├── Wabbajack Automagic
├── packages.config
├── App.config
├── Properties
│ ├── Settings.settings
│ ├── Settings.Designer.cs
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── App.xaml.cs
├── App.xaml
├── MainWindow.xaml
├── Wabbajack Automagic.csproj
└── MainWindow.xaml.cs
├── README.md
├── Wabbajack Automagic.sln
├── .gitattributes
└── .gitignore
/Wabbajack Automagic/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/Wabbajack Automagic/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Wabbajack Automagic/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Wabbajack Automagic/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System.Windows;
2 |
3 | namespace Wabbajack_Automagic
4 | {
5 | ///
6 | /// Interaction logic for App.xaml
7 | ///
8 | public partial class App : Application
9 | {
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Wabbajack Automagic/App.xaml:
--------------------------------------------------------------------------------
1 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Wabbajack-Automagic
2 | An autoclicker for Wabbajack modlist installer.
3 |
4 | ## NOTE: This program is against NexusMod's TOS. Use with caution.
5 |
6 | ## Instructions
7 | 1.) Extract zip
8 | 2.) Open Wabbajack and start modlist installation
9 | 3.) Open `Wabbajack Automagic.exe`
10 |
11 | ## FAQ
12 | ### It won't find the button!
13 | Try these steps:
14 | 1.) Open Wabbajack and start modlist install
15 | 2.) Use snipping tool to screenshot the 'slow download' button
16 | 3.) Put this image into the `img` folder, replacing the current `slow download.png`
17 |
--------------------------------------------------------------------------------
/Wabbajack Automagic/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 |
12 | namespace Wabbajack_Automagic.Properties
13 | {
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
17 | {
18 |
19 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
20 |
21 | public static Settings Default
22 | {
23 | get
24 | {
25 | return defaultInstance;
26 | }
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/Wabbajack Automagic.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.31515.178
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wabbajack Automagic", "Wabbajack Automagic\Wabbajack Automagic.csproj", "{5A8CC7AB-CB72-4C45-927B-65B1B9D07164}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {5A8CC7AB-CB72-4C45-927B-65B1B9D07164}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {5A8CC7AB-CB72-4C45-927B-65B1B9D07164}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {5A8CC7AB-CB72-4C45-927B-65B1B9D07164}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {5A8CC7AB-CB72-4C45-927B-65B1B9D07164}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {DE9BDB28-586E-49B9-B92B-1BF936BA6B33}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/Wabbajack Automagic/MainWindow.xaml:
--------------------------------------------------------------------------------
1 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
--------------------------------------------------------------------------------
/Wabbajack Automagic/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 | using System.Windows;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Wabbajack Automagic")]
9 | [assembly: AssemblyDescription("An autoclicker for Wabbajack modlist installer.")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("ge1c4t")]
12 | [assembly: AssemblyProduct("Wabbajack Automagic")]
13 | [assembly: AssemblyCopyright("Copyright © 2021")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | //In order to begin building localizable applications, set
23 | //CultureYouAreCodingWith in your .csproj file
24 | //inside a . For example, if you are using US english
25 | //in your source files, set the to en-US. Then uncomment
26 | //the NeutralResourceLanguage attribute below. Update the "en-US" in
27 | //the line below to match the UICulture setting in the project file.
28 |
29 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
30 |
31 |
32 | [assembly: ThemeInfo(
33 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
34 | //(used if a resource is not found in the page,
35 | // or application resource dictionaries)
36 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
37 | //(used if a resource is not found in the page,
38 | // app, or any theme specific resource dictionaries)
39 | )]
40 |
41 |
42 | // Version information for an assembly consists of the following four values:
43 | //
44 | // Major Version
45 | // Minor Version
46 | // Build Number
47 | // Revision
48 | //
49 | // You can specify all the values or you can default the Build and Revision Numbers
50 | // by using the '*' as shown below:
51 | // [assembly: AssemblyVersion("1.0.*")]
52 | [assembly: AssemblyVersion("1.1")]
53 | [assembly: AssemblyFileVersion("1.1")]
54 |
--------------------------------------------------------------------------------
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/Wabbajack Automagic/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 |
12 | namespace Wabbajack_Automagic.Properties
13 | {
14 | ///
15 | /// A strongly-typed resource class, for looking up localized strings, etc.
