├── CSS_cheatsheet.pdf ├── html-cheat-sheet.pdf ├── sketch-cheat-sheet.pdf ├── illustrator_shortcuts.pdf ├── photoshop-cheat-sheet.pdf ├── Command_Line_Cheatsheet.md ├── Git_cheatsheet.md ├── readme.md └── LICENSE /CSS_cheatsheet.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ga-chicago/UXDI-resources/HEAD/CSS_cheatsheet.pdf -------------------------------------------------------------------------------- /html-cheat-sheet.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ga-chicago/UXDI-resources/HEAD/html-cheat-sheet.pdf -------------------------------------------------------------------------------- /sketch-cheat-sheet.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ga-chicago/UXDI-resources/HEAD/sketch-cheat-sheet.pdf -------------------------------------------------------------------------------- /illustrator_shortcuts.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ga-chicago/UXDI-resources/HEAD/illustrator_shortcuts.pdf -------------------------------------------------------------------------------- /photoshop-cheat-sheet.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ga-chicago/UXDI-resources/HEAD/photoshop-cheat-sheet.pdf -------------------------------------------------------------------------------- /Command_Line_Cheatsheet.md: -------------------------------------------------------------------------------- 1 | ## Command Line! 2 | ###Text based way of talking with my computer! 3 | ```bash 4 | 5 | cd # Change the current working directory (cd byitself... takes to home directory) 6 | ## .. refers to parent directory 7 | ## . refers to THIS directory 8 | ## ~ refers to home 9 | pwd # Print working directory 10 | mkdir # Creates new directory 11 | touch # Makes a file 12 | ls # List... show files/directories inside the working directory 13 | mv # Move (or rename) 14 | # Same as cd: we can use .. and . to reference directories 15 | rm # Remove -r flag for recurrsive... needed for removing directories 16 | cp # Copy 17 | 18 | ``` 19 | -------------------------------------------------------------------------------- /Git_cheatsheet.md: -------------------------------------------------------------------------------- 1 | ## Git Cheatsheet 2 | 3 | ###GIT 4 | - Version Control Software 5 | 6 | ###GITHUB 7 | - Social network... that uses git... 8 | 9 | --- 10 | 11 | ```bash 12 | 13 | git status # "What's going on with git right now?" 14 | git add . # Stages all changes 15 | git add fileIChanges.js # Stage specific changes 16 | git commit -m "Feature I accomplished"# Save a version of files 17 | git log # See the past... of this repository 18 | git push [*remote*] [*branch*] # Send this repository with another computer 19 | git push origin master # Send this repository with another computer 20 | # origin is a NAME for a remote location 21 | # master is a BRANCH of the repository 22 | git pull [*remote*] [*branch*] # Retrieve a repository from another computer 23 | git pull upstream master # Retrieve a repository from another computer 24 | # upstream is a NAME for a remote location 25 | # master is a BRANCH of the repository 26 | 27 | ``` 28 | 29 | ## Your Everyday Git Workflow! 30 | Follow in this order every time you want to make a change and push it live! 31 | - `git add .` 32 | - `git commit -m "my witty message here"` 33 | - `git pull origin master` 34 | - `git push origin master` 35 | -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 1 | # UXDI-Resources 2 | A list of resources for UXDI students 3 | 4 | ##GA Resources 5 | ###Student Project Gallery 6 | - [GA Gallery](https://gallery.generalassemb.ly/) 7 | 8 | ###Campus Library 9 | - [GA Chicago Campus Library](http://ga-chicago-library.herokuapp.com/) 10 | 11 | ###UX Design at GA 12 | - [UX - Latest stories in the growing field of UX Design](https://medium.com/ux-design-at-ga) 13 | 14 | ###Local Companies Hiring 15 | The Chicago job market for design is robust and sometimes difficult to find opportunities because companies post across many job boards in addition to their own sites. These are a few focused places to start looking. 16 | - [Built in Chicago](http://www.builtinchicago.org/jobs#/jobs?f%5B%5D=im_job_categories%3A79) 17 | - [AIGA Design Jobs](http://designjobs.aiga.org/#location=Chicago, IL) 18 | - [Authentic Jobs](https://authenticjobs.com/#location=Chicago&search=Design) 19 | - [Angelist](https://angel.co/chicago/designer/jobs) 20 | - [We Work Remotely](https://weworkremotely.com/categories/1-design/jobs#intro) 21 | - [Chicago Ad Agency List](http://chicagoadagencylist.com/) 22 | 23 | ####A list of Chicago Creative Agencies (linked directly to IxD firms) 24 | - [Agency Pimp](http://agencypimp.com/#interactive_design) 25 | 26 | 27 | ##Videos 28 | - [Mike Monteiro: Keynote](https://vimeo.com/121082134) 29 | - [It's a Great Time to Be A UX Designer](https://vimeo.com/92744606) 30 | - [The Gap](https://vimeo.com/85040589) 31 | - [The Design Studio Method - Todd Zaki Warfel](https://vimeo.com/37861987) 32 | - [Productivity Future Vision (2011)](https://www.youtube.com/watch?v=a6cNdhOKwi0) 33 | - [David Kelley: How to build your creative