├── .appveyor.yml
├── .gitignore
├── .gitmodules
├── Borderlands 2.sln
├── LICENSE.txt
├── README.md
├── README.txt
├── dist
└── Gibbed.Borderlands2.SaveEdit.exe.config
├── other
├── MiniLZO.dll
└── wpf
│ ├── Caliburn.Micro.Contrib.dll
│ ├── Caliburn.Micro.Contrib.pdb
│ ├── DesignTimeProperties.WPF.dll
│ └── DesignTimeProperties.WPF.pdb
└── projects
├── Gibbed.Borderlands2.FileFormats
├── AssetLibraryManagerHelpers.cs
├── CompressionScheme.cs
├── Gibbed.Borderlands2.FileFormats.csproj
├── Items
│ ├── BackpackDataHelper.cs
│ ├── BackpackItem.cs
│ ├── BackpackWeapon.cs
│ ├── BaseDataHelper.cs
│ ├── BaseItem.cs
│ ├── BaseWeapon.cs
│ ├── IBackpackSlot.cs
│ ├── IPackableItem.cs
│ ├── IPackableSlot.cs
│ ├── IPackableWeapon.cs
│ ├── IPackedSlot.cs
│ ├── PackedAssetReference.cs
│ ├── PackedDataHelper.cs
│ ├── PackedItem.cs
│ └── PackedWeapon.cs
├── LICENSE.txt
├── PlatformHelpers.cs
├── PlayerStats.cs
├── SaveCorruptionException.cs
├── SaveExpansion.cs
├── SaveFile.cs
└── SaveFormatException.cs
├── Gibbed.Borderlands2.GameInfo
├── AssetGroup.cs
├── AssetLibraryConfiguration.cs
├── AssetLibraryDefinition.cs
├── AssetLibraryManager.cs
├── AssetLibrarySet.cs
├── AssetSublibraryDefinition.cs
├── CustomizationDefinition.cs
├── CustomizationType.cs
├── CustomizationUsage.cs
├── DownloadableContentDefinition.cs
├── DownloadableContentType.cs
├── DownloadablePackageDefinition.cs
├── Experience.cs
├── FastTravelStationDefinition.cs
├── FastTravelStationOrdering.cs
├── Gibbed.Borderlands2.GameInfo.csproj
├── InfoDictionary.cs
├── InfoLoadException.cs
├── InfoManager.cs
├── ItemBalanceDefinition.cs
├── ItemBalancePartCollection.cs
├── ItemDefinition.cs
├── ItemNamePartDefinition.cs
├── ItemType.cs
├── LICENSE.txt
├── LevelTravelStationDefinition.cs
├── Loaders
│ ├── AssetLibraryManagerLoader.cs
│ ├── CustomizationDefinitionLoader.cs
│ ├── DownloadableContentDefinitionLoader.cs
│ ├── DownloadablePackageDefinitionLoader.cs
│ ├── FastTravelStationOrderingLoader.cs
│ ├── ItemBalanceDefinitionLoader.cs
│ ├── ItemDefinitionLoader.cs
│ ├── ItemNamePartDefinitionLoader.cs
│ ├── LoaderHelper.cs
│ ├── PlatformConfigurationLoader.cs
│ ├── PlayerClassDefinitionLoader.cs
│ ├── TravelStationDefinitionLoader.cs
│ ├── TypeNameSerializationBinder.cs
│ ├── WeaponBalanceDefinitionLoader.cs
│ ├── WeaponNamePartDefinitionLoader.cs
│ └── WeaponTypeDefinitionLoader.cs
├── MissionStatus.cs
├── MissionStatusData.cs
├── ObjectiveDependencyStatus.cs
├── PartReplacementMode.cs
├── Platform.cs
├── PlatformAssetLibraryConfiguration.cs
├── PlatformAssetLibrarySet.cs
├── PlatformConfiguration.cs
├── PlayerClassDefinition.cs
├── Raw
│ ├── AssetLibraryConfiguration.cs
│ ├── AssetLibraryDefinition.cs
│ ├── AssetLibraryManager.cs
│ ├── AssetLibrarySet.cs
│ ├── AssetSublibraryDefinition.cs
│ ├── CustomizationDefinition.cs
│ ├── DownloadableContentDefinition.cs
│ ├── DownloadablePackage.cs
│ ├── FastTravelStationDefinition.cs
│ ├── FastTravelStationOrdering.cs
│ ├── ItemBalanceDefinition.cs
│ ├── ItemBalancePartCollection.cs
│ ├── ItemDefinition.cs
│ ├── ItemNamePartDefinition.cs
│ ├── LevelTravelStationDefinition.cs
│ ├── MissionStatusData.cs
│ ├── PlatformAssetLibraryConfiguration.cs
│ ├── PlatformAssetLibrarySet.cs
│ ├── PlatformConfiguration.cs
│ ├── PlayerClassDefinition.cs
│ ├── TravelStationDefinition.cs
│ ├── WeaponBalanceDefinition.cs
│ ├── WeaponBalancePartCollection.cs
│ ├── WeaponNamePartDefinition.cs
│ └── WeaponTypeDefinition.cs
├── ResourceNotFoundException.cs
├── Resources
│ ├── Downloadable Package Display Name Overrides.json
│ └── Platform Configurations.json
├── TravelStationDefinition.cs
├── WeaponBalanceDefinition.cs
├── WeaponBalancePartCollection.cs
├── WeaponNamePartDefinition.cs
├── WeaponType.cs
├── WeaponTypeDefinition.cs
└── todo.txt
├── Gibbed.Borderlands2.ProtoBufFormats
├── Gibbed.Borderlands2.ProtoBufFormats.csproj
├── GlobalSuppressions.cs
├── LICENSE.txt
└── WillowTwoSave
│ ├── BankSlot.cs
│ ├── ChallengeData.cs
│ ├── ChosenVehicleCustomization.cs
│ ├── Color.cs
│ ├── DLCExpansionData.cs
│ ├── GUID.cs
│ ├── GoldenKeys.cs
│ ├── InventorySlotData.cs
│ ├── ItemData.cs
│ ├── ItemMemento.cs
│ ├── LockoutData.cs
│ ├── MissionData.cs
│ ├── MissionPlaythroughData.cs
│ ├── MissionStatus.cs
│ ├── OneOffLevelChallengeData.cs
│ ├── PackedItemData.cs
│ ├── PackedItemDataOptional.cs
│ ├── PackedWeaponData.cs
│ ├── PackedWeaponDataOptional.cs
│ ├── PendingMissionRewards.cs
│ ├── PlayerMark.cs
│ ├── QuickWeaponSlot.cs
│ ├── RegionGameStageData.cs
│ ├── ResourceData.cs
│ ├── SkillData.cs
│ ├── UIPreferencesData.cs
│ ├── WeaponData.cs
│ ├── WeaponMemento.cs
│ ├── WillowTwoPlayerSaveGame.cs
│ └── WorldDiscoveryData.cs
├── Gibbed.Borderlands2.SaveEdit
├── AccessiblePropertyGrid.xaml
├── App.xaml
├── App.xaml.cs
├── AppBootstrapper.cs
├── AppWindowManager.cs
├── Gibbed.Borderlands2.SaveEdit.csproj
├── Gibbed.Borderlands2.SaveEdit.csproj.DotSettings
├── Helpers
│ ├── AssetCache.cs
│ ├── AssetDisplay.cs
│ ├── Blacklisting.cs
│ ├── EnumerableComparer.cs
│ ├── GearCalculatorView.xaml
│ ├── GearCalculatorView.xaml.cs
│ └── GearCalculatorViewModel.cs
├── Items
│ ├── BackpackItemView.xaml
│ ├── BackpackItemView.xaml.cs
│ ├── BackpackItemViewModel.cs
│ ├── BackpackWeaponView.xaml
│ ├── BackpackWeaponView.xaml.cs
│ ├── BackpackWeaponViewModel.cs
│ ├── BaseItemView.xaml
│ ├── BaseItemView.xaml.cs
│ ├── BaseItemViewModel.cs
│ ├── BaseWeaponView.xaml
│ ├── BaseWeaponView.xaml.cs
│ ├── BaseWeaponViewModel.cs
│ ├── IBackpackSlotViewModel.cs
│ ├── IBaseSlotViewModel.cs
│ └── ItemTypeFilter.cs
├── LICENSE.txt
├── Resources
│ ├── Handsome Jack.ico
│ ├── Handsome Jack.png
│ ├── Xceed.Wpf.Toolkit
│ │ └── PropertyGrid
│ │ │ └── Images
│ │ │ ├── AdvancedProperties11.png
│ │ │ ├── Categorize16.png
│ │ │ ├── ClearFilter16.png
│ │ │ ├── Database11.png
│ │ │ ├── Inheritance11.png
│ │ │ ├── Local11.png
│ │ │ ├── Resource11.png
│ │ │ ├── SortAscending16.png
│ │ │ └── Style11.png
│ ├── assaultrifle.png
│ ├── backpack.png
│ ├── bank.png
│ ├── credits cropped.png
│ ├── credits.png
│ ├── eridium.png
│ ├── exclamation mark.png
│ ├── fast travel.png
│ ├── fugue
│ │ ├── computer.png
│ │ ├── control-090.png
│ │ ├── control-double-090.png
│ │ ├── disk-rename.png
│ │ ├── disk.png
│ │ ├── document-binary.png
│ │ ├── document-copy.png
│ │ ├── document-delete.png
│ │ ├── document.png
│ │ ├── exclamation.png
│ │ ├── folder-open-document.png
│ │ ├── luggage.png
│ │ ├── piggy-bank.png
│ │ ├── printer.png
│ │ ├── scanner.png
│ │ ├── television-image.png
│ │ └── television-test.png
│ ├── green vault symbol.png
│ ├── pink seraph crystal.png
│ ├── question mark.png
│ ├── red skull.png
│ ├── scooter.png
│ ├── seraph crystal.png
│ ├── shield.png
│ ├── stash.png
│ ├── torgue token.png
│ └── wheel.png
├── SaveLoad.cs
├── ShellView.xaml
├── ShellView.xaml.cs
├── ShellViewModel.cs
├── Startup.cs
├── Tabs
│ ├── AboutView.xaml
│ ├── AboutView.xaml.cs
│ ├── AboutViewModel.cs
│ ├── BackpackView.xaml
│ ├── BackpackView.xaml.cs
│ ├── BackpackViewModel.cs
│ ├── BankView.xaml
│ ├── BankView.xaml.cs
│ ├── BankViewModel.cs
│ ├── CharacterView.xaml
│ ├── CharacterView.xaml.cs
│ ├── CharacterViewModel.cs
│ ├── CurrencyOnHandView.xaml
│ ├── CurrencyOnHandView.xaml.cs
│ ├── CurrencyOnHandViewModel.cs
│ ├── FastTravelView.xaml
│ ├── FastTravelView.xaml.cs
│ ├── FastTravelViewModel.cs
│ ├── GeneralView.xaml
│ ├── GeneralView.xaml.cs
│ ├── GeneralViewModel.cs
│ ├── VehicleView.xaml
│ ├── VehicleView.xaml.cs
│ └── VehicleViewModel.cs
├── Validators
│ ├── AssetLibrarySetIdValidationRule.cs
│ ├── AssetValidationRule.cs
│ ├── BalanceValidationRule.cs
│ ├── ItemPartValidationRule.cs
