79 |
80 |
Redirect
81 |
You will soon be redirected to our repository.
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
Future. Co-created.
94 |
95 |
96 |
97 |
98 |
99 |
100 |
103 |
104 |
111 |
112 |
113 |
114 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
Foundation for Sites
8 |
9 |
10 |
11 |
12 |
13 |
14 |
Welcome to Foundation
15 |
16 |
17 |
18 |
19 |
20 |
We’re stoked you want to try Foundation!
21 |
22 | To get going, this file (foundation_intropage.html) includes some
23 | basic styles you can modify, play around with, or totally destroy
24 | to get going.
25 |
26 |
27 | Once you've exhausted the fun in this document, you should check
28 | out:
29 |
30 |
31 |
38 |
39 |
40 | Foundation Code Skills These online courses offer you a chance to better
43 | understand how Foundation works and how you can master it to
44 | create awesome projects.
45 |
46 |
47 |
48 |
49 | Foundation Forum Join the Foundation community to ask a question or show
51 | off your knowledge.
52 |
53 |
54 |
55 |
56 |
63 |
64 |
65 | @zurbfoundation Ping us on Twitter if you have questions. When you
68 | build something with this we'd love to see it (and send you a
69 | totally boss sticker).
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
Here’s your basic grid:
80 |
81 |
82 |
83 |
84 |
85 |
86 | This is a twelve cell section in a grid-x.
87 | Each of these includes a div.callout element so you can see
88 | where the cell are - it's not required at all for the grid.
89 |
90 |
91 |
92 |
93 |
101 |
112 |
113 |
114 |
115 |
We bet you’ll need a form somewhere:
116 |
190 |
191 |
192 |
193 |
Try one of these buttons:
194 |
195 | Simple Button
196 | Success Btn
197 | Alert Btn
198 | Secondary Btn
199 |
200 |
201 |
So many components, girl!
202 |
203 | A whole kitchen sink of goodies comes with Foundation. Check out
204 | the docs to see them all, along with details on making them your
205 | own.
206 |
207 |
Go to Foundation Docs
212 |
213 |
214 |
215 |
216 |
217 |
218 |
219 |
220 |
221 |
222 |
223 |
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2 |
3 |
4 |
5 |
9 |
17 |
18 |
19 |
Project Navigation Game | Purchasing Options
20 |
21 |
22 |
23 |
24 |
25 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
Purchasing options
46 |
Contact rudolf.poels[at]futurice.com to know more.
47 |
48 |
49 |
50 |
Open Source
51 |
Download and print from GitHub
52 |
53 |
54 |
55 |
56 | Distilled wisdom from Futurice in the shape of 200 insight
57 |
58 | generating questions
59 |
60 |
61 |
62 |
67 |
68 |
69 |
70 |
71 |
The Box
72 |
Get a ready-made box
73 |
74 |
75 |
76 |
77 | Distilled wisdom from Futurice in the shape of 200 insight
78 |
79 | generating questions
80 |
81 | Beautiful printed box set
82 |
83 |
84 |
89 |
90 |
91 |
92 |
93 |
Getting started
94 |
Get 5 ready-made boxes and a facilitation training
95 |
96 |
97 |
98 |
99 | Distilled wisdom from Futurice in the shape of 200 insight
100 |
101 | generating questions
102 |
103 | Beautiful printed box set
104 | Full-day training for facilitators (max. 5 people)
105 |
106 |
107 |
115 |
116 |
117 |
118 |
119 |
Custom
120 |
121 | Adapt the game to your branding
122 | and needs
123 |
124 |
125 |
126 |
127 |
128 | Distilled wisdom from Futurice in the shape of 200 insight
129 |
130 | generating questions
131 |
132 | Beautiful printed box set
133 | Full-day training(s) for facilitators
134 |
135 | Distilation of your organisation's wisdomom translated in
136 |
137 | additional game content
138 |
139 |
140 | Customized and branded version of the game for your
141 | organisation
142 |
143 |
144 |
145 |
150 |
151 |
152 |
153 |
154 |
155 |
156 |
157 |
158 |
159 |
160 |
161 |
162 |
163 |
164 |
165 |
166 |
Future. Co-created.
167 |
168 |
169 |
170 |
171 |
172 |
173 |
176 |
177 |
184 |
185 |
186 |
187 |
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9 |
17 |
18 |
19 |
Project Navigation Game | Homepage
20 |
21 |
22 |
23 |
24 |
25 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
Why should I play it?