16 | ///
17 | // This class was auto-generated by the StronglyTypedResourceBuilder
18 | // class via a tool like ResGen or Visual Studio.
19 | // To add or remove a member, edit your .ResX file then rerun ResGen
20 | // with the /str option, or rebuild your VS project.
21 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
22 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
23 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
24 | internal class Resources
25 | {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources()
33 | {
34 | }
35 |
36 | ///
37 | /// Returns the cached ResourceManager instance used by this class.
38 | ///
39 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
40 | internal static global::System.Resources.ResourceManager ResourceManager
41 | {
42 | get
43 | {
44 | if ((resourceMan == null))
45 | {
46 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Wabbajack_Automagic.Properties.Resources", typeof(Resources).Assembly);
47 | resourceMan = temp;
48 | }
49 | return resourceMan;
50 | }
51 | }
52 |
53 | ///
54 | /// Overrides the current thread's CurrentUICulture property for all
55 | /// resource lookups using this strongly typed resource class.
56 | ///
57 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
58 | internal static global::System.Globalization.CultureInfo Culture
59 | {
60 | get
61 | {
62 | return resourceCulture;
63 | }
64 | set
65 | {
66 | resourceCulture = value;
67 | }
68 | }
69 | }
70 | }
71 |
--------------------------------------------------------------------------------
/Wabbajack Automagic/Wabbajack Automagic.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {5A8CC7AB-CB72-4C45-927B-65B1B9D07164}
8 | WinExe
9 | Wabbajack_Automagic
10 | Wabbajack Automagic
11 | v4.7.2
12 | 512
13 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
14 | 4
15 | true
16 | true
17 |
18 |
19 | AnyCPU
20 | true
21 | full
22 | false
23 | bin\Debug\
24 | DEBUG;TRACE
25 | prompt
26 | 4
27 |
28 |
29 | AnyCPU
30 | pdbonly
31 | true
32 | bin\Release\
33 | TRACE
34 | prompt
35 | 4
36 |
37 |
38 |
39 |
40 |
41 |
42 | ..\packages\System.Drawing.Common.5.0.2\lib\net461\System.Drawing.Common.dll
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 | 4.0
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 | MSBuild:Compile
61 | Designer
62 |
63 |
64 | MSBuild:Compile
65 | Designer
66 |
67 |
68 | App.xaml
69 | Code
70 |
71 |
72 | MainWindow.xaml
73 | Code
74 |
75 |
76 |
77 |
78 | Code
79 |
80 |
81 | True
82 | True
83 | Resources.resx
84 |
85 |
86 | True
87 | Settings.settings
88 | True
89 |
90 |
91 | ResXFileCodeGenerator
92 | Resources.Designer.cs
93 |
94 |
95 |
96 | SettingsSingleFileGenerator
97 | Settings.Designer.cs
98 |
99 |
100 |
101 |
102 |
103 |
104 |
--------------------------------------------------------------------------------
/Wabbajack Automagic/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Ww][Ii][Nn]32/
27 | [Aa][Rr][Mm]/
28 | [Aa][Rr][Mm]64/
29 | bld/
30 | [Bb]in/
31 | [Oo]bj/
32 | [Oo]ut/
33 | [Ll]og/
34 | [Ll]ogs/
35 |
36 | # Visual Studio 2015/2017 cache/options directory
37 | .vs/
38 | # Uncomment if you have tasks that create the project's static files in wwwroot
39 | #wwwroot/
40 |
41 | # Visual Studio 2017 auto generated files
