├── CONTRIBUTING.md ├── Computation ├── Base_Conversion │ ├── base_convert.gml │ ├── base_convert.md │ ├── bin_to_dec.gml │ ├── bin_to_dec.md │ ├── bin_to_fraction.gml │ ├── bin_to_fraction.md │ ├── bin_to_hex.gml │ ├── bin_to_hex.md │ ├── dec_to_bin.gml │ ├── dec_to_bin.md │ ├── dec_to_hex.gml │ ├── dec_to_hex.md │ ├── dec_to_oct.gml │ ├── dec_to_oct.md │ ├── dec_to_roman.gml │ ├── dec_to_roman.md │ ├── fraction_to_bin.gml │ ├── fraction_to_bin.md │ ├── hex_to_bin.gml │ ├── hex_to_bin.md │ ├── hex_to_dec.gml │ ├── hex_to_dec.md │ ├── oct_to_dec.gml │ ├── oct_to_dec.md │ ├── roman_to_dec.gml │ └── roman_to_dec.md ├── Bitwise │ ├── bit_clear.gml │ ├── bit_clear.md │ ├── bit_set.gml │ ├── bit_set.md │ ├── bit_test.gml │ ├── bit_test.md │ ├── bit_toggle.gml │ ├── bit_toggle.md │ ├── bitwise_reverse16.gml │ ├── bitwise_reverse16.md │ ├── bitwise_reverse32.gml │ ├── bitwise_reverse32.md │ ├── bitwise_reverse8.gml │ ├── bitwise_reverse8.md │ ├── bitwise_rol.gml │ ├── bitwise_rol.md │ ├── bitwise_ror.gml │ └── bitwise_ror.md ├── Data_Encoding │ ├── b64_to_bytes.gml │ ├── b64_to_bytes.md │ ├── bin_to_bytes.gml │ ├── bin_to_bytes.md │ ├── bytes_to_b64.gml │ ├── bytes_to_b64.md │ ├── bytes_to_bin.gml │ ├── bytes_to_bin.md │ ├── bytes_to_hex.gml │ ├── bytes_to_hex.md │ ├── decode_real_double.gml │ ├── decode_real_double.md │ ├── encode_real_double.gml │ ├── encode_real_double.md │ ├── hex_to_bytes.gml │ ├── hex_to_bytes.md │ ├── value_min_bits.gml │ ├── value_min_bits.md │ ├── word_max_value.gml │ └── word_max_value.md ├── Data_Encryption │ ├── cambridge_encode.gml │ ├── cambridge_encode.md │ ├── rc4.gml │ ├── rc4.md │ ├── rot13.gml │ ├── rot13.md │ ├── vigenere_ascii.gml │ ├── vigenere_ascii.md │ ├── vigenere_cipher.gml │ └── vigenere_cipher.md ├── Data_Hashing │ ├── crc16.gml │ ├── crc16.md │ ├── md2.gml │ ├── md2.md │ ├── md5.gml │ ├── md5.md │ ├── soundex.gml │ └── soundex.md ├── Date-Time │ ├── date_format.gml │ ├── date_format.md │ ├── date_get_easter.gml │ ├── date_get_easter.md │ ├── time_string.gml │ ├── time_string.md │ ├── unix_timestamp.gml │ └── unix_timestamp.md ├── Geometry │ ├── angle_difference.gml │ ├── angle_difference.md │ ├── cone_volume.gml │ ├── cone_volume.md │ ├── is_clockwise.gml │ ├── is_clockwise.md │ ├── line_get_slope.gml │ ├── line_get_slope.md │ ├── lines_intersect.gml │ ├── lines_intersect.md │ ├── point_in_circle.gml │ ├── point_in_circle.md │ ├── point_in_polygon.gml │ ├── point_in_polygon.md │ ├── point_in_triangle.gml │ ├── point_in_triangle.md │ ├── point_line_distance.gml │ ├── point_line_distance.md │ ├── polygon_area.gml │ ├── polygon_area.md │ ├── polygon_centroid.gml │ ├── polygon_centroid.md │ ├── polygon_to_triangles.gml │ ├── polygon_to_triangles.md │ ├── sphere_volume.gml │ ├── sphere_volume.md │ ├── triangle_side_area.gml │ └── triangle_side_area.md ├── Parametric_Functions │ ├── bias.gml │ ├── bias.md │ ├── boxstep.gml │ ├── boxstep.md │ ├── clamp.gml │ ├── clamp.md │ ├── gain.gml │ ├── gain.md │ ├── gammacorrect.gml │ ├── gammacorrect.md │ ├── lerp.gml │ ├── lerp.md │ ├── map_range.gml │ ├── map_range.md │ ├── pulse.gml │ ├── pulse.md │ ├── smoothstep.gml │ ├── smoothstep.md │ ├── spline.gml │ ├── spline.md │ ├── spline4.gml │ ├── spline4.md │ ├── step.gml │ └── step.md ├── Probability │ ├── combination.gml │ ├── combination.md │ ├── erf.gml │ ├── erf.md │ ├── exp_dist.gml │ ├── exp_dist.md │ ├── factorial.gml │ ├── factorial.md │ ├── gauss.gml │ ├── gauss.md │ ├── permutation.gml │ ├── permutation.md │ ├── random_weighted.gml │ ├── random_weighted.md │ ├── roll_dice.gml │ └── roll_dice.md ├── Real_Numbers │ ├── acos.gml │ ├── acos.md │ ├── asin.gml │ ├── asin.md │ ├── factor.gml │ ├── factor.md │ ├── factor_quadratic.gml │ ├── factor_quadratic.md │ ├── fibonacci.gml │ ├── fibonacci.md │ ├── gcd.gml │ ├── gcd.md │ ├── is_even.gml │ ├── is_even.md │ ├── is_factor.gml │ ├── is_factor.md │ ├── is_odd.gml │ ├── is_odd.md │ ├── is_power.gml │ ├── is_power.md │ ├── lcm.gml │ ├── lcm.md │ ├── next_pow2.gml │ ├── next_pow2.md │ ├── round_fixed.gml │ ├── round_fixed.md │ ├── select.gml │ ├── select.md │ ├── select_index.gml │ ├── select_index.md │ ├── select_relative.gml │ ├── select_relative.md │ ├── select_relative_wrap.gml │ ├── select_relative_wrap.md │ ├── sum_interval.gml │ ├── sum_interval.md │ ├── toggle.gml │ └── toggle.md └── Strings │ ├── number_format.gml │ ├── number_format.md │ ├── speakable_password.gml │ ├── speakable_password.md │ ├── string_add_spaces.gml │ ├── string_add_spaces.md │ ├── string_escape.gml │ ├── string_escape.md │ ├── string_extract.gml │ ├── string_extract.md │ ├── string_left.gml │ ├── string_left.md │ ├── string_limit.gml │ ├── string_limit.md │ ├── string_lpad.gml │ ├── string_lpad.md │ ├── string_ltrim.gml │ ├── string_ltrim.md │ ├── string_nato.gml │ ├── string_nato.md │ ├── string_parse.gml │ ├── string_parse.md │ ├── string_parse_number.gml │ ├── string_parse_number.md │ ├── string_parse_single.gml │ ├── string_parse_single.md │ ├── string_random.gml │ ├── string_random.md │ ├── string_remove_whitespace.gml │ ├── string_remove_whitespace.md │ ├── string_reverse.gml │ ├── string_reverse.md │ ├── string_right.gml │ ├── string_right.md │ ├── string_rpad.gml │ ├── string_rpad.md │ ├── string_rpos.gml │ ├── string_rpos.md │ ├── string_rtrim.gml │ ├── string_rtrim.md │ ├── string_shuffle.gml │ ├── string_shuffle.md │ ├── string_split.gml │ ├── string_split.md │ ├── string_stagger_case.gml │ ├── string_stagger_case.md │ ├── string_trim.gml │ ├── string_trim.md │ ├── string_ucfirst.gml │ ├── string_ucfirst.md │ ├── string_ucwords.gml │ ├── string_ucwords.md │ ├── string_wordwrap.gml │ └── string_wordwrap.md ├── Data_Structures ├── Arrays │ ├── array.gml │ ├── array.md │ ├── array_add.gml │ ├── array_add.md │ ├── array_select_relative.gml │ ├── array_select_relative.md │ ├── array_select_relative_wrap.gml │ ├── array_select_relative_wrap.md │ ├── array_sort.gml │ ├── array_sort.md │ ├── explode.gml │ ├── explode.md │ ├── explode_real.gml │ ├── explode_real.md │ ├── implode.gml │ ├── implode.md │ ├── implode_real.gml │ └── implode_real.md ├── Grids │ ├── ds_grid_delete_column.gml │ ├── ds_grid_delete_column.md │ ├── ds_grid_delete_row.gml │ ├── ds_grid_delete_row.md │ ├── ds_grid_draw.gml │ ├── ds_grid_draw.md │ ├── ds_grid_duplicate.gml │ ├── ds_grid_duplicate.md │ ├── ds_grid_filter_gaussian.gml │ ├── ds_grid_filter_gaussian.md │ ├── ds_grid_filter_gaussian_wrap.gml │ ├── ds_grid_filter_gaussian_wrap.md │ ├── ds_grid_flood_fill.gml │ ├── ds_grid_flood_fill.md │ ├── ds_grid_get_bicubic.gml │ ├── ds_grid_get_bicubic.md │ ├── ds_grid_get_bilinear.gml │ ├── ds_grid_get_bilinear.md │ ├── ds_grid_mirror.gml │ ├── ds_grid_mirror.md │ ├── ds_grid_set_grid_region.gml │ ├── ds_grid_set_grid_region.md │ ├── ds_grid_shuffle.gml │ ├── ds_grid_shuffle.md │ ├── ds_grid_swap_columns.gml │ ├── ds_grid_swap_columns.md │ ├── ds_grid_swap_rows.gml │ ├── ds_grid_swap_rows.md │ ├── ds_grid_translate.gml │ └── ds_grid_translate.md ├── Lists │ ├── ds_list_add_list.gml │ ├── ds_list_add_list.md │ ├── ds_list_add_map.gml │ ├── ds_list_add_map.md │ ├── ds_list_cv.gml │ ├── ds_list_cv.md │ ├── ds_list_flip.gml │ ├── ds_list_flip.md │ ├── ds_list_geometric_mean.gml │ ├── ds_list_geometric_mean.md │ ├── ds_list_load.gml │ ├── ds_list_load.md │ ├── ds_list_max.gml │ ├── ds_list_max.md │ ├── ds_list_mean.gml │ ├── ds_list_mean.md │ ├── ds_list_median.gml │ ├── ds_list_median.md │ ├── ds_list_min.gml │ ├── ds_list_min.md │ ├── ds_list_pop_standard_deviation.gml │ ├── ds_list_pop_standard_deviation.md │ ├── ds_list_range.gml │ ├── ds_list_range.md │ ├── ds_list_save.gml │ ├── ds_list_save.md │ ├── ds_list_select_relative.gml │ ├── ds_list_select_relative.md │ ├── ds_list_select_relative_wrap.gml │ ├── ds_list_select_relative_wrap.md │ ├── ds_list_standard_deviation.gml │ ├── ds_list_standard_deviation.md │ ├── ds_list_standard_score.gml │ ├── ds_list_standard_score.md │ ├── ds_list_sum.gml │ ├── ds_list_sum.md │ ├── ds_list_sum_of_squares.gml │ ├── ds_list_sum_of_squares.md │ ├── ds_list_sum_squares.gml │ ├── ds_list_sum_squares.md │ ├── ds_list_variance.gml │ ├── ds_list_variance.md │ ├── ds_list_vmr.gml │ └── ds_list_vmr.md └── Maps │ ├── ds_map_clone.gml │ ├── ds_map_clone.md │ ├── ds_map_deep_clone.gml │ ├── ds_map_deep_clone.md │ ├── ds_map_default_value.gml │ ├── ds_map_default_value.md │ ├── ds_map_load.gml │ ├── ds_map_load.md │ ├── ds_map_mirror.gml │ ├── ds_map_mirror.md │ ├── ds_map_save.gml │ └── ds_map_save.md ├── Files └── Input_and_Output │ ├── file_bin_read_word.gml │ ├── file_bin_read_word.md │ ├── file_bin_seek_relative.gml │ ├── file_bin_seek_relative.md │ ├── file_bin_write_word.gml │ ├── file_bin_write_word.md │ ├── file_text_open_read_all.gml │ ├── file_text_open_read_all.md │ ├── file_text_open_write_all.gml │ ├── file_text_open_write_all.md │ ├── save_screenshot.gml │ └── save_screenshot.md ├── Game_Play ├── Artificial_Intelligence │ ├── intercept_course.gml │ ├── intercept_course.md │ ├── motion_predict.gml │ └── motion_predict.md ├── Collisions │ ├── collision_circle_list.gml │ ├── collision_circle_list.md │ ├── collision_ellipse_list.gml │ ├── collision_ellipse_list.md │ ├── collision_line_first.gml │ ├── collision_line_first.md │ ├── collision_line_list.gml │ ├── collision_line_list.md │ ├── collision_normal.gml │ ├── collision_normal.md │ ├── collision_point_list.gml │ ├── collision_point_list.md │ ├── collision_rectangle_list.gml │ ├── collision_rectangle_list.md │ ├── collision_triangle.gml │ ├── collision_triangle.md │ ├── collision_triangle_init.gml │ ├── instance_place_list.gml │ ├── instance_place_list.md │ ├── range_finder.gml │ └── range_finder.md ├── Instances │ ├── deceleration_distance.gml │ ├── deceleration_distance.md │ ├── instance_closest_approach.gml │ ├── instance_closest_approach.md │ ├── instance_find_enemy.gml │ ├── instance_find_enemy.md │ ├── instance_find_friend.gml │ ├── instance_find_friend.md │ ├── instance_find_team.gml │ ├── instance_find_team.md │ ├── instance_nearest_notme.gml │ ├── instance_nearest_notme.md │ ├── instance_nth_farthest.gml │ ├── instance_nth_farthest.md │ ├── instance_nth_furthest.gml │ ├── instance_nth_furthest.md │ ├── instance_nth_nearest.gml │ ├── instance_nth_nearest.md │ ├── instance_singleton.gml │ └── instance_singleton.md └── Movement │ ├── ease_towards_direction.gml │ ├── ease_towards_direction.md │ ├── jump_to_mouse.gml │ ├── jump_to_mouse.md │ ├── move_bounce_rectangle.gml │ ├── move_bounce_rectangle.md │ ├── move_follow.gml │ ├── move_follow.md │ ├── move_to_line.gml │ ├── move_to_line.md │ ├── turn_towards_direction.gml │ └── turn_towards_direction.md ├── Graphics ├── 3D │ ├── d3d_model_copy.gml │ ├── d3d_model_copy.md │ └── index.md ├── Backgrounds │ ├── draw_background_tiled_area.gml │ ├── draw_background_tiled_area.md │ ├── draw_background_tiled_area_ext.gml │ ├── draw_background_tiled_area_ext.md │ └── index.md ├── Color │ ├── color_mix.gml │ ├── color_mix.md │ ├── color_multiply.gml │ ├── color_multiply.md │ ├── color_scale.gml │ ├── color_scale.md │ ├── color_to_cmyk.gml │ ├── color_to_cmyk.md │ ├── color_to_hex.gml │ ├── color_to_hex.md │ ├── color_to_wavelength.gml │ ├── color_to_wavelength.md │ ├── hex_to_color.gml │ ├── hex_to_color.md │ ├── hex_to_rgb.gml │ ├── hex_to_rgb.md │ ├── index.md │ ├── make_color_random.gml │ ├── make_color_random.md │ ├── merge_color_squared.gml │ ├── merge_color_squared.md │ ├── merge_colors.gml │ ├── merge_colors.md │ ├── rgb_to_cmyk.gml │ ├── rgb_to_cmyk.md │ ├── rgb_to_hex.gml │ ├── rgb_to_hex.md │ ├── wavelength_to_hue.gml │ └── wavelength_to_hue.md ├── Drawing │ ├── draw_arc.gml │ ├── draw_arc.md │ ├── draw_chord.gml │ ├── draw_chord.md │ ├── draw_crosshair.gml │ ├── draw_crosshair.md │ ├── draw_crosshair_ext.gml │ ├── draw_crosshair_ext.md │ ├── draw_crosshair_width.gml │ ├── draw_crosshair_width.md │ ├── draw_crosshair_width_ext.gml │ ├── draw_crosshair_width_ext.md │ ├── draw_curve.gml │ ├── draw_curve.md │ ├── draw_pie.gml │ ├── draw_pie.md │ ├── draw_rectangle_dashed.gml │ ├── draw_rectangle_dashed.md │ ├── draw_rectangle_dashed_color.gml │ ├── draw_rectangle_dashed_color.md │ ├── draw_rectangle_inverted.gml │ ├── draw_rectangle_inverted.md │ ├── draw_roundrect_ext.gml │ ├── draw_roundrect_ext.md │ └── index.md ├── Shaders │ ├── index.md │ ├── shader_set_uniform_color.gml │ ├── shader_set_uniform_color.md │ ├── shader_set_uniform_rgba.gml │ └── shader_set_uniform_rgba.md ├── Sprites │ ├── draw_self.gml │ ├── draw_self.md │ ├── draw_self_inverted.gml │ ├── draw_self_inverted.md │ ├── draw_self_shear.gml │ ├── draw_self_shear.md │ ├── draw_sprite_flip_ext.gml │ ├── draw_sprite_flip_ext.md │ ├── draw_sprite_halfpixel.gml │ ├── draw_sprite_halfpixel.md │ ├── draw_sprite_hud.gml │ ├── draw_sprite_hud.md │ ├── draw_sprite_inverted.gml │ ├── draw_sprite_inverted.md │ ├── draw_sprite_inverted_ext.gml │ ├── draw_sprite_inverted_ext.md │ ├── draw_sprite_percent.gml │ ├── draw_sprite_percent.md │ ├── draw_sprite_rectangle.gml │ ├── draw_sprite_rectangle.md │ ├── draw_sprite_shear.gml │ ├── draw_sprite_shear.md │ ├── draw_sprite_shear_ext.gml │ ├── draw_sprite_shear_ext.md │ ├── draw_sprite_stretched_direction.gml │ ├── draw_sprite_stretched_direction.md │ ├── draw_sprite_tiled_area.gml │ ├── draw_sprite_tiled_area.md │ ├── draw_sprite_tiled_area_ext.gml │ ├── draw_sprite_tiled_area_ext.md │ ├── draw_sprite_wave.gml │ ├── draw_sprite_wave.md │ ├── draw_sprite_wave_ext.gml │ ├── draw_sprite_wave_ext.md │ ├── index.md │ ├── motion_blur.gml │ └── motion_blur.md ├── Surfaces │ ├── draw_surface_center.gml │ ├── draw_surface_center.md │ ├── draw_surface_center_ext.gml │ ├── draw_surface_center_ext.md │ ├── draw_surface_center_rotate.gml │ ├── draw_surface_center_rotate.md │ ├── index.md │ ├── surface_create_clear.gml │ └── surface_create_clear.md └── Text │ ├── draw_text_hud.gml │ ├── draw_text_hud.md │ ├── draw_text_shadow.gml │ ├── draw_text_shadow.md │ ├── string_limit_width.gml │ ├── string_limit_width.md │ ├── string_wordwrap_width.gml │ └── string_wordwrap_width.md ├── Interaction ├── Gamepad │ ├── joystick_get_button.gml │ └── joystick_get_button.md └── Mouse │ ├── draw_get_button.gml │ ├── draw_get_button.md │ ├── mouse_has_moved.gml │ └── mouse_has_moved.md ├── LICENSE.txt ├── Platform └── Device │ ├── device_is_desktop.gml │ └── device_is_desktop.md ├── README.md ├── Resources ├── Management │ ├── map_backgrounds.gml │ ├── map_backgrounds.md │ ├── map_fonts.gml │ ├── map_fonts.md │ ├── map_objects.gml │ ├── map_objects.md │ ├── map_paths.gml │ ├── map_paths.md │ ├── map_rooms.gml │ ├── map_rooms.md │ ├── map_sounds.gml │ ├── map_sounds.md │ ├── map_sprites.gml │ ├── map_sprites.md │ ├── map_timelines.gml │ └── map_timelines.md └── Sprites │ ├── sprite_desaturate.gml │ ├── sprite_desaturate.md │ ├── sprite_edit_begin.gml │ ├── sprite_edit_begin.md │ ├── sprite_edit_end.gml │ ├── sprite_invert_color.gml │ ├── sprite_invert_color.md │ ├── sprite_replace_color.gml │ ├── sprite_replace_color.md │ ├── sprite_replace_color_blend.gml │ └── sprite_replace_color_blend.md ├── STYLEGUIDE.md ├── demos ├── collision_normal │ ├── collision_normal.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── collision_normal_demo.js │ │ ├── collision_normal_demo_texture_0.png │ │ ├── collision_normal_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── collision_triangle │ ├── collision_triangle.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── collision_triangle_demo.js │ │ ├── collision_triangle_demo_texture_0.png │ │ ├── collision_triangle_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── date_format │ ├── date_format.