├── .clang-format ├── .github └── workflows │ └── cmake.yml ├── .gitmodules ├── CMakeLists.txt ├── LICENSE ├── README.md ├── README_ko.md ├── Setup_Windows.md ├── Setup_Windows_ko.md ├── examples ├── softlight_anims.png ├── softlight_diffuse.png ├── softlight_instancing.png ├── softlight_pbr.png ├── softlight_text.png └── softlight_volumes.png ├── external_deps.cmake └── softlight ├── CMakeLists.txt ├── FindFreeImage.cmake ├── Findassimp.cmake ├── FreeImageConfig.cmake ├── assimpConfig.cmake ├── buildUtil.cmake ├── freetypeConfig.cmake ├── include └── softlight │ ├── SL_Animation.hpp │ ├── SL_AnimationChannel.hpp │ ├── SL_AnimationKeyList.hpp │ ├── SL_AnimationPlayer.hpp │ ├── SL_AnimationProperty.hpp │ ├── SL_Atlas.hpp │ ├── SL_BlitCompressedProcesor.hpp │ ├── SL_BlitProcesor.hpp │ ├── SL_BoundingBox.hpp │ ├── SL_Camera.hpp │ ├── SL_ClearProcesor.hpp │ ├── SL_Color.hpp │ ├── SL_ColorCompressed.hpp │ ├── SL_ColorHSX.hpp │ ├── SL_ColorYCoCg.hpp │ ├── SL_Config.hpp │ ├── SL_Context.hpp │ ├── SL_Dither.hpp │ ├── SL_FontLoader.hpp │ ├── SL_FragmentProcessor.hpp │ ├── SL_Framebuffer.hpp │ ├── SL_Geometry.hpp │ ├── SL_ImgFile.hpp │ ├── SL_ImgFilePPM.hpp │ ├── SL_IndexBuffer.hpp │ ├── SL_KeySym.hpp │ ├── SL_KeySymCocoa.hpp │ ├── SL_KeySymWin32.hpp │ ├── SL_KeySymXlib.hpp │ ├── SL_LineProcessor.hpp │ ├── SL_LineRasterizer.hpp │ ├── SL_Material.hpp │ ├── SL_Mesh.hpp │ ├── SL_Octree.hpp │ ├── SL_PackedVertex.hpp │ ├── SL_PipelineState.hpp │ ├── SL_Plane.hpp │ ├── SL_PointProcessor.hpp │ ├── SL_PointRasterizer.hpp │ ├── SL_PostVertexTransform.hpp │ ├── SL_ProcessorPool.hpp │ ├── SL_Quadtree.hpp │ ├── SL_RenderWindow.hpp │ ├── SL_RenderWindowCocoa.hpp │ ├── SL_RenderWindowWin32.hpp │ ├── SL_RenderWindowXCB.hpp │ ├── SL_RenderWindowXlib.hpp │ ├── SL_Sampler.hpp │ ├── SL_ScanlineBounds.hpp │ ├── SL_SceneFileLoader.hpp │ ├── SL_SceneFileUtility.hpp │ ├── SL_SceneGraph.hpp │ ├── SL_SceneNode.hpp │ ├── SL_Setup.hpp │ ├── SL_Shader.hpp │ ├── SL_ShaderProcessor.hpp │ ├── SL_ShaderUtil.hpp │ ├── SL_SpatialHierarchy.hpp │ ├── SL_Swapchain.hpp │ ├── SL_SwapchainCocoa.hpp │ ├── SL_SwapchainWin32.hpp │ ├── SL_SwapchainXCB.hpp │ ├── SL_SwapchainXlib.hpp │ ├── SL_Swizzle.hpp │ ├── SL_TextMeshLoader.hpp │ ├── SL_Texture.hpp │ ├── SL_Transform.hpp │ ├── SL_TriProcessor.hpp │ ├── SL_TriRasterizer.hpp │ ├── SL_UniformBuffer.hpp │ ├── SL_VertexArray.hpp │ ├── SL_VertexBuffer.hpp │ ├── SL_VertexCache.hpp │ ├── SL_VertexProcessor.hpp │ ├── SL_ViewportState.hpp │ ├── SL_WindowEvent.hpp │ └── script │ └── SL_SceneGraphScript.hpp ├── src ├── SL_Animation.cpp ├── SL_AnimationChannel.cpp ├── SL_AnimationKeyList.cpp ├── SL_AnimationPlayer.cpp ├── SL_Atlas.cpp ├── SL_BlitCompressedProcessor.cpp ├── SL_BlitProcessor.cpp ├── SL_BoundingBox.cpp ├── SL_Camera.cpp ├── SL_ClearProcessor.cpp ├── SL_Color.cpp ├── SL_Context.cpp ├── SL_FontLoader.cpp ├── SL_FragmentProcessor.cpp ├── SL_Framebuffer.cpp ├── SL_Geometry.cpp ├── SL_ImgFile.cpp ├── SL_ImgFilePPM.cpp ├── SL_IndexBuffer.cpp ├── SL_KeySym.cpp ├── SL_KeySymCocoa.mm ├── SL_KeySymWin32.cpp ├── SL_KeySymXlib.cpp ├── SL_LineProcessor.cpp ├── SL_LineRasterizer.cpp ├── SL_Material.cpp ├── SL_Mesh.cpp ├── SL_PackedVertex.cpp ├── SL_PipelineState.cpp ├── SL_PointProcessor.cpp ├── SL_PointRasterizer.cpp ├── SL_ProcessorPool.cpp ├── SL_RenderWindow.cpp ├── SL_RenderWindowCocoa.mm ├── SL_RenderWindowWin32.cpp ├── SL_RenderWindowXCB.cpp ├── SL_RenderWindowXlib.cpp ├── SL_SceneFileLoader.cpp ├── SL_SceneFileUtility.cpp ├── SL_SceneGraph.cpp ├── SL_SceneNode.cpp ├── SL_ShaderProcessor.cpp ├── SL_SpatialHierarchy.cpp ├── SL_Swapchain.cpp ├── SL_SwapchainCocoa.mm ├── SL_SwapchainWin32.cpp ├── SL_SwapchainXCB.cpp ├── SL_SwapchainXlib.cpp ├── SL_TextMeshLoader.cpp ├── SL_Texture.cpp ├── SL_Transform.cpp ├── SL_TriProcessor.cpp ├── SL_TriRasterizer.cpp ├── SL_UniformBuffer.cpp ├── SL_VertexArray.cpp ├── SL_VertexBuffer.cpp ├── SL_VertexCache.cpp ├── SL_VertexProcessor.cpp ├── SL_ViewportState.cpp └── script │ └── SL_SceneGraphScript.cpp └── tests ├── CMakeLists.txt ├── sl_animation_test.cpp ├── sl_color_convert.cpp ├── sl_color_rgb9e5.cpp ├── sl_draw_test.cpp ├── sl_fullscreen_quad.cpp ├── sl_instancing_test.cpp ├── sl_large_scene_test.cpp ├── sl_line_axis_test.cpp ├── sl_line_drawing.cpp ├── sl_mesh_test.cpp ├── sl_mrt_test.cpp ├── sl_normalmap_test.cpp ├── sl_octree_rendering_test.cpp ├── sl_octree_test.cpp ├── sl_packed_normal_test.cpp ├── sl_quadtree_rendering_test.cpp ├── sl_quadtree_test.cpp ├── sl_scanline_offset_test.cpp ├── sl_scene_info_test.cpp ├── sl_screen_tile_test.cpp ├── sl_sdf_generator.cpp ├── sl_sdf_generator.hpp ├── sl_sdf_image_test.cpp ├── sl_sdl2_test.cpp ├── sl_shading_test.cpp ├── sl_skybox_test.cpp ├── sl_spatial_hierarchy_test.cpp ├── sl_text_test.cpp ├── sl_vertex_cache_test.cpp ├── sl_vertex_chunking_test.cpp ├── sl_vertex_info.cpp ├── sl_volume_rendering_test.cpp ├── sl_window_test.cpp ├── sl_z_curve_test.cpp └── testdata ├── african_head ├── african_head.mtl ├── african_head.obj └── african_head.ppm ├── base_model ├── Material.001 Diffuse Color.png ├── Material.002 Diffuse Color.png └── base_model.dae ├── bob ├── Bob.md5anim ├── Bob.md5mesh ├── bob.source.txt ├── guard1_body.png ├── guard1_face.png ├── guard1_helmet.png ├── iron_grill.png └── round_grill.png ├── earth.png ├── head256x256x109 ├── heart ├── HeartUtuwaFrame.png ├── Heart_env.png ├── heart.mtl └── heart.obj ├── lorem_ipsum.txt ├── rover ├── MSL_Shadow.png.meta ├── MSL_Shadow2.png.meta ├── MSL_dirty.blend ├── parts_AO.png ├── parts_AO.png.meta ├── testmesh.dae ├── tex_01.png ├── tex_01.png.meta ├── tex_02.png ├── tex_02.png.meta ├── tex_03.png ├── tex_03.png.meta ├── tex_03_n.png ├── tex_03_n.png.meta ├── tex_03_s.png ├── tex_03_s.png.meta ├── tex_04.png ├── tex_04.png.meta ├── tex_05.png └── tex_05.png.meta ├── sibenik ├── KAMEN-stup.png ├── copyright.txt ├── kamen-bump.png ├── kamen.png ├── mramor6x6-bump.png ├── mramor6x6.png ├── sibenik.mtl └── sibenik.obj ├── skybox ├── 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