├── README.md ├── fps-and-model-testing ├── .gitattributes ├── .gitignore ├── README.md ├── icon.svg ├── icon.svg.import ├── mai697.tmp ├── mai9B1B.tmp ├── plaBD6B.tmp ├── project.godot ├── props │ ├── move_block.tscn │ ├── step.tscn │ └── steps_shader.gdshader ├── scenes │ ├── main.tscn │ ├── maps │ │ └── test1.tscn │ └── player │ │ ├── player.tscn │ │ └── ui.tscn ├── scripts │ ├── main.gd │ └── player.gd └── textures │ ├── Kenney.url │ ├── License.txt │ ├── PNG │ ├── Dark │ │ ├── texture_01.png │ │ ├── texture_01.png.import │ │ ├── texture_02.png │ │ ├── texture_02.png.import │ │ ├── texture_03.png │ │ ├── texture_03.png.import │ │ ├── texture_04.png │ │ ├── texture_04.png.import │ │ ├── texture_05.png │ │ ├── texture_05.png.import │ │ ├── texture_06.png │ │ ├── texture_06.png.import │ │ ├── texture_07.png │ │ ├── texture_07.png.import │ │ ├── texture_08.png │ │ ├── texture_08.png.import │ │ ├── texture_09.png │ │ ├── texture_09.png.import │ │ ├── texture_10.png │ │ ├── texture_10.png.import │ │ ├── texture_11.png │ │ ├── texture_11.png.import │ │ ├── texture_12.png │ │ ├── texture_12.png.import │ │ ├── texture_13.png │ │ └── texture_13.png.import │ ├── Green │ │ ├── texture_01.png │ │ ├── texture_01.png.import │ │ ├── texture_02.png │ │ ├── texture_02.png.import │ │ ├── texture_03.png │ │ ├── texture_03.png.import │ │ ├── texture_04.png │ │ ├── texture_04.png.import │ │ ├── texture_05.png │ │ ├── texture_05.png.import │ │ ├── texture_06.png │ │ ├── texture_06.png.import │ │ ├── texture_07.png │ │ ├── texture_07.png.import │ │ ├── texture_08.png │ │ ├── texture_08.png.import │ │ ├── texture_09.png │ │ ├── texture_09.png.import │ │ ├── texture_10.png │ │ ├── texture_10.png.import │ │ ├── texture_11.png │ │ ├── texture_11.png.import │ │ ├── texture_12.png │ │ ├── texture_12.png.import │ │ ├── texture_13.png │ │ └── texture_13.png.import │ ├── Light │ │ ├── texture_01.png │ │ ├── texture_01.png.import │ │ ├── texture_02.png │ │ ├── texture_02.png.import │ │ ├── texture_03.png │ │ ├── texture_03.png.import │ │ ├── texture_04.png │ │ ├── texture_04.png.import │ │ ├── texture_05.png │ │ ├── texture_05.png.import │ │ ├── texture_06.png │ │ ├── texture_06.png.import │ │ ├── texture_07.png │ │ ├── texture_07.png.import │ │ ├── texture_08.png │ │ ├── texture_08.png.import │ │ ├── texture_09.png │ │ ├── texture_09.png.import │ │ ├── texture_10.png │ │ ├── texture_10.png.import │ │ ├── texture_11.png │ │ ├── texture_11.png.import │ │ ├── texture_12.png │ │ ├── texture_12.png.import │ │ ├── texture_13.png │ │ └── texture_13.png.import │ ├── Orange │ │ ├── texture_01.png │ │ ├── texture_01.png.import │ │ ├── texture_02.png │ │ ├── texture_02.png.import │ │ ├── texture_03.png │ │ ├── texture_03.png.import │ │ ├── texture_04.png │ │ ├── texture_04.png.import │ │ ├── texture_05.png │ │ ├── texture_05.png.import │ │ ├── texture_06.png │ │ ├── texture_06.png.import │ │ ├── texture_07.png │ │ ├── texture_07.png.import │ │ ├── texture_08.png │ │ ├── texture_08.png.import │ │ ├── texture_09.png │ │ ├── texture_09.png.import │ │ ├── texture_10.png │ │ ├── texture_10.png.import │ │ ├── texture_11.png │ │ ├── texture_11.png.import │ │ ├── texture_12.png │ │ ├── texture_12.png.import │ │ ├── texture_13.png │ │ └── texture_13.png.import │ ├── Purple │ │ ├── texture_01.png │ │ ├── texture_01.png.import │ │ ├── texture_02.png │ │ ├── texture_02.png.import │ │ ├── texture_03.png │ │ ├── texture_03.png.import │ │ ├── texture_04.png │ │ ├── texture_04.png.import │ │ ├── texture_05.png │ │ ├── texture_05.png.import │ │ ├── texture_06.png │ │ ├── texture_06.png.import │ │ ├── texture_07.png │ │ ├── texture_07.png.import │ │ ├── texture_08.png │ │ ├── texture_08.png.import │ │ ├── texture_09.png │ │ ├── texture_09.png.import │ │ ├── texture_10.png │ │ ├── texture_10.png.import │ │ ├── texture_11.png │ │ ├── texture_11.png.import │ │ ├── texture_12.png │ │ ├── texture_12.png.import │ │ ├── texture_13.png │ │ └── texture_13.png.import │ └── Red │ │ ├── texture_01.png │ │ ├── texture_01.png.import │ │ ├── texture_02.png │ │ ├── texture_02.png.import │ │ ├── texture_03.png │ │ ├── texture_03.png.import │ │ ├── texture_04.png │ │ ├── texture_04.png.import │ │ ├── texture_05.png │ │ ├── texture_05.png.import │ │ ├── texture_06.png │ │ ├── texture_06.png.import │ │ ├── texture_07.png │ │ ├── texture_07.png.import │ │ ├── texture_08.png │ │ ├── texture_08.png.import │ │ ├── texture_09.png │ │ ├── texture_09.png.import │ │ ├── texture_10.png │ │ ├── texture_10.png.import │ │ ├── texture_11.png │ │ ├── texture_11.png.import │ │ ├── texture_12.png │ │ ├── texture_12.png.import │ │ ├── texture_13.png │ │ └── texture_13.png.import │ ├── Patreon.url │ ├── Preview.png │ ├── Preview.png.import │ ├── Sample.png │ ├── Sample.png.import │ ├── Vector │ ├── texture_01.svg │ ├── texture_01.svg.import │ ├── texture_01.swf │ ├── texture_02.svg │ ├── texture_02.svg.import │ ├── texture_02.swf │ ├── texture_03.svg │ ├── texture_03.svg.import │ ├── texture_03.swf │ ├── texture_04.svg │ ├── texture_04.svg.import │ ├── texture_04.swf │ ├── texture_05.svg │ ├── texture_05.svg.import │ ├── texture_05.swf │ ├── texture_06.svg │ ├── texture_06.svg.import │ ├── texture_06.swf │ ├── texture_07.svg │ ├── texture_07.svg.import │ ├── texture_07.swf │ ├── texture_08.svg │ ├── texture_08.svg.import │ ├── texture_08.swf │ ├── texture_09.svg │ ├── texture_09.svg.import │ ├── texture_09.swf │ ├── texture_10.svg │ ├── texture_10.svg.import │ ├── texture_10.swf │ ├── texture_11.svg │ ├── texture_11.svg.import │ ├── texture_11.swf │ ├── texture_12.svg │ ├── texture_12.svg.import │ ├── texture_12.swf │ ├── texture_13.svg │ ├── texture_13.svg.import │ └── texture_13.swf │ └── skybox │ ├── Cartoon Base NightSky Equirect.png │ └── Cartoon Base NightSky Equirect.png.import ├── godot-tutorial-3d ├── .gitignore ├── .import │ ├── House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.md5 │ ├── House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr │ ├── icon.png-487276ed1e3a0c39cad0279d744ee560.md5 │ ├── icon.png-487276ed1e3a0c39cad0279d744ee560.stex │ ├── mob.glb-3afb43c03b9d1598b6af5154e2543eac.md5 │ ├── mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn │ ├── player.glb-08dcfb373480a049995065542e37637b.md5 │ └── player.glb-08dcfb373480a049995065542e37637b.scn ├── MusicPlayer.tscn ├── Player.gd ├── README.md ├── ScoreLabel.gd ├── art │ ├── House In a Forest Loop.ogg │ ├── House In a Forest Loop.ogg.import │ ├── body.material │ ├── eye.material │ ├── mob.glb │ ├── mob.glb.import │ ├── mob_body.material │ ├── mob_eye.material │ ├── player.glb │ ├── player.glb.import │ └── pupil.material ├── build │ └── web │ │ └── .gitignore ├── default_bus_layout.tres ├── default_env.tres ├── export_presets.cfg ├── fonts │ ├── LICENSE.txt │ ├── Montserrat-Medium.ttf │ └── Montserrat-Medium.ttf.import ├── icon.png ├── icon.png.import ├── main.gd ├── main.tscn ├── mob.gd ├── mob.tscn ├── player.tscn └── project.godot ├── simple-fps-from-assets ├── .gitattributes ├── .gitignore ├── icon.svg ├── icon.svg.import └── project.godot └── source-engine-stuff ├── .gitattributes ├── .gitignore ├── README.md ├── icon.svg ├── icon.svg.import ├── images ├── HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg └── HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg.import ├── maiD9E4.tmp ├── maiF2F9.tmp ├── main.gd ├── main.tscn ├── project.godot ├── props ├── move_step.tscn ├── step.tscn └── surf_ramp.tscn └── source_movement_godot_4-main ├── LICENSE ├── README.md ├── player.tscn └── player_source_movement.gd /README.md: -------------------------------------------------------------------------------- 1 | This repository stores projects and tests for [Godot](https://godotengine.org). Godot is a popular **open source** game engine! While I've done game modding in the past, I haven't actually made games before. 2 | 3 | I have a lot of ideas for tools I'd like to implement into Godot, but I first need to learn and understand Godot. 4 | 5 | Follow my progression with learning Godot [here](https://moddingcommunity.com/topic/186-my-progression-with-learning-godot/)! -------------------------------------------------------------------------------- /fps-and-model-testing/.gitattributes: -------------------------------------------------------------------------------- 1 | # Normalize EOL for all files that Git considers text files. 