) {
30 | // Called when the user discards a scene session.
31 | // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
32 | // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
33 | }
34 |
35 |
36 | }
37 |
38 |
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/Example/Example/Base.lproj/Main.storyboard:
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/Example/Example/Assets.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "20x20",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "20x20",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "29x29",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "29x29",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "40x40",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "40x40",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "iphone",
35 | "size" : "60x60",
36 | "scale" : "2x"
37 | },
38 | {
39 | "idiom" : "iphone",
40 | "size" : "60x60",
41 | "scale" : "3x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "20x20",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "20x20",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "29x29",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "29x29",
61 | "scale" : "2x"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "size" : "40x40",
66 | "scale" : "1x"
67 | },
68 | {
69 | "idiom" : "ipad",
70 | "size" : "40x40",
71 | "scale" : "2x"
72 | },
73 | {
74 | "idiom" : "ipad",
75 | "size" : "76x76",
76 | "scale" : "1x"
77 | },
78 | {
79 | "idiom" : "ipad",
80 | "size" : "76x76",
81 | "scale" : "2x"
82 | },
83 | {
84 | "idiom" : "ipad",
85 | "size" : "83.5x83.5",
86 | "scale" : "2x"
87 | },
88 | {
89 | "idiom" : "ios-marketing",
90 | "size" : "1024x1024",
91 | "scale" : "1x"
92 | }
93 | ],
94 | "info" : {
95 | "version" : 1,
96 | "author" : "xcode"
97 | }
98 | }
--------------------------------------------------------------------------------
/Sources/Bauletto/FeedbackGenerator.swift:
--------------------------------------------------------------------------------
1 | //
2 | // FeedbackGenerator.swift
3 | //
4 | //
5 | // Created by Gianpiero Spinelli on 06/03/2020.
6 | //
7 |
8 | import Foundation
9 | import UIKit
10 |
11 | public class FeedbackGenerator: NSObject {
12 | public enum HapticStyle {
13 | case notificationError, notificationWarning, notificationSuccess
14 | case light, medium, heavy
15 | case none
16 |
17 | @available(iOS 13, *)
18 | case soft, rigid
19 |
20 | fileprivate var impactGenerator: UIImpactFeedbackGenerator.FeedbackStyle? {
21 | switch self {
22 | case .light: return .light
23 | case .medium: return .medium
24 | case .heavy: return .heavy
25 | case .soft:
26 | if #available(iOS 13, *) {
27 | return .soft
28 | } else {
29 | return nil
30 | }
31 | case .rigid:
32 | if #available(iOS 13, *) {
33 | return .rigid
34 | } else {
35 | return nil
36 | }
37 | default: return nil
38 | }
39 | }
40 | }
41 |
42 | public class func generate(withStyle style: HapticStyle) {
43 | switch style {
44 | case .notificationError:
45 | let generator = UINotificationFeedbackGenerator()
46 | generator.notificationOccurred(.error)
47 |
48 | case .notificationSuccess:
49 | let generator = UINotificationFeedbackGenerator()
50 | generator.notificationOccurred(.success)
51 |
52 | case .notificationWarning:
53 | let generator = UINotificationFeedbackGenerator()
54 | generator.notificationOccurred(.warning)
55 |
56 | case .light, .medium, .heavy, .soft, .rigid:
57 | if let style = style.impactGenerator {
58 | let generator = UIImpactFeedbackGenerator(style: style)
59 | generator.impactOccurred()
60 | }
61 |
62 | case .none: break
63 | }
64 | }
65 | }
66 |
--------------------------------------------------------------------------------
/Example/Example/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | $(PRODUCT_BUNDLE_PACKAGE_TYPE)
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 | LSRequiresIPhoneOS
22 |
23 | UIApplicationSceneManifest
24 |
25 | UIApplicationSupportsMultipleScenes
26 |
27 | UISceneConfigurations
28 |
29 | UIWindowSceneSessionRoleApplication
30 |
31 |
32 | UISceneConfigurationName
33 | Default Configuration
34 | UISceneDelegateClassName
35 | $(PRODUCT_MODULE_NAME).SceneDelegate
36 | UISceneStoryboardFile
37 | Main
38 |
39 |
40 |
41 |
42 | UILaunchStoryboardName
43 | LaunchScreen
44 | UIMainStoryboardFile
45 | Main
46 | UIRequiredDeviceCapabilities
47 |
48 | armv7
49 |
50 | UISupportedInterfaceOrientations
51 |
52 | UIInterfaceOrientationPortrait
53 | UIInterfaceOrientationLandscapeLeft
54 | UIInterfaceOrientationLandscapeRight
55 |
56 | UISupportedInterfaceOrientations~ipad
57 |
58 | UIInterfaceOrientationPortrait
59 | UIInterfaceOrientationPortraitUpsideDown
60 | UIInterfaceOrientationLandscapeLeft
61 | UIInterfaceOrientationLandscapeRight
62 |
63 |
64 |
65 |
--------------------------------------------------------------------------------
/Example/Example/ViewController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.swift
3 | // Example
4 | //
5 | // Created by Gianpiero Spinelli on 06/03/2020.
