├── .gitmodules
├── .github
├── dependabot.yml
├── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
└── workflows
│ ├── dotnet-core.yml
│ └── dotnet-core-default.yml
├── README.md
├── CONTRIBUTING.md
├── FFXIV_Modding_Tool
├── FFXIV_Modding_Tool.csproj
├── Configuration.cs
├── Validation.cs
├── FirstTimeSetup.cs
├── Arguments.cs
└── Program.cs
├── .all-contributorsrc
├── CODE_OF_CONDUCT.md
├── INSTALL_BUILD.md
├── .gitignore
└── LICENSE
/.gitmodules:
--------------------------------------------------------------------------------
1 | [submodule "xivModdingFramework"]
2 | path = xivModdingFramework
3 | url = https://github.com/TexTools/xivModdingFramework
4 |
--------------------------------------------------------------------------------
/.github/dependabot.yml:
--------------------------------------------------------------------------------
1 | version: 2
2 | updates:
3 | - package-ecosystem: nuget
4 | directory: "/FFXIV_Modding_Tool"
5 | schedule:
6 | interval: daily
7 | open-pull-requests-limit: 10
8 | target-branch: dependabot
9 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | ****FFMT****
2 |
3 | FFMT is on an extended hiatus.
4 |
5 | Important bug fixes and framework updates may still be released on a best effort basis.
6 | No packages will be provided.
7 |
8 | ---
9 | **Please consider using penumbra instead of FFMT:**
10 |
11 | https://reniguide.info/#installpenumbra
12 | ---
13 |
14 |
15 | If you are desperate for FFMT, you can find [Installation, usage and build instructions here](INSTALL_BUILD.md)
16 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a bug report
4 | title: "[ISSUE] "
5 | labels: bug
6 | assignees: fosspill
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Run command '...'
16 | 2. See error
17 |
18 | **Expected behavior**
19 | A clear and concise description of what you expected to happen.
20 |
21 | **Desktop (please complete the following information):**
22 | - OS: [e.g. Linux]
23 | - FFMT Version: [e.g. v0.3]
24 |
25 | **Additional context**
26 | Add any other context about the problem here.
27 |
--------------------------------------------------------------------------------
/.github/workflows/dotnet-core.yml:
--------------------------------------------------------------------------------
1 | name: .NET Core Build
2 |
3 | on: [pull_request]
4 |
5 | jobs:
6 | build:
7 |
8 | runs-on: ubuntu-latest
9 |
10 | steps:
11 | - uses: actions/checkout@v2
12 | with:
13 | submodules: true
14 | - name: Setup .NET Core
15 | uses: actions/setup-dotnet@v1
16 | with:
17 | dotnet-version: 3.1.301
18 | - name: Build Framework
19 | run: dotnet build --no-incremental -c Release xivModdingFramework/xivModdingFramework/xivModdingFramework.csproj -o FFXIV_Modding_Tool/references/
20 | - name: Build FFMT
21 | run: dotnet build --no-incremental -c Release FFXIV_Modding_Tool/FFXIV_Modding_Tool.csproj
22 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 | title: "[FEATURE] "
5 | labels: enhancement
6 | assignees: fosspill
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
12 |
13 | **Describe the solution you'd like**
14 | A clear and concise description of what you want to happen.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
--------------------------------------------------------------------------------
/.github/workflows/dotnet-core-default.yml:
--------------------------------------------------------------------------------
1 | name: .NET Core Default
2 |
3 | on:
4 | push:
5 | branches:
6 | - default
7 |
8 | jobs:
9 | build:
10 |
11 | runs-on: ubuntu-latest
12 |
13 | steps:
14 | - uses: actions/checkout@v2
15 | with:
16 | submodules: true
17 | - name: Setup .NET Core
18 | uses: actions/setup-dotnet@v1
19 | with:
20 | dotnet-version: 3.1.301
21 | - name: Build Framework
22 | run: dotnet build --no-incremental -c Release xivModdingFramework/xivModdingFramework/xivModdingFramework.csproj -o FFXIV_Modding_Tool/references/
23 | - name: Build FFMT
24 | run: dotnet build --no-incremental -c Release FFXIV_Modding_Tool/FFXIV_Modding_Tool.csproj
25 |
--------------------------------------------------------------------------------
/CONTRIBUTING.md:
--------------------------------------------------------------------------------
1 | # How to contribute
2 |
3 | ## Testing, testing and more testing.
4 | This project really needs more testing by more people on more systems.
5 | We do test on Windows and Linux, but the team does not have access to a Mac for testing.
6 |
7 | ### How to test
8 | 1. Grab the latest executable
9 | 2. Follow the usage guide, see if the functions work as expected.
10 | 3. If you do not use TexTools nor play FFXIV, feel free to create an issue so we can send you some test data.
11 |
12 | ## Suggest changes (to code, to guidelines or to plans)
13 | We want this project to end up with decent quality, but as inexperienced C# developers it can be hard to keep proper standards up while making the application actually work.
14 |
15 | Please suggest changes that would be for the better of the project, code or team!
16 |
--------------------------------------------------------------------------------
/FFXIV_Modding_Tool/FFXIV_Modding_Tool.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp3.1
6 | ffmt
7 | 0.10.1
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 | references/xivModdingFramework.dll
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
--------------------------------------------------------------------------------
/.all-contributorsrc:
--------------------------------------------------------------------------------
1 | {
2 | "files": [
3 | "README.md"
4 | ],
5 | "imageSize": 100,
6 | "commit": false,
7 | "contributors": [
8 | {
9 | "login": "kainz0r",
10 | "name": "kainz0r",
11 | "avatar_url": "https://avatars0.githubusercontent.com/u/6439314?v=4",
12 | "profile": "https://github.com/kainz0r",
13 | "contributions": [
14 | "bug",
15 | "userTesting"
16 | ]
17 | },
18 | {
19 | "login": "taylor85345",
20 | "name": "taylor85345",
21 | "avatar_url": "https://avatars0.githubusercontent.com/u/36456160?v=4",
22 | "contributions": [
23 | "bug",
24 | "userTesting"
25 | ]
26 | },
27 | {
28 | "login": "shinnova",
29 | "name": "shinnova",
30 | "avatar_url": "https://avatars0.githubusercontent.com/u/12647312?v=4",
31 | "profile": "https://github.com/shinnova",
32 | "contributions": [
33 | "code",
34 | "example",
35 | "maintenance",
36 | "review"
37 | ]
38 | },
39 | {
40 | "login": "fosspill",
41 | "name": "fosspill",
42 | "avatar_url": "https://avatars3.githubusercontent.com/u/1491401?v=4",
43 | "profile": "https://github.com/fosspill",
44 | "contributions": [
45 | "code",
46 | "example",
47 | "doc",
48 | "ideas"
49 | ]
50 | },
51 | {
52 | "login": "hybridindie",
53 | "name": "Johnny D",
54 | "avatar_url": "https://avatars.githubusercontent.com/u/20465?v=4",
55 | "profile": "https://github.com/hybridindie",
56 | "contributions": [
57 | "userTesting",
58 | "bug"
59 | ]
60 | },
61 | {
62 | "login": "zeparu",
63 | "name": "zepar",
64 | "avatar_url": "https://avatars.githubusercontent.com/u/21054889?v=4",
65 | "profile": "https://github.com/zeparu",
66 | "contributions": [
67 | "userTesting"
68 | ]
69 | }
70 | ],
71 | "contributorsPerLine": 7,
72 | "projectName": "FFXIV_Modding_Tool",
73 | "projectOwner": "fosspill",
74 | "repoType": "github",
75 | "repoHost": "https://github.com",
76 | "skipCi": true,
77 | "commitConvention": "none"
78 | }
79 |
--------------------------------------------------------------------------------
/FFXIV_Modding_Tool/Configuration.cs:
--------------------------------------------------------------------------------
1 | using System.Globalization;
2 | using System.IO;
3 | using Salaros.Configuration;
4 | using System.Collections.Generic;
5 |
6 | namespace FFXIV_Modding_Tool.Configuration
7 | {
8 | public class Config
9 | {
10 | public static string configFile = Path.Combine(MainClass._projectconfDirectory.FullName, "config.cfg");
11 | MainClass main = new MainClass();
12 |
13 | public void CreateDefaultConfig()
14 | {
15 | if (!Directory.Exists(MainClass._projectconfDirectory.FullName))
16 | Directory.CreateDirectory(MainClass._projectconfDirectory.FullName);
17 | var configFileFromString = new ConfigParser(@"[Directories]
18 | # All paths can be written with or without escaping
19 |
20 | # Full path to game install, including 'FINAL FANTASY XIV - A Realm Reborn'
21 | # Example locations:
22 | # MacOS: /Users//Library/Application Support/FINAL FANTASY XIV ONLINE/Bottles/published_Final_Fantasy/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn
23 | # Linux: /path/to/WINEBOTTLE/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn
24 | # Windows: C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV - A Realm Reborn
25 | GameDirectory
26 |
27 | # Full path to directory with your index backups, this can be any directory where you wish to store your backups
28 | BackupDirectory
29 |
30 | # Full path to directory where FFXIV.cfg and character data is saved, including 'FINAL FANTASY XIV - A Realm Reborn'
31 | # Example locations:
32 | # MacOS: /Users//My Documents/My Games/FINAL FANTASY XIV - A Realm Reborn
33 | # Linux: /path/to/WINEBOTTLE/drive_c/users//My Documents/My Games/FINAL FANTASY XIV - A Realm Reborn
34 | # Windows: C:\users\\My Documents\My Games\FINAL FANTASY XIV - A Realm Reborn
35 | ConfigDirectory",
36 | new ConfigParserSettings
37 | {
38 | MultiLineValues = MultiLineValues.Simple | MultiLineValues.AllowValuelessKeys | MultiLineValues.QuoteDelimitedValues,
39 | Culture = new CultureInfo("en-US")
40 | });
41 | configFileFromString.Save(configFile);
42 | main.PrintMessage($"Config file saved to {configFile}", 1);
43 | }
44 |
45 | public string ReadConfig(string target)
46 | {
47 | var configFileFromPath = new ConfigParser(configFile);
48 | string targetDirectory = configFileFromPath.GetValue("Directories", target);
49 | if (!string.IsNullOrEmpty(targetDirectory))
50 | {
51 | //Workaround for issue #166
52 | //If Directory is quoted on both ends: ignore both quotes.
53 | List quotelist = new List();
54 | quotelist.AddRange("\'\"");
55 | if(quotelist.Contains(targetDirectory[0]) && quotelist.Contains(targetDirectory[targetDirectory.Length -1])){
56 | targetDirectory = targetDirectory.Substring(1, targetDirectory.Length -2);
57 | }
58 | return targetDirectory;
59 | }
60 | else
61 | return "";
62 | }
63 | public void SaveConfig(string target, string value)
64 | {
65 | var configFileFromPath = new ConfigParser(configFile);
66 | configFileFromPath.SetValue("Directories", target, value);
67 | configFileFromPath.Save(configFile);
68 | }
69 | }
70 | }
71 |
--------------------------------------------------------------------------------
/CODE_OF_CONDUCT.md:
--------------------------------------------------------------------------------
1 | # Contributor Covenant Code of Conduct
2 |
3 | ## Our Pledge
4 |
5 | In the interest of fostering an open and welcoming environment, we as
6 | contributors and maintainers pledge to making participation in our project and
7 | our community a harassment-free experience for everyone, regardless of age, body
8 | size, disability, ethnicity, sex characteristics, gender identity and expression,
9 | level of experience, education, socio-economic status, nationality, personal
10 | appearance, race, religion, or sexual identity and orientation.
11 |
12 | ## Our Standards
13 |
14 | Examples of behavior that contributes to creating a positive environment
15 | include:
16 |
17 | * Using welcoming and inclusive language
18 | * Being respectful of differing viewpoints and experiences
19 | * Gracefully accepting constructive criticism
20 | * Focusing on what is best for the community
21 | * Showing empathy towards other community members
22 |
23 | Examples of unacceptable behavior by participants include:
24 |
25 | * The use of sexualized language or imagery and unwelcome sexual attention or
26 | advances
27 | * Trolling, insulting/derogatory comments, and personal or political attacks
28 | * Public or private harassment
29 | * Publishing others' private information, such as a physical or electronic
30 | address, without explicit permission
31 | * Other conduct which could reasonably be considered inappropriate in a
32 | professional setting
33 |
34 | ## Our Responsibilities
35 |
36 | Project maintainers are responsible for clarifying the standards of acceptable
37 | behavior and are expected to take appropriate and fair corrective action in
38 | response to any instances of unacceptable behavior.
39 |
40 | Project maintainers have the right and responsibility to remove, edit, or
41 | reject comments, commits, code, wiki edits, issues, and other contributions
42 | that are not aligned to this Code of Conduct, or to ban temporarily or
43 | permanently any contributor for other behaviors that they deem inappropriate,
44 | threatening, offensive, or harmful.
45 |
46 | ## Scope
47 |
48 | This Code of Conduct applies both within project spaces and in public spaces
49 | when an individual is representing the project or its community. Examples of
50 | representing a project or community include using an official project e-mail
51 | address, posting via an official social media account, or acting as an appointed
52 | representative at an online or offline event. Representation of a project may be
53 | further defined and clarified by project maintainers.
54 |
55 | ## Enforcement
56 |
57 | Instances of abusive, harassing, or otherwise unacceptable behavior may be
58 | reported by contacting the project team at github.eloelo@spamgourmet.com. All
59 | complaints will be reviewed and investigated and will result in a response that
60 | is deemed necessary and appropriate to the circumstances. The project team is
61 | obligated to maintain confidentiality with regard to the reporter of an incident.
62 | Further details of specific enforcement policies may be posted separately.
63 |
64 | Project maintainers who do not follow or enforce the Code of Conduct in good
65 | faith may face temporary or permanent repercussions as determined by other
66 | members of the project's leadership.
67 |
68 | ## Attribution
69 |
70 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
71 | available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
72 |
73 | [homepage]: https://www.contributor-covenant.org
74 |
75 | For answers to common questions about this code of conduct, see
76 | https://www.contributor-covenant.org/faq
77 |
--------------------------------------------------------------------------------
/INSTALL_BUILD.md:
--------------------------------------------------------------------------------
1 |  [](https://www.codefactor.io/repository/github/fosspill/ffxiv_modding_tool/overview/default)   [](https://ffmt.pwd.cat)
2 |
3 | [](#contributors-)
4 |
5 |
6 | Using XIVLauncher? Test [Penumbra](https://raw.githubusercontent.com/xivdev/Penumbra/master/repo.json "Penumbra") instead of `FFMT`
7 |
8 |
9 |
10 | # FFMT - FFXIV Modding Tool
11 |
12 |
13 | **FFMT** is a crossplatform CLI alternative to the Windows-Only *Textools* for Mac, Windows and Linux!
14 |
15 | **This project is NOT affiliated with FFXIV_TexTools_UI**
16 |
17 | Depends on the latest stable version (2.3.7.1) of *[xivModdingFramework](https://github.com/TexTools/xivModdingFramework)*
18 |
19 | [](https://asciinema.org/a/hfp5oOSjhGGz55mX9g9TVRS3l)
20 |
21 | Documentation with examples: https://ffmt.pwd.cat/ 👈
22 |
23 | # Features!