2 | * text=auto eol=lf 3 | -------------------------------------------------------------------------------- /fps-and-model-testing/.gitignore: -------------------------------------------------------------------------------- 1 | # Godot 4+ specific ignores 2 | .godot/ 3 | -------------------------------------------------------------------------------- /fps-and-model-testing/README.md: -------------------------------------------------------------------------------- 1 | Texture pack [here](https://www.kenney.nl/assets/prototype-textures)! -------------------------------------------------------------------------------- /fps-and-model-testing/icon.svg: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /fps-and-model-testing/icon.svg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="CompressedTexture2D" 5 | uid="uid://dh3f1rfoni1hb" 6 | path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" 7 | metadata={ 8 | "vram_texture": false 9 | } 10 | 11 | [deps] 12 | 13 | source_file="res://icon.svg" 14 | dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] 15 | 16 | [params] 17 | 18 | compress/mode=0 19 | compress/high_quality=false 20 | compress/lossy_quality=0.7 21 | compress/hdr_compression=1 22 | compress/normal_map=0 23 | compress/channel_pack=0 24 | mipmaps/generate=false 25 | mipmaps/limit=-1 26 | roughness/mode=0 27 | roughness/src_normal="" 28 | process/fix_alpha_border=true 29 | process/premult_alpha=false 30 | process/normal_map_invert_y=false 31 | process/hdr_as_srgb=false 32 | process/hdr_clamp_exposure=false 33 | process/size_limit=0 34 | detect_3d/compress_to=1 35 | svg/scale=1.0 36 | editor/scale_with_editor_scale=false 37 | editor/convert_colors_with_editor_theme=false 38 | -------------------------------------------------------------------------------- /fps-and-model-testing/mai697.tmp: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=9 format=3 uid="uid://cxjekay1a1b7d"] 2 | 3 | [ext_resource type="Script" path="res://main.gd" id="1_ey68o"] 4 | [ext_resource type="PackedScene" uid="uid://cbvkretx64o3f" path="res://player.tscn" id="2_htw4r"] 5 | [ext_resource type="PackedScene" uid="uid://bn52diqxg8oxv" path="res://props/step.tscn" id="3_oi3so"] 6 | [ext_resource type="Texture2D" uid="uid://cdy1h18prb505" path="res://textures/PNG/Orange/texture_02.png" id="4_alupy"] 7 | 8 | [sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_n25sq"] 9 | turbidity = 34.14 10 | 11 | [sub_resource type="Sky" id="Sky_ve6ko"] 12 | sky_material = SubResource("PhysicalSkyMaterial_n25sq") 13 | 14 | [sub_resource type="Environment" id="Environment_sm546"] 15 | background_mode = 2 16 | sky = SubResource("Sky_ve6ko") 17 | sky_custom_fov = 76.7 18 | ambient_light_source = 3 19 | ambient_light_color = Color(0.180392, 0.0313726, 0, 1) 20 | reflected_light_source = 2 21 | 22 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c4ure"] 23 | albedo_texture = ExtResource("4_alupy") 24 | uv1_triplanar = true 25 | uv1_world_triplanar = true 26 | 27 | [node name="Main" type="Node"] 28 | script = ExtResource("1_ey68o") 29 | player = ExtResource("2_htw4r") 30 | 31 | [node name="World" type="Node" parent="."] 32 | 33 | [node name="WorldEnvironment" type="WorldEnvironment" parent="World"] 34 | environment = SubResource("Environment_sm546") 35 | 36 | [node name="DirectionalLight3D" type="DirectionalLight3D" parent="World"] 37 | transform = Transform3D(1, 0, 0, 0, 0.0067369, 0.999977, 0, -0.999977, 0.0067369, 0, 15.6941, 0) 38 | light_color = Color(0.32549, 0.266667, 0, 1) 39 | shadow_enabled = true 40 | 41 | [node name="Props" type="Node3D" parent="."] 42 | 43 | [node name="Steps" parent="Props" instance=ExtResource("3_oi3so")] 44 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.200835, -0.454558) 45 | 46 | [node name="Steps2" parent="Props" instance=ExtResource("3_oi3so")] 47 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.560784, 1.08336) 48 | 49 | [node name="Steps3" parent="Props" instance=ExtResource("3_oi3so")] 50 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.945925, 2.88134) 51 | 52 | [node name="Steps4" parent="Props" instance=ExtResource("3_oi3so")] 53 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.768182, 1.46292, 2.88134) 54 | 55 | [node name="Steps5" parent="Props" instance=ExtResource("3_oi3so")] 56 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.768182, 1.63277, -1.51703) 57 | 58 | [node name="Steps6" parent="Props" instance=ExtResource("3_oi3so")] 59 | transform = Transform3D(3.23751, 0, 0, 0, 1, 0, 0, 0, 2.21433, 0.768182, 1.63277, -5.51775) 60 | 61 | [node name="stage" type="Node3D" parent="."] 62 | 63 | [node name="CSGBox3D" type="CSGBox3D" parent="stage"] 64 | transform = Transform3D(21.5856, 0, 0, 0, 0.276576, 0, 0, 0, 57.102, 0, 0, 0) 65 | material_override = SubResource("StandardMaterial3D_c4ure") 66 | use_collision = true 67 | -------------------------------------------------------------------------------- /fps-and-model-testing/mai9B1B.tmp: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=9 format=3 uid="uid://cxjekay1a1b7d"] 2 | 3 | [ext_resource type="Script" path="res://main.gd" id="1_ey68o"] 4 | [ext_resource type="PackedScene" uid="uid://cbvkretx64o3f" path="res://player.tscn" id="2_htw4r"] 5 | [ext_resource type="PackedScene" uid="uid://bn52diqxg8oxv" path="res://props/step.tscn" id="3_oi3so"] 6 | [ext_resource type="Texture2D" uid="uid://cdy1h18prb505" path="res://textures/PNG/Orange/texture_02.png" id="4_alupy"] 7 | 8 | [sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_n25sq"] 9 | turbidity = 34.14 10 | 11 | [sub_resource type="Sky" id="Sky_ve6ko"] 12 | sky_material = SubResource("PhysicalSkyMaterial_n25sq") 13 | 14 | [sub_resource type="Environment" id="Environment_sm546"] 15 | background_mode = 2 16 | sky = SubResource("Sky_ve6ko") 17 | sky_custom_fov = 76.7 18 | ambient_light_source = 3 19 | ambient_light_color = Color(0.180392, 0.0313726, 0, 1) 20 | reflected_light_source = 2 21 | 22 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c4ure"] 23 | albedo_texture = ExtResource("4_alupy") 24 | uv1_triplanar = true 25 | uv1_world_triplanar = true 26 | 27 | [node name="Main" type="Node"] 28 | script = ExtResource("1_ey68o") 29 | player = ExtResource("2_htw4r") 30 | 31 | [node name="World" type="Node" parent="."] 32 | 33 | [node name="WorldEnvironment" type="WorldEnvironment" parent="World"] 34 | environment = SubResource("Environment_sm546") 35 | 36 | [node name="DirectionalLight3D" type="DirectionalLight3D" parent="World"] 37 | transform = Transform3D(1, 0, 0, 0, 0.0067369, 0.999977, 0, -0.999977, 0.0067369, 0, 15.6941, 0) 38 | light_color = Color(0.32549, 0.266667, 0, 1) 39 | shadow_enabled = true 40 | 41 | [node name="Props" type="Node3D" parent="."] 42 | 43 | [node name="Steps" parent="Props" instance=ExtResource("3_oi3so")] 44 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.200835, -0.454558) 45 | 46 | [node name="Steps2" parent="Props" instance=ExtResource("3_oi3so")] 47 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.560784, 1.08336) 48 | 49 | [node name="Steps3" parent="Props" instance=ExtResource("3_oi3so")] 50 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.85517, 0.945925, 2.88134) 51 | 52 | [node name="Steps4" parent="Props" instance=ExtResource("3_oi3so")] 53 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.768182, 1.46292, 2.88134) 54 | 55 | [node name="Steps5" parent="Props" instance=ExtResource("3_oi3so")] 56 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.768182, 1.63277, -1.51703) 57 | 58 | [node name="Steps6" parent="Props" instance=ExtResource("3_oi3so")] 59 | transform = Transform3D(3.23751, 0, 0, 0, 1, 0, 0, 0, 2.21433, 0.768182, 1.63277, -5.51775) 60 | 61 | [node name="stage" type="Node3D" parent="."] 62 | 63 | [node name="CSGBox3D" type="CSGBox3D" parent="stage"] 64 | transform = Transform3D(21.5856, 0, 0, 0, 0.276576, 0, 0, 0, 57.102, 0, 0, 0) 65 | material_override = SubResource("StandardMaterial3D_c4ure") 66 | use_collision = true 67 | -------------------------------------------------------------------------------- /fps-and-model-testing/plaBD6B.tmp: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=3 uid="uid://cbvkretx64o3f"] 2 | 3 | [ext_resource type="Script" path="res://player.gd" id="1_dwsmk"] 4 | 5 | [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_cqa6b"] 6 | 7 | [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("cam_pivot")] 8 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000225067, 1.00931, -0.015204) 9 | collision_mask = 3 10 | floor_stop_on_slope = false 11 | floor_block_on_wall = false 12 | floor_max_angle = 0.802851 13 | script = ExtResource("1_dwsmk") 14 | cam_pivot = NodePath("head") 15 | 16 | [node name="CollisionShape3D" type="CollisionShape3D" parent="."] 17 | transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 0.4, 0, 0, 0) 18 | shape = SubResource("CapsuleShape3D_cqa6b") 19 | 20 | [node name="head" type="Node3D" parent="."] 21 | transform = Transform3D(0.999919, 0, 0.0127229, 0, 1, 0, -0.0127229, 0, 0.999919, 0, 0.72, 0) 22 | 23 | [node name="Camera3D" type="Camera3D" parent="head"] 24 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0132761, 0) 25 | fov = 90.0 26 | 27 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."] 28 | -------------------------------------------------------------------------------- /fps-and-model-testing/project.godot: -------------------------------------------------------------------------------- 1 | ; Engine configuration file. 2 | ; It's best edited using the editor UI and not directly, 3 | ; since the parameters that go here are not all obvious. 