6 | // Copyright © 2020 Gianpiero Spinelli. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import Bauletto
11 |
12 | class ViewController: UIViewController {
13 | override func viewDidLoad() {
14 | super.viewDidLoad()
15 |
16 | let button = UIButton()
17 | button.setTitle("Show Bauletto", for: .normal)
18 | button.setTitleColor(.systemBlue, for: .normal)
19 | button.addTarget(self, action: #selector(showWifiError), for: .touchUpInside)
20 |
21 | view.addSubview(button)
22 | button.translatesAutoresizingMaskIntoConstraints = false
23 |
24 | NSLayoutConstraint.activate([
25 | button.centerXAnchor.constraint(equalTo: view.centerXAnchor),
26 | button.centerYAnchor.constraint(equalTo: view.centerYAnchor),
27 | ])
28 | }
29 |
30 | override func viewDidAppear(_ animated: Bool) {
31 | super.viewDidAppear(animated)
32 |
33 | let settings = BaulettoSettings(icon: UIImage(systemName: "checkmark.seal.fill", withConfiguration: UIImage.SymbolConfiguration(weight: .semibold)), title: "It works", dismissMode: .automatic, hapticStyle: .notificationSuccess)
34 | Bauletto.show(withSettings: settings)
35 |
36 | let settings2 = BaulettoSettings(icon: UIImage(systemName: "hexagon", withConfiguration: UIImage.SymbolConfiguration(weight: .semibold)), title: "Blue tint color", tintColor: .blue, backgroundStyle: .dark, dismissMode: .custom(seconds: 2))
37 | Bauletto.show(withSettings: settings2)
38 | }
39 |
40 | // Simulates a wifi error banner.
41 | @objc func showWifiError() {
42 | // dismiss mode set as never, so we have to call the hide manually.
43 | let settings3 = BaulettoSettings(icon: UIImage(systemName: "wifi.slash", withConfiguration: UIImage.SymbolConfiguration(weight: .semibold)), title: "Wifi lost", tintColor: .red, backgroundStyle: .systemChromeMaterial, dismissMode: .never)
44 | Bauletto.show(withSettings: settings3)
45 |
46 | // Hide the last banner after 10 seconds, since the dismissMode is `.never`.
47 | DispatchQueue.main.asyncAfter(deadline: .now() + 10) {
48 | Bauletto.hide()
49 | }
50 | }
51 | }
52 |
53 |
--------------------------------------------------------------------------------
/Example/Example/SceneDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // SceneDelegate.swift
3 | // Example
4 | //
5 | // Created by Gianpiero Spinelli on 16/10/2020.
6 | // Copyright © 2020 Gianpiero Spinelli. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class SceneDelegate: UIResponder, UIWindowSceneDelegate {
12 |
13 | var window: UIWindow?
14 |
15 |
16 | func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
17 | // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
18 | // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
19 | // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
20 | guard let _ = (scene as? UIWindowScene) else { return }
21 | }
22 |
23 | func sceneDidDisconnect(_ scene: UIScene) {
24 | // Called as the scene is being released by the system.
25 | // This occurs shortly after the scene enters the background, or when its session is discarded.
26 | // Release any resources associated with this scene that can be re-created the next time the scene connects.
27 | // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
28 | }
29 |
30 | func sceneDidBecomeActive(_ scene: UIScene) {
31 | // Called when the scene has moved from an inactive state to an active state.
32 | // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
33 | }
34 |
35 | func sceneWillResignActive(_ scene: UIScene) {
36 | // Called when the scene will move from an active state to an inactive state.
37 | // This may occur due to temporary interruptions (ex. an incoming phone call).
38 | }
39 |
40 | func sceneWillEnterForeground(_ scene: UIScene) {
41 | // Called as the scene transitions from the background to the foreground.
42 | // Use this method to undo the changes made on entering the background.
43 | }
44 |
45 | func sceneDidEnterBackground(_ scene: UIScene) {
46 | // Called as the scene transitions from the foreground to the background.
47 | // Use this method to save data, release shared resources, and store enough scene-specific state information
48 | // to restore the scene back to its current state.
