├── .gitignore
├── LICENSE
├── docs
├── binding-overview.md
├── custom-generic-bindings.md
├── readme.md
└── two-way-binding.md
├── readme.md
└── src
├── Assembly-CSharp-Editor.csproj
├── Assembly-CSharp-firstpass.csproj
├── Assembly-CSharp-firstpass.csproj.DotSettings
├── Assembly-CSharp.csproj
├── Assets
├── Editor.meta
├── Editor
│ ├── Tests.meta
│ └── Tests
│ │ ├── GenericBindingTests.cs
│ │ └── GenericBindingTests.cs.meta
├── Examples.meta
├── Examples
│ ├── InputBindings.meta
│ └── InputBindings
│ │ ├── SetupDropdownBinding.cs
│ │ ├── SetupDropdownBinding.cs.meta
│ │ ├── SetupTextBinding.cs
│ │ ├── SetupTextBinding.cs.meta
│ │ ├── SetupTextualValueBinding.cs
│ │ ├── SetupTextualValueBinding.cs.meta
│ │ ├── SetupThrottledTextBinding.cs
│ │ ├── SetupThrottledTextBinding.cs.meta
│ │ ├── SetupToggleBinding.cs
│ │ ├── SetupToggleBinding.cs.meta
│ │ ├── input-bindings.unity
│ │ └── input-bindings.unity.meta
├── Plugins.meta
└── Plugins
│ ├── BindingsRx.meta
│ ├── BindingsRx
│ ├── BindingTypes.cs
│ ├── BindingTypes.cs.meta
│ ├── Bindings.meta
│ ├── Bindings
│ │ ├── AnimatorExtensions.cs
│ │ ├── AnimatorExtensions.cs.meta
│ │ ├── CanvasElementExtensions.cs
│ │ ├── CanvasElementExtensions.cs.meta
│ │ ├── DropdownExtensions.cs
│ │ ├── DropdownExtensions.cs.meta
│ │ ├── GameObjectExtensions.cs
│ │ ├── GameObjectExtensions.cs.meta
│ │ ├── GenericBindings.cs
│ │ ├── GenericBindings.cs.meta
│ │ ├── ImageExtensions.cs
│ │ ├── ImageExtensions.cs.meta
│ │ ├── InputFieldExtensions.cs
│ │ ├── InputFieldExtensions.cs.meta
│ │ ├── MaterialExtensions.cs
│ │ ├── MaterialExtensions.cs.meta
│ │ ├── MonoBehaviourExtensions.cs
│ │ ├── MonoBehaviourExtensions.cs.meta
│ │ ├── ParticleSystemExtensions.cs
│ │ ├── ParticleSystemExtensions.cs.meta
│ │ ├── RectTransformExtensions.cs
│ │ ├── RectTransformExtensions.cs.meta
│ │ ├── ScrollBarExtensions.cs
│ │ ├── ScrollBarExtensions.cs.meta
│ │ ├── ScrollRectExtensions.cs
│ │ ├── ScrollRectExtensions.cs.meta
│ │ ├── SliderExtensions.cs
│ │ ├── SliderExtensions.cs.meta
│ │ ├── TextExtensions.cs
│ │ ├── TextExtensions.cs.meta
│ │ ├── ToggleExtensions.cs
│ │ ├── ToggleExtensions.cs.meta
│ │ ├── TransformExtensions.cs
│ │ └── TransformExtensions.cs.meta
│ ├── Converters.meta
│ ├── Converters
│ │ ├── DoubleToFloatConverter.cs
│ │ ├── DoubleToFloatConverter.cs.meta
│ │ ├── IConverter.cs
│ │ ├── IConverter.cs.meta
│ │ ├── TextToDateConverter.cs
│ │ ├── TextToDateConverter.cs.meta
│ │ ├── TextToDoubleConverter.cs
│ │ ├── TextToDoubleConverter.cs.meta
│ │ ├── TextToFloatConverter.cs
│ │ ├── TextToFloatConverter.cs.meta
│ │ ├── TextToIntConverter.cs
│ │ ├── TextToIntConverter.cs.meta
│ │ ├── TextToTimeSpanConverter.cs
│ │ └── TextToTimeSpanConverter.cs.meta
│ ├── Exceptions.meta
│ ├── Exceptions
│ │ ├── SetterNotProvidedException.cs
│ │ └── SetterNotProvidedException.cs.meta
│ ├── Extensions.meta
│ ├── Extensions
│ │ ├── IObservableExtensions.cs
│ │ ├── IObservableExtensions.cs.meta
│ │ ├── IReactivePropertyExtensions.cs
│ │ └── IReactivePropertyExtensions.cs.meta
│ ├── Filters.meta
│ └── Filters
│ │ ├── DynamicSampleFilter.cs
│ │ ├── DynamicSampleFilter.cs.meta
│ │ ├── IFilter.cs
│ │ ├── IFilter.cs.meta
│ │ ├── SampleFilter.cs
│ │ └── SampleFilter.cs.meta
│ ├── UniRx.meta
│ └── UniRx
│ ├── Examples.meta
│ ├── Examples
│ ├── Sample01_ObservableWWW.cs
│ ├── Sample01_ObservableWWW.cs.meta
│ ├── Sample02_ObservableTriggers.cs
│ ├── Sample02_ObservableTriggers.cs.meta
│ ├── Sample03_GameObjectAsObservable.cs
│ ├── Sample03_GameObjectAsObservable.cs.meta
│ ├── Sample04_ConvertFromUnityCallback.cs
│ ├── Sample04_ConvertFromUnityCallback.cs.meta
│ ├── Sample05_ConvertFromCoroutine.cs
│ ├── Sample05_ConvertFromCoroutine.cs.meta
│ ├── Sample06_ConvertToCoroutine.cs
│ ├── Sample06_ConvertToCoroutine.cs.meta
│ ├── Sample07_OrchestratIEnumerator.cs
│ ├── Sample07_OrchestratIEnumerator.cs.meta
│ ├── Sample08_DetectDoubleClick.cs
│ ├── Sample08_DetectDoubleClick.cs.meta
│ ├── Sample09_EventHandling.cs
│ ├── Sample09_EventHandling.cs.meta
│ ├── Sample10_MainThreadDispatcher.cs
│ ├── Sample10_MainThreadDispatcher.cs.meta
│ ├── Sample11_Logger.cs
│ ├── Sample11_Logger.cs.meta
│ ├── Sample12Scene.unity
│ ├── Sample12Scene.unity.meta
│ ├── Sample12_ReactiveProperty.cs
│ ├── Sample12_ReactiveProperty.cs.meta
│ ├── Sample13Scene.unity
│ ├── Sample13Scene.unity.meta
│ ├── Sample13_ToDoApp.cs
│ ├── Sample13_ToDoApp.cs.meta
│ ├── Sample13_ToDoItem.prefab
│ ├── Sample13_ToDoItem.prefab.meta
│ ├── UniRx.Examples.asmdef
│ └── UniRx.Examples.asmdef.meta
│ ├── ReadMe.txt
│ ├── ReadMe.txt.meta
│ ├── Scripts.meta
│ └── Scripts
│ ├── Asynchronous.meta
│ ├── Asynchronous
│ ├── WebRequestExtensions.cs
│ └── WebRequestExtensions.cs.meta
│ ├── Disposables.meta
│ ├── Disposables
│ ├── BooleanDisposable.cs
│ ├── BooleanDisposable.cs.meta
│ ├── CancellationDisposable.cs
│ ├── CancellationDisposable.cs.meta
│ ├── CompositeDisposable.cs
│ ├── CompositeDisposable.cs.meta
│ ├── DictionaryDisposable.cs
│ ├── DictionaryDisposable.cs.meta
│ ├── Disposable.cs
│ ├── Disposable.cs.meta
│ ├── DisposableExtensions.cs
│ ├── DisposableExtensions.cs.meta
│ ├── ICancelable.cs
│ ├── ICancelable.cs.meta
│ ├── MultipleAssignmentDisposable.cs
│ ├── MultipleAssignmentDisposable.cs.meta
│ ├── RefCountDisposable.cs
│ ├── RefCountDisposable.cs.meta
│ ├── ScheduledDisposable.cs
│ ├── ScheduledDisposable.cs.meta
│ ├── SerialDisposable.cs
│ ├── SerialDisposable.cs.meta
│ ├── SingleAssignmentDisposable.cs
│ ├── SingleAssignmentDisposable.cs.meta
│ ├── StableCompositeDisposable.cs
│ └── StableCompositeDisposable.cs.meta
│ ├── EventPattern.cs
│ ├── EventPattern.cs.meta
│ ├── InternalUtil.meta
│ ├── InternalUtil
│ ├── AscynLock.cs
│ ├── AscynLock.cs.meta
│ ├── CancellableTaskCompletionSource.cs
│ ├── CancellableTaskCompletionSource.cs.meta
│ ├── ExceptionExtensions.cs
│ ├── ExceptionExtensions.cs.meta
│ ├── ImmutableList.cs
│ ├── ImmutableList.cs.meta
│ ├── ListObserver.cs
│ ├── ListObserver.cs.meta
│ ├── MicroCoroutine.cs
│ ├── MicroCoroutine.cs.meta
│ ├── PriorityQueue.cs
│ ├── PriorityQueue.cs.meta
│ ├── PromiseHelper.cs
│ ├── PromiseHelper.cs.meta
│ ├── ScheduledItem.cs
│ ├── ScheduledItem.cs.meta
│ ├── ThreadSafeQueueWorker.cs
│ ├── ThreadSafeQueueWorker.cs.meta
│ ├── UnityEqualityComparer.cs
│ └── UnityEqualityComparer.cs.meta
│ ├── Notification.cs
│ ├── Notification.cs.meta
│ ├── Notifiers.meta