4 | ; 5 | ; Format: 6 | ; [section] ; section goes between [] 7 | ; param=value ; assign values to parameters 8 | 9 | config_version=5 10 | 11 | [application] 12 | 13 | config/name="Weapon-and-model-testing" 14 | run/main_scene="res://scenes/main.tscn" 15 | config/features=PackedStringArray("4.2", "Forward Plus") 16 | config/icon="res://icon.svg" 17 | 18 | [display] 19 | 20 | window/size/viewport_width=1200 21 | window/size/viewport_height=720 22 | 23 | [dotnet] 24 | 25 | project/assembly_name="Weapon-and-model-testing" 26 | 27 | [input] 28 | 29 | player_l={ 30 | "deadzone": 0.5, 31 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) 32 | ] 33 | } 34 | player_r={ 35 | "deadzone": 0.5, 36 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) 37 | ] 38 | } 39 | player_f={ 40 | "deadzone": 0.5, 41 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null) 42 | ] 43 | } 44 | player_b={ 45 | "deadzone": 0.5, 46 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) 47 | ] 48 | } 49 | player_jump={ 50 | "deadzone": 0.5, 51 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) 52 | , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null) 53 | ] 54 | } 55 | player_crouch={ 56 | "deadzone": 0.5, 57 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null) 58 | ] 59 | } 60 | player_walk={ 61 | "deadzone": 0.5, 62 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null) 63 | ] 64 | } 65 | -------------------------------------------------------------------------------- /fps-and-model-testing/props/move_block.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=9 format=3 uid="uid://3syac2rr5yj7"] 2 | 3 | [ext_resource type="Texture2D" uid="uid://ddi86go5r6y1v" path="res://textures/PNG/Purple/texture_03.png" id="1_ph0wt"] 4 | 5 | [sub_resource type="Animation" id="Animation_8262o"] 6 | resource_name = "move" 7 | length = 10.0 8 | loop_mode = 1 9 | tracks/0/type = "value" 10 | tracks/0/imported = false 11 | tracks/0/enabled = true 12 | tracks/0/path = NodePath(".:position") 13 | tracks/0/interp = 1 14 | tracks/0/loop_wrap = true 15 | tracks/0/keys = { 16 | "times": PackedFloat32Array(0, 5, 10), 17 | "transitions": PackedFloat32Array(1, 1, 1), 18 | "update": 0, 19 | "values": [Vector3(0, 0, 0), Vector3(-200, 0, 0), Vector3(0, 0, 0)] 20 | } 21 | 22 | [sub_resource type="Animation" id="Animation_4p04h"] 23 | length = 0.001 24 | tracks/0/type = "value" 25 | tracks/0/imported = false 26 | tracks/0/enabled = true 27 | tracks/0/path = NodePath(".:position") 28 | tracks/0/interp = 1 29 | tracks/0/loop_wrap = true 30 | tracks/0/keys = { 31 | "times": PackedFloat32Array(0), 32 | "transitions": PackedFloat32Array(1), 33 | "update": 0, 34 | "values": [Vector3(0, 0, 0)] 35 | } 36 | 37 | [sub_resource type="AnimationLibrary" id="AnimationLibrary_gnr3o"] 38 | _data = { 39 | "RESET": SubResource("Animation_4p04h"), 40 | "move": SubResource("Animation_8262o") 41 | } 42 | 43 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8mbjl"] 44 | albedo_texture = ExtResource("1_ph0wt") 45 | 46 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qdp63"] 47 | albedo_texture = ExtResource("1_ph0wt") 48 | uv1_triplanar = true 49 | 50 | [sub_resource type="BoxMesh" id="BoxMesh_ua7gn"] 51 | material = SubResource("StandardMaterial3D_qdp63") 52 | 53 | [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nii3i"] 54 | data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5) 55 | 56 | [node name="MoveBlock" type="Node3D"] 57 | transform = Transform3D(100, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0) 58 | 59 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."] 60 | libraries = { 61 | "": SubResource("AnimationLibrary_gnr3o") 62 | } 63 | autoplay = "move" 64 | 65 | [node name="StaticBody3D" type="StaticBody3D" parent="."] 66 | 67 | [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] 68 | material_override = SubResource("StandardMaterial3D_8mbjl") 69 | mesh = SubResource("BoxMesh_ua7gn") 70 | 71 | [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] 72 | shape = SubResource("ConcavePolygonShape3D_nii3i") 73 | -------------------------------------------------------------------------------- /fps-and-model-testing/props/step.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=3 uid="uid://bn52diqxg8oxv"] 2 | 3 | [ext_resource type="Texture2D" uid="uid://qit1ifua5hgd" path="res://textures/PNG/Red/texture_09.png" id="1_vde6r"] 4 | 5 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hey71"] 6 | albedo_texture = ExtResource("1_vde6r") 7 | 8 | [node name="Step" type="Node3D"] 9 | 10 | [node name="CSGBox3D" type="CSGBox3D" parent="."] 11 | transform = Transform3D(1.5, 0, 0, 0, 0.05, 0, 0, 0, 1.5, 0, 0, 0) 12 | use_collision = true 13 | collision_mask = 3 14 | material = SubResource("StandardMaterial3D_hey71") 15 | -------------------------------------------------------------------------------- /fps-and-model-testing/props/steps_shader.gdshader: -------------------------------------------------------------------------------- 1 | shader_type spatial; 2 | render_mode blend_mix,depth_draw_opaque,cull_disabled,diffuse_burley,specular_schlick_ggx,unshaded; 3 | uniform vec4 albedo : source_color = vec4(1.0, 1.0, 1.0, 0.0); 4 | 5 | 6 | uniform float specular; 7 | 8 | 9 | varying flat vec3 norm; 10 | varying flat float norm_val; 11 | 12 | uniform float offset = 0.05; 13 | 14 | uniform float opacity = 0.9; 15 | 16 | 17 | uniform sampler2D SCREEN_TEXTURE: hint_screen_texture,filter_linear_mipmap; 18 | 19 | void vertex() { 20 | norm = NORMAL; 21 | } 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | void fragment() { 33 | 34 | 35 | vec3 normx = NORMAL; 36 | NORMAL = norm; 37 | 38 | 39 | vec2 displacement = vec2(offset); 40 | displacement.x *= -normx.x*2.0; 41 | displacement.y *= -normx.y*2.0; 42 | vec4 alpha = vec4(1.0); 43 | alpha = texture(SCREEN_TEXTURE ,SCREEN_UV + displacement ); 44 | 45 | 46 | 47 | 48 | 49 | 50 | ALBEDO = mix(alpha.rgb,albedo.rgb,albedo.a); 51 | SPECULAR = specular; 52 | ALPHA = opacity; 53 | 54 | 55 | 56 | } -------------------------------------------------------------------------------- /fps-and-model-testing/scenes/main.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://bfp5wbfv8mu1g"] 2 | 3 | [ext_resource type="Script" path="res://scripts/main.gd" id="1_14hth"] 4 | 5 | [node name="Main" type="Node3D"] 6 | script = ExtResource("1_14hth") 7 | 8 | [node name="Menu" type="Node2D" parent="."] 9 | position = Vector2(36.18, 13.365) 10 | 11 | [node name="SubViewportContainer" type="SubViewportContainer" parent="Menu"] 12 | offset_right = 512.0 13 | offset_bottom = 512.0 14 | 15 | [node name="Main" type="SubViewport" parent="Menu/SubViewportContainer"] 16 | transparent_bg = true 17 | handle_input_locally = false 18 | render_target_update_mode = 4 19 | 20 | [node name="Menu" type="Control" parent="Menu/SubViewportContainer/Main"] 21 | layout_mode = 3 22 | anchors_preset = 0 23 | offset_right = 40.0 24 | offset_bottom = 40.0 25 | 26 | [node name="MenuButton" type="MenuButton" parent="Menu/SubViewportContainer/Main"] 27 | offset_right = 8.0 28 | offset_bottom = 8.0 29 | text = "Play Test 1" 30 | 31 | [node name="Map" type="Node3D" parent="."] 32 | 33 | [connection signal="pressed" from="Menu/SubViewportContainer/Main/MenuButton" to="." method="_on_menu_button_pressed"] 34 | -------------------------------------------------------------------------------- /fps-and-model-testing/scenes/player/player.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=3 uid="uid://cbvkretx64o3f"] 2 | 3 | [ext_resource type="Script" path="res://scripts/player.gd" id="1_dwsmk"] 4 | 5 | [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_cqa6b"] 6 | 7 | [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("cam_pivot")] 8 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000225067, 1.00931, -0.015204) 9 | collision_mask = 3 10 | floor_stop_on_slope = false 11 | floor_block_on_wall = false 12 | floor_max_angle = 0.802851 13 | script = ExtResource("1_dwsmk") 14 | cam_pivot = NodePath("head") 15 | 16 | [node name="CollisionShape3D" type="CollisionShape3D" parent="."] 17 | shape = SubResource("CapsuleShape3D_cqa6b") 18 | 19 | [node name="head" type="Node3D" parent="."] 20 | transform = Transform3D(0.999919, 0, 0.0127229, 0, 1, 0, -0.0127229, 0, 0.999919, 0, 0.72, 0) 21 | 22 | [node name="Camera3D" type="Camera3D" parent="head"] 23 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0132761, 0) 24 | fov = 79.0 25 | 26 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."] 27 | -------------------------------------------------------------------------------- /fps-and-model-testing/scenes/player/ui.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene format=3 uid="uid://bwtoso7dwv4ym"] 2 | 3 | [node name="Ui" type="Node3D"] 4 | 5 | [node name="Container" type="SubViewportContainer" parent="."] 