├── .gitattributes ├── .gitignore ├── .idea ├── .name ├── dictionaries │ └── dliu.xml ├── encodings.xml ├── kofcoin.iml ├── misc.xml ├── modules.xml ├── scopes │ └── scope_settings.xml ├── vcs.xml └── workspace.xml ├── Characters ├── Athena.Gobj.js ├── Athena.js ├── Coin.Gobj.js ├── Coin.js └── Gobj.js ├── Controller ├── keyController.js └── mouseController.js ├── GameRule ├── Game.js ├── Levels.js └── Referee.js ├── README.md ├── Utils ├── gFrame.js ├── jquery.min.js ├── sound.js └── sourceLoader.js ├── bgm ├── bingo.mp3 ├── burst.wav ├── glass.mp3 ├── glass2.mp3 ├── running.mp3 ├── runningMale.mp3 ├── sandRunning.mp3 ├── womanWalk.mp3 └── woodWalk.mp3 ├── css └── style.css ├── img ├── Bg │ ├── GameLose.jpg │ ├── GamePlay.jpg │ ├── GameStart.jpg │ └── GameWin.jpg ├── Charas │ ├── Athena.png │ ├── BlackCoin.png │ ├── BlueCoin.png │ ├── DarkGreenCoin.png │ ├── GoldCoin.png │ ├── GrayCoin.png │ ├── GreenCoin.png │ ├── LightGreenCoin.png │ ├── OrangeCoin.png │ ├── PurpleCoin.png │ ├── PurpleRedCoin.png │ ├── RedCoin.png │ ├── WhiteCoin.png │ └── YellowCoin.png └── Demo │ └── KofDemo.png └── index.html /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | *.sln merge=union 7 | *.csproj merge=union 8 | *.vbproj merge=union 9 | *.fsproj merge=union 10 | *.dbproj merge=union 11 | 12 | # Standard to msysgit 13 | *.doc diff=astextplain 14 | *.DOC diff=astextplain 15 | *.docx diff=astextplain 16 | *.DOCX diff=astextplain 17 | *.dot diff=astextplain 18 | *.DOT diff=astextplain 19 | *.pdf diff=astextplain 20 | *.PDF diff=astextplain 21 | *.rtf diff=astextplain 22 | *.RTF diff=astextplain 23 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ################# 2 | ## Eclipse 3 | ################# 4 | 5 | *.pydevproject 6 | .project 7 | .metadata 8 | bin/ 9 | tmp/ 10 | *.tmp 11 | *.bak 12 | *.swp 13 | *~.nib 14 | local.properties 15 | .classpath 16 | .settings/ 17 | .loadpath 18 | 19 | # External tool builders 20 | .externalToolBuilders/ 21 | 22 | # Locally stored "Eclipse launch configurations" 23 | *.launch 24 | 25 | # CDT-specific 26 | .cproject 27 | 28 | # PDT-specific 29 | .buildpath 30 | 31 | 32 | ################# 33 | ## Visual Studio 34 | ################# 35 | 36 | ## Ignore Visual Studio temporary files, build results, and 37 | ## files generated by popular Visual Studio add-ons. 38 | 39 | # User-specific files 40 | *.suo 41 | *.user 42 | *.sln.docstates 43 | 44 | # Build results 45 | 46 | [Dd]ebug/ 47 | [Rr]elease/ 48 | x64/ 49 | build/ 50 | [Bb]in/ 51 | [Oo]bj/ 52 | 53 | # MSTest test Results 54 | [Tt]est[Rr]esult*/ 55 | [Bb]uild[Ll]og.* 56 | 57 | *_i.c 58 | *_p.c 59 | *.ilk 60 | *.meta 61 | *.obj 62 | *.pch 63 | *.pdb 64 | *.pgc 65 | *.pgd 66 | *.rsp 67 | *.sbr 68 | *.tlb 69 | *.tli 70 | *.tlh 71 | *.tmp 72 | *.tmp_proj 73 | *.log 74 | *.vspscc 75 | *.vssscc 76 | .builds 77 | *.pidb 78 | *.log 79 | *.scc 80 | 81 | # Visual C++ cache files 82 | ipch/ 83 | *.aps 84 | *.ncb 85 | *.opensdf 86 | *.sdf 87 | *.cachefile 88 | 89 | # Visual Studio profiler 90 | *.psess 91 | *.vsp 92 | *.vspx 93 | 94 | # Guidance Automation Toolkit 95 | *.gpState 96 | 97 | # ReSharper is a .NET coding add-in 98 | _ReSharper*/ 99 | *.[Rr]e[Ss]harper 100 | 101 | # TeamCity is a build add-in 102 | _TeamCity* 103 | 104 | # DotCover is a Code Coverage Tool 105 | *.dotCover 106 | 107 | # NCrunch 108 | *.ncrunch* 109 | .