├── .github
└── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
├── LICENSE
├── README.md
├── client
├── dispatch.lua
├── fire.lua
├── main.lua
└── utils.lua
├── config.lua
├── data
├── firescript_alarm.dat54.rel
└── firescript_alarm.dat54.rel.xml
├── fxmanifest.lua
├── server
├── dispatch.lua
├── fire.lua
├── main.lua
├── utils.lua
└── whitelist.lua
└── toneaudio
├── firescript_alarm.awc
└── firescript_alarm.awc.xml
/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a report to help me improve the script!
4 | title: ''
5 | labels: bug
6 | assignees: ''
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Go to '...'
16 | 2. Click on '....'
17 | 3. Scroll down to '....'
18 | 4. See error
19 |
20 | **Expected behavior**
21 | A clear and concise description of what you expected to happen.
22 |
23 | **Screenshots**
24 | If applicable, add screenshots to help explain your problem.
25 |
26 | **Server (please complete the following information):**
27 | - Artifact: [e.g. 3184]
28 | - Script version: [e.g. 1.7.4]
29 |
30 | **Additional context**
31 | Add any other context about the problem here.
32 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 | title: ''
5 | labels: enhancement
6 | assignees: ''
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
12 |
13 | **Describe the solution you'd like**
14 | A clear and concise description of what you want to happen.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
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548 | to collect a royalty for further conveying from those to whom you convey
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550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
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560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
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567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
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573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
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584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
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587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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599 |
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611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
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620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | 
2 |
3 | [](https://github.com/gimicze/firescript/blob/master/LICENSE "License")
4 | [](https://github.com/gimicze/firescript/releases/latest "Latest release")
5 | [](https://github.com/gimicze/firescript/releases/latest "Total downloads")
6 |
7 | A FiveM resource enabling whitelisted users to create a (*somewhat*) realistic fires. As far as I am aware, the only fire script compatible with OneSync Infinity / Beyond.
8 |
9 |
10 | In-game screenshots
11 |
12 | 
13 | 
14 |
15 |
16 | # Instalation
17 |
18 | 1. Extract the contents into folder called `firescript` into your resources folder.
19 | 2. Start the script: **a)** in the `server.cfg` file; **b)** through the console
20 |
21 | ## Starting a resource through console
22 |
23 | 1. In a server console, or client console (F8), type in `refresh` and confirm using ENTER
24 | 2. Type in `start firescript` and confirm using ENTER
25 |
26 | ## Starting a resource in `server.cfg`
27 | 1. Add this line to your server.cfg
28 | ```
29 | start firescript
30 | ```
31 | 2. Save the file and restart the server.
32 |
33 | # Usage & Commands
34 |
35 | *Tutorial moved to [the wiki](https://github.com/gimicze/firescript/wiki).*
36 |
37 | # Known bugs
38 | *None! Feel free to open issue when you find any!*
39 |
40 | # Credits
41 | - Albo1125 and foregz - I borrowed some particles from their fire scripts. Thanks!
42 | - MadMick#0773, Mickey#2590 and MadLadClip for testing and help with the script.
43 |
44 | # Contributing
45 | Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
46 |
47 | # License
48 | [GNU GPL 3.0](https://github.com/gimicze/firescript/blob/main/LICENSE)
49 |
--------------------------------------------------------------------------------
/client/dispatch.lua:
--------------------------------------------------------------------------------
1 | --================================--
2 | -- FIRE SCRIPT v1.6.3 --
3 | -- by GIMI (+ foregz, Albo1125) --
4 | -- License: GNU GPL 3.0 --
5 | --================================--
6 |
7 | Dispatch = {
8 | lastCall = nil,
9 | blips = {},
10 | playingTone = nil,
11 | __index = self,
12 | init = function(o)
13 | o = o or {lastCall = {}, blips = {}, playingTone = nil}
14 | setmetatable(o, self)
15 | self.__index = self
16 | return o
17 | end
18 | }
19 |
20 | function Dispatch:renderRoute(coords)
21 | ClearGpsMultiRoute()
22 |
23 | StartGpsMultiRoute(6, true, true)
24 | AddPointToGpsMultiRoute(table.unpack(coords))
25 | SetGpsMultiRouteRender(true)
26 | end
27 |
28 | function Dispatch:create(dispatchNumber, coords)
29 | if not (dispatchNumber and coords) then
30 | return
31 | end
32 |
33 | -- Create a fire blip
34 | local blip = AddBlipForCoord(table.unpack(coords))
35 | SetBlipSprite(blip, 436)
36 | SetBlipDisplay(blip, 4)
37 | SetBlipScale(blip, 1.5)
38 | SetBlipColour(blip, 1)
39 | SetBlipAsShortRange(blip, false)
40 | BeginTextCommandSetBlipName("STRING")
41 | AddTextComponentString("Fire #" .. dispatchNumber)
42 | EndTextCommandSetBlipName(blip)
43 |
44 | self.blips[dispatchNumber] = {
45 | coords = coords,
46 | blip = blip
47 | }
48 |
49 | self:renderRoute(coords)
50 |
51 | if Config.Dispatch.playSound then
52 | Citizen.CreateThread(
53 | function()
54 | for i = 1, 3 do
55 | PlaySoundFromEntity(-1, "IDLE_BEEP", PlayerPedId(), "EPSILONISM_04_SOUNDSET", 0)
56 | Citizen.Wait(300)
57 | end
58 | end
59 | )
60 | end
61 |
62 | FlashMinimapDisplay()
63 |
64 | Citizen.SetTimeout(
65 | Config.Dispatch.removeBlipTimeout,
66 | function()
67 | if self.blips[dispatchNumber] and self.blips[dispatchNumber].blip then
68 | RemoveBlip(blip)
69 | self.blips[dispatchNumber].blip = false
70 | end
71 | if self.lastCall == dispatchNumber then
72 | ClearGpsMultiRoute()
73 | end
74 | end
75 | )
76 |
77 | -- Only store the last 'Config.Dispatch.storeLast' dispatches' data.
78 | if countElements(self.blips) > Config.Dispatch.storeLast then
79 | local order = {}
80 |
81 | for k, v in pairs(self.blips) do
82 | table.insert(order, k)
83 | end
84 |
85 | table.sort(order)
86 | self.blips[order[1]] = nil
87 | end
88 |
89 | self.lastCall = dispatchNumber
90 | end
91 |
92 | function Dispatch:playTone()
93 | if self.playingTone or not (Config.Dispatch.toneSources and type(Config.Dispatch.toneSources) == "table") then
94 | return false
95 | end
96 |
97 | self.playingTone = true
98 |
99 | for k, v in ipairs(Config.Dispatch.toneSources) do
100 | local soundID = GetSoundId() -- The databank gets loaded when the script launches
101 |
102 | Citizen.CreateThread(
103 | function()
104 | PlaySoundFromCoord(soundID, "long_beeps", v.x, v.y, v.z, "firescript_alarm", 0, 150, 0)
105 |
106 | Citizen.Wait(8000)
107 |
108 | PlaySoundFromCoord(soundID, "short_beeps", v.x, v.y, v.z, "firescript_alarm", 0, 150, 0)
109 |
110 | Citizen.Wait(5000)
111 |
112 | ReleaseSoundId(soundID)
113 | end
114 | )
115 | end
116 |
117 | Citizen.SetTimeout(
118 | 13000,
119 | function()
120 | self.playingTone = nil
121 | end
122 | )
123 |
124 | return true
125 | end
126 |
127 | function Dispatch:clear(dispatchNumber)
128 | ClearGpsMultiRoute()
129 |
130 | if dispatchNumber and self.blips[dispatchNumber] and self.blips[dispatchNumber].blip then
131 | RemoveBlip(self.blips[dispatchNumber].blip)
132 | self.blips[dispatchNumber].blip = false
133 | elseif dispatchNumber == 0 then
134 | for k, v in pairs(self.blips) do
135 | if self.blips[k].blip then
136 | RemoveBlip(self.blips[k].blip)
137 | self.blips[k].blip = false
138 | end
139 | end
140 | end
141 | end
142 |
143 | function Dispatch:remind(dispatchNumber)
144 | if self.blips[dispatchNumber] then
145 | SetNewWaypoint(table.unpack(self.blips[dispatchNumber].coords.xy))
146 | return true
147 | else
148 | return false
149 | end
150 | end
151 |
152 | --================================--
153 | -- DISPATCH ROUTE REMOVAL --
154 | --================================--
155 |
156 | if Config.Dispatch.clearGpsRadius and tonumber(Config.Dispatch.clearGpsRadius) then
157 | Citizen.CreateThread(
158 | function()
159 | while true do
160 | Citizen.Wait(5000)
161 | if Dispatch.lastCall and Dispatch.blips[Dispatch.lastCall] and Dispatch.blips[Dispatch.lastCall].blip and #(Dispatch.blips[Dispatch.lastCall].coords - GetEntityCoords(PlayerPedId())) < Config.Dispatch.clearGpsRadius then
162 | ClearGpsMultiRoute()
163 | end
164 | end
165 | end
166 | )
167 | end
--------------------------------------------------------------------------------
/client/fire.lua:
--------------------------------------------------------------------------------
1 | --================================--
2 | -- FIRE SCRIPT v2.0.2 --
3 | -- by GIMI (+ foregz, Albo1125) --
4 | -- License: GNU GPL 3.0 --
5 | --================================--
6 |
7 | Fire = {
8 | active = {},
9 | removed = {},
10 | __index = self,
11 | init = function(o)
12 | o = o or {active = {}, removed = {}}
13 | setmetatable(o, self)
14 | self.__index = self
15 | return o
16 | end
17 | }
18 |
19 | function Fire:createFlame(fireIndex, flameIndex, coords)
20 | if not self.removed[fireIndex] then
21 | if self.active[fireIndex] == nil then
22 | self.active[fireIndex] = {
23 | flameCoords = {},
24 | flames = {},
25 | particles = {},
26 | flameParticles = {},
27 | sound = {}
28 | }
29 | end
30 | self.active[fireIndex].flameCoords[flameIndex] = coords
31 | end
32 | end
33 |
34 | function Fire:removeFlame(fireIndex, flameIndex)
35 | if not (fireIndex and flameIndex and self.active[fireIndex]) then
36 | return
37 | end
38 |
39 | if self.active[fireIndex].flames[flameIndex] and self.active[fireIndex].flames[flameIndex] > -1 then
40 | RemoveScriptFire(self.active[fireIndex].flames[flameIndex])
41 | self.active[fireIndex].flames[flameIndex] = nil
42 | end
43 |
44 | if self.active[fireIndex].particles[flameIndex] and self.active[fireIndex].particles[flameIndex] ~= 0 then
45 | local particles = self.active[fireIndex].particles[flameIndex]
46 | Citizen.SetTimeout(
47 | 5000,
48 | function()
49 | StopParticleFxLooped(particles, false)
50 | Citizen.Wait(1500)
51 | RemoveParticleFx(particles, true)
52 | end
53 | )
54 | self.active[fireIndex].particles[flameIndex] = nil
55 | end
56 |
57 | if self.active[fireIndex].flameParticles[flameIndex] then
58 | local flameParticles = self.active[fireIndex].flameParticles[flameIndex]
59 | local soundID = self.active[fireIndex].sound[flameIndex]
60 |
61 | Citizen.SetTimeout(
62 | 1000,
63 | function()
64 | local scale = 1.0
65 | while scale > 0.3 do
66 | scale = scale - 0.01
67 | SetParticleFxLoopedScale(flameParticles, scale)
68 | Citizen.Wait(60)
69 | end
70 |
71 | StopSound(soundID)
72 | ReleaseSoundId(soundID)
73 |
74 | StopParticleFxLooped(flameParticles, false)
75 | RemoveParticleFx(flameParticles, true)
76 | end
77 | )
78 | self.active[fireIndex].flameParticles[flameIndex] = nil
79 | end
80 |
81 | self.active[fireIndex].flameCoords[flameIndex] = nil
82 |
83 | if self.active[fireIndex] ~= nil and countElements(self.active[fireIndex].flames) < 1 then
84 | self.active[fireIndex] = nil
85 | self.removed[fireIndex] = true
86 | end
87 | end
88 |
89 | function Fire:remove(fireIndex, callback)
90 | if not (self.active[fireIndex] and self.active[fireIndex].particles) then
91 | return
92 | end
93 |
94 | for k, v in pairs(self.active[fireIndex].flameCoords) do
95 | self:removeFlame(fireIndex, k)
96 | Citizen.Wait(20)
97 | end
98 |
99 | Citizen.SetTimeout(
100 | 200,
101 | function()
102 | if self.active[fireIndex] and next(self.active[fireIndex].flames) ~= nil then
103 | print("WARNING: A fire persisted!")
