├── .gitignore
├── LICENSE
├── README.md
├── add_digit
└── add_digit.asm
├── conta_cifre
└── conta_cifre.asm
├── conta_min_ug_mag
└── conta_min_ug_mag.asm
├── conta_volte
└── conta_volte.asm
├── count-char
└── count-char.asm
├── div
└── div.asm
├── esercizio_1
└── esercizio_1.asm
├── esercizio_2
└── esercizio_2.asm
├── io
└── IO.asm
├── maiusc
└── maiusc.asm
├── minusc
└── minusc.asm
├── somma_se
└── somma_se.asm
├── sommatoria_array
├── sommatoria_array.asm
└── sommatoria_array_2.asm
├── sum_two
└── sum_two.asm
└── tipo_car
└── tipo_car.asm
/.gitignore:
--------------------------------------------------------------------------------
1 | # Misc
2 |
3 | .DS_Store
4 |
5 | # LC-2 Compiled files
6 |
7 | *.bin
8 | *.hex
9 | *.lst
10 | *.obj
11 | *.sym
12 |
--------------------------------------------------------------------------------
/LICENSE:
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556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # LC-2 Execises
2 | > 💻 From Bits and Gates to C and Beyond...
3 |
4 | A series of execises for the Computing Systems course of ["Sicurezza dei Sistemi e delle Reti Informatiche"](http://www.cosp.unimi.it/offerta_didattica/F68.htm) at Università degli Studi di Milano.
5 |
6 | Each .asm program can be compiled with "Litte Computer 2" (LC-2) simulator, an educative simple computer used to
7 | introduce general-purpose computing devices to first-year engineering students with no previous background in computer architecture or
8 | logic design.
9 |
10 | A complete documentation reference of LC-2 architecture and its ISA can be found here:
11 |
12 | [https://www.cs.utexas.edu/users/fussell/courses/cs310h/simulator/lc2.pdf](https://www.cs.utexas.edu/users/fussell/courses/cs310h/simulator/lc2.pdf)
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/add_digit/add_digit.asm:
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1 | ;******************************************************************
2 | ;
3 | ;SOTTOPROGRAMMA DI AGGIUNTA DI UNA CIFRA ASCII A UN NUMERO DECIMALE
4 | ;
5 | ; INPUT R0 = Numero N
6 | ; INPUT R1 = cifra C (compresa fra x30 ex39)
7 | ;
8 | ; OUTPUT R0 = N * 10 + val(C)
9 | ;
10 | ;******************************************************************
11 |
12 | .orig x3000
13 | LD R0, N ; Carico il numero N
14 | LD R1, C ; Carico la cifra C
15 | JSR add_digit
16 | TRAP x25
17 |
18 | add_digit
19 | ; Salvo il valore dei registri
20 | ST R2, saveR2
21 | ST R3, saveR3
22 | ST R4, saveR4
23 |
24 | AND R2, R2, #0 ; R2 = 0
25 | ADD R2, R2, #10 ; R2 = 10, contatore per effettuare la moltiplicazione
26 |
27 | ; Moltiplico N * 10
28 | multiply
29 | ADD R3, R3, R0 ; R3 = R3 + N,
30 | ADD R2, R2, #-1 ; Decremento il contatore
31 | BRP multiply ; Continua a moltiplicare
32 | BRNZ sumc
33 |
34 | ; Sommo ad N * 10 il valore di C
35 | sumc LD R4, char30
36 | NOT R4, R4
37 | ADD R4, R4 #1 ; R4 = -30
38 | ADD R4, R4, R1 ; R4 = val(C)
39 | ADD R4, R4, R3 ; R4 = N * 10 + val(C)
40 | BRNZP exit
41 |
42 | ; Ripristino il valore dei registri
43 | exit ADD R0, R4, #0 ; Salva il valore trovato in R0
44 | LD R2, saveR2
45 | LD R3, saveR3
46 | LD R4, saveR4
47 | RET ; Esci dalla subroutine
48 |
49 | char30 .fill x30
50 |
51 | saveR1 .blkw 1
52 | saveR2 .blkw 1
53 | saveR3 .blkw 1
54 | saveR4 .blkw 1
55 |
56 | N .fill 5
57 | C .fill x37
58 | .end
59 |
60 |
61 |
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/conta_cifre/conta_cifre.asm:
--------------------------------------------------------------------------------
1 | ;********************************************************************
2 | ; SOTTOPROGRAMMA DI CONTEGGIO NELL'ARRAY C DELLE CIFRE NELLA STRINGA S
