├── .github ├── ISSUE_TEMPLATE │ ├── android-basics--read-and-update-data-with-room-issue-template.md │ └── android-basics-issue.md └── renovate.json ├── .gitignore ├── CONTRIBUTING.md ├── DiceRoller ├── CONTRIBUTING.md ├── LICENSE ├── README.md ├── app │ ├── .gitignore │ ├── build.gradle │ ├── proguard-rules.pro │ └── src │ │ └── main │ │ ├── AndroidManifest.xml │ │ ├── java │ │ └── com │ │ │ └── example │ │ │ └── diceroller │ │ │ └── MainActivity.kt │ │ └── res │ │ ├── drawable-v24 │ │ └── ic_launcher_foreground.xml │ │ ├── drawable │ │ ├── dice_1.png │ │ ├── dice_2.png │ │ ├── dice_3.png │ │ ├── dice_4.png │ │ ├── dice_5.png │ │ ├── dice_6.png │ │ └── ic_launcher_background.xml │ │ ├── layout │ │ └── activity_main.xml │ │ ├── mipmap-anydpi-v26 │ │ ├── ic_launcher.xml │ │ └── ic_launcher_round.xml │ │ ├── mipmap-hdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-mdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xxhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xxxhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ └── values │ │ ├── colors.xml │ │ ├── strings.xml │ │ └── styles.xml ├── build.gradle ├── gradle.properties ├── gradle │ └── wrapper │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat └── settings.gradle ├── LICENSE ├── README.md └── dice_images.zip /.github/ISSUE_TEMPLATE/android-basics--read-and-update-data-with-room-issue-template.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: 'Android Basics: Read and update data with Room issue template' 3 | about: Report problems with the Android Basics codelabs 4 | title: 'Android Basics: Read and update data with Room' 5 | labels: '' 6 | assignees: '' 7 | 8 | --- 9 | 10 | **URL of codelab** 11 | 12 | 13 | **In which task and step of the codelab can this issue be found?** 14 | 15 | 16 | **Describe the problem** 17 | 18 | 19 | 20 | 21 | **Steps to reproduce?** 22 | 1. Go to... 23 | 2. Click on... 24 | 3. See error... 25 | 26 | **Versions** 27 | _Android Studio version:_ 28 | _API version of the emulator:_ 29 | 30 | 31 | **Additional information** 32 | _Include screenshots if they would be useful in clarifying the problem._ 33 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/android-basics-issue.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Android Basics issue 3 | about: Report problems with the Android Basics codelabs 4 | title: 'Android Basics issue:' 5 | labels: '' 6 | assignees: '' 7 | 8 | --- 9 | 10 | **URL of codelab** 11 | 12 | 13 | **In which task and step of the codelab can this issue be found?** 14 | 15 | 16 | **Describe the problem** 17 | 18 | 19 | 20 | 21 | **Steps to reproduce?** 22 | 1. Go to... 23 | 2. Click on... 24 | 3. See error... 25 | 26 | **Versions** 27 | _Android Studio version:_ 28 | _API version of the emulator:_ 29 | 30 | 31 | **Additional information** 32 | _Include screenshots if they would be useful in clarifying the problem._ 33 | -------------------------------------------------------------------------------- /.github/renovate.json: -------------------------------------------------------------------------------- 1 | { 2 | "$schema": "https://docs.renovatebot.com/renovate-schema.json", 3 | "extends": [ 4 | "local>android/.github:renovate-config" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | */.gitignore 3 | .gradle 4 | .DS_Store 5 | 6 | # built application files 7 | *.apk 8 | *.ap_ 9 | 10 | # files for the dex VM 11 | *.dex 12 | 13 | # Java class files 14 | *.class 15 | 16 | # generated files 17 | bin/ 18 | out/ 19 | gen/ 20 | 21 | # Libraries used by the app 22 | # Can explicitly add if we want, but shouldn't do so blindly. Licenses, bloat, etc. 23 | /libs 24 | 25 | 26 | # Build stuff (auto-generated by android update project ...) 27 | build.xml 28 | ant.properties 29 | local.properties 30 | project.properties 31 | 32 | # Eclipse project files 33 | .classpath 34 | .project 35 | 36 | # idea project files 37 | .idea/ 38 | .idea/.name 39 | *.iml 40 | *.ipr 41 | *.iws 42 | 43 | ##Gradle-based build 44 | .gradle 45 | build/ 46 | -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # How to become a contributor and submit your own code 2 | 3 | ## Contributor License Agreements 4 | 5 | We'd love to accept your sample apps and patches! Before we can take them, we 6 | have to jump a couple of legal hurdles. 7 | 8 | Please fill out either the individual or corporate Contributor License Agreement 9 | (CLA). 10 | 11 | * If you are an individual writing original source code and you're sure you 12 | own the intellectual property, then you'll need to sign an [individual CLA] 13 | (https://developers.google.com/open-source/cla/individual). 14 | * If you work for a company that wants to allow you to contribute your work, 15 | then you'll need to sign a [corporate CLA] 16 | (https://developers.google.com/open-source/cla/corporate). 