42 | Generated\ Files/
43 |
44 | # MSTest test Results
45 | [Tt]est[Rr]esult*/
46 | [Bb]uild[Ll]og.*
47 |
48 | # NUnit
49 | *.VisualState.xml
50 | TestResult.xml
51 | nunit-*.xml
52 |
53 | # Build Results of an ATL Project
54 | [Dd]ebugPS/
55 | [Rr]eleasePS/
56 | dlldata.c
57 |
58 | # Benchmark Results
59 | BenchmarkDotNet.Artifacts/
60 |
61 | # .NET Core
62 | project.lock.json
63 | project.fragment.lock.json
64 | artifacts/
65 |
66 | # ASP.NET Scaffolding
67 | ScaffoldingReadMe.txt
68 |
69 | # StyleCop
70 | StyleCopReport.xml
71 |
72 | # Files built by Visual Studio
73 | *_i.c
74 | *_p.c
75 | *_h.h
76 | *.ilk
77 | *.meta
78 | *.obj
79 | *.iobj
80 | *.pch
81 | *.pdb
82 | *.ipdb
83 | *.pgc
84 | *.pgd
85 | *.rsp
86 | *.sbr
87 | *.tlb
88 | *.tli
89 | *.tlh
90 | *.tmp
91 | *.tmp_proj
92 | *_wpftmp.csproj
93 | *.log
94 | *.vspscc
95 | *.vssscc
96 | .builds
97 | *.pidb
98 | *.svclog
99 | *.scc
100 |
101 | # Chutzpah Test files
102 | _Chutzpah*
103 |
104 | # Visual C++ cache files
105 | ipch/
106 | *.aps
107 | *.ncb
108 | *.opendb
109 | *.opensdf
110 | *.sdf
111 | *.cachefile
112 | *.VC.db
113 | *.VC.VC.opendb
114 |
115 | # Visual Studio profiler
116 | *.psess
117 | *.vsp
118 | *.vspx
119 | *.sap
120 |
121 | # Visual Studio Trace Files
122 | *.e2e
123 |
124 | # TFS 2012 Local Workspace
125 | $tf/
126 |
127 | # Guidance Automation Toolkit
128 | *.gpState
129 |
130 | # ReSharper is a .NET coding add-in
131 | _ReSharper*/
132 | *.[Rr]e[Ss]harper
133 | *.DotSettings.user
134 |
135 | # TeamCity is a build add-in
136 | _TeamCity*
137 |
138 | # DotCover is a Code Coverage Tool
139 | *.dotCover
140 |
141 | # AxoCover is a Code Coverage Tool
142 | .axoCover/*
143 | !.axoCover/settings.json
144 |
145 | # Coverlet is a free, cross platform Code Coverage Tool
146 | coverage*.json
147 | coverage*.xml
148 | coverage*.info
149 |
150 | # Visual Studio code coverage results
151 | *.coverage
152 | *.coveragexml
153 |
154 | # NCrunch
155 | _NCrunch_*
156 | .*crunch*.local.xml
157 | nCrunchTemp_*
158 |
159 | # MightyMoose
160 | *.mm.*
161 | AutoTest.Net/
162 |
163 | # Web workbench (sass)
164 | .sass-cache/
165 |
166 | # Installshield output folder
167 | [Ee]xpress/
168 |
169 | # DocProject is a documentation generator add-in
170 | DocProject/buildhelp/
171 | DocProject/Help/*.HxT
172 | DocProject/Help/*.HxC
173 | DocProject/Help/*.hhc
174 | DocProject/Help/*.hhk
175 | DocProject/Help/*.hhp
176 | DocProject/Help/Html2
177 | DocProject/Help/html
178 |
179 | # Click-Once directory
180 | publish/
181 |
182 | # Publish Web Output
183 | *.[Pp]ublish.xml
184 | *.azurePubxml
185 | # Note: Comment the next line if you want to checkin your web deploy settings,
186 | # but database connection strings (with potential passwords) will be unencrypted
187 | *.pubxml
188 | *.publishproj
189 |
190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
191 | # checkin your Azure Web App publish settings, but sensitive information contained
192 | # in these scripts will be unencrypted
193 | PublishScripts/
194 |
195 | # NuGet Packages
196 | *.nupkg
197 | # NuGet Symbol Packages
198 | *.snupkg
199 | # The packages folder can be ignored because of Package Restore
200 | **/[Pp]ackages/*
201 | # except build/, which is used as an MSBuild target.