│ ├── Notifiers
│ ├── BooleanNotifier.cs
│ ├── BooleanNotifier.cs.meta
│ ├── CountNotifier.cs
│ ├── CountNotifier.cs.meta
│ ├── MessageBroker.cs
│ ├── MessageBroker.cs.meta
│ ├── ScheduledNotifier.cs
│ └── ScheduledNotifier.cs.meta
│ ├── Observable.Aggregate.cs
│ ├── Observable.Aggregate.cs.meta
│ ├── Observable.Awaiter.cs
│ ├── Observable.Awaiter.cs.meta
│ ├── Observable.Binding.cs
│ ├── Observable.Binding.cs.meta
│ ├── Observable.Blocking.cs
│ ├── Observable.Blocking.cs.meta
│ ├── Observable.Concatenate.cs
│ ├── Observable.Concatenate.cs.meta
│ ├── Observable.Concurrency.cs
│ ├── Observable.Concurrency.cs.meta
│ ├── Observable.Conversions.cs
│ ├── Observable.Conversions.cs.meta
│ ├── Observable.Creation.cs
│ ├── Observable.Creation.cs.meta
│ ├── Observable.ErrorHandling.cs
│ ├── Observable.ErrorHandling.cs.meta
│ ├── Observable.Events.cs
│ ├── Observable.Events.cs.meta
│ ├── Observable.FromAsync.cs
│ ├── Observable.FromAsync.cs.meta
│ ├── Observable.Joins.cs
│ ├── Observable.Joins.cs.meta
│ ├── Observable.Paging.cs
│ ├── Observable.Paging.cs.meta
│ ├── Observable.Time.cs
│ ├── Observable.Time.cs.meta
│ ├── Observable.cs
│ ├── Observable.cs.meta
│ ├── Observer.cs
│ ├── Observer.cs.meta
│ ├── Operators.meta
│ ├── Operators
│ ├── Aggregate.cs
│ ├── Aggregate.cs.meta
│ ├── Amb.cs
│ ├── Amb.cs.meta
│ ├── AsObservable.cs
│ ├── AsObservable.cs.meta
│ ├── AsSingleUnitObservable.cs
│ ├── AsSingleUnitObservable.cs.meta
│ ├── AsUnitObservable.cs
│ ├── AsUnitObservable.cs.meta
│ ├── Buffer.cs
│ ├── Buffer.cs.meta
│ ├── Cast.cs
│ ├── Cast.cs.meta
│ ├── Catch.cs
│ ├── Catch.cs.meta
│ ├── CombineLatest.cs
│ ├── CombineLatest.cs.meta
│ ├── Concat.cs
│ ├── Concat.cs.meta
│ ├── ContinueWith.cs
│ ├── ContinueWith.cs.meta
│ ├── Create.cs
│ ├── Create.cs.meta
│ ├── DefaultIfEmpty.cs
│ ├── DefaultIfEmpty.cs.meta
│ ├── Defer.cs
│ ├── Defer.cs.meta
│ ├── Delay.cs
│ ├── Delay.cs.meta
│ ├── DelaySubscription.cs
│ ├── DelaySubscription.cs.meta
│ ├── Dematerialize.cs
│ ├── Dematerialize.cs.meta
│ ├── Distinct.cs
│ ├── Distinct.cs.meta
│ ├── DistinctUntilChanged.cs
│ ├── DistinctUntilChanged.cs.meta
│ ├── Do.cs
│ ├── Do.cs.meta
│ ├── Empty.cs
│ ├── Empty.cs.meta
│ ├── Finally.cs
│ ├── Finally.cs.meta
│ ├── First.cs
│ ├── First.cs.meta
│ ├── ForEachAsync.cs
│ ├── ForEachAsync.cs.meta
│ ├── FromEvent.cs
│ ├── FromEvent.cs.meta
│ ├── GroupBy.cs
│ ├── GroupBy.cs.meta
│ ├── IgnoreElements.cs
│ ├── IgnoreElements.cs.meta
│ ├── Last.cs
│ ├── Last.cs.meta
│ ├── Materialize.cs
│ ├── Materialize.cs.meta
│ ├── Merge.cs
│ ├── Merge.cs.meta
│ ├── Never.cs
│ ├── Never.cs.meta
│ ├── ObserveOn.cs
│ ├── ObserveOn.cs.meta
│ ├── OfType.cs
│ ├── OfType.cs.meta
│ ├── OperatorObservableBase.cs
│ ├── OperatorObservableBase.cs.meta
│ ├── OperatorObserverBase.cs
│ ├── OperatorObserverBase.cs.meta
│ ├── PairWise.cs
│ ├── PairWise.cs.meta
│ ├── Range.cs
│ ├── Range.cs.meta
│ ├── RefCount.cs
│ ├── RefCount.cs.meta
│ ├── Repeat.cs
│ ├── Repeat.cs.meta
│ ├── RepeatSafe.cs
│ ├── RepeatSafe.cs.meta
│ ├── Return.cs
│ ├── Return.cs.meta
│ ├── Sample.cs
│ ├── Sample.cs.meta
│ ├── Scan.cs
│ ├── Scan.cs.meta
│ ├── Select.cs
│ ├── Select.cs.meta
│ ├── SelectMany.cs
│ ├── SelectMany.cs.meta
│ ├── SelectWhere.cs
│ ├── SelectWhere.cs.meta
│ ├── Single.cs
│ ├── Single.cs.meta
│ ├── Skip.cs
│ ├── Skip.cs.meta
│ ├── SkipUntil.cs
│ ├── SkipUntil.cs.meta
│ ├── SkipWhile.cs
│ ├── SkipWhile.cs.meta
│ ├── Start.cs
│ ├── Start.cs.meta
│ ├── StartWith.cs
│ ├── StartWith.cs.meta
│ ├── SubscribeOn.cs
│ ├── SubscribeOn.cs.meta
│ ├── Switch.cs
│ ├── Switch.cs.meta
│ ├── Synchronize.cs
│ ├── Synchronize.cs.meta
│ ├── SynchronizedObserver.cs
│ ├── SynchronizedObserver.cs.meta
│ ├── Take.cs
│ ├── Take.cs.meta
│ ├── TakeLast.cs
│ ├── TakeLast.cs.meta
│ ├── TakeUntil.cs
│ ├── TakeUntil.cs.meta
│ ├── TakeWhile.cs
│ ├── TakeWhile.cs.meta
│ ├── Throttle.cs
│ ├── Throttle.cs.meta
│ ├── ThrottleFirst.cs
│ ├── ThrottleFirst.cs.meta
│ ├── Throw.cs
│ ├── Throw.cs.meta
│ ├── TimeInterval.cs
│ ├── TimeInterval.cs.meta
│ ├── Timeout.cs
│ ├── Timeout.cs.meta
│ ├── Timer.cs
│ ├── Timer.cs.meta
│ ├── Timestamp.cs
│ ├── Timestamp.cs.meta
│ ├── ToArray.cs
│ ├── ToArray.cs.meta
│ ├── ToList.cs
│ ├── ToList.cs.meta
│ ├── ToObservable.cs
│ ├── ToObservable.cs.meta
│ ├── Wait.cs
│ ├── Wait.cs.meta
│ ├── WhenAll.cs
│ ├── WhenAll.cs.meta
│ ├── Where.cs
│ ├── Where.cs.meta
│ ├── WhereSelect.cs
│ ├── WhereSelect.cs.meta
│ ├── WithLatestFrom.cs
│ ├── WithLatestFrom.cs.meta
│ ├── Zip.cs
│ ├── Zip.cs.meta
│ ├── ZipLatest.cs
│ └── ZipLatest.cs.meta
│ ├── Pair.cs
│ ├── Pair.cs.meta
│ ├── Schedulers.meta
│ ├── Schedulers
│ ├── CurrentThreadScheduler.cs
│ ├── CurrentThreadScheduler.cs.meta
│ ├── IScheduler.cs
│ ├── IScheduler.cs.meta
│ ├── ImmediateScheduler.cs
│ ├── ImmediateScheduler.cs.meta
│ ├── Scheduler.cs
│ ├── Scheduler.cs.meta
│ ├── ThreadPoolScheduler.cs
│ └── ThreadPoolScheduler.cs.meta
│ ├── Subjects.meta
│ ├── Subjects
│ ├── AsyncSubject.cs
│ ├── AsyncSubject.cs.meta
│ ├── BehaviorSubject.cs
│ ├── BehaviorSubject.cs.meta
│ ├── ConnectableObservable.cs
│ ├── ConnectableObservable.cs.meta
│ ├── ISubject.cs
│ ├── ISubject.cs.meta
│ ├── ReplaySubject.cs
│ ├── ReplaySubject.cs.meta
│ ├── Subject.cs
│ ├── Subject.cs.meta
│ ├── SubjectExtensions.cs
│ └── SubjectExtensions.cs.meta
│ ├── System.meta
│ ├── System
│ ├── IObservable.cs
│ ├── IObservable.cs.meta
│ ├── IObserver.cs
│ ├── IObserver.cs.meta
│ ├── IOptimizedObservable.cs
│ ├── IOptimizedObservable.cs.meta
│ ├── IProgress.cs
│ ├── IProgress.cs.meta
│ ├── Tuple.cs
│ ├── Tuple.cs.meta
│ ├── Unit.cs
│ └── Unit.cs.meta
│ ├── Tasks.meta
│ ├── Tasks
│ ├── TaskObservableExtensions.cs
│ └── TaskObservableExtensions.cs.meta
│ ├── TimeInterval.cs
│ ├── TimeInterval.cs.meta
│ ├── Timestamped.cs
│ ├── Timestamped.cs.meta
│ ├── UniRx.asmdef
│ ├── UniRx.asmdef.meta
│ ├── UnityEngineBridge.meta
│ ├── UnityEngineBridge
│ ├── AsyncOperationExtensions.cs
│ ├── AsyncOperationExtensions.cs.meta
│ ├── CancellationToken.cs
│ ├── CancellationToken.cs.meta
│ ├── CoroutineAsyncBridge.cs
│ ├── CoroutineAsyncBridge.cs.meta
│ ├── Diagnostics.meta
│ ├── Diagnostics
│ │ ├── LogEntry.cs
│ │ ├── LogEntry.cs.meta
│ │ ├── LogEntryExtensions.cs
│ │ ├── LogEntryExtensions.cs.meta
│ │ ├── Logger.cs
│ │ ├── Logger.cs.meta
│ │ ├── ObservableDebugExtensions.cs
│ │ ├── ObservableDebugExtensions.cs.meta
│ │ ├── ObservableLogger.cs