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── date_format_demo.js │ │ ├── date_format_demo_texture_0.png │ │ ├── date_format_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── date_get_easter │ ├── date_get_easter.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── date_get_easter_demo.js │ │ ├── date_get_easter_demo_texture_0.png │ │ ├── date_get_easter_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_self_inverted │ ├── draw_self_inverted.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_self_inverted_demo.js │ │ ├── draw_self_inverted_demo_texture_0.png │ │ ├── draw_self_inverted_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_self_shear │ ├── draw_self_shear.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_self_shear_demo.js │ │ ├── draw_self_shear_demo_texture_0.png │ │ ├── draw_self_shear_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_sprite_halfpixel │ ├── draw_sprite_halfpixel.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_sprite_halfpixel_demo.js │ │ ├── draw_sprite_halfpixel_demo_texture_0.png │ │ ├── draw_sprite_halfpixel_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_sprite_inverted │ ├── draw_sprite_inverted.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_sprite_inverted_demo.js │ │ ├── draw_sprite_inverted_demo_texture_0.png │ │ ├── draw_sprite_inverted_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_sprite_inverted_ext │ ├── draw_sprite_inverted_ext.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_sprite_inverted_ext_demo.js │ │ ├── draw_sprite_inverted_ext_demo_texture_0.png │ │ ├── draw_sprite_inverted_ext_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_sprite_shear │ ├── draw_sprite_shear.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_sprite_shear_demo.js │ │ ├── draw_sprite_shear_demo_texture_0.png │ │ ├── draw_sprite_shear_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_sprite_shear_ext │ ├── draw_sprite_shear_ext.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_sprite_shear_ext_demo.js │ │ ├── draw_sprite_shear_ext_demo_texture_0.png │ │ ├── draw_sprite_shear_ext_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_sprite_stretched_direction │ ├── draw_sprite_stretched_direction.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_sprite_stretched_direction_demo.js │ │ ├── draw_sprite_stretched_direction_demo_texture_0.png │ │ ├── draw_sprite_stretched_direction_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_sprite_tiled_area │ ├── draw_sprite_tiled_area.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_sprite_tiled_area_demo.js │ │ ├── draw_sprite_tiled_area_demo_texture_0.png │ │ ├── draw_sprite_tiled_area_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_sprite_tiled_area_ext │ ├── draw_sprite_tiled_area_ext.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_sprite_tiled_area_ext_demo.js │ │ ├── draw_sprite_tiled_area_ext_demo_texture_0.png │ │ ├── draw_sprite_tiled_area_ext_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_sprite_wave │ ├── draw_sprite_wave.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_sprite_wave_demo.js │ │ ├── draw_sprite_wave_demo_texture_0.png │ │ ├── draw_sprite_wave_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── draw_sprite_wave_ext │ ├── draw_sprite_wave_ext.