49 | }
50 |
51 |
52 | }
53 |
54 |
--------------------------------------------------------------------------------
/Sources/Bauletto/BaulettoSettings.swift:
--------------------------------------------------------------------------------
1 | //
2 | // BaulettoSettings.swift
3 | //
4 | //
5 | // Created by Gianpiero Spinelli on 06/03/2020.
6 | //
7 |
8 | import Foundation
9 | import UIKit
10 |
11 | public struct BaulettoSettings {
12 | /// Icon that goes at the left of the text.
13 | public var icon: UIImage?
14 |
15 | /// Text that goes at the right of the image.
16 | public var title: String?
17 |
18 | /// Tint color for icon and title.
19 | public var tintColor: UIColor!
20 |
21 | /// Font for title.
22 | public var font: UIFont! = .boldSystemFont(ofSize: UIFont.labelFontSize)
23 |
24 | /// Style of the background UIVisualEffectView.
25 | public var backgroundStyle: UIBlurEffect.Style! = .regular
26 |
27 | /// Dismiss mode. Default is automatic
28 | public var dismissMode: BaulettoDismissMode = .automatic
29 |
30 | /// Type of the haptic feedback fired when the banner is shown. None by default.
31 | public var hapticStyle: FeedbackGenerator.HapticStyle = .none
32 |
33 | /// Duration of the fade in animation
34 | public var fadeInDuration: TimeInterval = 1
35 |
36 | /// The optional action that needs to be performed when the view is tapped.
37 | public var action: (() -> Void)?
38 |
39 | public init(icon: UIImage?,
40 | title: String?,
41 | backgroundStyle: UIBlurEffect.Style = .regular,
42 | dismissMode: BaulettoDismissMode = .automatic,
43 | hapticStyle: FeedbackGenerator.HapticStyle = .none,
44 | action: (() -> Void)? = nil,
45 | fadeInDuration: TimeInterval = 1) {
46 | self.icon = icon
47 | self.title = title
48 | self.backgroundStyle = backgroundStyle
49 | self.dismissMode = dismissMode
50 | self.hapticStyle = hapticStyle
51 | self.action = action
52 | self.fadeInDuration = fadeInDuration
53 | }
54 |
55 | public init(icon: UIImage?,
56 | title: String?,
57 | tintColor: UIColor,
58 | font: UIFont,
59 | backgroundStyle: UIBlurEffect.Style = .regular,
60 | dismissMode: BaulettoDismissMode = .automatic,
61 | hapticStyle: FeedbackGenerator.HapticStyle = .none,
62 | action: (() -> Void)? = nil,
63 | fadeInDuration: TimeInterval = 1) {
64 | self.icon = icon
65 | self.title = title
66 | self.tintColor = tintColor
67 | self.font = font
68 | self.backgroundStyle = backgroundStyle
69 | self.dismissMode = dismissMode
70 | self.hapticStyle = hapticStyle
71 | self.action = action
72 | self.fadeInDuration = fadeInDuration
73 | }
74 | }
75 |
--------------------------------------------------------------------------------
/Example/Example.xcodeproj/xcshareddata/xcschemes/Example.xcscheme:
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45 |
51 |
52 |
53 |
54 |
60 |
62 |
68 |
69 |
70 |
71 |
73 |
74 |
77 |
78 |
79 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 |
2 | # Created by https://www.gitignore.io/api/osx,xcode,macos,swift,swiftpm,carthage,swiftpackagemanager
3 | # Edit at https://www.gitignore.io/?templates=osx,xcode,macos,swift,swiftpm,carthage,swiftpackagemanager
4 |
5 | ### Carthage ###
6 | # Carthage
7 | #
8 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
9 | # Carthage/Checkouts
10 |
11 | Carthage/Build
12 |
13 | ### macOS ###
14 | # General
15 | .DS_Store
16 | .AppleDouble
17 | .LSOverride
18 |
19 | # Icon must end with two \r
20 | Icon
21 |
22 | # Thumbnails
23 | ._*
24 |
25 | # Files that might appear in the root of a volume
26 | .DocumentRevisions-V100
27 | .fseventsd
28 | .Spotlight-V100
29 | .TemporaryItems
30 | .Trashes
31 | .VolumeIcon.icns
32 | .com.apple.timemachine.donotpresent
33 |
34 | # Directories potentially created on remote AFP share
35 | .AppleDB
36 | .AppleDesktop
37 | Network Trash Folder
38 | Temporary Items
39 | .apdisk
40 |
41 | ### OSX ###
42 | # General
43 |
44 | # Icon must end with two \r
45 |
46 | # Thumbnails
47 |
48 | # Files that might appear in the root of a volume
49 |
50 | # Directories potentially created on remote AFP share
51 |
52 | ### Swift ###
53 | # Xcode
54 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
55 |
56 | ## Build generated
57 | build/
58 | DerivedData/
59 |
60 | ## Various settings
61 | *.pbxuser
62 | !default.pbxuser
63 | *.mode1v3
64 | !default.mode1v3
65 | *.mode2v3
66 | !default.mode2v3
67 | *.perspectivev3
68 | !default.perspectivev3
69 | xcuserdata/
70 |
71 | ## Other
72 | *.moved-aside
73 | *.xccheckout
74 | *.xcscmblueprint
75 |
76 | ## Obj-C/Swift specific
77 | *.hmap
78 | *.ipa
79 | *.dSYM.zip
80 | *.dSYM
81 |
82 | ## Playgrounds
83 | timeline.xctimeline
84 | playground.xcworkspace
85 |
86 | # Swift Package Manager
87 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
88 | # Packages/
89 | # Package.pins
90 | # Package.resolved
91 | .build/
92 | # Add this line if you want to avoid checking in Xcode SPM integration.
