└── GDD_TEMPLATE.md /GDD_TEMPLATE.md: -------------------------------------------------------------------------------- 1 | GAME DESIGN DOCUMENT TEMPLATE 2 | ============================= 3 | 1. Title Page 4 | 1. Game Name 5 | 2. Sub-title 6 | 3. Catchy quote 7 | 4. Additional info 8 | 1. Developer/Company Name 9 | 2. GDD author/supervisior 10 | 2. Design History 11 | 1. Version 1.0 12 | 2. Version 1.1 13 | 3. Version 2.0... 14 | 3. Overview of the Game 15 | 1. Game Concept 16 | 1. High Concept 17 | 2. Key Features 18 | 1. Single Player 19 | 2. Multiplayer 20 | 3. Editor 21 | 3. Design Questions 22 | 1. Game's Point and Philosophy 23 | 2. What is different? 24 | 2. Genre 25 | 3. Target Audience 26 | 4. Game Experiencing 27 | 1. Game Flow 28 | 2. Look and Feel 29 | 4. Gameplay 30 | 1. Gameplay 31 | 1. Game Progression 32 | 2. Objectives 33 | 3. Mission Structure 34 | 4. Challenge & Puzzle Structure 35 | 5. Play Flow 36 | 5. Mechanics 37 | 1. Physics and Movement 38 | 2. Actions, Interaction and Communication 39 | 3. Combat 40 | 4. Economy 41 | 5. Camera and Screen Flow 42 | 6. Game Options 43 | 1. General Options 44 | 2. Replaying and Saving 45 | 3. Cheats and Easter Eggs 46 | 7. Story, Setting and Characters 47 | 1. Story and Narrative 48 | 1. Backstory and narrative 49 | 2. Game progression 50 | 3. Cutscenes 51 | 1. Actors 52 | 2. Script 53 | 2. Game World 54 | 1. General look and feel of world 55 | 2. Areas 56 | 3. Characters 57 | 4. Weapons & Items 58 | 8. Levels 59 | 1. Tutorial Level 60 | 2. Levels (points below may be introduced together as a walk-through) 61 | 1. Synopsis 62 | 2. Objectives 63 | 3. Actions 64 | 9. Interface 65 | 1. Help System 66 | 2. GUI (Graphic User Interface) 67 | 3. Control System 68 | 4. Audio 69 | 1. SFX (Sound Effects) 70 | 2. Music 71 | 10. Artificial Intelligence 72 | 1. Support AI 73 | 2. Enemy AI 74 | 3. Friendly AI 75 | 11. Technicals 76 | 1. Target Hardware 77 | 2. Development hardware and software 78 | 1. Game engine 79 | 2. Key software 80 | 3. Network requirements 81 | 12. Game Art 82 | 1. Key assets 83 | 2. Intended style --------------------------------------------------------------------------------