├── .gitignore ├── .idea ├── codeStyles │ └── Project.xml ├── gradle.xml ├── jarRepositories.xml ├── misc.xml ├── runConfigurations.xml └── vcs.xml ├── LICENSE ├── README.md ├── app ├── .gitignore ├── build.gradle ├── proguard-rules.pro └── src │ ├── androidTest │ └── java │ │ └── com │ │ └── bashan │ │ └── godot │ │ └── facebook │ │ └── ExampleInstrumentedTest.java │ ├── main │ ├── AndroidManifest.xml │ └── res │ │ ├── drawable-v24 │ │ └── ic_launcher_foreground.xml │ │ ├── drawable │ │ └── ic_launcher_background.xml │ │ ├── mipmap-anydpi-v26 │ │ ├── ic_launcher.xml │ │ └── ic_launcher_round.xml │ │ ├── mipmap-hdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-mdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xxhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ ├── mipmap-xxxhdpi │ │ ├── ic_launcher.png │ │ └── ic_launcher_round.png │ │ └── values │ │ ├── colors.xml │ │ ├── strings.xml │ │ └── styles.xml │ └── test │ └── java │ └── com │ └── bashan │ └── godot │ └── facebook │ └── ExampleUnitTest.java ├── build.gradle ├── facebook-plugin ├── .gitignore ├── build.gradle ├── consumer-rules.pro ├── proguard-rules.pro └── src │ ├── androidTest │ └── java │ │ └── com │ │ └── bashan │ │ └── godot │ │ └── facebook │ │ └── ExampleInstrumentedTest.java │ ├── main │ ├── AndroidManifest.xml │ └── java │ │ └── com │ │ └── bashan │ │ └── godot │ │ └── facebook │ │ ├── GodotFacebook.java │ │ └── JsonHelper.java │ └── test │ └── java │ └── com │ └── bashan │ └── godot │ └── facebook │ └── ExampleUnitTest.java ├── godot-lib.release ├── build.gradle └── put-godot-lib.release.aar.here ├── gradle.properties ├── gradle └── wrapper │ ├── gradle-wrapper.jar │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat └── settings.gradle /.gitignore: -------------------------------------------------------------------------------- 1 | *.iml 2 | .gradle 3 | /local.properties 4 | /.idea/caches 5 | /.idea/libraries 6 | /.idea/modules.xml 7 | /.idea/workspace.xml 8 | /.idea/navEditor.xml 9 | /.idea/assetWizardSettings.xml 10 | .DS_Store 11 | /build 12 | /captures 13 | .externalNativeBuild 14 | .cxx 15 | */build 16 | /godot-lib.release/godot-lib.release.aar -------------------------------------------------------------------------------- /.idea/codeStyles/Project.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 7 | 8 | 9 |
10 | 11 | 12 | 13 | xmlns:android 14 | 15 | ^$ 16 | 17 | 18 | 19 |
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-------------------------------------------------------------------------------- /.idea/gradle.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 22 | 23 | -------------------------------------------------------------------------------- /.idea/jarRepositories.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 9 | 10 | 14 | 15 | 19 | 20 | 24 | 25 | -------------------------------------------------------------------------------- /.idea/misc.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 9 | -------------------------------------------------------------------------------- /.idea/runConfigurations.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 11 | 12 | -------------------------------------------------------------------------------- /.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Guy Bashan 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Godot Android Facebook Plugin 2 | This is Android Facebook plugin for Godot 3.2.2 or higher. 3 | 4 | ## How to use 5 | * On your Godot project install android build template. You can follow the [official documentation](https://docs.godotengine.org/en/latest/getting_started/workflow/export/android_custom_build.html) 6 | * Go to Releases (on the right of this repository page) and download a released version. It is a ZIP file containing 2 files: "aar" of the plugin and "gdap" file describing it, 7 | * Extract the contents of the released ZIP file to res://android/plugins directory of your Godot project 8 | * Create "res/values" folder to your Godot project under the folder: res://android/build. 9 | * In the "res://android/build/res/values" folder create a new file named: strings.xml and make sure to properly set your facebook app id: 10 | ``` 11 | 12 | 13 | 12345.. 14 | fb12345.. 15 | 16 | ``` 17 | * On Godot platform choose: Project -> Export -> Options and make sure turn on the "Use Custom Build" and "Godot Facebook" on the "Plugins" section: 18 | ![Annotation 2020-07-24 121927](https://user-images.githubusercontent.com/3739222/88377830-8c48c300-cda8-11ea-8cf1-638bb1c230ee.png) 19 | 20 | ## Basic Example in Godot (GDScript) 21 | ``` 22 | const fb_app_id = "12345.." 