├── ProjectSettings ├── boot.config ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── MemorySettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── QualitySettings.asset └── ProjectSettings.asset ├── Packages └── manifest.json ├── Assets ├── UnityMainThreadDispatcher │ ├── UnityMainThreadDispatcher.asmdef │ ├── PlayerLoopSystemSubscription.cs.meta │ ├── package.json.meta │ ├── UnityMainThreadDispatcher.asmdef.meta │ ├── Dispatcher.cs.meta │ ├── PlayerLoopSystemExtensions.cs.meta │ ├── PlayerLoopSystemExtensions.cs │ ├── package.json │ ├── Dispatcher.cs │ └── PlayerLoopSystemSubscription.cs ├── UnityMainThreadDispatcher.Sample │ ├── Samples.unity.meta │ ├── UnityMainThreadDispatcher.Sample.asmdef.meta │ ├── EnqueueSample.cs.meta │ ├── UnityMainThreadDispatcher.Sample.asmdef │ ├── EnqueueSample.cs │ └── Samples.unity ├── UnityMainThreadDispatcher.meta └── UnityMainThreadDispatcher.Sample.meta ├── README.md ├── LICENSE └── .gitignore /ProjectSettings/boot.config: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ide.rider": "1.1.4" 4 | } 5 | } -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher/UnityMainThreadDispatcher.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UnityMainThreadDispatcher" 3 | } 4 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2019.3.7f1 2 | m_EditorVersionWithRevision: 2019.3.7f1 (6437fd74d35d) 3 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher/PlayerLoopSystemSubscription.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1ce8df46f3dc405187706a15755484e1 3 | timeCreated: 1672870619 -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 42f29082ee17c0c43a217c3c1b440a8d 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher.Sample/Samples.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9bcce95db4ff96340ba1b6320737f73f 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8d4685d5a15ed541b1ad5d603cd7dd3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher.Sample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 05894d060efa5534bb485edbc680bc2d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher/UnityMainThreadDispatcher.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7645de096e51b7f48937118fe024b8a6 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher.Sample/UnityMainThreadDispatcher.Sample.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c2703cd4d8b2cc34fbc69339c0b1b3b6 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher/Dispatcher.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63505af92dadad8428d267729bb126ae 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher.Sample/EnqueueSample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 86e2ef777d614f3458b9922cb563adf3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher.Sample/UnityMainThreadDispatcher.Sample.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UnityMainThreadDispatcher.Sample", 3 | "references": [ 4 | "UnityMainThreadDispatcher" 5 | ], 6 | "optionalUnityReferences": [], 7 | "includePlatforms": [], 8 | "excludePlatforms": [], 9 | "allowUnsafeCode": false 10 | } -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher/PlayerLoopSystemExtensions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3917b18d16222734b8acc6ebc5dd4e78 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | m_MaxScrubTime: 30 14 | m_CompiledVersion: 0 15 | m_RuntimeVersion: 0 16 | m_RuntimeResources: {fileID: 0} 17 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_EnableOutputSuspension: 1 16 | m_SpatializerPlugin: 17 | m_AmbisonicDecoderPlugin: 18 | m_DisableAudio: 0 19 | m_VirtualizeEffects: 1 20 | m_RequestedDSPBufferSize: 0 21 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher/PlayerLoopSystemExtensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.LowLevel; 3 | 4 | namespace UnityMainThreadDispatcher 5 | { 6 | internal static class PlayerLoopSystemExtensions 7 | { 8 | public static