├── README.md
├── fps-and-model-testing
├── .gitattributes
├── .gitignore
├── README.md
├── icon.svg
├── icon.svg.import
├── mai697.tmp
├── mai9B1B.tmp
├── plaBD6B.tmp
├── project.godot
├── props
│ ├── move_block.tscn
│ ├── step.tscn
│ └── steps_shader.gdshader
├── scenes
│ ├── main.tscn
│ ├── maps
│ │ └── test1.tscn
│ └── player
│ │ ├── player.tscn
│ │ └── ui.tscn
├── scripts
│ ├── main.gd
│ └── player.gd
└── textures
│ ├── Kenney.url
│ ├── License.txt
│ ├── PNG
│ ├── Dark
│ │ ├── texture_01.png
│ │ ├── texture_01.png.import
│ │ ├── texture_02.png
│ │ ├── texture_02.png.import
│ │ ├── texture_03.png
│ │ ├── texture_03.png.import
│ │ ├── texture_04.png
│ │ ├── texture_04.png.import
│ │ ├── texture_05.png
│ │ ├── texture_05.png.import
│ │ ├── texture_06.png
│ │ ├── texture_06.png.import
│ │ ├── texture_07.png
│ │ ├── texture_07.png.import
│ │ ├── texture_08.png
│ │ ├── texture_08.png.import
│ │ ├── texture_09.png
│ │ ├── texture_09.png.import
│ │ ├── texture_10.png
│ │ ├── texture_10.png.import
│ │ ├── texture_11.png
│ │ ├── texture_11.png.import
│ │ ├── texture_12.png
│ │ ├── texture_12.png.import
│ │ ├── texture_13.png
│ │ └── texture_13.png.import
│ ├── Green
│ │ ├── texture_01.png
│ │ ├── texture_01.png.import
│ │ ├── texture_02.png
│ │ ├── texture_02.png.import
│ │ ├── texture_03.png
│ │ ├── texture_03.png.import
│ │ ├── texture_04.png
│ │ ├── texture_04.png.import
│ │ ├── texture_05.png
│ │ ├── texture_05.png.import
│ │ ├── texture_06.png
│ │ ├── texture_06.png.import
│ │ ├── texture_07.png
│ │ ├── texture_07.png.import
│ │ ├── texture_08.png
│ │ ├── texture_08.png.import
│ │ ├── texture_09.png
│ │ ├── texture_09.png.import
│ │ ├── texture_10.png
│ │ ├── texture_10.png.import
│ │ ├── texture_11.png
│ │ ├── texture_11.png.import
│ │ ├── texture_12.png
│ │ ├── texture_12.png.import
│ │ ├── texture_13.png
│ │ └── texture_13.png.import
│ ├── Light
│ │ ├── texture_01.png
│ │ ├── texture_01.png.import
│ │ ├── texture_02.png
│ │ ├── texture_02.png.import
│ │ ├── texture_03.png
│ │ ├── texture_03.png.import
│ │ ├── texture_04.png
│ │ ├── texture_04.png.import
│ │ ├── texture_05.png
│ │ ├── texture_05.png.import
│ │ ├── texture_06.png
│ │ ├── texture_06.png.import
│ │ ├── texture_07.png
│ │ ├── texture_07.png.import
│ │ ├── texture_08.png
│ │ ├── texture_08.png.import
│ │ ├── texture_09.png
│ │ ├── texture_09.png.import
│ │ ├── texture_10.png
│ │ ├── texture_10.png.import
│ │ ├── texture_11.png
│ │ ├── texture_11.png.import
│ │ ├── texture_12.png
│ │ ├── texture_12.png.import
│ │ ├── texture_13.png
│ │ └── texture_13.png.import
│ ├── Orange
│ │ ├── texture_01.png
│ │ ├── texture_01.png.import
│ │ ├── texture_02.png
│ │ ├── texture_02.png.import
│ │ ├── texture_03.png
│ │ ├── texture_03.png.import
│ │ ├── texture_04.png
│ │ ├── texture_04.png.import
│ │ ├── texture_05.png
│ │ ├── texture_05.png.import
│ │ ├── texture_06.png
│ │ ├── texture_06.png.import
│ │ ├── texture_07.png
│ │ ├── texture_07.png.import
│ │ ├── texture_08.png
│ │ ├── texture_08.png.import
│ │ ├── texture_09.png
│ │ ├── texture_09.png.import
│ │ ├── texture_10.png
│ │ ├── texture_10.png.import
│ │ ├── texture_11.png
│ │ ├── texture_11.png.import
│ │ ├── texture_12.png
│ │ ├── texture_12.png.import
│ │ ├── texture_13.png
│ │ └── texture_13.png.import
│ ├── Purple
│ │ ├── texture_01.png
│ │ ├── texture_01.png.import
│ │ ├── texture_02.png
│ │ ├── texture_02.png.import
│ │ ├── texture_03.png
│ │ ├── texture_03.png.import
│ │ ├── texture_04.png
│ │ ├── texture_04.png.import
│ │ ├── texture_05.png
│ │ ├── texture_05.png.import
│ │ ├── texture_06.png
│ │ ├── texture_06.png.import
│ │ ├── texture_07.png
│ │ ├── texture_07.png.import
│ │ ├── texture_08.png
│ │ ├── texture_08.png.import
│ │ ├── texture_09.png
│ │ ├── texture_09.png.import
│ │ ├── texture_10.png
│ │ ├── texture_10.png.import
│ │ ├── texture_11.png
│ │ ├── texture_11.png.import
│ │ ├── texture_12.png
│ │ ├── texture_12.png.import
│ │ ├── texture_13.png
│ │ └── texture_13.png.import
│ └── Red
│ │ ├── texture_01.png
│ │ ├── texture_01.png.import
│ │ ├── texture_02.png
│ │ ├── texture_02.png.import
│ │ ├── texture_03.png
│ │ ├── texture_03.png.import
│ │ ├── texture_04.png
│ │ ├── texture_04.png.import
│ │ ├── texture_05.png
│ │ ├── texture_05.png.import
│ │ ├── texture_06.png
│ │ ├── texture_06.png.import
│ │ ├── texture_07.png
│ │ ├── texture_07.png.import
│ │ ├── texture_08.png
│ │ ├── texture_08.png.import
│ │ ├── texture_09.png
│ │ ├── texture_09.png.import
│ │ ├── texture_10.png
│ │ ├── texture_10.png.import
│ │ ├── texture_11.png
│ │ ├── texture_11.png.import
│ │ ├── texture_12.png
│ │ ├── texture_12.png.import
│ │ ├── texture_13.png
│ │ └── texture_13.png.import
│ ├── Patreon.url
│ ├── Preview.png
│ ├── Preview.png.import
│ ├── Sample.png
│ ├── Sample.png.import
│ ├── Vector
│ ├── texture_01.svg
│ ├── texture_01.svg.import
│ ├── texture_01.swf
│ ├── texture_02.svg
│ ├── texture_02.svg.import
│ ├── texture_02.swf
│ ├── texture_03.svg
│ ├── texture_03.svg.import
│ ├── texture_03.swf
│ ├── texture_04.svg
│ ├── texture_04.svg.import
│ ├── texture_04.swf
│ ├── texture_05.svg
│ ├── texture_05.svg.import
│ ├── texture_05.swf
│ ├── texture_06.svg
│ ├── texture_06.svg.import
│ ├── texture_06.swf
│ ├── texture_07.svg
│ ├── texture_07.svg.import
│ ├── texture_07.swf
│ ├── texture_08.svg
│ ├── texture_08.svg.import
│ ├── texture_08.swf
│ ├── texture_09.svg
│ ├── texture_09.svg.import
│ ├── texture_09.swf
│ ├── texture_10.svg
│ ├── texture_10.svg.import
│ ├── texture_10.swf
│ ├── texture_11.svg
│ ├── texture_11.svg.import
│ ├── texture_11.swf
│ ├── texture_12.svg
│ ├── texture_12.svg.import
│ ├── texture_12.swf
│ ├── texture_13.svg
│ ├── texture_13.svg.import
│ └── texture_13.swf
│ └── skybox
│ ├── Cartoon Base NightSky Equirect.png
│ └── Cartoon Base NightSky Equirect.png.import
├── godot-tutorial-3d
├── .gitignore
├── .import
│ ├── House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.md5
│ ├── House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr
│ ├── icon.png-487276ed1e3a0c39cad0279d744ee560.md5
│ ├── icon.png-487276ed1e3a0c39cad0279d744ee560.stex
│ ├── mob.glb-3afb43c03b9d1598b6af5154e2543eac.md5
│ ├── mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn
│ ├── player.glb-08dcfb373480a049995065542e37637b.md5
│ └── player.glb-08dcfb373480a049995065542e37637b.scn
├── MusicPlayer.tscn
├── Player.gd
├── README.md
├── ScoreLabel.gd
├── art
│ ├── House In a Forest Loop.ogg
│ ├── House In a Forest Loop.ogg.import
│ ├── body.material
│ ├── eye.material
│ ├── mob.glb
│ ├── mob.glb.import
│ ├── mob_body.material
│ ├── mob_eye.material
│ ├── player.glb
│ ├── player.glb.import
│ └── pupil.material
├── build
│ └── web
│ │ └── .gitignore
├── default_bus_layout.tres
├── default_env.tres
├── export_presets.cfg
├── fonts
│ ├── LICENSE.txt
│ ├── Montserrat-Medium.ttf
│ └── Montserrat-Medium.ttf.import
├── icon.png
├── icon.png.import
├── main.gd
├── main.tscn
├── mob.gd
├── mob.tscn
├── player.tscn
└── project.godot
├── simple-fps-from-assets
├── .gitattributes
├── .gitignore
├── icon.svg
├── icon.svg.import
└── project.godot
└── source-engine-stuff
├── .gitattributes
├── .gitignore
├── README.md
├── icon.svg
├── icon.svg.import
├── images
├── HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg
└── HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg.import
├── maiD9E4.tmp
├── maiF2F9.tmp
├── main.gd
├── main.tscn
├── project.godot
├── props
├── move_step.tscn
├── step.tscn
└── surf_ramp.tscn
└── source_movement_godot_4-main
├── LICENSE
├── README.md
├── player.tscn
└── player_source_movement.gd
/README.md:
--------------------------------------------------------------------------------
1 | This repository stores projects and tests for [Godot](https://godotengine.org). Godot is a popular **open source** game engine! While I've done game modding in the past, I haven't actually made games before.
2 |
3 | I have a lot of ideas for tools I'd like to implement into Godot, but I first need to learn and understand Godot.
4 |
5 | Follow my progression with learning Godot [here](https://moddingcommunity.com/topic/186-my-progression-with-learning-godot/)!
--------------------------------------------------------------------------------
/fps-and-model-testing/.gitattributes:
--------------------------------------------------------------------------------
1 | # Normalize EOL for all files that Git considers text files.
2 | * text=auto eol=lf
3 |
--------------------------------------------------------------------------------
/fps-and-model-testing/.gitignore:
--------------------------------------------------------------------------------
1 | # Godot 4+ specific ignores
2 | .godot/
3 |
--------------------------------------------------------------------------------
/fps-and-model-testing/README.md:
--------------------------------------------------------------------------------
1 | Texture pack [here](https://www.kenney.nl/assets/prototype-textures)!
--------------------------------------------------------------------------------
/fps-and-model-testing/icon.svg:
--------------------------------------------------------------------------------
1 |
2 |
--------------------------------------------------------------------------------
/fps-and-model-testing/icon.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dh3f1rfoni1hb"
6 | path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://icon.svg"
14 | dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/mai697.tmp:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=9 format=3 uid="uid://cxjekay1a1b7d"]
2 |
3 | [ext_resource type="Script" path="res://main.gd" id="1_ey68o"]
4 | [ext_resource type="PackedScene" uid="uid://cbvkretx64o3f" path="res://player.tscn" id="2_htw4r"]
5 | [ext_resource type="PackedScene" uid="uid://bn52diqxg8oxv" path="res://props/step.tscn" id="3_oi3so"]
6 | [ext_resource type="Texture2D" uid="uid://cdy1h18prb505" path="res://textures/PNG/Orange/texture_02.png" id="4_alupy"]
7 |
8 | [sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_n25sq"]
9 | turbidity = 34.14
10 |
11 | [sub_resource type="Sky" id="Sky_ve6ko"]
12 | sky_material = SubResource("PhysicalSkyMaterial_n25sq")
13 |
14 | [sub_resource type="Environment" id="Environment_sm546"]
15 | background_mode = 2
16 | sky = SubResource("Sky_ve6ko")
17 | sky_custom_fov = 76.7
18 | ambient_light_source = 3
19 | ambient_light_color = Color(0.180392, 0.0313726, 0, 1)
20 | reflected_light_source = 2
21 |
22 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c4ure"]
23 | albedo_texture = ExtResource("4_alupy")
24 | uv1_triplanar = true
25 | uv1_world_triplanar = true
26 |
27 | [node name="Main" type="Node"]
28 | script = ExtResource("1_ey68o")
29 | player = ExtResource("2_htw4r")
30 |
31 | [node name="World" type="Node" parent="."]
32 |
33 | [node name="WorldEnvironment" type="WorldEnvironment" parent="World"]
34 | environment = SubResource("Environment_sm546")
35 |
36 | [node name="DirectionalLight3D" type="DirectionalLight3D" parent="World"]
37 | transform = Transform3D(1, 0, 0, 0, 0.0067369, 0.999977, 0, -0.999977, 0.0067369, 0, 15.6941, 0)
38 | light_color = Color(0.32549, 0.266667, 0, 1)
39 | shadow_enabled = true
40 |
41 | [node name="Props" type="Node3D" parent="."]