confidence](http://www.ted.com/talks/david_kelley_how_to_build_your_creative_confidence) 34 | - [Elizabeth Gilbert: Your elusive creative genius](http://www.ted.com/talks/elizabeth_gilbert_on_genius) 35 | - [How Designers Destroyed the World by Mike Monteiro— An AEA Video](http://aneventapart.com/news/post/how-designers-destroyed-the-world-by-mike-monteiro-an-aea-video) 36 | - [What the #$%@ is UX Design?](https://www.youtube.com/watch?v=Ovj4hFxko7c) 37 | - [Bill Buxton on sketching experiences](https://vimeo.com/5189134) 38 | - [Startup Lab workshop: User Research, Quick 'n' Dirty](https://www.youtube.com/watch?v=WpzmOH0hrEM) 39 | - [Start With Why - Simon Sinek TED talk](https://www.youtube.com/watch?v=sioZd3AxmnE) 40 | - [Adobe: Five Essential Principles of Interaction Design](http://tv.adobe.com/watch/classroom-five-essential-principles-of-interaction-design/part-1-five-essential-principles-of-interaction-design/) 41 | - [Ling at Handheld](https://www.youtube.com/watch?v=FbUyCMA5NRE) 42 | - [How to Design an Effective Presentation](https://www.youtube.com/watch?v=HJgeF3ALl0g) 43 | - [What is UX Design?](https://www.youtube.com/watch?v=CJnfAXlBRTE) 44 | - [Importance of Design Specifications](https://www.youtube.com/watch?v=eOckdCUOrQA) 45 | - [Eric Ries-Building the Minimum Viable Product](https://www.youtube.com/watch?v=1FoCbbbcYT8) 46 | - [UX: Developing an Information Architecture with Card Sorting](https://www.youtube.com/watch?v=bH1zdz-lDMM) 47 | - [Series: "In the Empathy Lab". Episode: "Native vs. Responsive Web Design (RWD)"](https://www.youtube.com/watch?v=gtLzZZYor7A) 48 | - [The Pros and Cons of Responsive Web Design vs. Mobile Website vs. Native App](http://designmodo.com/responsive-design-vs-mobile-website-vs-app/) 49 | - [What is a Wireframe?](https://www.youtube.com/watch?v=T0vt3nLZKks) 50 | - [002: The What, Why & How of Wireframing](https://www.youtube.com/watch?v=i4Zg6_yKOh8) 51 | - [Google I/O 2015 - Material Now](https://www.youtube.com/watch?v=8UicJ0SxBwA) 52 | - [The art of choosing](http://www.ted.com/talks/sheena_iyengar_on_the_art_of_choosing?language=en) 53 | - [Prototyping fake it till you make it](https://www.youtube.com/watch?v=3lqh-A5Jy4Q) 54 | - [How frustration can make us more creative](http://www.ted.com/talks/tim_harford_how_messy_problems_can_inspire_creativity#t-919452) 55 | - [What is the Value of Service Design?](https://vimeo.com/74102483) 56 | 57 | ##Books 58 | - [You're My Favorite Client](http://abookapart.com/products/youre-my-favorite-client) 59 | - [Just Enough Research](http://abookapart.com/products/just-enough-research) 60 | - [Design is a Job](http://abookapart.com/products/design-is-a-job) 61 | - [Designing for Emotion](http://abookapart.com/products/designing-for-emotion) 62 | - [Atomic Design](http://atomicdesign.bradfrost.com/) 63 | - [The Shape of Design](http://shapeofdesignbook.com/) 64 | - [The Design of Everyday Things](http://www.amazon.com/Design-Everyday-Things-Revised-Expanded/dp/0465050654/) 65 | - [Design for the Real World](http://www.amazon.com/Design-Real-World-Ecology-Social/dp/0897331532/) 66 | - [How to Make Sense of Any Mess: Information Architecture for Everybody](http://www.amazon.com/How-Make-Sense-Any-Mess/dp/1500615994/) 67 | - [Purposely Irregular: Zen, Punk Rock and Ruthlessness in Experience Design](http://www.amazon.com/Purposely-Irregular-Ruthlessness-Experience-Design/dp/0615631339) 68 | 69 | ##Articles 70 | ###Design Generalists 71 | - [Defending The Generalists In The Web Design Industry](http://www.smashingmagazine.com/2011/07/defending-the-generalists-in-the-web-design-industry/) 72 | - [Should You Become A UX Generalist Or A UX Specialist?](http://uxmastery.com/should-you-become-a-ux-generalist-or-a-ux-specialist/) 73 | - [Designing in the Borderlands](http://frankchimero.com/writing/designing-in-the-borderlands/) 74 | - [Why the Best Designers Don’t Specialize in Any One Thing](http://www.wired.com/2014/06/why-the-best-designers-dont-specialize-in-any-one-thing/) 75 | - [The Specialist-Generalist Balance](http://alistapart.com/article/the-specialist-generalist-balance) 76 | 77 | ###UX 78 | - [Good UX designers must be fighters](https://medium.com/@andrewdoherty/good-ux-designers-must-be-prepared-to-fight-cbf758b10854#.d12dxs9ml) 79 | - [Creating Perfect User Flows for Smooth UX](https://studio.uxpin.com/blog/creating-perfect-user-flows-for-smooth-ux/) 80 | - [The State of UX in 2016](https://medium.com/user-experience-design-1/the-state-of-ux-in-2016-4a87799647d8#.x83wtgrd5) 81 | - [What Is User Experience Design? Overview, Tools And Resources](http://www.smashingmagazine.com/2010/10/what-is-user-experience-design-overview-tools-and-resources/) 82 | - [UI Design Principles And Guidelines](https://visualhierarchy.co/blog/ui-design-principles-and-guidelines/) 83 | - [The Only UX Reading List Ever](https://medium.com/@span870/the-only-ux-reading-list-ever-d420edb3f4ff) 84 | - [10 Questions You’ll Be Asked in a UX Interview](https://medium.com/salesforce-ux/10-questions-youll-be-asked-in-a-ux-interview-f93f0c78f31d) 85 | - [The hardest thing in UX design…](https://medium.com/designing-atlassian/the-hardest-thing-in-ux-design-f8b2f41e2d2f) 