├── README.md
├── commands.txt
└── convars.txt
/README.md:
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1 | # Counter-Strike-2-Command-List
2 | This repository contains a comprehensive list of all commands, cvars, and convars available in the newly released Counter-Strike 2.
3 |
4 | It aims to help players, server administrators, and modders familiarize themselves with the game's configurable settings and controls to optimize gameplay, customize user experience, and manage servers.
5 |
6 | Please join if you're interested in learning more about the technical details of Counter-Strike 2.
7 |
8 | If you want a nice front end where you can quickly search commands, then visit this blog post
9 |
10 | ## How to enable sv_cheats?
11 | You can set sv_cheats to 1 on the server, but clients will receive a message saying "[Server] Cheats cannot be enabled on this server," unless they launch the game with the -dev option.
12 |
13 | If launched with -dev, clients will see the message "[Developer] SetConVar: sv_cheats = "true"," and the server will allow cheats like the "give" command to be used.
14 |
15 | However, the client will still believe that sv_cheats is set to 0.
16 |
17 | Thanks to domino_ mod36#3456 for this.
18 |
19 | ## Usage
20 | If you use this table on your website then please link to the repository.
21 |
22 | ## Disclaimer
23 | This repository is a community-driven resource and is not affiliated with the official Counter-Strike 2 developers or the game itself. Please use the information provided at your own risk and always be mindful of potential game updates that may alter the commands or their functions.
24 |
25 | ## All commands current as of 26/3/2023
26 |
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/commands.txt:
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1 | There's: 1094 commands
2 | name$description$flags
3 | find$Find concommands with the specified string in their name/help text.$
4 | log_dumpchannels$Dumps information about all logging channels.$ dontrecord
5 | log_level$Set the spew level of a logging channel.$ dontrecord
6 | log_verbosity$Set the verbosity of a logging channel.$ dontrecord
7 | log_color$Set the color of a logging channel.$ dontrecord
8 | log_flags$Set the flags on a logging channel.$ dontrecord
9 | differences$Show all convars which are not at their default values (optional restricted to specific flags).$
10 | cvarlist$Show the list of convars/concommands.$
11 | help$Find help about a convar/concommand.$
12 | findflags$Find concommands by flags.$
13 | Test_ExitProcess$Test_ExitProcess - immediately kill the process.$ cheat
14 | Test_StartLoop$Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to.$
15 | Test_LoopCount$Test_LoopCount - loop back to the specified loop start point the specified # of times.$
16 | Test_Loop$Test_Loop - loop back to the specified loop start point unconditionally.$
17 | Test_LoopForNumSeconds$Test_LoopForNumSeconds - loop back to the specified start point for the specified # of seconds.$
18 | Test_RandomChance$Test_RandomChance - Roll the dice and maybe run the command following the percentage chance.$
19 | Test_StartScript$Start a test script running..$
20 | Test_Checkpoint$Indicate to a test script that a checkpoint has been reached$
21 | scrubber$Scrub system off - not a dev build$
22 | lrucache_stats$Spews information about all CUtlLRUCaches$
23 | lrucache_reset_stats$Resets stats for the specified CUtlLRUCaches (or all if none specified)$
24 | lrucache_set_size$Sets the specified cache to the specified size$
25 | lrucache_flush$Flushes the specified cache$
26 | loop_dump$Print the listeners of the current loop mode$
27 | addons$list current addon info.$
28 | host_timescale_inc$Increment the timescale by one step$ cheat
29 | host_timescale_dec$Decrement the timescale by one step$ cheat
30 | vis_debug_show$Show/hide the vis debug visualization$
31 | vis_debug_sunclusters$Showing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all)$
32 | vis_debug_record_start$Record a path to debug vis$
33 | vis_debug_record_stop$Record a path to debug vis$
34 | vis_debug_find_los$Find or clear the vis LOS to here$
35 | vis_debug_tracelos$Trace rays and check vis from the current camera$
36 | vis_debug_lock$Lock vis LOS origin to current$
37 | vis_debug_currentcluster$Show the current cluster number$
38 | vis_debug_dumpvisibleclusters$Show the list of visible clusters$
39 | vis_debug_drawcluster$Add cluster # to visualization, (-1) to clear$
40 | vis_debug_sphere$Draw clusters in a sphere of radius around the camera$
41 | fog_override_color$Sets the fog color override$ cheat
42 | clear$Clear console output.$ dontrecord
43 | clearall$Clear console output from all views.$ dontrecord
44 | consoletool$Open a VConsole subtool.$ dontrecord
45 | condump$dump the text currently in the console to condumpXX.log$
46 | key_listboundkeys$List bound keys with bindings.$
47 | key_findbinding$Find key bound to specified command string.$
48 | toggle$Toggles specified convar value on and off.$ dontrecord
49 | blink$Blink specified convar value between two values at the specified duration.$ dontrecord
50 | incrementvar$Increment specified convar value.$ dontrecord
51 | cyclevar$Cycle through specified convar values.$ dontrecord
52 | exec$Execute a cfg file$ dontrecord
53 | execifexists$Execute a cfg file if file exists$ dontrecord
54 | exec_async$Execute a cfg file over time$ cheat dontrecord
55 | run_perftest$Execute perftest.cfg$ cheat dontrecord
56 | push_var_values$Save convars and config values$
57 | pop_var_values$Restore previously pushed convars and config values$
58 | multvar$Multiply specified convar value.$ dontrecord
59 | bind$Bind a key.$ release
60 | bindss$Bind a key for a particular splitscreen player.$ release
61 | bindtoggle$Performs a bind "increment var 0 1 1".$
62 | unbindall$Unbind all keys.$ release
63 | unbind$Unbind a key.$ release
64 | binddefaults$Bind all keys to their default values.$ release
65 | writekeybindings$Saves current key bindings to disk.$ release
66 | echoln$Echo the command arguments on the console$
67 | input_state$input_state$ developmentonly
68 | grep$grep line for pattern, print out matching lines only$
69 | alias$Alias a command.$
70 | echo$Echo text to console.$ server_can_execute
71 | repeat_last_console_command$Repeat last console command.$
72 | maps$Displays list of maps.$
73 | map$map :Load a new map.$ vconsole_fuzzy_matching vconsole_set_focus
74 | changelevel$changelevel :Multiplayer change level.$
75 | connect$Connect to a remote server.$
76 | connect_hltv$Connect to a remote HLTV server.$
77 | restart$Poor man's restart: reload the current map from disk.$ cheat vconsole_set_focus
78 | reloadgame$Reload the most recent saved game.$ cheat vconsole_set_focus
79 | load$Usage:. load [save file name].$ dontrecord vconsole_fuzzy_matching
80 | disconnect$Disconnect from server$
81 | status$Print connection status$
82 | cl_fullupdate$Force uncompressed update$ cheat
83 | pause$Toggle the server pause state.$
84 | setpause$Set the pause state of the server.$
85 | unpause$Clear the pause state of the server.$
86 | cmd$Forward command to server.$
87 | p2p_listpeers$List currently known peers.$
88 | kickid$Kick a player by userid or uniqueid, with a message.$ dontrecord
89 | kick$Kick a player by name.$ dontrecord
90 | kickid_hltv$Kick a player by userid or uniqueid, with a message.$ dontrecord
91 | demo_writemetafile$save current meta file demo_.meta file for use in demo upconversion.$ dontrecord
92 | r_toggleviewportsize$Toggles viewport size between small + full window.$
93 | r_viewport$Slams viewport size to a specified value.$
94 | r_render_coordination_state$Prints out the current render coordination state.$
95 | r_force_engine_render_frame$Force a single render of the engine viewport.$
96 | check_dpi$Show the currently detected DPI.$
97 | screenshot$Take a screenshot: screenshot [filename]$
98 | jpeg_screenshot$Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100].$
99 | png_screenshot$Take a .png screenshot: png_screenshot [filename]$
100 | playsound$playsound $
101 | ss_add$Adds a splitscreen user.$
102 | ss_remove$Removes a splitscreen user.$
103 | host_writeconfig$Saves out the user config values.$
104 | stats_print$Prints out perf statistics to the console, clears perf history$
105 | stats_print_gpu$Prints out GPU perf statistics to the console. Requires stats_display > 0, and stats_collect_gpu = true. Optional argument of CSV filename$
106 | time_asserts$Time asserts and show the lengthiest asserts$ developmentonly
107 | vprof_on$Enable vprof$
108 | vprof_off$Disable vprof$
109 | vprof_reset$Reset the stats in VProf profiler$
110 | vprof_reset_peaks$Reset just the peak time in VProf profiler$
111 | vprof_generate_report$Generate a report to the console.$
112 | vprof_generate_report_budget$Generate a report to the console based on budget group.$
113 | vprof_generate_report_hierarchy$Generate a report to the console.$
114 | vprof_vtrace$Toggle whether vprof data is sent to VTrace$
115 | vprof_time_scale$Scale used when displaying time (0 = use default)$ developmentonly missing0
116 | vprof_loadhitstore_scale$Scale used when displaying load-hit-stores (0 = use default)$ developmentonly missing0
117 | vprof_dump_counters$Dump vprof counters to the console$
118 | mem_dump$Dump memory stats to text file or .$
119 | mem_compact$Compacts the heap$
120 | vmem_dump$Dump memory stats to log.$
121 | memory$Print memory stats.$
122 | memory_check_limit$Assert if peak memory use is over the limit.$ developmentonly
123 | quit$Quit the game$ vconsole_set_focus
124 | crash$Crash the client. Optional parameter -- type of crash:. 0: read from NULL. 1: write to NULL. 2: force an Assert$ cheat
125 | crash_job$Cause the engine to crash in a job thread (Debug!!)$ cheat
126 | crash_thread$Cause the engine to crash in a brand new non-main thread (Debug!!)$ cheat
127 | crash_error$Cause the engine to crash by Plat_FatalError on main thread (Debug!!)$ cheat
128 | crash_error_thread$Cause the engine to crash by Plat_FatalError on non-main thread (Debug!!)$ cheat
129 | crash_error_job$Cause the engine to crash by Plat_FatalError on job thread (Debug!!)$ cheat
130 | force_assert$Fire an assertion failure$ developmentonly
131 | force_fatal_error$Fire a fatal error$ developmentonly
132 | force_hibernate$Force toggle hibernation state$ developmentonly
133 | console_test$Output text to test console$ developmentonly
134 | open_asset$Opens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory.$
135 | disable_priority_boost$Disable focus based priority boost$
136 | enable_priority_boost$Disable focus based priority boost$
137 | generate_minidump_comment$Generate a minidump comment and spew the results to the console$ developmentonly
138 | sys_info$Print system information to the console$
139 | force_floating_point_exceptions$Enable floating point exceptions to find bugs$ developmentonly
140 | UpdateBinarySizes$Dumps the binary sizes to use for the game in loadaddress.vpc$
141 | StackStats_Dump$Dump a named stackstats structure to disk. Usage: stackstats_dump "structname" ["filename"]$ developmentonly
142 | stop$Finish recording demo.$
143 | record$Record a demo.$ dontrecord
144 | _record$Record a demo incrementally.$ dontrecord
145 | vtune$Controls VTune's sampling.$
146 | playdemo$Play a recorded demo file (.dem ).$
