├── .classpath ├── .gitattributes ├── .github └── ISSUE_TEMPLATE │ ├── bug_report.md │ └── feature_request.md ├── .project ├── .settings ├── org.eclipse.core.resources.prefs └── org.eclipse.jdt.core.prefs ├── LICENSE ├── Maze_solver.ucls ├── README.md ├── bin ├── .gitignore ├── AStarSolver$1.class ├── AStarSolver$2.class ├── AStarSolver.class ├── BFS_Solver.class ├── DFS_Solver.class ├── Main.class ├── Maze.class ├── Node.class └── Square.class ├── data ├── lab.txt ├── lab_big.txt └── test.txt └── src ├── AStarSolver.java ├── BFS_Solver.java ├── DFS_Solver.java ├── Main.java ├── Maze.java ├── Node.java ├── Solver.java └── Square.java /.classpath: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | 7 | # Standard to msysgit 8 | *.doc diff=astextplain 9 | *.DOC diff=astextplain 10 | *.docx diff=astextplain 11 | *.DOCX diff=astextplain 12 | *.dot diff=astextplain 13 | *.DOT diff=astextplain 14 | *.pdf diff=astextplain 15 | *.PDF diff=astextplain 16 | *.rtf diff=astextplain 17 | *.RTF diff=astextplain 18 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/bug_report.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Bug report 3 | about: Create a report to help us improve 4 | 5 | --- 6 | 7 | **Describe the bug** 8 | A clear and concise description of what the bug is. 9 | 10 | **To Reproduce** 11 | Steps to reproduce the behavior: 12 | 1. Go to '...' 13 | 2. Click on '....' 14 | 3. Scroll down to '....' 15 | 4. See error 16 | 17 | **Expected behavior** 18 | A clear and concise description of what you expected to happen. 19 | 20 | **Screenshots** 21 | If applicable, add screenshots to help explain your problem. 22 | 23 | **Desktop (please complete the following information):** 24 | - OS: [e.g. iOS] 25 | - Browser [e.g. chrome, safari] 26 | - Version [e.g. 22] 27 | 28 | **Smartphone (please complete the following information):** 29 | - Device: [e.g. iPhone6] 30 | - OS: [e.g. iOS8.1] 31 | - Browser [e.g. stock browser, safari] 32 | - Version [e.g. 22] 33 | 34 | **Additional context** 35 | Add any other context about the problem here. 36 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/feature_request.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Feature request 3 | about: Suggest an idea for this project 4 | 5 | --- 6 | 7 | **Is your feature request related to a problem? Please describe.** 8 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] 9 | 10 | **Describe the solution you'd like** 11 | A clear and concise description of what you want to happen. 12 | 13 | **Describe alternatives you've considered** 14 | A clear and concise description of any alternative solutions or features you've considered. 15 | 16 | **Additional context** 17 | Add any other context or screenshots about the feature request here. 18 | -------------------------------------------------------------------------------- /.project: -------------------------------------------------------------------------------- 1 | 2 | 3 | M4202C-Maze_solver 4 | 5 | 6 | 7 | 8 | 9 | org.eclipse.jdt.core.javabuilder 10 | 11 | 12 | 13 | 14 | 15 | org.eclipse.jdt.core.javanature 16 | 17 | 18 | -------------------------------------------------------------------------------- /.settings/org.eclipse.core.resources.prefs: -------------------------------------------------------------------------------- 1 | eclipse.preferences.version=1 2 | encoding//src/Maze.java=UTF-8 3 | -------------------------------------------------------------------------------- /.settings/org.eclipse.jdt.core.prefs: -------------------------------------------------------------------------------- 1 | eclipse.preferences.version=1 2 | org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled 3 | org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8 4 | org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve 5 | org.eclipse.jdt.core.compiler.compliance=1.8 6 | org.eclipse.jdt.core.compiler.debug.lineNumber=generate 7 | org.eclipse.jdt.core.compiler.debug.localVariable=generate 8 | org.eclipse.jdt.core.compiler.debug.sourceFile=generate 9 | org.eclipse.jdt.core.compiler.problem.assertIdentifier=error 10 | org.eclipse.jdt.core.compiler.problem.enumIdentifier=error 11 | org.eclipse.jdt.core.compiler.source=1.8 12 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. 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It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /Maze_solver.ucls: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | 13 | 15 | 16 | 18 | 19 | 20 | 21 | 22 | 24 | 25 | 27 | 28 | 29 | 30 | 31 | 33 | 34 | 36 | 37 | 38 | 39 | 40 | 42 | 43 | 45 | 46 | 47 | 48 | 49 | 51 | 52 | 54 | 55 | 56 | 57 | 58 | 60 | 61 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 155 | 156 | 157 | 158 | 159 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Java-Maze-Solver 2 | This program is a console-based maze solving in Java with BFS, DFS, A*. 3 | 4 | 5 | 6 | 7 | Maze structure 8 | ====== 9 | In this implementation, Mazes consists in a matrix of Squares. 10 | 11 | Here is the orthogonal reprensentation of a Maze: 12 | ``` 13 | o---> X [Columns] 14 | | 15 | v 16 | Y [Lines] 17 | ``` 18 | 19 | 20 | 21 | 22 | Solve mazes 23 | ====== 24 | 25 | Firstly, see how to [load a maze](#load-a-maze) from a .txt file or [create one](#create-a-maze) directly from code. 26 | 27 | Next, refer to "[Use a solver](#use-a-solver)" to begin solving when your Maze is all set. 28 | 29 | Like any solver, you can also [set your own shift order](#changing-the-shift-order). This program use cardinals as reference and the default one is North-East-South-West. 30 | 31 | 32 | 33 | 34 | Load a maze 35 | ------ 36 | You can load a maze from a .txt as an argument in Maze class constructor, like this: 37 | 38 | ```Java 39 | Maze myMaze = new Maze("./path/to/my/maze/myMaze.txt"); 40 | ``` 41 | [Example in Main.java line 25][1] 42 | 43 | The file must be written within this form : 44 | 45 | ``` 46 | -----------------e- 47 | --xxxxxxxxxxxx----- 48 | -------------x----- 49 | ----s--------x----- 50 | -------------x----- 51 | ------------------- 52 | ------------------- 53 | ``` 54 | The number of characters in the first line will be the maze number of columns and the number of lines... the number of lines. 55 | 56 | Every character is a square of the maze and is read like this: 57 | * `s` : maze starting point 58 | * `e` : maze ending point 59 | * `x` : wall 60 | * Other ones (whatever they are) are empty squares. 61 | 62 | 63 | 64 | 65 | 66 | Create a maze 67 | ------ 68 | It's also possible to create a maze directly from code by following those steps, but this is the most laborious method. 