49 |
50 | Project Navigation Game is a game which helps to uncover problems in
51 | your project, which you didn’t know you had! Is covers all project
52 | areas: budget, scope, objectives, people, organisation, practical
53 | arrangement and more. The game also helps to build up the team.
54 |
55 |
56 |
What value does playing it bring?
57 |
58 | The value partly depends on what is uncovered during the game. From
59 | real life examples, the value can be as large as a couple of weeks
60 | of time from the entire team. In any case Project Navigation Game
61 | will increase understanding, project ownership and trust within the
62 | team.
63 |
64 |
65 |
Who should participate?
66 |
67 | The entire team. This is anybody who works on the project on a daily
68 | basis and is hands on.
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
When to play?
82 |
83 | The game has the most impact when it is played 1–3 weeks after the
84 | start of the project. It continues to be valuable as a retro
85 | activity every 3–6 months. It loses impact towards the end of the
86 | project (if there is less than 3 months to go).
87 |
88 |
89 |
What is needed to play PNG?
90 |
91 | The Box
92 | Time: 1.5–2 hours
93 | Team
94 | Facilitator
95 | Canvas
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
113 |
114 |
127 |
128 |
129 |
Team
130 |
131 |
132 |
133 |
Rudolf Poels
134 |
Ways of Working, Agile Coach
135 |
136 |
137 |
138 |
139 |
140 |
Ella Eiranto
141 |
UI/Visual Designer
142 |
143 |
144 |
145 |
146 |
147 |
Laura Aho
148 |
Service Designer
149 |
150 |
151 |
152 |
153 |
154 |
155 |
156 |
157 |
Lucia Nazzaro
158 |
Software Developer
159 |
160 |
161 |
162 |
163 |
164 |
Joel Saarimäki
165 |
Designer
166 |
167 |
168 |
169 |
170 |
171 |
Mikko Marjakangas
172 |
Brand Designer
173 |
174 |
175 |
176 |
177 |
178 |
179 |
180 |
Ideator
181 |
182 |
183 |
184 |
Peter Tennekes
185 |
Agile Coach
186 |
187 |
188 |
189 |
190 |
191 |
192 |
193 |
194 |
195 |
196 |
197 |
198 |
199 |
200 |
Future. Co-created.
201 |
202 |
203 |
204 |
205 |
206 |
207 |
210 |
211 |
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1 | $(document).foundation()
2 |
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/docs/js/vendor/what-input.js:
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1 | /**
2 | * what-input - A global utility for tracking the current input method (mouse, keyboard or touch).
3 | * @version v5.1.3
4 | * @link https://github.com/ten1seven/what-input
5 | * @license MIT
6 | */
7 | (function webpackUniversalModuleDefinition(root, factory) {
8 | if(typeof exports === 'object' && typeof module === 'object')
9 | module.exports = factory();
10 | else if(typeof define === 'function' && define.amd)
11 | define("whatInput", [], factory);
12 | else if(typeof exports === 'object')
13 | exports["whatInput"] = factory();
14 | else
15 | root["whatInput"] = factory();
16 | })(this, function() {
17 | return /******/ (function(modules) { // webpackBootstrap
18 | /******/ // The module cache
19 | /******/ var installedModules = {};
20 |
21 | /******/ // The require function
22 | /******/ function __webpack_require__(moduleId) {
23 |
24 | /******/ // Check if module is in cache
25 | /******/ if(installedModules[moduleId])
26 | /******/ return installedModules[moduleId].exports;
27 |
28 | /******/ // Create a new module (and put it into the cache)
29 | /******/ var module = installedModules[moduleId] = {
30 | /******/ exports: {},
31 | /******/ id: moduleId,
32 | /******/ loaded: false
33 | /******/ };
34 |
35 | /******/ // Execute the module function
36 | /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
37 |
38 | /******/ // Flag the module as loaded
39 | /******/ module.loaded = true;
40 |
41 | /******/ // Return the exports of the module
42 | /******/ return module.exports;
43 | /******/ }
44 |
45 |
46 | /******/ // expose the modules object (__webpack_modules__)
47 | /******/ __webpack_require__.m = modules;
48 |
49 | /******/ // expose the module cache
