├── .appveyor.yml ├── .gitignore ├── .gitmodules ├── Disrupt.sln ├── LICENSE.txt ├── README.md ├── bin └── projects │ ├── Shared.xml │ ├── Watch Dogs 2.xml │ ├── Watch Dogs Legion.xml │ ├── Watch Dogs.xml │ ├── Watch Dogs │ └── binary objects │ │ ├── classes │ │ ├── CAccessId.binaryclass.xml │ │ ├── CAutoExposureSettings.binaryclass.xml │ │ ├── CAvailabilityRule.binaryclass.xml │ │ ├── CAvailabilityRuleGroup.binaryclass.xml │ │ ├── CCollectibleContainer.binaryclass.xml │ │ ├── CColorGradingSettings.binaryclass.xml │ │ ├── CCurveObj.binaryclass.xml │ │ ├── CEnvironmentLightingSettings.binaryclass.xml │ │ ├── CFOVDetectionConfig.binaryclass.xml │ │ ├── CGameplayQuality.binaryclass.xml │ │ ├── CGoldRushTrackInfos.binaryclass.xml │ │ ├── CGradientColor.binaryclass.xml │ │ ├── CGraphicKitPart.binaryclass.xml │ │ ├── CGraphicKitPartAnchor.binaryclass.xml │ │ ├── CItemDbObject.binaryclass.xml │ │ ├── CItemDescriptor.binaryclass.xml │ │ ├── CItemDescriptorAssetsProperties.binaryclass.xml │ │ ├── CItemDescriptorCar.binaryclass.xml │ │ ├── CItemDescriptorCloth.binaryclass.xml │ │ ├── CItemDescriptorGenericProperties.binaryclass.xml │ │ ├── CItemDescriptorProgressionProperties.binaryclass.xml │ │ ├── CItemDescriptorRewardProperties.binaryclass.xml │ │ ├── CItemDescriptorShopProperties.binaryclass.xml │ │ ├── CItemDescriptorSurvivalGuide.binaryclass.xml │ │ ├── CMaterialSlotsMap.binaryclass.xml │ │ ├── CMusicLibraryGlobalSettings.binaryclass.xml │ │ ├── CNexusWallaDatabase.binaryclass.xml │ │ ├── CNomadDbObject.binaryclass.xml │ │ ├── CNomadDbObjectNamed.binaryclass.xml │ │ ├── CNomadObject.binaryclass.xml │ │ ├── CTweaks.binaryclass.xml │ │ ├── CULCContentDb.binaryclass.xml │ │ ├── CVehicleConfig.binaryclass.xml │ │ ├── CVehicleParams.binaryclass.xml │ │ ├── IItemDescriptorProperties.binaryclass.xml │ │ ├── SCameraRecoilImpulse.binaryclass.xml │ │ ├── SDurationMap.binaryclass.xml │ │ ├── SLocationDamageWeaponMultiplier.binaryclass.xml │ │ ├── SMultilanguageSpeechLength.binaryclass.xml │ │ ├── SProceduralBoneCurve.binaryclass.xml │ │ └── SWeaponParameters.binaryclass.xml │ │ └── files │ │ ├── AccessId.binaryobjectfile.xml │ │ ├── CLocalizationId.binaryclass.xml │ │ ├── ColorGrading.binaryobjectfile.xml │ │ ├── EnvironmentLighting.binaryobjectfile.xml │ │ ├── GoldRushTrackInfos.binaryobjectfile.xml │ │ ├── GraphicKit_Parts.binaryobjectfile.xml │ │ ├── Items.binaryobjectfile.xml │ │ ├── MusicLibraryGlobalSettings.binaryobjectfile.xml │ │ ├── NexusWallaDatabase.binaryobjectfile.xml │ │ ├── SpeechLength.binaryobjectfile.xml │ │ ├── ULCContentDb.binaryobjectfile.xml │ │ ├── Vehicle.binaryobjectfile.xml │ │ ├── VehicleConfig.binaryobjectfile.xml │ │ ├── VehicleTweaks.binaryobjectfile.xml │ │ └── Weapon.binaryobjectfile.xml │ └── current.txt ├── other └── MiniLZO.dll └── projects ├── Gibbed.Disrupt.BinaryObjectInfo ├── ConditionValueSource.cs ├── Definitions │ ├── ClassDefinition.cs │ ├── EnumDefinition.cs │ ├── EnumElementDefinition.cs │ ├── FieldDefinition.cs │ ├── FriendDefinition.cs │ ├── Loaders │ │ ├── ClassDefinitionLoader.cs │ │ ├── LoaderHelper.cs │ │ └── ObjectFileDefinitionLoader.cs │ ├── ObjectFileDefinition.cs │ └── Raw │ │ ├── ClassDefinition.cs │ │ ├── EnumDefinition.cs │ │ ├── EnumElementDefinition.cs │ │ ├── FieldDefinition.cs │ │ ├── FriendDefinition.cs │ │ └── ObjectFileDefinition.cs ├── FieldHandlers │ ├── Array32Handler.cs │ ├── BinHexHandler.cs │ ├── BooleanHandler.cs │ ├── EnumHandler.cs │ ├── FloatHandler.cs │ ├── Helpers.cs │ ├── Ids │ │ ├── Base64Handler.cs │ │ ├── BaseHandler.cs │ │ ├── NoCaseStringId64Handler.cs │ │ ├── NoCaseStringIdHandler.cs │ │ ├── PathId64Handler.cs │ │ ├── PathIdHandler.cs │ │ ├── StringId64Handler.cs │ │ └── StringIdHandler.cs │ ├── Ints │ │ ├── BaseHandler.cs │ │ ├── Int16Handler.cs │ │ ├── Int32Handler.cs │ │ ├── Int64Handler.cs │ │ └── Int8Handler.cs │ ├── RmlHandler.cs │ ├── StringHandler.cs │ ├── UInts │ │ ├── BaseHandler.cs │ │ ├── UInt16Handler.cs │ │ ├── UInt32Handler.cs │ │ ├── UInt64Handler.cs │ │ └── UInt8Handler.cs │ ├── Vector2Handler.cs │ ├── Vector3Handler.cs │ └── Vector4Handler.cs ├── FieldHandling.cs ├── FieldType.cs ├── Gibbed.Disrupt.BinaryObjectInfo.csproj ├── HashedDefinitionDictionary.cs ├── IFieldHandler.cs ├── IFileDefinition.cs ├── IHashedDefinition.cs ├── INamedDefinition.cs ├── IValueHandler.cs ├── InfoManager.cs ├── LICENSE.txt ├── LoadException.cs ├── NamedDefinitionDictionary.cs ├── NativeFieldType.cs ├── ValueHandler.cs └── XmlLoadException.cs ├── Gibbed.Disrupt.ConvertBinaryObject ├── Exporting.cs ├── Gibbed.Disrupt.ConvertBinaryObject.csproj ├── Importing.cs ├── LICENSE.txt ├── Mode.cs └── Program.cs ├── Gibbed.Disrupt.ConvertXml ├── Gibbed.Disrupt.ConvertXml.csproj ├── LICENSE.txt ├── Mode.cs └── Program.cs ├── Gibbed.Disrupt.FileFormats ├── Big │ ├── CompressionScheme.cs │ ├── CompressionSchemeV0.cs │ ├── CompressionSchemeV4.cs │ ├── CompressionSchemeV5.cs │ ├── CompressionSchemeV6.cs │ ├── CompressionSchemeV8.cs │ ├── CompressionSchemeV9.cs │ ├── Dependency.cs │ ├── Entry.cs │ ├── EntrySerializerV07.cs │ ├── EntrySerializerV08.cs │ ├── EntrySerializerV11.cs │ ├── EntrySerializerV13.cs │ ├── IArchive.cs │ ├── IDependentArchive.cs │ ├── IEntry.cs │ ├── IEntrySerializer.cs │ └── Platform.cs ├── BigFileV3.cs ├── BigFileV5.cs ├── BinaryObject.cs ├── BinaryObjectFile.cs ├── FileDetection.cs ├── Gibbed.Disrupt.FileFormats.csproj ├── Hashing │ ├── CRC32.cs │ ├── CRC64.cs │ └── FNV1a64.cs ├── LICENSE.txt ├── ProjectHelpers.cs ├── Vector2.cs ├── Vector3.cs ├── Vector4.cs └── XmlResourceFile.cs ├── Gibbed.Disrupt.Packing ├── EntryCompression.cs ├── EntryDecompression.cs ├── Gibbed.Disrupt.Packing.csproj ├── LICENSE.txt ├── Pack.cs ├── RebuildFileLists.cs └── Unpack.cs ├── Gibbed.WatchDogs.Pack ├── Gibbed.WatchDogs.Pack.csproj ├── LICENSE.txt └── Program.cs ├── Gibbed.WatchDogs.Packing ├── Gibbed.WatchDogs.Packing.csproj ├── HashOverrideItem.cs ├── HashOverrideList.cs ├── HashOverrides.cs └── LICENSE.txt ├── Gibbed.WatchDogs.RebuildFileLists ├── Gibbed.WatchDogs.RebuildFileLists.csproj ├── LICENSE.txt └── Program.cs ├── Gibbed.WatchDogs.Unpack ├── Gibbed.WatchDogs.Unpack.csproj ├── LICENSE.txt └── Program.cs ├── Gibbed.WatchDogs2.Pack ├── Gibbed.WatchDogs2.Pack.csproj ├── LICENSE.txt └── Program.cs ├── Gibbed.WatchDogs2.RebuildFileLists ├── Gibbed.WatchDogs2.RebuildFileLists.csproj ├── LICENSE.txt └── Program.cs ├── Gibbed.WatchDogs2.Unpack ├── Gibbed.WatchDogs2.Unpack.csproj ├── LICENSE.txt └── Program.cs ├── Gibbed.WatchDogsLegion.Pack ├── Gibbed.WatchDogsLegion.Pack.csproj ├── LICENSE.txt └── Program.cs ├── Gibbed.WatchDogsLegion.RebuildFileLists ├── Gibbed.WatchDogsLegion.RebuildFileLists.csproj ├── LICENSE.txt └── Program.cs └── Gibbed.WatchDogsLegion.Unpack ├── Gibbed.WatchDogsLegion.Unpack.csproj ├── LICENSE.txt └── Program.cs /.appveyor.yml: -------------------------------------------------------------------------------- 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