3 | ;
4 | ; INPUT R0 = indirizzo inizio stringa S (0 terminatore)
5 | ; R1 = indirizzo inizio array C (10 elementi)
6 | ;
7 | ; OUTPUT C contiene il conteggi delle cifre da '0' a '9' presenti in S
8 | ;********************************************************************
9 |
10 | .orig x3000
11 | LD R0, ptr1
12 | LEA R1, ptr2
13 | JSR count
14 | TRAP x25
15 |
16 | count
17 |
18 | ; Salvo il valore dei registri
19 | ST R2, saveR2
20 | ST R3, saveR3
21 | ST R4, saveR4
22 | ST R5, saveR5
23 |
24 | loop LDR R2, R0, #0 ; Leggo il carattere
25 | BRZ exit ; Se nullo esco
26 | LD R3, zero ; Carico il valore decimale di 0
27 | ADD R3, R2, R3 ; Confronto col il valore decimale di 0
28 | BRN next ; Se l'operazione � negativa il carattere letto non � un numero
29 |
30 | LD R3, nine ; Carico il valore decimale di 9
31 | ADD R3, R2, R3 ; Confronto col il valore decimale di 9
32 | BRP next ; Se l'operazione � positiva il carattere letto non � un numero
33 |
34 | BRNZP found ; Qui ho trovato un numero
35 |
36 | ; Numero trovato
37 | found ADD R3, R2, #0 ; In R3 c'� un numero N compreso fra 0 e 9
38 | ADD R4, R1, R3 ; Sommo all'indirizzo memorizzato in R1 il numero salvato in R3
39 | ; in modo da portarmi alla posizione dell'array C identificata dall'indirizzo memorizzato in R1[N]
40 |
41 | LDR R5, R4, #0 ; Mi porto ad R1[N]
42 | ADD R5, R5, #1 ; Incremento il valore
43 | BRNZP loop
44 |
45 | next ADD R0, R0, #1 ; Incremento di 1 l'indice
46 | BRNZP loop ; Eseguo di nuovo il ciclo
47 |
48 | ; Fine della subroutine
49 | exit LD R2, saveR2 ; Ripristino il valore dei registri
50 | LD R2, saveR2
51 | LD R4, saveR4
52 | LD R5, saveR5
53 | RET ; Esci dalla subroutine
54 |
55 | saveR2 .blkw #1
56 | saveR3 .blkw #1
57 | saveR4 .blkw #1
58 | saveR5 .blkw #1
59 |
60 | zero .fill -48
61 | nine .fill -57
62 |
63 | ptr1 .fill string
64 | ptr2 .blkw #10
65 | string .stringz "Oggi � il 13 settembre 2016, che si pu� scrivere anche 13/09/2016"
66 | .end
67 |
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/conta_min_ug_mag/conta_min_ug_mag.asm:
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1 | ;**************************************************************************
2 | ; SOTTOPROGRAMMA DI CONTEGGIO DEL NUMERO DI VALORI MINORI, UGUALI E MAGGIORI
3 | ; DI UN VALORE PASSATO IN INGRESSO
4 | ;
5 | ; INPUT R0 = indirizzo inizio sequenza di numeri (0 terminatore)
6 | ; R1 = valore da confrontare
7 | ; OUTPUT R0 = conteggio dei numeri minori del valore di confronto
8 | ; R1 = conteggio dei numeri minori del valore di confronto
9 | ; R2 = conteggio dei numeri minori del valore di confronto
10 | ;**************************************************************************
11 |
12 | .orig x3000
13 |
14 | AND R0, R0, #0
15 | AND R1, R1, #0
16 | LEA R0, ptr ; Carico in R0 l'indirizzo della prima cella di memoria della sequenza
17 | LD R1, num ; Carico in R1 il numero da confrontare
18 | JSR COUNT ; Salto alla subroutine
19 | TRAP x25
20 |
21 | ; Salvo il valore dei registri
22 | COUNT
23 | ST R3, saveR3
24 | ST R4, saveR4
25 | ST R5, saveR5
26 |
27 | ; Inizializzo i registri necessari
28 | AND R3, R3, #0 ; Contatore numeri minori
29 | AND R4, R4, #0 ; Contatore numeri uguali
30 | AND R5, R5, #0 ; Contatore numero maggiori
31 | NOT R1, R1
32 | ADD R1, R1, #1 ; R1 = -R1 in modo da utilizzarlo per i confronti
33 |
34 | ; Inizio il confronto
35 | loop LDR R2, R0, #0 ; Carico il primo valore
36 | BRZ exit ; Se il valore � 0 esco dal ciclo
37 | ADD R2, R2, R1 ; R2 = R2 - R1 effettuo il confronto sommando i due valori
38 | BRN lower ; Se il risultato � negativo il numero della sequenza � minore
39 | BRZ equal ; Se il risultato � 0 i numeri sono uguali
