├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── EditorSettings.asset ├── PackageManagerSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── QualitySettings.asset └── ProjectSettings.asset ├── docs └── images │ ├── components.png │ └── signal-direction.png ├── Assets ├── Scripts │ ├── Views │ │ ├── CountTextView.cs │ │ ├── CountButtonView.cs │ │ ├── TotalNumberTextView.cs │ │ ├── CountButtonView.cs.meta │ │ ├── CountTextView.cs.meta │ │ └── TotalNumberTextView.cs.meta │ ├── Usecases │ │ ├── CounterUsecase.cs │ │ ├── CounterUsecase.cs.meta │ │ ├── ICounterUsecase.cs.meta │ │ └── ICounterUsecase.cs │ ├── Presenters │ │ ├── CountPresenter.cs │ │ ├── CountPresenter.cs.meta │ │ ├── ICountPresenter.cs.meta │ │ ├── PresenterDI.cs.meta │ │ ├── ICountPresenter.cs │ │ └── PresenterDI.cs │ ├── Enities.meta │ ├── Gateway.meta │ ├── Usecases.meta │ ├── Views.meta │ ├── Presenters.meta │ ├── Gateway │ │ ├── ICountDBGateway.cs │ │ ├── CountDB.cs.meta │ │ ├── ICountDBGateway.cs.meta │ │ └── CountDB.cs │ ├── CounterDI.cs.meta │ ├── Enities │ │ ├── Count.cs.meta │ │ └── Count.cs │ └── CounterDI.cs ├── Prefabs.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity.meta │ └── SampleScene.unity ├── Scripts.meta └── Prefabs │ ├── CounterContainer.prefab.meta │ └── CounterContainer.prefab ├── LICENSE ├── .gitignore ├── Packages ├── manifest.json └── packages-lock.json └── README.md /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2020.3.4f1 2 | m_EditorVersionWithRevision: 2020.3.4f1 (0abb6314276a) 3 | -------------------------------------------------------------------------------- /docs/images/components.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/genki-tx/UnitySimpleCleanArchitecturePlane/HEAD/docs/images/components.png -------------------------------------------------------------------------------- /docs/images/signal-direction.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/genki-tx/UnitySimpleCleanArchitecturePlane/HEAD/docs/images/signal-direction.png -------------------------------------------------------------------------------- /Assets/Scripts/Views/CountTextView.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/genki-tx/UnitySimpleCleanArchitecturePlane/HEAD/Assets/Scripts/Views/CountTextView.cs -------------------------------------------------------------------------------- /Assets/Scripts/Views/CountButtonView.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/genki-tx/UnitySimpleCleanArchitecturePlane/HEAD/Assets/Scripts/Views/CountButtonView.cs -------------------------------------------------------------------------------- /Assets/Scripts/Usecases/CounterUsecase.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/genki-tx/UnitySimpleCleanArchitecturePlane/HEAD/Assets/Scripts/Usecases/CounterUsecase.cs -------------------------------------------------------------------------------- /Assets/Scripts/Presenters/CountPresenter.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/genki-tx/UnitySimpleCleanArchitecturePlane/HEAD/Assets/Scripts/Presenters/CountPresenter.cs -------------------------------------------------------------------------------- /Assets/Scripts/Views/TotalNumberTextView.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/genki-tx/UnitySimpleCleanArchitecturePlane/HEAD/Assets/Scripts/Views/TotalNumberTextView.cs -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /Assets/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9edf87aca717a3945bc853e1272e7666 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 493eeade967ed934f8fbc8b3f8dda8b1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 89cde77c8cdae65489224eeb22a15bd6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/CounterContainer.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b632720973b7be248a16101a35766312 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Enities.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 962ac39638a1ea846a260dee786737e8 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Gateway.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aefb6a1aa6097324abd67ff9d19f0305 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Usecases.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac2fff18e99fbe14185017c17c1352f7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Views.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9eab4fb80df8c1b4a80d142d15fbccc9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Presenters.