├── .gitignore ├── Config ├── DefaultEditor.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content ├── BP_ToolsContextActor.uasset ├── DefaultMap.umap ├── DemoGameMode.uasset ├── DemoPlayerController.uasset ├── M_Ground.uasset ├── RuntimeToolsFrameworkMaterials │ ├── DefaultObjectMaterial.uasset │ ├── SelectedMaterial.uasset │ └── WireframeMaterial.uasset └── ToolUI │ ├── DrawPolygonToolUI.uasset │ ├── DynamicMeshSculptToolUI.uasset │ ├── EditPolygonsToolUI.uasset │ ├── MeshBooleanToolUI.uasset │ ├── RemeshMeshToolUI.uasset │ └── ToolTestUI.uasset ├── LICENSE ├── Plugins └── RuntimeGeometryUtils │ ├── Content │ ├── BlueMaterial.uasset │ └── RedMaterial.uasset │ ├── Resources │ └── Icon128.png │ ├── RuntimeGeometryUtils.uplugin │ └── Source │ └── RuntimeGeometryUtils │ ├── Private │ ├── DynamicMeshBaseActor.cpp │ ├── DynamicMeshOBJReader.cpp │ ├── DynamicMeshOBJWriter.cpp │ ├── DynamicPMCActor.cpp │ ├── DynamicSDMCActor.cpp │ ├── DynamicSMCActor.cpp │ ├── GeneratedMesh.cpp │ ├── GeneratedMeshDeformersLibrary.cpp │ ├── MeshComponentRuntimeUtils.cpp │ ├── RuntimeDynamicMeshComponent.cpp │ ├── RuntimeGeometryUtilsModule.cpp │ └── tinyobj │ │ ├── LICENSE │ │ ├── README.md │ │ ├── tiny_obj_loader.cpp │ │ └── tiny_obj_loader.h │ ├── Public │ ├── DynamicMeshBaseActor.h │ ├── DynamicMeshOBJReader.h │ ├── DynamicMeshOBJWriter.h │ ├── DynamicPMCActor.h │ ├── DynamicSDMCActor.h │ ├── DynamicSMCActor.h │ ├── GeneratedMesh.h │ ├── GeneratedMeshDeformersLibrary.h │ ├── MeshComponentRuntimeUtils.h │ ├── RuntimeDynamicMeshComponent.h │ └── RuntimeGeometryUtilsModule.h │ └── RuntimeGeometryUtils.Build.cs ├── README.md ├── Source ├── RuntimeToolsSystem │ ├── Public │ │ ├── Interaction │ │ │ ├── SceneObjectSelectionInteraction.cpp │ │ │ ├── SceneObjectSelectionInteraction.h │ │ │ ├── SceneObjectTransformInteraction.cpp │ │ │ └── SceneObjectTransformInteraction.h │ │ ├── MeshScene │ │ │ ├── RuntimeMeshSceneObject.cpp │ │ │ ├── RuntimeMeshSceneObject.h │ │ │ ├── RuntimeMeshSceneSubsystem.cpp │ │ │ ├── RuntimeMeshSceneSubsystem.h │ │ │ ├── SceneHistoryManager.cpp │ │ │ └── SceneHistoryManager.h │ │ ├── RuntimeToolsFramework │ │ │ ├── DynamicMeshComponentTarget.cpp │ │ │ ├── DynamicMeshComponentTarget.h │ │ │ ├── RuntimeToolsFrameworkSubsystem.cpp │ │ │ ├── RuntimeToolsFrameworkSubsystem.h │ │ │ ├── ToolsContextActor.cpp │ │ │ ├── ToolsContextActor.h │ │ │ ├── ToolsContextRenderComponent.cpp │ │ │ └── ToolsContextRenderComponent.h │ │ ├── RuntimeToolsSystemModule.cpp │ │ ├── RuntimeToolsSystemModule.h │ │ └── Tools │ │ │ ├── RuntimeDrawPolygonTool.cpp │ │ │ ├── RuntimeDrawPolygonTool.h │ │ │ ├── RuntimeDynamicMeshSculptTool.cpp │ │ │ ├── RuntimeDynamicMeshSculptTool.h │ │ │ ├── RuntimeMeshBooleanTool.cpp │ │ │ ├── RuntimeMeshBooleanTool.h │ │ │ ├── RuntimePolyEditTool.cpp │ │ │ ├── RuntimePolyEditTool.h │ │ │ ├── RuntimeRemeshMeshTool.cpp │ │ │ └── RuntimeRemeshMeshTool.h │ └── RuntimeToolsSystem.Build.cs ├── ToolsFrameworkDemo.Target.cs ├── ToolsFrameworkDemo │ ├── ToolsFrameworkDemo.Build.cs │ ├── ToolsFrameworkDemo.cpp │ ├── ToolsFrameworkDemo.h │ ├── ToolsFrameworkDemoGameModeBase.cpp │ ├── ToolsFrameworkDemoGameModeBase.h │ ├── ToolsFrameworkPlayerController.cpp │ └── ToolsFrameworkPlayerController.h └── ToolsFrameworkDemoEditor.Target.cs └── ToolsFrameworkDemo.uproject /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gradientspace/UnrealRuntimeToolsFrameworkDemo/HEAD/.gitignore -------------------------------------------------------------------------------- /Config/DefaultEditor.ini: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /Config/DefaultEngine.ini: -------------------------------------------------------------------------------- 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