│ │ ├── ObservableLogger.cs.meta
│ │ ├── UnityDebugSink.cs
│ │ └── UnityDebugSink.cs.meta
│ ├── FrameInterval.cs
│ ├── FrameInterval.cs.meta
│ ├── InspectableReactiveProperty.cs
│ ├── InspectableReactiveProperty.cs.meta
│ ├── InspectorDisplayDrawer.cs
│ ├── InspectorDisplayDrawer.cs.meta
│ ├── LifetimeDisposableExtensions.cs
│ ├── LifetimeDisposableExtensions.cs.meta
│ ├── MainThreadDispatcher.cs
│ ├── MainThreadDispatcher.cs.meta
│ ├── MainThreadScheduler.cs
│ ├── MainThreadScheduler.cs.meta
│ ├── Observable.Unity.cs
│ ├── Observable.Unity.cs.meta
│ ├── ObservableWWW.cs
│ ├── ObservableWWW.cs.meta
│ ├── ObserveExtensions.cs
│ ├── ObserveExtensions.cs.meta
│ ├── Operators.meta
│ ├── Operators
│ │ ├── BatchFrame.cs
│ │ ├── BatchFrame.cs.meta
│ │ ├── DelayFrame.cs
│ │ ├── DelayFrame.cs.meta
│ │ ├── DelayFrameSubscription.cs
│ │ ├── DelayFrameSubscription.cs.meta
│ │ ├── FrameInterval.cs
│ │ ├── FrameInterval.cs.meta
│ │ ├── FrameTimeInterval.cs
│ │ ├── FrameTimeInterval.cs.meta
│ │ ├── FromCoroutine.cs
│ │ ├── FromCoroutine.cs.meta
│ │ ├── RepeatUntil.cs
│ │ ├── RepeatUntil.cs.meta
│ │ ├── SampleFrame.cs
│ │ ├── SampleFrame.cs.meta
│ │ ├── SubscribeOnMainThread.cs
│ │ ├── SubscribeOnMainThread.cs.meta
│ │ ├── ThrottleFirstFrame.cs
│ │ ├── ThrottleFirstFrame.cs.meta
│ │ ├── ThrottleFrame.cs
│ │ ├── ThrottleFrame.cs.meta
│ │ ├── TimeoutFrame.cs
│ │ └── TimeoutFrame.cs.meta
│ ├── ReactiveCollection.cs
│ ├── ReactiveCollection.cs.meta
│ ├── ReactiveCommand.cs
│ ├── ReactiveCommand.cs.meta
│ ├── ReactiveDictionary.cs
│ ├── ReactiveDictionary.cs.meta
│ ├── ReactiveProperty.cs
│ ├── ReactiveProperty.cs.meta
│ ├── ScenePlaybackDetector.cs
│ ├── ScenePlaybackDetector.cs.meta
│ ├── Toolkit.meta
│ ├── Toolkit
│ │ ├── ObjectPool.cs
│ │ └── ObjectPool.cs.meta
│ ├── Triggers.meta
│ ├── Triggers
│ │ ├── ObservableAnimatorTrigger.cs
│ │ ├── ObservableAnimatorTrigger.cs.meta
│ │ ├── ObservableBeginDragTrigger.cs
│ │ ├── ObservableBeginDragTrigger.cs.meta
│ │ ├── ObservableCancelTrigger.cs
│ │ ├── ObservableCancelTrigger.cs.meta
│ │ ├── ObservableCanvasGroupChangedTrigger.cs
│ │ ├── ObservableCanvasGroupChangedTrigger.cs.meta
│ │ ├── ObservableCollision2DTrigger.cs
│ │ ├── ObservableCollision2DTrigger.cs.meta
│ │ ├── ObservableCollisionTrigger.cs
│ │ ├── ObservableCollisionTrigger.cs.meta
│ │ ├── ObservableDeselectTrigger.cs
│ │ ├── ObservableDeselectTrigger.cs.meta
│ │ ├── ObservableDestroyTrigger.cs
│ │ ├── ObservableDestroyTrigger.cs.meta
│ │ ├── ObservableDragTrigger.cs
│ │ ├── ObservableDragTrigger.cs.meta
│ │ ├── ObservableDropTrigger.cs
│ │ ├── ObservableDropTrigger.cs.meta
│ │ ├── ObservableEnableTrigger.cs
│ │ ├── ObservableEnableTrigger.cs.meta
│ │ ├── ObservableEndDragTrigger.cs
│ │ ├── ObservableEndDragTrigger.cs.meta
│ │ ├── ObservableEventTrigger.cs
│ │ ├── ObservableEventTrigger.cs.meta
│ │ ├── ObservableFixedUpdateTrigger.cs
│ │ ├── ObservableFixedUpdateTrigger.cs.meta
│ │ ├── ObservableInitializePotentialDragTrigger.cs
│ │ ├── ObservableInitializePotentialDragTrigger.cs.meta
│ │ ├── ObservableJointTrigger.cs
│ │ ├── ObservableJointTrigger.cs.meta
│ │ ├── ObservableLateUpdateTrigger.cs
│ │ ├── ObservableLateUpdateTrigger.cs.meta
│ │ ├── ObservableMouseTrigger.cs
│ │ ├── ObservableMouseTrigger.cs.meta
│ │ ├── ObservableMoveTrigger.cs
│ │ ├── ObservableMoveTrigger.cs.meta
│ │ ├── ObservableParticleTrigger.cs
│ │ ├── ObservableParticleTrigger.cs.meta
│ │ ├── ObservablePointerClickTrigger.cs
│ │ ├── ObservablePointerClickTrigger.cs.meta
│ │ ├── ObservablePointerDownTrigger.cs
│ │ ├── ObservablePointerDownTrigger.cs.meta
│ │ ├── ObservablePointerEnterTrigger.cs
│ │ ├── ObservablePointerEnterTrigger.cs.meta
│ │ ├── ObservablePointerExitTrigger.cs
│ │ ├── ObservablePointerExitTrigger.cs.meta
│ │ ├── ObservablePointerUpTrigger.cs
│ │ ├── ObservablePointerUpTrigger.cs.meta
│ │ ├── ObservableRectTransformTrigger.cs
│ │ ├── ObservableRectTransformTrigger.cs.meta
│ │ ├── ObservableScrollTrigger.cs
│ │ ├── ObservableScrollTrigger.cs.meta
│ │ ├── ObservableSelectTrigger.cs
│ │ ├── ObservableSelectTrigger.cs.meta
│ │ ├── ObservableStateMachineTrigger.cs
│ │ ├── ObservableStateMachineTrigger.cs.meta
│ │ ├── ObservableSubmitTrigger.cs
│ │ ├── ObservableSubmitTrigger.cs.meta
│ │ ├── ObservableTransformChangedTrigger.cs
│ │ ├── ObservableTransformChangedTrigger.cs.meta
│ │ ├── ObservableTrigger2DTrigger.cs
│ │ ├── ObservableTrigger2DTrigger.cs.meta
│ │ ├── ObservableTriggerBase.cs
│ │ ├── ObservableTriggerBase.cs.meta
│ │ ├── ObservableTriggerExtensions.Component.cs
│ │ ├── ObservableTriggerExtensions.Component.cs.meta
│ │ ├── ObservableTriggerExtensions.cs
│ │ ├── ObservableTriggerExtensions.cs.meta
│ │ ├── ObservableTriggerTrigger.cs
│ │ ├── ObservableTriggerTrigger.cs.meta
│ │ ├── ObservableUpdateSelectedTrigger.cs
│ │ ├── ObservableUpdateSelectedTrigger.cs.meta
│ │ ├── ObservableUpdateTrigger.cs
│ │ ├── ObservableUpdateTrigger.cs.meta
│ │ ├── ObservableVisibleTrigger.cs
│ │ └── ObservableVisibleTrigger.cs.meta
│ ├── UnityEventExtensions.cs
│ ├── UnityEventExtensions.cs.meta
│ ├── UnityGraphicExtensions.cs
│ ├── UnityGraphicExtensions.cs.meta
│ ├── UnityUIComponentExtensions.cs
│ ├── UnityUIComponentExtensions.cs.meta
│ ├── YieldInstructionCache.cs
│ └── YieldInstructionCache.cs.meta
│ ├── UnityWinRTBridge.meta
│ └── UnityWinRTBridge
│ ├── Thread.cs
│ ├── Thread.cs.meta
│ ├── ThreadPoolScheduler_UnityWinRT.cs
│ └── ThreadPoolScheduler_UnityWinRT.cs.meta
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
└── XRSettings.asset
├── UniRx.Examples.csproj
├── UniRx.csproj
└── src.sln
/.gitignore:
--------------------------------------------------------------------------------
1 | *.suo
2 | *.user
3 | bin
4 | obj
5 | Temp
6 | /src/Library
7 | /src/Assets/Plugins/Editor/Atom.cs
8 | /src/src.userprefs
9 | /*.unitypackage
10 | src/\.vs/
11 |
12 | dist/
13 |
14 | src/.idea/
15 |
16 | src/Logs/
17 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2017 LP
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/docs/readme.md:
--------------------------------------------------------------------------------
1 | # Docs Section
2 |
3 | This area contains all the documentation of the framework, it will hopefully get larger as more is added to the framework but pick a file from above on a topic and if you think anything is missing raise an issue or feel free to add/edit via PRs.
