├── .gitignore ├── Assets ├── Materials.meta ├── Materials │ ├── Connection.mat │ ├── Connection.mat.meta │ ├── Player.mat │ └── Player.mat.meta ├── Resources.meta ├── Resources │ ├── NodeRow.prefab │ └── NodeRow.prefab.meta ├── Samples.meta ├── Samples │ ├── CosNode.cs │ ├── CosNode.cs.meta │ ├── GetElapsedTimeNode.cs │ ├── GetElapsedTimeNode.cs.meta │ ├── GetPlayerNode.cs │ ├── GetPlayerNode.cs.meta │ ├── SetPositionNode.cs │ ├── SetPositionNode.cs.meta │ ├── UpdateNode.cs │ └── UpdateNode.cs.meta ├── Scenes.meta ├── Scenes │ ├── Main.unity │ └── Main.unity.meta ├── Scripts.meta ├── Scripts │ ├── DragNode.cs │ ├── DragNode.cs.meta │ ├── GraphicEventTrigger.cs │ ├── GraphicEventTrigger.cs.meta │ ├── Node.cs │ ├── Node.cs.meta │ ├── NodeConnectionRenderer.cs │ ├── NodeConnectionRenderer.cs.meta │ ├── NodeRow.cs │ ├── NodeRow.cs.meta │ ├── NodeView.cs │ ├── NodeView.cs.meta │ ├── Presenter.cs │ ├── Presenter.cs.meta │ ├── Socket.cs │ ├── Socket.cs.meta │ ├── SocketKind.cs │ └── SocketKind.cs.meta ├── Sprites.meta └── Sprites │ ├── ConnectionGradient.psd │ ├── ConnectionGradient.psd.meta │ ├── execution-flow.psd │ ├── execution-flow.psd.meta │ ├── node-background.psd │ ├── node-background.psd.meta │ ├── node-bottom-flat.psd │ ├── node-bottom-flat.psd.meta │ ├── node-foreground.psd │ ├── node-foreground.psd.meta │ ├── parameter-flow.psd │ └── parameter-flow.psd.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── boot.config ├── README.md └── demo.gif /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # JetBrains Rider cache directory 30 | .idea/ 31 | 32 | # Gradle cache directory 33 | .gradle/ 34 | 35 | # Autogenerated VS/MD/Consulo solution and project files 36 | ExportedObj/ 37 | .consulo/ 38 | *.csproj 39 | *.unityproj 40 | *.sln 41 | *.suo 42 | *.tmp 43 | *.user 44 | *.userprefs 45 | *.pidb 46 | *.booproj 47 | *.svd 48 | *.pdb 49 | *.mdb 50 | *.opendb 51 | *.VC.db 52 | 53 | # Unity3D generated meta files 54 | *.pidb.meta 55 | *.pdb.meta 56 | *.mdb.meta 57 | 58 | # Unity3D generated file on crash reports 59 | sysinfo.txt 60 | 61 | # Builds 62 | *.apk 63 | *.aab 64 | *.unitypackage 65 | 66 | # Crashlytics generated file 67 | crashlytics-build.properties 68 | 69 | # Packed Addressables 70 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 71 | 72 | # Temporary auto-generated Android Assets 73 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 74 | /[Aa]ssets/[Ss]treamingAssets/aa/* -------------------------------------------------------------------------------- /Assets/Materials.meta: 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m_Maskable: 1 1009 | m_OnCullStateChanged: 1010 | m_PersistentCalls: 1011 | m_Calls: [] 1012 | m_Sprite: {fileID: 21300000, guid: dce526dee7741eb4aba6c05413ae4086, type: 3} 1013 | m_Type: 0 1014 | m_PreserveAspect: 1 1015 | m_FillCenter: 1 1016 | m_FillMethod: 4 1017 | m_FillAmount: 1 1018 | m_FillClockwise: 1 1019 | m_FillOrigin: 0 1020 | m_UseSpriteMesh: 0 1021 | m_PixelsPerUnitMultiplier: 1 1022 | -------------------------------------------------------------------------------- /Assets/Resources/NodeRow.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 679abb6b44aa95d47b0d95478098cd2a 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Samples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f804eb2195029b43b95bd0619449b80 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Samples/CosNode.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class CosNode : Node 4 | { 5 | private void Start() 6 | { 7 | SetTitle("Cos"); 8 | var rad = AddParameterInput((socket) => (float) (socket.Connection ? socket.Connection.Evaluate : default(float)), "Rad"); 9 | AddParameterOutput((socket) => Mathf.Cos((float) rad.Evaluate), "Cos"); 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Samples/CosNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f08a84fb41ce8a64daafa906071744d5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Samples/GetElapsedTimeNode.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class GetElapsedTimeNode : Node 4 | { 5 | private void Start() 6 | { 7 | SetTitle("Get Elapsed Time"); 8 | AddParameterOutput((_) => Time.time); 9 | } 10 | } -------------------------------------------------------------------------------- /Assets/Samples/GetElapsedTimeNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16f6bf176edb7e246820d75a8a8f393a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Samples/GetPlayerNode.