├── .gitignore ├── Config ├── DefaultEditor.ini ├── DefaultEditorPerProjectUserSettings.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content ├── Audio │ └── ModularSynthPresetBank01.uasset ├── Blueprints │ ├── SavePreset.uasset │ └── SynthActor_Blueprint.uasset ├── Synth.umap ├── Synth_BuiltData.uasset └── UI │ └── UMG_Synth.uasset ├── LICENSE └── ModularSynthUI.uproject /.gitignore: -------------------------------------------------------------------------------- 1 | ########################## 2 | # Unreal Generated Files # 3 | ########################## 4 | */Build 5 | */Binaries 6 | */DerivedDataCache 7 | */Intermediate 8 | */Saved 9 | BuildingEscape/Content/StarterContent/ 10 | 11 | ################################# 12 | # Visual Studio Generated Files # 13 | ################################# 14 | *VC.db 15 | *.opensdf 16 | *.sdf 17 | *.opendb 18 | -------------------------------------------------------------------------------- /Config/DefaultEditor.ini: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/graysan/ModularSynthUI/665afcecaffd84bd413067cda31a4285ccd103da/Config/DefaultEditor.ini -------------------------------------------------------------------------------- /Config/DefaultEditorPerProjectUserSettings.ini: -------------------------------------------------------------------------------- 1 | 2 | 3 | [/Script/SourceCodeAccess.SourceCodeAccessSettings] 4 | PreferredAccessor=VisualStudio2017 5 | 6 | -------------------------------------------------------------------------------- /Config/DefaultEngine.ini: -------------------------------------------------------------------------------- 1 | [URL] 2 | [/Script/Engine.RendererSettings] 3 | r.MobileHDR=True 4 | r.Mobile.DisableVertexFog=False 5 | r.Shadow.CSM.MaxMobileCascades=2 6 | r.MobileMSAA=1 7 | r.DiscardUnusedQuality=False 8 | r.AllowOcclusionQueries=True 9 | r.MinScreenRadiusForLights=0.030000 10 | r.MinScreenRadiusForDepthPrepass=0.030000 11 | r.MinScreenRadiusForCSMDepth=0.010000 12 | r.PrecomputedVisibilityWarning=False 13 | r.TextureStreaming=True 14 | Compat.UseDXT5NormalMaps=False 15 | r.ClearCoatNormal=False 16 | r.ReflectionCaptureResolution=128 17 | r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True 18 | r.ForwardShading=False 19 | r.VertexFoggingForOpaque=True 20 | r.AllowStaticLighting=True 21 | r.NormalMapsForStaticLighting=False 22 | r.GenerateMeshDistanceFields=False 23 | r.DistanceFieldBuild.EightBit=False 24 | r.GenerateLandscapeGIData=True 25 | r.DistanceFieldBuild.Compress=False 26 | r.TessellationAdaptivePixelsPerTriangle=48.000000 27 | r.SeparateTranslucency=True 28 | r.TranslucentSortPolicy=0 29 | TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) 30 | r.CustomDepth=1 31 | r.CustomDepthTemporalAAJitter=True 32 | r.PostProcessing.PropagateAlpha=False 33 | r.DefaultFeature.Bloom=True 34 | r.DefaultFeature.AmbientOcclusion=True 35 | r.DefaultFeature.AmbientOcclusionStaticFraction=True 36 | r.DefaultFeature.AutoExposure=False 37 | r.DefaultFeature.AutoExposure.Method=0 38 | r.DefaultFeature.MotionBlur=False 39 | r.DefaultFeature.LensFlare=False 40 | r.DefaultFeature.AntiAliasing=0 41 | r.StencilForLODDither=False 42 | r.EarlyZPass=3 43 | r.EarlyZPassMovable=True 44 | r.EarlyZPassOnlyMaterialMasking=False 45 | r.DBuffer=True 46 | r.ClearSceneMethod=1 47 | r.BasePassOutputsVelocity=False 48 | r.SelectiveBasePassOutputs=False 49 | bDefaultParticleCutouts=False 50 | r.AllowGlobalClipPlane=False 51 | r.GBufferFormat=1 52 | r.MorphTarget.Mode=True 53 | r.GPUCrashDebugging=False 54 | vr.InstancedStereo=False 55 | vr.MultiView=False 56 | vr.MobileMultiView=False 57 | vr.MobileMultiView.Direct=False 58 | vr.MonoscopicFarField=False 59 | r.WireframeCullThreshold=5.000000 60 | r.SupportStationarySkylight=True 61 | r.SupportLowQualityLightmaps=True 62 | r.SupportPointLightWholeSceneShadows=True 63 | r.SupportAtmosphericFog=True 64 | r.SkinCache.CompileShaders=False 65 | r.Mobile.EnableStaticAndCSMShadowReceivers=True 66 | r.Mobile.AllowDistanceFieldShadows=True 67 | r.Mobile.AllowMovableDirectionalLights=True 68 | r.MobileNumDynamicPointLights=4 69 | r.MobileDynamicPointLightsUseStaticBranch=True 70 | r.SkinCache.SceneMemoryLimitInMB=128.000000 71 | r.GPUSkin.Limit2BoneInfluences=False 72 | 73 | [/Script/HardwareTargeting.HardwareTargetingSettings] 74 | TargetedHardwareClass=Desktop 75 | AppliedTargetedHardwareClass=Desktop 76 | DefaultGraphicsPerformance=Scalable 77 | AppliedDefaultGraphicsPerformance=Scalable 78 | 79 | [/Script/EngineSettings.GameMapsSettings] 80 | EditorStartupMap=/Game/Synth.Synth 81 | GameDefaultMap=/Game/Synth.Synth 82 | GlobalDefaultGameMode=/Script/Engine.GameMode 83 | 84 | [/Script/Engine.PhysicsSettings] 85 | DefaultGravityZ=-980.000000 86 | DefaultTerminalVelocity=4000.000000 87 | DefaultFluidFriction=0.300000 88 | SimulateScratchMemorySize=262144 89 | RagdollAggregateThreshold=4 90 | TriangleMeshTriangleMinAreaThreshold=5.000000 91 | bEnableAsyncScene=False 92 | bEnableShapeSharing=False 93 | bEnablePCM=True 94 | bEnableStabilization=False 95 | bWarnMissingLocks=True 96 | bEnable2DPhysics=False 97 | LockedAxis=Invalid 98 | DefaultDegreesOfFreedom=Full3D 99 | BounceThresholdVelocity=200.000000 100 | FrictionCombineMode=Average 101 | RestitutionCombineMode=Average 102 | MaxAngularVelocity=3600.000000 103 | MaxDepenetrationVelocity=0.000000 104 | ContactOffsetMultiplier=0.020000 105 | MinContactOffset=2.000000 106 | MaxContactOffset=8.000000 107 | bSimulateSkeletalMeshOnDedicatedServer=True 108 | DefaultShapeComplexity=CTF_UseSimpleAndComplex 109 | bDefaultHasComplexCollision=True 110 | bSuppressFaceRemapTable=False 111 | bSupportUVFromHitResults=False 112 | bDisableActiveActors=False 113 | bDisableCCD=False 114 | bEnableEnhancedDeterminism=False 115 | MaxPhysicsDeltaTime=0.033333 116 | bSubstepping=False 117 | bSubsteppingAsync=False 118 | MaxSubstepDeltaTime=0.016667 119 | MaxSubsteps=6 120 | SyncSceneSmoothingFactor=0.000000 121 | AsyncSceneSmoothingFactor=0.990000 122 | InitialAverageFrameRate=0.016667 123 | PhysXTreeRebuildRate=10 124 | 125 | 126 | -------------------------------------------------------------------------------- /Config/DefaultGame.ini: -------------------------------------------------------------------------------- 1 | [/Script/EngineSettings.GeneralProjectSettings] 2 | ProjectID=7A7A926D43E66C5E63F20993F8119F40 3 | 4 | [/Script/UnrealEd.ProjectPackagingSettings] 5 | IncludePrerequisites=False 6 | FullRebuild=True 7 | 8 | -------------------------------------------------------------------------------- /Config/DefaultInput.ini: -------------------------------------------------------------------------------- 1 | 2 | [/Script/Engine.InputSettings] 3 | -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 4 | -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 5 | -AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 6 | -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 7 | -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 8 | -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 9 | +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 10 | +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 11 | +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 12 | +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 13 | +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 14 | +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 15 | +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 16 | +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 17 | +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 18 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 19 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 20 | +AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 21 | +AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 22 | +AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 23 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 24 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 25 | +AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 26 | +AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 27 | +AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 28 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 29 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 30 | bAltEnterTogglesFullscreen=True 31 | bF11TogglesFullscreen=True 32 | bUseMouseForTouch=False 33 | bEnableMouseSmoothing=True 34 | bEnableFOVScaling=True 35 | FOVScale=0.011110 36 | DoubleClickTime=0.200000 37 | bCaptureMouseOnLaunch=False 38 | DefaultViewportMouseCaptureMode=NoCapture 39 | bDefaultViewportMouseLock=False 40 | DefaultViewportMouseLockMode=DoNotLock 41 | bAlwaysShowTouchInterface=False 42 | bShowConsoleOnFourFingerTap=True 43 | DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks 44 | ConsoleKey=None 45 | -ConsoleKeys=Tilde 46 | +ConsoleKeys=Tilde 47 | 48 | -------------------------------------------------------------------------------- /Content/Audio/ModularSynthPresetBank01.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/graysan/ModularSynthUI/665afcecaffd84bd413067cda31a4285ccd103da/Content/Audio/ModularSynthPresetBank01.uasset -------------------------------------------------------------------------------- /Content/Blueprints/SavePreset.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/graysan/ModularSynthUI/665afcecaffd84bd413067cda31a4285ccd103da/Content/Blueprints/SavePreset.uasset -------------------------------------------------------------------------------- /Content/Blueprints/SynthActor_Blueprint.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/graysan/ModularSynthUI/665afcecaffd84bd413067cda31a4285ccd103da/Content/Blueprints/SynthActor_Blueprint.uasset -------------------------------------------------------------------------------- /Content/Synth.umap: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/graysan/ModularSynthUI/665afcecaffd84bd413067cda31a4285ccd103da/Content/Synth.umap -------------------------------------------------------------------------------- /Content/Synth_BuiltData.