*crunch*.local.xml 110 | 111 | # Installshield output folder 112 | [Ee]xpress/ 113 | 114 | # DocProject is a documentation generator add-in 115 | DocProject/buildhelp/ 116 | DocProject/Help/*.HxT 117 | DocProject/Help/*.HxC 118 | DocProject/Help/*.hhc 119 | DocProject/Help/*.hhk 120 | DocProject/Help/*.hhp 121 | DocProject/Help/Html2 122 | DocProject/Help/html 123 | 124 | # Click-Once directory 125 | publish/ 126 | 127 | # Publish Web Output 128 | *.Publish.xml 129 | *.pubxml 130 | 131 | # NuGet Packages Directory 132 | ## TODO: If you have NuGet Package Restore enabled, uncomment the next line 133 | #packages/ 134 | 135 | # Windows Azure Build Output 136 | csx 137 | *.build.csdef 138 | 139 | # Windows Store app package directory 140 | AppPackages/ 141 | 142 | # Others 143 | sql/ 144 | *.Cache 145 | ClientBin/ 146 | [Ss]tyle[Cc]op.* 147 | ~$* 148 | *~ 149 | *.dbmdl 150 | *.[Pp]ublish.xml 151 | *.pfx 152 | *.publishsettings 153 | 154 | # RIA/Silverlight projects 155 | Generated_Code/ 156 | 157 | # Backup & report files from converting an old project file to a newer 158 | # Visual Studio version. Backup files are not needed, because we have git ;-) 159 | _UpgradeReport_Files/ 160 | Backup*/ 161 | UpgradeLog*.XML 162 | UpgradeLog*.htm 163 | 164 | # SQL Server files 165 | App_Data/*.mdf 166 | App_Data/*.ldf 167 | 168 | ############# 169 | ## Windows detritus 170 | ############# 171 | 172 | # Windows image file caches 173 | Thumbs.db 174 | ehthumbs.db 175 | 176 | # Folder config file 177 | Desktop.ini 178 | 179 | # Recycle Bin used on file shares 180 | $RECYCLE.BIN/ 181 | 182 | # Mac crap 183 | .DS_Store 184 | 185 | 186 | ############# 187 | ## Python 188 | ############# 189 | 190 | *.py[co] 191 | 192 | # Packages 193 | *.egg 194 | *.egg-info 195 | dist/ 196 | build/ 197 | eggs/ 198 | parts/ 199 | var/ 200 | sdist/ 201 | develop-eggs/ 202 | .installed.cfg 203 | 204 | # Installer logs 205 | pip-log.txt 206 | 207 | # Unit test / coverage reports 208 | .coverage 209 | .tox 210 | 211 | #Translations 212 | *.mo 213 | 214 | #Mr Developer 215 | .mr.developer.cfg 216 | -------------------------------------------------------------------------------- /.idea/.name: -------------------------------------------------------------------------------- 1 | kofcoin -------------------------------------------------------------------------------- /.idea/dictionaries/dliu.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | -------------------------------------------------------------------------------- /.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /.idea/kofcoin.iml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /.idea/misc.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /.idea/modules.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /.idea/scopes/scope_settings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 5 | -------------------------------------------------------------------------------- /.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.idea/workspace.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 13 | 14 | 15 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 53 | 54 | 55 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | CoffeeScript 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 110 | 111 | 112 | 113 | 116 | 117 | 120 | 121 | 122 | 123 | 126 | 127 | 130 | 131 | 134 | 135 | 136 | 137 | 140 | 141 | 144 | 145 | 148 | 149 | 150 | 151 | 154 | 155 | 158 | 159 | 162 | 163 | 164 | 165 | 168 | 169 | 172 | 173 | 176 | 177 | 178 | 179 | 182 | 183 | 186 | 187 | 190 | 191 | 192 | 193 | 194 | 195 | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 210 | 211 | 212 | 221 | 222 | 229 | 230 | 231 | 232 | 233 | 234 | 235 | 236 | 237 | 238 | 239 | 240 | 241 | 246 | 247 | 248 | 249 | 250 | 251 | 252 | 253 | 254 | 255 | 256 | 