42 |
43 | [node name="Steps" parent="Props" instance=ExtResource("3_oi3so")]
44 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.200835, -0.454558)
45 |
46 | [node name="Steps2" parent="Props" instance=ExtResource("3_oi3so")]
47 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.560784, 1.08336)
48 |
49 | [node name="Steps3" parent="Props" instance=ExtResource("3_oi3so")]
50 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.945925, 2.88134)
51 |
52 | [node name="Steps4" parent="Props" instance=ExtResource("3_oi3so")]
53 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.768182, 1.46292, 2.88134)
54 |
55 | [node name="Steps5" parent="Props" instance=ExtResource("3_oi3so")]
56 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.768182, 1.63277, -1.51703)
57 |
58 | [node name="Steps6" parent="Props" instance=ExtResource("3_oi3so")]
59 | transform = Transform3D(3.23751, 0, 0, 0, 1, 0, 0, 0, 2.21433, 0.768182, 1.63277, -5.51775)
60 |
61 | [node name="stage" type="Node3D" parent="."]
62 |
63 | [node name="CSGBox3D" type="CSGBox3D" parent="stage"]
64 | transform = Transform3D(21.5856, 0, 0, 0, 0.276576, 0, 0, 0, 57.102, 0, 0, 0)
65 | material_override = SubResource("StandardMaterial3D_c4ure")
66 | use_collision = true
67 |
--------------------------------------------------------------------------------
/fps-and-model-testing/mai9B1B.tmp:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=9 format=3 uid="uid://cxjekay1a1b7d"]
2 |
3 | [ext_resource type="Script" path="res://main.gd" id="1_ey68o"]
4 | [ext_resource type="PackedScene" uid="uid://cbvkretx64o3f" path="res://player.tscn" id="2_htw4r"]
5 | [ext_resource type="PackedScene" uid="uid://bn52diqxg8oxv" path="res://props/step.tscn" id="3_oi3so"]
6 | [ext_resource type="Texture2D" uid="uid://cdy1h18prb505" path="res://textures/PNG/Orange/texture_02.png" id="4_alupy"]
7 |
8 | [sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_n25sq"]
9 | turbidity = 34.14
10 |
11 | [sub_resource type="Sky" id="Sky_ve6ko"]
12 | sky_material = SubResource("PhysicalSkyMaterial_n25sq")
13 |
14 | [sub_resource type="Environment" id="Environment_sm546"]
15 | background_mode = 2
16 | sky = SubResource("Sky_ve6ko")
17 | sky_custom_fov = 76.7
18 | ambient_light_source = 3
19 | ambient_light_color = Color(0.180392, 0.0313726, 0, 1)
20 | reflected_light_source = 2
21 |
22 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c4ure"]
23 | albedo_texture = ExtResource("4_alupy")
24 | uv1_triplanar = true
25 | uv1_world_triplanar = true
26 |
27 | [node name="Main" type="Node"]
28 | script = ExtResource("1_ey68o")
29 | player = ExtResource("2_htw4r")
30 |
31 | [node name="World" type="Node" parent="."]
32 |
33 | [node name="WorldEnvironment" type="WorldEnvironment" parent="World"]
34 | environment = SubResource("Environment_sm546")
35 |
36 | [node name="DirectionalLight3D" type="DirectionalLight3D" parent="World"]
37 | transform = Transform3D(1, 0, 0, 0, 0.0067369, 0.999977, 0, -0.999977, 0.0067369, 0, 15.6941, 0)
38 | light_color = Color(0.32549, 0.266667, 0, 1)
39 | shadow_enabled = true
40 |
41 | [node name="Props" type="Node3D" parent="."]
42 |
43 | [node name="Steps" parent="Props" instance=ExtResource("3_oi3so")]
44 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.200835, -0.454558)
45 |
46 | [node name="Steps2" parent="Props" instance=ExtResource("3_oi3so")]
47 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.560784, 1.08336)
48 |
49 | [node name="Steps3" parent="Props" instance=ExtResource("3_oi3so")]
50 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.945925, 2.88134)
51 |
52 | [node name="Steps4" parent="Props" instance=ExtResource("3_oi3so")]
53 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.768182, 1.46292, 2.88134)
54 |
55 | [node name="Steps5" parent="Props" instance=ExtResource("3_oi3so")]
56 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.768182, 1.63277, -1.51703)
57 |
58 | [node name="Steps6" parent="Props" instance=ExtResource("3_oi3so")]
59 | transform = Transform3D(3.23751, 0, 0, 0, 1, 0, 0, 0, 2.21433, 0.768182, 1.63277, -5.51775)
60 |
61 | [node name="stage" type="Node3D" parent="."]
62 |
63 | [node name="CSGBox3D" type="CSGBox3D" parent="stage"]
64 | transform = Transform3D(21.5856, 0, 0, 0, 0.276576, 0, 0, 0, 57.102, 0, 0, 0)
65 | material_override = SubResource("StandardMaterial3D_c4ure")
66 | use_collision = true
67 |
--------------------------------------------------------------------------------
/fps-and-model-testing/plaBD6B.tmp:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=3 uid="uid://cbvkretx64o3f"]
2 |
3 | [ext_resource type="Script" path="res://player.gd" id="1_dwsmk"]
4 |
5 | [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_cqa6b"]
6 |
7 | [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("cam_pivot")]
8 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000225067, 1.00931, -0.015204)
9 | collision_mask = 3
10 | floor_stop_on_slope = false
11 | floor_block_on_wall = false
12 | floor_max_angle = 0.802851
13 | script = ExtResource("1_dwsmk")
14 | cam_pivot = NodePath("head")
15 |
16 | [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
17 | transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 0.4, 0, 0, 0)
18 | shape = SubResource("CapsuleShape3D_cqa6b")
19 |
20 | [node name="head" type="Node3D" parent="."]
21 | transform = Transform3D(0.999919, 0, 0.0127229, 0, 1, 0, -0.0127229, 0, 0.999919, 0, 0.72, 0)
22 |
23 | [node name="Camera3D" type="Camera3D" parent="head"]
24 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0132761, 0)
25 | fov = 90.0
26 |
27 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
28 |
--------------------------------------------------------------------------------
/fps-and-model-testing/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=5
10 |
11 | [application]
12 |
13 | config/name="Weapon-and-model-testing"
14 | run/main_scene="res://scenes/main.tscn"
15 | config/features=PackedStringArray("4.2", "Forward Plus")
16 | config/icon="res://icon.svg"
17 |
18 | [display]
19 |
20 | window/size/viewport_width=1200
21 | window/size/viewport_height=720
22 |
23 | [dotnet]
24 |
25 | project/assembly_name="Weapon-and-model-testing"
26 |
27 | [input]
28 |
29 | player_l={
30 | "deadzone": 0.5,
31 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
32 | ]
33 | }
34 | player_r={
35 | "deadzone": 0.5,
36 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
37 | ]
38 | }
39 | player_f={
40 | "deadzone": 0.5,
41 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
42 | ]
43 | }
44 | player_b={
45 | "deadzone": 0.5,
46 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
47 | ]
48 | }
49 | player_jump={
50 | "deadzone": 0.5,
51 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
52 | , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
53 | ]
54 | }
55 | player_crouch={
56 | "deadzone": 0.5,
57 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null)
58 | ]
59 | }
60 | player_walk={
61 | "deadzone": 0.5,
62 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
63 | ]
64 | }
65 |
--------------------------------------------------------------------------------
/fps-and-model-testing/props/move_block.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=9 format=3 uid="uid://3syac2rr5yj7"]
2 |
3 | [ext_resource type="Texture2D" uid="uid://ddi86go5r6y1v" path="res://textures/PNG/Purple/texture_03.png" id="1_ph0wt"]
4 |
5 | [sub_resource type="Animation" id="Animation_8262o"]
6 | resource_name = "move"
7 | length = 10.0
8 | loop_mode = 1
9 | tracks/0/type = "value"
10 | tracks/0/imported = false
11 | tracks/0/enabled = true
12 | tracks/0/path = NodePath(".:position")
13 | tracks/0/interp = 1
14 | tracks/0/loop_wrap = true
15 | tracks/0/keys = {
16 | "times": PackedFloat32Array(0, 5, 10),
17 | "transitions": PackedFloat32Array(1, 1, 1),
18 | "update": 0,
19 | "values": [Vector3(0, 0, 0), Vector3(-200, 0, 0), Vector3(0, 0, 0)]
20 | }
21 |
22 | [sub_resource type="Animation" id="Animation_4p04h"]
23 | length = 0.001
24 | tracks/0/type = "value"
25 | tracks/0/imported = false
26 | tracks/0/enabled = true
27 | tracks/0/path = NodePath(".:position")
28 | tracks/0/interp = 1
29 | tracks/0/loop_wrap = true
30 | tracks/0/keys = {
31 | "times": PackedFloat32Array(0),
32 | "transitions": PackedFloat32Array(1),
33 | "update": 0,
34 | "values": [Vector3(0, 0, 0)]
35 | }
36 |
37 | [sub_resource type="AnimationLibrary" id="AnimationLibrary_gnr3o"]
38 | _data = {
39 | "RESET": SubResource("Animation_4p04h"),
40 | "move": SubResource("Animation_8262o")
41 | }
42 |
43 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8mbjl"]
44 | albedo_texture = ExtResource("1_ph0wt")
45 |
46 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qdp63"]
47 | albedo_texture = ExtResource("1_ph0wt")
48 | uv1_triplanar = true
49 |
50 | [sub_resource type="BoxMesh" id="BoxMesh_ua7gn"]
51 | material = SubResource("StandardMaterial3D_qdp63")
52 |
53 | [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nii3i"]
54 | data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5)
55 |
56 | [node name="MoveBlock" type="Node3D"]
57 | transform = Transform3D(100, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0)
58 |
59 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
60 | libraries = {
61 | "": SubResource("AnimationLibrary_gnr3o")
62 | }
63 | autoplay = "move"
64 |
65 | [node name="StaticBody3D" type="StaticBody3D" parent="."]
66 |
67 | [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
68 | material_override = SubResource("StandardMaterial3D_8mbjl")
69 | mesh = SubResource("BoxMesh_ua7gn")
70 |
71 | [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
72 | shape = SubResource("ConcavePolygonShape3D_nii3i")
73 |
--------------------------------------------------------------------------------
/fps-and-model-testing/props/step.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=3 uid="uid://bn52diqxg8oxv"]
2 |
3 | [ext_resource type="Texture2D" uid="uid://qit1ifua5hgd" path="res://textures/PNG/Red/texture_09.png" id="1_vde6r"]
4 |
5 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hey71"]
6 | albedo_texture = ExtResource("1_vde6r")
7 |
8 | [node name="Step" type="Node3D"]
9 |
10 | [node name="CSGBox3D" type="CSGBox3D" parent="."]
11 | transform = Transform3D(1.5, 0, 0, 0, 0.05, 0, 0, 0, 1.5, 0, 0, 0)
12 | use_collision = true
13 | collision_mask = 3
14 | material = SubResource("StandardMaterial3D_hey71")
15 |
--------------------------------------------------------------------------------
/fps-and-model-testing/props/steps_shader.gdshader:
--------------------------------------------------------------------------------
1 | shader_type spatial;
2 | render_mode blend_mix,depth_draw_opaque,cull_disabled,diffuse_burley,specular_schlick_ggx,unshaded;
3 | uniform vec4 albedo : source_color = vec4(1.0, 1.0, 1.0, 0.0);
4 |
5 |
6 | uniform float specular;
7 |
8 |
9 | varying flat vec3 norm;
10 | varying flat float norm_val;
11 |
12 | uniform float offset = 0.05;
13 |
14 | uniform float opacity = 0.9;
15 |
16 |
17 | uniform sampler2D SCREEN_TEXTURE: hint_screen_texture,filter_linear_mipmap;
18 |
19 | void vertex() {
20 | norm = NORMAL;
21 | }
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 | void fragment() {
33 |
34 |
35 | vec3 normx = NORMAL;
36 | NORMAL = norm;
37 |
38 |
39 | vec2 displacement = vec2(offset);
40 | displacement.x *= -normx.x*2.0;
41 | displacement.y *= -normx.y*2.0;
42 | vec4 alpha = vec4(1.0);
43 | alpha = texture(SCREEN_TEXTURE ,SCREEN_UV + displacement );
44 |
45 |
46 |
47 |
48 |
49 |
50 | ALBEDO = mix(alpha.rgb,albedo.rgb,albedo.a);
51 | SPECULAR = specular;
52 | ALPHA = opacity;
53 |
54 |
55 |
56 | }
--------------------------------------------------------------------------------
/fps-and-model-testing/scenes/main.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=3 uid="uid://bfp5wbfv8mu1g"]
2 |
3 | [ext_resource type="Script" path="res://scripts/main.gd" id="1_14hth"]
4 |
5 | [node name="Main" type="Node3D"]
6 | script = ExtResource("1_14hth")
7 |
8 | [node name="Menu" type="Node2D" parent="."]