104 | self:remove(fireIndex)
105 | elseif callback then
106 | callback(fireIndex)
107 | end
108 | end
109 | )
110 | end
111 |
112 | function Fire:removeAll(callback)
113 | for k, v in pairs(self.active) do
114 | self:remove(k)
115 | Citizen.Wait(20)
116 | end
117 |
118 | self.active = {}
119 | self.removed = {}
120 |
121 | if callback then
122 | callback()
123 | end
124 | end
125 |
126 | --================================--
127 | -- PARTICLES & FIRE EXTINGUISHING --
128 | --================================--
129 |
130 | Citizen.CreateThread(
131 | function()
132 | while true do
133 | Citizen.Wait(1500)
134 | while syncInProgress do
135 | Citizen.Wait(10)
136 | end
137 | for fireIndex, v in pairs(Fire.active) do
138 | if countElements(v.particles) ~= 0 then
139 | for flameIndex, _v in pairs(v.particles) do
140 | if v.flameCoords[flameIndex] ~= nil then
141 | local isFirePresent = GetNumberOfFiresInRange(
142 | v.flameCoords[flameIndex].x,
143 | v.flameCoords[flameIndex].y,
144 | v.flameCoords[flameIndex].z,
145 | 0.05
146 | )
147 | if isFirePresent == 0 then
148 | RemoveScriptFire(v.flames[flameIndex])
149 | v.flames[flameIndex] = StartScriptFire(v.flameCoords[flameIndex].x, v.flameCoords[flameIndex].y, v.flameCoords[flameIndex].z, 0, false)
150 | TriggerServerEvent('fireManager:removeFlame', fireIndex, flameIndex)
151 | end
152 | end
153 | end
154 | end
155 | end
156 | end
157 | end
158 | )
159 |
160 | Citizen.CreateThread(
161 | function()
162 | while true do
163 | while syncInProgress do
164 | Citizen.Wait(10)
165 | end
166 | local pedCoords = GetEntityCoords(PlayerPedId())
167 | syncInProgress = true
168 | for fireIndex, v in pairs(Fire.active) do
169 | for flameIndex, coords in pairs(Fire.active[fireIndex].flameCoords) do
170 | Citizen.Wait(10)
171 |
172 | if Fire.active[fireIndex] and Fire.active[fireIndex].flameCoords[flameIndex] and not Fire.active[fireIndex].particles[flameIndex] and #(coords - pedCoords) < 300.0 then
173 | local z = coords.z
174 |
175 | repeat
176 | Wait(0)
177 | ground, newZ = GetGroundZFor_3dCoord(coords.x, coords.y, z)
178 | if not ground then
179 | z = z + 0.1
180 | end
181 | until ground
182 | z = newZ
183 |
184 | Fire.active[fireIndex].flames[flameIndex] = StartScriptFire(coords.x, coords.y, z, 0, false)
185 |
186 | if Fire.active[fireIndex].flames[flameIndex] then -- Make sure the fire has been spawned properly
187 | if not HasNamedPtfxAssetLoaded("scr_agencyheistb") then
188 | RequestNamedPtfxAsset("scr_agencyheistb")
189 | while not HasNamedPtfxAssetLoaded("scr_agencyheistb") do
190 | Wait(10)
191 | end
192 | end
193 |
194 | if not HasNamedPtfxAssetLoaded("scr_trevor3") then
195 | RequestNamedPtfxAsset("scr_trevor3")
196 | while not HasNamedPtfxAssetLoaded("scr_trevor3") do
197 | Wait(10)
198 | end
199 | end
200 |
201 | Fire.active[fireIndex].flameCoords[flameIndex] = vector3(coords.x, coords.y, z)
202 |
203 | Fire.active[fireIndex].sound[flameIndex] = GetSoundId()
204 | PlaySoundFromCoord(Fire.active[fireIndex].sound[flameIndex], "LAMAR1_WAREHOUSE_FIRE", coords.x, coords.y, z, 0, 0, 0, 0)
205 |
206 | SetPtfxAssetNextCall("scr_agencyheistb")
207 |
208 | Fire.active[fireIndex].particles[flameIndex] = StartParticleFxLoopedAtCoord(
209 | "scr_env_agency3b_smoke",
210 | Fire.active[fireIndex].flameCoords[flameIndex].x,
211 | Fire.active[fireIndex].flameCoords[flameIndex].y,
212 | Fire.active[fireIndex].flameCoords[flameIndex].z + 1.0,
213 | 0.0,
214 | 0.0,
215 | 0.0,
216 | 1.0,
217 | false,
218 | false,
219 | false,
220 | false
221 | )
222 |
223 | SetPtfxAssetNextCall("scr_trevor3")
224 |
225 | Fire.active[fireIndex].flameParticles[flameIndex] = StartParticleFxLoopedAtCoord(
226 | "scr_trev3_trailer_plume",
227 | Fire.active[fireIndex].flameCoords[flameIndex].x,
228 | Fire.active[fireIndex].flameCoords[flameIndex].y,
229 | Fire.active[fireIndex].flameCoords[flameIndex].z + 1.2,
230 | 0.0,
231 | 0.0,
232 | 0.0,
233 | 1.0,
234 | false,
235 | false,
236 | false,
237 | false
238 | )
239 |
240 | else
241 | Fire.active[fireIndex].flames[flameIndex] = nil
242 | end
243 | end
244 | end
245 | end
246 | syncInProgress = false
247 | Citizen.Wait(1500)
248 | end
249 | end
250 | )
--------------------------------------------------------------------------------
/client/main.lua:
--------------------------------------------------------------------------------
1 | --================================--
2 | -- FIRE SCRIPT v1.7.6 --
3 | -- by GIMI (+ foregz, Albo1125) --
4 | -- License: GNU GPL 3.0 --
5 | --================================--
6 |
7 | Version = GetResourceMetadata(GetCurrentResourceName(), "version")
8 |
9 | --================================--
10 | -- CHAT --
11 | --================================--
12 |
13 | TriggerEvent("chat:addTemplate", "firescript", '{0} {1}
')
14 |
15 | TriggerEvent('chat:addSuggestion', '/startfire', 'Creates a fire', {
16 | {
17 | name = "spread",
18 | help = "How many times can the fire spread?"
19 | },
20 | {
21 | name = "chance",
22 | help = "0 - 100; How quickly the fire spreads?"
23 | },
24 | {
25 | name = "dispatch",
26 | help = "true or false (default false)"
27 | },
28 | {
29 | name = "dispatchMessage",
30 | help = "Sets a custom dispatch message (leave empty to generate automatically)"
31 | }
32 | })
33 |
34 | TriggerEvent('chat:addSuggestion', '/stopfire', 'Stops the fire', {
35 | {
36 | name = "index",
37 | help = "The fire's index"
38 | }
39 | })
40 |
41 | TriggerEvent('chat:addSuggestion', '/stopallfires', 'Stops all fires')
42 |
43 | TriggerEvent('chat:addSuggestion', '/registerscenario', 'Registers a new fire configuration')
44 |
45 | TriggerEvent('chat:addSuggestion', '/addflame', 'Adds a flame to a scenario', {
46 | {
47 | name = "scenarioID",
48 | help = "The scenario"
49 | },
50 | {
51 | name = "spread",
52 | help = "How many times can the flame spread?"