40 | BRP greater ; Se il risultato � positivo il numerio della sequenza � maggiore
41 |
42 | lower ADD R3, R3, #1 ; Incremento il contatore dei numeri minori trovati
43 | BRNZP next
44 |
45 | equal ADD R4, R4, #1 ; Incremento il contatore dei numeri uguali trovati
46 | BRNZP next
47 |
48 | greater ADD R5, R5, #1 ; Incremento il contatore dei numeri maggiori trovati
49 | BRNZP next
50 |
51 | next ADD R0, R0, #1 ; Incremento il contatore del ciclo ed effettuo un'alta iterazione
52 | BRNZP loop
53 |
54 | ; Salvo i valori trovati
55 | exit ADD R0, R3, #0
56 | ADD R1, R4, #0
57 | ADD R2, R5, #0
58 |
59 | ; Ripristino i registri e torno dalla subroutine
60 | LD R3, saveR3
61 | LD R4, saveR4
62 | LD R5, saveR5
63 | RET
64 |
65 | ptr .blkw #7
66 | num .fill #-12
67 |
68 | saveR3 .blkw #1
69 | saveR4 .blkw #1
70 | saveR5 .blkw #1
71 |
72 | .end
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/conta_volte/conta_volte.asm:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gabrieledarrigo/lc2-execises/29b6fdbbb99f6ff540cb3d6bee08b5d17197693c/conta_volte/conta_volte.asm
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/count-char/count-char.asm:
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1 | ;
2 | ; Program to count occurrences of a character in a string.
3 | ; Character to be input from the keyboard.
4 | ; Result to be displayed on the monitor
5 | ; String in memory, to be terminated by NULL character (x0000)
6 | ; Program works only if no more than 9 occurrences are found
7 | ;
8 | ;
9 | ; Initialization
10 | ;
11 | .orig x3000
12 | AND R2,R2,#0 ; R2 is counter, initialize to 0
13 | LD R3,ptr ; R3 is pointer to characters in the string
14 | TRAP x23 ; R0 gets character input
15 | LDR R1,R3,#0 ; R1 gets first character in string
16 | ;
17 | ; Test character for end of string
18 | ;
19 | test BRZ outn ; test for NULL; if done, prepare to output
20 | ;
21 | ; Test character for match
22 | ;
23 | NOT R1,R1
24 | ADD R1,R1,R0 ; if match, R1 = xFFFF
25 | NOT R1,R1 ; if match, R1 = x0000
26 | BRNP getch ; if no match, skip the increment
27 | ADD R2,R2,#1
28 | ;
29 | ; Get next character from string
30 | ;
31 | getch ADD R3,R3,#1 ; increment the pointer
32 | LDR R1,R3,#0 ; R1 gets next character in string
33 | BR test ; loop to test character
34 | ;
35 | ; Output the count
36 | ;
37 | outn LD R0,ascii ; load the ASCII template for convert
38 | ADD R0,R0,R2 ; convert binary to ASCII
39 | TRAP x21 ; ASCII code in r0 is displayed
40 | TRAP x25 ; Halt machine
41 | ;
42 | ; Storage for pointer, ASCII template and string
43 | ;
44 | ascii .fill x0030
45 | ptr .fill file
46 | file .stringz "QUESTA E' LA STRINGA IN CUI CERCARE I CARATTERI"
47 |
48 | .end
49 |
50 |
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/div/div.asm:
--------------------------------------------------------------------------------
1 | ;******************************************************************
2 | ;
3 | ; SOTTOPROGRAMMA DI DIVISIONE INTERA DI DUE NUMERI INTERI POSITIVI
4 | ;
5 | ; INPUT R0 = dividendo N (Numeratore)
6 | ; R1 = divisore D (Denominatore)
7 | ;
8 | ; OUTPUT R0 = Q (intero arrotondato per difetto del quoziente Q=N/D)
9 | ;
10 | ;******************************************************************
11 |
12 | .orig x3000
13 | LD R0, N
14 | LD R1, D
15 | JSR div
16 | TRAP x25
17 |
18 | ; Subroutine
19 | div ST R2, saveR2
20 | ST R3, saveR3
21 | ST R4, saveR4
22 |
23 | AND R2, R2, #0 ; R2 = 0, lo uso per salvare il valore del quoziente Q
24 | ADD R3, R1, #0 ; R3 = D, carico il divisore D in R3
25 |
26 | loop NOT R4, R3
27 | ADD R4, R4, #1 ; R4 = -D, ovvero il divisore D con segno negativo.