69 | 70 | __1. In Main.java, create a starting and a ending square:__ 71 | ```Java 72 | Square start = new Square(1, 0, "S"); 73 | Square end = new Square(3, 4, "E"); 74 | ``` 75 | Square constructor arguments: `Line (int), Column (int), Identifier (String)` 76 | 77 | `S` stands for starting point and `E` for ending point. 78 | 79 | __2. Create a new Maze:__ 80 | ```Java 81 | Maze myMaze = new Maze(6, 5, start, end); 82 | ``` 83 | Maze constructor arguments : `Number of lines (int), Number of columns (int), Starting point (Square), Ending point (Square)` 84 | 85 | __3. Create walls:__ 86 | 87 | (If you don't want walls, you can skip this step) 88 | 89 | Use the `setMazeWall()` method: 90 | ```Java 91 | myMaze.setMazeWall(2, 0); 92 | myMaze.setMazeWall(3, 0); 93 | myMaze.setMazeWall(1, 2); 94 | myMaze.setMazeWall(2, 2); 95 | ... 96 | ``` 97 | Arguments: `Wall line pos (int), Wall column pos (int)` 98 | 99 | 100 | 101 | 102 | 103 | Use a solver 104 | ------ 105 | You have 3 solvers available, each one corresponding to one algorithm: 106 | * AStarSolver 107 | * BFS_Solver 108 | * DFS_Solver 109 | 110 | Simply use 111 | ```Java 112 | BFS_Solver bfsSolver = new BFS_Solver(myMaze); 113 | DFS_Solver dfsSolver = new DFS_Solver(myMaze); 114 | AStarSolver aStarSolver = new AStarSolver(myMaze, true); 115 | 116 | System.out.println(bfsSolver.solve()); 117 | System.out.println(dfsSolver.solve()); 118 | System.out.println(aStarSolver.solve()); 119 | ``` 120 | 121 | Note that `AStarSolver` takes one other boolean argument to specifies if you want your maze to be solved by A* with Manhattan or Euclidean heuristic. 122 | 123 | Set to `true` to use Manhattan heuristic. Euclidean heuristic will be used otherwhise. 124 | 125 | 126 | 127 | 128 | Changing the shift order 129 | ------ 130 | Shift order is defined with a char vertor of size 4, each letter corresponding to a cardinal 131 | 132 | Here's an example to set the order West-East-North-South 133 | ```Java 134 | char[] order = {'W', 'E', 'N', 'S'}; 135 | myMaze.setOrder(order); 136 | ``` 137 | 138 | 139 | 140 | 141 | Example of resolution : A* + Euclidean heuristic 142 | ===== 143 | ``` 144 | Path: [2, 12](23.0)(End) <- [1, 12](23.0) <- [1, 11](22.414213562373096) <- [1, 10](22.23606797749979) <- [2, 10](21.0) <- [2, 9](21.0) <- [2, 8](21.0) <- [1, 8](20.12310562561766) <- [0, 8](19.47213595499958) <- [0, 7](19.385164807134505) <- [0, 6](19.32455532033676) <- [1, 6](18.08276253029822) <- [2, 6](17.0) <- [3, 6](16.08276253029822) <- [3, 5](16.071067811865476) <- [3, 4](16.06225774829855) <- [4, 4](15.246211251235321) <- [5, 4](14.54400374531753) <- [6, 4](13.94427190999916) <- [6, 3](13.848857801796104) <- [6, 2](13.770329614269007) <- [6, 1](13.704699910719626) <- [6, 0](13.649110640673518) <- [7, 0](13.0)(Start) 145 | Path length: 23 146 | Number of nodes created: 112 147 | Execution time: 0.001 seconds 148 | 0 1 2 3 4 5 6 7 8 9 10 11 12 149 | ╔═══╤═══╤═══╤═══╤═══╤═══╤═══════════╤═══╤═══╤═══╤═══╗ 150 | 0 ║ │ │ │ │ │ │ * * * │ │ │ │ ║ 151 | ╟───┴───┼───┤ └───┴───┘ ┌───┐ ├───┼───┴───┴───╢ 152 | 1 ║ │ │ * │ │ * │ │ * * * ║ 153 | ╟───┐ ├───┼───┬───┬───┐ ├───┤ └───┘ ┌───┐ ║ 154 | 2 ║ │ │ │ │ │ │ * │ │ * * * │ │ o ║ 155 | ╟───┤ └───┼───┼───┴───┘ ├───┤ ┌───┬───┼───┼───╢ 156 | 3 ║ │ │ │ * * * │ │ │ │ │ │ ║ 157 | ╟───┼───┐ └───┘ ┌───┐ ├───┤ └───┴───┴───┼───╢ 158 | 4 ║ │ │ * │ │ │ │ │ ║ 159 | ╟───┼───┼───┬───┐ └───┘ ├───┼───┐ ┌───┬───┼───╢ 160 | 5 ║ │ │ │ │ * │ │ │ │ │ │ ║ 161 | ╟───┴───┴───┴───┘ ┌───┬───┼───┼───┘ └───┴───┼───╢ 162 | 6 ║ * * * * * │ │ │ │ │ ║ 163 | ║ ┌───┐ ┌───┐ └───┴───┼───┤ ┌───┐ ├───╢ 164 | 7 ║ S │ │ │ │ │ │ │ │ │ ║ 165 | ╟───┼───┤ ├───┤ ┌───┐ └───┘ └───┘ └───╢ 166 | 8 ║ │ │ │ │ │ │ ║ 167 | ╟───┴───┘ └───┘ └───┘ ┌───┬───┐ ┌───┬───┬───╢ 168 | 9 ║ │ │ │ │ │ │ ║ 169 | ║ ┌───┬───┐ ┌───┬───┐ └───┴───┘ └───┴───┴───╢ 170 | 10 ║ │ │ │ │ │ │ ║ 171 | ║ └───┼───┼───┼───┼───┤ ┌───┬───┬───┬───┬───┬───╢ 172 | 11 ║ │ │ │ │ │ │ │ │ │ │ │ ║ 173 | ╚═══════╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝ 174 | 175 | ``` 176 | 177 | 178 | 179 | 180 | Class diagram 181 | ====== 182 | 183 | 184 | ![alt image](https://i.imgur.com/Zz69FIL.png) 185 | 186 | 187 | About the author 188 | ====== 189 | My name is Gabriel, I'm a french student in Video Games Development in Canada 190 | 191 | 192 | 193 | 194 | 195 | 196 | 197 | [1]:https://github.com/Gaderr/Maze_solver/blob/a6ac782c316adee15d8029a12531a7fcd5f659ef/src/Main.java#L25 198 | -------------------------------------------------------------------------------- /bin/.gitignore: -------------------------------------------------------------------------------- 1 | /AStarSolver$1.class 2 | /AStarSolver$2.class 3 | /AStarSolver.class 4 | /BFS_Solver.class 5 | /DFS_Solver.class 6 | /Main.class 7 | /Maze.class 8 | /Node.class 9 | /Solver.class 10 | /Square.class 11 | -------------------------------------------------------------------------------- /bin/AStarSolver$1.class: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gabrieldrn/Java-Maze-Solver/bcce3969e113fbbb2724a44526962b6182ce566d/bin/AStarSolver$1.class -------------------------------------------------------------------------------- /bin/AStarSolver$2.class: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gabrieldrn/Java-Maze-Solver/bcce3969e113fbbb2724a44526962b6182ce566d/bin/AStarSolver$2.class -------------------------------------------------------------------------------- /bin/AStarSolver.class: -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/gabrieldrn/Java-Maze-Solver/bcce3969e113fbbb2724a44526962b6182ce566d/bin/Square.class -------------------------------------------------------------------------------- /data/lab.txt: -------------------------------------------------------------------------------- 1 | XOOOOX 2 | SOXOXX 3 | XOXOXX 4 | XOXOOE 5 | XOXXOX 6 | XOOOOX -------------------------------------------------------------------------------- /data/lab_big.txt: -------------------------------------------------------------------------------- 1 | xxx_xx___xxxx 2 | __x____x_x___ 3 | x_xxxx_x___xe 4 | x__x___x_xxxx 5 | xx___x_x____x 6 | xxxx___xx_xxx 7 | _____xxx____x 8 | sx_x___x_x__x 9 | xx_x_x_______ 10 | _______xx_xxx 11 | _xx_xx_______ 12 | __xxxx_xxxxxx -------------------------------------------------------------------------------- /data/test.txt: -------------------------------------------------------------------------------- 1 | -----------------e- 2 | --xxxxxxxxxxxx----- 3 | -------------x----- 4 | ----s--------x----- 5 | -------------x----- 6 | ------------------- 7 | ------------------- -------------------------------------------------------------------------------- /src/AStarSolver.java: -------------------------------------------------------------------------------- 1 | import java.util.AbstractCollection; 2 | import java.util.Comparator; 3 | import java.util.Iterator; 4 | import java.util.LinkedList; 5 | import java.util.PriorityQueue; 6 | 7 | public class AStarSolver extends Solver 8 | { 9 | /* 10 | * Constructor 11 | * m: The maze to solve 12 | */ 13 | public AStarSolver(Maze m, Boolean manhattan) 14 | { 15 | this.maze = m; 16 | this.result = ""; 17 | this.manhattan = manhattan; 18 | this.frontier = new PriorityQueue>(new Comparator>() 19 | { 20 | public int compare(Node s1, Node s2) 21 | { 22 | Double sf1 = s1.getContent().getCurrState().getF(); 23 | Double sf2 = s2.getContent().getCurrState().getF(); 24 | Double sh1 = s1.getContent().getCurrState().getH(); 25 | Double sh2 = s2.getContent().getCurrState().getH(); 26 | 27 | if(sf1 > sf2) 28 | return 1; 29 | else if(sf1 == sf2) 30 | { 31 | if(sh1 > sh2) 32 | return 1; 33 | else if(sh1 == sh2) 34 | return 0; 35 | else 36 | return -1; 37 | } 38 | else 39 | return -1; 40 | } 41 | }); 42 | this.closedSquares = new PriorityQueue(new Comparator() 43 | { 44 | public int compare(Square s1, Square s2) 45 | { 46 | Double sf1 = s1.getF(); 47 | Double sf2 = s2.getF(); 48 | Double sh1 = s1.getH(); 49 | Double sh2 = s2.getH(); 50 | 51 | if(sf1 > sf2) 52 | return 1; 53 | else if(sf1 == sf2) 54 | { 55 | if(sh1 > sh2) 56 | return 1; 57 | else if(sh1 == sh2) 58 | return 0; 59 | else 60 | return -1; 61 | } 62 | else 63 | return -1; 64 | } 65 | }); 66 | } 67 | 68 | public String solve() 69 | { 70 | this.maze.initMaze(); //Re-init maze 71 | 72 | Boolean endfound = false; 73 | this.nodesCounter = 0; 74 | this.pathLength = 0; 75 | 76 | //Compute F value of Starting square 77 | if(manhattan) 78 | this.maze.getStart().calcManhattanH(); 79 | else 80 | this.maze.getStart().calcEuclidH(); 81 | 82 | this.maze.getStart().calcF(); 83 | 84 | //Init data structures 85 | this.frontier.clear(); //Clear frontier Queue 86 | ((PriorityQueue>) this.frontier).offer(new Node(this.maze)); //Adding the first node (Start node) (G is at 0, Start to Start = 0) 87 | this.closedSquares.clear(); //Clear closedSquares 88 | 89 | //Measure run time 90 | long startTime = System.currentTimeMillis(); 91 | 92 | while(!endfound) 93 | { 94 | if(this.frontier.isEmpty()) 95 | break; 96 | else 97 | { 98 | Node current = ((PriorityQueue>) this.frontier).remove(); 99 | this.maze = (Maze) current.getContent(); 100 | Square currState = this.maze.getCurrState(); 101 | 102 | if(currState.getCol() == this.maze.getEnd().getCol() && currState.getLine() == this.maze.getEnd().getLine()) 103 | { 104 | Node temp = new Node(this.maze); 105 | temp.setFather(current); 106 | ((PriorityQueue>) this.frontier).offer(temp); 107 | endfound = true; 108 | } 109 | 110 | else 111 | { 112 | LinkedList> nexts = this.getNextSquares(); 113 | if(!this.closedSquares.contains(currState)) 114 | { 115 | this.closedSquares.add(currState); 116 | currState.setAttribute("*"); 117 | } 118 | 119 | Iterator> x = nexts.iterator(); 120 | 121 | while(x.hasNext()) 122 | { 123 | Node neighbor = x.next(); 124 | 125 | if(this.closedSquares.contains(neighbor.getContent().getCurrState())) 126 | continue; 127 | else 128 | { 129 | if(!this.frontier.contains(neighbor)) 130 | { 131 | neighbor.setFather(current); 132 | ((PriorityQueue>) this.frontier).offer(neighbor); 133 | this.nodesCounter++; 134 | } 135 | } 136 | } 137 | } 138 | } 139 | } 140 | long endTime = System.currentTimeMillis(); 141 | 142 | long time = endTime - startTime; 143 | 144 | if(this.manhattan) 145 | this.result = " ___ __ ___ __ __ __ \r\n" + 146 | " / | __/|_ / |/ /___ _____ / /_ ____ _/ /_/ /_____ _____ \r\n" + 147 | " / /| || / ______ / /|_/ / __ `/ __ \\/ __ \\/ __ `/ __/ __/ __ `/ __ \\\r\n" + 148 | " / ___ /_ __| /_____/ / / / / /_/ / / / / / / / /_/ / /_/ /_/ /_/ / / / /\r\n" + 149 | "/_/ |_||/ /_/ /_/\\__,_/_/ /_/_/ /_/\\__,_/\\__/\\__/\\__,_/_/ /_/ \n"; 150 | else 151 | this.result = " ___ ______ ___ __\r\n" + 152 | " / | __/|_ / ____/_ _______/ (_)___/ /\r\n" + 153 | " / /| || / ______ / __/ / / / / ___/ / / __ / \r\n" + 154 | " / ___ /_ __| /_____/ / /___/ /_/ / /__/ / / /_/ / \r\n" + 155 | "/_/ |_||/ /_____/\\__,_/\\___/_/_/\\__,_/ \n"; 156 | 157 | if(endfound) 158 | { 159 | this.maze.resetGrid(); 160 | Node revertedTree = ((PriorityQueue>) this.frontier).remove(); 161 | 162 | revertedTree = revertedTree.getFather(); 163 | this.result += "Path: " + this.maze.getEnd().toString() + "(End) <- "; 164 | this.pathLength++; 165 | 166 | while(revertedTree.hasFather()) 167 | { 168 | Maze temp = revertedTree.getContent(); 169 | Square state = temp.getCurrState(); 170 | 171 | if(!state.equals(this.maze.getEnd())) 172 | { 173 | this.result += state.toString() + " <- "; 174 | this.maze.getGrid()[state.getLine()][state.getCol()].setAttribute("*"); 175 | this.pathLength++; 176 | } 177 | revertedTree = revertedTree.getFather(); 178 | } 179 | 180 | this.result += this.maze.getStart().toString() + "(Start) \n" + "Path length: " + this.pathLength + "\nNumber of nodes created: " + this.nodesCounter + "\nExecution time: " + time/1000d + " seconds\n"; 181 | this.result += this.maze.printMaze(); 182 | } 183 | else 184 | { 185 | this.result += "Failed : Unable to go further and/or end is unreachable."; 186 | } 187 | 188 | return this.result; 189 | } 190 | 191 | /* 192 | * Get the next ("walkables") squares from the given square 193 | * c: Square from where to get the nexts squares 194 | */ 195 | public LinkedList> getNextSquares() 196 | { 197 | LinkedList> res = new LinkedList>(); 198 | 199 | //Get 4 next squares 200 | LinkedList nexts = this.maze.getCurrState().getNexts(); 201 | 202 | int gCurrent = this.maze.getCurrState().getG(); 203 | 204 | for(int i = 0; i < nexts.size(); i++) 205 | { 206 | Square tempSq = nexts.get(i).getCurrState(); 207 | if(!this.closedSquares.contains(tempSq)) 208 | { 209 | if(this.manhattan) 210 | nexts.get(i).getCurrState().calcManhattanH(); 211 | else 212 | nexts.get(i).getCurrState().calcEuclidH(); 213 | 214 | nexts.get(i).getCurrState().incG(gCurrent); 215 | 216 | nexts.get(i).getCurrState().calcF(); 217 | 218 | Node tempNode = new Node(nexts.get(i)); 219 | res.add(tempNode); 220 | } 221 | } 222 | 223 | return res; 224 | } 225 | 226 | public String getResult() 227 | { 228 | if(this.result == "") 229 | return "No resolution computed, use