ref PlayerLoopSystem Find(this PlayerLoopSystem root) 9 | { 10 | for (int i = 0; i < root.subSystemList.Length; i++) 11 | { 12 | if (root.subSystemList[i].type == typeof(T)) 13 | { 14 | return ref root.subSystemList[i]; 15 | } 16 | } 17 | 18 | throw new Exception($"System of type '{typeof(T).Name}' not found inside system '{root.type.Name}'."); 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.gustavopsantos.unitymainthreaddispatcher", 3 | "displayName": "Unity Main Thread Dispatcher", 4 | "version": "1.0.0", 5 | "unity": "2018.1", 6 | "description": "Provides a simple, non MonoBehaviour service for managing the queue of work items on unity main thread", 7 | "keywords": ["Thread", "Main Thread Dispatcher", "Low Level Player Loop System", "Non MonoBehaviour"], 8 | "license": "MIT", 9 | "documentationUrl": "https://github.com/gustavopsantos/unitymainthreaddispatcher", 10 | "changelogUrl": "https://github.com/gustavopsantos/unitymainthreaddispatcher/releases", 11 | "licensesUrl": "https://github.com/gustavopsantos/unitymainthreaddispatcher/blob/main/LICENSE" 12 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Main Thread Dispatcher 2 | 3 | ## Installation 4 | 5 | *Requires Unity 2019+* 6 | 7 | ### Install via UPM (using Git URL) 8 | ```url 9 | https://github.com/gustavopsantos/unitymainthreaddispatcher.git?path=/Assets/UnityMainThreadDispatcher/#1.0.0 10 | ``` 11 | 12 | ### Install manually (using .unitypackage) 13 | 1. Download the .unitypackage from [releases](https://github.com/gustavopsantos/UnityMainThreadDispatcher/releases) page. 14 | 2. Import UnityMainThreadDispatcher.X.X.X.unitypackage 15 | 16 | > After downloading or installing by package manager, thats it, since we rely on low level player loop system, theres no need for creating a gameobject in order to hook MonoBehaviour update method 17 | 18 | ## Usage 19 | 20 | ```csharp 21 | UnityMainThreadDispatcher.Dispatcher.Enqueue(() => Debug.Log("This is happening on unity main thread")); 22 | ``` 23 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher.Sample/EnqueueSample.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Threading; 3 | using UnityEngine; 4 | 5 | namespace UnityMainThreadDispatcher.Sample 6 | { 7 | public class EnqueueSample : MonoBehaviour 8 | { 9 | private bool _quitting; 10 | private Thread _thread; 11 | 12 | private void Start() 13 | { 14 | _thread = new Thread(RunsInAnotherThread); 15 | _thread.Start(); 16 | } 17 | 18 | private void OnDestroy() 19 | { 20 | _quitting = true; 21 | } 22 | 23 | private void RunsInAnotherThread() 24 | { 25 | while (!_quitting) 26 | { 27 | Thread.Sleep(TimeSpan.FromMilliseconds(16)); 28 | 29 | Dispatcher.Enqueue(() => 30 | { 31 | transform.position = new Vector2(Mathf.Cos(Time.time), Mathf.Sin(Time.time)); 32 | }); 33 | } 34 | } 35 | } 36 | } -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher/Dispatcher.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Concurrent; 3 | using UnityEngine; 4 | using UnityEngine.PlayerLoop; 5 | 6 | namespace UnityMainThreadDispatcher 7 | { 8 | public static class Dispatcher 9 | { 10 | private static readonly ConcurrentQueue _actionQueue = new ConcurrentQueue(); 11 | 12 | [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] 13 | private static void Initialize() 14 | { 15 | var subscription = new PlayerLoopSystemSubscription(Update); 16 | Application.quitting += subscription.Dispose; 17 | } 18 | 19 | private static void Update() 20 | { 21 | while (_actionQueue.TryDequeue(out var action)) 22 | { 23 | action?.Invoke(); 24 | } 25 | } 26 | 27 | public static void Enqueue(Action action) 28 | { 29 | _actionQueue.Enqueue(action); 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | UnityAdsSettings: 27 | m_Enabled: 0 28 | m_InitializeOnStartup: 1 29 | m_TestMode: 0 30 | m_IosGameId: 31 | m_AndroidGameId: 32 | m_GameIds: {} 33 | m_GameId: 34 | PerformanceReportingSettings: 35 | m_Enabled: 0 