53 | },
54 | {
55 | name = "chance",
56 | help = "How many out of 100 chances should the fire spread? (0-100)"
57 | }
58 | })
59 |
60 | TriggerEvent('chat:addSuggestion', '/removeflame', 'Removes a flame from a scenario', {
61 | {
62 | name = "scenarioID",
63 | help = "The fire ID"
64 | },
65 | {
66 | name = "flameID",
67 | help = "The flame ID"
68 | }
69 | })
70 |
71 | TriggerEvent('chat:addSuggestion', '/removescenario', 'Removes a scenario', {
72 | {
73 | name = "scenarioID",
74 | help = "The fire ID"
75 | }
76 | })
77 |
78 | TriggerEvent('chat:addSuggestion', '/startscenario', 'Starts a scenario', {
79 | {
80 | name = "scenarioID",
81 | help = "The fire ID"
82 | },
83 | {
84 | name = "triggerDispatch",
85 | help = "true / false - should the script trigger dispatch after spawning the fire? (default false)"
86 | }
87 | })
88 |
89 | TriggerEvent('chat:addSuggestion', '/stopscenario', 'Stops a scenario', {
90 | {
91 | name = "scenarioID",
92 | help = "The fire ID"
93 | }
94 | })
95 |
96 | TriggerEvent('chat:addSuggestion', '/firewl', 'Manages the fire script whitelist', {
97 | {
98 | name = "action",
99 | help = "add / remove"
100 | },
101 | {
102 | name = "playerID",
103 | help = "The player's server ID"
104 | }
105 | })
106 |
107 | TriggerEvent('chat:addSuggestion', '/firewlreload', 'Reloads the whitelist from the config')
108 |
109 | TriggerEvent('chat:addSuggestion', '/firedispatch', 'Manages the fire script dispatch subscribers', {
110 | {
111 | name = "action",
112 | help = "add / remove / scenario (scenario = sets the scenario's dispatch message)"
113 | },
114 | {
115 | name = "playerID / scenarioID",
116 | help = "The player's server ID / the scenario's ID"
117 | },
118 | {
119 | name = "dispatchMessage",
120 | help = "(optional) Sets a custom dispatch message for the scenario (use only with par. #1 scenario; leave empty to remove previous custom message)"
121 | }
122 | })
123 |
124 | TriggerEvent('chat:addSuggestion', '/remindme', 'Sets the GPS waypoint to the specified dispatch call.', {
125 | {
126 | name = "dispatchID",
127 | help = "The dispatch identifier (number)"
128 | }
129 | })
130 |
131 | TriggerEvent('chat:addSuggestion', '/cleardispatch', 'Clears navigation to the last dispatch call.', {
132 | {
133 | name = "dispatchID",
134 | help = "(optional) The dispatch identifier, if filled in, the call's blip will be removed. Set to 0 to remove all dispatch blips."
135 | }
136 | })
137 |
138 | TriggerEvent('chat:addSuggestion', '/randomfires', 'Manages the random fire spawner', {
139 | {
140 | name = "action",
141 | help = "add / remove / enable / disable"
142 | },
143 | {
144 | name = "p2",
145 | help = "(optional) For add / remove action, fill in the scenario ID."
146 | }
147 | })
148 |
149 | TriggerEvent('chat:addSuggestion', '/setscenariodifficulty', 'Sets a difficulty specifically for one scenario', {
150 | {
151 | name = "scenarioID",
152 | help = "The scenario identifier"
153 | },
154 | {
155 | name = "difficulty",
156 | help = "Difficulty to be assigned to the scenario (leave empty or 0 to set to default)"
157 | }
158 | })
159 |
160 | --================================--
161 | -- SYNC ON CONNECT --
162 | --================================--
163 |
164 | RegisterNetEvent('playerSpawned')
165 | AddEventHandler(
166 | 'playerSpawned',
167 | function()
168 | print("Requested synchronization..")
169 | TriggerServerEvent('fireManager:requestSync')
170 | end
171 | )
172 |
173 | RegisterNetEvent('onClientResourceStart')
174 | AddEventHandler(
175 | 'onClientResourceStart',
176 | function(resourceName)
177 | if resourceName == GetCurrentResourceName() then
178 | -- Check the command whitelist
179 | TriggerServerEvent('fireManager:checkWhitelist')
180 |
181 | if Config.Dispatch.toneSources then
182 | while not RequestScriptAudioBank('toneaudio/firescript_alarm', false) do
183 | Citizen.Wait(10)
184 | end
185 | end
186 | end
187 | end
188 | )
189 |
190 | --================================--
191 | -- CLEAN UP --
192 | --================================--
193 |
194 | AddEventHandler(
195 | 'onClientResourceStop',
196 | function(resourceName)
197 | if resourceName == GetCurrentResourceName() then
198 | ReleaseScriptAudioBank('toneaudio/firescript_alarm')
199 | end
200 | end
201 | )
202 |
203 | --================================--
204 | -- COMMANDS --
205 | --================================--
206 |
207 | RegisterCommand(
208 | 'remindme',
209 | function(source, args, rawCommand)
210 | local dispatchNumber = tonumber(args[1])
211 | if not dispatchNumber then
212 | sendMessage("Invalid argument.")
213 | return
214 | end
215 |
216 | local success = Dispatch:remind(dispatchNumber)
217 |
218 | if not success then
219 | sendMessage("Couldn't find the specified dispatch.")
220 | return
221 | end
222 | end,
223 | false
224 | )
225 |
226 | RegisterCommand(
227 | 'cleardispatch',
228 | function(source, args, rawCommand)
229 | Dispatch:clear(tonumber(args[1]))
230 | end,
231 | false
232 | )
233 |
234 | RegisterCommand(
235 | 'startfire',
236 | function(source, args, rawCommand)
237 | local maxSpread = tonumber(args[1])
238 | local probability = tonumber(args[2])
239 | local triggerDispatch = args[3] == "true"
240 |
241 | table.remove(args, 1)
242 | table.remove(args, 1)
243 | table.remove(args, 1)
244 |
245 | local dispatchMessage = next(args) and table.concat(args, " ") or nil
246 |
247 | TriggerServerEvent('fireManager:command:startfire', GetEntityCoords(PlayerPedId()), maxSpread, probability, triggerDispatch, dispatchMessage)
248 | end,
249 | false
250 | )
251 |
252 | RegisterCommand(
253 | 'registerscenario',
254 | function(source, args, rawCommand)
255 | local coords = nil
256 |
257 | local x = tonumber(args[1])
258 | local y = tonumber(args[2])
259 | local z = tonumber(args[3])
260 |
261 | if x and y and z then
262 | coords = vector3(x, y, z)
263 | end
264 |
265 | TriggerServerEvent('fireManager:command:registerscenario', coords or GetEntityCoords(PlayerPedId()))
266 | end,
267 | false
268 | )
269 |
270 | RegisterCommand(
271 | 'addflame',
272 | function(source, args, rawCommand)
273 | local scenarioID = tonumber(args[1])
274 | local spread = tonumber(args[2])
275 | local chance = tonumber(args[3])
276 |
277 | local coords = nil
278 |
279 | local x = tonumber(args[4])
280 | local y = tonumber(args[5])
281 | local z = tonumber(args[6])
282 |
283 | if x and y and z then
284 | coords = vector3(x, y, z)
285 | end
286 |
287 | if scenarioID and spread and chance then
288 | TriggerServerEvent('fireManager:command:addflame', scenarioID, coords or GetEntityCoords(PlayerPedId()), spread, chance)
289 | end
290 | end,
291 | false
292 | )
293 |
294 | -- Aliases
295 |
296 | RegisterCommand(
297 | 'registerfire',
298 | function(source, args, rawCommand)
299 | ExecuteCommand("registerscenario" .. rawCommand:sub(13))
300 | end,
301 | false
302 | )
303 |
304 | RegisterCommand(
305 | 'removeregisteredfire',
306 | function(source, args, rawCommand)
307 | ExecuteCommand("removescenario" .. rawCommand:sub(21))
308 | end,
309 | false
310 | )
311 |
312 | RegisterCommand(
313 | 'startregisteredfire',
314 | function(source, args, rawCommand)
315 | ExecuteCommand("startscenario" .. rawCommand:sub(20))
316 | end,
317 | false
318 | )
319 |
320 | RegisterCommand(
321 | 'stopregisteredfire',
322 | function(source, args, rawCommand)
323 | ExecuteCommand("stopscenario" .. rawCommand:sub(19))
324 | end,
325 | false
326 | )
327 |
328 | --================================--
329 | -- EVENTS --
330 | --================================--
331 |
332 | RegisterNetEvent('fireClient:synchronizeFlames')
333 | AddEventHandler(
334 | 'fireClient:synchronizeFlames',
335 | function(fires)
336 | syncInProgress = true
337 | Fire:removeAll(
338 | function()
339 | for k, v in pairs(fires) do
340 | for _k, _v in ipairs(v) do
341 | Fire:createFlame(k, _k, _v.c)
342 | end
343 | end
344 | syncInProgress = false
345 | end
346 | )
347 | end
348 | )
349 |
350 | RegisterNetEvent('fireClient:removeFire')
351 | AddEventHandler(
352 | 'fireClient:removeFire',
353 | function(fireIndex)
354 | while syncInProgress do
355 | Citizen.Wait(10)
356 | end
357 | syncInProgress = true
358 | Fire:remove(fireIndex)
359 | syncInProgress = false
360 | end
361 | )
362 |
363 | RegisterNetEvent('fireClient:removeAllFires')
364 | AddEventHandler(
365 | 'fireClient:removeAllFires',
366 | function()
367 | while syncInProgress do
368 | Citizen.Wait(10)
369 | end
370 | syncInProgress = true
371 | Fire:removeAll(
372 | function()
373 | syncInProgress = false
374 | end
375 | )
376 | end
377 | )
378 |
379 | RegisterNetEvent("fireClient:removeFlame")
380 | AddEventHandler(
381 | "fireClient:removeFlame",
382 | function(fireIndex, flameIndex)
383 | while syncInProgress do