9 | position = Vector2(36.18, 13.365)
10 |
11 | [node name="SubViewportContainer" type="SubViewportContainer" parent="Menu"]
12 | offset_right = 512.0
13 | offset_bottom = 512.0
14 |
15 | [node name="Main" type="SubViewport" parent="Menu/SubViewportContainer"]
16 | transparent_bg = true
17 | handle_input_locally = false
18 | render_target_update_mode = 4
19 |
20 | [node name="Menu" type="Control" parent="Menu/SubViewportContainer/Main"]
21 | layout_mode = 3
22 | anchors_preset = 0
23 | offset_right = 40.0
24 | offset_bottom = 40.0
25 |
26 | [node name="MenuButton" type="MenuButton" parent="Menu/SubViewportContainer/Main"]
27 | offset_right = 8.0
28 | offset_bottom = 8.0
29 | text = "Play Test 1"
30 |
31 | [node name="Map" type="Node3D" parent="."]
32 |
33 | [connection signal="pressed" from="Menu/SubViewportContainer/Main/MenuButton" to="." method="_on_menu_button_pressed"]
34 |
--------------------------------------------------------------------------------
/fps-and-model-testing/scenes/player/player.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=3 uid="uid://cbvkretx64o3f"]
2 |
3 | [ext_resource type="Script" path="res://scripts/player.gd" id="1_dwsmk"]
4 |
5 | [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_cqa6b"]
6 |
7 | [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("cam_pivot")]
8 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000225067, 1.00931, -0.015204)
9 | collision_mask = 3
10 | floor_stop_on_slope = false
11 | floor_block_on_wall = false
12 | floor_max_angle = 0.802851
13 | script = ExtResource("1_dwsmk")
14 | cam_pivot = NodePath("head")
15 |
16 | [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
17 | shape = SubResource("CapsuleShape3D_cqa6b")
18 |
19 | [node name="head" type="Node3D" parent="."]
20 | transform = Transform3D(0.999919, 0, 0.0127229, 0, 1, 0, -0.0127229, 0, 0.999919, 0, 0.72, 0)
21 |
22 | [node name="Camera3D" type="Camera3D" parent="head"]
23 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0132761, 0)
24 | fov = 79.0
25 |
26 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
27 |
--------------------------------------------------------------------------------
/fps-and-model-testing/scenes/player/ui.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene format=3 uid="uid://bwtoso7dwv4ym"]
2 |
3 | [node name="Ui" type="Node3D"]
4 |
5 | [node name="Container" type="SubViewportContainer" parent="."]
6 | anchors_preset = 15
7 | anchor_right = 1.0
8 | anchor_bottom = 1.0
9 | grow_horizontal = 2
10 | grow_vertical = 2
11 |
12 | [node name="Speed" type="SubViewport" parent="Container"]
13 | transparent_bg = true
14 | handle_input_locally = false
15 | render_target_update_mode = 4
16 |
17 | [node name="Label" type="Label" parent="Container/Speed"]
18 | offset_right = 40.0
19 | offset_bottom = 23.0
20 | text = "Speed: 0"
21 |
22 | [node name="FPS" type="SubViewport" parent="Container"]
23 | transparent_bg = true
24 | handle_input_locally = false
25 | render_target_update_mode = 4
26 |
27 | [node name="Label" type="Label" parent="Container/FPS"]
28 | offset_top = 28.555
29 | offset_right = 45.0
30 | offset_bottom = 51.555
31 | text = "FPS: 0"
32 |
--------------------------------------------------------------------------------
/fps-and-model-testing/scripts/main.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | @export var player: PackedScene
4 |
5 | var fps_label : Label
6 |
7 | func _ready():
8 | fps_label = get_node("/root/Main/Ui/Container/FPS/Label")
9 |
10 | func _spawn_in_3d_world(map_name):
11 | # Get path to map scene.
12 | var map_scene_path = "res://scenes/maps/%s.tscn" % map_name
13 |
14 | # Load scene.
15 | var map_scene = load(map_scene_path)
16 |
17 | if not map_scene:
18 | print("Error loading map scene: %s" % map_scene_path)
19 |
20 | return
21 |
22 | # Init map scene.
23 | var map = map_scene.instantiate()
24 |
25 | # Add map scene to main project.
26 | get_node("/root/Main/Map").add_child(map)
27 |
28 | # Capture mouse input now.
29 | Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
30 |
31 | # Load player UI.
32 | var ui_scene_path = "res://scenes/player/ui.tscn"
33 |
34 | var ui_scene = load(ui_scene_path)
35 |
36 | if ui_scene:
37 | var ui = ui_scene.instantiate()
38 |
39 | get_node("/root/Main").add_child(ui)
40 | else:
41 | print("Failed to load UI!")
42 |
43 | # Spawn player into the game.
44 | print("Spawning in player")
45 |
46 | var player_scene_path = "res://scenes/player/player.tscn"
47 |
48 | var ply_scene = load(player_scene_path)
49 |
50 | if not ply_scene:
51 | print("Failed to load player scene!")
52 |
53 | return
54 |
55 | var ply = ply_scene.instantiate()
56 |
57 | var loc = Vector3(0, 5.0, 0)
58 | ply.position = loc
59 |
60 | get_node("/root/Main").add_child(ply)
61 |
62 | # Hide menu for now.
63 | $Menu/SubViewportContainer/Main/MenuButton.visible = false
64 |
65 | func _process(delta):
66 | if fps_label:
67 | fps_label.text = "FPS: %s" % Engine.get_frames_per_second()
68 |
69 | func _on_menu_button_pressed():
70 | print("Loading into test1...")
71 |
72 | _spawn_in_3d_world("test1")
73 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Kenney.url:
--------------------------------------------------------------------------------
1 | [InternetShortcut]
2 | URL=http://www.kenney.nl/
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/License.txt:
--------------------------------------------------------------------------------
1 |
2 |
3 | Prototype Textures 1.0
4 |
5 | Created/distributed by Kenney (www.kenney.nl)
6 | Creation date: 08-04-2020
7 |
8 | ------------------------------
9 |
10 | License: (Creative Commons Zero, CC0)
11 | http://creativecommons.org/publicdomain/zero/1.0/
12 |
13 | This content is free to use in personal, educational and commercial projects.
14 | Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
15 |
16 | ------------------------------
17 |
18 | Donate: http://support.kenney.nl
19 | Request: http://request.kenney.nl
20 | Patreon: http://patreon.com/kenney/
21 |
22 | Follow on Twitter for updates:
23 | http://twitter.com/KenneyNL
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_01.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_01.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_01.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bgpy78t6wauyo"
6 | path="res://.godot/imported/texture_01.png-4541370477b1557379e9a05c04e9f1d6.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_01.png"
14 | dest_files=["res://.godot/imported/texture_01.png-4541370477b1557379e9a05c04e9f1d6.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_02.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_02.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_02.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://0wp8vjj2xxoo"
6 | path="res://.godot/imported/texture_02.png-638da8e0821562f3f4ed36aae41f9acf.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_02.png"
14 | dest_files=["res://.godot/imported/texture_02.png-638da8e0821562f3f4ed36aae41f9acf.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_03.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_03.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_03.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://crni2mb1m464o"
6 | path="res://.godot/imported/texture_03.png-ea0a8e4366ab91ded02f9cf16c381af2.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_03.png"
14 | dest_files=["res://.godot/imported/texture_03.png-ea0a8e4366ab91ded02f9cf16c381af2.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_04.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_04.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_04.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dcxwcoctb80u"
6 | path="res://.godot/imported/texture_04.png-955819624e232846f64bb5f5b2d43826.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_04.png"
14 | dest_files=["res://.godot/imported/texture_04.png-955819624e232846f64bb5f5b2d43826.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_05.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_05.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_05.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cbh17hxy05bao"
6 | path="res://.godot/imported/texture_05.png-96ff684c48cc1b5a5b2eaa518f726940.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_05.png"
14 | dest_files=["res://.godot/imported/texture_05.png-96ff684c48cc1b5a5b2eaa518f726940.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_06.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_06.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_06.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://825rdguam23o"
6 | path="res://.godot/imported/texture_06.png-6b72ded3fbc7274a587a956e8901bf70.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_06.png"
14 | dest_files=["res://.godot/imported/texture_06.png-6b72ded3fbc7274a587a956e8901bf70.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_07.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_07.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_07.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dl5657sb0bmqw"
6 | path="res://.godot/imported/texture_07.png-4bc8cb1d04737fe32e218effd7f17fb8.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_07.png"
14 | dest_files=["res://.godot/imported/texture_07.png-4bc8cb1d04737fe32e218effd7f17fb8.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_08.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_08.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_08.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://mls11jn3y2es"
6 | path="res://.godot/imported/texture_08.png-80a67cbfd1fe51d61f9e414f0dbf9a1d.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_08.png"
14 | dest_files=["res://.godot/imported/texture_08.png-80a67cbfd1fe51d61f9e414f0dbf9a1d.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_09.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_09.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_09.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bxqj6ybs7yi7j"
6 | path="res://.godot/imported/texture_09.png-5acb09343cb771dc132f4fae0c099de8.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_09.png"
14 | dest_files=["res://.godot/imported/texture_09.png-5acb09343cb771dc132f4fae0c099de8.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_10.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_10.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_10.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bl5ejxyd2yn1s"
6 | path="res://.godot/imported/texture_10.png-632fe2deac07fe76963c20bebbbefadc.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_10.png"
14 | dest_files=["res://.godot/imported/texture_10.png-632fe2deac07fe76963c20bebbbefadc.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_11.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_11.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://chu0euxt3xin"
6 | path="res://.godot/imported/texture_11.png-f8c912d95ab411cff2215a740c9508e1.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_11.png"
14 | dest_files=["res://.godot/imported/texture_11.png-f8c912d95ab411cff2215a740c9508e1.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_12.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_12.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_12.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://ci24f1gwbad10"
6 | path="res://.godot/imported/texture_12.png-ce07703d727ddf8aa917e51376122d0e.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_12.png"
14 | dest_files=["res://.godot/imported/texture_12.png-ce07703d727ddf8aa917e51376122d0e.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_13.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_13.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Dark/texture_13.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://biqd88y2tu0br"
6 | path="res://.godot/imported/texture_13.png-11aceed43348071053cdd27dfd799ca7.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Dark/texture_13.png"
14 | dest_files=["res://.godot/imported/texture_13.png-11aceed43348071053cdd27dfd799ca7.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_01.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_01.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_01.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dx35tdutxk717"
6 | path.s3tc="res://.godot/imported/texture_01.png-25cc39b818b4c7b9c4b8827df1905bad.s3tc.ctex"
7 | metadata={
8 | "imported_formats": ["s3tc_bptc"],
9 | "vram_texture": true
10 | }
11 |
12 | [deps]
13 |
14 | source_file="res://textures/PNG/Green/texture_01.png"
15 | dest_files=["res://.godot/imported/texture_01.png-25cc39b818b4c7b9c4b8827df1905bad.s3tc.ctex"]
16 |
17 | [params]
18 |
19 | compress/mode=2
20 | compress/high_quality=false
21 | compress/lossy_quality=0.7
22 | compress/hdr_compression=1
23 | compress/normal_map=0
24 | compress/channel_pack=0
25 | mipmaps/generate=true
26 | mipmaps/limit=-1
27 | roughness/mode=0
28 | roughness/src_normal=""
29 | process/fix_alpha_border=true
30 | process/premult_alpha=false
31 | process/normal_map_invert_y=false
32 | process/hdr_as_srgb=false
33 | process/hdr_clamp_exposure=false
34 | process/size_limit=0
35 | detect_3d/compress_to=0
36 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_02.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_02.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_02.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bykftdkvnerjw"
6 | path="res://.godot/imported/texture_02.png-527df5e3831e3bfa55bae23728986279.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_02.png"
14 | dest_files=["res://.godot/imported/texture_02.png-527df5e3831e3bfa55bae23728986279.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_03.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_03.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_03.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://b7l841j6gilmd"
6 | path="res://.godot/imported/texture_03.png-a568b14e7db8378f6a408bc873c39bd8.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_03.png"
14 | dest_files=["res://.godot/imported/texture_03.png-a568b14e7db8378f6a408bc873c39bd8.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_04.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_04.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_04.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://d0brgc8h143wx"
6 | path="res://.godot/imported/texture_04.png-74e0f2bfde7f87af7e91a9dc8db904fc.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_04.png"
14 | dest_files=["res://.godot/imported/texture_04.png-74e0f2bfde7f87af7e91a9dc8db904fc.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_05.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_05.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_05.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://hlqeq0klrtky"
6 | path="res://.godot/imported/texture_05.png-d1afeb0a014032603b318e54cbd30ddc.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_05.png"
14 | dest_files=["res://.godot/imported/texture_05.png-d1afeb0a014032603b318e54cbd30ddc.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_06.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_06.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_06.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dle4fwm8dhqks"
6 | path="res://.godot/imported/texture_06.png-87453535c911e24022dad95d2dc7f4be.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_06.png"
14 | dest_files=["res://.godot/imported/texture_06.png-87453535c911e24022dad95d2dc7f4be.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_07.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_07.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_07.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://q7bcah1gl1h8"
6 | path="res://.godot/imported/texture_07.png-48d30b6c29af82c5e6bf994b5fdb2e61.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_07.png"
14 | dest_files=["res://.godot/imported/texture_07.png-48d30b6c29af82c5e6bf994b5fdb2e61.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_08.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_08.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_08.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cooodbkk0lkvp"
6 | path="res://.godot/imported/texture_08.png-3d5eae37a47a760403f1377c6145cec6.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_08.png"
14 | dest_files=["res://.godot/imported/texture_08.png-3d5eae37a47a760403f1377c6145cec6.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_09.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_09.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_09.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://i38ut7r5f4i2"
6 | path="res://.godot/imported/texture_09.png-3d6e389fe2ccd219331ee5ab3b27c57e.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_09.png"
14 | dest_files=["res://.godot/imported/texture_09.png-3d6e389fe2ccd219331ee5ab3b27c57e.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_10.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_10.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_10.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dsibtfigqeo2w"
6 | path="res://.godot/imported/texture_10.png-722de3b74b49b271cdd1f946f91f85ac.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_10.png"