86 | - [A Day in the Life of a Google UX Design Intern](https://medium.com/so-good/a-day-in-the-life-of-a-google-ux-design-intern-4042dad32a07) 87 | - [The Full-Stack Employee](https://medium.com/@chrismessina/the-full-stack-employee-ed0db089f0a1) 88 | - [Q&A with Carolyn Tweedy, A General Assembly UX Student](http://washingtontechnology.org/qa-with-carolyn-tweedy-a-general-assembly-ux-student/?utm_source=hs_email&utm_medium=email&utm_content=17778511&_hsenc=p2ANqtz---mg4Kb8hzobFbjF5HIrK1N5vSe7T1RK6ISbhuj5q1_UaW37-UvKeq7NrsZzbJX3H338UJpq3hdLWXlOWZ1KY4Y1rtAwywMedt_fSh2WMSVKVzveQ&_hsmi=17778513) 89 | - [A Stakeholder Interview Checklist, Kim Goodwin, boxesandarrows.com](http://boxesandarrows.com/a-stakeholder-interview-checklist/) 90 | - [Most of government is mostly service design most of the time. Discuss.](http://blog.mattedgar.com/2015/05/12/most-of-government-is-mostly-service-design-most-of-the-time-discuss/) 91 | - [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) 92 | - [How To Go From Junior Designer To Chief Design Officer](http://www.fastcodesign.com/3046008/how-to-go-from-junior-designer-to-chief-design-officer) 93 | - [Google Ventures On How To Design A Killer Website](http://www.fastcodesign.com/3045197/google-ventures-on-how-to-design-a-killer-website) 94 | - [On Surveys](https://medium.com/research-things/on-surveys-5a73dda5e9a0) 95 | - [The Design Process: What is the Double Diamond?](http://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond) 96 | - [An MVP is not a Cheaper Product, It’s about Smart Learning](https://medium.com/@sgblank/an-mvp-is-not-a-cheaper-product-it-s-about-smart-learning-77eed770f60c) 97 | - [Paper prototyping is a waste of time](https://medium.com/@jakek/paper-prototyping-is-a-waste-of-time-353076395187) 98 | - [9 basic principles of responsive web design](http://blog.froont.com/9-basic-principles-of-responsive-web-design/) 99 | - [Design user research explained for everyone](http://blog.froont.com/design-user-research-explained/) 100 | - [The Ten Commandments Of Efficient Design In Axure](http://www.smashingmagazine.com/2013/10/04/ten-commandments-of-efficient-design-in-axure/) 101 | - [The 10 Commandments Of User Interface Design](http://editorial.designtaxi.com/editorial-images/news-info300415/1.jpg) 102 | - [The Dribbblisation of Design](https://medium.com/@intercom/the-dribbblisation-of-design-406422ccb026) 103 | - [7 Things Every Designer Needs to Know about Accessibility](https://medium.com/salesforce-ux/7-things-every-designer-needs-to-know-about-accessibility-64f105f0881b) 104 | - [Build It With The User in Mind: How to Design User Flow](http://conversionxl.com/how-to-design-user-flow/) 105 | - [Streamlining the Design Process: User Flow to Final Design using Sketch](https://medium.com/@wixelhq/streamlining-the-design-process-user-flow-to-final-design-using-sketch-ba71d2355bf9) 106 | - [Stop Designing Pages And Start Designing Flows](http://www.smashingmagazine.com/2012/01/04/stop-designing-pages-start-designing-flows/) 107 | - [The 30 Minute Business Plan: Business Model Canvas Made Easy](http://www.alexandercowan.com/business-model-canvas-templates/) 108 | - [Agile vs. Lean vs. Lean Agile](http://blog.pivotal.io/labs/labs/agile-vs-lean) 109 | - [Presumptive Design: Design Research Through the Looking Glass](http://www.uxmatters.com/mt/archives/2015/08/presumptive-design-design-research-through-the-looking-glass.php) 110 | - [The Lean UX Manifesto – Principle Driven Design](http://datavizblog.com/2014/04/25/the-lean-ux-manifesto-principle-driven-design/) 111 | - [The startup that died so Instagram could live](http://money.cnn.com/2011/09/13/technology/startups/instagram_burbn/) 112 | - [The Story of Flickr](http://thinkofthat.net/2011/06/02/the-story-of-flickr/) 113 | - [11 Startups That Found Success By Changing Direction](http://mashable.com/2011/07/08/startups-change-direction/#gFcaUyXhgsqH) 114 | - [The 8020 Rule Applied to Web Design](http://www.webdesignerdepot.com/2011/02/the-8020-rule-applied-to-web-design/) 115 | - [Steve Jobs: Innovation is Saying "No" to 1,000 things](http://zurb.com/article/744/steve-jobs-innovation-is-saying-no-to-1-0) 116 | - [Google designers had an ‘almost hallucinatory moment’ when Larry Page finally said that products needed to look beautiful](http://www.businessinsider.com/google-designers-rejoice-about-material-2015-6) 117 | - [Designing the new Foursquare](https://medium.com/@sambrown/designing-the-new-foursquare-8f8788d366f0#.inx1fdqp9) 118 | - [Watching Them Struggle](http://usabilitypost.com/2012/12/06/watching-them-struggle/) 119 | - [How to Design a Pitch Deck: Lessons from a Seasoned Founder](https://medium.com/swlh/how-to-design-a-pitch-deck-lessons-from-a-seasoned-founder-c816d1ae7272#.tt08ifpga) 120 | - [Making Your Product a Habit: The Hook Framework](http://www.alexandercowan.com/the-hook-framework/) 121 | - [Getting Traction: How to Hook New Users](http://www.nirandfar.com/2014/08/traction.html) 122 | - [Language as Interface: A Voice and Tone Guide for Your UX Design Project](https://clemauyeung.wordpress.com/2015/06/09/voice-and-tone-ux-design-project/) 