--------------------------------------------------------------------------------
/docs/two-way-binding.md:
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1 | # One way vs Two way binding
2 |
3 | So by default most bindings will be 2 way, although in some cases they will only support one way, such as a `Text` UI element in unity, there is no way for the user to change the text value as its a readonly control in the UI, so this only provides a one way mechanism as there would never be a scenario where a user could alter the text.
4 |
5 | Now you have control over how you want to bind in most cases so you can optionally specify how the bindings should work
6 |
7 | (although some extensions will ONLY work in a one way fashion, but feel free to make your own custom versions if this is a problem).
8 |
9 | ## BindingTypes
10 |
11 | So for most bindings there is the optional `bindingType` argument, which you can omit and it will default based upon the binding, so as mentioned above `Text` is only going to be set, you will never realistically get an update so it defaults to `OneWay` binding by default.
12 |
13 | You can however explicitly set `BindingTypes.OneWay` or `BindingTypes.TwoWay` in most cases, and it will ignore the setter aspect of the passed property if it is a `OneWay` binding.
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2 | True
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/src/Assets/Examples/InputBindings/SetupDropdownBinding.cs:
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1 | using BindingsRx.Bindings;
2 | using UniRx;
3 | using UnityEngine;
4 | using UnityEngine.UI;
5 |
6 | namespace Examples.InputBindings
7 | {
8 | ///
9 | /// An example of how to bind a reactive collection to dropdown's options as well as value
10 | ///
11 | public class SetupDropdownBinding : MonoBehaviour
12 | {
13 | public Dropdown DropdownElement;
14 | public InputField ValueInputElement;
15 |
16 | void Start()
17 | {
18 | var exampleOptions = new ReactiveCollection();
19 | exampleOptions.Add("Option 1");
20 | exampleOptions.Add("Option 2");
21 | exampleOptions.Add("Some Other Option");
22 | DropdownElement.BindOptionsTo(exampleOptions);
23 | DropdownElement.BindValueTo(() => ValueInputElement.text, x => ValueInputElement.text = x);
24 | }
25 | }
26 | }
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/src/Assets/Examples/InputBindings/SetupTextBinding.cs:
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1 | using BindingsRx.Bindings;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 |
5 | namespace Examples.InputBindings
6 | {
7 | ///
8 | /// A simple binding to bind the text of an input field to a text field
9 | ///
10 | public class SetupTextBinding : MonoBehaviour
11 | {
12 | public InputField InputElement;
13 | public Text TextElement;
14 |
15 | void Start()
16 | {
17 | TextElement.BindTextTo(() => InputElement.text);
18 | }
19 | }
20 | }
21 |
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/src/Assets/Examples/InputBindings/SetupTextualValueBinding.cs:
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1 | using System;
2 | using BindingsRx.Bindings;
3 | using UniRx;
4 | using UnityEngine;
5 | using UnityEngine.UI;
6 |
7 | namespace Examples.InputBindings
8 | {
9 | ///
10 | /// This shows how to easy it is to bind non strings to textual bindings in a 2-way fashion
11 | ///
12 | public class SetupTextualValueBinding : MonoBehaviour
13 | {
14 | public InputField InputElement;
15 | public ReactiveProperty ReactiveInt = new ReactiveProperty(1);
16 |
17 | void Start()
18 | {
19 | InputElement.BindTextTo(ReactiveInt);
20 | Observable.Interval(TimeSpan.FromSeconds(1)).Subscribe(x => ReactiveInt.Value += 1);
21 | }
22 | }
23 | }
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/src/Assets/Examples/InputBindings/SetupToggleBinding.cs:
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1 | using BindingsRx;
2 | using BindingsRx.Bindings;
3 | using UniRx;
4 | using UnityEngine;
5 | using UnityEngine.UI;
6 |
7 | namespace Examples.InputBindings
8 | {
9 | ///
10 | /// A simple toggle example
11 | ///
12 | public class SetupToggleBinding : MonoBehaviour
13 | {
14 | public ReactiveProperty ToggleState = new ReactiveProperty();
15 | public Toggle ToggleElement;
16 | public Text TextElement;
17 |
18 | void Start()
19 | {
20 | ToggleElement.BindToggleTo(ToggleState);
21 |
22 | var textualRepresentation = ToggleState.Select(GetTextualState).ToReadOnlyReactiveProperty();
23 | textualRepresentation.AddTo(TextElement);
24 |
25 | TextElement.BindTextTo(textualRepresentation);
26 | }
27 |
28 | string GetTextualState(bool state)
29 | {
30 | return "Magic is " + (state ? "Enabled" : "Disabled");
31 | }
32 | }
33 | }
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1 | namespace BindingsRx
2 | {
3 | public enum BindingTypes
4 | {
5 | Default = 0,
6 | OneWay = 1,
7 | TwoWay = 2
8 | }
9 | }
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/src/Assets/Plugins/BindingsRx/Bindings/ImageExtensions.cs:
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1 | using System;
2 | using BindingsRx.Converters;
3 | using BindingsRx.Filters;
4 | using UniRx;
5 | using UnityEngine.UI;
6 |
7 | namespace BindingsRx.Bindings
8 | {
9 | public static class ImageExtensions
10 | {
11 | public static IDisposable BindFillAmountTo(this Image input, IReactiveProperty property, params IFilter[] filters)
12 | { return GenericBindings.Bind(() => input.fillAmount, x => input.fillAmount = x, property, BindingTypes.OneWay, filters).AddTo(input); }
13 |
14 | public static IDisposable BindFillAmountTo(this Image input, Func getter, params IFilter[] filters)
15 | { return GenericBindings.Bind(() => input.fillAmount, x => input.fillAmount = x, getter, null, BindingTypes.OneWay, filters).AddTo(input); }
16 |
17 | public static IDisposable BindFillAmountTo(this Image input, IReactiveProperty property, params IFilter[] filters)
18 | { return GenericBindings.Bind(() => input.fillAmount, x => input.fillAmount = x, property, new DoubleToFloatConverter(), BindingTypes.OneWay, filters).AddTo(input); }
19 | }
20 | }
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/src/Assets/Plugins/BindingsRx/Bindings/MonoBehaviourExtensions.cs:
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1 | using System;
2 | using BindingsRx.Filters;
3 | using UniRx;
4 | using UnityEngine;
5 |
6 | namespace BindingsRx.Bindings
7 | {
8 | public static class MonoBehaviourExtensions
9 | {
10 | public static IDisposable BindEnabledTo(this MonoBehaviour input, IReactiveProperty property, BindingTypes bindingType = BindingTypes.Default, params IFilter[] filters)
11 | { return GenericBindings.Bind(() => input.enabled, x => input.enabled = x, property, bindingType, filters).AddTo(input); }
12 |
13 | public static IDisposable BindEnabledTo(this MonoBehaviour input, Func getter, Action setter, BindingTypes bindingType = BindingTypes.Default, params IFilter[] filters)
14 | { return GenericBindings.Bind(() => input.enabled, x => input.enabled = x, getter, setter, bindingType, filters).AddTo(input); }
15 | }
16 | }
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/src/Assets/Plugins/BindingsRx/Bindings/ToggleExtensions.cs:
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1 | using System;
2 | using BindingsRx.Filters;
3 | using UniRx;
4 | using UnityEngine.UI;
5 |
6 | namespace BindingsRx.Bindings
7 | {
8 | public static class ToggleExtensions
9 | {
10 | public static IDisposable BindToggleTo(this Toggle input, IReactiveProperty property, BindingTypes bindingType = BindingTypes.Default, params IFilter[] filters)
11 | { return GenericBindings.Bind(() => input.isOn, x => input.isOn = x, property, bindingType, filters).AddTo(input); }
12 |
13 | public static IDisposable BindToggleTo(this Toggle input, Func getter, Action setter, BindingTypes bindingType = BindingTypes.Default, params IFilter[] filters)
14 | { return GenericBindings.Bind(() => input.isOn, x => input.isOn = x, getter, setter, bindingType, filters).AddTo(input); }
15 | }
16 | }
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1 | namespace BindingsRx.Converters
2 | {
3 | public class DoubleToFloatConverter : IConverter, IConverter
4 | {
5 | public float From(double value)
6 | { return (float)value; }
7 |
8 | public double From(float value)
9 | { return value; }
10 | }
11 | }
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/src/Assets/Plugins/BindingsRx/Converters/IConverter.cs:
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1 | namespace BindingsRx.Converters
2 | {
3 | public interface IConverter
4 | {
5 | T1 From(T2 value);
6 | T2 From(T1 value);
7 | }
8 | }
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/src/Assets/Plugins/BindingsRx/Converters/TextToDateConverter.cs:
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1 | using System;
2 |
3 | namespace BindingsRx.Converters
4 | {