147 | timedemo$Play a demo and report performance info.$
148 | timedemoquit$Play a demo, report performance info, and then exit$
149 | listdemo$List demo file contents.$
150 | benchframe$Takes a snapshot of a particular frame in a time demo.$
151 | demo_pause$Pauses demo playback.$
152 | demo_resume$Resumes demo playback.$
153 | demo_togglepause$Toggles demo playback.$
154 | demo_goto$Skips to location in demo.$
155 | demo_gototick$Skips to a tick in demo.$
156 | demo_marktick$Marks the current demo playback tick for later use$
157 | demo_gotomark$Skips the current demo playback to the marked tick$
158 | demo_info$Print information about currently playing demo.$
159 | demo_timescale$Sets demo replay speed.$
160 | startdemos$Play demos in demo sequence.$
161 | nextdemo$Play next demo in sequence.$
162 | demolist$Print demo sequence list.$
163 | stopdemos$Stop looping demos (current demo will complete).$
164 | rpestats$dump rpe$
165 | instant_replay_pause$Pauses instant replay.$
166 | instant_replay_resume$Resumes instant replay.$
167 | instant_replay_togglepause$Toggles instant replay.$
168 | instant_replay_skip$Number of seconds to skip back to instant replay from current position$
169 | instant_replay_skip_live$Number of seconds to skip back to instant replay from live$
170 | instant_replay_goto_tick$Goto a direct timestamp of the replay$
171 | instant_replay_goto_tick_relative$Goto a direct timestamp of the replay$
172 | instant_replay_live$If in replay, jumps back to live$
173 | instant_replay_timescale$Sets instant replay speed.$
174 | vprof_remote_start$Request a VProf data stream from the remote server (requires authentication)$
175 | vprof_remote_stop$Stop an existing remote VProf data request$
176 | rcon$Issue an rcon command.$ dontrecord
177 | cl_precacheinfo$Show precache info (client).$
178 | cl_spewworldgroups$Spew world groups (client)$ developmentonly
179 | cl_spewserializers$Spew serializers$ cheat
180 | cl_checkdeclareclasses$Check game code serializers$ cheat
181 | sv_pure$Show user data.$
182 | sv_fullupdate$Force a full update for all clients.$
183 | users$Show user info for players on server.$
184 | sv_spewworldgroups$Spew world groups (server)$ developmentonly
185 | sv_shutdown$Sets the server to shutdown when all games have completed$
186 | sv_showtags$Describe current gametags.$
187 | sv_clientrates$Show client rates.$
188 | banip$Add an IP address to the ban list.$
189 | addip$Add an IP address to the ban list.$
190 | removeip$Remove an IP address from the ban list.$
191 | listip$List IP addresses on the ban list.$
192 | writeip$Save the ban list to file.$
193 | banid$Add a user ID to the ban list.$
194 | removeid$Remove a user ID from the ban list.$
195 | listid$Lists banned users.$
196 | writeid$Writes a list of permanently-banned user IDs to file.$
197 | log$Enables logging to file, console, and udp < on | off >.$
198 | sv_packstats$Show entity packing stats, pass 'clear' as argument to reset counts.$ release
199 | redirectstart$Redirect server console output$ missing0
200 | redirectend$Redirect server console output$ missing0
201 | stats$Prints server performance variables$
202 | net_stats_json$Output server networking statistics in json format$
203 | sv_spewmeta$Spew serializer meta$ cheat
204 | sv_metaduplication$Check serializer meta for duplication, add verbose to command for full spew$ cheat
205 | startmovie$Start recording movie frames.$ dontrecord
206 | endmovie$Stop recording movie frames.$ dontrecord
207 | setinfo$Adds a new user info value$ clientcmd_can_execute
208 | cpuinfo$Print CPU configuration information$
209 | reset_gameconvars$Reset game convars to default values$ cheat
210 | status_json$Print status in JSON format$
211 | mem_test$$
212 | dumpstringtable$Usage: dumpstringtable Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew.$
213 | playcast$Play a broadcast$
214 | tv_broadcast_resend$resend broadcast data to broadcast relay$
215 | tv_status$Show SourceTV server status.$
216 | tv_relay$Connect to SourceTV server and relay broadcast.$
217 | tv_stop$Stops the SourceTV broadcast.$
218 | tv_retry$Reconnects the SourceTV relay proxy.$
219 | tv_record$Starts SourceTV demo recording.$
220 | tv_broadcast_status$Print out broadcast status$
221 | tv_stoprecord$Stops SourceTV demo recording.$
222 | tv_clients$Shows list of connected SourceTV clients.$
223 | tv_mem$hltv memory statistics. Use with "ent 10" (dump entity 10 memory usage) or "top 8" (dump top 8 memory users) or "class" CWorld (dump CWorld class)$
224 | gameui_hide$Hides the game UI$
225 | escape$Escape key pressed.$ clientcmd_can_execute
226 | gameui_activate$Shows the game UI$
227 | gameui_preventescape$Escape key doesn't hide game UI$
228 | gameui_allowescapetoshow$Escape key allowed to show game UI$
229 | gameui_preventescapetoshow$Escape key doesn't show game UI$
230 | gameui_allowescape$Escape key allowed to hide game UI$
231 | progress_enable$$
232 | bug$bug [auto_fill_tokens] [-title ] [-noscreenshot] : Activate the bug reporter.$ dontrecord
233 | auto_bug$auto_bug : create non-interactive bug report.$ dontrecord
234 | +bugvoice$Start recording bug voice attachment.$ dontrecord
235 | -bugvoice$Finish recording bug voice attachment.$ dontrecord
236 | bugvoice_clear$Clear voice attachment data.$ dontrecord
237 | bugvoice_save$Write buffered voice attachment data to file.$ dontrecord
238 | cl_break_on_missing_resource$Break in debugger when missing resource match is found..Format: cl_break_on_missing_resource /(empty to break on all) / 0 to turn off..$ developmentonly
239 | toggleconsole$Show/hide the console.$ dontrecord
240 | hideconsole$Hide the console.$ dontrecord
241 | showconsole$Show the console.$ dontrecord
242 | path$Show the filesystem path.$
243 | fs_dump_open_duplicate_times$Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.$
244 | fs_clear_open_duplicate_times$Clear the list of files that have been opened.$
245 | ime_info$Spew IME info.$ dontrecord
246 | key_updatelayout$Updates game keyboard layout to current windows keyboard setting.$
247 | dump_localization_files$List all loaded localization files$
248 | dump_loc_token$List information on the given token$
249 | schema_list_bindings$schema_list_bindings - List registered global-scope schema bindings (classes & enums). If no substring, list them all.$ developmentonly
250 | schema_all_list_bindings$schema_all_list_bindings - List all scopes registered schema bindings (classes & enums). If no substring, list them all.$ developmentonly
251 | schema_dump_binding$schema_dump_binding - Print information about the named class or enum.$ developmentonly
252 | schema_detailed_class_layout$schema_detailed_class_layout - Print a detailed memory layout of the class (including inline structs).$ developmentonly
253 | schema_stats$schema_stats - Print a summary of various schemasystem statistics.$ developmentonly
254 | schema_meta_stats$schema_meta_stats []- Print a summary of schemasystem metadata statistics.$ developmentonly
255 | rs_dump_stats$rs_dump_stats - Dump resourcesystem stats.$ developmentonly
256 | resource_repeated_reload$resource_repeated_reload ( ...): Load and unload the specified resource(s)$
257 | resource_manifest_validate_modules$Scan all of the loaded modules and validate any resource manifests found$
258 | resource_list$List loaded resources matching a substring$
259 | resource_log_allocate_timing$Log time spent in Allocate for all resource types$
260 | resource_reset_allocate_timing$Reset tracked time spent in Allocate (see resource_log_allocate_timing)$
261 | resource_leaks$resource_leaks : Show resource leaks for the named resource$
262 | r_print_texture_stats$Texture stats$
263 | r_gpu_mem_stats$Display GPU memory usage.$ linked_concommand
264 | r_dx11_report_live_objects$Prints out live D3D11 objects (requires -dx11debug)$
265 | r_textures_evict_all$Evict all resident texture.$ linked_concommand
266 | r_renderdoc_capture_frame$Triggers a RenderDoc capture$ linked_concommand
267 | mat_assert_on_shader_use$Assert on shader used based on substring of shader name$ developmentonly
268 | mat_reloadmaterials$Reloads all materials. Takes an optional substring as an argument.$
269 | mat_reinitmaterials$Reinitializes all loaded materials, reloading their shaders.$
270 | mat_reloadshaders$Reloads all shaders. Takes optional substrings of shader names to recompile as arguments.$
271 | mat_disable_dynamic_shader_compile$Reloads all shaders from vcs files until the next time mat_reloadshaders is called$
272 | mat_clearshadercache$Clears the shader cache used for dynamic shader compile.$
273 | mat_set_shader_quality$Force shader quality setting (valid values are 0 or 1)$
274 | mat_print_shader_quality$Print current shader quality setting$
275 | mat_print_materials$Print loaded materials. Takes an optional substring as an argument.$
276 | mat_print_dead_materials$Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi.$
277 | mat_print_error_materials$Print loaded materials that are using the error shader or material.$
278 | mat_print_materials_last_frame$Print materials used last frame$
279 | mat_print_materials_unused$Print materials that have never been used$
280 | mat_print_expensive_materials$Print materials sorted by cost heuristic$
281 | mat_reset_material_costs$Reset material cost heuristic$
282 | mat_print_material_info$Print info about a specific material$
283 | mat_print_textures$Print loaded textures in alphabetical order. Takes an optional substring as an argument.$
284 | mat_print_textures_size$Print loaded textures in ascending size order. Takes an optional substring as an argument.$
285 | mat_print_textures_size_in_memory$Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument.$
286 | mat_print_shaders$Print loaded shaders. Takes a substring as an argument.$
287 | mat_print_shader_info$Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.$
288 | mat_print_modes$Print supported rendering modes.$
289 | spew_fonts$Spew information about font manager fonts$
290 | @panorama_dump_symbols$ Dump all of the symbols in the Panorama symbol table$
291 | @panorama_print_cache_status$Print internal panorama refcounts for every file$
292 | @panorama_dispatch_event$Dispatch the event defined by the argument string. No creating panel is specified.$
293 | @panorama_generate_layout_xsd$Generate the Layout XML Schema Definition for the current run-time (types are dependent on which game DLL is running).$
294 | dump_panorama_events$print panorama event types and their documentation$
295 | @panorama_print_svg_stats$$ developmentonly
296 | dump_panorama_css_properties$Prints out all valid panorama CSS properties and their documentation$
297 | dump_panorama_css_properties_memstats$Prints out mem stats of all valid panorama CSS properties$
298 | dump_panorama_render_command_stats$$
299 | lua_report_memory$$
300 | net_spewcounts$Spew serializer counts.$
301 | net_spewserializer$Spew serializer info.$ developmentonly
302 | net_why_field_excluded$ : spew why field was excluded from networking for classname.$ developmentonly
303 | fs_spew_readfieldlist$index : spew changes to ent index, optionally only spewing if update is > than threshold bytes$ cheat
304 | fp_trace$Toggle field path tracing to file.$
305 | net_captureculldata$Captures low-level data to replay path culling algorithm behavior in controlled unit test environment$
