├── CSS_cheatsheet.pdf
├── html-cheat-sheet.pdf
├── sketch-cheat-sheet.pdf
├── illustrator_shortcuts.pdf
├── photoshop-cheat-sheet.pdf
├── Command_Line_Cheatsheet.md
├── Git_cheatsheet.md
├── readme.md
└── LICENSE
/CSS_cheatsheet.pdf:
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/html-cheat-sheet.pdf:
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/sketch-cheat-sheet.pdf:
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/photoshop-cheat-sheet.pdf:
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/Command_Line_Cheatsheet.md:
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1 | ## Command Line!
2 | ###Text based way of talking with my computer!
3 | ```bash
4 |
5 | cd # Change the current working directory (cd byitself... takes to home directory)
6 | ## .. refers to parent directory
7 | ## . refers to THIS directory
8 | ## ~ refers to home
9 | pwd # Print working directory
10 | mkdir # Creates new directory
11 | touch # Makes a file
12 | ls # List... show files/directories inside the working directory
13 | mv # Move (or rename)
14 | # Same as cd: we can use .. and . to reference directories
15 | rm # Remove -r flag for recurrsive... needed for removing directories
16 | cp # Copy
17 |
18 | ```
19 |
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/Git_cheatsheet.md:
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1 | ## Git Cheatsheet
2 |
3 | ###GIT
4 | - Version Control Software
5 |
6 | ###GITHUB
7 | - Social network... that uses git...
8 |
9 | ---
10 |
11 | ```bash
12 |
13 | git status # "What's going on with git right now?"
14 | git add . # Stages all changes
15 | git add fileIChanges.js # Stage specific changes
16 | git commit -m "Feature I accomplished"# Save a version of files
17 | git log # See the past... of this repository
18 | git push [*remote*] [*branch*] # Send this repository with another computer
19 | git push origin master # Send this repository with another computer
20 | # origin is a NAME for a remote location
21 | # master is a BRANCH of the repository
22 | git pull [*remote*] [*branch*] # Retrieve a repository from another computer
23 | git pull upstream master # Retrieve a repository from another computer
24 | # upstream is a NAME for a remote location
25 | # master is a BRANCH of the repository
26 |
27 | ```
28 |
29 | ## Your Everyday Git Workflow!
30 | Follow in this order every time you want to make a change and push it live!
31 | - `git add .`
32 | - `git commit -m "my witty message here"`
33 | - `git pull origin master`
34 | - `git push origin master`
35 |
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/readme.md:
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1 | # UXDI-Resources
2 | A list of resources for UXDI students
3 |
4 | ##GA Resources
5 | ###Student Project Gallery
6 | - [GA Gallery](https://gallery.generalassemb.ly/)
7 |
8 | ###Campus Library
9 | - [GA Chicago Campus Library](http://ga-chicago-library.herokuapp.com/)
10 |
11 | ###UX Design at GA
12 | - [UX - Latest stories in the growing field of UX Design](https://medium.com/ux-design-at-ga)
13 |
14 | ###Local Companies Hiring
15 | The Chicago job market for design is robust and sometimes difficult to find opportunities because companies post across many job boards in addition to their own sites. These are a few focused places to start looking.
16 | - [Built in Chicago](http://www.builtinchicago.org/jobs#/jobs?f%5B%5D=im_job_categories%3A79)
17 | - [AIGA Design Jobs](http://designjobs.aiga.org/#location=Chicago, IL)
18 | - [Authentic Jobs](https://authenticjobs.com/#location=Chicago&search=Design)
19 | - [Angelist](https://angel.co/chicago/designer/jobs)
20 | - [We Work Remotely](https://weworkremotely.com/categories/1-design/jobs#intro)
21 | - [Chicago Ad Agency List](http://chicagoadagencylist.com/)
22 |
23 | ####A list of Chicago Creative Agencies (linked directly to IxD firms)
24 | - [Agency Pimp](http://agencypimp.com/#interactive_design)
25 |
26 |
27 | ##Videos
28 | - [Mike Monteiro: Keynote](https://vimeo.com/121082134)
29 | - [It's a Great Time to Be A UX Designer](https://vimeo.com/92744606)
30 | - [The Gap](https://vimeo.com/85040589)
31 | - [The Design Studio Method - Todd Zaki Warfel](https://vimeo.com/37861987)
32 | - [Productivity Future Vision (2011)](https://www.youtube.com/watch?v=a6cNdhOKwi0)
33 | - [David Kelley: How to build your creative confidence](http://www.ted.com/talks/david_kelley_how_to_build_your_creative_confidence)
34 | - [Elizabeth Gilbert: Your elusive creative genius](http://www.ted.com/talks/elizabeth_gilbert_on_genius)
35 | - [How Designers Destroyed the World by Mike Monteiro— An AEA Video](http://aneventapart.com/news/post/how-designers-destroyed-the-world-by-mike-monteiro-an-aea-video)
36 | - [What the #$%@ is UX Design?](https://www.youtube.com/watch?v=Ovj4hFxko7c)
37 | - [Bill Buxton on sketching experiences](https://vimeo.com/5189134)
38 | - [Startup Lab workshop: User Research, Quick 'n' Dirty](https://www.youtube.com/watch?v=WpzmOH0hrEM)
39 | - [Start With Why - Simon Sinek TED talk](https://www.youtube.com/watch?v=sioZd3AxmnE)
40 | - [Adobe: Five Essential Principles of Interaction Design](http://tv.adobe.com/watch/classroom-five-essential-principles-of-interaction-design/part-1-five-essential-principles-of-interaction-design/)
41 | - [Ling at Handheld](https://www.youtube.com/watch?v=FbUyCMA5NRE)
42 | - [How to Design an Effective Presentation](https://www.youtube.com/watch?v=HJgeF3ALl0g)
43 | - [What is UX Design?](https://www.youtube.com/watch?v=CJnfAXlBRTE)
44 | - [Importance of Design Specifications](https://www.youtube.com/watch?v=eOckdCUOrQA)
45 | - [Eric Ries-Building the Minimum Viable Product](https://www.youtube.com/watch?v=1FoCbbbcYT8)
46 | - [UX: Developing an Information Architecture with Card Sorting](https://www.youtube.com/watch?v=bH1zdz-lDMM)
47 | - [Series: "In the Empathy Lab". Episode: "Native vs. Responsive Web Design (RWD)"](https://www.youtube.com/watch?v=gtLzZZYor7A)
48 | - [The Pros and Cons of Responsive Web Design vs. Mobile Website vs. Native App](http://designmodo.com/responsive-design-vs-mobile-website-vs-app/)
49 | - [What is a Wireframe?](https://www.youtube.com/watch?v=T0vt3nLZKks)
50 | - [002: The What, Why & How of Wireframing](https://www.youtube.com/watch?v=i4Zg6_yKOh8)
51 | - [Google I/O 2015 - Material Now](https://www.youtube.com/watch?v=8UicJ0SxBwA)
52 | - [The art of choosing](http://www.ted.com/talks/sheena_iyengar_on_the_art_of_choosing?language=en)
53 | - [Prototyping fake it till you make it](https://www.youtube.com/watch?v=3lqh-A5Jy4Q)
54 | - [How frustration can make us more creative](http://www.ted.com/talks/tim_harford_how_messy_problems_can_inspire_creativity#t-919452)
55 | - [What is the Value of Service Design?](https://vimeo.com/74102483)
56 |
57 | ##Books
58 | - [You're My Favorite Client](http://abookapart.com/products/youre-my-favorite-client)
59 | - [Just Enough Research](http://abookapart.com/products/just-enough-research)
60 | - [Design is a Job](http://abookapart.com/products/design-is-a-job)
61 | - [Designing for Emotion](http://abookapart.com/products/designing-for-emotion)
