├── SingleBoostr.IdlingProcess
├── libs
│ └── Steam4NET.dll
├── App.config
├── ErrorCodes.cs
├── Properties
│ └── AssemblyInfo.cs
├── SingleBoostr.IdlingProcess.csproj
└── Program.cs
├── SingleBoostr.Client
├── packages.config
├── App.config
├── ErrorCodes.cs
├── Properties
│ └── AssemblyInfo.cs
├── SingleBoostr.Client.csproj
├── ConfigHandler.cs
└── Program.cs
├── .gitmodules
├── .gitattributes
├── README.md
├── SingleBoostr.sln
├── .gitignore
└── LICENSE
/SingleBoostr.IdlingProcess/libs/Steam4NET.dll:
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https://raw.githubusercontent.com/hanzbadua/SingleBoostr/HEAD/SingleBoostr.IdlingProcess/libs/Steam4NET.dll
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/SingleBoostr.Client/packages.config:
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1 |
2 |
3 |
4 |
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/.gitmodules:
--------------------------------------------------------------------------------
1 | [submodule "Steam4NET"]
2 | path = Steam4NET
3 | url = https://github.com/SteamRE/Steam4NET
4 | [submodule "ini-parser"]
5 | path = ini-parser
6 | url = https://github.com/rickyah/ini-parser
7 |
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/SingleBoostr.Client/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
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/SingleBoostr.IdlingProcess/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
4 | # Custom for Visual Studio
5 | *.cs diff=csharp
6 |
7 | # Standard to msysgit
8 | *.doc diff=astextplain
9 | *.DOC diff=astextplain
10 | *.docx diff=astextplain
11 | *.DOCX diff=astextplain
12 | *.dot diff=astextplain
13 | *.DOT diff=astextplain
14 | *.pdf diff=astextplain
15 | *.PDF diff=astextplain
16 | *.rtf diff=astextplain
17 | *.RTF diff=astextplain
18 |
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/SingleBoostr.Client/ErrorCodes.cs:
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1 | namespace SingleBoostr.Client
2 | {
3 | internal enum ErrorCodes : byte
4 | {
5 | Success = 0, // Success
6 | SteamworksFail = 1, // Steam client is NOT open
7 | ClientFail = 2, // Unknown
8 | PipeFail = 3, // Related to SteamworksFail, needs more testing
9 | UserFail = 4, // User doesn't own the app/appId
10 | AppsFail = 5, // Unknown
11 | InvalidArguments = 10, // Process called with invalid arguments - should only be returned when user tries to open background exe without the client exe
12 | InvalidParentProcessId = 11 // Should never return under normal circumstances
13 | }
14 | }
15 |
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/SingleBoostr.IdlingProcess/ErrorCodes.cs:
--------------------------------------------------------------------------------
1 | namespace SingleBoostr.IdlingProcess
2 | {
3 | internal enum ErrorCodes : byte
4 | {
5 | Success = 0, // Success
6 | SteamworksFail = 1, // Steam client is NOT open
7 | ClientFail = 2, // Unknown
8 | PipeFail = 3, // Related to SteamworksFail, needs more testing
9 | UserFail = 4, // User doesn't own the app/appId
10 | AppsFail = 5, // Unknown
11 | InvalidArguments = 10, // Process called with invalid arguments - should only be returned when user tries to open background exe without the client exe
12 | InvalidParentProcessId = 11 // Should never return under normal circumstances
13 | }
14 | }
15 |
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/README.md:
--------------------------------------------------------------------------------
1 | # [Outdated workaround, please use this working fork instead now.](https://github.com/Ni1kko/HourBoostr)
2 |
3 | ----
4 |
5 | ## This is a fork of SingleBoostr found in HourBoostr - you can find the original author's repository [here](https://github.com/Ezzpify/HourBoostr) and latest fork binary downloads [here](https://github.com/hanzbadua/SingleBoostr/releases)
6 | ### This fork aims for simplicity (console-only interface, hopefully low RAM usage)
7 | ### If you have any problems with this fork, make an issue in this repository, NOT the original repository.
8 | #### Libraries used: INIParser and Steam4NET
9 | #### The only source code used from the original repository is [this file](https://github.com/Ezzpify/HourBoostr/blob/master/SingleBoostr/SingleBoostrGame/SingleBoostrGame/Program.cs) and has been incorporated [here](https://github.com/hanzbadua/SingleBoostr/blob/master/SingleBoostr.IdlingProcess/Program.cs)
10 | #### Furthermore, this fork is licensed under the same license as the original repository: [GNU GPL-v3.0](https://github.com/hanzbadua/SingleBoostr/blob/master/LICENSE)
11 | ----
12 | Build instructions:
13 | (Optional) Build the Steam4NET library, and add as a reference to `SingleBoostr.IdlingProcess` - this is optional as this repository already comes with a compiled version of Steam4NET with optimizations
14 |
15 | Compile with Visual Studio 2019 (NET Framework 4.8 required)
16 |
17 | Afterwards, copy the compiled `SingleBoostr.IdlingProcess` binaries and put it in the same folder/directory with the `SingleBoostr.Client` binaries
18 |
19 | And that's it!