24 | List is sorted by priority
25 | - [x] [Full Mac, Linux and Windows support](https://github.com/fosspill/FFXIV_TexTools_CLI/issues/1)
26 | - [x] [**Import modpacks (ttmp files)**](https://github.com/fosspill/FFXIV_TexTools_CLI/issues/2)
27 | - [x] [Storable configuration for important directories](https://github.com/fosspill/FFXIV_TexTools_CLI/issues/3)
28 | - [x] [Backup and restore of important game files](https://github.com/fosspill/FFXIV_TexTools_CLI/issues/4)
29 | - [x] [Manage mods (enable/disable)](https://github.com/fosspill/FFXIV_TexTools_CLI/issues/27)
30 | - [ ] [Import specific textures / models (including advanced import options)](https://github.com/fosspill/FFXIV_TexTools_CLI/issues/5)
31 | - [ ] [Export specific textures / models](https://github.com/fosspill/FFXIV_TexTools_CLI/issues/6)
32 | - [x] [Check for problems](https://github.com/fosspill/FFXIV_TexTools_CLI/issues/7)
33 | - [x] [ModPack creation v1](https://github.com/fosspill/FFXIV_TexTools_CLI/issues/8)
34 | - [ ] [TexTools interchangeability](https://github.com/fosspill/FFXIV_TexTools_CLI/issues/67)
35 |
36 | ## Current Development Status
37 |
38 | Maintenance and bug fixes only, so don't expect any huge new features.
39 | PRs are, however, very welcome.
40 |
41 | We'll keep updating FFMT when the need arises.
42 |
43 | ## How to Install, Build and Use:
44 |
45 | https://ffmt.pwd.cat
46 |
47 | ### Building from source
48 |
49 | https://ffmt.pwd.cat/#/userguide/technical/building
50 |
51 | License
52 | ----
53 |
54 | GNU General Public License v3.0
55 |
56 |
57 | **Free Software, Hell Yeah!**
58 |
59 | ## Contributors ✨
60 |
61 | Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key)):
62 |
63 |
64 |
65 |
66 |
76 |
77 |
78 |
79 |
80 |
81 |
82 | This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome!
83 |
--------------------------------------------------------------------------------
/FFXIV_Modding_Tool/Validation.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Collections.Generic;
4 | using Newtonsoft.Json;
5 | using xivModdingFramework.General.Enums;
6 | using xivModdingFramework.Helpers;
7 | using xivModdingFramework.Mods.DataContainers;
8 |
9 | namespace FFXIV_Modding_Tool.Validation
10 | {
11 | public class Validators
12 | {
13 | public Validators(){}
14 | MainClass main = new MainClass();
15 |
16 | public bool ValidateDirectory(DirectoryInfo directory, string directoryType)
17 | {
18 | if (!directory.Exists)
19 | return false;
20 | else
21 | {
22 | switch (directoryType)
23 | {
24 | case "BackupDirectory":
25 | return true;
26 | case "GameDirectory":
27 | if (directory.GetFiles("*.index").Length == 0)
28 | return false;
29 | return true;
30 | case "ConfigDirectory":
31 | if (directory.GetFiles("FFXIV*.cfg").Length == 0)
32 | return false;
33 | return true;
34 | default:
35 | return false;
36 | }
37 | }
38 | }
39 |
40 | public bool ValidateTTMPFile(string ttmpPath)
41 | {
42 | if (File.Exists(ttmpPath) && (ttmpPath.EndsWith(".ttmp") || ttmpPath.EndsWith(".ttmp2")))
43 | return true;
44 | return false;
45 | }
46 |
47 | public bool ValidateBackups()
48 | {
49 | main.PrintMessage("Checking backups before proceeding...");
50 | bool keepGoing = true;
51 | bool problemFound = false;
52 | if (MainClass._backupDirectory == null)
53 | {
54 | main.PrintMessage($"No backup directory specified, can't check the status of backups.\nYou are strongly recommended to add a backup directory in {Path.Combine(MainClass._projectconfDirectory.FullName, "config.cfg")} and running the 'backup' command before proceeding", 2);
55 | problemFound = true;
56 | }
57 | else if (MainClass._gameDirectory == null)
58 | {
59 | main.PrintMessage("No game directory specified, can't check if backups are up to date", 2);
60 | problemFound = true;
61 | }
62 | else
63 | {
64 | var filesToCheck = new XivDataFile[] { XivDataFile._01_Bgcommon, XivDataFile._04_Chara, XivDataFile._06_Ui };
65 | ProblemChecker problemChecker = new ProblemChecker(MainClass._indexDirectory);
66 | foreach (var file in filesToCheck)
67 | {
68 | if (!File.Exists(Path.Combine(MainClass._backupDirectory.FullName, $"{file.GetDataFileName()}.win32.index")))
69 | {
70 | main.PrintMessage($"One or more index files could not be found in {MainClass._backupDirectory.FullName}. Creating new ones or downloading them from the TexTools discord is recommended", 2);
71 | problemFound = true;
72 | break;
73 | }
74 | var outdatedBackupsCheck = problemChecker.CheckForOutdatedBackups(file, MainClass._backupDirectory);
75 | outdatedBackupsCheck.Wait();
76 | if (!outdatedBackupsCheck.Result)
77 | {
78 | main.PrintMessage($"One or more index files are out of date in {MainClass._backupDirectory.FullName}. Recreating or downloading them from the TexTools discord is recommended", 2);
79 | problemFound = true;
80 | break;
81 | }
82 | }
83 | }
84 | if (problemFound){
85 | if (PromptContinuation("Would you like to back up now?", true)){
86 | main.BackupIndexes();
87 | keepGoing = true;
88 | } else {
89 | keepGoing = PromptContinuation();
90 | }
91 | }
92 | else
93 | main.PrintMessage("All backups present and up to date", 1);
94 | return keepGoing;
95 | }
96 |
97 | public bool ValidateIndexFiles()
98 | {
99 | bool keepGoing = true;
100 | if (MainClass._gameDirectory != null)
101 | {
102 | string modlistPath = Path.Combine(MainClass._gameDirectory.FullName, "XivMods.json");
103 | if (!File.Exists(modlistPath))
104 | {
105 | ProblemChecker problemChecker = new ProblemChecker(MainClass._indexDirectory);
106 | var filesToCheck = new XivDataFile[] { XivDataFile._0A_Exd, XivDataFile._01_Bgcommon, XivDataFile._04_Chara, XivDataFile._06_Ui };
107 | bool modifiedIndex = false;
108 | foreach (var file in filesToCheck)
109 | {
110 | var datCountCheck = problemChecker.CheckIndexDatCounts(file);
111 | datCountCheck.Wait();
112 | if (datCountCheck.Result)
113 | {
114 | modifiedIndex = true;
115 | break;
116 | }
117 | }
118 | if (modifiedIndex)
119 | {
120 | main.PrintMessage("HERE BE DRAGONS\nPreviously modified game files found\nUse the originally used tool to start over, or reinstall the game before using this tool", 2);
121 | keepGoing = PromptContinuation();
122 | }
123 | }
124 | else
125 | {
126 | var modData = JsonConvert.DeserializeObject(File.ReadAllText(modlistPath));
127 | bool unsupportedSource = false;
128 | string unknownSource = "";
129 |
130 | //List of acceptable mod sources
131 | //FFXIV_Modding_Tool is used by this tool
132 | //FilesAddedByTexTools is hardcoded in the framework and is used in certain situations
133 | //BLANK seems to be caused by a framework bug as well, so we allow it
134 | List acceptedSourcesList = new List{ "FFXIV_Modding_Tool", "FilesAddedByTexTools", "_INTERNAL_", "" };
135 | foreach (Mod mod in modData.Mods)
136 | {
137 | if (!acceptedSourcesList.Contains(mod.source))
138 | {
139 | unknownSource = mod.source;
140 | unsupportedSource = true;
141 | break;
142 | }
143 | }
144 | if (unsupportedSource)
145 | {
146 | main.PrintMessage($"Found a mod applied by an unknown application, game stability cannot be guaranteed: {unknownSource}", 3);
147 | keepGoing = PromptContinuation();
148 | }
149 | }
150 | }
151 | return keepGoing;
152 | }
153 |
154 | public bool ValidateCache()
155 | {
156 | main.PrintMessage("Validating cache...");
157 | if (MainClass._gameDirectory.GetFiles("mod_cache.db").Length == 0 || MainClass._gameDirectory.GetFiles("item_sets.db").Length == 0)
158 | return false;
159 | else if (new FileInfo(Path.Combine(MainClass._gameDirectory.FullName, "mod_cache.db")).Length == 0 || new FileInfo(Path.Combine(MainClass._gameDirectory.FullName, "item_sets.db")).Length == 0)
160 | return false;
161 | return true;
162 | }
163 |
164 | bool PromptContinuationReply(string answer, bool defaultanswer = false){
165 | switch (answer.ToLower())
166 | {
167 | case "y":
168 | return true;
169 | case "n":
170 | return false;
171 | case "\n":
172 | return defaultanswer;
173 | default:
174 | return false;
175 | }
176 | }
177 |
178 | public bool PromptContinuation(string message = "Would you like to continue?", bool defaultanswer = false)
179 | {
180 | string choicestring;
181 | if (!defaultanswer)
182 | choicestring = "y/N";
183 | else if (defaultanswer)
184 | choicestring = "Y/n";
185 | else
186 | choicestring = "y/n";
187 |
188 | main.PrintMessage($"{message} ({choicestring})", 1);
189 | var answerKey = Console.ReadKey();
190 | string answer = answerKey.KeyChar.ToString().ToLower();
191 | if(answerKey.Key == ConsoleKey.Enter){ answer = "\n"; }
192 | Console.Write("\n");
193 | return PromptContinuationReply(answer, defaultanswer);
194 | }
195 | }
196 | }
197 |
--------------------------------------------------------------------------------
/FFXIV_Modding_Tool/FirstTimeSetup.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Linq;
4 | using System.Reflection;
5 | using System.Runtime.InteropServices;
6 | using xivModdingFramework.Mods;
7 | using System.Collections.Generic;
8 | using FFXIV_Modding_Tool.Configuration;
9 | using FFXIV_Modding_Tool.Validation;
10 |
11 | namespace FFXIV_Modding_Tool.FirstTimeSetup
12 | {
13 | public class SetupCommand
14 | {
15 | public SetupCommand(){}
16 | Validators validation = new Validators();
17 | MainClass main = new MainClass();
18 | Config config = new Config();
19 |
20 | static string _home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
21 |
22 | //Lists of common install and profile locations to assist with the first-time setup.
23 | //Linux
24 | static List _InstallLocations_Linux = new List() {
25 | Path.Combine(_home, "Games", "final-fantasy-xiv-a-realm-reborn", "drive_c", "Program Files (x86)", "SquareEnix", "FINAL FANTASY XIV - A Realm Reborn"),
26 | Path.Combine(_home, "Games", "final-fantasy-xiv-online", "drive_c", "Program Files (x86)", "SquareEnix", "FINAL FANTASY XIV - A Realm Reborn"),
27 | Path.Combine(_home, ".steam", "steam", "steamapps", "common", "Final Fantasy XIV Online")};
28 | static List _UserDataLocations_Linux = new List() {
29 | Path.Combine(_home, "Games", "final-fantasy-xiv-a-realm-reborn", "drive_c", "users", $"{Environment.UserName}", "My Documents", "My Games", "FINAL FANTASY XIV - A Realm Reborn"),
30 | Path.Combine(_home, "Games", "final-fantasy-xiv-online", "drive_c", "users", $"{Environment.UserName}", "My Documents", "My Games", "FINAL FANTASY XIV - A Realm Reborn"),
31 | Path.Combine(_home, "Games", "final-fantasy-xiv-a-realm-reborn", "drive_c", "users", $"{Environment.UserName}", "Documents", "My Games", "FINAL FANTASY XIV - A Realm Reborn"),
32 | Path.Combine(_home, "Games", "final-fantasy-xiv-online", "drive_c", "users", $"{Environment.UserName}", "Documents", "My Games", "FINAL FANTASY XIV - A Realm Reborn"),
33 | Path.Combine(_home, ".steam", "steam", "steamapps", "compatdata", "39210", "pfx", "drive_c", "users", "steamuser", "My Documents", "My Games", "FINAL FANTASY XIV - A Realm Reborn")};
34 | //Mac
35 | static List _InstallLocations_Mac = new List() {
36 | Path.Combine(_home, "Library", "Application Support", "FINAL FANTASY XIV ONLINE", "Bottles", "published_Final_Fantasy", "drive_c", "Program Files (x86)", "SquareEnix", "FINAL FANTASY XIV - A Realm Reborn")
37 | };
38 | static List _UserDataLocations_Mac = new List() {
39 | Path.Combine(_home, "My Documents", "My Games", "FINAL FANTASY XIV - A Realm Reborn")
40 | };
41 |
42 | //Windows
43 | static List _InstallLocations_Windows = new List() {
44 | Path.Combine("C:\\", "Program Files (x86)", "SquareEnix", "FINAL FANTASY XIV - A Realm Reborn")
45 | };
46 | static List _UserDataLocations_Windows = new List() {
47 | Path.Combine(_home, "My Documents", "My Games", "FINAL FANTASY XIV - A Realm Reborn")
48 | };
49 |
50 | //Combining all lists to make itteration easy
51 | Dictionary> _InstallLocations = new Dictionary>() {["Linux"] = _InstallLocations_Linux, ["Mac"] = _InstallLocations_Mac, ["Windows"] = _InstallLocations_Windows};
52 | Dictionary> _UserDataLocations = new Dictionary>(){["Linux"] = _UserDataLocations_Linux, ["Mac"] = _UserDataLocations_Mac, ["Windows"] = _UserDataLocations_Windows};
53 |
54 | //Lists to store Valid locations
55 | List _ValidInstallLocations = new List() {};
56 | List _ValidUserDataLocations = new List() {};
57 |
58 | private string _OperatingSystemAsString(){
59 | if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)){
60 | return "Linux";
61 | } else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX)){
62 | return "Mac";
63 | } else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)){
64 | return "Windows";
65 | } else {
66 | return "";
67 | }
68 | }
69 |
70 | private bool _ValidDirectory(string path, string type){
71 | if (!string.IsNullOrEmpty(path)){
72 | return validation.ValidateDirectory(new DirectoryInfo(path), type);
73 | } else {
74 | return false;
75 | }
76 | }
77 |
78 | private string AskForInstallationDirectory(){
79 | main.PrintMessage("----------\nFirst we'll try to define your Game Directory!", 1);
80 | main.PrintMessage(@" Example locations:
81 | MacOS: /Users//Library/Application Support/FINAL FANTASY XIV ONLINE/Bottles/published_Final_Fantasy/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn
82 | Linux: /path/to/WINEBOTTLE/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn
83 | Windows: C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV - A Realm Reborn
84 | ");
85 |
86 | if (_ValidInstallLocations.Count > 0){
87 | main.PrintMessage($"Found {_ValidInstallLocations.Count} possible Game folder(s):");
88 | foreach (string path in _ValidInstallLocations){
89 | main.PrintMessage($"{path}");
90 | }
91 | } else {main.PrintMessage("Found no valid game installs in common locations, you must define the Game Directory path on your own."); }
92 | string _GameDirectoryFromConsole = "";
93 | while (!_ValidDirectory(Path.Combine(_GameDirectoryFromConsole, "game", "sqpack", "ffxiv"), "GameDirectory")){
94 | Console.Write("\nEnter your Game Directory: ");
95 | _GameDirectoryFromConsole=@"" + Console.ReadLine().Replace("\"", "").Replace("~", _home);
96 | if(!_ValidDirectory(Path.Combine(_GameDirectoryFromConsole, "game", "sqpack", "ffxiv"), "GameDirectory")){
97 | main.PrintMessage("Invalid directory, please confirm that it matches the examples provided.", 3);
98 | }
99 | }
100 | return _GameDirectoryFromConsole;
101 | }
102 |
103 | private string AskForConfigurationDirectory(){
104 | main.PrintMessage("----------\nNow we'll have to find your Configuration directory!", 1);
105 | main.PrintMessage(@" Example locations:
106 | MacOS: /Users//My Documents/My Games/FINAL FANTASY XIV - A Realm Reborn
107 | Linux: /path/to/WINEBOTTLE/drive_c/users//My Documents/My Games/FINAL FANTASY XIV - A Realm Reborn
108 | Windows: C:\users\\My Documents\My Games\FINAL FANTASY XIV - A Realm Reborn
109 | ");
110 |
111 | if (_ValidUserDataLocations.Count > 0){
112 | main.PrintMessage($"Found {_ValidUserDataLocations.Count} possible Configuration folder(s):");
113 | foreach (string path in _ValidUserDataLocations){
114 | main.PrintMessage($"{path}");
115 | }
116 | } else { main.PrintMessage("Found no valid Configuration folders in common locations, you must define the Configuration Directory path on your own."); }
117 | string _ConfigDirectoryFromConsole = "";
118 | while (!_ValidDirectory(_ConfigDirectoryFromConsole, "ConfigDirectory")){
119 | Console.Write("\nEnter your Config Directory: ");
120 | _ConfigDirectoryFromConsole=@"" + Console.ReadLine().Replace("\"", "").Replace("~", _home);
121 | if(!_ValidDirectory(_ConfigDirectoryFromConsole, "ConfigDirectory")){
122 | main.PrintMessage("Invalid directory, please confirm that it matches the examples provided.", 3);
123 | }
124 | }
125 | return _ConfigDirectoryFromConsole;
126 | }
127 |
128 | private string AskForBackupDirectory(){
129 | main.PrintMessage("----------\nTime to set up your index backup directory.", 1);
130 | main.PrintMessage(@" Example locations:
131 | MacOS: /Users//My Documents/FFXIV Index Backups
132 | Linux: /home//FFXIV Index Backups
133 | Windows: C:\users\\My Documents\FFXIV Index Backups
134 |
135 | This folder can be anywhere but must already exist.