│ ├── ItemValidationRule.cs
│ ├── ManufacturerValidationRule.cs
│ ├── WeaponPartValidationRule.cs
│ └── WeaponTypeValidationRule.cs
├── VersionInfo.cs
└── app.config
├── Gibbed.Borderlands2.SparkTmsPack
├── Gibbed.Borderlands2.SparkTmsPack.csproj
├── LICENSE.txt
└── Program.cs
├── Gibbed.Borderlands2.SparkTmsUnpack
├── Gibbed.Borderlands2.SparkTmsUnpack.csproj
├── LICENSE.txt
└── Program.cs
└── VerifySaves
├── LICENSE.txt
├── Program.cs
└── VerifySaves.csproj
/.gitmodules:
--------------------------------------------------------------------------------
1 | [submodule "projects/Gibbed.IO"]
2 | path = projects/Gibbed.IO
3 | url = https://github.com/gibbed/Gibbed.IO.git
4 | branch = vs2017
5 | [submodule "projects/NDesk.Options"]
6 | path = projects/NDesk.Options
7 | url = https://github.com/gibbed/NDesk.Options.git
8 | branch = vs2017
9 | [submodule "projects/Gibbed.Borderlands2.GameInfo/Resources/Dumps"]
10 | path = projects/Gibbed.Borderlands2.GameInfo/Resources/Dumps
11 | url = https://github.com/gibbed/Borderlands2Dumps.git
12 | [submodule "projects/Gearbox"]
13 | path = projects/Gearbox
14 | url = https://github.com/gibbed/Gibbed.Gearbox.git
15 |
--------------------------------------------------------------------------------
/LICENSE.txt:
--------------------------------------------------------------------------------
1 | zlib License
2 |
3 | Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would
16 | be appreciated but is not required.
17 |
18 | 2. Altered source versions must be plainly marked as such, and must not
19 | be misrepresented as being the original software.
20 |
21 | 3. This notice may not be removed or altered from any source
22 | distribution.
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Gibbed's Borderlands 2 Tools
2 |
3 | Tools for modding Borderlands 2.
4 |
5 | **Like what I've done?**
6 | **Consider supporting me on [Patreon](https://patreon.com/gibbed), [Ko-fi](https://ko-fi.com/gibbed), [PayPal](https://paypal.me/gibbed), or by using the Epic Support-A-Creator Tag "GIBBED".**
7 |
8 | [](https://ci.appveyor.com/project/gibbed/gibbed-borderlands2/branch/master)
9 |
10 | ## Save Editor
11 |
12 | To download, [go to the current release](https://github.com/gibbed/Gibbed.Borderlands2/releases/latest) and download `bl2_saveedit_1.0.x.zip`.
13 |
14 | ### Community Resources
15 |
16 | TODO.
17 |
18 | ## SparkTmsPack/SparkTmsUnpack
19 |
20 | These tools are used for unpacking Spark TMS data, which is downloaded by Borderlands 2 upon launching.
21 |
22 | ## Building from source code
23 |
24 | Intended to be built with [Visual Studio 2019](https://visualstudio.microsoft.com/vs/). You'll need minimum [.NET Core 3.0](https://dotnet.microsoft.com/download/dotnet-core/3.0) as well.
25 |
--------------------------------------------------------------------------------
/README.txt:
--------------------------------------------------------------------------------
1 | SaveEdit requires the full .NET Framework 4, which can be downloaded from
2 | http://www.microsoft.com/download/en/details.aspx?id=17851
3 |
4 | Most UI interface icons are courtesy of Fugue Icons available at
5 | http://p.yusukekamiyamane.com/
6 |
--------------------------------------------------------------------------------
/dist/Gibbed.Borderlands2.SaveEdit.exe.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/other/MiniLZO.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/other/MiniLZO.dll
--------------------------------------------------------------------------------
/other/wpf/Caliburn.Micro.Contrib.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/other/wpf/Caliburn.Micro.Contrib.dll
--------------------------------------------------------------------------------
/other/wpf/Caliburn.Micro.Contrib.pdb:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/other/wpf/Caliburn.Micro.Contrib.pdb
--------------------------------------------------------------------------------
/other/wpf/DesignTimeProperties.WPF.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/other/wpf/DesignTimeProperties.WPF.dll
--------------------------------------------------------------------------------
/other/wpf/DesignTimeProperties.WPF.pdb:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/other/wpf/DesignTimeProperties.WPF.pdb
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/CompressionScheme.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.FileFormats
24 | {
25 | internal enum CompressionScheme
26 | {
27 | None = 0,
28 | LZO = 1,
29 | Zlib = 2,
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/Gibbed.Borderlands2.FileFormats.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net40
4 | Gibbed
5 | Gibbed
6 | http://gib.me/
7 | Copyright © Gibbed 2019
8 | 1.0.0
9 | 1.0.0.0
10 | 1.0.0.0
11 | https://github.com/gibbed/Gibbed.Borderlands2/
12 | Git
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 | ..\..\other\MiniLZO.dll
27 |
28 |
29 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/Items/BackpackDataHelper.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.FileFormats.Items
24 | {
25 | public abstract class BackpackDataHelper : PackedDataHelper
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/Items/BaseDataHelper.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.FileFormats.Items
24 | {
25 | public abstract class BaseDataHelper : PackedDataHelper
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/Items/IBackpackSlot.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.FileFormats.Items
24 | {
25 | public interface IBackpackSlot : IPackableSlot
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/Items/IPackableItem.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Gibbed.Borderlands2.GameInfo;
24 |
25 | namespace Gibbed.Borderlands2.FileFormats.Items
26 | {
27 | public interface IPackableItem : IPackableSlot
28 | {
29 | void Unpack(PackedItem packed, Platform platform);
30 | PackedItem Pack(Platform platform);
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/Items/IPackableSlot.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System;
24 |
25 | namespace Gibbed.Borderlands2.FileFormats.Items
26 | {
27 | public interface IPackableSlot : ICloneable
28 | {
29 | int UniqueId { get; set; }
30 | int AssetLibrarySetId { get; set; }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/Items/IPackableWeapon.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Gibbed.Borderlands2.GameInfo;
24 |
25 | namespace Gibbed.Borderlands2.FileFormats.Items
26 | {
27 | public interface IPackableWeapon : IPackableSlot
28 | {
29 | void Unpack(PackedWeapon packed, Platform platform);
30 | PackedWeapon Pack(Platform platform);
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/Items/IPackedSlot.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System;
24 | using Gibbed.Borderlands2.GameInfo;
25 | using Gibbed.Gearbox.Common;
26 |
27 | namespace Gibbed.Borderlands2.FileFormats.Items
28 | {
29 | internal interface IPackedSlot : ICloneable
30 | {
31 | void Read(BitReader reader, Platform platform);
32 | void Write(BitWriter writer, Platform platform);
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/LICENSE.txt:
--------------------------------------------------------------------------------
1 | zlib License
2 |
3 | Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would
16 | be appreciated but is not required.
17 |
18 | 2. Altered source versions must be plainly marked as such, and must not
19 | be misrepresented as being the original software.
20 |
21 | 3. This notice may not be removed or altered from any source
22 | distribution.
