├── .classpath
├── .gitattributes
├── .github
└── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
├── .project
├── .settings
├── org.eclipse.core.resources.prefs
└── org.eclipse.jdt.core.prefs
├── LICENSE
├── Maze_solver.ucls
├── README.md
├── bin
├── .gitignore
├── AStarSolver$1.class
├── AStarSolver$2.class
├── AStarSolver.class
├── BFS_Solver.class
├── DFS_Solver.class
├── Main.class
├── Maze.class
├── Node.class
└── Square.class
├── data
├── lab.txt
├── lab_big.txt
└── test.txt
└── src
├── AStarSolver.java
├── BFS_Solver.java
├── DFS_Solver.java
├── Main.java
├── Maze.java
├── Node.java
├── Solver.java
└── Square.java
/.classpath:
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3 |
4 |
5 |
6 |
7 |
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/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
4 | # Custom for Visual Studio
5 | *.cs diff=csharp
6 |
7 | # Standard to msysgit
8 | *.doc diff=astextplain
9 | *.DOC diff=astextplain
10 | *.docx diff=astextplain
11 | *.DOCX diff=astextplain
12 | *.dot diff=astextplain
13 | *.DOT diff=astextplain
14 | *.pdf diff=astextplain
15 | *.PDF diff=astextplain
16 | *.rtf diff=astextplain
17 | *.RTF diff=astextplain
18 |
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/.github/ISSUE_TEMPLATE/bug_report.md:
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1 | ---
2 | name: Bug report
3 | about: Create a report to help us improve
4 |
5 | ---
6 |
7 | **Describe the bug**
8 | A clear and concise description of what the bug is.
9 |
10 | **To Reproduce**
11 | Steps to reproduce the behavior:
12 | 1. Go to '...'
13 | 2. Click on '....'
14 | 3. Scroll down to '....'
15 | 4. See error
16 |
17 | **Expected behavior**
18 | A clear and concise description of what you expected to happen.
19 |
20 | **Screenshots**
21 | If applicable, add screenshots to help explain your problem.
22 |
23 | **Desktop (please complete the following information):**
24 | - OS: [e.g. iOS]
25 | - Browser [e.g. chrome, safari]
26 | - Version [e.g. 22]
27 |
28 | **Smartphone (please complete the following information):**
29 | - Device: [e.g. iPhone6]
30 | - OS: [e.g. iOS8.1]
31 | - Browser [e.g. stock browser, safari]
32 | - Version [e.g. 22]
33 |
34 | **Additional context**
35 | Add any other context about the problem here.
36 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 |
5 | ---
6 |
7 | **Is your feature request related to a problem? Please describe.**
8 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
9 |
10 | **Describe the solution you'd like**
11 | A clear and concise description of what you want to happen.
12 |
13 | **Describe alternatives you've considered**
14 | A clear and concise description of any alternative solutions or features you've considered.
15 |
16 | **Additional context**
17 | Add any other context or screenshots about the feature request here.
18 |
--------------------------------------------------------------------------------
/.project:
--------------------------------------------------------------------------------
1 |
2 |
3 | M4202C-Maze_solver
4 |
5 |
6 |
7 |
8 |
9 | org.eclipse.jdt.core.javabuilder
10 |
11 |
12 |
13 |
14 |
15 | org.eclipse.jdt.core.javanature
16 |
17 |
18 |
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/.settings/org.eclipse.core.resources.prefs:
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1 | eclipse.preferences.version=1
2 | encoding//src/Maze.java=UTF-8
3 |
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/.settings/org.eclipse.jdt.core.prefs:
--------------------------------------------------------------------------------
1 | eclipse.preferences.version=1
2 | org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
3 | org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
4 | org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
5 | org.eclipse.jdt.core.compiler.compliance=1.8
6 | org.eclipse.jdt.core.compiler.debug.lineNumber=generate
7 | org.eclipse.jdt.core.compiler.debug.localVariable=generate
8 | org.eclipse.jdt.core.compiler.debug.sourceFile=generate
9 | org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
10 | org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
11 | org.eclipse.jdt.core.compiler.source=1.8
12 |
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/README.md:
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1 | # Java-Maze-Solver
2 | This program is a console-based maze solving in Java with BFS, DFS, A*.
3 |
4 |
5 |
6 |
7 | Maze structure
8 | ======
9 | In this implementation, Mazes consists in a matrix of Squares.
10 |
11 | Here is the orthogonal reprensentation of a Maze:
12 | ```
13 | o---> X [Columns]
14 | |
15 | v
16 | Y [Lines]
17 | ```
18 |
19 |
20 |
21 |
22 | Solve mazes
23 | ======
24 |
25 | Firstly, see how to [load a maze](#load-a-maze) from a .txt file or [create one](#create-a-maze) directly from code.
26 |
27 | Next, refer to "[Use a solver](#use-a-solver)" to begin solving when your Maze is all set.
28 |
29 | Like any solver, you can also [set your own shift order](#changing-the-shift-order). This program use cardinals as reference and the default one is North-East-South-West.
30 |
31 |
32 |
33 |
34 | Load a maze
35 | ------
36 | You can load a maze from a .txt as an argument in Maze class constructor, like this:
37 |
38 | ```Java
39 | Maze myMaze = new Maze("./path/to/my/maze/myMaze.txt");
40 | ```
41 | [Example in Main.java line 25][1]
42 |
43 | The file must be written within this form :
44 |
45 | ```
46 | -----------------e-
47 | --xxxxxxxxxxxx-----
48 | -------------x-----
49 | ----s--------x-----
50 | -------------x-----
51 | -------------------
52 | -------------------
53 | ```
54 | The number of characters in the first line will be the maze number of columns and the number of lines... the number of lines.
55 |
56 | Every character is a square of the maze and is read like this:
57 | * `s` : maze starting point
58 | * `e` : maze ending point
59 | * `x` : wall
60 | * Other ones (whatever they are) are empty squares.
61 |
62 |
63 |
64 |
65 |
66 | Create a maze
67 | ------
68 | It's also possible to create a maze directly from code by following those steps, but this is the most laborious method.
69 |
70 | __1. In Main.java, create a starting and a ending square:__
71 | ```Java
72 | Square start = new Square(1, 0, "S");
73 | Square end = new Square(3, 4, "E");
74 | ```
75 | Square constructor arguments: `Line (int), Column (int), Identifier (String)`
76 |
77 | `S` stands for starting point and `E` for ending point.
78 |
79 | __2. Create a new Maze:__
80 | ```Java
81 | Maze myMaze = new Maze(6, 5, start, end);
82 | ```
83 | Maze constructor arguments : `Number of lines (int), Number of columns (int), Starting point (Square), Ending point (Square)`
84 |
85 | __3. Create walls:__
86 |
87 | (If you don't want walls, you can skip this step)
88 |
89 | Use the `setMazeWall()` method:
90 | ```Java
91 | myMaze.setMazeWall(2, 0);
92 | myMaze.setMazeWall(3, 0);
93 | myMaze.setMazeWall(1, 2);
94 | myMaze.setMazeWall(2, 2);
95 | ...
