├── .gitignore ├── CMakeLists.txt ├── README.md ├── doc └── video.gif ├── externals ├── cglm-0.7.6 │ ├── .gitattributes │ ├── .github │ │ └── FUNDING.yml │ ├── .gitignore │ ├── .gitmodules │ ├── .travis.yml │ ├── .vscode │ │ └── settings.json │ ├── CMakeLists.txt │ ├── CONTRIBUTING.md │ ├── CREDITS │ ├── LICENSE │ ├── Makefile.am │ ├── README.md │ ├── _config.yml │ ├── appveyor.yml │ ├── autogen.sh │ ├── cglm.pc.in │ ├── cglm.podspec │ ├── configure.ac │ ├── docs │ │ ├── make.bat │ │ └── source │ │ │ ├── affine-mat.rst │ │ │ ├── affine.rst │ │ │ ├── api.rst │ │ │ ├── bezier.rst │ │ │ ├── box.rst │ │ │ ├── build.rst │ │ │ ├── call.rst │ │ │ ├── cam.rst │ │ │ ├── cglm-intro.png │ │ │ ├── color.rst │ │ │ ├── conf.py │ │ │ ├── curve.rst │ │ │ ├── euler.rst │ │ │ ├── features.rst │ │ │ ├── frustum.rst │ │ │ ├── getting_started.rst │ │ │ ├── index.rst │ │ │ ├── io.rst │ │ │ ├── mat2.rst │ │ │ ├── mat3.rst │ │ │ ├── mat4.rst │ │ │ ├── opengl.rst │ │ │ ├── opt.rst │ │ │ ├── plane.rst │ │ │ ├── project.rst │ │ │ ├── quat.rst │ │ │ ├── ray.rst │ │ │ ├── sphere.rst │ │ │ ├── troubleshooting.rst │ │ │ ├── util.rst │ │ │ ├── vec2-ext.rst │ │ │ ├── vec2.rst │ │ │ ├── vec3-ext.rst │ │ │ ├── vec3.rst │ │ │ ├── vec4-ext.rst │ │ │ ├── vec4.rst │ │ │ └── version.rst │ ├── include │ │ └── cglm │ │ │ ├── affine-mat.h │ │ │ ├── affine.h │ │ │ ├── applesimd.h │ │ │ ├── bezier.h │ │ │ ├── box.h │ │ │ ├── call.h │ │ │ ├── call │ │ │ ├── affine.h │ │ │ ├── bezier.h │ │ │ ├── box.h │ │ │ ├── cam.h │ │ │ ├── curve.h │ │ │ ├── ease.h │ │ │ ├── euler.h │ │ │ ├── frustum.h │ │ │ ├── io.h │ │ │ ├── mat2.h │ │ │ ├── mat3.h │ │ │ ├── mat4.h │ │ │ ├── plane.h │ │ │ ├── project.h │ │ │ ├── quat.h │ │ │ ├── ray.h │ │ │ ├── sphere.h │ │ │ ├── vec2.h │ │ │ ├── vec3.h │ │ │ └── vec4.h │ │ │ ├── cam.h │ │ │ ├── cglm.h │ │ │ ├── color.h │ │ │ ├── common.h │ │ │ ├── curve.h │ │ │ ├── ease.h │ │ │ ├── euler.h │ │ │ ├── frustum.h │ │ │ ├── io.h │ │ │ ├── mat2.h │ │ │ ├── mat3.h │ │ │ ├── mat4.h │ │ │ ├── plane.h │ │ │ ├── project.h │ │ │ ├── quat.h │ │ │ ├── ray.h │ │ │ ├── simd │ │ │ ├── arm.h │ │ │ ├── avx │ │ │ │ ├── affine.h │ │ │ │ └── mat4.h │ │ │ ├── intrin.h │ │ │ ├── neon │ │ │ │ └── mat4.h │ │ │ ├── sse2 │ │ │ │ ├── affine.h │ │ │ │ ├── mat2.h │ │ │ │ ├── mat3.h │ │ │ │ ├── mat4.h │ │ │ │ └── quat.h │ │ │ └── x86.h │ │ │ ├── sphere.h │ │ │ ├── struct.h │ │ │ ├── struct │ │ │ ├── affine.h │ │ │ ├── box.h │ │ │ ├── cam.h │ │ │ ├── color.h │ │ │ ├── curve.h │ │ │ ├── euler.h │ │ │ ├── frustum.h │ │ │ ├── io.h │ │ │ ├── mat2.h │ │ │ ├── mat3.h │ │ │ ├── mat4.h │ │ │ ├── plane.h │ │ │ ├── project.h │ │ │ ├── quat.h │ │ │ ├── sphere.h │ │ │ ├── vec2-ext.h │ │ │ ├── vec2.h │ │ │ ├── vec3-ext.h │ │ │ ├── vec3.h │ │ │ ├── vec4-ext.h │ │ │ └── vec4.h │ │ │ ├── types-struct.h │ │ │ ├── types.h │ │ │ ├── util.h │ │ │ ├── vec2-ext.h │ │ │ ├── vec2.h │ │ │ ├── vec3-ext.h │ │ │ ├── vec3.h │ │ │ ├── vec4-ext.h │ │ │ ├── vec4.h │ │ │ └── version.h │ ├── src │ │ ├── affine.c │ │ ├── bezier.c │ │ ├── box.c │ │ ├── cam.c │ │ ├── config.h │ │ ├── curve.c │ │ ├── ease.c │ │ ├── euler.c │ │ ├── frustum.c │ │ ├── io.c │ │ ├── mat2.c │ │ ├── mat3.c │ │ ├── mat4.c │ │ ├── plane.c │ │ ├── project.c │ │ ├── quat.c │ │ ├── ray.c │ │ ├── sphere.c │ │ ├── vec2.c │ │ ├── vec3.c │ │ └── vec4.c │ ├── test │ │ ├── CMakeLists.txt │ │ ├── include │ │ │ └── common.h │ │ ├── runner.c │ │ ├── src │ │ │ ├── test_affine.h │ │ │ ├── test_affine_mat.h │ │ │ ├── test_bezier.c │ │ │ ├── test_cam.c │ │ │ ├── test_camera.h │ │ │ ├── test_clamp.c │ │ │ ├── test_common.c │ │ │ ├── test_common.h │ │ │ ├── test_euler.c │ │ │ ├── test_mat2.h │ │ │ ├── test_mat3.h │ │ │ ├── test_mat4.h │ │ │ ├── test_plane.h │ │ │ ├── test_project.h │ │ │ ├── test_quat.h │ │ │ ├── test_ray.h │ │ │ ├── test_struct.c │ │ │ ├── test_vec2.h │ │ │ ├── test_vec3.h │ │ │ ├── test_vec4.h │ │ │ └── tests.c │ │ └── tests.h │ └── win │ │ ├── .gitignore │ │ ├── build.bat │ │ ├── cglm-test.vcxproj │ │ ├── cglm-test.vcxproj.filters │ │ ├── cglm.sln │ │ ├── cglm.vcxproj │ │ └── cglm.vcxproj.filters ├── glew-2.1.0 │ ├── LICENSE.txt │ ├── Makefile │ ├── README.md │ ├── auto │ │ ├── Makefile │ │ ├── bin │ │ │ ├── filter_gl_ext.sh │ │ │ ├── filter_gles_ext.sh │ │ │ ├── filter_spec.py │ │ │ ├── make.pl │ │ │ ├── make_def_fun.pl │ │ │ ├── make_def_var.pl │ │ │ ├── make_enable_index.pl │ │ │ ├── make_header.pl │ │ │ ├── make_html.pl │ │ │ ├── make_index.pl │ │ │ ├── make_info.pl │ │ │ ├── make_info_list.pl │ │ │ ├── make_init.pl │ │ │ ├── make_initd.pl │ │ │ ├── make_list.pl │ │ │ ├── make_list2.pl │ │ │ ├── make_str.pl │ │ │ ├── make_struct_fun.pl │ │ │ ├── make_struct_var.pl │ │ │ ├── parse_spec.pl │ │ │ ├── parse_xml.py │ │ │ └── update_ext.sh │ │ ├── blacklist │ │ ├── core │ │ │ └── gl │ │ │ │ ├── EGL_VERSION_1_0 │ │ │ │ ├── EGL_VERSION_1_1 │ │ │ │ ├── EGL_VERSION_1_2 │ │ │ │ ├── EGL_VERSION_1_3 │ │ │ │ ├── EGL_VERSION_1_4 │ │ │ │ ├── EGL_VERSION_1_5 │ │ │ │ ├── GLX_AMD_gpu_association │ │ │ │ ├── GLX_ARB_get_proc_address │ │ │ │ ├── GLX_ATI_pixel_format_float │ │ │ │ ├── GLX_ATI_render_texture │ │ │ │ ├── GLX_EXT_create_context_es2_profile │ │ │ │ ├── GLX_EXT_create_context_es_profile │ │ │ │ ├── GLX_EXT_fbconfig_packed_float │ │ │ │ ├── GLX_EXT_framebuffer_sRGB │ │ │ │ ├── GLX_MESA_swap_control │ │ │ │ ├── GLX_NV_float_buffer │ │ │ │ ├── GLX_NV_vertex_array_range │ │ │ │ ├── GLX_SGIS_shared_multisample │ │ │ │ ├── GLX_SGIX_hyperpipe │ │ │ │ ├── GLX_SGIX_swap_barrier │ │ │ │ ├── GLX_SGIX_swap_group │ │ │ │ ├── GLX_SGI_video_sync │ │ │ │ ├── GLX_SUN_video_resize │ │ │ │ ├── GLX_VERSION_1_2 │ │ │ │ ├── GLX_VERSION_1_3 │ │ │ │ ├── GLX_VERSION_1_4 │ │ │ │ ├── GL_APPLE_float_pixels │ │ │ │ ├── GL_APPLE_pixel_buffer │ │ │ │ ├── GL_APPLE_texture_range │ │ │ │ ├── GL_ARB_draw_instanced │ │ │ │ ├── GL_ARB_imaging │ │ │ │ ├── GL_ARB_instanced_arrays │ │ │ │ ├── GL_ARB_internalformat_query2 │ │ │ │ ├── GL_ARB_matrix_palette │ │ │ │ ├── GL_ARB_multitexture │ │ │ │ ├── GL_ARB_robustness │ │ │ │ ├── GL_ARB_separate_shader_objects │ │ │ │ ├── GL_ARB_vertex_attrib_64bit │ │ │ │ ├── GL_ARB_vertex_blend │ │ │ │ ├── GL_ATIX_point_sprites │ │ │ │ ├── GL_ATIX_texture_env_combine3 │ │ │ │ ├── GL_ATIX_texture_env_route │ │ │ │ ├── GL_ATIX_vertex_shader_output_point_size │ │ │ │ ├── GL_ATI_envmap_bumpmap │ │ │ │ ├── GL_ATI_map_object_buffer │ │ │ │ ├── GL_ATI_pn_triangles │ │ │ │ ├── GL_ATI_separate_stencil │ │ │ │ ├── GL_ATI_shader_texture_lod │ │ │ │ ├── GL_ATI_texture_compression_3dc │ │ │ │ ├── GL_ATI_vertex_streams │ │ │ │ ├── GL_EXT_Cg_shader │ │ │ │ ├── GL_EXT_bindable_uniform │ │ │ │ ├── GL_EXT_debug_marker │ │ │ │ ├── GL_EXT_depth_bounds_test │ │ │ │ ├── GL_EXT_draw_instanced │ │ │ │ ├── GL_EXT_draw_range_elements │ │ │ │ ├── GL_EXT_external_buffer │ │ │ │ ├── GL_EXT_fog_coord │ │ │ │ ├── GL_EXT_framebuffer_sRGB │ │ │ │ ├── GL_EXT_geometry_shader4 │ │ │ │ ├── GL_EXT_gpu_program_parameters │ │ │ │ ├── GL_EXT_gpu_shader4 │ │ │ │ ├── GL_EXT_memory_object │ │ │ │ ├── GL_EXT_memory_object_fd │ │ │ │ ├── GL_EXT_memory_object_win32 │ │ │ │ ├── GL_EXT_packed_float │ │ │ │ ├── GL_EXT_pixel_buffer_object │ │ │ │ ├── GL_EXT_secondary_color │ │ │ │ ├── GL_EXT_semaphore │ │ │ │ ├── GL_EXT_semaphore_fd │ │ │ │ ├── GL_EXT_semaphore_win32 │ │ │ │ ├── GL_EXT_texture_array │ │ │ │ ├── GL_EXT_texture_buffer_object │ │ │ │ ├── GL_EXT_texture_compression_latc │ │ │ │ ├── GL_EXT_texture_compression_rgtc │ │ │ │ ├── GL_EXT_texture_cube_map │ │ │ │ ├── GL_EXT_texture_edge_clamp │ │ │ │ ├── GL_EXT_texture_integer │ │ │ │ ├── GL_EXT_texture_rectangle │ │ │ │ ├── GL_EXT_texture_shared_exponent │ │ │ │ ├── GL_EXT_timer_query │ │ │ │ ├── GL_EXT_vertex_shader │ │ │ │ ├── GL_KTX_buffer_region │ │ │ │ ├── GL_NVX_gpu_memory_info │ │ │ │ ├── GL_NV_depth_buffer_float │ │ │ │ ├── GL_NV_depth_range_unclamped │ │ │ │ ├── GL_NV_fragment_program2 │ │ │ │ ├── GL_NV_fragment_program4 │ │ │ │ ├── GL_NV_fragment_program_option │ │ │ │ ├── GL_NV_framebuffer_multisample_coverage │ │ │ │ ├── GL_NV_geometry_program4 │ │ │ │ ├── GL_NV_geometry_shader4 │ │ │ │ ├── GL_NV_gpu_program4 │ │ │ │ ├── GL_NV_gpu_program5 │ │ │ │ ├── GL_NV_parameter_buffer_object │ │ │ │ ├── GL_NV_present_video │ │ │ │ ├── GL_NV_tessellation_program5 │ │ │ │ ├── GL_NV_transform_feedback │ │ │ │ ├── GL_NV_vdpau_interop │ │ │ │ ├── GL_NV_vertex_program2_option │ │ │ │ ├── GL_NV_vertex_program3 │ │ │ │ ├── GL_NV_vertex_program4 │ │ │ │ ├── GL_SGIX_shadow │ │ │ │ ├── GL_SUN_read_video_pixels │ │ │ │ ├── GL_VERSION_1_2 │ │ │ │ ├── GL_VERSION_1_2_1 │ │ │ │ ├── GL_VERSION_1_3 │ │ │ │ ├── GL_VERSION_1_4 │ │ │ │ ├── GL_VERSION_1_5 │ │ │ │ ├── GL_VERSION_2_0 │ │ │ │ ├── GL_VERSION_2_1 │ │ │ │ ├── GL_VERSION_3_0 │ │ │ │ ├── GL_VERSION_3_1 │ │ │ │ ├── GL_VERSION_3_2 │ │ │ │ ├── GL_VERSION_3_3 │ │ │ │ ├── GL_VERSION_4_0 │ │ │ │ ├── GL_VERSION_4_1 │ │ │ │ ├── GL_VERSION_4_2 │ │ │ │ ├── GL_VERSION_4_3 │ │ │ │ ├── GL_VERSION_4_4 │ │ │ │ ├── GL_VERSION_4_5 │ │ │ │ ├── GL_VERSION_4_6 │ │ │ │ ├── GL_WIN_swap_hint │ │ │ │ ├── WGL_ARB_create_context │ │ │ │ ├── WGL_ATI_render_texture_rectangle │ │ │ │ ├── WGL_EXT_create_context_es2_profile │ │ │ │ ├── WGL_EXT_create_context_es_profile │ │ │ │ ├── WGL_EXT_framebuffer_sRGB │ │ │ │ ├── WGL_EXT_pixel_format_packed_float │ │ │ │ ├── WGL_NV_gpu_affinity │ │ │ │ └── WGL_NV_vertex_array_range │ │ ├── custom.txt │ │ ├── doc │ │ │ ├── advanced.html │ │ │ ├── basic.html │ │ │ ├── build.html │ │ │ ├── credits.html │ │ │ ├── index.html │ │ │ ├── install.html │ │ │ └── log.html │ │ ├── extensions │ │ │ └── gl │ │ │ │ ├── .dummy │ │ │ │ ├── EGL_ANDROID_blob_cache │ │ │ │ ├── EGL_ANDROID_create_native_client_buffer │ │ │ │ ├── EGL_ANDROID_framebuffer_target │ │ │ │ ├── EGL_ANDROID_front_buffer_auto_refresh │ │ │ │ ├── EGL_ANDROID_image_native_buffer │ │ │ │ ├── EGL_ANDROID_native_fence_sync │ │ │ │ ├── EGL_ANDROID_presentation_time │ │ │ │ ├── EGL_ANDROID_recordable │ │ │ │ ├── EGL_ANGLE_d3d_share_handle_client_buffer │ │ │ │ ├── EGL_ANGLE_device_d3d │ │ │ │ ├── EGL_ANGLE_query_surface_pointer │ │ │ │ ├── EGL_ANGLE_surface_d3d_texture_2d_share_handle │ │ │ │ ├── EGL_ANGLE_window_fixed_size │ │ │ │ ├── EGL_ARM_implicit_external_sync │ │ │ │ ├── EGL_ARM_pixmap_multisample_discard │ │ │ │ ├── EGL_EXT_buffer_age │ │ │ │ ├── EGL_EXT_client_extensions │ │ │ │ ├── EGL_EXT_create_context_robustness │ │ │ │ ├── EGL_EXT_device_base │ │ │ │ ├── EGL_EXT_device_drm │ │ │ │ ├── EGL_EXT_device_enumeration │ │ │ │ ├── EGL_EXT_device_openwf │ │ │ │ ├── EGL_EXT_device_query │ │ │ │ ├── EGL_EXT_gl_colorspace_bt2020_linear │ │ │ │ ├── EGL_EXT_gl_colorspace_bt2020_pq │ │ │ │ ├── EGL_EXT_gl_colorspace_scrgb_linear │ │ │ │ ├── EGL_EXT_image_dma_buf_import │ │ │ │ ├── EGL_EXT_image_dma_buf_import_modifiers │ │ │ │ ├── EGL_EXT_multiview_window │ │ │ │ ├── EGL_EXT_output_base │ │ │ │ ├── EGL_EXT_output_drm │ │ │ │ ├── EGL_EXT_output_openwf │ │ │ │ ├── EGL_EXT_pixel_format_float │ │ │ │ ├── EGL_EXT_platform_base │ │ │ │ ├── EGL_EXT_platform_device │ │ │ │ ├── EGL_EXT_platform_wayland │ │ │ │ ├── EGL_EXT_platform_x11 │ │ │ │ ├── EGL_EXT_protected_content │ │ │ │ ├── EGL_EXT_protected_surface │ │ │ │ ├── EGL_EXT_stream_consumer_egloutput │ │ │ │ ├── EGL_EXT_surface_SMPTE2086_metadata │ │ │ │ ├── EGL_EXT_swap_buffers_with_damage │ │ │ │ ├── EGL_EXT_yuv_surface │ │ │ │ ├── EGL_HI_clientpixmap │ │ │ │ ├── EGL_HI_colorformats │ │ │ │ ├── EGL_IMG_context_priority │ │ │ │ ├── EGL_IMG_image_plane_attribs │ │ │ │ ├── EGL_KHR_cl_event │ │ │ │ ├── EGL_KHR_cl_event2 │ │ │ │ ├── EGL_KHR_client_get_all_proc_addresses │ │ │ │ ├── EGL_KHR_config_attribs │ │ │ │ ├── EGL_KHR_context_flush_control │ │ │ │ ├── EGL_KHR_create_context │ │ │ │ ├── EGL_KHR_create_context_no_error │ │ │ │ ├── EGL_KHR_debug │ │ │ │ ├── EGL_KHR_fence_sync │ │ │ │ ├── EGL_KHR_get_all_proc_addresses │ │ │ │ ├── EGL_KHR_gl_colorspace │ │ │ │ ├── EGL_KHR_gl_renderbuffer_image │ │ │ │ ├── EGL_KHR_gl_texture_2D_image │ │ │ │ ├── EGL_KHR_gl_texture_3D_image │ │ │ │ ├── EGL_KHR_gl_texture_cubemap_image │ │ │ │ ├── EGL_KHR_image │ │ │ │ ├── EGL_KHR_image_base │ │ │ │ ├── EGL_KHR_image_pixmap │ │ │ │ ├── EGL_KHR_lock_surface │ │ │ │ ├── EGL_KHR_lock_surface2 │ │ │ │ ├── EGL_KHR_lock_surface3 │ │ │ │ ├── EGL_KHR_mutable_render_buffer │ │ │ │ ├── EGL_KHR_no_config_context │ │ │ │ ├── EGL_KHR_partial_update │ │ │ │ ├── EGL_KHR_platform_android │ │ │ │ ├── EGL_KHR_platform_gbm │ │ │ │ ├── EGL_KHR_platform_wayland │ │ │ │ ├── EGL_KHR_platform_x11 │ │ │ │ ├── EGL_KHR_reusable_sync │ │ │ │ ├── EGL_KHR_stream │ │ │ │ ├── EGL_KHR_stream_attrib │ │ │ │ ├── EGL_KHR_stream_consumer_gltexture │ │ │ │ ├── EGL_KHR_stream_cross_process_fd │ │ │ │ ├── EGL_KHR_stream_fifo │ │ │ │ ├── EGL_KHR_stream_producer_aldatalocator │ │ │ │ ├── EGL_KHR_stream_producer_eglsurface │ │ │ │ ├── EGL_KHR_surfaceless_context │ │ │ │ ├── EGL_KHR_swap_buffers_with_damage │ │ │ │ ├── EGL_KHR_vg_parent_image │ │ │ │ ├── EGL_KHR_wait_sync │ │ │ │ ├── EGL_MESA_drm_image │ │ │ │ ├── EGL_MESA_image_dma_buf_export │ │ │ │ ├── EGL_MESA_platform_gbm │ │ │ │ ├── EGL_MESA_platform_surfaceless │ │ │ │ ├── EGL_NOK_swap_region │ │ │ │ ├── EGL_NOK_swap_region2 │ │ │ │ ├── EGL_NOK_texture_from_pixmap │ │ │ │ ├── EGL_NV_3dvision_surface │ │ │ │ ├── EGL_NV_coverage_sample │ │ │ │ ├── EGL_NV_coverage_sample_resolve │ │ │ │ ├── EGL_NV_cuda_event │ │ │ │ ├── EGL_NV_depth_nonlinear │ │ │ │ ├── EGL_NV_device_cuda │ │ │ │ ├── EGL_NV_native_query │ │ │ │ ├── EGL_NV_post_convert_rounding │ │ │ │ ├── EGL_NV_post_sub_buffer │ │ │ │ ├── EGL_NV_robustness_video_memory_purge │ │ │ │ ├── EGL_NV_stream_consumer_gltexture_yuv │ │ │ │ ├── EGL_NV_stream_cross_display │ │ │ │ ├── EGL_NV_stream_cross_object │ │ │ │ ├── EGL_NV_stream_cross_partition │ │ │ │ ├── EGL_NV_stream_cross_process │ │ │ │ ├── EGL_NV_stream_cross_system │ │ │ │ ├── EGL_NV_stream_fifo_next │ │ │ │ ├── EGL_NV_stream_fifo_synchronous │ │ │ │ ├── EGL_NV_stream_frame_limits │ │ │ │ ├── EGL_NV_stream_metadata │ │ │ │ ├── EGL_NV_stream_remote │ │ │ │ ├── EGL_NV_stream_reset │ │ │ │ ├── EGL_NV_stream_socket │ │ │ │ ├── EGL_NV_stream_socket_inet │ │ │ │ ├── EGL_NV_stream_socket_unix │ │ │ │ ├── EGL_NV_stream_sync │ │ │ │ ├── EGL_NV_sync │ │ │ │ ├── EGL_NV_system_time │ │ │ │ ├── EGL_TIZEN_image_native_buffer │ │ │ │ ├── EGL_TIZEN_image_native_surface │ │ │ │ ├── GLX_3DFX_multisample │ │ │ │ ├── GLX_AMD_gpu_association │ │ │ │ ├── GLX_ARB_context_flush_control │ │ │ │ ├── GLX_ARB_create_context │ │ │ │ ├── GLX_ARB_create_context_no_error │ │ │ │ ├── GLX_ARB_create_context_profile │ │ │ │ ├── GLX_ARB_create_context_robustness │ │ │ │ ├── GLX_ARB_fbconfig_float │ │ │ │ ├── GLX_ARB_framebuffer_sRGB │ │ │ │ ├── GLX_ARB_get_proc_address │ │ │ │ ├── GLX_ARB_multisample │ │ │ │ ├── GLX_ARB_robustness_application_isolation │ │ │ │ ├── GLX_ARB_robustness_share_group_isolation │ │ │ │ ├── GLX_ARB_vertex_buffer_object │ │ │ │ ├── GLX_ATI_pixel_format_float │ │ │ │ ├── GLX_ATI_render_texture │ │ │ │ ├── GLX_EXT_buffer_age │ │ │ │ ├── GLX_EXT_create_context_es2_profile │ │ │ │ ├── GLX_EXT_create_context_es_profile │ │ │ │ ├── GLX_EXT_fbconfig_packed_float │ │ │ │ ├── GLX_EXT_framebuffer_sRGB │ │ │ │ ├── GLX_EXT_import_context │ │ │ │ ├── GLX_EXT_libglvnd │ │ │ │ ├── GLX_EXT_scene_marker │ │ │ │ ├── GLX_EXT_stereo_tree │ │ │ │ ├── GLX_EXT_swap_control │ │ │ │ ├── GLX_EXT_swap_control_tear │ │ │ │ ├── GLX_EXT_texture_from_pixmap │ │ │ │ ├── GLX_EXT_visual_info │ │ │ │ ├── GLX_EXT_visual_rating │ │ │ │ ├── GLX_INTEL_swap_event │ │ │ │ ├── GLX_MESA_agp_offset │ │ │ │ ├── GLX_MESA_copy_sub_buffer │ │ │ │ ├── GLX_MESA_pixmap_colormap │ │ │ │ ├── GLX_MESA_query_renderer │ │ │ │ ├── GLX_MESA_release_buffers │ │ │ │ ├── GLX_MESA_set_3dfx_mode │ │ │ │ ├── GLX_MESA_swap_control │ │ │ │ ├── GLX_NV_copy_buffer │ │ │ │ ├── GLX_NV_copy_image │ │ │ │ ├── GLX_NV_delay_before_swap │ │ │ │ ├── GLX_NV_float_buffer │ │ │ │ ├── GLX_NV_multisample_coverage │ │ │ │ ├── GLX_NV_present_video │ │ │ │ ├── GLX_NV_robustness_video_memory_purge │ │ │ │ ├── GLX_NV_swap_group │ │ │ │ ├── GLX_NV_vertex_array_range │ │ │ │ ├── GLX_NV_video_capture │ │ │ │ ├── GLX_NV_video_out │ │ │ │ ├── GLX_OML_swap_method │ │ │ │ ├── GLX_OML_sync_control │ │ │ │ ├── GLX_SGIS_blended_overlay │ │ │ │ ├── GLX_SGIS_color_range │ │ │ │ ├── GLX_SGIS_multisample │ │ │ │ ├── GLX_SGIS_shared_multisample │ │ │ │ ├── GLX_SGIX_fbconfig │ │ │ │ ├── GLX_SGIX_hyperpipe │ │ │ │ ├── GLX_SGIX_pbuffer │ │ │ │ ├── GLX_SGIX_swap_barrier │ │ │ │ ├── GLX_SGIX_swap_group │ │ │ │ ├── GLX_SGIX_video_resize │ │ │ │ ├── GLX_SGIX_visual_select_group │ │ │ │ ├── GLX_SGI_cushion │ │ │ │ ├── GLX_SGI_make_current_read │ │ │ │ ├── GLX_SGI_swap_control │ │ │ │ ├── GLX_SGI_video_sync │ │ │ │ ├── GLX_SUN_get_transparent_index │ │ │ │ ├── GLX_SUN_video_resize │ │ │ │ ├── GL_3DFX_multisample │ │ │ │ ├── GL_3DFX_tbuffer │ │ │ │ ├── GL_3DFX_texture_compression_FXT1 │ │ │ │ ├── GL_AMD_blend_minmax_factor │ │ │ │ ├── GL_AMD_compressed_3DC_texture │ │ │ │ ├── GL_AMD_compressed_ATC_texture │ │ │ │ ├── GL_AMD_conservative_depth │ │ │ │ ├── GL_AMD_debug_output │ │ │ │ ├── GL_AMD_depth_clamp_separate │ │ │ │ ├── GL_AMD_draw_buffers_blend │ │ │ │ ├── GL_AMD_framebuffer_sample_positions │ │ │ │ ├── GL_AMD_gcn_shader │ │ │ │ ├── GL_AMD_gpu_shader_half_float │ │ │ │ ├── GL_AMD_gpu_shader_int16 │ │ │ │ ├── GL_AMD_gpu_shader_int64 │ │ │ │ ├── GL_AMD_interleaved_elements │ │ │ │ ├── GL_AMD_multi_draw_indirect │ │ │ │ ├── GL_AMD_name_gen_delete │ │ │ │ ├── GL_AMD_occlusion_query_event │ │ │ │ ├── GL_AMD_performance_monitor │ │ │ │ ├── GL_AMD_pinned_memory │ │ │ │ ├── GL_AMD_program_binary_Z400 │ │ │ │ ├── GL_AMD_query_buffer_object │ │ │ │ ├── GL_AMD_sample_positions │ │ │ │ ├── GL_AMD_seamless_cubemap_per_texture │ │ │ │ ├── GL_AMD_shader_atomic_counter_ops │ │ │ │ ├── GL_AMD_shader_ballot │ │ │ │ ├── GL_AMD_shader_explicit_vertex_parameter │ │ │ │ ├── GL_AMD_shader_stencil_export │ │ │ │ ├── GL_AMD_shader_stencil_value_export │ │ │ │ ├── GL_AMD_shader_trinary_minmax │ │ │ │ ├── GL_AMD_sparse_texture │ │ │ │ ├── GL_AMD_stencil_operation_extended │ │ │ │ ├── GL_AMD_texture_gather_bias_lod │ │ │ │ ├── GL_AMD_texture_texture4 │ │ │ │ ├── GL_AMD_transform_feedback3_lines_triangles │ │ │ │ ├── GL_AMD_transform_feedback4 │ │ │ │ ├── GL_AMD_vertex_shader_layer │ │ │ │ ├── GL_AMD_vertex_shader_tessellator │ │ │ │ ├── GL_AMD_vertex_shader_viewport_index │ │ │ │ ├── GL_ANDROID_extension_pack_es31a │ │ │ │ ├── GL_ANGLE_depth_texture │ │ │ │ ├── GL_ANGLE_framebuffer_blit │ │ │ │ ├── GL_ANGLE_framebuffer_multisample │ │ │ │ ├── GL_ANGLE_instanced_arrays │ │ │ │ ├── GL_ANGLE_pack_reverse_row_order │ │ │ │ ├── GL_ANGLE_program_binary │ │ │ │ ├── GL_ANGLE_texture_compression_dxt1 │ │ │ │ ├── GL_ANGLE_texture_compression_dxt3 │ │ │ │ ├── GL_ANGLE_texture_compression_dxt5 │ │ │ │ ├── GL_ANGLE_texture_usage │ │ │ │ ├── GL_ANGLE_timer_query │ │ │ │ ├── GL_ANGLE_translated_shader_source │ │ │ │ ├── GL_APPLE_aux_depth_stencil │ │ │ │ ├── GL_APPLE_client_storage │ │ │ │ ├── GL_APPLE_clip_distance │ │ │ │ ├── GL_APPLE_color_buffer_packed_float │ │ │ │ ├── GL_APPLE_copy_texture_levels │ │ │ │ ├── GL_APPLE_element_array │ │ │ │ ├── GL_APPLE_fence │ │ │ │ ├── GL_APPLE_float_pixels │ │ │ │ ├── GL_APPLE_flush_buffer_range │ │ │ │ ├── GL_APPLE_framebuffer_multisample │ │ │ │ ├── GL_APPLE_object_purgeable │ │ │ │ ├── GL_APPLE_pixel_buffer │ │ │ │ ├── GL_APPLE_rgb_422 │ │ │ │ ├── GL_APPLE_row_bytes │ │ │ │ ├── GL_APPLE_specular_vector │ │ │ │ ├── GL_APPLE_sync │ │ │ │ ├── GL_APPLE_texture_2D_limited_npot │ │ │ │ ├── GL_APPLE_texture_format_BGRA8888 │ │ │ │ ├── GL_APPLE_texture_max_level │ │ │ │ ├── GL_APPLE_texture_packed_float │ │ │ │ ├── GL_APPLE_texture_range │ │ │ │ ├── GL_APPLE_transform_hint │ │ │ │ ├── GL_APPLE_vertex_array_object │ │ │ │ ├── GL_APPLE_vertex_array_range │ │ │ │ ├── GL_APPLE_vertex_program_evaluators │ │ │ │ ├── GL_APPLE_ycbcr_422 │ │ │ │ ├── GL_ARB_ES2_compatibility │ │ │ │ ├── GL_ARB_ES3_1_compatibility │ │ │ │ ├── GL_ARB_ES3_2_compatibility │ │ │ │ ├── GL_ARB_ES3_compatibility │ │ │ │ ├── GL_ARB_arrays_of_arrays │ │ │ │ ├── GL_ARB_base_instance │ │ │ │ ├── GL_ARB_bindless_texture │ │ │ │ ├── GL_ARB_blend_func_extended │ │ │ │ ├── GL_ARB_buffer_storage │ │ │ │ ├── GL_ARB_cl_event │ │ │ │ ├── GL_ARB_clear_buffer_object │ │ │ │ ├── GL_ARB_clear_texture │ │ │ │ ├── GL_ARB_clip_control │ │ │ │ ├── GL_ARB_color_buffer_float │ │ │ │ ├── GL_ARB_compatibility │ │ │ │ ├── GL_ARB_compressed_texture_pixel_storage │ │ │ │ ├── GL_ARB_compute_shader │ │ │ │ ├── GL_ARB_compute_variable_group_size │ │ │ │ ├── GL_ARB_conditional_render_inverted │ │ │ │ ├── GL_ARB_conservative_depth │ │ │ │ ├── GL_ARB_copy_buffer │ │ │ │ ├── GL_ARB_copy_image │ │ │ │ ├── GL_ARB_cull_distance │ │ │ │ ├── GL_ARB_debug_output │ │ │ │ ├── GL_ARB_depth_buffer_float │ │ │ │ ├── GL_ARB_depth_clamp │ │ │ │ ├── GL_ARB_depth_texture │ │ │ │ ├── GL_ARB_derivative_control │ │ │ │ ├── GL_ARB_direct_state_access │ │ │ │ ├── GL_ARB_draw_buffers │ │ │ │ ├── GL_ARB_draw_buffers_blend │ │ │ │ ├── GL_ARB_draw_elements_base_vertex │ │ │ │ ├── GL_ARB_draw_indirect │ │ │ │ ├── GL_ARB_draw_instanced │ │ │ │ ├── GL_ARB_enhanced_layouts │ │ │ │ ├── GL_ARB_explicit_attrib_location │ │ │ │ ├── GL_ARB_explicit_uniform_location │ │ │ │ ├── GL_ARB_fragment_coord_conventions │ │ │ │ ├── GL_ARB_fragment_layer_viewport │ │ │ │ ├── GL_ARB_fragment_program │ │ │ │ ├── GL_ARB_fragment_program_shadow │ │ │ │ ├── GL_ARB_fragment_shader │ │ │ │ ├── GL_ARB_fragment_shader_interlock │ │ │ │ ├── GL_ARB_framebuffer_no_attachments │ │ │ │ ├── GL_ARB_framebuffer_object │ │ │ │ ├── GL_ARB_framebuffer_sRGB │ │ │ │ ├── GL_ARB_geometry_shader4 │ │ │ │ ├── GL_ARB_get_program_binary │ │ │ │ ├── GL_ARB_get_texture_sub_image │ │ │ │ ├── GL_ARB_gl_spirv │ │ │ │ ├── GL_ARB_gpu_shader5 │ │ │ │ ├── GL_ARB_gpu_shader_fp64 │ │ │ │ ├── GL_ARB_gpu_shader_int64 │ │ │ │ ├── GL_ARB_half_float_pixel │ │ │ │ ├── GL_ARB_half_float_vertex │ │ │ │ ├── GL_ARB_imaging │ │ │ │ ├── GL_ARB_indirect_parameters │ │ │ │ ├── GL_ARB_instanced_arrays │ │ │ │ ├── GL_ARB_internalformat_query │ │ │ │ ├── GL_ARB_internalformat_query2 │ │ │ │ ├── GL_ARB_invalidate_subdata │ │ │ │ ├── GL_ARB_map_buffer_alignment │ │ │ │ ├── GL_ARB_map_buffer_range │ │ │ │ ├── GL_ARB_matrix_palette │ │ │ │ ├── GL_ARB_multi_bind │ │ │ │ ├── GL_ARB_multi_draw_indirect │ │ │ │ ├── GL_ARB_multisample │ │ │ │ ├── GL_ARB_multitexture │ │ │ │ ├── GL_ARB_occlusion_query │ │ │ │ ├── GL_ARB_occlusion_query2 │ │ │ │ ├── GL_ARB_parallel_shader_compile │ │ │ │ ├── GL_ARB_pipeline_statistics_query │ │ │ │ ├── GL_ARB_pixel_buffer_object │ │ │ │ ├── GL_ARB_point_parameters │ │ │ │ ├── GL_ARB_point_sprite │ │ │ │ ├── GL_ARB_polygon_offset_clamp │ │ │ │ ├── GL_ARB_post_depth_coverage │ │ │ │ ├── GL_ARB_program_interface_query │ │ │ │ ├── GL_ARB_provoking_vertex │ │ │ │ ├── GL_ARB_query_buffer_object │ │ │ │ ├── GL_ARB_robust_buffer_access_behavior │ │ │ │ ├── GL_ARB_robustness │ │ │ │ ├── GL_ARB_robustness_application_isolation │ │ │ │ ├── GL_ARB_robustness_share_group_isolation │ │ │ │ ├── GL_ARB_sample_locations │ │ │ │ ├── GL_ARB_sample_shading │ │ │ │ ├── GL_ARB_sampler_objects │ │ │ │ ├── GL_ARB_seamless_cube_map │ │ │ │ ├── GL_ARB_seamless_cubemap_per_texture │ │ │ │ ├── GL_ARB_separate_shader_objects │ │ │ │ ├── GL_ARB_shader_atomic_counter_ops │ │ │ │ ├── GL_ARB_shader_atomic_counters │ │ │ │ ├── GL_ARB_shader_ballot │ │ │ │ ├── GL_ARB_shader_bit_encoding │ │ │ │ ├── GL_ARB_shader_clock │ │ │ │ ├── GL_ARB_shader_draw_parameters │ │ │ │ ├── GL_ARB_shader_group_vote │ │ │ │ ├── GL_ARB_shader_image_load_store │ │ │ │ ├── GL_ARB_shader_image_size │ │ │ │ ├── GL_ARB_shader_objects │ │ │ │ ├── GL_ARB_shader_precision │ │ │ │ ├── GL_ARB_shader_stencil_export │ │ │ │ ├── GL_ARB_shader_storage_buffer_object │ │ │ │ ├── GL_ARB_shader_subroutine │ │ │ │ ├── GL_ARB_shader_texture_image_samples │ │ │ │ ├── GL_ARB_shader_texture_lod │ │ │ │ ├── GL_ARB_shader_viewport_layer_array │ │ │ │ ├── GL_ARB_shading_language_100 │ │ │ │ ├── GL_ARB_shading_language_420pack │ │ │ │ ├── GL_ARB_shading_language_include │ │ │ │ ├── GL_ARB_shading_language_packing │ │ │ │ ├── GL_ARB_shadow │ │ │ │ ├── GL_ARB_shadow_ambient │ │ │ │ ├── GL_ARB_sparse_buffer │ │ │ │ ├── GL_ARB_sparse_texture │ │ │ │ ├── GL_ARB_sparse_texture2 │ │ │ │ ├── GL_ARB_sparse_texture_clamp │ │ │ │ ├── GL_ARB_spirv_extensions │ │ │ │ ├── GL_ARB_stencil_texturing │ │ │ │ ├── GL_ARB_sync │ │ │ │ ├── GL_ARB_tessellation_shader │ │ │ │ ├── GL_ARB_texture_barrier │ │ │ │ ├── GL_ARB_texture_border_clamp │ │ │ │ ├── GL_ARB_texture_buffer_object │ │ │ │ ├── GL_ARB_texture_buffer_object_rgb32 │ │ │ │ ├── GL_ARB_texture_buffer_range │ │ │ │ ├── GL_ARB_texture_compression │ │ │ │ ├── GL_ARB_texture_compression_bptc │ │ │ │ ├── GL_ARB_texture_compression_rgtc │ │ │ │ ├── GL_ARB_texture_cube_map │ │ │ │ ├── GL_ARB_texture_cube_map_array │ │ │ │ ├── GL_ARB_texture_env_add │ │ │ │ ├── GL_ARB_texture_env_combine │ │ │ │ ├── GL_ARB_texture_env_crossbar │ │ │ │ ├── GL_ARB_texture_env_dot3 │ │ │ │ ├── GL_ARB_texture_filter_anisotropic │ │ │ │ ├── GL_ARB_texture_filter_minmax │ │ │ │ ├── GL_ARB_texture_float │ │ │ │ ├── GL_ARB_texture_gather │ │ │ │ ├── GL_ARB_texture_mirror_clamp_to_edge │ │ │ │ ├── GL_ARB_texture_mirrored_repeat │ │ │ │ ├── GL_ARB_texture_multisample │ │ │ │ ├── GL_ARB_texture_non_power_of_two │ │ │ │ ├── GL_ARB_texture_query_levels │ │ │ │ ├── GL_ARB_texture_query_lod │ │ │ │ ├── GL_ARB_texture_rectangle │ │ │ │ ├── GL_ARB_texture_rg │ │ │ │ ├── GL_ARB_texture_rgb10_a2ui │ │ │ │ ├── GL_ARB_texture_stencil8 │ │ │ │ ├── GL_ARB_texture_storage │ │ │ │ ├── GL_ARB_texture_storage_multisample │ │ │ │ ├── GL_ARB_texture_swizzle │ │ │ │ ├── GL_ARB_texture_view │ │ │ │ ├── GL_ARB_timer_query │ │ │ │ ├── GL_ARB_transform_feedback2 │ │ │ │ ├── GL_ARB_transform_feedback3 │ │ │ │ ├── GL_ARB_transform_feedback_instanced │ │ │ │ ├── GL_ARB_transform_feedback_overflow_query │ │ │ │ ├── GL_ARB_transpose_matrix │ │ │ │ ├── GL_ARB_uniform_buffer_object │ │ │ │ ├── GL_ARB_vertex_array_bgra │ │ │ │ ├── GL_ARB_vertex_array_object │ │ │ │ ├── GL_ARB_vertex_attrib_64bit │ │ │ │ ├── GL_ARB_vertex_attrib_binding │ │ │ │ ├── GL_ARB_vertex_blend │ │ │ │ ├── GL_ARB_vertex_buffer_object │ │ │ │ ├── GL_ARB_vertex_program │ │ │ │ ├── GL_ARB_vertex_shader │ │ │ │ ├── GL_ARB_vertex_type_10f_11f_11f_rev │ │ │ │ ├── GL_ARB_vertex_type_2_10_10_10_rev │ │ │ │ ├── GL_ARB_viewport_array │ │ │ │ ├── GL_ARB_window_pos │ │ │ │ ├── GL_ARM_mali_program_binary │ │ │ │ ├── GL_ARM_mali_shader_binary │ │ │ │ ├── GL_ARM_rgba8 │ │ │ │ ├── GL_ARM_shader_framebuffer_fetch │ │ │ │ ├── GL_ARM_shader_framebuffer_fetch_depth_stencil │ │ │ │ ├── GL_ATIX_point_sprites │ │ │ │ ├── GL_ATIX_texture_env_combine3 │ │ │ │ ├── GL_ATIX_texture_env_route │ │ │ │ ├── GL_ATIX_vertex_shader_output_point_size │ │ │ │ ├── GL_ATI_draw_buffers │ │ │ │ ├── GL_ATI_element_array │ │ │ │ ├── GL_ATI_envmap_bumpmap │ │ │ │ ├── GL_ATI_fragment_shader │ │ │ │ ├── GL_ATI_map_object_buffer │ │ │ │ ├── GL_ATI_meminfo │ │ │ │ ├── GL_ATI_pn_triangles │ │ │ │ ├── GL_ATI_separate_stencil │ │ │ │ ├── GL_ATI_shader_texture_lod │ │ │ │ ├── GL_ATI_text_fragment_shader │ │ │ │ ├── GL_ATI_texture_compression_3dc │ │ │ │ ├── GL_ATI_texture_env_combine3 │ │ │ │ ├── GL_ATI_texture_float │ │ │ │ ├── GL_ATI_texture_mirror_once │ │ │ │ ├── GL_ATI_vertex_array_object │ │ │ │ ├── GL_ATI_vertex_attrib_array_object │ │ │ │ ├── GL_ATI_vertex_streams │ │ │ │ ├── GL_EGL_KHR_context_flush_control │ │ │ │ ├── GL_EGL_NV_robustness_video_memory_purge │ │ │ │ ├── GL_EXT_422_pixels │ │ │ │ ├── GL_EXT_Cg_shader │ │ │ │ ├── GL_EXT_EGL_image_array │ │ │ │ ├── GL_EXT_YUV_target │ │ │ │ ├── GL_EXT_abgr │ │ │ │ ├── GL_EXT_base_instance │ │ │ │ ├── GL_EXT_bgra │ │ │ │ ├── GL_EXT_bindable_uniform │ │ │ │ ├── GL_EXT_blend_color │ │ │ │ ├── GL_EXT_blend_equation_separate │ │ │ │ ├── GL_EXT_blend_func_extended │ │ │ │ ├── GL_EXT_blend_func_separate │ │ │ │ ├── GL_EXT_blend_logic_op │ │ │ │ ├── GL_EXT_blend_minmax │ │ │ │ ├── GL_EXT_blend_subtract │ │ │ │ ├── GL_EXT_buffer_storage │ │ │ │ ├── GL_EXT_clear_texture │ │ │ │ ├── GL_EXT_clip_cull_distance │ │ │ │ ├── GL_EXT_clip_volume_hint │ │ │ │ ├── GL_EXT_cmyka │ │ │ │ ├── GL_EXT_color_buffer_float │ │ │ │ ├── GL_EXT_color_buffer_half_float │ │ │ │ ├── GL_EXT_color_subtable │ │ │ │ ├── GL_EXT_compiled_vertex_array │ │ │ │ ├── GL_EXT_compressed_ETC1_RGB8_sub_texture │ │ │ │ ├── GL_EXT_conservative_depth │ │ │ │ ├── GL_EXT_convolution │ │ │ │ ├── GL_EXT_coordinate_frame │ │ │ │ ├── GL_EXT_copy_image │ │ │ │ ├── GL_EXT_copy_texture │ │ │ │ ├── GL_EXT_cull_vertex │ │ │ │ ├── GL_EXT_debug_label │ │ │ │ ├── GL_EXT_debug_marker │ │ │ │ ├── GL_EXT_depth_bounds_test │ │ │ │ ├── GL_EXT_direct_state_access │ │ │ │ ├── GL_EXT_discard_framebuffer │ │ │ │ ├── GL_EXT_draw_buffers │ │ │ │ ├── GL_EXT_draw_buffers2 │ │ │ │ ├── GL_EXT_draw_buffers_indexed │ │ │ │ ├── GL_EXT_draw_elements_base_vertex │ │ │ │ ├── GL_EXT_draw_instanced │ │ │ │ ├── GL_EXT_draw_range_elements │ │ │ │ ├── GL_EXT_external_buffer │ │ │ │ ├── GL_EXT_float_blend │ │ │ │ ├── GL_EXT_fog_coord │ │ │ │ ├── GL_EXT_frag_depth │ │ │ │ ├── GL_EXT_fragment_lighting │ │ │ │ ├── GL_EXT_framebuffer_blit │ │ │ │ ├── GL_EXT_framebuffer_multisample │ │ │ │ ├── GL_EXT_framebuffer_multisample_blit_scaled │ │ │ │ ├── GL_EXT_framebuffer_object │ │ │ │ ├── GL_EXT_framebuffer_sRGB │ │ │ │ ├── GL_EXT_geometry_point_size │ │ │ │ ├── GL_EXT_geometry_shader │ │ │ │ ├── GL_EXT_geometry_shader4 │ │ │ │ ├── GL_EXT_gpu_program_parameters │ │ │ │ ├── GL_EXT_gpu_shader4 │ │ │ │ ├── GL_EXT_gpu_shader5 │ │ │ │ ├── GL_EXT_histogram │ │ │ │ ├── GL_EXT_index_array_formats │ │ │ │ ├── GL_EXT_index_func │ │ │ │ ├── GL_EXT_index_material │ │ │ │ ├── GL_EXT_index_texture │ │ │ │ ├── GL_EXT_instanced_arrays │ │ │ │ ├── GL_EXT_light_texture │ │ │ │ ├── GL_EXT_map_buffer_range │ │ │ │ ├── GL_EXT_memory_object │ │ │ │ ├── GL_EXT_memory_object_fd │ │ │ │ ├── GL_EXT_memory_object_win32 │ │ │ │ ├── GL_EXT_misc_attribute │ │ │ │ ├── GL_EXT_multi_draw_arrays │ │ │ │ ├── GL_EXT_multi_draw_indirect │ │ │ │ ├── GL_EXT_multiple_textures │ │ │ │ ├── GL_EXT_multisample │ │ │ │ ├── GL_EXT_multisample_compatibility │ │ │ │ ├── GL_EXT_multisampled_render_to_texture │ │ │ │ ├── GL_EXT_multisampled_render_to_texture2 │ │ │ │ ├── GL_EXT_multiview_draw_buffers │ │ │ │ ├── GL_EXT_packed_depth_stencil │ │ │ │ ├── GL_EXT_packed_float │ │ │ │ ├── GL_EXT_packed_pixels │ │ │ │ ├── GL_EXT_paletted_texture │ │ │ │ ├── GL_EXT_pixel_buffer_object │ │ │ │ ├── GL_EXT_pixel_transform │ │ │ │ ├── GL_EXT_pixel_transform_color_table │ │ │ │ ├── GL_EXT_point_parameters │ │ │ │ ├── GL_EXT_polygon_offset │ │ │ │ ├── GL_EXT_polygon_offset_clamp │ │ │ │ ├── GL_EXT_post_depth_coverage │ │ │ │ ├── GL_EXT_provoking_vertex │ │ │ │ ├── GL_EXT_pvrtc_sRGB │ │ │ │ ├── GL_EXT_raster_multisample │ │ │ │ ├── GL_EXT_read_format_bgra │ │ │ │ ├── GL_EXT_render_snorm │ │ │ │ ├── GL_EXT_rescale_normal │ │ │ │ ├── GL_EXT_sRGB │ │ │ │ ├── GL_EXT_sRGB_write_control │ │ │ │ ├── GL_EXT_scene_marker │ │ │ │ ├── GL_EXT_secondary_color │ │ │ │ ├── GL_EXT_semaphore │ │ │ │ ├── GL_EXT_semaphore_fd │ │ │ │ ├── GL_EXT_semaphore_win32 │ │ │ │ ├── GL_EXT_separate_shader_objects │ │ │ │ ├── GL_EXT_separate_specular_color │ │ │ │ ├── GL_EXT_shader_framebuffer_fetch │ │ │ │ ├── GL_EXT_shader_group_vote │ │ │ │ ├── GL_EXT_shader_image_load_formatted │ │ │ │ ├── GL_EXT_shader_image_load_store │ │ │ │ ├── GL_EXT_shader_implicit_conversions │ │ │ │ ├── GL_EXT_shader_integer_mix │ │ │ │ ├── GL_EXT_shader_io_blocks │ │ │ │ ├── GL_EXT_shader_non_constant_global_initializers │ │ │ │ ├── GL_EXT_shader_pixel_local_storage │ │ │ │ ├── GL_EXT_shader_pixel_local_storage2 │ │ │ │ ├── GL_EXT_shader_texture_lod │ │ │ │ ├── GL_EXT_shadow_funcs │ │ │ │ ├── GL_EXT_shadow_samplers │ │ │ │ ├── GL_EXT_shared_texture_palette │ │ │ │ ├── GL_EXT_sparse_texture │ │ │ │ ├── GL_EXT_sparse_texture2 │ │ │ │ ├── GL_EXT_stencil_clear_tag │ │ │ │ ├── GL_EXT_stencil_two_side │ │ │ │ ├── GL_EXT_stencil_wrap │ │ │ │ ├── GL_EXT_subtexture │ │ │ │ ├── GL_EXT_texture │ │ │ │ ├── GL_EXT_texture3D │ │ │ │ ├── GL_EXT_texture_array │ │ │ │ ├── GL_EXT_texture_buffer_object │ │ │ │ ├── GL_EXT_texture_compression_astc_decode_mode │ │ │ │ ├── GL_EXT_texture_compression_astc_decode_mode_rgb9e5 │ │ │ │ ├── GL_EXT_texture_compression_bptc │ │ │ │ ├── GL_EXT_texture_compression_dxt1 │ │ │ │ ├── GL_EXT_texture_compression_latc │ │ │ │ ├── GL_EXT_texture_compression_rgtc │ │ │ │ ├── GL_EXT_texture_compression_s3tc │ │ │ │ ├── GL_EXT_texture_cube_map │ │ │ │ ├── GL_EXT_texture_cube_map_array │ │ │ │ ├── GL_EXT_texture_edge_clamp │ │ │ │ ├── GL_EXT_texture_env │ │ │ │ ├── GL_EXT_texture_env_add │ │ │ │ ├── GL_EXT_texture_env_combine │ │ │ │ ├── GL_EXT_texture_env_dot3 │ │ │ │ ├── GL_EXT_texture_filter_anisotropic │ │ │ │ ├── GL_EXT_texture_filter_minmax │ │ │ │ ├── GL_EXT_texture_format_BGRA8888 │ │ │ │ ├── GL_EXT_texture_integer │ │ │ │ ├── GL_EXT_texture_lod_bias │ │ │ │ ├── GL_EXT_texture_mirror_clamp │ │ │ │ ├── GL_EXT_texture_norm16 │ │ │ │ ├── GL_EXT_texture_object │ │ │ │ ├── GL_EXT_texture_perturb_normal │ │ │ │ ├── GL_EXT_texture_rectangle │ │ │ │ ├── GL_EXT_texture_rg │ │ │ │ ├── GL_EXT_texture_sRGB │ │ │ │ ├── GL_EXT_texture_sRGB_R8 │ │ │ │ ├── GL_EXT_texture_sRGB_RG8 │ │ │ │ ├── GL_EXT_texture_sRGB_decode │ │ │ │ ├── GL_EXT_texture_shared_exponent │ │ │ │ ├── GL_EXT_texture_snorm │ │ │ │ ├── GL_EXT_texture_storage │ │ │ │ ├── GL_EXT_texture_swizzle │ │ │ │ ├── GL_EXT_texture_type_2_10_10_10_REV │ │ │ │ ├── GL_EXT_texture_view │ │ │ │ ├── GL_EXT_timer_query │ │ │ │ ├── GL_EXT_transform_feedback │ │ │ │ ├── GL_EXT_unpack_subimage │ │ │ │ ├── GL_EXT_vertex_array │ │ │ │ ├── GL_EXT_vertex_array_bgra │ │ │ │ ├── GL_EXT_vertex_array_setXXX │ │ │ │ ├── GL_EXT_vertex_attrib_64bit │ │ │ │ ├── GL_EXT_vertex_shader │ │ │ │ ├── GL_EXT_vertex_weighting │ │ │ │ ├── GL_EXT_win32_keyed_mutex │ │ │ │ ├── GL_EXT_window_rectangles │ │ │ │ ├── GL_EXT_x11_sync_object │ │ │ │ ├── GL_GREMEDY_frame_terminator │ │ │ │ ├── GL_GREMEDY_string_marker │ │ │ │ ├── GL_HP_convolution_border_modes │ │ │ │ ├── GL_HP_image_transform │ │ │ │ ├── GL_HP_occlusion_test │ │ │ │ ├── GL_HP_texture_lighting │ │ │ │ ├── GL_IBM_cull_vertex │ │ │ │ ├── GL_IBM_multimode_draw_arrays │ │ │ │ ├── GL_IBM_rasterpos_clip │ │ │ │ ├── GL_IBM_static_data │ │ │ │ ├── GL_IBM_texture_mirrored_repeat │ │ │ │ ├── GL_IBM_vertex_array_lists │ │ │ │ ├── GL_INGR_color_clamp │ │ │ │ ├── GL_INGR_interlace_read │ │ │ │ ├── GL_INTEL_conservative_rasterization │ │ │ │ ├── GL_INTEL_fragment_shader_ordering │ │ │ │ ├── GL_INTEL_framebuffer_CMAA │ │ │ │ ├── GL_INTEL_map_texture │ │ │ │ ├── GL_INTEL_parallel_arrays │ │ │ │ ├── GL_INTEL_performance_query │ │ │ │ ├── GL_INTEL_texture_scissor │ │ │ │ ├── GL_KHR_blend_equation_advanced │ │ │ │ ├── GL_KHR_blend_equation_advanced_coherent │ │ │ │ ├── GL_KHR_context_flush_control │ │ │ │ ├── GL_KHR_debug │ │ │ │ ├── GL_KHR_no_error │ │ │ │ ├── GL_KHR_parallel_shader_compile │ │ │ │ ├── GL_KHR_robust_buffer_access_behavior │ │ │ │ ├── GL_KHR_robustness │ │ │ │ ├── GL_KHR_texture_compression_astc_hdr │ │ │ │ ├── GL_KHR_texture_compression_astc_ldr │ │ │ │ ├── GL_KHR_texture_compression_astc_sliced_3d │ │ │ │ ├── GL_KTX_buffer_region │ │ │ │ ├── GL_MESAX_texture_stack │ │ │ │ ├── GL_MESA_pack_invert │ │ │ │ ├── GL_MESA_resize_buffers │ │ │ │ ├── GL_MESA_shader_integer_functions │ │ │ │ ├── GL_MESA_window_pos │ │ │ │ ├── GL_MESA_ycbcr_texture │ │ │ │ ├── GL_NVX_blend_equation_advanced_multi_draw_buffers │ │ │ │ ├── GL_NVX_conditional_render │ │ │ │ ├── GL_NVX_gpu_memory_info │ │ │ │ ├── GL_NVX_linked_gpu_multicast │ │ │ │ ├── GL_NV_3dvision_settings │ │ │ │ ├── GL_NV_EGL_stream_consumer_external │ │ │ │ ├── GL_NV_alpha_to_coverage_dither_control │ │ │ │ ├── GL_NV_bgr │ │ │ │ ├── GL_NV_bindless_multi_draw_indirect │ │ │ │ ├── GL_NV_bindless_multi_draw_indirect_count │ │ │ │ ├── GL_NV_bindless_texture │ │ │ │ ├── GL_NV_blend_equation_advanced │ │ │ │ ├── GL_NV_blend_equation_advanced_coherent │ │ │ │ ├── GL_NV_blend_minmax_factor │ │ │ │ ├── GL_NV_blend_square │ │ │ │ ├── GL_NV_clip_space_w_scaling │ │ │ │ ├── GL_NV_command_list │ │ │ │ ├── GL_NV_compute_program5 │ │ │ │ ├── GL_NV_conditional_render │ │ │ │ ├── GL_NV_conservative_raster │ │ │ │ ├── GL_NV_conservative_raster_dilate │ │ │ │ ├── GL_NV_conservative_raster_pre_snap_triangles │ │ │ │ ├── GL_NV_copy_buffer │ │ │ │ ├── GL_NV_copy_depth_to_color │ │ │ │ ├── GL_NV_copy_image │ │ │ │ ├── GL_NV_deep_texture3D │ │ │ │ ├── GL_NV_depth_buffer_float │ │ │ │ ├── GL_NV_depth_clamp │ │ │ │ ├── GL_NV_depth_range_unclamped │ │ │ │ ├── GL_NV_draw_buffers │ │ │ │ ├── GL_NV_draw_instanced │ │ │ │ ├── GL_NV_draw_texture │ │ │ │ ├── GL_NV_draw_vulkan_image │ │ │ │ ├── GL_NV_evaluators │ │ │ │ ├── GL_NV_explicit_attrib_location │ │ │ │ ├── GL_NV_explicit_multisample │ │ │ │ ├── GL_NV_fbo_color_attachments │ │ │ │ ├── GL_NV_fence │ │ │ │ ├── GL_NV_fill_rectangle │ │ │ │ ├── GL_NV_float_buffer │ │ │ │ ├── GL_NV_fog_distance │ │ │ │ ├── GL_NV_fragment_coverage_to_color │ │ │ │ ├── GL_NV_fragment_program │ │ │ │ ├── GL_NV_fragment_program2 │ │ │ │ ├── GL_NV_fragment_program4 │ │ │ │ ├── GL_NV_fragment_program_option │ │ │ │ ├── GL_NV_fragment_shader_interlock │ │ │ │ ├── GL_NV_framebuffer_blit │ │ │ │ ├── GL_NV_framebuffer_mixed_samples │ │ │ │ ├── GL_NV_framebuffer_multisample │ │ │ │ ├── GL_NV_framebuffer_multisample_coverage │ │ │ │ ├── GL_NV_generate_mipmap_sRGB │ │ │ │ ├── GL_NV_geometry_program4 │ │ │ │ ├── GL_NV_geometry_shader4 │ │ │ │ ├── GL_NV_geometry_shader_passthrough │ │ │ │ ├── GL_NV_gpu_multicast │ │ │ │ ├── GL_NV_gpu_program4 │ │ │ │ ├── GL_NV_gpu_program5 │ │ │ │ ├── GL_NV_gpu_program5_mem_extended │ │ │ │ ├── GL_NV_gpu_program_fp64 │ │ │ │ ├── GL_NV_gpu_shader5 │ │ │ │ ├── GL_NV_half_float │ │ │ │ ├── GL_NV_image_formats │ │ │ │ ├── GL_NV_instanced_arrays │ │ │ │ ├── GL_NV_internalformat_sample_query │ │ │ │ ├── GL_NV_light_max_exponent │ │ │ │ ├── GL_NV_multisample_coverage │ │ │ │ ├── GL_NV_multisample_filter_hint │ │ │ │ ├── GL_NV_non_square_matrices │ │ │ │ ├── GL_NV_occlusion_query │ │ │ │ ├── GL_NV_pack_subimage │ │ │ │ ├── GL_NV_packed_depth_stencil │ │ │ │ ├── GL_NV_packed_float │ │ │ │ ├── GL_NV_packed_float_linear │ │ │ │ ├── GL_NV_parameter_buffer_object │ │ │ │ ├── GL_NV_parameter_buffer_object2 │ │ │ │ ├── GL_NV_path_rendering │ │ │ │ ├── GL_NV_path_rendering_shared_edge │ │ │ │ ├── GL_NV_pixel_buffer_object │ │ │ │ ├── GL_NV_pixel_data_range │ │ │ │ ├── GL_NV_platform_binary │ │ │ │ ├── GL_NV_point_sprite │ │ │ │ ├── GL_NV_polygon_mode │ │ │ │ ├── GL_NV_present_video │ │ │ │ ├── GL_NV_primitive_restart │ │ │ │ ├── GL_NV_read_depth │ │ │ │ ├── GL_NV_read_depth_stencil │ │ │ │ ├── GL_NV_read_stencil │ │ │ │ ├── GL_NV_register_combiners │ │ │ │ ├── GL_NV_register_combiners2 │ │ │ │ ├── GL_NV_robustness_video_memory_purge │ │ │ │ ├── GL_NV_sRGB_formats │ │ │ │ ├── GL_NV_sample_locations │ │ │ │ ├── GL_NV_sample_mask_override_coverage │ │ │ │ ├── GL_NV_shader_atomic_counters │ │ │ │ ├── GL_NV_shader_atomic_float │ │ │ │ ├── GL_NV_shader_atomic_float64 │ │ │ │ ├── GL_NV_shader_atomic_fp16_vector │ │ │ │ ├── GL_NV_shader_atomic_int64 │ │ │ │ ├── GL_NV_shader_buffer_load │ │ │ │ ├── GL_NV_shader_noperspective_interpolation │ │ │ │ ├── GL_NV_shader_storage_buffer_object │ │ │ │ ├── GL_NV_shader_thread_group │ │ │ │ ├── GL_NV_shader_thread_shuffle │ │ │ │ ├── GL_NV_shadow_samplers_array │ │ │ │ ├── GL_NV_shadow_samplers_cube │ │ │ │ ├── GL_NV_stereo_view_rendering │ │ │ │ ├── GL_NV_tessellation_program5 │ │ │ │ ├── GL_NV_texgen_emboss │ │ │ │ ├── GL_NV_texgen_reflection │ │ │ │ ├── GL_NV_texture_array │ │ │ │ ├── GL_NV_texture_barrier │ │ │ │ ├── GL_NV_texture_border_clamp │ │ │ │ ├── GL_NV_texture_compression_latc │ │ │ │ ├── GL_NV_texture_compression_s3tc │ │ │ │ ├── GL_NV_texture_compression_s3tc_update │ │ │ │ ├── GL_NV_texture_compression_vtc │ │ │ │ ├── GL_NV_texture_env_combine4 │ │ │ │ ├── GL_NV_texture_expand_normal │ │ │ │ ├── GL_NV_texture_multisample │ │ │ │ ├── GL_NV_texture_npot_2D_mipmap │ │ │ │ ├── GL_NV_texture_rectangle │ │ │ │ ├── GL_NV_texture_rectangle_compressed │ │ │ │ ├── GL_NV_texture_shader │ │ │ │ ├── GL_NV_texture_shader2 │ │ │ │ ├── GL_NV_texture_shader3 │ │ │ │ ├── GL_NV_transform_feedback │ │ │ │ ├── GL_NV_transform_feedback2 │ │ │ │ ├── GL_NV_uniform_buffer_unified_memory │ │ │ │ ├── GL_NV_vdpau_interop │ │ │ │ ├── GL_NV_vertex_array_range │ │ │ │ ├── GL_NV_vertex_array_range2 │ │ │ │ ├── GL_NV_vertex_attrib_integer_64bit │ │ │ │ ├── GL_NV_vertex_buffer_unified_memory │ │ │ │ ├── GL_NV_vertex_program │ │ │ │ ├── GL_NV_vertex_program1_1 │ │ │ │ ├── GL_NV_vertex_program2 │ │ │ │ ├── GL_NV_vertex_program2_option │ │ │ │ ├── GL_NV_vertex_program3 │ │ │ │ ├── GL_NV_vertex_program4 │ │ │ │ ├── GL_NV_video_capture │ │ │ │ ├── GL_NV_viewport_array │ │ │ │ ├── GL_NV_viewport_array2 │ │ │ │ ├── GL_NV_viewport_swizzle │ │ │ │ ├── GL_OES_byte_coordinates │ │ │ │ ├── GL_OML_interlace │ │ │ │ ├── GL_OML_resample │ │ │ │ ├── GL_OML_subsample │ │ │ │ ├── GL_OVR_multiview │ │ │ │ ├── GL_OVR_multiview2 │ │ │ │ ├── GL_OVR_multiview_multisampled_render_to_texture │ │ │ │ ├── GL_PGI_misc_hints │ │ │ │ ├── GL_PGI_vertex_hints │ │ │ │ ├── GL_QCOM_alpha_test │ │ │ │ ├── GL_QCOM_binning_control │ │ │ │ ├── GL_QCOM_driver_control │ │ │ │ ├── GL_QCOM_extended_get │ │ │ │ ├── GL_QCOM_extended_get2 │ │ │ │ ├── GL_QCOM_framebuffer_foveated │ │ │ │ ├── GL_QCOM_perfmon_global_mode │ │ │ │ ├── GL_QCOM_shader_framebuffer_fetch_noncoherent │ │ │ │ ├── GL_QCOM_tiled_rendering │ │ │ │ ├── GL_QCOM_writeonly_rendering │ │ │ │ ├── GL_REGAL_ES1_0_compatibility │ │ │ │ ├── GL_REGAL_ES1_1_compatibility │ │ │ │ ├── GL_REGAL_enable │ │ │ │ ├── GL_REGAL_error_string │ │ │ │ ├── GL_REGAL_extension_query │ │ │ │ ├── GL_REGAL_log │ │ │ │ ├── GL_REGAL_proc_address │ │ │ │ ├── GL_REND_screen_coordinates │ │ │ │ ├── GL_S3_s3tc │ │ │ │ ├── GL_SGIS_clip_band_hint │ │ │ │ ├── GL_SGIS_color_range │ │ │ │ ├── GL_SGIS_detail_texture │ │ │ │ ├── GL_SGIS_fog_function │ │ │ │ ├── GL_SGIS_generate_mipmap │ │ │ │ ├── GL_SGIS_line_texgen │ │ │ │ ├── GL_SGIS_multisample │ │ │ │ ├── GL_SGIS_multitexture │ │ │ │ ├── GL_SGIS_pixel_texture │ │ │ │ ├── GL_SGIS_point_line_texgen │ │ │ │ ├── GL_SGIS_shared_multisample │ │ │ │ ├── GL_SGIS_sharpen_texture │ │ │ │ ├── GL_SGIS_texture4D │ │ │ │ ├── GL_SGIS_texture_border_clamp │ │ │ │ ├── GL_SGIS_texture_edge_clamp │ │ │ │ ├── GL_SGIS_texture_filter4 │ │ │ │ ├── GL_SGIS_texture_lod │ │ │ │ ├── GL_SGIS_texture_select │ │ │ │ ├── GL_SGIX_async │ │ │ │ ├── GL_SGIX_async_histogram │ │ │ │ ├── GL_SGIX_async_pixel │ │ │ │ ├── GL_SGIX_bali_g_instruments │ │ │ │ ├── GL_SGIX_bali_r_instruments │ │ │ │ ├── GL_SGIX_bali_timer_instruments │ │ │ │ ├── GL_SGIX_blend_alpha_minmax │ │ │ │ ├── GL_SGIX_blend_cadd │ │ │ │ ├── GL_SGIX_blend_cmultiply │ │ │ │ ├── GL_SGIX_calligraphic_fragment │ │ │ │ ├── GL_SGIX_clipmap │ │ │ │ ├── GL_SGIX_color_matrix_accuracy │ │ │ │ ├── GL_SGIX_color_table_index_mode │ │ │ │ ├── GL_SGIX_complex_polar │ │ │ │ ├── GL_SGIX_convolution_accuracy │ │ │ │ ├── GL_SGIX_cube_map │ │ │ │ ├── GL_SGIX_cylinder_texgen │ │ │ │ ├── GL_SGIX_datapipe │ │ │ │ ├── GL_SGIX_decimation │ │ │ │ ├── GL_SGIX_depth_pass_instrument │ │ │ │ ├── GL_SGIX_depth_texture │ │ │ │ ├── GL_SGIX_dvc │ │ │ │ ├── GL_SGIX_flush_raster │ │ │ │ ├── GL_SGIX_fog_blend │ │ │ │ ├── GL_SGIX_fog_factor_to_alpha │ │ │ │ ├── GL_SGIX_fog_layers │ │ │ │ ├── GL_SGIX_fog_offset │ │ │ │ ├── GL_SGIX_fog_patchy │ │ │ │ ├── GL_SGIX_fog_scale │ │ │ │ ├── GL_SGIX_fog_texture │ │ │ │ ├── GL_SGIX_fragment_lighting_space │ │ │ │ ├── GL_SGIX_fragment_specular_lighting │ │ │ │ ├── GL_SGIX_fragments_instrument │ │ │ │ ├── GL_SGIX_framezoom │ │ │ │ ├── GL_SGIX_icc_texture │ │ │ │ ├── GL_SGIX_igloo_interface │ │ │ │ ├── GL_SGIX_image_compression │ │ │ │ ├── GL_SGIX_impact_pixel_texture │ │ │ │ ├── GL_SGIX_instrument_error │ │ │ │ ├── GL_SGIX_interlace │ │ │ │ ├── GL_SGIX_ir_instrument1 │ │ │ │ ├── GL_SGIX_line_quality_hint │ │ │ │ ├── GL_SGIX_list_priority │ │ │ │ ├── GL_SGIX_mpeg1 │ │ │ │ ├── GL_SGIX_mpeg2 │ │ │ │ ├── GL_SGIX_nonlinear_lighting_pervertex │ │ │ │ ├── GL_SGIX_nurbs_eval │ │ │ │ ├── GL_SGIX_occlusion_instrument │ │ │ │ ├── GL_SGIX_packed_6bytes │ │ │ │ ├── GL_SGIX_pixel_texture │ │ │ │ ├── GL_SGIX_pixel_texture_bits │ │ │ │ ├── GL_SGIX_pixel_texture_lod │ │ │ │ ├── GL_SGIX_pixel_tiles │ │ │ │ ├── GL_SGIX_polynomial_ffd │ │ │ │ ├── GL_SGIX_quad_mesh │ │ │ │ ├── GL_SGIX_reference_plane │ │ │ │ ├── GL_SGIX_resample │ │ │ │ ├── GL_SGIX_scalebias_hint │ │ │ │ ├── GL_SGIX_shadow │ │ │ │ ├── GL_SGIX_shadow_ambient │ │ │ │ ├── GL_SGIX_slim │ │ │ │ ├── GL_SGIX_spotlight_cutoff │ │ │ │ ├── GL_SGIX_sprite │ │ │ │ ├── GL_SGIX_subdiv_patch │ │ │ │ ├── GL_SGIX_subsample │ │ │ │ ├── GL_SGIX_tag_sample_buffer │ │ │ │ ├── GL_SGIX_texture_add_env │ │ │ │ ├── GL_SGIX_texture_coordinate_clamp │ │ │ │ ├── GL_SGIX_texture_lod_bias │ │ │ │ ├── GL_SGIX_texture_mipmap_anisotropic │ │ │ │ ├── GL_SGIX_texture_multi_buffer │ │ │ │ ├── GL_SGIX_texture_phase │ │ │ │ ├── GL_SGIX_texture_range │ │ │ │ ├── GL_SGIX_texture_scale_bias │ │ │ │ ├── GL_SGIX_texture_supersample │ │ │ │ ├── GL_SGIX_vector_ops │ │ │ │ ├── GL_SGIX_vertex_array_object │ │ │ │ ├── GL_SGIX_vertex_preclip │ │ │ │ ├── GL_SGIX_vertex_preclip_hint │ │ │ │ ├── GL_SGIX_ycrcb │ │ │ │ ├── GL_SGIX_ycrcb_subsample │ │ │ │ ├── GL_SGIX_ycrcba │ │ │ │ ├── GL_SGI_color_matrix │ │ │ │ ├── GL_SGI_color_table │ │ │ │ ├── GL_SGI_complex │ │ │ │ ├── GL_SGI_complex_type │ │ │ │ ├── GL_SGI_fft │ │ │ │ ├── GL_SGI_texture_color_table │ │ │ │ ├── GL_SUNX_constant_data │ │ │ │ ├── GL_SUN_convolution_border_modes │ │ │ │ ├── GL_SUN_global_alpha │ │ │ │ ├── GL_SUN_mesh_array │ │ │ │ ├── GL_SUN_read_video_pixels │ │ │ │ ├── GL_SUN_slice_accum │ │ │ │ ├── GL_SUN_triangle_list │ │ │ │ ├── GL_SUN_vertex │ │ │ │ ├── GL_WIN_phong_shading │ │ │ │ ├── GL_WIN_scene_markerXXX │ │ │ │ ├── GL_WIN_specular_fog │ │ │ │ ├── GL_WIN_swap_hint │ │ │ │ ├── WGL_3DFX_multisample │ │ │ │ ├── WGL_3DL_stereo_control │ │ │ │ ├── WGL_AMD_gpu_association │ │ │ │ ├── WGL_ARB_buffer_region │ │ │ │ ├── WGL_ARB_context_flush_control │ │ │ │ ├── WGL_ARB_create_context │ │ │ │ ├── WGL_ARB_create_context_no_error │ │ │ │ ├── WGL_ARB_create_context_profile │ │ │ │ ├── WGL_ARB_create_context_robustness │ │ │ │ ├── WGL_ARB_extensions_string │ │ │ │ ├── WGL_ARB_framebuffer_sRGB │ │ │ │ ├── WGL_ARB_make_current_read │ │ │ │ ├── WGL_ARB_multisample │ │ │ │ ├── WGL_ARB_pbuffer │ │ │ │ ├── WGL_ARB_pixel_format │ │ │ │ ├── WGL_ARB_pixel_format_float │ │ │ │ ├── WGL_ARB_render_texture │ │ │ │ ├── WGL_ARB_robustness_application_isolation │ │ │ │ ├── WGL_ARB_robustness_share_group_isolation │ │ │ │ ├── WGL_ATI_pixel_format_float │ │ │ │ ├── WGL_ATI_render_texture_rectangle │ │ │ │ ├── WGL_EXT_colorspace │ │ │ │ ├── WGL_EXT_create_context_es2_profile │ │ │ │ ├── WGL_EXT_create_context_es_profile │ │ │ │ ├── WGL_EXT_depth_float │ │ │ │ ├── WGL_EXT_display_color_table │ │ │ │ ├── WGL_EXT_extensions_string │ │ │ │ ├── WGL_EXT_framebuffer_sRGB │ │ │ │ ├── WGL_EXT_make_current_read │ │ │ │ ├── WGL_EXT_multisample │ │ │ │ ├── WGL_EXT_pbuffer │ │ │ │ ├── WGL_EXT_pixel_format │ │ │ │ ├── WGL_EXT_pixel_format_packed_float │ │ │ │ ├── WGL_EXT_swap_control │ │ │ │ ├── WGL_EXT_swap_control_tear │ │ │ │ ├── WGL_I3D_digital_video_control │ │ │ │ ├── WGL_I3D_gamma │ │ │ │ ├── WGL_I3D_genlock │ │ │ │ ├── WGL_I3D_image_buffer │ │ │ │ ├── WGL_I3D_swap_frame_lock │ │ │ │ ├── WGL_I3D_swap_frame_usage │ │ │ │ ├── WGL_NV_DX_interop │ │ │ │ ├── WGL_NV_DX_interop2 │ │ │ │ ├── WGL_NV_copy_image │ │ │ │ ├── WGL_NV_delay_before_swap │ │ │ │ ├── WGL_NV_float_buffer │ │ │ │ ├── WGL_NV_gpu_affinity │ │ │ │ ├── WGL_NV_multisample_coverage │ │ │ │ ├── WGL_NV_present_video │ │ │ │ ├── WGL_NV_render_depth_texture │ │ │ │ ├── WGL_NV_render_texture_rectangle │ │ │ │ ├── WGL_NV_swap_group │ │ │ │ ├── WGL_NV_vertex_array_range │ │ │ │ ├── WGL_NV_video_capture │ │ │ │ ├── WGL_NV_video_output │ │ │ │ └── WGL_OML_sync_control │ │ └── src │ │ │ ├── eglew_head.h │ │ │ ├── eglew_mid.h │ │ │ ├── eglew_tail.h │ │ │ ├── footer.html │ │ │ ├── glew.rc │ │ │ ├── glew_head.c │ │ │ ├── glew_head.h │ │ │ ├── glew_init_egl.c │ │ │ ├── glew_init_gl.c │ │ │ ├── glew_init_glx.c │ │ │ ├── glew_init_tail.c │ │ │ ├── glew_init_wgl.c │ │ │ ├── glew_license.h │ │ │ ├── glew_str_egl.c │ │ │ ├── glew_str_glx.c │ │ │ ├── glew_str_head.c │ │ │ ├── glew_str_tail.c │ │ │ ├── glew_str_wgl.c │ │ │ ├── glew_tail.h │ │ │ ├── glewinfo.rc │ │ │ ├── glewinfo_egl.c │ │ │ ├── glewinfo_gl.c │ │ │ ├── glewinfo_glx.c │ │ │ ├── glewinfo_head.c │ │ │ ├── glewinfo_tail.c │ │ │ ├── glewinfo_wgl.c │ │ │ ├── glxew_head.h │ │ │ ├── glxew_mid.h │ │ │ ├── glxew_tail.h │ │ │ ├── header.html │ │ │ ├── khronos_license.h │ │ │ ├── mesa_license.h │ │ │ ├── visualinfo.rc │ │ │ ├── wglew_head.h │ │ │ ├── wglew_mid.h │ │ │ └── wglew_tail.h │ ├── config │ │ ├── Makefile.cygming │ │ ├── Makefile.cygwin │ │ ├── Makefile.darwin │ │ ├── Makefile.darwin-gcc6 │ │ ├── Makefile.darwin-ppc │ │ ├── Makefile.darwin-universal │ │ ├── Makefile.darwin-x86_64 │ │ ├── Makefile.fedora-mingw32 │ │ ├── Makefile.freebsd │ │ ├── Makefile.gnu │ │ ├── Makefile.haiku │ │ ├── Makefile.irix │ │ ├── Makefile.kfreebsd │ │ ├── Makefile.linux │ │ ├── Makefile.linux-clang │ │ ├── Makefile.linux-clang-egl │ │ ├── Makefile.linux-egl │ │ ├── Makefile.linux-mingw-w64 │ │ ├── Makefile.linux-mingw32 │ │ ├── Makefile.linux-mingw64 │ │ ├── Makefile.linux-osmesa │ │ ├── Makefile.mingw │ │ ├── Makefile.mingw-win32 │ │ ├── Makefile.msys │ │ ├── Makefile.msys-win32 │ │ ├── Makefile.msys-win64 │ │ ├── Makefile.nacl-32 │ │ ├── Makefile.nacl-64 │ │ ├── Makefile.netbsd │ │ ├── Makefile.openbsd │ │ ├── Makefile.solaris │ │ ├── Makefile.solaris-gcc │ │ ├── config.guess │ │ └── version │ ├── doc │ │ ├── advanced.html │ │ ├── basic.html │ │ ├── build.html │ │ ├── credits.html │ │ ├── github.png │ │ ├── glew.css │ │ ├── glew.html │ │ ├── glew.png │ │ ├── glew.txt │ │ ├── glxew.html │ │ ├── gpl.txt │ │ ├── index.html │ │ ├── install.html │ │ ├── khronos.txt │ │ ├── log.html │ │ ├── mesa.txt │ │ ├── new.png │ │ ├── ogl_sm.jpg │ │ ├── travis.png │ │ └── wglew.html │ ├── glew.pc.in │ ├── include │ │ └── GL │ │ │ ├── eglew.h │ │ │ ├── glew.h │ │ │ ├── glxew.h │ │ │ └── wglew.h │ └── src │ │ ├── glew.c │ │ ├── glewinfo.c │ │ └── visualinfo.c ├── glfw-3.3.2 │ ├── CMake │ │ ├── GenerateMappings.cmake │ │ ├── MacOSXBundleInfo.plist.in │ │ ├── i686-w64-mingw32-clang.cmake │ │ ├── i686-w64-mingw32.cmake │ │ ├── modules │ │ │ ├── FindEpollShim.cmake │ │ │ ├── FindOSMesa.cmake │ │ │ ├── FindWaylandProtocols.cmake │ │ │ └── FindXKBCommon.cmake │ │ ├── x86_64-w64-mingw32-clang.cmake │ │ └── x86_64-w64-mingw32.cmake │ ├── CMakeLists.txt │ ├── LICENSE.md │ ├── README.md │ ├── cmake_uninstall.cmake.in │ ├── deps │ │ ├── getopt.c │ │ ├── getopt.h │ │ ├── glad │ │ │ ├── gl.h │ │ │ ├── khrplatform.h │ │ │ ├── vk_platform.h │ │ │ └── vulkan.h │ │ ├── glad_gl.c │ │ ├── glad_vulkan.c │ │ ├── linmath.h │ │ ├── mingw │ │ │ ├── _mingw_dxhelper.h │ │ │ ├── dinput.h │ │ │ └── xinput.h │ │ ├── nuklear.h │ │ ├── nuklear_glfw_gl2.h │ │ ├── stb_image_write.h │ │ ├── tinycthread.c │ │ ├── tinycthread.h │ │ └── vs2008 │ │ │ └── stdint.h │ ├── docs │ │ ├── CMakeLists.txt │ │ ├── CODEOWNERS │ │ ├── CONTRIBUTING.md │ │ ├── Doxyfile.in │ │ ├── DoxygenLayout.xml │ │ ├── SUPPORT.md │ │ ├── build.dox │ │ ├── compat.dox │ │ ├── compile.dox │ │ ├── context.dox │ │ ├── extra.css │ │ ├── extra.less │ │ ├── footer.html │ │ ├── header.html │ │ ├── html │ │ │ ├── bc_s.png │ │ │ ├── bdwn.png │ │ │ ├── bug.html │ │ │ ├── build_8dox.html │ │ │ ├── build_guide.html │ │ │ ├── closed.png │ │ │ ├── compat_8dox.html │ │ │ ├── compat_guide.html │ │ │ ├── compile_8dox.html │ │ │ ├── compile_guide.html │ │ │ ├── context_8dox.html │ │ │ ├── context_guide.html │ │ │ ├── deprecated.html │ │ │ ├── dir_15a5176d7c9cc5c407ed4f611edf0684.html │ │ │ ├── dir_a58ef735c5cc5a9a31d321e1abe7c42e.html │ │ │ ├── dir_abae1f34c5d965773b98e3c915cdaeb5.html │ │ │ ├── dir_bc6505cac00d7a6291dbfd9af70666b7.html │ │ │ ├── doc.png │ │ │ ├── doxygen.css │ │ │ ├── doxygen.png │ │ │ ├── dynsections.js │ │ │ ├── extra.css │ │ │ ├── files.html │ │ │ ├── folderclosed.png │ │ │ ├── folderopen.png │ │ │ ├── glfw3_8h.html │ │ │ ├── glfw3_8h_source.html │ │ │ ├── glfw3native_8h.html │ │ │ ├── glfw3native_8h_source.html │ │ │ ├── group__buttons.html │ │ │ ├── group__context.html │ │ │ ├── group__errors.html │ │ │ ├── group__gamepad__axes.html │ │ │ ├── group__gamepad__buttons.html │ │ │ ├── group__hat__state.html │ │ │ ├── group__init.html │ │ │ ├── group__input.html │ │ │ ├── group__joysticks.html │ │ │ ├── group__keys.html │ │ │ ├── group__mods.html │ │ │ ├── group__monitor.html │ │ │ ├── group__native.html │ │ │ ├── group__shapes.html │ │ │ ├── group__vulkan.html │ │ │ ├── group__window.html │ │ │ ├── index.html │ │ │ ├── input_8dox.html │ │ │ ├── input_guide.html │ │ │ ├── internal_8dox.html │ │ │ ├── internals_guide.html │ │ │ ├── intro_8dox.html │ │ │ ├── intro_guide.html │ │ │ ├── jquery.js │ │ │ ├── main_8dox.html │ │ │ ├── menu.js │ │ │ ├── menudata.js │ │ │ ├── modules.html │ │ │ ├── monitor_8dox.html │ │ │ ├── monitor_guide.html │ │ │ ├── moving_8dox.html │ │ │ ├── moving_guide.html │ │ │ ├── nav_f.png │ │ │ ├── nav_g.png │ │ │ ├── nav_h.png │ │ │ ├── news.html │ │ │ ├── news_8dox.html │ │ │ ├── open.png │ │ │ ├── pages.html │ │ │ ├── quick_8dox.html │ │ │ ├── quick_guide.html │ │ │ ├── search │ │ │ │ ├── all_0.html │ │ │ │ ├── all_0.js │ │ │ │ ├── all_1.html │ │ │ │ ├── all_1.js │ │ │ │ ├── all_10.html │ │ │ │ ├── all_10.js │ │ │ │ ├── all_11.html │ │ │ │ ├── all_11.js │ │ │ │ ├── all_2.html │ │ │ │ ├── all_2.js │ │ │ │ ├── all_3.html │ │ │ │ ├── all_3.js │ │ │ │ ├── all_4.html │ │ │ │ ├── all_4.js │ │ │ │ ├── all_5.html │ │ │ │ ├── all_5.js │ │ │ │ ├── all_6.html │ │ │ │ ├── all_6.js │ │ │ │ ├── all_7.html │ │ │ │ ├── all_7.js │ │ │ │ ├── all_8.html │ │ │ │ ├── all_8.js │ │ │ │ ├── all_9.html │ │ │ │ ├── all_9.js │ │ │ │ ├── all_a.html │ │ │ │ ├── all_a.js │ │ │ │ ├── all_b.html │ │ │ │ ├── all_b.js │ │ │ │ ├── all_c.html │ │ │ │ ├── all_c.js │ │ │ │ ├── all_d.html │ │ │ │ ├── all_d.js │ │ │ │ ├── all_e.html │ │ │ │ ├── all_e.js │ │ │ │ ├── all_f.html │ │ │ │ ├── all_f.js │ │ │ │ ├── classes_0.html │ │ │ │ ├── classes_0.js │ │ │ │ ├── close.png │ │ │ │ ├── defines_0.html │ │ │ │ ├── defines_0.js │ │ │ │ ├── files_0.html │ │ │ │ ├── files_0.js │ │ │ │ ├── files_1.html │ │ │ │ ├── files_1.js │ │ │ │ ├── files_2.html │ │ │ │ ├── files_2.js │ │ │ │ ├── files_3.html │ │ │ │ ├── files_3.js │ │ │ │ ├── files_4.html │ │ │ │ ├── files_4.js │ │ │ │ ├── files_5.html │ │ │ │ ├── files_5.js │ │ │ │ ├── files_6.html │ │ │ │ ├── files_6.js │ │ │ │ ├── files_7.html │ │ │ │ ├── files_7.js │ │ │ │ ├── files_8.html │ │ │ │ ├── files_8.js │ │ │ │ ├── functions_0.html │ │ │ │ ├── functions_0.js │ │ │ │ ├── groups_0.html │ │ │ │ ├── groups_0.js │ │ │ │ ├── groups_1.html │ │ │ │ ├── groups_1.js │ │ │ │ ├── groups_2.html │ │ │ │ ├── groups_2.js │ │ │ │ ├── groups_3.html │ │ │ │ ├── groups_3.js │ │ │ │ ├── groups_4.html │ │ │ │ ├── groups_4.js │ │ │ │ ├── groups_5.html │ │ │ │ ├── groups_5.js │ │ │ │ ├── groups_6.html │ │ │ │ ├── groups_6.js │ │ │ │ ├── groups_7.html │ │ │ │ ├── groups_7.js │ │ │ │ ├── groups_8.html │ │ │ │ ├── groups_8.js │ │ │ │ ├── groups_9.html │ │ │ │ ├── groups_9.js │ │ │ │ ├── groups_a.html │ │ │ │ ├── groups_a.js │ │ │ │ ├── mag_sel.png │ │ │ │ ├── nomatches.html │ │ │ │ ├── pages_0.html │ │ │ │ ├── pages_0.js │ │ │ │ ├── pages_1.html │ │ │ │ ├── pages_1.js │ │ │ │ ├── pages_2.html │ │ │ │ ├── pages_2.js │ │ │ │ ├── pages_3.html │ │ │ │ ├── pages_3.js │ │ │ │ ├── pages_4.html │ │ │ │ ├── pages_4.js │ │ │ │ ├── pages_5.html │ │ │ │ ├── pages_5.js │ │ │ │ ├── pages_6.html │ │ │ │ ├── pages_6.js │ │ │ │ ├── pages_7.html │ │ │ │ ├── pages_7.js │ │ │ │ ├── pages_8.html │ │ │ │ ├── pages_8.js │ │ │ │ ├── pages_9.html │ │ │ │ ├── pages_9.js │ │ │ │ ├── pages_a.html │ │ │ │ ├── pages_a.js │ │ │ │ ├── search.css │ │ │ │ ├── search.js │ │ │ │ ├── search_l.png │ │ │ │ ├── search_m.png │ │ │ │ ├── search_r.png │ │ │ │ ├── searchdata.js │ │ │ │ ├── typedefs_0.html │ │ │ │ ├── typedefs_0.js │ │ │ │ ├── variables_0.html │ │ │ │ ├── variables_0.js │ │ │ │ ├── variables_1.html │ │ │ │ ├── variables_1.js │ │ │ │ ├── variables_2.html │ │ │ │ ├── variables_2.js │ │ │ │ ├── variables_3.html │ │ │ │ ├── variables_3.js │ │ │ │ ├── variables_4.html │ │ │ │ ├── variables_4.js │ │ │ │ ├── variables_5.html │ │ │ │ ├── variables_5.js │ │ │ │ ├── variables_6.html │ │ │ │ ├── variables_6.js │ │ │ │ ├── variables_7.html │ │ │ │ └── variables_7.js │ │ │ ├── spaces.svg │ │ │ ├── splitbar.png │ │ │ ├── structGLFWgamepadstate.html │ │ │ ├── structGLFWgammaramp.html │ │ │ ├── structGLFWimage.html │ │ │ ├── structGLFWvidmode.html │ │ │ ├── sync_off.png │ │ │ ├── sync_on.png │ │ │ ├── tab_a.png │ │ │ ├── tab_b.png │ │ │ ├── tab_h.png │ │ │ ├── tab_s.png │ │ │ ├── tabs.css │ │ │ ├── vulkan_8dox.html │ │ │ ├── vulkan_guide.html │ │ │ ├── window_8dox.html │ │ │ └── window_guide.html │ │ ├── input.dox │ │ ├── internal.dox │ │ ├── intro.dox │ │ ├── main.dox │ │ ├── monitor.dox │ │ ├── moving.dox │ │ ├── news.dox │ │ ├── quick.dox │ │ ├── spaces.svg │ │ ├── vulkan.dox │ │ └── window.dox │ ├── examples │ │ ├── CMakeLists.txt │ │ ├── boing.c │ │ ├── gears.c │ │ ├── glfw.icns │ │ ├── glfw.ico │ │ ├── glfw.rc │ │ ├── heightmap.c │ │ ├── offscreen.c │ │ ├── particles.c │ │ ├── sharing.c │ │ ├── simple.c │ │ ├── splitview.c │ │ └── wave.c │ ├── include │ │ └── GLFW │ │ │ ├── glfw3.h │ │ │ └── glfw3native.h │ ├── src │ │ ├── CMakeLists.txt │ │ ├── cocoa_init.m │ │ ├── cocoa_joystick.h │ │ ├── cocoa_joystick.m │ │ ├── cocoa_monitor.m │ │ ├── cocoa_platform.h │ │ ├── cocoa_time.c │ │ ├── cocoa_window.m │ │ ├── context.c │ │ ├── egl_context.c │ │ ├── egl_context.h │ │ ├── glfw3.pc.in │ │ ├── glfw3Config.cmake.in │ │ ├── glfw_config.h.in │ │ ├── glx_context.c │ │ ├── glx_context.h │ │ ├── init.c │ │ ├── input.c │ │ ├── internal.h │ │ ├── linux_joystick.c │ │ ├── linux_joystick.h │ │ ├── mappings.h │ │ ├── mappings.h.in │ │ ├── monitor.c │ │ ├── nsgl_context.h │ │ ├── nsgl_context.m │ │ ├── null_init.c │ │ ├── null_joystick.c │ │ ├── null_joystick.h │ │ ├── null_monitor.c │ │ ├── null_platform.h │ │ ├── null_window.c │ │ ├── osmesa_context.c │ │ ├── osmesa_context.h │ │ ├── posix_thread.c │ │ ├── posix_thread.h │ │ ├── posix_time.c │ │ ├── posix_time.h │ │ ├── vulkan.c │ │ ├── wgl_context.c │ │ ├── wgl_context.h │ │ ├── win32_init.c │ │ ├── win32_joystick.c │ │ ├── win32_joystick.h │ │ ├── win32_monitor.c │ │ ├── win32_platform.h │ │ ├── win32_thread.c │ │ ├── win32_time.c │ │ ├── win32_window.c │ │ ├── window.c │ │ ├── wl_init.c │ │ ├── wl_monitor.c │ │ ├── wl_platform.h │ │ ├── wl_window.c │ │ ├── x11_init.c │ │ ├── x11_monitor.c │ │ ├── x11_platform.h │ │ ├── x11_window.c │ │ ├── xkb_unicode.c │ │ └── xkb_unicode.h │ └── tests │ │ ├── CMakeLists.txt │ │ ├── clipboard.c │ │ ├── cursor.c │ │ ├── empty.c │ │ ├── events.c │ │ ├── gamma.c │ │ ├── glfwinfo.c │ │ ├── icon.c │ │ ├── iconify.c │ │ ├── inputlag.c │ │ ├── joysticks.c │ │ ├── monitors.c │ │ ├── msaa.c │ │ ├── opacity.c │ │ ├── reopen.c │ │ ├── tearing.c │ │ ├── threads.c │ │ ├── timeout.c │ │ ├── title.c │ │ ├── triangle-vulkan.c │ │ └── windows.c └── stb │ ├── stb.c │ ├── stb.h │ ├── stb_image.h │ └── stb_image_write.h ├── resources ├── circuit_board.jpg ├── light_0.png ├── light_1.png ├── light_2.png ├── shader.fs └── shader.vs └── src ├── config.h ├── data.h ├── draw.c ├── draw.h 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