6 | anchors_preset = 15 7 | anchor_right = 1.0 8 | anchor_bottom = 1.0 9 | grow_horizontal = 2 10 | grow_vertical = 2 11 | 12 | [node name="Speed" type="SubViewport" parent="Container"] 13 | transparent_bg = true 14 | handle_input_locally = false 15 | render_target_update_mode = 4 16 | 17 | [node name="Label" type="Label" parent="Container/Speed"] 18 | offset_right = 40.0 19 | offset_bottom = 23.0 20 | text = "Speed: 0" 21 | 22 | [node name="FPS" type="SubViewport" parent="Container"] 23 | transparent_bg = true 24 | handle_input_locally = false 25 | render_target_update_mode = 4 26 | 27 | [node name="Label" type="Label" parent="Container/FPS"] 28 | offset_top = 28.555 29 | offset_right = 45.0 30 | offset_bottom = 51.555 31 | text = "FPS: 0" 32 | -------------------------------------------------------------------------------- /fps-and-model-testing/scripts/main.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | @export var player: PackedScene 4 | 5 | var fps_label : Label 6 | 7 | func _ready(): 8 | fps_label = get_node("/root/Main/Ui/Container/FPS/Label") 9 | 10 | func _spawn_in_3d_world(map_name): 11 | # Get path to map scene. 12 | var map_scene_path = "res://scenes/maps/%s.tscn" % map_name 13 | 14 | # Load scene. 15 | var map_scene = load(map_scene_path) 16 | 17 | if not map_scene: 18 | print("Error loading map scene: %s" % map_scene_path) 19 | 20 | return 21 | 22 | # Init map scene. 23 | var map = map_scene.instantiate() 24 | 25 | # Add map scene to main project. 26 | get_node("/root/Main/Map").add_child(map) 27 | 28 | # Capture mouse input now. 29 | Input.mouse_mode = Input.MOUSE_MODE_CAPTURED 30 | 31 | # Load player UI. 32 | var ui_scene_path = "res://scenes/player/ui.tscn" 33 | 34 | var ui_scene = load(ui_scene_path) 35 | 36 | if ui_scene: 37 | var ui = ui_scene.instantiate() 38 | 39 | get_node("/root/Main").add_child(ui) 40 | else: 41 | print("Failed to load UI!") 42 | 43 | # Spawn player into the game. 44 | print("Spawning in player") 45 | 46 | var player_scene_path = "res://scenes/player/player.tscn" 47 | 48 | var ply_scene = load(player_scene_path) 49 | 50 | if not ply_scene: 51 | print("Failed to load player scene!") 52 | 53 | return 54 | 55 | var ply = ply_scene.instantiate() 56 | 57 | var loc = Vector3(0, 5.0, 0) 58 | ply.position = loc 59 | 60 | get_node("/root/Main").add_child(ply) 61 | 62 | # Hide menu for now. 63 | $Menu/SubViewportContainer/Main/MenuButton.visible = false 64 | 65 | func _process(delta): 66 | if fps_label: 67 | fps_label.text = "FPS: %s" % Engine.get_frames_per_second() 68 | 69 | func _on_menu_button_pressed(): 70 | print("Loading into test1...") 71 | 72 | _spawn_in_3d_world("test1") 73 | -------------------------------------------------------------------------------- /fps-and-model-testing/textures/Kenney.url: -------------------------------------------------------------------------------- 1 | [InternetShortcut] 2 | URL=http://www.kenney.nl/ -------------------------------------------------------------------------------- /fps-and-model-testing/textures/License.txt: -------------------------------------------------------------------------------- 1 | 2 | 3 | Prototype Textures 1.0 4 | 5 | Created/distributed by Kenney (www.kenney.nl) 6 | Creation date: 08-04-2020 7 | 8 | ------------------------------ 9 | 10 | License: (Creative Commons Zero, CC0) 11 | http://creativecommons.org/publicdomain/zero/1.0/ 12 | 13 | This content is free to use in personal, educational and commercial projects. 14 | Support us by crediting Kenney or www.kenney.nl (this is not mandatory) 15 | 16 | ------------------------------ 17 | 18 | Donate: http://support.kenney.nl 19 | Request: http://request.kenney.nl 20 | Patreon: http://patreon.com/kenney/ 21 | 22 | Follow on Twitter for updates: 23 | http://twitter.com/KenneyNL -------------------------------------------------------------------------------- /fps-and-model-testing/textures/PNG/Dark/texture_01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/fps-and-model-testing/textures/PNG/Dark/texture_01.png -------------------------------------------------------------------------------- /fps-and-model-testing/textures/PNG/Dark/texture_01.png.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="CompressedTexture2D" 5 | uid="uid://bgpy78t6wauyo" 6 | path="res://.godot/imported/texture_01.png-4541370477b1557379e9a05c04e9f1d6.ctex" 7 | metadata={ 8 | "vram_texture": false 9 | } 10 | 11 | [deps] 12 | 13 | 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/godot-tutorial-3d/.import/player.glb-08dcfb373480a049995065542e37637b.md5: -------------------------------------------------------------------------------- 1 | source_md5="01b9f69fc126d77d40de7ac1b4233260" 2 | dest_md5="a3f1b283b000577ee33475abbc897a81" 3 | 4 | -------------------------------------------------------------------------------- /godot-tutorial-3d/.import/player.glb-08dcfb373480a049995065542e37637b.scn: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/.import/player.glb-08dcfb373480a049995065542e37637b.scn -------------------------------------------------------------------------------- /godot-tutorial-3d/MusicPlayer.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://itrog4l830rd"] 2 | 3 | [ext_resource type="AudioStream" uid="uid://bphsnyfgr0e14" path="res://art/House In a Forest Loop.ogg" id="1_n2b4b"] 4 | 5 | [node name="MusicPlayer" type="AudioStreamPlayer"] 6 | stream = ExtResource("1_n2b4b") 7 | autoplay = true 8 | -------------------------------------------------------------------------------- /godot-tutorial-3d/Player.gd: -------------------------------------------------------------------------------- 1 | extends CharacterBody3D 2 | 3 | signal hit 4 | 5 | @export var speed = 14 6 | @export var fall_accel = 75 7 | @export var jump_impulse = 20 8 | @export var bounce_impulse = 16 9 | 10 | var target_velocity = Vector3.ZERO 11 | 12 | func _physics_process(delta): 13 | var direction = Vector3.ZERO 14 | 15 | # Check if our movement keys are pressed. If so, adjust directions. 16 | if Input.is_action_pressed("move_right"): 17 | direction.x += 1 18 | if Input.is_action_pressed("move_left"): 19 | direction.x -= 1 20 | if Input.is_action_pressed("move_back"): 21 | direction.z += 1 22 | if Input.is_action_pressed("move_forward"): 23 | direction.z -= 1 24 | 25 | # Normalize vector if needed. 26 | if direction != Vector3.ZERO: 27 | direction = direction.normalized() 28 | 29 | $Pivot.basis = Basis.looking_at(direction) 30 | 31 | $AnimationPlayer.speed_scale = 4 32 | else: 33 | $AnimationPlayer.speed_scale = 1 34 | 35 | # Calculate ground velocity. 36 | target_velocity.x = direction.x * speed 37 | target_velocity.z = direction.z * speed 38 | 39 | # Check if we're in the air. If so, apply gravity. 40 | if not is_on_floor(): 41 | target_velocity.y = target_velocity.y - (fall_accel * delta) 42 | 43 | # Handle jumping. 44 | if is_on_floor() and Input.is_action_just_pressed("jump"): 45 | target_velocity.y = jump_impulse 46 | 47 | # Check for collisions. 48 | for index in range(get_slide_collision_count()): 49 | var collision = get_slide_collision(index) 50 | 51 | if collision.get_collider() == null: 52 | continue 53 | 54 | if collision.get_collider().is_in_group("mob"): 55 | var mob = collision.get_collider() 56 | 57 | if Vector3.UP.dot(collision.get_normal()) > 0.1: 58 | mob.squash() 59 | 60 | target_velocity.y = bounce_impulse 61 | 62 | break 63 | # Set velocity and move. 64 | velocity = target_velocity 65 | move_and_slide() 66 | 67 | $Pivot.rotation.x = PI / 6 * velocity.y / jump_impulse 68 | 69 | func die(): 70 | hit.emit() 71 | queue_free() 72 | 73 | func _on_mod_detector_body_entered(body): 74 | die() 75 | -------------------------------------------------------------------------------- /godot-tutorial-3d/README.md: -------------------------------------------------------------------------------- 1 | This is [Godot's](https://godotengine.org) [3D tutorial project](https://docs.godotengine.org/en/stable/getting_started/first_3d_game/index.html) made with Godot 4.2. There are a couple of customizations and checks added compared to the original. However, I was able to follow the tutorial smoothfully regardless of it not being confirmed it'll work on Godot 4.2. 2 | 3 | **Warning** - Collision boxes and camera view are a bit wonky/messy in this version. I need to go back and improve these. This entire project is just for testing and learning Godot! -------------------------------------------------------------------------------- /godot-tutorial-3d/ScoreLabel.gd: -------------------------------------------------------------------------------- 1 | extends Label 2 | 3 | var score = 0 4 | 5 | func _on_mob_squashed(): 6 | score += 1 7 | text = "Score: %s " % score 8 | 9 | -------------------------------------------------------------------------------- /godot-tutorial-3d/art/House In a Forest Loop.