14 | dest_files=["res://.godot/imported/texture_10.png-722de3b74b49b271cdd1f946f91f85ac.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_11.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_11.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://blupu2id2axtv"
6 | path="res://.godot/imported/texture_11.png-51cb5792ad1c479bf6678febf12115da.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_11.png"
14 | dest_files=["res://.godot/imported/texture_11.png-51cb5792ad1c479bf6678febf12115da.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_12.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_12.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_12.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cij6fn4tqag7g"
6 | path="res://.godot/imported/texture_12.png-56774aee094db04ea080946091a734dc.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_12.png"
14 | dest_files=["res://.godot/imported/texture_12.png-56774aee094db04ea080946091a734dc.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_13.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Green/texture_13.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Green/texture_13.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dcpyp8kbrx1ni"
6 | path="res://.godot/imported/texture_13.png-a320081c06544f1b78e0fe6fef8288bd.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Green/texture_13.png"
14 | dest_files=["res://.godot/imported/texture_13.png-a320081c06544f1b78e0fe6fef8288bd.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_01.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_01.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_01.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cawaae0bx6mor"
6 | path="res://.godot/imported/texture_01.png-5ec592e3a54e599a2924dcb13b9cc7c1.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_01.png"
14 | dest_files=["res://.godot/imported/texture_01.png-5ec592e3a54e599a2924dcb13b9cc7c1.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_02.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_02.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_02.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://2fmp2sk2gluy"
6 | path="res://.godot/imported/texture_02.png-621a1091cdc40a8dacb61bd810aa2c45.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_02.png"
14 | dest_files=["res://.godot/imported/texture_02.png-621a1091cdc40a8dacb61bd810aa2c45.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_03.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_03.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_03.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://n4tiugt7lqhw"
6 | path="res://.godot/imported/texture_03.png-e86b97098a17d9aed24f966184bac76f.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_03.png"
14 | dest_files=["res://.godot/imported/texture_03.png-e86b97098a17d9aed24f966184bac76f.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_04.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_04.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_04.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cur06g23h2d5h"
6 | path="res://.godot/imported/texture_04.png-d41d9830211fb9c5cb9c812635437b82.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_04.png"
14 | dest_files=["res://.godot/imported/texture_04.png-d41d9830211fb9c5cb9c812635437b82.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_05.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_05.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_05.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cy54q1u1vp44o"
6 | path="res://.godot/imported/texture_05.png-bf13044e3b084e93ab001284fa760065.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_05.png"
14 | dest_files=["res://.godot/imported/texture_05.png-bf13044e3b084e93ab001284fa760065.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_06.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_06.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_06.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://hxvtt4u24vqi"
6 | path="res://.godot/imported/texture_06.png-e504819e537d41e5f00c6380ad0bd7ed.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_06.png"
14 | dest_files=["res://.godot/imported/texture_06.png-e504819e537d41e5f00c6380ad0bd7ed.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_07.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_07.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_07.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cwil5ith2iqhi"
6 | path="res://.godot/imported/texture_07.png-a1023a072f24cf1fc40c7db3cbbf5365.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_07.png"
14 | dest_files=["res://.godot/imported/texture_07.png-a1023a072f24cf1fc40c7db3cbbf5365.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_08.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_08.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_08.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://daw0vtvau7ckw"
6 | path="res://.godot/imported/texture_08.png-cafe5f8e9b21a20c9989f2522de8ef77.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_08.png"
14 | dest_files=["res://.godot/imported/texture_08.png-cafe5f8e9b21a20c9989f2522de8ef77.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_09.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_09.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_09.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cviwuur3202g2"
6 | path="res://.godot/imported/texture_09.png-03e43b777f08bc0abbf2324f90118382.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_09.png"
14 | dest_files=["res://.godot/imported/texture_09.png-03e43b777f08bc0abbf2324f90118382.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_10.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_10.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_10.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cs67u1dsv84gl"
6 | path="res://.godot/imported/texture_10.png-917d700e5fdd4ed91da69399f31f1887.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_10.png"
14 | dest_files=["res://.godot/imported/texture_10.png-917d700e5fdd4ed91da69399f31f1887.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_11.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_11.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://c5cyeoeardbpg"
6 | path="res://.godot/imported/texture_11.png-6fb218306055c8e5828826d8b1e6432b.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_11.png"
14 | dest_files=["res://.godot/imported/texture_11.png-6fb218306055c8e5828826d8b1e6432b.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_12.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_12.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_12.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cda458ng2jhg7"
6 | path="res://.godot/imported/texture_12.png-78088c2591e0d15ac124087461dddf65.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_12.png"
14 | dest_files=["res://.godot/imported/texture_12.png-78088c2591e0d15ac124087461dddf65.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_13.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Light/texture_13.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Light/texture_13.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dtq07ppum7ism"
6 | path="res://.godot/imported/texture_13.png-1c89fae1a32e85de9d1f10aa63886742.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Light/texture_13.png"
14 | dest_files=["res://.godot/imported/texture_13.png-1c89fae1a32e85de9d1f10aa63886742.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_01.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_01.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_01.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cnmej4xqsv3mc"
6 | path="res://.godot/imported/texture_01.png-1c0b5a8152f56202f892e3f26b7c5e28.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_01.png"
14 | dest_files=["res://.godot/imported/texture_01.png-1c0b5a8152f56202f892e3f26b7c5e28.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_02.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_02.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_02.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cdy1h18prb505"
6 | path.s3tc="res://.godot/imported/texture_02.png-b90615b8cac2e64e5c2e649530f2dc16.s3tc.ctex"
7 | metadata={
8 | "imported_formats": ["s3tc_bptc"],
9 | "vram_texture": true
10 | }
11 |
12 | [deps]
13 |
14 | source_file="res://textures/PNG/Orange/texture_02.png"
15 | dest_files=["res://.godot/imported/texture_02.png-b90615b8cac2e64e5c2e649530f2dc16.s3tc.ctex"]
16 |
17 | [params]
18 |
19 | compress/mode=2
20 | compress/high_quality=false
21 | compress/lossy_quality=0.7
22 | compress/hdr_compression=1
23 | compress/normal_map=0
24 | compress/channel_pack=0
25 | mipmaps/generate=true
26 | mipmaps/limit=-1
27 | roughness/mode=0
28 | roughness/src_normal=""
29 | process/fix_alpha_border=true
30 | process/premult_alpha=false
31 | process/normal_map_invert_y=false
32 | process/hdr_as_srgb=false
33 | process/hdr_clamp_exposure=false
34 | process/size_limit=0
35 | detect_3d/compress_to=0
36 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_03.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_03.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_03.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://ctdtwahlmhm88"
6 | path.s3tc="res://.godot/imported/texture_03.png-ac1a92b4c3ce3dbeac1bca18f9415474.s3tc.ctex"
7 | metadata={
8 | "imported_formats": ["s3tc_bptc"],
9 | "vram_texture": true
10 | }
11 |
12 | [deps]
13 |
14 | source_file="res://textures/PNG/Orange/texture_03.png"
15 | dest_files=["res://.godot/imported/texture_03.png-ac1a92b4c3ce3dbeac1bca18f9415474.s3tc.ctex"]
16 |
17 | [params]
18 |
19 | compress/mode=2
20 | compress/high_quality=false
21 | compress/lossy_quality=0.7
22 | compress/hdr_compression=1
23 | compress/normal_map=0
24 | compress/channel_pack=0
25 | mipmaps/generate=true
26 | mipmaps/limit=-1
27 | roughness/mode=0
28 | roughness/src_normal=""
29 | process/fix_alpha_border=true
30 | process/premult_alpha=false
31 | process/normal_map_invert_y=false
32 | process/hdr_as_srgb=false
33 | process/hdr_clamp_exposure=false
34 | process/size_limit=0
35 | detect_3d/compress_to=0
36 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_04.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_04.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_04.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bpurirspb4wue"
6 | path="res://.godot/imported/texture_04.png-7a8394a6a6be40416c0eac7894ada833.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_04.png"
14 | dest_files=["res://.godot/imported/texture_04.png-7a8394a6a6be40416c0eac7894ada833.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_05.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_05.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_05.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bj0f055s2v4ll"
6 | path="res://.godot/imported/texture_05.png-ce245f2968b05ebdd05f7b06347a93c2.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_05.png"
14 | dest_files=["res://.godot/imported/texture_05.png-ce245f2968b05ebdd05f7b06347a93c2.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_06.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_06.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_06.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cwr84unvaeev4"
6 | path="res://.godot/imported/texture_06.png-6bc4701a5f05b455a725c5a50b2090be.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_06.png"
14 | dest_files=["res://.godot/imported/texture_06.png-6bc4701a5f05b455a725c5a50b2090be.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_07.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_07.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_07.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://diwwgj6uav2m7"
6 | path="res://.godot/imported/texture_07.png-51c0bbd942050da7089fae9a639f7a49.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_07.png"
14 | dest_files=["res://.godot/imported/texture_07.png-51c0bbd942050da7089fae9a639f7a49.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_08.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_08.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_08.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://doynt1fnht7wx"
6 | path="res://.godot/imported/texture_08.png-a713edbcbc869939f3cee6765b81ccf4.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_08.png"
14 | dest_files=["res://.godot/imported/texture_08.png-a713edbcbc869939f3cee6765b81ccf4.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_09.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_09.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_09.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://c7axwc3dxkild"
6 | path="res://.godot/imported/texture_09.png-4697b67bab06dd9a78032e5aaef7b31b.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_09.png"
14 | dest_files=["res://.godot/imported/texture_09.png-4697b67bab06dd9a78032e5aaef7b31b.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_10.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_10.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_10.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cym4fmmtybcn1"
6 | path="res://.godot/imported/texture_10.png-de9085e7ebecfc199f8dc0423dece714.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_10.png"
14 | dest_files=["res://.godot/imported/texture_10.png-de9085e7ebecfc199f8dc0423dece714.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_11.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_11.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cvqh2b47d5q3s"
6 | path="res://.godot/imported/texture_11.png-4d235425d20e68409a86c67f714dd2f0.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_11.png"
14 | dest_files=["res://.godot/imported/texture_11.png-4d235425d20e68409a86c67f714dd2f0.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_12.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_12.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_12.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://elqstuj3chcp"
6 | path="res://.godot/imported/texture_12.png-3cbea3cfe796ed05c4937b440ee066a3.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_12.png"
14 | dest_files=["res://.godot/imported/texture_12.png-3cbea3cfe796ed05c4937b440ee066a3.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_13.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Orange/texture_13.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Orange/texture_13.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dyk62epr8f568"
6 | path="res://.godot/imported/texture_13.png-d016c01662c4e401a1d7de8ab204cc1d.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Orange/texture_13.png"
14 | dest_files=["res://.godot/imported/texture_13.png-d016c01662c4e401a1d7de8ab204cc1d.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_01.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_01.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_01.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://0ttp728yqen7"
6 | path="res://.godot/imported/texture_01.png-b643a0d7ee28d875f2688b2fba985d67.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_01.png"
14 | dest_files=["res://.godot/imported/texture_01.png-b643a0d7ee28d875f2688b2fba985d67.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_02.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_02.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_02.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://c2kq6ejumpxiy"
6 | path="res://.godot/imported/texture_02.png-29692f261b7689612d070bfaf1264596.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_02.png"
14 | dest_files=["res://.godot/imported/texture_02.png-29692f261b7689612d070bfaf1264596.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_03.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_03.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_03.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://ddi86go5r6y1v"
6 | path.s3tc="res://.godot/imported/texture_03.png-cdb695ae56100ba60b62089f30999692.s3tc.ctex"
7 | metadata={
8 | "imported_formats": ["s3tc_bptc"],
9 | "vram_texture": true
10 | }
11 |
12 | [deps]
13 |
14 | source_file="res://textures/PNG/Purple/texture_03.png"
15 | dest_files=["res://.godot/imported/texture_03.png-cdb695ae56100ba60b62089f30999692.s3tc.ctex"]
16 |
17 | [params]
18 |
19 | compress/mode=2
20 | compress/high_quality=false
21 | compress/lossy_quality=0.7
22 | compress/hdr_compression=1
23 | compress/normal_map=0
24 | compress/channel_pack=0
25 | mipmaps/generate=true
26 | mipmaps/limit=-1
27 | roughness/mode=0
28 | roughness/src_normal=""
29 | process/fix_alpha_border=true
30 | process/premult_alpha=false
31 | process/normal_map_invert_y=false
32 | process/hdr_as_srgb=false
33 | process/hdr_clamp_exposure=false
34 | process/size_limit=0
35 | detect_3d/compress_to=0
36 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_04.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_04.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_04.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cbw0re27tkwt4"
6 | path.s3tc="res://.godot/imported/texture_04.png-b18e9f436828717da18911f9f21dc5b8.s3tc.ctex"
7 | metadata={
8 | "imported_formats": ["s3tc_bptc"],
9 | "vram_texture": true
10 | }
11 |
12 | [deps]
13 |
14 | source_file="res://textures/PNG/Purple/texture_04.png"
