├── CL-LON-SpeakToGo-Soundboard
├── sounds
│ ├── chime.mp3
│ ├── chime.ogg
│ ├── error.mp3
│ └── error.ogg
├── CONTRIBUTING.md
├── README.md
├── index.html
├── js
│ └── SoundBoard.js
└── LICENSE
├── CL-LON-SpeakToGo-Twixt
├── CONTRIBUTING.md
├── README.md
├── index.html
├── js
│ └── Twixt.js
└── LICENSE
├── CL-LON-SpeakToGo-THREE.TextTexture
├── CONTRIBUTING.md
├── README.md
├── js
│ └── Text.js
├── index.html
├── LICENSE
└── third_party
│ └── OrbitControls.js
└── README.md
/CL-LON-SpeakToGo-Soundboard/sounds/chime.mp3:
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https://raw.githubusercontent.com/googlecreativelab/webvr-speaktogo/HEAD/CL-LON-SpeakToGo-Soundboard/sounds/chime.mp3
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/CL-LON-SpeakToGo-Soundboard/sounds/chime.ogg:
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https://raw.githubusercontent.com/googlecreativelab/webvr-speaktogo/HEAD/CL-LON-SpeakToGo-Soundboard/sounds/chime.ogg
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/CL-LON-SpeakToGo-Soundboard/sounds/error.mp3:
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https://raw.githubusercontent.com/googlecreativelab/webvr-speaktogo/HEAD/CL-LON-SpeakToGo-Soundboard/sounds/error.mp3
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/CL-LON-SpeakToGo-Soundboard/sounds/error.ogg:
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https://raw.githubusercontent.com/googlecreativelab/webvr-speaktogo/HEAD/CL-LON-SpeakToGo-Soundboard/sounds/error.ogg
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/CL-LON-SpeakToGo-Twixt/CONTRIBUTING.md:
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1 | # How to contribute
2 |
3 | We'd love to accept your patches and contributions to this project. There are
4 | just a few small guidelines you need to follow.
5 |
6 | ## Contributor License Agreement
7 |
8 | Contributions to this project must be accompanied by a Contributor License
9 | Agreement. You (or your employer) retain the copyright to your contribution,
10 | this simply gives us permission to use and redistribute your contributions as
11 | part of the project. Head over to to see
12 | your current agreements on file or to sign a new one.
13 |
14 | You generally only need to submit a CLA once, so if you've already submitted one
15 | (even if it was for a different project), you probably don't need to do it
16 | again.
17 |
18 | ## Code reviews
19 |
20 | All submissions, including submissions by project members, require review. We
21 | use GitHub pull requests for this purpose. Consult
22 | [GitHub Help](https://help.github.com/articles/about-pull-requests/) for more
23 | information on using pull requests.
24 |
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/CL-LON-SpeakToGo-Soundboard/CONTRIBUTING.md:
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1 | # How to contribute
2 |
3 | We'd love to accept your patches and contributions to this project. There are
4 | just a few small guidelines you need to follow.
5 |
6 | ## Contributor License Agreement
7 |
8 | Contributions to this project must be accompanied by a Contributor License
9 | Agreement. You (or your employer) retain the copyright to your contribution,
10 | this simply gives us permission to use and redistribute your contributions as
11 | part of the project. Head over to to see
12 | your current agreements on file or to sign a new one.
13 |
14 | You generally only need to submit a CLA once, so if you've already submitted one
15 | (even if it was for a different project), you probably don't need to do it
16 | again.
17 |
18 | ## Code reviews
19 |
20 | All submissions, including submissions by project members, require review. We
21 | use GitHub pull requests for this purpose. Consult
22 | [GitHub Help](https://help.github.com/articles/about-pull-requests/) for more
23 | information on using pull requests.
24 |
--------------------------------------------------------------------------------
/CL-LON-SpeakToGo-THREE.TextTexture/CONTRIBUTING.md:
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1 | # How to contribute
2 |
3 | We'd love to accept your patches and contributions to this project. There are
4 | just a few small guidelines you need to follow.
5 |
6 | ## Contributor License Agreement
7 |
8 | Contributions to this project must be accompanied by a Contributor License
9 | Agreement. You (or your employer) retain the copyright to your contribution,
10 | this simply gives us permission to use and redistribute your contributions as
11 | part of the project. Head over to to see
12 | your current agreements on file or to sign a new one.
13 |
14 | You generally only need to submit a CLA once, so if you've already submitted one
15 | (even if it was for a different project), you probably don't need to do it
16 | again.
17 |
18 | ## Code reviews
19 |
20 | All submissions, including submissions by project members, require review. We
21 | use GitHub pull requests for this purpose. Consult
22 | [GitHub Help](https://help.github.com/articles/about-pull-requests/) for more
23 | information on using pull requests.
24 |
--------------------------------------------------------------------------------
/README.md:
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1 | # Speak To Go
2 |
3 | Some libraries used in **[Speak To Go](https://speaktogo.withgoogle.com/)**
4 |
5 |
6 | **[Soundboard](https://github.com/googlecreativelab/webvr-speaktogo/tree/master/CL-LON-SpeakToGo-Soundboard)** Very simple library to load and play sounds with Web Audio API
7 |
8 | **[THREE.TextTexture](https://github.com/googlecreativelab/webvr-speaktogo/tree/master/CL-LON-SpeakToGo-THREE.TextTexture)** A wrapper of THREE.CanvasTexture to easily draw text, used for setting up UIs in VR quickly
9 |
10 | **[Twixt](https://github.com/googlecreativelab/webvr-speaktogo/tree/master/CL-LON-SpeakToGo-Twixt)** A very straightforward tweening library, with Promises
11 |
12 | #### License ####
13 |
14 | Copyright 2017 Google Inc.
15 |
16 | Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
17 |
18 | http://www.apache.org/licenses/LICENSE-2.0
19 |
20 | Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
21 |
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/CL-LON-SpeakToGo-Soundboard/README.md:
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1 | # Soundboard
2 |
3 | Very simple library to load and play sounds with Web Audio API.
4 |
5 | This is not an official Google product.
6 |
7 | #### How to use ####
8 | Include the script in your project:
9 | ```html
10 |
11 | ```
12 | Define a new instance of `Soundboard`, providing an array of sources ( `'sound_id': 'path/to/file_without_extension'` ):
13 | ```js
14 | let soundboard = new SoundBoard({
15 | 'ok': 'sounds/ok',
16 | 'error': 'sounds/error'
17 | });
18 | ```
19 | Soundboard will look for the filenames, load them using an .mp3 or .ogg extension depending on the browser playback support, and map them to the specified sound_id.
20 |
21 | To play back the sound when needed, just use `.play( sound_id )`:
22 | ```js
23 | soundboard.play( 'ok' );
24 | ```
25 |
26 | #### License ####
27 |
28 | Copyright 2017 Google Inc.
