├── .gitignore ├── LICENSE ├── README.md ├── godot ├── .vscode │ └── launch.json ├── Autoload │ ├── Events.gd │ ├── Library.gd │ └── Log.gd ├── Entities │ ├── Blueprints │ │ ├── AxeBlueprint.tscn │ │ ├── BatteryBlueprint.tscn │ │ ├── BlueprintEntity.gd │ │ ├── BranchesBlueprint.tscn │ │ ├── ChestBlueprint.tscn │ │ ├── CoalBlueprint.tscn │ │ ├── CrudeAxeBlueprint.tscn │ │ ├── CrudePickaxeBlueprint.tscn │ │ ├── ElectricFurnaceBlueprint.tscn │ │ ├── FurnaceBlueprint.tscn │ │ ├── IngotBlueprint.tscn │ │ ├── LumberBlueprint.tscn │ │ ├── OreBlueprint.tscn │ │ ├── PickaxeBlueprint.tscn │ │ ├── PowerDirection.tscn │ │ ├── PowerIndicator.gd │ │ ├── SlabBlueprint.tscn │ │ ├── StirlingEngineBlueprint.tscn │ │ ├── StoneBlueprint.tscn │ │ ├── ToolEntity.gd │ │ └── Wire │ │ │ ├── WireBlueprint.gd │ │ │ └── WireBlueprint.tscn │ ├── Entities │ │ ├── Chest │ │ │ ├── ChestEntity.gd │ │ │ ├── ChestEntity.tscn │ │ │ ├── ChestGUI.gd │ │ │ └── ChestGUI.tscn │ │ ├── Entity.gd │ │ ├── Machines │ │ │ ├── ElectricFurnace │ │ │ │ ├── ElectricFurnaceEntity.gd │ │ │ │ ├── ElectricFurnaceEntity.tscn │ │ │ │ ├── ElectricFurnaceGUI.gd │ │ │ │ └── ElectricFurnaceGUI.tscn │ │ │ └── Furnace │ │ │ │ ├── FurnaceEntity.gd │ │ │ │ ├── FurnaceEntity.tscn │ │ │ │ ├── FurnaceGUI.gd │ │ │ │ └── FurnaceGUI.tscn │ │ ├── Natural │ │ │ ├── Boulder │ │ │ │ ├── BoulderEntity.gd │ │ │ │ └── BoulderEntity.tscn │ │ │ ├── Branches │ │ │ │ ├── BranchesEntity.gd │ │ │ │ └── BranchesEntity.tscn │ │ │ ├── Ore │ │ │ │ ├── OreBoulderEntity.gd │ │ │ │ └── OreEntity.tscn │ │ │ ├── Stone │ │ │ │ ├── StoneEntity.gd │ │ │ │ └── StoneEntity.tscn │ │ │ └── Tree │ │ │ │ ├── TreeEntity.gd │ │ │ │ └── TreeEntity.tscn │ │ └── Power │ │ │ ├── Battery │ │ │ ├── BatteryEntity.gd │ │ │ ├── BatteryEntity.tscn │ │ │ ├── battery_indicator.png │ │ │ ├── battery_indicator.png.import │ │ │ └── battery_indicator.shader │ │ │ ├── StirlingEngine │ │ │ ├── StirlingEngineEntity.gd │ │ │ ├── StirlingEngineEntity.tscn │ │ │ ├── StirlingEngineGUI.gd │ │ │ └── StirlingEngineGUI.tscn │ │ │ └── Wire │ │ │ ├── WireEntity.gd │ │ │ └── WireEntity.tscn │ ├── GroundItem.gd │ ├── GroundItem.tscn │ └── Player │ │ ├── Player.gd │ │ ├── Player.tscn │ │ ├── pawn.svg │ │ └── pawn.svg.import ├── GUI │ ├── Crafting │ │ ├── CraftingGUI.gd │ │ ├── CraftingGUI.tscn │ │ ├── CraftingRecipeItem.gd │ │ ├── CraftingRecipeItem.tscn │ │ └── RecipeName.gd │ ├── DeconstructProgressBar.gd │ ├── DeconstructProgressBar.tscn │ ├── DragPreview.gd │ ├── DragPreview.tscn │ ├── GUI.gd │ ├── GUI.tscn │ ├── GUIEntities │ │ ├── BaseMachineGUI.gd │ │ └── GUIComponent.gd │ ├── GUISprite.gd │ ├── InfoGUI │ │ ├── InfoGUI.gd │ │ ├── InfoGUI.tscn │ │ └── InfoLabel.tscn │ ├── Inventory │ │ ├── InventoryBar.gd │ │ ├── InventoryBar.tscn │ │ ├── InventoryPanel.tscn │ │ ├── InventoryWindow.gd │ │ ├── InventoryWindow.tscn │ │ ├── Panel.gd │ │ ├── Quickbar.gd │ │ ├── Quickbar.tscn │ │ ├── QuickbarInventoryPanel.gd │ │ └── QuickbarInventoryPanel.tscn │ └── Seperator.tscn ├── Shared │ ├── Theme │ │ ├── Font │ │ │ ├── BagnardSans.otf │ │ │ ├── BagnardSans_font.tres │ │ │ └── SIL_LICENSE │ │ ├── Panel │ │ │ ├── inventory_panel_bright_style.tres │ │ │ ├── inventory_panel_dark_style.tres │ │ │ ├── inventory_panel_light_style.tres │ │ │ └── inventory_panel_style.tres │ │ ├── PanelContainer │ │ │ └── window_style.tres │ │ ├── VScrollBar │ │ │ ├── grabber_highlight_style.tres │ │ │ ├── grabber_pressed_style.tres │ │ │ ├── grabber_style.tres │ │ │ └── scroll_style.tres │ │ └── builder_theme.tres │ ├── Tileset.tres │ ├── Types.gd │ ├── _deprecated_pipes.svg │ ├── _deprecated_pipes.svg.import │ ├── arrow_fill.shader │ ├── blueprints.svg │ ├── blueprints.svg.import │ ├── leaf.svg │ ├── leaf.svg.import │ ├── outline2D_inner.shader │ ├── outline_material.tres │ ├── pipes.svg.import │ ├── progress_circle.png │ ├── progress_circle.png.import │ ├── symbols.svg │ ├── symbols.svg.import │ ├── tileset.svg │ └── tileset.svg.import ├── SimulationDemo.tscn ├── Systems │ ├── EntityPlacer.gd │ ├── EntityTracker.gd │ ├── Power │ │ ├── PowerReceiver.gd │ │ ├── PowerSource.gd │ │ └── PowerSystem.gd │ ├── Recipes.gd │ ├── Simulation.gd │ └── Work │ │ ├── WorkComponent.gd │ │ └── WorkSystem.gd ├── default_env.tres ├── icon.png ├── icon.png.import └── project.godot ├── img └── simulation-game-demo.png ├── start-project-2 ├── Autoload │ └── Events.gd ├── Entities │ ├── Blueprints │ │ ├── BatteryBlueprint.tscn │ │ ├── BlueprintEntity.gd │ │ ├── PowerDirection.gd │ │ ├── PowerDirection.tscn │ │ ├── StirlingEngineBlueprint.tscn │ │ ├── WireBlueprint.gd │ │ └── WireBlueprint.tscn │ ├── Entities │ │ ├── BatteryEntity.gd │ │ ├── BatteryEntity.tscn │ │ ├── StirlingEngineEntity.gd │ │ ├── StirlingEngineEntity.tscn │ │ ├── WireEntity.gd │ │ └── WireEntity.tscn │ ├── Entity.gd │ └── Player │ │ ├── Player.gd │ │ ├── Player.tscn │ │ ├── pawn.svg │ │ └── pawn.svg.import ├── GUI │ └── .gitignore ├── Shared │ ├── Theme │ │ ├── Font │ │ │ ├── BagnardSans.otf │ │ │ ├── BagnardSans_font.tres │ │ │ └── SIL_LICENSE │ │ ├── Panel │ │ │ ├── inventory_panel_bright_style.tres │ │ │ ├── inventory_panel_dark_style.tres │ │ │ ├── inventory_panel_light_style.tres │ │ │ └── inventory_panel_style.tres │ │ ├── PanelContainer │ │ │ └── window_style.tres │ │ ├── VScrollBar │ │ │ ├── grabber_highlight_style.tres │ │ │ ├── grabber_pressed_style.tres │ │ │ ├── grabber_style.tres │ │ │ └── scroll_style.tres │ │ └── builder_theme.tres │ ├── Tileset.tres │ ├── Types.gd │ ├── battery_indicator.png │ ├── battery_indicator.png.import │ ├── blueprints.svg │ ├── blueprints.svg.import │ ├── leaf.svg │ ├── leaf.svg.import │ ├── progress_circle.png │ ├── progress_circle.png.import │ ├── symbols.svg │ ├── symbols.svg.import │ ├── tileset.svg │ └── tileset.svg.import ├── Simulation.tscn ├── Systems │ ├── EntityPlacer.gd │ ├── EntityTracker.gd │ ├── Power │ │ ├── PowerReceiver.gd │ │ ├── PowerSource.gd │ │ └── PowerSystem.gd │ └── Simulation.gd ├── default_env.tres ├── icon.png ├── icon.png.import └── project.godot ├── start-project-3 ├── Autoload │ ├── Events.gd │ └── Library.gd ├── Entities │ ├── Blueprints │ │ ├── BatteryBlueprint.tscn │ │ ├── BlueprintEntity.gd │ │ ├── BranchesBlueprint.tscn │ │ ├── PowerDirection.gd │ │ ├── PowerDirection.tscn │ │ ├── StirlingEngineBlueprint.tscn │ │ ├── StoneBlueprint.tscn │ │ ├── WireBlueprint.gd │ │ └── WireBlueprint.tscn │ ├── Entities │ │ ├── BatteryEntity.gd │ │ ├── BatteryEntity.tscn │ │ ├── BranchesEntity.gd │ │ ├── BranchesEntity.tscn │ │ ├── StirlingEngineEntity.gd │ │ ├── StirlingEngineEntity.tscn │ │ ├── StoneEntity.gd │ │ ├── StoneEntity.tscn │ │ ├── WireEntity.gd │ │ └── WireEntity.tscn │ ├── Entity.gd │ ├── GroundItem.gd │ ├── GroundItem.tscn │ └── Player │ │ ├── Player.gd │ │ ├── Player.tscn │ │ ├── pawn.svg │ │ └── pawn.svg.import ├── GUI │ ├── DragPreview.gd │ ├── DragPreview.tscn │ ├── GUI.gd │ ├── GUI.tscn │ └── Inventory │ │ ├── InventoryBar.gd │ │ ├── InventoryBar.tscn │ │ ├── InventoryPanel.gd │ │ ├── InventoryPanel.tscn │ │ ├── InventoryWindow.gd │ │ ├── InventoryWindow.tscn │ │ ├── QuickBar.gd │ │ ├── QuickBar.tscn │ │ ├── QuickbarInventoryPanel.gd │ │ └── QuickbarInventoryPanel.tscn ├── Shared │ ├── Theme │ │ ├── Font │ │ │ ├── BagnardSans.otf │ │ │ ├── BagnardSans_font.tres │ │ │ └── SIL_LICENSE │ │ ├── Panel │ │ │ ├── inventory_panel_bright_style.tres │ │ │ ├── inventory_panel_dark_style.tres │ │ │ ├── inventory_panel_light_style.tres │ │ │ └── inventory_panel_style.tres │ │ ├── PanelContainer │ │ │ └── window_style.tres │ │ ├── VScrollBar │ │ │ ├── grabber_highlight_style.tres │ │ │ ├── grabber_pressed_style.tres │ │ │ ├── grabber_style.tres │ │ │ └── scroll_style.tres │ │ └── builder_theme.tres │ ├── Tileset.tres │ ├── Types.gd │ ├── battery_indicator.png │ ├── battery_indicator.png.import │ ├── blueprints.svg │ ├── blueprints.svg.import │ ├── leaf.svg │ ├── leaf.svg.import │ ├── progress_circle.png │ ├── progress_circle.png.import │ ├── symbols.svg │ ├── symbols.svg.import │ ├── tileset.svg │ └── tileset.svg.import ├── Simulation.tscn ├── Systems │ ├── EntityPlacer.gd │ ├── EntityTracker.gd │ ├── Power │ │ ├── PowerReceiver.gd │ │ ├── PowerSource.gd │ │ └── PowerSystem.gd │ └── Simulation.gd ├── default_env.tres ├── icon.png ├── icon.png.import └── project.godot └── start-project ├── Autoload └── .gitignore ├── Entities ├── Blueprints │ └── .gitignore ├── Entities │ └── .gitignore └── Player │ ├── pawn.svg │ └── pawn.svg.import ├── GUI └── .gitignore ├── Shared ├── Theme │ ├── Font │ │ ├── BagnardSans.otf │ │ ├── BagnardSans_font.tres │ │ └── SIL_LICENSE │ ├── Panel │ │ ├── inventory_panel_bright_style.tres │ │ ├── inventory_panel_dark_style.tres │ │ ├── inventory_panel_light_style.tres │ │ └── inventory_panel_style.tres │ ├── PanelContainer │ │ └── window_style.tres │ ├── VScrollBar │ │ ├── grabber_highlight_style.tres │ │ ├── grabber_pressed_style.tres │ │ ├── grabber_style.tres │ │ └── scroll_style.tres │ └── builder_theme.tres ├── 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