202 | !**/[Pp]ackages/build/
203 | # Uncomment if necessary however generally it will be regenerated when needed
204 | #!**/[Pp]ackages/repositories.config
205 | # NuGet v3's project.json files produces more ignorable files
206 | *.nuget.props
207 | *.nuget.targets
208 |
209 | # Microsoft Azure Build Output
210 | csx/
211 | *.build.csdef
212 |
213 | # Microsoft Azure Emulator
214 | ecf/
215 | rcf/
216 |
217 | # Windows Store app package directories and files
218 | AppPackages/
219 | BundleArtifacts/
220 | Package.StoreAssociation.xml
221 | _pkginfo.txt
222 | *.appx
223 | *.appxbundle
224 | *.appxupload
225 |
226 | # Visual Studio cache files
227 | # files ending in .cache can be ignored
228 | *.[Cc]ache
229 | # but keep track of directories ending in .cache
230 | !?*.[Cc]ache/
231 |
232 | # Others
233 | ClientBin/
234 | ~$*
235 | *~
236 | *.dbmdl
237 | *.dbproj.schemaview
238 | *.jfm
239 | *.pfx
240 | *.publishsettings
241 | orleans.codegen.cs
242 |
243 | # Including strong name files can present a security risk
244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
245 | #*.snk
246 |
247 | # Since there are multiple workflows, uncomment next line to ignore bower_components
248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
249 | #bower_components/
250 |
251 | # RIA/Silverlight projects
252 | Generated_Code/
253 |
254 | # Backup & report files from converting an old project file
255 | # to a newer Visual Studio version. Backup files are not needed,
256 | # because we have git ;-)
257 | _UpgradeReport_Files/
258 | Backup*/
259 | UpgradeLog*.XML
260 | UpgradeLog*.htm
261 | ServiceFabricBackup/
262 | *.rptproj.bak
263 |
264 | # SQL Server files
265 | *.mdf
266 | *.ldf
267 | *.ndf
268 |
269 | # Business Intelligence projects
270 | *.rdl.data
271 | *.bim.layout
272 | *.bim_*.settings
273 | *.rptproj.rsuser
274 | *- [Bb]ackup.rdl
275 | *- [Bb]ackup ([0-9]).rdl
276 | *- [Bb]ackup ([0-9][0-9]).rdl
277 |
278 | # Microsoft Fakes
279 | FakesAssemblies/
280 |
281 | # GhostDoc plugin setting file
282 | *.GhostDoc.xml
283 |
284 | # Node.js Tools for Visual Studio
285 | .ntvs_analysis.dat
286 | node_modules/
287 |
288 | # Visual Studio 6 build log
289 | *.plg
290 |
291 | # Visual Studio 6 workspace options file
292 | *.opt
293 |
294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
295 | *.vbw
296 |
297 | # Visual Studio LightSwitch build output
298 | **/*.HTMLClient/GeneratedArtifacts
299 | **/*.DesktopClient/GeneratedArtifacts
300 | **/*.DesktopClient/ModelManifest.xml
301 | **/*.Server/GeneratedArtifacts
302 | **/*.Server/ModelManifest.xml
303 | _Pvt_Extensions
304 |
305 | # Paket dependency manager
306 | .paket/paket.exe
307 | paket-files/
308 |
309 | # FAKE - F# Make
310 | .fake/
311 |
312 | # CodeRush personal settings
313 | .cr/personal
314 |
315 | # Python Tools for Visual Studio (PTVS)
316 | __pycache__/
317 | *.pyc
318 |
319 | # Cake - Uncomment if you are using it
320 | # tools/**
321 | # !tools/packages.config
322 |
323 | # Tabs Studio
324 | *.tss
325 |
326 | # Telerik's JustMock configuration file
327 | *.jmconfig
328 |
329 | # BizTalk build output
330 | *.btp.cs
331 | *.btm.cs
332 | *.odx.cs
333 | *.xsd.cs
334 |
335 | # OpenCover UI analysis results
336 | OpenCover/
337 |
338 | # Azure Stream Analytics local run output
339 | ASALocalRun/
340 |
341 | # MSBuild Binary and Structured Log
342 | *.binlog
343 |
344 | # NVidia Nsight GPU debugger configuration file
345 | *.nvuser
346 |
347 | # MFractors (Xamarin productivity tool) working folder
348 | .mfractor/
349 |
350 | # Local History for Visual Studio
351 | .localhistory/
352 |
353 | # BeatPulse healthcheck temp database
354 | healthchecksdb
355 |
356 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
357 | MigrationBackup/