28 |
29 | ADD R4, R0, R4 ; Sottraggo il divisore D al numeratore N
30 | BRN found ; Se N - D < 0 allora ho trovato il quoziente Q
31 | ADD R2, R2, #1 ; Altrimento incremento il valore del quoziente Q
32 | ADD R3, R3, R1 ; Raddoppio il valore del divisore D salvato in R3
33 | BRNZP loop ; Continuo il ciclo
34 |
35 | found ADD R0, R2, #0 ; R0 = Q
36 | LD R2, saveR2
37 | LD R3, saveR3
38 | LD R4, saveR4
39 | RET
40 |
41 | saveR2 .blkw 1
42 | saveR3 .blkw 1
43 | saveR4 .blkw 1
44 |
45 | N .fill 100
46 | D .fill 6
47 |
48 | .end
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/esercizio_1/esercizio_1.asm:
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https://raw.githubusercontent.com/gabrieledarrigo/lc2-execises/29b6fdbbb99f6ff540cb3d6bee08b5d17197693c/esercizio_1/esercizio_1.asm
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/esercizio_2/esercizio_2.asm:
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https://raw.githubusercontent.com/gabrieledarrigo/lc2-execises/29b6fdbbb99f6ff540cb3d6bee08b5d17197693c/esercizio_2/esercizio_2.asm
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/io/IO.asm:
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1 | ; Programma che trasforma una lettera da maiuscola a minuscola
2 | .orig x3000
3 | TRAP x23
4 | LD R1,MA2mi
5 | ADD R0,R0,R1
6 | TRAP x21
7 | TRAP x25
8 | MA2mi .fill #32
9 | .end
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/maiusc/maiusc.asm:
--------------------------------------------------------------------------------
1 | ;************************************************************
2 | ;
3 | ; PROGRAMMA DI CONVERSIONE DI UNA STRINGA IN LETTERE MAIUSCOLE
4 | ;
5 | ; INPUT R0 = indirizzo inizio stringa
6 | ;
7 | ; OUTPUT R0 = conteggio delle lettere sostituite
8 | ;
9 | ;************************************************************
10 | .orig x3000
11 | LD R0, ptr
12 | JSR upper
13 | TRAP x25
14 |
15 | ; Salvo il valore dei registri
16 | upper ST R1, saveR1
17 | ST R2, saveR2
18 | ST R3, saveR3
19 | ST R4, saveR4
20 | ST R5, saveR5
21 |
22 | ; Inizializzo i registri
23 | AND R1, R1, #0 ; R0 = 0, contatore lettere maiuscole trovate
24 | LD R2, lowerA ; codifica lettera minuscola a
25 | LD R3, lowerZ ; codifica lettera minuscola z
26 | LD R4, diff ; differenza minuscola - maiuscola
27 |
28 | ; Inizio il ciclo
29 | loop LDR R5, R0, #0
30 | BRZ finish ; Se il carattere � zero, esci
31 | ADD R6, R5, R2 ; Confronta con lettera minuscola a
32 | BRN next ; Se R5 - 97 � negativo non ho trovato una lettera minuscola
33 | ADD R6, R5, R3 ; Confronta con lettera minuscola z
34 | BRP next ; Se R5 - 122 � positivo non ho trovato una lettera minuscola
35 | BRNZP found ; In ogni altro caso ho trovato una minuscola
36 |
37 | ; Lettera minuscola trovata
38 | found ADD R1, R1, #1 ; Incremento il contatore delle lettere da sostituire
39 | ADD R5, R5, R4 ; Converto in maiuscola sommando il valore -32
40 | STR R5, R1, #0 ; Scrivo il valore nella cella R0[i]
41 | BRNZP next
42 |
43 | ; Incremento l'indice
44 | next ADD R0, R0, #1