5 | public class TextToDateConverter : IConverter, IConverter
6 | {
7 | private string _dateFormat { get; set; }
8 |
9 | public TextToDateConverter(string dateFormat = "d")
10 | {
11 | _dateFormat = dateFormat;
12 | }
13 |
14 | public string From(DateTime value)
15 | { return value.ToString(_dateFormat); }
16 |
17 | public DateTime From(string value)
18 | {
19 | DateTime output;
20 | DateTime.TryParse(value, out output);
21 | return output;
22 | }
23 | }
24 | }
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/src/Assets/Plugins/BindingsRx/Converters/TextToDoubleConverter.cs:
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1 | namespace BindingsRx.Converters
2 | {
3 | public class TextToDoubleConverter : IConverter, IConverter
4 | {
5 | public string From(double value)
6 | { return value.ToString(); }
7 |
8 | public double From(string value)
9 | {
10 | double output;
11 | double.TryParse(value, out output);
12 | return output;
13 | }
14 | }
15 | }
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3 | timeCreated: 1521756328
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/src/Assets/Plugins/BindingsRx/Converters/TextToFloatConverter.cs:
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1 | namespace BindingsRx.Converters
2 | {
3 | public class TextToFloatConverter : IConverter, IConverter
4 | {
5 | public string From(float value)
6 | { return value.ToString(); }
7 |
8 | public float From(string value)
9 | {
10 | float output;
11 | float.TryParse(value, out output);
12 | return output;
13 | }
14 | }
15 | }
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/src/Assets/Plugins/BindingsRx/Converters/TextToIntConverter.cs:
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1 | namespace BindingsRx.Converters
2 | {
3 | public class TextToIntConverter : IConverter, IConverter
4 | {
5 | public string From(int value)
6 | { return value.ToString(); }
7 |
8 | public int From(string value)
9 | {
10 | int output;
11 | int.TryParse(value, out output);
12 | return output;
13 | }
14 | }
15 | }
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/src/Assets/Plugins/BindingsRx/Converters/TextToTimeSpanConverter.cs:
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1 | using System;
2 |
3 | namespace BindingsRx.Converters
4 | {
5 | public class TextToTimeSpanConverter : IConverter, IConverter
6 | {
7 | public string From(TimeSpan value)
8 | { return value.ToString(); }
9 |
10 | public TimeSpan From(string value)
11 | {
12 | TimeSpan output;
13 | TimeSpan.TryParse(value, out output);
14 | return output;
15 | }
16 | }
17 | }
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1 | using System;
2 |
3 | namespace BindingsRx.Exceptions
4 | {
5 | public class SetterNotProvidedException : Exception
6 | {
7 | public SetterNotProvidedException() : base("Setter has not been provided for binding")
8 | {}
9 | }
10 | }
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/src/Assets/Plugins/BindingsRx/Extensions/IObservableExtensions.cs:
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1 | using System;
2 | using BindingsRx.Filters;
3 | using UniRx;
4 |
5 | namespace BindingsRx.Extensions
6 | {
7 | public static class IObservableExtensions
8 | {
9 | public static IObservable ApplyInputFilters(this IObservable observable, IFilter[] filters)
10 | {
11 | if (filters.Length == 0)
12 | { return observable; }
13 |
14 | var filteredObservable = observable;
15 | foreach (var filter in filters)
16 | { filteredObservable = filter.InputFilter(filteredObservable); }
17 |
18 | return filteredObservable;
19 | }
20 |
21 | public static IObservable ApplyOutputFilters(this IObservable observable, IFilter[] filters)
22 | {
23 | if (filters.Length == 0)
24 | { return observable; }
25 |
26 | var filteredObservable = observable;
27 | foreach (var filter in filters)
28 | { filteredObservable = filter.OutputFilter(filteredObservable); }
29 |
30 | return filteredObservable;
31 | }
32 | }
33 | }
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/src/Assets/Plugins/BindingsRx/Extensions/IReactivePropertyExtensions.cs:
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1 |
2 | namespace BindingsRx.Extensions
3 | {
4 | public static class IReactivePropertyExtensions
5 | {
6 |
7 | }
8 | }
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/src/Assets/Plugins/BindingsRx/Filters/DynamicSampleFilter.cs:
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1 | using System;
2 | using UniRx;
3 |
4 | namespace BindingsRx.Filters
5 | {
6 | public class DynamicSampleFilter : IFilter, IDisposable
7 | {
8 | private readonly IObservable _sampleRateObservable;
9 | public ReactiveProperty SampleRate { get; set; }
10 |
11 | public DynamicSampleFilter(TimeSpan sampleRate)
12 | {
13 | SampleRate = new ReactiveProperty(sampleRate);
14 | _sampleRateObservable = SampleRate.Select(Observable.Interval).Switch();
15 | }
16 |
17 | public IObservable InputFilter(IObservable inputStream)
18 | { return inputStream.Sample(_sampleRateObservable); }
19 |
20 | public IObservable OutputFilter(IObservable outputStream)
21 | { return outputStream.Sample(_sampleRateObservable); }
22 |
23 | public void Dispose()
24 | {
25 | SampleRate.Dispose();
26 | }
27 | }
28 | }
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/src/Assets/Plugins/BindingsRx/Filters/IFilter.cs:
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1 | using System;
2 | using UniRx;
3 |
4 | namespace BindingsRx.Filters
5 | {
6 | public interface IFilter
7 | {
8 | IObservable InputFilter(IObservable inputStream);
9 | IObservable OutputFilter(IObservable outputStream);
10 | }
11 | }
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/src/Assets/Plugins/BindingsRx/Filters/SampleFilter.cs:
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1 | using System;
2 | using UniRx;
3 | using UnityEngine;
4 |
5 | namespace BindingsRx.Filters
6 | {
7 | public class SampleFilter : IFilter
8 | {
9 | public TimeSpan SampleRate { get; set; }
10 |
11 | public SampleFilter(TimeSpan sampleRate)
12 | { SampleRate = sampleRate; }
13 |
14 | public IObservable InputFilter(IObservable inputStream)
15 | { return inputStream.Sample(SampleRate); }
16 |
17 | public IObservable OutputFilter(IObservable outputStream)
18 | { return outputStream.Sample(SampleRate); }
19 | }
20 | }
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/src/Assets/Plugins/UniRx/Examples/Sample02_ObservableTriggers.cs:
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1 | using UnityEngine;
2 | using UniRx.Triggers; // Triggers Namepsace
3 | using System;
4 |
5 | namespace UniRx.Examples
6 | {
7 | public class Sample02_ObservableTriggers : MonoBehaviour
8 | {
9 | void Start()
10 | {
11 | // Get the plain object
12 | var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
13 |
14 | // Add ObservableXxxTrigger for handle MonoBehaviour's event as Observable
15 | cube.AddComponent()
16 | .UpdateAsObservable()
17 | .SampleFrame(30)
18 | .Subscribe(x => Debug.Log("cube"), () => Debug.Log("destroy"));
19 |
20 | // destroy after 3 second:)
21 | GameObject.Destroy(cube, 3f);
22 | }
23 | }
24 | }
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1 | #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
2 |
3 | using UnityEngine;
4 | using UniRx.Triggers; // for enable gameObject.EventAsObservbale()
5 |
6 | namespace UniRx.Examples
7 | {
8 | public class Sample03_GameObjectAsObservable : MonoBehaviour
9 | {
10 | void Start()
11 | {
12 | // All events can subscribe by ***AsObservable if enables UniRx.Triggers
13 | this.OnMouseDownAsObservable()
14 | .SelectMany(_ => this.gameObject.UpdateAsObservable())
15 | .TakeUntil(this.gameObject.OnMouseUpAsObservable())
16 | .Select(_ => Input.mousePosition)
17 | .RepeatUntilDestroy(this)
18 | .Subscribe(x => Debug.Log(x), ()=> Debug.Log("!!!" + "complete"));
19 | }
20 | }
21 | }
22 |
23 | #endif
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3 | "references": [
4 | "UniRx"
5 | ],
6 | "optionalUnityReferences": [
7 | "TestAssemblies"
8 | ],
9 | "includePlatforms": [],
10 | "excludePlatforms": [],
11 | "allowUnsafeCode": false
12 | }
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1 | using System;
2 | using System.Collections;
3 |
4 | namespace UniRx
5 | {
6 | public sealed class BooleanDisposable : IDisposable, ICancelable
7 | {
8 | public bool IsDisposed { get; private set; }
9 |
10 | public BooleanDisposable()
11 | {
12 |
13 | }
14 |
15 | internal BooleanDisposable(bool isDisposed)
16 | {
17 | IsDisposed = isDisposed;
18 | }
19 |
20 | public void Dispose()
21 | {
22 | if (!IsDisposed) IsDisposed = true;
23 | }
24 | }
25 | }
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1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace UniRx
5 | {
6 | public static partial class DisposableExtensions
7 | {
8 | /// Add disposable(self) to CompositeDisposable(or other ICollection). Return value is self disposable.