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── draw_sprite_wave_ext_demo.js │ │ ├── draw_sprite_wave_ext_demo_texture_0.png │ │ ├── draw_sprite_wave_ext_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── ds_grid_filter_gaussian │ ├── ds_grid_filter_gaussian.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── ds_grid_filter_gaussian_demo.js │ │ ├── ds_grid_filter_gaussian_demo_texture_0.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── ds_grid_filter_gaussian_wrap │ ├── ds_grid_filter_gaussian_wrap.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── ds_grid_filter_gaussian_wrap.js │ │ ├── ds_grid_filter_gaussian_wrap_texture_0.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── ds_grid_flood_fill │ ├── ds_grid_flood_fill.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── ds_grid_flood_fill_demo.js │ │ ├── ds_grid_flood_fill_demo_texture_0.png │ │ ├── ds_grid_flood_fill_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── ds_grid_get_bilinear_bicubic │ ├── ds_grid_get_bilinear_bicubic.yyz │ ├── favicon.ico │ ├── html5game │ │ ├── ds_grid_get_bilinear_bicubic_demo.js │ │ ├── ds_grid_get_bilinear_bicubic_demo_texture_0.png │ │ ├── ds_grid_get_bilinear_bicubic_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ └── options.ini ├── instance_nth_furthest │ ├── favicon.ico │ ├── html5game │ │ ├── instance_nth_furthest_demo.js │ │ ├── instance_nth_furthest_demo_texture_0.png │ │ ├── instance_nth_furthest_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ ├── instance_nth_furthest.yyz │ └── options.ini ├── instance_nth_nearest │ ├── favicon.ico │ ├── html5game │ │ ├── instance_nth_nearest_demo.js │ │ ├── instance_nth_nearest_demo_texture_0.png │ │ ├── instance_nth_nearest_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ ├── instance_nth_nearest.yyz │ └── options.ini ├── intercept_course │ ├── favicon.ico │ ├── html5game │ │ ├── intercept_course_demo.js │ │ ├── intercept_course_demo_texture_0.png │ │ ├── intercept_course_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ ├── intercept_course.yyz │ └── options.ini ├── random_weighted │ ├── favicon.ico │ ├── html5game │ │ ├── random_weighted_demo.js │ │ ├── random_weighted_demo_texture_0.png │ │ ├── random_weighted_demo_texture_1.png │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ └── splash.png │ ├── index.html │ ├── options.ini │ └── random_weighted.yyz ├── time_string │ ├── favicon.ico │ ├── html5game │ │ ├── sound │ │ │ └── worklets │ │ │ │ └── audio-worklet.js │ │ ├── splash.png │ │ ├── time_string_demo.js │ │ ├── time_string_demo_texture_0.png │ │ └── time_string_demo_texture_1.png │ ├── index.html │ ├── options.ini │ └── time_string.yyz └── unix_timestamp │ ├── favicon.ico │ ├── html5game │ ├── sound │ │ └── worklets │ │ │ └── audio-worklet.js │ ├── splash.png │ ├── unix_timestamp_demo.js │ ├── unix_timestamp_demo_texture_0.png │ └── unix_timestamp_demo_texture_1.png │ ├── index.html │ ├── options.ini │ └── unix_timestamp.yyz └── images ├── bias.png ├── boxstep.png ├── clamp.png ├── collision_normal.png ├── 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