29 |
30 | Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
31 |
32 | http://www.apache.org/licenses/LICENSE-2.0
33 |
34 | Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
35 |
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/CL-LON-SpeakToGo-Soundboard/index.html:
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1 |
2 |
3 |
The sounds are loaded automatically, press any of the buttons to play the sound.
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
54 |
55 |
56 |
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/CL-LON-SpeakToGo-THREE.TextTexture/README.md:
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1 | # THREE.TextTexture
2 |
3 | A wrapper of THREE.CanvasTexture to easily draw text, used for setting up UIs in VR quickly.
4 |
5 | This is not an official Google product.
6 |
7 | #### How to use ####
8 | Include the script in your project after `three.js` has been included:
9 | ```html
10 |
11 |
12 | ```
13 | Create a Text object passing your WebGLRenderer instance, width and height of the resulting texture:
14 | ```js
15 | let text = new Text( renderer, 1024, 512 );
16 | scene.add( text.mesh );
17 | ```
18 | Add the mesh object to your scene, that will add a plane mesh to your scene with the aspect ratio of the specified dimensions.
19 |
20 | Set text whenever you need an update by using Text.set( sentences ):
21 | ```js
22 | // sentences can be a single sentence
23 | text.set( 'hello world' );
24 |
25 | // or an array of sentences that will act as multiline
26 | text.set( [ 'hello', 'there,', 'world' ] );
27 | ```
28 | Text has a built-in text-splitting mechanism that will prevent lines from being cut horizontally.
29 | #### Changing styles ####
30 | The text uses a white 50px Robot font with some drop shadow effect. Make sure you include in your HTML the fontface you want to use.
31 | To change style or effects, you'll have to change the code Text.set.
32 | #### License ####
33 |
34 | Copyright 2017 Google Inc.
35 |
36 | Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
37 |
38 | http://www.apache.org/licenses/LICENSE-2.0
39 |
40 | Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
41 |
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/CL-LON-SpeakToGo-Twixt/README.md:
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1 | # Twixt
2 |
3 | A very straightforward tweening library, with Promises.
4 |
5 | This is not an official Google product.
6 |
7 | #### How to use ####
8 | Include the script in your project:
9 | ```html
10 |
11 | ```
12 | This will create a global **Twixt** object.
13 |
14 | You can create twixted values by using `Twixt.create`:
15 | ```js
16 | // Twixt.create takes an initial value and an easing mode
17 | let a = Twixt.create( 0, 'Linear' );
18 | let b = Twixt.create( 100, 'InOutQuint' );
19 | ```
20 | From there, you can tween to any value by using .to():
21 | ```js
22 | // a goes to 1 in 100ms in a Linear tween
23 | a.to( 1, 100 );
24 |
25 | // b goes to 0 in 500ms using InOutQuint tween after a delay of 100ms
26 | b.to( 0, 500, 'InOutQuint', 100 )
27 | ```
28 | Twixt values' `.to()` method returns a promise, so you can chain events or do something when the tween is completed:
29 | ```js
30 | a.to( 0, 100 ).then( () => {
31 | b.to( 100, 200 ).then( () => {
32 | console.log( 'done!' );
33 | });
34 | });
35 | ```
36 | You can delete tweened values by calling `Twixt.destroy`:
37 | ```
38 | Twixt.destroy( a );
39 | ```
40 | #### Auto updated
41 | Twixt will autoupdate using its own `window.requestAnimationFrame` unless you specify `Twixt.autoUpdate = false;`. In that case, you have to update it manually by calling `Twixt.update();` from inside your animation loop.
42 | #### Available tweening equations
43 | There's only Linear, and In, Out and InOutQuint for now
44 | #### License ####
45 |
46 | Copyright 2017 Google Inc.
47 |
48 | Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
49 |
50 | http://www.apache.org/licenses/LICENSE-2.0
51 |
52 | Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
53 |
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/CL-LON-SpeakToGo-Twixt/index.html:
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1 |
2 |
3 |
4 |
5 |
6 | Speak to Go - Twixt
7 |
8 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
Twixt
30 |
Click on the screen. The dot will move to the clicked position in 500ms, stay there for 500ms and then go back to the center of the screen in 1s.
31 |
32 |
33 |
34 |
35 |
36 |
76 |
77 |
78 |
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/CL-LON-SpeakToGo-Soundboard/js/SoundBoard.js:
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1 | /**
2 | * Copyright 2015 Google Inc. All rights reserved.
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
13 | * or implied. See the License for the specific language governing
14 | * permissions and limitations under the License.
15 | */
16 |
17 | /**
18 | * Very simple library to load and play sounds with Web Audio API.
19 | */
20 | class SoundBoard {
21 |
22 | /**
23 | * Create a SoundBoard object
24 | *
25 | * @param {Object} sounds the id and sound sources
26 | */
27 |
28 | constructor ( sounds ) {
29 |
30 | const audio = new Audio();
31 | this.canPlayMp3 = audio.canPlayType( 'audio/mp3' ) !== '';
32 | this.canPlayOgg = audio.canPlayType( 'audio/ogg' ) !== '';
33 |
34 | this.sounds = sounds;
35 |
36 | let AudioContext = window.AudioContext || window.webkitAudioContext;
37 |
38 | if( AudioContext === undefined ) {
39 | this.soundEnabled = false;
40 | return;
41 | }
42 |
43 | this.soundEnabled = true;
44 | this.context = new AudioContext();
45 | this.buffers = {};
46 |
47 | for( const j in this.sounds ) {
48 | this.loadFile( j, this.sounds[ j ] );
49 | }
50 |
51 | }
52 |
53 | /**
54 | * Play a previously loaded sound by id
55 | *
56 | * @param {string} id Play the sound with the passed if
57 | */
58 |
59 | play( id ) {
60 |
61 | if( !this.soundEnabled ) return;
62 |
63 | const source = this.context.createBufferSource();
64 | source.buffer = this.buffers[ id ];
65 | source.connect(this.context.destination);
66 | source.start(0);
67 |
68 | }
69 |
70 | /**
71 | * Load a sound via XmlHttpRequest and decodes it
72 | * with Web Audio decodeAudioData
73 | *
74 | * @param {string} id id of the sound to load
75 | * @param {string} path path to the file to load, without extension
76 | */
77 |
78 | loadFile( id, file ) {
79 |
80 | const context = this.context;
81 | const buffers = this.buffers;
82 |
83 | const extension = this.canPlayMp3 ? '.mp3' : '.ogg';
84 |
85 | const request = new XMLHttpRequest();
86 | request.open('GET', file + extension, true);
87 | request.responseType = 'arraybuffer';
88 |
89 | request.onload = () => {
90 | context.decodeAudioData(request.response, buffer => {
91 | buffers[ id ] = buffer;
92 | }, () => {
93 | console.log( 'error' );
94 | });
95 | }
96 | request.send();
97 |
98 | }
99 |
100 | }
101 |
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/CL-LON-SpeakToGo-THREE.TextTexture/js/Text.js:
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1 | /**
2 | * Copyright 2015 Google Inc. All rights reserved.