123 | - [Tone and Voice: Showing Your Users That You Care](https://uxmag.com/articles/tone-and-voice-showing-your-users-that-you-care) 124 | - [The Next Big Thing In Design? Less Choice](http://www.fastcodesign.com/3045039/the-next-big-thing-in-design-fewer-choices) 125 | - [Do You Suffer From Decision Fatigue?](http://www.nytimes.com/2011/08/21/magazine/do-you-suffer-from-decision-fatigue.html?pagewanted=all&_r=1) 126 | - [Decision fatigue](https://en.wikipedia.org/wiki/Decision_fatigue) 127 | - [Partnering with Key Stakeholders in UX Strategy](http://uxhow.com/stakeholders/) 128 | - [6 common challenges in managing UX projects and how to overcome them](http://www.loop11.com/the-6-most-common-problems-in-ux-projects/) 129 | 130 | ###Research 131 | - [Seeing the Elephant: Defragmenting User Research](http://alistapart.com/article/seeing-the-elephant-defragmenting-user-research) 132 | - [When to Use Which User-Experience Research Methods](http://www.nngroup.com/articles/which-ux-research-methods/) 133 | - [Interviewing Users: Uncovering Compelling Insights](http://www.slideshare.net/steveportigal/interviewing-users-uncovering-compelling-insights-la-ux-meetupixda-la) 134 | - [On Surveys](https://medium.com/research-things/on-surveys-5a73dda5e9a0#.k6iaruof1) 135 | - [UX Strategy: Chapter 4. Conducting Competitive Research](https://www.safaribooksonline.com/library/view/ux-strategy/9781449372972/ch04.html) 136 | - [Connected UX](http://alistapart.com/article/connected-ux) 137 | - [A Five-Step Process For Conducting User Research](http://www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/) 138 | - [The UX Research Plan That Stakeholders Love](http://www.smashingmagazine.com/2012/01/ux-research-plan-stakeholders-love/) 139 | - [Dos and Don’ts of Interviewing Users](https://drive.google.com/file/d/0B90at1RYlXLcLWthbk9GbTAyVkU/view) 140 | - [Personas Make Users Memorable for Product Team Members](http://www.nngroup.com/articles/persona/) 141 | - [Five Approaches To Creating Lightweight Personas](http://www.usabilitycounts.com/2013/09/10/five-approaches-creating-lightweight-personas/) 142 | - [New MailChimp: User Persona Research](https://blog.mailchimp.com/new-mailchimp-user-persona-research/) 143 | - [Interviewing Users: Spinning Data Into Gold](http://www.slideshare.net/steveportigal/interviewing-users-spinning-data-into-gold) 144 | - [Effectively Planning UX Design Projects](http://www.smashingmagazine.com/2013/01/effectively-planning-ux-design-projects/) 145 | - [How To Write a Good PRD ](http://www.svpg.com/assets/Files/goodprd.pdf) 146 | - [Minimum Desirable Product](http://andrewchen.co/minimum-desirable-product/) 147 | - [How to Use Dot Voting Effectively](http://dotmocracy.org/dot-voting) 148 | - [MOSCOW METHOD](https://www.projectsmart.co.uk/moscow-method.php) 149 | - [#now, #next, #later: Roadmaps without the Drudgery](https://medium.com/@noah_weiss/now-next-later-roadmaps-without-the-drudgery-1cfe65656645#.h9v7fkra7) 150 | - [Example of A Design Specification](https://docs.google.com/document/d/1fvWDot7E0yUW9bNJIH-l7VJp2aYnbJ91XB_6KSd8sgk/edit) 151 | - [Trust Nothing, Murder Most](https://deardesignstudent.com/trust-nothing-murder-most-dcd512b28889#.wsxz38r5m) 152 | - [Sitemaps – The Beginner’s Guide](http://theuxreview.co.uk/sitemaps-the-beginners-guide/) 153 | - [Tree Testing](http://boxesandarrows.com/tree-testing/) 154 | - [Information Architecture mistakes and remedies](http://www.u1group.com/blog/article/information-architecture-mistakes-and-remedies) 155 | - [5 Common Information Architecture Pitfalls](http://www.intranetconnections.com/blog/5-common-information-architecture-pitfalls/) 156 | - [Improving Your Information Architecture With Card Sorting: A Beginner’s Guide](http://www.smashingmagazine.com/2014/10/improving-information-architecture-card-sorting-beginners-guide/) 157 | - [Information Architecture Heuristics](http://www.slideshare.net/AbbyCovert/information-architecture-heuristics) 158 | - [Make Sense: Information Architecture for Everybody](http://www.slideshare.net/AbbyCovert/make-sense-information-architecture-for-everybody) 159 | - [Card sorting: a definitive guide](http://boxesandarrows.com/card-sorting-a-definitive-guide/) 160 | - [Why card sorting loves tree testing](https://www.optimalworkshop.com/blog/why-card-sorting-loves-tree-testing/) 161 | - [Design for Continuous Experimentation](http://www.slideshare.net/danmckinley/design-for-continuous-experimentation) 162 | - [Avoid these Mistakes..Or Your Usability Testing Results Will Be Worthless!](https://validately.com/leancustomerresearch/avoid-mistake-that-will-make-usability-testing-results-worthless/) 163 | - [Design Better And Faster With Rapid Prototyping](http://www.smashingmagazine.com/2010/06/design-better-faster-with-rapid-prototyping/) 164 | - [Usability Pro-Tips](https://medium.com/@andywarr/usability-pro-tips-7b4eb2cc63c4#.3s2wdzmv1) 165 | - [A Guerilla Usability Test on Dropbox Photos](https://medium.com/bridge-collection/a-guerilla-usability-test-on-dropbox-photos-e6a1e37028b4#.tjpexnr21) 166 | 167 | ###Production 168 | - [Modern Design Tools: Adaptive Layouts](https://medium.com/bridge-collection/modern-design-tools-adaptive-layouts-e236070856e3) 169 | - [Finger-Friendly Design: Ideal Mobile Touchscreen Target Sizes](http://www.smashingmagazine.com/2012/02/finger-friendly-design-ideal-mobile-touchscreen-target-sizes/) 170 | - [Common Misconceptions About Touch](http://www.uxmatters.com/mt/archives/2013/03/common-misconceptions-about-touch.php) 171 | - [Touch Target Sizes](http://www.lukew.com/ff/entry.asp?1085) 172 | - [6 UX Mistakes to Avoid When Designing a Native Mobile App](http://apptimize.com/blog/2014/04/6-ux-mistakes-to-avoid-when-designing-a-native-mobile-app/) 173 | - [5 Reasons to Use UI Patterns in Your Design Work](http://ht.ly/SmpyQ) 174 | - [Information Architecture 101: Techniques and Best Practices](http://sixrevisions.com/usabilityaccessibility/information-architecture-101-techniques-and-best-practices/) 175 | - [Writing Smart Annotations](http://boxesandarrows.com/writing-smart-annotations/) 176 | - [8 VISUAL DESIGN TIPS FOR UX DESIGNERS](http://blog.invisionapp.com/8-visual-design-tips-for-ux-designers/) 177 | - [Design Principles: Dominance, Focal Points And Hierarchy](http://www.smashingmagazine.com/2015/02/design-principles-dominance-focal-points-hierarchy/) 178 | - [Design Principles: Visual Perception And The Principles Of Gestalt](http://www.smashingmagazine.com/2014/03/design-principles-visual-perception-and-the-principles-of-gestalt/) 179 | - [20 Typography Mistakes Every Beginner Makes](https://designschool.canva.com/blog/typography-mistakes/) 180 | - [Designing a Good Mobile App Interface](https://www.makerscabin.com/mag/designing-good-mobile-app-interface/) 181 | - [Integrating Prototyping Into Your Design Process](http://boxesandarrows.com/integrating-prototyping-into-your-design-process/) 182 | - [See Also: (More) thoughts on design tools](https://medium.com/google-design/see-also-more-thoughts-on-design-tools-d4477bb1a1cb#.z64l0o4zb) 183 | - [Origami and Material Design: Getting a better understanding of both](https://medium.com/@makeshowlearn/origami-and-material-design-84f128e54938#.ed76bf4h7) 184 | - [The 3 laws of effective notifications](http://blog.invisionapp.com/the-3-laws-of-effective-notifications/) 185 | 186 | ###Building a Portfolio 187 | - [How To Build A World-Class Design Portfolio](http://www.fastcodesign.com/3035190/designers-at-facebook-dropbox-and-pinterest-on-how-to-build-a-world-class-portfolio) 188 | - [10 Steps To A Perfect UX Portfolio](http://uxmastery.com/10-steps-to-a-perfect-ux-portfolio/) 189 | - [How Much UX have You Put into Your UX Portfolio?](http://uxmag.com/articles/how-much-ux-have-you-put-into-your-ux-portfolio) 190 | - [Creating Better UX Portfolios: 4 Do’s and Dont’s](http://studio.uxpin.com/blog/creating-ux-portfolio-4-dos-donts/) 191 | 192 | ###Job interviews 193 | - [How top startups pay designers](https://library.gv.com/how-top-startups-pay-designers-1c2056fddc2#.e4sq0ex6k) 194 | - [How to Ace Your Portfolio Presentation](http://designerfund.com/bridge/how-to-ace-your-portfolio-presentation/) 195 | - [How to interview a designer with the perfect design exercise](https://www.gv.com/lib/how-to-interview-a-designer-with-the-perfect-design-exercise) 196 | - [Why A Career In UX Design Has A Low Barrier Of Entry … Sort Of](http://uxmastery.com/why-a-career-in-ux-design-has-a-low-barrier-of-entry-sort-of/) 197 | 198 | ###Growing as a Designer 199 | - [Hey Designers: Stop Being An Afterthought](http://www.smashingmagazine.com/2015/09/stop-being-an-afterthought/) 200 | - [How to be an amazing designer: the excellence bar](http://blog.invisionapp.com/how-to-be-an-amazing-designer-the-excellence-bar/) 201 | - [UX Is a Canary in a Coal Mine](https://medium.com/swlh/ux-is-a-canary-in-a-coal-mine-b7764b77f371#.9yjpfmvf0) 202 | 203 | ##Design Blogs 204 | - [A List Apart](http://alistapart.com/) 205 | - [Smashing Magazine](http://www.smashingmagazine.com/) 206 | - [Dear Design Student: Advice on design from people who work for a living.](https://deardesignstudent.com/) 207 | - [GV Library: Design](https://www.gv.com/library/design) 208 | - [Webdesignersdepot.com](http://www.webdesignerdepot.com/) 209 | - [FROONT Open Desing Blog](http://blog.froont.com/) 210 | - [The Secret Handshake®](https://learnthesecrethandshake.com/) 211 | - [Google Design](http://www.google.com/design/) 212 | - [Wired Design](http://www.wired.com/category/design/) 213 | - [Fast Co. Design](http://www.fastcodesign.com/) 214 | - [Designer News](https://www.designernews.co/) 215 | - [UX Switch: Career Advice](http://www.uxswitch.com/thinking/) 216 | 217 | ##Tools 218 | ###Research 219 | ####Survey 220 | - [SurveyMonkey](https://www.surveymonkey.com/) 221 | - [Google Forms](http://www.google.com/forms/) 222 | 223 | ####Usability 224 | - [User Testing](http://www.usertesting.com/) 225 | - [Peek](http://peek.usertesting.com/) 226 | - [Validately](https://validately.com/) 227 | - [Silverback](http://silverbackapp.com/) 228 | 229 | ####A/B Testing 230 | - [Visual Website Optimizer (A/B testing)](https://vwo.com/) 231 | 232 | ####Analysis and Feedback 233 | - [Optimal