├── .github └── workflows │ └── publish_action.yml ├── .gitignore ├── LICENSE.txt ├── README.md ├── __init__.py ├── pyproject.toml ├── requirements.txt └── web ├── html └── threeVisualizer.html ├── js └── threeVisualizer.js ├── style ├── progressStyle.css └── threeStyle.css └── visualization.js /.github/workflows/publish_action.yml: -------------------------------------------------------------------------------- 1 | name: Publish to Comfy registry 2 | on: 3 | workflow_dispatch: 4 | push: 5 | branches: 6 | - main 7 | paths: 8 | - "pyproject.toml" 9 | 10 | jobs: 11 | publish-node: 12 | name: Publish Custom Node to registry 13 | runs-on: ubuntu-latest 14 | steps: 15 | - name: Check out code 16 | uses: actions/checkout@v4 17 | - name: Publish Custom Node 18 | uses: Comfy-Org/publish-node-action@main 19 | with: 20 | ## Add your own personal access token to your Github Repository secrets and reference it here. 21 | personal_access_token: ${{ secrets.REGISTRY_ACCESS_TOKEN }} -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | __pycache__ 2 | .DS_Store -------------------------------------------------------------------------------- /LICENSE.txt: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ## Works with any Depth Map and visualizes the applied version of it inside ComfyUI 2 | ![image](https://github.com/gokayfem/ComfyUI-Depth-Visualization/assets/88277926/0b63c2ed-60d4-44a6-9d44-b3548ec58d48) 3 | 4 | ## Acknowledgements 5 | [flowtyone](https://github.com/flowtyone/ComfyUI-Flowty-TripoSR) 6 | -------------------------------------------------------------------------------- /__init__.py: -------------------------------------------------------------------------------- 1 | import sys 2 | from os import path 3 | 4 | sys.path.insert(0, path.dirname(__file__)) 5 | from folder_paths import get_save_image_path, get_output_directory 6 | from PIL import Image 7 | import numpy as np 8 | 9 | class DepthViewer: 10 | @classmethod 11 | def INPUT_TYPES(cls): 12 | return { 13 | "required": { 14 | "reference_image": ("IMAGE",), 15 | "depth_map": ("IMAGE",), 16 | } 17 | } 18 | 19 | 20 | def __init__(self): 21 | self.saved_reference = [] 22 | self.saved_depth = [] 23 | self.full_output_folder, self.filename, self.counter, self.subfolder, self.filename_prefix = get_save_image_path("imagesave", get_output_directory()) 24 | 25 | RETURN_TYPES = () 26 | OUTPUT_NODE = True 27 | FUNCTION = "process_images" 28 | CATEGORY = "DepthViewer" 29 | def process_images(self, reference_image, depth_map): 30 | self.saved_reference.clear() 31 | self.saved_depth.clear() 32 | image = reference_image[0].detach().cpu().numpy() 33 | depth = depth_map[0].detach().cpu().numpy() 34 | 35 | image = Image.fromarray(np.clip(255. * image, 0, 255).astype(np.uint8)).convert('RGB') 36 | depth = Image.fromarray(np.clip(255. * depth, 0, 255).astype(np.uint8)) 37 | 38 | return self.display([image], [depth]) 39 | 40 | def display(self, reference_image, depth_map): 41 | for (batch_number, (single_image, single_depth)) in enumerate(zip(reference_image, depth_map)): 42 | filename_with_batch_num = self.filename.replace("%batch_num%", str(batch_number)) 43 | 44 | image_file = f"{filename_with_batch_num}_{self.counter:05}_reference.png" 45 | single_image.save(path.join(self.full_output_folder, image_file)) 46 | 47 | depth_file = f"{filename_with_batch_num}_{self.counter:05}_depth.png" 48 | single_depth.save(path.join(self.full_output_folder, depth_file)) 49 | 50 | self.saved_reference.append({ 51 | "filename": image_file, 52 | "subfolder": self.subfolder, 53 | "type": "output" 54 | }) 55 | 56 | self.saved_depth.append({ 57 | "filename": depth_file, 58 | "subfolder": self.subfolder, 59 | "type": "output" 60 | }) 61 | self.counter += 1 62 | 63 | return {"ui": {"reference_image": self.saved_reference, "depth_map": self.saved_depth}} 64 | 65 | NODE_CLASS_MAPPINGS = { 66 | "DepthViewer": DepthViewer, 67 | } 68 | 69 | NODE_DISPLAY_NAME_MAPPINGS = { 70 | "DepthViewer": "DepthViewer", 71 | } 72 | 73 | WEB_DIRECTORY = "./web" 74 | 75 | __all__ = ['NODE_CLASS_MAPPINGS', 'NODE_DISPLAY_NAME_MAPPINGS', 'WEB_DIRECTORY'] 76 | -------------------------------------------------------------------------------- /pyproject.toml: -------------------------------------------------------------------------------- 1 | [project] 2 | name = "comfyui-depth-visualization" 3 | description = "Works with any Depth Map and visualizes the applied version it inside ComfyUI" 4 | version = "1.0.2" 5 | license = "LICENSE" 6 | dependencies = ["Pillow>=10.1.0"] 7 | 8 | [project.urls] 9 | Repository = "https://github.com/gokayfem/ComfyUI-Depth-Visualization" 10 | 11 | [tool.comfy] 12 | PublisherId = "gokayfem" 13 | DisplayName = "ComfyUI-Depth-Visualization" 14 | Icon = "" 15 | -------------------------------------------------------------------------------- /requirements.txt: -------------------------------------------------------------------------------- 1 | Pillow>=10.1.0 2 | -------------------------------------------------------------------------------- /web/html/threeVisualizer.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
12 | 13 |

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21 | 29 | 30 | 31 | 32 | 33 | 34 | -------------------------------------------------------------------------------- /web/js/threeVisualizer.js: -------------------------------------------------------------------------------- 1 | import * as THREE from 'three'; 2 | import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; 3 | import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js'; 4 | 5 | let apiURL = ''; 6 | 7 | // Listen for messages from the parent window 8 | window.addEventListener('message', function(event) { 9 | if (event.data.type === 'init') { 10 | apiURL = event.data.apiURL; 11 | } else if (event.data.type === 'update') { 12 | main(event.data.referenceImage, event.data.depthMap); 13 | } 14 | }, false); 15 | 16 | const visualizer = document.getElementById("visualizer"); 17 | const container = document.getElementById("container"); 18 | const progressDialog = document.getElementById("progress-dialog"); 19 | const progressIndicator = document.getElementById("progress-indicator"); 20 | 21 | const renderer = new THREE.WebGLRenderer({ antialias: true, extensions: { 22 | derivatives: true 23 | }}); 24 | renderer.setPixelRatio(window.devicePixelRatio); 25 | renderer.setSize(window.innerWidth, window.innerHeight); 26 | container.appendChild(renderer.domElement); 27 | 28 | const pmremGenerator = new THREE.PMREMGenerator(renderer); 29 | 30 | // scene 31 | const scene = new THREE.Scene(); 32 | scene.background = new THREE.Color(0x000000); 33 | scene.environment = pmremGenerator.fromScene(new RoomEnvironment(renderer), 0.04).texture; 34 | 35 | const ambientLight = new THREE.AmbientLight(0xffffff); 36 | 37 | const camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 0.1, 1000); 38 | camera.position.set(0, 0, 10); 39 | const pointLight = new THREE.PointLight(0xffffff, 15); 40 | camera.add(pointLight); 41 | 42 | const controls = new OrbitControls(camera, renderer.domElement); 43 | controls.target.set(0, 0, 0); 44 | controls.update(); 45 | controls.enablePan = true; 46 | controls.enableDamping = true; 47 | 48 | // Handle window resize