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
13 | * or implied. See the License for the specific language governing
14 | * permissions and limitations under the License.
15 | */
16 |
17 | /**
18 | * A wrapper of THREE.CanvasTexture to easily draw text,
19 | * used for setting up UIs in VR quickly.
20 | */
21 |
22 | class Text {
23 |
24 | /**
25 | * Create a SoundBoard object
26 | *
27 | * @param {WebGLRendererObject} renderer current renderer
28 | * @param {Number} width texture width
29 | * @param {Number} height texture height
30 | */
31 |
32 | constructor( renderer, width, height ) {
33 |
34 | this.renderer = renderer;
35 |
36 | this.multiplier = 1;
37 | this.width = width * this.multiplier;
38 | this.height = height * this.multiplier;
39 |
40 | this.canvas = document.createElement( 'canvas' );
41 | this.ctx = this.canvas.getContext( '2d' );
42 |
43 | this.canvas.width = this.width;
44 | this.canvas.height = this.height;
45 |
46 | this.texture = new THREE.CanvasTexture( this.canvas );
47 | this.texture.generateMipMaps = !true;
48 | this.texture.anisotropy = renderer.getMaxAnisotropy();
49 | this.texture.minFilter = THREE.LinearMipMapLinearFilter;
50 | this.texture.magFilter = THREE.LinearFilter;
51 | this.material = new THREE.RawShaderMaterial( {
52 | uniforms:{
53 | opacity: { type: 'f', value: 1 },
54 | map: { type: 't', value: this.texture }
55 | },
56 | side: THREE.DoubleSide,
57 | transparent: true,
58 | vertexShader: `attribute vec3 position;
59 | attribute vec2 uv;
60 |
61 | uniform mat4 modelViewMatrix;
62 | uniform mat4 projectionMatrix;
63 |
64 | varying vec2 vUv;
65 |
66 | void main() {
67 |
68 | vec4 mVPos = modelViewMatrix * vec4( position, 1.0 );
69 |
70 | vUv = uv;
71 | gl_Position = projectionMatrix * mVPos;
72 |
73 | }`,
74 | fragmentShader: `precision highp float;
75 |
76 | uniform sampler2D map;
77 | uniform float opacity;
78 |
79 | varying vec2 vUv;
80 |
81 | void main() {
82 |
83 | vec4 c = texture2D( map, vUv );
84 | c.a *= opacity;
85 | if( c.a == 0. ) discard;
86 |
87 | gl_FragColor = c;
88 |
89 | }`,
90 | wireframe: !true
91 | } );
92 | let w = width / 512;
93 | let h = height / 512;
94 | this.mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( w, h ), this.material );
95 |
96 | }
97 |
98 | /**
99 | * Internal method to split sentences
100 | *
101 | * @param {string} str String to fit
102 | */
103 |
104 | fitSplit ( str ) {
105 |
106 | const maxLength = 40;
107 | const regex = /(\S+)[\W]*/gmi;
108 | let m;
109 | let partial = '';
110 | let res = [];
111 |
112 | while ((m = regex.exec(str)) !== null) {
113 |
114 | if (m.index === regex.lastIndex) {
115 | regex.lastIndex++;
116 | }
117 |
118 | let p = m[ 0 ];
119 | if( partial.length + p.length < maxLength ) {
120 | partial += p;
121 | } else {
122 | res.push( partial );
123 | partial = p;
124 | }
125 |
126 | }
127 |
128 | res.push( partial );
129 |
130 | return res;
131 |
132 | }
133 |
134 | /**
135 | * Update text with canvas
136 | *
137 | * @param {Object} sentences sentences to draw
138 | */
139 |
140 | set ( sentences ) {
141 |
142 | if( typeof sentences !== 'object' ) sentences = [ sentences ];
143 | let splitSentences = [];
144 | sentences.forEach( s => {
145 | splitSentences = splitSentences.concat( this.fitSplit( s ) );
146 | })
147 |
148 | const border = 4;
149 | const h = 50 * this.multiplier;
150 |
151 | const fw = this.width;
152 | const fh = this.height;
153 |
154 | this.ctx.clearRect( 0, 0, this.canvas.width, this.canvas.height );
155 |
156 | this.ctx.textBaseline = 'middle';
157 | this.ctx.font = `${h}px Roboto`;
158 |
159 | this.ctx.shadowColor = '#000000';
160 | this.ctx.shadowBlur = border;
161 | this.ctx.shadowOffsetX = 0;
162 | this.ctx.shadowOffsetY = 0;
163 |
164 | const sy = .5 * ( fh - ( splitSentences.length - 1 ) * h );
165 | this.ctx.textAlign = 'center';
166 | this.ctx.fillStyle = '#ffffff';
167 | splitSentences.forEach( ( s, i ) => {
168 | this.ctx.strokeText( s, .5 * fw - border, sy + h * i );
169 | this.ctx.fillText( s, .5 * fw - border, sy + h * i );
170 | this.ctx.fillText( s, .5 * fw - border, sy + h * i );
171 | });
172 |
173 | this.texture.needsUpdate = true;
174 |
175 | }
176 | }
177 |
178 |
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/CL-LON-SpeakToGo-Twixt/js/Twixt.js:
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1 | /**
2 | * Copyright 2015 Google Inc. All rights reserved.
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
13 | * or implied. See the License for the specific language governing
14 | * permissions and limitations under the License.