93 | # .swiftpm/xcode
94 |
95 | # CocoaPods
96 | # We recommend against adding the Pods directory to your .gitignore. However
97 | # you should judge for yourself, the pros and cons are mentioned at:
98 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
99 | # Pods/
100 | # Add this line if you want to avoid checking in source code from the Xcode workspace
101 | # *.xcworkspace
102 |
103 | # Carthage
104 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
105 | # Carthage/Checkouts
106 |
107 |
108 | # Accio dependency management
109 | Dependencies/
110 | .accio/
111 |
112 | # fastlane
113 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
114 | # screenshots whenever they are needed.
115 | # For more information about the recommended setup visit:
116 | # https://docs.fastlane.tools/best-practices/source-control/#source-control
117 |
118 | fastlane/report.xml
119 | fastlane/Preview.html
120 | fastlane/screenshots/**/*.png
121 | fastlane/test_output
122 |
123 | # Code Injection
124 | # After new code Injection tools there's a generated folder /iOSInjectionProject
125 | # https://github.com/johnno1962/injectionforxcode
126 |
127 | iOSInjectionProject/
128 |
129 | ### SwiftPackageManager ###
130 | Packages
131 | xcuserdata
132 |
133 |
134 | ### SwiftPM ###
135 |
136 |
137 | ### Xcode ###
138 | # Xcode
139 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
140 |
141 | ## User settings
142 |
143 | ## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9)
144 |
145 | ## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4)
146 |
147 | ## Xcode Patch
148 | Bauletto.xcodeproj/*
149 |
150 | ### Xcode Patch ###
151 | **/xcshareddata/WorkspaceSettings.xcsettings
152 |
153 | # End of https://www.gitignore.io/api/osx,xcode,macos,swift,swiftpm,carthage,swiftpackagemanager
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | 
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 | #### Lightweight iOS 13 badge like with ease.
16 |
17 | ## Preview
18 |
19 |
20 |
21 |
22 | ## Features
23 | - Highly customizable ✅
24 | - iPhone, iPhone X, & iPad Support ✅
25 | - Orientation change support ✅
26 | - Haptic feeback support ✅
27 |
28 | ## Requirements
29 |
30 | - iOS 10.0+
31 | - Xcode 10.0+
32 |
33 | ## Installation
34 |
35 | ### Carthage
36 |
37 | In order to use Bauletto via Carthage simply add this line to your `Cartfile`:
38 |
39 | #### Swift 5
40 | ```swift
41 | github "gianpispi/Bauletto"
42 | ```
43 | Then add `Bauletto.framework` in your project.
44 |
45 | ### Swift Package Manager
46 |
47 | The [Swift Package Manager](https://swift.org/package-manager/) is a tool for automating the distribution of Swift code and is integrated into the `swift` compiler.
48 |
49 | Once you have your Swift package set up, adding Bauletto as a dependency is as easy as adding it to the `dependencies` value of your `Package.swift`.
50 |
51 | ```swift
52 | dependencies: [
53 | .package(url: "https://github.com/gianpispi/Bauletto.git", from: "1.0.6")
54 | ]
55 | ```
56 |
57 |
58 | ## Usage
59 |
60 | Creating a Bauletto is simple as this:
61 |
62 | ```swift
63 | let settings = BaulettoSettings(icon: UIImage(systemName: "checkmark.seal.fill", withConfiguration: UIImage.SymbolConfiguration(weight: .semibold)), title: "It works")
64 | Bauletto.show(withSettings: settings)
65 | ```
66 |
67 | If you want to change the tint color of the Bauletto, just use the `tintColor` value in the BaulettoSettings declaration as follows:
68 |
69 | ```swift
70 | let settings = BaulettoSettings(icon: UIImage(systemName: "checkmark.seal.fill", withConfiguration: UIImage.SymbolConfiguration(weight: .semibold)), title: "It works", tintColor: .red)
71 | Bauletto.show(withSettings: settings)
72 | ```
73 |
74 | To change the background blur effect, add the `backgroundStyle`:
75 |
76 | ```swift
77 | let settings = BaulettoSettings(icon: UIImage(systemName: "checkmark.seal.fill", withConfiguration: UIImage.SymbolConfiguration(weight: .semibold)), title: "It works", backgroundStyle: .dark)
78 | Bauletto.show(withSettings: settings)
79 | ```
80 |
81 | You can even change the dismissMode, which can be `.never`, `automatic` or `.custom(seconds: 2)`. By default it uses the automatic.