event 49 | window.onresize = function () { 50 | camera.aspect = window.innerWidth / window.innerHeight; 51 | camera.updateProjectionMatrix(); 52 | 53 | renderer.setSize(window.innerWidth, window.innerHeight); 54 | }; 55 | 56 | var lastReferenceImage = ""; 57 | var lastDepthMap = ""; 58 | var needUpdate = false; 59 | 60 | function frameUpdate() { 61 | var referenceImage = visualizer.getAttribute("reference_image"); 62 | var depthMap = visualizer.getAttribute("depth_map"); 63 | if (referenceImage == lastReferenceImage && depthMap == lastDepthMap) { 64 | if (needUpdate) { 65 | controls.update(); 66 | renderer.render(scene, camera); 67 | } 68 | requestAnimationFrame(frameUpdate); 69 | } else { 70 | needUpdate = false; 71 | scene.clear(); 72 | progressDialog.open = true; 73 | lastReferenceImage = referenceImage; 74 | lastDepthMap = depthMap; 75 | main(JSON.parse(lastReferenceImage), JSON.parse(lastDepthMap)); 76 | } 77 | } 78 | 79 | const onProgress = function (xhr) { 80 | if (xhr.lengthComputable) { 81 | progressIndicator.value = xhr.loaded / xhr.total * 100; 82 | } 83 | }; 84 | 85 | const onError = function (e) { 86 | console.error(e); 87 | }; 88 | 89 | async function main(referenceImageParams, depthMapParams) { 90 | let referenceTexture, depthTexture; 91 | let imageWidth = 10; // Default width 92 | let imageHeight = 10; // Default height, will be updated based on the image's aspect ratio 93 | 94 | if (referenceImageParams?.filename) { 95 | const referenceImageUrl = `${apiURL}/view?` + new URLSearchParams(referenceImageParams).toString(); 96 | const referenceImageExt = referenceImageParams.filename.slice(referenceImageParams.filename.lastIndexOf(".") + 1); 97 | 98 | if (referenceImageExt === "png" || referenceImageExt === "jpg" || referenceImageExt === "jpeg") { 99 | const referenceImageLoader = new THREE.TextureLoader(); 100 | referenceTexture = await new Promise((resolve, reject) => { 101 | referenceImageLoader.load(referenceImageUrl, (texture) => { 102 | // Once the image is loaded, update the width and height based on the image's aspect ratio 103 | imageWidth = 10; // Keep the width as 10 104 | imageHeight = texture.image.height / (texture.image.width / 10); 105 | resolve(texture); 106 | }, undefined, reject); 107 | }); 108 | } 109 | } 110 | 111 | if (depthMapParams?.filename) { 112 | const depthMapUrl = `${apiURL}/view?` + new URLSearchParams(depthMapParams).toString(); 113 | const depthMapExt = depthMapParams.filename.slice(depthMapParams.filename.lastIndexOf(".") + 1); 114 | 115 | if (depthMapExt === "png" || depthMapExt === "jpg" || depthMapExt === "jpeg") { 116 | const depthMapLoader = new THREE.TextureLoader(); 117 | depthTexture = await depthMapLoader.loadAsync(depthMapUrl); 118 | } 119 | } 120 | 121 | if (referenceTexture && depthTexture) { 122 | const depthMaterial = new THREE.ShaderMaterial({ 123 | uniforms: { 124 | referenceTexture: { value: referenceTexture }, 125 | depthTexture: { value: depthTexture }, 126 | depthScale: { value: 5.0 }, 127 | ambientLightColor: { value: new THREE.Color(0.2, 0.2, 0.2) }, 128 | lightPosition: { value: new THREE.Vector3(2, 2, 2) }, 129 | lightColor: { value: new THREE.Color(1, 1, 1) }, 130 | lightIntensity: { value: 1.0 }, 131 | shininess: { value: 30 }, 132 | }, 133 | vertexShader: ` 134 | uniform sampler2D depthTexture; 135 | uniform float depthScale; 136 | 137 | varying vec2 vUv; 138 | varying float vDepth; 139 | varying vec3 vNormal; 140 | varying vec3 vViewPosition; 141 | 142 | void main() { 143 | vUv = uv; 144 | 145 | float depth = texture2D(depthTexture, uv).r; 146 | vec3 displacement = normal * depth * depthScale; 