136 | ");
137 |
138 | string _BackupDirectoryFromConsole = "";
139 | while (!_ValidDirectory(_BackupDirectoryFromConsole, "BackupDirectory")){
140 | Console.Write("\nEnter your desired Backup Directory: ");
141 | _BackupDirectoryFromConsole=@"" + Console.ReadLine().Replace("\"", "").Replace("~", _home);
142 | if(!_ValidDirectory(_BackupDirectoryFromConsole, "BackupDirectory")){
143 | main.PrintMessage("Invalid directory. Make sure it exists and is accessable.", 3);
144 | }
145 | }
146 | return _BackupDirectoryFromConsole;
147 | }
148 |
149 | public void ExecuteSetup(){
150 | main.PrintMessage($"Starting configuration wizard for first-time setup...\nThis will overwrite the configuration file at {Config.configFile}\nYou'll be guided, step-by-step, to ensure that your configuration file is valid.\n\nWe'll start off by scanning common installation directories.", 1);
151 | if(!validation.PromptContinuation("Ready?", true)){ return; }
152 | if (!string.IsNullOrEmpty(_OperatingSystemAsString())){
153 | foreach (string path in _InstallLocations[_OperatingSystemAsString()]){
154 | if (_ValidDirectory(Path.Combine(path, "game", "sqpack", "ffxiv"), "GameDirectory")){
155 | _ValidInstallLocations.Add(path);
156 | }
157 | }
158 | foreach (string path in _UserDataLocations[_OperatingSystemAsString()]){
159 | if (_ValidDirectory(Path.Combine(path), "ConfigDirectory")){
160 | _ValidUserDataLocations.Add(path);
161 | }
162 | }
163 | }
164 | string _GameDirectoryFromConsole = AskForInstallationDirectory();
165 | string _ConfigDirectoryFromConsole = AskForConfigurationDirectory();
166 | string _BackupDirectoryFromConsole = AskForBackupDirectory();
167 |
168 | main.PrintMessage("----------\nFinal confirmation.", 1);
169 | main.PrintMessage($"Game Directory = {_GameDirectoryFromConsole}", 1);
170 | main.PrintMessage($"Config Directory = {_ConfigDirectoryFromConsole}", 1);
171 | main.PrintMessage($"Backup Directory = {_BackupDirectoryFromConsole}", 1);
172 | if(!validation.PromptContinuation("\nDoes the configuration look correct?", false)){
173 | main.PrintMessage("Cancelled.", 3);
174 | return;
175 | } else {
176 | config.SaveConfig("GameDirectory", _GameDirectoryFromConsole);
177 | config.SaveConfig("ConfigDirectory", _ConfigDirectoryFromConsole);
178 | config.SaveConfig("BackupDirectory", _BackupDirectoryFromConsole);
179 | main.PrintMessage($"Configuration saved to {Config.configFile}", 1);
180 | }
181 | }
182 | }
183 | }
184 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | .vs
2 | FFXIV_TexTools_CLI/bin
3 | FFXIV_TexTools_CLI/obj
4 | FFXIV_Modding_Tool/bin
5 | FFXIV_Modding_Tool/obj
6 | .github
7 | testing
8 | FFXIV_Modding_Tool/references/xivModdingFramework.dll
9 | FFXIV_Modding_Tool/references/*
10 | !FFXIV_Modding_Tool/references/PresentationCore.dll
11 |
12 |
13 | # Created by https://www.gitignore.io/api/csharp,monodevelop,visualstudio
14 | # Edit at https://www.gitignore.io/?templates=csharp,monodevelop,visualstudio
15 |
16 | ### Csharp ###
17 | ## Ignore Visual Studio temporary files, build results, and
18 | ## files generated by popular Visuahttps://github.com/fosspill/FFXIV_Modding_Tool/blob/dotnet/.gitignorel Studio add-ons.
19 | ##
20 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
21 |
22 | # User-specific fileshttps://github.com/fosspill/FFXIV_Modding_Tool/blob/dotnet/.gitignore
23 | *.rsuser
24 | *.suo
25 | *.user
26 | *.userosscache
27 | *.sln.docstates
28 |
29 | # User-specific files (MonoDevelop/Xamarin Studio)
30 | *.userprefs
31 |
32 | # Mono auto generated files
33 | mono_crash.*
34 |
35 | # Build results
36 | [Dd]ebug/
37 | [Dd]ebugPublic/
38 | [Rr]elease/
39 | [Rr]eleases/
40 | x64/
41 | x86/
42 | [Aa][Rr][Mm]/
43 | [Aa][Rr][Mm]64/
44 | bld/
45 | [Bb]in/
46 | [Oo]bj/
47 | [Ll]og/
48 |
49 | # Visual Studio 2015/2017 cache/options directory
50 | .vs/
51 | # Uncomment if you have tasks that create the project's static files in wwwroot
52 | #wwwroot/
53 |
54 | # Visual Studio 2017 auto generated files
55 | Generated\ Files/
56 |
57 | # MSTest test Results
58 | [Tt]est[Rr]esult*/
59 | [Bb]uild[Ll]og.*
60 |
61 | # NUNIT
62 | *.VisualState.xml
63 | TestResult.xml
64 |
65 | # Build Results of an ATL Project
66 | [Dd]ebugPS/
67 | [Rr]eleasePS/
68 | dlldata.c
69 |
70 | # Benchmark Results
71 | BenchmarkDotNet.Artifacts/
72 |
73 | # .NET Core
74 | project.lock.json
75 | project.fragment.lock.json
76 | artifacts/
77 |
78 | # StyleCop
79 | StyleCopReport.xml
80 |
81 | # Files built by Visual Studio
82 | *_i.c
83 | *_p.c
84 | *_h.h
85 | *.ilk
86 | *.meta
87 | *.obj
88 | *.iobj
89 | *.pch
90 | *.pdb
91 | *.ipdb
92 | *.pgc
93 | *.pgd
94 | *.rsp
95 | *.sbr
96 | *.tlb
97 | *.tli
98 | *.tlh
99 | *.tmp
100 | *.tmp_proj
101 | *_wpftmp.csproj
102 | *.log
103 | *.vspscc
104 | *.vssscc
105 | .builds
106 | *.pidb
107 | *.svclog
108 | *.scc
109 |
110 | # Chutzpah Test files
111 | _Chutzpah*
112 |
113 | # Visual C++ cache files
114 | ipch/
115 | *.aps
116 | *.ncb
117 | *.opendb
118 | *.opensdf
119 | *.sdf
120 | *.cachefile
121 | *.VC.db
122 | *.VC.VC.opendb
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124 | # Visual Studio profiler
125 | *.psess
126 | *.vsp
127 | *.vspx
128 | *.sap
129 |
130 | # Visual Studio Trace Files
131 | *.e2e
132 |
133 | # TFS 2012 Local Workspace
134 | $tf/
135 |
136 | # Guidance Automation Toolkit
137 | *.gpState
138 |
139 | # ReSharper is a .NET coding add-in
140 | _ReSharper*/
141 | *.[Rr]e[Ss]harper
142 | *.DotSettings.user
143 |
144 | # JustCode is a .NET coding add-in
145 | .JustCode
146 |
147 | # TeamCity is a build add-in
148 | _TeamCity*
149 |
150 | # DotCover is a Code Coverage Tool
151 | *.dotCover
152 |
153 | # AxoCover is a Code Coverage Tool
154 | .axoCover/*
155 | !.axoCover/settings.json
156 |
157 | # Visual Studio code coverage results
158 | *.coverage
159 | *.coveragexml
160 |
161 | # NCrunch
162 | _NCrunch_*
163 | .*crunch*.local.xml
164 | nCrunchTemp_*
165 |
166 | # MightyMoose
167 | *.mm.*
168 | AutoTest.Net/
169 |
170 | # Web workbench (sass)
171 | .sass-cache/
172 |
173 | # Installshield output folder
174 | [Ee]xpress/
175 |
176 | # DocProject is a documentation generator add-in
177 | DocProject/buildhelp/
178 | DocProject/Help/*.HxT
179 | DocProject/Help/*.HxC
180 | DocProject/Help/*.hhc
181 | DocProject/Help/*.hhk
182 | DocProject/Help/*.hhp
183 | DocProject/Help/Html2
184 | DocProject/Help/html
185 |
186 | # Click-Once directory
187 | publish/
188 |
189 | # Publish Web Output
190 | *.[Pp]ublish.xml
191 | *.azurePubxml
192 | # Note: Comment the next line if you want to checkin your web deploy settings,
193 | # but database connection strings (with potential passwords) will be unencrypted
194 | *.pubxml
195 | *.publishproj
196 |
197 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
198 | # checkin your Azure Web App publish settings, but sensitive information contained
199 | # in these scripts will be unencrypted
200 | PublishScripts/
201 |
202 | # NuGet Packages
203 | *.nupkg
204 | # The packages folder can be ignored because of Package Restore
205 | **/[Pp]ackages/*
206 | # except build/, which is used as an MSBuild target.
207 | !**/[Pp]ackages/build/
208 | # Uncomment if necessary however generally it will be regenerated when needed
209 | #!**/[Pp]ackages/repositories.config
210 | # NuGet v3's project.json files produces more ignorable files
211 | *.nuget.props
212 | *.nuget.targets
213 |
214 | # Microsoft Azure Build Output
215 | csx/
216 | *.build.csdef
217 |
218 | # Microsoft Azure Emulator
219 | ecf/
220 | rcf/
221 |
222 | # Windows Store app package directories and files
223 | AppPackages/
224 | BundleArtifacts/
225 | Package.StoreAssociation.xml
226 | _pkginfo.txt
227 | *.appx
228 | *.appxbundle
229 | *.appxupload
230 |
231 | # Visual Studio cache files
232 | # files ending in .cache can be ignored
233 | *.[Cc]ache
234 | # but keep track of directories ending in .cache
235 | !?*.[Cc]ache/
236 |
237 | # Others
238 | ClientBin/
239 | ~$*
240 | *~
241 | *.dbmdl
242 | *.dbproj.schemaview
243 | *.jfm
244 | *.pfx
245 | *.publishsettings
246 | orleans.codegen.cs
247 |
248 | # Including strong name files can present a security risk
249 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
250 | #*.snk
251 |
252 | # Since there are multiple workflows, uncomment next line to ignore bower_components
253 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
254 | #bower_components/
255 |
256 | # RIA/Silverlight projects
257 | Generated_Code/
258 |
259 | # Backup & report files from converting an old project file
260 | # to a newer Visual Studio version. Backup files are not needed,
261 | # because we have git ;-)
262 | _UpgradeReport_Files/
263 | Backup*/
264 | UpgradeLog*.XML
265 | UpgradeLog*.htm
266 | ServiceFabricBackup/
267 | *.rptproj.bak
268 |
269 | # SQL Server files
270 | *.mdf
271 | *.ldf
272 | *.ndf
273 |
274 | # Business Intelligence projects
275 | *.rdl.data
276 | *.bim.layout
277 | *.bim_*.settings
278 | *.rptproj.rsuser
279 | *- Backup*.rdl
280 |
281 | # Microsoft Fakes
282 | FakesAssemblies/
283 |
284 | # GhostDoc plugin setting file
285 | *.GhostDoc.xml
286 |
287 | # Node.js Tools for Visual Studio
288 | .ntvs_analysis.dat
289 | node_modules/
290 |
291 | # Visual Studio 6 build log
292 | *.plg
293 |
294 | # Visual Studio 6 workspace options file
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297 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
298 | *.vbw
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300 | # Visual Studio LightSwitch build output
301 | **/*.HTMLClient/GeneratedArtifacts
302 | **/*.DesktopClient/GeneratedArtifacts
303 | **/*.DesktopClient/ModelManifest.xml
304 | **/*.Server/GeneratedArtifacts
305 | **/*.Server/ModelManifest.xml
306 | _Pvt_Extensions
307 |
308 | # Paket dependency manager
309 | .paket/paket.exe
310 | paket-files/
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312 | # FAKE - F# Make
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314 |
315 | # CodeRush personal settings
316 | .cr/personal
317 |
318 | # Python Tools for Visual Studio (PTVS)
319 | __pycache__/
320 | *.pyc
321 |
322 | # Cake - Uncomment if you are using it
323 | # tools/**
324 | # !tools/packages.config
325 |
326 | # Tabs Studio
327 | *.tss
328 |
329 | # Telerik's JustMock configuration file
330 | *.jmconfig
331 |
332 | # BizTalk build output
333 | *.btp.cs
334 | *.btm.cs
335 | *.odx.cs
336 | *.xsd.cs
337 |
338 | # OpenCover UI analysis results
339 | OpenCover/
340 |
341 | # Azure Stream Analytics local run output
342 | ASALocalRun/
343 |
344 | # MSBuild Binary and Structured Log
345 | *.binlog
346 |
347 | # NVidia Nsight GPU debugger configuration file
348 | *.nvuser
349 |
350 | # MFractors (Xamarin productivity tool) working folder
351 | .mfractor/
352 |
353 | # Local History for Visual Studio
354 | .localhistory/
355 |
356 | # BeatPulse healthcheck temp database
357 | healthchecksdb
358 |
359 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
360 | MigrationBackup/
361 |
362 | ### MonoDevelop ###
363 | #User Specific
364 | *.usertasks
365 |
366 | #Mono Project Files
367 | *.resources
368 | test-results/
369 |
370 | ### VisualStudio ###
371 |
372 | # User-specific files
373 |
374 | # User-specific files (MonoDevelop/Xamarin Studio)
375 |
376 | # Mono auto generated files
377 |
378 | # Build results
379 |
380 | # Visual Studio 2015/2017 cache/options directory
381 | # Uncomment if you have tasks that create the project's static files in wwwroot
382 |
383 | # Visual Studio 2017 auto generated files
384 |
385 | # MSTest test Results
386 |
387 | # NUNIT
388 |
389 | # Build Results of an ATL Project
390 |
391 | # Benchmark Results
392 |
393 | # .NET Core
394 |
395 | # StyleCop
396 |
397 | # Files built by Visual Studio
398 |
399 | # Chutzpah Test files
400 |
401 | # Visual C++ cache files
402 |
403 | # Visual Studio profiler
404 |
405 | # Visual Studio Trace Files
406 |
407 | # TFS 2012 Local Workspace
408 |
409 | # Guidance Automation Toolkit
410 |
411 | # ReSharper is a .NET coding add-in
412 |
413 | # JustCode is a .NET coding add-in
414 |
415 | # TeamCity is a build add-in
416 |
417 | # DotCover is a Code Coverage Tool
418 |
419 | # AxoCover is a Code Coverage Tool
420 |
421 | # Visual Studio code coverage results
422 |
423 | # NCrunch
424 |
425 | # MightyMoose
426 |
427 | # Web workbench (sass)
428 |
429 | # Installshield output folder
430 |
431 | # DocProject is a documentation generator add-in
432 |
433 | # Click-Once directory
434 |
435 | # Publish Web Output
436 | # Note: Comment the next line if you want to checkin your web deploy settings,
437 | # but database connection strings (with potential passwords) will be unencrypted
438 |
439 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
440 | # checkin your Azure Web App publish settings, but sensitive information contained
441 | # in these scripts will be unencrypted
442 |
443 | # NuGet Packages
444 | # The packages folder can be ignored because of Package Restore
445 | # except build/, which is used as an MSBuild target.