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/House In a Forest Loop.ogg -------------------------------------------------------------------------------- /godot-tutorial-3d/art/House In a Forest Loop.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://bphsnyfgr0e14" 6 | path="res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://art/House In a Forest Loop.ogg" 11 | dest_files=["res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=true 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /godot-tutorial-3d/art/body.material: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/body.material -------------------------------------------------------------------------------- /godot-tutorial-3d/art/eye.material: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/eye.material -------------------------------------------------------------------------------- /godot-tutorial-3d/art/mob.glb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/mob.glb -------------------------------------------------------------------------------- /godot-tutorial-3d/art/mob.glb.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="scene" 4 | importer_version=1 5 | type="PackedScene" 6 | uid="uid://bfdwpgtjp8nko" 7 | path="res://.godot/imported/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn" 8 | 9 | [deps] 10 | 11 | source_file="res://art/mob.glb" 12 | dest_files=["res://.godot/imported/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn"] 13 | 14 | [params] 15 | 16 | nodes/root_type="Node3D" 17 | nodes/root_name="Scene Root" 18 | nodes/apply_root_scale=true 19 | nodes/root_scale=1.0 20 | meshes/ensure_tangents=true 21 | meshes/generate_lods=true 22 | meshes/create_shadow_meshes=true 23 | meshes/light_baking=0 24 | meshes/lightmap_texel_size=0.1 25 | meshes/force_disable_compression=false 26 | skins/use_named_skins=true 27 | animation/import=true 28 | animation/fps=15 29 | animation/trimming=false 30 | animation/remove_immutable_tracks=true 31 | import_script/path="" 32 | _subresources={} 33 | gltf/naming_version=0 34 | gltf/embedded_image_handling=1 35 | -------------------------------------------------------------------------------- /godot-tutorial-3d/art/mob_body.material: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/mob_body.material -------------------------------------------------------------------------------- /godot-tutorial-3d/art/mob_eye.material: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/mob_eye.material -------------------------------------------------------------------------------- /godot-tutorial-3d/art/player.glb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/player.glb -------------------------------------------------------------------------------- /godot-tutorial-3d/art/player.glb.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="scene" 4 | importer_version=1 5 | type="PackedScene" 6 | uid="uid://co1gdy3hkm3gm" 7 | path="res://.godot/imported/player.glb-08dcfb373480a049995065542e37637b.scn" 8 | 9 | [deps] 10 | 11 | source_file="res://art/player.glb" 12 | dest_files=["res://.godot/imported/player.glb-08dcfb373480a049995065542e37637b.scn"] 13 | 14 | [params] 15 | 16 | nodes/root_type="Node3D" 17 | nodes/root_name="Scene Root" 18 | nodes/apply_root_scale=true 19 | nodes/root_scale=1.0 20 | meshes/ensure_tangents=true 21 | meshes/generate_lods=true 22 | meshes/create_shadow_meshes=true 23 | meshes/light_baking=0 24 | meshes/lightmap_texel_size=0.1 25 | meshes/force_disable_compression=false 26 | skins/use_named_skins=true 27 | animation/import=true 28 | animation/fps=15 29 | animation/trimming=false 30 | animation/remove_immutable_tracks=true 31 | import_script/path="" 32 | _subresources={} 33 | gltf/naming_version=0 34 | gltf/embedded_image_handling=1 35 | -------------------------------------------------------------------------------- /godot-tutorial-3d/art/pupil.material: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/art/pupil.material -------------------------------------------------------------------------------- /godot-tutorial-3d/build/web/.gitignore: -------------------------------------------------------------------------------- 1 | * 2 | !.gitignore -------------------------------------------------------------------------------- /godot-tutorial-3d/default_bus_layout.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="AudioBusLayout" format=2] 2 | 3 | [resource] 4 | -------------------------------------------------------------------------------- /godot-tutorial-3d/default_env.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="Environment" format=2] 2 | 3 | [resource] 4 | ambient_light_color = Color( 0.341176, 0.341176, 0.466667, 1 ) 5 | -------------------------------------------------------------------------------- /godot-tutorial-3d/export_presets.cfg: -------------------------------------------------------------------------------- 1 | [preset.0] 2 | 3 | name="Web" 4 | platform="Web" 5 | runnable=false 6 | dedicated_server=false 7 | custom_features="" 8 | export_filter="all_resources" 9 | include_filter="" 10 | exclude_filter="" 11 | export_path="build/web/Squash the Creeps (3D).html" 12 | encryption_include_filters="" 13 | encryption_exclude_filters="" 14 | encrypt_pck=false 15 | encrypt_directory=false 16 | 17 | [preset.0.options] 18 | 19 | custom_template/debug="" 20 | custom_template/release="" 21 | variant/extensions_support=false 22 | vram_texture_compression/for_desktop=true 23 | vram_texture_compression/for_mobile=false 24 | html/export_icon=true 25 | html/custom_html_shell="" 26 | html/head_include="" 27 | html/canvas_resize_policy=2 28 | html/focus_canvas_on_start=true 29 | html/experimental_virtual_keyboard=false 30 | progressive_web_app/enabled=false 31 | progressive_web_app/offline_page="" 32 | progressive_web_app/display=1 33 | progressive_web_app/orientation=0 34 | progressive_web_app/icon_144x144="" 35 | progressive_web_app/icon_180x180="" 36 | progressive_web_app/icon_512x512="" 37 | progressive_web_app/background_color=Color(0, 0, 0, 1) 38 | dotnet/include_scripts_content=false 39 | dotnet/include_debug_symbols=true 40 | dotnet/embed_build_outputs=false 41 | -------------------------------------------------------------------------------- /godot-tutorial-3d/fonts/Montserrat-Medium.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/fonts/Montserrat-Medium.ttf -------------------------------------------------------------------------------- /godot-tutorial-3d/fonts/Montserrat-Medium.ttf.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="font_data_dynamic" 4 | type="FontFile" 5 | uid="uid://dqxw0y8p1xa2e" 6 | path="res://.godot/imported/Montserrat-Medium.ttf-e832861e4ad4110e172112dc430c04b0.fontdata" 7 | 8 | [deps] 9 | 10 | source_file="res://fonts/Montserrat-Medium.ttf" 11 | dest_files=["res://.godot/imported/Montserrat-Medium.ttf-e832861e4ad4110e172112dc430c04b0.fontdata"] 12 | 13 | [params] 14 | 15 | Rendering=null 16 | antialiasing=1 17 | generate_mipmaps=false 18 | multichannel_signed_distance_field=false 19 | msdf_pixel_range=8 20 | msdf_size=48 21 | allow_system_fallback=true 22 | force_autohinter=false 23 | hinting=1 24 | subpixel_positioning=1 25 | oversampling=0.0 26 | Fallbacks=null 27 | fallbacks=[] 28 | Compress=null 29 | compress=true 30 | preload=[] 31 | language_support={} 32 | script_support={} 33 | opentype_features={} 34 | -------------------------------------------------------------------------------- /godot-tutorial-3d/icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/godot-tutorial-3d/icon.png -------------------------------------------------------------------------------- /godot-tutorial-3d/icon.png.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="CompressedTexture2D" 5 | uid="uid://b47gh6v1gefg4" 6 | path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex" 7 | metadata={ 8 | "vram_texture": false 9 | } 10 | 11 | [deps] 12 | 13 | source_file="res://icon.png" 14 | dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"] 15 | 16 | [params] 17 | 18 | compress/mode=0 19 | compress/high_quality=false 20 | compress/lossy_quality=0.7 21 | compress/hdr_compression=1 22 | compress/normal_map=0 23 | compress/channel_pack=0 24 | mipmaps/generate=false 25 | mipmaps/limit=-1 26 | roughness/mode=0 27 | roughness/src_normal="" 28 | process/fix_alpha_border=true 29 | process/premult_alpha=false 30 | process/normal_map_invert_y=false 31 | process/hdr_as_srgb=false 32 | process/hdr_clamp_exposure=false 33 | process/size_limit=0 34 | detect_3d/compress_to=1 35 | -------------------------------------------------------------------------------- /godot-tutorial-3d/main.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | @export var mob_scene: PackedScene 4 | 5 | func _ready(): 6 | $UserInterface/Retry.hide() 7 | 8 | func _on_mob_timer_timeout(): 9 | # Make sure we have a player! 10 | if not $Player: 11 | return 12 | 13 | # Create our mob scene. 