62 | - [Atomic Design](http://atomicdesign.bradfrost.com/)
63 | - [The Shape of Design](http://shapeofdesignbook.com/)
64 | - [The Design of Everyday Things](http://www.amazon.com/Design-Everyday-Things-Revised-Expanded/dp/0465050654/)
65 | - [Design for the Real World](http://www.amazon.com/Design-Real-World-Ecology-Social/dp/0897331532/)
66 | - [How to Make Sense of Any Mess: Information Architecture for Everybody](http://www.amazon.com/How-Make-Sense-Any-Mess/dp/1500615994/)
67 | - [Purposely Irregular: Zen, Punk Rock and Ruthlessness in Experience Design](http://www.amazon.com/Purposely-Irregular-Ruthlessness-Experience-Design/dp/0615631339)
68 |
69 | ##Articles
70 | ###Design Generalists
71 | - [Defending The Generalists In The Web Design Industry](http://www.smashingmagazine.com/2011/07/defending-the-generalists-in-the-web-design-industry/)
72 | - [Should You Become A UX Generalist Or A UX Specialist?](http://uxmastery.com/should-you-become-a-ux-generalist-or-a-ux-specialist/)
73 | - [Designing in the Borderlands](http://frankchimero.com/writing/designing-in-the-borderlands/)
74 | - [Why the Best Designers Don’t Specialize in Any One Thing](http://www.wired.com/2014/06/why-the-best-designers-dont-specialize-in-any-one-thing/)
75 | - [The Specialist-Generalist Balance](http://alistapart.com/article/the-specialist-generalist-balance)
76 |
77 | ###UX
78 | - [Good UX designers must be fighters](https://medium.com/@andrewdoherty/good-ux-designers-must-be-prepared-to-fight-cbf758b10854#.d12dxs9ml)
79 | - [Creating Perfect User Flows for Smooth UX](https://studio.uxpin.com/blog/creating-perfect-user-flows-for-smooth-ux/)
80 | - [The State of UX in 2016](https://medium.com/user-experience-design-1/the-state-of-ux-in-2016-4a87799647d8#.x83wtgrd5)
81 | - [What Is User Experience Design? Overview, Tools And Resources](http://www.smashingmagazine.com/2010/10/what-is-user-experience-design-overview-tools-and-resources/)
82 | - [UI Design Principles And Guidelines](https://visualhierarchy.co/blog/ui-design-principles-and-guidelines/)
83 | - [The Only UX Reading List Ever](https://medium.com/@span870/the-only-ux-reading-list-ever-d420edb3f4ff)
84 | - [10 Questions You’ll Be Asked in a UX Interview](https://medium.com/salesforce-ux/10-questions-youll-be-asked-in-a-ux-interview-f93f0c78f31d)
85 | - [The hardest thing in UX design…](https://medium.com/designing-atlassian/the-hardest-thing-in-ux-design-f8b2f41e2d2f)
86 | - [A Day in the Life of a Google UX Design Intern](https://medium.com/so-good/a-day-in-the-life-of-a-google-ux-design-intern-4042dad32a07)
87 | - [The Full-Stack Employee](https://medium.com/@chrismessina/the-full-stack-employee-ed0db089f0a1)
88 | - [Q&A with Carolyn Tweedy, A General Assembly UX Student](http://washingtontechnology.org/qa-with-carolyn-tweedy-a-general-assembly-ux-student/?utm_source=hs_email&utm_medium=email&utm_content=17778511&_hsenc=p2ANqtz---mg4Kb8hzobFbjF5HIrK1N5vSe7T1RK6ISbhuj5q1_UaW37-UvKeq7NrsZzbJX3H338UJpq3hdLWXlOWZ1KY4Y1rtAwywMedt_fSh2WMSVKVzveQ&_hsmi=17778513)
89 | - [A Stakeholder Interview Checklist, Kim Goodwin, boxesandarrows.com](http://boxesandarrows.com/a-stakeholder-interview-checklist/)
90 | - [Most of government is mostly service design most of the time. Discuss.](http://blog.mattedgar.com/2015/05/12/most-of-government-is-mostly-service-design-most-of-the-time-discuss/)
91 | - [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/)
92 | - [How To Go From Junior Designer To Chief Design Officer](http://www.fastcodesign.com/3046008/how-to-go-from-junior-designer-to-chief-design-officer)
93 | - [Google Ventures On How To Design A Killer Website](http://www.fastcodesign.com/3045197/google-ventures-on-how-to-design-a-killer-website)
94 | - [On Surveys](https://medium.com/research-things/on-surveys-5a73dda5e9a0)
95 | - [The Design Process: What is the Double Diamond?](http://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond)
96 | - [An MVP is not a Cheaper Product, It’s about Smart Learning](https://medium.com/@sgblank/an-mvp-is-not-a-cheaper-product-it-s-about-smart-learning-77eed770f60c)
97 | - [Paper prototyping is a waste of time](https://medium.com/@jakek/paper-prototyping-is-a-waste-of-time-353076395187)
98 | - [9 basic principles of responsive web design](http://blog.froont.com/9-basic-principles-of-responsive-web-design/)
99 | - [Design user research explained for everyone](http://blog.froont.com/design-user-research-explained/)
100 | - [The Ten Commandments Of Efficient Design In Axure](http://www.smashingmagazine.com/2013/10/04/ten-commandments-of-efficient-design-in-axure/)
101 | - [The 10 Commandments Of User Interface Design](http://editorial.designtaxi.com/editorial-images/news-info300415/1.jpg)
102 | - [The Dribbblisation of Design](https://medium.com/@intercom/the-dribbblisation-of-design-406422ccb026)
103 | - [7 Things Every Designer Needs to Know about Accessibility](https://medium.com/salesforce-ux/7-things-every-designer-needs-to-know-about-accessibility-64f105f0881b)
104 | - [Build It With The User in Mind: How to Design User Flow](http://conversionxl.com/how-to-design-user-flow/)
105 | - [Streamlining the Design Process: User Flow to Final Design using Sketch](https://medium.com/@wixelhq/streamlining-the-design-process-user-flow-to-final-design-using-sketch-ba71d2355bf9)
106 | - [Stop Designing Pages And Start Designing Flows](http://www.smashingmagazine.com/2012/01/04/stop-designing-pages-start-designing-flows/)
107 | - [The 30 Minute Business Plan: Business Model Canvas Made Easy](http://www.alexandercowan.com/business-model-canvas-templates/)
108 | - [Agile vs. Lean vs. Lean Agile](http://blog.pivotal.io/labs/labs/agile-vs-lean)
109 | - [Presumptive Design: Design Research Through the Looking Glass](http://www.uxmatters.com/mt/archives/2015/08/presumptive-design-design-research-through-the-looking-glass.php)
110 | - [The Lean UX Manifesto – Principle Driven Design](http://datavizblog.com/2014/04/25/the-lean-ux-manifesto-principle-driven-design/)
111 | - [The startup that died so Instagram could live](http://money.cnn.com/2011/09/13/technology/startups/instagram_burbn/)
112 | - [The Story of Flickr](http://thinkofthat.net/2011/06/02/the-story-of-flickr/)
113 | - [11 Startups That Found Success By Changing Direction](http://mashable.com/2011/07/08/startups-change-direction/#gFcaUyXhgsqH)
114 | - [The 8020 Rule Applied to Web Design](http://www.webdesignerdepot.com/2011/02/the-8020-rule-applied-to-web-design/)
115 | - [Steve Jobs: Innovation is Saying "No" to 1,000 things](http://zurb.com/article/744/steve-jobs-innovation-is-saying-no-to-1-0)
116 | - [Google designers had an ‘almost hallucinatory moment’ when Larry Page finally said that products needed to look beautiful](http://www.businessinsider.com/google-designers-rejoice-about-material-2015-6)
117 | - [Designing the new Foursquare](https://medium.com/@sambrown/designing-the-new-foursquare-8f8788d366f0#.inx1fdqp9)
118 | - [Watching Them Struggle](http://usabilitypost.com/2012/12/06/watching-them-struggle/)