23 | var fb 24 | if (Engine.has_singleton("GodotFacebook")): 25 | print("Facebook was detected") 26 | fb = Engine.get_singleton("GodotFacebook") 27 | fb.init(fb_app_id) 28 | fb.setFacebookCallbackId(get_instance_id()) 29 | 30 | var permission = ["public_profile","email"] 31 | fb.login(permission) 32 | else: 33 | print("Facebook was not detected") 34 | ``` 35 | 36 | ## Api Reference 37 | 38 | **Functions:** 39 | ``` 40 | init(app_id) 41 | appInvite(app_link_url, preview_image_url) 42 | setFacebookCallbackId(get_instance_ID()) 43 | getFacebookCallbackId() 44 | login() 45 | logout() 46 | isLoggedIn() 47 | ``` 48 | 49 | **Callback functions:** 50 | ``` 51 | login_success(token) 52 | login_cancelled() 53 | login_failed(error) 54 | ``` 55 | -------------------------------------------------------------------------------- /app/.gitignore: -------------------------------------------------------------------------------- 1 | /build -------------------------------------------------------------------------------- /app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.application' 2 | 3 | android { 4 | compileSdkVersion 29 5 | buildToolsVersion "29.0.3" 6 | 7 | defaultConfig { 8 | applicationId "com.bashan.godot.godot_android_facebook_plugin" 9 | minSdkVersion 16 10 | targetSdkVersion 29 11 | versionCode 1 12 | versionName "1.0" 13 | 14 | testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" 15 | } 16 | 17 | buildTypes { 18 | release { 19 | minifyEnabled false 20 | proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' 21 | } 22 | } 23 | } 24 | 25 | dependencies { 26 | implementation fileTree(dir: "libs", include: ["*.jar"]) 27 | implementation 'androidx.appcompat:appcompat:1.1.0' 28 | testImplementation 'junit:junit:4.12' 29 | androidTestImplementation 'androidx.test.ext:junit:1.1.1' 30 | androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0' 31 | 32 | } -------------------------------------------------------------------------------- /app/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # You can control the set of applied configuration files using the 3 | # proguardFiles setting in build.gradle. 4 | # 5 | # For more details, see 6 | # http://developer.android.com/guide/developing/tools/proguard.html 7 | 8 | # If your project uses WebView with JS, uncomment the following 9 | # and specify the fully qualified class name to the JavaScript interface 10 | # class: 11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 12 | # public *; 13 | #} 14 | 15 | # Uncomment this to preserve the line number information for 16 | # debugging stack traces. 17 | #-keepattributes SourceFile,LineNumberTable 18 | 19 | # If you keep the line number information, uncomment this to 20 | # hide the original source file name. 21 | #-renamesourcefileattribute SourceFile -------------------------------------------------------------------------------- /app/src/androidTest/java/com/bashan/godot/facebook/ExampleInstrumentedTest.java: -------------------------------------------------------------------------------- 1 | package com.bashan.godot.facebook; 2 | 3 | import android.content.Context; 4 | 5 | import androidx.test.platform.app.InstrumentationRegistry; 6 | import androidx.test.ext.junit.runners.AndroidJUnit4; 7 | 8 | import org.junit.Test; 9 | import org.junit.runner.RunWith; 10 | 11 | import static org.junit.Assert.*; 12 | 13 | /** 14 | * Instrumented test, which will execute on an Android device. 15 | * 16 | * @see Testing documentation 17 | */ 18 | @RunWith(AndroidJUnit4.class) 19 | public class ExampleInstrumentedTest { 20 | @Test 21 | public void useAppContext() { 22 | // Context of the app under test. 23 | Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext(); 24 | assertEquals("com.bashan.godot.godot_android_facebook_plugin", appContext.getPackageName()); 25 | } 26 | } -------------------------------------------------------------------------------- /app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 3 | 4 | 11 | 12 | -------------------------------------------------------------------------------- /app/src/main/res/drawable-v24/ic_launcher_foreground.xml: -------------------------------------------------------------------------------- 1 | 7 | 8 | 9 | 15 | 18 | 21 | 22 | 23 | 24 | 30 | -------------------------------------------------------------------------------- /app/src/main/res/drawable/ic_launcher_background.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 171 | -------------------------------------------------------------------------------- /app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /app/src/main/res/mipmap-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/guybashan/godot-android-facebook-plugin/a7e21b540d3d380ff53c7593d0f2d7d312ea699a/app/src/main/res/mipmap-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-hdpi/ic_launcher_round.png: 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-------------------------------------------------------------------------------- /app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/guybashan/godot-android-facebook-plugin/a7e21b540d3d380ff53c7593d0f2d7d312ea699a/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /app/src/main/res/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #6200EE 4 | #3700B3 5 | #03DAC5 6 | -------------------------------------------------------------------------------- /app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | godot-android-facebook-plugin 3 | -------------------------------------------------------------------------------- /app/src/main/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 9 | 10 | -------------------------------------------------------------------------------- /app/src/test/java/com/bashan/godot/facebook/ExampleUnitTest.java: -------------------------------------------------------------------------------- 1 | package com.bashan.godot.facebook; 2 | 3 | import org.junit.Test; 4 | 5 | import static org.junit.Assert.