45 | BRNZP loop ; Esegui nuovamente il ciclo
46 |
47 |
48 | ; Fine della subroutine
49 | finish ADD R0, R1, #0 ; Salvo il conteggio
50 | LD R1, saveR1 ; Ripristino i registri
51 | LD R2, saveR2
52 | LD R2, saveR3
53 | LD R4, saveR4
54 | LD R5, saveR5
55 | RET ; Esci dalla subroutine
56 |
57 | lowerA .fill -97
58 | lowerZ .fill -122
59 | diff .fill -32
60 |
61 | saveR1 .blkw #1
62 | saveR2 .blkw #1
63 | saveR3 .blkw #1
64 | saveR4 .blkw #1
65 | saveR5 .blkw #1
66 |
67 | ptr .fill string
68 | string .stringz "La sigla USA significa United States of America"
69 | .end
--------------------------------------------------------------------------------
/minusc/minusc.asm:
--------------------------------------------------------------------------------
1 | ;************************************************************
2 | ;
3 | ; PROGRAMMA DI CONVERSIONE DI UNA STRINGA IN LETTERE MINUSCOLE
4 | ;
5 | ; INPUT R0 = indirizzo inizio stringa
6 | ;
7 | ; OUTPUT R0 = conteggio delle lettere sostituite
8 | ;
9 | ;************************************************************
10 | .orig x3000
11 | LD R0, ptr
12 | JSR lower
13 | TRAP x25
14 |
15 | ; Salvo il valore dei registri
16 | lower ST R1, saveR1
17 | ST R2, saveR2
18 | ST R3, saveR3
19 | ST R4, saveR4
20 | ST R5, saveR5
21 |
22 | ; Inizializzo i registri
23 | AND R1, R1, #0 ; R0 = 0, contatore lettere maiuscole trovate
24 | LD R2, upperA ; codifica lettera maiuscola A
25 | LD R3, upperZ ; codifica lettera maiuscola Z
26 | LD R4, diff ; differenza minuscola - maiuscola
27 |
28 | ; Inizio il ciclo
29 | loop LDR R5, R0, #0
30 | BRZ finish ; Se il carattere � zero, esci
31 | ADD R6, R5, R2 ; Confronta con lettera maiuscola A
32 | BRN next ; Se R5 - 90 � negativo non ho trovato una lettera maiuscola
33 | ADD R6, R5, R3 ; Confronta con lettera minuscola Z
34 | BRP next ; Se R5 - 122 � positivo non ho trovato una lettera maiuscola
35 | BRNZP found ; In ogni altro caso ho trovato una lettera maiuscola
36 |
37 | ; Lettera maiuscola trovata
38 | found ADD R1, R1, #1 ; Incremento il contatore delle lettere da sostituire
39 | ADD R5, R5, R4 ; Converto in minuscola sommando il valore 32
40 | STR R5, R1, #0 ; Scrivo il valore nella cella R0[i]
41 | BRNZP next
42 |
43 | ; Incremento l'indice
44 | next ADD R0, R0, #1
45 | BRNZP loop ; Esegui nuovamente il ciclo
46 |
47 |
48 | ; Fine della subroutine
49 | finish ADD R0, R1, #0 ; Salvo il conteggio
50 | LD R1, saveR1 ; Ripristino i registri
51 | LD R2, saveR2
52 | LD R2, saveR3
53 | LD R4, saveR4
54 | LD R5, saveR5
55 | RET ; Esci dalla subroutine
56 |
57 | upperA .fill -65
58 | upperZ .fill -90
59 | diff .fill 32
60 |
61 | saveR1 .blkw #1
62 | saveR2 .blkw #1
63 | saveR3 .blkw #1
64 | saveR4 .blkw #1
65 | saveR5 .blkw #1
66 |
67 | ptr .fill string
68 | string .stringz "USA significa"
69 | .end
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/somma_se/somma_se.asm:
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1 | ;*****************************************************************
2 | ;