15 | dest_files=["res://.godot/imported/texture_04.png-b18e9f436828717da18911f9f21dc5b8.s3tc.ctex"]
16 |
17 | [params]
18 |
19 | compress/mode=2
20 | compress/high_quality=false
21 | compress/lossy_quality=0.7
22 | compress/hdr_compression=1
23 | compress/normal_map=0
24 | compress/channel_pack=0
25 | mipmaps/generate=true
26 | mipmaps/limit=-1
27 | roughness/mode=0
28 | roughness/src_normal=""
29 | process/fix_alpha_border=true
30 | process/premult_alpha=false
31 | process/normal_map_invert_y=false
32 | process/hdr_as_srgb=false
33 | process/hdr_clamp_exposure=false
34 | process/size_limit=0
35 | detect_3d/compress_to=0
36 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_05.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_05.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_05.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://4k2evg46mfpc"
6 | path="res://.godot/imported/texture_05.png-b5d51c909332755a15176b1db652e4d3.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_05.png"
14 | dest_files=["res://.godot/imported/texture_05.png-b5d51c909332755a15176b1db652e4d3.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_06.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_06.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_06.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bg37u6dwcacue"
6 | path="res://.godot/imported/texture_06.png-b58c0b520d712812a715bdc9558eed15.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_06.png"
14 | dest_files=["res://.godot/imported/texture_06.png-b58c0b520d712812a715bdc9558eed15.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_07.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_07.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_07.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://b1cajlmgodvd7"
6 | path="res://.godot/imported/texture_07.png-fc70061bb22c861b3d30071216244b32.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_07.png"
14 | dest_files=["res://.godot/imported/texture_07.png-fc70061bb22c861b3d30071216244b32.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_08.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_08.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_08.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dncvyi7wrjnbr"
6 | path="res://.godot/imported/texture_08.png-73b3903ee08ddfd770423632849f3f00.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_08.png"
14 | dest_files=["res://.godot/imported/texture_08.png-73b3903ee08ddfd770423632849f3f00.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_09.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_09.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_09.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cm0vmjxxpueyb"
6 | path="res://.godot/imported/texture_09.png-9cdf986aa2f5e3f3a228dcb1b93048b8.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_09.png"
14 | dest_files=["res://.godot/imported/texture_09.png-9cdf986aa2f5e3f3a228dcb1b93048b8.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_10.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_10.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_10.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dwuaja5dgtttk"
6 | path="res://.godot/imported/texture_10.png-bc11a41e585df2f00f97fb6eb3df4b0e.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_10.png"
14 | dest_files=["res://.godot/imported/texture_10.png-bc11a41e585df2f00f97fb6eb3df4b0e.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_11.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_11.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dwd18uj07p33v"
6 | path="res://.godot/imported/texture_11.png-16c3d94bfa47444397205e26a2ab4efb.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_11.png"
14 | dest_files=["res://.godot/imported/texture_11.png-16c3d94bfa47444397205e26a2ab4efb.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_12.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_12.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_12.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cdp6tpgdalc6c"
6 | path="res://.godot/imported/texture_12.png-3a0cf20ed02a9cba0a49c81f0694ebf3.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_12.png"
14 | dest_files=["res://.godot/imported/texture_12.png-3a0cf20ed02a9cba0a49c81f0694ebf3.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_13.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Purple/texture_13.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Purple/texture_13.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bssrblbrs6swo"
6 | path="res://.godot/imported/texture_13.png-c784108bfc9f55935513b6e70ed66875.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Purple/texture_13.png"
14 | dest_files=["res://.godot/imported/texture_13.png-c784108bfc9f55935513b6e70ed66875.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_01.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_01.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_01.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://c6y0vxb6vdapy"
6 | path="res://.godot/imported/texture_01.png-eb6670405d007c564b27cf7403dbfcbb.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_01.png"
14 | dest_files=["res://.godot/imported/texture_01.png-eb6670405d007c564b27cf7403dbfcbb.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_02.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_02.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_02.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dmrfbp5npcphj"
6 | path="res://.godot/imported/texture_02.png-85ccd33eb250f0eca040cc5fc76e48a2.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_02.png"
14 | dest_files=["res://.godot/imported/texture_02.png-85ccd33eb250f0eca040cc5fc76e48a2.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_03.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_03.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_03.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cc4yk21khore6"
6 | path.s3tc="res://.godot/imported/texture_03.png-87edfcff4f57764e5281478b3570658e.s3tc.ctex"
7 | metadata={
8 | "imported_formats": ["s3tc_bptc"],
9 | "vram_texture": true
10 | }
11 |
12 | [deps]
13 |
14 | source_file="res://textures/PNG/Red/texture_03.png"
15 | dest_files=["res://.godot/imported/texture_03.png-87edfcff4f57764e5281478b3570658e.s3tc.ctex"]
16 |
17 | [params]
18 |
19 | compress/mode=2
20 | compress/high_quality=false
21 | compress/lossy_quality=0.7
22 | compress/hdr_compression=1
23 | compress/normal_map=0
24 | compress/channel_pack=0
25 | mipmaps/generate=true
26 | mipmaps/limit=-1
27 | roughness/mode=0
28 | roughness/src_normal=""
29 | process/fix_alpha_border=true
30 | process/premult_alpha=false
31 | process/normal_map_invert_y=false
32 | process/hdr_as_srgb=false
33 | process/hdr_clamp_exposure=false
34 | process/size_limit=0
35 | detect_3d/compress_to=0
36 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_04.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_04.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_04.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://q8aa16pi4kb1"
6 | path="res://.godot/imported/texture_04.png-80270a5261822636e60fa8359820090a.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_04.png"
14 | dest_files=["res://.godot/imported/texture_04.png-80270a5261822636e60fa8359820090a.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_05.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_05.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_05.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cb8cxru0b37k"
6 | path="res://.godot/imported/texture_05.png-6b2a247f9a8b176d6b36d3414fa9597d.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_05.png"
14 | dest_files=["res://.godot/imported/texture_05.png-6b2a247f9a8b176d6b36d3414fa9597d.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_06.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_06.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_06.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cbp6fk4u6040a"
6 | path="res://.godot/imported/texture_06.png-568922e5e18132d39d22e1691033f277.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_06.png"
14 | dest_files=["res://.godot/imported/texture_06.png-568922e5e18132d39d22e1691033f277.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_07.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_07.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_07.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://y43rlfamveuv"
6 | path="res://.godot/imported/texture_07.png-e5e24bcf22519c3217f3fc1b04756afa.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_07.png"
14 | dest_files=["res://.godot/imported/texture_07.png-e5e24bcf22519c3217f3fc1b04756afa.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_08.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_08.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_08.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://d0ukuu0rvdnhe"
6 | path="res://.godot/imported/texture_08.png-16a1c1e9fa49ccf46d536e87f05a052c.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_08.png"
14 | dest_files=["res://.godot/imported/texture_08.png-16a1c1e9fa49ccf46d536e87f05a052c.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_09.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_09.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_09.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://qit1ifua5hgd"
6 | path.s3tc="res://.godot/imported/texture_09.png-336b032a37b3af951fba13b9faf55898.s3tc.ctex"
7 | metadata={
8 | "imported_formats": ["s3tc_bptc"],
9 | "vram_texture": true
10 | }
11 |
12 | [deps]
13 |
14 | source_file="res://textures/PNG/Red/texture_09.png"
15 | dest_files=["res://.godot/imported/texture_09.png-336b032a37b3af951fba13b9faf55898.s3tc.ctex"]
16 |
17 | [params]
18 |
19 | compress/mode=2
20 | compress/high_quality=false
21 | compress/lossy_quality=0.7
22 | compress/hdr_compression=1
23 | compress/normal_map=0
24 | compress/channel_pack=0
25 | mipmaps/generate=true
26 | mipmaps/limit=-1
27 | roughness/mode=0
28 | roughness/src_normal=""
29 | process/fix_alpha_border=true
30 | process/premult_alpha=false
31 | process/normal_map_invert_y=false
32 | process/hdr_as_srgb=false
33 | process/hdr_clamp_exposure=false
34 | process/size_limit=0
35 | detect_3d/compress_to=0
36 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_10.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_10.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_10.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://c5te2rqkof4xb"
6 | path="res://.godot/imported/texture_10.png-19acf9b90f07d7ef995191ccbb2a5d67.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_10.png"
14 | dest_files=["res://.godot/imported/texture_10.png-19acf9b90f07d7ef995191ccbb2a5d67.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_11.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_11.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://rg1lhu8su7f5"
6 | path="res://.godot/imported/texture_11.png-9661c3840f02def4e82a65e59263547e.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_11.png"
14 | dest_files=["res://.godot/imported/texture_11.png-9661c3840f02def4e82a65e59263547e.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_12.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_12.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_12.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dnntywsj3i78b"
6 | path="res://.godot/imported/texture_12.png-ec0a3bce70a0402c19806eb145bdec1b.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_12.png"
14 | dest_files=["res://.godot/imported/texture_12.png-ec0a3bce70a0402c19806eb145bdec1b.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_13.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Red/texture_13.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/PNG/Red/texture_13.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://b32dnl55bg14a"
6 | path="res://.godot/imported/texture_13.png-c2435bb3e7d529656e02b0a4779c6fe0.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/PNG/Red/texture_13.png"
14 | dest_files=["res://.godot/imported/texture_13.png-c2435bb3e7d529656e02b0a4779c6fe0.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Patreon.url:
--------------------------------------------------------------------------------
1 | [InternetShortcut]
2 | URL=https://www.patreon.com/kenney/
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Preview.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Preview.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Preview.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bw1ihjdi65kqr"
6 | path="res://.godot/imported/Preview.png-8f2223361c1f3eff4be41ff253c0fd1f.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Preview.png"
14 | dest_files=["res://.godot/imported/Preview.png-8f2223361c1f3eff4be41ff253c0fd1f.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Sample.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Sample.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Sample.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dobvopqo0gcpb"
6 | path="res://.godot/imported/Sample.png-72ae16373a869b331cf53b4870cd30e7.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Sample.png"
14 | dest_files=["res://.godot/imported/Sample.png-72ae16373a869b331cf53b4870cd30e7.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_01.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dw8a7i6ixhff6"
6 | path="res://.godot/imported/texture_01.svg-0f8306952ea94945b1da4e537e354041.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_01.svg"
14 | dest_files=["res://.godot/imported/texture_01.svg-0f8306952ea94945b1da4e537e354041.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_01.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_01.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_02.svg:
--------------------------------------------------------------------------------
1 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_02.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bod2l1a5y5mru"
6 | path="res://.godot/imported/texture_02.svg-893b9b15d884b46062ddc91ff98ed025.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_02.svg"
14 | dest_files=["res://.godot/imported/texture_02.svg-893b9b15d884b46062ddc91ff98ed025.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_02.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_02.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_03.svg:
--------------------------------------------------------------------------------
1 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_03.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bp233251hofvx"
6 | path="res://.godot/imported/texture_03.svg-4e13cd1e2aaafefd70c75b59c51f6669.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_03.svg"
14 | dest_files=["res://.godot/imported/texture_03.svg-4e13cd1e2aaafefd70c75b59c51f6669.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_03.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_03.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_04.svg:
--------------------------------------------------------------------------------
1 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_04.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://ci217xhg71hjh"
6 | path="res://.godot/imported/texture_04.svg-b5a0aecae04ef489ab0dd791245397a9.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_04.svg"
14 | dest_files=["res://.godot/imported/texture_04.svg-b5a0aecae04ef489ab0dd791245397a9.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_04.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_04.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_05.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://brc51gkugy1e2"
6 | path="res://.godot/imported/texture_05.svg-bb6e993db9afd5fbaf8bdad6f261dbb6.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_05.svg"
14 | dest_files=["res://.godot/imported/texture_05.svg-bb6e993db9afd5fbaf8bdad6f261dbb6.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_05.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_05.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_06.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cjcff684lvr25"
6 | path="res://.godot/imported/texture_06.svg-cfd8a365903fd2a397a5f5ccc73ba2fb.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_06.svg"
14 | dest_files=["res://.godot/imported/texture_06.svg-cfd8a365903fd2a397a5f5ccc73ba2fb.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_06.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_06.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_07.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bql4a2vskrg1x"
6 | path="res://.godot/imported/texture_07.svg-4b9b13fe2585a9309cb30635c454048e.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_07.svg"
14 | dest_files=["res://.godot/imported/texture_07.svg-4b9b13fe2585a9309cb30635c454048e.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_07.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_07.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_08.svg:
--------------------------------------------------------------------------------
1 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_08.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dd5xq1t64nftc"
6 | path="res://.godot/imported/texture_08.svg-b5a138f77b4d4cdff5f7851eafc7ffb6.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_08.svg"