14 | var mob = mob_scene.instantiate() 15 | 16 | var mob_spawn_loc = get_node("SpawnPath/SpawnLocation") 17 | mob_spawn_loc.progress_ratio = randf() 18 | 19 | var player_pos = $Player.position 20 | mob.initialize(mob_spawn_loc.position, player_pos) 21 | 22 | add_child(mob) 23 | 24 | mob.squashed.connect($UserInterface/ScoreLabel._on_mob_squashed.bind()) 25 | 26 | func _on_player_hit(): 27 | # Stop our mob timer since the game ended. 28 | $MobTimer.stop() 29 | 30 | $UserInterface/Retry.show() 31 | 32 | func _unhandled_input(event): 33 | if event.is_action_pressed("ui_accept") and $UserInterface/Retry.visible: 34 | get_tree().reload_current_scene() 35 | -------------------------------------------------------------------------------- /godot-tutorial-3d/mob.gd: -------------------------------------------------------------------------------- 1 | extends CharacterBody3D 2 | 3 | @export var min_speed = 10 4 | @export var max_speed = 18 5 | 6 | signal squashed 7 | 8 | func _physics_process(_delta): 9 | move_and_slide() 10 | 11 | func initialize(start_position, player_position): 12 | # Spawn the mob at `start_position` and make it look at `player_position`. 13 | look_at_from_position(start_position, player_position, Vector3.UP) 14 | 15 | # Rotate randomly so that we aren't aimed at the player each time. 16 | rotate_y(randf_range(-PI / 4, PI / 4)) 17 | 18 | # Calculate speed (random). 19 | var rand_speed = randi_range(min_speed, max_speed) 20 | 21 | velocity = Vector3.FORWARD * rand_speed 22 | 23 | velocity = velocity.rotated(Vector3.UP, rotation.y) 24 | 25 | # Set more accurate animation speeds. 26 | $AnimationPlayer.speed_scale = rand_speed / min_speed 27 | 28 | func _on_visible_on_screen_enabler_3d_screen_exited(): 29 | queue_free() 30 | 31 | func squash(): 32 | squashed.emit() 33 | queue_free() 34 | -------------------------------------------------------------------------------- /godot-tutorial-3d/mob.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=7 format=3 uid="uid://ct8bnnjsjf8g7"] 2 | 3 | [ext_resource type="PackedScene" uid="uid://bfdwpgtjp8nko" path="res://art/mob.glb" id="1_csifc"] 4 | [ext_resource type="Script" path="res://mob.gd" id="1_kdhcq"] 5 | 6 | [sub_resource type="SphereShape3D" id="SphereShape3D_1h5kc"] 7 | radius = 1.17648 8 | 9 | [sub_resource type="Animation" id="Animation_00yi5"] 10 | length = 0.001 11 | tracks/0/type = "value" 12 | tracks/0/imported = false 13 | tracks/0/enabled = true 14 | tracks/0/path = NodePath("Pivot/Character:position") 15 | tracks/0/interp = 1 16 | tracks/0/loop_wrap = true 17 | tracks/0/keys = { 18 | "times": PackedFloat32Array(0), 19 | "transitions": PackedFloat32Array(1), 20 | "update": 0, 21 | "values": [Vector3(0, 0, 0)] 22 | } 23 | tracks/1/type = "value" 24 | tracks/1/imported = false 25 | tracks/1/enabled = true 26 | tracks/1/path = NodePath("Pivot/Character:rotation") 27 | tracks/1/interp = 1 28 | tracks/1/loop_wrap = true 29 | tracks/1/keys = { 30 | "times": PackedFloat32Array(0), 31 | "transitions": PackedFloat32Array(1), 32 | "update": 0, 33 | "values": [Vector3(0, 0, 0)] 34 | } 35 | 36 | [sub_resource type="Animation" id="Animation_f1eaw"] 37 | resource_name = "float" 38 | length = 1.2 39 | loop_mode = 1 40 | tracks/0/type = "value" 41 | tracks/0/imported = false 42 | tracks/0/enabled = true 43 | tracks/0/path = NodePath("Pivot/Character:position") 44 | tracks/0/interp = 1 45 | tracks/0/loop_wrap = true 46 | tracks/0/keys = { 47 | "times": PackedFloat32Array(0.3, 0.7, 1.2), 48 | "transitions": PackedFloat32Array(0.420448, 1.93187, 1), 49 | "update": 0, 50 | "values": [Vector3(0, 0, 0), Vector3(0, 0.65, 0), Vector3(0, 0.35, 0)] 51 | } 52 | tracks/1/type = "value" 53 | tracks/1/imported = false 54 | tracks/1/enabled = true 55 | tracks/1/path = NodePath("Pivot/Character:rotation") 56 | tracks/1/interp = 1 57 | tracks/1/loop_wrap = true 58 | tracks/1/keys = { 59 | "times": PackedFloat32Array(0.1, 0.5, 1.2), 60 | "transitions": PackedFloat32Array(0.420448, 1.93187, 1), 61 | "update": 0, 62 | "values": [Vector3(0, 0, 0), Vector3(0.139626, 0, 0), Vector3(-0.15708, 0, 0)] 63 | } 64 | 65 | [sub_resource type="AnimationLibrary" id="AnimationLibrary_hvudc"] 66 | _data = { 67 | "RESET": SubResource("Animation_00yi5"), 68 | "float": SubResource("Animation_f1eaw") 69 | } 70 | 71 | [node name="Mob" type="CharacterBody3D" groups=["mob"]] 72 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35131, 0) 73 | collision_layer = 2 74 | collision_mask = 0 75 | script = ExtResource("1_kdhcq") 76 | 77 | [node name="Pivot" type="Node3D" parent="."] 78 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01821, 0) 79 | 80 | [node name="Character" parent="Pivot" instance=ExtResource("1_csifc")] 81 | 82 | [node name="CollisionShape3D" type="CollisionShape3D" parent="."] 83 | shape = SubResource("SphereShape3D_1h5kc") 84 | 85 | [node name="VisibleOnScreenEnabler3D" type="VisibleOnScreenEnabler3D" parent="."] 86 | transform = Transform3D(1, 0, 0, 0, 0.54404, 0, 0, 0, 0.696419, 0, 0.312687, 0) 87 | aabb = AABB(-1.19619, -1, -1.85575, 2.39239, 2, 3.71151) 88 | 89 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."] 90 | libraries = { 91 | "": SubResource("AnimationLibrary_hvudc") 92 | } 93 | autoplay = "float" 94 | 95 | [connection signal="screen_exited" from="VisibleOnScreenEnabler3D" to="." method="_on_visible_on_screen_enabler_3d_screen_exited"] 96 | -------------------------------------------------------------------------------- /godot-tutorial-3d/player.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=8 format=3 uid="uid://dm2ij1ssi87un"] 2 | 3 | [ext_resource type="Script" path="res://Player.gd" id="1_h25uv"] 4 | [ext_resource type="PackedScene" uid="uid://co1gdy3hkm3gm" path="res://art/player.glb" id="2_g15t5"] 5 | 6 | [sub_resource type="SphereShape3D" id="SphereShape3D_iuc61"] 7 | radius = 0.8 8 | 9 | [sub_resource type="CylinderShape3D" id="CylinderShape3D_qrwdb"] 10 | height = 0.25 11 | radius = 1.896 12 | 13 | [sub_resource type="Animation" id="Animation_00yi5"] 14 | length = 0.001 15 | tracks/0/type = "value" 16 | tracks/0/imported = false 17 | tracks/0/enabled = true 18 | tracks/0/path = NodePath("Pivot/Character:position") 19 | tracks/0/interp = 1 20 | tracks/0/loop_wrap = true 21 | tracks/0/keys = { 22 | "times": PackedFloat32Array(0), 23 | "transitions": PackedFloat32Array(1), 24 | "update": 0, 25 | "values": [Vector3(0, 0, 0)] 26 | } 27 | tracks/1/type = "value" 28 | tracks/1/imported = false 29 | tracks/1/enabled = true 30 | tracks/1/path = NodePath("Pivot/Character:rotation") 31 | tracks/1/interp = 1 32 | tracks/1/loop_wrap = true 33 | tracks/1/keys = { 34 | "times": PackedFloat32Array(0), 35 | "transitions": PackedFloat32Array(1), 36 | "update": 0, 37 | "values": [Vector3(0, 0, 0)] 38 | } 39 | 40 | [sub_resource type="Animation" id="Animation_f1eaw"] 41 | resource_name = "float" 42 | length = 1.2 43 | loop_mode = 1 44 | tracks/0/type = "value" 45 | tracks/0/imported = false 46 | tracks/0/enabled = true 47 | tracks/0/path = NodePath("Pivot/Character:position") 48 | tracks/0/interp = 1 49 | tracks/0/loop_wrap = true 50 | tracks/0/keys = { 51 | "times": PackedFloat32Array(0.3, 0.7, 1.2), 52 | "transitions": PackedFloat32Array(0.420448, 1.93187, 1), 53 | "update": 0, 54 | "values": [Vector3(0, 0, 0), Vector3(0, 0.65, 0), Vector3(0, 0.35, 0)] 55 | } 56 | tracks/1/type = "value" 57 | tracks/1/imported = false 58 | tracks/1/enabled = true 59 | tracks/1/path = NodePath("Pivot/Character:rotation") 60 | tracks/1/interp = 1 61 | tracks/1/loop_wrap = true 62 | tracks/1/keys = { 63 | "times": PackedFloat32Array(0.1, 0.5, 1.2), 64 | "transitions": PackedFloat32Array(0.420448, 1.93187, 1), 65 | "update": 0, 66 | "values": [Vector3(0, 0, 0), Vector3(0.139626, 0, 0), Vector3(-0.15708, 0, 0)] 67 | } 68 | 69 | [sub_resource type="AnimationLibrary" id="AnimationLibrary_hvudc"] 70 | _data = { 71 | "RESET": SubResource("Animation_00yi5"), 72 | "float": SubResource("Animation_f1eaw") 73 | } 74 | 75 | [node name="Player" type="CharacterBody3D"] 76 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.602992, 0) 77 | collision_mask = 6 78 | script = ExtResource("1_h25uv") 79 | 80 | [node name="Pivot" type="Node3D" parent="."] 81 | 82 | [node name="Character" parent="Pivot" instance=ExtResource("2_g15t5")] 83 | 84 | [node name="CollisionShape3D" type="CollisionShape3D" parent="."] 85 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0673677, 0.012009) 86 | shape = SubResource("SphereShape3D_iuc61") 87 | 88 | [node name="MobDetector" type="Area3D" parent="."] 89 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.358491, 0) 90 | collision_layer = 0 91 | collision_mask = 2 92 | monitorable = false 93 | 94 | [node name="CollisionShape3D" type="CollisionShape3D" parent="MobDetector"] 95 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.658959, -0.031756) 96 | shape = SubResource("CylinderShape3D_qrwdb") 97 | 98 | [node name="AnimationPlayer" type="AnimationPlayer" parent="."] 