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/SaveCorruptionException.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System;
24 |
25 | namespace Gibbed.Borderlands2.FileFormats
26 | {
27 | public class SaveCorruptionException : Exception
28 | {
29 | public SaveCorruptionException()
30 | {
31 | }
32 |
33 | public SaveCorruptionException(string message)
34 | : base(message)
35 | {
36 | }
37 |
38 | public SaveCorruptionException(string message, Exception innerException)
39 | : base(message, innerException)
40 | {
41 | }
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.FileFormats/SaveFormatException.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System;
24 |
25 | namespace Gibbed.Borderlands2.FileFormats
26 | {
27 | public class SaveFormatException : Exception
28 | {
29 | public SaveFormatException()
30 | {
31 | }
32 |
33 | public SaveFormatException(string message)
34 | : base(message)
35 | {
36 | }
37 |
38 | public SaveFormatException(string message, Exception innerException)
39 | : base(message, innerException)
40 | {
41 | }
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/AssetGroup.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public enum AssetGroup
26 | {
27 | WeaponTypes,
28 | WeaponParts,
29 | ItemTypes,
30 | ItemParts,
31 | Manufacturers,
32 | BalanceDefs,
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/AssetLibraryConfiguration.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public sealed class AssetLibraryConfiguration
26 | {
27 | internal AssetLibraryConfiguration()
28 | {
29 | }
30 |
31 | public AssetGroup Group { get; internal set; }
32 |
33 | ///
34 | /// The Native/UnrealScript type of assets in the library.
35 | ///
36 | public string Type { get; internal set; }
37 |
38 | ///
39 | /// The number of bits required to represent the sublibrary index.
40 | ///
41 | public int SublibraryBits { get; internal set; }
42 |
43 | ///
44 | /// The number of bits required to represent the sublibrary assets index.
45 | ///
46 | public int AssetBits { get; internal set; }
47 |
48 | public uint NoneIndex
49 | {
50 | get { return (1u << this.SublibraryBits + this.AssetBits) - 1; }
51 | }
52 |
53 | public uint SublibraryMask
54 | {
55 | get { return (1u << this.SublibraryBits - 1) - 1; }
56 | }
57 |
58 | public uint UseSetIdMask
59 | {
60 | get { return (1u << this.SublibraryBits - 1); }
61 | }
62 |
63 | public uint AssetMask
64 | {
65 | get { return (1u << this.AssetBits) - 1; }
66 | }
67 | }
68 | }
69 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/AssetLibraryDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 | using System.Linq;
25 |
26 | namespace Gibbed.Borderlands2.GameInfo
27 | {
28 | public sealed class AssetLibraryDefinition
29 | {
30 | internal AssetLibraryDefinition()
31 | {
32 | }
33 |
34 | public AssetGroup Group { get; internal set; }
35 |
36 | ///
37 | /// The Native/UnrealScript type of assets in the library.
38 | ///
39 | public string Type { get; internal set; }
40 |
41 | public int MostAssets
42 | {
43 | get { return this.Sublibraries.Max(sl => sl.Assets.Count); }
44 | }
45 |
46 | public List Sublibraries { get; internal set; }
47 |
48 | public string[] GetAssets()
49 | {
50 | return new[]
51 | {
52 | "None"
53 | }.Concat(
54 | this.Sublibraries
55 | .SelectMany(sl => sl.Assets.Select(a => sl.Package + "." + a))
56 | .Distinct()
57 | .OrderBy(a => a))
58 | .ToArray();
59 | }
60 | }
61 | }
62 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/AssetLibraryManager.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 | using System.Linq;
25 |
26 | namespace Gibbed.Borderlands2.GameInfo
27 | {
28 | public sealed class AssetLibraryManager
29 | {
30 | internal AssetLibraryManager()
31 | {
32 | }
33 |
34 | public int Version { get; internal set; }
35 | public Dictionary Configurations { get; internal set; }
36 | public List Sets { get; internal set; }
37 |
38 | public AssetLibrarySet GetSet(int id)
39 | {
40 | return this.Sets.SingleOrDefault(s => s.Id == id);
41 | }
42 |
43 | public bool TryGetSet(int id, out AssetLibrarySet set)
44 | {
45 | set = this.Sets.SingleOrDefault(s => s.Id == id);
46 | return set != null;
47 | }
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/AssetLibrarySet.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | public sealed class AssetLibrarySet
28 | {
29 | internal AssetLibrarySet()
30 | {
31 | }
32 |
33 | public int Id { get; internal set; }
34 | public Dictionary Libraries { get; internal set; }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/AssetSublibraryDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System;
24 | using System.Collections.Generic;
25 |
26 | namespace Gibbed.Borderlands2.GameInfo
27 | {
28 | public sealed class AssetSublibraryDefinition
29 | {
30 | internal AssetSublibraryDefinition()
31 | {
32 | }
33 |
34 | public string Description { get; internal set; }
35 |
36 | ///
37 | /// The UnrealEngine package that contains the assets.
38 | ///
39 | public string Package { get; internal set; }
40 |
41 | ///
42 | /// Paths of assets within the package.
43 | ///
44 | public List Assets { get; internal set; }
45 |
46 | public string GetAsset(int index)
47 | {
48 | if (index < 0 || index >= this.Assets.Count)
49 | {
50 | throw new ArgumentOutOfRangeException($"invalid asset index {index} in sublibrary {this.Package}");
51 | }
52 |
53 | return this.Package + "." + this.Assets[index];
54 | }
55 | }
56 | }
57 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/CustomizationDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | public sealed class CustomizationDefinition
28 | {
29 | internal CustomizationDefinition()
30 | {
31 | }
32 |
33 | public string ResourcePath { get; internal set; }
34 | public string Name { get; internal set; }
35 | public CustomizationType Type { get; internal set; }
36 | public List Usage { get; internal set; }
37 | public DownloadableContentDefinition DLC { get; internal set; }
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/CustomizationType.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public enum CustomizationType
26 | {
27 | Head,
28 | Skin,
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/CustomizationUsage.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public enum CustomizationUsage
26 | {
27 | Unknown = 0,
28 | Soldier,
29 | Assassin,
30 | Siren,
31 | Mercenary,
32 | Mechromancer,
33 | Psycho,
34 | Runner,
35 | BanditTech,
36 | Hovercraft,
37 | FanBoat,
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/DownloadableContentDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public sealed class DownloadableContentDefinition
26 | {
27 | internal DownloadableContentDefinition()
28 | {
29 | }
30 |
31 | public string ResourcePath { get; internal set; }
32 | public int Id { get; internal set; }
33 | public string Name { get; internal set; }
34 | public DownloadablePackageDefinition Package { get; internal set; }
35 | public DownloadableContentType Type { get; internal set; }
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/DownloadableContentType.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public enum DownloadableContentType
26 | {
27 | BalanceModifier,
28 | Character,
29 | CustomizationSet,
30 | Expansion,
31 | ItemSet,
32 | Vehicle,
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/DownloadablePackageDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public sealed class DownloadablePackageDefinition
26 | {
27 | internal DownloadablePackageDefinition()
28 | {
29 | }
30 |
31 | public string ResourcePath { get; internal set; }
32 | public int Id { get; internal set; }
33 | public string DLCName { get; internal set; }
34 | public string DisplayName { get; internal set; }
35 |
36 | public static readonly DownloadablePackageDefinition Default;
37 |
38 | static DownloadablePackageDefinition()
39 | {
40 | Default = new DownloadablePackageDefinition()
41 | {
42 | ResourcePath = null,
43 | Id = 0,
44 | DLCName = null,
45 | DisplayName = "Base Game",
46 | };
47 | }
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/FastTravelStationDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public sealed class FastTravelStationDefinition : TravelStationDefinition
26 | {
27 | internal FastTravelStationDefinition()
28 | {
29 | }
30 |
31 | public bool InitiallyActive { get; set; }
32 | public bool SendOnly { get; set; }
33 | public string Description { get; set; }
34 | public string Sign { get; set; }
35 | public string InaccessibleObjective { get; set; }
36 | public string AccessibleObjective { get; set; }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/FastTravelStationOrdering.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | public sealed class FastTravelStationOrdering
28 | {
29 | internal FastTravelStationOrdering()
30 | {
31 | }
32 |
33 | public string ResourcePath { get; internal set; }
34 | public List Stations { get; internal set; }
35 | public DownloadableContentDefinition DLCExpansion { get; internal set; }
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Gibbed.Borderlands2.GameInfo.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net40
4 | Gibbed
5 | Gibbed
6 | http://gib.me/
7 | Copyright © Gibbed 2019
8 | 1.0.0
9 | 1.0.0.0
10 | 1.0.0.0
11 | https://github.com/gibbed/Gibbed.Borderlands2/
12 | Git
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/InfoLoadException.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | [Serializable]
28 | public sealed class InfoLoadException : Exception
29 | {
30 | public InfoLoadException()
31 | {
32 | }
33 |
34 | public InfoLoadException(string message)
35 | : base(message)
36 | {
37 | }
38 |
39 | public InfoLoadException(string message, Exception innerException)
40 | : base(message, innerException)
41 | {
42 | }
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/ItemBalancePartCollection.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | public sealed class ItemBalancePartCollection
28 | {
29 | internal ItemBalancePartCollection()
30 | {
31 | }
32 |
33 | public ItemDefinition Item { get; internal set; }
34 | public PartReplacementMode Mode { get; internal set; }
35 | public List AlphaParts { get; internal set; }
36 | public List BetaParts { get; internal set; }
37 | public List GammaParts { get; internal set; }
38 | public List DeltaParts { get; internal set; }
39 | public List EpsilonParts { get; internal set; }
40 | public List ZetaParts { get; internal set; }
41 | public List EtaParts { get; internal set; }
42 | public List ThetaParts { get; internal set; }
43 | public List MaterialParts { get; internal set; }
44 | }
45 | }
46 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/ItemDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | public sealed class ItemDefinition
28 | {
29 | internal ItemDefinition()
30 | {
31 | }
32 |
33 | public string ResourcePath { get; internal set; }
34 | public ItemType Type { get; internal set; }
35 | public string Name { get; internal set; }
36 | public bool HasFullName { get; internal set; }
37 | public List Titles { get; internal set; }
38 | public List Prefixes { get; internal set; }
39 | public List AlphaParts { get; internal set; }
40 | public List BetaParts { get; internal set; }
41 | public List GammaParts { get; internal set; }
42 | public List DeltaParts { get; internal set; }
43 | public List EpsilonParts { get; internal set; }
44 | public List ZetaParts { get; internal set; }
45 | public List EtaParts { get; internal set; }
46 | public List ThetaParts { get; internal set; }
47 | public List MaterialParts { get; internal set; }
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/ItemNamePartDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public sealed class ItemNamePartDefinition
26 | {
27 | internal ItemNamePartDefinition()
28 | {
29 | }
30 |
31 | public string ResourcePath { get; internal set; }
32 | public bool Unique { get; internal set; }
33 | public string Name { get; internal set; }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/ItemType.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public enum ItemType
26 | {
27 | Unknown = 0,
28 | Artifact,
29 | ClassMod,
30 | GrenadeMod,
31 | MissionItem,
32 | Shield,
33 | UsableCustomizationItem,
34 | UsableItem,
35 | CrossDLCClassMod,
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/LICENSE.txt:
--------------------------------------------------------------------------------
1 | zlib License
2 |
3 | Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would
16 | be appreciated but is not required.