306 | net_validatemessages$Activates/deactivates net message validation$ cheat
307 | net_listallmessages$List all registered net messages$ cheat
308 | net_messageinfo$Display info about a message (by classname or id)$ cheat
309 | net_channels$Shows net channel info$
310 | net_status$Shows current network status$
311 | net_connections_stats$Print detailed network statistics for each network connection$
312 | net_option$Get or set SteamNetworkingSockets options such as fake packet lag and loss$
313 | sdr$An old command that has been renamed to 'net_option'$
314 | net_fakelag$Shorthand for 'net_option FakePacketLag_Recv'$
315 | net_serializedentitymemory$Spew CSerializedEntity memory$
316 | net_serializedentitymetadatainfo$Spew CSerializedEntity metadata information$
317 | ik_debug_fabrik_backwards_iteration_toggle$$
318 | ik_debug_fabrik_forwards_iteration_toggle$$
319 | phys_debug_draw$Set up debug-draw of physics internal state$
320 | model_dump_convert_info$Print model load-time conversion info$ gamedll clientdll linked_concommand
321 | print_model_bind_pose$Prints the bind pose of the specified model. Optionally limits to a particular bone and its parent chain, otherwise prints the entire skeleton.$
322 | reload_model$Force a reload of a vmdl resource$
323 | snd_front_headphone_position$Specifies the position (in degrees) of the virtual front left/right headphones.$
324 | snd_rear_headphone_position$Specifies the position (in degrees) of the virtual rear left/right headphones.$
325 | snd_front_stereo_speaker_position$Specifies the position (in degrees) of the virtual front left/right speakers.$
326 | snd_rear_stereo_speaker_position$Specifies the position (in degrees) of the virtual rear left/right speakers.$
327 | snd_front_surround_speaker_position$Specifies the position (in degrees) of the virtual front left/right speakers.$
328 | snd_rear_surround_speaker_position$Specifies the position (in degrees) of the virtual rear left/right speakers.$
329 | snd_side_surround_speaker_position$Specifies the position (in degrees) of the virtual rear left/right speakers.$
330 | snd_headphone_pan_exponent$Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.$
331 | snd_stereo_speaker_pan_exponent$Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.$
332 | snd_surround_speaker_pan_exponent$Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.$
333 | snd_headphone_pan_radial_weight$Apply cos(angle) * weight before pan law$
334 | snd_stereo_speaker_pan_radial_weight$Apply cos(angle) * weight before pan law$
335 | snd_surround_speaker_pan_radial_weight$Apply cos(angle) * weight before pan law$
336 | soundsysteminfo$Describe the current sound device without an active voice list.$
337 | play$Play a sound.$ server_can_execute
338 | playvol$Play a sound at a specified volume.$
339 | stopsound$$ cheat
340 | soundinfo$Describe the current sound device with an active voice list.$
341 | sndplaydelay$$
342 | snd_setmixer$Set named Mixgroup of current mixer to mix vol, mute, solo.$ cheat
343 | snd_setmixlayer$Set named Mixgroup of named mix layer to mix vol, mute, solo.$ cheat
344 | snd_soundmixer_setmixlayer_amount$Set named mix layer mix amount.$ cheat
345 | snd_soundmixer_set_trigger_factor$Set named mix layer / mix group, trigger amount.$ cheat
346 | snd_soundmixer_flush$Reload soundmixers.txt file.$
347 | snd_soundmixer_list_mixers$List all mixers to dev console.$
348 | snd_soundmixer_list_mix_layers$List all mix layers to dev console.$
349 | snd_soundmixer_list_mix_groups$List all mix groups to dev console.$
350 | snd_print_current_mixer_mixgroup$Get data related to mix group matching string$
351 | snd_async_flush$Flush all unlocked async audio data$
352 | snd_async_showmem$Show async memory stats$
353 | snd_async_showmem_summary$Show brief async memory stats$
354 | snd_async_showmem_music$Show async memory stats for just non-streamed music$
355 | movie_fixwave$Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.$
356 | snd_compare_soundevents$Compare the compiled and loaded contents of 2 soundevents.$ cheat
357 | snd_print_soundevent$Print the data associated with the specified soundevent.$ developmentonly vconsole_fuzzy_matching vconsole_set_focus
358 | snd_print_soundevent_default_public_properties$Print the default public properties of a specified soundevent. Values do not reflect values set on the soundevent. For that see "snd_print_soundevent"$ developmentonly vconsole_fuzzy_matching vconsole_set_focus
359 | snd_list_soundevents$List all available soundevents$ cheat
360 | snd_list_deferred_soundevents$List all current deferred load soundevents$ cheat
361 | snd_list_soundevents_by_stack$List all available soundevents using specified stack name$ cheat
362 | snd_remove_soundevent$Remove the specified soundevent$ cheat
363 | snd_remove_all_soundevents$Remove all soundevents$ cheat
364 | snd_soundevent_clear_deferred$Clear the list of deferred soundevents for loading.$ cheat
365 | snd_steamaudio_export_scene$Exports scene currently used by Steam Audio as a phononscene file.$ cheat
366 | snd_steamaudio_probes_nearby$Load all the probes from a file and log the nearby probes within the radius.$
367 | snd_get_physics_surface_properties$Get physics surface properties for all the materials.$ cheat
368 | snd_set_physics_surface_properties$Set physics surface properties for materials. Usage: $ cheat
369 | vmix_debug_list$Debug dump the list of available vmix graphs$
370 | vmix_input$Set an input mix value$ cheat
371 | vmix_output$Dump main graph control output values$ cheat
372 | soundlist$List all known sounds.$
373 | snd_cast$Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage: snd_cast [] []. Arguments that are specified will become defaults for the remainder of the session.$ cheat
374 | snd_sos_test_soundmessage$test$ cheat
375 | snd_sos_pause_soundevent$Pause the specified soundevent in the list$ cheat
376 | snd_sos_unpause_soundevent$UnPause the first soundevent in the list$ cheat
377 | snd_sos_set_operator_field$Currently sets a single float operator field$ cheat
378 | snd_sos_set_operator_field_by_guid$Currently sets a single float operator field$ cheat
379 | snd_sos_get_operator_field_info$Currently gets info for a single operator field$ cheat
380 | snd_sos_soundevent_profile$Dump a record of current soundevents and profile data$ cheat
381 | snd_sos_flush_operators$Flush and re-parse the sound operator system$ cheat
382 | snd_sos_print_tool_properties$Prints the current state of tool properties.$ cheat
383 | snd_sos_resolve_execute_operator$Resolve the inputs and execute one specified operator from a specified stack$ cheat
384 | snd_sos_print_operator_stacks$Prints a list of currently available stacks$ cheat
385 | snd_sos_print_strings$Prints a list of currently cached strings$ cheat
386 | snd_sos_print_field_name_strings$Prints a list of currently cached field name strings$ cheat
387 | snd_sos_print_groups$Prints the current state of the groups system$ cheat
388 | snd_sos_print_operators$Prints a list of currently available operators$ cheat
389 | snd_sos_print_operator_stack$Prints a master list of currently exposed variables$ cheat
390 | snd_sos_print_operator_stack_opeator$Prints an operator from a stack$ cheat
391 | snd_sos_print_stack_exec_list$Prints the current stack execution list$ cheat
392 | snd_sos_start_soundevent$Starts a specified soundevent$ cheat
393 | snd_sos_start_soundevent_at_pos$Starts a specified soundevent at the given position$ cheat
394 | snd_sos_stop_soundevent_guid$Stops a specified soundevent$ cheat
395 | snd_sos_stop_soundevent_index$Stops a specified soundevent$ cheat
396 | snd_sos_stop_all_soundevents$Stops all soundevents currently on the execution list$ cheat
397 | snd_sos_print_class_sizes$Prints the sizes of relevant sos classes.$ cheat
398 | snd_print_samplers$List all available samplers$ cheat
399 | snd_samplers_play_note$Play a note from a specified sampler$ cheat
400 | snd_samplers_stop_note$Stop a note from a specified sampler$ cheat
401 | snd_print_sequences$List all available midi sequences$ cheat
402 | snd_sequence_stop_track$Stops the specified track$ cheat
403 | snd_sequence_stop_all_tracks$Stops all currently playing sequences$ cheat
404 | snd_sequence_set_track_bpm$Sets the tempo of the specified track$ cheat
405 | snd_sequence_set_track_transpose$Sets the transposition of the specified track$ cheat
406 | snd_print_arrangements$List all available sequence arrangments$ cheat
407 | snd_print_activetracks$List all active tracks$ cheat
408 | snd_arrangement_start$Starts the specified arrangement.$ cheat
409 | snd_vmidi_flush$Purge and reload all vmidi data and files.$ cheat
410 | snd_steamaudio_halton_sequence$Generate Halton Sequence for a given order and number of samples.$ cheat
411 | pixelvis_debug$Dump debug info$ cheat
412 | sc_showclasses$List the object class names known by scenesystem.$ cheat
413 | sc_setclassflags$Low level command to set the flags byte associated with an object class. sc_SetClassFlags .$ cheat
414 | sc_list_extradata_allocations$Prints out the overall extra data allocation counts$
415 | sc_listworlds$List all the active sceneworlds$ cheat
416 | sc_dumpworld$Dump a list of the objects in a sceneworld (Usage: sc_dumpworld )$ cheat
417 | sc_dumpworld3d$Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d )$ cheat
418 | entity_lump_list$List all known entity lumps$
419 | entity_lump_spew$Dump the contents of an entity lump$
420 | world_layer_list$List all world layers$
421 | world_layer_set_visible$Show or hide the specified world layer$
422 | world_dump_loaded_worlds$Dump all of the worlds that we know about$
423 | cl_particles_dumplist$Dump all new particles, optional name substring.$ clientdll linked_concommand
424 | cl_particles_dumpsimlist$Dump all simulating particles, optional name substring.$ clientdll linked_concommand
425 | particle_reset_assertions$Causes all single-fire particle assertions to trigger once more.$ developmentonly
426 | particle_stop_all$Stops all particle systems currently playing$ developmentonly clientdll cheat
427 | dumpparticlelist$Print out information on existing particle systems$
428 | particle_profile$Profile particle$
429 | particle_profile_spike$Profile particle spike$
430 | tenfoot_pickle_dictionaries$compiles daisy wheel input dictionaries to more performant form$ clientdll linked_concommand
431 | tenfoot_pickle_single_dictionary$[language] compiles one daisy wheel input dictionary$ clientdll linked_concommand
432 | tenfoot_match$[prefix]: matches a string prefix$ clientdll linked_concommand
433 | tenfoot_text_hotspots$find text autosuggest hot spots$ clientdll linked_concommand
434 | nav_select_radius$Adds all areas in a radius to the selection set$ gamedll cheat
435 | nav_toggle_selected_set$Toggles all areas into/out of the selected set.$ gamedll cheat
436 | nav_store_selected_set$Stores the current selected set for later retrieval.$ gamedll cheat
437 | nav_recall_selected_set$Re-selects the stored selected set.$ gamedll cheat
438 | nav_add_to_selected_set$Add current area to the selected set.$ gamedll cheat
439 | nav_add_to_selected_set_by_id$Add specified area id to the selected set.$ gamedll cheat
440 | nav_remove_from_selected_set$Remove current area from the selected set.$ gamedll cheat
441 | nav_toggle_in_selected_set$Remove current area from the selected set.$ gamedll cheat
442 | nav_clear_selected_set$Clear the selected set.$ gamedll cheat