384 | Citizen.Wait(10)
385 | end
386 | syncInProgress = true
387 | Fire:removeFlame(fireIndex, flameIndex)
388 | syncInProgress = false
389 | end
390 | )
391 |
392 | RegisterNetEvent("fireClient:createFlame")
393 | AddEventHandler(
394 | "fireClient:createFlame",
395 | function(fireIndex, flameIndex, coords)
396 | while syncInProgress do
397 | Citizen.Wait(10)
398 | end
399 | syncInProgress = true
400 | Fire:createFlame(fireIndex, flameIndex, coords)
401 | syncInProgress = false
402 | end
403 | )
404 |
405 | -- Dispatch
406 |
407 | if Config.Dispatch.enabled == true then
408 | RegisterNetEvent('fd:dispatch')
409 | AddEventHandler(
410 | 'fd:dispatch',
411 | function(coords)
412 | local streetName, crossingRoad = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
413 | local streetName = GetStreetNameFromHashKey(streetName)
414 | local text = ("Fire near %s."):format((crossingRoad > 0) and streetName .. " / " .. GetStreetNameFromHashKey(crossingRoad) or streetName)
415 | TriggerServerEvent('fireDispatch:create', text, coords)
416 | end
417 | )
418 | end
419 |
420 | RegisterNetEvent('fireClient:createDispatch')
421 | AddEventHandler(
422 | 'fireClient:createDispatch',
423 | function(dispatchNumber, coords)
424 | Dispatch:create(dispatchNumber, coords)
425 | end
426 | )
427 |
428 | RegisterNetEvent('fireClient:playTone')
429 | AddEventHandler(
430 | 'fireClient:playTone',
431 | function()
432 | Dispatch:playTone()
433 | end
434 | )
435 |
--------------------------------------------------------------------------------
/client/utils.lua:
--------------------------------------------------------------------------------
1 | --================================--
2 | -- FIRE SCRIPT v1.7.6 --
3 | -- by GIMI (+ foregz, Albo1125) --
4 | -- License: GNU GPL 3.0 --
5 | --================================--
6 |
7 | -- Chat
8 |
9 | function sendMessage(text)
10 | TriggerEvent(
11 | "chat:addMessage",
12 | {
13 | templateId = "firescript",
14 | args = {
15 | ("FireScript v%s"):format(Version),
16 | text
17 | }
18 | }
19 | )
20 | end
21 |
22 | -- Table functions
23 |
24 | function countElements(table)
25 | local count = 0
26 | if type(table) == "table" then
27 | for k, v in pairs(table) do
28 | count = count + 1
29 | end
30 | end
31 | return count
32 | end
33 |
34 | syncInProgress = false
--------------------------------------------------------------------------------
/config.lua:
--------------------------------------------------------------------------------
1 | --================================--
2 | -- FIRE SCRIPT v2.0.0 --
3 | -- by GIMI (+ foregz, Albo1125) --
4 | -- License: GNU GPL 3.0 --
5 | --================================--
6 |
7 | Config = {}
8 |
9 | Config.Fire = {
10 | fireSpreadChance = 5, -- Out of 100 chances, how many lead to fire spreading? (not exactly percents)
11 | maximumSpreads = 5,
12 | difficulty = 3, -- 1 to 10; sets how hard (lengthy) it will be to extinguish a fire (set nil as default or a whole number larger than 0, e.g. 2, to increase difficulty; try how it works, probably don't go higher than 10)
13 | spawner = { -- Requires the use of the built-in dispatch system
14 | enableOnStartup = true,
15 | interval = 1800000, -- Random fire spawn interval (set to nil or false if you don't want to spawn random fires) in ms
16 | chance = 50, -- Fire spawn chance (out of 100 chances, how many lead to spawning a fire?); Set to values between 1-100
17 | players = 3, -- Sets the minimum number of players subscribed to dispatch for the spawner to spawn fires.
18 | firefighterJobs = { -- If using a framework (Config.Dispatch.enableFramework), you can specify which players will count as firefighters in Config.Fire.spawner.players above; If set to nil, all jobs specified in Config.Dispatch.jobs will count as firefighters
19 | ["fd"] = true -- Always set the job name in the key, value has to be true
20 | }
21 | }
22 | }
23 |
24 | Config.Dispatch = {
25 | enabled = true, -- Set this to false if you don't want to use the default dispatch system
26 | timeout = 15000, -- The amount of time in ms to delay the dispatch after the fire has been created
27 | storeLast = 5, -- The client will store the last five dispatch coordinates for use with /remindme
28 | clearGpsRadius = 20.0, -- If you don't want to automatically clear the route upon arrival, leave this to false
29 | removeBlipTimeout = 400000, -- The amount of time in ms after which the dispatch call blip will be automatically removed
30 | playSound = true,
31 | enableFramework = 1, -- Set to nil if you don't want to use any framework implementation. Set to 1 for ESX, 2 for QB-Core.
32 | jobs = { -- Set to a ESX job / jobs you want to be automatically subscribed to dispatch; Set to nil or false if you don't want to use this
33 | "fd"
34 | },
35 | toneSources = { -- Here you can set coordinates of sound sources for the fire tones to go off at; Set to nil if you wish to disable this function.
36 | -- Fire Station 7
37 | vector3(1207.11, -1463.37, 36),
38 | vector3(1195, -1464, 36),
39 | vector3(1195, -1484, 36),
40 | vector3(1207.11, -1484, 36),
41 | -- Sandy Shores
42 | vector3(1691, 3586, 37)
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/data/firescript_alarm.dat54.rel:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gimicze/firescript/cacbcce450247f06b73571f9db7c729933d552d0/data/firescript_alarm.dat54.rel
--------------------------------------------------------------------------------
/data/firescript_alarm.dat54.rel.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | - toneaudio\firescript_alarm
6 |
7 |
8 |
9 | -
10 | long_beeps
11 |
12 |
13 |
14 |
15 | scripted
16 |
17 | toneaudio/firescript_alarm
18 | long_beeps
19 |
20 |
21 | -
22 | short_beeps
23 |
24 |
25 |
26 |
27 | scripted
28 |
29 | toneaudio/firescript_alarm
30 | short_beeps
31 |
32 |
33 |
34 |
35 | -
36 | firescript_alarm
37 |
40 |
41 |
-
42 | long_beeps
43 | long_beeps
44 |
45 | -
46 | short_beeps
47 | short_beeps
48 |
49 |
50 |
51 |
52 |
53 |
--------------------------------------------------------------------------------
/fxmanifest.lua:
--------------------------------------------------------------------------------
1 | fx_version 'adamant'
2 |
3 | games {
4 | 'gta5'
5 | }
6 |
7 | author 'GIMI, foregz, Albo1125'
8 | version '2.0.2'
9 | description 'Fire Script'
10 |
11 | client_scripts {
12 | "config.lua",
13 | "client/utils.lua",
14 | "client/fire.lua",
15 | "client/dispatch.lua",
16 | "client/main.lua",
17 | }
18 |
19 | server_scripts {
20 | "config.lua",
21 | "server/utils.lua",
22 | "server/whitelist.lua",
23 | "server/fire.lua",
24 | "server/dispatch.lua",
25 | "server/main.lua",
26 | }
27 |
28 | files {
29 | 'data/firescript_alarm.dat54.rel',
30 | 'toneaudio/firescript_alarm.awc',
31 | }
32 |
33 | data_file 'AUDIO_WAVEPACK' 'toneaudio'
34 | data_file 'AUDIO_SOUNDDATA' 'data/firescript_alarm.dat'
35 |
--------------------------------------------------------------------------------
/server/dispatch.lua:
--------------------------------------------------------------------------------
1 | --================================--
2 | -- FIRE SCRIPT v1.7.2 --
3 | -- by GIMI (+ foregz, Albo1125) --
4 | -- License: GNU GPL 3.0 --
5 | --================================--
6 |
7 | Dispatch = {
8 | _players = {},
9 | _firefighters = {},
10 | lastNumber = 0,
11 | expectingInfo = {},
12 | __index = self,
13 | init = function(object)
14 | object = object or {_players = {}, _firefighters = {}, lastNumber = 0, expectingInfo = {}}
15 | setmetatable(object, self)
16 | return object
17 | end
18 | }
19 |
20 | function Dispatch:create(text, coords)
21 | text = tostring(text)
22 |
23 | if not (text and coords) then
24 | return
25 | end
26 |
27 | self.lastNumber = self.lastNumber + 1
28 |
29 | for k, v in pairs(self._players) do
30 | sendMessage(k, text, ("Dispatch (#%s)"):format(self.lastNumber))
31 | TriggerClientEvent('fireClient:createDispatch', k, self.lastNumber, coords)
32 | end
33 | end
34 |
35 | function Dispatch:subscribe(serverId, isFirefighter)
36 | serverId = tonumber(serverId)
37 | self._players[serverId] = true
38 | if isFirefighter then
39 | self:addFirefighter(serverId)
40 | end
41 | end
42 |
43 | function Dispatch:unsubscribe(serverId)
44 | serverId = tonumber(serverId)
45 | self._players[serverId] = nil
46 | self:removeFirefighter(serverId)
47 | end
48 |
49 | function Dispatch:addFirefighter(serverId)
50 | serverId = tonumber(serverId)
51 | self._firefighters[serverId] = true
52 | end
53 |
54 | function Dispatch:removeFirefighter(serverId)
55 | serverId = tonumber(serverId)
56 | self._firefighters[serverId] = nil
57 | end
58 |
59 | function Dispatch:firefighters()
60 | return table.length(self._firefighters)
61 | end
62 |
63 | function Dispatch:players()
64 | return table.length(self._players)