3 | ; PROGRAMMA DI CONTEGGIO E SOMMA DEI NUMERI UGUALI AL NUMERO N DATO
4 | ;
5 | ; INPUT R0 = indirizzo inizio primo array (0 terminatore)
6 | ; R1 = indirizzo inizio secondo array
7 | ; R2 = numero N
8 | ;
9 | ; OUTPUT R0 = somma dei numeri del secondo array in corrispondenza
10 | ; delle posizioni di N nel primo array
11 | ;
12 | ;*****************************************************************
13 |
14 | .orig x3000;
15 | LEA R0, ptr1
16 | LEA R1, ptr2
17 | LD R2, num
18 | JSR sum_se
19 | TRAP x25
20 |
21 | ; Salvo il valore dei registri
22 | sum_se ST R3, saveR3
23 |
24 | ; Inizializzo i registri necessari
25 | AND R3, R3, #0 ; R3 = 0, contiene la sommatoria
26 | NOT R2, R2
27 | ADD R2, R2, #1 ; R2 = -R2 in modo da effettuare il confronto
28 |
29 | ; Inizio il ciclo per trovare le posizioni uguali
30 | loop LDR R4, R0, #0 ; Carico il valore del primo array
31 | BRZ finish ; Se il valore � zero esco
32 | ADD R4, R4, R2 ; R4 = R4 - R2
33 | BRZ found ; Se il risultato � 0 ho trovato il numero
34 | BRNZP next ; Viceversa continuo il ciclo
35 |
36 | ; Ho trovato il numero nel primo array
37 | found LDR R5, R1, #0 ; Carico il valore del secondo array
38 | ADD R3, R3, R5 ; Sommo il numero alla sommatoria
39 | BRNZP next
40 |
41 | ; Muovo gli indici alla prossima posizione degli array
42 | next ADD R0, R0, #1
43 | ADD R1, R1, #1
44 | BRNZP loop ; Ciclo il prossimo valore
45 |
46 | ; Ripristino i registri ed esco dalla subroutine
47 | finish LD R3, saveR3
48 | RET
49 |
50 | saveR3 .blkw #1
51 |
52 | ptr1 .blkw #5
53 | ptr2 .blkw #5
54 | num .fill #15
55 |
56 | .end
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/sommatoria_array/sommatoria_array.asm:
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1 | ;**************************************************************************
2 | ; SOTTOPROGRAMMA DI CALCOLO DELLA SOMMA PARZIALE DDEGLI ELEMENTI DI UN ARRAY
3 | ;
4 | ; INPUT R0 = indirizzo inizio array A (0 terminatore)
5 | ; R1 = indirizzo zona di memoria per array R DELLE SOMMATORIE
6 | ;
7 | ; OUTPUT R[i] = somma dei primi i elementi di A
8 | ; R[i] = 0 se traboccamento
9 | ;**************************************************************************
10 |
11 | .orig x3000
12 | LEA R0, ptr1
13 | LEA R1, ptr2
14 | JSR sum_arr
15 | TRAP x25
16 |
17 | ; Salvo il valore dei registri
18 | sum_arr ST R2, saveR2
19 | ST R3, saveR3
20 | ST R4, saveR4
21 |
22 | ; Inizializzo i registri
23 | AND R2, R2, #0 ; R2 = 0
24 | AND R3, R3, #0 ; R3 = 0
25 | AND R4, R4, #0 ; R4 = 0, contiene la somma di A[i] + A[i + 1]
26 |
27 | ; Inizio il ciclo
28 | loop LDR R2, R0, #0 ; Carico A[i]
29 | BRZ exit ; Se il numero � zero esco
30 | BRN neg ; Il primo numero caricato � negativo
31 | BRP pos ; Il primo numero caricato � positivo
32 |
33 | neg LDR R3, R0, #1 ; Carico A[i + 1]
34 | BRN under ; Il secondo numero � negativo, ci pu� essere underflow
35 | ADD R4, R2, R3 ; Il secondo numero � positivo, sommo
36 | STR R4, R1, #0 ; Salvo la somma in R[i]
37 | BRNZP next
38 |
39 | pos LDR R3, R0, #1 ; Carico A[i + 1]