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class GetPlayerNode : Node 4 | { 5 | private void Start() 6 | { 7 | SetTitle("Get Player"); 8 | AddParameterOutput((_) => GameObject.FindGameObjectWithTag("Player")); 9 | } 10 | } -------------------------------------------------------------------------------- /Assets/Samples/GetPlayerNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 786516a2a2e46854899535c6d04c23ca 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Samples/SetPositionNode.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class SetPositionNode : Node 4 | { 5 | private Socket _target; 6 | private Socket _x; 7 | private Socket _y; 8 | private Socket _z; 9 | 10 | private Socket _next; 11 | 12 | private void Start() 13 | { 14 | SetTitle("Set Position"); 15 | AddExecutionInput((socket) => SetPosition()); 16 | _next = AddExecutionOutput((socket) => { socket.Connection?.Execute(); }); 17 | _target = AddParameterInput((socket) => (GameObject) (socket.Connection ? socket.Connection.Evaluate : null), "Target"); 18 | _x = AddParameterInput((socket) => (float) (socket.Connection ? socket.Connection.Evaluate : default(float)), "X"); 19 | _y = AddParameterInput((socket) => (float) (socket.Connection ? socket.Connection.Evaluate : default(float)), "Y"); 20 | _z = AddParameterInput((socket) => (float) (socket.Connection ? socket.Connection.Evaluate : default(float)), "Z"); 21 | } 22 | 23 | private void SetPosition() 24 | { 25 | var target = (GameObject) _target.Evaluate; 26 | 27 | if (target != null) 28 | { 29 | var position = new Vector3((float) _x.Evaluate, (float) _y.Evaluate, (float) _z.Evaluate); 30 | target.transform.position = position; 31 | } 32 | 33 | _next.Execute(); 34 | } 35 | } -------------------------------------------------------------------------------- /Assets/Samples/SetPositionNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e70a5d38b0e085e448b47630908ede06 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Samples/UpdateNode.cs: -------------------------------------------------------------------------------- 1 | public class UpdateNode : Node 2 | { 3 | private Socket _exec; 4 | 5 | private void Start() 6 | { 7 | SetTitle("Update"); 8 | _exec = AddExecutionOutput((socket) => { socket.Connection?.Execute(); }); 9 | } 10 | 11 | private void Update() 12 | { 13 | _exec.Execute(); 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/Samples/UpdateNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c478e3a34094fe2439f5c228b97ece0f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ded82e80813fb7408b4e7cdb0245ef2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/Main.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 782d1c608fe80be448c03e49dfe09c13 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b78cab929fd7804396fc104d2e40922 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/DragNode.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.EventSystems; 3 | 4 | public class DragNode : MonoBehaviour, IPointerDownHandler, IDragHandler 5 | { 6 | private Vector3 _mouseOffset; 7 | 8 | public void OnPointerDown(PointerEventData eventData) 9 | { 10 | _mouseOffset = transform.position - GetMouseWorldPosition(); 11 | } 12 | 13 | public void OnDrag(PointerEventData eventData) 14 | { 15 | transform.position = GetMouseWorldPosition() + _mouseOffset; 16 | } 17 | 18 | private static Vector3 GetMouseWorldPosition() 19 | { 20 | return Camera.main.ScreenToWorldPoint(Input.mousePosition); 21 | } 22 | } -------------------------------------------------------------------------------- /Assets/Scripts/DragNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63f8958b6ed7aa64ba5faa1ddc764f4e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/GraphicEventTrigger.