9 | public static T AddTo(this T disposable, ICollection container)
10 | where T : IDisposable
11 | {
12 | if (disposable == null) throw new ArgumentNullException("disposable");
13 | if (container == null) throw new ArgumentNullException("container");
14 |
15 | container.Add(disposable);
16 |
17 | return disposable;
18 | }
19 | }
20 | }
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace UniRx
6 | {
7 | public interface ICancelable : IDisposable
8 | {
9 | bool IsDisposed { get; }
10 | }
11 | }
12 |
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1 | #if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
2 | #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
3 |
4 | using System;
5 | using System.Collections.Generic;
6 | using System.Linq;
7 | using System.Threading.Tasks;
8 |
9 | namespace UniRx.InternalUtil
10 | {
11 | internal interface ICancellableTaskCompletionSource
12 | {
13 | bool TrySetException(Exception exception);
14 | bool TrySetCanceled();
15 | }
16 |
17 | internal class CancellableTaskCompletionSource : TaskCompletionSource, ICancellableTaskCompletionSource
18 | {
19 |
20 | }
21 | }
22 |
23 | #endif
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1 | namespace UniRx.InternalUtil
2 | {
3 | using System;
4 |
5 | internal static class ExceptionExtensions
6 | {
7 | public static void Throw(this Exception exception)
8 | {
9 | #if (NET_4_6 || NET_STANDARD_2_0)
10 | System.Runtime.ExceptionServices.ExceptionDispatchInfo.Capture(exception).Throw();
11 | #endif
12 | throw exception;
13 | }
14 | }
15 | }
16 |
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1 | #if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
2 | #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
3 |
4 | using System.Collections.Generic;
5 | using System.Linq;
6 | using System.Threading.Tasks;
7 |
8 | namespace UniRx.InternalUtil
9 | {
10 | internal static class PromiseHelper
11 | {
12 | internal static void TrySetResultAll(IEnumerable> source, T value)
13 | {
14 | var rentArray = source.ToArray(); // better to use Arraypool.
15 | var array = rentArray;
16 | var len = rentArray.Length;
17 | for (int i = 0; i < len; i++)
18 | {
19 | array[i].TrySetResult(value);
20 | array[i] = null;
21 | }
22 | }
23 | }
24 | }
25 |
26 | #endif
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1 | using System;
2 |
3 | namespace UniRx
4 | {
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6 | {
7 | public static T Wait(this IObservable source)
8 | {
9 | return new UniRx.Operators.Wait(source, InfiniteTimeSpan).Run();
10 | }
11 |
12 | public static T Wait(this IObservable source, TimeSpan timeout)
13 | {
14 | return new UniRx.Operators.Wait(source, timeout).Run();
15 | }
16 | }
17 | }
18 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace UniRx
6 | {
7 | public static partial class Observable
8 | {
9 | }
10 | }
11 |
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1 | using System;
2 |
3 | namespace UniRx.Operators
4 | {
5 | internal class NeverObservable : OperatorObservableBase
6 | {
7 | public NeverObservable()
8 | : base(false)
9 | {
10 | }
11 |
12 | protected override IDisposable SubscribeCore(IObserver observer, IDisposable cancel)
13 | {
14 | return Disposable.Empty;
15 | }
16 | }
17 |
18 | internal class ImmutableNeverObservable : IObservable, IOptimizedObservable
19 | {
20 | internal static ImmutableNeverObservable Instance = new ImmutableNeverObservable();
21 |
22 | public bool IsRequiredSubscribeOnCurrentThread()
23 | {
24 | return false;
25 | }
26 |
27 | public IDisposable Subscribe(IObserver observer)
28 | {
29 | return Disposable.Empty;
30 | }
31 | }
32 | }
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1 | using System;
2 | using System.Threading;
3 |
4 | namespace UniRx.Operators
5 | {
6 | public abstract class OperatorObserverBase : IDisposable, IObserver
7 | {
8 | protected internal volatile IObserver observer;
9 | IDisposable cancel;
10 |
11 | public OperatorObserverBase(IObserver observer, IDisposable cancel)
12 | {
13 | this.observer = observer;
14 | this.cancel = cancel;
15 | }
16 |
17 | public abstract void OnNext(TSource value);
18 |
19 | public abstract void OnError(Exception error);
20 |
21 | public abstract void OnCompleted();
22 |
23 | public void Dispose()
24 | {
25 | observer = UniRx.InternalUtil.EmptyObserver.Instance;
26 | var target = System.Threading.Interlocked.Exchange(ref cancel, null);
27 | if (target != null)
28 | {
29 | target.Dispose();
30 | }
31 | }
32 | }
33 | }
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1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace UniRx.Operators
5 | {
6 | internal class SubscribeOnObservable : OperatorObservableBase
7 | {
8 | readonly IObservable source;
9 | readonly IScheduler scheduler;
10 |
11 | public SubscribeOnObservable(IObservable source, IScheduler scheduler)
12 | : base(scheduler == Scheduler.CurrentThread || source.IsRequiredSubscribeOnCurrentThread())
13 | {
14 | this.source = source;
15 | this.scheduler = scheduler;
16 | }
17 |
18 | protected override IDisposable SubscribeCore(IObserver observer, IDisposable cancel)
19 | {
20 | var m = new SingleAssignmentDisposable();
21 | var d = new SerialDisposable();
22 | d.Disposable = m;
23 |
24 | m.Disposable = scheduler.Schedule(() =>
25 | {
26 | d.Disposable = new ScheduledDisposable(scheduler, source.Subscribe(observer));
27 | });
28 |
29 | return d;
30 | }
31 | }
32 | }
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1 | using System;
2 |
3 | namespace UniRx.Operators
4 | {
5 | internal class SynchronizedObserver : IObserver
6 | {
7 | readonly IObserver observer;
8 | readonly object gate;
9 |
10 | public SynchronizedObserver(IObserver observer, object gate)
11 | {
12 | this.observer = observer;
13 | this.gate = gate;
14 | }
15 |
16 | public void OnNext(T value)
17 | {
18 | lock (gate)
19 | {
20 | observer.OnNext(value);
21 | }
22 | }
23 |
24 | public void OnError(Exception error)
25 | {
26 | lock (gate)
27 | {
28 | observer.OnError(error);
29 | }
30 | }
31 |
32 | public void OnCompleted()
33 | {
34 | lock (gate)
35 | {
36 | observer.OnCompleted();
37 | }
38 | }
39 | }
40 | }
41 |
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1 | using System;
2 |
3 | namespace UniRx
4 | {
5 | public interface IScheduler
6 | {
7 | DateTimeOffset Now { get; }
8 |
9 | // Interface is changed from official Rx for avoid iOS AOT problem (state is dangerous).