443 | nav_begin_selecting$Start continuously adding to the selected set.$ gamedll cheat
444 | nav_end_selecting$Stop continuously adding to the selected set.$ gamedll cheat
445 | nav_begin_drag_selecting$Start dragging a selection area.$ gamedll cheat
446 | nav_end_drag_selecting$Stop dragging a selection area.$ gamedll cheat
447 | nav_begin_drag_deselecting$Start dragging a selection area.$ gamedll cheat
448 | nav_end_drag_deselecting$Stop dragging a selection area.$ gamedll cheat
449 | nav_raise_drag_volume_max$Raise the top of the drag select volume.$ gamedll cheat
450 | nav_lower_drag_volume_max$Lower the top of the drag select volume.$ gamedll cheat
451 | nav_raise_drag_volume_min$Raise the bottom of the drag select volume.$ gamedll cheat
452 | nav_lower_drag_volume_min$Lower the bottom of the drag select volume.$ gamedll cheat
453 | nav_toggle_selecting$Start or stop continuously adding to the selected set.$ gamedll cheat
454 | nav_begin_deselecting$Start continuously removing from the selected set.$ gamedll cheat
455 | nav_end_deselecting$Stop continuously removing from the selected set.$ gamedll cheat
456 | nav_toggle_deselecting$Start or stop continuously removing from the selected set.$ gamedll cheat
457 | nav_split$To split an Area into two, align the split line using your cursor and invoke the split command.$ gamedll cheat
458 | nav_mark$Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.$ gamedll cheat
459 | nav_unmark$Clears the marked Area or Ladder.$ gamedll cheat
460 | nav_disconnect$To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.$ gamedll cheat
461 | nav_avoid$Toggles the 'avoid this area when possible' flag used by the AI system.$ gamedll cheat
462 | nav_test_level_hull$Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while.$ gamedll cheat
463 | nav_test_level_hull_move$$ gamedll cheat
464 | nav_clear_attributes$Clear all nav attributes of selected area.$ gamedll cheat
465 | nav_clear_attribute$Remove given nav attribute from all areas in the selected set.$ gamedll cheat
466 | nav_mark_attribute$Set nav attribute for all areas in the selected set.$ gamedll cheat
467 | nav_select_with_attribute$Selects areas with the given attribute.$ gamedll cheat
468 | nav_switch$Switches to navmesh for the specified spawngroup$ gamedll
469 | noclip$Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable$ gamedll cheat missing4
470 | weapon_switch$Use a particular weapon .Arguments: $ developmentonly gamedll
471 | remove_weapon$Remove a weapon held by the player.. Arguments: $ gamedll cheat missing4
472 | sv_record_bone_setup_stats$generate bone setup statistics$ developmentonly gamedll
473 | rr_forceconcept$fire a response concept directly at a given character..USAGE: rr_forceconcept "criteria1:value1,criteria2:value2,...".criteria values are optional..$ gamedll cheat
474 | firetarget$$ gamedll cheat
475 | ent_fire$Usage:. ent_fire [action] [value] [delay].$ gamedll cheat vconsole_fuzzy_matching
476 | ent_cancelpendingentfires$Cancels all ent_fire created outputs that are currently waiting for their delay to expire.$ gamedll
477 | ent_fire_output$Usage:. ent_fire_output [output name] [value] [delay].$ gamedll cheat vconsole_fuzzy_matching
478 | ent_info$Usage:. ent_info .$ gamedll cheat
479 | ent_show_response_criteria$Print, to the console, an entity's current criteria set used to select responses.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
480 | ent_autoaim$Displays the entity's autoaim radius.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
481 | ent_create$Creates an entity of the given designer or subclass name where the player is looking.$ gamedll cheat vconsole_fuzzy_matching
482 | subclass_create$Creates an entity of the given subclass where the player is looking.$ gamedll cheat vconsole_fuzzy_matching
483 | subclass_change$Changes the subclass of the given entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat vconsole_fuzzy_matching
484 | ent_teleport$Teleport the specified entity to where the player is looking.. Format: ent_teleport $ gamedll cheat
485 | ent_orient$Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.. Format: ent_orient $ gamedll cheat
486 | respawn_player$Respawns the player from death!.$ gamedll cheat
487 | replay_start$Start GOTV replay: replay_start []$ gamedll cheat missing4
488 | replay_death$start hltv replay of last death$ gamedll cheat
489 | replay_stop$stop hltv replay$ gamedll missing4
490 | telemetry_message$Place a message in the telemetry timeline$ gamedll cheat
491 | telemetry_toggle_timespan$Starts/stops a timespan with an ever increasing name.$ gamedll cheat
492 | rangefinder$Measures distance along a ray$ gamedll cheat
493 | cast_ray$Tests ray cast$ gamedll cheat
494 | cast_sphere$Tests sphere cast$ gamedll cheat
495 | cast_aabb$Tests box collision detection$ gamedll cheat
496 | cast_capsule$Tests capsule collision detection$ gamedll cheat
497 | cast_convex$Tests convex hull collision detection$ gamedll cheat
498 | cast_cylinder$Tests cylinder collision detection$ gamedll cheat
499 | cast_obb$Tests cylinder collision detection$ gamedll cheat
500 | cast_physics$Tests physics shape collision detection$ gamedll cheat
501 | cast_intervals$Tests interval ray cast$ gamedll cheat
502 | kill$Kills the player with generic damage$ gamedll cheat missing4
503 | explode$Kills the player with explosive damage$ gamedll cheat missing4
504 | killvector$Kills a player applying force. Usage: killvector $ gamedll cheat missing4
505 | explodevector$Kills a player applying an explosive force. Usage: explodevector $ gamedll cheat missing4
506 | say$Display player message$ gamedll missing4
507 | say_team$Display player message to team$ gamedll missing4
508 | give$Give item to player.. Arguments: $ gamedll vconsole_fuzzy_matching missing4
509 | setmodel$Changes's player's model$ gamedll cheat
510 | test_dispatcheffect$Test a clientside dispatch effect.. Usage: test_dispatcheffect . Defaults are: .$ gamedll cheat
511 | god$Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable.$ gamedll cheat missing4
512 | setpos$Move player to specified origin (must have sv_cheats).$ gamedll cheat missing4
513 | setpos_player$Move specified player to specified origin (must have sv_cheats).$ gamedll cheat missing4
514 | setang$Snap player eyes to specified pitch yaw (must have sv_cheats).$ gamedll cheat missing4
515 | setpos_exact$Move player to an exact specified origin (must have sv_cheats).$ gamedll cheat missing4
516 | setang_exact$Snap player eyes and orientation to specified pitch yaw (must have sv_cheats).$ gamedll cheat missing4
517 | notarget$Toggle. Player becomes hidden to NPCs.$ gamedll cheat missing4
518 | hurtme$Hurts the player.. Arguments: $ gamedll cheat missing4
519 | groundlist$Display ground entity list $ developmentonly gamedll cheat
520 | steamvrevent_quit$steamvrevent_quit$ gamedll missing0
521 | commentary_cvarsnotchanging$$ gamedll
522 | commentary_finishnode$$ gamedll missing4
523 | test_entity_blocker$Test command that drops an entity blocker out in front of the player.$ gamedll cheat
524 | dbghist_addline$Add a line to the debug history. Format: $ gamedll
525 | dbghist_dump$Dump the debug history to the console. Format: . Categories:. 0: Entity I/O. 1: AI Decisions. 2: Scene Print. 3: Alyx Blind. 4: Log of damage done to player. 5: Player Teleport. 6: Blind Zombie Sounds. 7: Player Continuous.$ gamedll
526 | create_flashlight$$ gamedll cheat
527 | fadeout$fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.$ gamedll cheat
528 | fadein$fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.$ gamedll cheat
529 | creditsdone$$ gamedll
530 | shake$Shake the screen.$ gamedll cheat
531 | shatterglass_restore$$ gamedll cheat
532 | shatterglass_break$$ gamedll cheat
533 | dump_globals$Dump all global entities/states$ gamedll
534 | tv_msg$Send a screen message to all clients.$ gamedll
535 | global_set$global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).$ gamedll cheat
536 | markup_group_spew$Spew all current markup groups and their members$ gamedll cheat
537 | markup_group_ent_text$markup_group_ent_text -> toggle ent_text for all members of the named markup group$ gamedll cheat
538 | markup_group_ent_bbox$markup_group_ent_bbox -> toggle ent_bbox for all members of the named markup group$ gamedll cheat
539 | particle_test_start$Dispatches the test particle system with the parameters specified in particle_test_file,. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
540 | particle_test_stop$Stops all particle systems on the selected entities.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
541 | particle_test_create$Creates the named particle system where the player is looking.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
542 | particle_test_destroy$Destroys all particle systems matching the specified name.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
543 | surfaceprop$Reports the surface properties at the cursor$ gamedll cheat
544 | physics_debug_entity$Dumps debug info for an entity$ gamedll
545 | phys_mark_debug$Mark object for debug$ gamedll cheat
546 | phys_shoot$Shoots a phys object.$ gamedll cheat
547 | prop_physics_create$Creates a physics prop with a specific .vmdl aimed away from where the player is looking.. Arguments: {.vmdl name}$ gamedll cheat
548 | collect_entity_model_name$Collect model names of the entities you're pointing at$ gamedll cheat
549 | prop_dynamic_create$Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking.. Arguments: {.vmdl name}$ gamedll cheat
550 | ent_rotate$Rotates an entity by a specified # of degrees$ gamedll cheat
551 | ent_characterize$Spew PVS debug info for entity$ gamedll
552 | sv_querycache_stats$Display status of the query cache (client only)$ gamedll
553 | scene_playvcd$Play the given VCD as an instanced scripted scene.$ gamedll cheat
554 | listRecentNPCSpeech$Displays a list of the last 5 lines of speech from NPCs.$ gamedll dontrecord
555 | scene_flush$Flush all .vcds from the cache and reload from disk.$ gamedll
556 | report_soundpatch$reports sound patch count$ gamedll
557 | soundscape_flush$Flushes the server & client side soundscapes$ gamedll
558 | sv_soundscape_printdebuginfo$print soundscapes$ gamedll cheat
559 | Test_EHandle$$ gamedll cheat
560 | Test_CreateEntity$$ gamedll cheat
561 | Test_RandomPlayerPosition$$ gamedll cheat
562 | showtriggers_toggle$Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
563 | showtriggers$Enable or Disable showing trigger entities$ gamedll cheat
564 | server_game_time$Gives the game time in seconds (server's curtime)$ gamedll
565 | sv_dev_simulate_gcdown$ Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)$ gamedll
566 | nav_delete$Deletes the currently highlighted Area.$ gamedll cheat
567 | nav_delete_marked$Deletes the currently marked Area (if any).$ gamedll cheat
568 | nav_delete_all_hull$Deletes all areas with given hull category.$ gamedll cheat
569 | script_remove_watch_pattern$Remove a watch from the game debug overlay$ gamedll cheat
570 | script_add_debug_filter$Add a filter to the game debug overlay$ gamedll cheat
571 | script_remove_debug_filter$Remove a filter from the game debug overlay$ gamedll cheat
572 | script_trace_enable$Turn on a particular trace output by file or function name$ gamedll cheat
573 | script_trace_disable$Turn off a particular trace output by file or function name$ gamedll cheat
