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└── eevee_motion_blur.py
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/LICENSE:
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1 | GNU GENERAL PUBLIC LICENSE
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675 |
--------------------------------------------------------------------------------
/eevee_motion_blur.py:
--------------------------------------------------------------------------------
1 | bl_info = {
2 | "name": "Eevee Motion Blur",
3 | "author": "Pablo Gentile",
4 | "version": (0, 4 , 3),
5 | "blender": (2, 80, 0),
6 | "location": "Render Settings > Full Eevee Motion Blur",
7 | "description": "Real motion blur for Eevee",
8 | "warning": "",
9 | "wiki_url": "https://github.com/g3ntile/eevee_motion_blur/wiki",
10 | "tracker_url": "https://github.com/g3ntile/eevee_motion_blur",
11 | "category": "Render"
12 | }
13 |
14 | import bpy
15 | from datetime import datetime
16 | import numpy as np
17 | import math
18 | from mathutils import *; from math import *
19 |
20 | from bpy_extras.object_utils import world_to_camera_view
21 | import array as arr
22 | from bpy.props import FloatProperty
23 | from bpy.props import IntProperty
24 | from bpy.props import BoolProperty
25 |
26 |
27 | # #################################### ###################################
28 | # FUNCTIONS
29 | # #################################### ###################################
30 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
31 | # ------------------------------------------------------------------------
32 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
33 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
34 | # ----------------------------mbCompositorSetup---------------------------
35 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
36 | def mbCompositorSetup():
37 | """Sets up a Viewer node attached to the same input as the Composite"""
38 | bpy.context.scene.use_nodes = True
39 | tree = bpy.context.scene.node_tree
40 | links = tree.links
41 |
42 | # check if Viewer already exists
43 | for node in tree.nodes:
44 | if (node.type == 'VIEWER'):
45 | return
46 |
47 | # store the socket linked to output RGB
48 | fromSocket = tree.nodes["Composite"].inputs[0].links[0].from_socket
49 | outSocket = tree.nodes["Composite"].inputs[0]
50 |
51 | # create output node
52 | v = tree.nodes.new('CompositorNodeViewer')
53 | v.location[0] = tree.nodes["Composite"].location[0]
54 | v.location[1] = tree.nodes["Composite"].location[1]-150
55 | #v.location = 750,210
56 | v.use_alpha = True
57 |
58 | # create Reroute node RGB
59 | l = tree.nodes.new('NodeReroute')
60 | l.location[0] = tree.nodes["Composite"].location[0] -20
61 | l.location[1] = tree.nodes["Composite"].location[1]-150
62 | l.label = "RGB"
63 |
64 |
65 | # links both Nodes via reroute to share input
66 | # RGB
67 | links.new(fromSocket, l.inputs[0]) # link Image output to Viewer input
68 | links.new(l.outputs[0], v.inputs[0])
69 | links.new(l.outputs[0], outSocket)
70 |
71 | # alpha
72 | if (tree.nodes["Composite"].inputs[1].links):
73 | fromSocket_alpha = tree.nodes["Composite"].inputs[1].links[0].from_socket
74 | outSocket_alpha = tree.nodes["Composite"].inputs[1]
75 |
76 | # create Reroute node ALPHA
77 | l_a = tree.nodes.new('NodeReroute')
78 | l_a.location[0] = tree.nodes["Composite"].location[0] -20
79 | l_a.location[1] = tree.nodes["Composite"].location[1]-180
80 | l_a.label = "ALPHA"
81 |
82 | # alpha
83 | links.new(fromSocket_alpha, l_a.inputs[0]) # link Image output to Viewer input
84 | links.new(l_a.outputs[0], v.inputs[1])
85 | links.new(l_a.outputs[0], outSocket_alpha)
86 | return