119 | - [How to Design a Pitch Deck: Lessons from a Seasoned Founder](https://medium.com/swlh/how-to-design-a-pitch-deck-lessons-from-a-seasoned-founder-c816d1ae7272#.tt08ifpga)
120 | - [Making Your Product a Habit: The Hook Framework](http://www.alexandercowan.com/the-hook-framework/)
121 | - [Getting Traction: How to Hook New Users](http://www.nirandfar.com/2014/08/traction.html)
122 | - [Language as Interface: A Voice and Tone Guide for Your UX Design Project](https://clemauyeung.wordpress.com/2015/06/09/voice-and-tone-ux-design-project/)
123 | - [Tone and Voice: Showing Your Users That You Care](https://uxmag.com/articles/tone-and-voice-showing-your-users-that-you-care)
124 | - [The Next Big Thing In Design? Less Choice](http://www.fastcodesign.com/3045039/the-next-big-thing-in-design-fewer-choices)
125 | - [Do You Suffer From Decision Fatigue?](http://www.nytimes.com/2011/08/21/magazine/do-you-suffer-from-decision-fatigue.html?pagewanted=all&_r=1)
126 | - [Decision fatigue](https://en.wikipedia.org/wiki/Decision_fatigue)
127 | - [Partnering with Key Stakeholders in UX Strategy](http://uxhow.com/stakeholders/)
128 | - [6 common challenges in managing UX projects and how to overcome them](http://www.loop11.com/the-6-most-common-problems-in-ux-projects/)
129 |
130 | ###Research
131 | - [Seeing the Elephant: Defragmenting User Research](http://alistapart.com/article/seeing-the-elephant-defragmenting-user-research)
132 | - [When to Use Which User-Experience Research Methods](http://www.nngroup.com/articles/which-ux-research-methods/)
133 | - [Interviewing Users: Uncovering Compelling Insights](http://www.slideshare.net/steveportigal/interviewing-users-uncovering-compelling-insights-la-ux-meetupixda-la)
134 | - [On Surveys](https://medium.com/research-things/on-surveys-5a73dda5e9a0#.k6iaruof1)
135 | - [UX Strategy: Chapter 4. Conducting Competitive Research](https://www.safaribooksonline.com/library/view/ux-strategy/9781449372972/ch04.html)
136 | - [Connected UX](http://alistapart.com/article/connected-ux)
137 | - [A Five-Step Process For Conducting User Research](http://www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/)
138 | - [The UX Research Plan That Stakeholders Love](http://www.smashingmagazine.com/2012/01/ux-research-plan-stakeholders-love/)
139 | - [Dos and Don’ts of Interviewing Users](https://drive.google.com/file/d/0B90at1RYlXLcLWthbk9GbTAyVkU/view)
140 | - [Personas Make Users Memorable for Product Team Members](http://www.nngroup.com/articles/persona/)
141 | - [Five Approaches To Creating Lightweight Personas](http://www.usabilitycounts.com/2013/09/10/five-approaches-creating-lightweight-personas/)
142 | - [New MailChimp: User Persona Research](https://blog.mailchimp.com/new-mailchimp-user-persona-research/)
143 | - [Interviewing Users: Spinning Data Into Gold](http://www.slideshare.net/steveportigal/interviewing-users-spinning-data-into-gold)
144 | - [Effectively Planning UX Design Projects](http://www.smashingmagazine.com/2013/01/effectively-planning-ux-design-projects/)
145 | - [How To Write a Good PRD ](http://www.svpg.com/assets/Files/goodprd.pdf)
146 | - [Minimum Desirable Product](http://andrewchen.co/minimum-desirable-product/)
147 | - [How to Use Dot Voting Effectively](http://dotmocracy.org/dot-voting)
148 | - [MOSCOW METHOD](https://www.projectsmart.co.uk/moscow-method.php)
149 | - [#now, #next, #later: Roadmaps without the Drudgery](https://medium.com/@noah_weiss/now-next-later-roadmaps-without-the-drudgery-1cfe65656645#.h9v7fkra7)
150 | - [Example of A Design Specification](https://docs.google.com/document/d/1fvWDot7E0yUW9bNJIH-l7VJp2aYnbJ91XB_6KSd8sgk/edit)
151 | - [Trust Nothing, Murder Most](https://deardesignstudent.com/trust-nothing-murder-most-dcd512b28889#.wsxz38r5m)
152 | - [Sitemaps – The Beginner’s Guide](http://theuxreview.co.uk/sitemaps-the-beginners-guide/)
153 | - [Tree Testing](http://boxesandarrows.com/tree-testing/)
154 | - [Information Architecture mistakes and remedies](http://www.u1group.com/blog/article/information-architecture-mistakes-and-remedies)
155 | - [5 Common Information Architecture Pitfalls](http://www.intranetconnections.com/blog/5-common-information-architecture-pitfalls/)
156 | - [Improving Your Information Architecture With Card Sorting: A Beginner’s Guide](http://www.smashingmagazine.com/2014/10/improving-information-architecture-card-sorting-beginners-guide/)
157 | - [Information Architecture Heuristics](http://www.slideshare.net/AbbyCovert/information-architecture-heuristics)
158 | - [Make Sense: Information Architecture for Everybody](http://www.slideshare.net/AbbyCovert/make-sense-information-architecture-for-everybody)
159 | - [Card sorting: a definitive guide](http://boxesandarrows.com/card-sorting-a-definitive-guide/)
160 | - [Why card sorting loves tree testing](https://www.optimalworkshop.com/blog/why-card-sorting-loves-tree-testing/)
161 | - [Design for Continuous Experimentation](http://www.slideshare.net/danmckinley/design-for-continuous-experimentation)
162 | - [Avoid these Mistakes..Or Your Usability Testing Results Will Be Worthless!](https://validately.com/leancustomerresearch/avoid-mistake-that-will-make-usability-testing-results-worthless/)
163 | - [Design Better And Faster With Rapid Prototyping](http://www.smashingmagazine.com/2010/06/design-better-faster-with-rapid-prototyping/)
164 | - [Usability Pro-Tips](https://medium.com/@andywarr/usability-pro-tips-7b4eb2cc63c4#.3s2wdzmv1)
165 | - [A Guerilla Usability Test on Dropbox Photos](https://medium.com/bridge-collection/a-guerilla-usability-test-on-dropbox-photos-e6a1e37028b4#.tjpexnr21)
166 |
167 | ###Production
168 | - [Modern Design Tools: Adaptive Layouts](https://medium.com/bridge-collection/modern-design-tools-adaptive-layouts-e236070856e3)
169 | - [Finger-Friendly Design: Ideal Mobile Touchscreen Target Sizes](http://www.smashingmagazine.com/2012/02/finger-friendly-design-ideal-mobile-touchscreen-target-sizes/)
170 | - [Common Misconceptions About Touch](http://www.uxmatters.com/mt/archives/2013/03/common-misconceptions-about-touch.php)
171 | - [Touch Target Sizes](http://www.lukew.com/ff/entry.asp?1085)
172 | - [6 UX Mistakes to Avoid When Designing a Native Mobile App](http://apptimize.com/blog/2014/04/6-ux-mistakes-to-avoid-when-designing-a-native-mobile-app/)
173 | - [5 Reasons to Use UI Patterns in Your Design Work](http://ht.ly/SmpyQ)
174 | - [Information Architecture 101: Techniques and Best Practices](http://sixrevisions.com/usabilityaccessibility/information-architecture-101-techniques-and-best-practices/)
175 | - [Writing Smart Annotations](http://boxesandarrows.com/writing-smart-annotations/)
176 | - [8 VISUAL DESIGN TIPS FOR UX DESIGNERS](http://blog.invisionapp.com/8-visual-design-tips-for-ux-designers/)
177 | - [Design Principles: Dominance, Focal Points And Hierarchy](http://www.smashingmagazine.com/2015/02/design-principles-dominance-focal-points-hierarchy/)
178 | - [Design Principles: Visual Perception And The Principles Of Gestalt](http://www.smashingmagazine.com/2014/03/design-principles-visual-perception-and-the-principles-of-gestalt/)