17 | 18 | Follow either of the two links above to access the appropriate CLA and 19 | instructions for how to sign and return it. Once we receive it, we'll be able to 20 | accept your pull requests. 21 | 22 | ## Contributing A Patch 23 | 24 | 1. Submit an issue describing your proposed change to the repo in question. 25 | 1. The repo owner will respond to your issue promptly. 26 | 1. If your proposed change is accepted, and you haven't already done so, sign a 27 | Contributor License Agreement (see details above). 28 | 1. Fork the desired repo, develop and test your code changes. 29 | 1. Ensure that your code adheres to the existing style in the sample to which 30 | you are contributing. Refer to the 31 | [Google Cloud Platform Samples Style Guide] 32 | (https://github.com/GoogleCloudPlatform/Template/wiki/style.html) for the 33 | recommended coding standards for this organization. 34 | 1. Ensure that your code has an appropriate set of unit tests which all pass. 35 | 1. Submit a pull request. 36 | 37 | -------------------------------------------------------------------------------- /DiceRoller/CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # How to Contribute 2 | 3 | We'd love to accept your patches and contributions to this project. There are 4 | just a few small guidelines you need to follow. 5 | 6 | ## Contributor License Agreement 7 | 8 | Contributions to this project must be accompanied by a Contributor License 9 | Agreement (CLA). You (or your employer) retain the copyright to your 10 | contribution; this simply gives us permission to use and redistribute your 11 | contributions as part of the project. Head over to 12 | to see your current agreements on file or 13 | to sign a new one. 14 | 15 | You generally only need to submit a CLA once, so if you've already submitted one 16 | (even if it was for a different project), you probably don't need to do it 17 | again. 18 | 19 | ## Code reviews 20 | 21 | All submissions, including submissions by project members, require review. We 22 | use GitHub pull requests for this purpose. Consult 23 | [GitHub Help](https://help.github.com/articles/about-pull-requests/) for more 24 | information on using pull requests. 25 | 26 | ## Community Guidelines 27 | 28 | This project follows 29 | [Google's Open Source Community Guidelines](https://opensource.google/conduct/). -------------------------------------------------------------------------------- /DiceRoller/LICENSE: -------------------------------------------------------------------------------- 1 | 2 | Apache License 3 | Version 2.0, January 2004 4 | http://www.apache.org/licenses/ 5 | 6 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 7 | 8 | 1. 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The text should be enclosed in the appropriate 185 | comment syntax for the file format. We also recommend that a 186 | file or class name and description of purpose be included on the 187 | same "printed page" as the copyright notice for easier 188 | identification within third-party archives. 189 | 190 | Copyright 2020 The Android Open Source Project 191 | 192 | Licensed under the Apache License, Version 2.0 (the "License"); 193 | you may not use this file except in compliance with the License. 194 | You may obtain a copy of the License at 195 | 196 | http://www.apache.org/licenses/LICENSE-2.0 197 | 198 | Unless required by applicable law or agreed to in writing, software 199 | distributed under the License is distributed on an "AS IS" BASIS, 200 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 201 | See the License for the specific language governing permissions and 202 | limitations under the License. -------------------------------------------------------------------------------- /DiceRoller/README.md: -------------------------------------------------------------------------------- 1 | 2 | Dice Roller App 3 | ======================= 4 | 5 | Sample app that randomly rolls a dice and updates the dice image on screen. 6 | Used in the Android Basics with Kotlin course. 7 | 8 | Pre-requisites 9 | -------------- 10 | 11 | - Android SDK 29 12 | - Android Build Tools v29.0.3 13 | - Android Support Repository 14 | 15 | Getting Started 16 | --------------- 17 | 18 | This sample uses the Gradle build system. To build this project, use the 19 | "gradlew build" command or use "Import Project" in Android Studio. 20 | 21 | Support 22 | ------- 23 | 24 | - Stack Overflow: http://stackoverflow.com/questions/tagged/android 25 | 26 | Patches are encouraged, and may be submitted by forking this project and 27 | submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details. -------------------------------------------------------------------------------- /DiceRoller/app/.