257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | 268 | 1425536014116 269 | 1425536014116 270 | 271 | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | 285 | 286 | 287 | 288 | 289 | 290 | 291 | 292 | 293 | 294 | 295 | 296 | 297 | 300 | 303 | 304 | 305 | 307 | 308 | 311 | 312 | 313 | 314 | 315 | 316 | 317 | 318 | 321 | 322 | 325 | 326 | 327 | 328 | 329 | 330 | 331 | 332 | 333 | 334 | 335 | 336 | 337 | 338 | 339 | 340 | 341 | 342 | 343 | 344 | 345 | 346 | 347 | 348 | 349 | 350 | 351 | 352 | 353 | 354 | 355 | 356 | 357 | 358 | 359 | 360 | 361 | 362 | 363 | 364 | 365 | 366 | 367 | 368 | 369 | 370 | 371 | 372 | 373 | 374 | 375 | 376 | 377 | 378 | 379 | 380 | 381 | 382 | 383 | 384 | 385 | 386 | 387 | 388 | 389 | 390 | 391 | 392 | 393 | 394 | 395 | 396 | 397 | 398 | 399 | 400 | 401 | 402 | 403 | 404 | 405 | 406 | 407 | 408 | 409 | 410 | 411 | 412 | 413 | 414 | 415 | 416 | 417 | 418 | 419 | 420 | 421 | 422 | 423 | 424 | 425 | 426 | 427 | 428 | 429 | 430 | 431 | 432 | 433 | 434 | 435 | 436 | 437 | 438 | 439 | 440 | 441 | 442 | 443 | 444 | 445 | 446 | 447 | 448 | 449 | 450 | 451 | 452 | 453 | 454 | 455 | 456 | 457 | 458 | 459 | 460 | 461 | 462 | 463 | 464 | 465 | 466 | 467 | 468 | 469 | 470 | 471 | 472 | 473 | 474 | 475 | 476 | 477 | 478 | 479 | 480 | 481 | 482 | 483 | 484 | 485 | 486 | 487 | 488 | 489 | 490 | 491 | 492 | 493 | 494 | 495 | 496 | 497 | 498 | 499 | 500 | 501 | 502 | 507 | 508 | 509 | 510 | 511 | 512 | 513 | 514 | -------------------------------------------------------------------------------- /Characters/Athena.Gobj.js: -------------------------------------------------------------------------------- 1 | //Define hero 2 | var Hero=Gobj.extend({ 3 | constructorPlus:function(props){ 4 | this.direction=0; 5 | this.HP=props.HP;//Full HP 6 | this.life=this.HP; 7 | this.score=0; 8 | this.selected=false; 9 | }, 10 | prototypePlus:{ 11 | //Override 12 | detectOutOfBound:function(){ 13 | if (this.x>(Game.HBOUND+this.width)) { 14 | this.x=-this.width; 15 | }//Right Bound 16 | if (this.x<-this.width) { 17 | this.x=Game.HBOUND+this.width; 18 | }//Left Bound 19 | }, 20 | //Add new functions to prototype 21 | turnTo:function(direction){ 22 | //Change direction 23 | if (this.direction!=direction){ 24 | this.direction=direction; 25 | this.xspeed=-this.xspeed; 26 | } 27 | }, 28 | stand:function(){ 29 | this.stop(); 30 | },//alias 31 | run:function(){ 32 | this.moving(); 33 | }//alias 34 | } 35 | }); 36 | 37 | var Athena=new Hero({ 38 | name:"Athena", 39 | x:0, 40 | y:innerHeight*0.95*0.63,//Same with css and original y 41 | imgPos:{ 42 | moving:{ 43 | left:[[0,95,190,285,379,474],[0,95,190,285,379,474]], 44 | top:[[0,0,0,0,0,0],[95,95,95,95,95,95]] 45 | }, 46 | stop:{ 47 | left:[0,95], 48 | top:[190,190] 49 | } 50 | }, 51 | width:95, 52 | height:95, 53 | frame:6, 54 | xspeed:25, 55 | yspeed:0, 56 | HP:10 57 | }); -------------------------------------------------------------------------------- /Characters/Athena.js: -------------------------------------------------------------------------------- 1 | var Athena={ 2 | name:"Athena", 3 | x:0, 4 | y:innerHeight*0.95*0.63,//Same with css and original y 5 | imgPos:{ 6 | moving:{ 7 | left:[[0,95,190,285,379,474],[0,95,190,285,379,474]], 8 | top:[[0,0,0,0,0,0],[95,95,95,95,95,95]] 9 | }, 10 | stop:{ 11 | left:[0,95], 12 | top:[190,190] 13 | } 14 | }, 15 | width:95, 16 | height:95, 17 | frame:6, 18 | speed:25, 19 | action:0, 20 | direction:0, 21 | life:10, 22 | score:0, 23 | status:"", 24 | _timer:-1, 25 | 26 | detectOutOfBound:function(){ 27 | if (this.x>(Game.HBOUND+this.width)) { 28 | this.x=-this.width; 29 | }//Right Bound 30 | if (this.x<-this.width) { 31 | this.x=Game.HBOUND+this.width; 32 | }//Left Bound 33 | }, 34 | move:function(){ 35 | //Relocate character 36 | this.action++; 37 | if (this.action>=this.frame) { 38 | this.action=0; 39 | } 40 | this.x+=this.speed; 41 | 42 | //Detect OutOfBound 43 | eval(this.name+".detectOutOfBound()"); 44 | }, 45 | turnTo:function(direction){ 46 | //Change direction 47 | if (this.direction!