179 | - [20 Typography Mistakes Every Beginner Makes](https://designschool.canva.com/blog/typography-mistakes/)
180 | - [Designing a Good Mobile App Interface](https://www.makerscabin.com/mag/designing-good-mobile-app-interface/)
181 | - [Integrating Prototyping Into Your Design Process](http://boxesandarrows.com/integrating-prototyping-into-your-design-process/)
182 | - [See Also: (More) thoughts on design tools](https://medium.com/google-design/see-also-more-thoughts-on-design-tools-d4477bb1a1cb#.z64l0o4zb)
183 | - [Origami and Material Design: Getting a better understanding of both](https://medium.com/@makeshowlearn/origami-and-material-design-84f128e54938#.ed76bf4h7)
184 | - [The 3 laws of effective notifications](http://blog.invisionapp.com/the-3-laws-of-effective-notifications/)
185 |
186 | ###Building a Portfolio
187 | - [How To Build A World-Class Design Portfolio](http://www.fastcodesign.com/3035190/designers-at-facebook-dropbox-and-pinterest-on-how-to-build-a-world-class-portfolio)
188 | - [10 Steps To A Perfect UX Portfolio](http://uxmastery.com/10-steps-to-a-perfect-ux-portfolio/)
189 | - [How Much UX have You Put into Your UX Portfolio?](http://uxmag.com/articles/how-much-ux-have-you-put-into-your-ux-portfolio)
190 | - [Creating Better UX Portfolios: 4 Do’s and Dont’s](http://studio.uxpin.com/blog/creating-ux-portfolio-4-dos-donts/)
191 |
192 | ###Job interviews
193 | - [How top startups pay designers](https://library.gv.com/how-top-startups-pay-designers-1c2056fddc2#.e4sq0ex6k)
194 | - [How to Ace Your Portfolio Presentation](http://designerfund.com/bridge/how-to-ace-your-portfolio-presentation/)
195 | - [How to interview a designer with the perfect design exercise](https://www.gv.com/lib/how-to-interview-a-designer-with-the-perfect-design-exercise)
196 | - [Why A Career In UX Design Has A Low Barrier Of Entry … Sort Of](http://uxmastery.com/why-a-career-in-ux-design-has-a-low-barrier-of-entry-sort-of/)
197 |
198 | ###Growing as a Designer
199 | - [Hey Designers: Stop Being An Afterthought](http://www.smashingmagazine.com/2015/09/stop-being-an-afterthought/)
200 | - [How to be an amazing designer: the excellence bar](http://blog.invisionapp.com/how-to-be-an-amazing-designer-the-excellence-bar/)
201 | - [UX Is a Canary in a Coal Mine](https://medium.com/swlh/ux-is-a-canary-in-a-coal-mine-b7764b77f371#.9yjpfmvf0)
202 |
203 | ##Design Blogs
204 | - [A List Apart](http://alistapart.com/)
205 | - [Smashing Magazine](http://www.smashingmagazine.com/)
206 | - [Dear Design Student: Advice on design from people who work for a living.](https://deardesignstudent.com/)
207 | - [GV Library: Design](https://www.gv.com/library/design)
208 | - [Webdesignersdepot.com](http://www.webdesignerdepot.com/)
209 | - [FROONT Open Desing Blog](http://blog.froont.com/)
210 | - [The Secret Handshake®](https://learnthesecrethandshake.com/)
211 | - [Google Design](http://www.google.com/design/)
212 | - [Wired Design](http://www.wired.com/category/design/)
213 | - [Fast Co. Design](http://www.fastcodesign.com/)
214 | - [Designer News](https://www.designernews.co/)
215 | - [UX Switch: Career Advice](http://www.uxswitch.com/thinking/)
216 |
217 | ##Tools
218 | ###Research
219 | ####Survey
220 | - [SurveyMonkey](https://www.surveymonkey.com/)
221 | - [Google Forms](http://www.google.com/forms/)
222 |
223 | ####Usability
224 | - [User Testing](http://www.usertesting.com/)
225 | - [Peek](http://peek.usertesting.com/)
226 | - [Validately](https://validately.com/)
227 | - [Silverback](http://silverbackapp.com/)
228 |
229 | ####A/B Testing
230 | - [Visual Website Optimizer (A/B testing)](https://vwo.com/)
231 |
232 | ####Analysis and Feedback
233 | - [Optimal Workshop](https://www.optimalworkshop.com/)
234 | - [Hotjar](https://www.hotjar.com)
235 | - [Hunie](http://hunie.co/)
236 | - [10000ft](https://www.10000ft.com/insights/overview)
237 |
238 | ####Screensharing
239 | - [Join.me](https://www.join.me/)
240 | - [Google Hangouts](http://www.google.com/+/learnmore/hangouts/)
241 | - [Skype](http://www.skype.com/)
242 |
243 | ####Screen Recording
244 | - [UX Recorder](http://www.uxrecorder.com/)
245 | - [Quicktime](https://www.apple.com/quicktime/download/)
246 | - [Screeny](http://screenyapp.com)
247 | - [Lookback](https://lookback.io/)
248 |
249 | ###Wireframing
250 | - [Omnigraffle](https://www.omnigroup.com/omnigraffle)
251 | - [Balsamiq](https://balsamiq.com/)
252 |
253 | ###Service Design
254 | - [SX Chicago Resources and Downloads](http://www.practicalservicedesign.com/sxchi16)
255 | - [Guide to Practical Service Blueprinting](http://www.practicalservicedesign.com/download-the-guide)
256 | - [Tools and Templates](http://www.practicalservicedesign.com/resources)
257 |
258 |
259 | ###Prototyping
260 | - [Designer’s Toolkit: Prototyping Tools via Cooper.com](http://www.cooper.com/prototyping-tools)
261 | - [POP](https://popapp.in/)
262 | - [Invision](http://www.invisionapp.com/)
263 | - [Marvel](https://marvelapp.com/)
264 | - [UXPin](https://www.uxpin.com/)
265 | - [Flinto](https://www.flinto.com/)
266 | - [Axure](http://www.axure.com/)
267 | - [Proto.io](https://proto.io/)
268 | - [Frontify](https://frontify.com/)
269 | - [Bubble](https://bubble.is)
270 |
271 | ###Animation/Interaction
272 | - [Principle](http://principleformac.com/)
273 | - [Hype](http://tumult.com/hype/)
274 | - [Origami](https://facebook.github.io/origami/)
275 | - [Adobe Edge Animate](https://creative.adobe.com/products/animate)
276 | - [Creative Uses of Animated GIFs to Present UI Designs](http://line25.com/articles/creative-uses-animated-gifs-present-ui-designs)
277 |
278 | ###Visual Storytelling
279 | - [Adobe Voice](https://standout.adobe.com/voice/)
280 | - [Adobe Slate](https://standout.adobe.com/slate/)
281 |
282 | ###Visual Design
283 | - [Sketch](http://bohemiancoding.com/sketch/)
284 | - [Adobe CC](http://www.adobe.com/creativecloud.html)
285 | - [Affinity](https://affinity.serif.com/en-us/)
286 |
287 | ####Visual Design Resources
288 | - [Makerbook.net -- free resources "for creatives"](http://makerbook.net/)
289 | - [Tether UI Kit](http://www.invisionapp.com/tethr)
290 |
291 | ####Sketch Resources
292 | - [Overview](https://designcode.io/sketch)
293 | - [Shortcuts](http://sketchshortcuts.com/)
294 | - [Tutorials](https://www.switchtosketchapp.com/)
295 |
296 | #####PLUGINS
297 | - [Sketch Mirror (for inline prototyping)](http://www.bohemiancoding.com/sketch/features/#mirror)
298 | - [Symbols](https://github.com/tisho/sketch-plugins/tree/master/Symbols)
299 |
300 | ####Articles
301 | - [iOS Dev in Sketch (Managing Workflow)](https://medium.com/@tilllur/managing-sketch-for-ios-dev-8046d2eedc61)
302 | - [How to Wireframe in Sketch](http://blog.mengto.com/how-to-wireframe-an-iphone-app-in-sketch/)
303 | - [How to Switch From Photoshop to Sketch](http://blog.mengto.com/photoshop-users-how-to-switch-to-sketch/)
304 | - [Hidden Features in Sketch](http://blog.mengto.com/the-best-hidden-features-in-sketch/)
305 |
306 | ###Front-End
307 | ####Learning
308 | - [GA Dash](https://dash.generalassemb.ly)
309 | - [Treehouse](http://referrals.trhou.se/jasonearly) (50% off your first month!)