358 |
359 | # Ionide (cross platform F# VS Code tools) working folder
360 | .ionide/
361 |
362 | # Fody - auto-generated XML schema
363 | FodyWeavers.xsd
--------------------------------------------------------------------------------
/Wabbajack Automagic/MainWindow.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Drawing;
4 | using System.Drawing.Imaging;
5 | using System.Linq;
6 | using System.Runtime.InteropServices;
7 | using System.Windows;
8 | using System.Windows.Forms;
9 | using System.Windows.Media;
10 | using System.Windows.Threading;
11 | using MessageBox = System.Windows.Forms.MessageBox;
12 |
13 | namespace Wabbajack_Automagic
14 | {
15 | public partial class MainWindow : Window
16 | {
17 | [System.Runtime.InteropServices.DllImport("user32.dll")]
18 | static extern bool SetCursorPos(int x, int y);
19 |
20 | [System.Runtime.InteropServices.DllImport("user32.dll")]
21 | static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
22 |
23 | private const int MOUSEEVENTF_LEFTDOWN = 0x02;
24 | private const int MOUSEEVENTF_LEFTUP = 0x04;
25 |
26 | private DispatcherTimer magicTimer;
27 |
28 | private Bitmap currentScreen, slowButton;
29 | private System.Drawing.Point? currentPoint;
30 |
31 | public MainWindow()
32 | {
33 | InitializeComponent();
34 | textOutput.CaretBrush = new SolidColorBrush(System.Windows.Media.Color.FromArgb(0, 0, 0, 0));
35 | slowButton = new Bitmap(".\\img\\slow download.png");
36 | delayInput.Text = "5";
37 | magicTimer = new System.Windows.Threading.DispatcherTimer();
38 | magicTimer.Tick += new EventHandler(magicTimer_Tick);
39 | magicTimer.Interval = new TimeSpan(0, 0, 5);
40 | statusLabel.Content = "INACTIVE";
41 | statusLabel.Foreground = System.Windows.Media.Brushes.Red;
42 | }
43 |
44 | private void ButtonStart_Click(object sender, RoutedEventArgs e)
45 | {
46 | if (delayInput.Text == "")
47 | {
48 | System.Windows.Forms.MessageBox.Show("Enter delay", "Error");
49 | }
50 | else
51 | {
52 | updateDelay(Int32.Parse(delayInput.Text));
53 | }
54 |
55 | magicTimer.Start();
56 | statusLabel.Content = "ACTIVE";
57 | statusLabel.Foreground = System.Windows.Media.Brushes.Green;
58 | outputToConsole("Automagic started.");
59 | }
60 |
61 | private void ButtonStop_Click(object sender, RoutedEventArgs e)
62 | {
63 | magicTimer.Stop();
64 | statusLabel.Content = "INACTIVE";
65 | statusLabel.Foreground = System.Windows.Media.Brushes.Red;
66 | outputToConsole("Automagic stopped.");
67 | }
68 |
69 | private void magicTimer_Tick(object sender, EventArgs e)
70 | {
71 | outputToConsole("Checking for button");
72 | SetCursorPos(0, 0);
73 | currentScreen = Screenshot();
74 | currentPoint = Find(currentScreen, slowButton);
75 | if (currentPoint.HasValue)
76 | {
77 | outputToConsole("Found button at: (" + currentPoint.Value.X + "," + currentPoint.Value.Y + ")");
78 | clickMouse(currentPoint.Value.X + (slowButton.Width / 2), currentPoint.Value.Y + (slowButton.Height / 2));
79 | wait(5000);
80 | }
81 | else
82 | {
83 | outputToConsole("Couldn't find button");
84 | }
85 | }
86 |
87 | private void clearConsole()
88 | {
89 | textOutput.Text = "";
90 | }
91 | private void outputToConsole(string output)
92 | {
93 | textOutput.AppendText("\n" + output);
94 | textOutput.Focus();
95 | textOutput.CaretIndex = textOutput.Text.Length;
96 | textOutput.ScrollToEnd();
97 | }
98 | private static void clickMouse(int Xposition, int Yposition)
99 | {
100 | SetCursorPos(Xposition, Yposition);
101 | mouse_event(MOUSEEVENTF_LEFTDOWN, Xposition, Yposition, 0, 0);
102 | mouse_event(MOUSEEVENTF_LEFTUP, Xposition, Yposition, 0, 0);
103 | }
104 | public Bitmap Screenshot()
105 | {
106 | var screenShot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
107 |
108 | using (var g = Graphics.FromImage(screenShot))