=direction){ 48 | this.direction=direction; 49 | this.speed=-this.speed; 50 | } 51 | }, 52 | moving:function(){ 53 | if(this.status!="moving"){ 54 | this._timer=setInterval(this.name+".move()",100); 55 | this.status="moving"; 56 | } 57 | }, 58 | stop:function(){ 59 | clearInterval(this._timer); 60 | this.status="stop"; 61 | }, 62 | include:function(obj){ 63 | var centerX=obj.x+obj.width/2; 64 | var centerY=obj.y+obj.height/2; 65 | return (centerY>this.y)&&(centerYthis.x)&&(centerXGame.VBOUND-this.width) { 31 | this.burst(); 32 | this.bomb=true; 33 | }//Bottom Bound 34 | }, 35 | //Add new functions to prototype 36 | reset:function(){ 37 | //Reset position 38 | this.y=Referee.scoreHeight; 39 | this.x=Math.random()*(Game.HBOUND-this.width); 40 | //Resume dropping 41 | this.drop(); 42 | }, 43 | burst:function(){ 44 | //Stop coin 45 | this.stop(); 46 | this.status="burst"; 47 | sourceLoader.sources['glass'].play();//No need to bind 48 | 49 | //Burst for 1000ms 50 | var myself=this; 51 | this._timer=setTimeout(function(){ 52 | myself.reset(); 53 | },1000); 54 | }, 55 | drop:function(){ 56 | this.moving(); 57 | }, 58 | takeAway:function(){ 59 | //this.status="takeaway";////Can cause bug, !='Moving' 60 | sourceLoader.sources['bingo'].play(); 61 | this.reset(); 62 | } 63 | } 64 | }); 65 | 66 | Coin.GoldCoin={name:"GoldCoin",xspeed:0,yspeed:10, 67 | getEffectOn:function(hero){ 68 | hero.score+=10;//plusScore 69 | //Referee.score+=10; 70 | }, 71 | bombEffectOn:function(hero){ 72 | hero.life-=1;//damage 73 | } 74 | }; 75 | Coin.OrangeCoin={name:"OrangeCoin",xspeed:0,yspeed:15, 76 | getEffectOn:function(hero){ 77 | hero.score+=20;//plusScore 78 | }, 79 | bombEffectOn:function(hero){ 80 | hero.life-=2;//damage 81 | } 82 | }; 83 | Coin.RedCoin={name:"RedCoin",xspeed:0,yspeed:15, 84 | getEffectOn:function(hero){ 85 | hero.score+=30;//plusScore 86 | }, 87 | bombEffectOn:function(hero){ 88 | hero.life-=3;//damage 89 | } 90 | }; 91 | Coin.GreenCoin={name:"GreenCoin",xspeed:0,yspeed:20, 92 | getEffectOn:function(hero){ 93 | hero.life+=1;//heal 94 | }, 95 | bombEffectOn:function(hero){ 96 | //Do nothing 97 | } 98 | }; 99 | Coin.PurpleCoin={name:"PurpleCoin",xspeed:0,yspeed:20, 100 | getEffectOn:function(hero){ 101 | hero.xspeed+=(hero.xspeed>0)?5:-5;//speed up 102 | }, 103 | bombEffectOn:function(hero){ 104 | //Do nothing 105 | } 106 | }; 107 | Coin.BlackCoin={name:"BlackCoin",xspeed:0,yspeed:8, 108 | getEffectOn:function(hero){ 109 | //Bad effect 110 | hero.score-=30;//plusScore 111 | //Worse 112 | hero.life-=1;//damage 113 | }, 114 | bombEffectOn:function(hero){ 115 | //Do nothing 116 | } 117 | }; 118 | -------------------------------------------------------------------------------- /Characters/Coin.js: -------------------------------------------------------------------------------- 1 | var Coin=function(props){ 2 | this.name=props.name; 3 | this.width=95; 4 | this.height=95; 5 | this.x=Math.random()*(Game.HBOUND-this.width);//not use props.x 6 | this.y=Referee.scoreHeight;//not use props.y 7 | this.imgPos={ 8 | moving:{ 9 | left:[0,120,250,375,500,625], 10 | top:[0,0,0,0,0,0] 11 | }, 12 | stop:{ 13 | left:0, 14 | top:0 15 | }, 16 | burst:{ 17 | left:750, 18 | top:0 19 | } 20 | }; 21 | this.frame=6; 22 | this.speed=props.speed; 23 | this.action=0; 24 | this.bomb=false; 25 | this.status=""; 26 | this._timer=-1; 27 | }; 28 | 29 | Coin.prototype.reset=function(){ 30 | //Reset position 31 | this.y=Referee.scoreHeight; 32 | this.x=Math.random()*(Game.HBOUND-this.width); 33 | //Resume dropping 34 | this.drop(); 35 | }; 36 | Coin.prototype.burst=function(){ 37 | //Stop coin 38 | this.stop(); 39 | this.status="burst"; 40 | sourceLoader.sources['glass'].play();//No need to bind 41 | 42 | //Burst for 1000ms 43 | var myself=this; 44 | this._timer=setTimeout(function(){ 45 | myself.reset(); 46 | },1000); 47 | }; 48 | Coin.prototype.detectOutOfBound=function(){ 49 | if (this.y>Game.VBOUND-this.width) { 50 | this.burst(); 51 | this.bomb=true; 52 | }//Bottom Bound 53 | }; 54 | Coin.prototype.move=function(){ 55 | //Relocate character 56 | this.action++; 57 | if (this.action>=this.frame) { 58 | this.action=0; 59 | } 60 | this.y+=this.speed; 61 | 62 | //Detect OutOfBound 63 | this.detectOutOfBound(); 64 | }; 65 | Coin.prototype.moving=function(){ 66 | if(this.status!="moving"){ 67 | var myself=this; 68 | this._timer=setInterval(function(){myself.move()},100);//Recommend,inter of 69 | //Call outside, not inside code (*p as parameter), has myself definition in native{} 70 | this.status="moving"; 71 | } 72 | }; 73 | Coin.prototype.drop=function(){ 74 | this.moving(); 75 | };//alias 76 | Coin.prototype.stop=function(){ 77 | clearInterval(this._timer);//Clear moving timer 78 | clearTimeout(this._timer);//Clear burst timer 79 | this.status="stop"; 80 | }; 81 | Coin.prototype.include=function(obj){ 82 | var centerX=obj.x+obj.width/2; 83 | var centerY=obj.y+obj.height/2; 84 | return (centerY>this.y)&&(centerYthis.x)&&(centerX0)?5:-5;//speed up 128 | }, 129 | bombEffectOn:function(hero){ 130 | //Do nothing 131 | } 132 | }; 133 | Coin.BlackCoin={name:"BlackCoin",speed:8, 134 | getEffectOn:function(hero){ 135 | //Bad effect 136 | hero.score-=30;//plusScore 137 | //Worse 138 | hero.life-=1;//damage 139 | }, 140 | bombEffectOn:function(hero){ 141 | //Do nothing 142 | } 143 | }; 144 | -------------------------------------------------------------------------------- /Characters/Gobj.js: -------------------------------------------------------------------------------- 1 | var Gobj=function(props){ 2 | this.name=props.name; 3 | this.width=props.width; 4 | this.height=props.height; 5 | this.x=props.x; 6 | this.y=props.y; 7 | this.imgPos=props.imgPos; 8 | this.frame=props.frame; 9 | this.xspeed=props.xspeed; 10 | this.yspeed=props.yspeed; 11 | this.action=0; 12 | this.status=""; 13 | this._timer=-1; 14 | }; 15 | 16 | Gobj.prototype.detectOutOfBound=function(){ 17 | //Do nothing here 18 | }; 19 | Gobj.prototype.move=function(){ 20 | //Relocate character 21 | this.action++; 22 | if (this.action>=this.frame) { 23 | this.action=0; 24 | } 25 | this.x+=this.xspeed; 26 | this.y+=this.yspeed; 27 | //Detect OutOfBound 28 | this.detectOutOfBound(); 29 | }; 30 | Gobj.prototype.moving=function(){ 31 | if(this.status!