10 |
11 | IDisposable Schedule(Action action);
12 |
13 | IDisposable Schedule(TimeSpan dueTime, Action action);
14 | }
15 |
16 | public interface ISchedulerPeriodic
17 | {
18 | IDisposable SchedulePeriodic(TimeSpan period, Action action);
19 | }
20 |
21 | public interface ISchedulerLongRunning
22 | {
23 | IDisposable ScheduleLongRunning(Action action);
24 | }
25 |
26 | public interface ISchedulerQueueing
27 | {
28 | void ScheduleQueueing(ICancelable cancel, T state, Action action);
29 | }
30 | }
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace UniRx
6 | {
7 | public interface ISubject : IObserver, IObservable
8 | {
9 | }
10 |
11 | public interface ISubject : ISubject, IObserver, IObservable
12 | {
13 | }
14 | }
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1 | // defined from .NET Framework 4.0 and NETFX_CORE
2 |
3 | using System;
4 |
5 | #if !(NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0)
6 |
7 | namespace UniRx
8 | {
9 | public interface IObservable
10 | {
11 | IDisposable Subscribe(IObserver observer);
12 | }
13 | }
14 |
15 | #endif
16 |
17 | namespace UniRx
18 | {
19 | public interface IGroupedObservable : IObservable
20 | {
21 | TKey Key { get; }
22 | }
23 | }
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1 | // defined from .NET Framework 4.0 and NETFX_CORE
2 |
3 | #if !(NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0)
4 |
5 | using System;
6 |
7 | namespace UniRx
8 | {
9 | public interface IObserver
10 | {
11 | void OnCompleted();
12 | void OnError(Exception error);
13 | void OnNext(T value);
14 | }
15 | }
16 |
17 | #endif
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1 | using System;
2 |
3 | namespace UniRx
4 | {
5 | public interface IOptimizedObservable : IObservable
6 | {
7 | bool IsRequiredSubscribeOnCurrentThread();
8 | }
9 |
10 | public static class OptimizedObservableExtensions
11 | {
12 | public static bool IsRequiredSubscribeOnCurrentThread(this IObservable source)
13 | {
14 | var obs = source as IOptimizedObservable;
15 | if (obs == null) return true;
16 |
17 | return obs.IsRequiredSubscribeOnCurrentThread();
18 | }
19 |
20 | public static bool IsRequiredSubscribeOnCurrentThread(this IObservable source, IScheduler scheduler)
21 | {
22 | if (scheduler == Scheduler.CurrentThread) return true;
23 |
24 | return IsRequiredSubscribeOnCurrentThread(source);
25 | }
26 | }
27 | }
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1 | // defined from .NET Framework 4.5 and NETFX_CORE
2 |
3 | #if !(NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0)
4 |
5 | using System;
6 |
7 | namespace UniRx
8 | {
9 | public interface IProgress
10 | {
11 | void Report(T value);
12 | }
13 |
14 | public class Progress : IProgress
15 | {
16 | readonly Action report;
17 |
18 | public Progress(Action report)
19 | {
20 | this.report = report;
21 | }
22 |
23 | public void Report(T value)
24 | {
25 | report(value);
26 | }
27 | }
28 | }
29 |
30 | #endif
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1 | using System;
2 |
3 | namespace UniRx
4 | {
5 | [Serializable]
6 | public struct Unit : IEquatable
7 | {
8 | static readonly Unit @default = new Unit();
9 |
10 | public static Unit Default { get { return @default; } }
11 |
12 | public static bool operator ==(Unit first, Unit second)
13 | {
14 | return true;
15 | }
16 |
17 | public static bool operator !=(Unit first, Unit second)
18 | {
19 | return false;
20 | }
21 |
22 | public bool Equals(Unit other)
23 | {
24 | return true;
25 | }
26 | public override bool Equals(object obj)
27 | {
28 | return obj is Unit;
29 | }
30 |
31 | public override int GetHashCode()
32 | {
33 | return 0;
34 | }
35 |
36 | public override string ToString()
37 | {
38 | return "()";
39 | }
40 | }
41 | }
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7 | "overrideReferences": false,
8 | "precompiledReferences": [],
9 | "autoReferenced": true,
10 | "defineConstraints": [],
11 | "versionDefines": []
12 | }
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1 | #if !(NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0)
2 |
3 | using System;
4 |
5 | namespace UniRx
6 | {
7 | public struct CancellationToken
8 | {
9 | readonly ICancelable source;
10 |
11 | public static readonly CancellationToken Empty = new CancellationToken(null);
12 |
13 | /// Same as Empty.
14 | public static readonly CancellationToken None = new CancellationToken(null);
15 |
16 | public CancellationToken(ICancelable source)
17 | {
18 | this.source = source;
19 | }
20 |
21 | public bool IsCancellationRequested
22 | {
23 | get
24 | {
25 | return (source == null) ? false : source.IsDisposed;
26 | }
27 | }
28 |
29 | public void ThrowIfCancellationRequested()
30 | {
31 | if (IsCancellationRequested)
32 | {
33 | throw new OperationCanceledException();
34 | }
35 | }
36 | }
37 | }
38 |
39 | #endif
40 |
41 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace UniRx.Diagnostics
6 | {
7 | public static partial class LogEntryExtensions
8 | {
9 | public static IDisposable LogToUnityDebug(this IObservable source)
10 | {
11 | return source.Subscribe(new UnityDebugSink());
12 | }
13 | }
14 | }
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using UnityEngine;
5 |
6 | namespace UniRx.Diagnostics
7 | {
8 | public class ObservableLogger : IObservable
9 | {
10 | static readonly Subject logPublisher = new Subject();
11 |
12 | public static readonly ObservableLogger Listener = new ObservableLogger();
13 |
14 | private ObservableLogger()
15 | {
16 |
17 | }
18 |
19 | public static Action RegisterLogger(Logger logger)
20 | {
21 | if (logger.Name == null) throw new ArgumentNullException("logger.Name is null");
22 |
23 | return logPublisher.OnNext;
24 | }
25 |
26 | public IDisposable Subscribe(IObserver observer)
27 | {
28 | return logPublisher.Subscribe(observer);
29 | }
30 | }
31 | }
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1 | using System;
2 |
3 | namespace UniRx.Operators
4 | {
5 | internal class SubscribeOnMainThreadObservable : OperatorObservableBase
6 | {
7 | readonly IObservable source;
8 | readonly IObservable subscribeTrigger;
9 |
10 | public SubscribeOnMainThreadObservable(IObservable source, IObservable subscribeTrigger)
11 | : base(source.IsRequiredSubscribeOnCurrentThread())
12 | {
13 | this.source = source;
14 | this.subscribeTrigger = subscribeTrigger;
15 | }
16 |
17 | protected override IDisposable SubscribeCore(IObserver observer, IDisposable cancel)
18 | {
19 | var m = new SingleAssignmentDisposable();
20 | var d = new SerialDisposable();
21 | d.Disposable = m;
22 |
23 | m.Disposable = subscribeTrigger.SubscribeWithState3(observer, d, source, (_, o, disp, s) =>
24 | {
25 | disp.Disposable = s.Subscribe(o);
26 | });
27 |
28 | return d;
29 | }
30 | }
31 | }
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableBeginDragTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservableBeginDragTrigger : ObservableTriggerBase, IEventSystemHandler, IBeginDragHandler
12 | {
13 | Subject onBeginDrag;
14 |
15 | void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
16 | {
17 | if (onBeginDrag != null) onBeginDrag.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnBeginDragAsObservable()
21 | {
22 | return onBeginDrag ?? (onBeginDrag = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onBeginDrag != null)
28 | {
29 | onBeginDrag.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableCancelTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservableCancelTrigger : ObservableTriggerBase, IEventSystemHandler, ICancelHandler
12 | {
13 | Subject onCancel;
14 |
15 | void ICancelHandler.OnCancel(BaseEventData eventData)
16 | {
17 | if (onCancel != null) onCancel.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnCancelAsObservable()
21 | {
22 | return onCancel ?? (onCancel = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onCancel != null)
28 | {
29 | onCancel.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableDeselectTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservableDeselectTrigger : ObservableTriggerBase, IEventSystemHandler, IDeselectHandler
12 | {
13 | Subject onDeselect;
14 |
15 | void IDeselectHandler.OnDeselect(BaseEventData eventData)
16 | {
17 | if (onDeselect != null) onDeselect.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnDeselectAsObservable()
21 | {
22 | return onDeselect ?? (onDeselect = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onDeselect != null)
28 | {
29 | onDeselect.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableDragTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservableDragTrigger : ObservableTriggerBase, IEventSystemHandler, IDragHandler
12 | {
13 | Subject onDrag;
14 |
15 | void IDragHandler.OnDrag(PointerEventData eventData)
16 | {
17 | if (onDrag != null) onDrag.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnDragAsObservable()
21 | {
22 | return onDrag ?? (onDrag = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onDrag != null)
28 | {
29 | onDrag.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableDropTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservableDropTrigger : ObservableTriggerBase, IEventSystemHandler, IDropHandler
12 | {
13 | Subject onDrop;
14 |
15 | void IDropHandler.OnDrop(PointerEventData eventData)
16 | {
17 | if (onDrop != null) onDrop.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnDropAsObservable()
21 | {
22 | return onDrop ?? (onDrop = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onDrop != null)
28 | {
29 | onDrop.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableEndDragTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservableEndDragTrigger : ObservableTriggerBase, IEventSystemHandler, IEndDragHandler
12 | {
13 | Subject onEndDrag;
14 |
15 | void IEndDragHandler.OnEndDrag(PointerEventData eventData)
16 | {
17 | if (onEndDrag != null) onEndDrag.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnEndDragAsObservable()
21 | {
22 | return onEndDrag ?? (onEndDrag = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onEndDrag != null)
28 | {
29 | onEndDrag.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableFixedUpdateTrigger.cs:
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1 | using System; // require keep for Windows Universal App
2 | using UnityEngine;
3 |
4 | namespace UniRx.Triggers
5 | {
6 | [DisallowMultipleComponent]
7 | public class ObservableFixedUpdateTrigger : ObservableTriggerBase
8 | {
9 | Subject fixedUpdate;
10 |
11 | /// This function is called every fixed framerate frame, if the MonoBehaviour is enabled.