574 | script_trace_enable_key$Turn on a particular trace output by table/instance$ gamedll cheat
575 | script_trace_disable_key$Turn off a particular trace output by table/instance$ gamedll cheat
576 | script_trace_enable_all$Turn on all trace output$ gamedll cheat
577 | script_trace_disable_all$Turn off all trace output$ gamedll cheat
578 | script_clear_watches$Clear all watches from the game debug overlay$ gamedll cheat
579 | script_find$Find a key in the VM $ gamedll cheat
580 | script_resurrect_unreachable$Use the garbage collector to track down reference cycles$ gamedll cheat
581 | script_reload_code$Execute a vscript file, replacing existing functions with the functions in the run script$ gamedll cheat
582 | script_reload_entity_code$Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts$ gamedll cheat
583 | script_help$Output help for script functions$ gamedll cheat
584 | script_help2$Output help for script functions suitable for auto-completion$ gamedll
585 | script_dump_all$Dump the state of the VM to the console$ gamedll cheat
586 | print_mapgroup_sv$Prints the current mapgroup and the contained maps$ gamedll release
587 | send_round_backup_file_list$$ gamedll missing0 release
588 | mp_backup_restore_list_files$Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed$ gamedll release
589 | mp_backup_restore_load_file$Loads player cash, KDA, scores and team scores; resets to the next round after the backup$ gamedll release
590 | timeout_terrorist_start$$ gamedll
591 | timeout_ct_start$$ gamedll
592 | mp_warmup_start$Start warmup.$ gamedll
593 | mp_warmup_end$End warmup immediately.$ gamedll
594 | endround$End the current round.$ gamedll cheat
595 | ent_list_report$Reports all list of all entities in a map, one by one$ gamedll
596 | tv_time_remaining$Print remaining tv broadcast time$ gamedll release
597 | mp_guardian_emit_bounds_config$mp_guardian_emit_bounds_config$ gamedll
598 | mp_guardian_add_bounds_pt$mp_guardian_add_bounds_pt$ gamedll
599 | mp_guardian_shoot_point$mp_guardian_shoot_point$ gamedll
600 | mp_guardian_clear_all_bounds$mp_guardian_clear_all_bounds$ gamedll
601 | mp_guardian_new_bounds$mp_guardian_new_bounds$ gamedll
602 | mp_guardian_bomb_plant_emit_bounds_config$mp_guardian_bomb_plant_emit_bounds_config$ gamedll
603 | mp_guardian_bomb_plant_add_bounds_pt$mp_guardian_bomb_plant_add_bounds_pt$ gamedll
604 | mp_guardian_bomb_plant_clear_all_bounds$mp_guardian_bomb_plant_clear_all_bounds$ gamedll
605 | mp_guardian_bomb_plant_new_bounds$mp_guardian_bomb_plant_new_bounds$ gamedll
606 | mp_guardian_clear_all_player_spawns$mp_guardian_clear_all_player_spawns$ gamedll
607 | mp_guardian_add_player_spawn_pt$mp_guardian_add_player_spawn_pt$ gamedll
608 | mp_dump_timers$Prints round timers to the console for debugging$ gamedll
609 | mp_debug_timeouts$Prints time outs to the console for debugging$ gamedll
610 | mp_scrambleteams$Scramble the teams and restart the game$ gamedll
611 | mp_swapteams$Swap the teams and restart the game$ gamedll
612 | mp_pause_match$Pause the match in the next freeze time$ gamedll
613 | mp_unpause_match$Resume the match$ gamedll
614 | map_showspawnpoints$Shows player spawn points (red=invalid). Optionally pass in the duration.$ gamedll
615 | map_showbombradius$Shows bomb radius from the center of each bomb site and planted bomb.$ gamedll cheat
616 | map_setbombradius$Sets the bomb radius for the map.$ gamedll cheat
617 | sv_game_mode_convars$Display the values of the convars for the current game_mode.$ gamedll
618 | mapgroup$Specify a map group$ gamedll dontrecord
619 | sv_throw_decoygrenade$throw decoy grenade with parmas.$ developmentonly gamedll cheat
620 | sv_throw_molotov$throw molotov grenade with parmas.$ developmentonly gamedll cheat
621 | sv_throw_smokegrenade$throw smoke grenade with parmas.$ developmentonly gamedll cheat
622 | sv_rethrow_last_grenade$Emit the last grenade thrown on the server.$ gamedll cheat
623 | clear_bombs$$ gamedll cheat
624 | sv_cs_dump_econ_item_stringtable$sv_cs_dump_econ_item_stringtable$ gamedll
625 | timeleft$prints the time remaining in the match$ gamedll missing4
626 | observer_use$$ gamedll missing4
627 | player_ping$Creates a ping notification where the player is looking.$ gamedll missing4
628 | sv_dz_reset_danger_zone$$ gamedll
629 | sv_dz_paradrop$$ gamedll
630 | dz_shuffle_teams$Shuffle all teams for Danger Zone$ gamedll
631 | dz_jointeam$dz_jointeam team# [slot#|name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams.$ gamedll missing4
632 | dz_clearteams$Clear all DZ teams$ gamedll
633 | survival_check_num_possible_final_zone$print out a number of all possible final zone$ gamedll
634 | rr_reloadresponsesystems$Reload all response system scripts.$ gamedll cheat
635 | rr_findrules$Search and list rules by substring.$ gamedll
636 | rr_findrules_verbose$Search and list rules by substring.$ gamedll
637 | animevents_dump$List all the currently registered anim events..$ gamedll cheat
638 | ent_animgraph_debug$Displays debug draws about the given entity(ies) animgraph. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
639 | mp_disable_autokick$Prevents a userid from being auto-kicked$ gamedll
640 | givecurrentammo$Give a supply of ammo for current weapon...$ gamedll cheat
641 | prop_debug$Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.$ gamedll cheat
642 | debugoverlay_toggle$Toggles visibility of the debug overlay system.$ gamedll cheat
643 | debugoverlay_cycle_domain$Toggles visibility of the debug overlay system.$ gamedll cheat
644 | debugoverlay_cycle_state$Toggles visibility of the debug overlay system.$ gamedll cheat
645 | debugoverlay_hide_imgui$Hides the overlay.$ gamedll cheat
646 | imgui_set_selection$Sets ImGui selection$ gamedll cheat
647 | imgui_set_status_text$Sets ImGui header status text$ gamedll cheat
648 | save_set_subdirectory$$ gamedll replicated
649 | save_clear_subdirectory$$ gamedll replicated
650 | save$Save Game$ gamedll dontrecord
651 | autosavedangerous$AutoSaveDangerous$ gamedll
652 | autosave$Autosave$ gamedll
653 | autosavedangerousissafe$$ gamedll
654 | save_finish_async$$ gamedll
655 | save_showelapsedtime$display up-to-date elapsed play time$ gamedll
656 | save_watchclass$Restrict spew to entities with matching classname$ gamedll
657 | save_watchentity$Restrict spew to entity index$ gamedll
658 | report_entities$Lists all entities$ developmentonly gamedll cheat
659 | ents$List server entities, sorted by spawn group$ gamedll
660 | ent_spew_derived_classes$Prints out all entity classes which inherit from a specified base class$ developmentonly gamedll
661 | net_reloadgameevents$Reload the game events$ developmentonly gamedll
662 | gameevents_dumptofile$write gameevents keyvalues (sorted by name) to gameevents_.txt$ developmentonly gamedll
663 | gameevents_analyze$compare game events across all mods$ developmentonly gamedll
664 | ent_debug_origin_changes$turn on, off, or toggle origin changes on server for entity by index$ developmentonly gamedll
665 | _resetgamestats$Erases current game stats and writes out a blank stats file$ gamedll
666 | ent_viewentity$Selects the picked entity as the view entity$ developmentonly gamedll
667 | ent_viewpunch$Used to debug ViewPunch$ developmentonly gamedll
668 | in_forcebuttonstate$Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS$ developmentonly gamedll vconsole_fuzzy_matching
669 | sv_load_forced_client_names_file$Loads a file containing SteamID64 names for clients$ gamedll release
670 | sv_load_random_client_names_file$Loads a file containing random name words for clients$ gamedll release
671 | host_workshop_map$Get the latest version of the map and host it on this server.$ gamedll
672 | host_workshop_collection$Host a workshop map collection as a mapgroup$ gamedll
673 | buyrandom$Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.$ gamedll missing4
674 | traceattack$traceattack damage hitgroup$ gamedll
675 | CreatePredictionError$Create a prediction error$ gamedll cheat
676 | listissues$List all the issues that can be voted on.$ gamedll missing4
677 | callvote$Start a vote on an issue.$ gamedll missing4
678 | server_snd_cast$Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage: snd_cast [] []. Arguments that are specified will become defaults for the remainder of the session.$ gamedll cheat
679 | mp_bot_ai_bt_clear_cache$Clears the cache for behavior tree files.$ gamedll release
680 | bot_place$bot_place - Places a bot from the map at where the local player is pointing.$ gamedll cheat
681 | bot_add$bot_add - Adds a bot matching the given criteria.$ gamedll
682 | bot_add_t$bot_add_t - Adds a terrorist bot matching the given criteria.$ gamedll
683 | bot_add_ct$bot_add_ct - Adds a Counter-Terrorist bot matching the given criteria.$ gamedll
684 | bot_kill$bot_kill - Kills a specific bot, or all bots, matching the given criteria.$ gamedll cheat
685 | bot_kick$bot_kick - Kicks a specific bot, or all bots, matching the given criteria.$ gamedll
686 | bot_knives_only$Restricts the bots to only using knives$ gamedll
687 | bot_pistols_only$Restricts the bots to only using pistols$ gamedll
688 | bot_snipers_only$Restricts the bots to only using sniper rifles$ gamedll
689 | bot_all_weapons$Allows the bots to use all weapons$ gamedll
690 | bot_goto_mark$Sends a bot to the marked nav area (useful for testing navigation meshes)$ gamedll cheat
691 | bot_goto_selected$Sends a bot to the selected nav area (useful for testing navigation meshes)$ gamedll cheat
692 | nav_check_connectivity$Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).$ gamedll cheat
693 | nav_precise$Toggles the 'dont avoid obstacles' flag used by the AI system.$ gamedll cheat
694 | dm_reset_spawns$$ gamedll
695 | sv_throw_flashgrenade$throw flash grenade with parmas.$ developmentonly gamedll cheat
696 | sv_throw_hegrenade$throw HEgrenade with parmas.$ developmentonly gamedll cheat
697 | ent_text_filter$Set which ent_text filters you want: $ gamedll cheat
698 | ent_setpos$Move entity to position$ gamedll cheat missing4
699 | ent_setang$Set entity angles$ gamedll cheat missing4
700 | ent_call$ent_call calls function on current look target or filtername, checks on ent, then root, then mode, then map scope$ gamedll cheat
701 | ent_script_dump$Dumps the names and values of this entity's script scope to the console. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
702 | ent_setname$Sets the targetname of the given entity(s). Arguments: <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>$ gamedll cheat
703 | ent_find$Find and list all entities with classnames or targetnames that contain the specified substring..Format: find_ent .$ gamedll cheat
704 | ent_find_index$Display data for entity matching specified index..Format: find_ent_index .$ gamedll cheat
705 | dump_animgraph_list$Displays stats about which animations are updating$ developmentonly gamedll
706 | anim_eval_stats$Displays stats about how many EvaluatePose calls are unused$ developmentonly gamedll
707 | ent_grab$grabs the object in front of the player. Options: -loose -multiple -toggle$ gamedll cheat
708 | ent_ungrab$un-grabs all objects$ gamedll cheat
709 | ent_name$Displays the entity name$ gamedll cheat
710 | ent_actornames$Displays the entity name for all entities that have ShouldDisplayInActorNames true in code$ gamedll cheat
711 | ent_text$Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text).