50 | /******/ __webpack_require__.c = installedModules;
51 |
52 | /******/ // __webpack_public_path__
53 | /******/ __webpack_require__.p = "";
54 |
55 | /******/ // Load entry module and return exports
56 | /******/ return __webpack_require__(0);
57 | /******/ })
58 | /************************************************************************/
59 | /******/ ([
60 | /* 0 */
61 | /***/ (function(module, exports) {
62 |
63 | 'use strict';
64 |
65 | module.exports = function () {
66 | /*
67 | * bail out if there is no document or window
68 | * (i.e. in a node/non-DOM environment)
69 | *
70 | * Return a stubbed API instead
71 | */
72 | if (typeof document === 'undefined' || typeof window === 'undefined') {
73 | return {
74 | // always return "initial" because no interaction will ever be detected
75 | ask: function ask() {
76 | return 'initial';
77 | },
78 |
79 | // always return null
80 | element: function element() {
81 | return null;
82 | },
83 |
84 | // no-op
85 | ignoreKeys: function ignoreKeys() {},
86 |
87 | // no-op
88 | specificKeys: function specificKeys() {},
89 |
90 | // no-op
91 | registerOnChange: function registerOnChange() {},
92 |
93 | // no-op
94 | unRegisterOnChange: function unRegisterOnChange() {}
95 | };
96 | }
97 |
98 | /*
99 | * variables
100 | */
101 |
102 | // cache document.documentElement
103 | var docElem = document.documentElement;
104 |
105 | // currently focused dom element
106 | var currentElement = null;
107 |
108 | // last used input type
109 | var currentInput = 'initial';
110 |
111 | // last used input intent
112 | var currentIntent = currentInput;
113 |
114 | // check for sessionStorage support
115 | // then check for session variables and use if available
116 | try {
117 | if (window.sessionStorage.getItem('what-input')) {
118 | currentInput = window.sessionStorage.getItem('what-input');
119 | }
120 |
121 | if (window.sessionStorage.getItem('what-intent')) {
122 | currentIntent = window.sessionStorage.getItem('what-intent');
123 | }
124 | } catch (e) {}
125 |
126 | // event buffer timer
127 | var eventTimer = null;
128 |
129 | // form input types
130 | var formInputs = ['input', 'select', 'textarea'];
131 |
132 | // empty array for holding callback functions
133 | var functionList = [];
134 |
135 | // list of modifier keys commonly used with the mouse and
136 | // can be safely ignored to prevent false keyboard detection
137 | var ignoreMap = [16, // shift
138 | 17, // control
139 | 18, // alt
140 | 91, // Windows key / left Apple cmd
141 | 93 // Windows menu / right Apple cmd
142 | ];
143 |
144 | var specificMap = [];
145 |
146 | // mapping of events to input types
147 | var inputMap = {
148 | keydown: 'keyboard',
149 | keyup: 'keyboard',
150 | mousedown: 'mouse',
151 | mousemove: 'mouse',
152 | MSPointerDown: 'pointer',
153 | MSPointerMove: 'pointer',
154 | pointerdown: 'pointer',
155 | pointermove: 'pointer',
156 | touchstart: 'touch'
157 |
158 | // boolean: true if touch buffer is active
159 | };var isBuffering = false;
160 |
161 | // boolean: true if the page is being scrolled
162 | var isScrolling = false;
163 |
164 | // store current mouse position
165 | var mousePos = {
166 | x: null,
167 | y: null
168 |
169 | // map of IE 10 pointer events
170 | };var pointerMap = {
171 | 2: 'touch',
172 | 3: 'touch', // treat pen like touch
173 | 4: 'mouse'
174 |
175 | // check support for passive event listeners
176 | };var supportsPassive = false;
177 |
178 | try {
179 | var opts = Object.defineProperty({}, 'passive', {
180 | get: function get() {
181 | supportsPassive = true;
182 | }
183 | });
184 |
185 | window.addEventListener('test', null, opts);
186 | } catch (e) {}
187 |
188 | /*
189 | * set up
190 | */
191 |
192 | var setUp = function setUp() {
193 | // add correct mouse wheel event mapping to `inputMap`
194 | inputMap[detectWheel()] = 'mouse';
195 |
196 | addListeners();
197 | doUpdate('input');
198 | doUpdate('intent');
199 | };
200 |
201 | /*
202 | * events
203 | */
204 |