82 |
83 | ```swift
84 | let settings = BaulettoSettings(icon: UIImage(systemName: "checkmark.seal.fill", withConfiguration: UIImage.SymbolConfiguration(weight: .semibold)), title: "It works", dismissMode: .never)
85 | Bauletto.show(withSettings: settings)
86 | ```
87 |
88 | You can also change the duration of the show animation. By default it uses 1.0 second.
89 |
90 | ```swift
91 | let settings = BaulettoSettings(icon: UIImage(systemName: "checkmark.seal.fill", withConfiguration: UIImage.SymbolConfiguration(weight: .semibold)), title: "It works", dismissMode: .never, fadeInDuration: 2.0)
92 | Bauletto.show(withSettings: settings)
93 | ```
94 |
95 | Bauletto has a personal queue for the banners that will show up. When you show a banner you can select where in the queue it will be put. By default it is `.end`.
96 |
97 | ```swift
98 | public enum QueuePosition {
99 | case beginning, end
100 | }
101 |
102 | Bauletto.show(withSettings: settings, queuePosition: .beginning)
103 | ```
104 |
105 | When you want to show up a new message immediately, add it by using the `show()` function, and then use:
106 | ```swift
107 | Bauletto.shared.forceShowNext()
108 | ```
109 |
110 | Do you have a bunch of settings in the queue and you want to remove them? No problem.
111 | ```swift
112 | Bauletto.shared.removeBannersInQueue()
113 | ```
114 |
115 | Bauletto can also have an action for a tap gesture. If you pass the `action` parameter, it will call the closure once the user tapped the banner.
116 |
117 | ```swift
118 | let settings = BaulettoSettings(icon: UIImage(systemName: "checkmark.seal.fill", withConfiguration: UIImage.SymbolConfiguration(weight: .semibold)), title: "It works", dismissMode: .never, action: {
119 | print("Hello, my name is Bauletto, and you tapped me!")
120 | })
121 | Bauletto.show(withSettings: settings)
122 | ```
123 |
124 | ## Haptic Feedback Support
125 | You can also set a haptic feedback when the Bauletto shows up. By default, no haptic feedback will be generated. The types of haptic feedback are as follows:
126 |
127 | ```swift
128 | public enum HapticStyle {
129 | case notificationError
130 | case notificationWarning
131 | case notificationSuccess
132 |
133 | case light
134 | case medium
135 | case heavy
136 | case none
137 |
138 | case soft
139 | case rigid
140 | }
141 | ```
142 |
143 | To change the style of haptic feedback, simply declare it in the BaulettoSettings initialization:
144 |
145 | ```swift
146 | let settings = BaulettoSettings(icon: UIImage(systemName: "checkmark.seal.fill"), title: "It works", backgroundStyle: .systemChromeMaterial, dismissMode: .automatic, hapticStyle: .notificationSuccess)
147 | ```
148 |
149 | ## Feature Requests
150 | I'd love to know improve Bauletto as much as I can. Feel free to open an issue and I'll do everything I can to accomodate that request if it is in the library's best interest. Or just create a pull request and I'll check it out.
151 |
152 | ## Author
153 | Gianpiero Spinelli, gianpiero@grspinelli.it
154 |
155 | ## License
156 | Bauletto is available under the MIT license. See the LICENSE file for more info.
157 |
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363 | isa = XCSwiftPackageProductDependency;
364 | package = D65779AF25398FB60054F5C5 /* XCRemoteSwiftPackageReference "." */;
365 | productName = Bauletto;
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--------------------------------------------------------------------------------
/Sources/Bauletto/Bauletto.swift:
--------------------------------------------------------------------------------
1 | //
2 | // BaulettoView.swift
3 | //
4 | //
5 | // Created by Gianpiero Spinelli on 05/03/2020.