99 | libraries = { 100 | "": SubResource("AnimationLibrary_hvudc") 101 | } 102 | autoplay = "float" 103 | 104 | [connection signal="body_entered" from="MobDetector" to="." method="_on_mod_detector_body_entered"] 105 | -------------------------------------------------------------------------------- /godot-tutorial-3d/project.godot: -------------------------------------------------------------------------------- 1 | ; Engine configuration file. 2 | ; It's best edited using the editor UI and not directly, 3 | ; since the parameters that go here are not all obvious. 4 | ; 5 | ; Format: 6 | ; [section] ; section goes between [] 7 | ; param=value ; assign values to parameters 8 | 9 | config_version=5 10 | 11 | [application] 12 | 13 | config/name="Squash the Creeps (3D)" 14 | run/main_scene="res://main.tscn" 15 | config/features=PackedStringArray("4.2") 16 | config/icon="res://icon.png" 17 | 18 | [autoload] 19 | 20 | MusicPlayer="*res://MusicPlayer.tscn" 21 | 22 | [display] 23 | 24 | window/size/viewport_width=720 25 | window/size/viewport_height=540 26 | 27 | [dotnet] 28 | 29 | project/assembly_name="Squash the Creeps (3D)" 30 | 31 | [input] 32 | 33 | move_left={ 34 | "deadzone": 0.5, 35 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) 36 | , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null) 37 | ] 38 | } 39 | move_right={ 40 | "deadzone": 0.5, 41 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) 42 | , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null) 43 | ] 44 | } 45 | move_forward={ 46 | "deadzone": 0.5, 47 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null) 48 | , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null) 49 | ] 50 | } 51 | move_back={ 52 | "deadzone": 0.5, 53 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) 54 | , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null) 55 | ] 56 | } 57 | jump={ 58 | "deadzone": 0.5, 59 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) 60 | , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null) 61 | ] 62 | } 63 | 64 | [layer_names] 65 | 66 | 3d_physics/layer_1="player" 67 | 3d_physics/layer_2="enemy" 68 | 3d_physics/layer_3="world" 69 | 70 | [rendering] 71 | 72 | quality/driver/driver_name="GLES2" 73 | quality/filters/msaa=3 74 | -------------------------------------------------------------------------------- /simple-fps-from-assets/.gitattributes: -------------------------------------------------------------------------------- 1 | # Normalize EOL for all files that Git considers text files. 2 | * text=auto eol=lf 3 | -------------------------------------------------------------------------------- /simple-fps-from-assets/.gitignore: -------------------------------------------------------------------------------- 1 | # Godot 4+ specific ignores 2 | .godot/ 3 | -------------------------------------------------------------------------------- /simple-fps-from-assets/icon.svg: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /simple-fps-from-assets/icon.svg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="CompressedTexture2D" 5 | uid="uid://cqxevlj5in3on" 6 | path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" 7 | metadata={ 8 | "vram_texture": false 9 | } 10 | 11 | [deps] 12 | 13 | source_file="res://icon.svg" 14 | dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] 15 | 16 | [params] 17 | 18 | compress/mode=0 19 | compress/high_quality=false 20 | compress/lossy_quality=0.7 21 | compress/hdr_compression=1 22 | compress/normal_map=0 23 | compress/channel_pack=0 24 | mipmaps/generate=false 25 | mipmaps/limit=-1 26 | roughness/mode=0 27 | roughness/src_normal="" 28 | process/fix_alpha_border=true 29 | process/premult_alpha=false 30 | process/normal_map_invert_y=false 31 | process/hdr_as_srgb=false 32 | process/hdr_clamp_exposure=false 33 | process/size_limit=0 34 | detect_3d/compress_to=1 35 | svg/scale=1.0 36 | editor/scale_with_editor_scale=false 37 | editor/convert_colors_with_editor_theme=false 38 | -------------------------------------------------------------------------------- /simple-fps-from-assets/project.godot: -------------------------------------------------------------------------------- 1 | ; Engine configuration file. 2 | ; It's best edited using the editor UI and not directly, 3 | ; since the parameters that go here are not all obvious. 4 | ; 5 | ; Format: 6 | ; [section] ; section goes between [] 7 | ; param=value ; assign values to parameters 8 | 9 | config_version=5 10 | 11 | [application] 12 | 13 | config/name="simple-fps-from-assets" 14 | config/features=PackedStringArray("4.2", "GL Compatibility") 15 | config/icon="res://icon.svg" 16 | 17 | [dotnet] 18 | 19 | project/assembly_name="simple-fps-from-assets" 20 | 21 | [rendering] 22 | 23 | renderer/rendering_method="gl_compatibility" 24 | renderer/rendering_method.mobile="gl_compatibility" 25 | -------------------------------------------------------------------------------- /source-engine-stuff/.gitattributes: -------------------------------------------------------------------------------- 1 | # Normalize EOL for all files that Git considers text files. 2 | * text=auto eol=lf 3 | -------------------------------------------------------------------------------- /source-engine-stuff/.gitignore: -------------------------------------------------------------------------------- 1 | # Godot 4+ specific ignores 2 | .godot/ 3 | -------------------------------------------------------------------------------- /source-engine-stuff/README.md: -------------------------------------------------------------------------------- 1 | This is a [Godot](https://godotengine.org) project for testing physics and trying to make them similar to the Source Engine. This project uses a player controller that implements some of Source Engine's physics [here](https://github.com/BleyChimera/source_movement_godot_4). My goal is to continue working on this controller while learning more about Godot! -------------------------------------------------------------------------------- /source-engine-stuff/icon.svg: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /source-engine-stuff/icon.svg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="CompressedTexture2D" 5 | uid="uid://btx4pb8a1berm" 6 | path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" 7 | metadata={ 8 | "vram_texture": false 9 | } 10 | 11 | [deps] 12 | 13 | source_file="res://icon.svg" 14 | dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] 15 | 16 | [params] 17 | 18 | compress/mode=0 19 | compress/high_quality=false 20 | compress/lossy_quality=0.7 21 | compress/hdr_compression=1 22 | compress/normal_map=0 23 | compress/channel_pack=0 24 | mipmaps/generate=false 25 | mipmaps/limit=-1 26 | roughness/mode=0 27 | roughness/src_normal="" 28 | process/fix_alpha_border=true 29 | process/premult_alpha=false 30 | process/normal_map_invert_y=false 31 | process/hdr_as_srgb=false 32 | process/hdr_clamp_exposure=false 33 | process/size_limit=0 34 | detect_3d/compress_to=1 35 | svg/scale=1.0 36 | editor/scale_with_editor_scale=false 37 | editor/convert_colors_with_editor_theme=false 38 | -------------------------------------------------------------------------------- /source-engine-stuff/images/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gamemann/Godot-Testing/229624d4499340a56bd34893ef04ca7162abf755/source-engine-stuff/images/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg -------------------------------------------------------------------------------- /source-engine-stuff/images/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="CompressedTexture2D" 5 | uid="uid://bn8267ksk6u8h" 6 | path.s3tc="res://.godot/imported/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg-23fc78d58932b1e6ee93875b4a13e18c.s3tc.ctex" 7 | metadata={ 8 | "imported_formats": ["s3tc_bptc"], 9 | "vram_texture": true 10 | } 11 | 12 | [deps] 13 | 14 | source_file="res://images/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg" 15 | dest_files=["res://.godot/imported/HD-wallpaper-square-orange-boxes-abstract-thumbnail.jpg-23fc78d58932b1e6ee93875b4a13e18c.s3tc.ctex"] 16 | 17 | [params] 18 | 19 | compress/mode=2 20 | compress/high_quality=false 21 | compress/lossy_quality=0.7 22 | compress/hdr_compression=1 23 | compress/normal_map=0 24 | compress/channel_pack=0 25 | mipmaps/generate=true 26 | mipmaps/limit=-1 27 | roughness/mode=0 28 | roughness/src_normal="" 29 | process/fix_alpha_border=true 30 | process/premult_alpha=false 31 | process/normal_map_invert_y=false 32 | process/hdr_as_srgb=false 33 | process/hdr_clamp_exposure=false 34 | process/size_limit=0 35 | detect_3d/compress_to=0 36 | -------------------------------------------------------------------------------- /source-engine-stuff/main.