├── .gitattributes
├── .gitignore
├── Assets
├── Common.meta
├── Common
│ ├── Bench.cs
│ ├── Bench.cs.meta
│ ├── Material_Blue.mat
│ ├── Material_Blue.mat.meta
│ ├── Material_Green.mat
│ ├── Material_Green.mat.meta
│ ├── Material_Red.mat
│ ├── Material_Red.mat.meta
│ ├── Material_Trail.mat
│ ├── Material_Trail.mat.meta
│ ├── Trail.prefab
│ └── Trail.prefab.meta
├── FixYourTimestep.meta
├── FixYourTimestep
│ ├── Scene.unity
│ ├── Scene.unity.meta
│ ├── Timestep.cs
│ └── Timestep.cs.meta
├── TemporalAliasing.meta
└── TemporalAliasing
│ ├── Aliasing.cs
│ ├── Aliasing.cs.meta
│ ├── HUD.cs
│ ├── HUD.cs.meta
│ ├── Scene.unity
│ └── Scene.unity.meta
├── LICENSE
├── ProjectSettings
├── AudioManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityAdsSettings.asset
└── UnityAnalyticsManager.asset
└── README
/.gitattributes:
--------------------------------------------------------------------------------
1 | # https://help.github.com/articles/dealing-with-line-endings/
2 |
3 | # Declare files that will always have LF line endings on checkout.
4 | # Because Unity always writes these files using LF, even on Windows.
5 | *.mat eol=lf
6 | *.asset eol=lf
7 | *.unity eol=lf
8 | *.prefab eol=lf
9 | *.giparams eol=lf
10 | *.controller eol=lf
11 | *.renderTexture eol=lf
12 |
13 | # Denote all files that are truly binary and should not be modified.
14 | *.fbx binary
15 | *.ttf binary
16 | *.dds binary
17 | *.psd binary
18 | *.png binary
19 | *.jpg binary
20 | *.tif binary
21 | *.raw binary
22 | *.pdf binary
23 | *.dll binary
24 | *.blend binary
25 |
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/.gitignore:
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1 | /[Ll]ibrary/
2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
5 | /[Bb]uilds/
6 | /Assets/AssetStoreTools*
7 |
8 | # Autogenerated VS/MD solution and project files
9 | ExportedObj/
10 | *.csproj
11 | *.unityproj
12 | *.sln
13 | *.suo
14 | *.tmp
15 | *.user
16 | *.userprefs
17 | *.pidb
18 | *.booproj
19 | *.svd
20 |
21 | # Unity3D generated meta files
22 | *.pidb.meta
23 |
24 | # Unity3D Generated File On Crash Reports
25 | sysinfo.txt
26 |
27 | # OS generated
28 | .DS_Store
29 | .DS_Store?
30 | ._*
31 | .Spotlight-V100
32 | .Trashes
33 | ehthumbs.db
34 | Thumbs.db
35 |
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/Assets/Common/Bench.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | public class Benchmark
4 | {
5 | public int CurrentFPS
6 | {
7 | get { return m_CurrentFps; }
8 | }
9 |
10 | private const float c_FpsMeasurePeriod = 0.5f;
11 | private bool m_FirstUpdate = true;
12 | private float m_FpsNextPeriod = 0;
13 | private int m_FpsAccumulator = 0;
14 | private int m_CurrentFps;
15 |
16 | public int Run()
17 | {
18 | if (m_FirstUpdate) {
19 | m_FirstUpdate = false;
20 | m_FpsNextPeriod = Time.realtimeSinceStartup + c_FpsMeasurePeriod;
21 | }
22 |
23 | m_FpsAccumulator++;
24 |
25 | if (Time.realtimeSinceStartup > m_FpsNextPeriod) {
26 | m_CurrentFps = (int)(m_FpsAccumulator / c_FpsMeasurePeriod);
27 | m_FpsAccumulator = 0;
28 | m_FpsNextPeriod += c_FpsMeasurePeriod;
29 | }
30 |
31 | return m_CurrentFps;
32 | }
33 |
34 | }
35 |
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/Assets/FixYourTimestep/Timestep.cs:
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1 | using UnityEngine;
2 |
3 | ///
4 | /// http://gafferongames.com/game-physics/fix-your-timestep/
5 | ///
6 | public class Timestep : MonoBehaviour
7 | {
8 | public struct State
9 | {
10 | public float x;
11 | public float v;
12 |
13 | public State(float x, float v)
14 | {
15 | this.x = x;
16 | this.v = v;
17 | }
18 | };
19 |
20 | struct Derivative
21 | {
22 | public float dx;
23 | public float dv;
24 | };
25 |
26 | State interpolate(State previous, State current, float alpha)
27 | {
28 | State state;
29 | state.x = current.x * alpha + previous.x * (1 - alpha);
30 | state.v = current.v * alpha + previous.v * (1 - alpha);
31 | return state;
32 | }
33 |
34 | float acceleration(State state, float t)
35 | {
36 | const float k = 10;
37 | const float b = 1;
38 | return -k * state.x - b * state.v;