Workshop](https://www.optimalworkshop.com/) 234 | - [Hotjar](https://www.hotjar.com) 235 | - [Hunie](http://hunie.co/) 236 | - [10000ft](https://www.10000ft.com/insights/overview) 237 | 238 | ####Screensharing 239 | - [Join.me](https://www.join.me/) 240 | - [Google Hangouts](http://www.google.com/+/learnmore/hangouts/) 241 | - [Skype](http://www.skype.com/) 242 | 243 | ####Screen Recording 244 | - [UX Recorder](http://www.uxrecorder.com/) 245 | - [Quicktime](https://www.apple.com/quicktime/download/) 246 | - [Screeny](http://screenyapp.com) 247 | - [Lookback](https://lookback.io/) 248 | 249 | ###Wireframing 250 | - [Omnigraffle](https://www.omnigroup.com/omnigraffle) 251 | - [Balsamiq](https://balsamiq.com/) 252 | 253 | ###Service Design 254 | - [SX Chicago Resources and Downloads](http://www.practicalservicedesign.com/sxchi16) 255 | - [Guide to Practical Service Blueprinting](http://www.practicalservicedesign.com/download-the-guide) 256 | - [Tools and Templates](http://www.practicalservicedesign.com/resources) 257 | 258 | 259 | ###Prototyping 260 | - [Designer’s Toolkit: Prototyping Tools via Cooper.com](http://www.cooper.com/prototyping-tools) 261 | - [POP](https://popapp.in/) 262 | - [Invision](http://www.invisionapp.com/) 263 | - [Marvel](https://marvelapp.com/) 264 | - [UXPin](https://www.uxpin.com/) 265 | - [Flinto](https://www.flinto.com/) 266 | - [Axure](http://www.axure.com/) 267 | - [Proto.io](https://proto.io/) 268 | - [Frontify](https://frontify.com/) 269 | - [Bubble](https://bubble.is) 270 | 271 | ###Animation/Interaction 272 | - [Principle](http://principleformac.com/) 273 | - [Hype](http://tumult.com/hype/) 274 | - [Origami](https://facebook.github.io/origami/) 275 | - [Adobe Edge Animate](https://creative.adobe.com/products/animate) 276 | - [Creative Uses of Animated GIFs to Present UI Designs](http://line25.com/articles/creative-uses-animated-gifs-present-ui-designs) 277 | 278 | ###Visual Storytelling 279 | - [Adobe Voice](https://standout.adobe.com/voice/) 280 | - [Adobe Slate](https://standout.adobe.com/slate/) 281 | 282 | ###Visual Design 283 | - [Sketch](http://bohemiancoding.com/sketch/) 284 | - [Adobe CC](http://www.adobe.com/creativecloud.html) 285 | - [Affinity](https://affinity.serif.com/en-us/) 286 | 287 | ####Visual Design Resources 288 | - [Makerbook.net -- free resources "for creatives"](http://makerbook.net/) 289 | - [Tether UI Kit](http://www.invisionapp.com/tethr) 290 | 291 | ####Sketch Resources 292 | - [Overview](https://designcode.io/sketch) 293 | - [Shortcuts](http://sketchshortcuts.com/) 294 | - [Tutorials](https://www.switchtosketchapp.com/) 295 | 296 | #####PLUGINS 297 | - [Sketch Mirror (for inline prototyping)](http://www.bohemiancoding.com/sketch/features/#mirror) 298 | - [Symbols](https://github.com/tisho/sketch-plugins/tree/master/Symbols) 299 | 300 | ####Articles 301 | - [iOS Dev in Sketch (Managing Workflow)](https://medium.com/@tilllur/managing-sketch-for-ios-dev-8046d2eedc61) 302 | - [How to Wireframe in Sketch](http://blog.mengto.com/how-to-wireframe-an-iphone-app-in-sketch/) 303 | - [How to Switch From Photoshop to Sketch](http://blog.mengto.com/photoshop-users-how-to-switch-to-sketch/) 304 | - [Hidden Features in Sketch](http://blog.mengto.com/the-best-hidden-features-in-sketch/) 305 | 306 | ###Front-End 307 | ####Learning 308 | - [GA Dash](https://dash.generalassemb.ly) 309 | - [Treehouse](http://referrals.trhou.se/jasonearly) (50% off your first month!) 310 | 311 | ####Resources 312 | - [Google Fonts](https://www.google.com/fonts) 313 | 314 | ####Frameworks 315 | - [Bootstrap](http://getbootstrap.com/) 316 | - [Ratchet](http://goratchet.com/) 317 | - [Foundation](http://foundation.zurb.com/) 318 | - [Semplice](http://www.semplicelabs.com/) 319 | 320 | ####Tools 321 | - [GitHub](http://github.com/) 322 | - [Github for Desktop](https://desktop.github.com/) 323 | - [Git Intro Video](https://www.youtube.com/watch?v=qrhHUCuXZQ8) 324 | - [Sublime Text](http://www.sublimetext.com/) 325 | - [Atom](https://atom.io/) 326 | - [Sitespeed](http://www.sitespeed.io/) 327 | - [CodePen](http://codepen.io/) 328 | - [Adobe Edge Inspect](https://creative.adobe.com/products/inspect) 329 | - [Brackets](http://brackets.io) 330 | 331 | ####Visual Website Builders 332 | - [Webflow](https://webflow.com/) 333 | - [Macaw](http://macaw.co/) 334 | - [Squarespace](http://www.squarespace.com/) 335 | - [Weebly](http://www.weebly.com/) 336 | - [Wix](http://www.wix.com/) 337 | - [Adobe Muse](http://muse.adobe.com) 338 | - [Adobe Muse Tutorials](http://resources.muse.adobe.com/collections/tutorials) 339 | - [Adobe Edge Reflow](https://creative.adobe.com/products/reflow) 340 | 341 | 342 | ###File Storage 343 | - [Dropbox](https://db.tt/MxDI0Fc) 344 | - [Google Drive](https://www.google.com/drive/?authuser=0) 345 | - [OneDrive](https://onedrive.live.com/about/en-us/) 346 | 347 | ##Reference 348 | - [UX Companion](http://uxcompanion.com/) 349 | - [UX Design resources](http://uxdesign.cc/) 350 | 351 | ##Organizations 352 | - [99u Local: Chicago](http://www.meetup.com/99U-Local-Chicago/?a=wr1_2) 353 | - [IxDA Chicago](http://www.ixdachicago.org/) 354 | - [AIGA