65 | end
66 |
67 | function Dispatch:getRandomPlayer()
68 | if not next(self._players) then
69 | return next(GetPlayers()) or false
70 | end
71 | return table.random(self._players)
72 | end
--------------------------------------------------------------------------------
/server/fire.lua:
--------------------------------------------------------------------------------
1 | --================================--
2 | -- FIRE SCRIPT v2.0.2 --
3 | -- by GIMI (+ foregz, Albo1125) --
4 | -- License: GNU GPL 3.0 --
5 | --================================--
6 |
7 | Fire = {
8 | scenario = {},
9 | random = {},
10 | active = {},
11 | binds = {},
12 | activeBinds = {},
13 | __index = self,
14 | init = function(o)
15 | o = o or {scenario = {}, random = {}, active = {}, binds = {}, activeBinds = {}}
16 | setmetatable(o, self)
17 | self.__index = self
18 | return o
19 | end
20 | }
21 |
22 | function Fire:create(coords, maximumSpread, spreadChance, difficulty)
23 | maximumSpread = maximumSpread and maximumSpread or Config.Fire.maximumSpreads
24 | spreadChance = spreadChance and spreadChance or Config.Fire.fireSpreadChance
25 | difficulty = difficulty and difficulty or Config.Fire.difficulty
26 |
27 | local fireIndex = highestIndex(self.active)
28 | fireIndex = fireIndex + 1
29 |
30 | self.active[fireIndex] = {
31 | maxSpread = maxSpread,
32 | spreadChance = spreadChance,
33 | difficulty = difficulty
34 | }
35 |
36 | self:createFlame(fireIndex, coords)
37 |
38 | local spread = true
39 |
40 | -- Spreading
41 | Citizen.CreateThread(
42 | function()
43 | while spread do
44 | Citizen.Wait(2000)
45 | local index, flames = highestIndex(self.active, fireIndex)
46 | if flames ~= 0 and flames <= maximumSpread and self.active[fireIndex] ~= nil then
47 | for k, v in ipairs(self.active[fireIndex]) do
48 | index, flames = highestIndex(self.active, fireIndex)
49 | local rndSpread = math.random(100)
50 | if flames <= maximumSpread and rndSpread <= spreadChance then
51 | local x = self.active[fireIndex][k].c.x
52 | local y = self.active[fireIndex][k].c.y
53 | local z = self.active[fireIndex][k].c.z
54 |
55 | local xSpread = math.random(-3, 3)
56 | local ySpread = math.random(-3, 3)
57 |
58 | coords = vector3(x + xSpread, y + ySpread, z)
59 |
60 | self:createFlame(fireIndex, coords)
61 | elseif flames > maximumSpread then
62 | spread = false
63 | break
64 | end
65 | end
66 | elseif flames == 0 or self.active[fireIndex] == nil then
67 | break
68 | end
69 | end
70 | end
71 | )
72 |
73 | self.active[fireIndex].stopSpread = function()
74 | spread = false
75 | end
76 |
77 | return fireIndex
78 | end
79 |
80 | function Fire:createFlame(fireIndex, coords)
81 | local flameIndex = highestIndex(self.active, fireIndex) + 1
82 | self.active[fireIndex][flameIndex] = {
83 | c = coords
84 | }
85 | self.active[fireIndex][flameIndex].extinguished = self.active[fireIndex].difficulty and 1 or nil
86 | TriggerClientEvent('fireClient:createFlame', -1, fireIndex, flameIndex, coords)
87 | end
88 |
89 | function Fire:remove(fireIndex)
90 | if not (self.active[fireIndex] and next(self.active[fireIndex])) then
91 | return false
92 | end
93 |
94 | self.active[fireIndex].stopSpread()
95 | TriggerClientEvent('fireClient:removeFire', -1, fireIndex)
96 |
97 | if self.activeBinds[fireIndex] then
98 | self.binds[self.activeBinds[fireIndex]][fireIndex] = nil
99 |
100 | if self.activeBinds[fireIndex] == self.currentRandom and next(self.binds[self.activeBinds[fireIndex]]) == nil then
101 | self.currentRandom = nil
102 | end
103 | end
104 |
105 | self.active[fireIndex] = {}
106 | return true
107 | end
108 |
109 | function Fire:removeFlame(fireIndex, flameIndex, force)
110 | if self.active[fireIndex] and self.active[fireIndex][flameIndex] then
111 | if self.active[fireIndex][flameIndex].ignore and not force then
112 | return
113 | end
114 |
115 | self.active[fireIndex][flameIndex].ignore = true
116 |
117 | if not force and self.active[fireIndex].difficulty ~= nil and self.active[fireIndex][flameIndex].extinguished < self.active[fireIndex].difficulty then
118 | self.active[fireIndex][flameIndex].extinguished = self.active[fireIndex][flameIndex].extinguished + 1
119 |
120 | Citizen.SetTimeout(1500,
121 | function()
122 | self.active[fireIndex][flameIndex].ignore = nil
123 | end
124 | )
125 | else
126 | self.active[fireIndex][flameIndex] = nil
127 |
128 | if type(next(self.active[fireIndex])) == "string" then
129 | self:remove(fireIndex)
130 | end
131 |
132 | TriggerClientEvent('fireClient:removeFlame', -1, fireIndex, flameIndex)
133 | end
134 | end
135 | end
136 |
137 | function Fire:removeAll()
138 | TriggerClientEvent('fireClient:removeAllFires', -1)
139 | for k, v in pairs(self.active) do
140 | if v.stopSpread then
141 | v.stopSpread()
142 | end
143 | end
144 | self.active = {}
145 | self.activeBinds = {}
146 | self.binds = {}
147 | self.currentRandom = nil
148 | end
149 |
150 | function Fire:register(coords, difficulty)
151 | local scenarioID = highestIndex(self.scenario) + 1
152 |
153 | self.scenario[scenarioID] = {
154 | flames = {}
155 | }
156 |
157 | if coords then
158 | self.scenario[scenarioID].dispatchCoords = coords
159 | end
160 |
161 | self:saveScenarios()
162 |
163 | return scenarioID
164 | end
165 |
166 | function Fire:startScenario(scenarioID, triggerDispatch, dispatchPlayer)
167 | if not self.scenario[scenarioID] then
168 | return false
169 | end
170 |
171 | if not self.binds[scenarioID] then
172 | self.binds[scenarioID] = {}
173 | end
174 |
175 | for k, v in pairs(self.scenario[scenarioID].flames) do
176 | local fireID = Fire:create(v.coords, v.spread, v.chance, self.scenario[scenarioID].difficulty)
177 | self.binds[scenarioID][fireID] = true
178 | self.activeBinds[fireID] = scenarioID
179 | Citizen.Wait(10)
180 | end
181 |
182 | if self.scenario[scenarioID].dispatchCoords and triggerDispatch and dispatchPlayer then
183 | if Config.Dispatch.toneSources and type(Config.Dispatch.toneSources) == "table" then
184 | TriggerClientEvent('fireClient:playTone', -1)
185 | end
186 |
187 | local dispatchCoords = self.scenario[scenarioID].dispatchCoords
188 | Citizen.SetTimeout(
189 | Config.Dispatch.timeout,
190 | function()
191 | if Config.Dispatch.enabled then
192 | if self.scenario[scenarioID].message ~= nil then
193 | Dispatch:create(self.scenario[scenarioID].message, dispatchCoords)
194 | else
195 | Dispatch.expectingInfo[dispatchPlayer] = true
196 | TriggerClientEvent('fd:dispatch', dispatchPlayer, dispatchCoords)
197 | end
198 | end
199 | end
200 | )
201 | end
202 |
203 | return true
204 | end
205 |
206 | function Fire:stopScenario(scenarioID)
207 | if not self.binds[scenarioID] then
208 | return false
209 | end
210 |
211 | for k, v in pairs(self.binds[scenarioID]) do
212 | self.activeBinds[k] = nil
213 | Fire:remove(k)
214 | Citizen.Wait(10)
215 | end
216 |
217 | self.binds[scenarioID] = nil
218 |
219 | if self.currentRandom and self.currentRandom == scenarioID then
220 | self.currentRandom = nil
221 | end
222 |
223 | return true
224 | end
225 |
226 | function Fire:deleteScenario(scenarioID)
227 | if not self.scenario[scenarioID] then
228 | return false
229 | end
230 |
231 | if self.scenario[scenarioID].random then
232 | self:setRandom(scenarioID, false)
233 | end
234 |
235 | self.scenario[scenarioID] = nil
236 |
237 | self:saveScenarios()
238 |
239 | return true
240 | end
241 |
242 | function Fire:setScenarioDifficulty(scenarioID, difficulty)
243 | if not self.scenario[scenarioID] then
244 | return false
245 | end
246 |
247 | difficulty = difficulty < 1 and nil or difficulty
248 |
249 | self.scenario[scenarioID].difficulty = difficulty
250 |
251 | self:saveScenarios()
252 |
253 | return true
254 | end
255 |
256 | function Fire:addFlame(scenarioID, coords, spread, chance)
257 | if not (scenarioID and coords and spread and chance and self.scenario[scenarioID]) then
258 | return false
259 | end
260 |
261 | local flameID = highestIndex(self.scenario[scenarioID].flames) + 1
262 |
263 | self.scenario[scenarioID].flames[flameID] = {}
264 | self.scenario[scenarioID].flames[flameID].coords = coords
265 | self.scenario[scenarioID].flames[flameID].spread = spread
266 | self.scenario[scenarioID].flames[flameID].chance = chance
267 |
268 | self:saveScenarios()
269 |
270 | return flameID
271 | end
272 |
273 | function Fire:deleteFlame(scenarioID, flameID)
274 | if not (self.scenario[scenarioID] and self.scenario[scenarioID].flames[flameID]) then
275 | return false
276 | end
277 |
278 | table.remove(self.scenario[scenarioID].flames, flameID)
279 |
280 | self:saveScenarios()
281 |
282 | return true
283 | end
284 |
285 | function Fire:setRandom(scenarioID, random)
286 | random = random or nil
287 | scenarioID = tonumber(scenarioID)
288 |