39 | }
40 |
41 | Derivative evaluate(State initial, float t)
42 | {
43 | Derivative output;
44 | output.dx = initial.v;
45 | output.dv = acceleration(initial, t);
46 | return output;
47 | }
48 |
49 | Derivative evaluate(State initial, float t, float dt, Derivative d)
50 | {
51 | State state;
52 | state.x = initial.x + d.dx * dt;
53 | state.v = initial.v + d.dv * dt;
54 | Derivative output;
55 | output.dx = state.v;
56 | output.dv = acceleration(state, t + dt);
57 | return output;
58 | }
59 |
60 | void integrate(ref State state, float t, float dt)
61 | {
62 | Derivative a = evaluate(state, t);
63 | Derivative b = evaluate(state, t, dt * 0.5f, a);
64 | Derivative c = evaluate(state, t, dt * 0.5f, b);
65 | Derivative d = evaluate(state, t, dt, c);
66 |
67 | float dxdt = 1.0f / 6.0f * (a.dx + 2.0f * (b.dx + c.dx) + d.dx);
68 | float dvdt = 1.0f / 6.0f * (a.dv + 2.0f * (b.dv + c.dv) + d.dv);
69 |
70 | state.x = state.x + dxdt * dt;
71 | state.v = state.v + dvdt * dt;
72 | }
73 |
74 | [Header("FPS Benchmarks")]
75 | public int UpdateFPS;
76 | public int FixedUpdateFPS;
77 | public int TestCycleFPS;
78 | private Benchmark updateBench = new Benchmark();
79 | private Benchmark fixedUpdateBench = new Benchmark();
80 | private Benchmark testCycleBench = new Benchmark();
81 |
82 | [Header("Fix Your Timestep!")]
83 | public float initX = 40f;
84 | public float initV = 0;
85 | float currentTime = 0.0f;
86 | float accumulator = 0.0f;
87 | public float dt = 0.1f;
88 | public float t = 0.0f;
89 | private float alpha;
90 | State lerpState;
91 | State current;
92 | State previous;
93 |
94 | [Header("Render")]
95 | public GameObject gCurrent;
96 | public GameObject gPrevious;
97 | public GameObject gLerp;
98 |
99 | void Start()
100 | {
101 | current = new State(initX, initV);
102 | previous = current;
103 |
104 | Time.fixedDeltaTime = dt;
105 | }
106 |
107 | void FixedUpdate()
108 | {
109 | previous = current;
110 | integrate(ref current, t, dt);
111 | t += dt;
112 |
113 | FixedUpdateFPS = fixedUpdateBench.Run();
114 | }
115 |
116 | void Update()
117 | {
118 | /*
119 | float newTime = Time.realtimeSinceStartup;
120 | float deltaTime = newTime - currentTime;
121 | currentTime = newTime;
122 |
123 | if (deltaTime > 0.25f)
124 | deltaTime = 0.25f;
125 |
126 | accumulator += deltaTime;
127 |
128 | if (dt < 0.005f) // 200 FPS limit
129 | dt = 0.005f; // to prevent endless while loop
130 |
131 | while (accumulator >= dt) {
132 | accumulator -= dt;
133 | previous = current;
134 | integrate(ref current, t, dt);
135 | t += dt;
136 |
137 | TestCycleFPS = testCycleBench.Run();
138 | }
139 |
140 | alpha = accumulator / dt;
141 | */
142 |
143 | alpha = (Time.time - Time.fixedTime) / Time.fixedDeltaTime;
144 |
145 | lerpState = interpolate(previous, current, alpha);
146 |
147 | gLerp.transform.position = new Vector3(lerpState.x, 0, 0);
148 | gCurrent.transform.position = new Vector3(current.x, 0, 0);
149 | gPrevious.transform.position = new Vector3(previous.x, 0, 0);
150 |
151 | if (Input.GetKeyDown(KeyCode.T)) { // Toggle current & previous
152 | gCurrent.SetActive(!gCurrent.activeInHierarchy);
153 | gPrevious.SetActive(!gPrevious.activeInHierarchy);
154 | }
155 |
156 | if (Input.GetKeyDown(KeyCode.R)) { // Reset our simulation
157 | current.x = previous.x = initX;
158 | current.v = previous.v = initV;
159 | }
160 |
161 | UpdateFPS = updateBench.Run();
162 | }
163 |
164 | void OnGUI()
165 | {
166 | GUI.color = Color.green;
167 | GUI.Label(new Rect(10, 10, 400, 20), "Update FPS: " + UpdateFPS);
168 | GUI.Label(new Rect(10, 30, 400, 20), "FixedUpdate FPS: " + FixedUpdateFPS);
169 | GUI.Label(new Rect(10, 50, 400, 20), "Keys: R - reset simulation, T - toggle current & previous visibility");
170 | }
171 |
172 | }
173 |
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/Assets/TemporalAliasing/Aliasing.cs:
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1 | using UnityEngine;
2 |
3 | public class Aliasing : MonoBehaviour
4 | {
5 | public bool UseLerp = true;
6 | private Vector3 currentState;
7 | private Vector3 previousState;
8 |
9 | [Header("FPS Benchmarks")]