Chicago](http://chicago.aiga.org/) 355 | - [UX Book Club Chicago](http://www.meetup.com/UXChicago/) 356 | 357 | ##Case Studies / UX Design Portfolios 358 | ###Case Studies 359 | - [Rethink Digital Newspaper](http://nytimes.tematroinoi.com/) 360 | - [ComEd x Agentis](http://akta.com/case-study/agentis-energy-comed/) 361 | - [Sphero](http://www.sliceoflime.com/projects/sphero/) 362 | - [True Spirit](http://www.ux.danielspagnolo.com/casestudy_truespirit.html) 363 | - [GoCatch](http://www.saramichelazzo.com/gocatch) 364 | - [A cafeteria designed for me](https://www.ideo.com/stories/a-cafeteria-designed-for-me/) 365 | 366 | ###Portfolios 367 | - [Samuel Medvedowsky](http://www.samuel-medvedowsky.com/) 368 | - [Erica Firment](http://ericafirment.com/) 369 | - [Cody James Sielawa](http://www.helloimcody.com/) 370 | - [Edmund Yu](http://www.edmundyu.com/) 371 | - [Marc Thomas](http://mrcthms.com/) 372 | - [Justin Edmund](http://www.jedmund.com/) 373 | - [Simon Pan](http://simonpan.com/) 374 | - [Mariusz Ciesla](http://mariusz.cc/) 375 | - [LaiYee Lori](https://www.behance.net/laiyeelori) 376 | - [Jordan Price](http://jordanprice.co/) 377 | - [Chris Mlynarski](http://www.chrismlynarski.com/) 378 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Creative Commons Corporation (“Creative Commons”) is not a law firm and does not provide legal services or legal advice. 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Patents. 582 | 583 | A "contributor" is a copyright holder who authorizes use under this 584 | License of the Program or a work on which the Program is based. The 585 | work thus licensed is called the contributor's "contributor version". 586 | 587 | A contributor's "essential patent claims" are all patent claims 588 | owned or controlled by the contributor, whether already acquired or 589 | hereafter acquired, that would be infringed by some manner, permitted 590 | by this License, of making, using, or selling its contributor version, 591 | but do not include claims that would be infringed only as a 592 | consequence of further modification of the contributor version. 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You may not convey a covered 635 | work if you are a party to an arrangement with a third party that is 636 | in the business of distributing software, under which you make payment 637 | to the third party based on the extent of your activity of conveying 638 | the work, and under which the third party grants, to any of the 639 | parties who would receive the covered work from you, a discriminatory 640 | patent license (a) in connection with copies of the covered work 641 | conveyed by you (or copies made from those copies), or (b) primarily 642 | for and in connection with specific products or compilations that 643 | contain the covered work, unless you entered into that arrangement, 644 | or that patent license was granted, prior to 28 March 2007. 645 | 646 | Nothing in this License shall be construed as excluding or limiting 647 | any implied license or other defenses to infringement that may 648 | otherwise be available to you under applicable patent law. 649 | 650 | 12. No Surrender of Others' Freedom. 651 | 652 | If conditions are imposed on you (whether by court order, agreement or 653 | otherwise) that contradict the conditions of this License, they do not 654 | excuse you from the conditions of this License. If you cannot convey a 655 | covered work so as to satisfy simultaneously your obligations under this 656 | License and any other pertinent obligations, then as a consequence you may 657 | not convey it at all. For example, if you agree to terms that obligate you 658 | to collect a royalty for further conveying from those to whom you convey 659 | the Program, the only way you could satisfy both those terms and this 660 | License would be to refrain entirely from conveying the Program. 661 | 662 | 13. Use with the GNU Affero General Public License. 663 | 664 | Notwithstanding any other provision of this License, you have 665 | permission to link or combine any covered work with a work licensed 666 | under version 3 of the GNU Affero General Public License into a single 667 | combined work, and to convey the resulting work. The terms of this 668 | License will continue to apply to the part which is the covered work, 669 | but the special requirements of the GNU Affero General Public License, 670 | section 13, concerning interaction through a network will apply to the 671 | combination as such. 672 | 673 | 14. Revised Versions of this License. 674 | 675 | The Free Software Foundation may publish revised and/or new versions of 676 | the GNU General Public License from time to time. Such new versions will 677 | be similar in spirit to the present version, but may differ in detail to 678 | address new problems or concerns. 679 | 680 | Each version is given a distinguishing version number. If the 681 | Program specifies that a certain numbered version of the GNU General 682 | Public License "or any later version" applies to it, you have the 683 | option of following the terms and conditions either of that numbered 684 | version or of any later version published by the Free Software 685 | Foundation. If the Program does not specify a version number of the 686 | GNU General Public License, you may choose any version ever published 687 | by the Free Software Foundation. 