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6f2a29515ff2d8943b7905fdb55f77b2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Gateway/ICountDBGateway.cs: -------------------------------------------------------------------------------- 1 | namespace SCA 2 | { 3 | // IGateway 4 | // Interface for Gateway 5 | public interface ICountDBGateway 6 | { 7 | void SetCount(CountType type, int new_value); 8 | int GetCount(CountType type); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Scripts/CounterDI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2aad93a631d9b244aa39977b8cb6d3b4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Enities/Count.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce588859cf4f976419fc5677f76b6151 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Gateway/CountDB.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0bb876715b0377044a9c3a3d7f1ab4a0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Views/CountButtonView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f046824d57142284ab8ff2fcd4ca0cc2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Views/CountTextView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cfdc416914412040aa1448e133ee8fb 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Gateway/ICountDBGateway.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 151fd3c95d005174ba879e4faee6bb9e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Presenters/CountPresenter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 039736809f810d340a9a7734990915d2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Presenters/ICountPresenter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0538386dc90ab444aaeaa0fefb56d2be 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Presenters/PresenterDI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 500aebe379def2848b526bdd89aae1e0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Usecases/CounterUsecase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 328857d5892d4f54db062e9247d523d5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Usecases/ICounterUsecase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: af186c79ec0f0be469ab6f374e1098b5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Views/TotalNumberTextView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b4deb5fd8b2f10c49876381fc84a836a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Enities/Count.cs: -------------------------------------------------------------------------------- 1 | namespace SCA 2 | { 3 | public enum CountType : int 4 | { 5 | A, B 6 | } 7 | 8 | // Entity 9 | public class Count 10 | { 11 | public CountType Type { get; set; } // type of this count 12 | public int Num { get; set; } // numlber of count 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Scripts/Presenters/ICountPresenter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | namespace SCA 3 | { 4 | // IPresenter 5 | // Interface for Presenter 6 | public interface ICountPresenter 7 | { 8 | void AddListnerOnCountChanged(Action listener); 9 | int GetCount(CountType type); 10 | void IncrementCount(CountType type); 11 | } 12 | } -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /Assets/Scripts/Presenters/PresenterDI.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | namespace SCA 3 | { 4 | // Dependency Injection 5 | // You can call static methods in this class to get object for your dependency injection. 6 | // This design pattern is known as "Service Locator Design Pattern" 7 | public class PresenterDI : MonoBehaviour 8 | { 9 | public static ICountPresenter CountPresenter; 10 | void Awake() 11 | { 12 | CountPresenter = gameObject.AddComponent(); 13 | } 14 | } 15 | } -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/Scripts/CounterDI.cs: -------------------------------------------------------------------------------- 1 | namespace SCA 2 | { 3 | // Dependency Injection 4 | // You can call static methods in this class to get object for your dependency injection. 5 | // This design pattern is known as "Service Locator Design Pattern" 6 | public class CounterDI 7 | { 8 | public static ICounterUsecase CounterUsecase { get; private set; } 9 | public static ICountDBGateway CountDBGateway { get; private set; } 10 | 11 | static CounterDI() 12 | { 13 | CountDBGateway = new CountDB(); 14 | CounterUsecase = new CounterUsecase(CountDBGateway); 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /Assets/Scripts/Usecases/ICounterUsecase.