17 |
18 | 2. Altered source versions must be plainly marked as such, and must not
19 | be misrepresented as being the original software.
20 |
21 | 3. This notice may not be removed or altered from any source
22 | distribution.
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/LevelTravelStationDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public sealed class LevelTravelStationDefinition : TravelStationDefinition
26 | {
27 | internal LevelTravelStationDefinition()
28 | {
29 | }
30 |
31 | public string DisplayName { get; internal set; }
32 | public LevelTravelStationDefinition DestinationStation { get; internal set; }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Loaders/ItemNamePartDefinitionLoader.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System;
24 | using System.Collections.Generic;
25 | using System.Linq;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Loaders
28 | {
29 | internal static class ItemNamePartDefinitionLoader
30 | {
31 | public static InfoDictionary Load()
32 | {
33 | try
34 | {
35 | var raws = LoaderHelper.DeserializeDump>(
36 | "Item Name Parts");
37 | return new InfoDictionary(
38 | raws.ToDictionary(kv => kv.Key, CreateItemNamePart));
39 | }
40 | catch (Exception e)
41 | {
42 | throw new InfoLoadException("failed to load item name parts", e);
43 | }
44 | }
45 |
46 | private static ItemNamePartDefinition CreateItemNamePart(
47 | KeyValuePair kv)
48 | {
49 | var raw = kv.Value;
50 | return new ItemNamePartDefinition()
51 | {
52 | ResourcePath = kv.Key,
53 | Unique = raw.Unique,
54 | Name = raw.Name,
55 | };
56 | }
57 | }
58 | }
59 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Loaders/TypeNameSerializationBinder.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System;
24 | using System.Globalization;
25 | using Newtonsoft.Json.Serialization;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Loaders
28 | {
29 | internal class TypeNameSerializationBinder : ISerializationBinder
30 | {
31 | public string TypeFormat { get; private set; }
32 |
33 | public TypeNameSerializationBinder(string typeFormat)
34 | {
35 | this.TypeFormat = typeFormat;
36 | }
37 |
38 | public Type BindToType(string assemblyName, string typeName)
39 | {
40 | var resolvedTypeName = string.Format(CultureInfo.InvariantCulture, TypeFormat, typeName);
41 | return Type.GetType(resolvedTypeName, true);
42 | }
43 |
44 | public void BindToName(Type serializedType, out string assemblyName, out string typeName)
45 | {
46 | assemblyName = null;
47 | typeName = serializedType.Name;
48 | }
49 | }
50 | }
51 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Loaders/WeaponNamePartDefinitionLoader.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System;
24 | using System.Collections.Generic;
25 | using System.Linq;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Loaders
28 | {
29 | internal static class WeaponNamePartDefinitionLoader
30 | {
31 | public static InfoDictionary Load()
32 | {
33 | try
34 | {
35 | var raws = LoaderHelper.DeserializeDump>(
36 | "Weapon Name Parts");
37 | return new InfoDictionary(
38 | raws.ToDictionary(kv => kv.Key, CreateWeaponNamePart));
39 | }
40 | catch (Exception e)
41 | {
42 | throw new InfoLoadException("failed to load weapon name parts", e);
43 | }
44 | }
45 |
46 | private static WeaponNamePartDefinition CreateWeaponNamePart(
47 | KeyValuePair kv)
48 | {
49 | var raw = kv.Value;
50 | return new WeaponNamePartDefinition()
51 | {
52 | ResourcePath = kv.Key,
53 | Unique = raw.Unique,
54 | Name = raw.Name,
55 | };
56 | }
57 | }
58 | }
59 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/MissionStatus.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public enum MissionStatus
26 | {
27 | NotStarted = 0,
28 | Active = 1,
29 | RequiredObjectivesComplete = 2,
30 | ReadyToTurnIn = 3,
31 | Complete = 4,
32 | Failed = 5,
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/MissionStatusData.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public sealed class MissionStatusData
26 | {
27 | internal MissionStatusData()
28 | {
29 | }
30 |
31 | public string MissionDefinition { get; set; }
32 | public MissionStatus MissionStatus { get; set; }
33 | public bool IsObjectiveSpecific { get; set; }
34 | public string ObjectiveDefinition { get; set; }
35 | public ObjectiveDependencyStatus ObjectiveStatus { get; set; }
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/ObjectiveDependencyStatus.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public enum ObjectiveDependencyStatus
26 | {
27 | Complete = 0,
28 | Active = 1,
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/PartReplacementMode.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public enum PartReplacementMode
26 | {
27 | Unknown = 0,
28 | Additive,
29 | Selective,
30 | Complete,
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Platform.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public enum Platform
26 | {
27 | // ReSharper disable InconsistentNaming
28 | Invalid = 0,
29 | PC,
30 | X360,
31 | PS3,
32 | PSVita,
33 | Shield,
34 | Switch,
35 | // ReSharper restore InconsistentNaming
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/PlatformAssetLibraryConfiguration.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | public sealed class PlatformAssetLibraryConfiguration
28 | {
29 | internal PlatformAssetLibraryConfiguration()
30 | {
31 | }
32 |
33 | public AssetGroup Group { get; internal set; }
34 |
35 | public Dictionary SublibraryRemappingAtoB { get; internal set; }
36 | public Dictionary SublibraryRemappingBtoA { get; internal set; }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/PlatformAssetLibrarySet.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | public sealed class PlatformAssetLibrarySet
28 | {
29 | internal PlatformAssetLibrarySet()
30 | {
31 | }
32 |
33 | public int Id { get; internal set; }
34 | public Dictionary Libraries { get; internal set; }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/PlatformConfiguration.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 | using System.Linq;
25 |
26 | namespace Gibbed.Borderlands2.GameInfo
27 | {
28 | public sealed class PlatformConfiguration
29 | {
30 | internal PlatformConfiguration()
31 | {
32 | }
33 |
34 | public Platform Platform { get; internal set; }
35 | public List AssetLibrarySets { get; internal set; }
36 |
37 | public PlatformAssetLibrarySet GetSet(int id)
38 | {
39 | return this.AssetLibrarySets.SingleOrDefault(s => s.Id == id);
40 | }
41 | }
42 | }
43 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/PlayerClassDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public sealed class PlayerClassDefinition
26 | {
27 | internal PlayerClassDefinition()
28 | {
29 | }
30 |
31 | public string ResourcePath { get; internal set; }
32 | public string Name { get; internal set; }
33 | public string Class { get; internal set; }
34 | public int SortOrder { get; internal set; }
35 | public DownloadableContentDefinition DLC { get; internal set; }
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/AssetLibraryConfiguration.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using Newtonsoft.Json;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Raw
28 | {
29 | [JsonObject(MemberSerialization.OptIn)]
30 | internal sealed class AssetLibraryConfiguration
31 | {
32 | [JsonProperty(PropertyName = "type", Required = Required.Always)]
33 | public string Type { get; set; }
34 |
35 | [JsonProperty(PropertyName = "sublibrary_bits", Required = Required.Always)]
36 | public int SublibraryBits { get; set; }
37 |
38 | [JsonProperty(PropertyName = "asset_bits", Required = Required.Always)]
39 | public int AssetBits { get; set; }
40 | }
41 | }
42 |
43 | #pragma warning restore 649
44 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/AssetLibraryDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class AssetLibraryDefinition
32 | {
33 | public AssetLibraryDefinition()
34 | {
35 | this.Sublibraries = new List();
36 | }
37 |
38 | [JsonProperty(PropertyName = "type")]
39 | public string Type { get; set; }
40 |
41 | [JsonProperty(PropertyName = "sublibraries")]
42 | public List Sublibraries { get; set; }
43 | }
44 | }
45 |
46 | #pragma warning restore 649
47 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/AssetLibraryManager.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class AssetLibraryManager
32 | {
33 | public AssetLibraryManager()
34 | {
35 | this.Configurations = new Dictionary();
36 | this.Sets = new List();
37 | }
38 |
39 | [JsonProperty(PropertyName = "version", Required = Required.Always)]
40 | public int Version { get; set; }
41 |
42 | [JsonProperty(PropertyName = "configs")]
43 | public Dictionary Configurations { get; set; }
44 |
45 | [JsonProperty(PropertyName = "sets")]
46 | public List Sets { get; set; }
47 | }
48 | }
49 |
50 | #pragma warning restore 649
51 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/AssetLibrarySet.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class AssetLibrarySet
32 | {
33 | public AssetLibrarySet()
34 | {
35 | this.Libraries = new Dictionary();
36 | }
37 |
38 | [JsonProperty(PropertyName = "id", Required = Required.Always)]
39 | public int Id { get; set; }
40 |
41 | [JsonProperty(PropertyName = "libraries", Required = Required.Always)]
42 | public Dictionary Libraries { get; set; }
43 | }
44 | }
45 |