15 | */
16 |
17 | /**
18 | * A very straightforward tweening library, with Promises
19 | */
20 |
21 | ((() => {
22 |
23 | /**
24 | * Easing equations repository
25 | * TO DO: Add as many methods as necessary
26 | */
27 |
28 | const Easings = {
29 |
30 | Linear(t) { return t; },
31 |
32 | InQuint(t) { return t * t * t * t * t; },
33 | OutQuint(t) { return --t * t * t * t * t + 1; },
34 | InOutQuint(t) {
35 | if ((t *= 2) < 1) return 0.5 * t * t * t * t * t;
36 | return 0.5 * ((t -= 2) * t * t * t * t + 2);
37 | }
38 |
39 | };
40 |
41 | class Twixt {
42 |
43 | /**
44 | * Create a Twixt object
45 | */
46 |
47 | constructor() {
48 |
49 | this.count = 0;
50 | this.values = {}
51 | this.autoUpdate = true;
52 |
53 | this._update = this.update.bind( this );
54 | this._update();
55 |
56 | }
57 |
58 | /**
59 | * Create a TwixtValue object
60 | *
61 | * @param {Number} value the original value for the TwixtValue
62 | * @param {String} easing tweening equation (default is Linear)
63 | */
64 |
65 | create( value, easing ) {
66 |
67 | const v = new TwixtValue( value, easing );
68 | v.id = this.count;
69 | this.count++;
70 | this.values[ v.id ] = v;
71 | return v;
72 |
73 | }
74 |
75 | /**
76 | * Destroy a TwixtValue object
77 | *
78 | * @param {Object} v the value to be destroyed
79 | */
80 |
81 | destroy( v ) {
82 |
83 | if( this.values[ v.id ] ) {
84 | delete this.values[ v.id ];
85 | }
86 |
87 | }
88 |
89 | /**
90 | * Updates all active TwixtValues
91 | *
92 | */
93 |
94 | update() {
95 |
96 | const time = performance.now();
97 |
98 | Object.keys( this.values ).forEach( v => {
99 | const value = this.values[ v ];
100 | this.updateValue( value, time );
101 | } );
102 |
103 | if( this.autoUpdate ) requestAnimationFrame( this._update );
104 |
105 | }
106 |
107 | /**
108 | * Update a single TwixtValue
109 | *
110 | * @param {Object} value the value to update
111 | * @param {Number} time the current time from the update tick
112 | * @param {Number} delay delay value from the value
113 | */
114 |
115 | updateValue( value, time, delay ) {
116 |
117 | let nValue;
118 | let reached = false;
119 |
120 | if( value.duration === 0 ) {
121 |
122 | nValue = value.target;
123 | reached = true;
124 |
125 | } else {
126 |
127 | const fn = value.easing;
128 | let t = time - value.startTime - value.delayTime;
129 | t /= value.duration;
130 |
131 | t = fn( t );
132 |
133 | if( t < 0 ) { nValue = value.origin; }
134 | else if( t >= 1 ) { nValue = value.target; reached = true; }
135 | else {
136 | nValue = value.origin + t * ( value.target - value.origin );
137 | }
138 |
139 | }
140 |
141 | value.value = nValue;
142 | if( reached && value.reached === false ) {
143 | value.reached = true;
144 | if( value.onReached ) {
145 | value.onReached();
146 | value.onReached = null;
147 | }
148 | }
149 |
150 | }
151 | }
152 |
153 | /**
154 | * A TwixtValue than can be tweened
155 | */
156 |
157 | class TwixtValue {
158 |
159 |
160 | /**
161 | * Create a single TwixtValue
162 | *
163 | * @param {Object} value original value
164 | * @param {String} easing easing method
165 | */
166 |
167 | constructor(value, easing) {
168 |
169 | this.value = value || 0;
170 | this.origin = value || 0;
171 | this.target = value || 0;
172 | this.easing = easing ? Easings[ easing ] : Easings.Linear;
173 | this.startTime = 0;
174 | this.delayTime = 0;
175 | this.duration = 0;
176 | this.reached = false;
177 |
178 | }
179 |
180 | /**
181 | * Tween to target value
182 | *
183 | * @param {Number} to target value
184 | * @param {Number} duration tweening duration
185 | * @param {String} easing easing method
186 | * @param {Number} delay starting delay
187 | */
188 |
189 | to(target, duration, easing, delay ) {
190 |
191 | this.origin = this.value;
192 | this.startTime = performance.now();
193 | this.delayTime = delay || 0;
194 | this.easing = Easings[ easing ] || this.easing;
195 | this.target = target;
196 | this.duration = duration || 0;
197 | this.reached = false;
198 |
199 | const value = this;
200 |
201 | return new Promise( ( resolve, reject ) => {
202 | value.onReached = resolve;
203 | });
204 |
205 | }
206 |
207 | }
208 |
209 | window.Twixt = new Twixt();
210 |
211 | }))(window);
212 |
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2 | Apache License
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2 | Apache License
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190 | Copyright 2017 Google Inc.
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192 | Licensed under the Apache License, Version 2.0 (the "License");
193 | you may not use this file except in compliance with the License.
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1 |
2 | Apache License
3 | Version 2.0, January 2004
4 | http://www.apache.org/licenses/
5 |
6 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
7 |
8 | 1. Definitions.
9 |
10 | "License" shall mean the terms and conditions for use, reproduction,
11 | and distribution as defined by Sections 1 through 9 of this document.
12 |
13 | "Licensor" shall mean the copyright owner or entity authorized by
14 | the copyright owner that is granting the License.
15 |
16 | "Legal Entity" shall mean the union of the acting entity and all
17 | other entities that control, are controlled by, or are under common
18 | control with that entity. For the purposes of this definition,
19 | "control" means (i) the power, direct or indirect, to cause the
20 | direction or management of such entity, whether by contract or
21 | otherwise, or (ii) ownership of fifty percent (50%) or more of the
22 | outstanding shares, or (iii) beneficial ownership of such entity.
23 |
24 | "You" (or "Your") shall mean an individual or Legal Entity
25 | exercising permissions granted by this License.
26 |
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28 | including but not limited to software source code, documentation
29 | source, and configuration files.
30 |
31 | "Object" form shall mean any form resulting from mechanical
32 | transformation or translation of a Source form, including but
33 | not limited to compiled object code, generated documentation,
34 | and conversions to other media types.
35 |
36 | "Work" shall mean the work of authorship, whether in Source or
37 | Object form, made available under the License, as indicated by a
38 | copyright notice that is included in or attached to the work
39 | (an example is provided in the Appendix below).
40 |
41 | "Derivative Works" shall mean any work, whether in Source or Object
42 | form, that is based on (or derived from) the Work and for which the
43 | editorial revisions, annotations, elaborations, or other modifications
44 | represent, as a whole, an original work of authorship. For the purposes
45 | of this License, Derivative Works shall not include works that remain
46 | separable from, or merely link (or bind by name) to the interfaces of,
47 | the Work and Derivative Works thereof.
48 |
49 | "Contribution" shall mean any work of authorship, including
50 | the original version of the Work and any modifications or additions
51 | to that Work or Derivative Works thereof, that is intentionally
52 | submitted to Licensor for inclusion in the Work by the copyright owner
53 | or by an individual or Legal Entity authorized to submit on behalf of
54 | the copyright owner. For the purposes of this definition, "submitted"
55 | means any form of electronic, verbal, or written communication sent
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71 | publicly display, publicly perform, sublicense, and distribute the
72 | Work and such Derivative Works in Source or Object form.
73 |
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77 | (except as stated in this section) patent license to make, have made,
78 | use, offer to sell, sell, import, and otherwise transfer the Work,
79 | where such license applies only to those patent claims licensable
80 | by such Contributor that are necessarily infringed by their
81 | Contribution(s) alone or by combination of their Contribution(s)
82 | with the Work to which such Contribution(s) was submitted. If You
83 | institute patent litigation against any entity (including a
84 | cross-claim or counterclaim in a lawsuit) alleging that the Work
85 | or a Contribution incorporated within the Work constitutes direct
86 | or contributory patent infringement, then any patent licenses
87 | granted to You under this License for that Work shall terminate
88 | as of the date such litigation is filed.