109 | {
110 | g.CopyFromScreen(0, 0, 0, 0, Screen.PrimaryScreen.Bounds.Size);
111 | }
112 |
113 | return screenShot;
114 | }
115 |
116 | public void outputBitmap(Bitmap image)
117 | {
118 | image.Save("test.png");
119 | }
120 |
121 | public System.Drawing.Point? Find(Bitmap haystack, Bitmap needle)
122 | {
123 | if (null == haystack || null == needle)
124 | {
125 | return null;
126 | }
127 | if (haystack.Width < needle.Width || haystack.Height < needle.Height)
128 | {
129 | return null;
130 | }
131 |
132 | var haystackArray = GetPixelArray(haystack);
133 | var needleArray = GetPixelArray(needle);
134 |
135 | foreach (var firstLineMatchPoint in FindMatch(haystackArray.Take(haystack.Height - needle.Height), needleArray[0]))
136 | {
137 | if (IsNeedlePresentAtLocation(haystackArray, needleArray, firstLineMatchPoint, 1))
138 | {
139 | return firstLineMatchPoint;
140 | }
141 | }
142 |
143 | return null;
144 | }
145 |
146 | private int[][] GetPixelArray(Bitmap bitmap)
147 | {
148 | var result = new int[bitmap.Height][];
149 | var bitmapData = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly,
150 | System.Drawing.Imaging.PixelFormat.Format32bppArgb);
151 |
152 | for (int y = 0; y < bitmap.Height; ++y)
153 | {
154 | result[y] = new int[bitmap.Width];
155 | Marshal.Copy(bitmapData.Scan0 + y * bitmapData.Stride, result[y], 0, result[y].Length);
156 | }
157 |
158 | bitmap.UnlockBits(bitmapData);
159 |
160 | return result;
161 | }
162 |
163 | private IEnumerable FindMatch(IEnumerable haystackLines, int[] needleLine)
164 | {
165 | var y = 0;
166 | foreach (var haystackLine in haystackLines)
167 | {
168 | for (int x = 0, n = haystackLine.Length - needleLine.Length; x < n; ++x)
169 | {
170 | if (ContainSameElements(haystackLine, x, needleLine, 0, needleLine.Length))
171 | {
172 | yield return new System.Drawing.Point(x, y);
173 | }
174 | }
175 | y += 1;
176 | }
177 | }
178 |
179 | private bool ContainSameElements(int[] first, int firstStart, int[] second, int secondStart, int length)
180 | {
181 | for (int i = 0; i < length; ++i)
182 | {
183 | if (first[i + firstStart] != second[i + secondStart])
184 | {
185 | return false;
186 | }
187 | }
188 | return true;
189 | }
190 |
191 | private bool IsNeedlePresentAtLocation(int[][] haystack, int[][] needle, System.Drawing.Point point, int alreadyVerified)
192 | {
193 | //we already know that "alreadyVerified" lines already match, so skip them
194 | for (int y = alreadyVerified; y < needle.Length; ++y)
195 | {
196 | if (!ContainSameElements(haystack[y + point.Y], point.X, needle[y], 0, needle.Length))
197 | {
198 | return false;
199 | }
200 | }
201 | return true;
202 | }
203 |
204 | private void delayInput_KeyDown(object sender, KeyPressEventArgs e)
205 | {
206 | string st = "0123456789" + (char)8;
207 | if (st.IndexOf(e.KeyChar) == -1)
208 | {
209 | MessageBox.Show("please enter digits only");
210 | e.Handled = true;
211 | }
212 | }
213 | private void updateDelay(int delay)
214 | {
215 | magicTimer.Interval = new TimeSpan(0, 0, delay);
216 | }
217 |
218 | public void wait(int milliseconds)
219 | {
220 | var timer1 = new System.Windows.Forms.Timer();
221 | if (milliseconds == 0 || milliseconds < 0)
222 | {
223 | return;
224 | }
225 |
226 | // Console.WriteLine("start wait timer");
227 | timer1.Interval = milliseconds;
228 | timer1.Enabled = true;
229 | timer1.Start();
230 |
231 | timer1.Tick += (s, e) =>
232 | {
233 | timer1.Enabled = false;
234 | timer1.Stop();
235 | // Console.WriteLine("stop wait timer");
236 | };
237 |
238 | while (timer1.Enabled)
239 | {
240 | System.Windows.Forms.Application.DoEvents();
241 | }
242 | }
243 | }
244 | }
245 |
--------------------------------------------------------------------------------