289 | if not scenarioID or not self.scenario[scenarioID] then
290 | return false
291 | end
292 |
293 | self.scenario[scenarioID].random = random
294 | self.random[scenarioID] = random
295 |
296 | self:saveScenarios()
297 |
298 | return true
299 | end
300 |
301 | function Fire:startSpawner(frequency, chance)
302 | frequency = tonumber(frequency) or Config.Fire.spawner.interval
303 | chance = tonumber(chance) or Config.Fire.spawner.chance
304 |
305 | if self._stopSpawner or not self.random or not frequency then
306 | return false
307 | end
308 |
309 | local spawnerActive = true
310 |
311 | self._stopSpawner = function()
312 | spawnerActive = nil
313 | end
314 |
315 | Citizen.CreateThread(
316 | function()
317 | while spawnerActive do
318 | if next(self.random) and not self.currentRandom and Dispatch:firefighters() >= Config.Fire.spawner.players then
319 | if math.random(100) < chance then
320 | local randomscenarioID = table.random(self.random)
321 | local randomPlayer = Dispatch:getRandomPlayer()
322 |
323 | if randomscenarioID and randomPlayer then
324 | if self:startScenario(randomscenarioID, true, randomPlayer) then
325 | self.currentRandom = randomscenarioID
326 | end
327 | end
328 | end
329 | end
330 |
331 | Citizen.Wait(frequency)
332 | end
333 | end
334 | )
335 |
336 | return true
337 | end
338 |
339 | function Fire:stopSpawner()
340 | if self._stopSpawner then
341 | self._stopSpawner()
342 | self._stopSpawner = nil
343 | end
344 | end
345 |
346 | -- Saving scenarios
347 |
348 | function Fire:saveScenarios()
349 | saveData(self.scenario, "fires")
350 | end
351 |
352 | function Fire:loadScenarios()
353 | local firesFile = loadData("fires")
354 | self.random = {}
355 | if firesFile ~= nil then
356 | self.scenario = firesFile
357 | for index, fire in pairs(self.scenario) do
358 | if fire.dispatchCoords then
359 | self.scenario[index].dispatchCoords = vector3(fire.dispatchCoords.x, fire.dispatchCoords.y, fire.dispatchCoords.z)
360 | end
361 | for _, flame in pairs(fire.flames) do
362 | self.scenario[index].flames[_].coords = vector3(flame.coords.x, flame.coords.y, flame.coords.z)
363 | end
364 | if fire.random == true then
365 | self.random[index] = true
366 | end
367 | end
368 | else
369 | self.scenario = {}
370 | saveData(self.scenario, "fires")
371 | end
372 | end
--------------------------------------------------------------------------------
/server/main.lua:
--------------------------------------------------------------------------------
1 | --================================--
2 | -- FIRE SCRIPT v2.0.0 --
3 | -- by GIMI (+ foregz, Albo1125) --
4 | -- License: GNU GPL 3.0 --
5 | --================================--
6 |
7 | --================================--
8 | -- VERSION CHECK --
9 | --================================--
10 |
11 | Version = GetResourceMetadata(GetCurrentResourceName(), "version")
12 | LatestVersionFeed = "https://api.github.com/repos/gimicze/firescript/releases/latest"
13 |
14 | Citizen.CreateThread(
15 | checkVersion
16 | )
17 |
18 | --================================--
19 | -- INITIALIZE --
20 | --================================--
21 |
22 | function onResourceStart(resourceName)
23 | if (GetCurrentResourceName() == resourceName) then
24 | Whitelist:load()
25 | Fire:loadScenarios()
26 | if Config.Fire.spawner.enableOnStartup and Config.Fire.spawner.interval then
27 | if not Fire:startSpawner() then
28 | sendMessage(0, "Couldn't start fire spawner.")
29 | end
30 | end
31 | end
32 | end
33 |
34 | RegisterNetEvent('onResourceStart')
35 | AddEventHandler(
36 | 'onResourceStart',
37 | onResourceStart
38 | )
39 |
40 | --================================--
41 | -- CLEAN-UP --
42 | --================================--
43 |
44 | function onPlayerDropped()
45 | Whitelist:removePlayer(source)
46 | Dispatch:unsubscribe(source)
47 | end
48 |
49 | RegisterNetEvent('playerDropped')
50 | AddEventHandler(
51 | 'playerDropped',
52 | onPlayerDropped
53 | )
54 |
55 | --================================--
56 | -- COMMANDS --
57 | --================================--
58 |
59 | RegisterNetEvent('fireManager:command:startfire')
60 | AddEventHandler(
61 | 'fireManager:command:startfire',
62 | function(coords, maxSpread, chance, triggerDispatch, dispatchMessage)
63 | if not Whitelist:isWhitelisted(source, "firescript.start") then
64 | sendMessage(source, "Insufficient permissions.")
65 | return
66 | end
67 |
68 | local _source = source
69 |
70 | local maxSpread = (maxSpread ~= nil and tonumber(maxSpread) ~= nil) and tonumber(maxSpread) or Config.Fire.maximumSpreads
71 | local chance = (chance ~= nil and tonumber(chance) ~= nil) and tonumber(chance) or Config.Fire.fireSpreadChance
72 |
73 | local fireIndex = Fire:create(coords, maxSpread, chance)
74 |
75 | sendMessage(source, "Spawned fire #" .. fireIndex)
76 |
77 | if triggerDispatch then
78 | if Config.Dispatch.toneSources and type(Config.Dispatch.toneSources) == "table" then
79 | TriggerClientEvent('fireClient:playTone', -1)
80 | end
81 |
82 | Citizen.SetTimeout(
83 | Config.Dispatch.timeout,
84 | function()
85 | if Config.Dispatch.enabled and not Config.Dispatch.disableCalls then
86 | if dispatchMessage then
87 | Dispatch:create(dispatchMessage, coords)
88 | else
89 | Dispatch.expectingInfo[_source] = true
90 | TriggerClientEvent('fd:dispatch', _source, coords)
91 | end
92 | end
93 | end
94 | )
95 | end
96 | end
97 | )
98 |
99 | RegisterNetEvent('fireManager:command:registerscenario')
100 | AddEventHandler(
101 | 'fireManager:command:registerscenario',
102 | function(coords)
103 | if not Whitelist:isWhitelisted(source, "firescript.manage") then
104 | sendMessage(source, "Insufficient permissions.")
105 | return
106 | end
107 |
108 | local scenarioID = Fire:register(coords)
109 |
110 | sendMessage(source, "Created scenario #" .. scenarioID)
111 | end
112 | )
113 |
114 | RegisterNetEvent('fireManager:command:addflame')
115 | AddEventHandler(
116 | 'fireManager:command:addflame',
117 | function(scenarioID, coords, spread, chance)
118 | if not Whitelist:isWhitelisted(source, "firescript.manage") then
119 | sendMessage(source, "Insufficient permissions.")
120 | return
121 | end
122 |
123 | local scenarioID = tonumber(scenarioID)
124 | local spread = tonumber(spread)
125 | local chance = tonumber(chance)
126 |
127 | if not (coords and scenarioID and spread and chance) then
128 | return
129 | end
130 |
131 | local flameID = Fire:addFlame(scenarioID, coords, spread, chance)
132 |
133 | if not flameID then
134 | sendMessage(source, "No such scenario.")
135 | return
136 | end
137 |
138 | sendMessage(source, "Added flame #" .. flameID)
139 | end
140 | )
141 |
142 | RegisterCommand(
143 | 'stopfire',
144 | function(source, args, rawCommand)
145 | if not Whitelist:isWhitelisted(source, "firescript.stop") then
146 | sendMessage(source, "Insufficient permissions.")
147 | return
148 | end
149 |
150 | local fireIndex = tonumber(args[1])
151 |
152 | if not fireIndex then
153 | return
154 | end
155 |
156 | if Fire:remove(fireIndex) then
157 | sendMessage(source, "Stopping fire #" .. fireIndex)
158 | TriggerClientEvent("pNotify:SendNotification", source, {
159 | text = "Fire " .. fireIndex .. " going out...",
160 | type = "info",
161 | timeout = 5000,
162 | layout = "centerRight",
163 | queue = "fire"
164 | })
165 | end
166 | end,
167 | false
168 | )
169 |
170 | RegisterCommand(
171 | 'stopallfires',
172 | function(source, args, rawCommand)
173 | if not Whitelist:isWhitelisted(source, "firescript.stop") then
174 | sendMessage(source, "Insufficient permissions.")
175 | return
176 | end
177 |
178 | Fire:removeAll()
179 |
180 | sendMessage(source, "Stopping fires")
181 | TriggerClientEvent("pNotify:SendNotification", source, {
182 | text = "Fires going out...",
183 | type = "info",
184 | timeout = 5000,
185 | layout = "centerRight",
186 | queue = "fire"
187 | })
188 | end,
189 | false
190 | )
191 |
192 | RegisterCommand(
193 | 'removeflame',
194 | function(source, args, rawCommand)
195 | if not Whitelist:isWhitelisted(source, "firescript.manage") then
196 | sendMessage(source, "Insufficient permissions.")
197 | return
198 | end
199 |
200 | local scenarioID = tonumber(args[1])
201 | local flameID = tonumber(args[2])
202 |
203 | if not (scenarioID and flameID) then
204 | return
205 | end
206 |
207 | local success = Fire:deleteFlame(scenarioID, flameID)
208 |
209 | if not success then
210 | sendMessage(source, "No such fire or flame registered.")
211 | return
212 | end
213 |
214 | sendMessage(source, "Removed flame #" .. flameID)
215 | end,
216 | false
217 | )
218 |
219 | RegisterCommand(
220 | 'removescenario',
221 | function(source, args, rawCommand)
222 | if not Whitelist:isWhitelisted(source, "firescript.manage") then
223 | sendMessage(source, "Insufficient permissions.")