310 |
311 | ####Resources
312 | - [Google Fonts](https://www.google.com/fonts)
313 |
314 | ####Frameworks
315 | - [Bootstrap](http://getbootstrap.com/)
316 | - [Ratchet](http://goratchet.com/)
317 | - [Foundation](http://foundation.zurb.com/)
318 | - [Semplice](http://www.semplicelabs.com/)
319 |
320 | ####Tools
321 | - [GitHub](http://github.com/)
322 | - [Github for Desktop](https://desktop.github.com/)
323 | - [Git Intro Video](https://www.youtube.com/watch?v=qrhHUCuXZQ8)
324 | - [Sublime Text](http://www.sublimetext.com/)
325 | - [Atom](https://atom.io/)
326 | - [Sitespeed](http://www.sitespeed.io/)
327 | - [CodePen](http://codepen.io/)
328 | - [Adobe Edge Inspect](https://creative.adobe.com/products/inspect)
329 | - [Brackets](http://brackets.io)
330 |
331 | ####Visual Website Builders
332 | - [Webflow](https://webflow.com/)
333 | - [Macaw](http://macaw.co/)
334 | - [Squarespace](http://www.squarespace.com/)
335 | - [Weebly](http://www.weebly.com/)
336 | - [Wix](http://www.wix.com/)
337 | - [Adobe Muse](http://muse.adobe.com)
338 | - [Adobe Muse Tutorials](http://resources.muse.adobe.com/collections/tutorials)
339 | - [Adobe Edge Reflow](https://creative.adobe.com/products/reflow)
340 |
341 |
342 | ###File Storage
343 | - [Dropbox](https://db.tt/MxDI0Fc)
344 | - [Google Drive](https://www.google.com/drive/?authuser=0)
345 | - [OneDrive](https://onedrive.live.com/about/en-us/)
346 |
347 | ##Reference
348 | - [UX Companion](http://uxcompanion.com/)
349 | - [UX Design resources](http://uxdesign.cc/)
350 |
351 | ##Organizations
352 | - [99u Local: Chicago](http://www.meetup.com/99U-Local-Chicago/?a=wr1_2)
353 | - [IxDA Chicago](http://www.ixdachicago.org/)
354 | - [AIGA Chicago](http://chicago.aiga.org/)
355 | - [UX Book Club Chicago](http://www.meetup.com/UXChicago/)
356 |
357 | ##Case Studies / UX Design Portfolios
358 | ###Case Studies
359 | - [Rethink Digital Newspaper](http://nytimes.tematroinoi.com/)
360 | - [ComEd x Agentis](http://akta.com/case-study/agentis-energy-comed/)
361 | - [Sphero](http://www.sliceoflime.com/projects/sphero/)
362 | - [True Spirit](http://www.ux.danielspagnolo.com/casestudy_truespirit.html)
363 | - [GoCatch](http://www.saramichelazzo.com/gocatch)
364 | - [A cafeteria designed for me](https://www.ideo.com/stories/a-cafeteria-designed-for-me/)
365 |
366 | ###Portfolios
367 | - [Samuel Medvedowsky](http://www.samuel-medvedowsky.com/)
368 | - [Erica Firment](http://ericafirment.com/)
369 | - [Cody James Sielawa](http://www.helloimcody.com/)
370 | - [Edmund Yu](http://www.edmundyu.com/)
371 | - [Marc Thomas](http://mrcthms.com/)
372 | - [Justin Edmund](http://www.jedmund.com/)
373 | - [Simon Pan](http://simonpan.com/)
374 | - [Mariusz Ciesla](http://mariusz.cc/)
375 | - [LaiYee Lori](https://www.behance.net/laiyeelori)
376 | - [Jordan Price](http://jordanprice.co/)
377 | - [Chris Mlynarski](http://www.chrismlynarski.com/)
378 |
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172 | States should not allow patents to restrict development and use of
173 | software on general-purpose computers, but in those that do, we wish to
174 | avoid the special danger that patents applied to a free program could
175 | make it effectively proprietary. To prevent this, the GPL assures that
176 | patents cannot be used to render the program non-free.
177 |
178 | The precise terms and conditions for copying, distribution and
179 | modification follow.
180 |
181 | TERMS AND CONDITIONS
182 |
183 | 0. Definitions.
184 |
185 | "This License" refers to version 3 of the GNU General Public License.
186 |
187 | "Copyright" also means copyright-like laws that apply to other kinds of
188 | works, such as semiconductor masks.
189 |
190 | "The Program" refers to any copyrightable work licensed under this
191 | License. Each licensee is addressed as "you". "Licensees" and
192 | "recipients" may be individuals or organizations.
193 |
194 | To "modify" a work means to copy from or adapt all or part of the work
195 | in a fashion requiring copyright permission, other than the making of an
196 | exact copy. The resulting work is called a "modified version" of the
197 | earlier work or a work "based on" the earlier work.
198 |
199 | A "covered work" means either the unmodified Program or a work based
200 | on the Program.
201 |
202 | To "propagate" a work means to do anything with it that, without
203 | permission, would make you directly or secondarily liable for
204 | infringement under applicable copyright law, except executing it on a
205 | computer or modifying a private copy. Propagation includes copying,
206 | distribution (with or without modification), making available to the
207 | public, and in some countries other activities as well.
208 |
209 | To "convey" a work means any kind of propagation that enables other
210 | parties to make or receive copies. Mere interaction with a user through
211 | a computer network, with no transfer of a copy, is not conveying.
212 |
213 | An interactive user interface displays "Appropriate Legal Notices"
214 | to the extent that it includes a convenient and prominently visible
215 | feature that (1) displays an appropriate copyright notice, and (2)
216 | tells the user that there is no warranty for the work (except to the
217 | extent that warranties are provided), that licensees may convey the
218 | work under this License, and how to view a copy of this License. If
219 | the interface presents a list of user commands or options, such as a
220 | menu, a prominent item in the list meets this criterion.
221 |
222 | 1. Source Code.
223 |
224 | The "source code" for a work means the preferred form of the work
225 | for making modifications to it. "Object code" means any non-source
226 | form of a work.
227 |
228 | A "Standard Interface" means an interface that either is an official
229 | standard defined by a recognized standards body, or, in the case of
230 | interfaces specified for a particular programming language, one that
231 | is widely used among developers working in that language.
232 |
233 | The "System Libraries" of an executable work include anything, other
234 | than the work as a whole, that (a) is included in the normal form of
235 | packaging a Major Component, but which is not part of that Major
236 | Component, and (b) serves only to enable use of the work with that
237 | Major Component, or to implement a Standard Interface for which an
238 | implementation is available to the public in source code form. A
239 | "Major Component", in this context, means a major essential component
240 | (kernel, window system, and so on) of the specific operating system
241 | (if any) on which the executable work runs, or a compiler used to
242 | produce the work, or an object code interpreter used to run it.