89 |
90 | 4. Redistribution. You may reproduce and distribute copies of the
91 | Work or Derivative Works thereof in any medium, with or without
92 | modifications, and in Source or Object form, provided that You
93 | meet the following conditions:
94 |
95 | (a) You must give any other recipients of the Work or
96 | Derivative Works a copy of this License; and
97 |
98 | (b) You must cause any modified files to carry prominent notices
99 | stating that You changed the files; and
100 |
101 | (c) You must retain, in the Source form of any Derivative Works
102 | that You distribute, all copyright, patent, trademark, and
103 | attribution notices from the Source form of the Work,
104 | excluding those notices that do not pertain to any part of
105 | the Derivative Works; and
106 |
107 | (d) If the Work includes a "NOTICE" text file as part of its
108 | distribution, then any Derivative Works that You distribute must
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--------------------------------------------------------------------------------
/CL-LON-SpeakToGo-THREE.TextTexture/third_party/OrbitControls.js:
--------------------------------------------------------------------------------
1 | /**
2 | * @author qiao / https://github.com/qiao
3 | * @author mrdoob / http://mrdoob.com
4 | * @author alteredq / http://alteredqualia.com/
5 | * @author WestLangley / http://github.com/WestLangley
6 | * @author erich666 / http://erichaines.com
7 | */
8 |
9 | // This set of controls performs orbiting, dollying (zooming), and panning.
10 | // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
11 | //
12 | // Orbit - left mouse / touch: one finger move
13 | // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
14 | // Pan - right mouse, or arrow keys / touch: three finger swipe
15 |
16 | THREE.OrbitControls = function ( object, domElement ) {
17 |
18 | this.object = object;
19 |
20 | this.domElement = ( domElement !== undefined ) ? domElement : document;
21 |
22 | // Set to false to disable this control
23 | this.enabled = true;
24 |
25 | // "target" sets the location of focus, where the object orbits around
26 | this.target = new THREE.Vector3();
27 |
28 | // How far you can dolly in and out ( PerspectiveCamera only )
29 | this.minDistance = 0;
30 | this.maxDistance = Infinity;
31 |
32 | // How far you can zoom in and out ( OrthographicCamera only )
33 | this.minZoom = 0;
34 | this.maxZoom = Infinity;
35 |
36 | // How far you can orbit vertically, upper and lower limits.
37 | // Range is 0 to Math.PI radians.
38 | this.minPolarAngle = 0; // radians
39 | this.maxPolarAngle = Math.PI; // radians
40 |
41 | // How far you can orbit horizontally, upper and lower limits.
42 | // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
43 | this.minAzimuthAngle = - Infinity; // radians
44 | this.maxAzimuthAngle = Infinity; // radians
45 |
46 | // Set to true to enable damping (inertia)
47 | // If damping is enabled, you must call controls.update() in your animation loop
48 | this.enableDamping = false;
49 | this.dampingFactor = 0.25;
50 |
51 | // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
52 | // Set to false to disable zooming
53 | this.enableZoom = true;
54 | this.zoomSpeed = 1.0;
55 |
56 | // Set to false to disable rotating
57 | this.enableRotate = true;
58 | this.rotateSpeed = 1.0;
59 |
60 | // Set to false to disable panning
61 | this.enablePan = true;
62 | this.keyPanSpeed = 7.0; // pixels moved per arrow key push
63 |
64 | // Set to true to automatically rotate around the target
65 | // If auto-rotate is enabled, you must call controls.update() in your animation loop
66 | this.autoRotate = false;
67 | this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
68 |
69 | // Set to false to disable use of the keys
70 | this.enableKeys = true;
71 |
72 | // The four arrow keys
73 | this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
74 |
75 | // Mouse buttons
76 | this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
77 |
78 | // for reset
79 | this.target0 = this.target.clone();
80 | this.position0 = this.object.position.clone();
81 | this.zoom0 = this.object.zoom;
82 |
83 | //
84 | // public methods
85 | //
86 |
87 | this.getPolarAngle = function () {
88 |
89 | return spherical.phi;
90 |
91 | };
92 |
93 | this.getAzimuthalAngle = function () {
94 |
95 | return spherical.theta;
96 |
97 | };
98 |
99 | this.saveState = function () {
100 |
101 | scope.target0.copy( scope.target );
102 | scope.position0.copy( scope.object.position );
103 | scope.zoom0 = scope.object.zoom;
104 |
105 | };
106 |
107 | this.reset = function () {
108 |
109 | scope.target.copy( scope.target0 );
110 | scope.object.position.copy( scope.position0 );
111 | scope.object.zoom = scope.zoom0;
112 |
113 | scope.object.updateProjectionMatrix();
114 | scope.dispatchEvent( changeEvent );
115 |
116 | scope.update();
117 |
118 | state = STATE.NONE;
119 |
120 | };
121 |
122 | // this method is exposed, but perhaps it would be better if we can make it private...