96 | ```
97 | Arguments: `Wall line pos (int), Wall column pos (int)`
98 |
99 |
100 |
101 |
102 |
103 | Use a solver
104 | ------
105 | You have 3 solvers available, each one corresponding to one algorithm:
106 | * AStarSolver
107 | * BFS_Solver
108 | * DFS_Solver
109 |
110 | Simply use
111 | ```Java
112 | BFS_Solver bfsSolver = new BFS_Solver(myMaze);
113 | DFS_Solver dfsSolver = new DFS_Solver(myMaze);
114 | AStarSolver aStarSolver = new AStarSolver(myMaze, true);
115 |
116 | System.out.println(bfsSolver.solve());
117 | System.out.println(dfsSolver.solve());
118 | System.out.println(aStarSolver.solve());
119 | ```
120 |
121 | Note that `AStarSolver` takes one other boolean argument to specifies if you want your maze to be solved by A* with Manhattan or Euclidean heuristic.
122 |
123 | Set to `true` to use Manhattan heuristic. Euclidean heuristic will be used otherwhise.
124 |
125 |
126 |
127 |
128 | Changing the shift order
129 | ------
130 | Shift order is defined with a char vertor of size 4, each letter corresponding to a cardinal
131 |
132 | Here's an example to set the order West-East-North-South
133 | ```Java
134 | char[] order = {'W', 'E', 'N', 'S'};
135 | myMaze.setOrder(order);
136 | ```
137 |
138 |
139 |
140 |
141 | Example of resolution : A* + Euclidean heuristic
142 | =====
143 | ```
144 | Path: [2, 12](23.0)(End) <- [1, 12](23.0) <- [1, 11](22.414213562373096) <- [1, 10](22.23606797749979) <- [2, 10](21.0) <- [2, 9](21.0) <- [2, 8](21.0) <- [1, 8](20.12310562561766) <- [0, 8](19.47213595499958) <- [0, 7](19.385164807134505) <- [0, 6](19.32455532033676) <- [1, 6](18.08276253029822) <- [2, 6](17.0) <- [3, 6](16.08276253029822) <- [3, 5](16.071067811865476) <- [3, 4](16.06225774829855) <- [4, 4](15.246211251235321) <- [5, 4](14.54400374531753) <- [6, 4](13.94427190999916) <- [6, 3](13.848857801796104) <- [6, 2](13.770329614269007) <- [6, 1](13.704699910719626) <- [6, 0](13.649110640673518) <- [7, 0](13.0)(Start)
145 | Path length: 23
146 | Number of nodes created: 112
147 | Execution time: 0.001 seconds
148 | 0 1 2 3 4 5 6 7 8 9 10 11 12
149 | ╔═══╤═══╤═══╤═══╤═══╤═══╤═══════════╤═══╤═══╤═══╤═══╗
150 | 0 ║ │ │ │ │ │ │ * * * │ │ │ │ ║
151 | ╟───┴───┼───┤ └───┴───┘ ┌───┐ ├───┼───┴───┴───╢
152 | 1 ║ │ │ * │ │ * │ │ * * * ║
153 | ╟───┐ ├───┼───┬───┬───┐ ├───┤ └───┘ ┌───┐ ║
154 | 2 ║ │ │ │ │ │ │ * │ │ * * * │ │ o ║
155 | ╟───┤ └───┼───┼───┴───┘ ├───┤ ┌───┬───┼───┼───╢
156 | 3 ║ │ │ │ * * * │ │ │ │ │ │ ║
157 | ╟───┼───┐ └───┘ ┌───┐ ├───┤ └───┴───┴───┼───╢
158 | 4 ║ │ │ * │ │ │ │ │ ║
159 | ╟───┼───┼───┬───┐ └───┘ ├───┼───┐ ┌───┬───┼───╢
160 | 5 ║ │ │ │ │ * │ │ │ │ │ │ ║
161 | ╟───┴───┴───┴───┘ ┌───┬───┼───┼───┘ └───┴───┼───╢
162 | 6 ║ * * * * * │ │ │ │ │ ║
163 | ║ ┌───┐ ┌───┐ └───┴───┼───┤ ┌───┐ ├───╢
164 | 7 ║ S │ │ │ │ │ │ │ │ │ ║
165 | ╟───┼───┤ ├───┤ ┌───┐ └───┘ └───┘ └───╢
166 | 8 ║ │ │ │ │ │ │ ║
167 | ╟───┴───┘ └───┘ └───┘ ┌───┬───┐ ┌───┬───┬───╢
168 | 9 ║ │ │ │ │ │ │ ║
169 | ║ ┌───┬───┐ ┌───┬───┐ └───┴───┘ └───┴───┴───╢
170 | 10 ║ │ │ │ │ │ │ ║
171 | ║ └───┼───┼───┼───┼───┤ ┌───┬───┬───┬───┬───┬───╢
172 | 11 ║ │ │ │ │ │ │ │ │ │ │ │ ║
173 | ╚═══════╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
174 |
175 | ```
176 |
177 |
178 |
179 |
180 | Class diagram
181 | ======
182 |
183 |
184 | 
185 |
186 |
187 | About the author
188 | ======
189 | My name is Gabriel, I'm a french student in Video Games Development in Canada
190 |
191 |
192 |
193 |
194 |
195 |
196 |
197 | [1]:https://github.com/Gaderr/Maze_solver/blob/a6ac782c316adee15d8029a12531a7fcd5f659ef/src/Main.java#L25
198 |
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/bin/.gitignore:
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1 | /AStarSolver$1.class
2 | /AStarSolver$2.class
3 | /AStarSolver.class
4 | /BFS_Solver.class
5 | /DFS_Solver.class
6 | /Main.class
7 | /Maze.class
8 | /Node.class
9 | /Solver.class
10 | /Square.class
11 |
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/data/lab.txt:
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1 | XOOOOX
2 | SOXOXX
3 | XOXOXX
4 | XOXOOE
5 | XOXXOX
6 | XOOOOX
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/data/lab_big.txt:
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1 | xxx_xx___xxxx
2 | __x____x_x___
3 | x_xxxx_x___xe
4 | x__x___x_xxxx
5 | xx___x_x____x
6 | xxxx___xx_xxx
7 | _____xxx____x
8 | sx_x___x_x__x
9 | xx_x_x_______
10 | _______xx_xxx
11 | _xx_xx_______
12 | __xxxx_xxxxxx
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/data/test.txt:
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1 | -----------------e-
2 | --xxxxxxxxxxxx-----
3 | -------------x-----
4 | ----s--------x-----
5 | -------------x-----
6 | -------------------
7 | -------------------
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/src/AStarSolver.java:
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1 | import java.util.AbstractCollection;
2 | import java.util.Comparator;
3 | import java.util.Iterator;
4 | import java.util.LinkedList;
5 | import java.util.PriorityQueue;
6 |
7 | public class AStarSolver extends Solver
8 | {
9 | /*
10 | * Constructor
11 | * m: The maze to solve
12 | */
13 | public AStarSolver(Maze m, Boolean manhattan)
14 | {
15 | this.maze = m;
16 | this.result = "";
17 | this.manhattan = manhattan;
18 | this.frontier = new PriorityQueue>(new Comparator>()
19 | {
20 | public int compare(Node s1, Node s2)
21 | {
22 | Double sf1 = s1.getContent().getCurrState().getF();
23 | Double sf2 = s2.getContent().getCurrState().getF();
24 | Double sh1 = s1.getContent().getCurrState().getH();
25 | Double sh2 = s2.getContent().getCurrState().getH();
26 |
27 | if(sf1 > sf2)
28 | return 1;
29 | else if(sf1 == sf2)
30 | {
31 | if(sh1 > sh2)
32 | return 1;
33 | else if(sh1 == sh2)
34 | return 0;
35 | else
36 | return -1;
37 | }
38 | else
39 | return -1;
40 | }
41 | });
42 | this.closedSquares = new PriorityQueue(new Comparator()