="moving"){ 32 | var myself=this; 33 | this._timer=setInterval(function(){myself.move()},100);//Recommend,inter of 34 | //Call outside, not inside code (*p as parameter), has myself definition in native{} 35 | this.status="moving"; 36 | } 37 | }; 38 | Gobj.prototype.stop=function(){ 39 | //Clear both kinds of timer 40 | clearInterval(this._timer); 41 | clearTimeout(this._timer); 42 | this.status="stop"; 43 | }; 44 | Gobj.prototype.include=function(obj){ 45 | var centerX=obj.x+obj.width/2; 46 | var centerY=obj.y+obj.height/2; 47 | return (centerY>this.y)&&(centerYthis.x)&&(centerXthis.y)&&(ythis.x)&&(x" + 48 | "Level "+level+"" + 49 | ""); 50 | } 51 | //Wait for user select level and play game 52 | $('input[name="levelSelect"]').click(function(){ 53 | Game.level=this.value; 54 | Game.play(); 55 | }); 56 | }, 57 | play:function(){ 58 | //Game background 59 | Game.layerSwitchTo("GamePlay"); 60 | //Bind controller 61 | mouseController.toControl(Athena); 62 | keyController.toControl(Athena); 63 | //Athena move 64 | Athena.run(); 65 | new sound('running').bind(Athena,"moving"); 66 | //Coins init and move 67 | var coins=[]; 68 | var gameLevel=levels[this.level-1]; 69 | for (var N in gameLevel.coinsInfo){ 70 | var coin=new Coin(gameLevel.coinsInfo[N]); 71 | coin.drop(); 72 | coins=coins.concat(coin); 73 | } 74 | Game.animation(coins.concat(Athena)); 75 | //Burst audio 76 | //new sound('glass').bind(coins,"burst");//No need to bind 77 | //Referee init and start 78 | Referee.winScore=gameLevel.winScore; 79 | Referee.startDetect({ 80 | hero:Athena, 81 | coins:coins 82 | }); 83 | }, 84 | animation:function(charas){ 85 | var loop=function(){ 86 | //Clear rect except scoreboard 87 | Game.cxt.clearRect(0,Referee.scoreHeight,Game.HBOUND,Game.VBOUND-Referee.scoreHeight); 88 | for (var N in charas){ 89 | //Draw animation for each chara 90 | var imgSrc=sourceLoader.sources[charas[N].name]; 91 | var chara=charas[N]; 92 | if (chara.direction==undefined){ 93 | //Multiple frames status 94 | if (chara.status=='moving'){ 95 | Game.cxt.drawImage(imgSrc, 96 | chara.imgPos[chara.status].left[chara.action], 97 | chara.imgPos[chara.status].top[chara.action], 98 | chara.width,chara.height,chara.x,chara.y,chara.width,chara.height); 99 | } 100 | else{ 101 | Game.cxt.drawImage(imgSrc, 102 | chara.imgPos[chara.status].left, 103 | chara.imgPos[chara.status].top, 104 | chara.width,chara.height,chara.x,chara.y,chara.width,chara.height); 105 | } 106 | } 107 | else{ 108 | //Multiple frames status 109 | if (chara.status=='moving'){ 110 | Game.cxt.drawImage(imgSrc, 111 | chara.imgPos[chara.status].left[chara.direction][chara.action], 112 | chara.imgPos[chara.status].top[chara.direction][chara.action], 113 | chara.width,chara.height,chara.x,chara.y,chara.width,chara.height); 114 | } 115 | else{ 116 | Game.cxt.drawImage(imgSrc, 117 | chara.imgPos[chara.status].left[chara.direction], 118 | chara.imgPos[chara.status].top[chara.direction], 119 | chara.width,chara.height,chara.x,chara.y,chara.width,chara.height); 120 | } 121 | } 122 | //Draw HP if has selected and is true 123 | if (chara.selected==true){ 124 | var centerX=chara.x+chara.width/2; 125 | var centerY=chara.y+chara.height/2; 126 | //Draw selected circle 127 | Game.cxt.strokeStyle="green"; 128 | Game.cxt.beginPath(); 129 | Game.cxt.arc(centerX,centerY,Math.max(chara.width,chara.height)/2,0,2*Math.PI); 130 | Game.cxt.stroke(); 131 | //Draw HP bar 132 | Game.cxt.fillStyle="gray"; 133 | Game.cxt.fillRect(chara.x,chara.y-10,chara.width,10); 134 | Game.cxt.fillStyle="green"; 135 | Game.cxt.fillRect(chara.x,chara.y-10,chara.width*chara.life/chara.HP,10); 136 | } 137 | } 138 | //Game._timer=requestAnimationFrame(loop);//AnimationFrame 139 | } 140 | 141 | Game._timer=setInterval(loop,Game._frameInterval); 142 | //Game._timer=requestAnimationFrame(loop);//AnimationFrame 143 | }, 144 | stopAnimation:function(){ 145 | clearInterval(Game._timer); 146 | }, 147 | stop:function(charas){ 148 | for(var N in charas){ 149 | charas[N].stop(); 150 | } 151 | Game.stopAnimation(); 152 | } 153 | }; 154 | -------------------------------------------------------------------------------- /GameRule/Levels.js: -------------------------------------------------------------------------------- 1 | var levels=[ 2 | { 3 | level:1, 4 | coinsInfo:[Coin.GoldCoin], 5 | winScore:100 6 | }, 7 | { 8 | level:2, 9 | coinsInfo:[Coin.GoldCoin,Coin.OrangeCoin], 10 | winScore:200 11 | }, 12 | { 13 | level:3, 14 | coinsInfo:[Coin.GoldCoin,Coin.OrangeCoin,Coin.PurpleCoin], 15 | winScore:250 16 | }, 17 | { 18 | level:4, 19 | coinsInfo:[Coin.GoldCoin,Coin.RedCoin,Coin.PurpleCoin], 20 | winScore:300 21 | }, 22 | { 23 | level:5, 24 | coinsInfo:[Coin.OrangeCoin,Coin.RedCoin,Coin.PurpleCoin,Coin.GreenCoin], 25 | winScore:350 26 | }, 27 | { 28 | level:6, 29 | coinsInfo:[Coin.GoldCoin,Coin.OrangeCoin,Coin.RedCoin, 30 | Coin.PurpleCoin,Coin.GreenCoin,Coin.BlackCoin], 31 | winScore:400 32 | } 33 | ]; -------------------------------------------------------------------------------- /GameRule/Referee.js: -------------------------------------------------------------------------------- 1 | var Referee={ 2 | _name:"Referee", 3 | winScore:0, 4 | scoreHeight:30, 5 | _timer:-1, 6 | drawScore:function(hero){ 7 | Game.cxt.clearRect(0,0,Game.HBOUND,this.scoreHeight); 8 | Game.cxt.font="italic bold 20px Arial"; 9 | Game.cxt.fillStyle="#0000ff"; 10 | Game.cxt.fillText("Score:"+hero.score+"/"+this.winScore+" "+"Life:"+hero.life,10,this.scoreHeight); 11 | }, 12 | win:function(){ 13 | this.stopDetect(); 14 | Game.layerSwitchTo("GameWin"); 15 | }, 16 | lose:function(){ 17 | this.stopDetect(); 18 | Game.layerSwitchTo("GameLose"); 19 | }, 20 | detectLoop:function(charas){ 21 | var hero=charas.hero; 22 | var coins=charas.coins; 23 | for(var N in coins){ 24 | //Detect get coins 25 | if (hero.include(coins[N])) { 26 | Coin[coins[N].name].getEffectOn(hero); 27 | coins[N].takeAway(); 28 | this.drawScore(hero); 29 | } 30 | //Detect coin bombs 31 | if (coins[N].bomb) { 32 | Coin[coins[N].name].bombEffectOn(hero);//New code 33 | coins[N].bomb=false; 34 | this.drawScore(hero); 35 | } 36 | }; 37 | //Detect player wins 38 | if (hero.score>=this.winScore) { 39 | Referee.win(); 40 | Game.stop(coins.concat(hero)); 41 | } 42 | //Detect player lose 43 | if (hero.life<=0) { 44 | Referee.lose(); 45 | Game.stop(coins.concat(hero)); 46 | } 47 | }, 48 | startDetect:function(charas){ 49 | eval(this._name+".drawScore(charas.hero)"); 50 | window.charas=charas; 51 | this._timer=setInterval(this._name+".detectLoop(charas)",100);//Bind this to Referee here! 52 | }, 53 | stopDetect:function(){ 54 | clearInterval(this._timer); 55 | } 56 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # KofCoin 2 | HTML5+js game, KOF idol Athena picks falling coins 3 | 4 | ## Including below game elements: 5 | * Six levels in total, first 10 HP, will win if get required score 6 | * Gold coin: 10 points, 1 damage if broken 7 | * Orange coin: 20 points, 2 damage if broken 8 | * Red coin: 30 points, 3 damage if broken 9 | * Green coin: Heal 1 HP 10 | * Purple coin: Running speed up 11 | * Black coin: Will deal damage and minus score, should not pick it 12 | * To start playing, just double click index.html at root directory 13 | * You can control Athena move left and right by keyboard or mouse 14 | ![image](https://github.com/gloomyson/KofCoin/raw/master/img/Demo/KofDemo.png) 15 | -------------------------------------------------------------------------------- /Utils/gFrame.js: -------------------------------------------------------------------------------- 1 | var _$={};//gFrame namespace 2 | 3 | String.prototype.contains=function(str){ 4 | //return this.search(str)!