the solve method first"; 230 | else 231 | return this.result; 232 | } 233 | 234 | public AbstractCollection> getFrontier() 235 | { 236 | return this.frontier; 237 | } 238 | } 239 | -------------------------------------------------------------------------------- /src/BFS_Solver.java: -------------------------------------------------------------------------------- 1 | import java.util.AbstractCollection; 2 | import java.util.Iterator; 3 | import java.util.LinkedList; 4 | 5 | public class BFS_Solver extends Solver 6 | { 7 | /* 8 | * Constructor 9 | * m: Maze to solve 10 | */ 11 | public BFS_Solver(Maze m) 12 | { 13 | this.maze = m; 14 | this.result = ""; 15 | this.frontier = new LinkedList>(); 16 | this.closedSquares = new LinkedList(); 17 | } 18 | 19 | public String solve() 20 | { 21 | Boolean endfound = false; 22 | this.nodesCounter = 0; 23 | this.pathLength = 0; 24 | 25 | //Init maze 26 | this.closedSquares.clear(); 27 | this.maze.initMaze(); 28 | 29 | //Init frontier 30 | this.frontier.clear(); 31 | this.frontier.add(new Node(this.maze)); //Add initial state 32 | 33 | //Measure run time 34 | long startTime = System.currentTimeMillis(); 35 | 36 | //Search 37 | while(!endfound) 38 | { 39 | if(this.frontier.isEmpty()) //Check if the frontier is empty 40 | break; 41 | 42 | else 43 | { 44 | Node current = ((LinkedList>) this.frontier).removeFirst(); //Get first node from the frontier 45 | this.maze = (Maze) current.getContent(); //Get maze from the node 46 | Square currState = this.maze.getCurrState(); //Get current state from the maze 47 | 48 | //System.out.println(this.maze.printMaze()); 49 | 50 | if(currState.getLine() == this.maze.getEnd().getLine() && currState.getCol() == this.maze.getEnd().getCol()) 51 | { 52 | Node temp = new Node(this.maze); 53 | temp.setFather(current); //Set current as father for all next states 54 | this.frontier.add(temp); 55 | endfound = true; 56 | } 57 | 58 | else 59 | { 60 | LinkedList> nexts = this.getNextSquares(); //Get next possible states 61 | if(!this.closedSquares.contains(currState)) 62 | { 63 | this.closedSquares.add(currState); 64 | currState.setAttribute("*"); 65 | } 66 | 67 | Iterator> x = nexts.iterator(); 68 | 69 | //Set fathers 70 | while(x.hasNext()) 71 | { 72 | Node temp = x.next(); 73 | temp.setFather(current); //Set current as father for all next states 74 | this.frontier.add(temp); 75 | this.nodesCounter++; 76 | } 77 | } 78 | 79 | //System.out.println(this.frontier.toString()); 80 | } 81 | } 82 | 83 | long endTime = System.currentTimeMillis(); 84 | 85 | long time = endTime - startTime; 86 | 87 | this.result = " ____ ____ __ _______ __ _____ __ \r\n" + 88 | " / __ )________ ____ _____/ / /_/ /_ / ____(_)_________/ /_ / ___/___ ____ ___________/ /_ \r\n" + 89 | " / __ / ___/ _ \\/ __ `/ __ / __/ __ \\ / /_ / / ___/ ___/ __/ \\__ \\/ _ \\/ __ `/ ___/ ___/ __ \\\r\n" + 90 | " / /_/ / / / __/ /_/ / /_/ / /_/ / / / / __/ / / / (__ ) /_ ___/ / __/ /_/ / / / /__/ / / /\r\n" + 91 | "/_____/_/ \\___/\\__,_/\\__,_/\\__/_/ /_/ /_/ /_/_/ /____/\\__/ /____/\\___/\\__,_/_/ \\___/_/ /_/ \n"; 92 | 93 | if(endfound) 94 | { 95 | this.maze.resetGrid(); 96 | Node revertedTree = ((LinkedList>) this.frontier).removeLast(); 97 | 98 | revertedTree = revertedTree.getFather(); 99 | this.result += "Path: " + this.maze.getEnd().toString() + "(End) <- "; 100 | this.pathLength++; 101 | 102 | while(revertedTree.hasFather()) 103 | { 104 | Maze temp = revertedTree.getContent(); 105 | Square state = temp.getCurrState(); 106 | 107 | if(!state.equals(this.maze.getEnd())) 108 | { 109 | this.result += state.toString() + " <- "; 110 | this.maze.getGrid()[state.getLine()][state.getCol()].setAttribute("*"); 111 | this.pathLength++; 112 | } 113 | revertedTree = revertedTree.getFather(); 114 | } 115 | 116 | this.result += this.maze.getStart().toString() + "(Start) \n" + "Path length: " + this.pathLength + "\nNumber of nodes created: " + this.nodesCounter + "\nExecution time: " + time/1000d + " seconds\n"; 117 | this.result += this.maze.printMaze(); 118 | } 119 | else 120 | { 121 | this.result += "Failed : Unable to go further and/or end is unreachable."; 122 | } 123 | 124 | return this.result; 125 | } 126 | 127 | public LinkedList> getNextSquares() 128 | { 129 | LinkedList> res = new LinkedList>(); 130 | 131 | //Get 4 next squares 132 | LinkedList nexts = this.maze.getCurrState().getNexts(); 133 | 134 | for(int i = 0; i < nexts.size(); i++) 135 | { 136 | Square tempSq = nexts.get(i).getCurrState(); 137 | if(!this.closedSquares.contains(tempSq)) 138 | { 139 | //this.closedSquares.add(tempSq); 140 | //this.maze.getGrid()[tempSq.getLine()][tempSq.getCol()].setAttribute("*"); 141 | Node tempNode = new Node(nexts.get(i)); 142 | res.add(tempNode); //Add the state 143 | } 144 | } 145 | 146 | return res; 147 | } 148 | 149 | public String getResult() 150 | { 151 | if(result == "") 152 | return "No resolution computed, please use BFS_Solver.solve() first"; 153 | else 154 | return this.result; 155 | } 156 | 157 | public AbstractCollection> getFrontier() 158 | { 159 | return this.frontier; 160 | } 161 | } 162 | -------------------------------------------------------------------------------- /src/DFS_Solver.java: -------------------------------------------------------------------------------- 1 | import java.util.AbstractCollection; 2 | import java.util.Iterator; 3 | import java.util.LinkedList; 4 | import java.util.Stack; 5 | 6 | public class DFS_Solver extends Solver 7 | { 8 | /* 9 | * Constructor 10 | * m: The maze to solve 11 | */ 12 | public DFS_Solver(Maze m) 13 | { 14 | this.maze = m; 15 | this.result = ""; 16 | this.frontier = new Stack>(); 17 | this.closedSquares = new Stack(); 18 | } 19 | 20 | public String solve() 21 | { 22 | Boolean endfound = false; 23 | this.nodesCounter = 0; 24 | this.pathLength = 0; 25 | 26 | //Init maze 27 | this.closedSquares.clear(); 28 | this.maze.initMaze(); 29 | 30 | //Init frontier 31 | this.frontier.clear(); 32 | ((Stack>) this.frontier).push(new Node(this.maze)); //Add first state 33 | 34 | //Measure run time 35 | long startTime = System.currentTimeMillis(); 36 | 37 | //Search 38 | while(!endfound) 39 | { 40 | if(this.frontier.isEmpty()) 41 | break; 42 | 43 | else 44 | { 45 | Node current = ((Stack>) this.frontier).pop(); //Get first node from the frontier 46 | this.maze = (Maze) current.getContent(); 47 | Square currState = this.maze.getCurrState(); 48 | 49 | if(currState.getLine() == this.maze.getEnd().getLine() && currState.getCol() == this.maze.getEnd().getCol()) 50 | { 51 | Node temp = new