446 | # Uncomment if necessary however generally it will be regenerated when needed
447 | # NuGet v3's project.json files produces more ignorable files
448 |
449 | # Microsoft Azure Build Output
450 |
451 | # Microsoft Azure Emulator
452 |
453 | # Windows Store app package directories and files
454 |
455 | # Visual Studio cache files
456 | # files ending in .cache can be ignored
457 | # but keep track of directories ending in .cache
458 |
459 | # Others
460 |
461 | # Including strong name files can present a security risk
462 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
463 |
464 | # Since there are multiple workflows, uncomment next line to ignore bower_components
465 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
466 |
467 | # RIA/Silverlight projects
468 |
469 | # Backup & report files from converting an old project file
470 | # to a newer Visual Studio version. Backup files are not needed,
471 | # because we have git ;-)
472 |
473 | # SQL Server files
474 |
475 | # Business Intelligence projects
476 |
477 | # Microsoft Fakes
478 |
479 | # GhostDoc plugin setting file
480 |
481 | # Node.js Tools for Visual Studio
482 |
483 | # Visual Studio 6 build log
484 |
485 | # Visual Studio 6 workspace options file
486 |
487 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
488 |
489 | # Visual Studio LightSwitch build output
490 |
491 | # Paket dependency manager
492 |
493 | # FAKE - F# Make
494 |
495 | # CodeRush personal settings
496 |
497 | # Python Tools for Visual Studio (PTVS)
498 |
499 | # Cake - Uncomment if you are using it
500 | # tools/**
501 | # !tools/packages.config
502 |
503 | # Tabs Studio
504 |
505 | # Telerik's JustMock configuration file
506 |
507 | # BizTalk build output
508 |
509 | # OpenCover UI analysis results
510 |
511 | # Azure Stream Analytics local run output
512 |
513 | # MSBuild Binary and Structured Log
514 |
515 | # NVidia Nsight GPU debugger configuration file
516 |
517 | # MFractors (Xamarin productivity tool) working folder
518 |
519 | # Local History for Visual Studio
520 |
521 | # BeatPulse healthcheck temp database
522 |
523 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
524 |
525 | # End of https://www.gitignore.io/api/csharp,monodevelop,visualstudio
526 |
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/FFXIV_Modding_Tool/Arguments.cs:
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1 | using System;
2 | using System.IO;
3 | using System.Linq;
4 | using System.Reflection;
5 | using xivModdingFramework.Cache;
6 | using xivModdingFramework.General.Enums;
7 | using System.Collections.Generic;
8 | using FFXIV_Modding_Tool.Configuration;
9 | using FFXIV_Modding_Tool.Validation;
10 | using FFXIV_Modding_Tool.FirstTimeSetup;
11 |
12 | namespace FFXIV_Modding_Tool.Commandline
13 | {
14 | public class Arguments
15 | {
16 | public Arguments(){}
17 | MainClass main = new MainClass();
18 | Config config = new Config();
19 | Validators validation = new Validators();
20 | SetupCommand setup = new SetupCommand();
21 | List ttmpPaths = new List();
22 | DirectoryInfo outputFile = new DirectoryInfo("/tmp/placeholder.ttmp");
23 | bool useWizard = false;
24 | bool importAll = false;
25 | bool skipProblemCheck = false;
26 | Dictionary> fullActions = new Dictionary>();
27 | Dictionary actionAliases = new Dictionary();
28 | Dictionary, Action> argumentsDict = new Dictionary, Action>();
29 | string requestedAction;
30 |
31 | public void ArgumentHandler(string[] args)
32 | {
33 | if (!File.Exists(Config.configFile) || string.IsNullOrEmpty(File.ReadAllText(Config.configFile)))
34 | config.CreateDefaultConfig();
35 | if (args.Length == 0)
36 | {
37 | SendHelpText();
38 | return;
39 | }
40 | SetupDicts();
41 | ReadArguments(args);
42 | }
43 |
44 | public void SetupDicts()
45 | {
46 | fullActions = new Dictionary>{
47 | {"mods", new Dictionary{
48 | {"refresh", new Action(() => { main.SetModActiveStates(); })},
49 | {"enable", new Action(() => { main.ToggleModStates(true); })},
50 | {"disable", new Action(() => { main.ToggleModStates(false); })}}},
51 | {"modpack", new Dictionary{
52 | {"import", new Action(() => {
53 | if (useWizard && importAll)
54 | {
55 | main.PrintMessage("You can't use the import wizard and skip the wizard at the same time", 3);
56 | useWizard = false;
57 | importAll = false;
58 | }
59 | main.ImportModpackHandler(ttmpPaths, useWizard, importAll, skipProblemCheck); })},
60 | {"info", new Action(() => { main.GetModpackInfo(ttmpPaths); })},
61 | {"create", new Action(() => { main.CreateModpack(outputFile); })},
62 | }},
63 | {"backup", new Dictionary{
64 | {"", new Action(() => { main.BackupIndexes(); })}
65 | }},
66 | {"reset", new Dictionary{
67 | {"", new Action(() => { main.ResetMods(); })}
68 | }},
69 | {"problemcheck", new Dictionary{
70 | {"", new Action(() => { main.ProblemChecker(); })}
71 | }},
72 | {"version", new Dictionary{
73 | {"", new Action(() => { if (MainClass._gameDirectory == null)
74 | MainClass._gameDirectory = new DirectoryInfo(Path.Combine(config.ReadConfig("GameDirectory"), "game"));
75 | main.CheckVersions(); })}
76 | }},
77 | {"help", new Dictionary{
78 | {"", new Action(() => { SendHelpText(); })}
79 | }},
80 | {"setup", new Dictionary{
81 | {"", new Action(() => { setup.ExecuteSetup(); })}
82 | }},
83 | // Defragmentation is broken in its current state, removing ability to use it
84 | // {"defragment", new Dictionary{
85 | // {"", new Action(() => { main.ReclaimSpace(); })}
86 | // }},
87 | };
88 | actionAliases = new Dictionary{
89 | {"mpi", "modpack import"},
90 | {"mpinfo", "modpack info"},
91 | {"mpc", "modpack create"},
92 | {"mr", "mods refresh"},
93 | {"me", "mods enable"},
94 | {"md", "mods disable"},
95 | {"b", "backup"},
96 | {"r", "reset"},
97 | {"pc", "problemcheck"},
98 | {"v", "version"},
99 | {"h", "help"},
100 | {"s", "setup"},
101 | // {"d", "defragment"}
102 | };
103 | argumentsDict = new Dictionary, Action>{
104 | {new List{"-g", "--gamedirectory"}, new Action((extraArg) => { MainClass._gameDirectory = new DirectoryInfo(Path.Combine(extraArg, "game"));
105 | MainClass._indexDirectory = new DirectoryInfo(Path.Combine(extraArg, "game", "sqpack", "ffxiv")); })},
106 | {new List{"-c", "--configdirectory"}, new Action((extraArg) => { MainClass._configDirectory = new DirectoryInfo(extraArg); })},
107 | {new List{"-b", "--backupdirectory"}, new Action((extraArg) => { MainClass._backupDirectory = new DirectoryInfo(extraArg); })},
108 | {new List{"-t", "--ttmp"}, new Action((extraArg) => { ttmpPaths.Add(new DirectoryInfo(extraArg)); })},
109 | {new List{"-w", "--wizard"}, new Action((extraArg) => { useWizard = true; })},
110 | {new List{"-a", "--all"}, new Action((extraArg) => { importAll = true; })},
111 | {new List{"-npc", "--noproblemcheck"}, new Action((extraArg) => { skipProblemCheck = true; })},
112 | {new List{"-v", "--version"}, new Action((extraArg) => { requestedAction = "version"; })},
113 | {new List{"-o", "--output"}, new Action((extraArg) => { outputFile = new DirectoryInfo(extraArg); })},
114 | {new List{"-h", "--help"}, new Action((extraArg) => { requestedAction = "help"; })}
115 | };
116 | }
117 |
118 | public void ReadArguments(string[] args)
119 | {
120 | if (fullActions.ContainsKey(args[0]))
121 | {
122 | if (args.Length > 1 && fullActions[args[0]].Keys.Contains(args[1]))
123 | {
124 | requestedAction = $"{args[0]} {args[1]}";
125 | args = args.Skip(2).ToArray();
126 | }
127 | else
128 | {
129 | requestedAction = args[0];
130 | args = args.Skip(1).ToArray();
131 | }
132 | }
133 | else if (actionAliases.ContainsKey(args[0]))
134 | {
135 | requestedAction = actionAliases[args[0]];
136 | args = args.Skip(1).ToArray();
137 | }
138 | else
139 | requestedAction = null;
140 | ProcessArguments(args);
141 | // Execute this last, after all the arguments are dealt with
142 | if (string.IsNullOrEmpty(requestedAction))
143 | main.PrintMessage($"{args[0]} is not a valid action", 2);
144 | if (ActionRequirementsChecker(requestedAction))
145 | {
146 | string[] requestedActionSplit = requestedAction.Split(' ');
147 | if (requestedActionSplit.Length > 1)
148 | fullActions[requestedActionSplit[0]][requestedActionSplit[1]]();
149 | else
150 | fullActions[requestedActionSplit[0]][""]();
151 | }
152 | }
153 |
154 | void ProcessArguments(string[] args)
155 | {
156 | List requiresPair = new List{ "-t", "--ttmp", "-g", "--gamedirectory", "-b", "--backupdirectory", "-c", "--configdirectory", "-o", "--output" };
157 | foreach (var (cmdArg, cmdIndex) in args.Select((value, i) => (value, i)))
158 | {
159 | if (cmdArg.StartsWith("-"))
160 | {
161 | string nextArg;
162 | //The argument parsed needs a pair. Ex: "-t ttmp.ttmp"
163 | if (requiresPair.Contains(cmdArg))
164 | {
165 | //To be removed: Deprecation warning!