=-1; 5 | return this.indexOf(str)!=-1; 6 | } 7 | 8 | window.requestAnimationFrame=requestAnimationFrame || webkitRequestAnimationFrame || 9 | mozRequestAnimationFrame || msRequestAnimationFrame || oRequestAnimationFrame; 10 | /*window.cancelRequestAnimationFrame=cancelRequestAnimationFrame || webkitCancelRequestAnimationFrame || 11 | mozCancelRequestAnimationFrame || msCancelRequestAnimationFrame || oCancelRequestAnimationFrame;*/ 12 | 13 | //Gobj is game object,initial by only one parameter props 14 | Function.prototype.extend=function(addInObject){ 15 | var father=this; 16 | //Create child self as constructor function 17 | var child=function(props){ 18 | father.apply(this,arguments); 19 | //Add new into child constructor 20 | addInObject.constructorPlus.call(this,props);//eval(addInObject.constructorPlusStr); 21 | }; 22 | //Inherit prototype from father 23 | child.prototype=new father({}); 24 | child.prototype.constructor=child; 25 | //Add new functions into child.prototype 26 | for (var attr in addInObject.prototypePlus){ 27 | child.prototype[attr]=addInObject.prototypePlus[attr]; 28 | } 29 | return child; 30 | }; 31 | /*//mixin == $.extend 32 | Object.prototype.mixin=function(){ 33 | switch (arguments.length){ 34 | case 0: 35 | break; 36 | default: 37 | for (var N in arguments){ 38 | var addIn=arguments[N]; 39 | for (var attr in addIn){ 40 | this[attr]=addIn[attr]; 41 | } 42 | } 43 | } 44 | }//Bug: array is also object, for( in ) will traversal on array={0:?,1:?,_proto_.mixin:function}*/ 45 | /**************** Add to _$ namespace *******************/ 46 | 47 | _$.requestAnimationFrame=requestAnimationFrame || webkitRequestAnimationFrame || 48 | mozRequestAnimationFrame || msRequestAnimationFrame || oRequestAnimationFrame; 49 | 50 | _$.extend=function(father,addInObject){ 51 | //Create child self as constructor function 52 | var child=function(props){ 53 | father.apply(this,arguments); 54 | //Add new into child constructor 55 | addInObject.constructorPlus.call(this,props);//eval(addInObject.constructorPlusStr); 56 | }; 57 | //Inherit prototype from father 58 | child.prototype=new father({}); 59 | child.prototype.constructor=child; 60 | //Add new functions into child.prototype 61 | for (var attr in addInObject.prototypePlus){ 62 | child.prototype[attr]=addInObject.prototypePlus[attr]; 63 | } 64 | return child; 65 | }; 66 | 67 | //_$.mixin == $.extend 68 | _$.mixin=function(){ 69 | switch (arguments.length){ 70 | case 0: 71 | return {}; 72 | default: 73 | var dist=arguments[0]; 74 | for (var N=1;NLevel $$level$$

"); 154 | _$.templates.register("myImg",""); 155 | console.log(_$.templates.applyOn("myP",6)); 156 | console.log(_$.templates.applyOn("myImg",'img/Bg.jpg')); 157 | //Convert type, valueOf will get value from ObjectObj> 158 | new Number('1.23').valueOf()===1.23;//String to Number 159 | new String(123).valueOf()==='123';//Number to String 160 | -------------------------------------------------------------------------------- /Utils/jquery.min.js: -------------------------------------------------------------------------------- 1 | /*! jQuery v1.11.2 | (c) 2005, 2014 jQuery Foundation, Inc. | jquery.org/license */ 2 | !function(a,b){"object"==typeof module&&"object"==typeof module.exports?module.exports=a.document?b(a,!0):function(a){if(!a.document)throw new Error("jQuery requires a window with a document");return b(a)}:b(a)}("undefined"!=typeof window?window:this,function(a,b){var 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