Node(this.maze); 52 | temp.setFather(current); 53 | ((Stack>) this.frontier).push(temp); 54 | endfound = true; 55 | } 56 | 57 | else 58 | { 59 | LinkedList> nexts = this.getNextSquares(); //Get next possible states 60 | if(!this.closedSquares.contains(currState)) 61 | { 62 | ((Stack) this.closedSquares).push(currState); 63 | currState.setAttribute("*"); 64 | } 65 | 66 | Iterator> x = nexts.descendingIterator(); 67 | 68 | while(x.hasNext()) 69 | { 70 | Node temp = x.next(); 71 | temp.setFather(current); 72 | ((Stack>) this.frontier).push(temp); 73 | this.nodesCounter++; 74 | } 75 | } 76 | } 77 | } 78 | 79 | long endTime = System.currentTimeMillis(); 80 | 81 | long time = endTime - startTime; 82 | 83 | this.result = " ____ __ __ _______ __ _____ __ \r\n" + 84 | " / __ \\___ ____ / /_/ /_ / ____(_)_________/ /_ / ___/___ ____ ___________/ /_ \r\n" + 85 | " / / / / _ \\/ __ \\/ __/ __ \\ / /_ / / ___/ ___/ __/ \\__ \\/ _ \\/ __ `/ ___/ ___/ __ \\\r\n" + 86 | " / /_/ / __/ /_/ / /_/ / / / / __/ / / / (__ ) /_ ___/ / __/ /_/ / / / /__/ / / /\r\n" + 87 | "/_____/\\___/ .___/\\__/_/ /_/ /_/ /_/_/ /____/\\__/ /____/\\___/\\__,_/_/ \\___/_/ /_/ \r\n" + 88 | " /_/ \n"; 89 | 90 | if(endfound) 91 | { 92 | this.maze.resetGrid(); 93 | Node revertedTree = ((Stack>) this.frontier).pop(); 94 | 95 | revertedTree = revertedTree.getFather().getFather(); 96 | this.result += "Path: " + this.maze.getEnd().toString() + "(End) <- "; 97 | this.pathLength++; 98 | 99 | while(revertedTree.hasFather()) 100 | { 101 | Maze temp = revertedTree.getContent(); 102 | Square state = temp.getCurrState(); 103 | 104 | if(!state.equals(this.maze.getEnd())) 105 | { 106 | this.result += state.toString() + " <- "; 107 | this.maze.getGrid()[state.getLine()][state.getCol()].setAttribute("*"); 108 | this.pathLength++; 109 | } 110 | revertedTree = revertedTree.getFather(); 111 | } 112 | 113 | this.result += this.maze.getStart().toString() + "(Start) \n" + "Path length: " + this.pathLength + "\nNumber of nodes created: " + this.nodesCounter + "\nExecution time: " + time/1000d + " seconds\n"; 114 | this.result += this.maze.printMaze(); 115 | } 116 | else 117 | { 118 | this.result += "Failed : Unable to go further and/or end is unreachable."; 119 | } 120 | 121 | return this.result; 122 | } 123 | 124 | public LinkedList> getNextSquares() 125 | { 126 | LinkedList> res = new LinkedList>(); 127 | 128 | //Get 4 next squares 129 | LinkedList nexts = this.maze.getCurrState().getNexts(); 130 | 131 | for(int i = 0; i < nexts.size(); i++) 132 | { 133 | Square tempSq = nexts.get(i).getCurrState(); 134 | if(!this.closedSquares.contains(tempSq)) 135 | { 136 | Node tempNode = new Node(nexts.get(i)); 137 | res.add(tempNode); 138 | } 139 | } 140 | 141 | return res; 142 | } 143 | 144 | public String getResult() 145 | { 146 | if(result == "") 147 | return "No resolution computed, please use DFS_Solver.solve() first"; 148 | else 149 | return this.result; 150 | } 151 | 152 | public AbstractCollection> getFrontier() 153 | { 154 | return this.frontier; 155 | } 156 | } 157 | -------------------------------------------------------------------------------- /src/Main.java: -------------------------------------------------------------------------------- 1 | import java.io.IOException; 2 | 3 | public class Main 4 | { 5 | public static void main(String[] args) throws IOException 6 | { 7 | Square start1 = new Square(1, 0, "S"); 8 | Square end1 = new Square(3, 4, "E"); 9 | 10 | Maze lab1 = new Maze(6, 5, start1, end1); 11 | 12 | lab1.setMazeWall(2, 0); 13 | lab1.setMazeWall(3, 0); 14 | lab1.setMazeWall(1, 2); 15 | lab1.setMazeWall(2, 2); 16 | lab1.setMazeWall(3, 2); 17 | lab1.setMazeWall(4, 2); 18 | lab1.setMazeWall(4, 3); 19 | lab1.setMazeWall(1, 4); 20 | lab1.setMazeWall(2, 4); 21 | 22 | //==================== 23 | //==================== 24 | 25 | Maze lab2 = new Maze("./data/lab.txt"); 26 | 27 | //char[] order = {'W', 'E', 'N', 'S'}; 28 | //lab2.setOrder(order); 29 | 30 | //System.out.println(lab2.toString()); 31 | 32 | BFS_Solver b2 = new BFS_Solver(lab2); 33 | DFS_Solver d2 = new DFS_Solver(lab2); 34 | AStarSolver a2 = new AStarSolver(lab2, true); 35 | 36 | System.out.println(b2.solve()); 37 | System.out.println(d2.solve()); 38 | System.out.println(a2.solve()); 39 | 40 | a2 = new AStarSolver(lab2, false); 41 | 42 | System.out.println(a2.solve()); 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /src/Maze.java: -------------------------------------------------------------------------------- 1 | import java.io.BufferedReader; 2 | import java.io.FileNotFoundException; 3 | import java.io.FileReader; 4 | import java.io.IOException; 5 | 6 | public class Maze 7 | { 8 | private Square[][] grid; 9 | private Square start; 10 | private Square end; 11 | private Square currState; 12 | public int lMax; 13 | public int cMax; 14 | public char[] order = {'N', 'E', 'S', 'W'}; //Shift order in the grid during solving in cardinals 15 | 16 | /* 17 | * Constructor with no file 18 | * lRange: Number of lines in the maze 19 | * cRange: Number of columns in the maze 20 | * start: The starting square of the maze 21 | * end: the ending square of the maze 22 | */ 23 | public Maze(int lRange, int cRange, Square start, Square end) 24 | { 25 | //Init grid 26 | this.grid = new Square[lRange][cRange]; 27 | //Set max values 28 | this.lMax = lRange; 29 | this.cMax = cRange; 30 | for(int i = 0; i < lRange; i++) 31 | { 32 | for(int j = 0; j < cRange; j++) 33 | { 34 | this.grid[i][j] = new Square(i,j," "); 35 | } 36 | } 37 | 38 | this.assignMazeToGridSquares(); 39 | 40 | //Create start and end MazeState objects contaning the start and end squares (stated) 41 | this.end = end; 42 | this.start = start; 43 | 44 | this.currState = this.getStart(); 45 | //At this point, the grid is and stay the inital Maze unsolved. 