36 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Gustavo Santos 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreReleasePackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | m_SeeAllPackageVersions: 0 20 | m_DismissPreviewPackagesInUse: 0 21 | oneTimeWarningShown: 0 22 | m_Registries: 23 | - m_Id: main 24 | m_Name: 25 | m_Url: https://packages.unity.com 26 | m_Scopes: [] 27 | m_IsDefault: 1 28 | m_Capabilities: 7 29 | m_UserSelectedRegistryName: 30 | m_UserAddingNewScopedRegistry: 0 31 | m_RegistryInfoDraft: 32 | m_Modified: 0 33 | m_ErrorMessage: 34 | m_UserModificationsInstanceId: -886 35 | m_OriginalInstanceId: -888 36 | m_LoadAssets: 0 37 | -------------------------------------------------------------------------------- /Assets/UnityMainThreadDispatcher/PlayerLoopSystemSubscription.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.LowLevel; 3 | 4 | namespace UnityMainThreadDispatcher 5 | { 6 | internal class PlayerLoopSystemSubscription : IDisposable 7 | { 8 | private readonly Action _callback; 9 | 10 | public PlayerLoopSystemSubscription(Action callback) 11 | { 12 | _callback = callback; 13 | Subscribe(); 14 | } 15 | 16 | private void Invoke() 17 | { 18 | _callback.Invoke(); 19 | } 20 | 21 | private void Subscribe() 22 | { 23 | var loop = PlayerLoop.GetCurrentPlayerLoop(); 24 | ref var system = ref loop.Find(); 25 | system.updateDelegate += Invoke; 26 | PlayerLoop.SetPlayerLoop(loop); 27 | } 28 | 29 | private void Unsubscribe() 30 | { 31 | var loop = PlayerLoop.GetCurrentPlayerLoop(); 32 | ref var system = ref loop.Find(); 33 | system.updateDelegate -= Invoke; 34 | PlayerLoop.SetPlayerLoop(loop); 35 | } 36 | 37 | public void Dispose() 38 | { 39 | Unsubscribe(); 40 | } 41 | } 42 | } -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Hidden Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp;java;cpp;c;mm;m;h;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 1 30 | m_AssetPipelineMode: 1 31 | m_CacheServerMode: 0 32 | m_CacheServerEndpoint: 33 | m_CacheServerNamespacePrefix: default 34 | m_CacheServerEnableDownload: 1 35 | m_CacheServerEnableUpload: 1 36 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | /[Uu]ser[Ss]ettings/ 13 | 14 | # Asset meta data should only be ignored when the corresponding asset is also ignored 15 | !/[Aa]ssets/**/*.meta 16 | 17 | # Uncomment this line if you wish to ignore the asset store tools plugin 18 | # /[Aa]ssets/AssetStoreTools* 19 | 20 | # Autogenerated Jetbrains Rider plugin 21 | [Aa]ssets/Plugins/Editor/JetBrains* 22 | 23 | # Visual Studio cache directory 24 | .vs/ 25 | 26 | # JetBrains Rider cache directory 27 | .idea/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.unitypackage 61 | 62 | # Crashlytics generated file 63 | crashlytics-build.properties 64 | 65 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_DefaultMaxDepenetrationVelocity: 10 11 | m_SleepThreshold: 0.005 12 | m_DefaultContactOffset: 0.01 13 | m_DefaultSolverIterations: 6 14 | m_DefaultSolverVelocityIterations: 1 15 | m_QueriesHitBackfaces: 0 16 | m_QueriesHitTriggers: 1 17 | m_EnableAdaptiveForce: 0 18 | m_ClothInterCollisionDistance: 0.1 19 | m_ClothInterCollisionStiffness: 0.2 20 | m_ContactsGeneration: 1 21 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 22 | m_AutoSimulation: 1 23 | m_AutoSyncTransforms: 0 24 | m_ReuseCollisionCallbacks: 0 25 | m_ClothInterCollisionSettingsToggle: 0 26 | m_ClothGravity: {x: 0, y: -9.81, z: 0} 27 | m_ContactPairsMode: 0 28 | m_BroadphaseType: 0 29 | m_WorldBounds: 30 | m_Center: {x: 0, y: 0, z: 0} 31 | m_Extent: {x: 250, y: 250, z: 250} 32 | m_WorldSubdivisions: 8 33 | m_FrictionType: 0 34 | m_EnableEnhancedDeterminism: 0 35 | m_EnableUnifiedHeightmaps: 1 36 | m_ImprovedPatchFriction: 0 37 | m_SolverType: 0 38 | m_DefaultMaxAngularSpeed: 50 39 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - 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