43 | {
44 | public int compare(Square s1, Square s2)
45 | {
46 | Double sf1 = s1.getF();
47 | Double sf2 = s2.getF();
48 | Double sh1 = s1.getH();
49 | Double sh2 = s2.getH();
50 |
51 | if(sf1 > sf2)
52 | return 1;
53 | else if(sf1 == sf2)
54 | {
55 | if(sh1 > sh2)
56 | return 1;
57 | else if(sh1 == sh2)
58 | return 0;
59 | else
60 | return -1;
61 | }
62 | else
63 | return -1;
64 | }
65 | });
66 | }
67 |
68 | public String solve()
69 | {
70 | this.maze.initMaze(); //Re-init maze
71 |
72 | Boolean endfound = false;
73 | this.nodesCounter = 0;
74 | this.pathLength = 0;
75 |
76 | //Compute F value of Starting square
77 | if(manhattan)
78 | this.maze.getStart().calcManhattanH();
79 | else
80 | this.maze.getStart().calcEuclidH();
81 |
82 | this.maze.getStart().calcF();
83 |
84 | //Init data structures
85 | this.frontier.clear(); //Clear frontier Queue
86 | ((PriorityQueue>) this.frontier).offer(new Node(this.maze)); //Adding the first node (Start node) (G is at 0, Start to Start = 0)
87 | this.closedSquares.clear(); //Clear closedSquares
88 |
89 | //Measure run time
90 | long startTime = System.currentTimeMillis();
91 |
92 | while(!endfound)
93 | {
94 | if(this.frontier.isEmpty())
95 | break;
96 | else
97 | {
98 | Node current = ((PriorityQueue>) this.frontier).remove();
99 | this.maze = (Maze) current.getContent();
100 | Square currState = this.maze.getCurrState();
101 |
102 | if(currState.getCol() == this.maze.getEnd().getCol() && currState.getLine() == this.maze.getEnd().getLine())
103 | {
104 | Node temp = new Node(this.maze);
105 | temp.setFather(current);
106 | ((PriorityQueue>) this.frontier).offer(temp);
107 | endfound = true;
108 | }
109 |
110 | else
111 | {
112 | LinkedList> nexts = this.getNextSquares();
113 | if(!this.closedSquares.contains(currState))
114 | {
115 | this.closedSquares.add(currState);
116 | currState.setAttribute("*");
117 | }
118 |
119 | Iterator> x = nexts.iterator();
120 |
121 | while(x.hasNext())
122 | {
123 | Node neighbor = x.next();
124 |
125 | if(this.closedSquares.contains(neighbor.getContent().getCurrState()))
126 | continue;
127 | else
128 | {
129 | if(!this.frontier.contains(neighbor))
130 | {
131 | neighbor.setFather(current);
132 | ((PriorityQueue>) this.frontier).offer(neighbor);
133 | this.nodesCounter++;
134 | }
135 | }
136 | }
137 | }
138 | }
139 | }
140 | long endTime = System.currentTimeMillis();
141 |
142 | long time = endTime - startTime;
143 |
144 | if(this.manhattan)
145 | this.result = " ___ __ ___ __ __ __ \r\n" +
146 | " / | __/|_ / |/ /___ _____ / /_ ____ _/ /_/ /_____ _____ \r\n" +
147 | " / /| || / ______ / /|_/ / __ `/ __ \\/ __ \\/ __ `/ __/ __/ __ `/ __ \\\r\n" +
148 | " / ___ /_ __| /_____/ / / / / /_/ / / / / / / / /_/ / /_/ /_/ /_/ / / / /\r\n" +
149 | "/_/ |_||/ /_/ /_/\\__,_/_/ /_/_/ /_/\\__,_/\\__/\\__/\\__,_/_/ /_/ \n";
150 | else
151 | this.result = " ___ ______ ___ __\r\n" +
152 | " / | __/|_ / ____/_ _______/ (_)___/ /\r\n" +
153 | " / /| || / ______ / __/ / / / / ___/ / / __ / \r\n" +
154 | " / ___ /_ __| /_____/ / /___/ /_/ / /__/ / / /_/ / \r\n" +
155 | "/_/ |_||/ /_____/\\__,_/\\___/_/_/\\__,_/ \n";
156 |
157 | if(endfound)
158 | {
159 | this.maze.resetGrid();
160 | Node revertedTree = ((PriorityQueue>) this.frontier).remove();
161 |
162 | revertedTree = revertedTree.getFather();
163 | this.result += "Path: " + this.maze.getEnd().toString() + "(End) <- ";
164 | this.pathLength++;
165 |
166 | while(revertedTree.hasFather())
167 | {
168 | Maze temp = revertedTree.getContent();
169 | Square state = temp.getCurrState();
170 |
171 | if(!state.equals(this.maze.getEnd()))
172 | {
173 | this.result += state.toString() + " <- ";
174 | this.maze.getGrid()[state.getLine()][state.getCol()].setAttribute("*");
175 | this.pathLength++;
176 | }
177 | revertedTree = revertedTree.getFather();
178 | }
179 |
180 | this.result += this.maze.getStart().toString() + "(Start) \n" + "Path length: " + this.pathLength + "\nNumber of nodes created: " + this.nodesCounter + "\nExecution time: " + time/1000d + " seconds\n";
181 | this.result += this.maze.printMaze();
182 | }
183 | else
184 | {
185 | this.result += "Failed : Unable to go further and/or end is unreachable.";
186 | }
187 |
188 | return this.result;
189 | }
190 |
191 | /*
192 | * Get the next ("walkables") squares from the given square
193 | * c: Square from where to get the nexts squares
194 | */
195 | public LinkedList> getNextSquares()
196 | {
197 | LinkedList> res = new LinkedList>();
198 |
199 | //Get 4 next squares
200 | LinkedList nexts = this.maze.getCurrState().getNexts();
201 |
202 | int gCurrent = this.maze.getCurrState().getG();
203 |
204 | for(int i = 0; i < nexts.size(); i++)
205 | {
206 | Square tempSq = nexts.get(i).getCurrState();
207 | if(!this.closedSquares.contains(tempSq))
208 | {
209 | if(this.manhattan)
210 | nexts.get(i).getCurrState().calcManhattanH();
211 | else
212 | nexts.get(i).getCurrState().calcEuclidH();
213 |
214 | nexts.get(i).getCurrState().incG(gCurrent);
215 |
216 | nexts.get(i).getCurrState().calcF();
217 |
218 | Node tempNode = new Node(nexts.get(i));
219 | res.add(tempNode);
220 | }
221 | }
222 |
223 | return res;
224 | }
225 |
226 | public String getResult()
227 | {
228 | if(this.result == "")
229 | return "No resolution computed, use the solve method first";
230 | else
231 | return this.result;
232 | }
233 |
234 | public AbstractCollection> getFrontier()
235 | {
236 | return this.frontier;
237 | }
238 | }
239 |
--------------------------------------------------------------------------------
/src/BFS_Solver.java:
--------------------------------------------------------------------------------
1 | import java.util.AbstractCollection;
2 | import java.util.Iterator;
3 | import java.util.LinkedList;
4 |
5 | public class BFS_Solver extends Solver
6 | {
7 | /*
8 | * Constructor
9 | * m: Maze to solve
10 | */
11 | public BFS_Solver(Maze m)