46 | } 47 | 48 | /* 49 | * Constructor with file 50 | * file: .txt file from where to import the maze 51 | */ 52 | public Maze(String filepath) throws IOException 53 | { 54 | try 55 | { 56 | BufferedReader file = new BufferedReader(new FileReader(filepath)); 57 | String line = file.readLine(); 58 | String buffer = line.toUpperCase(); 59 | int count = 0; 60 | 61 | //Get columns range 62 | this.cMax = line.length(); 63 | this.lMax = 1; 64 | 65 | //Get lines range 66 | while((line = file.readLine()) != null) 67 | { 68 | this.lMax++; 69 | buffer += line.toUpperCase(); 70 | } 71 | 72 | //Init grid 73 | this.grid = new Square[this.lMax][this.cMax]; 74 | 75 | for(int i = 0; i < this.lMax; i++) 76 | { 77 | for(int j = 0; j < this.cMax; j++) 78 | { 79 | switch(buffer.charAt(count++)) 80 | { 81 | case 'E': this.setEnd(new Square(i, j, "E")); 82 | break; 83 | 84 | case 'S': this.setStart(new Square(i, j, "S")); 85 | break; 86 | 87 | case 'X': this.grid[i][j] = new Square(i, j, true); 88 | break; 89 | 90 | default : this.grid[i][j] = new Square(i, j, " "); 91 | break; 92 | } 93 | } 94 | } 95 | 96 | file.close(); 97 | 98 | this.assignMazeToGridSquares(); 99 | 100 | this.currState = this.getStart(); 101 | } 102 | catch (FileNotFoundException e) 103 | { 104 | e.printStackTrace(); 105 | } 106 | } 107 | 108 | public Maze(Square[][] grid, Square start, Square end, Square currState, int lMax, int cMax) 109 | { 110 | this.grid = grid; 111 | this.start = start; 112 | this.end = end; 113 | this.currState = currState; 114 | this.lMax = lMax; 115 | this.cMax = cMax; 116 | } 117 | 118 | /* 119 | * Retuns the starting Square 120 | */ 121 | public Square getStart() 122 | { 123 | return start; 124 | } 125 | 126 | /* 127 | * Sets the starting Square for the attribute and the grid 128 | * start: The square to set as starting square 129 | */ 130 | public void setStart(Square start) 131 | { 132 | this.start = start; 133 | this.grid[start.getLine()][start.getCol()] = start; 134 | } 135 | 136 | /* 137 | * Returns the ending Square 138 | */ 139 | public Square getEnd() 140 | { 141 | return end; 142 | } 143 | 144 | /* 145 | * Sets the ending Square for the attribute and the grid 146 | * end: The square to set as ending square 147 | */ 148 | public void setEnd(Square end) 149 | { 150 | this.end = end; 151 | this.grid[end.getLine()][end.getCol()] = end; 152 | } 153 | 154 | /* 155 | * Sets a wall in the maze 156 | * l: Line position of the wall 157 | * c: Column position of the wall 158 | */ 159 | public void setMazeWall(int l, int c) 160 | { 161 | this.grid[l][c].setWall(); 162 | } 163 | 164 | public Square getCurrState() 165 | { 166 | return this.currState; 167 | } 168 | 169 | public void setCurrState(Square c) 170 | { 171 | this.currState = c; 172 | } 173 | 174 | public void setNextState(Square c) 175 | { 176 | this.grid[this.currState.getLine()][this.currState.getCol()].setAttribute("*"); 177 | this.currState = c; 178 | } 179 | 180 | public void assignMazeToGridSquares() 181 | { 182 | for(int i = 0; i < this.lMax; i++) 183 | { 184 | for(int j = 0; j < this.cMax; j++) 185 | { 186 | this.grid[i][j].assignMaze(this); 187 | } 188 | } 189 | } 190 | 191 | /* 192 | * Initiates the maze 193 | */ 194 | public void initMaze() 195 | { 196 | //Init grid 197 | this.resetGrid(); 198 | 199 | this.currState = this.getStart(); 200 | } 201 | 202 | public void resetGrid() 203 | { 204 | for(int i = 0; i < this.lMax; i++) 205 | { 206 | for(int j = 0; j < this.cMax; j++) 207 | { 208 | if(this.grid[i][j].getAttribute() == "*") 209 | this.grid[i][j].setAttribute(" "); 210 | } 211 | } 212 | } 213 | 214 | /* 215 | * Sets a new shift order 216 | * newOrder: 4 entries char array, each char (in caps) means a shift direction, for example : ['N', 'S', 'W', 'E'] will shifts North -> South -> West -> East. 217 | */ 218 | public void setOrder(char[] newOrder) 219 | { 220 | if(newOrder.length == 4) 221 | { 222 | this.order = newOrder; 223 | } 224 | } 225 | 226 | /* 227 | * Resets the default order North -> East -> South -> West (Clockwise) 228 | */ 229 | public void resetOrder() 230 | { 231 | char[] o = {'N', 'E', 'S', 'W'}; 232 | this.order = o; 233 | } 234 | 235 | /* 236 | * Returns the maze grid 237 | */ 238 | public Square[][] getGrid() 239 | { 240 | return grid; 241 | } 242 | 243 | public Maze clone() 244 | { 245 | return new Maze(this.grid, this.start, this.end, this.currState, this.lMax, this.cMax); 246 | } 247 | 248 | /* 249 | * Get the maze in a unicode box draw format 250 | */ 251 | public String printMaze() 252 | { 253 | String res = " "; 254 | String res_under = ""; 255 | Square temp = null; 256 | Square templineunder = null; 257 | Square tempnextcol = null; 258 | Square tempdiag = null; 259 | 260 | //Columns numbers 261 | for(int i = 0; i < cMax; i++) 262 | { 263 | if(i < 10) 264 | res += " " + i + " "; 265 | else 266 | res += " " + i; 267 | } 268 | res += "\n ╔"; 269 | 270 | //First row : Maze top edge 271 | for(int i = 1; i < this.cMax; i++) 272 | { 273 | temp = this.grid[0][i - 1]; 274 | tempnextcol = this.grid[0][i]; 275 | if(temp.isWall()) 276 | res += "═══╤"; 277 | else 278 | if(tempnextcol.isWall()) 279 | res += "═══╤"; 280 | else 281 | res += "════"; 282 | } 283 | res += "═══╗\n"; 284 | 285 | //Browse all squares 286 | // res = the line containing the square states 287 | // res_under = the graphics under the squares line with the corner unicode characters 288 | // contatenation of res + res_under at each line 289 | //Example : 290 | // │ │ │ │ <- res 291 | // └───┼───┼───┘ <- res_under 292 | // │ │ <- res 293 | // └───┘ <- res_under 294 | // etc... 295 | for(int l = 0; l < this.lMax; l++) 296 | { 297 | res_under = ""; 298 | for(int c = 0; c < this.cMax; c++) 299 | { 300 | //Get Squares 301 | temp = this.grid[l][c]; // = A -> Current square 302 | tempnextcol = temp.getEast(); // = B -> Square at the right of temp 303 | templineunder = temp.getSouth(); // = C -> Square below temp 304 | if(l < this.lMax - 1 && c < this.cMax - 1) 305 | tempdiag = templineunder.getEast(); // = D -> Square in the temp lower right-hand diagonal 306 | 307 | if(c == 0) //First colomn of current line l 308 | { 309 | if(l < 10) 310 | res += l + " ║"; 311 | else 312 | res += l + " ║"; 313 | 314 | if(templineunder != null) 315 | { 316 | if(temp.isWall() || templineunder.isWall()) 317 | res_under += " ╟"; 318 | else 319 | res_under += " ║"; 320 | } 321 | } 322 | 323 | if(temp.isWall()) 324 | { 325 | res += " "; 326 | res_under += "───"; 327 | } 328 | else 329 | { 330 | if(temp.getLine() == this.currState.getLine() && temp.getCol() == this.currState.getCol()) 331 | res += " o "; 332 | else if (temp.getLine() == this.start.getLine() && temp.getCol() == this.start.getCol()) 333 | res += " S "; 334 | else if (temp.getLine() == this.end.getLine() && temp.getCol() == this.end.getCol()) 335 | res += " E "; 336 | else 337 | res += " " + temp.getAttribute() + " "; 338 | 339 | 340 | if(l < this.lMax - 1) 341 | { 342 | if(templineunder.isWall()) 343 | res_under += "───"; 344 | else 345 | res_under += " "; 346 | } 347 | } 348 | 349 | //Maze right edge 350 | if(c == this.cMax - 1) 351 | { 352 | res += "║"; 353 | if(temp != null && templineunder != null) 354 | { 355 | if(temp.isWall() || templineunder.isWall()) 356 | res_under += "╢"; 357 | else 358 | res_under += "║"; 359 | } 360 | } 361 | else 362 | { 363 | //Squares corners. 