12 | void FixedUpdate()
13 | {
14 | if (fixedUpdate != null) fixedUpdate.OnNext(Unit.Default);
15 | }
16 |
17 | /// This function is called every fixed framerate frame, if the MonoBehaviour is enabled.
18 | public IObservable FixedUpdateAsObservable()
19 | {
20 | return fixedUpdate ?? (fixedUpdate = new Subject());
21 | }
22 |
23 | protected override void RaiseOnCompletedOnDestroy()
24 | {
25 | if (fixedUpdate != null)
26 | {
27 | fixedUpdate.OnCompleted();
28 | }
29 | }
30 | }
31 | }
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableLateUpdateTrigger.cs:
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1 | using System; // require keep for Windows Universal App
2 | using UnityEngine;
3 |
4 | namespace UniRx.Triggers
5 | {
6 | [DisallowMultipleComponent]
7 | public class ObservableLateUpdateTrigger : ObservableTriggerBase
8 | {
9 | Subject lateUpdate;
10 |
11 | /// LateUpdate is called every frame, if the Behaviour is enabled.
12 | void LateUpdate()
13 | {
14 | if (lateUpdate != null) lateUpdate.OnNext(Unit.Default);
15 | }
16 |
17 | /// LateUpdate is called every frame, if the Behaviour is enabled.
18 | public IObservable LateUpdateAsObservable()
19 | {
20 | return lateUpdate ?? (lateUpdate = new Subject());
21 | }
22 |
23 | protected override void RaiseOnCompletedOnDestroy()
24 | {
25 | if (lateUpdate != null)
26 | {
27 | lateUpdate.OnCompleted();
28 | }
29 | }
30 | }
31 | }
--------------------------------------------------------------------------------
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableMoveTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservableMoveTrigger : ObservableTriggerBase, IEventSystemHandler, IMoveHandler
12 | {
13 | Subject onMove;
14 |
15 | void IMoveHandler.OnMove(AxisEventData eventData)
16 | {
17 | if (onMove != null) onMove.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnMoveAsObservable()
21 | {
22 | return onMove ?? (onMove = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onMove != null)
28 | {
29 | onMove.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
--------------------------------------------------------------------------------
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerClickTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservablePointerClickTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerClickHandler
12 | {
13 | Subject onPointerClick;
14 |
15 | void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
16 | {
17 | if (onPointerClick != null) onPointerClick.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnPointerClickAsObservable()
21 | {
22 | return onPointerClick ?? (onPointerClick = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onPointerClick != null)
28 | {
29 | onPointerClick.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
--------------------------------------------------------------------------------
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7 | defaultReferences: []
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10 | userData:
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerDownTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservablePointerDownTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerDownHandler
12 | {
13 | Subject onPointerDown;
14 |
15 | void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
16 | {
17 | if (onPointerDown != null) onPointerDown.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnPointerDownAsObservable()
21 | {
22 | return onPointerDown ?? (onPointerDown = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onPointerDown != null)
28 | {
29 | onPointerDown.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
--------------------------------------------------------------------------------
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerEnterTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservablePointerEnterTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerEnterHandler
12 | {
13 | Subject onPointerEnter;
14 |
15 | void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
16 | {
17 | if (onPointerEnter != null) onPointerEnter.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnPointerEnterAsObservable()
21 | {
22 | return onPointerEnter ?? (onPointerEnter = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onPointerEnter != null)
28 | {
29 | onPointerEnter.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
--------------------------------------------------------------------------------
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4 | licenseType: Store
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7 | defaultReferences: []
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerExitTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservablePointerExitTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerExitHandler
12 | {
13 | Subject onPointerExit;
14 |
15 | void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
16 | {
17 | if (onPointerExit != null) onPointerExit.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnPointerExitAsObservable()
21 | {
22 | return onPointerExit ?? (onPointerExit = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onPointerExit != null)
28 | {
29 | onPointerExit.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
--------------------------------------------------------------------------------
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerUpTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservablePointerUpTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerUpHandler
12 | {
13 | Subject onPointerUp;
14 |
15 | void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
16 | {
17 | if (onPointerUp != null) onPointerUp.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnPointerUpAsObservable()
21 | {
22 | return onPointerUp ?? (onPointerUp = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onPointerUp != null)
28 | {
29 | onPointerUp.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
--------------------------------------------------------------------------------
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableScrollTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservableScrollTrigger : ObservableTriggerBase, IEventSystemHandler, IScrollHandler
12 | {
13 | Subject onScroll;
14 |
15 | void IScrollHandler.OnScroll(PointerEventData eventData)
16 | {
17 | if (onScroll != null) onScroll.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnScrollAsObservable()
21 | {
22 | return onScroll ?? (onScroll = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onScroll != null)
28 | {
29 | onScroll.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
--------------------------------------------------------------------------------
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableSelectTrigger.cs:
--------------------------------------------------------------------------------
1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservableSelectTrigger : ObservableTriggerBase, IEventSystemHandler, ISelectHandler
12 | {
13 | Subject onSelect;
14 |
15 | void ISelectHandler.OnSelect(BaseEventData eventData)
16 | {
17 | if (onSelect != null) onSelect.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnSelectAsObservable()
21 | {
22 | return onSelect ?? (onSelect = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onSelect != null)
28 | {
29 | onSelect.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
--------------------------------------------------------------------------------
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableSubmitTrigger.cs:
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1 | // for uGUI(from 4.6)
2 | #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
3 |
4 | using System; // require keep for Windows Universal App
5 | using UnityEngine;
6 | using UnityEngine.EventSystems;
7 |
8 | namespace UniRx.Triggers
9 | {
10 | [DisallowMultipleComponent]
11 | public class ObservableSubmitTrigger : ObservableTriggerBase, IEventSystemHandler, ISubmitHandler
12 | {
13 | Subject onSubmit;
14 |
15 | void ISubmitHandler.OnSubmit(BaseEventData eventData)
16 | {
17 | if (onSubmit != null) onSubmit.OnNext(eventData);
18 | }
19 |
20 | public IObservable OnSubmitAsObservable()
21 | {
22 | return onSubmit ?? (onSubmit = new Subject());
23 | }
24 |
25 | protected override void RaiseOnCompletedOnDestroy()
26 | {
27 | if (onSubmit != null)
28 | {
29 | onSubmit.OnCompleted();
30 | }
31 | }
32 | }
33 | }
34 |
35 |
36 | #endif
--------------------------------------------------------------------------------
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/src/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableUpdateTrigger.cs:
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1 | using System; // require keep for Windows Universal App
2 | using UnityEngine;
3 |
4 | namespace UniRx.Triggers
5 | {
6 | [DisallowMultipleComponent]
7 | public class ObservableUpdateTrigger : ObservableTriggerBase
8 | {
9 | Subject update;
10 |
11 | /// Update is called every frame, if the MonoBehaviour is enabled.
12 | void Update()
13 | {
14 | if (update != null) update.OnNext(Unit.Default);
15 | }
16 |
17 | /// Update is called every frame, if the MonoBehaviour is enabled.
18 | public IObservable UpdateAsObservable()
19 | {
20 | return update ?? (update = new Subject());
21 | }
22 |
23 | protected override void RaiseOnCompletedOnDestroy()
24 | {
25 | if (update != null)
26 | {
27 | update.OnCompleted();
28 | }
29 | }
30 | }
31 | }
--------------------------------------------------------------------------------
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1 | using UnityEngine;
2 |
3 | namespace UniRx
4 | {
5 | internal static class YieldInstructionCache
6 | {
7 | public static readonly WaitForEndOfFrame WaitForEndOfFrame = new WaitForEndOfFrame();
8 | public static readonly WaitForFixedUpdate WaitForFixedUpdate = new WaitForFixedUpdate();
9 | }
10 | }
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1 | #if UNITY_METRO
2 |
3 | using System;
4 | using System.Collections;
5 | using System.Collections.Generic;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading;
9 |
10 | namespace UniRx
11 | {
12 | public static class Thread
13 | {
14 | public static void Sleep(TimeSpan wait)
15 | {
16 | new System.Threading.ManualResetEvent(false).WaitOne(wait);
17 | }
18 |
19 | public static void Sleep(int ms)
20 | {
21 | new System.Threading.ManualResetEvent(false).WaitOne(ms);
22 | }
23 | }
24 | }
25 |
26 | #endif
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2 | "m_SettingKeys": [
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8 | "False"
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10 | }
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