*; 6 | 7 | /** 8 | * Example local unit test, which will execute on the development machine (host). 9 | * 10 | * @see Testing documentation 11 | */ 12 | public class ExampleUnitTest { 13 | @Test 14 | public void addition_isCorrect() { 15 | assertEquals(4, 2 + 2); 16 | } 17 | } -------------------------------------------------------------------------------- /build.gradle: -------------------------------------------------------------------------------- 1 | // Top-level build file where you can add configuration options common to all sub-projects/modules. 2 | buildscript { 3 | repositories { 4 | google() 5 | jcenter() 6 | } 7 | dependencies { 8 | classpath 'com.android.tools.build:gradle:4.0.1' 9 | 10 | // NOTE: Do not place your application dependencies here; they belong 11 | // in the individual module build.gradle files 12 | } 13 | } 14 | 15 | allprojects { 16 | repositories { 17 | google() 18 | jcenter() 19 | } 20 | } 21 | 22 | task clean(type: Delete) { 23 | delete rootProject.buildDir 24 | } -------------------------------------------------------------------------------- /facebook-plugin/.gitignore: -------------------------------------------------------------------------------- 1 | /build -------------------------------------------------------------------------------- /facebook-plugin/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.library' 2 | 3 | android { 4 | compileSdkVersion 29 5 | buildToolsVersion "29.0.3" 6 | 7 | defaultConfig { 8 | minSdkVersion 16 9 | targetSdkVersion 29 10 | versionCode 1 11 | versionName "1.0" 12 | 13 | testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" 14 | consumerProguardFiles "consumer-rules.pro" 15 | } 16 | 17 | buildTypes { 18 | release { 19 | minifyEnabled false 20 | proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' 21 | } 22 | } 23 | } 24 | 25 | dependencies { 26 | implementation fileTree(dir: "libs", include: ["*.jar"]) 27 | 28 | compileOnly project(':godot-lib.release') 29 | 30 | api ('com.facebook.android:facebook-android-sdk:6.3.0') 31 | 32 | implementation 'androidx.appcompat:appcompat:1.1.0' 33 | testImplementation 'junit:junit:4.12' 34 | androidTestImplementation 'androidx.test.ext:junit:1.1.1' 35 | androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0' 36 | 37 | } -------------------------------------------------------------------------------- /facebook-plugin/consumer-rules.pro: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/guybashan/godot-android-facebook-plugin/a7e21b540d3d380ff53c7593d0f2d7d312ea699a/facebook-plugin/consumer-rules.pro -------------------------------------------------------------------------------- /facebook-plugin/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # You can control the set of applied configuration files using the 3 | # proguardFiles setting in build.gradle. 4 | # 5 | # For more details, see 6 | # http://developer.android.com/guide/developing/tools/proguard.html 7 | 8 | # If your project uses WebView with JS, uncomment the following 9 | # and specify the fully qualified class name to the JavaScript interface 10 | # class: 11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 12 | # public *; 13 | #} 14 | 15 | # Uncomment this to preserve the line number information for 16 | # debugging stack traces. 17 | #-keepattributes SourceFile,LineNumberTable 18 | 19 | # If you keep the line number information, uncomment this to 20 | # hide the original source file name. 21 | #-renamesourcefileattribute SourceFile -------------------------------------------------------------------------------- /facebook-plugin/src/androidTest/java/com/bashan/godot/facebook/ExampleInstrumentedTest.java: -------------------------------------------------------------------------------- 1 | package com.bashan.godot.facebook; 2 | 3 | import android.content.Context; 4 | 5 | import androidx.test.platform.app.InstrumentationRegistry; 6 | import androidx.test.ext.junit.runners.AndroidJUnit4; 7 | 8 | import org.junit.Test; 9 | import org.junit.runner.RunWith; 10 | 11 | import static org.junit.Assert.*; 12 | 13 | /** 14 | * Instrumented test, which will execute on an Android device. 15 | * 16 | * @see Testing documentation 17 | */ 18 | @RunWith(AndroidJUnit4.class) 19 | public class ExampleInstrumentedTest { 20 | @Test 21 | public void useAppContext() { 22 | // Context of the app under test. 23 | Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext(); 24 | assertEquals("com.bashan.godot.facebook.test", appContext.getPackageName()); 25 | } 26 | } -------------------------------------------------------------------------------- /facebook-plugin/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | 6 | 9 | 10 | 12 | 13 | 17 | 18 | 19 | 20 | -------------------------------------------------------------------------------- /facebook-plugin/src/main/java/com/bashan/godot/facebook/GodotFacebook.java: -------------------------------------------------------------------------------- 1 | package com.bashan.godot.facebook; 2 | 3 | import android.content.Intent; 4 | import android.os.Bundle; 5 | import android.util.Log; 6 | 7 | import androidx.annotation.NonNull; 8 | 9 | import