123 | this.update = function () {
124 |
125 | var offset = new THREE.Vector3();
126 |
127 | // so camera.up is the orbit axis
128 | var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
129 | var quatInverse = quat.clone().inverse();
130 |
131 | var lastPosition = new THREE.Vector3();
132 | var lastQuaternion = new THREE.Quaternion();
133 |
134 | return function update() {
135 |
136 | var position = scope.object.position;
137 |
138 | offset.copy( position ).sub( scope.target );
139 |
140 | // rotate offset to "y-axis-is-up" space
141 | offset.applyQuaternion( quat );
142 |
143 | // angle from z-axis around y-axis
144 | spherical.setFromVector3( offset );
145 |
146 | if ( scope.autoRotate && state === STATE.NONE ) {
147 |
148 | rotateLeft( getAutoRotationAngle() );
149 |
150 | }
151 |
152 | spherical.theta += sphericalDelta.theta;
153 | spherical.phi += sphericalDelta.phi;
154 |
155 | // restrict theta to be between desired limits
156 | spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
157 |
158 | // restrict phi to be between desired limits
159 | spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
160 |
161 | spherical.makeSafe();
162 |
163 |
164 | spherical.radius *= scale;
165 |
166 | // restrict radius to be between desired limits
167 | spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
168 |
169 | // move target to panned location
170 | scope.target.add( panOffset );
171 |
172 | offset.setFromSpherical( spherical );
173 |
174 | // rotate offset back to "camera-up-vector-is-up" space
175 | offset.applyQuaternion( quatInverse );
176 |
177 | position.copy( scope.target ).add( offset );
178 |
179 | scope.object.lookAt( scope.target );
180 |
181 | if ( scope.enableDamping === true ) {
182 |
183 | sphericalDelta.theta *= ( 1 - scope.dampingFactor );
184 | sphericalDelta.phi *= ( 1 - scope.dampingFactor );
185 |
186 | } else {
187 |
188 | sphericalDelta.set( 0, 0, 0 );
189 |
190 | }
191 |
192 | scale = 1;
193 | panOffset.set( 0, 0, 0 );
194 |
195 | // update condition is:
196 | // min(camera displacement, camera rotation in radians)^2 > EPS
197 | // using small-angle approximation cos(x/2) = 1 - x^2 / 8
198 |
199 | if ( zoomChanged ||
200 | lastPosition.distanceToSquared( scope.object.position ) > EPS ||
201 | 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
202 |
203 | scope.dispatchEvent( changeEvent );
204 |
205 | lastPosition.copy( scope.object.position );
206 | lastQuaternion.copy( scope.object.quaternion );
207 | zoomChanged = false;
208 |
209 | return true;
210 |
211 | }
212 |
213 | return false;
214 |
215 | };
216 |
217 | }();
218 |
219 | this.dispose = function () {
220 |
221 | scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
222 | scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
223 | scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
224 |
225 | scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
226 | scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
227 | scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
228 |
229 | document.removeEventListener( 'mousemove', onMouseMove, false );
230 | document.removeEventListener( 'mouseup', onMouseUp, false );
231 |
232 | window.removeEventListener( 'keydown', onKeyDown, false );
233 |
234 | //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
235 |
236 | };
237 |
238 | //
239 | // internals
240 | //
241 |
242 | var scope = this;
243 |
244 | var changeEvent = { type: 'change' };
245 | var startEvent = { type: 'start' };
246 | var endEvent = { type: 'end' };
247 |
248 | var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };
249 |
250 | var state = STATE.NONE;
251 |
252 | var EPS = 0.000001;
253 |
254 | // current position in spherical coordinates
255 | var spherical = new THREE.Spherical();
256 | var sphericalDelta = new THREE.Spherical();
257 |
258 | var scale = 1;
259 | var panOffset = new THREE.Vector3();
260 | var zoomChanged = false;
261 |
262 | var rotateStart = new THREE.Vector2();
263 | var rotateEnd = new THREE.Vector2();
264 | var rotateDelta = new THREE.Vector2();
265 |
266 | var panStart = new THREE.Vector2();
267 | var panEnd = new THREE.Vector2();
268 | var panDelta = new THREE.Vector2();
269 |
270 | var dollyStart = new THREE.Vector2();
271 | var dollyEnd = new THREE.Vector2();
272 | var dollyDelta = new THREE.Vector2();
273 |
274 | function getAutoRotationAngle() {
275 |
276 | return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
277 |
278 | }
279 |
280 | function getZoomScale() {
281 |
282 | return Math.pow( 0.95, scope.zoomSpeed );
283 |
284 | }
285 |
286 | function rotateLeft( angle ) {
287 |
288 | sphericalDelta.theta -= angle;
289 |
290 | }
291 |
292 | function rotateUp( angle ) {
293 |
294 | sphericalDelta.phi -= angle;
295 |
296 | }
297 |
298 | var panLeft = function () {
299 |
300 | var v = new THREE.Vector3();
301 |
302 | return function panLeft( distance, objectMatrix ) {
303 |
304 | v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
305 | v.multiplyScalar( - distance );
306 |
307 | panOffset.add( v );
308 |
309 | };
310 |
311 | }();
312 |
313 | var panUp = function () {
314 |
315 | var v = new THREE.Vector3();
316 |
317 | return function panUp( distance, objectMatrix ) {
318 |
319 | v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix
320 | v.multiplyScalar( distance );
321 |
322 | panOffset.add( v );
323 |
324 | };
325 |
326 | }();
327 |
328 | // deltaX and deltaY are in pixels; right and down are positive
329 | var pan = function () {
330 |
331 | var offset = new THREE.Vector3();
332 |
333 | return function pan( deltaX, deltaY ) {
334 |
335 | var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
336 |
337 | if ( scope.object instanceof THREE.PerspectiveCamera ) {
338 |
339 | // perspective
340 | var position = scope.object.position;
341 | offset.copy( position ).sub( scope.target );
342 | var targetDistance = offset.length();
343 |
344 | // half of the fov is center to top of screen
345 | targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
346 |
347 | // we actually don't use screenWidth, since perspective camera is fixed to screen height
348 | panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
349 | panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
350 |
351 | } else if ( scope.object instanceof THREE.OrthographicCamera ) {
352 |
353 | // orthographic
354 | panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
355 | panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
356 |
357 | } else {
358 |
359 | // camera neither orthographic nor perspective
360 | console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
361 | scope.enablePan = false;
362 |
363 | }
364 |
365 | };
366 |
367 | }();
368 |
369 | function dollyIn( dollyScale ) {
370 |
371 | if ( scope.object instanceof THREE.PerspectiveCamera ) {
372 |
373 | scale /= dollyScale;
374 |
375 | } else if ( scope.object instanceof THREE.OrthographicCamera ) {
376 |
377 | scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
378 | scope.object.updateProjectionMatrix();
379 | zoomChanged = true;
380 |
381 | } else {
382 |
383 | console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
384 | scope.enableZoom = false;
385 |
386 | }
387 |
388 | }
389 |
390 | function dollyOut( dollyScale ) {
391 |
392 | if ( scope.object instanceof THREE.PerspectiveCamera ) {
393 |
394 | scale *= dollyScale;
395 |
396 | } else if ( scope.object instanceof THREE.OrthographicCamera ) {
397 |
398 | scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
399 | scope.object.updateProjectionMatrix();
400 | zoomChanged = true;
401 |
402 | } else {
403 |
404 | console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
405 | scope.enableZoom = false;
406 |
407 | }
408 |
409 | }
410 |
411 | //
412 | // event callbacks - update the object state
413 | //
414 |