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | using UnityEngine.EventSystems; 5 | 6 | [RequireComponent(typeof(Graphic))] 7 | public class GraphicEventTrigger : MonoBehaviour, IDragHandler, IDropHandler 8 | { 9 | public event Action OnDrag = delegate { }; 10 | public event Action OnDrop = delegate { }; 11 | 12 | void IDragHandler.OnDrag(PointerEventData eventData) 13 | { 14 | OnDrag(eventData); 15 | } 16 | 17 | void IDropHandler.OnDrop(PointerEventData eventData) 18 | { 19 | OnDrop(eventData); 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/Scripts/GraphicEventTrigger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd38f73bd4ef9534b905bd45b8f6df06 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Node.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using UnityEngine; 5 | 6 | public abstract class Node : Presenter 7 | { 8 | private readonly Dictionary _sockets = new Dictionary(); 9 | 10 | protected void SetTitle(string title) 11 | { 12 | View.Title.text = title; 13 | } 14 | 15 | protected Socket AddExecutionInput(Action func, string title = "") 16 | { 17 | return GetUninitializedSocket(row => row.Input).Initialize(title, typeof(void), func); 18 | } 19 | 20 | protected Socket AddExecutionOutput(Action func, string title = "") 21 | { 22 | return GetUninitializedSocket(row => row.Output).Initialize(title, typeof(void), func); 23 | } 24 | 25 | protected Socket AddParameterInput(Func func, string title = "") 26 | { 27 | return GetUninitializedSocket(row => row.Input).Initialize(title, typeof(T), (socket) => func(socket)); 28 | } 29 | 30 | protected Socket AddParameterOutput(Func func, string title = "") 31 | { 32 | return GetUninitializedSocket(row => row.Output).Initialize(title, typeof(T), (socket) => func(socket)); 33 | } 34 | 35 | private Socket GetUninitializedSocket(Func selector) 36 | { 37 | var rows = GetComponentsInChildren(true); 38 | var inputs = rows.Select(selector).ToArray(); 39 | 40 | return inputs.Count(row => !row.IsInitialized) > 0 41 | ? inputs.First(row => !row.IsInitialized) 42 | : selector(Instantiate(Resources.Load(nameof(NodeRow)), transform.Find("Content"))); 43 | } 44 | } -------------------------------------------------------------------------------- /Assets/Scripts/Node.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ce069af5d8cf044e9688e39d426c1ed 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/NodeConnectionRenderer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | public class NodeConnectionRenderer : MonoBehaviour 7 | { 8 | private void OnDrawGizmos() 9 | { 10 | foreach (var socket in FindAllConnectedOutputSocket()) 11 | { 12 | var point0 = socket._connectionAnchor.position; 13 | var point1 = socket.Connection._connectionAnchor.position; 14 | var tangent0 = point0 + Vector3.right * 3; 15 | var tangent1 = point1 - Vector3.right * 3; 16 | Handles.DrawBezier(point0, point1, tangent0, tangent1, Color.white, Texture2D.whiteTexture, 5); 17 | } 18 | } 19 | 20 | private IEnumerable FindAllConnectedOutputSocket() 21 | { 22 | return FindObjectsOfType() 23 | .Select(row => row.Output) 24 | .Where(outputSocket => outputSocket.Connection != null); 25 | } 26 | } -------------------------------------------------------------------------------- /Assets/Scripts/NodeConnectionRenderer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea48cbfac29953041b2946cbe10dd1dc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/NodeRow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class NodeRow : MonoBehaviour 4 | { 5 | [field: SerializeField] public Socket Input { get; private set; } 6 | [field: SerializeField] public Socket Output { get; private set; } 7 | } -------------------------------------------------------------------------------- /Assets/Scripts/NodeRow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8a863a8e33a1a1459843939e488152f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/NodeView.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | public class NodeView : MonoBehaviour 5 | { 6 | [field: SerializeField] public Text Title { get; private set; } 7 | } -------------------------------------------------------------------------------- /Assets/Scripts/NodeView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d332f764814a0674293389b90502256b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Presenter.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Presenter : MonoBehaviour where TView : MonoBehaviour 4 | { 5 | protected TView View { get; private set; } 6 | 7 | private void Awake() 8 | { 9 | View = GetComponentInChildren(true); 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Scripts/Presenter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 369acba248a10444194ea38834ffc975 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Socket.