com.facebook.AccessToken; 10 | import com.facebook.CallbackManager; 11 | import com.facebook.FacebookCallback; 12 | import com.facebook.FacebookException; 13 | import com.facebook.FacebookSdk; 14 | import com.facebook.FacebookSdkNotInitializedException; 15 | import com.facebook.GraphRequest; 16 | import com.facebook.GraphResponse; 17 | import com.facebook.appevents.AppEventsLogger; 18 | import com.facebook.login.LoginManager; 19 | import com.facebook.login.LoginResult; 20 | import com.facebook.share.model.GameRequestContent; 21 | import com.facebook.share.widget.GameRequestDialog; 22 | 23 | import org.godotengine.godot.Dictionary; 24 | import org.godotengine.godot.Godot; 25 | import org.godotengine.godot.GodotLib; 26 | import org.godotengine.godot.plugin.GodotPlugin; 27 | import org.json.JSONArray; 28 | import org.json.JSONException; 29 | import org.json.JSONObject; 30 | 31 | import java.util.Arrays; 32 | import java.util.List; 33 | 34 | public class GodotFacebook extends GodotPlugin { 35 | 36 | private static final String TAG = "godot-facebook"; 37 | 38 | private Godot activity = null; 39 | private Integer facebookCallbackId = 0; 40 | private GameRequestDialog requestDialog; 41 | private CallbackManager callbackManager; 42 | private AppEventsLogger fbLogger; 43 | 44 | public GodotFacebook(Godot godot) { 45 | super(godot); 46 | activity = godot; 47 | } 48 | 49 | public void init(final String key) { 50 | Log.e(TAG, "Initializing Facebook plugin with token: " + key); 51 | activity.runOnUiThread(new Runnable() { 52 | @Override 53 | public void run() { 54 | try { 55 | FacebookSdk.setApplicationId(key); 56 | FacebookSdk.sdkInitialize(activity.getApplicationContext()); 57 | 58 | callbackManager = CallbackManager.Factory.create(); 59 | fbLogger = AppEventsLogger.newLogger(activity.getApplicationContext(), key); 60 | requestDialog = new GameRequestDialog(activity); 61 | requestDialog.registerCallback(callbackManager, new FacebookCallback() { 62 | public void onSuccess(GameRequestDialog.Result result) { 63 | String id = result.getRequestId(); 64 | //result.getRequestRecipients() 65 | Log.i(TAG, "Facebook game request finished: " + id); 66 | Dictionary map; 67 | try { 68 | JSONObject object = new JSONObject(); 69 | object.put("requestId", result.getRequestId()); 70 | object.put("recipientsIds", new JSONArray(result.getRequestRecipients())); 71 | map = JsonHelper.toMap(object); 72 | } catch (JSONException e) { 73 | map = new Dictionary(); 74 | } 75 | GodotLib.calldeferred(facebookCallbackId, "request_success", new Object[]{map}); 76 | } 77 | 78 | public void onCancel() { 79 | Log.w(TAG, "Facebook game request cancelled"); 80 | GodotLib.calldeferred(facebookCallbackId, "request_cancelled", new Object[]{}); 81 | } 82 | 83 | public void onError(FacebookException error) { 84 | Log.e(TAG, "Failed to send facebook game request: " + error.getMessage()); 85 | GodotLib.calldeferred(facebookCallbackId, "request_failed", new Object[]{error.toString()}); 86 | } 87 | }); 88 | 89 | LoginManager.getInstance().registerCallback(callbackManager, new FacebookCallback() { 90 | @Override 91 | public void onSuccess(LoginResult loginResult) { 92 | AccessToken at = loginResult.getAccessToken(); 93 | GodotLib.calldeferred(facebookCallbackId, "login_success", new Object[]{at.getToken()}); 94 | } 95 | 96 | @Override 97 | public void onCancel() { 98 | GodotLib.calldeferred(facebookCallbackId, "login_cancelled", new Object[]{}); 99 | } 100 | 101 | @Override 102 | public void onError(FacebookException exception) { 103 | GodotLib.calldeferred(facebookCallbackId, "login_failed", new Object[]{exception.toString()}); 104 | } 105 | }); 106 | 107 | } catch (FacebookSdkNotInitializedException e) { 108 | Log.e(TAG, "Failed to initialize FacebookSdk: " + e.getMessage()); 109 | } catch (Exception e) { 110 | Log.e(TAG, "Exception: " + e.getMessage()); 111 | } 112 | } 113 | }); 114 | } 115 | 116 | public void setFacebookCallbackId(int facebookCallbackId) { 117 | this.facebookCallbackId = facebookCallbackId; 118 | } 119 | 120 | public int getFacebookCallbackId() { 121 | return facebookCallbackId; 122 | } 123 | 124 | public void gameRequest(final String message, final String recipient, final String objectId) { 125 | Log.i(TAG, "Facebook gameRequest"); 126 | activity.runOnUiThread(new Runnable() { 127 | @Override 128 | public void run() { 129 | if (FacebookSdk.isInitialized()) { 130 | GameRequestContent.Builder builder = new GameRequestContent.Builder(); 131 | builder.setMessage(message); 132 | if (recipient != null && recipient.length() > 0) 133 | builder.setTo(recipient); 134 | if (objectId != null && objectId.length() > 0) { 135 | builder.setActionType(GameRequestContent.ActionType.SEND); 136 | builder.setObjectId(objectId); 137 | } 138 | GameRequestContent content = builder.build(); 139 | requestDialog.show(content); 140 | } else { 141 | Log.d(TAG, "Facebook sdk not initialized"); 142 | } 143 | } 144 | }); 145 | } 146 | 147 | public void login(String[] permissions) { 148 | Log.i(TAG, "Facebook login"); 149 | AccessToken accessToken = AccessToken.getCurrentAccessToken(); 150 | if (accessToken != null && !accessToken.isExpired()) { 151 | GodotLib.calldeferred(facebookCallbackId, "login_success", new