46 | #pragma warning restore 649
47 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/AssetSublibraryDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class AssetSublibraryDefinition
32 | {
33 | public AssetSublibraryDefinition()
34 | {
35 | this.Assets = new List();
36 | }
37 |
38 | [JsonProperty(PropertyName = "description")]
39 | public string Description { get; set; }
40 |
41 | [JsonProperty(PropertyName = "package")]
42 | public string Package { get; set; }
43 |
44 | [JsonProperty(PropertyName = "assets")]
45 | public List Assets { get; set; }
46 | }
47 | }
48 |
49 | #pragma warning restore 649
50 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/CustomizationDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class CustomizationDefinition
32 | {
33 | [JsonProperty(PropertyName = "name", Required = Required.Always)]
34 | public string Name { get; set; }
35 |
36 | [JsonProperty(PropertyName = "type", Required = Required.Always)]
37 | public CustomizationType Type { get; set; }
38 |
39 | [JsonProperty(PropertyName = "usage", Required = Required.Always)]
40 | public List Usage { get; set; }
41 |
42 | [JsonProperty(PropertyName = "dlc")]
43 | public string DLC { get; set; }
44 | }
45 | }
46 |
47 | #pragma warning restore 649
48 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/DownloadableContentDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using Newtonsoft.Json;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Raw
28 | {
29 | [JsonObject(MemberSerialization.OptIn)]
30 | internal sealed class DownloadableContentDefinition
31 | {
32 | [JsonProperty(PropertyName = "id", Required = Required.Always)]
33 | public int Id { get; set; }
34 |
35 | [JsonProperty(PropertyName = "name", Required = Required.Always)]
36 | public string Name { get; set; }
37 |
38 | [JsonProperty(PropertyName = "package")]
39 | public string Package { get; set; }
40 |
41 | [JsonProperty(PropertyName = "type")]
42 | public DownloadableContentType Type { get; set; }
43 | }
44 | }
45 |
46 | #pragma warning restore 649
47 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/DownloadablePackage.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using Newtonsoft.Json;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Raw
28 | {
29 | [JsonObject(MemberSerialization.OptIn)]
30 | internal sealed class DownloadablePackage
31 | {
32 | [JsonProperty(PropertyName = "id", Required = Required.Always)]
33 | public int Id { get; set; }
34 |
35 | [JsonProperty(PropertyName = "dlc_name", Required = Required.Always)]
36 | public string DLCName { get; set; }
37 |
38 | [JsonProperty(PropertyName = "display_name", Required = Required.Always)]
39 | public string DisplayName { get; set; }
40 | }
41 | }
42 |
43 | #pragma warning restore 649
44 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/FastTravelStationDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using Newtonsoft.Json;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Raw
28 | {
29 | [JsonObject(MemberSerialization.OptIn)]
30 | internal sealed class FastTravelStationDefinition : TravelStationDefinition
31 | {
32 | [JsonProperty(PropertyName = "initially_active")]
33 | public bool InitiallyActive { get; set; }
34 |
35 | [JsonProperty(PropertyName = "send_only")]
36 | public bool SendOnly { get; set; }
37 |
38 | [JsonProperty(PropertyName = "description")]
39 | public string Description { get; set; }
40 |
41 | [JsonProperty(PropertyName = "sign")]
42 | public string Sign { get; set; }
43 |
44 | [JsonProperty(PropertyName = "inaccessible_objective")]
45 | public string InaccessibleObjective { get; set; }
46 |
47 | [JsonProperty(PropertyName = "accessible_objective")]
48 | public string AccessibleObjective { get; set; }
49 | }
50 | }
51 |
52 | #pragma warning restore 649
53 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/FastTravelStationOrdering.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class FastTravelStationOrdering
32 | {
33 | [JsonProperty(PropertyName = "stations")]
34 | public List Stations { get; set; }
35 |
36 | [JsonProperty(PropertyName = "dlc_expansion")]
37 | public string DLCExpansion { get; set; }
38 | }
39 | }
40 |
41 | #pragma warning restore 649
42 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/ItemBalanceDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class ItemBalanceDefinition
32 | {
33 | public ItemBalanceDefinition()
34 | {
35 | this.Items = null;
36 | this.Base = null;
37 | this.Manufacturers = null;
38 | this.Parts = null;
39 | }
40 |
41 | [JsonProperty(PropertyName = "item")]
42 | public string Item { get; set; }
43 |
44 | [JsonProperty(PropertyName = "items")]
45 | public List Items { get; set; }
46 |
47 | [JsonProperty(PropertyName = "base")]
48 | public string Base { get; set; }
49 |
50 | [JsonProperty(PropertyName = "manufacturers")]
51 | public List Manufacturers { get; set; }
52 |
53 | [JsonProperty(PropertyName = "parts")]
54 | public string Parts { get; set; }
55 | }
56 | }
57 |
58 | #pragma warning restore 649
59 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/ItemBalancePartCollection.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class ItemBalancePartCollection
32 | {
33 | [JsonProperty(PropertyName = "item")]
34 | public string Item { get; set; }
35 |
36 | [JsonProperty(PropertyName = "mode")]
37 | public PartReplacementMode Mode { get; set; }
38 |
39 | [JsonProperty(PropertyName = "alpha")]
40 | public List AlphaParts { get; set; }
41 |
42 | [JsonProperty(PropertyName = "beta")]
43 | public List BetaParts { get; set; }
44 |
45 | [JsonProperty(PropertyName = "gamma")]
46 | public List GammaParts { get; set; }
47 |
48 | [JsonProperty(PropertyName = "delta")]
49 | public List DeltaParts { get; set; }
50 |
51 | [JsonProperty(PropertyName = "epsilon")]
52 | public List EpsilonParts { get; set; }
53 |
54 | [JsonProperty(PropertyName = "zeta")]
55 | public List ZetaParts { get; set; }
56 |
57 | [JsonProperty(PropertyName = "eta")]
58 | public List EtaParts { get; set; }
59 |
60 | [JsonProperty(PropertyName = "theta")]
61 | public List ThetaParts { get; set; }
62 |
63 | [JsonProperty(PropertyName = "material")]
64 | public List MaterialParts { get; set; }
65 | }
66 | }
67 |
68 | #pragma warning restore 649
69 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/ItemNamePartDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using Newtonsoft.Json;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Raw
28 | {
29 | [JsonObject(MemberSerialization.OptIn)]
30 | internal sealed class ItemNamePartDefinition
31 | {
32 | [JsonProperty(PropertyName = "unique")]
33 | public bool Unique { get; set; }
34 |
35 | [JsonProperty(PropertyName = "name")]
36 | public string Name { get; set; }
37 | }
38 | }
39 |
40 | #pragma warning restore 649
41 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/LevelTravelStationDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using Newtonsoft.Json;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Raw
28 | {
29 | [JsonObject(MemberSerialization.OptIn)]
30 | internal sealed class LevelTravelStationDefinition : TravelStationDefinition
31 | {
32 | [JsonProperty(PropertyName = "display_name")]
33 | public string DisplayName { get; set; }
34 |
35 | [JsonProperty(PropertyName = "destination_station")]
36 | public string DestinationStation { get; set; }
37 | }
38 | }
39 |
40 | #pragma warning restore 649
41 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/MissionStatusData.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using Newtonsoft.Json;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Raw
28 | {
29 | [JsonObject(MemberSerialization.OptIn)]
30 | internal sealed class MissionStatusData
31 | {
32 | [JsonProperty(PropertyName = "mission_definition")]
33 | public string MissionDefinition { get; set; }
34 |
35 | [JsonProperty(PropertyName = "mission_status")]
36 | public MissionStatus MissionStatus { get; set; }
37 |
38 | [JsonProperty(PropertyName = "is_objective_specific")]
39 | public bool IsObjectiveSpecific { get; set; }
40 |
41 | [JsonProperty(PropertyName = "objective_definition")]
42 | public string ObjectiveDefinition { get; set; }
43 |
44 | [JsonProperty(PropertyName = "objective_status")]
45 | public ObjectiveDependencyStatus ObjectiveStatus { get; set; }
46 | }
47 | }
48 |
49 | #pragma warning restore 649
50 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/PlatformAssetLibraryConfiguration.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class PlatformAssetLibraryConfiguration
32 | {
33 | public PlatformAssetLibraryConfiguration()
34 | {
35 | this.SublibraryRemapping = new Dictionary();
36 | }
37 |
38 | [JsonProperty(PropertyName = "sublibrary_remapping")]
39 | public Dictionary SublibraryRemapping { get; set; }
40 | }
41 | }
42 |
43 | #pragma warning restore 649
44 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/PlatformAssetLibrarySet.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class PlatformAssetLibrarySet
32 | {
33 | public PlatformAssetLibrarySet()
34 | {
35 | this.Libraries = new Dictionary();
36 | }
37 |
38 | [JsonProperty(PropertyName = "id", Required = Required.Always)]
39 | public int Id { get; set; }
40 |
41 | [JsonProperty(PropertyName = "libraries", Required = Required.Always)]
42 | public Dictionary Libraries { get; set; }
43 | }
44 | }
45 |
46 | #pragma warning restore 649
