├── README.md
├── bower.json
├── jquery.ui.touch-punch.js
└── jquery.ui.touch-punch.min.js
/README.md:
--------------------------------------------------------------------------------
1 | # jQuery UI Touch Punch
2 | ## Touch Event Support for jQuery UI
3 |
4 | > **jQuery UI Touch Punch is a small hack that enables the use of touch events on sites using the jQuery UI user interface library.**
5 |
6 | _[Visit the official Touch Punch website](http://touchpunch.furf.com)._
7 |
8 | Currently, [jQuery UI](http://jqueryui.com/) user interface library does not support the use of touch events in their widgets and interactions. This means that the slick UI you designed and tested in your desktop browser will fail on most, if not all, touch-enabled mobile devices, because jQuery UI listens to mouse events—mouseover, mousemove and mouseout—not touch events—touchstart, touchmove and touchend.
9 |
10 | That's where jQuery UI Touch Punch comes in. Touch Punch works by using [simulated events](https://developer.mozilla.org/en/DOM/document.createEvent) to map [touch events](http://www.html5rocks.com/en/mobile/touch/) to their mouse event analogs. Simply include the script on your page and your touch events will be turned into their corresponding mouse events to which jQuery UI will respond as expected.
11 |
12 | As I said, Touch Punch is a hack. It [duck punches](http://en.wikipedia.org/wiki/Monkey_patch) some of jQuery UI's core functionality to handle the mapping of touch events. Touch Punch works with all basic implementations of jQuery UI's interactions and widgets. However, you may find more complex cases where Touch Punch fails. If so, scroll down to learn how you can file and/or fix issues.
13 |
14 | This code is dual licensed under the MIT or GPL Version 2 licenses and is therefore free to use, modify and/or distribute, but if you include Touch Punch in other software packages or plugins, please include an attribution to the original software and a link to [this Touch Punch website](http://touchpunch.furf.com/).
15 |
16 | ## Using Touch Punch is as easy as 1, 2…
17 |
18 | Just follow these simple steps to enable touch events in your jQuery UI app:
19 |
20 | 1. Include jQuery and jQuery UI on your page.
21 |
22 | ```html
23 |
24 |
25 | ```
26 |
27 | 2. Include Touch Punch after jQuery UI and before its first use.
28 |
29 | Please note that if you are using jQuery UI's components, Touch Punch must be included after jquery.ui.mouse.js, as Touch Punch modifies its behavior.
30 |
31 | ```html
32 |
33 | ```
34 |
35 | 3. There is no 3. Just use jQuery UI as expected and watch it work at the touch of a finger.
36 |
37 | ```html
38 |
39 | ```
40 |
41 | _Tested on iPad, iPhone, Android and other touch-enabled mobile devices._
42 |
--------------------------------------------------------------------------------
/bower.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "jqueryui-touch-punch",
3 | "version": "0.2.3",
4 | "main": "jquery.ui.touch-punch.min.js",
5 | "ignore": [],
6 | "dependencies": {
7 | "jquery": ">=1.6",
8 | "jquery-ui": ">=1.8"
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/jquery.ui.touch-punch.js:
--------------------------------------------------------------------------------
1 | /*!
2 | * jQuery UI Touch Punch 0.2.3
3 | *
4 | * Copyright 2011–2014, Dave Furfero
5 | * Dual licensed under the MIT or GPL Version 2 licenses.
6 | *
7 | * Depends:
8 | * jquery.ui.widget.js
9 | * jquery.ui.mouse.js
10 | */
11 | (function ($) {
12 |
13 | // Detect touch support
14 | $.support.touch = 'ontouchend' in document;
15 |
16 | // Ignore browsers without touch support
17 | if (!$.support.touch) {
18 | return;
19 | }
20 |
21 | var mouseProto = $.ui.mouse.prototype,
22 | _mouseInit = mouseProto._mouseInit,
23 | _mouseDestroy = mouseProto._mouseDestroy,
24 | touchHandled;
25 |
26 | /**
27 | * Simulate a mouse event based on a corresponding touch event
28 | * @param {Object} event A touch event
29 | * @param {String} simulatedType The corresponding mouse event
30 | */
31 | function simulateMouseEvent (event, simulatedType) {
32 |
33 | // Ignore multi-touch events
34 | if (event.originalEvent.touches.length > 1) {
35 | return;
36 | }
37 |
38 | event.preventDefault();
39 |
40 | var touch = event.originalEvent.changedTouches[0],
41 | simulatedEvent = document.createEvent('MouseEvents');
42 |
43 | // Initialize the simulated mouse event using the touch event's coordinates
44 | simulatedEvent.initMouseEvent(
45 | simulatedType, // type
46 | true, // bubbles
47 | true, // cancelable
48 | window, // view
49 | 1, // detail
50 | touch.screenX, // screenX
51 | touch.screenY, // screenY
52 | touch.clientX, // clientX
53 | touch.clientY, // clientY
54 | false, // ctrlKey
55 | false, // altKey
56 | false, // shiftKey
57 | false, // metaKey
58 | 0, // button
59 | null // relatedTarget
60 | );
61 |
62 | // Dispatch the simulated event to the target element