14 | dest_files=["res://.godot/imported/texture_08.svg-b5a138f77b4d4cdff5f7851eafc7ffb6.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_08.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_08.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_09.svg:
--------------------------------------------------------------------------------
1 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_09.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://glcyp16u3b0c"
6 | path="res://.godot/imported/texture_09.svg-d095a2cfb73dc4b8ac16c7f370fbd18f.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_09.svg"
14 | dest_files=["res://.godot/imported/texture_09.svg-d095a2cfb73dc4b8ac16c7f370fbd18f.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_09.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_09.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_10.svg:
--------------------------------------------------------------------------------
1 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_10.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://dnw2plwa0cqlg"
6 | path="res://.godot/imported/texture_10.svg-1c9ce314b2650953e1fd2166802e24e4.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_10.svg"
14 | dest_files=["res://.godot/imported/texture_10.svg-1c9ce314b2650953e1fd2166802e24e4.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_10.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_10.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_11.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cf44uv7mfv6q2"
6 | path="res://.godot/imported/texture_11.svg-a760dd228891c45c55ee39d97398d08b.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_11.svg"
14 | dest_files=["res://.godot/imported/texture_11.svg-a760dd228891c45c55ee39d97398d08b.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_11.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_11.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_12.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://34oubpsiujw3"
6 | path="res://.godot/imported/texture_12.svg-0369ed7ff7d708198ccac044bd20dbd5.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_12.svg"
14 | dest_files=["res://.godot/imported/texture_12.svg-0369ed7ff7d708198ccac044bd20dbd5.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_12.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_12.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_13.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bb3or4r03m4o2"
6 | path="res://.godot/imported/texture_13.svg-313b9486a2c9d582bab24f3840cee278.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://textures/Vector/texture_13.svg"
14 | dest_files=["res://.godot/imported/texture_13.svg-313b9486a2c9d582bab24f3840cee278.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/Vector/texture_13.swf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/Vector/texture_13.swf
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/skybox/Cartoon Base NightSky Equirect.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/skybox/Cartoon Base NightSky Equirect.png
--------------------------------------------------------------------------------
/fps-and-model-testing/textures/skybox/Cartoon Base NightSky Equirect.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://c8vav8qcrnh8"
6 | path.s3tc="res://.godot/imported/Cartoon Base NightSky Equirect.png-0bfafdd2e6558f4c9099866f0b65da24.s3tc.ctex"
7 | metadata={
8 | "imported_formats": ["s3tc_bptc"],
9 | "vram_texture": true
10 | }
11 |
12 | [deps]
13 |
14 | source_file="res://textures/skybox/Cartoon Base NightSky Equirect.png"
15 | dest_files=["res://.godot/imported/Cartoon Base NightSky Equirect.png-0bfafdd2e6558f4c9099866f0b65da24.s3tc.ctex"]
16 |
17 | [params]
18 |
19 | compress/mode=2
20 | compress/high_quality=false
21 | compress/lossy_quality=0.7
22 | compress/hdr_compression=1
23 | compress/normal_map=0
24 | compress/channel_pack=0
25 | mipmaps/generate=true
26 | mipmaps/limit=-1
27 | roughness/mode=0
28 | roughness/src_normal=""
29 | process/fix_alpha_border=true
30 | process/premult_alpha=false
31 | process/normal_map_invert_y=false
32 | process/hdr_as_srgb=false
33 | process/hdr_clamp_exposure=false
34 | process/size_limit=0
35 | detect_3d/compress_to=0
36 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/.gitignore:
--------------------------------------------------------------------------------
1 | .godot
2 | .import
--------------------------------------------------------------------------------
/godot-tutorial-3d/.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.md5:
--------------------------------------------------------------------------------
1 | source_md5="c395b0cc351a71713417cf862282849f"
2 | dest_md5="30955bebb8f5971561332789e3e361c3"
3 |
4 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr
--------------------------------------------------------------------------------
/godot-tutorial-3d/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5:
--------------------------------------------------------------------------------
1 | source_md5="cad17ae2352786284c7fb90bd1f2dc3c"
2 | dest_md5="b718d7a774d7e186f313d3fa57505aad"
3 |
4 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
--------------------------------------------------------------------------------
/godot-tutorial-3d/.import/mob.glb-3afb43c03b9d1598b6af5154e2543eac.md5:
--------------------------------------------------------------------------------
1 | source_md5="0504bbf2da0a02b01b7bad6df062d42b"
2 | dest_md5="f55244589c55a51cf0caa5b852937e0c"
3 |
4 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/.import/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/.import/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn
--------------------------------------------------------------------------------
/godot-tutorial-3d/.import/player.glb-08dcfb373480a049995065542e37637b.md5:
--------------------------------------------------------------------------------
1 | source_md5="01b9f69fc126d77d40de7ac1b4233260"
2 | dest_md5="a3f1b283b000577ee33475abbc897a81"
3 |
4 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/.import/player.glb-08dcfb373480a049995065542e37637b.scn:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/.import/player.glb-08dcfb373480a049995065542e37637b.scn
--------------------------------------------------------------------------------
/godot-tutorial-3d/MusicPlayer.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=3 uid="uid://itrog4l830rd"]
2 |
3 | [ext_resource type="AudioStream" uid="uid://bphsnyfgr0e14" path="res://art/House In a Forest Loop.ogg" id="1_n2b4b"]
4 |
5 | [node name="MusicPlayer" type="AudioStreamPlayer"]
6 | stream = ExtResource("1_n2b4b")
7 | autoplay = true
8 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/Player.gd:
--------------------------------------------------------------------------------
1 | extends CharacterBody3D
2 |
3 | signal hit
4 |
5 | @export var speed = 14
6 | @export var fall_accel = 75
7 | @export var jump_impulse = 20
8 | @export var bounce_impulse = 16
9 |
10 | var target_velocity = Vector3.ZERO
11 |
12 | func _physics_process(delta):
13 | var direction = Vector3.ZERO
14 |
15 | # Check if our movement keys are pressed. If so, adjust directions.
16 | if Input.is_action_pressed("move_right"):
17 | direction.x += 1
18 | if Input.is_action_pressed("move_left"):
19 | direction.x -= 1
20 | if Input.is_action_pressed("move_back"):
21 | direction.z += 1
22 | if Input.is_action_pressed("move_forward"):
23 | direction.z -= 1
24 |
25 | # Normalize vector if needed.
26 | if direction != Vector3.ZERO:
27 | direction = direction.normalized()
28 |
29 | $Pivot.basis = Basis.looking_at(direction)
30 |
31 | $AnimationPlayer.speed_scale = 4
32 | else:
33 | $AnimationPlayer.speed_scale = 1
34 |
35 | # Calculate ground velocity.
36 | target_velocity.x = direction.x * speed
37 | target_velocity.z = direction.z * speed
38 |
39 | # Check if we're in the air. If so, apply gravity.
40 | if not is_on_floor():
41 | target_velocity.y = target_velocity.y - (fall_accel * delta)
42 |
43 | # Handle jumping.
44 | if is_on_floor() and Input.is_action_just_pressed("jump"):
45 | target_velocity.y = jump_impulse
46 |
47 | # Check for collisions.
48 | for index in range(get_slide_collision_count()):
49 | var collision = get_slide_collision(index)
50 |
51 | if collision.get_collider() == null:
52 | continue
53 |
54 | if collision.get_collider().is_in_group("mob"):
55 | var mob = collision.get_collider()
56 |
57 | if Vector3.UP.dot(collision.get_normal()) > 0.1:
58 | mob.squash()
59 |
60 | target_velocity.y = bounce_impulse
61 |
62 | break
63 | # Set velocity and move.
64 | velocity = target_velocity
65 | move_and_slide()
66 |
67 | $Pivot.rotation.x = PI / 6 * velocity.y / jump_impulse
68 |
69 | func die():
70 | hit.emit()
71 | queue_free()
72 |
73 | func _on_mod_detector_body_entered(body):
74 | die()
75 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/README.md:
--------------------------------------------------------------------------------
1 | This is [Godot's](https://godotengine.org) [3D tutorial project](https://docs.godotengine.org/en/stable/getting_started/first_3d_game/index.html) made with Godot 4.2. There are a couple of customizations and checks added compared to the original. However, I was able to follow the tutorial smoothfully regardless of it not being confirmed it'll work on Godot 4.2.
2 |
3 | **Warning** - Collision boxes and camera view are a bit wonky/messy in this version. I need to go back and improve these. This entire project is just for testing and learning Godot!
--------------------------------------------------------------------------------
/godot-tutorial-3d/ScoreLabel.gd:
--------------------------------------------------------------------------------
1 | extends Label
2 |
3 | var score = 0
4 |
5 | func _on_mob_squashed():
6 | score += 1
7 | text = "Score: %s " % score
8 |
9 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/House In a Forest Loop.ogg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/House In a Forest Loop.ogg
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/House In a Forest Loop.ogg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="oggvorbisstr"
4 | type="AudioStreamOggVorbis"
5 | uid="uid://bphsnyfgr0e14"
6 | path="res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr"
7 |
8 | [deps]
9 |
10 | source_file="res://art/House In a Forest Loop.ogg"
11 | dest_files=["res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr"]
12 |
13 | [params]
14 |
15 | loop=true
16 | loop_offset=0
17 | bpm=0
18 | beat_count=0
19 | bar_beats=4
20 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/body.material:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/body.material
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/eye.material:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/eye.material
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/mob.glb:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/mob.glb
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/mob.glb.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="scene"
4 | importer_version=1
5 | type="PackedScene"
6 | uid="uid://bfdwpgtjp8nko"
7 | path="res://.godot/imported/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn"
8 |
9 | [deps]
10 |
11 | source_file="res://art/mob.glb"
12 | dest_files=["res://.godot/imported/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn"]
13 |
14 | [params]
15 |
16 | nodes/root_type="Node3D"
17 | nodes/root_name="Scene Root"
18 | nodes/apply_root_scale=true
19 | nodes/root_scale=1.0
20 | meshes/ensure_tangents=true
21 | meshes/generate_lods=true
22 | meshes/create_shadow_meshes=true
23 | meshes/light_baking=0
24 | meshes/lightmap_texel_size=0.1
25 | meshes/force_disable_compression=false
26 | skins/use_named_skins=true
27 | animation/import=true
28 | animation/fps=15
29 | animation/trimming=false
30 | animation/remove_immutable_tracks=true
31 | import_script/path=""
32 | _subresources={}
33 | gltf/naming_version=0
34 | gltf/embedded_image_handling=1
35 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/mob_body.material:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/mob_body.material
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/mob_eye.material:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/mob_eye.material
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/player.glb:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/player.glb
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/player.glb.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="scene"
4 | importer_version=1
5 | type="PackedScene"
6 | uid="uid://co1gdy3hkm3gm"
7 | path="res://.godot/imported/player.glb-08dcfb373480a049995065542e37637b.scn"
8 |
9 | [deps]
10 |
11 | source_file="res://art/player.glb"
12 | dest_files=["res://.godot/imported/player.glb-08dcfb373480a049995065542e37637b.scn"]
13 |
14 | [params]
15 |
16 | nodes/root_type="Node3D"
17 | nodes/root_name="Scene Root"
18 | nodes/apply_root_scale=true
19 | nodes/root_scale=1.0
20 | meshes/ensure_tangents=true
21 | meshes/generate_lods=true
22 | meshes/create_shadow_meshes=true
23 | meshes/light_baking=0
24 | meshes/lightmap_texel_size=0.1
25 | meshes/force_disable_compression=false
26 | skins/use_named_skins=true
27 | animation/import=true
28 | animation/fps=15
29 | animation/trimming=false
30 | animation/remove_immutable_tracks=true
31 | import_script/path=""
32 | _subresources={}
33 | gltf/naming_version=0
34 | gltf/embedded_image_handling=1
35 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/art/pupil.material:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/pupil.material
--------------------------------------------------------------------------------
/godot-tutorial-3d/build/web/.gitignore:
--------------------------------------------------------------------------------
1 | *
2 | !.gitignore
--------------------------------------------------------------------------------
/godot-tutorial-3d/default_bus_layout.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="AudioBusLayout" format=2]
2 |
3 | [resource]
4 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" format=2]
2 |
3 | [resource]
4 | ambient_light_color = Color( 0.341176, 0.341176, 0.466667, 1 )
5 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/export_presets.cfg:
--------------------------------------------------------------------------------
1 | [preset.0]
2 |
3 | name="Web"
4 | platform="Web"
5 | runnable=false
6 | dedicated_server=false
7 | custom_features=""
8 | export_filter="all_resources"
9 | include_filter=""
10 | exclude_filter=""
11 | export_path="build/web/Squash the Creeps (3D).html"
12 | encryption_include_filters=""
13 | encryption_exclude_filters=""
14 | encrypt_pck=false
15 | encrypt_directory=false
16 |
17 | [preset.0.options]
18 |
19 | custom_template/debug=""
20 | custom_template/release=""
21 | variant/extensions_support=false
22 | vram_texture_compression/for_desktop=true
23 | vram_texture_compression/for_mobile=false
24 | html/export_icon=true
25 | html/custom_html_shell=""
26 | html/head_include=""
27 | html/canvas_resize_policy=2
28 | html/focus_canvas_on_start=true
29 | html/experimental_virtual_keyboard=false
30 | progressive_web_app/enabled=false
31 | progressive_web_app/offline_page=""
32 | progressive_web_app/display=1
33 | progressive_web_app/orientation=0
34 | progressive_web_app/icon_144x144=""
35 | progressive_web_app/icon_180x180=""
36 | progressive_web_app/icon_512x512=""
37 | progressive_web_app/background_color=Color(0, 0, 0, 1)
38 | dotnet/include_scripts_content=false
39 | dotnet/include_debug_symbols=true
40 | dotnet/embed_build_outputs=false
41 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/fonts/Montserrat-Medium.ttf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/fonts/Montserrat-Medium.ttf
--------------------------------------------------------------------------------
/godot-tutorial-3d/fonts/Montserrat-Medium.ttf.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="font_data_dynamic"
4 | type="FontFile"
5 | uid="uid://dqxw0y8p1xa2e"
6 | path="res://.godot/imported/Montserrat-Medium.ttf-e832861e4ad4110e172112dc430c04b0.fontdata"
7 |
8 | [deps]
9 |
10 | source_file="res://fonts/Montserrat-Medium.ttf"
11 | dest_files=["res://.godot/imported/Montserrat-Medium.ttf-e832861e4ad4110e172112dc430c04b0.fontdata"]
12 |
13 | [params]
14 |
15 | Rendering=null
16 | antialiasing=1
17 | generate_mipmaps=false
18 | multichannel_signed_distance_field=false
19 | msdf_pixel_range=8
20 | msdf_size=48
21 | allow_system_fallback=true
22 | force_autohinter=false
23 | hinting=1
24 | subpixel_positioning=1
25 | oversampling=0.0
26 | Fallbacks=null
27 | fallbacks=[]
28 | Compress=null
29 | compress=true
30 | preload=[]
31 | language_support={}
32 | script_support={}
33 | opentype_features={}
34 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/icon.png
--------------------------------------------------------------------------------
/godot-tutorial-3d/icon.png.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://b47gh6v1gefg4"
6 | path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://icon.png"
14 | dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/main.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | @export var mob_scene: PackedScene
4 |
5 | func _ready():
6 | $UserInterface/Retry.hide()
7 |
8 | func _on_mob_timer_timeout():
9 | # Make sure we have a player!