6 | //
7 |
8 | import Foundation
9 | import UIKit
10 |
11 | internal class BaulettoView: UIView {
12 | private var stackView: UIStackView = UIStackView()
13 | private var iconView: UIImageView = UIImageView()
14 | private var containerView: UIVisualEffectView = UIVisualEffectView()
15 | private var titleLabel: UILabel = {
16 | let l = UILabel()
17 | l.numberOfLines = 1
18 | return l
19 | }()
20 |
21 | private var viewTranslation = CGPoint(x: 0, y: 0)
22 |
23 | /// Show time duration, seconds before the banner goes off.
24 | public var dismissMode: BaulettoDismissMode = .automatic
25 |
26 | public var fadeInAnimation: TimeInterval? = 1
27 |
28 | /// Icon that goes at the left of the text
29 | private var icon: UIImage? {
30 | didSet {
31 | self.iconView.image = icon
32 | }
33 | }
34 |
35 | /// Text that goes at the right of the image
36 | private var title: String? = "It works" {
37 | didSet {
38 | self.titleLabel.text = title
39 | }
40 | }
41 |
42 | /// Tint color for icon and
43 | open override var tintColor: UIColor! {
44 | didSet {
45 | self.iconView.tintColor = tintColor
46 | self.titleLabel.textColor = tintColor
47 | }
48 | }
49 |
50 | /// Style of the background UIVisualEffectView
51 | private var backgroundStyle: UIBlurEffect.Style! {
52 | didSet {
53 | self.containerView.effect = UIBlurEffect(style: backgroundStyle)
54 | }
55 | }
56 |
57 | /// Action that needs to be performed when tapping Bauletto view
58 | private var action: (() -> Void)? = nil
59 |
60 | fileprivate override init(frame: CGRect) {
61 | super.init(frame: frame)
62 |
63 | initialize()
64 | }
65 |
66 | required public init?(coder: NSCoder) {
67 | super.init(coder: coder)
68 |
69 | initialize()
70 | }
71 |
72 | /// Function that adds all the subviews to the view - remember to call the super.initialize() when override it.
73 | open func initialize() {
74 | if #available(iOS 13, *) {
75 | tintColor = .secondaryLabel
76 | backgroundStyle = .systemChromeMaterial
77 | icon = nil
78 | } else {
79 | tintColor = .darkGray
80 | backgroundStyle = .regular
81 | }
82 |
83 | titleLabel.text = title
84 | iconView.image = icon
85 |
86 | stackView.spacing = 10
87 | stackView.axis = .horizontal
88 | stackView.distribution = .fillProportionally
89 |
90 | stackView.addArrangedSubview(iconView)
91 | stackView.addArrangedSubview(titleLabel)
92 |
93 | containerView.contentView.addSubview(stackView)
94 | addSubview(containerView)
95 |
96 | stackView.translatesAutoresizingMaskIntoConstraints = false
97 | containerView.translatesAutoresizingMaskIntoConstraints = false
98 |
99 | NSLayoutConstraint.activate([
100 | stackView.topAnchor.constraint(equalTo: containerView.topAnchor, constant: 15),
101 | stackView.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: 20),
102 | stackView.bottomAnchor.constraint(equalTo: containerView.bottomAnchor, constant: -15),
103 | stackView.trailingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: -20),
104 |
105 | containerView.topAnchor.constraint(equalTo: topAnchor),
106 | containerView.leadingAnchor.constraint(equalTo: leadingAnchor),
107 | containerView.bottomAnchor.constraint(equalTo: bottomAnchor),
108 | containerView.trailingAnchor.constraint(equalTo: trailingAnchor),
109 | ])
110 |
111 | self.containerView.isUserInteractionEnabled = true
112 |
113 | let gestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleTapAction))
114 |
115 | self.containerView.addGestureRecognizer(gestureRecognizer)
116 |
117 | addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(handleDismiss(sender:))))
118 | }
119 |
120 | @objc private func handleTapAction() {
121 | action?()
122 | }
123 |
124 | public func update(withSettings settings: BaulettoSettings?) {
125 | self.icon = settings?.icon
126 |
127 | if let settings = settings, settings.icon == nil {
128 | stackView.removeArrangedSubview(iconView)
129 | }
130 |
131 | self.title = settings?.title ?? self.title
132 | self.tintColor = settings?.tintColor ?? self.tintColor
133 | self.backgroundStyle = settings?.backgroundStyle ?? self.backgroundStyle
134 | self.dismissMode = settings?.dismissMode ?? self.dismissMode
135 | self.action = settings?.action
136 | self.fadeInAnimation = settings?.fadeInDuration
137 | self.titleLabel.font = settings?.font