224 | return
225 | end
226 | local scenarioID = tonumber(args[1])
227 | if not scenarioID then
228 | return
229 | end
230 |
231 | local success = Fire:deleteScenario(scenarioID)
232 |
233 | if not success then
234 | sendMessage(source, "No such scenario.")
235 | return
236 | end
237 |
238 | sendMessage(source, "Removed scenario #" .. scenarioID)
239 | end,
240 | false
241 | )
242 |
243 | RegisterCommand(
244 | 'startscenario',
245 | function(source, args, rawCommand)
246 | if not Whitelist:isWhitelisted(source, "firescript.start") then
247 | sendMessage(source, "Insufficient permissions.")
248 | return
249 | end
250 |
251 | local scenarioID = tonumber(args[1])
252 | local triggerDispatch = args[2] == "true"
253 |
254 | if not scenarioID then
255 | return
256 | end
257 |
258 | local success = Fire:startScenario(scenarioID, triggerDispatch, source)
259 |
260 | if not success then
261 | sendMessage(source, "No such scenario.")
262 | return
263 | end
264 |
265 | sendMessage(source, "Started scenario #" .. scenarioID)
266 | end,
267 | false
268 | )
269 |
270 | RegisterCommand(
271 | 'stopscenario',
272 | function(source, args, rawCommand)
273 | if not Whitelist:isWhitelisted(source, "firescript.stop") then
274 | sendMessage(source, "Insufficient permissions.")
275 | return
276 | end
277 | local _source = source
278 | local scenarioID = tonumber(args[1])
279 |
280 | if not scenarioID then
281 | return
282 | end
283 |
284 | local success = Fire:stopScenario(scenarioID)
285 |
286 | if not success then
287 | sendMessage(source, "No such scenario active.")
288 | return
289 | end
290 |
291 | sendMessage(source, "Stopping scenario #" .. scenarioID)
292 |
293 | TriggerClientEvent("pNotify:SendNotification", source, {
294 | text = "Fire going out...",
295 | type = "info",
296 | timeout = 5000,
297 | layout = "centerRight",
298 | queue = "fire"
299 | })
300 | end,
301 | false
302 | )
303 |
304 | RegisterCommand(
305 | 'firewl',
306 | function(source, args, rawCommand)
307 | local action = args[1]
308 | local serverId = tonumber(args[2])
309 |
310 | if not (action and serverId) or serverId < 1 then
311 | return
312 | end
313 |
314 | local identifier = GetPlayerIdentifier(serverId, 0)
315 |
316 | if not identifier then
317 | sendMessage(source, "Player not online.")
318 | return
319 | end
320 |
321 | if action == "add" then
322 | Whitelist:addPlayer(serverId, identifier)
323 | sendMessage(source, ("Added %s to the whitelist."):format(GetPlayerName(serverId)))
324 | elseif action == "remove" then
325 | Whitelist:removePlayer(serverId, identifier)
326 | sendMessage(source, ("Removed %s from the whitelist."):format(GetPlayerName(serverId)))
327 | else
328 | sendMessage(source, "Invalid action.")
329 | end
330 | end,
331 | true
332 | )
333 |
334 | RegisterCommand(
335 | 'firewlreload',
336 | function(source, args, rawCommand)
337 | Whitelist:load()
338 | sendMessage(source, "Reloaded whitelist from config.")
339 | end,
340 | true
341 | )
342 |
343 | RegisterCommand(
344 | 'firewlsave',
345 | function(source, args, rawCommand)
346 | Whitelist:save()
347 | sendMessage(source, "Saved whitelist.")
348 | end,
349 | true
350 | )
351 |
352 | RegisterCommand(
353 | 'firedispatch',
354 | function(source, args, rawCommand)
355 | local action = args[1]
356 | local serverId = tonumber(args[2])
357 |
358 | if not (action and serverId) or serverId < 1 then
359 | return
360 | end
361 |
362 | if action == "scenario" then
363 | if not Fire.scenario[serverId] then
364 | sendMessage(source, "The specified scenario hasn't been found.")
365 | return
366 | end
367 |
368 | table.remove(args, 1)
369 | table.remove(args, 1)
370 |
371 | Fire.scenario[serverId].message = next(args) and table.concat(args, " ") or nil
372 | Fire:saveScenarios()
373 | sendMessage(source, ("Changed scenario's (#%s) dispatch message."):format(serverId))
374 | else
375 | local identifier = GetPlayerIdentifier(serverId, 0)
376 |
377 | if not identifier then
378 | sendMessage(source, "Player not online.")
379 | return
380 | end
381 |
382 | if action == "add" then
383 | Dispatch:subscribe(serverId, (not args[3] or args[3] ~= "false"))
384 | sendMessage(source, ("Subscribed %s to dispatch."):format(GetPlayerName(serverId)))
385 | elseif action == "remove" then
386 | Dispatch:unsubscribe(serverId, identifier)
387 | sendMessage(source, ("Unsubscribed %s from the dispatch."):format(GetPlayerName(serverId)))
388 | else
389 | sendMessage(source, "Invalid action.")
390 | end
391 | end
392 | end,
393 | true
394 | )
395 |
396 | RegisterCommand(
397 | 'randomfires',
398 | function(source, args, rawCommand)
399 | if not Whitelist:isWhitelisted(source, "firescript.manage") then
400 | sendMessage(source, "Insufficient permissions.")
401 | return
402 | end
403 |
404 | local _source = source
405 | local action = args[1]
406 | local scenarioID = tonumber(args[2])
407 |
408 | if not action then
409 | return
410 | end
411 |
412 | if action == "add" then
413 | if not scenarioID then
414 | sendMessage(source, "Invalid argument (2).")
415 | return
416 | end
417 | Fire:setRandom(scenarioID, true)
418 | sendMessage(source, ("Set scenario #%s to start randomly."):format(scenarioID))
419 | elseif action == "remove" then
420 | if not scenarioID then
421 | sendMessage(source, "Invalid argument (2).")
422 | return
423 | end
424 | Fire:setRandom(scenarioID, false)
425 | sendMessage(source, ("Set scenario #%s not to start randomly."):format(scenarioID))
426 | elseif action == "disable" then
427 | Fire:stopSpawner()
428 | sendMessage(source, "Disabled random fire spawn.")
429 | elseif action == "enable" then
430 | Fire:startSpawner()
431 | sendMessage(source, "Enabled random fire spawn.")
432 | else
433 | sendMessage(source, "Invalid action.")
434 | end
435 | end,
436 | false
437 | )
438 |
439 | RegisterCommand(
440 | 'setscenariodifficulty',
441 | function(source, args, rawCommand)
442 | if not Whitelist:isWhitelisted(source, "firescript.manage") then
443 | sendMessage(source, "Insufficient permissions.")
444 | return
445 | end
446 |
447 | local scenarioID = tonumber(args[1])
448 | local difficulty = tonumber(args[2])
449 |
450 | if not scenarioID or not difficulty or difficulty < 0 then
451 | sendMessage(source, "Invalid argument")
452 | return
453 | end
454 |
455 | local message = Fire:setScenarioDifficulty(scenarioID, difficulty) and ("Scenario #%s set to difficulty %s"):format(scenarioID, difficulty) or ("Scenario #%s doesn't exist"):format(scenarioID)
456 |
457 | sendMessage(source, message)
458 | end
459 | )
460 |
461 | --================================--
462 | -- FIRE SYNC --
463 | --================================--
464 |
465 | RegisterNetEvent('fireManager:requestSync')
466 | AddEventHandler(
467 | 'fireManager:requestSync',
468 | function()
469 | if source > 0 then
470 | TriggerClientEvent('fireClient:synchronizeFlames', source, Fire.active)
471 | end
472 | end
473 | )
474 |
475 | RegisterNetEvent('fireManager:createFlame')
476 | AddEventHandler(
477 | 'fireManager:createFlame',
478 | function(fireIndex, coords)
479 | Fire:createFlame(fireIndex, coords)
480 | end
481 | )
482 |
483 | RegisterNetEvent('fireManager:createFire')
484 | AddEventHandler(
485 | 'fireManager:createFire',
486 | function()
487 | Fire:create(coords, maximumSpread, spreadChance)
488 | end
489 | )
490 |
491 | RegisterNetEvent('fireManager:removeFire')
492 | AddEventHandler(
493 | 'fireManager:removeFire',
494 | function(fireIndex)
495 | Fire:remove(fireIndex)
496 | end
497 | )
498 |
499 | RegisterNetEvent('fireManager:removeAllFires')
500 | AddEventHandler(
501 | 'fireManager:removeAllFires',
502 | function()
503 | Fire:removeAll()
504 | end
505 | )
506 |
507 | RegisterNetEvent('fireManager:removeFlame')
508 | AddEventHandler(
509 | 'fireManager:removeFlame',
510 | function(fireIndex, flameIndex)
511 | Fire:removeFlame(fireIndex, flameIndex)
512 | end
513 | )
514 |
515 | --================================--
516 | -- DISPATCH --
517 | --================================--
518 |
519 | RegisterNetEvent('fireDispatch:registerPlayer')
520 | AddEventHandler(
521 | 'fireDispatch:registerPlayer',
522 | function(playerSource, isFirefighter)
523 | source = tonumber(source)
524 | playerSource = tonumber(playerSource)
525 | if (source and source > 0) or not playerSource or playerSource < 0 then
526 | return
527 | end
528 |
529 | Dispatch:subscribe(playerSource, not (isFirefighter))
530 | end
531 | )
532 |
533 | RegisterNetEvent('fireDispatch:removePlayer')
534 | AddEventHandler(
535 | 'fireDispatch:removePlayer',
536 | function(playerSource)
537 | source = tonumber(source)
538 | playerSource = tonumber(playerSource)
539 | if (source and source > 0) or not playerSource or playerSource < 0 then
540 | return
541 | end
542 |