166 | if (new List{ "-t", "--ttmp" }.Contains(cmdArg))
167 | main.PrintMessage("-t and --ttmp will be deprecated and replaced with free-standing paths. Ex: ffmt mpi path/to/modpack.ttmp", 3);
168 | if (cmdIndex < args.Length - 1)
169 | nextArg = args[cmdIndex+1];
170 | else
171 | nextArg = null;
172 | if (string.IsNullOrEmpty(nextArg) || nextArg.StartsWith("-"))
173 | main.PrintMessage($"{cmdArg} is missing an argument", 2);
174 | }
175 | else
176 | nextArg = null;
177 | foreach(List argumentList in argumentsDict.Keys)
178 | {
179 | if (argumentList.Contains(cmdArg))
180 | {
181 | argumentsDict[argumentList](nextArg);
182 | break;
183 | }
184 | }
185 | }
186 | //The statement isn't first in the argument list and isn't required by a previous argument
187 | //Or it is the first... Assume these are TTMP files
188 | else if ((cmdIndex == 0 || (cmdIndex > 0 && !requiresPair.Contains(args[cmdIndex-1]))))
189 | {
190 | ttmpPaths.Add(new DirectoryInfo(cmdArg));
191 | }
192 | }
193 | }
194 |
195 | public bool ActionRequirementsChecker(string requestedAction)
196 | {
197 | List requiresGameDirectory = new List { "modpack import", "modpack create", "mods refresh", "mods enable", "mods disable", "backup", "reset", "problemcheck"/*, "defragment"*/ };
198 | List requiresBackupDirectory = new List { "modpack import", "mods refresh", "mods enable", "mods disable", "backup", "reset", "problemcheck" };
199 | List requiresConfigDirectory = new List { "modpack import", "problemcheck" };
200 | List requiresUpdatedBackups = new List { "modpack import", "mods refresh", "mods enable", "mods disable", "reset" };
201 | List requiresValidIndexes = new List { "modpack import", "backup" };
202 | List requiresTTMPFile = new List { "modpack import", "modpack info" };
203 |
204 | if (requiresGameDirectory.Contains(requestedAction))
205 | {
206 | if (!CheckGameDirectory())
207 | return false;
208 | }
209 | if (requiresBackupDirectory.Contains(requestedAction))
210 | {
211 | if (!CheckBackupDirectory())
212 | return false;
213 | }
214 | if (requiresConfigDirectory.Contains(requestedAction))
215 | {
216 | if (!CheckConfigDirectory())
217 | return false;
218 | }
219 | if (requiresUpdatedBackups.Contains(requestedAction))
220 | {
221 | if (!validation.ValidateBackups())
222 | return false;
223 | }
224 | if (requiresValidIndexes.Contains(requestedAction))
225 | {
226 | if (!validation.ValidateIndexFiles())
227 | return false;
228 | }
229 | if (requiresTTMPFile.Contains(requestedAction))
230 | {
231 | if (!CheckTTMPFile())
232 | return false;
233 | }
234 | return true;
235 | }
236 |
237 | bool CheckGameDirectory()
238 | {
239 | if (MainClass._indexDirectory == null)
240 | {
241 | string configGameDirectory = config.ReadConfig("GameDirectory");
242 | MainClass._gameDirectory = new DirectoryInfo(Path.Combine(configGameDirectory, "game"));
243 | MainClass._indexDirectory = new DirectoryInfo(Path.Combine(configGameDirectory, "game", "sqpack", "ffxiv"));
244 | }
245 | if (MainClass._indexDirectory == null || !validation.ValidateDirectory(MainClass._indexDirectory, "GameDirectory"))
246 | {
247 | main.PrintMessage("Invalid game directory", 2);
248 | return false;
249 | }
250 | if (!validation.ValidateCache())
251 | {
252 | File.Delete(Path.Combine(MainClass._gameDirectory.FullName, "mod_cache.db"));
253 | File.Delete(Path.Combine(MainClass._gameDirectory.FullName, "item_sets.db"));
254 | }
255 | XivCache.SetGameInfo(MainClass._indexDirectory, XivLanguage.English);
256 | XivCache.CacheWorkerEnabled = false;
257 | return true;
258 | }
259 |
260 | bool CheckBackupDirectory()
261 | {
262 | if (MainClass._backupDirectory == null)
263 | MainClass._backupDirectory = new DirectoryInfo(config.ReadConfig("BackupDirectory"));
264 | if (MainClass._backupDirectory == null || !validation.ValidateDirectory(MainClass._backupDirectory, "BackupDirectory"))
265 | {
266 | main.PrintMessage("Invalid backup directory", 2);
267 | return false;
268 | }
269 | return true;
270 | }
271 |
272 | bool CheckConfigDirectory()
273 | {
274 | if (MainClass._configDirectory == null)
275 | MainClass._configDirectory = new DirectoryInfo(config.ReadConfig("ConfigDirectory"));
276 | if (MainClass._configDirectory == null || !validation.ValidateDirectory(MainClass._configDirectory, "ConfigDirectory"))
277 | {
278 | main.PrintMessage("Invalid game config directory", 2);
279 | return false;
280 | }
281 | return true;
282 | }
283 |
284 | bool CheckTTMPFile()
285 | {
286 | if (!ttmpPaths.Any())
287 | {
288 | main.PrintMessage("Can't import without a modpack to import. At least 1 must be specificed. Ex: path/to/modpack.ttmp", 2);
289 | return false;
290 | }
291 | foreach (DirectoryInfo ttmp in ttmpPaths)
292 | {
293 | if (!validation.ValidateTTMPFile(ttmp.FullName))
294 | {
295 | main.PrintMessage($"{ttmp.FullName} is an invalid ttmp file", 2);
296 | return false;
297 | }
298 | }
299 | return true;
300 | }
301 |
302 | public void SendHelpText()
303 | {
304 | string helpText = $@"Usage: {Assembly.GetEntryAssembly().GetName().Name} [action] {"{arguments}"}
305 |
306 | Available actions:
307 | modpack import, mpi Import a modpack, requires a .ttmp(2) to be specified
308 | modpack info, mpinfo Show info about a modpack, requires a .ttmp(2) to be specified
309 | modpack create, mpc Create a modpack out of your currently active mods
310 | mods enable, me Enable all installed mods
311 | mods disable, md Disable all installed mods
312 | mods refresh, mr Enable/disable mods as specified in modlist.cfg
313 | backup, b Backup clean index files for use in resetting the game
314 | reset, r Reset game to clean state
315 | problemcheck, pc Check if there are any problems with the game, mod or backup files
316 | version, v Display current application and game version
317 | help, h Display this text
318 | setup, s Run First-time Setup Wizard
319 |
320 | Available arguments:
321 | -g, --gamedirectory Full path to game install, including 'FINAL FANTASY XIV - A Realm Reborn'
322 | -c, --configdirectory Full path to directory where FFXIV.cfg and character data is saved, including 'FINAL FANTASY XIV - A Realm Reborn'
323 | -b, --backupdirectory Full path to directory with your index backups
324 | -t, --ttmp Will be deprecated - Full path to .ttmp(2) file (modpack import/info only)
325 | -w, --wizard Use the modpack wizard to select what mods to import (modpack import only)
326 | -a, --all Import all mods in a modpack immediately (modpack import only)
327 | -npc, --noproblemcheck Skip the problem check after importing a modpack
328 | -o, --output Path and filename to save .ttmp2 during Modpack Creation
329 | -v, --version Display current application and game version
330 | -h, --help Display this text
331 | path/to/modpack.ttmp Full path to modpack(s). Imports in the order given.";
332 | main.PrintMessage(helpText);
333 | }
334 | }
335 | }
336 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
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623 | How to Apply These Terms to Your New Programs
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674 | .
675 |
--------------------------------------------------------------------------------
/FFXIV_Modding_Tool/Program.cs:
--------------------------------------------------------------------------------
1 | // Copyright © 2019 Ole Erik Brennhagen - All Rights Reserved
2 | // Copyright © 2019 Ivanka Heins - All Rights Reserved
3 | //
4 | // This program is free software: you can redistribute it and/or modify
5 | // it under the terms of the GNU General Public License as published by
6 | // the Free Software Foundation, either version 3 of the License, or
7 | // (at your option) any later version.
8 | //
9 | // This program is distributed in the hope that it will be useful,
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 | // GNU General Public License for more details.
13 | //
14 | // You should have received a copy of the GNU General Public License
15 | // along with this program. If not, see .
16 | //
17 | // Credit to the TexTools UI contributors for inspiring and
18 | // influencing a lot of the code.
19 | // They can be found here:
20 |
21 | using System;
22 | using System.IO;
23 | using System.IO.Compression;
24 | using System.Collections.Generic;
25 | using System.Linq;
26 | using System.Threading.Tasks;
27 | using System.Reflection;
28 | using System.Runtime.InteropServices;
29 | using System.Text.RegularExpressions;
30 | using xivModdingFramework.General.Enums;
31 | using xivModdingFramework.Mods;
32 | using xivModdingFramework.Mods.DataContainers;
33 | using xivModdingFramework.Helpers;
34 | using xivModdingFramework.Mods.FileTypes;
35 | using xivModdingFramework.SqPack.FileTypes;
36 | using xivModdingFramework.Textures.Enums;
37 | using FFXIV_Modding_Tool.Configuration;
38 | using FFXIV_Modding_Tool.Commandline;
39 | using FFXIV_Modding_Tool.Validation;
40 | using Newtonsoft.Json;
41 |
42 | namespace FFXIV_Modding_Tool
43 | {
44 | public class MainClass
45 | {
46 | public static DirectoryInfo _gameDirectory;
47 | public static DirectoryInfo _indexDirectory;
48 | public static DirectoryInfo _backupDirectory;
49 | public static DirectoryInfo _configDirectory;
50 | public static DirectoryInfo _modpackDirectory;
51 | public static DirectoryInfo _projectconfDirectory;
52 | public static string modActiveConfFile;
53 | private bool importStarted;
54 |
55 | public class ModActiveStatus
56 | {
57 | MainClass main = new MainClass();
58 | public string modpack { get; set; }
59 | public string name { get; set; }
60 | public string map { get; set; }
61 | public string part { get; set; }
62 | public string race { get; set; }
63 | public string file { get; set; }
64 | public bool enabled { get; set; }
65 |
66 | public ModActiveStatus() { }
67 |
68 | public ModActiveStatus(ModsJson entry)
69 | {
70 | modpack = entry.ModPackEntry.name;
71 | name = entry.Name;
72 | file = entry.FullPath;
73 | map = main.GetMap(file);
74 | part = main.GetType(file);
75 | race = main.GetRace(file).ToString();
76 | enabled = true;
77 | }
78 | }
79 | public ModActiveStatus modpackActiveStatus;
80 |
81 | /* Print slightly nicer messages. Can add logging here as well if needed.
82 | 1 = Success message, 2 = Error message, 3 = Warning message
83 | */
84 | public void PrintMessage(string message, int importance = 0)
85 | {
86 | Console.ResetColor();
87 | switch (importance)
88 | {
89 | case 1:
90 | Console.ForegroundColor = ConsoleColor.Green;
91 | goto default;
92 | case 2:
93 | Console.Write("ERROR: ");
94 | Console.ForegroundColor = ConsoleColor.Red;
95 | Console.WriteLine(message);
96 | Console.ResetColor();
97 | Environment.Exit(1);
98 | break;
99 | case 3:
100 | Console.Write("WARNING: ");
101 | Console.ForegroundColor = ConsoleColor.Yellow;
102 | goto default;
103 | default:
104 | Console.WriteLine(message);
105 | Console.ResetColor();
106 | break;
107 | }
108 | }
109 |
110 | public void CheckVersions()
111 | {
112 | string ffxivVersion = "not detected";
113 | if (_gameDirectory != null)
114 | {
115 | var versionFile = Path.Combine(_gameDirectory.FullName, "ffxivgame.ver");
116 | if (File.Exists(versionFile) && File.ReadAllText(versionFile).Length > 0)
117 | {
118 | var versionData = File.ReadAllLines(versionFile);
119 | ffxivVersion = new Version(versionData[0].Substring(0, versionData[0].LastIndexOf("."))).ToString();
120 | }
121 | }
122 | Version version = Assembly.GetEntryAssembly().GetName().Version;
123 | PrintMessage($"{Assembly.GetExecutingAssembly().GetCustomAttribute().Title} {version}\nGame version {ffxivVersion}");
124 | }
125 |
126 | public void GetModpackInfo(List ttmpPaths)
127 | {
128 | foreach (DirectoryInfo ttmpPath in ttmpPaths)
129 | {
130 | Dictionary modpackInfo = new Dictionary
131 | {
132 | ["name"] = Path.GetFileNameWithoutExtension(ttmpPath.FullName),
133 | ["type"] = "Simple",
134 | ["author"] = "N/A",
135 | ["version"] = "N/A",
136 | ["description"] = "N/A",
137 | ["modAmount"] = "0"
138 | };
139 | if (ttmpPath.Extension == ".ttmp2")
140 | {
141 | var ttmp = new TTMP(ttmpPath, "FFXIV_Modding_Tool");
142 | var ttmpData = ttmp.GetModPackJsonData(ttmpPath);
143 | ttmpData.Wait();
144 | var ttmpInfo = ttmpData.Result.ModPackJson;
145 | modpackInfo["name"] = ttmpInfo.Name;
146 | if (ttmpInfo.TTMPVersion.Contains("w"))
147 | {
148 | modpackInfo["type"] = "Wizard";
149 | modpackInfo["description"] = ttmpInfo.Description;
150 | int modCount = 0;
151 | foreach (var page in ttmpInfo.ModPackPages)
152 | {
153 | foreach (var group in page.ModGroups)
154 | modCount += group.OptionList.Count;
155 | }
156 | modpackInfo["modAmount"] = modCount.ToString();
157 | }
158 | else
159 | modpackInfo["modAmount"] = ttmpInfo.SimpleModsList.Count.ToString();
160 | modpackInfo["author"] = ttmpInfo.Author;
161 | modpackInfo["version"] = ttmpInfo.Version;
162 | }
163 | else if (ttmpPath.Extension == ".ttmp")
164 | modpackInfo["modAmount"] = GetOldModpackJson(ttmpPath).Count.ToString();
165 | PrintMessage($@"Name: {modpackInfo["name"]}
166 | Type: {modpackInfo["type"]}
167 | Author: {modpackInfo["author"]}
168 | Version: {modpackInfo["version"]}
169 | Description: {modpackInfo["description"]}
170 | Number of mods: {modpackInfo["modAmount"]}
171 | ");
172 | }
173 | }
174 |
175 | public bool IndexLocked()
176 | {
177 | var index = new xivModdingFramework.SqPack.FileTypes.Index(_indexDirectory);
178 | bool indexLocked = index.IsIndexLocked(XivDataFile._0A_Exd);
179 | return indexLocked;
180 | }
181 |
182 | #region Importing Functions
183 | public void ImportModpackHandler(List ttmpPaths, bool useWizard, bool importAll, bool skipProblemCheck)
184 | {
185 | try
186 | {
187 | if (IndexLocked())
188 | {
189 | PrintMessage("Unable to import while the game is running.", 2);
190 | return;
191 | }
192 | }
193 | catch (Exception ex)
194 | {
195 | PrintMessage($"Problem reading index files:\n{ex.Message}", 2);
196 | }
197 | PrintMessage("Starting import...");