87 |
88 |
89 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
90 | # -----------------------------render to array 2--------------------------
91 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
92 | def renderToArray_2(frame, subfr):
93 | """Takes the output of a Viewer node and dumps it to a numpy array"""
94 | # move playhead
95 | bpy.context.scene.frame_set(frame , subframe=subfr)
96 |
97 | # render
98 | bpy.ops.render.render()
99 |
100 | # collect image
101 | pixels = bpy.data.images['Viewer Node'].pixels
102 |
103 | # buffer to numpy array for faster manipulation
104 | return ( np.array(pixels[:]) )
105 |
106 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
107 | # ----------------------------- render 1 frame ---------------------------
108 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
109 | def renderMBx1fr(realframe, shutter_mult, samples,context):
110 | """Renders one frame with motion blur and saves to output folder"""
111 | try :
112 | C = context
113 | scene = C.scene
114 |
115 | # timer
116 | startTime = datetime.now()
117 |
118 | # –––––––––––––––––––
119 | # 1. variables setup
120 | # –––––––––––––––––––
121 | # clamp shutter to 1
122 | shutter_mult = min(1, shutter_mult)
123 |
124 | #Setup variable sampling
125 |
126 | # a. adaptive sampling
127 | if (scene.eeveeMotionBlur_vars.use_adaptive):
128 | # proteccion contra valores inconsistentes
129 | if (scene.eeveeMotionBlur_vars.max_samples < scene.eeveeMotionBlur_vars.min_samples):
130 | scene.eeveeMotionBlur_vars.max_samples = scene.eeveeMotionBlur_vars.min_samples
131 |
132 | maxDelta = getMaxDelta(context)
133 | # print("Max delta is: " + str(maxDelta))
134 | samples = ceil((maxDelta*shutter_mult) / scene.eeveeMotionBlur_vars.pixel_tolerance) #ceil( (maxDelta) / scene.eeveeMotionBlur_vars.adaptive_blur_samples)
135 |
136 | if (samples > scene.eeveeMotionBlur_vars.max_samples):
137 | samples = scene.eeveeMotionBlur_vars.max_samples
138 | if (samples < scene.eeveeMotionBlur_vars.min_samples):
139 | samples = scene.eeveeMotionBlur_vars.min_samples
140 | if (samples == 0):
141 | samples = 1
142 |
143 | # b. static sampling
144 | else :
145 | # static samples
146 | samples = ceil(scene.eevee.motion_blur_samples)
147 |
148 | # total number of subframes including unrendered
149 | fr_multiplier = ceil(samples/shutter_mult) # 12
150 |
151 | # contribution of each subframe to real frame
152 | subframe_ratio = 1/samples
153 |
154 | # time step for each subframe
155 | substep = 1/fr_multiplier
156 |
157 | # where to save the files
158 | myRenderFolder = bpy.context.scene.render.filepath
159 |
160 | # factor to scale the size of render
161 | resolution_factor = bpy.context.scene.render.resolution_percentage/100
162 |
163 | # effective render resolution
164 | renderWidth = round(bpy.context.scene.render.resolution_x * resolution_factor)
165 | renderHeight = round(bpy.context.scene.render.resolution_y * resolution_factor)
166 |
167 | # gamma de la imagen final 0.454545
168 | mygamma = bpy.context.scene.eeveeMotionBlur_vars.gamma
169 |
170 | # Disable camera Motion blur
171 | orig_mb = bpy.context.scene.eevee.use_motion_blur
172 | bpy.context.scene.eevee.use_motion_blur = False
173 |
174 | #### temp image setup
175 | image_name = '__motion_blur_temp__'
176 | if image_name in bpy.data.images:
177 | bpy.data.images.remove(bpy.data.images[image_name])
178 | image_object = bpy.data.images.new(name=image_name, alpha=True, width=renderWidth, height=renderHeight)
179 | # image_object.use_alpha = True
180 | image_object.alpha_mode = 'STRAIGHT'
181 | image_object = bpy.data.images[image_name]
182 | num_pixels = len(image_object.pixels)