543 | Dispatch:subscribe(playerSource)
544 | end
545 | )
546 |
547 | RegisterNetEvent('fireDispatch:create')
548 | AddEventHandler(
549 | 'fireDispatch:create',
550 | function(text, coords)
551 | if not Config.Dispatch.disableCalls and (source < 1 or Dispatch.expectingInfo[source]) then
552 | Dispatch:create(text, coords)
553 | if source > 0 then
554 | Dispatch.expectingInfo[source] = nil
555 | end
556 | end
557 | end
558 | )
559 |
560 | --================================--
561 | -- WHITELIST --
562 | --================================--
563 |
564 | RegisterNetEvent('fireManager:checkWhitelist')
565 | AddEventHandler(
566 | 'fireManager:checkWhitelist',
567 | function(serverId)
568 | if serverId then
569 | source = tonumber(serverId) or source
570 | end
571 |
572 | Whitelist:check(source)
573 | end
574 | )
575 |
576 | --================================--
577 | -- AUTO-SUBSCRIBE --
578 | --================================--
579 |
580 | if Config.Dispatch.enabled then
581 | local allowedJobs = {}
582 | local firefighterJobs = {}
583 |
584 | if Config.Dispatch.enableFramework then
585 | if type(Config.Dispatch.jobs) == "table" then
586 | for k, v in pairs(Config.Dispatch.jobs) do
587 | allowedJobs[v] = true
588 | end
589 | else
590 | allowedJobs[Config.Dispatch.jobs] = true
591 | end
592 |
593 | firefighterJobs = Config.Fire.spawner.firefighterJobs or allowedJobs
594 | end
595 |
596 | if Config.Dispatch.enableFramework == 1 then
597 | ESX = exports["es_extended"]:getSharedObject()
598 |
599 | AddEventHandler(
600 | "esx:setJob",
601 | function(source)
602 | local xPlayer = ESX.GetPlayerFromId(source)
603 |
604 | if allowedJobs[xPlayer.job.name] then
605 | Dispatch:subscribe(source, firefighterJobs[xPlayer.job.name])
606 | else
607 | Dispatch:unsubscribe(source)
608 | end
609 | end
610 | )
611 |
612 | AddEventHandler(
613 | "esx:playerLoaded",
614 | function(source, xPlayer)
615 | if allowedJobs[xPlayer.job.name] then
616 | Dispatch:subscribe(source, firefighterJobs[xPlayer.job.name])
617 | else
618 | Dispatch:unsubscribe(source)
619 | end
620 | end
621 | )
622 | elseif Config.Dispatch.enableFramework == 2 then
623 | AddEventHandler(
624 | 'QBCore:Server:PlayerLoaded',
625 | function(Player)
626 | if Player.PlayerData.job.onduty and allowedJobs[Player.PlayerData.job.name] then
627 | Dispatch:subscribe(Player.PlayerData.source, firefighterJobs[Player.PlayerData.job.name])
628 | end
629 | end
630 | )
631 |
632 | AddEventHandler(
633 | 'QBCore:Server:OnJobUpdate',
634 | function(source, job)
635 | if allowedJobs[job.name] and job.onduty then
636 | Dispatch:subscribe(source, firefighterJobs[job.name])
637 | else
638 | Dispatch:unsubscribe(source)
639 | end
640 | end
641 | )
642 |
643 | AddEventHandler(
644 | 'QBCore:Server:OnPlayerUnload',
645 | function(source)
646 | Dispatch:unsubscribe(source)
647 | end
648 | )
649 | end
650 | end
--------------------------------------------------------------------------------
/server/utils.lua:
--------------------------------------------------------------------------------
1 | --================================--
2 | -- FIRE SCRIPT v1.6.3 --
3 | -- by GIMI (+ foregz, Albo1125) --
4 | -- License: GNU GPL 3.0 --
5 | --================================--
6 |
7 | function checkVersion()
8 | PerformHttpRequest(
9 | LatestVersionFeed,
10 | function(errorCode, data, headers)
11 | if tonumber(errorCode) == 200 then
12 | data = json.decode(data)
13 | if not data then
14 | print("^3[FireScript]^7 Couldn't check version - no data returned!")
15 | return
16 | end
17 | if data.tag_name == "v" .. Version then
18 | print("^2[FireScript]^7 Up to date.")
19 | else
20 | print(("^3[FireScript]^7 The script isn't up to date! Please see version %s."):format(data.tag_name))
21 | end
22 | else
23 | print(("^3[FireScript]^7 Couldn't check version! Error code %s."):format(errorCode))
24 | print(LatestVersionFeed)
25 | end
26 | end,
27 | 'GET',
28 | '',
29 | {
30 | ['User-Agent'] = ("FireScript v%s"):format(Version)
31 | }
32 | )
33 | end
34 |
35 | -- Chat
36 |
37 | function sendMessage(source, text, customName)
38 | if source > 0 then
39 | TriggerClientEvent(
40 | "chat:addMessage",
41 | source,
42 | {
43 | templateId = "firescript",
44 | args = {
45 | ((customName ~= nil) and customName or ("FireScript v%s"):format(Version)),
46 | text
47 | }
48 | }
49 | )
50 | else
51 | print(("[FireScript v%s] %s"):format(Version, text))
52 | end
53 | end
54 |
55 | -- Table functions
56 |
57 | function highestIndex(table, fireIndex)
58 | if not table then
59 | return
60 | end
61 | local table = fireIndex ~= nil and table[fireIndex] or table
62 | local index = 0
63 | local count = 0
64 |
65 | for k, v in ipairs(table) do
66 | count = count + 1
67 | if k >= index then
68 | index = k
69 | end
70 | end
71 |
72 | return index, count
73 | end
74 |
75 | function table.length(t)
76 | if not t or type(t) ~= "table" then
77 | return
78 | end
79 |
80 | local count = 0
81 |
82 | for k, v in pairs(t) do count = count + 1 end
83 |
84 | return count
85 | end
86 |
87 | function table.random(t)
88 | if not t or type(t) ~= "table" or next(t) == nil then
89 | return false
90 | end
91 |
92 | local randomPosition = math.random(1, table.length(t))
93 | local currentPosition = 0
94 | local randomKey = nil
95 |
96 | for k, v in pairs(t) do -- Select a random registered fire
97 | currentPosition = currentPosition + 1
98 |
99 | if currentPosition == randomPosition then
100 | randomKey = k
101 | break
102 | end
103 | end
104 |
105 | return randomKey, t[randomKey]
106 | end
107 |
108 | -- JSON config
109 |
110 | function saveData(data, keyword)
111 | if type(keyword) ~= "string" then
112 | return
113 | end
114 | SaveResourceFile(GetCurrentResourceName(), keyword .. ".json", json.encode(data), -1)
115 | end
116 |
117 | function loadData(keyword)
118 | local fileContents = LoadResourceFile(GetCurrentResourceName(), keyword .. ".json")
119 | return fileContents and json.decode(fileContents) or nil
120 | end
--------------------------------------------------------------------------------
/server/whitelist.lua:
--------------------------------------------------------------------------------
1 | --================================--
2 | -- FIRE SCRIPT v2.0.0 --
3 | -- by GIMI (+ foregz, Albo1125) --
4 | -- License: GNU GPL 3.0 --
5 | --================================--
6 |
7 | Whitelist = {
8 | players = {},
9 | config = {},
10 | __index = self,
11 | init = function(object)
12 | object = object or {players = {}, config = {}}
13 | setmetatable(object, self)
14 | return object
15 | end
16 | }
17 |
18 | function Whitelist:check(serverId)
19 | if serverId > 0 then
20 | local steamID = GetPlayerIdentifier(serverId, 0)
21 | if self.config[steamID] == true or IsPlayerAceAllowed(serverId, "firescript.all") then
22 | self.players[serverId] = true
23 | elseif self.players[serverId] ~= nil then
24 | self.players[serverId] = nil
25 | end
26 | end
27 | end
28 |
29 | function Whitelist:isWhitelisted(serverId, ace)
30 | ace = tostring(ace)
31 | return (serverId < 1 or (self.players[serverId] == true or (ace and IsPlayerAceAllowed(serverId, ace))))
32 | end
33 |
34 | function Whitelist:addPlayer(serverId, steamId)
35 | if steamId then
36 | self.config[steamId] = true
37 | Whitelist:save()
38 | end
39 | if serverId then
40 | self.players[serverId] = true
41 | end
42 | end
43 |
44 | function Whitelist:removePlayer(serverId, steamId)
45 | if steamId then
46 | self.config[steamId] = nil
47 | Whitelist:save()
48 | end
49 | if serverId then
50 | self.players[serverId] = nil
51 | end
52 | end
53 |
54 | function Whitelist:load()
55 | local whitelistFile = loadData("whitelist")
56 | if whitelistFile ~= nil then
57 | self.config = whitelistFile
58 | for _, playerId in ipairs(GetPlayers()) do
59 | self:check(tonumber(playerId))
60 | end
61 | else
62 | saveData({}, "whitelist")
63 | end
64 | end
65 |
66 | function Whitelist:save()
67 | saveData(self.config, "whitelist")
68 | end
--------------------------------------------------------------------------------
/toneaudio/firescript_alarm.awc:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/gimicze/firescript/cacbcce450247f06b73571f9db7c729933d552d0/toneaudio/firescript_alarm.awc
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/toneaudio/firescript_alarm.awc.xml:
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1 |
2 |
3 |
4 |
5 |
6 | -
7 | long_beeps
8 | long_beeps.wav
9 |
10 |
-
11 | peak
12 |
13 | -
14 | data
15 |
16 | -
17 | format
18 | PCM
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 | -
32 | short_beeps
33 | short_beeps.wav
34 |
35 |
-
36 | peak
37 |
38 | -
39 | data
40 |
41 | -
42 | format
43 | PCM
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
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