688 | 689 | If the Program specifies that a proxy can decide which future 690 | versions of the GNU General Public License can be used, that proxy's 691 | public statement of acceptance of a version permanently authorizes you 692 | to choose that version for the Program. 693 | 694 | Later license versions may give you additional or different 695 | permissions. However, no additional obligations are imposed on any 696 | author or copyright holder as a result of your choosing to follow a 697 | later version. 698 | 699 | 15. Disclaimer of Warranty. 700 | 701 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 702 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 703 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 704 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 705 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 706 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 707 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 708 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 709 | 710 | 16. Limitation of Liability. 711 | 712 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 713 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 714 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 715 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 716 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 717 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 718 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 719 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 720 | SUCH DAMAGES. 721 | 722 | 17. Interpretation of Sections 15 and 16. 723 | 724 | If the disclaimer of warranty and limitation of liability provided 725 | above cannot be given local legal effect according to their terms, 726 | reviewing courts shall apply local law that most closely approximates 727 | an absolute waiver of all civil liability in connection with the 728 | Program, unless a warranty or assumption of liability accompanies a 729 | copy of the Program in return for a fee. 730 | 731 | END OF TERMS AND CONDITIONS 732 | 733 | How to Apply These Terms to Your New Programs 734 | 735 | If you develop a new program, and you want it to be of the greatest 736 | possible use to the public, the best way to achieve this is to make it 737 | free software which everyone can redistribute and change under these terms. 738 | 739 | To do so, attach the following notices to the program. It is safest 740 | to attach them to the start of each source file to most effectively 741 | state the exclusion of warranty; and each file should have at least 742 | the "copyright" line and a pointer to where the full notice is found. 743 | 744 | WDI NYC 50 - General Assembly's 50th class teaching programming full-time in NYC 745 | Copyright (C) 2016 Joe Johnson 746 | 747 | This program is free software: you can redistribute it and/or modify 748 | it under the terms of the GNU General Public License as published by 749 | the Free Software Foundation, either version 3 of the License, or 750 | (at your option) any later version. 751 | 752 | This program is distributed in the hope that it will be useful, 753 | but WITHOUT ANY WARRANTY; without even the implied warranty of 754 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 755 | GNU General Public License for more details. 756 | 757 | You should have received a copy of the GNU General Public License 758 | along with this program. If not, see . 759 | 760 | Also add information on how to contact you by electronic and paper mail. 761 | 762 | If the program does terminal interaction, make it output a short 763 | notice like this when it starts in an interactive mode: 764 | 765 | General Assembly Web Development Immersive 50, NYC Copyright (C) 2016 Joe Johnson 766 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 767 | This is free software, and you are welcome to redistribute it 768 | under certain conditions; type `show c' for details. 769 | 770 | The hypothetical commands `show w' and `show c' should show the appropriate 771 | parts of the General Public License. Of course, your program's commands 772 | might be different; for a GUI interface, you would use an "about box". 773 | 774 | You should also get your employer (if you work as a programmer) or school, 775 | if any, to sign a "copyright disclaimer" for the program, if necessary. 776 | For more information on this, and how to apply and follow the GNU GPL, see 777 | . 778 | 779 | The GNU General Public License does not permit incorporating your program 780 | into proprietary programs. If your program is a subroutine library, you 781 | may consider it more useful to permit linking proprietary applications with 782 | the library. If this is what you want to do, use the GNU Lesser General 783 | Public License instead of this License. But first, please read 784 | . --------------------------------------------------------------------------------