138 | }
139 |
140 | public func animateIcon() {
141 | iconView.transform = CGAffineTransform(scaleX: 0.01, y: 0.01)
142 |
143 | UIView.animate(withDuration: fadeInAnimation ?? 1, delay: 0, usingSpringWithDamping: 0.5, initialSpringVelocity: 0, options: .curveEaseInOut, animations: {
144 | self.iconView.transform = .identity
145 | }, completion: nil)
146 | }
147 |
148 | public override func layoutSubviews() {
149 | super.layoutSubviews()
150 |
151 | containerView.layer.cornerRadius = min(frame.size.height, frame.size.width) / 2
152 | containerView.layer.masksToBounds = true
153 |
154 | layer.shadowOpacity = 0.4
155 | layer.shadowColor = UIColor.black.withAlphaComponent(0.4).cgColor
156 | layer.shadowOffset = CGSize.zero
157 | layer.shadowRadius = 7
158 | }
159 | }
160 |
161 | extension BaulettoView {
162 | @objc func handleDismiss(sender: UIPanGestureRecognizer) {
163 | switch sender.state {
164 | case .changed:
165 | viewTranslation = sender.translation(in: self)
166 | UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 1, options: .curveEaseOut, animations: {
167 | self.transform = CGAffineTransform(translationX: 0, y: self.viewTranslation.y)
168 | })
169 | case .ended:
170 | print(viewTranslation.y)
171 |
172 | if viewTranslation.y > 10 {
173 | UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 1, options: .curveEaseOut, animations: {
174 | self.transform = .identity
175 | })
176 | } else {
177 | Bauletto.hide()
178 | }
179 | default:
180 | break
181 | }
182 | }
183 | }
184 |
185 | public class Bauletto {
186 | public enum QueuePosition {
187 | case beginning, end
188 | }
189 |
190 | fileprivate var bannerView: BaulettoView? = nil
191 | fileprivate var timer: Timer? = nil
192 |
193 | private var queue: [BaulettoSettings?] = []
194 |
195 | fileprivate func getBannerView() -> BaulettoView {
196 | let bannerView = BaulettoView()
197 | return bannerView
198 | }
199 |
200 | /// - `Banner` shared instance
201 | public static var shared = Bauletto()
202 |
203 | /// Currently shown Bauletto View
204 | public var currentBanner: UIView? {
205 | return bannerView
206 | }
207 |
208 | /// Flag to handle the slideIn animation on showup. By default it is connected to the Accessibility reduce motion setting.
209 | public var animated: Bool = !UIAccessibility.isReduceMotionEnabled
210 |
211 | /// Getting the key window of the current app.
212 | /// Returns 'UIWindow'.
213 | private var keyWindow: UIWindow? {
214 | if #available(iOS 13.0, *),
215 | let scene = UIApplication.shared.connectedScenes.first(where: { $0.activationState == .foregroundActive }) as? UIWindowScene,
216 | let window = scene.windows.first(where: { $0.isKeyWindow }) {
217 | return window
218 | }
219 | return UIApplication.shared.delegate?.window ?? nil
220 | }
221 |
222 | /// Shows the banner view
223 | /// - Parameters:
224 | /// - settings: BannerSettings which sets the banner's appearance (eg. tintColor, icon...)
225 | /// - animated: Flag to handle the slideIn animation on showup. It overrides the shared `animated` value.
226 | /// - queuePosition: Position in the queue. Added at the end by default.
227 | public static func show(withSettings settings: BaulettoSettings?, _ animated: Bool? = nil, queuePosition: QueuePosition = .end) {
228 | if let animated = animated {
229 | shared.animated = animated
230 | }
231 |
232 | shared.addToQueue(withSettings: settings, position: queuePosition)
233 | shared.showNext()
234 | }
235 |
236 | private static func showBannerView(withSettings settings: BaulettoSettings?) {
237 | shared.bannerView = shared.getBannerView()
238 | shared.bannerView?.update(withSettings: settings)
239 |
240 | guard let window = shared.keyWindow, let bannerView = shared.bannerView else { return }
241 |
242 | window.addSubview(bannerView)
243 |
244 | bannerView.translatesAutoresizingMaskIntoConstraints = false
245 |
246 | var topConstant: CGFloat
247 | if #available(iOS 11, *) {
248 | topConstant = window.safeAreaInsets.top + 15
249 | } else {
250 | topConstant = 15
251 | }
252 |
253 | NSLayoutConstraint.activate([
254 | bannerView.topAnchor.constraint(equalTo: window.topAnchor, constant: topConstant),
255 | bannerView.centerXAnchor.constraint(equalTo: window.centerXAnchor),