47 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/PlatformConfiguration.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class PlatformConfiguration
32 | {
33 | public PlatformConfiguration()
34 | {
35 | this.AssetLibrarySets = new List();
36 | }
37 |
38 | [JsonProperty(PropertyName = "asset_library_sets")]
39 | public List AssetLibrarySets { get; set; }
40 | }
41 | }
42 |
43 | #pragma warning restore 649
44 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/PlayerClassDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using Newtonsoft.Json;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Raw
28 | {
29 | [JsonObject(MemberSerialization.OptIn)]
30 | internal sealed class PlayerClassDefinition
31 | {
32 | [JsonProperty(PropertyName = "name", Required = Required.Always)]
33 | public string Name { get; set; }
34 |
35 | [JsonProperty(PropertyName = "class", Required = Required.Always)]
36 | public string Class { get; set; }
37 |
38 | [JsonProperty(PropertyName = "sort_order")]
39 | public int SortOrder { get; set; }
40 |
41 | [JsonProperty(PropertyName = "dlc")]
42 | public string DLC { get; set; }
43 | }
44 | }
45 |
46 | #pragma warning restore 649
47 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/TravelStationDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal abstract class TravelStationDefinition
32 | {
33 | protected TravelStationDefinition()
34 | {
35 | this.MissionDependencies = new List();
36 | }
37 |
38 | [JsonProperty(PropertyName = "resource_name", Required = Required.Always)]
39 | public string ResourceName { get; set; }
40 |
41 | [JsonProperty(PropertyName = "level_name")]
42 | public string LevelName { get; set; }
43 |
44 | [JsonProperty(PropertyName = "dlc_expansion")]
45 | public string DLCExpansion { get; set; }
46 |
47 | [JsonProperty(PropertyName = "previous_station")]
48 | public string PreviousStation { get; set; }
49 |
50 | [JsonProperty(PropertyName = "station_display_name")]
51 | public string StationDisplayName { get; set; }
52 |
53 | [JsonProperty(PropertyName = "mission_dependencies")]
54 | public List MissionDependencies { get; set; }
55 | }
56 | }
57 |
58 | #pragma warning restore 649
59 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/WeaponBalanceDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using System.Collections.Generic;
26 | using Newtonsoft.Json;
27 |
28 | namespace Gibbed.Borderlands2.GameInfo.Raw
29 | {
30 | [JsonObject(MemberSerialization.OptIn)]
31 | internal sealed class WeaponBalanceDefinition
32 | {
33 | internal WeaponBalanceDefinition()
34 | {
35 | this.Manufacturers = null;
36 | this.Parts = null;
37 | }
38 |
39 | [JsonProperty(PropertyName = "weapon_type")]
40 | public string WeaponType { get; set; }
41 |
42 | [JsonProperty(PropertyName = "base")]
43 | public string Base { get; set; }
44 |
45 | [JsonProperty(PropertyName = "manufacturers")]
46 | public List Manufacturers { get; set; }
47 |
48 | [JsonProperty(PropertyName = "parts")]
49 | public string Parts { get; set; }
50 | }
51 | }
52 |
53 | #pragma warning restore 649
54 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Raw/WeaponNamePartDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | #pragma warning disable 649
24 |
25 | using Newtonsoft.Json;
26 |
27 | namespace Gibbed.Borderlands2.GameInfo.Raw
28 | {
29 | [JsonObject(MemberSerialization.OptIn)]
30 | internal sealed class WeaponNamePartDefinition
31 | {
32 | [JsonProperty(PropertyName = "unique")]
33 | public bool Unique { get; set; }
34 |
35 | [JsonProperty(PropertyName = "name")]
36 | public string Name { get; set; }
37 | }
38 | }
39 |
40 | #pragma warning restore 649
41 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Resources/Downloadable Package Display Name Overrides.json:
--------------------------------------------------------------------------------
1 | {
2 | "GD_OrchidPackageDef.PackageDef_Orchid": "Captain Scarlett and Her Pirate's Booty",
3 | "GD_TulipPackageDef.PackageDef_Tulip": "Mechromancer Pack",
4 | "GD_IrisPackageDef.PackageDef_Iris": "Mr. Torgue's Campaign of Carnage",
5 | "GD_SagePackageDef.PackageDef_Sage": "Sir Hammerlock's Big Game Hunt",
6 | "GD_FlaxPackageDef.PackageDef_Flax": "Headhunter 1: T.K. Baha's Bloody Harvest",
7 | "GD_Gardenia01PackageDef.PackageDef_Gardenia01": "Costume Packs #1",
8 | "GD_GladiolusPackageDef.PackageDef_Gladiolus": "Ultimate Vault Hunter Upgrade Pack",
9 | "GD_AsterPackageDef.PackageDef_Aster": "Tiny Tina's Assault on Dragon Keep",
10 | "GD_LobeliaPackageDef.PackageDef_Lobelia": "Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge",
11 | "GD_PN2PackageDef.PackageDef_PN2": "Poker Night at the Inventory 2 Promotion",
12 | "GD_LootChest2PackageDef.PackageDef_LootChest2": "Diamond Plate Loot Chest Promotion",
13 | "GD_Gardenia04PackageDef.PackageDef_Gardenia04": "Costume Packs #2",
14 | "GD_Gardenia05PackageDef.PackageDef_Gardenia05": "Costume Packs #3",
15 | "GD_CommDay2013PackageDef.PackageDef_CommDay2013": "Community Day 2013 Promotion",
16 | "GD_AlliumPackageDef.PackageDef_Allium": "Headhunter 2 & 3: Wattle Gobbler & Mercenary Day",
17 | "GD_NasturtiumPackageDef.PackageDef_Nasturtium": "Headhunter 4 & 5: Wedding Day Massacre & Son of Crawmerax",
18 | "GD_PeonyPackageDef.PackageDef_Peony": "The Pre-Sequel Promotion",
19 | "GD_AnemonePackageDef.PackageDef_Anemone": "Commander Lilith & the Fight for Sanctuary",
20 | "GD_MancanaPackageDef.PackageDef_Mancana": null,
21 | "GD_AnecanaPackageDef.PackageDef_Anecana": null,
22 | }
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/Resources/Platform Configurations.json:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.GameInfo/Resources/Platform Configurations.json
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/TravelStationDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | public abstract class TravelStationDefinition
28 | {
29 | internal TravelStationDefinition()
30 | {
31 | }
32 |
33 | public string ResourcePath { get; internal set; }
34 | public string ResourceName { get; internal set; }
35 | public string LevelName { get; internal set; }
36 | public DownloadableContentDefinition DLCExpansion { get; internal set; }
37 | public TravelStationDefinition PreviousStation { get; set; }
38 | public string StationDisplayName { get; set; }
39 | public List MissionDependencies { get; set; }
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/WeaponBalancePartCollection.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | public sealed class WeaponBalancePartCollection
28 | {
29 | internal WeaponBalancePartCollection()
30 | {
31 | }
32 |
33 | public WeaponTypeDefinition WeaponType { get; internal set; }
34 | public PartReplacementMode Mode { get; internal set; }
35 | public List BodyParts { get; internal set; }
36 | public List GripParts { get; internal set; }
37 | public List BarrelParts { get; internal set; }
38 | public List SightParts { get; internal set; }
39 | public List StockParts { get; internal set; }
40 | public List ElementalParts { get; internal set; }
41 | public List Accessory1Parts { get; internal set; }
42 | public List Accessory2Parts { get; internal set; }
43 | public List MaterialParts { get; internal set; }
44 | }
45 | }
46 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/WeaponNamePartDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public sealed class WeaponNamePartDefinition
26 | {
27 | internal WeaponNamePartDefinition()
28 | {
29 | }
30 |
31 | public string ResourcePath { get; internal set; }
32 | public bool Unique { get; internal set; }
33 | public string Name { get; internal set; }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/WeaponType.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.GameInfo
24 | {
25 | public enum WeaponType
26 | {
27 | // ReSharper disable InconsistentNaming
28 | Unknown = 0,
29 | Pistol,
30 | Shotgun,
31 | SMG,
32 | SniperRifle,
33 | AssaultRifle,
34 | RocketLauncher,
35 | // ReSharper restore InconsistentNaming
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/WeaponTypeDefinition.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Collections.Generic;
24 |
25 | namespace Gibbed.Borderlands2.GameInfo
26 | {
27 | public sealed class WeaponTypeDefinition
28 | {
29 | internal WeaponTypeDefinition()
30 | {
31 | }
32 |
33 | public string ResourcePath { get; internal set; }
34 | public WeaponType Type { get; internal set; }
35 | public string Name { get; internal set; }
36 | public List Titles { get; internal set; }
37 | public List Prefixes { get; internal set; }
38 | public List BodyParts { get; internal set; }
39 | public List GripParts { get; internal set; }
40 | public List BarrelParts { get; internal set; }
41 | public List SightParts { get; internal set; }
42 | public List StockParts { get; internal set; }
43 | public List ElementalParts { get; internal set; }
44 | public List Accessory1Parts { get; internal set; }
45 | public List Accessory2Parts { get; internal set; }
46 | public List MaterialParts { get; internal set; }
47 | }
48 | }
49 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.GameInfo/todo.txt:
--------------------------------------------------------------------------------
1 | - Title, Prefix info (for namegen in SaveEdit). Will need info for
2 | non-title/prefix parts too, since Title/Prefix can be None.
3 |
4 | - Would name generation for weapons and items be appropriate here?