40 | BRP over ; Il secondo numero � positivo, ci pu� essere overflow
41 | ADD R4, R2, R3 ; Il secondo numero � negativo sommo
42 | STR R4, R1, #0 ; Salvo la somma in R[i]
43 | BRNZP next
44 |
45 | under ADD R4, R2, R3 ; Sommo i valori
46 | BRP zero ; Se c'� underflow sommo 0
47 | STR R4, R1, #0 ; Salvo la somma in R[i]
48 | BRNZP next
49 |
50 | over ADD R4, R2, R3 ; Sommo i valori
51 | BRN zero ; Se c'� overflow salvo 0
52 | STR R4, R1, #0 ; Salvo la somma in R[i]
53 | BRNZP next
54 |
55 | zero AND R4, R4, #0 ; R4 = 0
56 | STR R4, R1, #0 ; Salvo 0 in R[i]
57 | BRNZP next
58 |
59 | next ADD R0, R0, #1 ; Incremento la posizione del puntatore ad A
60 | ADD R1, R1, #1 ; Incremento la posizione del puntatore ad R
61 | BRNZP loop ; Continuo il ciclo
62 |
63 | exit LD R2, saveR2
64 | LD R3, saveR3
65 | LD R4, saveR4
66 | RET
67 |
68 | saveR2 .blkw #1
69 | saveR3 .blkw #1
70 | saveR4 .blkw #1
71 |
72 | ptr1 .blkw #6
73 | ptr2 .blkw #6
74 |
75 | .end
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/sommatoria_array/sommatoria_array_2.asm:
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1 | ;**************************************************************************
2 | ; SOTTOPROGRAMMA DI CALCOLO DELLA SOMMA PARZIALE DDEGLI ELEMENTI DI UN ARRAY
3 | ;
4 | ; INPUT R0 = indirizzo inizio array A (0 terminatore)
5 | ; R1 = indirizzo zona di memoria per array R DELLE SOMMATORIE
6 | ;
7 | ; OUTPUT R[i] = somma dei primi i elementi di A
8 | ; R[i] = 0 se traboccamento
9 | ;**************************************************************************
10 |
11 | .orig x3000
12 | LEA R0, ptr1
13 | LEA R1, ptr2
14 | JSR sum_arr
15 | TRAP x25
16 |
17 | ; Salvo il valore dei registri
18 | sum_arr ST R2, saveR2
19 | ST R3, saveR3
20 |
21 | ; Inizializzo i registri
22 | AND R2, R2, #0 ; R2 = 0
23 | AND R3, R3, #0 ; R3 = 0
24 |
25 | ; Inizio il ciclo
26 | loop LDR R2, R0, #0 ; Carico A[i]
27 | BRZ exit ; Se il numero � zero esco
28 | BRN neg ; Il primo numero caricato � negativo
29 | BRP pos ; Il primo numero caricato � positivo
30 |
31 | neg AND R3, R3, R3 ; Verifico il segno del secondo numero
32 | BRN under ; Il secondo numero � negativo, ci pu� essere underflow
33 | ADD R3, R2, R3 ; Il secondo numero � positivo, sommo
34 | STR R3, R1, #0 ; Salvo la somma in R[i]
35 | BRNZP next
36 |
37 | pos AND R3, R3, R3 ; Verifico il segno del secondo numero
38 | BRP over ; Il secondo numero � positivo, ci pu� essere overflow
39 | ADD R3, R2, R3 ; Il secondo numero � negativo sommo
40 | STR R3, R1, #0 ; Salvo la somma in R[i]
41 | BRNZP next
42 |
43 | under ADD R3, R2, R3 ; Sommo i due numeri
44 | BRP zero ; Se c'� underflow sommo 0
45 | STR R3, R1, #0 ; Salvo la somma in R[i]
46 | BRNZP next
47 |
48 | over ADD R3, R2, R3 ; Sommo i due numeri
49 | BRN zero ; Se c'� overflow salvo 0
50 | STR R3, R1, #0 ; Salvo la somma in R[i]
51 | BRNZP next
52 |
53 | zero AND R3, R3, #0 ; R3 = 0
54 | STR R3, R1, #0 ; Salvo la somma in R[i]
55 | BRNZP next
56 |
57 | next ADD R0, R0, #1 ; Incremento la posizione del puntatore ad A