256 | bannerView.leadingAnchor.constraint(greaterThanOrEqualTo: window.leadingAnchor, constant: 20),
257 | bannerView.trailingAnchor.constraint(lessThanOrEqualTo: window.trailingAnchor, constant: -20),
258 | ])
259 |
260 | if let style = settings?.hapticStyle {
261 | FeedbackGenerator.generate(withStyle: style)
262 | }
263 |
264 | shared.playFadeInAnimation(animated: shared.animated) { _ in
265 | shared.prepareToHide(bannerView: bannerView)
266 | }
267 | }
268 |
269 | /// Plays fade in animation
270 | private func playFadeInAnimation(animated: Bool, _ completion: ((Bool) -> Void)?) {
271 | guard let window = keyWindow, let bannerView = bannerView else { return }
272 |
273 | if animated {
274 | var y: CGFloat
275 | if #available(iOS 11, *) {
276 | y = -(bannerView.bounds.height + window.safeAreaInsets.top + 10)
277 | } else {
278 | y = -(bannerView.bounds.height + 10)
279 | }
280 |
281 | bannerView.transform = CGAffineTransform(translationX: 0, y: y)
282 |
283 | bannerView.animateIcon()
284 |
285 | UIView.animate(withDuration: 1, delay: 0, usingSpringWithDamping: 0.5, initialSpringVelocity: 0, options: [.curveEaseInOut, .allowUserInteraction], animations: {
286 | bannerView.transform = .identity
287 | }, completion: completion)
288 | } else {
289 | bannerView.alpha = 0
290 |
291 | UIView.animate(withDuration: 0.25, animations: {
292 | bannerView.alpha = 1
293 | }, completion: completion)
294 | }
295 | }
296 |
297 | private func prepareToHide(bannerView: BaulettoView) {
298 | if bannerView.dismissMode != .never {
299 | self.timer = Timer.scheduledTimer(timeInterval: bannerView.dismissMode.duration, target: self, selector: #selector(self.hide), userInfo: nil, repeats: false)
300 | }
301 | }
302 |
303 | private func playFadeOutAnimation(animated: Bool, _ completion: ((Bool) -> Void)?) {
304 | guard let window = keyWindow, let bannerView = bannerView else {
305 | completion?(false)
306 | return
307 | }
308 |
309 | UIView.animate(withDuration: 0.25, animations: {
310 | if animated {
311 | var y: CGFloat
312 | if #available(iOS 11, *) {
313 | y = -(bannerView.bounds.height + window.safeAreaInsets.top + 10)
314 | } else {
315 | y = -(bannerView.bounds.height + 10)
316 | }
317 |
318 | bannerView.transform = CGAffineTransform(translationX: 0, y: y)
319 | } else {
320 | bannerView.alpha = 0
321 | }
322 | }, completion: completion)
323 | }
324 |
325 | @objc private func hide() {
326 | Bauletto.hide()
327 | }
328 |
329 | /// Hides the banner view
330 | /// - Parameter animated: Flag to handle the slideOut animation on dismiss. By default it is connected to the Accessibility reduce motion setting.
331 | /// - Parameter completion: Flag to handle the slideOut animation on hide. It overrides the shared `animated` value.
332 | public static func hide(_ animated: Bool? = nil, completion: (() -> ())? = nil) {
333 | if let animated = animated {
334 | shared.animated = animated
335 | }
336 |
337 | func hideProgressHud() {
338 | shared.bannerView?.removeFromSuperview()
339 | shared.bannerView = nil
340 | }
341 |
342 | shared.timer?.invalidate()
343 |
344 | DispatchQueue.main.async {
345 | shared.playFadeOutAnimation(animated: shared.animated, { success in
346 | guard success else {
347 | completion?()
348 | return
349 | }
350 |
351 | hideProgressHud()
352 |
353 | shared.queue.removeFirst()
354 |
355 | if shared.queue.isEmpty {
356 | DispatchQueue.main.async {
357 | completion?()
358 | }
359 | } else {
360 | shared.showNext()
361 | }
362 | })
363 | }
364 | }
365 |
366 | // MARK: - QUEUE
367 | private func addToQueue(withSettings settings: BaulettoSettings?, position: QueuePosition) {
368 | switch position {
369 | case .beginning:
370 | queue.insert(settings, at: 0)
371 | case .end:
372 | queue.append(settings)
373 | }
374 | }
375 |
376 | private func showNext() {
377 | guard
378 | let next = queue.first,
379 | bannerView?.superview == nil else {
380 | return
381 | }
382 | Bauletto.showBannerView(withSettings: next)
383 | }
384 |
385 | public func forceShowNext() {
386 | guard queue.first != nil else { return }
387 | Bauletto.hide(completion: nil)
388 | }
389 |
390 | public func removeBannersInQueue() {
391 | queue.removeAll()
392 | }
393 | }
394 |
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