364 | // two cases : wall square or not 365 | if(temp.isWall()) 366 | { 367 | res += "│"; 368 | if(templineunder != null && tempdiag != null && tempnextcol != null) 369 | { 370 | //"┼" = (B + D).(C + D) -> The most reccurent corner to write 371 | if((tempnextcol.isWall() || tempdiag.isWall()) && (templineunder.isWall() || tempdiag.isWall())) 372 | res_under += "┼"; 373 | else 374 | { 375 | if(!templineunder.isWall() && !tempdiag.isWall() && !tempnextcol.isWall()) //Wall on top left only 376 | res_under += "┘"; 377 | else if(!templineunder.isWall() && !tempdiag.isWall() && tempnextcol.isWall()) // Walls on top 378 | res_under += "┴"; 379 | else if(templineunder.isWall() && !tempdiag.isWall() && !tempnextcol.isWall()) // Walls on left 380 | res_under += "┤"; 381 | } 382 | } 383 | } 384 | else 385 | { 386 | if(tempnextcol != null) 387 | { 388 | if(tempnextcol.isWall()) 389 | res += "│"; 390 | else 391 | res += " "; 392 | 393 | if(templineunder != null && tempdiag != null) 394 | { 395 | //"┼" = (C).(D) -> The most reccurent corner to write 396 | if(templineunder.isWall() && tempnextcol.isWall()) 397 | res_under += "┼"; 398 | else 399 | { 400 | if(!templineunder.isWall() && !tempdiag.isWall() && !tempnextcol.isWall()) //No wall 401 | res_under += " "; 402 | else if(!templineunder.isWall() && tempdiag.isWall() && !tempnextcol.isWall()) //Wall on right below 403 | res_under += "┌"; 404 | else if(templineunder.isWall() && !tempdiag.isWall() && !tempnextcol.isWall()) //Wall on left below 405 | res_under += "┐"; 406 | else if(!templineunder.isWall() && !tempdiag.isWall() && tempnextcol.isWall()) //Wall on top right 407 | res_under += "└"; 408 | else if(!templineunder.isWall() && tempdiag.isWall() && tempnextcol.isWall()) //Walls on right 409 | res_under += "├"; 410 | else if(templineunder.isWall() && tempdiag.isWall() && !tempnextcol.isWall()) //Walls below 411 | res_under += "┬"; 412 | } 413 | } 414 | } 415 | } 416 | } 417 | }//<- for each column 418 | if(l < this.lMax - 1) 419 | res += "\n" + res_under + "\n"; //Concatenate res + res_under 420 | else 421 | { 422 | //Maze bottom edge 423 | res += "\n ╚"; 424 | for(int i = 1; i < this.cMax; i++) 425 | { 426 | temp = this.getGrid()[l][i - 1]; 427 | if(temp.getEast().isWall() || temp.isWall()) 428 | res += "═══╧"; 429 | else 430 | res += "════"; 431 | } 432 | res += "═══╝\n"; 433 | } 434 | } 435 | 436 | /*//Affichage simple 437 | String res = " "; 438 | for(int i = 0; i < cMax; i++) 439 | { 440 | if(i >= 9) 441 | res += " " + i; 442 | else 443 | res += " " + i + " "; 444 | } 445 | res += "\n"; 446 | for(int i = 0; i < this.lMax; i++) 447 | { 448 | if(i > 9) 449 | res += i + " "; 450 | else 451 | res += i + " "; 452 | 453 | for(int j = 0; j < this.cMax; j++) 454 | { 455 | if(this.getGrid()[i][j].getAttribute() != "" && !this.getGrid()[i][j].isWall()) 456 | res += "[" + this.getGrid()[i][j].getAttribute() + "]"; 457 | else 458 | res += "[■]"; 459 | } 460 | res += "\n"; 461 | }*/ 462 | return res; 463 | } 464 | 465 | public String toString() 466 | { 467 | return this.currState.toString(); 468 | } 469 | } 470 | -------------------------------------------------------------------------------- /src/Node.java: -------------------------------------------------------------------------------- 1 | public class Node 2 | { 3 | private T value; 4 | private Node father; 5 | 6 | /* 7 | * Constructor 8 | * c: Content to bind to the Node 9 | */ 10 | public Node(T c) 11 | { 12 | this.value = c; 13 | this.father = null; 14 | } 15 | 16 | /* 17 | * Returns the content binded to the Node 18 | */ 19 | public T getContent() 20 | { 21 | return value; 22 | } 23 | 24 | /* 25 | * Sets the content given to the Node 26 | * value: The content to bind 27 | */ 28 | public void setContent(T value) 29 | { 30 | this.value = value; 31 | } 32 | 33 | /* 34 | * Returns the father Node from this Node 35 | */ 36 | public Node getFather() 37 | { 38 | return father; 39 | } 40 | 41 | /* 42 | * Sets the the father of this Node 43 | * father: The father to set 44 | */ 45 | public void setFather(Node father) 46 | { 47 | this.father = father; 48 | } 49 | 50 | /* 51 | * Returns true if this Node have a father 52 | */ 53 | public boolean hasFather() 54 | { 55 | return this.father != null; 56 | } 57 | 58 | /* 59 | * Returns the link father -> son in a String 60 | */ 61 | public String printFather() 62 | { 63 | return this.value.toString() + " <- " + this.father.value.toString(); 64 | } 65 | 66 | /* 67 | * Returns the toString() method of the content binded to this Node 68 | */ 69 | public String toString() 70 | { 71 | return this.getContent().toString(); 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /src/Solver.java: -------------------------------------------------------------------------------- 1 | import java.util.AbstractCollection; 2 | import java.util.LinkedList; 3 | 4 | public abstract class Solver 5 | { 6 | protected Maze maze; 7 | protected String result; 8 | protected AbstractCollection> frontier; 9 | protected AbstractCollection closedSquares; 10 | protected int nodesCounter; 11 | protected int pathLength; 12 | protected Boolean manhattan; 13 | 14 | /* 15 | * Solves the maze with the related (BFS, DFS, A*) algorithm and 16 | * sets the result in this format : 17 | * - Path trace 18 | * - Path length 19 | * - Number of nodes created 20 | * - The maze with the path written 21 | */ 22 | public abstract String solve(); 23 | 24 | /* 25 | * Get the nexts ("walkables") squares from the given square 26 | */ 27 | public abstract LinkedList> getNextSquares(); 28 | 29 | /* 30 | * Returns the result from the last solving 31 | */ 32 | public abstract String getResult(); 33 | 34 | /* 35 | * Returns the frontier from the last solving 36 | */ 37 | public abstract AbstractCollection> getFrontier(); 38 | } 39 | -------------------------------------------------------------------------------- /src/Square.java: -------------------------------------------------------------------------------- 1 | import java.lang.Math; 2 | import java.util.LinkedList; 3 | 4 | public class Square 5 | { 6 | private Maze maze; 7 | private int l; 8 | private int c; 9 | private String attribute; 10 | private boolean wall; 11 | 12 | private int g; 13 | private double h; 14 | private double f; 15 | 16 | /* 17 | * Constructor for a "walkable" Square in the maze 18 | * l: Line position 19 | * c: Column position 20 | * a: Square state 21 | * -> S = Start position 22 | * -> E = End position 23 | * -> [Space] = Open 24 | * -> * = Closed (when the solving algorithms run through the maze) 25 | * -> o = Current position 26 | * 27 | * -- Note: The wall attribute will be set as false because it can't be a wall. 28 | */ 29 | public Square(int l, int c, String a) 30 | { 31 | this.l = l; 32 | this.c = c; 33 | this.attribute = a; //S = Start; E = End; ' ' = Playable; * = Closed 34 | this.wall = false; 35 | this.g = 0; 36 | this.h = 0; 37 | this.f = 0; 38 | } 39 | 40 | /* 41 | * Constructor for a wall square in the maze 42 | * l: Line poisition 43 | * c: Column position 44 | * w: Wall state 45 | * -> Set as true to define the square as a wall 46 | */ 47 | public Square(int l, int c, boolean w) 48 | { 49 | this.l = l; 50 | this.c = c; 51 | this.attribute = null; 52 | this.wall = w; 53 | this.g = 0; 54 | this.h = 0; 55 | this.f = 0; 56 | } 57 | 58 | public void assignMaze(Maze m) 59 | { 60 | this.maze = m; 61 | } 62 | 63 | /* 64 | * Returns the line position of the square in the maze 65 | */ 66 | public int getLine() 67 | { 68 | return l; 69 | } 70 | 71 | /* 72 | * Sets the line position of the square in the maze 73 | * l: Line position 74 | */ 75 | public void setLine(int l) 76 | { 77 | this.l = l; 78 | } 79 | 80 | /* 81 | * Returns the column position of the square in the maze 82 | */ 83 | public int getCol() 84 | { 85 | return c; 86 | } 87 | 88 | /* 89 | * Sets the column position of the square in the maze 90 | * c: Column position 91 | */ 92 | public void setCol(int c) 93 | { 94 | this.c = c; 95 | } 96 | 97 | /* 98 | * 99 | * c: The origin Square from where to get the next squares 100 | */ 101 | public LinkedList getNexts() 102 | { 103 | LinkedList nexts = new LinkedList(); 104 | 105 | for(int i = 0; i < 4; i++) 106 | { 107 | Maze tempMaze = this.maze.clone(); 108 | 109 | if(this.maze.order[i] == 'N') 110 | { 111 | if(this.getNorth() != null && !this.getNorth().isWall()) 112 | { 113 | tempMaze.setNextState(this.getNorth()); 114 | nexts.push(tempMaze); 115 | } 116 | } 117 | else if (this.maze.order[i] == 'E') 118 | { 119 | if(this.getEast() != null && !this.getEast().isWall()) 120 | { 121 | tempMaze.setNextState(this.getEast()); 122 | nexts.push(tempMaze); 123 | } 124 | } 125 | else if (this.maze.order[i] == 'S') 126 | { 127 | if(this.getSouth() != null && !this.getSouth().isWall()) 128 | { 129 | tempMaze.setNextState(this.getSouth()); 130 | nexts.push(tempMaze); 131 | } 132 | } 133 | else if (this.maze.order[i] == 'W') 134 | { 135 | if(this.getWest() != null && !this.getWest().isWall()) 136 | { 137 | tempMaze.setNextState(this.getWest()); 138 | nexts.push(tempMaze); 139 | } 140 | } 141 | } 142 | return nexts; 143 | } 144 | 145 | /* 146 | * Returns the Square at North from the given Square 147 | * c: The origin Square from where to get the North Square 148 | */ 149 | public Square getNorth() 150 | { 151 | if(this.l - 1 < 0) 152 | return null; 153 | else 154 | return this.maze.getGrid()[this.l - 1][this.c]; 155 | } 156 | 157 | /* 158 | * Returns the Square at West from the given Square 159 | * c: The origin Square from where to get the West Square 160 | */ 161 | public Square getWest() 162 | { 163 | if(this.c - 1 < 0) 164 | return null; 165 | else 166 | return this.maze.getGrid()[this.l][this.c - 1]; 167 | } 168 | 169 | /* 170 | * Returns the Square at South from the given Square 171 | * c: The origin Square from where to get the South Square 172 | */ 173 | public Square getSouth() 174 | { 175 | if(this.l + 1 == this.maze.lMax) 176 | return null; 177 | else 178 | return this.maze.getGrid()[this.l + 1][this.c]; 179 | } 180 | 181 | /* 182 | * Returns the Square at East from the given Square 183 | * c: The origin Square from where to get the East Square 184 | */ 185 | public Square getEast() 186 | { 187 | if(this.c + 1 == this.maze.cMax) 188 | return null; 189 | else 190 | return this.maze.getGrid()[this.l][this.c + 1]; 191 | } 192 | 193 | /* 194 | * Returns the square attribute 195 | * If the square is a wall, it returns null 196 | */ 197 | public String getAttribute() 198 | { 199 | return attribute; 200 | } 201 | 202 | /* 203 | * Sets the square attribute 204 | * If the attribute given is not correct, it changes nothing 205 | */ 206 | public void setAttribute(String attribute) 207 | { 208 | if(attribute == " " || attribute == "S" || attribute == "E" || attribute == "*") 209 | { 210 | this.attribute = attribute; 211 | this.wall = false; 212 | } 213 | } 214 | 215 | /* 216 | * Returns wall attribute 217 | */ 218 | public boolean isWall() 219 | { 220 | return this.wall; 221 | } 222 | 223 | /* 224 | * Sets the square as a wall 225 | * Also sets the square attribute as null 226 | */ 227 | public void setWall() 228 | { 229 | this.wall = true; 230 | this.attribute = null; 231 | } 232 | 233 | //---------------------- 234 | // H Value 235 | //---------------------- 236 | 237 | /* 238 | * Returns H value 239 | */ 240 | public double getH() 241 | { 242 | return this.h; 243 | } 244 | 245 | /* 246 | * Computes the H value with the Manhattan distance 247 | * end: The ending Square in the maze 248 | */ 249 | public void calcManhattanH() 250 | { 251 | this.h = Math.abs( this.getLine() - this.maze.getEnd().getLine() ) 252 | + Math.abs( this.getCol() - this.maze.getEnd().getCol() ); 253 | } 254 | 255 | /* 256 | * Computes the H value with the Euclidean distance 257 | * end: The ending Square in the maze 258 | */ 259 | public void calcEuclidH() 260 | { 261 | this.h = Math.sqrt( 262 | Math.pow( this.getLine() - this.maze.getEnd().getLine(), 2 ) 263 | + Math.pow( this.getCol() - this.maze.getEnd().getCol(), 2 ) 264 | ); 265 | } 266 | 267 | //---------------------- 268 | // G Value 269 | //---------------------- 270 | 271 | /* 272 | * Returns G value 273 | */ 274 | public int getG() 275 | { 276 | return g; 277 | } 278 | 279 | /* 280 | * Increases the G value 281 | */ 282 | public void incG(int prev) 283 | { 284 | this.g = 1 + prev; 285 | } 286 | 287 | //---------------------- 288 | // F Value 289 | //---------------------- 290 | 291 | /* 292 | * Computes F value by addition of H and G 293 | */ 294 | public double calcF() 295 | { 296 | this.f = this.g + this.h; 297 | return this.f; 298 | } 299 | 300 | /* 301 | * Returns F value 302 | */ 303 | public double getF() 304 | { 305 | return this.f; 306 | } 307 | 308 | /* 309 | * Returns the Square in a string with the format "[LINE, COLUMN](F)" 310 | */ 311 | public String toString() 312 | { 313 | return "[" + this.l + ", " + this.c + "](" + this.f + ")"; 314 | } 315 | } 316 | --------------------------------------------------------------------------------