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace SCA 4 | { 5 | // IUsecase 6 | // Interface for Usecase 7 | public interface ICounterUsecase 8 | { 9 | void IncrementCount(CountType type); 10 | int GetCount(CountType type); 11 | EventHandler OnCountChanged { get; set; } 12 | } 13 | 14 | public class CounterEventArgs : EventArgs 15 | { 16 | public CounterEventArgs(CountType type, int count_number) 17 | { 18 | Type = type; 19 | Count = count_number; 20 | } 21 | public CountType Type { get; set; } 22 | public int Count { get; set; } 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_SerializeInlineMappingsOnOneLine: 1 -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 Genki Sano (Telexistence inc.) 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreviewPackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | oneTimeWarningShown: 0 20 | m_Registries: 21 | - m_Id: main 22 | m_Name: 23 | m_Url: https://packages.unity.com 24 | m_Scopes: [] 25 | m_IsDefault: 1 26 | m_Capabilities: 7 27 | m_UserSelectedRegistryName: 28 | m_UserAddingNewScopedRegistry: 0 29 | m_RegistryInfoDraft: 30 | m_ErrorMessage: 31 | m_Original: 32 | m_Id: 33 | m_Name: 34 | m_Url: 35 | m_Scopes: [] 36 | m_IsDefault: 0 37 | m_Capabilities: 0 38 | m_Modified: 0 39 | m_Name: 40 | m_Url: 41 | m_Scopes: 42 | - 43 | m_SelectedScopeIndex: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /Assets/Scripts/Gateway/CountDB.cs: -------------------------------------------------------------------------------- 1 | namespace SCA 2 | { 3 | // Gateway 4 | // Gateway can't depend on View, Presenter, Usecase 5 | // Gateway can't inherit Monobehaviour 6 | public class CountDB : ICountDBGateway 7 | { 8 | 9 | private readonly Count CountA; 10 | private readonly Count CountB; 11 | 12 | public CountDB() 13 | { 14 | CountA = new Count() 15 | { 16 | Type = CountType.A 17 | }; 18 | 19 | CountB = new Count() 20 | { 21 | Type = CountType.B 22 | }; 23 | } 24 | 25 | public void SetCount(CountType type, int new_value) 26 | { 27 | if (type == CountType.A) 28 | { 29 | CountA.Num = new_value; 30 | } 31 | else if (type == CountType.B) 32 | { 33 | CountB.Num = new_value; 34 | } 35 | } 36 | 37 | public int GetCount(CountType type) 38 | { 39 | if (type == CountType.A) 40 | { 41 | return CountA.Num; 42 | } 43 | else if (type == CountType.B) 44 | { 45 | return CountB.Num; 46 | } 47 | else 48 | { 49 | return -1; 50 | } 51 | } 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | .vsconfig 29 | 30 | # Gradle cache directory 31 | .gradle/ 32 | 33 | # Autogenerated VS/MD/Consulo solution and project files 34 | ExportedObj/ 35 | .consulo/ 36 | *.csproj 37 | *.unityproj 38 | *.sln 39 | *.suo 40 | *.tmp 41 | *.user 42 | *.userprefs 43 | *.pidb 44 | *.booproj 45 | *.svd 46 | *.pdb 47 | *.mdb 48 | *.opendb 49 | *.VC.db 50 | 51 | # Unity3D generated meta files 52 | *.pidb.meta 53 | *.pdb.meta 54 | *.mdb.meta 55 | 56 | # Unity3D generated file on crash reports 57 | sysinfo.txt 58 | 59 | # Builds 60 | *.apk 61 | *.aab 62 | *.unitypackage 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | m_PreloadedShaders: [] 39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 40 | type: 0} 41 | m_CustomRenderPipeline: {fileID: 0} 42 | m_TransparencySortMode: 0 43 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 44 | m_DefaultRenderingPath: 1 45 | m_DefaultMobileRenderingPath: 1 46 | m_TierSettings: [] 47 | m_LightmapStripping: 0 48 | m_FogStripping: 0 49 | m_InstancingStripping: 0 50 | m_LightmapKeepPlain: 1 51 | m_LightmapKeepDirCombined: 1 52 | m_LightmapKeepDynamicPlain: 1 53 | m_LightmapKeepDynamicDirCombined: 1 54 | m_LightmapKeepShadowMask: 1 55 | m_LightmapKeepSubtractive: 1 56 | m_FogKeepLinear: 1 57 | m_FogKeepExp: 1 58 | m_FogKeepExp2: 1 59 | m_AlbedoSwatchInfos: [] 60 | m_LightsUseLinearIntensity: 0 61 | m_LightsUseColorTemperature: 0 62 | m_LogWhenShaderIsCompiled: 0 63 | m_AllowEnlightenSupportForUpgradedProject: 0 64 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Simple Clean Architecture Example for Unity 2 | 3 | This is an example project of Unity GameEngine to explain the concept of "Simple Clean Architecture". 4 | This example is the simplest implementation to show how SCA design pattern looks. This example doesn't include any 3rd party libraries. 5 | If you apply the concept of SCA to your real project, you may need 3rd parties library to support this design pattern for such as Dependency Injection, Reactive Programming. In that case, please have a look at [this project](https://github.com/genki-tx/UnitySimpleCleanArchitecture) instead. 6 | 7 | ## Simple Clean Architecture? 8 | Simple Clean Architecture (SCA) is a software architecture based on the concept of [Clean Architecture](https://blog.cleancoder.com/uncle-bob/2012/08/13/the-clean-architecture.html). 