63 | event.target.dispatchEvent(simulatedEvent);
64 | }
65 |
66 | /**
67 | * Handle the jQuery UI widget's touchstart events
68 | * @param {Object} event The widget element's touchstart event
69 | */
70 | mouseProto._touchStart = function (event) {
71 |
72 | var self = this;
73 |
74 | // Ignore the event if another widget is already being handled
75 | if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) {
76 | return;
77 | }
78 |
79 | // Set the flag to prevent other widgets from inheriting the touch event
80 | touchHandled = true;
81 |
82 | // Track movement to determine if interaction was a click
83 | self._touchMoved = false;
84 |
85 | // Simulate the mouseover event
86 | simulateMouseEvent(event, 'mouseover');
87 |
88 | // Simulate the mousemove event
89 | simulateMouseEvent(event, 'mousemove');
90 |
91 | // Simulate the mousedown event
92 | simulateMouseEvent(event, 'mousedown');
93 | };
94 |
95 | /**
96 | * Handle the jQuery UI widget's touchmove events
97 | * @param {Object} event The document's touchmove event
98 | */
99 | mouseProto._touchMove = function (event) {
100 |
101 | // Ignore event if not handled
102 | if (!touchHandled) {
103 | return;
104 | }
105 |
106 | // Interaction was not a click
107 | this._touchMoved = true;
108 |
109 | // Simulate the mousemove event
110 | simulateMouseEvent(event, 'mousemove');
111 | };
112 |
113 | /**
114 | * Handle the jQuery UI widget's touchend events
115 | * @param {Object} event The document's touchend event
116 | */
117 | mouseProto._touchEnd = function (event) {
118 |
119 | // Ignore event if not handled
120 | if (!touchHandled) {
121 | return;
122 | }
123 |
124 | // Simulate the mouseup event
125 | simulateMouseEvent(event, 'mouseup');
126 |
127 | // Simulate the mouseout event
128 | simulateMouseEvent(event, 'mouseout');
129 |
130 | // If the touch interaction did not move, it should trigger a click
131 | if (!this._touchMoved) {
132 |
133 | // Simulate the click event
134 | simulateMouseEvent(event, 'click');
135 | }
136 |
137 | // Unset the flag to allow other widgets to inherit the touch event
138 | touchHandled = false;
139 | };
140 |
141 | /**
142 | * A duck punch of the $.ui.mouse _mouseInit method to support touch events.
143 | * This method extends the widget with bound touch event handlers that
144 | * translate touch events to mouse events and pass them to the widget's
145 | * original mouse event handling methods.
146 | */
147 | mouseProto._mouseInit = function () {
148 |
149 | var self = this;
150 |
151 | // Delegate the touch handlers to the widget's element
152 | self.element.bind({
153 | touchstart: $.proxy(self, '_touchStart'),
154 | touchmove: $.proxy(self, '_touchMove'),
155 | touchend: $.proxy(self, '_touchEnd')
156 | });
157 |
158 | // Call the original $.ui.mouse init method
159 | _mouseInit.call(self);
160 | };
161 |
162 | /**
163 | * Remove the touch event handlers
164 | */
165 | mouseProto._mouseDestroy = function () {
166 |
167 | var self = this;
168 |
169 | // Delegate the touch handlers to the widget's element
170 | self.element.unbind({
171 | touchstart: $.proxy(self, '_touchStart'),
172 | touchmove: $.proxy(self, '_touchMove'),
173 | touchend: $.proxy(self, '_touchEnd')
174 | });
175 |
176 | // Call the original $.ui.mouse destroy method
177 | _mouseDestroy.call(self);
178 | };
179 |
180 | })(jQuery);
--------------------------------------------------------------------------------
/jquery.ui.touch-punch.min.js:
--------------------------------------------------------------------------------
1 | /*!
2 | * jQuery UI Touch Punch 0.2.3
3 | *
4 | * Copyright 2011–2014, Dave Furfero
5 | * Dual licensed under the MIT or GPL Version 2 licenses.
6 | *
7 | * Depends:
8 | * jquery.ui.widget.js
9 | * jquery.ui.mouse.js
10 | */
11 | !function(a){function f(a,b){if(!(a.originalEvent.touches.length>1)){a.preventDefault();var c=a.originalEvent.changedTouches[0],d=document.createEvent("MouseEvents");d.initMouseEvent(b,!0,!0,window,1,c.screenX,c.screenY,c.clientX,c.clientY,!1,!1,!1,!1,0,null),a.target.dispatchEvent(d)}}if(a.support.touch="ontouchend"in document,a.support.touch){var e,b=a.ui.mouse.prototype,c=b._mouseInit,d=b._mouseDestroy;b._touchStart=function(a){var b=this;!e&&b._mouseCapture(a.originalEvent.changedTouches[0])&&(e=!0,b._touchMoved=!1,f(a,"mouseover"),f(a,"mousemove"),f(a,"mousedown"))},b._touchMove=function(a){e&&(this._touchMoved=!0,f(a,"mousemove"))},b._touchEnd=function(a){e&&(f(a,"mouseup"),f(a,"mouseout"),this._touchMoved||f(a,"click"),e=!1)},b._mouseInit=function(){var b=this;b.element.bind({touchstart:a.proxy(b,"_touchStart"),touchmove:a.proxy(b,"_touchMove"),touchend:a.proxy(b,"_touchEnd")}),c.call(b)},b._mouseDestroy=function(){var b=this;b.element.unbind({touchstart:a.proxy(b,"_touchStart"),touchmove:a.proxy(b,"_touchMove"),touchend:a.proxy(b,"_touchEnd")}),d.call(b)}}}(jQuery);
--------------------------------------------------------------------------------