12 | {
13 | this.maze = m;
14 | this.result = "";
15 | this.frontier = new LinkedList>();
16 | this.closedSquares = new LinkedList();
17 | }
18 |
19 | public String solve()
20 | {
21 | Boolean endfound = false;
22 | this.nodesCounter = 0;
23 | this.pathLength = 0;
24 |
25 | //Init maze
26 | this.closedSquares.clear();
27 | this.maze.initMaze();
28 |
29 | //Init frontier
30 | this.frontier.clear();
31 | this.frontier.add(new Node(this.maze)); //Add initial state
32 |
33 | //Measure run time
34 | long startTime = System.currentTimeMillis();
35 |
36 | //Search
37 | while(!endfound)
38 | {
39 | if(this.frontier.isEmpty()) //Check if the frontier is empty
40 | break;
41 |
42 | else
43 | {
44 | Node current = ((LinkedList>) this.frontier).removeFirst(); //Get first node from the frontier
45 | this.maze = (Maze) current.getContent(); //Get maze from the node
46 | Square currState = this.maze.getCurrState(); //Get current state from the maze
47 |
48 | //System.out.println(this.maze.printMaze());
49 |
50 | if(currState.getLine() == this.maze.getEnd().getLine() && currState.getCol() == this.maze.getEnd().getCol())
51 | {
52 | Node temp = new Node(this.maze);
53 | temp.setFather(current); //Set current as father for all next states
54 | this.frontier.add(temp);
55 | endfound = true;
56 | }
57 |
58 | else
59 | {
60 | LinkedList> nexts = this.getNextSquares(); //Get next possible states
61 | if(!this.closedSquares.contains(currState))
62 | {
63 | this.closedSquares.add(currState);
64 | currState.setAttribute("*");
65 | }
66 |
67 | Iterator> x = nexts.iterator();
68 |
69 | //Set fathers
70 | while(x.hasNext())
71 | {
72 | Node temp = x.next();
73 | temp.setFather(current); //Set current as father for all next states
74 | this.frontier.add(temp);
75 | this.nodesCounter++;
76 | }
77 | }
78 |
79 | //System.out.println(this.frontier.toString());
80 | }
81 | }
82 |
83 | long endTime = System.currentTimeMillis();
84 |
85 | long time = endTime - startTime;
86 |
87 | this.result = " ____ ____ __ _______ __ _____ __ \r\n" +
88 | " / __ )________ ____ _____/ / /_/ /_ / ____(_)_________/ /_ / ___/___ ____ ___________/ /_ \r\n" +
89 | " / __ / ___/ _ \\/ __ `/ __ / __/ __ \\ / /_ / / ___/ ___/ __/ \\__ \\/ _ \\/ __ `/ ___/ ___/ __ \\\r\n" +
90 | " / /_/ / / / __/ /_/ / /_/ / /_/ / / / / __/ / / / (__ ) /_ ___/ / __/ /_/ / / / /__/ / / /\r\n" +
91 | "/_____/_/ \\___/\\__,_/\\__,_/\\__/_/ /_/ /_/ /_/_/ /____/\\__/ /____/\\___/\\__,_/_/ \\___/_/ /_/ \n";
92 |
93 | if(endfound)
94 | {
95 | this.maze.resetGrid();
96 | Node revertedTree = ((LinkedList>) this.frontier).removeLast();
97 |
98 | revertedTree = revertedTree.getFather();
99 | this.result += "Path: " + this.maze.getEnd().toString() + "(End) <- ";
100 | this.pathLength++;
101 |
102 | while(revertedTree.hasFather())
103 | {
104 | Maze temp = revertedTree.getContent();
105 | Square state = temp.getCurrState();
106 |
107 | if(!state.equals(this.maze.getEnd()))
108 | {
109 | this.result += state.toString() + " <- ";
110 | this.maze.getGrid()[state.getLine()][state.getCol()].setAttribute("*");
111 | this.pathLength++;
112 | }
113 | revertedTree = revertedTree.getFather();
114 | }
115 |
116 | this.result += this.maze.getStart().toString() + "(Start) \n" + "Path length: " + this.pathLength + "\nNumber of nodes created: " + this.nodesCounter + "\nExecution time: " + time/1000d + " seconds\n";
117 | this.result += this.maze.printMaze();
118 | }
119 | else
120 | {
121 | this.result += "Failed : Unable to go further and/or end is unreachable.";
122 | }
123 |
124 | return this.result;
125 | }
126 |
127 | public LinkedList> getNextSquares()
128 | {
129 | LinkedList> res = new LinkedList>();
130 |
131 | //Get 4 next squares
132 | LinkedList nexts = this.maze.getCurrState().getNexts();
133 |
134 | for(int i = 0; i < nexts.size(); i++)
135 | {
136 | Square tempSq = nexts.get(i).getCurrState();
137 | if(!this.closedSquares.contains(tempSq))
138 | {
139 | //this.closedSquares.add(tempSq);
140 | //this.maze.getGrid()[tempSq.getLine()][tempSq.getCol()].setAttribute("*");
141 | Node tempNode = new Node(nexts.get(i));
142 | res.add(tempNode); //Add the state
143 | }
144 | }
145 |
146 | return res;
147 | }
148 |
149 | public String getResult()
150 | {
151 | if(result == "")
152 | return "No resolution computed, please use BFS_Solver.solve() first";
153 | else
154 | return this.result;
155 | }
156 |
157 | public AbstractCollection> getFrontier()
158 | {
159 | return this.frontier;
160 | }
161 | }
162 |
--------------------------------------------------------------------------------
/src/DFS_Solver.java:
--------------------------------------------------------------------------------
1 | import java.util.AbstractCollection;
2 | import java.util.Iterator;
3 | import java.util.LinkedList;
4 | import java.util.Stack;
5 |
6 | public class DFS_Solver extends Solver
7 | {
8 | /*
9 | * Constructor
10 | * m: The maze to solve
11 | */
12 | public DFS_Solver(Maze m)
13 | {
14 | this.maze = m;
15 | this.result = "";
16 | this.frontier = new Stack>();
17 | this.closedSquares = new Stack();
18 | }
19 |
20 | public String solve()
21 | {
22 | Boolean endfound = false;
23 | this.nodesCounter = 0;
24 | this.pathLength = 0;
25 |
26 | //Init maze
27 | this.closedSquares.clear();
28 | this.maze.initMaze();
29 |
30 | //Init frontier
31 | this.frontier.clear();
32 | ((Stack>) this.frontier).push(new Node(this.maze)); //Add first state
33 |
34 | //Measure run time
35 | long startTime = System.currentTimeMillis();
36 |
37 | //Search
38 | while(!endfound)
39 | {
40 | if(this.frontier.isEmpty())
41 | break;
42 |
43 | else
44 | {
45 | Node current = ((Stack>) this.frontier).pop(); //Get first node from the frontier
46 | this.maze = (Maze) current.getContent();
47 | Square currState = this.maze.getCurrState();
48 |
49 | if(currState.getLine() == this.maze.getEnd().getLine() && currState.getCol() == this.maze.getEnd().getCol())