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | @export var captureMouse = true 4 | 5 | # Called when the node enters the scene tree for the first time. 6 | func _ready(): 7 | Input.mouse_mode = Input.MOUSE_MODE_CAPTURED 8 | 9 | # Called every frame. 'delta' is the elapsed time since the previous frame. 10 | func _process(delta): 11 | pass 12 | 13 | func _input(event): 14 | if event is InputEventKey: 15 | if event.pressed and event.keycode == KEY_ALT: 16 | captureMouse = not captureMouse 17 | 18 | if captureMouse and Input.mouse_mode != Input.MOUSE_MODE_CAPTURED: 19 | Input.mouse_mode = Input.MOUSE_MODE_CAPTURED 20 | elif not captureMouse and Input.mouse_mode != Input.MOUSE_MODE_VISIBLE: 21 | Input.mouse_mode = Input.MOUSE_MODE_VISIBLE 22 | -------------------------------------------------------------------------------- /source-engine-stuff/project.godot: -------------------------------------------------------------------------------- 1 | ; Engine configuration file. 2 | ; It's best edited using the editor UI and not directly, 3 | ; since the parameters that go here are not all obvious. 4 | ; 5 | ; Format: 6 | ; [section] ; section goes between [] 7 | ; param=value ; assign values to parameters 8 | 9 | config_version=5 10 | 11 | [application] 12 | 13 | config/name="Source-engine-stuff" 14 | run/main_scene="res://main.tscn" 15 | config/features=PackedStringArray("4.2", "GL Compatibility") 16 | config/icon="res://icon.svg" 17 | 18 | [display] 19 | 20 | window/size/viewport_width=1920 21 | window/size/viewport_height=1080 22 | 23 | [dotnet] 24 | 25 | project/assembly_name="Source-engine-stuff" 26 | 27 | [input] 28 | 29 | player_l={ 30 | "deadzone": 0.5, 31 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) 32 | ] 33 | } 34 | player_r={ 35 | "deadzone": 0.5, 36 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) 37 | ] 38 | } 39 | player_f={ 40 | "deadzone": 0.5, 41 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null) 42 | ] 43 | } 44 | player_b={ 45 | "deadzone": 0.5, 46 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) 47 | ] 48 | } 49 | player_jump={ 50 | "deadzone": 0.5, 51 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) 52 | ] 53 | } 54 | 55 | [rendering] 56 | 57 | renderer/rendering_method="gl_compatibility" 58 | renderer/rendering_method.mobile="gl_compatibility" 59 | -------------------------------------------------------------------------------- /source-engine-stuff/props/move_step.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=7 format=3 uid="uid://cdlifpuuoank3"] 2 | 3 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tpvvm"] 4 | albedo_color = Color(0.113725, 0.164706, 0, 1) 5 | 6 | [sub_resource type="BoxMesh" id="BoxMesh_4s5uh"] 7 | material = SubResource("StandardMaterial3D_tpvvm") 8 | 9 | [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_5f1f5"] 10 | data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5) 11 | 12 | [sub_resource type="Animation" id="Animation_xai7y"] 13 | resource_name = "up_and_down" 14 | length = 3.0 15 | loop_mode = 1 16 | tracks/0/type = "value" 17 | tracks/0/imported = false 18 | tracks/0/enabled = true 19 | tracks/0/path = NodePath(".:position") 20 | tracks/0/interp = 1 21 | tracks/0/loop_wrap = true 22 | tracks/0/keys = { 23 | "times": PackedFloat32Array(0, 1.5), 24 | "transitions": PackedFloat32Array(1, 1), 25 | "update": 0, 26 | "values": [Vector3(0, 0, 0), Vector3(0, 10, 0)] 27 | } 28 | 29 | [sub_resource type="Animation" id="Animation_85ypk"] 30 | length = 0.001 31 | tracks/0/type = "value" 32 | tracks/0/imported = false 33 | tracks/0/enabled = true 34 | tracks/0/path = NodePath(".:position") 35 | tracks/0/interp = 1 36 | tracks/0/loop_wrap = true 37 | tracks/0/keys = { 38 | "times": PackedFloat32Array(0), 39 | "transitions": PackedFloat32Array(1), 40 | "update": 0, 41 | "values": [Vector3(0, 0.61, 0)] 42 | } 43 | 44 | [sub_resource type="AnimationLibrary" id="AnimationLibrary_b0q33"] 45 | _data = { 46 | "RESET": SubResource("Animation_85ypk"), 47 | "up_and_down": SubResource("Animation_xai7y") 48 | } 49 | 50 | [node name="MoveStep" type="Node3D"] 51 | 52 | [node name="StaticBody3D" type="StaticBody3D" parent="."] 53 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.61, 0) 54 | 55 | [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] 56 | transform = Transform3D(1, 0, 0, 0, 0.0565155, 0, 0, 0, 1, 0, 0, 0) 57 | mesh = SubResource("BoxMesh_4s5uh") 58 | 59 | [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] 60 | transform = Transform3D(1, 0, 0, 0, 0.0565155, 0, 0, 0, 1, 0, 0, 0) 61 | shape = SubResource("ConcavePolygonShape3D_5f1f5") 62 | 63 | [node name="AnimationPlayer" type="AnimationPlayer" parent="StaticBody3D"] 64 | libraries = { 65 | "": SubResource("AnimationLibrary_b0q33") 66 | } 67 | autoplay = "up_and_down" 68 | -------------------------------------------------------------------------------- /source-engine-stuff/props/step.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://bfiddvrtalygx"] 2 | 3 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jj1ei"] 4 | albedo_color = Color(0.262745, 0.231373, 0.988235, 1) 5 | 6 | [sub_resource type="BoxMesh" id="BoxMesh_ino4c"] 7 | material = SubResource("StandardMaterial3D_jj1ei") 8 | 9 | [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ivbwp"] 10 | data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5) 11 | 12 | [node name="Step" type="Node3D"] 13 | 14 | [node name="StaticBody3D" type="StaticBody3D" parent="."] 15 | 16 | [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] 17 | transform = Transform3D(0.597063, 0, 0, 0, 0.121894, 0, 0, 0, 0.547991, 0, 0, 0) 18 | mesh = SubResource("BoxMesh_ino4c") 19 | 20 | [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] 21 | transform = Transform3D(0.597063, 0, 0, 0, 0.121894, 0, 0, 0, 0.547991, 0, 0, 0) 22 | shape = SubResource("ConcavePolygonShape3D_ivbwp") 23 | -------------------------------------------------------------------------------- /source-engine-stuff/props/surf_ramp.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://c82q06omkqyw"] 2 | 3 | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ng6bp"] 4 | albedo_color = Color(0.223529, 0, 0.396078, 1) 5 | 6 | [sub_resource type="PrismMesh" id="PrismMesh_av4rm"] 7 | material = SubResource("StandardMaterial3D_ng6bp") 8 | 9 | [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nmru7"] 10 | data = PackedVector3Array(0, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, -0.5, 0.5, -0.5, 0.5, 0, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5, 0.5, -0.5, -0.5, -0.5, 0, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5) 11 | 12 | [node name="SurfRamp" type="Node3D"] 13 | 14 | [node name="StaticBody3D" type="StaticBody3D" parent="."] 15 | 16 | [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] 17 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 5.35129, 0, 0, 0) 18 | mesh = SubResource("PrismMesh_av4rm") 19 | 20 | [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] 21 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 5.35129, 0, 0, 0) 22 | shape = SubResource("ConcavePolygonShape3D_nmru7") 23 | -------------------------------------------------------------------------------- /source-engine-stuff/source_movement_godot_4-main/LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 Bley 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /source-engine-stuff/source_movement_godot_4-main/README.md: -------------------------------------------------------------------------------- 1 | # Source movement for Godot 4 2 | ## A simple character controller made for godot 4 3 | Would work for godot 3 with minimal changes 4 | -------------------------------------------------------------------------------- /source-engine-stuff/source_movement_godot_4-main/player.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=3 uid="uid://bcdpgwi2scpkj"] 2 | 3 | [ext_resource type="Script" path="res://source_movement_godot_4-main/player_source_movement.gd" id="1_04hbr"] 4 | 5 | [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_b2p7p"] 6 | radius = 0.1 7 | height = 0.6 8 | 9 | [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("cam_pivot")] 10 | floor_stop_on_slope = false 11 | floor_block_on_wall = false 12 | floor_max_angle = 0.802851 13 | script = ExtResource("1_04hbr") 14 | cam_pivot = NodePath("CameraPivot") 15 | 16 | [node name="CameraPivot" type="Node3D" parent="."] 17 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.878542, 0) 18 | 19 | [node name="Camera3D" type="Camera3D" parent="CameraPivot"] 20 | fov = 90.0 21 | 22 | [node name="CollisionShape3D" type="CollisionShape3D" parent="."] 23 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0) 24 | shape = SubResource("CapsuleShape3D_b2p7p") 25 | 26 | [node name="CollisionShape3D2" type="CollisionShape3D" parent="."] 27 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.7, 0) 28 | shape = SubResource("CapsuleShape3D_b2p7p") 29 | --------------------------------------------------------------------------------