243 |
244 | The "Corresponding Source" for a work in object code form means all
245 | the source code needed to generate, install, and (for an executable
246 | work) run the object code and to modify the work, including scripts to
247 | control those activities. However, it does not include the work's
248 | System Libraries, or general-purpose tools or generally available free
249 | programs which are used unmodified in performing those activities but
250 | which are not part of the work. For example, Corresponding Source
251 | includes interface definition files associated with source files for
252 | the work, and the source code for shared libraries and dynamically
253 | linked subprograms that the work is specifically designed to require,
254 | such as by intimate data communication or control flow between those
255 | subprograms and other parts of the work.
256 |
257 | The Corresponding Source need not include anything that users
258 | can regenerate automatically from other parts of the Corresponding
259 | Source.
260 |
261 | The Corresponding Source for a work in source code form is that
262 | same work.
263 |
264 | 2. Basic Permissions.
265 |
266 | All rights granted under this License are granted for the term of
267 | copyright on the Program, and are irrevocable provided the stated
268 | conditions are met. This License explicitly affirms your unlimited
269 | permission to run the unmodified Program. The output from running a
270 | covered work is covered by this License only if the output, given its
271 | content, constitutes a covered work. This License acknowledges your
272 | rights of fair use or other equivalent, as provided by copyright law.
273 |
274 | You may make, run and propagate covered works that you do not
275 | convey, without conditions so long as your license otherwise remains
276 | in force. You may convey covered works to others for the sole purpose
277 | of having them make modifications exclusively for you, or provide you
278 | with facilities for running those works, provided that you comply with
279 | the terms of this License in conveying all material for which you do
280 | not control copyright. Those thus making or running the covered works
281 | for you must do so exclusively on your behalf, under your direction
282 | and control, on terms that prohibit them from making any copies of
283 | your copyrighted material outside their relationship with you.
284 |
285 | Conveying under any other circumstances is permitted solely under
286 | the conditions stated below. Sublicensing is not allowed; section 10
287 | makes it unnecessary.
288 |
289 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
290 |
291 | No covered work shall be deemed part of an effective technological
292 | measure under any applicable law fulfilling obligations under article
293 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
294 | similar laws prohibiting or restricting circumvention of such
295 | measures.
296 |
297 | When you convey a covered work, you waive any legal power to forbid
298 | circumvention of technological measures to the extent such circumvention
299 | is effected by exercising rights under this License with respect to
300 | the covered work, and you disclaim any intention to limit operation or
301 | modification of the work as a means of enforcing, against the work's
302 | users, your or third parties' legal rights to forbid circumvention of
303 | technological measures.
304 |
305 | 4. Conveying Verbatim Copies.
306 |
307 | You may convey verbatim copies of the Program's source code as you
308 | receive it, in any medium, provided that you conspicuously and
309 | appropriately publish on each copy an appropriate copyright notice;
310 | keep intact all notices stating that this License and any
311 | non-permissive terms added in accord with section 7 apply to the code;
312 | keep intact all notices of the absence of any warranty; and give all
313 | recipients a copy of this License along with the Program.
314 |
315 | You may charge any price or no price for each copy that you convey,
316 | and you may offer support or warranty protection for a fee.
317 |
318 | 5. Conveying Modified Source Versions.
319 |
320 | You may convey a work based on the Program, or the modifications to
321 | produce it from the Program, in the form of source code under the
322 | terms of section 4, provided that you also meet all of these conditions:
323 |
324 | a) The work must carry prominent notices stating that you modified
325 | it, and giving a relevant date.
326 |
327 | b) The work must carry prominent notices stating that it is
328 | released under this License and any conditions added under section
329 | 7. This requirement modifies the requirement in section 4 to
330 | "keep intact all notices".
331 |
332 | c) You must license the entire work, as a whole, under this
333 | License to anyone who comes into possession of a copy. This
334 | License will therefore apply, along with any applicable section 7
335 | additional terms, to the whole of the work, and all its parts,
336 | regardless of how they are packaged. This License gives no
337 | permission to license the work in any other way, but it does not
338 | invalidate such permission if you have separately received it.
339 |
340 | d) If the work has interactive user interfaces, each must display
341 | Appropriate Legal Notices; however, if the Program has interactive
342 | interfaces that do not display Appropriate Legal Notices, your
343 | work need not make them do so.
344 |
345 | A compilation of a covered work with other separate and independent
346 | works, which are not by their nature extensions of the covered work,
347 | and which are not combined with it such as to form a larger program,
348 | in or on a volume of a storage or distribution medium, is called an
349 | "aggregate" if the compilation and its resulting copyright are not
350 | used to limit the access or legal rights of the compilation's users
351 | beyond what the individual works permit. Inclusion of a covered work
352 | in an aggregate does not cause this License to apply to the other
353 | parts of the aggregate.
354 |
355 | 6. Conveying Non-Source Forms.
356 |
357 | You may convey a covered work in object code form under the terms
358 | of sections 4 and 5, provided that you also convey the
359 | machine-readable Corresponding Source under the terms of this License,
360 | in one of these ways:
361 |
362 | a) Convey the object code in, or embodied in, a physical product
363 | (including a physical distribution medium), accompanied by the
364 | Corresponding Source fixed on a durable physical medium
365 | customarily used for software interchange.
366 |
367 | b) Convey the object code in, or embodied in, a physical product
368 | (including a physical distribution medium), accompanied by a
369 | written offer, valid for at least three years and valid for as
370 | long as you offer spare parts or customer support for that product
371 | model, to give anyone who possesses the object code either (1) a
372 | copy of the Corresponding Source for all the software in the
373 | product that is covered by this License, on a durable physical
374 | medium customarily used for software interchange, for a price no
375 | more than your reasonable cost of physically performing this
376 | conveying of source, or (2) access to copy the
377 | Corresponding Source from a network server at no charge.
378 |
379 | c) Convey individual copies of the object code with a copy of the
380 | written offer to provide the Corresponding Source. This
381 | alternative is allowed only occasionally and noncommercially, and
382 | only if you received the object code with such an offer, in accord
383 | with subsection 6b.
384 |
385 | d) Convey the object code by offering access from a designated
386 | place (gratis or for a charge), and offer equivalent access to the
387 | Corresponding Source in the same way through the same place at no
388 | further charge. You need not require recipients to copy the
389 | Corresponding Source along with the object code. If the place to
390 | copy the object code is a network server, the Corresponding Source
391 | may be on a different server (operated by you or a third party)
392 | that supports equivalent copying facilities, provided you maintain
393 | clear directions next to the object code saying where to find the
394 | Corresponding Source. Regardless of what server hosts the
395 | Corresponding Source, you remain obligated to ensure that it is
396 | available for as long as needed to satisfy these requirements.
397 |
398 | e) Convey the object code using peer-to-peer transmission, provided
399 | you inform other peers where the object code and Corresponding
400 | Source of the work are being offered to the general public at no
401 | charge under subsection 6d.
402 |
403 | A separable portion of the object code, whose source code is excluded
404 | from the Corresponding Source as a System Library, need not be
405 | included in conveying the object code work.
406 |
407 | A "User Product" is either (1) a "consumer product", which means any
408 | tangible personal property which is normally used for personal, family,
409 | or household purposes, or (2) anything designed or sold for incorporation
410 | into a dwelling. In determining whether a product is a consumer product,
411 | doubtful cases shall be resolved in favor of coverage. For a particular
412 | product received by a particular user, "normally used" refers to a
413 | typical or common use of that class of product, regardless of the status
414 | of the particular user or of the way in which the particular user
415 | actually uses, or expects or is expected to use, the product. A product
416 | is a consumer product regardless of whether the product has substantial
417 | commercial, industrial or non-consumer uses, unless such uses represent
418 | the only significant mode of use of the product.