183 |
184 | # –––––––––––––––––––
185 | # 2. Setup Compositor
186 | mbCompositorSetup()
187 |
188 |
189 |
190 | #
191 | print ('rendering ' + str(samples) + ' subframe samples')
192 | # –––––––––––––––––––
193 | # 3. Render
194 | # render frame base y setup array
195 | myrender_arr = renderToArray_2(realframe, 0.0)/samples
196 | print("\trendered subframe #1/"+ str(samples)+ " ("+ str(realframe) + ".0)" )
197 |
198 | # render de cada subframe
199 | for i in range(1, samples):
200 | subfr = i*substep
201 |
202 | temparray = renderToArray_2(realframe, subfr)
203 | # suma ponderada para autoaverage
204 | myrender_arr += (temparray/samples)
205 |
206 | print("\trendered subframe #" + str(i+1) + "/" + str(samples) + " (" + str(realframe+subfr) + ")" )
207 |
208 | # assign array to image with gamma
209 | image_object.pixels = myrender_arr ** mygamma
210 |
211 | # –––––––––––––––––––
212 | # 4. Save the image
213 | # Now respects the fileformat in render output
214 | image_object.file_format = bpy.context.scene.render.image_settings.file_format
215 | # myRenderFolder
216 | image_object.filepath_raw = myRenderFolder + "%04d" % realframe + bpy.context.scene.render.file_extension
217 | image_object.save_render(filepath = bpy.path.abspath(C.scene.render.filepath) + "%04d" % realframe + bpy.context.scene.render.file_extension, scene = C.scene )
218 | #image_object.save()
219 |
220 | rendertime = ( datetime.now() - startTime)
221 | print("EMB Render frame "+ str(realframe) + " in " + str( rendertime).split(".")[0])
222 | except:
223 | rendertime = False
224 | pass
225 |
226 | return (rendertime) # {'FINISHED'}
227 |
228 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
229 | # ---------------------------- render sequence --------------------------
230 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
231 | # fn render sequence
232 | def renderMB_sequence(startframe, endframe, context):
233 | try:
234 | # exec time
235 | startTime = datetime.now()
236 |
237 | startframe = context.scene.frame_start
238 | endframe = context.scene.frame_end
239 | shutter_mult = context.scene.eevee.motion_blur_shutter
240 |
241 | # classic
242 | samples=context.scene.eevee.motion_blur_samples
243 | formertime = False
244 | for frame in range(startframe, endframe+1, context.scene.frame_step):
245 | framerendertime = renderMBx1fr(frame, shutter_mult, samples, context)
246 | # if not the first frame averages with former average
247 | if (formertime) :
248 | framerendertime = (formertime + framerendertime) / 2
249 | formertime = framerendertime
250 | print ("rendered frame "+ str(frame) + "/"+str(endframe))
251 | print (str((endframe - frame)*framerendertime).split(".")[0] + " remaining ")
252 |
253 | # closing notice
254 | print("EMB Sequence Render completed in " + str( datetime.now() - startTime))
255 | except KeyboardInterrupt:
256 | print(' \n\nCANCELED')
257 | raise
258 | return
259 |
260 | # adaptive sampling ::::::::::::::::::::::::::::::::::::::::::::::::::::::
261 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
262 | # ----------------------------- fn obBoxToCamera -------------------------
263 | # ------------------- convert bounding box to camera space ---------------
264 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
265 | # returns bounding box in camera space (0 –> 1)
266 | def obBoxToCamera(obj, context):
267 | # print("\n\n2 . obBoxToCamera")
268 | scene = context.scene
269 | bb_vertices = [Vector(v) for v in obj.bound_box]
270 | mat = obj.matrix_world
271 | world_bb_vertices = [mat @ v for v in bb_vertices]
272 |
273 | co_2d = [world_to_camera_view(scene, scene.camera, v) for v in world_bb_vertices] # from 0 to 1