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor; 3 | using UnityEngine; 4 | using UnityEngine.EventSystems; 5 | using UnityEngine.UI; 6 | 7 | public class Socket : MonoBehaviour 8 | { 9 | [SerializeField] private SocketKind _kind; 10 | [SerializeField] internal Text _title; 11 | [SerializeField] private Image _executionIcon; 12 | [SerializeField] private Image _parameterIcon; 13 | [SerializeField] internal RectTransform _connectionAnchor; 14 | [SerializeField] private GraphicEventTrigger _graphicEventTrigger; 15 | 16 | private Type _type; 17 | private Vector3 _dragPosition; 18 | private Func _func; 19 | private Action _func2; 20 | 21 | public bool IsInitialized => _type != null; 22 | public Socket Connection { get; private set; } 23 | public bool IsConnected => Connection != null; 24 | public object Evaluate => _func(this); 25 | 26 | public void Execute() 27 | { 28 | _func2(this); 29 | } 30 | 31 | public Socket Initialize(string title, Type type, Func func) 32 | { 33 | _func = func; 34 | _title.text = title; 35 | _type = type; 36 | SetupIcon(); 37 | _graphicEventTrigger.OnDrag += OnDrag; 38 | _graphicEventTrigger.OnDrop += OnDrop; 39 | return this; 40 | } 41 | 42 | public Socket Initialize(string title, Type type, Action func) 43 | { 44 | _func2 = func; 45 | _title.text = title; 46 | _type = type; 47 | SetupIcon(); 48 | _graphicEventTrigger.OnDrag += OnDrag; 49 | _graphicEventTrigger.OnDrop += OnDrop; 50 | return this; 51 | } 52 | 53 | private void OnDrag(PointerEventData pointerEventData) 54 | { 55 | _dragPosition = GetMouseWorldPosition(); 56 | } 57 | 58 | private void OnDrop(PointerEventData pointerEventData) 59 | { 60 | if (pointerEventData.pointerDrag != null) 61 | { 62 | var incomingSocket = pointerEventData.pointerDrag.GetComponentInParent(); 63 | Connect(this, incomingSocket); 64 | } 65 | } 66 | 67 | private static void Connect(Socket a, Socket b) // TODO: Split into instance methods connect and disconnect 68 | { 69 | bool canConnect = a._type == b._type && a._kind != b._kind; 70 | 71 | if (!canConnect) 72 | { 73 | return; 74 | } 75 | 76 | // Disconnect 77 | if (a.Connection) 78 | { 79 | a.Connection.Connection = null; 80 | } 81 | 82 | if (b.Connection) 83 | { 84 | b.Connection.Connection = null; 85 | } 86 | 87 | a.Connection = null; 88 | b.Connection = null; 89 | 90 | // Connect 91 | a.Connection = b; 92 | b.Connection = a; 93 | } 94 | 95 | public void OnDrawGizmos() 96 | { 97 | Handles.Label(_connectionAnchor.position, Connection ? "Connected" : "Disconnected"); 98 | } 99 | 100 | private static Vector3 GetMouseWorldPosition() 101 | { 102 | return Camera.main.ScreenToWorldPoint(Input.mousePosition); 103 | } 104 | 105 | private void SetupIcon() 106 | { 107 | var isExecutionSocket = _type == typeof(void); 108 | _executionIcon.enabled = isExecutionSocket; 109 | _parameterIcon.enabled = !isExecutionSocket; 110 | } 111 | } -------------------------------------------------------------------------------- /Assets/Scripts/Socket.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 78ee74924a92063468e90fc8a989da5e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SocketKind.cs: -------------------------------------------------------------------------------- 1 | public enum SocketKind 2 | { 3 | Input, 4 | Output 5 | } -------------------------------------------------------------------------------- /Assets/Scripts/SocketKind.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f38693360367acc4ca1d1235aac62766 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 021c8ed99fcd36b42b0153eb21f306e2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sprites/ConnectionGradient.psd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gustavopsantos/Runtime-Visual-Scripting/bdddd7c2e2b5fce956477fd8ea0c24a721d21e14/Assets/Sprites/ConnectionGradient.psd -------------------------------------------------------------------------------- /Assets/Sprites/ConnectionGradient.psd.