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /DiceRoller/app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.application' 2 | apply plugin: 'kotlin-android' 3 | 4 | android { 5 | compileSdkVersion 32 6 | 7 | defaultConfig { 8 | applicationId "com.example.diceroller" 9 | minSdkVersion 19 10 | targetSdkVersion 32 11 | versionCode 1 12 | versionName "1.0" 13 | 14 | testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" 15 | } 16 | 17 | buildTypes { 18 | release { 19 | minifyEnabled false 20 | proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' 21 | } 22 | } 23 | 24 | compileOptions { 25 | sourceCompatibility JavaVersion.VERSION_1_8 26 | targetCompatibility JavaVersion.VERSION_1_8 27 | } 28 | } 29 | 30 | dependencies { 31 | implementation fileTree(dir: 'libs', include: ['*.jar']) 32 | implementation 'androidx.appcompat:appcompat:1.4.1' 33 | implementation 'androidx.constraintlayout:constraintlayout:2.1.3' 34 | testImplementation 'junit:junit:4.13.2' 35 | androidTestImplementation 'androidx.test.ext:junit:1.1.3' 36 | androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0' 37 | } 38 | -------------------------------------------------------------------------------- /DiceRoller/app/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # You can control the set of applied configuration files using the 3 | # proguardFiles setting in build.gradle. 4 | # 5 | # For more details, see 6 | # http://developer.android.com/guide/developing/tools/proguard.html 7 | 8 | # If your project uses WebView with JS, uncomment the following 9 | # and specify the fully qualified class name to the JavaScript interface 10 | # class: 11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 12 | # public *; 13 | #} 14 | 15 | # Uncomment this to preserve the line number information for 16 | # debugging stack traces. 17 | #-keepattributes SourceFile,LineNumberTable 18 | 19 | # If you keep the line number information, uncomment this to 20 | # hide the original source file name. 21 | #-renamesourcefileattribute SourceFile 22 | -------------------------------------------------------------------------------- /DiceRoller/app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 16 | 18 | 19 | 26 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | -------------------------------------------------------------------------------- /DiceRoller/app/src/main/java/com/example/diceroller/MainActivity.kt: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (C) 2020 The Android Open Source Project 3 | * 4 | * Licensed under the Apache License, Version 2.0 (the "License"); 5 | * you may not use this file except in compliance with the License. 6 | * You may obtain a copy of the License at 7 | * 8 | * http://www.apache.org/licenses/LICENSE-2.0 9 | * 10 | * Unless required by applicable law or agreed to in writing, software 11 | * distributed under the License is distributed on an "AS IS" BASIS, 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 | * See the License for the specific language governing permissions and 14 | * limitations under the License. 15 | */ 16 | package com.example.diceroller 17 | 18 | import android.os.Bundle 19 | import android.widget.Button 20 | import android.widget.ImageView 21 | import androidx.appcompat.app.AppCompatActivity 22 | 23 | /** 24 | * This activity allows the user to roll a dice and view the result 25 | * on the screen. 26 | */ 27 | class MainActivity : AppCompatActivity() { 28 | 29 | /** 30 | * This method is called when the Activity is created. 31 | */ 32 | override fun onCreate(savedInstanceState: Bundle?) { 33 | super.onCreate(savedInstanceState) 34 | setContentView(R.layout.activity_main) 35 | 36 | // Find the Button in the layout 37 | val rollButton: Button = findViewById(R.id.button) 38 | 39 | // Set a click listener on the button to roll the dice when the user taps the button 40 | rollButton.setOnClickListener { rollDice() } 41 | 42 | // Do a dice roll when the app starts 43 | rollDice() 44 | } 45 | 46 | /** 47 | * Roll the dice and update the screen with the result. 48 | */ 49 | private fun rollDice() { 50 | // Create new Dice object with 6 sides and roll it 51 | val dice = Dice(6) 52 | val diceRoll = dice.roll() 53 | 54 | // Find the ImageView in the layout 55 | val diceImage: ImageView = findViewById(R.id.imageView) 56 | 57 | // Determine which drawable resource ID to use based on the dice roll 58 | val drawableResource = when (diceRoll) { 59 | 1 -> R.drawable.dice_1 60 | 2 -> R.drawable.dice_2 61 | 3 -> R.drawable.dice_3 62 | 4 -> R.drawable.dice_4 63 | 5 -> R.drawable.dice_5 64 | else -> R.drawable.dice_6 65 | } 66 | 67 | // Update the ImageView with the correct drawable resource ID 68 | diceImage.setImageResource(drawableResource) 69 | 70 | // Update the content description 71 | diceImage.contentDescription = diceRoll.toString() 72 | } 73 | } 74 | 75 | /** 76 | * Dice with a fixed number of sides. 77 | */ 78 | class Dice(private val numSides: Int) { 79 | 80 | /** 81 | * Do a random dice roll and return the result. 82 | */ 83 | fun roll(): Int { 84 | return (1..numSides).random() 85 | } 86 | } 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