274 |
275 | # devuelve una lista de las coordenadas 2D de los 8 vertices de la bounding box
276 | return(co_2d)
277 |
278 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
279 | # ------------------------ fn obBoxToCamera_2_verts ----------------------
280 | # ------------------- convert 2 opposing verts from the ------------------
281 | # ----------------------- bounding box to camera space -------------------
282 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
283 | # returns bounding box in camera space (0 –> 1)
284 | # ToDo
285 | def obBoxToCamera_2_verts(obj, context):
286 | scene = context.scene
287 |
288 | bb_vertices = [Vector(v) for v in obj.bound_box]
289 | bb_vertices = [bb_vertices[0] , bb_vertices[6] ]
290 |
291 | mat = obj.matrix_world
292 | world_bb_vertices = [mat @ v for v in bb_vertices]
293 |
294 | co_2d = [world_to_camera_view(scene, scene.camera, v) for v in world_bb_vertices] # from 0 to 1
295 |
296 | return(co_2d)
297 |
298 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
299 | # ---------------------------- fn getObCameraDelta -----------------------
300 | # ------------------------ get object delta in camera --------------------
301 | #
302 | # returns a list with the max delta
303 | # result must be in pixels not camera space
304 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
305 | def getObCameraDelta(obj, context):
306 | # print("\n\n3 . getObCameraDelta")
307 | C = context
308 | # print (C.scene.frame_current)
309 |
310 | #get next frame
311 | C.scene.frame_set (C.scene.frame_current + 1)
312 | # pasa 2 vertices del bounding box a camera space (beta)
313 | ob_next = obBoxToCamera_2_verts(obj, context)
314 |
315 | #get cur frame
316 | C.scene.frame_set (C.scene.frame_current - 1)
317 |
318 | # pasa 2 vertices del bounding box a camera space (beta)
319 | ob_current = obBoxToCamera_2_verts(obj, context)
320 |
321 | delta_a = get_2d_delta(ob_current[0], ob_next[0])
322 | delta_b = get_2d_delta(ob_current[1], ob_next[1])
323 |
324 | return (max(delta_a,delta_b))
325 |
326 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
327 | # ------------------------------- get_2d_delta ---------------------------
328 | # ------------------------ calculate 2D deltas ---------------------
329 | #
330 | # gets input in cam space, result is in pixels
331 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
332 | # fn get_2d_delta
333 | # calculate 2D deltas
334 | # gets input in cam space, result is in pixels
335 | def get_2d_delta(v1,v2):
336 | v1 = camSpaceToPixels(v1)
337 | v2 = camSpaceToPixels(v2)
338 | # Pythagoras
339 | c1 = ((v2[0]-v1[0]) ** 2 )
340 | c2 = ((v2[1]-v1[1]) ** 2 )
341 | return( int(math.sqrt(c1+c2)))
342 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
343 | # ----------------------------- fn isObInCamera --------------------------
344 | # --------- guess if obj is inside camera, return delta in pixels --------
345 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
346 | # guess if obj is inside camera, return delta in pixels
347 | def isObInCamera(obj, context):
348 | # print("\n\n1. isObInCamera checking " + obj.name)
349 | xs= [x[0] for x in obBoxToCamera(obj, context)]
350 | ys= [x[1] for x in obBoxToCamera(obj, context)]
351 |
352 | # discriminate obs inside camera plane from the ones outside
353 | if (min(xs) < 1 and min(ys) < 1):
354 | if ((max(xs) > 0 ) and (max(ys) > 0)):
355 | #print("\n\n" + obj.name + " is in camera!")
356 | return (getObCameraDelta(obj, context))
357 | else :
358 | #print("\n\n" + obj.name + " is NOT in camera!")
359 | return ([])
360 | else :
361 | #print("\n\n" + obj.name + " is NOT in camera!")