712 | Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
713 | ent_text_radius$Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text). 2 Arguments: <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>$ gamedll cheat
714 | ent_text256$Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
715 | ent_text_clear$Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text).
716 | Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
717 | ent_text_sticky_add$Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
718 | ent_text_sticky_remove$Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
719 | ent_text_sticky_clear$Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
720 | ent_text_sticky_dump$Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
721 | ent_bbox$Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
722 | ent_absbox$Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
723 | ent_attachments$Displays the attachment points on an entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
724 | ent_joints$Displays the joint names + axes an entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
725 | ent_viewoffset$Displays the eye position for the given entity(ies) in red.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
726 | ent_pivot$Displays the pivot for the given entity(ies).. (y=up=green, z=forward=blue, x=left=red). . Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
727 | ent_skeleton$Displays the skeleton for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
728 | ent_hitbox$Displays the hitboxes for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
729 | ent_vcollide_wireframe$Displays the interpolated vcollide wireframe pm am entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
730 | ent_select$Select or deselects the given entities(s) for later manipulation. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
731 | ent_messages$Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
732 | ent_picker$Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.. Arguments: full - enables all debug information$ gamedll cheat
733 | ent_show_damage$Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.$ gamedll cheat
734 | ent_clear_debug_overlays$Clears all debug overlays$ gamedll cheat
735 | ent_scale$Scales entities. Arguments: <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>$ gamedll cheat
736 | ent_remove$Removes the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
737 | ent_remove_all$Removes all entities of the specified type. Arguments: {entity_name} / {class_name} $ gamedll cheat
738 | ent_kill$Kills the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
739 | ent_animgraph_setvar$Sets a variable on the animgraph of the given entity(s). Arguments: = <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>$ gamedll cheat
740 | ent_animgraph_record$Toggles recording of animgraph replay of the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ gamedll cheat
741 | save_animgraph_recording$Saves all active animgraph recordings to disk$ gamedll cheat
742 | drawline$Draws line between two 3D Points.. Green if no collision. Red is collides with something. Arguments: x1 y1 z1 x2 y2 z2$ gamedll cheat
743 | drawcross$Draws a cross at the given location. Arguments: x y z$ gamedll cheat
744 | box$Draw a bbox. Arguments: minx miny miny maxx maxy maxz .$ gamedll cheat
745 | axis$Draw an axis. Arguments: x y z pitch yaw roll .$ gamedll cheat
746 | ent_hierarchy$Prints the entity hierarchy tree rooted at the specified ent(s)$ gamedll cheat
747 | ent_scenehierarchy$Prints the entity scenenode hierarchy tree rooted at the specified ent(s)$ gamedll cheat
748 | phys_dump_intersection_controller$Dump intersection controller status$ gamedll
749 | phys_list$List all physics component contents of every entity in the game;. -stream [1|0] : initiate|terminate streaming to physics debugger. -allents: include non-physical entities. -classes: print class names. -sdk : Rubikon build. -world : current state of the world. -world -touch: list body pairs (bodies in contact). -world -save : save world to a file. -world -mem: memory dump. -world -snapshots: Start/Stop dumping snapshots of the world into the current directory. -world -profiletraces: ProfileRecordedTraces. -world -agg: current aggregate data registry (loaded resources).$ gamedll
750 | phys_sleep$Put all physics in all the worlds to sleep$ gamedll
751 | phys_wakeup$Wake all physics objects in the Main physics up$ gamedll
752 | ray_bench$Load the rays and run the benchmark$ gamedll
753 | physics_highlight_active$Turns on the absbox for all active physics objects.. 0 : un-highlight..$ gamedll
754 | physics_report_active$Lists all active physics objects. -more : extra info.$ gamedll
755 | physics_add_test$add test object$ gamedll
756 | physics_remove_test$remove test object$ gamedll
757 | phys_create_test_character_proxy$Create test character proxy$ gamedll
758 | test_list_entities$test-list entities$ gamedll cheat
759 | report_simthinklist$Lists all simulating/thinking entities$ developmentonly gamedll
760 | snd_sos_sv_soundevent_start$Test$ gamedll
761 | snd_sos_sv_soundevent_stop_last$Test$ gamedll
762 | snd_sos_sv_test_gender$Test$ gamedll
763 | snd_sos_sv_soundevent_pause_last$Test$ gamedll
764 | snd_sos_sv_soundevent_unpause_last$Test$ gamedll
765 | script_reload$Reload scripts$ gamedll cheat
766 | script_attach_debugger$Connect the vscript VM to the script debugger$ gamedll cheat
767 | script_debug$Toggle the in-game script debug features$ gamedll cheat
768 | script_add_watch$Add a watch to the game debug overlay$ gamedll cheat
769 | script_remove_watch$Remove a watch from the game debug overlay$ gamedll cheat
770 | script_add_watch_pattern$Add a watch to the game debug overlay$ gamedll cheat
771 | cc_emit$Emits a closed caption$ clientdll
772 | cc_random$Emits a random caption$ clientdll
773 | cc_flush$Flushes async'd captions.$ clientdll
774 | cc_showblocks$Toggles showing which blocks are pending/loaded async.$ clientdll
775 | cc_findsound$Searches for soundname which emits specified text.$ clientdll
776 | buymenu$Show or hide main buy menu$ clientdll server_can_execute
777 | autobuy$Attempt to purchase items with the order listed in cl_autobuy$ clientdll clientcmd_can_execute
778 | rebuy$Attempt to repurchase items with the order listed in cl_rebuy$ clientdll clientcmd_can_execute
779 | teammenu$Show team selection window$ clientdll server_can_execute
780 | dm_togglerandomweapons$Turns random weapons in deathmatch on/off$ clientdll server_can_execute clientcmd_can_execute
781 | mat_reloadwearablecustommaterials$Reloads wearable custom materials for the local player$ developmentonly clientdll cheat
782 | cl_dev_decaltrace_blood$Shoot out a decal spray that shoots blood.$ developmentonly clientdll cheat
783 | +lookatweapon$$ clientdll
784 | -lookatweapon$$ clientdll
785 | show_loadout_toggle$Toggles loadout display$ clientdll clientcmd_can_execute
786 | cl_sos_test_set_opvar$$ clientdll cheat
787 | cl_sos_test_get_opvar$$ clientdll cheat
788 | toggleRdrOpt$$ developmentonly clientdll
789 | cl_steamscreenshots$Enable/disable saving screenshots to Steam$ clientdll
790 | error_message_explain_vac$Take user to Steam support article$ missing0 clientdll clientcmd_can_execute
791 | error_message_explain_pure$Take user to Steam support article$ missing0 clientdll clientcmd_can_execute
792 | error_message_explain_unsigned$Take user to Steam support article$ missing0 clientdll clientcmd_can_execute
793 | restart_normal$Restart$ missing0 clientdll clientcmd_can_execute
794 | restart_in_insecure$Restart in insecure mode$ missing0 clientdll clientcmd_can_execute
795 | show_untrusted_warning_again$Show untrusted warning again$ missing0 clientdll clientcmd_can_execute
796 | restart_in_trusted$Restart in trusted mode$ missing0 clientdll clientcmd_can_execute
797 | restart_in_untrusted$Restart in untrusted mode$ missing0 clientdll clientcmd_can_execute
798 | mm_queue_show_stats$Display global server stats$ clientdll clientcmd_can_execute
799 | clutch_mode_toggle$Toggle clutch mode convar$ clientdll release
800 | csgo_launch_workshop_map$Launch a workshop map$ clientdll vconsole_fuzzy_matching vconsole_set_focus
801 | ShowSteamStatsSessionID$Prints out the game stats session ID's (developer convar must be set to non-zero).$ developmentonly clientdll
802 | refresh_ui_audio_state$Restores audio DSP state for the UI.$ clientdll cheat
803 | confirm_join_new_session_exit_current$Confirm that we wish to join a new session, destroying a previous session$ missing0 clientdll clientcmd_can_execute
804 | cl_avatar_convert_rgb$Converts all png avatars in the avatars directory to rgb$ clientdll cheat release
805 | cl_avatar_convert_png$Converts all rgb avatars in the avatars directory to png$ clientdll cheat release
806 | drawoverviewmap$Draws the overview map$ clientdll
807 | hideoverviewmap$Hides the overview map$ clientdll
808 | +quickbuyradial$$ clientdll
809 | -quickbuyradial$$ clientdll
810 | +quickgrenaderadial$$ clientdll
811 | -quickgrenaderadial$$ clientdll
812 | +quickinv$$ clientdll
813 | -quickinv$$ clientdll
814 | +quickgearradial$$ clientdll
815 | -quickgearradial$$ clientdll
816 | +radialradio$$ clientdll
817 | -radialradio$$ clientdll
818 | +radialradio2$$ clientdll
819 | -radialradio2$$ clientdll
820 | +radialradio3$$ clientdll
821 | -radialradio3$$ clientdll
822 | map_enable_background_maps$Enables/disables portrait background maps$ clientdll cheat
823 | csgo_video_settings_restore_previous$csgo_video_settings_restore_previous$ clientdll release
824 | drawradar$Draws HUD radar$ clientdll
825 | hideradar$Hides HUD radar$ clientdll
826 | cl_reload_hud$Reloads the hud scale and resets scale and borders$ clientdll
827 | +cl_show_team_equipment$$ clientdll
828 | -cl_show_team_equipment$$ clientdll
829 | +spray_menu$$ clientdll
830 | -spray_menu$$ clientdll
831 | voice_status_test_toggle$Test voice and status notices$ developmentonly clientdll
832 | cl_mainmenu_show_blog$Show the blog and hide news panel$ missing0 clientdll clientcmd_can_execute
833 | cl_mainmenu_hide_blog$Show the news panel and hide blog$ missing0 clientdll clientcmd_can_execute
834 | confirm_abandon_match$Confirm that we wish to abandon match$ missing0 clientdll clientcmd_can_execute
835 | confirm_join_friend_session_exit_current$Confirm that we wish to join a friend session, destroying a previous session$ missing0 clientdll clientcmd_can_execute
836 | csgo_watch_friend_session_exit_current$$ missing0 clientdll clientcmd_can_execute
837 | confirm_watch_friend_session_exit_current$Confirm that we wish to watch a friend session, destroying a previous session$ missing0 clientdll clientcmd_can_execute
838 | voice_modenable_toggle$Toggle the voice_modenable convar.$ clientdll
839 | localization_quest_item_string_printout$localization_quest_item_string_printout$ clientdll
840 | csgo_econ_action_preview$Preview an economy item$ missing0 clientdll dontrecord clientcmd_can_execute
