├── Model Source ├── README.MD └── gmod_animations │ ├── 3DS2011_CAT_c_arms_citizen.max │ ├── 9way_central │ ├── camera.smd │ ├── camera_crouch.smd │ ├── camera_prone.smd │ ├── crossbow_prone.smd │ ├── dual.smd │ ├── dual_crouch.smd │ ├── dual_prone.smd │ ├── fist.smd │ ├── fist_crouch.smd │ ├── fist_prone.smd │ ├── gravgun.smd │ ├── gravitygun_prone.smd │ ├── grenade.smd │ ├── grenade_crouch.smd │ ├── knife.smd │ ├── knife_prone.smd │ ├── magic.smd │ ├── magic_crouch.smd │ ├── melee.smd │ ├── melee2.smd │ ├── melee_crouch.smd │ ├── melee_prone.smd │ ├── passive.smd │ ├── passive_prone.smd │ ├── pist_base_f.smd │ ├── pist_base_m.smd │ ├── pistol_prone.smd │ ├── revo_base_f.smd │ ├── revo_base_m.smd │ ├── revo_crouch.smd │ ├── rpg.smd │ ├── rpg_prone.smd │ ├── shotgun.smd │ ├── shotgun_prone.smd │ ├── slam.smd │ ├── slam_prone.smd │ ├── smg1.smd │ ├── smg1_crouch.smd │ └── smg1_prone.smd │ ├── GMod │ ├── FightPose.smd │ ├── FightPose_Crouch_aim.smd │ ├── FightPose_Punch2.smd │ ├── FightPose_Punch3.smd │ ├── FightPose_Punch4.smd │ ├── FightPose_PunchA.smd │ ├── FightPose_PunchA_Lower.smd │ ├── FightPose_PunchA_Upper.smd │ ├── FightPose_PunchB.smd │ ├── FightPose_PunchB_Lower.smd │ ├── FightPose_PunchB_Upper.smd │ ├── FightPose_aim.smd │ ├── FightPose_block.smd │ ├── FightPose_down.smd │ ├── FightPose_duck.smd │ ├── FightPose_up.smd │ ├── Heal.smd │ ├── MeleeAttack01.smd │ ├── Ragdoll.smd │ ├── Ride.smd │ ├── Ride_fall.smd │ ├── Ride_fast.smd │ ├── Ride_normal.smd │ ├── attack_crossbow.smd │ ├── attack_dual_left.smd │ ├── attack_dual_right.smd │ ├── attack_knife.smd │ ├── attack_pistol.smd │ ├── attack_revolver.smd │ ├── breath.smd │ ├── breath_noclip.smd │ ├── ctfix.qc │ ├── death_01.smd │ ├── death_02.smd │ ├── death_03.smd │ ├── death_04.smd │ ├── drive_airboat.smd │ ├── drive_airboat_center.smd │ ├── drive_airboat_left.smd │ ├── drive_airboat_right.smd │ ├── drive_jeep.smd │ ├── drive_jeep_left.smd │ ├── drive_jeep_right.smd │ ├── drive_pd.smd │ ├── fem_fix.smd │ ├── fists_attack_01.smd │ ├── fists_idle.smd │ ├── gesture_agree.smd │ ├── gesture_bow.smd │ ├── gesture_comeon.smd │ ├── gesture_disagree.smd │ ├── gesture_salute.smd │ ├── gesture_wave.smd │ ├── grenDrop.smd │ ├── grenPlace.smd │ ├── grenThrow.smd │ ├── idle_melee_noise.smd │ ├── idle_seq_01.smd │ ├── in_chat.smd │ ├── jump_c.smd │ ├── jump_e.smd │ ├── jump_land.smd │ ├── jump_n.smd │ ├── jump_ne.smd │ ├── jump_nw.smd │ ├── jump_s.smd │ ├── jump_se.smd │ ├── jump_sw.smd │ ├── jump_w.smd │ ├── melee2_attack_01.smd │ ├── melee2_attack_01_prone.smd │ ├── melee_gunhit.smd │ ├── meleeweapon_aim.smd │ ├── meleeweapon_crouch.smd │ ├── meleeweapon_hit1.smd │ ├── meleeweapon_hit2.smd │ ├── meleeweapon_hit3.smd │ ├── meleeweapon_pose.smd │ ├── mr_stabby.smd │ ├── mr_stabby_stab.smd │ ├── noclip_n.smd │ ├── pose.smd │ ├── poses_ducking.smd │ ├── poses_standing.smd │ ├── reference.smd │ ├── reload_dual.smd │ ├── reload_dual_prone.smd │ ├── reload_revolver.smd │ ├── reload_shotgun.smd │ ├── reload_shotgun_prone.smd │ ├── shotgun_pump_layer.smd │ ├── signal_advance.smd │ ├── signal_forward.smd │ ├── signal_group.smd │ ├── signal_halt.smd │ ├── signal_left.smd │ ├── signal_right.smd │ ├── signal_takecover.smd │ ├── sit_generic.smd │ ├── sit_slam.smd │ ├── sit_zen.smd │ ├── swim_c.smd │ ├── swim_e.smd │ ├── swim_n.smd │ ├── swim_ne.smd │ ├── swim_nw.smd │ ├── swim_s.smd │ ├── swim_se.smd │ ├── swim_sw.smd │ ├── swim_w.smd │ ├── taunt_cheer.smd │ ├── taunt_dance.smd │ ├── taunt_laugh.smd │ ├── taunt_muscle.smd │ ├── taunt_persistence.smd │ └── taunt_robot.smd │ ├── Player │ ├── CrouchIdle_D.smd │ ├── HL2DM_Aim_Gravgun.smd │ ├── HL2DM_Fire_Gravgun.smd │ ├── HL2DM_Idle_Crossbow.smd │ ├── HL2DM_Idle_Gravgun.smd │ ├── HL2DM_Idle_Grenade.smd │ ├── HL2DM_Idle_SLAM.smd │ ├── HL2DM_MeleeAttack.smd │ ├── HL2DM_MeleeAttack_prone.smd │ ├── HL2DM_RunN_Gravgun.smd │ ├── HL2DM_Run_Aim_Gravgun.smd │ ├── HL2DM_Throw_Grenade.smd │ ├── HL2DM_WalkN_Gravgun.smd │ ├── HL2DM_crouch_aim_RPG.smd │ ├── HL2DM_crouch_aim_gravgun.smd │ ├── HL2DM_crouch_aim_pistol.smd │ ├── HL2DM_deploy_SLAM.smd │ ├── Idle_Angry_RPG.smd │ ├── Idle_RPG_Relaxed.smd │ ├── Idle_Relaxed_Shotgun_4.smd │ ├── Nova_duel.smd │ ├── Nova_duel_aim.smd │ ├── Nova_duel_crouch.smd │ ├── Nova_duel_fire.smd │ ├── Nova_duel_reload.smd │ ├── Nova_duel_shot_left.smd │ ├── Nova_duel_shot_right.smd │ ├── body_poses_lean.qci │ ├── harassfront1.smd │ ├── harassfront2.smd │ ├── idle.smd │ ├── idle_angry_melee.smd │ ├── point.smd │ ├── pushplayer.smd │ └── thrust.smd │ ├── Police_XSI │ ├── Pistol_reload.smd │ ├── Pistol_reload_prone.smd │ ├── Pistol_shoot_1.smd │ ├── Police_animations.qc │ ├── Police_ss.qc │ ├── runn_aim_pistol.smd │ └── walkN_pistol_aim_matrix.smd │ ├── README.md │ ├── aimlayers │ ├── aimlayer_ar2.smd │ ├── aimlayer_ar2_crouch.smd │ ├── aimlayer_camera.smd │ ├── aimlayer_camera_crouch.smd │ ├── aimlayer_crossbow.smd │ ├── aimlayer_dual.smd │ ├── aimlayer_dual_crouch.smd │ ├── aimlayer_dual_run.smd │ ├── aimlayer_dual_walk.smd │ ├── aimlayer_knife.smd │ ├── aimlayer_knife_crouch.smd │ ├── aimlayer_knife_walk.smd │ ├── aimlayer_magic.smd │ ├── aimlayer_magic_crouch.smd │ ├── aimlayer_magic_delta.smd │ ├── aimlayer_melee.smd │ ├── aimlayer_melee2.smd │ ├── aimlayer_melee2_crouch.smd │ ├── aimlayer_physgun.smd │ ├── aimlayer_physgun_crouch.smd │ ├── aimlayer_physgun_run.smd │ ├── aimlayer_pistol.smd │ ├── aimlayer_pistol_crouch.smd │ ├── aimlayer_pistol_run.smd │ ├── aimlayer_pistol_walk.smd │ ├── aimlayer_pose_dual.smd │ ├── aimlayer_pose_dual_crouch.smd │ ├── aimlayer_pose_grenade.smd │ ├── aimlayer_pose_grenade_crouch.smd │ ├── aimlayer_pose_pistol.smd │ ├── aimlayer_pose_revolver.smd │ ├── aimlayer_pose_slam.smd │ ├── aimlayer_prone_ar2.smd │ ├── aimlayer_prone_camera.smd │ ├── aimlayer_prone_crossbow.smd │ ├── aimlayer_prone_fists.smd │ ├── aimlayer_prone_gravitygun.smd │ ├── aimlayer_prone_knife.smd │ ├── aimlayer_prone_melee.smd │ ├── aimlayer_prone_passive.smd │ ├── aimlayer_prone_pistol.smd │ ├── aimlayer_prone_rpg.smd │ ├── aimlayer_prone_shotgun.smd │ ├── aimlayer_prone_slam.smd │ ├── aimlayer_prone_smg.smd │ ├── aimlayer_revolver.smd │ ├── aimlayer_revolver_run.smd │ ├── aimlayer_revolver_walk.smd │ ├── aimlayer_rpg.smd │ ├── aimlayer_rpg_crouch.smd │ ├── aimlayer_shotgun.smd │ ├── aimlayer_slam.smd │ ├── aimlayer_slam_crouch.smd │ └── aimlayer_smg.smd │ ├── base_f │ ├── Baton_Swing.smd │ ├── Cheer1.smd │ ├── CrouchIdle_D.smd │ ├── Crouch_SMG1_Reload.smd │ ├── Crouch_runN.smd │ ├── Crouch_to_stand.smd │ ├── Crouch_walkE.smd │ ├── Crouch_walkN.smd │ ├── Crouch_walkNE.smd │ ├── Crouch_walkNW.smd │ ├── Crouch_walkN_Aim.smd │ ├── Crouch_walkS.smd │ ├── Crouch_walkSE.smd │ ├── Crouch_walkSW.smd │ ├── Crouch_walkW.smd │ ├── Crouchhide_to_stand.smd │ ├── Idle01.smd │ ├── Idle02.smd │ ├── Idle03.smd │ ├── Idle_Angry.smd │ ├── Idle_scared.smd │ ├── Idle_subtle.smd │ ├── MeleeAttack01.smd │ ├── PreSkewer.smd │ ├── RunE.smd │ ├── RunN.smd │ ├── RunNE.smd │ ├── RunNW.smd │ ├── RunN_panicked2.smd │ ├── RunN_panicked3.smd │ ├── RunN_protected.smd │ ├── RunS.smd │ ├── RunSE.smd │ ├── RunSW.smd │ ├── RunW.smd │ ├── Run_charging.smd │ ├── Run_panicked.smd │ ├── Run_to_stand.smd │ ├── Throw.smd │ ├── Walk.smd │ ├── WalkE.smd │ ├── WalkE_Moderate.smd │ ├── WalkN.smd │ ├── WalkNE.smd │ ├── WalkNE_Moderate.smd │ ├── WalkNW.smd │ ├── WalkNW_Moderate.smd │ ├── WalkN_Combat.smd │ ├── WalkN_Moderate.smd │ ├── WalkNinplace.smd │ ├── WalkS.smd │ ├── WalkSE.smd │ ├── WalkSE_Moderate.smd │ ├── WalkSW.smd │ ├── WalkSW_Moderate.smd │ ├── WalkS_Moderate.smd │ ├── WalkSlow_N.smd │ ├── WalkW.smd │ ├── WalkW_Moderate.smd │ ├── Wave_SMG1.smd │ ├── cower.smd │ ├── crouch_idle.smd │ ├── crouch_panicked.smd │ └── seq_baton_swing.smd │ ├── base_m │ ├── Baton_swing.smd │ ├── Cheer1.smd │ ├── Cower.smd │ ├── Idle01.smd │ ├── Idle02.smd │ ├── Idle03.smd │ ├── IdleNoise.smd │ ├── Idle_Angry.smd │ ├── Idle_Angry_Melee.smd │ ├── Idle_scared.smd │ ├── Idle_subtle.smd │ ├── Idle_unarmed.smd │ ├── Line_idle01.smd │ ├── Line_idle02.smd │ ├── MeleeAttack01.smd │ ├── PreSkewer.smd │ ├── RunN_panicked2.smd │ ├── RunN_panicked3.smd │ ├── RunN_panicked4.smd │ ├── RunN_protected.smd │ ├── Run_charging.smd │ ├── Run_panicked.smd │ ├── Throw.smd │ ├── WalkC.smd │ ├── WalkE.smd │ ├── WalkN.smd │ ├── WalkNE.smd │ ├── WalkNW.smd │ ├── WalkS.smd │ ├── WalkSE.smd │ ├── WalkSW.smd │ ├── WalkW.smd │ ├── Wave_SMG1.smd │ ├── crouch_idle.smd │ ├── crouch_walkC.smd │ ├── crouch_walkE.smd │ ├── crouch_walkN.smd │ ├── crouch_walkNE.smd │ ├── crouch_walkNW.smd │ ├── crouch_walkS.smd │ ├── crouch_walkSE.smd │ ├── crouch_walkSW.smd │ ├── crouch_walkW.smd │ ├── runE.smd │ ├── runN.smd │ ├── runNE.smd │ ├── runNW.smd │ ├── runS.smd │ ├── runSE.smd │ ├── runSW.smd │ ├── runW.smd │ ├── run_center.smd │ ├── seq_baton_swing.smd │ ├── suitcase_idle.smd │ ├── suitcase_walk.smd │ └── tie_fidget.smd │ ├── c_arms_citizen.7z │ ├── c_arms_citizen.smd │ ├── c_arms_combine.smd │ ├── c_medkit.7z │ ├── combine_soldier_xsi │ ├── Reload_standing.smd │ ├── Reload_standing_prone.smd │ ├── Shoot_AR2.smd │ ├── Shoot_AR2_up.smd │ ├── Shoot_SG.smd │ ├── Shoot_SMG1.smd │ ├── aim_9_directions.smd │ ├── aim_9_directions_SG.smd │ ├── combine_soldier_anims.qc │ ├── crouch_aim_9_directions.smd │ ├── hold_ar2.smd │ ├── hold_smg1.smd │ ├── runn_aim_sg.smd │ ├── shoot_ar2_crouch.smd │ ├── shoot_sg_crouch.smd │ └── shoot_smg1_crouch.smd │ ├── compile_svn.bat │ ├── compile_svn_release.bat │ ├── flinching │ ├── back_01.smd │ ├── flinch_01.smd │ ├── flinch_02.smd │ ├── head_01.smd │ ├── head_02.smd │ ├── physics_01.smd │ ├── physics_02.smd │ ├── shoulder_left.smd │ ├── shoulder_right.smd │ ├── stomach_01.smd │ └── stomach_02.smd │ ├── gm_anim_includes.7z │ ├── gm_anim_src.7z │ ├── gm_anims.qci │ ├── gm_base_f.qci │ ├── gm_base_m.qci │ ├── gm_playermodel_examples.7z │ ├── gm_sequences.qci │ ├── gm_sequences_zombie.qci │ ├── gm_sequences_zombie_humans.qci │ ├── gm_weightlists.qci │ ├── hl2model_stuff │ ├── female_postures.qc │ ├── female_postures_anims │ │ ├── @P_Chainlink_Respondin_corrective_animation.smd │ │ ├── @P_Chainlink_Respondout_corrective_animation.smd │ │ ├── @P_shiftrightin_corrective_animation.smd │ │ ├── @P_shiftrightout_corrective_animation.smd │ │ ├── @Scan_Skies_Respondin_corrective_animation.smd │ │ ├── @Scan_Skies_Respondout_corrective_animation.smd │ │ ├── @p_arlene_postidlein_corrective_animation.smd │ │ ├── @p_arlene_postidleout_corrective_animation.smd │ │ ├── @p_arrest_Uprightin_corrective_animation.smd │ │ ├── @p_arrest_Uprightout_corrective_animation.smd │ │ ├── @p_balance_toesin_corrective_animation.smd │ │ ├── @p_balance_toesout_corrective_animation.smd │ │ ├── @p_bendoverin_corrective_animation.smd │ │ ├── @p_bendoverout_corrective_animation.smd │ │ ├── @p_bouncingin_corrective_animation.smd │ │ ├── @p_bouncingout_corrective_animation.smd │ │ ├── @p_jumpupin_corrective_animation.smd │ │ ├── @p_jumpupout_corrective_animation.smd │ │ ├── @p_shiftleftin_corrective_animation.smd │ │ ├── @p_shiftleftout_corrective_animation.smd │ │ ├── @p_stepinin_corrective_animation.smd │ │ ├── @p_stepinout_corrective_animation.smd │ │ ├── @p_stepleftin_corrective_animation.smd │ │ ├── @p_stepleftout_corrective_animation.smd │ │ ├── P_Chainlink_Respond.smd │ │ ├── P_Chainlink_Respondin.smd │ │ ├── P_Chainlink_Respondloop.smd │ │ ├── P_Chainlink_Respondout.smd │ │ ├── P_shiftright.smd │ │ ├── P_shiftrightin.smd │ │ ├── P_shiftrightloop.smd │ │ ├── P_shiftrightout.smd │ │ ├── Scan_Skies_Respond.smd │ │ ├── Scan_Skies_Respondin.smd │ │ ├── Scan_Skies_Respondloop.smd │ │ ├── Scan_Skies_Respondout.smd │ │ ├── initialize.smd │ │ ├── p_arlene_postidle.smd │ │ ├── p_arlene_postidlein.smd │ │ ├── p_arlene_postidleloop.smd │ │ ├── p_arlene_postidleout.smd │ │ ├── p_arrest_Upright.smd │ │ ├── p_arrest_Uprightin.smd │ │ ├── p_arrest_Uprightloop.smd │ │ ├── p_arrest_Uprightout.smd │ │ ├── p_balance_toes.smd │ │ ├── p_balance_toesin.smd │ │ ├── p_balance_toesloop.smd │ │ ├── p_balance_toesout.smd │ │ ├── p_bendover.smd │ │ ├── p_bendoverin.smd │ │ ├── p_bendoverloop.smd │ │ ├── p_bendoverout.smd │ │ ├── p_bouncing.smd │ │ ├── p_bouncingin.smd │ │ ├── p_bouncingloop.smd │ │ ├── p_bouncingout.smd │ │ ├── p_jumpup.smd │ │ ├── p_jumpupin.smd │ │ ├── p_jumpuploop.smd │ │ ├── p_jumpupout.smd │ │ ├── p_shiftleft.smd │ │ ├── p_shiftleftin.smd │ │ ├── p_shiftleftloop.smd │ │ ├── p_shiftleftout.smd │ │ ├── p_stepin.smd │ │ ├── p_stepinin.smd │ │ ├── p_stepinloop.smd │ │ ├── p_stepinout.smd │ │ ├── p_stepleft.smd │ │ ├── p_stepleftin.smd │ │ ├── p_stepleftloop.smd │ │ ├── p_stepleftout.smd │ │ └── reference.smd │ ├── male_postures.qc │ ├── male_postures_anims │ │ ├── @P_BreakRoom_Sit_01in_corrective_animation.smd │ │ ├── @P_BreakRoom_Sit_01out_corrective_animation.smd │ │ ├── @P_BreakRoom_WatchClockin_corrective_animation.smd │ │ ├── @P_BreakRoom_WatchClockout_corrective_animation.smd │ │ ├── @P_Drinker_lookleftin_corrective_animation.smd │ │ ├── @P_Drinker_lookleftout_corrective_animation.smd │ │ ├── @P_Drinker_lookrightin_corrective_animation.smd │ │ ├── @P_Drinker_lookrightout_corrective_animation.smd │ │ ├── @P_lean_on_carin_corrective_animation.smd │ │ ├── @P_lean_on_carout_corrective_animation.smd │ │ ├── @Scan_Skies_Respondin_corrective_animation.smd │ │ ├── @Scan_Skies_Respondout_corrective_animation.smd │ │ ├── @p_ConsoleType_Riflein_corrective_animation.smd │ │ ├── @p_ConsoleType_Rifleout_corrective_animation.smd │ │ ├── @p_L_foot_forwin_corrective_animation.smd │ │ ├── @p_L_foot_forwout_corrective_animation.smd │ │ ├── @p_ar2_relaxedin_corrective_animation.smd │ │ ├── @p_ar2_relaxedout_corrective_animation.smd │ │ ├── @p_ar2_step_lin_corrective_animation.smd │ │ ├── @p_ar2_step_lout_corrective_animation.smd │ │ ├── @p_balance_toesin_corrective_animation.smd │ │ ├── @p_balance_toesout_corrective_animation.smd │ │ ├── @p_bendoverin_corrective_animation.smd │ │ ├── @p_bendoverout_corrective_animation.smd │ │ ├── @p_bouncingin_corrective_animation.smd │ │ ├── @p_bouncingout_corrective_animation.smd │ │ ├── @p_fingerpointupin_corrective_animation.smd │ │ ├── @p_fingerpointupout_corrective_animation.smd │ │ ├── @p_jumpupin_corrective_animation.smd │ │ ├── @p_jumpupout_corrective_animation.smd │ │ ├── @p_kickin_corrective_animation.smd │ │ ├── @p_kickout_corrective_animation.smd │ │ ├── @p_point_down_leftin_corrective_animation.smd │ │ ├── @p_point_down_leftout_corrective_animation.smd │ │ ├── @p_readyin_corrective_animation.smd │ │ ├── @p_readyout_corrective_animation.smd │ │ ├── @p_stepinin_corrective_animation.smd │ │ ├── @p_stepinout_corrective_animation.smd │ │ ├── @p_stepleftin_corrective_animation.smd │ │ ├── @p_stepleftout_corrective_animation.smd │ │ ├── @p_town05_RadioLeanin_corrective_animation.smd │ │ ├── @p_town05_RadioLeanout_corrective_animation.smd │ │ ├── @shiftleftin_corrective_animation.smd │ │ ├── @shiftleftout_corrective_animation.smd │ │ ├── @shiftrightbigin_corrective_animation.smd │ │ ├── @shiftrightbigout_corrective_animation.smd │ │ ├── @shiftrightin_corrective_animation.smd │ │ ├── @shiftrightout_corrective_animation.smd │ │ ├── P_BreakRoom_Sit_01.smd │ │ ├── P_BreakRoom_Sit_01in.smd │ │ ├── P_BreakRoom_Sit_01loop.smd │ │ ├── P_BreakRoom_Sit_01out.smd │ │ ├── P_BreakRoom_WatchClock.smd │ │ ├── P_BreakRoom_WatchClockin.smd │ │ ├── P_BreakRoom_WatchClockloop.smd │ │ ├── P_BreakRoom_WatchClockout.smd │ │ ├── P_Drinker_lookleft.smd │ │ ├── P_Drinker_lookleftin.smd │ │ ├── P_Drinker_lookleftloop.smd │ │ ├── P_Drinker_lookleftout.smd │ │ ├── P_Drinker_lookright.smd │ │ ├── P_Drinker_lookrightin.smd │ │ ├── P_Drinker_lookrightloop.smd │ │ ├── P_Drinker_lookrightout.smd │ │ ├── P_lean_on_car.smd │ │ ├── P_lean_on_carin.smd │ │ ├── P_lean_on_carloop.smd │ │ ├── P_lean_on_carout.smd │ │ ├── Scan_Skies_Respond.smd │ │ ├── Scan_Skies_Respondin.smd │ │ ├── Scan_Skies_Respondloop.smd │ │ ├── Scan_Skies_Respondout.smd │ │ ├── p_ConsoleType_Rifle.smd │ │ ├── p_ConsoleType_Riflein.smd │ │ ├── p_ConsoleType_Rifleloop.smd │ │ ├── p_ConsoleType_Rifleout.smd │ │ ├── p_L_foot_forw.smd │ │ ├── p_L_foot_forwin.smd │ │ ├── p_L_foot_forwloop.smd │ │ ├── p_L_foot_forwout.smd │ │ ├── p_ar2_relaxed.smd │ │ ├── p_ar2_relaxedin.smd │ │ ├── p_ar2_relaxedloop.smd │ │ ├── p_ar2_relaxedout.smd │ │ ├── p_ar2_step_l.smd │ │ ├── p_ar2_step_lin.smd │ │ ├── p_ar2_step_lloop.smd │ │ ├── p_ar2_step_lout.smd │ │ ├── p_balance_toes.smd │ │ ├── p_balance_toesin.smd │ │ ├── p_balance_toesloop.smd │ │ ├── p_balance_toesout.smd │ │ ├── p_bendover.smd │ │ ├── p_bendoverin.smd │ │ ├── p_bendoverloop.smd │ │ ├── p_bendoverout.smd │ │ ├── p_bouncing.smd │ │ ├── p_bouncingin.smd │ │ ├── p_bouncingloop.smd │ │ ├── p_bouncingout.smd │ │ ├── p_fingerpointup.smd │ │ ├── p_fingerpointupin.smd │ │ ├── p_fingerpointuploop.smd │ │ ├── p_fingerpointupout.smd │ │ ├── p_jumpup.smd │ │ ├── p_jumpupin.smd │ │ ├── p_jumpuploop.smd │ │ ├── p_jumpupout.smd │ │ ├── p_kick.smd │ │ ├── p_kickin.smd │ │ ├── p_kickloop.smd │ │ ├── p_kickout.smd │ │ ├── p_point_down_left.smd │ │ ├── p_point_down_leftin.smd │ │ ├── p_point_down_leftloop.smd │ │ ├── p_point_down_leftout.smd │ │ ├── p_ready.smd │ │ ├── p_readyin.smd │ │ ├── p_readyloop.smd │ │ ├── p_readyout.smd │ │ ├── p_stepin.smd │ │ ├── p_stepinin.smd │ │ ├── p_stepinloop.smd │ │ ├── p_stepinout.smd │ │ ├── p_stepleft.smd │ │ ├── p_stepleftin.smd │ │ ├── p_stepleftloop.smd │ │ ├── p_stepleftout.smd │ │ ├── p_town05_RadioLean.smd │ │ ├── p_town05_RadioLeanin.smd │ │ ├── p_town05_RadioLeanloop.smd │ │ ├── p_town05_RadioLeanout.smd │ │ ├── reference.smd │ │ ├── shiftleft.smd │ │ ├── shiftleftin.smd │ │ ├── shiftleftloop.smd │ │ ├── shiftleftout.smd │ │ ├── shiftright.smd │ │ ├── shiftrightbig.smd │ │ ├── shiftrightbigin.smd │ │ ├── shiftrightbigloop.smd │ │ ├── shiftrightbigout.smd │ │ ├── shiftrightin.smd │ │ ├── shiftrightloop.smd │ │ └── shiftrightout.smd │ ├── police_ss.qc │ └── police_ss_anims │ │ ├── APCidle.smd │ │ ├── SMGcover.smd │ │ ├── Spreadwall.smd │ │ ├── adoorcidle.smd │ │ ├── adoorenter.smd │ │ ├── adooridle.smd │ │ ├── adoorkick.smd │ │ ├── adoorknock.smd │ │ ├── arrestpreidle.smd │ │ ├── arrestpunch.smd │ │ ├── barrelpush.smd │ │ ├── barrelpushidle.smd │ │ ├── canal1jump1.smd │ │ ├── canal3jump1.smd │ │ ├── canal3jump2.smd │ │ ├── canal5bidle1.smd │ │ ├── canal5bidle2.smd │ │ ├── canal5breact1.smd │ │ ├── canal5breact2.smd │ │ ├── dooridle.smd │ │ ├── dooropen.smd │ │ ├── forcescanner.smd │ │ ├── harrassalert.smd │ │ ├── harrassapcidle.smd │ │ ├── harrassapcslam.smd │ │ ├── harrassidle.smd │ │ ├── itemhit.smd │ │ ├── jumpdown128.smd │ │ ├── kickdoorbaton.smd │ │ ├── local_reference.smd │ │ ├── luggagepush.smd │ │ ├── luggagewarn.smd │ │ ├── motionleft.smd │ │ ├── motionright.smd │ │ ├── plazahalt.smd │ │ ├── plazalean.smd │ │ ├── plazathreat1.smd │ │ ├── plazathreat2.smd │ │ ├── shootflare.smd │ │ ├── stopwoman.smd │ │ ├── stopwomanpre.smd │ │ └── ts_luggageShove_All.smd │ ├── humans_sdk │ ├── Female.vrd │ ├── Female │ │ └── commonbones.qci │ ├── Female_animations │ │ ├── Female_Postures.qc │ │ ├── Female_gestures.qc │ │ ├── female_shared.qc │ │ └── female_ss.qc │ ├── Male │ │ ├── Ragdoll.smd │ │ ├── Ragdoll_pose.smd │ │ ├── WeaponBodygroups.qci │ │ ├── commonbones.qci │ │ ├── hitbox.qci │ │ └── ragdoll.qci │ ├── Male_animations │ │ ├── Crouch_runN.smd │ │ ├── Male_Postures.qc │ │ ├── Male_gestures.qc │ │ ├── WalkE.smd │ │ ├── WalkN.smd │ │ ├── WalkNE.smd │ │ ├── WalkNW.smd │ │ ├── WalkS.smd │ │ ├── WalkSE.smd │ │ ├── WalkSW.smd │ │ ├── WalkW.smd │ │ ├── WeaponAnims_Shared │ │ │ ├── Aim_9_directions.smd │ │ │ ├── Aim_9_directions_Alert.smd │ │ │ ├── Aim_RPG_9_directions.smd │ │ │ ├── Pistol_aim_matrix.smd │ │ │ ├── RunN_Alert_SMG1_Aim.smd │ │ │ ├── RunN_SMG1_Aim_9_directions.smd │ │ │ ├── ShootRPG.smd │ │ │ └── WalkN_SMG1_Alert_Aim_9_directions.smd │ │ ├── body_poses_lean.smd │ │ ├── crouch_walkE.smd │ │ ├── crouch_walkN.smd │ │ ├── crouch_walkNE.smd │ │ ├── crouch_walkNW.smd │ │ ├── crouch_walkS.smd │ │ ├── crouch_walkSE.smd │ │ ├── crouch_walkSW.smd │ │ ├── crouch_walkW.smd │ │ ├── male_Shared.qc │ │ ├── male_ss.qc │ │ ├── runE.smd │ │ ├── runN.smd │ │ ├── runNE.smd │ │ ├── runNW.smd │ │ ├── runS.smd │ │ ├── runSE.smd │ │ ├── runSW.smd │ │ └── runW.smd │ ├── ValveBiped.vrd │ ├── bodyrules_xsi.qci │ ├── facerules_xsi.qci │ ├── gesturemacros.qci │ ├── lowesthumannohelpers.qci │ ├── lowesthumanskeleton.qci │ ├── male.vrd │ ├── posturemacros.qci │ ├── removehands.qci │ ├── removerighthand.qci │ ├── standardflex_xsi.qci │ ├── standardhierarchy.qci │ ├── standardikchains.qci │ └── weaponmacros.qci │ ├── macro_aimlayers.qci │ ├── macro_gestures.qci │ ├── macro_movement_f.qci │ ├── macro_movement_m.qci │ ├── macro_zombie.qci │ ├── player_female_anims_f_anm.qc │ ├── player_male_anims_m_anm.qc │ ├── player_zombie_anims_z_anm.qc │ ├── prone │ ├── ProneDown_Crouch.smd │ ├── ProneDown_Stand.smd │ ├── ProneUp_Crouch.smd │ ├── ProneUp_Stand.smd │ ├── ProneWalkAim_BAZOOKA.smd │ ├── ProneWalkAim_BOLT.smd │ ├── ProneWalkAim_GREN_FRAG.smd │ ├── ProneWalkAim_KNIFE.smd │ ├── ProneWalkAim_PSCHRECK.smd │ ├── ProneWalkIdle_30CAL.smd │ ├── aimlayer_prone_camera.smd │ ├── aimlayer_prone_crossbow.smd │ ├── aimlayer_prone_dual.smd │ ├── aimlayer_prone_fists.smd │ ├── aimlayer_prone_gravitygun.smd │ ├── aimlayer_prone_knife.smd │ ├── aimlayer_prone_melee.smd │ ├── aimlayer_prone_passive.smd │ ├── aimlayer_prone_pistol.smd │ ├── aimlayer_prone_rpg.smd │ ├── aimlayer_prone_shotgun.smd │ ├── aimlayer_prone_slam.smd │ └── aimlayer_prone_smg.smd │ ├── transitions │ ├── CrouchIdle_D_toShoot.smd │ ├── Crouch_to_run.smd │ ├── Crouch_to_stand.smd │ ├── Run_to_crouch.smd │ ├── Run_to_stand.smd │ ├── Stand_to_crouch.smd │ ├── Stand_to_crouchhide.smd │ ├── Stand_to_run.smd │ ├── Stand_to_walk.smd │ └── Walk_to_stand.smd │ ├── wos_model_extension.qc │ └── zombie │ ├── BloodyRoar1.smd │ ├── BloodyRoar2.smd │ ├── BloodyRoar2_edit.smd │ ├── BloodyRoar3.smd │ ├── Leap.smd │ ├── Leap_land.smd │ ├── Leap_middle_loop.smd │ ├── Leap_start.smd │ ├── ZombieFast_Climb.smd │ ├── ZombieFast_ClimbDismount.smd │ ├── ZombieFast_ClimbDismount_EndPose.smd │ ├── ZombieFast_Climbloop.smd │ ├── ZombieFast_Idle.smd │ ├── ZombieFast_LeapAttack.smd │ ├── ZombieFast_LeapAttack_Leap.smd │ ├── ZombieFast_LeapAttack_Soar.smd │ ├── ZombieFast_LeapAttack_Strike.smd │ ├── ZombieFast_MeleeAttack.smd │ ├── ZombieFast_MeleeLunge.smd │ ├── ZombieFast_RunN.smd │ ├── ZombiePoison_Throw.smd │ ├── anim_fix.smd │ ├── attack_01.smd │ ├── attack_02.smd │ ├── attack_03.smd │ ├── attack_04.smd │ ├── attack_05.smd │ ├── attack_06.smd │ ├── crouch_layer.smd │ ├── idle.smd │ ├── idle_layer.smd │ ├── run_cntr_humans.smd │ ├── run_pose_humans.smd │ ├── slump_idle.smd │ ├── slump_rise.smd │ ├── slumpalt_idle.smd │ ├── slumpalt_rise_fast.smd │ ├── slumpalt_rise_slow.smd │ ├── tantrum.smd │ ├── walk_01.smd │ ├── walk_02.smd │ ├── walk_03.smd │ ├── walk_04.smd │ ├── walk_05.smd │ ├── walk_e.smd │ ├── walk_fast_e.smd │ ├── walk_fast_n.smd │ ├── walk_fast_ne.smd │ ├── walk_fast_nw.smd │ ├── walk_fast_s.smd │ ├── walk_fast_se.smd │ ├── walk_fast_sw.smd │ ├── walk_fast_w.smd │ ├── walk_ne.smd │ ├── walk_nw.smd │ ├── walk_s.smd │ ├── walk_se.smd │ ├── walk_sw.smd │ └── walk_w.smd ├── README.md ├── make_and_publish.py ├── prone_mod ├── addon.json ├── lua │ ├── autorun │ │ └── prone_init.lua │ └── prone │ │ ├── cl_prone.lua │ │ ├── class_prone_statedata.lua │ │ ├── config.lua │ │ ├── sh_prone.lua │ │ ├── sh_thirdparty_compat.lua │ │ └── sv_prone.lua └── models │ ├── f_anm.ani │ ├── f_anm.mdl │ ├── humans │ ├── female_postures.ani │ ├── female_postures.mdl │ ├── male_postures.ani │ └── male_postures.mdl │ ├── m_anm.ani │ ├── m_anm.mdl │ ├── 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