147 | vec3 displacedPosition = position + displacement; 148 | 149 | vec4 worldPosition = modelMatrix * vec4(displacedPosition, 1.0); 150 | vNormal = normalize(normalMatrix * normal); 151 | vViewPosition = (viewMatrix * worldPosition).xyz; 152 | 153 | gl_Position = projectionMatrix * viewMatrix * worldPosition; 154 | 155 | vDepth = depth; 156 | } 157 | `, 158 | fragmentShader: ` 159 | uniform sampler2D referenceTexture; 160 | 161 | varying vec2 vUv; 162 | varying float vDepth; 163 | 164 | void main() { 165 | vec4 referenceColor = texture2D(referenceTexture, vUv); 166 | 167 | // Directly use reference color without fog 168 | gl_FragColor = referenceColor; 169 | } 170 | ` 171 | }); 172 | 173 | 174 | const planeGeometry = new THREE.PlaneGeometry(imageWidth, imageHeight, 200, 200); 175 | const depthMesh = new THREE.Mesh(planeGeometry, depthMaterial); 176 | scene.add(depthMesh); 177 | } 178 | 179 | needUpdate = true; 180 | 181 | scene.add(ambientLight); 182 | scene.add(camera); 183 | 184 | progressDialog.close(); 185 | 186 | frameUpdate(); 187 | } 188 | 189 | document.getElementById('screenshotButton').addEventListener('click', takeScreenshot); 190 | 191 | function takeScreenshot() { 192 | renderer.render(scene, camera); 193 | const dataURL = renderer.domElement.toDataURL('image/png'); 194 | const link = document.createElement('a'); 195 | link.href = dataURL; 196 | link.download = "screenshot.png"; 197 | link.click(); 198 | console.log("Screenshot taken"); 199 | } 200 | -------------------------------------------------------------------------------- /web/style/progressStyle.css: -------------------------------------------------------------------------------- 1 | dialog { 2 | width: 100%; 3 | text-align: center; 4 | max-width: 20em; 5 | color: white; 6 | background-color: #000; 7 | border: none; 8 | position: relative; 9 | transform: translate(-50%, -50%); 10 | } 11 | 12 | #progress-container { 13 | position: absolute; 14 | top: 50%; 15 | left: 50%; 16 | } 17 | 18 | progress { 19 | width: 100%; 20 | height: 1em; 21 | border: none; 22 | background-color: #fff; 23 | color: #eee; 24 | } 25 | 26 | progress::-webkit-progress-bar { 27 | background-color: #333; 28 | } 29 | 30 | progress::-webkit-progress-value { 31 | background-color: #eee; 32 | } 33 | 34 | progress::-moz-progress-bar { 35 | background-color: #eee; 36 | } -------------------------------------------------------------------------------- /web/style/threeStyle.css: -------------------------------------------------------------------------------- 1 | body { 2 | margin: 0; 3 | background-color: #000; 4 | color: #fff; 5 | font-family: Monospace; 6 | font-size: 13px; 7 | line-height: 24px; 8 | overscroll-behavior: none; 9 | } 10 | 11 | a { 12 | color: #ff0; 13 | text-decoration: none; 14 | } 15 | 16 | a:hover { 17 | text-decoration: underline; 18 | } 19 | 20 | button { 21 | cursor: pointer; 22 | text-transform: uppercase; 23 | } 24 | 25 | #info { 26 | position: absolute; 27 | top: 0px; 28 | width: 100%; 29 | padding: 10px; 30 | box-sizing: border-box; 31 | text-align: center; 32 | -moz-user-select: none; 33 | -webkit-user-select: none; 34 | -ms-user-select: none; 35 | user-select: none; 36 | pointer-events: none; 37 | z-index: 1; /* TODO Solve this in HTML */ 38 | } 39 | 40 | a, button, input, select { 41 | pointer-events: auto; 42 | } 43 | 44 | .lil-gui { 45 | z-index: 2 !important; /* TODO Solve this in HTML */ 46 | } 47 | 48 | @media all and ( max-width: 640px ) { 49 | .lil-gui.root { 50 | right: auto; 51 | top: auto; 52 | max-height: 50%; 53 | max-width: 80%; 54 | bottom: 0; 55 | left: 0; 56 | } 57 | } 58 | 59 | #overlay { 60 | position: absolute; 61 | font-size: 16px; 62 | z-index: 2; 63 | top: 0; 64 | left: 0; 65 | width: 100%; 66 | height: 100%; 67 | display: flex; 68 | align-items: center; 69 | justify-content: center; 70 | flex-direction: column; 71 | background: rgba(0,0,0,0.7); 72 | } 73 | 74 | #overlay button { 75 | background: transparent; 76 | border: 0; 77 | border: 1px solid rgb(255, 255, 255); 78 | border-radius: 4px; 79 | color: #ffffff; 80 | padding: 12px 18px; 81 | text-transform: uppercase; 82 | cursor: pointer; 83 | } 84 | 85 | #notSupported { 86 | width: 50%; 87 | margin: auto; 88 | background-color: #f00; 89 | margin-top: 20px; 90 | padding: 10px; 91 | } 92 | 93 | #screenshotButton { 94 | position: absolute; 95 | bottom: 10px; /* Adjust as needed */ 96 | left: 10px; /* Position to the left */ 97 | z-index: 10; /* Ensure this is above the canvas's z-index */ 98 | padding: 5px 5px; 99 | border: none; 100 | border-radius: 5px; 101 | background: linear-gradient(145deg, #007bff, #0056b3); 102 | color: #ffffff; 103 | font-size: 10px; 104 | cursor: pointer; 105 | box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1); 106 | transition: background 0.3s ease-in-out, transform 0.2s ease; 107 | } 108 | 109 | #screenshotButton:hover { 110 | background: linear-gradient(145deg, #0056b3, #007bff); 111 | transform: translateY(-2px); 112 | box-shadow: 0 6px 8px rgba(0, 0, 0, 0.15); 113 | } 114 | 115 | #screenshotButton:active { 116 | background: #0056b3; 117 | transform: translateY(1px); 118 | box-shadow: 0 3px 5px rgba(0, 0, 0, 0.2); 119 | } -------------------------------------------------------------------------------- /web/visualization.js: -------------------------------------------------------------------------------- 1 | import { app } from "../../scripts/app.js" 2 | 3 | class Visualizer { 4 | constructor(node, container, visualSrc) { 5 | this.node = node 6 | 7 | this.iframe = document.createElement('iframe') 8 | Object.assign(this.iframe, { 9 | scrolling: "no", 10 | overflow: "hidden", 11 | }) 12 | this.iframe.src = "/extensions/ComfyUI-Depth-Visualization/html/" + visualSrc + ".html" 13 | container.appendChild(this.iframe) 14 | 15 | // Wait for the iframe to load, then initialize it with the API URL 16 | this.iframe.onload = () => { 17 | this.iframe.contentWindow.postMessage({ 18 | type: 'init', 19 | apiURL: app.getApiUrl() // Assuming app.getApiUrl() exists and returns the API URL 20 | }, '*') 21 | } 22 | } 23 | 24 | updateVisual(params) { 25 | const iframeDocument = this.iframe.contentWindow.document; 26 | const previewScript = iframeDocument.getElementById('visualizer'); 27 | previewScript.setAttribute("reference_image", JSON.stringify(params.reference_image)); 28 | previewScript.setAttribute("depth_map", JSON.stringify(params.depth_map)); 29 | // Trigger the update in the iframe 30 | this.iframe.contentWindow.postMessage({ 31 | type: 'update', 32 | referenceImage: params.reference_image, 33 | depthMap: params.depth_map 34 | }, '*') 35 | } 36 | 37 | remove() { 38 | this.container.remove() 39 | } 40 | } 41 | 42 | function createVisualizer(node, inputName, typeName, inputData, app) { 43 | node.name = inputName 44 | 45 | const widget = { 46 | type: typeName, 47 | name: "preview3d", 48 | callback: () => {}, 49 | draw : function(ctx, node, widgetWidth, widgetY, widgetHeight) { 50 | const margin = 10 51 | const top_offset = 5 52 | const visible = app.canvas.ds.scale > 0.5 && this.type === typeName 53 | const w = widgetWidth - margin * 4 54 | const clientRectBound = ctx.canvas.getBoundingClientRect() 55 | const transform = new DOMMatrix() 56 | .scaleSelf( 57 | clientRectBound.width / ctx.canvas.width, 58 | clientRectBound.height / ctx.canvas.height 59 | ) 60 | .multiplySelf(ctx.getTransform()) 61 | .translateSelf(margin, margin + widgetY) 62 | 63 | Object.assign(this.visualizer.style, { 64 | left: `${transform.a * margin + transform.e}px`, 65 | top: `${transform.d + transform.f + top_offset}px`, 66 | width: `${(w * transform.a)}px`, 67 | height: `${(w * transform.d - widgetHeight - (margin * 15) * transform.d)}px`, 68 | position: "absolute", 69 | overflow: "hidden", 70 | zIndex: app.graph._nodes.indexOf(node), 71 | }) 72 | 73 | Object.assign(this.visualizer.children[0].style, { 74 | transformOrigin: "50% 50%", 75 | width: '100%', 76 | height: '100%', 77 | border: '0 none', 78 | }) 79 | 80 | this.visualizer.hidden = !visible 81 | }, 82 | } 83 | 84 | const container = document.createElement('div') 85 | container.id = `Comfy3D_${inputName}` 86 | 87 | node.visualizer = new Visualizer(node, container, typeName) 88 | widget.visualizer = container 89 | widget.parent = node 90 | 91 | document.body.appendChild(widget.visualizer) 92 | 93 | node.addCustomWidget(widget) 94 | 95 | node.updateParameters = (params) => { 96 | node.visualizer.updateVisual(params); 97 | } 98 | 99 | 100 | // Events for drawing backgound 101 | node.onDrawBackground = function (ctx) { 102 | if (!this.flags.collapsed) { 103 | node.visualizer.iframe.hidden = false 104 | } else { 105 | node.visualizer.iframe.hidden = true 106 | } 107 | } 108 | 109 | // Make sure visualization iframe is always inside the node when resize the node 110 | node.onResize = function () { 111 | let [w, h] = this.size 112 | if (w <= 600) w = 600 113 | if (h <= 500) h = 500 114 | 115 | if (w > 600) { 116 | h = w - 100 117 | } 118 | 119 | this.size = [w, h] 120 | } 121 | 122 | // Events for remove nodes 123 | node.onRemoved = () => { 124 | for (let w in node.widgets) { 125 | if (node.widgets[w].visualizer) { 126 | node.widgets[w].visualizer.remove() 127 | } 128 | } 129 | } 130 | 131 | return { 132 | widget: widget, 133 | } 134 | } 135 | 136 | function registerVisualizer(nodeType, nodeData, nodeClassName, typeName) { 137 | if (nodeData.name == nodeClassName) { 138 | console.log("[3D Visualizer] Registering node: " + nodeData.name) 139 | 140 | const onNodeCreated = nodeType.prototype.onNodeCreated 141 | 142 | nodeType.prototype.onNodeCreated = async function() { 143 | const r = onNodeCreated 144 | ? onNodeCreated.apply(this, arguments) 145 | : undefined 146 | 147 | let Preview3DNode = app.graph._nodes.filter( 148 | (wi) => wi.type == nodeClassName 149 | ) 150 | let nodeName = `Preview3DNode_${Preview3DNode.length}` 151 | 152 | console.log(`[Comfy3D] Create: ${nodeName}`) 153 | 154 | const result = await createVisualizer.apply(this, [this, nodeName, typeName, {}, app]) 155 | 156 | this.setSize([600, 500]) 157 | 158 | return r 159 | } 160 | 161 | nodeType.prototype.onExecuted = async function(message) { 162 | // Check if reference image and depth map are available 163 | if (message.reference_image && message.depth_map) { 164 | const params = {} 165 | params.reference_image = message.reference_image[0]; 166 | params.depth_map = message.depth_map[0]; 167 | this.updateParameters(params); 168 | } 169 | 170 | } 171 | } 172 | } 173 | 174 | app.registerExtension({ 175 | name: "Mr.ForExample.Visualizer.GS", 176 | 177 | async init (app) { 178 | 179 | }, 180 | 181 | async beforeRegisterNodeDef(nodeType, nodeData, app) { 182 | registerVisualizer(nodeType, nodeData, "DepthViewer", "threeVisualizer") 183 | }, 184 | }) 185 | --------------------------------------------------------------------------------