Object[]{accessToken.getToken()}); 152 | } else { 153 | List perm = Arrays.asList(permissions); 154 | LoginManager.getInstance().logInWithReadPermissions(activity, perm); 155 | } 156 | } 157 | 158 | public void logout() { 159 | Log.i(TAG, "Facebook logout"); 160 | LoginManager.getInstance().logOut(); 161 | } 162 | 163 | public boolean isLoggedIn() { 164 | Log.i(TAG, "Facebook isLoggedIn"); 165 | AccessToken accessToken = AccessToken.getCurrentAccessToken(); 166 | if (accessToken == null || accessToken.isExpired()) { 167 | //GodotLib.calldeferred(facebookCallbackId, "login_failed", new Object[]{"No token"}); 168 | return false; 169 | } else { 170 | //GodotLib.calldeferred(facebookCallbackId, "login_success", new Object[]{accessToken.getToken()}); 171 | return true; 172 | } 173 | } 174 | 175 | public void userProfile(final int callbackObject, final String callbackMethod) { 176 | Log.i(TAG, "Facebook userProfile"); 177 | AccessToken accessToken = AccessToken.getCurrentAccessToken(); 178 | if (accessToken != null && !accessToken.isExpired()) { 179 | GraphRequest gr = GraphRequest.newMeRequest(accessToken, new GraphRequest.GraphJSONObjectCallback() { 180 | @Override 181 | public void onCompleted(JSONObject object, GraphResponse response) { 182 | if (object == null) { 183 | Log.e(TAG, "Facebook graph request error: " + response.toString()); 184 | GodotLib.calldeferred(callbackObject, callbackMethod, new Object[]{"Error"}); 185 | } else { 186 | Log.i(TAG, "Facebook graph response: " + object.toString()); 187 | try { 188 | Dictionary map = JsonHelper.toMap(object); 189 | //String res = object.toString(); 190 | GodotLib.calldeferred(callbackObject, callbackMethod, new Object[]{map}); 191 | } catch (JSONException e) { 192 | e.printStackTrace(); 193 | GodotLib.calldeferred(callbackObject, callbackMethod, new Object[]{"JSON Error"}); 194 | } 195 | } 196 | } 197 | }); 198 | gr.executeAsync(); 199 | } else { 200 | GodotLib.calldeferred(callbackObject, callbackMethod, new Object[]{"No token"}); 201 | } 202 | } 203 | 204 | public void callApi(final String path, final Dictionary properties, final int callbackObject, final String callbackMethod) { 205 | Log.i(TAG, "Facebook callApi"); 206 | AccessToken accessToken = AccessToken.getCurrentAccessToken(); 207 | if (accessToken != null && !accessToken.isExpired()) { 208 | GraphRequest gr = GraphRequest.newGraphPathRequest(accessToken, path, new GraphRequest.Callback() { 209 | @Override 210 | public void onCompleted(GraphResponse response) { 211 | JSONObject object = response.getJSONObject(); 212 | if (object == null || response.getError() != null) { 213 | String err = response.getError().toString(); 214 | Log.e(TAG, "Facebook graph request error: " + response.toString()); 215 | GodotLib.calldeferred(callbackObject, callbackMethod, new Object[]{err}); 216 | } else { 217 | Log.i(TAG, "Facebook graph response: " + object.toString()); 218 | try { 219 | Dictionary map = JsonHelper.toMap(object); 220 | Log.i(TAG, "Api result: " + map.toString()); 221 | //String res = object.toString(); 222 | GodotLib.calldeferred(callbackObject, callbackMethod, new Object[]{map}); 223 | } catch (JSONException e) { 224 | e.printStackTrace(); 225 | GodotLib.calldeferred(callbackObject, callbackMethod, new Object[]{e.toString()}); 226 | } 227 | } 228 | } 229 | }); 230 | Bundle params = gr.getParameters(); 231 | for (String key : properties.get_keys()) { 232 | params.putString(key, properties.get(key).toString()); 233 | } 234 | gr.setParameters(params); 235 | gr.executeAsync(); 236 | } else { 237 | GodotLib.calldeferred(callbackObject, callbackMethod, new Object[]{"No token"}); 238 | } 239 | 240 | } 241 | 242 | public void set_push_token(final String token) { 243 | Log.i(TAG, "Facebook set_push_token"); 244 | if (fbLogger == null) { 245 | Log.w(TAG, "Facebook logger doesn't inited yet!"); 246 | return; 247 | } 248 | fbLogger.setPushNotificationsRegistrationId(token); 249 | } 250 | 251 | public void log_event(final String event) { 252 | Log.i(TAG, "Facebook log_event"); 253 | if (fbLogger == null) { 254 | Log.w(TAG, "Facebook logger doesn't inited yet!"); 255 | return; 256 | } 257 | fbLogger.logEvent(event); 258 | } 259 | 260 | public void log_event_value(final String event, double value) { 261 | Log.i(TAG, "Facebook log_event_value"); 262 | if (fbLogger == null) { 263 | Log.w(TAG, "Facebook logger doesn't inited yet!"); 264 | return; 265 | } 266 | fbLogger.logEvent(event, value); 267 | } 268 | 269 | public void log_event_params(final String event, final Dictionary params) { 270 | Log.i(TAG, "Facebook log_event_params"); 271 | if (fbLogger == null) { 272 | Log.w(TAG, "Facebook logger doesn't inited yet!"); 273 | return; 274 | } 275 | Bundle parameters = new Bundle(); 276 | for (String key : params.get_keys()) { 277 | parameters.putString(key, params.get(key).toString()); 278 | } 279 | fbLogger.logEvent(event, parameters); 280 | } 281 | 282 | public void log_event_value_params(final String event, double value, final Dictionary params) { 283 | Log.i(TAG, "Facebook log_event_value_params"); 284 | if (fbLogger == null) { 285 | Log.w(TAG, "Facebook logger doesn't inited yet!"); 286 | return; 287 | } 288 | Bundle parameters = new Bundle(); 289 | for (String key : params.get_keys()) { 290 | if (params.get(key) != null) 291 | parameters.putString(key, params.get(key).toString()); 292 | } 293 | fbLogger.logEvent(event, value, parameters); 294 | } 295 | 296 | // Internal methods 297 | 298 | public void callbackSuccess(String ticket, String signature, String sku) { 299 | //GodotLib.callobject(facebookCallbackId, "purchase_success", new Object[]{ticket, signature, sku}); 300 | //GodotLib.calldeferred(purchaseCallbackId, "consume_fail", new Object[]{}); 301 | } 302 | 303 | @Override 304 | public void onMainActivityResult(int requestCode, int resultCode, Intent data) { 305 | callbackManager.onActivityResult(requestCode, resultCode, data); 306 | } 307 | 308 | @NonNull 309 | @Override 310 | public String getPluginName() { 311 | return "GodotFacebook"; 312 | } 313 | 314 | @NonNull 315 | @Override 316 | public List getPluginMethods() { 317 | return Arrays.asList( 318 | "init", 319 | "setFacebookCallbackId", 320 | "getFacebookCallbackId", 321 | "gameRequest", 322 | "login", 323 | "logout", 324 | "isLoggedIn", 325 | "userProfile", 326 | "callApi", 327 | "set_push_token", 328 | "log_event", 329 | "log_event_value", 330 | "log_event_params", 331 | "log_event_value_params" 332 | ); 333 | } 334 | } 335 | -------------------------------------------------------------------------------- /facebook-plugin/src/main/java/com/bashan/godot/facebook/JsonHelper.java: -------------------------------------------------------------------------------- 1 | // Based on https://gist.github.com/codebutler/2339666 2 | // Copyright (c) 2014 VK.com 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy of 5 | // this software and associated documentation files (the "Software"), to deal in 6 | // the Software without restriction, including without limitation the rights to 7 | // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 8 | // the Software, and to permit persons to whom the Software is furnished to do so, 9 | // subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in all 12 | // copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 16 | // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 17 | // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 18 | // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 19 | // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 20 | // 21 | 22 | package com.bashan.godot.facebook; 23 | 24 | import org.godotengine.godot.Dictionary; 25 | import org.json.JSONArray; 26 | import org.json.JSONException; 27 | import org.json.JSONObject; 28 | 29 | import java.lang.reflect.Array; 30 | import java.util.ArrayList; 31 | import java.util.HashMap; 32 | import java.util.Iterator; 33 | import java.util.List; 34 | import java.util.Map; 35 | 36 | /** 37 | * Provide common functions for json processing 38 | */ 39 | @SuppressWarnings("rawtypes") 40 | public class JsonHelper { 41 | /** 42 | * Converts object to JSON object, if possible 43 | * 44 | * @param object object to serialize to json 45 | * @return Completed json object 46 | * @throws JSONException 47 | */ 48 | 49 | public static Object toJSON(Object object) throws JSONException { 50 | if (object instanceof Map) { 51 | JSONObject json = new JSONObject(); 52 | Map map = (Map) object; 53 | for (Object key : map.keySet()) { 54 | json.put(key.toString(), toJSON(map.get(key))); 55 | } 56 | return json; 57 | } else if (object instanceof Iterable) { 58 | JSONArray json = new JSONArray(); 59 | for (Object value : ((Iterable) object)) { 60 | json.put(value); 61 | } 62 | return json; 63 | } else { 64 | return object; 65 | } 66 | } 67 | 68 | /** 69 | * Check if json object is empty 70 | * 71 | * @param object object to check 72 | * @return true if object is empty 73 | */ 74 | public static boolean isEmptyObject(JSONObject object) { 75 | return object.names() == null; 76 | } 77 | 78 | /** 79 | * Converts field in key to map 80 | * 81 | * @param object target object 82 | * @param key target key 83 | * @return Map of field by passed key 84 | * @throws JSONException 85 | */ 86 | public static Map getMap(JSONObject object, String key) throws JSONException { 87 | return toMap(object.getJSONObject(key)); 88 | } 89 | 90 | /** 91 | * Converts selected json-object to map 92 | * 93 | * @param object object to convert 94 | * @return Filled map 95 | * @throws JSONException 96 | */ 97 | public static Dictionary toMap(JSONObject object) throws JSONException { 98 | Dictionary map = new Dictionary(); 99 | Iterator keys = object.keys(); 100 | while (keys.hasNext()) { 101 | String key = (String) keys.next(); 102 | map.put(key, fromJson(object.get(key))); 103 | } 104 | return map; 105 | } 106 | 107 | /** 108 | * Converts json-array to list 109 | * 110 | * @param array json-array to convert 111 | * @return converted array 112 | * @throws JSONException 113 | */ 114 | @SuppressWarnings("unchecked") 115 | public static List toList(JSONArray array) throws JSONException { 116 | List list = new ArrayList(); 117 | for (int i = 0; i < array.length(); i++) { 118 | list.add(fromJson(array.get(i))); 119 | } 120 | return list; 121 | } 122 | 123 | public static Object toArray(JSONArray array, Class arrayClass) 124 | { 125 | Object ret = Array.newInstance(arrayClass.getComponentType(), array.length()); 