198 | try
199 | {
200 | ModpackDataHandler(ttmpPaths, useWizard, importAll);
201 | }
202 | catch (Exception ex)
203 | {
204 | PrintMessage($"There was an error importing a modpack.\nMessage: {ex.Message}", 2);
205 | }
206 | if (!skipProblemCheck)
207 | ProblemChecker();
208 | return;
209 | }
210 |
211 | void ModpackDataHandler(List ttmpPaths, bool useWizard, bool importAll)
212 | {
213 | Dictionary> ttmpDataLists = new Dictionary>();
214 | foreach(DirectoryInfo ttmpPath in ttmpPaths)
215 | {
216 | var ttmp = new TTMP(ttmpPath, "FFXIV_Modding_Tool");
217 | ModPackJson ttmpData = null;
218 | string ttmpName = null;
219 | List ttmpDataList = new List();
220 | PrintMessage($"Extracting data from {ttmpPath.Name}...");
221 | if (ttmpPath.Extension == ".ttmp2")
222 | {
223 | var _ttmpData = ttmp.GetModPackJsonData(ttmpPath);
224 | _ttmpData.Wait();
225 | ttmpData = _ttmpData.Result.ModPackJson;
226 | }
227 | if (ttmpData != null)
228 | {
229 | ttmpName = ttmpData.Name;
230 | if (ttmpData.TTMPVersion.Contains("w"))
231 | {
232 | PrintMessage("Starting wizard...");
233 | ttmpDataList = TTMP2DataList(WizardDataHandler(ttmpData), ttmpData, false, true);
234 | }
235 | else
236 | ttmpDataList = TTMP2DataList(ttmpData.SimpleModsList, ttmpData, useWizard, importAll);
237 | }
238 | else
239 | {
240 | ttmpName = Path.GetFileNameWithoutExtension(ttmpPath.FullName);
241 | ttmpDataList = TTMPDataList(ttmpPath, useWizard, importAll);
242 | }
243 | ttmpDataLists[ttmpPath] = ttmpDataList;
244 | }
245 |
246 | var _totalMods = ttmpDataLists.Sum(x => x.Value.Count);
247 | PrintMessage($"Data extraction successful.");
248 | var _currentModpackNum = 1;
249 | foreach(var ttmpDataList in ttmpDataLists)
250 | {
251 | TTMP _textoolsModpack = new TTMP(ttmpDataList.Key, "FFXIV_Modding_Tool");
252 | int originalModCount = ttmpDataList.Value.Count;
253 | List modActiveStates = UpdateActiveModsConfFile(ttmpDataList.Value);
254 | PrintMessage($"Importing {ttmpDataList.Value.Count}/{originalModCount} mods from {ttmpDataList.Value[0].ModPackEntry.name} (Modpack {_currentModpackNum}/{ttmpDataLists.Count})...");
255 | ImportModpack(ttmpDataList.Value, _textoolsModpack, ttmpDataList.Key);
256 | File.WriteAllText(modActiveConfFile, JsonConvert.SerializeObject(modActiveStates, Formatting.Indented));
257 | PrintMessage($"Updated {modActiveConfFile} to reflect changes.", 1);
258 | _currentModpackNum++;
259 | }
260 | }
261 |
262 | List TTMP2DataList(List ttmpJson, ModPackJson ttmpData, bool useWizard, bool importAll)
263 | {
264 | List ttmpDataList = new List();
265 | if (!useWizard && !importAll)
266 | useWizard = PromptWizardUsage(ttmpJson.Count);
267 | if (useWizard)
268 | {
269 | PrintMessage($"\nName: {ttmpData.Name}\nVersion: {ttmpData.Version}\nAuthor: {ttmpData.Author}\n");
270 | ttmpJson = SimpleDataHandler(ttmpJson);
271 | }
272 | foreach (ModsJson mod in ttmpJson)
273 | {
274 | if (mod.ModPackEntry == null)
275 | mod.ModPackEntry = new ModPack { name = ttmpData.Name, author = ttmpData.Author, version = ttmpData.Version, url = ttmpData.Url };
276 | ttmpDataList.Add(mod);
277 | }
278 | return ttmpDataList;
279 | }
280 |
281 | List TTMPDataList(DirectoryInfo ttmpPath, bool useWizard, bool importAll)
282 | {
283 | List ttmpJson = new List();
284 | var originalModPackData = GetOldModpackJson(ttmpPath);
285 | string ttmpName = Path.GetFileNameWithoutExtension(ttmpPath.FullName);
286 |
287 | foreach (var modsJson in originalModPackData)
288 | {
289 | ttmpJson.Add(new ModsJson
290 | {
291 | Name = modsJson.Name,
292 | Category = modsJson.Category,
293 | FullPath = modsJson.FullPath,
294 | ModOffset = modsJson.ModOffset,
295 | ModSize = modsJson.ModSize,
296 | DatFile = modsJson.DatFile,
297 | IsDefault = false,
298 | ModPackEntry = new ModPack { name = ttmpName, author = "N/A", version = "1.0.0", url = "N/A" }
299 | });
300 | }
301 | if (!useWizard && !importAll)
302 | useWizard = PromptWizardUsage(ttmpJson.Count);
303 | if (useWizard)
304 | {
305 | PrintMessage($"\nName: {ttmpName}\nVersion: N/A\nAuthor: N/A\n");
306 | return SimpleDataHandler(ttmpJson);
307 | }
308 | return ttmpJson;
309 | }
310 |
311 | List GetOldModpackJson(DirectoryInfo ttmpPath)
312 | {
313 | List originalModPackData = new List();
314 | var fs = new FileStream(ttmpPath.FullName, FileMode.Open, FileAccess.Read);
315 | ZipArchive archive = new ZipArchive(fs);
316 | ZipArchiveEntry mplFile = archive.GetEntry("TTMPL.mpl");
317 | {
318 | using (var streamReader = new StreamReader(mplFile.Open()))
319 | {
320 | string line;
321 | while ((line = streamReader.ReadLine()) != null)
322 | {
323 | if (!line.ToLower().Contains("version"))
324 | originalModPackData.Add(JsonConvert.DeserializeObject(line));
325 | }
326 | }
327 | }
328 | return originalModPackData;
329 | }
330 |
331 | bool PromptWizardUsage(int modCount)
332 | {
333 | bool userPicked = false;
334 | bool answer = false;
335 |
336 | if (modCount > 250)
337 | PrintMessage($"This modpack contains {modCount} mods, using the wizard could be a tedious process", 3);
338 |
339 | while (!userPicked && modCount > 1)
340 | {
341 | PrintMessage($"Would you like to use the Wizard for importing?\n(Y)es, let me select the mods\n(N)o, import everything");
342 | string reply = Console.ReadKey().KeyChar.ToString().ToLower();
343 | if (reply == "y")
344 | {
345 | answer = true;
346 | userPicked = true;
347 | }
348 | else if (reply == "n")
349 | {
350 | answer = false;
351 | userPicked = true;
352 | }
353 | PrintMessage("\n");
354 | }
355 | return answer;
356 | }
357 |
358 | List WizardDataHandler(ModPackJson ttmpData)
359 | {
360 | Validators validation = new Validators();
361 | List modpackData = new List();
362 | PrintMessage($"\nName: {ttmpData.Name}\nVersion: {ttmpData.Version}\nAuthor: {ttmpData.Author}\n{ttmpData.Description}\n");
363 | foreach (var page in ttmpData.ModPackPages)
364 | {
365 | if (ttmpData.ModPackPages.Count > 1)
366 | PrintMessage($"Page {page.PageIndex}");
367 | foreach (var option in page.ModGroups)
368 | {
369 | bool userDone = false;
370 | while (!userDone)
371 | {
372 | PrintMessage($"{option.GroupName}\nChoices:");
373 | List choices = new List();
374 | foreach (var choice in option.OptionList)
375 | {
376 | string description = "";
377 | if (!string.IsNullOrEmpty(choice.Description))
378 | description = $"\n\t{choice.Description}";
379 | choices.Add($" {option.OptionList.IndexOf(choice)} - {choice.Name}{description}");
380 | }
381 | PrintMessage(string.Join("\n", choices));
382 | int maxChoices = option.OptionList.Count;
383 | if (option.SelectionType == "Multi")
384 | {
385 | Console.Write("Choose none, one or multiple (eg: 1 2 3, 0-3, *): ");
386 | List wantedIndexes = WizardUserInputValidation(Console.ReadLine(), maxChoices, true);
387 | List pickedChoices = new List();
388 | foreach (int index in wantedIndexes)
389 | pickedChoices.Add($"{index} - {option.OptionList[index].Name}");
390 | if (!pickedChoices.Any())
391 | pickedChoices.Add("nothing");
392 | if (validation.PromptContinuation($"\nYou picked:\n{string.Join("\n", pickedChoices)}\nIs this correct?", true))
393 | {
394 | foreach (int index in wantedIndexes)
395 | modpackData.AddRange(option.OptionList[index].ModsJsons);
396 | userDone = true;
397 | }
398 | }
399 | if (option.SelectionType == "Single")
400 | {
401 | Console.Write("Choose one (eg: 0 1 2 3): ");
402 | int wantedIndex = WizardUserInputValidation(Console.ReadLine(), maxChoices, false)[0];
403 | if (validation.PromptContinuation($"\nYou picked:\n{wantedIndex} - {option.OptionList[wantedIndex].Name}\nIs this correct?", true))
404 | {
405 | modpackData.AddRange(option.OptionList[wantedIndex].ModsJsons);
406 | userDone = true;
407 | }
408 | }
409 | Console.Write("\n");
410 | }
411 | }
412 | }
413 | return modpackData;
414 | }
415 |
416 | List SimpleDataHandler(List ttmpJson)
417 | {
418 | Validators validation = new Validators();
419 | List desiredMods = new List();
420 | for (int i = 0; i < ttmpJson.Count; i = i + 50)
421 | {
422 | var items = ttmpJson.Skip(i).Take(50).ToList();
423 | if (ttmpJson.Count > 50)
424 | PrintMessage($"{i}-{i + items.Count} ({ttmpJson.Count} total)");
425 | bool userDone = false;
426 | while (!userDone)
427 | {
428 | PrintMessage("Mods:");
429 | List mods = new List();
430 | foreach (var item in items)
431 | mods.Add($" {items.IndexOf(item)} - {item.Name}, {GetMap(item.FullPath)}, {GetRace(item.FullPath)}");
432 | PrintMessage(string.Join("\n", mods));
433 | Console.Write("Choose mods you wish to import (eg: 1 2 3, 0-3, *): ");
434 | List wantedMods = WizardUserInputValidation(Console.ReadLine(), items.Count, true);
435 | List pickedMods = new List();
436 | foreach (int index in wantedMods)
437 | pickedMods.Add(mods[index]);
438 | if (!pickedMods.Any())
439 | pickedMods.Add("nothing");
440 | if (validation.PromptContinuation($"\nYou picked:\n{string.Join("\n", pickedMods)}\nIs this correct?", true))
441 | {
442 | foreach (int index in wantedMods)
443 | desiredMods.Add(items[index]);
444 | userDone = true;
445 | }
446 | Console.Write("\n");
447 | }
448 | }
449 | return desiredMods;
450 | }
451 |
452 | List WizardUserInputValidation(string input, int totalChoices, bool canBeEmpty)
453 | {
454 | List desiredIndexes = new List();
455 | if (!string.IsNullOrEmpty(input))
456 | {
457 | string[] answers = input.Split();
458 | foreach (string answer in answers)
459 | {
460 | if (answer == "*")
461 | {
462 | desiredIndexes = Enumerable.Range(0, totalChoices).ToList();
463 | break;
464 | }
465 | if (answer.Contains("-"))
466 | {
467 | try
468 | {
469 | int[] targets = answer.Split('-').Select(int.Parse).ToArray();
470 | desiredIndexes.AddRange(Enumerable.Range(targets[0], targets[1] - targets[0] + 1));
471 | }
472 | catch
473 | {
474 | PrintMessage($"{answer} is not a valid range of choices", 2);
475 | }
476 | continue;
477 | }
478 | int wantedIndex;
479 | if (int.TryParse(answer, out wantedIndex))
480 | {
481 | if (wantedIndex < totalChoices)
482 | {
483 | if (!desiredIndexes.Contains(wantedIndex))
484 | desiredIndexes.Add(wantedIndex);
485 | }
486 | else
487 | PrintMessage($"There are only {totalChoices} choices, not {wantedIndex + 1}", 2);
488 | }
489 | else
490 | PrintMessage($"{answer} is not a valid choice", 2);
491 | }
492 | }
493 | else
494 | {
495 | if (!canBeEmpty)
496 | desiredIndexes.Add(0);
497 | }
498 | return desiredIndexes;
499 | }
500 |
501 | public List UpdateActiveModsConfFile(List ttmpJson)
502 | {
503 | List modActiveStates = new List();
504 | if (File.Exists(modActiveConfFile) && !string.IsNullOrEmpty(File.ReadAllText(modActiveConfFile)))
505 | modActiveStates = JsonConvert.DeserializeObject>(File.ReadAllText(modActiveConfFile));
506 | bool alreadyExists = false;
507 | int modIndex = 0;
508 | foreach (ModsJson entry in ttmpJson)
509 | {
510 | foreach (ModActiveStatus modState in modActiveStates)
511 | {
512 | if (entry.FullPath == modState.file)
513 | {
514 | modIndex = modActiveStates.IndexOf(modState);
515 | alreadyExists = true;
516 | break;
517 | }
518 | }
519 | if (!alreadyExists)
520 | modActiveStates.Add(new ModActiveStatus(entry));
521 | else
522 | modActiveStates[modIndex] = new ModActiveStatus(entry);
523 | }
524 | return modActiveStates;
525 | }
526 |
527 | void ImportModpack(List ttmpJson, TTMP _textoolsModpack, DirectoryInfo ttmpPath)
528 | {
529 | var modlistPath = new DirectoryInfo(Path.Combine(_gameDirectory.FullName, "XivMods.json"));
530 | int totalModsImported = 0;
531 |
532 | try
533 | {
534 | string importErrors = ImportStarter(_textoolsModpack, ttmpPath, ttmpJson, modlistPath).Result;
535 | if (!string.IsNullOrEmpty(importErrors))
536 | PrintMessage($"There were errors importing some mods:\n{importErrors}", 2);
537 | else
538 | {
539 | totalModsImported = ttmpJson.Count();
540 | PrintMessage($"\n{totalModsImported} mod(s) successfully imported.", 1);
541 | }
542 | }
543 | catch (Exception ex)
544 | {
545 | PrintMessage($"There was an error attempting to import mods:\n{ex.Message}", 2);
546 | }
547 | }
548 |
549 | async Task ImportStarter(TTMP _textoolsModpack, DirectoryInfo ttmpPath, List ttmpJson, DirectoryInfo modlistPath)
550 | {
551 | var importer = ImportManager(_textoolsModpack, ttmpPath, ttmpJson, modlistPath);
552 | var watchdog = ImportWatcher(importer);
553 | await watchdog;
554 | await importer;
555 | return importer.Result;
556 | }
557 |
558 | async Task ImportWatcher(Task task)
559 | {
560 | int timeout = 10000;
561 | int loops = 0;
562 | bool importStartedOrFinished = false;
563 | PrintMessage("Waiting for import process to respond...\nIf percentage doesn't display for a few minutes, wipe your mod_cache.db and try again");
564 | while (!importStartedOrFinished)
565 | {
566 | if (await Task.WhenAny(task, Task.Delay(timeout)) != task)
567 | {
568 | if (importStarted)
569 | importStartedOrFinished = true;
570 | else
571 | {
572 | task.Dispose();
573 | task.Start();
574 | }
575 | }
576 | else
577 | importStartedOrFinished = true;
578 | if (loops == 5 && !importStartedOrFinished)
579 | PrintMessage($"\nImport failed to start after {loops} retries", 2);
580 | loops++;
581 | }
582 | }
583 |
584 | async Task ImportManager(TTMP _textoolsModpack, DirectoryInfo ttmpPath, List ttmpJson, DirectoryInfo modlistPath)
585 | {
586 | var progressIndicator = new Progress<(int current, int total, string message)>(ReportProgress);
587 | var importResults = await _textoolsModpack.ImportModPackAsync(ttmpPath, ttmpJson,
588 | _indexDirectory, modlistPath, progressIndicator);
589 | return importResults.Errors;
590 | }
591 |
592 | void ReportProgress((int current, int total, string message) report)
593 | {
594 | importStarted = true;
595 | double progress = new double();
596 | if (report.message == "Job Done.")
597 | report.message = "Done!";
598 | if (report.total == 0)
599 | Console.Write("\r" + new string(' ', Console.WindowWidth) + $"\r{report.message}");
600 | else if (report.message == "Creating TTMP File...")