10 | public int UpdateFPS;
11 | public int FixedUpdateFPS;
12 | private Benchmark updateBench = new Benchmark();
13 | private Benchmark fixedUpdateBench = new Benchmark();
14 |
15 | [Header("Lissajous curve")]
16 | public float ampX = 8;
17 | public float ampZ = 2;
18 | public int a = 1;
19 | public int b = 2;
20 | public float d = Mathf.PI / 2;
21 | public float step = 0.05f;
22 | public float angle = 0;
23 |
24 | void FixedUpdate()
25 | {
26 | previousState = currentState;
27 | angle += step;
28 |
29 | if (angle >= Mathf.PI * 2)
30 | angle = 0;
31 |
32 | currentState.x = ampX * Mathf.Sin(a * angle + d);
33 | currentState.z = ampZ * Mathf.Sin(b * angle);
34 |
35 | FixedUpdateFPS = fixedUpdateBench.Run();
36 | }
37 |
38 | void Update()
39 | {
40 | float alpha = (Time.time - Time.fixedTime) / Time.fixedDeltaTime;
41 | //Vector3 lerpState = currentState * alpha + previousState * (1.0f - alpha);
42 | Vector3 lerpState = Vector3.Lerp(previousState, currentState, alpha);
43 |
44 | if (UseLerp)
45 | transform.position = lerpState;
46 | else
47 | transform.position = currentState;
48 |
49 | UpdateFPS = updateBench.Run();
50 | }
51 | }
52 |
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/Assets/TemporalAliasing/HUD.cs:
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1 | using UnityEngine;
2 | using UnityEngine.UI;
3 |
4 | public class HUD : MonoBehaviour
5 | {
6 | private Aliasing test;
7 | const string format_UpdateFPS = "Update FPS: {0}";
8 | const string format_FixedUpdateFPS = "FixedUpdate FPS: {0}";
9 | public Text txt_FixedUpdateFPS;
10 | public Text txt_UpdateFPS;
11 | public Text txt_Warning;
12 | public Toggle tgl_UseTargetFrameRate;
13 | public Toggle tgl_UseLerp;
14 | public Toggle tgl_VSync;
15 |
16 | void Start()
17 | {
18 |
19 | #if UNITY_EDITOR
20 | txt_Warning.gameObject.SetActive(true);
21 | #endif
22 |
23 | test = gameObject.GetComponent();
24 | }
25 |
26 | void Update()
27 | {
28 | txt_FixedUpdateFPS.text = string.Format(format_FixedUpdateFPS, test.FixedUpdateFPS);
29 | txt_UpdateFPS.text = string.Format(format_UpdateFPS, test.UpdateFPS);
30 |
31 | Application.targetFrameRate = tgl_UseTargetFrameRate.isOn ? 30 : 0;
32 | QualitySettings.vSyncCount = tgl_VSync.isOn ? 1 : 0;
33 | test.UseLerp = tgl_UseLerp.isOn;
34 | }
35 | }
36 |
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247 | You may convey a covered work in object code form under the terms
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297 | A "User Product" is either (1) a "consumer product", which means any
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317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
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326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
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332 | the User Product in which it has been modified or installed. Access to a
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341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
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361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
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371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
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388 | All other non-permissive additional terms are considered "further
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390 | received it, or any part of it, contains a notice stating that it is
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393 | a further restriction but permits relicensing or conveying under this
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402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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/README:
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1 | Unity FixedUpdate temporal anti-aliasing test
2 | http://gafferongames.com/game-physics/fix-your-timestep/
3 | http://answers.unity3d.com/questions/1119684/interpolating-between-fixedupdate-frames.html
4 |
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