205 | var addListeners = function addListeners() {
206 | // `pointermove`, `MSPointerMove`, `mousemove` and mouse wheel event binding
207 | // can only demonstrate potential, but not actual, interaction
208 | // and are treated separately
209 | var options = supportsPassive ? { passive: true } : false;
210 |
211 | // pointer events (mouse, pen, touch)
212 | if (window.PointerEvent) {
213 | window.addEventListener('pointerdown', setInput);
214 | window.addEventListener('pointermove', setIntent);
215 | } else if (window.MSPointerEvent) {
216 | window.addEventListener('MSPointerDown', setInput);
217 | window.addEventListener('MSPointerMove', setIntent);
218 | } else {
219 | // mouse events
220 | window.addEventListener('mousedown', setInput);
221 | window.addEventListener('mousemove', setIntent);
222 |
223 | // touch events
224 | if ('ontouchstart' in window) {
225 | window.addEventListener('touchstart', eventBuffer, options);
226 | window.addEventListener('touchend', setInput);
227 | }
228 | }
229 |
230 | // mouse wheel
231 | window.addEventListener(detectWheel(), setIntent, options);
232 |
233 | // keyboard events
234 | window.addEventListener('keydown', eventBuffer);
235 | window.addEventListener('keyup', eventBuffer);
236 |
237 | // focus events
238 | window.addEventListener('focusin', setElement);
239 | window.addEventListener('focusout', clearElement);
240 | };
241 |
242 | // checks conditions before updating new input
243 | var setInput = function setInput(event) {
244 | // only execute if the event buffer timer isn't running
245 | if (!isBuffering) {
246 | var eventKey = event.which;
247 | var value = inputMap[event.type];
248 |
249 | if (value === 'pointer') {
250 | value = pointerType(event);
251 | }
252 |
253 | var ignoreMatch = !specificMap.length && ignoreMap.indexOf(eventKey) === -1;
254 |
255 | var specificMatch = specificMap.length && specificMap.indexOf(eventKey) !== -1;
256 |
257 | var shouldUpdate = value === 'keyboard' && eventKey && (ignoreMatch || specificMatch) || value === 'mouse' || value === 'touch';
258 |
259 | if (currentInput !== value && shouldUpdate) {
260 | currentInput = value;
261 |
262 | try {
263 | window.sessionStorage.setItem('what-input', currentInput);
264 | } catch (e) {}
265 |
266 | doUpdate('input');
267 | }
268 |
269 | if (currentIntent !== value && shouldUpdate) {
270 | // preserve intent for keyboard typing in form fields
271 | var activeElem = document.activeElement;
272 | var notFormInput = activeElem && activeElem.nodeName && formInputs.indexOf(activeElem.nodeName.toLowerCase()) === -1;
273 |
274 | if (notFormInput) {
275 | currentIntent = value;
276 |
277 | try {
278 | window.sessionStorage.setItem('what-intent', currentIntent);
279 | } catch (e) {}
280 |
281 | doUpdate('intent');
282 | }
283 | }
284 | }
285 | };
286 |
287 | // updates the doc and `inputTypes` array with new input
288 | var doUpdate = function doUpdate(which) {
289 | docElem.setAttribute('data-what' + which, which === 'input' ? currentInput : currentIntent);
290 |
291 | fireFunctions(which);
292 | };
293 |
294 | // updates input intent for `mousemove` and `pointermove`
295 | var setIntent = function setIntent(event) {
296 | // test to see if `mousemove` happened relative to the screen to detect scrolling versus mousemove
297 | detectScrolling(event);
298 |
299 | // only execute if the event buffer timer isn't running
300 | // or scrolling isn't happening
301 | if (!isBuffering && !isScrolling) {
302 | var value = inputMap[event.type];
303 | if (value === 'pointer') {
304 | value = pointerType(event);
305 | }
306 |
307 | if (currentIntent !== value) {
308 | currentIntent = value;
309 |
310 | try {
311 | window.sessionStorage.setItem('what-intent', currentIntent);
312 | } catch (e) {}
313 |
314 | doUpdate('intent');
315 | }
316 | }
317 | };
318 |
319 | var setElement = function setElement(event) {
320 | if (!event.target.nodeName) {
321 | // If nodeName is undefined, clear the element
322 | // This can happen if click inside an
element.