419 |
420 | "Installation Information" for a User Product means any methods,
421 | procedures, authorization keys, or other information required to install
422 | and execute modified versions of a covered work in that User Product from
423 | a modified version of its Corresponding Source. The information must
424 | suffice to ensure that the continued functioning of the modified object
425 | code is in no case prevented or interfered with solely because
426 | modification has been made.
427 |
428 | If you convey an object code work under this section in, or with, or
429 | specifically for use in, a User Product, and the conveying occurs as
430 | part of a transaction in which the right of possession and use of the
431 | User Product is transferred to the recipient in perpetuity or for a
432 | fixed term (regardless of how the transaction is characterized), the
433 | Corresponding Source conveyed under this section must be accompanied
434 | by the Installation Information. But this requirement does not apply
435 | if neither you nor any third party retains the ability to install
436 | modified object code on the User Product (for example, the work has
437 | been installed in ROM).
438 |
439 | The requirement to provide Installation Information does not include a
440 | requirement to continue to provide support service, warranty, or updates
441 | for a work that has been modified or installed by the recipient, or for
442 | the User Product in which it has been modified or installed. Access to a
443 | network may be denied when the modification itself materially and
444 | adversely affects the operation of the network or violates the rules and
445 | protocols for communication across the network.
446 |
447 | Corresponding Source conveyed, and Installation Information provided,
448 | in accord with this section must be in a format that is publicly
449 | documented (and with an implementation available to the public in
450 | source code form), and must require no special password or key for
451 | unpacking, reading or copying.
452 |
453 | 7. Additional Terms.
454 |
455 | "Additional permissions" are terms that supplement the terms of this
456 | License by making exceptions from one or more of its conditions.
457 | Additional permissions that are applicable to the entire Program shall
458 | be treated as though they were included in this License, to the extent
459 | that they are valid under applicable law. If additional permissions
460 | apply only to part of the Program, that part may be used separately
461 | under those permissions, but the entire Program remains governed by
462 | this License without regard to the additional permissions.
463 |
464 | When you convey a copy of a covered work, you may at your option
465 | remove any additional permissions from that copy, or from any part of
466 | it. (Additional permissions may be written to require their own
467 | removal in certain cases when you modify the work.) You may place
468 | additional permissions on material, added by you to a covered work,
469 | for which you have or can give appropriate copyright permission.
470 |
471 | Notwithstanding any other provision of this License, for material you
472 | add to a covered work, you may (if authorized by the copyright holders of
473 | that material) supplement the terms of this License with terms:
474 |
475 | a) Disclaiming warranty or limiting liability differently from the
476 | terms of sections 15 and 16 of this License; or
477 |
478 | b) Requiring preservation of specified reasonable legal notices or
479 | author attributions in that material or in the Appropriate Legal
480 | Notices displayed by works containing it; or
481 |
482 | c) Prohibiting misrepresentation of the origin of that material, or
483 | requiring that modified versions of such material be marked in
484 | reasonable ways as different from the original version; or
485 |
486 | d) Limiting the use for publicity purposes of names of licensors or
487 | authors of the material; or
488 |
489 | e) Declining to grant rights under trademark law for use of some
490 | trade names, trademarks, or service marks; or
491 |
492 | f) Requiring indemnification of licensors and authors of that
493 | material by anyone who conveys the material (or modified versions of
494 | it) with contractual assumptions of liability to the recipient, for
495 | any liability that these contractual assumptions directly impose on
496 | those licensors and authors.
497 |
498 | All other non-permissive additional terms are considered "further
499 | restrictions" within the meaning of section 10. If the Program as you
500 | received it, or any part of it, contains a notice stating that it is
501 | governed by this License along with a term that is a further
502 | restriction, you may remove that term. If a license document contains
503 | a further restriction but permits relicensing or conveying under this
504 | License, you may add to a covered work material governed by the terms
505 | of that license document, provided that the further restriction does
506 | not survive such relicensing or conveying.
507 |
508 | If you add terms to a covered work in accord with this section, you
509 | must place, in the relevant source files, a statement of the
510 | additional terms that apply to those files, or a notice indicating
511 | where to find the applicable terms.
512 |
513 | Additional terms, permissive or non-permissive, may be stated in the
514 | form of a separately written license, or stated as exceptions;
515 | the above requirements apply either way.
516 |
517 | 8. Termination.
518 |
519 | You may not propagate or modify a covered work except as expressly
520 | provided under this License. Any attempt otherwise to propagate or
521 | modify it is void, and will automatically terminate your rights under
522 | this License (including any patent licenses granted under the third
523 | paragraph of section 11).
524 |
525 | However, if you cease all violation of this License, then your
526 | license from a particular copyright holder is reinstated (a)
527 | provisionally, unless and until the copyright holder explicitly and
528 | finally terminates your license, and (b) permanently, if the copyright
529 | holder fails to notify you of the violation by some reasonable means
530 | prior to 60 days after the cessation.
531 |
532 | Moreover, your license from a particular copyright holder is
533 | reinstated permanently if the copyright holder notifies you of the
534 | violation by some reasonable means, this is the first time you have
535 | received notice of violation of this License (for any work) from that
536 | copyright holder, and you cure the violation prior to 30 days after
537 | your receipt of the notice.
538 |
539 | Termination of your rights under this section does not terminate the
540 | licenses of parties who have received copies or rights from you under
541 | this License. If your rights have been terminated and not permanently
542 | reinstated, you do not qualify to receive new licenses for the same
543 | material under section 10.
544 |
545 | 9. Acceptance Not Required for Having Copies.
546 |
547 | You are not required to accept this License in order to receive or
548 | run a copy of the Program. Ancillary propagation of a covered work
549 | occurring solely as a consequence of using peer-to-peer transmission
550 | to receive a copy likewise does not require acceptance. However,
551 | nothing other than this License grants you permission to propagate or
552 | modify any covered work. These actions infringe copyright if you do
553 | not accept this License. Therefore, by modifying or propagating a
554 | covered work, you indicate your acceptance of this License to do so.
555 |
556 | 10. Automatic Licensing of Downstream Recipients.
557 |
558 | Each time you convey a covered work, the recipient automatically
559 | receives a license from the original licensors, to run, modify and
560 | propagate that work, subject to this License. You are not responsible
561 | for enforcing compliance by third parties with this License.
562 |
563 | An "entity transaction" is a transaction transferring control of an
564 | organization, or substantially all assets of one, or subdividing an
565 | organization, or merging organizations. If propagation of a covered
566 | work results from an entity transaction, each party to that
567 | transaction who receives a copy of the work also receives whatever
568 | licenses to the work the party's predecessor in interest had or could
569 | give under the previous paragraph, plus a right to possession of the
570 | Corresponding Source of the work from the predecessor in interest, if
571 | the predecessor has it or can get it with reasonable efforts.
572 |
573 | You may not impose any further restrictions on the exercise of the
574 | rights granted or affirmed under this License. For example, you may
575 | not impose a license fee, royalty, or other charge for exercise of
576 | rights granted under this License, and you may not initiate litigation
577 | (including a cross-claim or counterclaim in a lawsuit) alleging that
578 | any patent claim is infringed by making, using, selling, offering for
579 | sale, or importing the Program or any portion of it.
580 |
581 | 11. Patents.
582 |
583 | A "contributor" is a copyright holder who authorizes use under this
584 | License of the Program or a work on which the Program is based. The
585 | work thus licensed is called the contributor's "contributor version".
586 |
587 | A contributor's "essential patent claims" are all patent claims
588 | owned or controlled by the contributor, whether already acquired or
589 | hereafter acquired, that would be infringed by some manner, permitted
590 | by this License, of making, using, or selling its contributor version,
591 | but do not include claims that would be infringed only as a
592 | consequence of further modification of the contributor version. For
593 | purposes of this definition, "control" includes the right to grant
594 | patent sublicenses in a manner consistent with the requirements of
595 | this License.