58 | ADD R1, R1, #1 ; Incremento la posizione del puntatore ad R
59 | BRNZP loop ; Continuo il ciclo
60 |
61 | exit LD R2, saveR2
62 | LD R3, saveR3
63 | RET
64 |
65 | saveR2 .blkw #1
66 | saveR3 .blkw #1
67 |
68 | ptr1 .blkw #6
69 | ptr2 .blkw #6
70 |
71 | .end
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/sum_two/sum_two.asm:
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1 | ; Somma di due numeri
2 |
3 | .orig x3000 ;Inizia in zona di memoria x3000
4 | LD R1, num1
5 | LD R2, num2
6 | ADD R0,R1,R2
7 |
8 | TRAP X21
9 | TRAP x25
10 |
11 | num1 .fill #1
12 | num2 .fill #1
13 | .end
14 |
15 |
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/tipo_car/tipo_car.asm:
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1 | ;*****************************************************************
2 | ; SOTTOPROGRAMMA DI ANALISI DEL TIPO DI CARATTERE ASCII RICEVUTO
3 | ;
4 | ; INPUT R0 = carattere da analizzare (codice compreso fra 0 e 127)
5 | ;
6 | ; OUTPUT R1 = tipo del carattere:
7 | ; 1 = carattere di controllo (codice minore di 32)
8 | ; 2 = cifra (codice compreso fra 48 e 57)
9 | ; 3 = lettera maiuscola (codice compreso fra 65 e 90)
10 | ; 4 = lettera minuscola (codice compreso fra 97 e 122)
11 | ; 5 = altro simbolo
12 | ;*****************************************************************
13 | .orig x3000
14 |
15 | AND R0, R0, #0 ; R0 = 0
16 | LD R0, char ; Carica il carattere in R0
17 | JSR type
18 | TRAP x25
19 |
20 | ; Salvo il valore dei registri
21 | type ST R2, saveR2
22 |
23 | ;Inizializzo i registri necessari
24 | AND R1, R1, #0
25 | AND R2, R2, #0
26 |
27 | NOT R0, R0
28 | ADD R0, R0, #1 ; R0 = -R0 per effettuare confronti
29 |
30 | ; Controllo se � un carattere
31 | LD R2, ctrl
32 | ADD R2, R2, R0 ; R2 = R2 - R0
33 | BRZP control
34 |
35 | LD R2, zero
36 | ADD R2, R2, R0 ; R2 = R2 - R0
37 | BRP other
38 |
39 | ; Controllo se � un numero
40 | LD R2, nine
41 | ADD R2, R2, R0 ; R2 = R2 - R0
42 | BRZP number
43 |
44 | LD R2, lowerA
45 | ADD R2, R2, R0 ; R2 = R2 - R0
46 | BRP other
47 |
48 | ; Controllo se � una lettera minuscola
49 | LD R2, lowerZ
50 | ADD R2, R2, R0 ; R2 = R2 - R0
51 | BRZP lower
52 |
53 | LD R2, upperA
54 | ADD R2, R2, R0 ; R2 = R2 - R0
55 | BRP other
56 |
57 | ; Controllo se � una lettera maiuscola
58 | LD R2, upperZ
59 | ADD R2, R2, R0 ; R2 = R2 - R0
60 | BRZP upper
61 | BRNZP other ; E' qualcos'altro?
62 |
63 |
64 | control ADD R1, R1, #1 ; Trovato un carattere di controllo
65 | BRNZP exit
66 |
67 | number ADD R1, R1, #2 ; Trovato un numero
68 | BRNZP end
69 |
70 | lower ADD R1, R1, #3 ; Trovata una lettera minuscola
71 | BRNZP exit
72 |
73 | upper ADD R1, R1, #4 ; Trovata una lettera maiuscola
74 | BRNZP exit
75 |
76 | other ADD R1, R1, #5 ; Trovata un altro carattere
77 | BRNZP exit
78 |
79 | exit LD R2, saveR2
80 | ret
81 |
82 | ctrl .fill #31
83 | zero .fill #48
84 | nine .fill #57
85 | upperA .fill #54
86 | upperZ .fill #90
87 | lowerA .fill #97
88 | lowerZ .fill #122
89 |
90 | saveR2 .blkw #1
91 | char .blkw #1
92 | .end
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