50 | {
51 | Node temp = new Node(this.maze);
52 | temp.setFather(current);
53 | ((Stack>) this.frontier).push(temp);
54 | endfound = true;
55 | }
56 |
57 | else
58 | {
59 | LinkedList> nexts = this.getNextSquares(); //Get next possible states
60 | if(!this.closedSquares.contains(currState))
61 | {
62 | ((Stack) this.closedSquares).push(currState);
63 | currState.setAttribute("*");
64 | }
65 |
66 | Iterator> x = nexts.descendingIterator();
67 |
68 | while(x.hasNext())
69 | {
70 | Node temp = x.next();
71 | temp.setFather(current);
72 | ((Stack>) this.frontier).push(temp);
73 | this.nodesCounter++;
74 | }
75 | }
76 | }
77 | }
78 |
79 | long endTime = System.currentTimeMillis();
80 |
81 | long time = endTime - startTime;
82 |
83 | this.result = " ____ __ __ _______ __ _____ __ \r\n" +
84 | " / __ \\___ ____ / /_/ /_ / ____(_)_________/ /_ / ___/___ ____ ___________/ /_ \r\n" +
85 | " / / / / _ \\/ __ \\/ __/ __ \\ / /_ / / ___/ ___/ __/ \\__ \\/ _ \\/ __ `/ ___/ ___/ __ \\\r\n" +
86 | " / /_/ / __/ /_/ / /_/ / / / / __/ / / / (__ ) /_ ___/ / __/ /_/ / / / /__/ / / /\r\n" +
87 | "/_____/\\___/ .___/\\__/_/ /_/ /_/ /_/_/ /____/\\__/ /____/\\___/\\__,_/_/ \\___/_/ /_/ \r\n" +
88 | " /_/ \n";
89 |
90 | if(endfound)
91 | {
92 | this.maze.resetGrid();
93 | Node revertedTree = ((Stack>) this.frontier).pop();
94 |
95 | revertedTree = revertedTree.getFather().getFather();
96 | this.result += "Path: " + this.maze.getEnd().toString() + "(End) <- ";
97 | this.pathLength++;
98 |
99 | while(revertedTree.hasFather())
100 | {
101 | Maze temp = revertedTree.getContent();
102 | Square state = temp.getCurrState();
103 |
104 | if(!state.equals(this.maze.getEnd()))
105 | {
106 | this.result += state.toString() + " <- ";
107 | this.maze.getGrid()[state.getLine()][state.getCol()].setAttribute("*");
108 | this.pathLength++;
109 | }
110 | revertedTree = revertedTree.getFather();
111 | }
112 |
113 | this.result += this.maze.getStart().toString() + "(Start) \n" + "Path length: " + this.pathLength + "\nNumber of nodes created: " + this.nodesCounter + "\nExecution time: " + time/1000d + " seconds\n";
114 | this.result += this.maze.printMaze();
115 | }
116 | else
117 | {
118 | this.result += "Failed : Unable to go further and/or end is unreachable.";
119 | }
120 |
121 | return this.result;
122 | }
123 |
124 | public LinkedList> getNextSquares()
125 | {
126 | LinkedList> res = new LinkedList>();
127 |
128 | //Get 4 next squares
129 | LinkedList nexts = this.maze.getCurrState().getNexts();
130 |
131 | for(int i = 0; i < nexts.size(); i++)
132 | {
133 | Square tempSq = nexts.get(i).getCurrState();
134 | if(!this.closedSquares.contains(tempSq))
135 | {
136 | Node tempNode = new Node(nexts.get(i));
137 | res.add(tempNode);
138 | }
139 | }
140 |
141 | return res;
142 | }
143 |
144 | public String getResult()
145 | {
146 | if(result == "")
147 | return "No resolution computed, please use DFS_Solver.solve() first";
148 | else
149 | return this.result;
150 | }
151 |
152 | public AbstractCollection> getFrontier()
153 | {
154 | return this.frontier;
155 | }
156 | }
157 |
--------------------------------------------------------------------------------
/src/Main.java:
--------------------------------------------------------------------------------
1 | import java.io.IOException;
2 |
3 | public class Main
4 | {
5 | public static void main(String[] args) throws IOException
6 | {
7 | Square start1 = new Square(1, 0, "S");
8 | Square end1 = new Square(3, 4, "E");
9 |
10 | Maze lab1 = new Maze(6, 5, start1, end1);
11 |
12 | lab1.setMazeWall(2, 0);
13 | lab1.setMazeWall(3, 0);
14 | lab1.setMazeWall(1, 2);
15 | lab1.setMazeWall(2, 2);
16 | lab1.setMazeWall(3, 2);
17 | lab1.setMazeWall(4, 2);
18 | lab1.setMazeWall(4, 3);
19 | lab1.setMazeWall(1, 4);
20 | lab1.setMazeWall(2, 4);
21 |
22 | //====================
23 | //====================
24 |
25 | Maze lab2 = new Maze("./data/lab.txt");
26 |
27 | //char[] order = {'W', 'E', 'N', 'S'};
28 | //lab2.setOrder(order);
29 |
30 | //System.out.println(lab2.toString());
31 |
32 | BFS_Solver b2 = new BFS_Solver(lab2);
33 | DFS_Solver d2 = new DFS_Solver(lab2);
34 | AStarSolver a2 = new AStarSolver(lab2, true);
35 |
36 | System.out.println(b2.solve());
37 | System.out.println(d2.solve());
38 | System.out.println(a2.solve());
39 |
40 | a2 = new AStarSolver(lab2, false);
41 |
42 | System.out.println(a2.solve());
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/src/Maze.java:
--------------------------------------------------------------------------------
1 | import java.io.BufferedReader;
2 | import java.io.FileNotFoundException;
3 | import java.io.FileReader;
4 | import java.io.IOException;
5 |
6 | public class Maze
7 | {
8 | private Square[][] grid;
9 | private Square start;
10 | private Square end;
11 | private Square currState;
12 | public int lMax;
13 | public int cMax;
14 | public char[] order = {'N', 'E', 'S', 'W'}; //Shift order in the grid during solving in cardinals
15 |
16 | /*
17 | * Constructor with no file
18 | * lRange: Number of lines in the maze
19 | * cRange: Number of columns in the maze
20 | * start: The starting square of the maze
21 | * end: the ending square of the maze
22 | */
23 | public Maze(int lRange, int cRange, Square start, Square end)
24 | {
25 | //Init grid
26 | this.grid = new Square[lRange][cRange];
27 | //Set max values
28 | this.lMax = lRange;
29 | this.cMax = cRange;
30 | for(int i = 0; i < lRange; i++)
31 | {
32 | for(int j = 0; j < cRange; j++)
33 | {
34 | this.grid[i][j] = new Square(i,j," ");
35 | }
36 | }
37 |
38 | this.assignMazeToGridSquares();
39 |
40 | //Create start and end MazeState objects contaning the start and end squares (stated)
41 | this.end = end;
42 | this.start = start;
43 |
44 | this.currState = this.getStart();
45 | //At this point, the grid is and stay the inital Maze unsolved.
