├── .gitignore ├── Build ├── CppNet.dll ├── HLSLKeywords.map ├── HLSL_Help.html ├── MGShaderEditor.exe ├── MGShaderEditor.exe.config ├── MonoGame.Framework.dll ├── ScintillaNET.dll ├── ScintillaNET.xml ├── SharpDX.D3DCompiler.dll ├── SharpDX.DXGI.dll ├── SharpDX.Direct2D1.dll ├── SharpDX.Direct3D11.dll ├── SharpDX.Direct3D9.dll ├── SharpDX.MediaFoundation.dll ├── SharpDX.RawInput.dll ├── SharpDX.XAudio2.dll ├── SharpDX.XInput.dll ├── SharpDX.dll ├── SimpleColor.fx └── Texture01.jpg ├── LICENSE.txt ├── README.md └── Src ├── MonoGame.Framework.Windows.sln ├── MonoGame.Framework ├── Android │ ├── AndroidCompatibility.cs │ ├── AndroidGameActivity.cs │ ├── AndroidGamePlatform.cs │ ├── AndroidGameWindow.cs │ ├── Devices │ │ └── Sensors │ │ │ ├── Accelerometer.cs │ │ │ └── Compass.cs │ ├── GamerServices │ │ ├── Guide.cs │ │ ├── MonoGameGamerServicesHelper.cs │ │ └── SignedInGamer.cs │ ├── IResumeManager.cs │ ├── Input │ │ ├── Keyboard.cs │ │ └── Touch │ │ │ └── AndroidTouchEventManager.cs │ ├── MonoGameAndroidGameView.cs │ ├── OrientationListener.cs │ ├── ResumeManager.cs │ └── ScreenReciever.cs ├── Audio │ ├── AudioChannels.cs │ ├── AudioEmitter.cs │ ├── AudioListener.cs │ ├── AudioLoader.cs │ ├── AudioUtil.cs │ ├── DynamicSoundEffectInstance.cs │ ├── InstancePlayLimitException.cs │ ├── MSADPCMToPCM.cs │ ├── NoAudioHardwareException.cs │ ├── OALSoundBuffer.cs │ ├── OpenALSoundController.cs │ ├── OpenALSupport.cs │ ├── SoundEffect.Android.cs │ ├── SoundEffect.OpenAL.cs │ ├── SoundEffect.PSM.cs │ ├── SoundEffect.Web.cs │ ├── SoundEffect.XAudio.cs │ ├── SoundEffect.cs │ ├── SoundEffectInstance.Android.cs │ ├── SoundEffectInstance.OpenAL.cs │ ├── SoundEffectInstance.PSM.cs │ ├── SoundEffectInstance.Web.cs │ ├── SoundEffectInstance.XAudio.cs │ ├── SoundEffectInstance.cs │ ├── SoundEffectInstancePool.cs │ ├── SoundState.cs │ └── Xact │ │ ├── AudioCategory.cs │ │ ├── AudioEngine.cs │ │ ├── AudioStopOptions.cs │ │ ├── ClipEvent.cs │ │ ├── Cue.cs │ │ ├── PlayWaveEvent.cs │ │ ├── SoundBank.cs │ │ ├── VolumeEvent.cs │ │ ├── WaveBank.cs │ │ ├── XactClip.cs │ │ ├── XactHelpers.cs │ │ └── XactSound.cs ├── BoundingBox.cs ├── BoundingFrustum.cs ├── BoundingSphere.cs ├── Color.cs ├── ContainmentType.cs ├── Content │ ├── ContentExtensions.cs │ ├── ContentLoadException.cs │ ├── ContentManager.cs │ ├── ContentReader.cs │ ├── ContentReaders │ │ ├── AlphaTestEffectReader.cs │ │ ├── ArrayReader.cs │ │ ├── BasicEffectReader.cs │ │ ├── BooleanReader.cs │ │ ├── BoundingBoxReader.cs │ │ ├── BoundingFrustumReader.cs │ │ ├── BoundingSphereReader.cs │ │ ├── ByteReader.cs │ │ ├── CharReader.cs │ │ ├── ColorReader.cs │ │ ├── CurveReader.cs │ │ ├── DateTimeReader.cs │ │ ├── DecimalReader.cs │ │ ├── DictionaryReader.cs │ │ ├── DoubleReader.cs │ │ ├── DualTextureEffectReader.cs │ │ ├── EffectMaterialReader.cs │ │ ├── EffectReader.cs │ │ ├── EnumReader.cs │ │ ├── EnvironmentMapEffectReader.cs │ │ ├── ExternalReferenceReader.cs │ │ ├── IndexBufferReader.cs │ │ ├── Int16Reader.cs │ │ ├── Int32Reader.cs │ │ ├── Int64Reader.cs │ │ ├── ListReader.cs │ │ ├── MatrixReader.cs │ │ ├── ModelReader.cs │ │ ├── NullableReader.cs │ │ ├── PlaneReader.cs │ │ ├── PointReader.cs │ │ ├── QuaternionReader.cs │ │ ├── RayReader.cs │ │ ├── RectangleReader.cs │ │ ├── ReflectiveReader.cs │ │ ├── SByteReader.cs │ │ ├── SingleReader.cs │ │ ├── SkinnedEffectReader.cs │ │ ├── SongReader.cs │ │ ├── SoundEffectReader.cs │ │ ├── SpriteFontReader.cs │ │ ├── StringReader.cs │ │ ├── Texture2DReader.cs │ │ ├── Texture3DReader.cs │ │ ├── TextureCubeReader.cs │ │ ├── TextureReader.cs │ │ ├── TimeSpanReader.cs │ │ ├── UInt16Reader.cs │ │ ├── UInt32Reader.cs │ │ ├── UInt64Reader.cs │ │ ├── Vector2Reader.cs │ │ ├── Vector3Reader.cs │ │ ├── Vector4Reader.cs │ │ ├── VertexBufferReader.cs │ │ ├── VertexDeclarationReader.cs │ │ └── VideoReader.cs │ ├── ContentSerializerAttribute.cs │ ├── ContentSerializerCollectionItemNameAttribute.cs │ ├── ContentSerializerIgnoreAttribute.cs │ ├── ContentSerializerRuntimeTypeAttribute.cs │ ├── ContentSerializerTypeVersionAttribute.cs │ ├── ContentTypeReader.cs │ ├── ContentTypeReaderManager.cs │ ├── LzxDecoder.cs │ └── ResourceContentManager.cs ├── Curve.cs ├── CurveContinuity.cs ├── CurveKey.cs ├── CurveKeyCollection.cs ├── CurveLoopType.cs ├── CurveTangent.cs ├── Design │ ├── Vector2TypeConverter.cs │ ├── Vector3TypeConverter.cs │ ├── Vector4TypeConverter.cs │ └── VectorConversion.cs ├── Desktop │ ├── Input │ │ ├── Axis.cs │ │ ├── Capabilities.cs │ │ ├── DPad.cs │ │ ├── Input.cs │ │ ├── Joystick.cs │ │ ├── PadConfig.cs │ │ ├── Settings.cs │ │ └── Stick.cs │ ├── OpenTKGamePlatform.cs │ └── OpenTKGameWindow.cs ├── DesktopGL │ └── GamerServices │ │ ├── Guide.cs │ │ ├── MonoGameGamerServicesHelper.cs │ │ └── SignedInGamer.cs ├── DisplayOrientation.cs ├── DrawableGameComponent.cs ├── FrameworkDispatcher.cs ├── FrameworkResources.cs ├── Game.cs ├── GameComponent.cs ├── GameComponentCollection.cs ├── GameComponentCollectionEventArgs.cs ├── GamePlatform.cs ├── GameRunBehavior.cs ├── GameServiceContainer.cs ├── GameTime.cs ├── GameTimer.cs ├── GameTimerEventArgs.cs ├── GameUpdateRequiredException.cs ├── GameWindow.cs ├── GamerServices │ ├── Achievement.cs │ ├── AchievementCollection.cs │ ├── FriendCollection.cs │ ├── FriendGamer.cs │ ├── Gamer.cs │ ├── GamerCollection.cs │ ├── GamerDefaults.cs │ ├── GamerPresence.cs │ ├── GamerPresenceMode.cs │ ├── GamerPrivilegeSetting.cs │ ├── GamerPrivileges.cs │ ├── GamerProfile.cs │ ├── GamerServicesComponent.cs │ ├── GamerServicesDispatcher.cs │ ├── GamerZone.cs │ ├── GuideAlreadyVisibleException.cs │ ├── LeaderboardEntry.cs │ ├── LeaderboardIdentity.cs │ ├── LeaderboardKey.cs │ ├── LeaderboardReader.cs │ ├── LeaderboardWriter.cs │ ├── MessageBoxIcon.cs │ ├── NotificationPosition.cs │ ├── PropertyDictionary.cs │ └── SignedInGamerCollection.cs ├── Graphics │ ├── ClearOptions.cs │ ├── ColorWriteChannels.cs │ ├── CubeMapFace.cs │ ├── DeviceLostException.cs │ ├── DeviceNotResetException.cs │ ├── DirectionalLight.cs │ ├── DisplayMode.cs │ ├── DisplayModeCollection.cs │ ├── DxtUtil.cs │ ├── Effect │ │ ├── AlphaTestEffect.cs │ │ ├── BasicEffect.cs │ │ ├── DualTextureEffect.cs │ │ ├── Effect.cs │ │ ├── EffectAnnotation.cs │ │ ├── EffectAnnotationCollection.cs │ │ ├── EffectHelpers.cs │ │ ├── EffectMaterial.cs │ │ ├── EffectParameter.cs │ │ ├── EffectParameterClass.cs │ │ ├── EffectParameterCollection.cs │ │ ├── EffectParameterType.cs │ │ ├── EffectPass.cs │ │ ├── EffectPassCollection.cs │ │ ├── EffectTechnique.cs │ │ ├── EffectTechniqueCollection.cs │ │ ├── EnvironmentMapEffect.cs │ │ ├── IEffectFog.cs │ │ ├── IEffectLights.cs │ │ ├── IEffectMatrices.cs │ │ ├── Resources │ │ │ ├── AlphaTestEffect.dx11.mgfxo │ │ │ ├── AlphaTestEffect.fx │ │ │ ├── AlphaTestEffect.ogl.mgfxo │ │ │ ├── BasicEffect.dx11.mgfxo │ │ │ ├── BasicEffect.fx │ │ │ ├── BasicEffect.ogl.mgfxo │ │ │ ├── Common.fxh │ │ │ ├── DualTextureEffect.dx11.mgfxo │ │ │ ├── DualTextureEffect.fx │ │ │ ├── DualTextureEffect.ogl.mgfxo │ │ │ ├── EnvironmentMapEffect.dx11.mgfxo │ │ │ ├── EnvironmentMapEffect.fx │ │ │ ├── EnvironmentMapEffect.ogl.mgfxo │ │ │ ├── Lighting.fxh │ │ │ ├── Macros.fxh │ │ │ ├── Microsoft_Permissive_License.rtf │ │ │ ├── RebuildMGFX.bat │ │ │ ├── SkinnedEffect.dx11.mgfxo │ │ │ ├── SkinnedEffect.fx │ │ │ ├── SkinnedEffect.ogl.mgfxo │ │ │ ├── SpriteEffect.dx11.mgfxo │ │ │ ├── SpriteEffect.fx │ │ │ ├── SpriteEffect.ogl.mgfxo │ │ │ └── Structures.fxh │ │ ├── SkinnedEffect.cs │ │ └── SpriteEffect.cs │ ├── GraphicsAdapter.cs │ ├── GraphicsCapabilities.cs │ ├── GraphicsDevice.DirectX.cs │ ├── GraphicsDevice.OpenGL.FramebufferHelper.cs │ ├── GraphicsDevice.OpenGL.FramebufferObject.cs │ ├── GraphicsDevice.OpenGL.RenderbufferObject.cs │ ├── GraphicsDevice.OpenGL.cs │ ├── GraphicsDevice.PSM.cs │ ├── GraphicsDevice.Web.cs │ ├── GraphicsDevice.cs │ ├── GraphicsDeviceStatus.cs │ ├── GraphicsExtensions.cs │ ├── GraphicsMetrics.cs │ ├── GraphicsProfile.cs │ ├── GraphicsResource.cs │ ├── IGraphicsDeviceService.cs │ ├── IRenderTarget.cs │ ├── ImageEx.cs │ ├── Model.cs │ ├── ModelBone.cs │ ├── ModelBoneCollection.cs │ ├── ModelEffectCollection.cs │ ├── ModelMesh.cs │ ├── ModelMeshCollection.cs │ ├── ModelMeshPart.cs │ ├── ModelMeshPartCollection.cs │ ├── MultiSampleType.cs │ ├── NoSuitableGraphicsDeviceException.cs │ ├── OcclusionQuery.cs │ ├── PackedVector │ │ ├── Alpha8.cs │ │ ├── Bgr565.cs │ │ ├── Bgra4444.cs │ │ ├── Bgra5551.cs │ │ ├── Byte4.cs │ │ ├── HalfSingle.cs │ │ ├── HalfTypeHelper.cs │ │ ├── HalfVector2.cs │ │ ├── HalfVector4.cs │ │ ├── IPackedVector.cs │ │ ├── NormalizedByte2.cs │ │ ├── NormalizedByte4.cs │ │ ├── NormalizedShort2.cs │ │ ├── NormalizedShort4.cs │ │ ├── Rg32.cs │ │ ├── Rgba1010102.cs │ │ ├── Rgba64.cs │ │ ├── Short2.cs │ │ └── Short4.cs │ ├── PresentInterval.cs │ ├── PresentationParameters.cs │ ├── RenderTarget2D.DirectX.cs │ ├── RenderTarget2D.OpenGL.cs │ ├── RenderTarget2D.PSM.cs │ ├── RenderTarget2D.Web.cs │ ├── RenderTarget2D.cs │ ├── RenderTarget3D.DirectX.cs │ ├── RenderTarget3D.cs │ ├── RenderTargetBinding.cs │ ├── RenderTargetCube.cs │ ├── RenderTargetUsage.cs │ ├── ResourceCreatedEventArgs.cs │ ├── ResourceDestroyedEventArgs.cs │ ├── SamplerStateCollection.DirectX.cs │ ├── SamplerStateCollection.OpenGL.cs │ ├── SamplerStateCollection.PSM.cs │ ├── SamplerStateCollection.Web.cs │ ├── SamplerStateCollection.cs │ ├── SetDataOptions.cs │ ├── Shader │ │ ├── ConstantBuffer.DirectX.cs │ │ ├── ConstantBuffer.OpenGL.cs │ │ ├── ConstantBuffer.PSM.cs │ │ ├── ConstantBuffer.Web.cs │ │ ├── ConstantBuffer.cs │ │ ├── ConstantBufferCollection.cs │ │ ├── Shader.DirectX.cs │ │ ├── Shader.OpenGL.cs │ │ ├── Shader.PSM.cs │ │ ├── Shader.Web.cs │ │ ├── Shader.cs │ │ ├── ShaderProgramCache.cs │ │ └── ShaderStage.cs │ ├── SpriteBatch.cs │ ├── SpriteBatchItem.cs │ ├── SpriteBatcher.cs │ ├── SpriteEffects.cs │ ├── SpriteFont.cs │ ├── SpriteSortMode.cs │ ├── States │ │ ├── Blend.cs │ │ ├── BlendFunction.cs │ │ ├── BlendState.DirectX.cs │ │ ├── BlendState.OpenGL.cs │ │ ├── BlendState.PSM.cs │ │ ├── BlendState.Web.cs │ │ ├── BlendState.cs │ │ ├── CompareFunction.cs │ │ ├── CullMode.cs │ │ ├── DepthFormat.cs │ │ ├── DepthStencilState.DirectX.cs │ │ ├── DepthStencilState.OpenGL.cs │ │ ├── DepthStencilState.PSM.cs │ │ ├── DepthStencilState.Web.cs │ │ ├── DepthStencilState.cs │ │ ├── FillMode.cs │ │ ├── RasterizerState.DirectX.cs │ │ ├── RasterizerState.OpenGL.cs │ │ ├── RasterizerState.PSM.cs │ │ ├── RasterizerState.Web.cs │ │ ├── RasterizerState.cs │ │ ├── SamplerState.DirectX.cs │ │ ├── SamplerState.OpenGL.cs │ │ ├── SamplerState.Web.cs │ │ ├── SamplerState.cs │ │ ├── StencilOperation.cs │ │ ├── TargetBlendState.cs │ │ ├── TextureAddressMode.cs │ │ └── TextureFilter.cs │ ├── SurfaceFormat.cs │ ├── SwapChainRenderTarget.cs │ ├── Texture.DirectX.cs │ ├── Texture.OpenGL.cs │ ├── Texture.PSM.cs │ ├── Texture.Web.cs │ ├── Texture.cs │ ├── Texture2D.DirectX.cs │ ├── Texture2D.OpenGL.cs │ ├── Texture2D.PSM.cs │ ├── Texture2D.Web.cs │ ├── Texture2D.cs │ ├── Texture3D.DirectX.cs │ ├── Texture3D.OpenGL.cs │ ├── Texture3D.PSM.cs │ ├── Texture3D.Web.cs │ ├── Texture3D.cs │ ├── TextureCollection.DirectX.cs │ ├── TextureCollection.OpenGL.cs │ ├── TextureCollection.PSM.cs │ ├── TextureCollection.Web.cs │ ├── TextureCollection.cs │ ├── TextureCube.DirectX.cs │ ├── TextureCube.OpenGL.cs │ ├── TextureCube.PSM.cs │ ├── TextureCube.Web.cs │ ├── TextureCube.cs │ ├── TextureUsage.cs │ ├── Vertices │ │ ├── BufferUsage.cs │ │ ├── DynamicIndexBuffer.cs │ │ ├── DynamicVertexBuffer.cs │ │ ├── IVertexType.cs │ │ ├── IndexBuffer.DirectX.cs │ │ ├── IndexBuffer.OpenGL.cs │ │ ├── IndexBuffer.PSM.cs │ │ ├── IndexBuffer.Web.cs │ │ ├── IndexBuffer.cs │ │ ├── IndexElementSize.cs │ │ ├── PrimitiveType.cs │ │ ├── VertexBuffer.DirectX.cs │ │ ├── VertexBuffer.OpenGL.cs │ │ ├── VertexBuffer.PSM.cs │ │ ├── VertexBuffer.Web.cs │ │ ├── VertexBuffer.cs │ │ ├── VertexColorTexture.cs │ │ ├── VertexDeclaration.DirectX.cs │ │ ├── VertexDeclaration.OpenGL.cs │ │ ├── VertexDeclaration.PSM.cs │ │ ├── VertexDeclaration.Web.cs │ │ ├── VertexDeclaration.cs │ │ ├── VertexDeclarationCache.cs │ │ ├── VertexElement.cs │ │ ├── VertexElementFormat.cs │ │ ├── VertexElementUsage.cs │ │ ├── VertexPosition2ColorTexture.cs │ │ ├── VertexPositionColor.cs │ │ ├── VertexPositionColorTexture.cs │ │ ├── VertexPositionNormalTexture.cs │ │ └── VertexPositionTexture.cs │ └── Viewport.cs ├── GraphicsDeviceInformation.cs ├── GraphicsDeviceManager.cs ├── IDrawable.cs ├── IGameComponent.cs ├── IGraphicsDeviceManager.cs ├── IUpdateable.cs ├── Input │ ├── ButtonState.cs │ ├── Buttons.cs │ ├── GamePad.Default.cs │ ├── GamePad.IOS.cs │ ├── GamePad.OpenTK.cs │ ├── GamePad.Ouya.cs │ ├── GamePad.PSM.cs │ ├── GamePad.SDL.cs │ ├── GamePad.UWP.cs │ ├── GamePad.Web.cs │ ├── GamePad.XInput.cs │ ├── GamePad.cs │ ├── GamePadButtons.cs │ ├── GamePadCapabilities.cs │ ├── GamePadDPad.cs │ ├── GamePadDeadZone.cs │ ├── GamePadState.cs │ ├── GamePadThumbSticks.cs │ ├── GamePadTriggers.cs │ ├── GamePadType.cs │ ├── Joystick.Default.cs │ ├── Joystick.OpenTK.cs │ ├── Joystick.cs │ ├── JoystickCapabilities.cs │ ├── JoystickHat.cs │ ├── JoystickState.cs │ ├── KeyState.cs │ ├── Keyboard.cs │ ├── KeyboardInput.Android.cs │ ├── KeyboardInput.WP.cs │ ├── KeyboardInput.WinRT.cs │ ├── KeyboardInput.cs │ ├── KeyboardInput.iOS.cs │ ├── KeyboardState.cs │ ├── KeyboardUtil.OpenTK.cs │ ├── Keys.cs │ ├── MessageBox.Android.cs │ ├── MessageBox.WP.cs │ ├── MessageBox.WinRT.cs │ ├── MessageBox.cs │ ├── MessageBox.iOS.cs │ ├── Mouse.cs │ ├── MouseState.cs │ ├── ThumbStickDefinition.cs │ └── Touch │ │ ├── GestureSample.cs │ │ ├── GestureType.cs │ │ ├── TouchCollection.cs │ │ ├── TouchLocation.cs │ │ ├── TouchLocationState.cs │ │ ├── TouchPanel.cs │ │ ├── TouchPanelCapabilities.cs │ │ ├── TouchPanelState.cs │ │ └── TouchQueue.cs ├── LaunchParameters.cs ├── Libraries │ ├── JSAPI.cs │ ├── JSAPIAccess.cs │ └── MonoGame.Web.js ├── Linux │ ├── GamerServices │ │ ├── Guide.cs │ │ ├── MonoGameGamerServicesHelper.cs │ │ └── SignedInGamer.cs │ ├── Input │ │ └── KeyboardUtil.cs │ └── Storage │ │ └── StorageDeviceHelper.cs ├── MacOS │ ├── GameWindow.cs │ ├── GamerServices │ │ ├── Guide.cs │ │ ├── MonoGameGamerServicesHelper.cs │ │ ├── MonoGameLocalGamerProfile.cs │ │ ├── SignedInGamer.cs │ │ └── SigninController.cs │ ├── KeyUtil.cs │ ├── MacGameNSWindow.cs │ ├── MacGamePlatform+Synchronous.cs │ ├── MacGamePlatform.cs │ ├── Media │ │ ├── Video.cs │ │ └── VideoPlayer.cs │ └── Storage │ │ └── StorageDeviceHelper.cs ├── MathHelper.cs ├── Matrix.cs ├── Media │ ├── Album.cs │ ├── AlbumCollection.cs │ ├── Artist.cs │ ├── Genre.cs │ ├── MediaLibrary.Android.cs │ ├── MediaLibrary.Default.cs │ ├── MediaLibrary.IOS.cs │ ├── MediaLibrary.WP.cs │ ├── MediaLibrary.WinRT.cs │ ├── MediaLibrary.cs │ ├── MediaManagerState.cs │ ├── MediaPlayer.Default.cs │ ├── MediaPlayer.WME.cs │ ├── MediaPlayer.WMS.cs │ ├── MediaPlayer.WP.cs │ ├── MediaPlayer.cs │ ├── MediaQueue.cs │ ├── MediaSource.cs │ ├── MediaSourceType.cs │ ├── MediaState.cs │ ├── MusicProperties.cs │ ├── Playlist.cs │ ├── PlaylistCollection.cs │ ├── Song.Android.cs │ ├── Song.Default.cs │ ├── Song.IOS.cs │ ├── Song.NVorbis.cs │ ├── Song.PSM.cs │ ├── Song.Tao.SDL.cs │ ├── Song.WMS.cs │ ├── Song.WP.cs │ ├── Song.WinRT.cs │ ├── Song.cs │ ├── SongCollection.cs │ ├── Video.Android.cs │ ├── Video.IOS.cs │ ├── Video.MacOS.cs │ ├── Video.WMS.cs │ ├── Video.cs │ ├── VideoPlayer.Android.cs │ ├── VideoPlayer.IOS.cs │ ├── VideoPlayer.MacOS.cs │ ├── VideoPlayer.WME.cs │ ├── VideoPlayer.WMS.cs │ ├── VideoPlayer.cs │ ├── VideoSampleGrabber.cs │ └── VideoSoundtrackType.cs ├── Microsoft │ └── Devices │ │ └── Sensors │ │ ├── AccelerometerFailedException.cs │ │ ├── AccelerometerReading.cs │ │ ├── CalibrationEventArgs.cs │ │ ├── CompassReading.cs │ │ ├── ISensorReading.cs │ │ ├── SensorBase.cs │ │ ├── SensorFailedException.cs │ │ ├── SensorReadingEventArgs.cs │ │ └── SensorState.cs ├── MonoGame.Framework.Android.csproj ├── MonoGame.Framework.Angle.csproj ├── MonoGame.Framework.Linux.csproj ├── MonoGame.Framework.Net.Android.csproj ├── MonoGame.Framework.Net.Linux.csproj ├── MonoGame.Framework.Net.Ouya.csproj ├── MonoGame.Framework.Net.PSMobile.csproj ├── MonoGame.Framework.Net.Windows.csproj ├── MonoGame.Framework.Net.Windows.v12.suo ├── MonoGame.Framework.Net.Windows8.csproj ├── MonoGame.Framework.Net.WindowsGL.csproj ├── MonoGame.Framework.Net.WindowsPhone.csproj ├── MonoGame.Framework.Net.WindowsPhone81.csproj ├── MonoGame.Framework.Net.iOS.csproj ├── MonoGame.Framework.Ouya.csproj ├── MonoGame.Framework.PSMobile.csproj ├── MonoGame.Framework.Windows.csproj ├── MonoGame.Framework.Windows8.csproj ├── MonoGame.Framework.WindowsGL.csproj ├── MonoGame.Framework.WindowsPhone.csproj ├── MonoGame.Framework.WindowsPhone81.csproj ├── MonoGame.Framework.WindowsUAP.csproj ├── MonoGame.Framework.iOS.csproj ├── MonoGame.Framework.manifest.js ├── NamespaceDocs.cs ├── Net │ ├── AvailableNetworkSession.cs │ ├── AvailableNetworkSessionCollection.cs │ ├── CommandEvent.cs │ ├── CommandEventType.cs │ ├── CommandGamerJoined.cs │ ├── CommandGamerLeft.cs │ ├── CommandGamerStateChange.cs │ ├── CommandReceiveData.cs │ ├── CommandSendData.cs │ ├── CommandSessionStateChange.cs │ ├── GamerStates.cs │ ├── ICommand.cs │ ├── LocalNetworkGamer.cs │ ├── MonoGamerPeer.cs │ ├── NetworkException.cs │ ├── NetworkGamer.cs │ ├── NetworkMachine.cs │ ├── NetworkMessageType.cs │ ├── NetworkNotAvailableException.cs │ ├── NetworkSession.cs │ ├── NetworkSessionEndReason.cs │ ├── NetworkSessionJoinError.cs │ ├── NetworkSessionJoinException.cs │ ├── NetworkSessionProperties.cs │ ├── NetworkSessionState.cs │ ├── NetworkSessionType.cs │ ├── PacketReader.cs │ ├── PacketWriter.cs │ ├── QualityOfService.cs │ └── SendDataOptions.cs ├── PSSuite │ ├── GamerServices │ │ ├── Guide.cs │ │ ├── MonoGameGamerServicesHelper.cs │ │ └── SignedInGamer.cs │ ├── Graphics │ │ ├── Resources │ │ │ ├── AlphaTestEffect.fcg │ │ │ ├── AlphaTestEffect.vcg │ │ │ ├── BasicEffect.fcg │ │ │ ├── BasicEffect.vcg │ │ │ ├── SpriteEffect.fcg │ │ │ └── SpriteEffect.vcg │ │ └── SpriteBatcher.cs │ ├── Input │ │ ├── Accelerometer.cs │ │ ├── AccelerometerCapabilities.cs │ │ ├── AccelerometerState.cs │ │ ├── Keyboard.cs │ │ └── Touch │ │ │ └── GestureListener.cs │ ├── PSSExtensions.cs │ ├── PSSGamePlatform.cs │ ├── PSSGameWindow.cs │ └── PSSHelper.cs ├── PerformanceCounter.cs ├── Plane.cs ├── PlaneIntersectionType.cs ├── PlayerIndex.cs ├── Point.cs ├── PreparingDeviceSettingsEventArgs.cs ├── PrimaryThreadLoader.cs ├── Properties │ ├── AndroidManifest.xml │ └── AssemblyInfo.cs ├── Quaternion.cs ├── Ray.cs ├── Rectangle.cs ├── ReusableItemList.cs ├── SharedGraphicsDeviceManager.cs ├── Storage │ ├── StorageContainer.cs │ ├── StorageDevice.cs │ └── StorageDeviceHelper.cs ├── TextInputEventArgs.cs ├── Themes │ └── generic.xaml ├── Threading.cs ├── TitleContainer.cs ├── Utilities │ ├── AssemblyHelper.cs │ ├── CurrentPlatform.cs │ ├── Deflate │ │ ├── CRC32.cs │ │ ├── Deflate.cs │ │ ├── DeflateStream.cs │ │ ├── GZipStream.cs │ │ ├── InfTree.cs │ │ ├── Inflate.cs │ │ ├── Tree.cs │ │ ├── Zlib.cs │ │ ├── ZlibBaseStream.cs │ │ ├── ZlibCodec.cs │ │ ├── ZlibConstants.cs │ │ └── ZlibStream.cs │ ├── FileHelpers.cs │ ├── Hash.cs │ ├── Lz4Stream │ │ └── Lz4DecoderStream.cs │ ├── ObjectFactoryWithReset.cs │ ├── OggStream.cs │ ├── Png │ │ ├── PngCommon.cs │ │ ├── PngReader.cs │ │ └── PngWriter.cs │ ├── ReflectionHelpers.cs │ └── ZLibStream │ │ └── ZlibStream.cs ├── Vector2.cs ├── Vector3.cs ├── Vector4.cs ├── Web │ ├── WebGamePlatform.cs │ └── WebGameWindow.cs ├── Windows │ ├── GamerServices │ │ ├── Guide.cs │ │ ├── MonoGameGamerServicesHelper.cs │ │ └── SignedInGamer.cs │ ├── Input │ │ └── KeyboardUtil.cs │ ├── WinFormsGameForm.cs │ ├── WinFormsGamePlatform.cs │ └── WinFormsGameWindow.cs ├── Windows8 │ ├── GameFrameworkViewSource.cs │ ├── GamerServices │ │ ├── EventAsync.cs │ │ ├── InputDialog.cs │ │ └── SignedInGamer.cs │ ├── InputEvents.cs │ ├── MetroFrameworkView.cs │ ├── MetroGamePlatform.cs │ ├── MetroGameWindow.cs │ ├── MetroHelper.cs │ ├── SharpDXHelper.cs │ └── XamlGame.cs ├── WindowsPhone │ ├── DrawingSurfaceInterop.cs │ ├── DrawingSurfaceUpdateHandler.cs │ ├── SurfaceUpdateHandler.cs │ ├── WPGamePlatform.cs │ ├── WPGameWindow.cs │ └── XamlGame.cs ├── WindowsUAP │ ├── UAPGamePlatform.cs │ ├── UAPGameWindow.cs │ └── XamlGame.cs ├── iOS │ ├── Devices │ │ └── Sensors │ │ │ ├── Accelerometer.cs │ │ │ └── Compass.cs │ ├── GamerServices │ │ ├── Guide.cs │ │ ├── KeyboardInputView.cs │ │ ├── KeyboardInputViewController.cs │ │ ├── SignedInGamer.cs │ │ └── TextFieldAlertView.cs │ ├── Net │ │ ├── MonoGamePeerPickerControllerDelegate.cs │ │ └── MonoGameSessionDelegate.cs │ ├── OrientationConverter.cs │ ├── iOSGamePlatform.cs │ ├── iOSGameView.cs │ ├── iOSGameViewController.cs │ ├── iOSGameView_GLAbstraction.cs │ ├── iOSGameView_Touch.cs │ └── iOSGameWindow.cs ├── project.json └── project.lock.json ├── ThirdParty └── Dependencies │ ├── CppNet │ └── CppNet.dll │ ├── MojoShader │ └── Windows │ │ ├── libmojoshader_32.dll │ │ └── libmojoshader_64.dll │ ├── MonoMac.dll │ ├── MonoMac.dll.mdb │ ├── OpenTK.dll │ ├── OpenTK.dll.config │ ├── OpenTK.dll.mdb │ ├── OpenTK.xml │ ├── README.md │ ├── SharpDX │ └── Windows │ │ ├── SharpDX.D3DCompiler.dll │ │ ├── SharpDX.D3DCompiler.xml │ │ ├── SharpDX.DXGI.dll │ │ ├── SharpDX.DXGI.xml │ │ ├── SharpDX.Direct2D1.dll │ │ ├── SharpDX.Direct2D1.xml │ │ ├── SharpDX.Direct3D11.Effects.dll │ │ ├── SharpDX.Direct3D11.Effects.xml │ │ ├── SharpDX.Direct3D11.dll │ │ ├── SharpDX.Direct3D11.xml │ │ ├── SharpDX.Direct3D9.dll │ │ ├── SharpDX.Direct3D9.xml │ │ ├── SharpDX.MediaFoundation.dll │ │ ├── SharpDX.MediaFoundation.xml │ │ ├── SharpDX.RawInput.dll │ │ ├── SharpDX.RawInput.xml │ │ ├── SharpDX.XAudio2.dll │ │ ├── SharpDX.XAudio2.xml │ │ ├── SharpDX.XInput.dll │ │ ├── SharpDX.XInput.xml │ │ ├── SharpDX.dll │ │ ├── SharpDX.xml │ │ ├── sharpdx_direct3d11_1_effects_arm.dll │ │ ├── sharpdx_direct3d11_1_effects_x64.dll │ │ ├── sharpdx_direct3d11_1_effects_x86.dll │ │ ├── sharpdx_direct3d11_effects_x64.dll │ │ └── sharpdx_direct3d11_effects_x86.dll │ ├── lame_enc.dll │ └── oalinst.exe └── Tools ├── 2MGFX ├── 2MGFX.Windows.csproj ├── CommandLineParser.cs ├── ConstantBufferData.cs ├── ConstantBufferData.mojo.cs ├── ConstantBufferData.sharpdx.cs ├── ConstantBufferData.writer.cs ├── EffectObject.cs ├── EffectObject.hlsl.cs ├── EffectObject.pssl.cs ├── EffectObject.writer.cs ├── IEffectCompilerOutput.cs ├── MGFX.tpg ├── MarshalHelper.cs ├── MojoShader.cs ├── MonoGame.Framework │ └── GraphicsDevice.cs ├── Options.cs ├── ParseTree.cs ├── ParseTreeTools.cs ├── Parser.cs ├── PassInfo.cs ├── Preprocessor.cs ├── Program.cs ├── Properties │ └── AssemblyInfo.cs ├── SamplerStateInfo.cs ├── Scanner.cs ├── ShaderCompilerException.cs ├── ShaderData.cs ├── ShaderData.mojo.cs ├── ShaderData.pssl.cs ├── ShaderData.sharpdx.cs ├── ShaderData.writer.cs ├── ShaderInfo.cs ├── ShaderProfile.cs ├── TechniqueInfo.cs ├── TextureFilterType.cs └── obj │ └── Windows │ └── AnyCPU │ └── Debug │ └── DesignTimeResolveAssemblyReferencesInput.cache └── MGShaderEditor ├── 3D_Test_20190918 ├── 3D_Test_20190918.csproj ├── Content │ └── Content.mgcb ├── Game1.cs ├── Icon.ico ├── Program.cs ├── Properties │ └── AssemblyInfo.cs ├── app.manifest ├── bin │ └── Windows │ │ └── x86 │ │ └── Debug │ │ ├── 3D_Test_20190918.exe │ │ ├── 3D_Test_20190918.pdb │ │ ├── MonoGame.Framework.dll │ │ ├── MonoGame.Framework.xml │ │ ├── SharpDX.DXGI.dll │ │ ├── SharpDX.DXGI.xml │ │ ├── SharpDX.Direct2D1.dll │ │ ├── SharpDX.Direct2D1.xml │ │ ├── SharpDX.Direct3D11.dll │ │ ├── SharpDX.Direct3D11.xml │ │ ├── SharpDX.MediaFoundation.dll │ │ ├── SharpDX.MediaFoundation.xml │ │ ├── SharpDX.XAudio2.dll │ │ ├── SharpDX.XAudio2.xml │ │ ├── SharpDX.XInput.dll │ │ ├── SharpDX.XInput.xml │ │ ├── SharpDX.dll │ │ └── SharpDX.xml └── obj │ └── x86 │ └── Debug │ ├── 3D_Test_20190918.csproj.CopyComplete │ ├── 3D_Test_20190918.csproj.CoreCompileInputs.cache │ ├── 3D_Test_20190918.csproj.FileListAbsolute.txt │ ├── 3D_Test_20190918.csprojAssemblyReference.cache │ ├── 3D_Test_20190918.exe │ ├── 3D_Test_20190918.pdb │ ├── DesignTimeResolveAssemblyReferencesInput.cache │ ├── TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs │ ├── TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs │ └── TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs ├── MGShaderEditor.sln ├── MGShaderEditor ├── AboutForm.Designer.cs ├── AboutForm.cs ├── AboutForm.resx ├── App.config ├── App.ico ├── Controls │ ├── SlideCtrl.Designer.cs │ ├── SlideCtrl.cs │ └── SlideCtrl.resx ├── Game1.cs ├── HLSLKeywords.map ├── HLSL_Help.html ├── MGShaderEditor.csproj ├── MainForm.Designer.cs ├── MainForm.cs ├── MainForm.resx ├── MruStripMenu.cs ├── NShader │ ├── EnumMap.cs │ ├── IShaderTokenProvider.cs │ └── ShaderToken.cs ├── OrbitCamera.cs ├── Primitives │ ├── BezierPrimitive.cs │ ├── CubePrimitive.cs │ ├── CylinderPrimitive.cs │ ├── GeometricPrimitive.cs │ ├── SpherePrimitive.cs │ ├── TeapotPrimitive.cs │ ├── TorusPrimitive.cs │ └── VertexPositionNormal.cs ├── Program.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── Resources │ ├── SquareLogo_128px.png │ └── servicerunning.ico ├── SearchReplaceForm.Designer.cs ├── SearchReplaceForm.cs ├── SearchReplaceForm.resx ├── ShaderParametersUserControl.Designer.cs ├── ShaderParametersUserControl.cs ├── ShaderParametersUserControl.resx ├── SimpleColor.fx ├── TODO.txt ├── Texture01.jpg ├── TextureSlotsUserControl.Designer.cs ├── TextureSlotsUserControl.cs ├── TextureSlotsUserControl.resx ├── UIParameters.cs ├── bin │ └── Debug │ │ ├── CppNet.dll │ │ ├── HLSLKeywords.map │ │ ├── HLSL_Help.html │ │ ├── MGShaderEditor.exe │ │ ├── MGShaderEditor.exe.config │ │ ├── MGShaderEditor.pdb │ │ ├── MonoGame.Framework.dll │ │ ├── MonoGame.Framework.pdb │ │ ├── MonoGame.Framework.xml │ │ ├── ScintillaNET.dll │ │ ├── ScintillaNET.xml │ │ ├── SharpDX.D3DCompiler.dll │ │ ├── SharpDX.D3DCompiler.xml │ │ ├── SharpDX.DXGI.dll │ │ ├── SharpDX.DXGI.xml │ │ ├── SharpDX.Direct2D1.dll │ │ ├── SharpDX.Direct2D1.xml │ │ ├── SharpDX.Direct3D11.dll │ │ ├── SharpDX.Direct3D11.xml │ │ ├── SharpDX.Direct3D9.dll │ │ ├── SharpDX.Direct3D9.xml │ │ ├── SharpDX.MediaFoundation.dll │ │ ├── SharpDX.MediaFoundation.xml │ │ ├── SharpDX.RawInput.dll │ │ ├── SharpDX.RawInput.xml │ │ ├── SharpDX.XAudio2.dll │ │ ├── SharpDX.XAudio2.xml │ │ ├── SharpDX.XInput.dll │ │ ├── SharpDX.XInput.xml │ │ ├── SharpDX.dll │ │ ├── SharpDX.xml │ │ ├── SimpleColor.fx │ │ └── Texture01.jpg ├── obj │ ├── Debug │ │ ├── DesignTimeResolveAssemblyReferences.cache │ │ ├── DesignTimeResolveAssemblyReferencesInput.cache │ │ ├── MGShaderEditor.AboutForm.resources │ │ ├── MGShaderEditor.Controls.SlideCtrl.resources │ │ ├── MGShaderEditor.MainForm.resources │ │ ├── MGShaderEditor.ParamDesc.resources │ │ ├── MGShaderEditor.Properties.Resources.resources │ │ ├── MGShaderEditor.SearchReplaceForm.resources │ │ ├── MGShaderEditor.TextureSlotsUserControl.resources │ │ ├── MGShaderEditor.csproj.CopyComplete │ │ ├── MGShaderEditor.csproj.CoreCompileInputs.cache │ │ ├── MGShaderEditor.csproj.FileListAbsolute.txt │ │ ├── MGShaderEditor.csproj.GenerateResource.cache │ │ ├── MGShaderEditor.csprojAssemblyReference.cache │ │ ├── MGShaderEditor.exe │ │ ├── MGShaderEditor.pdb │ │ └── TempPE │ │ │ └── Properties.Resources.Designer.cs.dll │ └── Release │ │ ├── MGShaderEditor.csproj.CoreCompileInputs.cache │ │ └── MGShaderEditor.csprojAssemblyReference.cache └── packages.config └── packages └── jacobslusser.ScintillaNET.3.5.1 ├── .signature.p7s ├── jacobslusser.ScintillaNET.3.5.1.nupkg └── lib └── net40 ├── ScintillaNET.dll └── ScintillaNET.xml /.gitignore: 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