126 | Class subType = arrayClass.getComponentType(); 127 | 128 | for (int i = 0; i < array.length(); i++) 129 | { 130 | try 131 | { 132 | Object jsonItem = array.get(i); 133 | Object objItem = subType.newInstance(); 134 | if (jsonItem instanceof JSONObject) 135 | { 136 | JSONObject jsonItem2 = (JSONObject) jsonItem; 137 | /* TODO fix 138 | if (objItem instanceof VKApiModel) 139 | { 140 | VKApiModel objItem2 = (VKApiModel) objItem; 141 | ((VKApiModel) objItem).parse(jsonItem2); 142 | Array.set(ret, i, objItem2); 143 | } 144 | */ 145 | } 146 | } 147 | catch (JSONException e) 148 | { 149 | e.printStackTrace(); 150 | } 151 | catch (InstantiationException e) 152 | { 153 | e.printStackTrace(); 154 | } 155 | catch (IllegalAccessException e) 156 | { 157 | e.printStackTrace(); 158 | } 159 | } 160 | return ret; 161 | } 162 | 163 | /** 164 | * Converts object from json to java object 165 | * 166 | * @param json object from jsonobject or jsonarray 167 | * @return converted object 168 | * @throws JSONException 169 | */ 170 | private static Object fromJson(Object json) throws JSONException { 171 | if (json == JSONObject.NULL) { 172 | return null; 173 | } else if (json instanceof JSONObject) { 174 | return toMap((JSONObject) json); 175 | } else if (json instanceof JSONArray) { 176 | List list = toList((JSONArray) json); 177 | return list.toArray(); 178 | } else { 179 | return json; 180 | } 181 | } 182 | } 183 | -------------------------------------------------------------------------------- /facebook-plugin/src/test/java/com/bashan/godot/facebook/ExampleUnitTest.java: -------------------------------------------------------------------------------- 1 | package com.bashan.godot.facebook; 2 | 3 | import org.junit.Test; 4 | 5 | import static org.junit.Assert.*; 6 | 7 | /** 8 | * Example local unit test, which will execute on the development machine (host). 9 | * 10 | * @see Testing documentation 11 | */ 12 | public class ExampleUnitTest { 13 | @Test 14 | public void addition_isCorrect() { 15 | assertEquals(4, 2 + 2); 16 | } 17 | } -------------------------------------------------------------------------------- /godot-lib.release/build.gradle: -------------------------------------------------------------------------------- 1 | 2 | configurations.maybeCreate("default") 3 | artifacts.add("default", file('godot-lib.release.aar')) -------------------------------------------------------------------------------- /godot-lib.release/put-godot-lib.release.aar.here: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/guybashan/godot-android-facebook-plugin/a7e21b540d3d380ff53c7593d0f2d7d312ea699a/godot-lib.release/put-godot-lib.release.aar.here -------------------------------------------------------------------------------- /gradle.properties: -------------------------------------------------------------------------------- 1 | # Project-wide Gradle settings. 2 | # IDE (e.g. Android Studio) users: 3 | # Gradle settings configured through the IDE *will override* 4 | # any settings specified in this file. 5 | # For more details on how to configure your build environment visit 6 | # http://www.gradle.org/docs/current/userguide/build_environment.html 7 | # Specifies the JVM arguments used for the daemon process. 8 | # The setting is particularly useful for tweaking memory settings. 9 | org.gradle.jvmargs=-Xmx2048m 10 | # When configured, Gradle will run in incubating parallel mode. 11 | # This option should only be used with decoupled projects. More details, visit 12 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 13 | # org.gradle.parallel=true 14 | # AndroidX package structure to make it clearer which packages are bundled with the 15 | # Android operating system, and which are packaged with your app"s APK 16 | # https://developer.android.com/topic/libraries/support-library/androidx-rn 17 | android.useAndroidX=true 18 | # Automatically convert third-party libraries to use AndroidX 19 | android.enableJetifier=true -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/guybashan/godot-android-facebook-plugin/a7e21b540d3d380ff53c7593d0f2d7d312ea699a/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Sun Jul 12 01:19:09 IDT 2020 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-6.1.1-all.zip 7 | -------------------------------------------------------------------------------- /gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env sh 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Attempt to set APP_HOME 10 | # Resolve links: $0 may be a link 11 | PRG="$0" 12 | # Need this for relative symlinks. 13 | while [ -h "$PRG" ] ; do 14 | ls=`ls -ld "$PRG"` 15 | link=`expr "$ls" : '.*-> \(.*\)$'` 16 | if expr "$link" : '/.*' > /dev/null; then 17 | PRG="$link" 18 | else 19 | PRG=`dirname "$PRG"`"/$link" 20 | fi 21 | done 22 | SAVED="`pwd`" 23 | cd "`dirname \"$PRG\"`/" >/dev/null 24 | APP_HOME="`pwd -P`" 25 | cd "$SAVED" >/dev/null 26 | 27 | APP_NAME="Gradle" 28 | APP_BASE_NAME=`basename "$0"` 29 | 30 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 31 | DEFAULT_JVM_OPTS="" 32 | 33 | # Use the maximum available, or set MAX_FD != -1 to use that value. 