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/graysan/ModularSynthUI/665afcecaffd84bd413067cda31a4285ccd103da/Content/Synth_BuiltData.uasset -------------------------------------------------------------------------------- /Content/UI/UMG_Synth.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/graysan/ModularSynthUI/665afcecaffd84bd413067cda31a4285ccd103da/Content/UI/UMG_Synth.uasset -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. By contrast, the GNU General Public 13 | License is intended to guarantee your freedom to share and change free 14 | software--to make sure the software is free for all its users. This 15 | General Public License applies to most of the Free Software 16 | Foundation's software and to any other program whose authors commit to 17 | using it. (Some other Free Software Foundation software is covered by 18 | the GNU Lesser General Public License instead.) You can apply it to 19 | your programs, too. 20 | 21 | When we speak of free software, we are referring to freedom, not 22 | price. 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Many people have made 220 | generous contributions to the wide range of software distributed 221 | through that system in reliance on consistent application of that 222 | system; it is up to the author/donor to decide if he or she is willing 223 | to distribute software through any other system and a licensee cannot 224 | impose that choice. 225 | 226 | This section is intended to make thoroughly clear what is believed to 227 | be a consequence of the rest of this License. 228 | 229 | 8. If the distribution and/or use of the Program is restricted in 230 | certain countries either by patents or by copyrighted interfaces, the 231 | original copyright holder who places the Program under this License 232 | may add an explicit geographical distribution limitation excluding 233 | those countries, so that distribution is permitted only in or among 234 | countries not thus excluded. In such case, this License incorporates 235 | the limitation as if written in the body of this License. 236 | 237 | 9. The Free Software Foundation may publish revised and/or new versions 238 | of the General Public License from time to time. Such new versions will 239 | be similar in spirit to the present version, but may differ in detail to 240 | address new problems or concerns. 241 | 242 | Each version is given a distinguishing version number. If the Program 243 | specifies a version number of this License which applies to it and "any 244 | later version", you have the option of following the terms and conditions 245 | either of that version or of any later version published by the Free 246 | Software Foundation. If the Program does not specify a version number of 247 | this License, you may choose any version ever published by the Free Software 248 | Foundation. 249 | 250 | 10. If you wish to incorporate parts of the Program into other free 251 | programs whose distribution conditions are different, write to the author 252 | to ask for permission. For software which is copyrighted by the Free 253 | Software Foundation, write to the Free Software Foundation; we sometimes 254 | make exceptions for this. Our decision will be guided by the two goals 255 | of preserving the free status of all derivatives of our free software and 256 | of promoting the sharing and reuse of software generally. 257 | 258 | NO WARRANTY 259 | 260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 | POSSIBILITY OF SUCH DAMAGES. 279 | 280 | END OF TERMS AND CONDITIONS 281 | 282 | How to Apply These Terms to Your New Programs 283 | 284 | If you develop a new program, and you want it to be of the greatest 285 | possible use to the public, the best way to achieve this is to make it 286 | free software which everyone can redistribute and change under these terms. 287 | 288 | To do so, attach the following notices to the program. It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | {description} 294 | Copyright (C) {year} {fullname} 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | {signature of Ty Coon}, 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | -------------------------------------------------------------------------------- /ModularSynthUI.uproject: -------------------------------------------------------------------------------- 1 | { 2 | "FileVersion": 3, 3 | "EngineAssociation": "4.21", 4 | "Category": "", 5 | "Description": "", 6 | "Plugins": [ 7 | { 8 | "Name": "SoundUtilities", 9 | "Enabled": true 10 | }, 11 | { 12 | "Name": "Synthesis", 13 | "Enabled": true 14 | } 15 | ], 16 | "TargetPlatforms": [ 17 | "WindowsNoEditor" 18 | ] 19 | } --------------------------------------------------------------------------------