601 | Console.Write("\r" + new string(' ', Console.WindowWidth) + $"\rFinalizing TTMP file...");
602 | else
603 | {
604 | progress = ((double)report.current / (double)report.total) * 100;
605 | Console.Write("\r" + new string(' ', Console.WindowWidth) + $"\r{report.message} {(int)progress}%");
606 | }
607 | }
608 |
609 | XivRace GetRace(string modPath)
610 | {
611 | var xivRace = XivRace.All_Races;
612 |
613 | if (modPath.Contains("ui/") || modPath.Contains(".avfx"))
614 | xivRace = XivRace.All_Races;
615 | else if (modPath.Contains("monster"))
616 | xivRace = XivRace.Monster;
617 | else if (modPath.Contains("bgcommon"))
618 | xivRace = XivRace.All_Races;
619 | else if (modPath.Contains(".tex") || modPath.Contains(".mdl") || modPath.Contains(".atex"))
620 | {
621 | if (modPath.Contains("accessory") || modPath.Contains("weapon") || modPath.Contains("/common/"))
622 | xivRace = XivRace.All_Races;
623 | else
624 | {
625 | if (modPath.Contains("demihuman"))
626 | xivRace = XivRace.DemiHuman;
627 | else if (modPath.Contains("/v"))
628 | {
629 | var raceCode = modPath.Substring(modPath.IndexOf("_c") + 2, 4);
630 | xivRace = XivRaces.GetXivRace(raceCode);
631 | }
632 | else
633 | {
634 | var raceCode = modPath.Substring(modPath.IndexOf("/c") + 2, 4);
635 | xivRace = XivRaces.GetXivRace(raceCode);
636 | }
637 | }
638 | }
639 | return xivRace;
640 | }
641 |
642 | string GetNumber(string modPath)
643 | {
644 | var number = "-";
645 |
646 | if (modPath.Contains("/human/") && modPath.Contains("/body/"))
647 | {
648 | var subString = modPath.Substring(modPath.LastIndexOf("/b") + 2, 4);
649 | number = int.Parse(subString).ToString();
650 | }
651 |
652 | if (modPath.Contains("/face/"))
653 | {
654 | var subString = modPath.Substring(modPath.LastIndexOf("/f") + 2, 4);
655 | number = int.Parse(subString).ToString();
656 | }
657 |
658 | if (modPath.Contains("decal_face"))
659 | {
660 | var length = modPath.LastIndexOf(".") - (modPath.LastIndexOf("_") + 1);
661 | var subString = modPath.Substring(modPath.LastIndexOf("_") + 1, length);
662 |
663 | number = int.Parse(subString).ToString();
664 | }
665 |
666 | if (modPath.Contains("decal_equip"))
667 | {
668 | var subString = modPath.Substring(modPath.LastIndexOf("_") + 1, 3);
669 |
670 | try
671 | {
672 | number = int.Parse(subString).ToString();
673 | }
674 | catch
675 | {
676 | if (modPath.Contains("stigma"))
677 | number = "stigma";
678 | else
679 | number = "Error";
680 | }
681 | }
682 |
683 | if (modPath.Contains("/hair/"))
684 | {
685 | var t = modPath.Substring(modPath.LastIndexOf("/h") + 2, 4);
686 | number = int.Parse(t).ToString();
687 | }
688 |
689 | if (modPath.Contains("/tail/"))
690 | {
691 | var t = modPath.Substring(modPath.LastIndexOf("l/t") + 3, 4);
692 | number = int.Parse(t).ToString();
693 | }
694 |
695 | return number;
696 | }
697 |
698 | string GetType(string modPath)
699 | {
700 | var exRaw = Path.GetExtension(modPath);
701 | if(string.IsNullOrEmpty(exRaw))
702 | return "Unknown";
703 | var ext = exRaw.Substring(1);
704 | if(ext == "mdl")
705 | return "Model";
706 | else if ( ext == "meta")
707 | return "Metadata";
708 | else if (ext == "mtrl")
709 | return "Material";
710 | else if(ext == "tex")
711 | return "Texture - " + GuessTextureUsage(modPath).ToString();
712 | else
713 | return ext.ToUpper();
714 | }
715 |
716 | string GetMap(string modPath)
717 | {
718 | var xivTexType = XivTexType.Other;
719 |
720 | if (modPath.Contains(".mdl"))
721 | return "3D";
722 |
723 | if (modPath.Contains(".mtrl"))
724 | return "ColorSet";
725 |
726 | if (modPath.Contains("ui/"))
727 | {
728 | var subString = modPath.Substring(modPath.IndexOf("/") + 1);
729 | return subString.Substring(0, subString.IndexOf("/"));
730 | }
731 |
732 | if (modPath.Contains("_s.tex") || modPath.Contains("skin_m"))
733 | xivTexType = XivTexType.Specular;
734 | else if (modPath.Contains("_d.tex"))
735 | xivTexType = XivTexType.Diffuse;
736 | else if (modPath.Contains("_n.tex"))
737 | xivTexType = XivTexType.Normal;
738 | else if (modPath.Contains("_m.tex"))
739 | xivTexType = XivTexType.Multi;
740 | else if (modPath.Contains(".atex"))
741 | {
742 | var atex = Path.GetFileNameWithoutExtension(modPath);
743 | return atex.Substring(0, 4);
744 | }
745 | else if (modPath.Contains("decal"))
746 | xivTexType = XivTexType.Mask;
747 |
748 | return xivTexType.ToString();
749 | }
750 |
751 | public static XivTexType GuessTextureUsage(string path) {
752 | Regex _normRegex = new Regex("(_n(\\.|_))|(norm)");
753 | Regex _diffuseRegex = new Regex("(_d(\\.|_))|(diff)");
754 | Regex _specRegex = new Regex("(_s(\\.|_))|(spec)");
755 | Regex _multiRegex = new Regex("(_m(\\.|_))|(mul)|(mask)");
756 | Regex _reflectionRegex = new Regex("(catchlight|refl)");
757 | Regex _iconRegex = new Regex("^ui/icon/");
758 | Regex _mapRegex = new Regex("^ui/map/");
759 | Regex _loadingImageRegex = new Regex("^ui/loadingimage/");
760 | Regex _uldRegex = new Regex("^ui/uld/");
761 |
762 | if(_normRegex.IsMatch(path))
763 | return XivTexType.Normal;
764 | else if(_diffuseRegex.IsMatch(path))
765 | return XivTexType.Diffuse;
766 | else if (_specRegex.IsMatch(path))
767 | return XivTexType.Specular;
768 | else if (_multiRegex.IsMatch(path))
769 | return XivTexType.Multi;
770 | else if (_reflectionRegex.IsMatch(path))
771 | return XivTexType.Reflection;
772 | else if(_iconRegex.IsMatch(path))
773 | return XivTexType.Icon;
774 | else if (_mapRegex.IsMatch(path))
775 | return XivTexType.Map;
776 | else if (_loadingImageRegex.IsMatch(path))
777 | return XivTexType.UI;
778 | else if (_uldRegex.IsMatch(path))
779 | return XivTexType.UI;
780 | else
781 | return XivTexType.Other;
782 | }
783 |
784 | static readonly Dictionary FaceTypes = new Dictionary
785 | {
786 | {"fac", "Face"},
787 | {"iri", "Iris"},
788 | {"etc", "Etc"},
789 | {"acc", "Accessory"}
790 | };
791 |
792 | static readonly Dictionary HairTypes = new Dictionary
793 | {
794 | {"acc", "Accessory"},
795 | {"hir", "Hair"},
796 | };
797 |
798 | static readonly Dictionary slotAbr = new Dictionary
799 | {
800 | {"met", "Head"},
801 | {"glv", "Hands"},
802 | {"dwn", "Legs"},
803 | {"sho", "Feet"},
804 | {"top", "Body"},
805 | {"ear", "Ears"},
806 | {"nek", "Neck"},
807 | {"rir", "Ring Right"},
808 | {"ril", "Ring Left"},
809 | {"wrs", "Wrists"},
810 | };
811 | #endregion
812 |
813 | public void CreateModpack(DirectoryInfo outputFile)
814 | {
815 | string name = "";
816 | if (outputFile.FullName == "/tmp/placeholder.ttmp")
817 | {
818 | PrintMessage("Name of the modpack?");
819 | name = Console.ReadLine();
820 | }
821 | else
822 | name = Path.GetFileNameWithoutExtension(outputFile.FullName);
823 | PrintMessage("Version of the modpack (in x.x.x format)?");
824 | Version version = Version.Parse(Console.ReadLine());
825 | PrintMessage("Author of the modpack?");
826 | string author = Console.ReadLine();
827 | DirectoryInfo modpackDir = new DirectoryInfo("/tmp/placeholder.ttmp");
828 | if (outputFile.FullName == "/tmp/placeholder.ttmp")
829 | {
830 | PrintMessage("Full path to where you want to save the modpack");
831 | modpackDir = new DirectoryInfo(Console.ReadLine());
832 | }
833 | else
834 | modpackDir = new DirectoryInfo(Path.GetDirectoryName(outputFile.FullName));
835 | if (!modpackDir.Exists)
836 | PrintMessage($"Can't find {modpackDir}. Does it exist?", 2);
837 | var ttmp = new TTMP(modpackDir, "FFXIV_Modding_Tool");
838 | SimpleModPackData modpackData = new SimpleModPackData
839 | {
840 | Name = name,
841 | Author = author,
842 | Version = version,
843 | SimpleModDataList = new List()
844 | };
845 | var dat = new Dat(new DirectoryInfo(_indexDirectory.FullName));
846 | var localModData = JsonConvert.DeserializeObject(File.ReadAllText(Path.Combine(_gameDirectory.FullName, "XivMods.json")));
847 | foreach (Mod mod in localModData.Mods)
848 | {
849 | if (mod.source == "_INTERNAL_" || !mod.enabled)
850 | continue;
851 | var compressedSize = mod.data.modSize;
852 | try
853 | {
854 | var getCompressedFileSize = dat.GetCompressedFileSize(mod.data.modOffset, IOUtil.GetDataFileFromPath(mod.fullPath));
855 | getCompressedFileSize.Wait();
856 | compressedSize = getCompressedFileSize.Result;
857 | } catch
858 | {
859 | // If the calculation fails, the TexTools people just use the original size
860 | }
861 | SimpleModData modData = new SimpleModData
862 | {
863 | Name = mod.name,
864 | Category = mod.category,
865 | FullPath = mod.fullPath,
866 | ModOffset = mod.data.modOffset,
867 | ModSize = compressedSize,
868 | DatFile = mod.datFile
869 | };
870 | modpackData.SimpleModDataList.Add(modData);
871 | }
872 | Progress<(int current, int total, string message)> progressIndicator = new Progress<(int current, int total, string message)>(ReportProgress);
873 | string modpackPath = "";
874 | if (outputFile.FullName == "/tmp/placeholder.ttmp")
875 | modpackPath = Path.Combine(modpackDir.FullName, $"{name}.ttmp2");
876 | else
877 | modpackPath = outputFile.FullName;
878 | bool overwriteModpack = false;
879 | Validators validation = new Validators();
880 | if (File.Exists(modpackPath))
881 | overwriteModpack = validation.PromptContinuation($"{modpackPath} already exists, do you want to overwrite it?");
882 | PrintMessage("Creating modpack...");
883 | try
884 | {
885 | var modpackCreation = ttmp.CreateSimpleModPack(modpackData, _indexDirectory, progressIndicator, overwriteModpack);
886 | modpackCreation.Wait();
887 | PrintMessage($"\n{modpackPath} successfully created!", 1);
888 | }
889 | catch (Exception ex)
890 | {
891 | PrintMessage($"Something went wrong during modpack creation:\n{ex.Message}", 2);
892 | }
893 | }
894 |
895 | #region Index File Handling
896 | Dictionary IndexFiles()
897 | {
898 | Dictionary indexFiles = new Dictionary();
899 | string indexExtension = ".win32.index";
900 | string index2Extension = ".win32.index2";
901 | List dataFiles = new List
902 | {
903 | XivDataFile._01_Bgcommon,
904 | XivDataFile._04_Chara,
905 | XivDataFile._06_Ui
906 | };
907 | foreach (XivDataFile dataFile in dataFiles)
908 | {
909 | indexFiles.Add($"{dataFile.GetDataFileName()}{indexExtension}", dataFile);
910 | indexFiles.Add($"{dataFile.GetDataFileName()}{index2Extension}", dataFile);
911 | }
912 | return indexFiles;
913 | }
914 |
915 | public void BackupIndexes()
916 | {
917 | if (!_backupDirectory.Exists)
918 | {
919 | PrintMessage($"{_backupDirectory.FullName} does not exist, please specify an existing directory", 2);
920 | return;
921 | }
922 | if (IndexLocked())
923 | {
924 | PrintMessage("Can't make backups while the game is running", 2);
925 | return;
926 | }
927 | string modFile = Path.Combine(_gameDirectory.FullName, "XivMods.json");
928 | if (File.Exists(modFile))
929 | {
930 | var modData = JsonConvert.DeserializeObject(File.ReadAllText(modFile));
931 | if (modData.Mods.Count > 0)
932 | {
933 | bool allDisabled = true;
934 | foreach (Mod mod in modData.Mods)
935 | {
936 | if (mod.enabled)
937 | {
938 | allDisabled = false;
939 | break;
940 | }
941 | }
942 | if (!allDisabled)
943 | {
944 | PrintMessage("Can't make backups while the game is still modded.\nPlease disable all mods or reset your index files first", 2);
945 | return;
946 | }
947 | }
948 | }
949 | PrintMessage("Backing up index files...");
950 | try
951 | {
952 | foreach (string indexFile in IndexFiles().Keys)
953 | {
954 | string indexPath = Path.Combine(_indexDirectory.FullName, indexFile);
955 | string backupPath = Path.Combine(_backupDirectory.FullName, indexFile);
956 | File.Copy(indexPath, backupPath, true);
957 | }
958 | }
959 | catch (Exception ex)
960 | {
961 | PrintMessage($"Something went wrong when backing up the index files\n{ex.Message}", 2);
962 | return;
963 | }
964 | PrintMessage("Successfully backed up the index files!", 1);
965 | }
966 |
967 | public void ResetMods()
968 | {
969 | bool allFilesAvailable = true;
970 | bool indexesUpToDate = true;
971 | var problemChecker = new ProblemChecker(_indexDirectory);
972 | if (!_backupDirectory.Exists)
973 | {
974 | PrintMessage($"{_backupDirectory.FullName} does not exist, please specify an existing directory", 2);
975 | return;
976 | }
977 | foreach (KeyValuePair indexFile in IndexFiles())
978 | {
979 | string backupPath = Path.Combine(_backupDirectory.FullName, indexFile.Key);
980 | if (!File.Exists(backupPath))
981 | {
982 | PrintMessage($"{indexFile.Key} not found, aborting...", 3);
983 | allFilesAvailable = false;
984 | break;
985 | }
986 | var outdatedBackupsCheck = problemChecker.CheckForOutdatedBackups(indexFile.Value, _backupDirectory);
987 | outdatedBackupsCheck.Wait();
988 | if (!outdatedBackupsCheck.Result)
989 | {
990 | PrintMessage($"{indexFile.Key} is out of date, aborting...", 3);
991 | indexesUpToDate = false;
992 | break;
993 | }
994 | }
995 | if (!allFilesAvailable || !indexesUpToDate)
996 | {
997 | PrintMessage($"{_backupDirectory.FullName} has missing or outdated index files. You can either\n1. Download them from the TT discord\n2. Run this command again using \"backup\" instead of \"reset\" using a clean install of the game", 2);
998 | return;
999 | }
1000 | if (IndexLocked())
1001 | {
1002 | PrintMessage("Can't reset the game while the game is running", 2);
1003 | return;
1004 | }
1005 | try
1006 | {
1007 | var reset = Task.Run(() =>
1008 | {
1009 | var modding = new Modding(_indexDirectory);
1010 | var dat = new Dat(_indexDirectory);
1011 | var modListDirectory = new DirectoryInfo(Path.Combine(_gameDirectory.FullName, "XivMods.json"));
1012 | var backupFiles = Directory.GetFiles(_backupDirectory.FullName);
1013 | foreach (var backupFile in backupFiles)
1014 | {
1015 | if (backupFile.Contains(".win32.index"))
1016 | File.Copy(backupFile, $"{_indexDirectory}/{Path.GetFileName(backupFile)}", true);
1017 | }
1018 |
1019 | // Delete modded dat files
1020 | foreach (var xivDataFile in (XivDataFile[])Enum.GetValues(typeof(XivDataFile)))
1021 | {
1022 | var datFiles = dat.GetModdedDatList(xivDataFile);
1023 | datFiles.Wait();
1024 |
1025 | foreach (var datFile in datFiles.Result)
1026 | File.Delete(datFile);
1027 |
