├── GraphDialogueSystem ├── .gitignore ├── Config │ ├── DefaultEditor.ini │ ├── DefaultEditorPerProjectUserSettings.ini │ ├── DefaultEngine.ini │ ├── DefaultGame.ini │ └── DefaultInput.ini ├── Content │ ├── Demo │ │ ├── Geometry │ │ │ └── Meshes │ │ │ │ ├── 1M_Cube.uasset │ │ │ │ ├── 1M_Cube_Chamfer.uasset │ │ │ │ ├── CubeMaterial.uasset │ │ │ │ └── TemplateFloor.uasset │ │ └── Mannequin │ │ │ ├── Animations │ │ │ ├── ThirdPersonIdle.uasset │ │ │ ├── ThirdPersonJump_End.uasset │ │ │ ├── ThirdPersonJump_Loop.uasset │ │ │ ├── ThirdPersonJump_Start.uasset │ │ │ ├── ThirdPersonRun.uasset │ │ │ ├── ThirdPersonWalk.uasset │ │ │ ├── ThirdPerson_AnimBP.uasset │ │ │ ├── ThirdPerson_IdleRun_2D.uasset │ │ │ └── ThirdPerson_Jump.uasset │ │ │ └── Character │ │ │ ├── Materials │ │ │ ├── MI_Female_Body.uasset │ │ │ ├── M_Male_Body.uasset │ │ │ ├── M_UE4Man_ChestLogo.uasset │ │ │ └── MaterialLayers │ │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset │ │ │ │ ├── ML_Plastic_Shiny_Beige.uasset │ │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset │ │ │ │ ├── ML_SoftMetal_UE4.uasset │ │ │ │ ├── T_ML_Aluminum01.uasset │ │ │ │ ├── T_ML_Aluminum01_N.uasset │ │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset │ │ │ │ └── T_ML_Rubber_Blue_01_N.uasset │ │ │ ├── Mesh │ │ │ ├── SK_Mannequin.uasset │ │ │ ├── SK_Mannequin_Female.uasset │ │ │ ├── SK_Mannequin_Female_PhysicsAsset.uasset │ │ │ ├── SK_Mannequin_PhysicsAsset.uasset │ │ │ └── UE4_Mannequin_Skeleton.uasset │ │ │ └── Textures │ │ │ ├── T_Female_Mask.uasset │ │ │ ├── T_Female_N.uasset │ │ │ ├── T_Male_Mask.uasset │ │ │ ├── T_Male_N.uasset │ │ │ ├── T_UE4Logo_Mask.uasset │ │ │ └── T_UE4Logo_N.uasset │ ├── DialogueSystem │ │ ├── Blueprints │ │ │ ├── Actors │ │ │ │ ├── Interactables │ │ │ │ │ ├── BP_Door.uasset │ │ │ │ │ └── BP_Npc.uasset │ │ │ │ └── Player │ │ │ │ │ ├── BP_GameMode.uasset │ │ │ │ │ └── BP_PlayerCharacter.uasset │ │ │ ├── Dialogues │ │ │ │ ├── Audios │ │ │ │ │ ├── Because_you_told_me_that_way_I_m_not_going_to_do_it.uasset │ │ │ │ │ ├── Go_away.uasset │ │ │ │ │ ├── Good_luck.uasset │ │ │ │ │ ├── Hello.uasset │ │ │ │ │ ├── Okey_wait_a_second.uasset │ │ │ │ │ ├── Stop_talking_to_me.uasset │ │ │ │ │ └── What_do_you_need.uasset │ │ │ │ ├── BB_CharacterDialogue.uasset │ │ │ │ ├── DialogueGraphs │ │ │ │ │ ├── BT_Dialogue.uasset │ │ │ │ │ ├── BT_Dialogue_01.uasset │ │ │ │ │ ├── BT_Dialogue_02.uasset │ │ │ │ │ └── BT_Dialogue_03.uasset │ │ │ │ ├── DialogueTasks │ │ │ │ │ ├── T_FinishDialogue.uasset │ │ │ │ │ ├── T_PrintChoices.uasset │ │ │ │ │ └── T_PrintSentence.uasset │ │ │ │ └── Events │ │ │ │ │ ├── DE_MainEvent.uasset │ │ │ │ │ └── DE_OpenDoor.uasset │ │ │ ├── FunctionLibraries │ │ │ │ ├── FL_AuxiliarHelpers.uasset │ │ │ │ └── FL_DialogueFunctions.uasset │ │ │ └── Interfaces │ │ │ │ ├── BI_DialogableCharacter.uasset │ │ │ │ ├── BI_DialogablePlayer.uasset │ │ │ │ ├── BI_DialogueEvent.uasset │ │ │ │ ├── BI_Interactable.uasset │ │ │ │ └── BI_InteractablePlayer.uasset │ │ ├── DataTables │ │ │ └── DT_DialogueText.uasset │ │ ├── Maps │ │ │ └── ExampleMap.umap │ │ ├── StringTables │ │ │ └── ST_CharacterNames.uasset │ │ ├── Textures │ │ │ └── T_Selection.uasset │ │ └── UI │ │ │ ├── Dialogue │ │ │ ├── BP_DialogueHUD.uasset │ │ │ └── Utilities │ │ │ │ ├── UI_Choice.uasset │ │ │ │ ├── UI_ChoiceList.uasset │ │ │ │ └── UI_DialogueBubble.uasset │ │ │ ├── Fonts │ │ │ ├── Poppins-Black.uasset │ │ │ ├── Poppins-BlackItalic.uasset │ │ │ ├── Poppins-BlackItalic_Font.uasset │ │ │ ├── Poppins-Black_Font.uasset │ │ │ ├── Poppins-Bold.uasset │ │ │ ├── Poppins-BoldItalic.uasset │ │ │ ├── Poppins-BoldItalic_Font.uasset │ │ │ ├── Poppins-Bold_Font.uasset │ │ │ ├── Poppins-ExtraBold.uasset │ │ │ ├── Poppins-ExtraBoldItalic.uasset │ │ │ ├── Poppins-ExtraBoldItalic_Font.uasset │ │ │ ├── Poppins-ExtraBold_Font.uasset │ │ │ ├── Poppins-ExtraLight.uasset │ │ │ ├── Poppins-ExtraLightItalic.uasset │ │ │ ├── Poppins-ExtraLightItalic_Font.uasset │ │ │ ├── Poppins-ExtraLight_Font.uasset │ │ │ ├── Poppins-Italic.uasset │ │ │ ├── Poppins-Italic_Font.uasset │ │ │ ├── Poppins-Light.uasset │ │ │ ├── Poppins-LightItalic.uasset │ │ │ ├── Poppins-LightItalic_Font.uasset │ │ │ ├── Poppins-Light_Font.uasset │ │ │ ├── Poppins-Medium.uasset │ │ │ ├── Poppins-MediumItalic.uasset │ │ │ ├── Poppins-MediumItalic_Font.uasset │ │ │ ├── Poppins-Medium_Font.uasset │ │ │ ├── Poppins-Regular.uasset │ │ │ ├── Poppins-Regular_Font.uasset │ │ │ ├── Poppins-SemiBold.uasset │ │ │ ├── Poppins-SemiBoldItalic.uasset │ │ │ ├── Poppins-SemiBoldItalic_Font.uasset │ │ │ ├── Poppins-SemiBold_Font.uasset │ │ │ ├── Poppins-Thin.uasset │ │ │ ├── Poppins-ThinItalic.uasset │ │ │ ├── Poppins-ThinItalic_Font.uasset │ │ │ └── Poppins-Thin_Font.uasset │ │ │ └── InGame │ │ │ └── UI_InGameHUD.uasset │ └── Movies │ │ └── Intro.mp4 └── GraphDialogueSystem.uproject ├── LICENSE └── README.md /GraphDialogueSystem/.gitignore: -------------------------------------------------------------------------------- 1 | # Visual Studio 2015 user specific files 2 | .vs/ 3 | 4 | # Compiled Object files 5 | *.slo 6 | *.lo 7 | *.o 8 | *.obj 9 | 10 | # Precompiled Headers 11 | *.gch 12 | *.pch 13 | 14 | # Compiled Dynamic libraries 15 | *.so 16 | *.dylib 17 | *.dll 18 | 19 | # Fortran module files 20 | *.mod 21 | 22 | # Compiled Static libraries 23 | *.lai 24 | *.la 25 | *.a 26 | *.lib 27 | 28 | # Executables 29 | *.exe 30 | *.out 31 | *.app 32 | *.ipa 33 | 34 | # These project files can be generated by the engine 35 | *.xcodeproj 36 | *.xcworkspace 37 | *.sln 38 | *.suo 39 | *.opensdf 40 | *.sdf 41 | *.VC.db 42 | *.VC.opendb 43 | 44 | # Precompiled Assets 45 | SourceArt/**/*.png 46 | SourceArt/**/*.tga 47 | 48 | # Binary Files 49 | Binaries/* 50 | Plugins/*/Binaries/* 51 | 52 | # Builds 53 | Build/* 54 | 55 | # Whitelist PakBlacklist-.txt files 56 | !Build/*/ 57 | Build/*/** 58 | !Build/*/PakBlacklist*.txt 59 | 60 | # Don't ignore icon files in Build 61 | !Build/**/*.ico 62 | 63 | # Built data for maps 64 | *_BuiltData.uasset 65 | 66 | # Configuration files generated by the Editor 67 | Saved/* 68 | 69 | # Compiled source files for the engine to use 70 | Intermediate/* 71 | Plugins/*/Intermediate/* 72 | 73 | # Cache files for the editor to use 74 | DerivedDataCache/* 75 | -------------------------------------------------------------------------------- /GraphDialogueSystem/Config/DefaultEditor.ini: -------------------------------------------------------------------------------- 1 | [UnrealEd.SimpleMap] 2 | SimpleMapName=/Game/FirstPersonBP/Maps/FirstPersonExampleMap 3 | 4 | [EditoronlyBP] 5 | bAllowClassAndBlueprintPinMatching=true 6 | bReplaceBlueprintWithClass= true 7 | bDontLoadBlueprintOutsideEditor= true 8 | bBlueprintIsNotBlueprintType= true 9 | 10 | -------------------------------------------------------------------------------- /GraphDialogueSystem/Config/DefaultEditorPerProjectUserSettings.ini: -------------------------------------------------------------------------------- 1 | [ContentBrowser] 2 | ContentBrowserTab1.SelectedPaths=/Game/FirstPersonBP -------------------------------------------------------------------------------- /GraphDialogueSystem/Config/DefaultEngine.ini: -------------------------------------------------------------------------------- 1 | [/Script/Engine.CollisionProfile] 2 | +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) 3 | +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) 4 | +EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) 5 | 6 | [/Script/EngineSettings.GameMapsSettings] 7 | EditorStartupMap=/Game/DialogueSystem/Maps/ExampleMap.ExampleMap 8 | LocalMapOptions= 9 | TransitionMap=/Game/DialogueSystem/Maps/ExampleMap.ExampleMap 10 | bUseSplitscreen=True 11 | TwoPlayerSplitscreenLayout=Horizontal 12 | ThreePlayerSplitscreenLayout=FavorTop 13 | GameInstanceClass=/Script/Engine.GameInstance 14 | GameDefaultMap=/Game/DialogueSystem/Maps/ExampleMap.ExampleMap 15 | ServerDefaultMap=/Game/DialogueSystem/Maps/ExampleMap.ExampleMap 16 | GlobalDefaultGameMode=/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C 17 | GlobalDefaultServerGameMode=None 18 | 19 | [/Script/IOSRuntimeSettings.IOSRuntimeSettings] 20 | MinimumiOSVersion=IOS_12 21 | 22 | 23 | [/Script/HardwareTargeting.HardwareTargetingSettings] 24 | TargetedHardwareClass=Desktop 25 | AppliedTargetedHardwareClass=Desktop 26 | DefaultGraphicsPerformance=Maximum 27 | AppliedDefaultGraphicsPerformance=Maximum 28 | 29 | [/Script/Engine.Engine] 30 | +ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/ClaseGerloguProfe") 31 | +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/ClaseGerloguProfe") 32 | 33 | [/Script/Engine.UserInterfaceSettings] 34 | RenderFocusRule=Never 35 | 36 | -------------------------------------------------------------------------------- /GraphDialogueSystem/Config/DefaultGame.ini: -------------------------------------------------------------------------------- 1 | [/Script/EngineSettings.GeneralProjectSettings] 2 | ProjectID=9876E30F46A24A27D752519B7B870052 3 | ProjectName=Graph Dialogue System 4 | CompanyName=Gerlogu Games 5 | Homepage="https://gerlogu.com/" 6 | SupportContact=contact@gerlogu.com 7 | 8 | [StartupActions] 9 | bAddPacks=True 10 | InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") 11 | 12 | [/Script/MoviePlayer.MoviePlayerSettings] 13 | bWaitForMoviesToComplete=True 14 | bMoviesAreSkippable=False 15 | +StartupMovies=Intro 16 | 17 | -------------------------------------------------------------------------------- /GraphDialogueSystem/Config/DefaultInput.ini: -------------------------------------------------------------------------------- 1 | 2 | [/Script/Engine.InputSettings] 3 | +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 4 | +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 5 | +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 6 | +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 7 | +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 8 | +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 9 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 10 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 11 | +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 12 | +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 13 | +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 14 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 15 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 16 | +AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 17 | +AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 18 | +AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 19 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 20 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 21 | +AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 22 | +AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 23 | +AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 24 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 25 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 26 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 27 | +AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 28 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 29 | +AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 30 | +AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 31 | +AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 32 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 33 | +AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 34 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 35 | +AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 36 | +AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 37 | +AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 38 | +AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 39 | +AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 40 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 41 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 42 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 43 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 44 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 45 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 46 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 47 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 48 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 49 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 50 | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 51 | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 52 | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 53 | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 54 | +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 55 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 56 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 57 | +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 58 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 59 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 60 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 61 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 62 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 63 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 64 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 65 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 66 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 67 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 68 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 69 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 70 | +AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 71 | +AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 72 | +AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 73 | +AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 74 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 75 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 76 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 77 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 78 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 79 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 80 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 81 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 82 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 83 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 84 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 85 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 86 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 87 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 88 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 89 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 90 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 91 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 92 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 93 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 94 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 95 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 96 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 97 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 98 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 99 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 100 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 101 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 102 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 103 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 104 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 105 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 106 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 107 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 108 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 109 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 110 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 111 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 112 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 113 | bAltEnterTogglesFullscreen=True 114 | bF11TogglesFullscreen=True 115 | bUseMouseForTouch=False 116 | bEnableMouseSmoothing=True 117 | bEnableFOVScaling=True 118 | bCaptureMouseOnLaunch=True 119 | bAlwaysShowTouchInterface=False 120 | bShowConsoleOnFourFingerTap=True 121 | bEnableGestureRecognizer=False 122 | bUseAutocorrect=False 123 | DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown 124 | DefaultViewportMouseLockMode=LockOnCapture 125 | FOVScale=0.011110 126 | DoubleClickTime=0.200000 127 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) 128 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) 129 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Daydream_Left_Select_Click) 130 | +ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) 131 | +ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger) 132 | +ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Daydream_Left_Trackpad_Click) 133 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) 134 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Grip_Click) 135 | +ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trigger_Click) 136 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Trigger_Click) 137 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Trigger_Click) 138 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Trigger_Click) 139 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Trigger_Click) 140 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Trigger) 141 | +ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trigger_Click) 142 | +ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Trigger_Click) 143 | +ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trigger_Click) 144 | +ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Trackpad_Touch) 145 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Thumbstick_Click) 146 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Thumbstick_Click) 147 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Thumbstick_Click) 148 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Bumper) 149 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Right_Trigger) 150 | +ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Right_Trackpad_Touch) 151 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Right_Bumper) 152 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) 153 | +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) 154 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up) 155 | +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) 156 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) 157 | +AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) 158 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) 159 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) 160 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Daydream_Left_Trackpad_X) 161 | +AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX) 162 | +AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Left) 163 | +AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Right) 164 | +AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) 165 | +AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) 166 | +AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) 167 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Daydream_Left_Trackpad_Y) 168 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Vive_Left_Trackpad_Y) 169 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MixedReality_Left_Thumbstick_Y) 170 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusGo_Left_Trackpad_Y) 171 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_Y) 172 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_Y) 173 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Left_Trackpad_X) 174 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Left_Thumbstick_X) 175 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusGo_Left_Trackpad_X) 176 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_Y) 177 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_Y) 178 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MagicLeap_Left_Trackpad_X) 179 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MagicLeap_Left_Trackpad_Y) 180 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MagicLeap_Right_Trackpad_Y) 181 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MagicLeap_Right_Trackpad_X) 182 | DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks 183 | +ConsoleKeys=Tilde 184 | 185 | 186 | -------------------------------------------------------------------------------- /GraphDialogueSystem/Content/Demo/Geometry/Meshes/1M_Cube.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gerlogu/GraphDialogueSystem/e628f0d7fe988a484b2606c931b396809eefecfe/GraphDialogueSystem/Content/Demo/Geometry/Meshes/1M_Cube.uasset -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Germán López 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Graph Dialogue System 2 | [![Version](https://img.shields.io/badge/Version-1.0.0-3FB911?style=flat&logo&logoColor=white&labelColor=4d4d4d)](https://github.com/gerlogu/CustomInGameConsole/releases/tag/v1.0.0) 3 | ![Asset Type](https://img.shields.io/badge/Blueprints-0086d9?style=flat) 4 | ![Asset Stars](https://img.shields.io/github/stars/gerlogu/GraphDialogueSystem?style=social)
5 | Create your own Dialogues and Events by customizing Graphs. 6 | 7 | https://user-images.githubusercontent.com/55363746/225152769-38fab4ae-6f43-4ad0-adbf-61176edc0da2.mp4 8 | 9 | #####
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10 | 11 | ## Description 12 | ***Latest Update:*** _October 10th, 2022_ 13 | 14 | ***Note:*** _A good understanding of Blueprints, Behavior Trees & Data Tables will be useful in order to modify content._ 15 | 16 | ***[Video Preview](https://www.youtube.com/watch?v=-2tD68GsaFA) / [Official Website](https://gerlogu.com) / [GitHub Profile](https://github.com/gerlogu)*** 17 | 18 | ### 📚 Overview 19 | 20 | This Graph Dialogue System includes several Tasks and Functions that allow you to create dialogues with multiple choices and events. If you need help in order to include the project assets into your own project, you can contact me at contact@gerlogu.com. 21 | 22 | ### 📣 Content 23 | 24 | This is what you can modify: 25 | 26 | - Behavior Trees 27 | - Tasks 28 | - Data Tables 29 | - Functions 30 | - Interfaces 31 | - ...and everything you need ;) 32 | 33 | ### 🗣 Contact 34 | 35 | If you have any questions, contact me and I will answer you and include your question into the User's Manual. 36 | 37 | - **OFFICIAL WEBSITE:** www.gerlogu.com 38 | - **CONTACT EMAIL:** contact@gerlogu.com 39 | 40 | ## Technical Information 41 | 42 | **Features:** 43 | 44 | - **Custom Graph Editing** by using **Behavior Trees**, **Tasks** and **Widgets**. 45 | - **Easy to implement UI** to your game. 46 | - **3 Example Dialogues** INCLUDED. 47 | - **1 Example Finishing Dialogue Event** INCLUDED. 48 | 49 | **Number of Blueprints:** 10 50 | 51 | **Number of Interfaces:** 5 52 | 53 | **Input:** 54 | 55 | *Action Mappings* 56 | - **Jump:** Gamepad Face Button Down | Spacebar 57 | - **Interact:** E 58 | 59 | *Axis Mappings* 60 | - **HorizontalMovement:** D (1.0) | A (-1.0) | Gamepad Left Thumbstick X-Axis (1.0)] 61 | - **VerticalMovement:** W (1.0) | S (-1.0) | Gamepad Left Thumbstick Y-Axis (1.0)] 62 | 63 | **Network Replicated:** No 64 | 65 | **Supported Development Platforms:** 66 | 67 | - Windows 68 | - Linux 69 | - Mac 70 | 71 | **Important/Additional Notes:** Contact me and I will answer you and include your question into the User Manual. 72 | --------------------------------------------------------------------------------