596 |
597 | Each contributor grants you a non-exclusive, worldwide, royalty-free
598 | patent license under the contributor's essential patent claims, to
599 | make, use, sell, offer for sale, import and otherwise run, modify and
600 | propagate the contents of its contributor version.
601 |
602 | In the following three paragraphs, a "patent license" is any express
603 | agreement or commitment, however denominated, not to enforce a patent
604 | (such as an express permission to practice a patent or covenant not to
605 | sue for patent infringement). To "grant" such a patent license to a
606 | party means to make such an agreement or commitment not to enforce a
607 | patent against the party.
608 |
609 | If you convey a covered work, knowingly relying on a patent license,
610 | and the Corresponding Source of the work is not available for anyone
611 | to copy, free of charge and under the terms of this License, through a
612 | publicly available network server or other readily accessible means,
613 | then you must either (1) cause the Corresponding Source to be so
614 | available, or (2) arrange to deprive yourself of the benefit of the
615 | patent license for this particular work, or (3) arrange, in a manner
616 | consistent with the requirements of this License, to extend the patent
617 | license to downstream recipients. "Knowingly relying" means you have
618 | actual knowledge that, but for the patent license, your conveying the
619 | covered work in a country, or your recipient's use of the covered work
620 | in a country, would infringe one or more identifiable patents in that
621 | country that you have reason to believe are valid.
622 |
623 | If, pursuant to or in connection with a single transaction or
624 | arrangement, you convey, or propagate by procuring conveyance of, a
625 | covered work, and grant a patent license to some of the parties
626 | receiving the covered work authorizing them to use, propagate, modify
627 | or convey a specific copy of the covered work, then the patent license
628 | you grant is automatically extended to all recipients of the covered
629 | work and works based on it.
630 |
631 | A patent license is "discriminatory" if it does not include within
632 | the scope of its coverage, prohibits the exercise of, or is
633 | conditioned on the non-exercise of one or more of the rights that are
634 | specifically granted under this License. You may not convey a covered
635 | work if you are a party to an arrangement with a third party that is
636 | in the business of distributing software, under which you make payment
637 | to the third party based on the extent of your activity of conveying
638 | the work, and under which the third party grants, to any of the
639 | parties who would receive the covered work from you, a discriminatory
640 | patent license (a) in connection with copies of the covered work
641 | conveyed by you (or copies made from those copies), or (b) primarily
642 | for and in connection with specific products or compilations that
643 | contain the covered work, unless you entered into that arrangement,
644 | or that patent license was granted, prior to 28 March 2007.
645 |
646 | Nothing in this License shall be construed as excluding or limiting
647 | any implied license or other defenses to infringement that may
648 | otherwise be available to you under applicable patent law.
649 |
650 | 12. No Surrender of Others' Freedom.
651 |
652 | If conditions are imposed on you (whether by court order, agreement or
653 | otherwise) that contradict the conditions of this License, they do not
654 | excuse you from the conditions of this License. If you cannot convey a
655 | covered work so as to satisfy simultaneously your obligations under this
656 | License and any other pertinent obligations, then as a consequence you may
657 | not convey it at all. For example, if you agree to terms that obligate you
658 | to collect a royalty for further conveying from those to whom you convey
659 | the Program, the only way you could satisfy both those terms and this
660 | License would be to refrain entirely from conveying the Program.
661 |
662 | 13. Use with the GNU Affero General Public License.
663 |
664 | Notwithstanding any other provision of this License, you have
665 | permission to link or combine any covered work with a work licensed
666 | under version 3 of the GNU Affero General Public License into a single
667 | combined work, and to convey the resulting work. The terms of this
668 | License will continue to apply to the part which is the covered work,
669 | but the special requirements of the GNU Affero General Public License,
670 | section 13, concerning interaction through a network will apply to the
671 | combination as such.
672 |
673 | 14. Revised Versions of this License.
674 |
675 | The Free Software Foundation may publish revised and/or new versions of
676 | the GNU General Public License from time to time. Such new versions will
677 | be similar in spirit to the present version, but may differ in detail to
678 | address new problems or concerns.
679 |
680 | Each version is given a distinguishing version number. If the
681 | Program specifies that a certain numbered version of the GNU General
682 | Public License "or any later version" applies to it, you have the
683 | option of following the terms and conditions either of that numbered
684 | version or of any later version published by the Free Software
685 | Foundation. If the Program does not specify a version number of the
686 | GNU General Public License, you may choose any version ever published
687 | by the Free Software Foundation.
688 |
689 | If the Program specifies that a proxy can decide which future
690 | versions of the GNU General Public License can be used, that proxy's
691 | public statement of acceptance of a version permanently authorizes you
692 | to choose that version for the Program.
693 |
694 | Later license versions may give you additional or different
695 | permissions. However, no additional obligations are imposed on any
696 | author or copyright holder as a result of your choosing to follow a
697 | later version.
698 |
699 | 15. Disclaimer of Warranty.
700 |
701 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
702 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
703 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
704 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
705 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
706 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
707 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
708 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
709 |
710 | 16. Limitation of Liability.
711 |
712 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
713 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
714 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
715 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
716 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
717 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
718 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
719 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
720 | SUCH DAMAGES.
721 |
722 | 17. Interpretation of Sections 15 and 16.
723 |
724 | If the disclaimer of warranty and limitation of liability provided
725 | above cannot be given local legal effect according to their terms,
726 | reviewing courts shall apply local law that most closely approximates
727 | an absolute waiver of all civil liability in connection with the
728 | Program, unless a warranty or assumption of liability accompanies a
729 | copy of the Program in return for a fee.
730 |
731 | END OF TERMS AND CONDITIONS
732 |
733 | How to Apply These Terms to Your New Programs
734 |
735 | If you develop a new program, and you want it to be of the greatest
736 | possible use to the public, the best way to achieve this is to make it
737 | free software which everyone can redistribute and change under these terms.
738 |
739 | To do so, attach the following notices to the program. It is safest
740 | to attach them to the start of each source file to most effectively
741 | state the exclusion of warranty; and each file should have at least
742 | the "copyright" line and a pointer to where the full notice is found.
743 |
744 | WDI NYC 50 - General Assembly's 50th class teaching programming full-time in NYC
745 | Copyright (C) 2016 Joe Johnson
746 |
747 | This program is free software: you can redistribute it and/or modify
748 | it under the terms of the GNU General Public License as published by
749 | the Free Software Foundation, either version 3 of the License, or
750 | (at your option) any later version.
751 |
752 | This program is distributed in the hope that it will be useful,
753 | but WITHOUT ANY WARRANTY; without even the implied warranty of
754 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
755 | GNU General Public License for more details.
756 |
757 | You should have received a copy of the GNU General Public License
758 | along with this program. If not, see .
759 |
760 | Also add information on how to contact you by electronic and paper mail.
761 |
762 | If the program does terminal interaction, make it output a short
763 | notice like this when it starts in an interactive mode:
764 |
765 | General Assembly Web Development Immersive 50, NYC Copyright (C) 2016 Joe Johnson
766 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
767 | This is free software, and you are welcome to redistribute it
768 | under certain conditions; type `show c' for details.
769 |
770 | The hypothetical commands `show w' and `show c' should show the appropriate
771 | parts of the General Public License. Of course, your program's commands
772 | might be different; for a GUI interface, you would use an "about box".
773 |
774 | You should also get your employer (if you work as a programmer) or school,
775 | if any, to sign a "copyright disclaimer" for the program, if necessary.
776 | For more information on this, and how to apply and follow the GNU GPL, see
777 | .
778 |
779 | The GNU General Public License does not permit incorporating your program
780 | into proprietary programs. If your program is a subroutine library, you
781 | may consider it more useful to permit linking proprietary applications with
782 | the library. If this is what you want to do, use the GNU Lesser General
783 | Public License instead of this License. But first, please read
784 | .
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