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 321a7dcfe32ebfe44b59df06c4e0d761 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 11 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 0 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 1 40 | wrapV: 1 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 1 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 8 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | platformSettings: 67 | - 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IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": "1.0.0", 4 | "com.unity.ide.rider": "3.0.7", 5 | "com.unity.ugui": "1.0.0", 6 | "com.unity.modules.ui": "1.0.0" 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": { 4 | "version": "1.0.0", 5 | "depth": 0, 6 | "source": "builtin", 7 | "dependencies": {} 8 | }, 9 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-------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gustavopsantos/Runtime-Visual-Scripting/bdddd7c2e2b5fce956477fd8ea0c24a721d21e14/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Runtime Visual Scripting 2 | 3 | ![Demo](demo.gif) 4 | 5 | It's an experimental project, I'm still not happy with the way nodes are created, a simple node like SetPosition ends up having 35 lines, and that's not what I want. I'll keep experimenting and see what I can get. 6 | 7 | ## Node Samples 8 | ### Get Elapsed Time 9 | ```csharp 10 | using UnityEngine; 11 | 12 | public class GetElapsedTimeNode : Node 13 | { 14 | private void Start() 15 | { 16 | SetTitle("Get Elapsed Time"); 17 | AddParameterOutput((_) => Time.time); 18 | } 19 | } 20 | ``` 21 | 22 | ### Cos 23 | ```csharp 24 | using UnityEngine; 25 | 26 | public class CosNode : Node 27 | { 28 | private void Start() 29 | { 30 | SetTitle("Cos"); 31 | var rad = AddParameterInput((socket) => (float) (socket.Connection ? socket.Connection.Evaluate : default(float)), "Rad"); 32 | AddParameterOutput((socket) => Mathf.Cos((float) rad.Evaluate), "Cos"); 33 | } 34 | } 35 | ``` 36 | 37 | ### Set Position 38 | ```csharp 39 | using UnityEngine; 40 | 41 | public class SetPositionNode : Node 42 | { 43 | private Socket _target; 44 | private Socket _x; 45 | private Socket _y; 46 | private Socket _z; 47 | 48 | private Socket _next; 49 | 50 | private void Start() 51 | { 52 | SetTitle("Set Position"); 53 | AddExecutionInput((socket) => SetPosition()); 54 | _next = AddExecutionOutput((socket) => { socket.Connection?.Execute(); }); 55 | _target = AddParameterInput((socket) => (GameObject) (socket.Connection ? socket.Connection.Evaluate : null), "Target"); 56 | _x = AddParameterInput((socket) => (float) (socket.Connection ? socket.Connection.Evaluate : default(float)), "X"); 57 | _y = AddParameterInput((socket) => (float) (socket.Connection ? socket.Connection.Evaluate : default(float)), "Y"); 58 | _z = AddParameterInput((socket) => (float) (socket.Connection ? socket.Connection.Evaluate : default(float)), "Z"); 59 | } 60 | 61 | private void SetPosition() 62 | { 63 | var target = (GameObject) _target.Evaluate; 64 | 65 | if (target != null) 66 | { 67 | var position = new Vector3((float) _x.Evaluate, (float) _y.Evaluate, (float) _z.Evaluate); 68 | target.transform.position = position; 69 | } 70 | 71 | _next.Execute(); 72 | } 73 | } 74 | ``` 75 | 76 | ## Contributing 77 | 78 | Here’s how we suggest you go about proposing a change to this project: 79 | 80 | 1. [Fork this project][fork] to your account. 81 | 2. [Create a branch][branch] for the change you intend to make. 82 | 3. Make your changes to your fork. 83 | 4. [Send a pull request][pr] from your fork’s branch to our `master` branch. 84 | 85 | Using the web-based interface to make changes is fine too, and will help you 86 | by automatically forking the project and prompting to send a pull request too. 87 | 88 | [fork]: https://help.github.com/articles/fork-a-repo/ 89 | [branch]: https://help.github.com/articles/creating-and-deleting-branches-within-your-repository 90 | [pr]: https://help.github.com/articles/using-pull-requests/ 91 | -------------------------------------------------------------------------------- /demo.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/gustavopsantos/Runtime-Visual-Scripting/bdddd7c2e2b5fce956477fd8ea0c24a721d21e14/demo.gif --------------------------------------------------------------------------------