10 | if not $Player:
11 | return
12 |
13 | # Create our mob scene.
14 | var mob = mob_scene.instantiate()
15 |
16 | var mob_spawn_loc = get_node("SpawnPath/SpawnLocation")
17 | mob_spawn_loc.progress_ratio = randf()
18 |
19 | var player_pos = $Player.position
20 | mob.initialize(mob_spawn_loc.position, player_pos)
21 |
22 | add_child(mob)
23 |
24 | mob.squashed.connect($UserInterface/ScoreLabel._on_mob_squashed.bind())
25 |
26 | func _on_player_hit():
27 | # Stop our mob timer since the game ended.
28 | $MobTimer.stop()
29 |
30 | $UserInterface/Retry.show()
31 |
32 | func _unhandled_input(event):
33 | if event.is_action_pressed("ui_accept") and $UserInterface/Retry.visible:
34 | get_tree().reload_current_scene()
35 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/mob.gd:
--------------------------------------------------------------------------------
1 | extends CharacterBody3D
2 |
3 | @export var min_speed = 10
4 | @export var max_speed = 18
5 |
6 | signal squashed
7 |
8 | func _physics_process(_delta):
9 | move_and_slide()
10 |
11 | func initialize(start_position, player_position):
12 | # Spawn the mob at `start_position` and make it look at `player_position`.
13 | look_at_from_position(start_position, player_position, Vector3.UP)
14 |
15 | # Rotate randomly so that we aren't aimed at the player each time.
16 | rotate_y(randf_range(-PI / 4, PI / 4))
17 |
18 | # Calculate speed (random).
19 | var rand_speed = randi_range(min_speed, max_speed)
20 |
21 | velocity = Vector3.FORWARD * rand_speed
22 |
23 | velocity = velocity.rotated(Vector3.UP, rotation.y)
24 |
25 | # Set more accurate animation speeds.
26 | $AnimationPlayer.speed_scale = rand_speed / min_speed
27 |
28 | func _on_visible_on_screen_enabler_3d_screen_exited():
29 | queue_free()
30 |
31 | func squash():
32 | squashed.emit()
33 | queue_free()
34 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/mob.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=7 format=3 uid="uid://ct8bnnjsjf8g7"]
2 |
3 | [ext_resource type="PackedScene" uid="uid://bfdwpgtjp8nko" path="res://art/mob.glb" id="1_csifc"]
4 | [ext_resource type="Script" path="res://mob.gd" id="1_kdhcq"]
5 |
6 | [sub_resource type="SphereShape3D" id="SphereShape3D_1h5kc"]
7 | radius = 1.17648
8 |
9 | [sub_resource type="Animation" id="Animation_00yi5"]
10 | length = 0.001
11 | tracks/0/type = "value"
12 | tracks/0/imported = false
13 | tracks/0/enabled = true
14 | tracks/0/path = NodePath("Pivot/Character:position")
15 | tracks/0/interp = 1
16 | tracks/0/loop_wrap = true
17 | tracks/0/keys = {
18 | "times": PackedFloat32Array(0),
19 | "transitions": PackedFloat32Array(1),
20 | "update": 0,
21 | "values": [Vector3(0, 0, 0)]
22 | }
23 | tracks/1/type = "value"
24 | tracks/1/imported = false
25 | tracks/1/enabled = true
26 | tracks/1/path = NodePath("Pivot/Character:rotation")
27 | tracks/1/interp = 1
28 | tracks/1/loop_wrap = true
29 | tracks/1/keys = {
30 | "times": PackedFloat32Array(0),
31 | "transitions": PackedFloat32Array(1),
32 | "update": 0,
33 | "values": [Vector3(0, 0, 0)]
34 | }
35 |
36 | [sub_resource type="Animation" id="Animation_f1eaw"]
37 | resource_name = "float"
38 | length = 1.2
39 | loop_mode = 1
40 | tracks/0/type = "value"
41 | tracks/0/imported = false
42 | tracks/0/enabled = true
43 | tracks/0/path = NodePath("Pivot/Character:position")
44 | tracks/0/interp = 1
45 | tracks/0/loop_wrap = true
46 | tracks/0/keys = {
47 | "times": PackedFloat32Array(0.3, 0.7, 1.2),
48 | "transitions": PackedFloat32Array(0.420448, 1.93187, 1),
49 | "update": 0,
50 | "values": [Vector3(0, 0, 0), Vector3(0, 0.65, 0), Vector3(0, 0.35, 0)]
51 | }
52 | tracks/1/type = "value"
53 | tracks/1/imported = false
54 | tracks/1/enabled = true
55 | tracks/1/path = NodePath("Pivot/Character:rotation")
56 | tracks/1/interp = 1
57 | tracks/1/loop_wrap = true
58 | tracks/1/keys = {
59 | "times": PackedFloat32Array(0.1, 0.5, 1.2),
60 | "transitions": PackedFloat32Array(0.420448, 1.93187, 1),
61 | "update": 0,
62 | "values": [Vector3(0, 0, 0), Vector3(0.139626, 0, 0), Vector3(-0.15708, 0, 0)]
63 | }
64 |
65 | [sub_resource type="AnimationLibrary" id="AnimationLibrary_hvudc"]
66 | _data = {
67 | "RESET": SubResource("Animation_00yi5"),
68 | "float": SubResource("Animation_f1eaw")
69 | }
70 |
71 | [node name="Mob" type="CharacterBody3D" groups=["mob"]]
72 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35131, 0)
73 | collision_layer = 2
74 | collision_mask = 0
75 | script = ExtResource("1_kdhcq")
76 |
77 | [node name="Pivot" type="Node3D" parent="."]
78 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01821, 0)
79 |
80 | [node name="Character" parent="Pivot" instance=ExtResource("1_csifc")]
81 |
82 | [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
83 | shape = SubResource("SphereShape3D_1h5kc")
84 |
85 | [node name="VisibleOnScreenEnabler3D" type="VisibleOnScreenEnabler3D" parent="."]
86 | transform = Transform3D(1, 0, 0, 0, 0.54404, 0, 0, 0, 0.696419, 0, 0.312687, 0)
87 | aabb = AABB(-1.19619, -1, -1.85575, 2.39239, 2, 3.71151)
88 |
89 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
90 | libraries = {
91 | "": SubResource("AnimationLibrary_hvudc")
92 | }
93 | autoplay = "float"
94 |
95 | [connection signal="screen_exited" from="VisibleOnScreenEnabler3D" to="." method="_on_visible_on_screen_enabler_3d_screen_exited"]
96 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/player.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=8 format=3 uid="uid://dm2ij1ssi87un"]
2 |
3 | [ext_resource type="Script" path="res://Player.gd" id="1_h25uv"]
4 | [ext_resource type="PackedScene" uid="uid://co1gdy3hkm3gm" path="res://art/player.glb" id="2_g15t5"]
5 |
6 | [sub_resource type="SphereShape3D" id="SphereShape3D_iuc61"]
7 | radius = 0.8
8 |
9 | [sub_resource type="CylinderShape3D" id="CylinderShape3D_qrwdb"]
10 | height = 0.25
11 | radius = 1.896
12 |
13 | [sub_resource type="Animation" id="Animation_00yi5"]
14 | length = 0.001
15 | tracks/0/type = "value"
16 | tracks/0/imported = false
17 | tracks/0/enabled = true
18 | tracks/0/path = NodePath("Pivot/Character:position")
19 | tracks/0/interp = 1
20 | tracks/0/loop_wrap = true
21 | tracks/0/keys = {
22 | "times": PackedFloat32Array(0),
23 | "transitions": PackedFloat32Array(1),
24 | "update": 0,
25 | "values": [Vector3(0, 0, 0)]
26 | }
27 | tracks/1/type = "value"
28 | tracks/1/imported = false
29 | tracks/1/enabled = true
30 | tracks/1/path = NodePath("Pivot/Character:rotation")
31 | tracks/1/interp = 1
32 | tracks/1/loop_wrap = true
33 | tracks/1/keys = {
34 | "times": PackedFloat32Array(0),
35 | "transitions": PackedFloat32Array(1),
36 | "update": 0,
37 | "values": [Vector3(0, 0, 0)]
38 | }
39 |
40 | [sub_resource type="Animation" id="Animation_f1eaw"]
41 | resource_name = "float"
42 | length = 1.2
43 | loop_mode = 1
44 | tracks/0/type = "value"
45 | tracks/0/imported = false
46 | tracks/0/enabled = true
47 | tracks/0/path = NodePath("Pivot/Character:position")
48 | tracks/0/interp = 1
49 | tracks/0/loop_wrap = true
50 | tracks/0/keys = {
51 | "times": PackedFloat32Array(0.3, 0.7, 1.2),
52 | "transitions": PackedFloat32Array(0.420448, 1.93187, 1),
53 | "update": 0,
54 | "values": [Vector3(0, 0, 0), Vector3(0, 0.65, 0), Vector3(0, 0.35, 0)]
55 | }
56 | tracks/1/type = "value"
57 | tracks/1/imported = false
58 | tracks/1/enabled = true
59 | tracks/1/path = NodePath("Pivot/Character:rotation")
60 | tracks/1/interp = 1
61 | tracks/1/loop_wrap = true
62 | tracks/1/keys = {
63 | "times": PackedFloat32Array(0.1, 0.5, 1.2),
64 | "transitions": PackedFloat32Array(0.420448, 1.93187, 1),
65 | "update": 0,
66 | "values": [Vector3(0, 0, 0), Vector3(0.139626, 0, 0), Vector3(-0.15708, 0, 0)]
67 | }
68 |
69 | [sub_resource type="AnimationLibrary" id="AnimationLibrary_hvudc"]
70 | _data = {
71 | "RESET": SubResource("Animation_00yi5"),
72 | "float": SubResource("Animation_f1eaw")
73 | }
74 |
75 | [node name="Player" type="CharacterBody3D"]
76 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.602992, 0)
77 | collision_mask = 6
78 | script = ExtResource("1_h25uv")
79 |
80 | [node name="Pivot" type="Node3D" parent="."]
81 |
82 | [node name="Character" parent="Pivot" instance=ExtResource("2_g15t5")]
83 |
84 | [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
85 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0673677, 0.012009)
86 | shape = SubResource("SphereShape3D_iuc61")
87 |
88 | [node name="MobDetector" type="Area3D" parent="."]
89 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.358491, 0)
90 | collision_layer = 0
91 | collision_mask = 2
92 | monitorable = false
93 |
94 | [node name="CollisionShape3D" type="CollisionShape3D" parent="MobDetector"]
95 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.658959, -0.031756)
96 | shape = SubResource("CylinderShape3D_qrwdb")
97 |
98 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
99 | libraries = {
100 | "": SubResource("AnimationLibrary_hvudc")
101 | }
102 | autoplay = "float"
103 |
104 | [connection signal="body_entered" from="MobDetector" to="." method="_on_mod_detector_body_entered"]
105 |
--------------------------------------------------------------------------------
/godot-tutorial-3d/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=5
10 |
11 | [application]
12 |
13 | config/name="Squash the Creeps (3D)"
14 | run/main_scene="res://main.tscn"
15 | config/features=PackedStringArray("4.2")
16 | config/icon="res://icon.png"
17 |
18 | [autoload]
19 |
20 | MusicPlayer="*res://MusicPlayer.tscn"
21 |
22 | [display]
23 |
24 | window/size/viewport_width=720
25 | window/size/viewport_height=540
26 |
27 | [dotnet]
28 |
29 | project/assembly_name="Squash the Creeps (3D)"
30 |
31 | [input]
32 |
33 | move_left={
34 | "deadzone": 0.5,
35 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
36 | , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
37 | ]
38 | }
39 | move_right={
40 | "deadzone": 0.5,
41 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
42 | , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
43 | ]
44 | }
45 | move_forward={
46 | "deadzone": 0.5,
47 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
48 | , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
49 | ]
50 | }
51 | move_back={
52 | "deadzone": 0.5,
53 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
54 | , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
55 | ]
56 | }
57 | jump={
58 | "deadzone": 0.5,
59 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
60 | , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
61 | ]
62 | }
63 |
64 | [layer_names]
65 |
66 | 3d_physics/layer_1="player"
67 | 3d_physics/layer_2="enemy"
68 | 3d_physics/layer_3="world"
69 |
70 | [rendering]
71 |
72 | quality/driver/driver_name="GLES2"
73 | quality/filters/msaa=3
74 |
--------------------------------------------------------------------------------
/simple-fps-from-assets/.gitattributes:
--------------------------------------------------------------------------------
1 | # Normalize EOL for all files that Git considers text files.