1028 | if (datFiles.Result.Count > 0)
1029 | problemChecker.RepairIndexDatCounts(xivDataFile);
1030 | }
1031 |
1032 | // Delete mod list
1033 | File.Delete(modListDirectory.FullName);
1034 | modding.CreateModlist();
1035 | if (File.Exists(modActiveConfFile))
1036 | File.WriteAllText(modActiveConfFile, string.Empty);
1037 | });
1038 | reset.Wait();
1039 | PrintMessage("Reset complete!", 1);
1040 | }
1041 | catch (Exception ex)
1042 | {
1043 | PrintMessage($"Something went wrong during the reset process\n{ex.Message}", 2);
1044 | }
1045 | }
1046 | #endregion
1047 |
1048 | #region Problem Checking
1049 | public void ProblemChecker()
1050 | {
1051 | var problemChecker = new ProblemChecker(_indexDirectory);
1052 | List problemsResolved = new List();
1053 | List problemsUnresolved = new List();
1054 | PrintMessage("Initializing problem check");
1055 | PrintMessage("Checking index dat values...");
1056 | List _indexDatRepairList = CheckIndexDatCounts(problemChecker);
1057 | if (_indexDatRepairList.Count > 0)
1058 | {
1059 | if (!IndexLocked())
1060 | {
1061 | foreach (var xivDataFile in _indexDatRepairList)
1062 | problemChecker.RepairIndexDatCounts(xivDataFile);
1063 | PrintMessage("Rechecking index dat values...");
1064 | List unfixedIndexes = CheckIndexDatCounts(problemChecker);
1065 | if (unfixedIndexes.Count > 0)
1066 | problemsUnresolved.Add("Issues with dat files were found, a reset is recommended");
1067 | else
1068 | problemsResolved.Add("Index files needed repairs");
1069 | }
1070 | else
1071 | problemsUnresolved.Add("Can't repair index files while the game is running");
1072 | }
1073 |
1074 | PrintMessage("Checking index backups...");
1075 | problemsUnresolved.AddRange(CheckBackups(problemChecker));
1076 |
1077 | PrintMessage("Checking dat file...");
1078 | problemsUnresolved.AddRange(CheckDat());
1079 |
1080 | PrintMessage("Checking modlist...");
1081 | problemsUnresolved.AddRange(CheckMods());
1082 |
1083 | PrintMessage("Checking LoD settings...");
1084 | Dictionary lodIssues = CheckLoD();
1085 | problemsResolved.AddRange((from issue in lodIssues where issue.Value select issue.Key).ToList());
1086 | problemsUnresolved.AddRange((from issue in lodIssues where !issue.Value select issue.Key).ToList());
1087 |
1088 | if (problemsResolved.Count == 0 && problemsUnresolved.Count == 0)
1089 | PrintMessage("No problems found", 1);
1090 | if (problemsResolved.Count > 0)
1091 | PrintMessage($"\nThe following problems were found and resolved:\n{string.Join("\n", problemsResolved.ToArray())}", 1);
1092 | if (problemsUnresolved.Count > 0)
1093 | {
1094 | Console.Write("\n");
1095 | PrintMessage($"The following problems could not be resolved:\n{string.Join("\n", problemsUnresolved.ToArray())}", 2);
1096 | }
1097 | }
1098 |
1099 | List CheckIndexDatCounts(ProblemChecker problemChecker)
1100 | {
1101 | var filesToCheck = new XivDataFile[] { XivDataFile._0A_Exd, XivDataFile._01_Bgcommon, XivDataFile._04_Chara, XivDataFile._06_Ui };
1102 | List _indexDatIssueList = new List();
1103 | foreach (var file in filesToCheck)
1104 | {
1105 | int atFile = Array.IndexOf(filesToCheck, file) + 1;
1106 | Console.Write($"\r{(int)(0.5f + ((100f * atFile) / filesToCheck.Length))}%");
1107 | try
1108 | {
1109 | var datCountsCheck = problemChecker.CheckIndexDatCounts(file);
1110 | datCountsCheck.Wait();
1111 | if (datCountsCheck.Result)
1112 | {
1113 | _indexDatIssueList.Add(file);
1114 | continue;
1115 | }
1116 | var largeDatCheck = problemChecker.CheckForLargeDats(file);
1117 | largeDatCheck.Wait();
1118 | if (largeDatCheck.Result)
1119 | _indexDatIssueList.Add(file);
1120 | }
1121 | catch (Exception ex)
1122 | {
1123 | PrintMessage($"There was an issue checking index dat counts\n{ex.Message}", 3);
1124 | return new List();
1125 | }
1126 | }
1127 | Console.Write("\n");
1128 | return _indexDatIssueList;
1129 | }
1130 |
1131 | List CheckBackups(ProblemChecker problemChecker)
1132 | {
1133 | var filesToCheck = new XivDataFile[] { XivDataFile._01_Bgcommon, XivDataFile._04_Chara, XivDataFile._06_Ui };
1134 | List problemsFound = new List();
1135 | foreach (var file in filesToCheck)
1136 | {
1137 | int atFile = Array.IndexOf(filesToCheck, file) + 1;
1138 | Console.Write($"\r{(int)(0.5f + ((100f * atFile) / filesToCheck.Length))}%");
1139 | string fileName = file.GetDataFileName();
1140 | try
1141 | {
1142 | var backupFile = Path.Combine(_backupDirectory.FullName, $"{fileName}.win32.index");
1143 | if (!File.Exists(backupFile))
1144 | {
1145 | problemsFound.Add($"Index backups for {fileName} not found");
1146 | continue;
1147 | }
1148 | var outdatedBackupsCheck = problemChecker.CheckForOutdatedBackups(file, _backupDirectory);
1149 | outdatedBackupsCheck.Wait();
1150 | if (!outdatedBackupsCheck.Result)
1151 | problemsFound.Add($"Index backups for {fileName} are out of date");
1152 | }
1153 | catch (Exception ex)
1154 | {
1155 | PrintMessage($"There was an issue checking the backed up index files\n{ex.Message}", 3);
1156 | return new List();
1157 | }
1158 | }
1159 | Console.Write("\n");
1160 | return problemsFound;
1161 | }
1162 |
1163 | List CheckDat()
1164 | {
1165 | List problemsFound = new List();
1166 | string dataFileName = $"{XivDataFile._06_Ui.GetDataFileName()}.win32.dat1";
1167 | var fileInfo = new FileInfo(Path.Combine(_indexDirectory.FullName, dataFileName));
1168 | if (fileInfo.Exists)
1169 | {
1170 | if (fileInfo.Length < 10000000)
1171 | problemsFound.Add($"{dataFileName} is missing data");
1172 | }
1173 | else
1174 | problemsFound.Add($"Game directory is missing {dataFileName}");
1175 | PrintMessage("100%");
1176 | return problemsFound;
1177 | }
1178 |
1179 | List CheckMods()
1180 | {
1181 | var modlistPath = new DirectoryInfo(Path.Combine(_gameDirectory.FullName, "XivMods.json"));
1182 | var modlistJson = JsonConvert.DeserializeObject(File.ReadAllText(modlistPath.FullName));
1183 | var dat = new Dat(_indexDirectory);
1184 | List problemsFound = new List();
1185 | if (modlistJson.Mods.Count > 0)
1186 | {
1187 | foreach (var mod in modlistJson.Mods)
1188 | {
1189 | int atMod = modlistJson.Mods.IndexOf(mod) + 1;
1190 | Console.Write($"\r{(int)(0.5f + ((100f * atMod) / modlistJson.Mods.Count))}%");
1191 | if (mod.name.Equals(string.Empty))
1192 | continue;
1193 | var fileName = Path.GetFileName(mod.fullPath);
1194 | if (mod.data.originalOffset == 0)
1195 | problemsFound.Add($"{fileName} has an original offset of 0. You will need to reset to remove this mod");
1196 | else if (mod.data.modOffset == 0)
1197 | problemsFound.Add($"{fileName} has a mod offset of 0, disable it and reimport");
1198 |
1199 | var fileType = 0;
1200 | try
1201 | {
1202 | fileType = dat.GetFileType(mod.data.modOffset, XivDataFiles.GetXivDataFile(mod.datFile));
1203 | }
1204 | catch (Exception ex)
1205 | {
1206 | PrintMessage($"{ex.Message}", 2);
1207 | }
1208 |
1209 | if (fileType != 2 && fileType != 3 && fileType != 4)
1210 | problemsFound.Add($"{fileName} has an unknown file type ({fileType}), offset is most likely corrupt");
1211 | }
1212 | Console.Write("\n");
1213 | }
1214 | else
1215 | PrintMessage("No entries found in the modlist, skipping", 3);
1216 | return problemsFound;
1217 | }
1218 |
1219 | Dictionary CheckLoD()
1220 | {
1221 | Dictionary problemsFound = new Dictionary();
1222 | if (_configDirectory == null)
1223 | {
1224 | PrintMessage("No config directory specified, skipping", 3);
1225 | return new Dictionary();
1226 | }
1227 | Console.Write("\r0%");
1228 | var problem = false;
1229 | var DX11 = false;
1230 | string ffxivCfg = Path.Combine(_configDirectory.FullName, "FFXIV.cfg");
1231 | string ffxivbootCfg = Path.Combine(_configDirectory.FullName, "FFXIV_BOOT.cfg");
1232 |
1233 | if (_configDirectory.Exists)
1234 | {
1235 | Console.Write("\r25%");
1236 | if (File.Exists(ffxivbootCfg))
1237 | {
1238 | var lines = File.ReadAllLines(ffxivbootCfg);
1239 | foreach (var line in lines)
1240 | {
1241 | if (line.Contains("DX11Enabled"))
1242 | {
1243 | var val = line.Substring(line.Length - 1, 1);
1244 | if (val.Equals("1"))
1245 | DX11 = true;
1246 | break;
1247 | }
1248 | }
1249 | }
1250 | else
1251 | problemsFound.Add($"Could not find {ffxivbootCfg}", false);
1252 | Console.Write("\r50%");
1253 | if (File.Exists(ffxivCfg))
1254 | {
1255 | var lines = File.ReadAllLines(ffxivCfg);
1256 | var lineNum = 0;
1257 | var tmpLine = 0;
1258 | foreach (var line in lines)
1259 | {
1260 | if (line.Contains("LodType"))
1261 | {
1262 | var val = line.Substring(line.Length - 1, 1);
1263 | if (DX11 && line.Contains("DX11"))
1264 | {
1265 | if (val.Equals("1"))
1266 | {
1267 | tmpLine = lineNum;
1268 | problem = true;
1269 | break;
1270 | }
1271 | }
1272 | else if (!DX11 && !line.Contains("DX11"))
1273 | {
1274 | if (val.Equals("1"))
1275 | {
1276 | tmpLine = lineNum;
1277 | problem = true;
1278 | break;
1279 | }
1280 | }
1281 | }
1282 | lineNum++;
1283 | }
1284 | Console.Write("\r75%");
1285 | if (problem)
1286 | {
1287 | var line = lines[tmpLine];
1288 | line = line.Substring(0, line.Length - 1) + 0;
1289 | lines[tmpLine] = line;
1290 | File.WriteAllLines(ffxivCfg, lines);
1291 | problemsFound.Add("LoD turned off, as some mods have issues with it turned on", true);
1292 | }
1293 | }
1294 | else
1295 | problemsFound.Add($"Could not find {ffxivCfg}", false);
1296 | }
1297 | else
1298 | problemsFound.Add($"{_configDirectory.FullName} does not exist", false);
1299 | Console.Write("\r100%\n");
1300 | return problemsFound;
1301 | }
1302 | #endregion
1303 |
1304 | public void ReclaimSpace()
1305 | {
1306 | PrintMessage("Defragmenting...");
1307 | try
1308 | {
1309 | long savedBytes = 0;
1310 | Progress<(int Count, int Total, string Message)> reporter = new Progress<(int Count, int Total, string Message)>(ReportProgress);
1311 | var modding = new Modding(_indexDirectory);
1312 | var defragmentation = modding.DefragmentModdedDats(reporter);
1313 | defragmentation.Wait();
1314 | savedBytes = defragmentation.Result;
1315 | var savedSpace = FormatBytes(savedBytes);
1316 | PrintMessage($"\nDAT file defragmentation completed successfully. {savedSpace} of unused space has been recovered.", 1);
1317 | }
1318 | catch (Exception ex)
1319 | {
1320 | PrintMessage($"An error occurred during the defragmentation process: {ex.Message}", 2);
1321 | }
1322 | }
1323 |
1324 | static string FormatBytes(long bytes)
1325 | {
1326 | string[] Suffix = { "B", "KB", "MB", "GB", "TB" };
1327 | int i;
1328 | double dblSByte = bytes;
1329 | for (i = 0; i < Suffix.Length && bytes >= 1024; i++, bytes /= 1024)
1330 | {
1331 | dblSByte = bytes / 1024.0;
1332 | }
1333 |
1334 | return String.Format("{0:0.##}{1}", dblSByte, Suffix[i]);
1335 | }
1336 |
1337 | public void ToggleModStates(bool enable)
1338 | {
1339 | string modstate = "";
1340 | if (enable)
1341 | modstate = "on";
1342 | else
1343 | modstate = "off";
1344 | var modding = new Modding(_indexDirectory);
1345 | PrintMessage($"Turning {modstate} all mods...");
1346 | try
1347 | {
1348 | var toggle = modding.ToggleAllMods(enable);
1349 | toggle.Wait();
1350 | PrintMessage($"Successfully turned {modstate} all mods", 1);
1351 | }
1352 | catch (Exception e)
1353 | {
1354 | PrintMessage($"There was an issue turning {modstate} mods:\n{e}", 2);
1355 | }
1356 | }
1357 |
1358 | public void SetModActiveStates()
1359 | {
1360 | Modding modding = new Modding(_indexDirectory);
1361 | string modlistFile = Path.Combine(_gameDirectory.FullName, "XivMods.json");
1362 | List modActiveStates = new List();
1363 | if (!File.Exists(modActiveConfFile) || string.IsNullOrEmpty(File.ReadAllText(modActiveConfFile)))
1364 | {
1365 | PrintMessage("Can't enable/disable mods when no mods are installed", 2);
1366 | return;
1367 | }
1368 | if (File.Exists(modActiveConfFile) && !string.IsNullOrEmpty(File.ReadAllText(modActiveConfFile)))
1369 | modActiveStates = JsonConvert.DeserializeObject>(File.ReadAllText(modActiveConfFile));
1370 | int enabled = 0;
1371 | int disabled = 0;
1372 | try
1373 | {
1374 | PrintMessage("Toggling mods...");
1375 | foreach (ModActiveStatus modState in modActiveStates)
1376 | {
1377 | var toggle = modding.ToggleModStatus(modState.file, modState.enabled);
1378 | toggle.Wait();
1379 | if (modState.enabled)
1380 | enabled++;
1381 | else
1382 | disabled++;
1383 | int atMod = modActiveStates.IndexOf(modState) + 1;
1384 | Console.Write($"\r{(int)(0.5f + ((100f * atMod) / modActiveStates.Count))}%... ");
1385 | }
1386 | }
1387 | catch (Exception ex)
1388 | {
1389 | PrintMessage($"Something went wrong during the toggle process\n{ex.Message}", 3);
1390 | return;
1391 | }
1392 | PrintMessage($"\nSuccessfully enabled {enabled} and disabled {disabled} out of {modActiveStates.Count} mods!", 1);
1393 | }
1394 |
1395 | private static DirectoryInfo GetConfigurationPath()
1396 | {
1397 | var _ConfigPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
1398 | //Workaround for Mac as dotnetcore doesn't seem to return a valid ApplicationData folder.
1399 | if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX) && string.IsNullOrEmpty(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData))){
1400 | _ConfigPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "/.config";
1401 | }
1402 | return new DirectoryInfo(Path.Combine(_ConfigPath, "FFXIV_Modding_Tool"));
1403 | }
1404 |
1405 | static void Main(string[] args)
1406 | {
1407 | _projectconfDirectory = GetConfigurationPath();
1408 | Config config = new Config();
1409 | modActiveConfFile = Path.Combine(_projectconfDirectory.FullName, "modlist.cfg");
1410 | //Can be removed on 1.0 release. Defined to move old files with typo
1411 | string _oldmodActiveConfFile = Path.Combine(_projectconfDirectory.FullName, "modlist.cgf");
1412 | if (File.Exists(_oldmodActiveConfFile) && !File.Exists(modActiveConfFile))
1413 | File.Move(_oldmodActiveConfFile, modActiveConfFile);
1414 | //End of temporary file rename section
1415 | Arguments arguments = new Arguments();
1416 | arguments.ArgumentHandler(args);
1417 | }
1418 | }
1419 | }
1420 |
--------------------------------------------------------------------------------