34 | MAX_FD="maximum" 35 | 36 | warn () { 37 | echo "$*" 38 | } 39 | 40 | die () { 41 | echo 42 | echo "$*" 43 | echo 44 | exit 1 45 | } 46 | 47 | # OS specific support (must be 'true' or 'false'). 48 | cygwin=false 49 | msys=false 50 | darwin=false 51 | nonstop=false 52 | case "`uname`" in 53 | CYGWIN* ) 54 | cygwin=true 55 | ;; 56 | Darwin* ) 57 | darwin=true 58 | ;; 59 | MINGW* ) 60 | msys=true 61 | ;; 62 | NONSTOP* ) 63 | nonstop=true 64 | ;; 65 | esac 66 | 67 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 68 | 69 | # Determine the Java command to use to start the JVM. 70 | if [ -n "$JAVA_HOME" ] ; then 71 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 72 | # IBM's JDK on AIX uses strange locations for the executables 73 | JAVACMD="$JAVA_HOME/jre/sh/java" 74 | else 75 | JAVACMD="$JAVA_HOME/bin/java" 76 | fi 77 | if [ ! -x "$JAVACMD" ] ; then 78 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 79 | 80 | Please set the JAVA_HOME variable in your environment to match the 81 | location of your Java installation." 82 | fi 83 | else 84 | JAVACMD="java" 85 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 86 | 87 | Please set the JAVA_HOME variable in your environment to match the 88 | location of your Java installation." 89 | fi 90 | 91 | # Increase the maximum file descriptors if we can. 92 | if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then 93 | MAX_FD_LIMIT=`ulimit -H -n` 94 | if [ $? -eq 0 ] ; then 95 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 96 | MAX_FD="$MAX_FD_LIMIT" 97 | fi 98 | ulimit -n $MAX_FD 99 | if [ $? -ne 0 ] ; then 100 | warn "Could not set maximum file descriptor limit: $MAX_FD" 101 | fi 102 | else 103 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 104 | fi 105 | fi 106 | 107 | # For Darwin, add options to specify how the application appears in the dock 108 | if $darwin; then 109 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 110 | fi 111 | 112 | # For Cygwin, switch paths to Windows format before running java 113 | if $cygwin ; then 114 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 115 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 116 | JAVACMD=`cygpath --unix "$JAVACMD"` 117 | 118 | # We build the pattern for arguments to be converted via cygpath 119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 120 | SEP="" 121 | for dir in $ROOTDIRSRAW ; do 122 | ROOTDIRS="$ROOTDIRS$SEP$dir" 123 | SEP="|" 124 | done 125 | OURCYGPATTERN="(^($ROOTDIRS))" 126 | # Add a user-defined pattern to the cygpath arguments 127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 129 | fi 130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 131 | i=0 132 | for arg in "$@" ; do 133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 135 | 136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 138 | else 139 | eval `echo args$i`="\"$arg\"" 140 | fi 141 | i=$((i+1)) 142 | done 143 | case $i in 144 | (0) set -- ;; 145 | (1) set -- "$args0" ;; 146 | (2) set -- "$args0" "$args1" ;; 147 | (3) set -- "$args0" "$args1" "$args2" ;; 148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 154 | esac 155 | fi 156 | 157 | # Escape application args 158 | save () { 159 | for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done 160 | echo " " 161 | } 162 | APP_ARGS=$(save "$@") 163 | 164 | # Collect all arguments for the java command, following the shell quoting and substitution rules 165 | eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS" 166 | 167 | # by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong 168 | if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then 169 | cd "$(dirname "$0")" 170 | fi 171 | 172 | exec "$JAVACMD" "$@" 173 | -------------------------------------------------------------------------------- /gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | set DIRNAME=%~dp0 12 | if "%DIRNAME%" == "" set DIRNAME=. 13 | set APP_BASE_NAME=%~n0 14 | set APP_HOME=%DIRNAME% 15 | 16 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 17 | set DEFAULT_JVM_OPTS= 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windows variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | 53 | :win9xME_args 54 | @rem Slurp the command line arguments. 55 | set CMD_LINE_ARGS= 56 | set _SKIP=2 57 | 58 | :win9xME_args_slurp 59 | if "x%~1" == "x" goto execute 60 | 61 | set CMD_LINE_ARGS=%* 62 | 63 | :execute 64 | @rem Setup the command line 65 | 66 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 67 | 68 | @rem Execute Gradle 69 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 70 | 71 | :end 72 | @rem End local scope for the variables with windows NT shell 73 | if "%ERRORLEVEL%"=="0" goto mainEnd 74 | 75 | :fail 76 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 77 | rem the _cmd.exe /c_ return code! 78 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 79 | exit /b 1 80 | 81 | :mainEnd 82 | if "%OS%"=="Windows_NT" endlocal 83 | 84 | :omega 85 | -------------------------------------------------------------------------------- /settings.gradle: -------------------------------------------------------------------------------- 1 | include ':facebook-plugin' 2 | include ':app' 3 | include ':app', ':godot-lib.release' 4 | rootProject.name = "godot-android-facebook-plugin" --------------------------------------------------------------------------------