2 | * text=auto eol=lf
3 |
--------------------------------------------------------------------------------
/simple-fps-from-assets/.gitignore:
--------------------------------------------------------------------------------
1 | # Godot 4+ specific ignores
2 | .godot/
3 |
--------------------------------------------------------------------------------
/simple-fps-from-assets/icon.svg:
--------------------------------------------------------------------------------
1 |
2 |
--------------------------------------------------------------------------------
/simple-fps-from-assets/icon.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://cqxevlj5in3on"
6 | path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://icon.svg"
14 | dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/simple-fps-from-assets/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=5
10 |
11 | [application]
12 |
13 | config/name="simple-fps-from-assets"
14 | config/features=PackedStringArray("4.2", "GL Compatibility")
15 | config/icon="res://icon.svg"
16 |
17 | [dotnet]
18 |
19 | project/assembly_name="simple-fps-from-assets"
20 |
21 | [rendering]
22 |
23 | renderer/rendering_method="gl_compatibility"
24 | renderer/rendering_method.mobile="gl_compatibility"
25 |
--------------------------------------------------------------------------------
/source-engine-stuff/.gitattributes:
--------------------------------------------------------------------------------
1 | # Normalize EOL for all files that Git considers text files.
2 | * text=auto eol=lf
3 |
--------------------------------------------------------------------------------
/source-engine-stuff/.gitignore:
--------------------------------------------------------------------------------
1 | # Godot 4+ specific ignores
2 | .godot/
3 |
--------------------------------------------------------------------------------
/source-engine-stuff/README.md:
--------------------------------------------------------------------------------
1 | This is a [Godot](https://godotengine.org) project for testing physics and trying to make them similar to the Source Engine. This project uses a player controller that implements some of Source Engine's physics [here](https://github.com/BleyChimera/source_movement_godot_4). My goal is to continue working on this controller while learning more about Godot!
--------------------------------------------------------------------------------
/source-engine-stuff/icon.svg:
--------------------------------------------------------------------------------
1 |
2 |
--------------------------------------------------------------------------------
/source-engine-stuff/icon.svg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://btx4pb8a1berm"
6 | path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
7 | metadata={
8 | "vram_texture": false
9 | }
10 |
11 | [deps]
12 |
13 | source_file="res://icon.svg"
14 | dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
15 |
16 | [params]
17 |
18 | compress/mode=0
19 | compress/high_quality=false
20 | compress/lossy_quality=0.7
21 | compress/hdr_compression=1
22 | compress/normal_map=0
23 | compress/channel_pack=0
24 | mipmaps/generate=false
25 | mipmaps/limit=-1
26 | roughness/mode=0
27 | roughness/src_normal=""
28 | process/fix_alpha_border=true
29 | process/premult_alpha=false
30 | process/normal_map_invert_y=false
31 | process/hdr_as_srgb=false
32 | process/hdr_clamp_exposure=false
33 | process/size_limit=0
34 | detect_3d/compress_to=1
35 | svg/scale=1.0
36 | editor/scale_with_editor_scale=false
37 | editor/convert_colors_with_editor_theme=false
38 |
--------------------------------------------------------------------------------
/source-engine-stuff/images/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/source-engine-stuff/images/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg
--------------------------------------------------------------------------------
/source-engine-stuff/images/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="texture"
4 | type="CompressedTexture2D"
5 | uid="uid://bn8267ksk6u8h"
6 | path.s3tc="res://.godot/imported/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg-23fc78d58932b1e6ee93875b4a13e18c.s3tc.ctex"
7 | metadata={
8 | "imported_formats": ["s3tc_bptc"],
9 | "vram_texture": true
10 | }
11 |
12 | [deps]
13 |
14 | source_file="res://images/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg"
15 | dest_files=["res://.godot/imported/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg-23fc78d58932b1e6ee93875b4a13e18c.s3tc.ctex"]
16 |
17 | [params]
18 |
19 | compress/mode=2
20 | compress/high_quality=false
21 | compress/lossy_quality=0.7
22 | compress/hdr_compression=1
23 | compress/normal_map=0
24 | compress/channel_pack=0
25 | mipmaps/generate=true
26 | mipmaps/limit=-1
27 | roughness/mode=0
28 | roughness/src_normal=""
29 | process/fix_alpha_border=true
30 | process/premult_alpha=false
31 | process/normal_map_invert_y=false
32 | process/hdr_as_srgb=false
33 | process/hdr_clamp_exposure=false
34 | process/size_limit=0
35 | detect_3d/compress_to=0
36 |
--------------------------------------------------------------------------------
/source-engine-stuff/main.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | @export var captureMouse = true
4 |
5 | # Called when the node enters the scene tree for the first time.
6 | func _ready():
7 | Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
8 |
9 | # Called every frame. 'delta' is the elapsed time since the previous frame.
10 | func _process(delta):
11 | pass
12 |
13 | func _input(event):
14 | if event is InputEventKey:
15 | if event.pressed and event.keycode == KEY_ALT:
16 | captureMouse = not captureMouse
17 |
18 | if captureMouse and Input.mouse_mode != Input.MOUSE_MODE_CAPTURED:
19 | Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
20 | elif not captureMouse and Input.mouse_mode != Input.MOUSE_MODE_VISIBLE:
21 | Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
22 |
--------------------------------------------------------------------------------
/source-engine-stuff/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=5
10 |
11 | [application]
12 |
13 | config/name="Source-engine-stuff"
14 | run/main_scene="res://main.tscn"
15 | config/features=PackedStringArray("4.2", "GL Compatibility")
16 | config/icon="res://icon.svg"
17 |
18 | [display]
19 |
20 | window/size/viewport_width=1920
21 | window/size/viewport_height=1080
22 |
23 | [dotnet]
24 |
25 | project/assembly_name="Source-engine-stuff"
26 |
27 | [input]
28 |
29 | player_l={
30 | "deadzone": 0.5,
31 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
32 | ]
33 | }
34 | player_r={
35 | "deadzone": 0.5,
36 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
37 | ]
38 | }
39 | player_f={
40 | "deadzone": 0.5,
41 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
42 | ]
43 | }
44 | player_b={
45 | "deadzone": 0.5,
46 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
47 | ]
48 | }
49 | player_jump={
50 | "deadzone": 0.5,
51 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
52 | ]
53 | }
54 |
55 | [rendering]
56 |
57 | renderer/rendering_method="gl_compatibility"
58 | renderer/rendering_method.mobile="gl_compatibility"
59 |
--------------------------------------------------------------------------------
/source-engine-stuff/props/move_step.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=7 format=3 uid="uid://cdlifpuuoank3"]
2 |
3 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tpvvm"]
4 | albedo_color = Color(0.113725, 0.164706, 0, 1)
5 |
6 | [sub_resource type="BoxMesh" id="BoxMesh_4s5uh"]
7 | material = SubResource("StandardMaterial3D_tpvvm")
8 |
9 | [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_5f1f5"]
10 | data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5)
11 |
12 | [sub_resource type="Animation" id="Animation_xai7y"]
13 | resource_name = "up_and_down"
14 | length = 3.0
15 | loop_mode = 1
16 | tracks/0/type = "value"
17 | tracks/0/imported = false
18 | tracks/0/enabled = true
19 | tracks/0/path = NodePath(".:position")
20 | tracks/0/interp = 1
21 | tracks/0/loop_wrap = true
22 | tracks/0/keys = {
23 | "times": PackedFloat32Array(0, 1.5),
24 | "transitions": PackedFloat32Array(1, 1),
25 | "update": 0,
26 | "values": [Vector3(0, 0, 0), Vector3(0, 10, 0)]
27 | }
28 |
29 | [sub_resource type="Animation" id="Animation_85ypk"]
30 | length = 0.001
31 | tracks/0/type = "value"
32 | tracks/0/imported = false
33 | tracks/0/enabled = true
34 | tracks/0/path = NodePath(".:position")
35 | tracks/0/interp = 1
36 | tracks/0/loop_wrap = true
37 | tracks/0/keys = {
38 | "times": PackedFloat32Array(0),
39 | "transitions": PackedFloat32Array(1),
40 | "update": 0,
41 | "values": [Vector3(0, 0.61, 0)]
42 | }
43 |
44 | [sub_resource type="AnimationLibrary" id="AnimationLibrary_b0q33"]
45 | _data = {
46 | "RESET": SubResource("Animation_85ypk"),
47 | "up_and_down": SubResource("Animation_xai7y")
48 | }
49 |
50 | [node name="MoveStep" type="Node3D"]
51 |
52 | [node name="StaticBody3D" type="StaticBody3D" parent="."]
53 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.61, 0)
54 |
55 | [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
56 | transform = Transform3D(1, 0, 0, 0, 0.0565155, 0, 0, 0, 1, 0, 0, 0)
57 | mesh = SubResource("BoxMesh_4s5uh")
58 |
59 | [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
60 | transform = Transform3D(1, 0, 0, 0, 0.0565155, 0, 0, 0, 1, 0, 0, 0)
61 | shape = SubResource("ConcavePolygonShape3D_5f1f5")
62 |
63 | [node name="AnimationPlayer" type="AnimationPlayer" parent="StaticBody3D"]
64 | libraries = {
65 | "": SubResource("AnimationLibrary_b0q33")
66 | }
67 | autoplay = "up_and_down"
68 |
--------------------------------------------------------------------------------
/source-engine-stuff/props/step.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=4 format=3 uid="uid://bfiddvrtalygx"]
2 |
3 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jj1ei"]
4 | albedo_color = Color(0.262745, 0.231373, 0.988235, 1)
5 |
6 | [sub_resource type="BoxMesh" id="BoxMesh_ino4c"]
7 | material = SubResource("StandardMaterial3D_jj1ei")
8 |
9 | [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ivbwp"]
10 | data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5)
11 |
12 | [node name="Step" type="Node3D"]
13 |
14 | [node name="StaticBody3D" type="StaticBody3D" parent="."]
15 |
16 | [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
17 | transform = Transform3D(0.597063, 0, 0, 0, 0.121894, 0, 0, 0, 0.547991, 0, 0, 0)
18 | mesh = SubResource("BoxMesh_ino4c")
19 |
20 | [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
21 | transform = Transform3D(0.597063, 0, 0, 0, 0.121894, 0, 0, 0, 0.547991, 0, 0, 0)
22 | shape = SubResource("ConcavePolygonShape3D_ivbwp")
23 |
--------------------------------------------------------------------------------
/source-engine-stuff/props/surf_ramp.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=4 format=3 uid="uid://c82q06omkqyw"]
2 |
3 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ng6bp"]
4 | albedo_color = Color(0.223529, 0, 0.396078, 1)
5 |
6 | [sub_resource type="PrismMesh" id="PrismMesh_av4rm"]
7 | material = SubResource("StandardMaterial3D_ng6bp")
8 |
9 | [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nmru7"]
10 | data = PackedVector3Array(0, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, -0.5, 0.5, -0.5, 0.5, 0, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5, 0.5, -0.5, -0.5, -0.5, 0, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5)
11 |
12 | [node name="SurfRamp" type="Node3D"]
13 |
14 | [node name="StaticBody3D" type="StaticBody3D" parent="."]
15 |
16 | [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
17 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 5.35129, 0, 0, 0)
18 | mesh = SubResource("PrismMesh_av4rm")
19 |
20 | [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
21 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 5.35129, 0, 0, 0)
22 | shape = SubResource("ConcavePolygonShape3D_nmru7")
23 |
--------------------------------------------------------------------------------
/source-engine-stuff/source_movement_godot_4-main/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2023 Bley
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/source-engine-stuff/source_movement_godot_4-main/README.md:
--------------------------------------------------------------------------------
1 | # Source movement for Godot 4
2 | ## A simple character controller made for godot 4
3 | Would work for godot 3 with minimal changes
4 |
--------------------------------------------------------------------------------
/source-engine-stuff/source_movement_godot_4-main/player.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=3 uid="uid://bcdpgwi2scpkj"]
2 |
3 | [ext_resource type="Script" path="res://source_movement_godot_4-main/player_source_movement.gd" id="1_04hbr"]
4 |
5 | [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_b2p7p"]
6 | radius = 0.1
7 | height = 0.6
8 |
9 | [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("cam_pivot")]
10 | floor_stop_on_slope = false
11 | floor_block_on_wall = false
12 | floor_max_angle = 0.802851
13 | script = ExtResource("1_04hbr")
14 | cam_pivot = NodePath("CameraPivot")
15 |
16 | [node name="CameraPivot" type="Node3D" parent="."]
17 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.878542, 0)
18 |
19 | [node name="Camera3D" type="Camera3D" parent="CameraPivot"]
20 | fov = 90.0
21 |
22 | [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
23 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
24 | shape = SubResource("CapsuleShape3D_b2p7p")
25 |
26 | [node name="CollisionShape3D2" type="CollisionShape3D" parent="."]
27 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.7, 0)
28 | shape = SubResource("CapsuleShape3D_b2p7p")
29 |
--------------------------------------------------------------------------------