5 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.ProtoBufFormats/Gibbed.Borderlands2.ProtoBufFormats.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net40
4 | Gibbed
5 | Gibbed
6 | http://gib.me/
7 | Copyright © Gibbed 2019
8 | 1.0.0
9 | 1.0.0.0
10 | 1.0.0.0
11 | https://github.com/gibbed/Gibbed.Borderlands2/
12 | Git
13 |
14 |
15 |
16 |
17 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.ProtoBufFormats/GlobalSuppressions.cs:
--------------------------------------------------------------------------------
1 | [assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "", Scope = "member", Target = "~M:Gibbed.Borderlands2.ProtoBufFormats.WillowTwoSave.ChosenVehicleCustomization.OnDeserialization")]
2 | [assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "", Scope = "member", Target = "~M:Gibbed.Borderlands2.ProtoBufFormats.WillowTwoSave.MissionData.OnDeserialization")]
3 | [assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "", Scope = "member", Target = "~M:Gibbed.Borderlands2.ProtoBufFormats.WillowTwoSave.MissionPlaythroughData.OnDeserialization")]
4 | [assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "", Scope = "member", Target = "~M:Gibbed.Borderlands2.ProtoBufFormats.WillowTwoSave.OneOffLevelChallengeData.OnDeserialization")]
5 | [assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "", Scope = "member", Target = "~M:Gibbed.Borderlands2.ProtoBufFormats.WillowTwoSave.PendingMissionRewards.OnDeserialization")]
6 | [assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "", Scope = "member", Target = "~M:Gibbed.Borderlands2.ProtoBufFormats.WillowTwoSave.WillowTwoPlayerSaveGame.OnDeserialization")]
7 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.ProtoBufFormats/LICENSE.txt:
--------------------------------------------------------------------------------
1 | zlib License
2 |
3 | Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would
16 | be appreciated but is not required.
17 |
18 | 2. Altered source versions must be plainly marked as such, and must not
19 | be misrepresented as being the original software.
20 |
21 | 3. This notice may not be removed or altered from any source
22 | distribution.
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.ProtoBufFormats/WillowTwoSave/BankSlot.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.ComponentModel;
24 | using ProtoBuf;
25 |
26 | namespace Gibbed.Borderlands2.ProtoBufFormats.WillowTwoSave
27 | {
28 | [ProtoContract]
29 | public class BankSlot : INotifyPropertyChanged
30 | {
31 | #region Fields
32 | private byte[] _InventorySerialNumber;
33 | #endregion
34 |
35 | #region Properties
36 | [ProtoMember(1, IsRequired = true)]
37 | public byte[] InventorySerialNumber
38 | {
39 | get { return this._InventorySerialNumber; }
40 | set
41 | {
42 | if (value != this._InventorySerialNumber)
43 | {
44 | this._InventorySerialNumber = value;
45 | this.NotifyOfPropertyChange(nameof(InventorySerialNumber));
46 | }
47 | }
48 | }
49 | #endregion
50 |
51 | #region INotifyPropertyChanged Members
52 | public event PropertyChangedEventHandler PropertyChanged;
53 |
54 | private void NotifyOfPropertyChange(string propertyName)
55 | {
56 | this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
57 | }
58 | #endregion
59 | }
60 | }
61 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.ProtoBufFormats/WillowTwoSave/MissionStatus.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.ProtoBufFormats.WillowTwoSave
24 | {
25 | public enum MissionStatus : byte
26 | {
27 | NotStarted = 0,
28 | Active = 1,
29 | RequiredObjectivesComplete = 2,
30 | ReadyToTurnIn = 3,
31 | Complete = 4,
32 | Failed = 5,
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.ProtoBufFormats/WillowTwoSave/PlayerMark.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.ProtoBufFormats.WillowTwoSave
24 | {
25 | public enum PlayerMark : int
26 | {
27 | Trash = 0,
28 | Standard = 1,
29 | Favorite = 2,
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.ProtoBufFormats/WillowTwoSave/QuickWeaponSlot.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.ProtoBufFormats.WillowTwoSave
24 | {
25 | public enum QuickWeaponSlot : int
26 | {
27 | None = 0,
28 | Up = 1,
29 | Down = 2,
30 | Left = 3,
31 | Right = 4,
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/App.xaml:
--------------------------------------------------------------------------------
1 |
24 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/App.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class App
26 | {
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Gibbed.Borderlands2.SaveEdit.csproj.DotSettings:
--------------------------------------------------------------------------------
1 |
2 | True
3 | True
4 | True
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Helpers/AssetDisplay.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | internal class AssetDisplay
26 | {
27 | public string Name { get; private set; }
28 | public string Path { get; private set; }
29 | public string Group { get; private set; }
30 | public bool Custom { get; private set; }
31 |
32 | public AssetDisplay(string name, string path)
33 | {
34 | this.Name = name;
35 | this.Path = path;
36 | }
37 |
38 | public AssetDisplay(string name, string path, string group)
39 | {
40 | this.Name = name;
41 | this.Path = path;
42 | this.Group = group;
43 | }
44 |
45 | public AssetDisplay(string name, string path, bool custom)
46 | {
47 | this.Name = name;
48 | this.Path = path;
49 | this.Custom = custom;
50 | }
51 |
52 | public AssetDisplay(string name, string path, string group, bool custom)
53 | {
54 | this.Name = name;
55 | this.Path = path;
56 | this.Group = group;
57 | this.Custom = custom;
58 | }
59 | }
60 | }
61 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Helpers/Blacklisting.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | internal static class Blacklisting
26 | {
27 | public static bool IsBlacklistedBalance(string path)
28 | {
29 | if (string.IsNullOrEmpty(path) == true)
30 | {
31 | return false;
32 | }
33 |
34 | switch (path.Trim().ToLowerInvariant())
35 | {
36 | case "gd_weap_scorpio.a_weapon.weapbalance_scorpio":
37 | {
38 | return true;
39 | }
40 | }
41 |
42 | return false;
43 | }
44 |
45 | public static bool IsBlacklistedType(string path)
46 | {
47 | if (string.IsNullOrEmpty(path) == true)
48 | {
49 | return false;
50 | }
51 |
52 | switch (path.Trim().ToLowerInvariant())
53 | {
54 | case "gd_weap_scorpio.a_weapon.weapontype_scorpio_weapon":
55 | {
56 | return true;
57 | }
58 | }
59 |
60 | return false;
61 | }
62 | }
63 | }
64 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Helpers/GearCalculatorView.xaml:
--------------------------------------------------------------------------------
1 |
8 |
9 |
10 | duncanfogg's Gear Calculator (Thread)
13 |
14 |
15 |
16 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Helpers/GearCalculatorView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class GearCalculatorView
26 | {
27 | public GearCalculatorView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Helpers/GearCalculatorViewModel.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Caliburn.Micro;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit
26 | {
27 | internal class GearCalculatorViewModel : PropertyChangedBase
28 | {
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Items/BackpackItemView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class BackpackItemView
26 | {
27 | public BackpackItemView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Items/BackpackWeaponView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class BackpackWeaponView
26 | {
27 | public BackpackWeaponView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Items/BaseItemView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class BaseItemView
26 | {
27 | public BaseItemView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Items/BaseWeaponView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class BaseWeaponView
26 | {
27 | public BaseWeaponView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Items/IBackpackSlotViewModel.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Gibbed.Borderlands2.FileFormats.Items;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit
26 | {
27 | internal interface IBackpackSlotViewModel
28 | {
29 | IBackpackSlot BackpackSlot { get; }
30 | string DisplayName { get; }
31 | string DisplayGroup { get; }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Items/IBaseSlotViewModel.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Gibbed.Borderlands2.FileFormats.Items;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit
26 | {
27 | internal interface IBaseSlotViewModel
28 | {
29 | IPackableSlot BaseSlot { get; }
30 | string DisplayName { get; }
31 | string DisplayGroup { get; }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Items/ItemTypeFilter.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public class ItemTypeFilter
26 | {
27 | private readonly string _DisplayName;
28 | private readonly GameInfo.ItemType _Value;
29 | private readonly GameInfo.ItemType _SecondValue;
30 |
31 | public ItemTypeFilter(string displayName, GameInfo.ItemType value)
32 | : this(displayName, value, GameInfo.ItemType.Unknown)
33 | {
34 | }
35 |
36 | public ItemTypeFilter(string displayName, GameInfo.ItemType value, GameInfo.ItemType secondValue)
37 | {
38 | this._DisplayName = displayName;
39 | this._Value = value;
40 | this._SecondValue = secondValue;
41 | }
42 |
43 | public string DisplayName
44 | {
45 | get { return this._DisplayName; }
46 | }
47 |
48 | public GameInfo.ItemType Value
49 | {
50 | get { return this._Value; }
51 | }
52 |
53 | public GameInfo.ItemType SecondValue
54 | {
55 | get { return this._SecondValue; }
56 | }
57 | }
58 | }
59 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/LICENSE.txt:
--------------------------------------------------------------------------------
1 | zlib License
2 |
3 | Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would
16 | be appreciated but is not required.
17 |
18 | 2. Altered source versions must be plainly marked as such, and must not
19 | be misrepresented as being the original software.
20 |
21 | 3. This notice may not be removed or altered from any source
22 | distribution.