841 | launch_warmup_map$Launches warmup map$ clientdll dontrecord clientcmd_can_execute
842 | matchdraft_debug_sendlog$Print debug draft into HTTP log$ missing0 clientdll dontrecord release clientcmd_can_execute
843 | mm_queue_draft_show$Display current draft$ missing0 clientdll clientcmd_can_execute
844 | csgo_download_match$Downloads a match via serial code and starts playback$ clientdll dontrecord clientcmd_can_execute
845 | cl_matchstats_print_own_data$cl_matchstats_print_own_data RANGENAME$ clientdll
846 | gcmd$Generate a command$ missing0 clientdll clientcmd_can_execute
847 | confirm_join_party_session_exit_current$Confirm that we wish to join a party session, destroying a previous session$ missing0 clientdll clientcmd_can_execute
848 | confirm_activate_itemid_now$Confirm item activation by item id$ missing0 clientdll clientcmd_can_execute
849 | reload_store_config$$ clientdll
850 | confirm_purchase_item_def_now$Confirm item purchase$ missing0 clientdll clientcmd_can_execute
851 | cl_sim_grenade_trajectory$Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.$ clientdll cheat
852 | apply_crosshair_code$Apply a crosshair code to the current crosshair settings.$ clientdll
853 | perfectworld_replenish_funds$Opens Perfect World funds replenishment page for account.$ missing0 clientdll clientcmd_can_execute
854 | debug_purchase_defidx$Purchase an item by defindex$ clientdll release clientcmd_can_execute
855 | cl_quest_schedule_print$cl_quest_schedule_print$ clientdll
856 | cl_quest_events_print$cl_quest_events_print$ clientdll
857 | econ_show_items_with_tag$Lists the item definitions that have a specified tag.$ clientdll
858 | econ_build_pinboard_images_from_collection_name$Renders and saves images for all models in a collection.$ clientdll
859 | dev_simulate_gcdown$ Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)$ clientdll
860 | slot11$$ clientdll server_can_execute
861 | slot12$$ clientdll server_can_execute
862 | slot13$$ clientdll server_can_execute
863 | radio$Opens a radio menu$ clientdll
864 | radio1$Opens a radio menu$ clientdll
865 | radio2$Opens a radio menu$ clientdll
866 | radio3$Opens a radio menu$ clientdll
867 | menuselect$menuselect$ clientdll clientcmd_can_execute
868 | cl_report_predcopy_overrides$Report prediction copy overrides$ clientdll
869 | print_mapgroup$Prints the current mapgroup and the contained maps$ clientdll release
870 | cl_game_mode_convars$Display the values of the convars for the current game_mode.$ clientdll
871 | regenerate_weapon_skins$$ clientdll cheat
872 | cl_cs_dump_econ_item_stringtable$cl_cs_dump_econ_item_stringtable$ clientdll
873 | econ_clear_inventory_images$clear the local inventory images (they will regenerate)$ clientdll
874 | endmatch_votenextmap$Votes for the next map at the end of the match$ clientdll clientcmd_can_execute
875 | cl_rr_reloadresponsesystems$Reload all response system scripts.$ clientdll cheat
876 | cl_rr_findrules$Search and list rules by substring.$ clientdll
877 | cl_rr_findrules_verbose$Search and list rules by substring.$ clientdll
878 | cl_ent_animgraph_debug$Displays debug draws about the given entity(ies) animgraph. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
879 | cl_prop_debug$Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.$ clientdll cheat
880 | cl_debugoverlay_toggle$Toggles visibility of the debug overlay system.$ clientdll cheat
881 | cl_debugoverlay_cycle_domain$Toggles visibility of the debug overlay system.$ clientdll cheat
882 | cl_debugoverlay_cycle_state$Toggles visibility of the debug overlay system.$ clientdll cheat
883 | cl_debugoverlay_hide_imgui$Hides the overlay.$ clientdll cheat
884 | cl_imgui_set_selection$Sets ImGui selection$ clientdll cheat
885 | cl_imgui_set_status_text$Sets ImGui header status text$ clientdll cheat
886 | game_particle_manager_dump_requeue$Dump contents of particle manager requeue$ developmentonly clientdll
887 | game_particle_manager_list_active$Dump counts of active particles$ developmentonly clientdll
888 | url_execute$Executes url-based commands, used for incoming commands from url-based launches when the game's already running.$ clientdll
889 | cl_report_entities$Lists all entities$ developmentonly clientdll cheat
890 | cl_ents$List client entities, sorted by spawn group$ clientdll
891 | cl_ent_spew_derived_classes$Prints out all entity classes which inherit from a specified base class$ developmentonly clientdll
892 | soundscape_dumpclient$Dumps the client's soundscape data..$ clientdll cheat
893 | cl_in_forcebuttonstate$Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS$ developmentonly clientdll vconsole_fuzzy_matching
894 | cl_record_bone_setup_stats$generate bone setup statistics$ developmentonly clientdll
895 | cl_updatevisibility$Updates visibility bits.$ clientdll
896 | ic$interp entity count.$ clientdll
897 | dlight_debug$Creates a dlight in front of the player$ clientdll cheat
898 | cl_removedecals$Remove the decals from the entity under the crosshair.$ clientdll cheat
899 | iv_debug$Spew interpolated var info for entity.$ clientdll
900 | iv_interp$Spew interpolated var info for entity.$ clientdll
901 | iv_on$Spew both interpolated var debug info and history for entity.$ clientdll
902 | iv_off$Turn off all interpolation variable spew.$ clientdll
903 | dump_entity_report$List all entities in the scene$ clientdll cheat
904 | cl_dump_projected_texture_count$Print out number of active projected textures$ clientdll
905 | gameinstructor_reload_lessons$Shuts down all open lessons and reloads them from the script file.$ clientdll
906 | gameinstructor_reset_counts$Resets all display and success counts to zero.$ developmentonly clientdll
907 | gameinstructor_dump_open_lessons$Gives a list of all currently open lessons.$ clientdll cheat
908 | gameinstructor_dump_run_lesson_counts$Gives a list of lessons that been completed or shown$ clientdll cheat
909 | gameinstructor_teach_lesson$Force a specific lesson to be triggered$ clientdll
910 | p2p_ping$Ping a peer.$ clientdll
911 | servervoice_dump$servervoice_dump$ clientdll
912 | servervoice_clear$servervoice_clear$ clientdll
913 | cl_soundscape_flush$Flushes the client side soundscapes$ clientdll cheat server_can_execute
914 | playsoundscape$Forces a soundscape to play$ clientdll cheat
915 | stopsoundscape$Stops all soundscape processing and fades current looping sounds$ clientdll cheat
916 | cl_soundscape_printdebuginfo$print soundscapes$ clientdll
917 | cl_ss_origin$print origin in script format$ clientdll
918 | camerazoomin$$ clientdll
919 | camerazoomout$$ clientdll
920 | cl_dumpsplithacks$Dump split screen workarounds.$ clientdll
921 | convert_steamid$Convert SteamID into multiple formats$ clientdll
922 | cl_showents$Dump entity list to console.$ clientdll cheat
923 | cl_printfps$Print information from cl_showfps.$ clientdll
924 | cl_resetfps$Reset information from cl_showfps.$ clientdll
925 | ss_teleport$Teleport other splitscreen player to my location.$ developmentonly clientdll cheat
926 | impulse$Triggers impulse command$ clientdll
927 | in_forceinput$Forces a button to be a particular state -- WHEN SAMPLING INPUT$ developmentonly clientdll vconsole_fuzzy_matching
928 | cam_command$Tells camera to change modes$ clientdll cheat
929 | thirdperson$Switch to thirdperson camera.$ clientdll cheat execute_per_tick
930 | firstperson$Switch to firstperson camera.$ clientdll execute_per_tick
931 | thirdperson_mayamode$Switch to thirdperson Maya-like camera controls.$ clientdll cheat
932 | thirdpersonshoulder$Switch to thirdperson-shoulder camera.$ clientdll
933 | camortho$Switch to orthographic camera.$ clientdll cheat
934 | +cammousemove$$ clientdll
935 | -cammousemove$$ clientdll
936 | +camdistance$$ clientdll
937 | -camdistance$$ clientdll
938 | snapto$$ clientdll
939 | hud_reloadscheme$Reloads hud layout and animation scripts.$ clientdll
940 | cl_tree_sway_dir$sets tree sway wind direction and strength$ clientdll
941 | cl_particles_dump_effects$$ clientdll
942 | cl_destroy_ragdolls$Destroys all client-side ragdolls$ clientdll
943 | hmd_anchor_rotate$$ clientdll
944 | cl_querycache_stats$Display status of the query cache (client only)$ clientdll cheat
945 | cl_report_soundpatch$reports client-side sound patch count$ clientdll
946 | spec_pos$dump position and angles to the console$ clientdll
947 | getpos$dump position and angles to the console$ clientdll
948 | getpos_exact$dump origin and angles to the console$ clientdll
949 | shake_stop$Stops all active screen shakes..$ clientdll cheat
950 | shake_testpunch$Test a punch-style screen shake..$ clientdll cheat
951 | slot1$$ clientdll server_can_execute
952 | slot2$$ clientdll server_can_execute
953 | slot3$$ clientdll server_can_execute
954 | slot4$$ clientdll server_can_execute
955 | slot5$$ clientdll server_can_execute
956 | slot6$$ clientdll server_can_execute
957 | slot7$$ clientdll server_can_execute
958 | slot8$$ clientdll server_can_execute
959 | slot9$$ clientdll server_can_execute
960 | slot0$$ clientdll server_can_execute
961 | slot10$$ clientdll server_can_execute
962 | cancelselect$$ clientdll server_can_execute
963 | invnext$$ clientdll server_can_execute
964 | invprev$$ clientdll server_can_execute
965 | lastinv$$ clientdll server_can_execute
966 | invnextselect$$ clientdll server_can_execute
967 | invprevselect$$ clientdll server_can_execute
968 | cl_ent_text_filter$Set which ent_text filters you want: $ clientdll cheat
969 | cl_ent_setpos$Move entity to position$ clientdll cheat missing4
970 | cl_ent_setang$Set entity angles$ clientdll cheat missing4
971 | cl_ent_call$ent_call calls function on current look target or filtername, checks on ent, then root, then mode, then map scope$ clientdll cheat
972 | cl_ent_script_dump$Dumps the names and values of this entity's script scope to the console. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
973 | cl_ent_setname$Sets the targetname of the given entity(s). Arguments: <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>$ clientdll cheat
974 | cl_ent_find$Find and list all entities with classnames or targetnames that contain the specified substring..Format: find_ent .$ clientdll cheat
975 | cl_ent_find_index$Display data for entity matching specified index..Format: find_ent_index .$ clientdll cheat
976 | buildcubemaps$Build Cubemaps$ clientdll
977 | capturecubemap$Capture Cubemap$ clientdll
978 | cl_dump_animgraph_list$Displays stats about which animations are updating$ developmentonly clientdll
979 | cl_anim_eval_stats$Displays stats about how many EvaluatePose calls are unused$ developmentonly clientdll
980 | cl_ent_grab$grabs the object in front of the player. Options: -loose -multiple -toggle$ clientdll cheat
981 | cl_ent_ungrab$un-grabs all objects$ clientdll cheat
982 | cl_ent_name$Displays the entity name$ clientdll cheat
983 | cl_ent_actornames$Displays the entity name for all entities that have ShouldDisplayInActorNames true in code$ clientdll cheat
984 | cl_ent_text$Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text).