415 | function handleMouseDownRotate( event ) {
416 |
417 | //console.log( 'handleMouseDownRotate' );
418 |
419 | rotateStart.set( event.clientX, event.clientY );
420 |
421 | }
422 |
423 | function handleMouseDownDolly( event ) {
424 |
425 | //console.log( 'handleMouseDownDolly' );
426 |
427 | dollyStart.set( event.clientX, event.clientY );
428 |
429 | }
430 |
431 | function handleMouseDownPan( event ) {
432 |
433 | //console.log( 'handleMouseDownPan' );
434 |
435 | panStart.set( event.clientX, event.clientY );
436 |
437 | }
438 |
439 | function handleMouseMoveRotate( event ) {
440 |
441 | //console.log( 'handleMouseMoveRotate' );
442 |
443 | rotateEnd.set( event.clientX, event.clientY );
444 | rotateDelta.subVectors( rotateEnd, rotateStart );
445 |
446 | var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
447 |
448 | // rotating across whole screen goes 360 degrees around
449 | rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
450 |
451 | // rotating up and down along whole screen attempts to go 360, but limited to 180
452 | rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
453 |
454 | rotateStart.copy( rotateEnd );
455 |
456 | scope.update();
457 |
458 | }
459 |
460 | function handleMouseMoveDolly( event ) {
461 |
462 | //console.log( 'handleMouseMoveDolly' );
463 |
464 | dollyEnd.set( event.clientX, event.clientY );
465 |
466 | dollyDelta.subVectors( dollyEnd, dollyStart );
467 |
468 | if ( dollyDelta.y > 0 ) {
469 |
470 | dollyIn( getZoomScale() );
471 |
472 | } else if ( dollyDelta.y < 0 ) {
473 |
474 | dollyOut( getZoomScale() );
475 |
476 | }
477 |
478 | dollyStart.copy( dollyEnd );
479 |
480 | scope.update();
481 |
482 | }
483 |
484 | function handleMouseMovePan( event ) {
485 |
486 | //console.log( 'handleMouseMovePan' );
487 |
488 | panEnd.set( event.clientX, event.clientY );
489 |
490 | panDelta.subVectors( panEnd, panStart );
491 |
492 | pan( panDelta.x, panDelta.y );
493 |
494 | panStart.copy( panEnd );
495 |
496 | scope.update();
497 |
498 | }
499 |
500 | function handleMouseUp( event ) {
501 |
502 | // console.log( 'handleMouseUp' );
503 |
504 | }
505 |
506 | function handleMouseWheel( event ) {
507 |
508 | // console.log( 'handleMouseWheel' );
509 |
510 | if ( event.deltaY < 0 ) {
511 |
512 | dollyOut( getZoomScale() );
513 |
514 | } else if ( event.deltaY > 0 ) {
515 |
516 | dollyIn( getZoomScale() );
517 |
518 | }
519 |
520 | scope.update();
521 |
522 | }
523 |
524 | function handleKeyDown( event ) {
525 |
526 | //console.log( 'handleKeyDown' );
527 |
528 | switch ( event.keyCode ) {
529 |
530 | case scope.keys.UP:
531 | pan( 0, scope.keyPanSpeed );
532 | scope.update();
533 | break;
534 |
535 | case scope.keys.BOTTOM:
536 | pan( 0, - scope.keyPanSpeed );
537 | scope.update();
538 | break;
539 |
540 | case scope.keys.LEFT:
541 | pan( scope.keyPanSpeed, 0 );
542 | scope.update();
543 | break;
544 |
545 | case scope.keys.RIGHT:
546 | pan( - scope.keyPanSpeed, 0 );
547 | scope.update();
548 | break;
549 |
550 | }
551 |
552 | }
553 |
554 | function handleTouchStartRotate( event ) {
555 |
556 | //console.log( 'handleTouchStartRotate' );
557 |
558 | rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
559 |
560 | }
561 |
562 | function handleTouchStartDolly( event ) {
563 |
564 | //console.log( 'handleTouchStartDolly' );
565 |
566 | var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
567 | var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
568 |
569 | var distance = Math.sqrt( dx * dx + dy * dy );
570 |
571 | dollyStart.set( 0, distance );
572 |
573 | }
574 |
575 | function handleTouchStartPan( event ) {
576 |
577 | //console.log( 'handleTouchStartPan' );
578 |
579 | panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
580 |
581 | }
582 |
583 | function handleTouchMoveRotate( event ) {
584 |
585 | //console.log( 'handleTouchMoveRotate' );
586 |
587 | rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
588 | rotateDelta.subVectors( rotateEnd, rotateStart );
589 |
590 | var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
591 |
592 | // rotating across whole screen goes 360 degrees around
593 | rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
594 |
595 | // rotating up and down along whole screen attempts to go 360, but limited to 180
596 | rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
597 |
598 | rotateStart.copy( rotateEnd );
599 |
600 | scope.update();
601 |
602 | }
603 |
604 | function handleTouchMoveDolly( event ) {
605 |
606 | //console.log( 'handleTouchMoveDolly' );
607 |
608 | var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
609 | var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
610 |
611 | var distance = Math.sqrt( dx * dx + dy * dy );
612 |
613 | dollyEnd.set( 0, distance );
614 |
615 | dollyDelta.subVectors( dollyEnd, dollyStart );
616 |
617 | if ( dollyDelta.y > 0 ) {
618 |
619 | dollyOut( getZoomScale() );
620 |
621 | } else if ( dollyDelta.y < 0 ) {
622 |
623 | dollyIn( getZoomScale() );
624 |
625 | }
626 |
627 | dollyStart.copy( dollyEnd );
628 |
629 | scope.update();
630 |
631 | }
632 |
633 | function handleTouchMovePan( event ) {
634 |
635 | //console.log( 'handleTouchMovePan' );
636 |
637 | panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
638 |
639 | panDelta.subVectors( panEnd, panStart );
640 |
641 | pan( panDelta.x, panDelta.y );
642 |
643 | panStart.copy( panEnd );
644 |
645 | scope.update();
646 |
647 | }
648 |
649 | function handleTouchEnd( event ) {
650 |
651 | //console.log( 'handleTouchEnd' );
652 |
653 | }
654 |
655 | //
656 | // event handlers - FSM: listen for events and reset state
657 | //
658 |
659 | function onMouseDown( event ) {
660 |
661 | if ( scope.enabled === false ) return;
662 |
663 | event.preventDefault();
664 |
665 | if ( event.button === scope.mouseButtons.ORBIT ) {
666 |
667 | if ( scope.enableRotate === false ) return;
668 |
669 | handleMouseDownRotate( event );
670 |
671 | state = STATE.ROTATE;
672 |
673 | } else if ( event.button === scope.mouseButtons.ZOOM ) {
674 |
675 | if ( scope.enableZoom === false ) return;
676 |
677 | handleMouseDownDolly( event );
678 |
679 | state = STATE.DOLLY;
680 |
681 | } else if ( event.button === scope.mouseButtons.PAN ) {
682 |
683 | if ( scope.enablePan === false ) return;
684 |
685 | handleMouseDownPan( event );
686 |
687 | state = STATE.PAN;
688 |
689 | }
690 |
691 | if ( state !== STATE.NONE ) {
692 |
693 | document.addEventListener( 'mousemove', onMouseMove, false );
694 | document.addEventListener( 'mouseup', onMouseUp, false );
695 |
696 | scope.dispatchEvent( startEvent );
697 |
698 | }
699 |
700 | }
701 |
702 | function onMouseMove( event ) {
703 |
704 | if ( scope.enabled === false ) return;
705 |
706 | event.preventDefault();
707 |
708 | if ( state === STATE.ROTATE ) {
709 |
710 | if ( scope.enableRotate === false ) return;
711 |
712 | handleMouseMoveRotate( event );
713 |
714 | } else if ( state === STATE.DOLLY ) {
715 |
716 | if ( scope.enableZoom === false ) return;
717 |
718 | handleMouseMoveDolly( event );
719 |
720 | } else if ( state === STATE.PAN ) {
721 |
722 | if ( scope.enablePan === false ) return;
723 |
724 | handleMouseMovePan( event );
725 |
726 | }
727 |
728 | }
729 |
730 | function onMouseUp( event ) {
731 |
732 | if ( scope.enabled === false ) return;
733 |
734 | handleMouseUp( event );
735 |
736 | document.removeEventListener( 'mousemove', onMouseMove, false );
737 | document.removeEventListener( 'mouseup', onMouseUp, false );
738 |
739 | scope.dispatchEvent( endEvent );
740 |
741 | state = STATE.NONE;
742 |
743 | }
744 |
745 | function onMouseWheel( event ) {
746 |
747 | if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
748 |
749 | event.preventDefault();
750 | event.stopPropagation();
751 |
752 | handleMouseWheel( event );
753 |
754 | scope.dispatchEvent( startEvent ); // not sure why these are here...