46 | }
47 |
48 | /*
49 | * Constructor with file
50 | * file: .txt file from where to import the maze
51 | */
52 | public Maze(String filepath) throws IOException
53 | {
54 | try
55 | {
56 | BufferedReader file = new BufferedReader(new FileReader(filepath));
57 | String line = file.readLine();
58 | String buffer = line.toUpperCase();
59 | int count = 0;
60 |
61 | //Get columns range
62 | this.cMax = line.length();
63 | this.lMax = 1;
64 |
65 | //Get lines range
66 | while((line = file.readLine()) != null)
67 | {
68 | this.lMax++;
69 | buffer += line.toUpperCase();
70 | }
71 |
72 | //Init grid
73 | this.grid = new Square[this.lMax][this.cMax];
74 |
75 | for(int i = 0; i < this.lMax; i++)
76 | {
77 | for(int j = 0; j < this.cMax; j++)
78 | {
79 | switch(buffer.charAt(count++))
80 | {
81 | case 'E': this.setEnd(new Square(i, j, "E"));
82 | break;
83 |
84 | case 'S': this.setStart(new Square(i, j, "S"));
85 | break;
86 |
87 | case 'X': this.grid[i][j] = new Square(i, j, true);
88 | break;
89 |
90 | default : this.grid[i][j] = new Square(i, j, " ");
91 | break;
92 | }
93 | }
94 | }
95 |
96 | file.close();
97 |
98 | this.assignMazeToGridSquares();
99 |
100 | this.currState = this.getStart();
101 | }
102 | catch (FileNotFoundException e)
103 | {
104 | e.printStackTrace();
105 | }
106 | }
107 |
108 | public Maze(Square[][] grid, Square start, Square end, Square currState, int lMax, int cMax)
109 | {
110 | this.grid = grid;
111 | this.start = start;
112 | this.end = end;
113 | this.currState = currState;
114 | this.lMax = lMax;
115 | this.cMax = cMax;
116 | }
117 |
118 | /*
119 | * Retuns the starting Square
120 | */
121 | public Square getStart()
122 | {
123 | return start;
124 | }
125 |
126 | /*
127 | * Sets the starting Square for the attribute and the grid
128 | * start: The square to set as starting square
129 | */
130 | public void setStart(Square start)
131 | {
132 | this.start = start;
133 | this.grid[start.getLine()][start.getCol()] = start;
134 | }
135 |
136 | /*
137 | * Returns the ending Square
138 | */
139 | public Square getEnd()
140 | {
141 | return end;
142 | }
143 |
144 | /*
145 | * Sets the ending Square for the attribute and the grid
146 | * end: The square to set as ending square
147 | */
148 | public void setEnd(Square end)
149 | {
150 | this.end = end;
151 | this.grid[end.getLine()][end.getCol()] = end;
152 | }
153 |
154 | /*
155 | * Sets a wall in the maze
156 | * l: Line position of the wall
157 | * c: Column position of the wall
158 | */
159 | public void setMazeWall(int l, int c)
160 | {
161 | this.grid[l][c].setWall();
162 | }
163 |
164 | public Square getCurrState()
165 | {
166 | return this.currState;
167 | }
168 |
169 | public void setCurrState(Square c)
170 | {
171 | this.currState = c;
172 | }
173 |
174 | public void setNextState(Square c)
175 | {
176 | this.grid[this.currState.getLine()][this.currState.getCol()].setAttribute("*");
177 | this.currState = c;
178 | }
179 |
180 | public void assignMazeToGridSquares()
181 | {
182 | for(int i = 0; i < this.lMax; i++)
183 | {
184 | for(int j = 0; j < this.cMax; j++)
185 | {
186 | this.grid[i][j].assignMaze(this);
187 | }
188 | }
189 | }
190 |
191 | /*
192 | * Initiates the maze
193 | */
194 | public void initMaze()
195 | {
196 | //Init grid
197 | this.resetGrid();
198 |
199 | this.currState = this.getStart();
200 | }
201 |
202 | public void resetGrid()
203 | {
204 | for(int i = 0; i < this.lMax; i++)
205 | {
206 | for(int j = 0; j < this.cMax; j++)
207 | {
208 | if(this.grid[i][j].getAttribute() == "*")
209 | this.grid[i][j].setAttribute(" ");
210 | }
211 | }
212 | }
213 |
214 | /*
215 | * Sets a new shift order
216 | * newOrder: 4 entries char array, each char (in caps) means a shift direction, for example : ['N', 'S', 'W', 'E'] will shifts North -> South -> West -> East.
217 | */
218 | public void setOrder(char[] newOrder)
219 | {
220 | if(newOrder.length == 4)
221 | {
222 | this.order = newOrder;
223 | }
224 | }
225 |
226 | /*
227 | * Resets the default order North -> East -> South -> West (Clockwise)
228 | */
229 | public void resetOrder()
230 | {
231 | char[] o = {'N', 'E', 'S', 'W'};
232 | this.order = o;
233 | }
234 |
235 | /*
236 | * Returns the maze grid
237 | */
238 | public Square[][] getGrid()
239 | {
240 | return grid;
241 | }
242 |
243 | public Maze clone()
244 | {
245 | return new Maze(this.grid, this.start, this.end, this.currState, this.lMax, this.cMax);
246 | }
247 |
248 | /*
249 | * Get the maze in a unicode box draw format
250 | */
251 | public String printMaze()
252 | {
253 | String res = " ";
254 | String res_under = "";
255 | Square temp = null;
256 | Square templineunder = null;
257 | Square tempnextcol = null;
258 | Square tempdiag = null;
259 |
260 | //Columns numbers
261 | for(int i = 0; i < cMax; i++)
262 | {
263 | if(i < 10)
264 | res += " " + i + " ";
265 | else
266 | res += " " + i;
267 | }
268 | res += "\n ╔";
269 |
270 | //First row : Maze top edge
271 | for(int i = 1; i < this.cMax; i++)
272 | {
273 | temp = this.grid[0][i - 1];
274 | tempnextcol = this.grid[0][i];
275 | if(temp.isWall())
276 | res += "═══╤";
277 | else
278 | if(tempnextcol.isWall())
279 | res += "═══╤";
280 | else
281 | res += "════";
282 | }
283 | res += "═══╗\n";
284 |
285 | //Browse all squares
286 | // res = the line containing the square states
287 | // res_under = the graphics under the squares line with the corner unicode characters
288 | // contatenation of res + res_under at each line
289 | //Example :
290 | // │ │ │ │ <- res
291 | // └───┼───┼───┘ <- res_under
292 | // │ │ <- res
293 | // └───┘ <- res_under
294 | // etc...
295 | for(int l = 0; l < this.lMax; l++)
296 | {
297 | res_under = "";
298 | for(int c = 0; c < this.cMax; c++)
299 | {
300 | //Get Squares
301 | temp = this.grid[l][c]; // = A -> Current square
302 | tempnextcol = temp.getEast(); // = B -> Square at the right of temp
303 | templineunder = temp.getSouth(); // = C -> Square below temp
304 | if(l < this.lMax - 1 && c < this.cMax - 1)
305 | tempdiag = templineunder.getEast(); // = D -> Square in the temp lower right-hand diagonal
306 |
307 | if(c == 0) //First colomn of current line l
308 | {
309 | if(l < 10)
310 | res += l + " ║";
311 | else
312 | res += l + " ║";
313 |
314 | if(templineunder != null)
315 | {
316 | if(temp.isWall() || templineunder.isWall())
317 | res_under += " ╟";
318 | else
319 | res_under += " ║";
320 | }
321 | }
322 |
323 | if(temp.isWall())
324 | {
325 | res += " ";
326 | res_under += "───";
327 | }
328 | else
329 | {
330 | if(temp.getLine() == this.currState.getLine() && temp.getCol() == this.currState.getCol())
331 | res += " o ";
332 | else if (temp.getLine() == this.start.getLine() && temp.getCol() == this.start.getCol())
333 | res += " S ";
334 | else if (temp.getLine() == this.end.getLine() && temp.getCol() == this.end.getCol())
335 | res += " E ";
336 | else
337 | res += " " + temp.getAttribute() + " ";
338 |
339 |
340 | if(l < this.lMax - 1)
341 | {
342 | if(templineunder.isWall())
343 | res_under += "───";
344 | else
345 | res_under += " ";
346 | }
347 | }
348 |
349 | //Maze right edge
350 | if(c == this.cMax - 1)
351 | {
352 | res += "║";
353 | if(temp != null && templineunder != null)
354 | {
355 | if(temp.isWall() || templineunder.isWall())
356 | res_under += "╢";
357 | else
358 | res_under += "║";
359 | }
360 | }
361 | else
362 | {
363 | //Squares corners.