362 | return ([])
363 |
364 | return
365 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
366 | # ----------------------------- fn camSpaceToPixels ----------------------
367 | # ----------- converts cam space to pixels, input is a list [x,y] --------
368 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
369 |
370 | def camSpaceToPixels(pos):
371 | scene = bpy.context.scene
372 | render_scale = scene.render.resolution_percentage / 100
373 | render_size = list(int(res) * render_scale for res in [scene.render.resolution_x, scene.render.resolution_y])
374 | pixel_coords = arr.array('f')
375 | pix_x = pos[0] * render_size[0]
376 | pix_y = pos[1] * render_size[1]
377 |
378 | return([pix_x, pix_y])
379 |
380 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
381 | # ----------------------------- fn getMaxDelta ---------------------------
382 | # -------------- loops through all objects in scene, guesses ------------
383 | # ---------- which are in camera view and returns the max delta ----------
384 | # ------------ meaning maximum speed in pixels/frame found --------------
385 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
386 |
387 | # check all objs in scene
388 | def getMaxDelta(context):
389 | C = context
390 | mydeltas = [0]
391 |
392 | # object types to check for motion
393 | ## types = ['MESH', 'ARMATURE']
394 |
395 | for obj in C.scene.objects:
396 | if ((obj.hide_render == False) and (obj.type == 'MESH') ):
397 |
398 | delta = isObInCamera(obj, C)
399 | try:
400 | if (delta):
401 | # print("–––––––––––––––––––– " + obj.type)
402 | print("• " + obj.name + " is in camera moving at " + str(delta) + "px per frame")
403 | mydeltas.append(delta)
404 | except:
405 | print ("except")
406 | pass
407 | print('search ended')
408 | maxd = abs(max(mydeltas))
409 | print("max total frame delta is "+ str(maxd) + "px")
410 | print("film exposed movement is " + str(maxd * (min(1, context.scene.eevee.motion_blur_shutter))) + "px")
411 | if (maxd == 0):
412 | print ("no movement found")
413 |
414 | # print ("mydeltas: " + str(mydeltas))
415 |
416 | return(abs(max(mydeltas)))
417 |
418 |
419 | # #################################### ###################################
420 | # CLASSES
421 | # #################################### ###################################
422 |
423 |
424 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
425 | class RENDER_OT_render_eevee_forceblur_frame(bpy.types.Operator):
426 | """Render frame in eevee with motion blur"""
427 | bl_idname = "render.render_eevee_forceblur_frame"
428 | bl_label = "Render motion blur frame"
429 |
430 | def execute(self, context):
431 | frame=context.scene.frame_current
432 | shutter_mult = context.scene.eevee.motion_blur_shutter
433 | samples=context.scene.eevee.motion_blur_samples
434 | try:
435 | renderMBx1fr(frame, shutter_mult, samples, context)
436 | except ExitOK:
437 | print("OK")
438 | except ExitError:
439 | print("Failed")
440 |
441 | return {'FINISHED'}
442 |
443 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
444 |
445 | class RENDER_OT_render_eevee_forceblur_sequence(bpy.types.Operator):
446 | """Render sequence in eevee with motion blur"""
447 | bl_idname = "render.render_eevee_forceblur_sequence"
448 | bl_label = "Render motion blur sequence"
449 |
450 | def execute(self, context):
451 | startframe = bpy.context.scene.frame_start
452 | endframe = bpy.context.scene.frame_end
453 | try:
454 | renderMB_sequence(startframe, endframe, context)
455 | except :
456 | print("!!!")