985 | Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
986 | cl_ent_text_radius$Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text). 2 Arguments: <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>$ clientdll cheat
987 | cl_ent_text256$Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
988 | cl_ent_text_clear$Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text).
989 | Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
990 | cl_ent_text_sticky_add$Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
991 | cl_ent_text_sticky_remove$Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
992 | cl_ent_text_sticky_clear$Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
993 | cl_ent_text_sticky_dump$Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
994 | cl_ent_bbox$Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
995 | cl_ent_absbox$Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
996 | cl_ent_attachments$Displays the attachment points on an entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
997 | cl_ent_joints$Displays the joint names + axes an entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
998 | cl_ent_viewoffset$Displays the eye position for the given entity(ies) in red.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
999 | cl_ent_pivot$Displays the pivot for the given entity(ies).. (y=up=green, z=forward=blue, x=left=red). . Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1000 | cl_ent_skeleton$Displays the skeleton for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1001 | cl_ent_hitbox$Displays the hitboxes for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1002 | cl_ent_vcollide_wireframe$Displays the interpolated vcollide wireframe pm am entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1003 | cl_ent_select$Select or deselects the given entities(s) for later manipulation. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1004 | cl_ent_messages$Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1005 | cl_ent_picker$Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.. Arguments: full - enables all debug information$ clientdll cheat
1006 | cl_ent_show_damage$Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.$ clientdll cheat
1007 | cl_ent_clear_debug_overlays$Clears all debug overlays$ clientdll cheat
1008 | cl_ent_scale$Scales entities. Arguments: <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>$ clientdll cheat
1009 | cl_ent_remove$Removes the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1010 | cl_ent_remove_all$Removes all entities of the specified type. Arguments: {entity_name} / {class_name} $ clientdll cheat
1011 | cl_ent_animgraph_record$Toggles recording of animgraph replay of the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1012 | cl_save_animgraph_recording$Saves all active animgraph recordings to disk$ clientdll cheat
1013 | cl_drawline$Draws line between two 3D Points.. Green if no collision. Red is collides with something. Arguments: x1 y1 z1 x2 y2 z2$ clientdll cheat
1014 | cl_drawcross$Draws a cross at the given location. Arguments: x y z$ clientdll cheat
1015 | cl_box$Draw a bbox. Arguments: minx miny miny maxx maxy maxz .$ clientdll cheat
1016 | cl_axis$Draw an axis. Arguments: x y z pitch yaw roll .$ clientdll cheat
1017 | ent_rbox$Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1018 | cli_ent_pivot$Displays the interpolated pivot for the given entity(ies).. (y=up=green, z=forward=blue, x=left=red). . Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1019 | cli_ent_skeleton$Displays the skeleton for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1020 | cli_ent_hitbox$Displays the skeleton for the given entity(ies).. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1021 | cli_ent_attachments$Displays the interpolated attachment points on an entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1022 | cli_ent_vcollide_wireframe$Displays the interpolated vcollide wireframe pm am entity.. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}$ clientdll cheat
1023 | ent_debug_anim$Use the specified entity for animation debugging.$ clientdll
1024 | cl_dumpentity$Dumps info about an entity$ clientdll cheat
1025 | cl_ent_hierarchy$Prints the entity hierarchy tree rooted at the specified ent(s)$ clientdll cheat
1026 | cl_ent_scenehierarchy$Prints the entity scenenode hierarchy tree rooted at the specified ent(s)$ clientdll cheat
1027 | cl_phys_dump_intersection_controller$Dump intersection controller status$ clientdll
1028 | cl_phys_list$List all physics component contents of every entity in the game;. -stream [1|0] : initiate|terminate streaming to physics debugger. -allents: include non-physical entities. -classes: print class names. -sdk : Rubikon build. -world : current state of the world. -world -touch: list body pairs (bodies in contact). -world -save : save world to a file. -world -mem: memory dump. -world -snapshots: Start/Stop dumping snapshots of the world into the current directory. -world -profiletraces: ProfileRecordedTraces. -world -agg: current aggregate data registry (loaded resources).$ clientdll
1029 | cl_phys_sleep$Put all physics in all the worlds to sleep$ clientdll
1030 | cl_phys_wakeup$Wake all physics objects in the Main physics up$ clientdll
1031 | cl_physics_highlight_active$Turns on the absbox for all active physics objects.. 0 : un-highlight..$ clientdll
1032 | cl_physics_report_active$Lists all active physics objects. -more : extra info.$ clientdll
1033 | cl_physics_add_test$add test object$ clientdll
1034 | cl_physics_remove_test$remove test object$ clientdll
1035 | cl_phys_create_test_character_proxy$Create test character proxy$ clientdll
1036 | dump_secondary_scene_worlds$Lists secondary scene worlds and ref counts$ clientdll
1037 | cl_test_list_entities$test-list entities$ clientdll cheat
1038 | cl_report_simthinklist$Lists all simulating/thinking entities$ developmentonly clientdll
1039 | snd_sos_cl_soundevent_start$Test$ clientdll
1040 | snd_sos_cl_soundevent_stop_last$Test$ clientdll
1041 | snd_sos_cl_soundevent_pause_last$Test$ clientdll
1042 | snd_sos_cl_soundevent_unpause_last$Test$ clientdll
1043 | cl_script_reload$Reload scripts$ clientdll cheat
1044 | cl_script_attach_debugger$Connect the vscript VM to the script debugger$ clientdll cheat
1045 | cl_script_debug$Toggle the in-game script debug features$ clientdll cheat
1046 | cl_script_add_watch$Add a watch to the game debug overlay$ clientdll cheat
1047 | cl_script_remove_watch$Remove a watch from the game debug overlay$ clientdll cheat
1048 | cl_script_add_watch_pattern$Add a watch to the game debug overlay$ clientdll cheat
1049 | cl_script_remove_watch_pattern$Remove a watch from the game debug overlay$ clientdll cheat
1050 | cl_script_add_debug_filter$Add a filter to the game debug overlay$ clientdll cheat
1051 | cl_script_remove_debug_filter$Remove a filter from the game debug overlay$ clientdll cheat
1052 | cl_script_trace_enable$Turn on a particular trace output by file or function name$ clientdll cheat
1053 | cl_script_trace_disable$Turn off a particular trace output by file or function name$ clientdll cheat
1054 | cl_script_trace_enable_key$Turn on a particular trace output by table/instance$ clientdll cheat
1055 | cl_script_trace_disable_key$Turn off a particular trace output by table/instance$ clientdll cheat
1056 | cl_script_trace_enable_all$Turn on all trace output$ clientdll cheat
1057 | cl_script_trace_disable_all$Turn off all trace output$ clientdll cheat
1058 | cl_script_clear_watches$Clear all watches from the game debug overlay$ clientdll cheat
1059 | cl_script_find$Find a key in the VM $ clientdll cheat
1060 | cl_script_resurrect_unreachable$Use the garbage collector to track down reference cycles$ clientdll cheat
1061 | cl_script_reload_code$Execute a vscript file, replacing existing functions with the functions in the run script$ clientdll cheat
1062 | cl_script_reload_entity_code$Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts$ clientdll cheat
1063 | cl_script_help$Output help for script functions$ clientdll cheat
1064 | cl_script_help2$Output help for script functions suitable for auto-completion$ clientdll
1065 | cl_script_dump_all$Dump the state of the VM to the console$ clientdll cheat
1066 | cl_pred_track$ : Track changes to entity index entindex, for field fieldname.$ clientdll
1067 | cl_pred_track_off$clear field track changes.$ clientdll
1068 | cl_predictioncopy_describe$Describe datamap_t for entindex$ clientdll
1069 | cl_predictioncopy_print$Print simple description of prediction copy fields for entindex$ clientdll
1070 | ime_supported_info$Spew IME Supported info.$ dontrecord
1071 | ime_hkl_info$Spew IME HKL info.$ dontrecord
1072 | mm_ignored_sessions_reset$Reset ignored sessions$ developmentonly
1073 | mm_datacenter_debugprint$Shows information retrieved from data center$
1074 | mm_debugprint$Show debug information about current matchmaking session$
1075 | voice_reset_mutelist$Reset all mute information for all players who were ever muted.$
1076 | voice_mute$Mute a specific Steam user$
1077 | voice_unmute$Unmute a specific Steam user, or `all` to unmute all connected players.$
1078 | voice_show_mute$Show whether current players are muted.$
1079 | game_alias$Set the configuration of game type and mode based on game alias like "deathmatch".$ release
1080 | groups$Show status of all spawn groups.$ gamedll
1081 | r_camerapos$Prints out the current camera position + orientation to the console$ linked_concommand
1082 | r_incrementlodscale$Modifies the LOD scale$ linked_concommand
1083 | r_setpos$Moves the camera position + orientation to the specified position$ linked_concommand
1084 | r_entpos$Moves the camera position + orientation to the named entity$ linked_concommand
1085 | commandtool_exec$Runs a command from the command tool$ gamedll
1086 | spawn_group_activate$Activate specified spawngroup.$ gamedll cheat
1087 | spawn_group_load$Load named spawn group.$ gamedll cheat
1088 | spawn_group_unload$Unload named spawn group.$ gamedll cheat
1089 | spawn_group_list$List all spawn groups$ gamedll cheat
1090 | entityreport$Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.$ gamedll
1091 | entitysummary$Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.$ gamedll
1092 | cl_groups$Show status of all spawn groups.$ clientdll
1093 | cl_decal_debug$Toggles client decal debug visualization$ clientdll
1094 | cl_decal_shoot$Shoots a client-side decal$ clientdll
1095 | cl_decal_clear_world$Clears world decals$ clientdll
1096 | cl_decal_clear_all_entities$Clears decals from all entities$ clientdll
1097 | r_printdecalinfo$Prints info about decals currently in the scene$ clientdll
1098 | cl_commandtool_exec$Runs a command from the command tool$ clientdll
1099 | cl_entityreport$Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.$ clientdll
1100 | cl_entitysummary$Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.$ clientdll
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