364 | // two cases : wall square or not
365 | if(temp.isWall())
366 | {
367 | res += "│";
368 | if(templineunder != null && tempdiag != null && tempnextcol != null)
369 | {
370 | //"┼" = (B + D).(C + D) -> The most reccurent corner to write
371 | if((tempnextcol.isWall() || tempdiag.isWall()) && (templineunder.isWall() || tempdiag.isWall()))
372 | res_under += "┼";
373 | else
374 | {
375 | if(!templineunder.isWall() && !tempdiag.isWall() && !tempnextcol.isWall()) //Wall on top left only
376 | res_under += "┘";
377 | else if(!templineunder.isWall() && !tempdiag.isWall() && tempnextcol.isWall()) // Walls on top
378 | res_under += "┴";
379 | else if(templineunder.isWall() && !tempdiag.isWall() && !tempnextcol.isWall()) // Walls on left
380 | res_under += "┤";
381 | }
382 | }
383 | }
384 | else
385 | {
386 | if(tempnextcol != null)
387 | {
388 | if(tempnextcol.isWall())
389 | res += "│";
390 | else
391 | res += " ";
392 |
393 | if(templineunder != null && tempdiag != null)
394 | {
395 | //"┼" = (C).(D) -> The most reccurent corner to write
396 | if(templineunder.isWall() && tempnextcol.isWall())
397 | res_under += "┼";
398 | else
399 | {
400 | if(!templineunder.isWall() && !tempdiag.isWall() && !tempnextcol.isWall()) //No wall
401 | res_under += " ";
402 | else if(!templineunder.isWall() && tempdiag.isWall() && !tempnextcol.isWall()) //Wall on right below
403 | res_under += "┌";
404 | else if(templineunder.isWall() && !tempdiag.isWall() && !tempnextcol.isWall()) //Wall on left below
405 | res_under += "┐";
406 | else if(!templineunder.isWall() && !tempdiag.isWall() && tempnextcol.isWall()) //Wall on top right
407 | res_under += "└";
408 | else if(!templineunder.isWall() && tempdiag.isWall() && tempnextcol.isWall()) //Walls on right
409 | res_under += "├";
410 | else if(templineunder.isWall() && tempdiag.isWall() && !tempnextcol.isWall()) //Walls below
411 | res_under += "┬";
412 | }
413 | }
414 | }
415 | }
416 | }
417 | }//<- for each column
418 | if(l < this.lMax - 1)
419 | res += "\n" + res_under + "\n"; //Concatenate res + res_under
420 | else
421 | {
422 | //Maze bottom edge
423 | res += "\n ╚";
424 | for(int i = 1; i < this.cMax; i++)
425 | {
426 | temp = this.getGrid()[l][i - 1];
427 | if(temp.getEast().isWall() || temp.isWall())
428 | res += "═══╧";
429 | else
430 | res += "════";
431 | }
432 | res += "═══╝\n";
433 | }
434 | }
435 |
436 | /*//Affichage simple
437 | String res = " ";
438 | for(int i = 0; i < cMax; i++)
439 | {
440 | if(i >= 9)
441 | res += " " + i;
442 | else
443 | res += " " + i + " ";
444 | }
445 | res += "\n";
446 | for(int i = 0; i < this.lMax; i++)
447 | {
448 | if(i > 9)
449 | res += i + " ";
450 | else
451 | res += i + " ";
452 |
453 | for(int j = 0; j < this.cMax; j++)
454 | {
455 | if(this.getGrid()[i][j].getAttribute() != "" && !this.getGrid()[i][j].isWall())
456 | res += "[" + this.getGrid()[i][j].getAttribute() + "]";
457 | else
458 | res += "[■]";
459 | }
460 | res += "\n";
461 | }*/
462 | return res;
463 | }
464 |
465 | public String toString()
466 | {
467 | return this.currState.toString();
468 | }
469 | }
470 |
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/src/Node.java:
--------------------------------------------------------------------------------
1 | public class Node
2 | {
3 | private T value;
4 | private Node father;
5 |
6 | /*
7 | * Constructor
8 | * c: Content to bind to the Node
9 | */
10 | public Node(T c)
11 | {
12 | this.value = c;
13 | this.father = null;
14 | }
15 |
16 | /*
17 | * Returns the content binded to the Node
18 | */
19 | public T getContent()
20 | {
21 | return value;
22 | }
23 |
24 | /*
25 | * Sets the content given to the Node
26 | * value: The content to bind
27 | */
28 | public void setContent(T value)
29 | {
30 | this.value = value;
31 | }
32 |
33 | /*
34 | * Returns the father Node from this Node
35 | */
36 | public Node getFather()
37 | {
38 | return father;
39 | }
40 |
41 | /*
42 | * Sets the the father of this Node
43 | * father: The father to set
44 | */
45 | public void setFather(Node father)
46 | {
47 | this.father = father;
48 | }
49 |
50 | /*
51 | * Returns true if this Node have a father
52 | */
53 | public boolean hasFather()
54 | {
55 | return this.father != null;
56 | }
57 |
58 | /*
59 | * Returns the link father -> son in a String
60 | */
61 | public String printFather()
62 | {
63 | return this.value.toString() + " <- " + this.father.value.toString();
64 | }
65 |
66 | /*
67 | * Returns the toString() method of the content binded to this Node
68 | */
69 | public String toString()
70 | {
71 | return this.getContent().toString();
72 | }
73 | }
74 |
--------------------------------------------------------------------------------
/src/Solver.java:
--------------------------------------------------------------------------------
1 | import java.util.AbstractCollection;
2 | import java.util.LinkedList;
3 |
4 | public abstract class Solver
5 | {
6 | protected Maze maze;
7 | protected String result;
8 | protected AbstractCollection> frontier;
9 | protected AbstractCollection closedSquares;
10 | protected int nodesCounter;
11 | protected int pathLength;
12 | protected Boolean manhattan;
13 |
14 | /*
15 | * Solves the maze with the related (BFS, DFS, A*) algorithm and
16 | * sets the result in this format :
17 | * - Path trace
18 | * - Path length
19 | * - Number of nodes created
20 | * - The maze with the path written
21 | */
22 | public abstract String solve();
23 |
24 | /*
25 | * Get the nexts ("walkables") squares from the given square
26 | */
27 | public abstract LinkedList> getNextSquares();
28 |
29 | /*
30 | * Returns the result from the last solving
31 | */
32 | public abstract String getResult();
33 |
34 | /*
35 | * Returns the frontier from the last solving
36 | */
37 | public abstract AbstractCollection> getFrontier();
38 | }
39 |
--------------------------------------------------------------------------------
/src/Square.java:
--------------------------------------------------------------------------------
1 | import java.lang.Math;
2 | import java.util.LinkedList;
3 |
4 | public class Square
5 | {
6 | private Maze maze;
7 | private int l;
8 | private int c;
9 | private String attribute;
10 | private boolean wall;
11 |
12 | private int g;
13 | private double h;
14 | private double f;
15 |
16 | /*
17 | * Constructor for a "walkable" Square in the maze
18 | * l: Line position
19 | * c: Column position
20 | * a: Square state
21 | * -> S = Start position
22 | * -> E = End position
23 | * -> [Space] = Open
24 | * -> * = Closed (when the solving algorithms run through the maze)
25 | * -> o = Current position
26 | *
27 | * -- Note: The wall attribute will be set as false because it can't be a wall.