323 | clearElement();
324 | return;
325 | }
326 |
327 | currentElement = event.target.nodeName.toLowerCase();
328 | docElem.setAttribute('data-whatelement', currentElement);
329 |
330 | if (event.target.classList && event.target.classList.length) {
331 | docElem.setAttribute('data-whatclasses', event.target.classList.toString().replace(' ', ','));
332 | }
333 | };
334 |
335 | var clearElement = function clearElement() {
336 | currentElement = null;
337 |
338 | docElem.removeAttribute('data-whatelement');
339 | docElem.removeAttribute('data-whatclasses');
340 | };
341 |
342 | // buffers events that frequently also fire mouse events
343 | var eventBuffer = function eventBuffer(event) {
344 | // set the current input
345 | setInput(event);
346 |
347 | // clear the timer if it happens to be running
348 | window.clearTimeout(eventTimer);
349 |
350 | // set the isBuffering to `true`
351 | isBuffering = true;
352 |
353 | // run the timer
354 | eventTimer = window.setTimeout(function () {
355 | // if the timer runs out, set isBuffering back to `false`
356 | isBuffering = false;
357 | }, 100);
358 | };
359 |
360 | /*
361 | * utilities
362 | */
363 |
364 | var pointerType = function pointerType(event) {
365 | if (typeof event.pointerType === 'number') {
366 | return pointerMap[event.pointerType];
367 | } else {
368 | // treat pen like touch
369 | return event.pointerType === 'pen' ? 'touch' : event.pointerType;
370 | }
371 | };
372 |
373 | // detect version of mouse wheel event to use
374 | // via https://developer.mozilla.org/en-US/docs/Web/Events/wheel
375 | var detectWheel = function detectWheel() {
376 | var wheelType = void 0;
377 |
378 | // Modern browsers support "wheel"
379 | if ('onwheel' in document.createElement('div')) {
380 | wheelType = 'wheel';
381 | } else {
382 | // Webkit and IE support at least "mousewheel"
383 | // or assume that remaining browsers are older Firefox
384 | wheelType = document.onmousewheel !== undefined ? 'mousewheel' : 'DOMMouseScroll';
385 | }
386 |
387 | return wheelType;
388 | };
389 |
390 | // runs callback functions
391 | var fireFunctions = function fireFunctions(type) {
392 | for (var i = 0, len = functionList.length; i < len; i++) {
393 | if (functionList[i].type === type) {
394 | functionList[i].fn.call(undefined, type === 'input' ? currentInput : currentIntent);
395 | }
396 | }
397 | };
398 |
399 | // finds matching element in an object
400 | var objPos = function objPos(match) {
401 | for (var i = 0, len = functionList.length; i < len; i++) {
402 | if (functionList[i].fn === match) {
403 | return i;
404 | }
405 | }
406 | };
407 |
408 | var detectScrolling = function detectScrolling(event) {
409 | if (mousePos['x'] !== event.screenX || mousePos['y'] !== event.screenY) {
410 | isScrolling = false;
411 |
412 | mousePos['x'] = event.screenX;
413 | mousePos['y'] = event.screenY;
414 | } else {
415 | isScrolling = true;
416 | }
417 | };
418 |
419 | /*
420 | * init
421 | */
422 |
423 | // don't start script unless browser cuts the mustard
424 | // (also passes if polyfills are used)
425 | if ('addEventListener' in window && Array.prototype.indexOf) {
426 | setUp();
427 | }
428 |
429 | /*
430 | * api
431 | */
432 |
433 | return {
434 | // returns string: the current input type
435 | // opt: 'intent'|'input'
436 | // 'input' (default): returns the same value as the `data-whatinput` attribute
437 | // 'intent': includes `data-whatintent` value if it's different than `data-whatinput`
438 | ask: function ask(opt) {
439 | return opt === 'intent' ? currentIntent : currentInput;
440 | },
441 |
442 | // returns string: the currently focused element or null
443 | element: function element() {
444 | return currentElement;
445 | },
446 |
447 | // overwrites ignored keys with provided array
448 | ignoreKeys: function ignoreKeys(arr) {
449 | ignoreMap = arr;
450 | },
451 |
452 | // overwrites specific char keys to update on
453 | specificKeys: function specificKeys(arr) {
454 | specificMap = arr;
455 | },
456 |
457 | // attach functions to input and intent "events"
458 | // funct: function to fire on change
459 | // eventType: 'input'|'intent'
460 | registerOnChange: function registerOnChange(fn, eventType) {
461 | functionList.push({
462 | fn: fn,
463 | type: eventType || 'input'
464 | });
465 | },
466 |
467 | unRegisterOnChange: function unRegisterOnChange(fn) {
468 | var position = objPos(fn);
469 |
470 | if (position || position === 0) {
471 | functionList.splice(position, 1);
472 | }
473 | }
474 | };
475 | }();
476 |
477 | /***/ })
478 | /******/ ])
479 | });
480 | ;
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54 |
55 | Project Navigation Game | Redirecting you to the homepage...
56 |
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Redirect
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90 | Thank you for getting in touch with us. You will be soon redirected to
91 | our main page.
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Future. Co-created.
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