457 |
458 |
459 | return {'FINISHED'}
460 |
461 | # ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
462 |
463 | # properties group
464 |
465 |
466 | class eeveeMotionBlur_variables(bpy.types.PropertyGroup):
467 |
468 | pixel_tolerance : bpy.props.FloatProperty(
469 | name="Pixel tolerance",
470 | description="distance in pixels an object must move to trigger another sample",
471 | default=5
472 | )
473 | use_adaptive : bpy.props.BoolProperty(
474 | name="Adaptive sampling",
475 | description="evaluate samples each frame based on movement",
476 | default=True
477 | )
478 | min_samples : bpy.props.IntProperty(
479 | name="minimum samples",
480 | description="",
481 | default=1
482 | )
483 | max_samples : bpy.props.IntProperty(
484 | name="maximum samples",
485 | description="",
486 | default=20
487 | )
488 | gamma : bpy.props.FloatProperty(
489 | name="Gamma",
490 | description="gamma to compensate for inaccurate image saving",
491 | default=0.454545
492 | )
493 |
494 | # #################################### ###################################
495 | # PANEL
496 | # #################################### ###################################
497 |
498 |
499 | class RENDER_PT_force_emb_panel(bpy.types.Panel):
500 | """Creates a Panel in the render properties window"""
501 | bl_label = "Forced Eevee motion blur 0.4.3"
502 | bl_idname = "RENDER_PT_force_emb"
503 | bl_space_type = 'PROPERTIES'
504 | bl_region_type = 'WINDOW'
505 | bl_context = "render"
506 | bl_category = "Eevee motion blur"
507 |
508 | def draw(self, context):
509 | layout = self.layout
510 | scene = context.scene
511 |
512 | # Create two columns, by using a split layout.
513 | split = layout.split()
514 |
515 | # RENDER BUTTONS
516 | row = layout.row()
517 | row.scale_y = 2.0
518 | row.operator("render.render_eevee_forceblur_frame")
519 |
520 | row.operator("render.render_eevee_forceblur_sequence")
521 |
522 | # Start / End
523 | row = layout.row()
524 | row.prop(scene, "frame_start")
525 | row.prop(scene, "frame_end")
526 |
527 | # Eevee native motion blur settings
528 | row = layout.row()
529 | col = layout.column(align=True)
530 | col.active = not (scene.eeveeMotionBlur_vars.use_adaptive)
531 | col.prop(scene.eevee, "motion_blur_samples")
532 | col = layout.column(align=True)
533 | col.prop(scene.eevee, "motion_blur_shutter")
534 |
535 | # adaptive sampling
536 | col = layout.column(align=True)
537 | row = layout.row()
538 | col.prop(scene.eeveeMotionBlur_vars, "use_adaptive")
539 |
540 | col.active = scene.eeveeMotionBlur_vars.use_adaptive
541 | row = layout.row()
542 | col.prop(scene.eeveeMotionBlur_vars, "pixel_tolerance")
543 | row = layout.row()
544 | col.prop(scene.eeveeMotionBlur_vars, "min_samples")
545 | col.prop(scene.eeveeMotionBlur_vars, "max_samples")
546 |
547 | # Image gamma
548 | row = layout.row()
549 | row.prop(scene.eeveeMotionBlur_vars, "gamma")
550 |
551 |
552 | # #################################### ###################################
553 | # REGISTRATION
554 | # #################################### ###################################
555 |
556 | # Properties registered
557 | # eeveeMotionBlur_vars.pixel_tolerance
558 | # eeveeMotionBlur_vars.use_adaptive
559 | # eeveeMotionBlur_vars.min_samples
560 | # eeveeMotionBlur_vars.max_samples
561 | # eeveeMotionBlur_vars.gamma
562 |
563 |
564 | classes = (
565 | RENDER_OT_render_eevee_forceblur_frame,
566 | RENDER_OT_render_eevee_forceblur_sequence,
567 | eeveeMotionBlur_variables,
568 | RENDER_PT_force_emb_panel
569 | )
570 |
571 | def register():
572 | from bpy.utils import register_class
573 |
574 | for cls in classes:
575 | register_class(cls)
576 | bpy.types.Scene.eeveeMotionBlur_vars = bpy.props.PointerProperty(type=eeveeMotionBlur_variables)
577 | return
578 |
579 |
580 | def unregister():
581 | from bpy.utils import unregister_class
582 |
583 | del bpy.types.Scene.eeveeMotionBlur_vars
584 | for cls in reversed(classes):
585 | unregister_class(cls)
586 | return
587 |
588 | ### register, unregister = bpy.utils.register_classes_factory(classes)
589 |
590 | if __name__ == "__main__":
591 | register()
592 |
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