755 | scope.dispatchEvent( endEvent );
756 |
757 | }
758 |
759 | function onKeyDown( event ) {
760 |
761 | if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
762 |
763 | handleKeyDown( event );
764 |
765 | }
766 |
767 | function onTouchStart( event ) {
768 |
769 | if ( scope.enabled === false ) return;
770 |
771 | switch ( event.touches.length ) {
772 |
773 | case 1: // one-fingered touch: rotate
774 |
775 | if ( scope.enableRotate === false ) return;
776 |
777 | handleTouchStartRotate( event );
778 |
779 | state = STATE.TOUCH_ROTATE;
780 |
781 | break;
782 |
783 | case 2: // two-fingered touch: dolly
784 |
785 | if ( scope.enableZoom === false ) return;
786 |
787 | handleTouchStartDolly( event );
788 |
789 | state = STATE.TOUCH_DOLLY;
790 |
791 | break;
792 |
793 | case 3: // three-fingered touch: pan
794 |
795 | if ( scope.enablePan === false ) return;
796 |
797 | handleTouchStartPan( event );
798 |
799 | state = STATE.TOUCH_PAN;
800 |
801 | break;
802 |
803 | default:
804 |
805 | state = STATE.NONE;
806 |
807 | }
808 |
809 | if ( state !== STATE.NONE ) {
810 |
811 | scope.dispatchEvent( startEvent );
812 |
813 | }
814 |
815 | }
816 |
817 | function onTouchMove( event ) {
818 |
819 | if ( scope.enabled === false ) return;
820 |
821 | event.preventDefault();
822 | event.stopPropagation();
823 |
824 | switch ( event.touches.length ) {
825 |
826 | case 1: // one-fingered touch: rotate
827 |
828 | if ( scope.enableRotate === false ) return;
829 | if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?...
830 |
831 | handleTouchMoveRotate( event );
832 |
833 | break;
834 |
835 | case 2: // two-fingered touch: dolly
836 |
837 | if ( scope.enableZoom === false ) return;
838 | if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?...
839 |
840 | handleTouchMoveDolly( event );
841 |
842 | break;
843 |
844 | case 3: // three-fingered touch: pan
845 |
846 | if ( scope.enablePan === false ) return;
847 | if ( state !== STATE.TOUCH_PAN ) return; // is this needed?...
848 |
849 | handleTouchMovePan( event );
850 |
851 | break;
852 |
853 | default:
854 |
855 | state = STATE.NONE;
856 |
857 | }
858 |
859 | }
860 |
861 | function onTouchEnd( event ) {
862 |
863 | if ( scope.enabled === false ) return;
864 |
865 | handleTouchEnd( event );
866 |
867 | scope.dispatchEvent( endEvent );
868 |
869 | state = STATE.NONE;
870 |
871 | }
872 |
873 | function onContextMenu( event ) {
874 |
875 | event.preventDefault();
876 |
877 | }
878 |
879 | //
880 |
881 | scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
882 |
883 | scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
884 | scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
885 |
886 | scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
887 | scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
888 | scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
889 |
890 | window.addEventListener( 'keydown', onKeyDown, false );
891 |
892 | // force an update at start
893 |
894 | this.update();
895 |
896 | };
897 |
898 | THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
899 | THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
900 |
901 | Object.defineProperties( THREE.OrbitControls.prototype, {
902 |
903 | center: {
904 |
905 | get: function () {
906 |
907 | console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
908 | return this.target;
909 |
910 | }
911 |
912 | },
913 |
914 | // backward compatibility
915 |
916 | noZoom: {
917 |
918 | get: function () {
919 |
920 | console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
921 | return ! this.enableZoom;
922 |
923 | },
924 |
925 | set: function ( value ) {
926 |
927 | console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
928 | this.enableZoom = ! value;
929 |
930 | }
931 |
932 | },
933 |
934 | noRotate: {
935 |
936 | get: function () {
937 |
938 | console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
939 | return ! this.enableRotate;
940 |
941 | },
942 |
943 | set: function ( value ) {
944 |
945 | console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
946 | this.enableRotate = ! value;
947 |
948 | }
949 |
950 | },
951 |
952 | noPan: {
953 |
954 | get: function () {
955 |
956 | console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
957 | return ! this.enablePan;
958 |
959 | },
960 |
961 | set: function ( value ) {
962 |
963 | console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
964 | this.enablePan = ! value;
965 |
966 | }
967 |
968 | },
969 |
970 | noKeys: {
971 |
972 | get: function () {
973 |
974 | console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
975 | return ! this.enableKeys;
976 |
977 | },
978 |
979 | set: function ( value ) {
980 |
981 | console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
982 | this.enableKeys = ! value;
983 |
984 | }
985 |
986 | },
987 |
988 | staticMoving: {
989 |
990 | get: function () {
991 |
992 | console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
993 | return ! this.enableDamping;
994 |
995 | },
996 |
997 | set: function ( value ) {
998 |
999 | console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
1000 | this.enableDamping = ! value;
1001 |
1002 | }
1003 |
1004 | },
1005 |
1006 | dynamicDampingFactor: {
1007 |
1008 | get: function () {
1009 |
1010 | console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
1011 | return this.dampingFactor;
1012 |
1013 | },
1014 |
1015 | set: function ( value ) {
1016 |
1017 | console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
1018 | this.dampingFactor = value;
1019 |
1020 | }
1021 |
1022 | }
1023 |
1024 | } );
1025 |
--------------------------------------------------------------------------------