9 | Clean Architecture provides great concept to keep our software clean and less coupled. However, if you make software by the strict guideline of Clean Architecture, your software project structure may be a bit redundant. (e.g., using Repository, Use input port, Data Access, ... to access data) 10 | SCA is simplified and ready-to-implement design pattern of Clean Architecture. You can see the similarity with MVP, MVVM design patterns. In SCA, we have 5 components (Entity, Gateway, Usecase, Presenter, View) defined in Clean Architecture. Each component should be less coupled and managed by Dependency Injection(DI). We also use Reactive Programming design pattern to communicate each component within less coupled dependency. 11 | For the detail of Simple Clean Architecture, please refer [this article](https://genki-sano.medium.com/simple-clean-architecture-762b90e58d91). 12 | 13 | ## Components 14 | SCA provides you good advantages if your Unity project has a huge codebase. We classify your code logic into 5 groups (Entity, Gateway, Usecase, Presenter, View). Let's see each role. 15 | - Entity 16 | - Entity is responsible for encapsulating the most basic business rules, including primitive objects and methods. 17 | - Entity can't inherit MonoBehaviour 18 | - Entity can't depend on Usecase, Gateway, Presenter, View 19 | 20 | - Usecase 21 | - Usecase can depend on Gateway through its interface. 22 | - Usecase can’t be dependent on View, Presenter 23 | - Usecase can’t inherit MonoBehaviour 24 | - Usecase may depend on other Usecase through its interface (but try to avoid as much as possible) 25 | 26 | - Gateway 27 | - Gateway can't inherit MonoBehaviour 28 | - Gateway can't depend on View, Presenter, Usecase 29 | - Gateway may rely on other Gateways through interfaces (but try to avoid as much as possible) 30 | 31 | - Presenter 32 | - Presenter can depend on Usecase through its interface 33 | - Presenter can’t dependent on View, Gateway 34 | - Presenter can inherit MonoBehaviour 35 | - Presenter may rely on other presenters through its interface (but try to avoid as much as possible) 36 | 37 | - View 38 | - View can depend on the Presenter through its interface 39 | - View can’t depend on another View. 40 | - View can't depend on Usecase, Gateway 41 | - View can inherit MonoBehaviour 42 | 43 | This diagram shows each component's relationship. 44 | ![fig](docs/images/components.png) 45 | 46 | ## Dependency Injection 47 | If you make a loosely coupled software, you need to consider "how to resolve the dependency," meaning who will create the instance. 48 | Dependency Injection is a concept for this. In this example, we are using "Service Locator Design Pattern". A class is in charge of creating instances, and each component can access it by static method to resolve the dependency to other components. You can see the implementation in `Assets/Scripts/CounterDI.cs` for example. 49 | 50 | ## Reactive Programming 51 | In SCA, we use the concept of Reactive Programming to have each component communicate with each other. This approach can reverse the direction of dependency. In general (without SCA), internal logic pushes internal data to change to UI to update it. In that case, the internal logic class needs to know the UI class (dependency from inside to outside, or bidirectional dependency). This usual approach increases the coupling between classes. To solve this, we use reactive programing to have UI subscribe the internal logic from outside so that we can keep the direction of the dependency. The following diagram shows the flow of data. 52 | ![fig](docs/images/signal-direction.png) 53 | In this example, we use EventHandler in C# not to use 3rd party library. However, you may need a more intelligent reactive programming approach to handle complicated logic. Please have a look at [this project] in that case. 54 | 55 | ## Example Scene 56 | Open this project by Unity. Example scene is `Assets/Scenes/SampleScene.unity`. Example scene contains UI with 2 buttons. It is a simple application, but it has all the components of SCA. 57 | Some of the View components are attached to Button and Text. View resolves its dependency by `PresenterDI` class. 58 | `PresenterDI` class is attached to a GameObject named "Presenter" in the scene. And `PresenterDI` instantiates Presenters in its method. Therefore, you can add other Presenters later on `PresenterDI` *without modifying the Unity scene*. 59 | Since Gateway and Usecase omit MonoBehaviour, you don't need to edit Unity scene as well. 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