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Handsome Jack.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Handsome Jack.ico
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Handsome Jack.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Handsome Jack.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/AdvancedProperties11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/AdvancedProperties11.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Categorize16.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Categorize16.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/ClearFilter16.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/ClearFilter16.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Database11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Database11.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Inheritance11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Inheritance11.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Local11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Local11.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Resource11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Resource11.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/SortAscending16.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/SortAscending16.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Style11.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/Xceed.Wpf.Toolkit/PropertyGrid/Images/Style11.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/assaultrifle.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/assaultrifle.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/backpack.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/backpack.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/bank.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/bank.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/credits cropped.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/credits cropped.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/credits.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/credits.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/eridium.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/eridium.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/exclamation mark.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/exclamation mark.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fast travel.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fast travel.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/computer.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/computer.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/control-090.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/control-090.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/control-double-090.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/control-double-090.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/disk-rename.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/disk-rename.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/disk.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/disk.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/document-binary.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/document-binary.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/document-copy.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/document-copy.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/document-delete.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/document-delete.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/document.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/document.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/exclamation.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/exclamation.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/folder-open-document.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/folder-open-document.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/luggage.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/luggage.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/piggy-bank.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/piggy-bank.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/printer.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/printer.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/scanner.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/scanner.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/television-image.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/television-image.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/television-test.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/fugue/television-test.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/green vault symbol.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/green vault symbol.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/pink seraph crystal.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/pink seraph crystal.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/question mark.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/question mark.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/red skull.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/red skull.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/scooter.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/scooter.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/seraph crystal.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/seraph crystal.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/shield.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/shield.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/stash.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/stash.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/torgue token.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/torgue token.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Resources/wheel.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gibbed/Gibbed.Borderlands2/e7afdaf45265024725d55d9d19dfee5ce077ff2b/projects/Gibbed.Borderlands2.SaveEdit/Resources/wheel.png
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/ShellView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class ShellView
26 | {
27 | public ShellView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Tabs/AboutView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class AboutView
26 | {
27 | public AboutView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Tabs/AboutViewModel.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.ComponentModel.Composition;
24 | using Caliburn.Micro;
25 |
26 | namespace Gibbed.Borderlands2.SaveEdit
27 | {
28 | [Export(typeof(AboutViewModel))]
29 | internal class AboutViewModel : PropertyChangedBase
30 | {
31 | [ImportingConstructor]
32 | public AboutViewModel()
33 | {
34 | }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Tabs/BackpackView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Windows.Input;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit
26 | {
27 | public partial class BackpackView
28 | {
29 | public BackpackView()
30 | {
31 | this.InitializeComponent();
32 | }
33 |
34 | public static class Commands
35 | {
36 | public static readonly RoutedUICommand Duplicate;
37 | public static readonly RoutedUICommand Bank;
38 | public static readonly RoutedUICommand CopyCode;
39 | public static readonly RoutedUICommand Delete;
40 |
41 | static Commands()
42 | {
43 | Duplicate = new RoutedUICommand("Duplicate", "Duplicate", typeof(BackpackView));
44 | Bank = new RoutedUICommand("Bank", "Bank", typeof(BackpackView));
45 | CopyCode = new RoutedUICommand("Copy Code", "CopyCode", typeof(BackpackView));
46 | Delete = new RoutedUICommand("Delete", "Delete", typeof(BackpackView));
47 | }
48 | }
49 | }
50 | }
51 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Tabs/BankView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class BankView
26 | {
27 | public BankView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Tabs/CharacterView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class CharacterView
26 | {
27 | public CharacterView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Tabs/CurrencyOnHandView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class CurrencyOnHandView
26 | {
27 | public CurrencyOnHandView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Tabs/FastTravelView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class FastTravelView
26 | {
27 | public FastTravelView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Tabs/GeneralView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class GeneralView
26 | {
27 | public GeneralView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Tabs/VehicleView.xaml.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | namespace Gibbed.Borderlands2.SaveEdit
24 | {
25 | public partial class VehicleView
26 | {
27 | public VehicleView()
28 | {
29 | this.InitializeComponent();
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Validators/AssetLibrarySetIdValidationRule.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System.Globalization;
24 | using System.Windows.Controls;
25 | using Gibbed.Borderlands2.GameInfo;
26 |
27 | namespace Gibbed.Borderlands2.SaveEdit.Validators
28 | {
29 | internal class AssetLibrarySetIdValidationRule : ValidationRule
30 | {
31 | public override ValidationResult Validate(object value, CultureInfo ultureInfo)
32 | {
33 | if (value == null ||
34 | (value is int) == false ||
35 | InfoManager.AssetLibraryManager.GetSet((int)value) == null)
36 | {
37 | return new ValidationResult(false, "The value is not a valid asset library set");
38 | }
39 |
40 | return new ValidationResult(true, null);
41 | }
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Validators/BalanceValidationRule.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Gibbed.Borderlands2.GameInfo;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit.Validators
26 | {
27 | internal class BalanceValidationRule : AssetValidationRule
28 | {
29 | public BalanceValidationRule()
30 | : base(AssetGroup.BalanceDefs)
31 | {
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Validators/ItemPartValidationRule.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Gibbed.Borderlands2.GameInfo;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit.Validators
26 | {
27 | internal class ItemPartValidationRule : AssetValidationRule
28 | {
29 | public ItemPartValidationRule()
30 | : base(AssetGroup.ItemParts)
31 | {
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Validators/ItemValidationRule.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Gibbed.Borderlands2.GameInfo;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit.Validators
26 | {
27 | internal class ItemValidationRule : AssetValidationRule
28 | {
29 | public ItemValidationRule()
30 | : base(AssetGroup.ItemTypes)
31 | {
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Validators/ManufacturerValidationRule.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Gibbed.Borderlands2.GameInfo;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit.Validators
26 | {
27 | internal class ManufacturerValidationRule : AssetValidationRule
28 | {
29 | public ManufacturerValidationRule()
30 | : base(AssetGroup.Manufacturers)
31 | {
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Validators/WeaponPartValidationRule.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Gibbed.Borderlands2.GameInfo;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit.Validators
26 | {
27 | internal class WeaponPartValidationRule : AssetValidationRule
28 | {
29 | public WeaponPartValidationRule()
30 | : base(AssetGroup.WeaponParts)
31 | {
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/Validators/WeaponTypeValidationRule.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using Gibbed.Borderlands2.GameInfo;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit.Validators
26 | {
27 | internal class WeaponTypeValidationRule : AssetValidationRule
28 | {
29 | public WeaponTypeValidationRule()
30 | : base(AssetGroup.WeaponTypes)
31 | {
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/VersionInfo.cs:
--------------------------------------------------------------------------------
1 | /* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
2 | *
3 | * This software is provided 'as-is', without any express or implied
4 | * warranty. In no event will the authors be held liable for any damages
5 | * arising from the use of this software.
6 | *
7 | * Permission is granted to anyone to use this software for any purpose,
8 | * including commercial applications, and to alter it and redistribute it
9 | * freely, subject to the following restrictions:
10 | *
11 | * 1. The origin of this software must not be misrepresented; you must not
12 | * claim that you wrote the original software. If you use this software
13 | * in a product, an acknowledgment in the product documentation would
14 | * be appreciated but is not required.
15 | *
16 | * 2. Altered source versions must be plainly marked as such, and must not
17 | * be misrepresented as being the original software.
18 | *
19 | * 3. This notice may not be removed or altered from any source
20 | * distribution.
21 | */
22 |
23 | using System;
24 |
25 | namespace Gibbed.Borderlands2.SaveEdit
26 | {
27 | internal static class VersionInfo
28 | {
29 | public const string Configuration = null;
30 | public static readonly Version Version = null;
31 | public const string Commit = null;
32 | public const string Timestamp = null;
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SaveEdit/app.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SparkTmsPack/Gibbed.Borderlands2.SparkTmsPack.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | Exe
4 | net40
5 | Gibbed
6 | Gibbed
7 | http://gib.me/
8 | Copyright © Gibbed 2019
9 | false
10 |
11 |
12 | ..\..\bin\
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 | ..\..\other\MiniLZO.dll
22 | False
23 |
24 |
25 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SparkTmsPack/LICENSE.txt:
--------------------------------------------------------------------------------
1 | zlib License
2 |
3 | Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would
16 | be appreciated but is not required.
17 |
18 | 2. Altered source versions must be plainly marked as such, and must not
19 | be misrepresented as being the original software.
20 |
21 | 3. This notice may not be removed or altered from any source
22 | distribution.
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SparkTmsUnpack/Gibbed.Borderlands2.SparkTmsUnpack.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | Exe
4 | net40
5 | Gibbed
6 | Gibbed
7 | http://gib.me/
8 | Copyright © Gibbed 2019
9 | false
10 |
11 |
12 | ..\..\bin\
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 | ..\..\other\MiniLZO.dll
25 | False
26 |
27 |
28 |
--------------------------------------------------------------------------------
/projects/Gibbed.Borderlands2.SparkTmsUnpack/LICENSE.txt:
--------------------------------------------------------------------------------
1 | zlib License
2 |
3 | Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would
16 | be appreciated but is not required.
17 |
18 | 2. Altered source versions must be plainly marked as such, and must not
19 | be misrepresented as being the original software.
20 |
21 | 3. This notice may not be removed or altered from any source
22 | distribution.
--------------------------------------------------------------------------------
/projects/VerifySaves/LICENSE.txt:
--------------------------------------------------------------------------------
1 | zlib License
2 |
3 | Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would
16 | be appreciated but is not required.
17 |
18 | 2. Altered source versions must be plainly marked as such, and must not
19 | be misrepresented as being the original software.
20 |
21 | 3. This notice may not be removed or altered from any source
22 | distribution.
--------------------------------------------------------------------------------
/projects/VerifySaves/VerifySaves.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | Exe
4 | net40
5 | Gibbed
6 | Gibbed
7 | http://gib.me/
8 | Copyright © Gibbed 2019
9 | false
10 |
11 |
12 | ..\..\bin_test\
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 | ..\..\other\MiniLZO.dll
26 |
27 |
28 |
--------------------------------------------------------------------------------