28 | */
29 | public Square(int l, int c, String a)
30 | {
31 | this.l = l;
32 | this.c = c;
33 | this.attribute = a; //S = Start; E = End; ' ' = Playable; * = Closed
34 | this.wall = false;
35 | this.g = 0;
36 | this.h = 0;
37 | this.f = 0;
38 | }
39 |
40 | /*
41 | * Constructor for a wall square in the maze
42 | * l: Line poisition
43 | * c: Column position
44 | * w: Wall state
45 | * -> Set as true to define the square as a wall
46 | */
47 | public Square(int l, int c, boolean w)
48 | {
49 | this.l = l;
50 | this.c = c;
51 | this.attribute = null;
52 | this.wall = w;
53 | this.g = 0;
54 | this.h = 0;
55 | this.f = 0;
56 | }
57 |
58 | public void assignMaze(Maze m)
59 | {
60 | this.maze = m;
61 | }
62 |
63 | /*
64 | * Returns the line position of the square in the maze
65 | */
66 | public int getLine()
67 | {
68 | return l;
69 | }
70 |
71 | /*
72 | * Sets the line position of the square in the maze
73 | * l: Line position
74 | */
75 | public void setLine(int l)
76 | {
77 | this.l = l;
78 | }
79 |
80 | /*
81 | * Returns the column position of the square in the maze
82 | */
83 | public int getCol()
84 | {
85 | return c;
86 | }
87 |
88 | /*
89 | * Sets the column position of the square in the maze
90 | * c: Column position
91 | */
92 | public void setCol(int c)
93 | {
94 | this.c = c;
95 | }
96 |
97 | /*
98 | *
99 | * c: The origin Square from where to get the next squares
100 | */
101 | public LinkedList getNexts()
102 | {
103 | LinkedList nexts = new LinkedList();
104 |
105 | for(int i = 0; i < 4; i++)
106 | {
107 | Maze tempMaze = this.maze.clone();
108 |
109 | if(this.maze.order[i] == 'N')
110 | {
111 | if(this.getNorth() != null && !this.getNorth().isWall())
112 | {
113 | tempMaze.setNextState(this.getNorth());
114 | nexts.push(tempMaze);
115 | }
116 | }
117 | else if (this.maze.order[i] == 'E')
118 | {
119 | if(this.getEast() != null && !this.getEast().isWall())
120 | {
121 | tempMaze.setNextState(this.getEast());
122 | nexts.push(tempMaze);
123 | }
124 | }
125 | else if (this.maze.order[i] == 'S')
126 | {
127 | if(this.getSouth() != null && !this.getSouth().isWall())
128 | {
129 | tempMaze.setNextState(this.getSouth());
130 | nexts.push(tempMaze);
131 | }
132 | }
133 | else if (this.maze.order[i] == 'W')
134 | {
135 | if(this.getWest() != null && !this.getWest().isWall())
136 | {
137 | tempMaze.setNextState(this.getWest());
138 | nexts.push(tempMaze);
139 | }
140 | }
141 | }
142 | return nexts;
143 | }
144 |
145 | /*
146 | * Returns the Square at North from the given Square
147 | * c: The origin Square from where to get the North Square
148 | */
149 | public Square getNorth()
150 | {
151 | if(this.l - 1 < 0)
152 | return null;
153 | else
154 | return this.maze.getGrid()[this.l - 1][this.c];
155 | }
156 |
157 | /*
158 | * Returns the Square at West from the given Square
159 | * c: The origin Square from where to get the West Square
160 | */
161 | public Square getWest()
162 | {
163 | if(this.c - 1 < 0)
164 | return null;
165 | else
166 | return this.maze.getGrid()[this.l][this.c - 1];
167 | }
168 |
169 | /*
170 | * Returns the Square at South from the given Square
171 | * c: The origin Square from where to get the South Square
172 | */
173 | public Square getSouth()
174 | {
175 | if(this.l + 1 == this.maze.lMax)
176 | return null;
177 | else
178 | return this.maze.getGrid()[this.l + 1][this.c];
179 | }
180 |
181 | /*
182 | * Returns the Square at East from the given Square
183 | * c: The origin Square from where to get the East Square
184 | */
185 | public Square getEast()
186 | {
187 | if(this.c + 1 == this.maze.cMax)
188 | return null;
189 | else
190 | return this.maze.getGrid()[this.l][this.c + 1];
191 | }
192 |
193 | /*
194 | * Returns the square attribute
195 | * If the square is a wall, it returns null
196 | */
197 | public String getAttribute()
198 | {
199 | return attribute;
200 | }
201 |
202 | /*
203 | * Sets the square attribute
204 | * If the attribute given is not correct, it changes nothing
205 | */
206 | public void setAttribute(String attribute)
207 | {
208 | if(attribute == " " || attribute == "S" || attribute == "E" || attribute == "*")
209 | {
210 | this.attribute = attribute;
211 | this.wall = false;
212 | }
213 | }
214 |
215 | /*
216 | * Returns wall attribute
217 | */
218 | public boolean isWall()
219 | {
220 | return this.wall;
221 | }
222 |
223 | /*
224 | * Sets the square as a wall
225 | * Also sets the square attribute as null
226 | */
227 | public void setWall()
228 | {
229 | this.wall = true;
230 | this.attribute = null;
231 | }
232 |
233 | //----------------------
234 | // H Value
235 | //----------------------
236 |
237 | /*
238 | * Returns H value
239 | */
240 | public double getH()
241 | {
242 | return this.h;
243 | }
244 |
245 | /*
246 | * Computes the H value with the Manhattan distance
247 | * end: The ending Square in the maze
248 | */
249 | public void calcManhattanH()
250 | {
251 | this.h = Math.abs( this.getLine() - this.maze.getEnd().getLine() )
252 | + Math.abs( this.getCol() - this.maze.getEnd().getCol() );
253 | }
254 |
255 | /*
256 | * Computes the H value with the Euclidean distance
257 | * end: The ending Square in the maze
258 | */
259 | public void calcEuclidH()
260 | {
261 | this.h = Math.sqrt(
262 | Math.pow( this.getLine() - this.maze.getEnd().getLine(), 2 )
263 | + Math.pow( this.getCol() - this.maze.getEnd().getCol(), 2 )
264 | );
265 | }
266 |
267 | //----------------------
268 | // G Value
269 | //----------------------
270 |
271 | /*
272 | * Returns G value
273 | */
274 | public int getG()
275 | {
276 | return g;
277 | }
278 |
279 | /*
280 | * Increases the G value
281 | */
282 | public void incG(int prev)
283 | {
284 | this.g = 1 + prev;
285 | }
286 |
287 | //----------------------
288 | // F Value
289 | //----------------------
290 |
291 | /*
292 | * Computes F value by addition of H and G
293 | */
294 | public double calcF()
295 | {
296 | this.f = this.g + this.h;
297 | return this.f;
298 | }
299 |
300 | /*
301 | * Returns F value
302 | */
303 | public double getF()
304 | {
305 | return this.f;
306 | }
307 |
308 | /*
309 | * Returns the Square in a string with the format "[LINE, COLUMN](F)"
310 | */
311 | public String toString()
312 | {
313 | return "[" + this.l + ", " + this.c + "](" + this.f + ")";
314 | }
315 | }
316 |
--------------------------------------------------------------------------------