├── .travis.yml ├── README.md ├── debug_draw.hpp └── samples ├── Makefile ├── README.md ├── gl3w ├── README.rst ├── UNLICENSE ├── gl3w_gen.py ├── include │ └── GL │ │ ├── gl3w.h │ │ └── glcorearb.h └── src │ └── gl3w.cpp ├── images ├── arrows.png ├── box.png └── shapes.png ├── sample_d3d11.cpp ├── sample_gl_core.cpp ├── sample_gl_core_multithreaded_explicit.cpp ├── sample_gl_core_multithreaded_tls.cpp ├── sample_gl_legacy.cpp ├── sample_null_renderer.cpp ├── samples_common.hpp ├── vectormath ├── LICENSE ├── SSE │ └── cpp │ │ ├── boolInVec.h │ │ ├── defines.h │ │ ├── floatInVec.h │ │ ├── mat_aos.h │ │ ├── quat_aos.h │ │ ├── vec_aos.h │ │ ├── vecidx_aos.h │ │ └── vectormath_aos.h ├── c │ ├── vectormath_aos.h │ ├── vectormath_aos_v.h │ ├── vectormath_soa.h │ └── vectormath_soa_v.h ├── cpp │ ├── vectormath_aos.h │ └── vectormath_soa.h ├── ppu │ ├── c │ │ ├── mat_aos.h │ │ ├── mat_aos_v.h │ │ ├── mat_soa.h │ │ ├── mat_soa_v.h │ │ ├── quat_aos.h │ │ ├── quat_aos_v.h │ │ ├── quat_soa.h │ │ ├── quat_soa_v.h │ │ ├── vec_aos.h │ │ ├── vec_aos_v.h │ │ ├── vec_soa.h │ │ ├── vec_soa_v.h │ │ ├── vec_types.h │ │ ├── vectormath_aos.h │ │ ├── vectormath_aos_v.h │ │ ├── vectormath_soa.h │ │ └── vectormath_soa_v.h │ └── cpp │ │ ├── boolInVec.h │ │ ├── floatInVec.h │ │ ├── mat_aos.h │ │ ├── mat_soa.h │ │ ├── quat_aos.h │ │ ├── quat_soa.h │ │ ├── vec_aos.h │ │ ├── vec_soa.h │ │ ├── vecidx_aos.h │ │ ├── vectormath_aos.h │ │ └── vectormath_soa.h ├── scalar │ ├── c │ │ ├── mat_aos.h │ │ ├── mat_aos_v.h │ │ ├── quat_aos.h │ │ ├── quat_aos_v.h │ │ ├── vec_aos.h │ │ ├── vec_aos_v.h │ │ ├── vectormath_aos.h │ │ └── vectormath_aos_v.h │ └── cpp │ │ ├── mat_aos.h │ │ ├── quat_aos.h │ │ ├── vec_aos.h │ │ └── vectormath_aos.h ├── spu │ ├── c │ │ ├── mat_aos.h │ │ ├── mat_aos_v.h │ │ ├── mat_soa.h │ │ ├── mat_soa_v.h │ │ ├── quat_aos.h │ │ ├── quat_aos_v.h │ │ ├── quat_soa.h │ │ ├── quat_soa_v.h │ │ ├── vec_aos.h │ │ ├── vec_aos_v.h │ │ ├── vec_soa.h │ │ ├── vec_soa_v.h │ │ ├── vectormath_aos.h │ │ ├── vectormath_aos_v.h │ │ ├── vectormath_soa.h │ │ └── vectormath_soa_v.h │ └── cpp │ │ ├── boolInVec.h │ │ ├── floatInVec.h │ │ ├── mat_aos.h │ │ ├── mat_soa.h │ │ ├── quat_aos.h │ │ ├── quat_soa.h │ │ ├── vec_aos.h │ │ ├── vec_soa.h │ │ ├── vecidx_aos.h │ │ ├── vectormath_aos.h │ │ └── vectormath_soa.h └── vectormath.h └── vs2015 ├── ddSampleD3D11 ├── ddSampleD3D11.filters ├── ddSampleD3D11.sln ├── ddSampleD3D11.vcxproj └── ddShader.fx ├── ddSampleGLCore ├── ddSampleGLCore.sln ├── ddSampleGLCore.vcxproj └── ddSampleGLCore.vcxproj.filters ├── ddSampleGLLegacy ├── ddSampleGLCore.vcxproj ├── ddSampleGLCore.vcxproj.filters └── ddSampleGLLegacy.sln ├── ddSampleNullRenderer ├── ddSampleNullRenderer.sln ├── ddSampleNullRenderer.vcxproj └── ddSampleNullRenderer.vcxproj.filters ├── glfw-3.2-WIN32 ├── COPYING.txt ├── include │ └── GLFW │ │ ├── glfw3.h │ │ └── glfw3native.h └── lib-vc2015 │ ├── glfw3.dll │ ├── glfw3.lib │ └── glfw3dll.lib └── glfw-3.2-WIN64 ├── COPYING.txt ├── include └── 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