20 |
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/SingleBoostr.Client/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("SingleBoostr.Client")]
9 | [assembly: AssemblyDescription("Idle Steam game hours and cards - main/client exe")]
10 | [assembly: AssemblyConfiguration("Release")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("SingleBoostr.Client")]
13 | [assembly: AssemblyCopyright("Copyright © Hxxzii 2021")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("406d46a4-e87f-44c4-99f9-f894eab22660")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("4.0.3.5")]
36 | [assembly: AssemblyFileVersion("4.0.3.5")]
37 |
--------------------------------------------------------------------------------
/SingleBoostr.IdlingProcess/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("SingleBoostr.IdlingProcess")]
9 | [assembly: AssemblyDescription("Idle Steam game hours and cards - helper exe")]
10 | [assembly: AssemblyConfiguration("Release")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("SingleBoostr.IdlingProcess")]
13 | [assembly: AssemblyCopyright("Copyright © Ezzpify 2017 (original), Hxxzii 2021 (fork)")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("6fc02d30-663b-4262-b094-bc81c0a09b6e")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("4.0.3.5")]
36 | [assembly: AssemblyFileVersion("4.0.3.5")]
37 |
--------------------------------------------------------------------------------
/SingleBoostr.Client/SingleBoostr.Client.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {406D46A4-E87F-44C4-99F9-F894EAB22660}
8 | Exe
9 | SingleBoostr.Client
10 | SingleBoostr.Client
11 | v4.8
12 | 512
13 | true
14 | true
15 |
16 |
17 | AnyCPU
18 | true
19 | full
20 | false
21 | bin\Debug\
22 | DEBUG;TRACE
23 | prompt
24 | 4
25 | true
26 |
27 |
28 | x86
29 | pdbonly
30 | true
31 | bin\Release\
32 | TRACE
33 | prompt
34 | 4
35 | false
36 | Off
37 |
38 |
39 |
40 | ..\packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
--------------------------------------------------------------------------------
/SingleBoostr.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.30804.86
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SingleBoostr.Client", "SingleBoostr.Client\SingleBoostr.Client.csproj", "{406D46A4-E87F-44C4-99F9-F894EAB22660}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SingleBoostr.IdlingProcess", "SingleBoostr.IdlingProcess\SingleBoostr.IdlingProcess.csproj", "{6FC02D30-663B-4262-B094-BC81C0A09B6E}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Debug|x64 = Debug|x64
14 | Debug|x86 = Debug|x86
15 | Release|Any CPU = Release|Any CPU
16 | Release|x64 = Release|x64
17 | Release|x86 = Release|x86
18 | EndGlobalSection
19 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
20 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Debug|x64.ActiveCfg = Debug|Any CPU
23 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Debug|x64.Build.0 = Debug|Any CPU
24 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Debug|x86.ActiveCfg = Debug|Any CPU
25 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Debug|x86.Build.0 = Debug|Any CPU
26 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Release|Any CPU.ActiveCfg = Release|Any CPU
27 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Release|Any CPU.Build.0 = Release|Any CPU
28 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Release|x64.ActiveCfg = Release|Any CPU
29 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Release|x64.Build.0 = Release|Any CPU
30 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Release|x86.ActiveCfg = Release|Any CPU
31 | {406D46A4-E87F-44C4-99F9-F894EAB22660}.Release|x86.Build.0 = Release|Any CPU
32 | {6FC02D30-663B-4262-B094-BC81C0A09B6E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
33 | {6FC02D30-663B-4262-B094-BC81C0A09B6E}.Debug|Any CPU.Build.0 = Debug|Any CPU
34 | {6FC02D30-663B-4262-B094-BC81C0A09B6E}.Debug|x64.ActiveCfg = Debug|Any CPU
35 | {6FC02D30-663B-4262-B094-BC81C0A09B6E}.Debug|x86.ActiveCfg = Debug|Any CPU
36 | {6FC02D30-663B-4262-B094-BC81C0A09B6E}.Release|Any CPU.ActiveCfg = Release|Any CPU
37 | {6FC02D30-663B-4262-B094-BC81C0A09B6E}.Release|Any CPU.Build.0 = Release|Any CPU
38 | {6FC02D30-663B-4262-B094-BC81C0A09B6E}.Release|x64.ActiveCfg = Release|Any CPU
39 | {6FC02D30-663B-4262-B094-BC81C0A09B6E}.Release|x86.ActiveCfg = Release|Any CPU
40 | EndGlobalSection
41 | GlobalSection(SolutionProperties) = preSolution
42 | HideSolutionNode = FALSE
43 | EndGlobalSection
44 | GlobalSection(ExtensibilityGlobals) = postSolution
45 | SolutionGuid = {4A736EA0-92C4-431A-A2EB-10D66A228EB8}
46 | EndGlobalSection
47 | EndGlobal
48 |
--------------------------------------------------------------------------------
/SingleBoostr.IdlingProcess/SingleBoostr.IdlingProcess.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {6FC02D30-663B-4262-B094-BC81C0A09B6E}
8 | WinExe
9 | Properties
10 | SingleBoostr.IdlingProcess
11 | SingleBoostr.IdlingProcess
12 | v4.8
13 | 512
14 | true
15 |
16 |
17 |
18 | x86
19 | true
20 | full
21 | false
22 | bin\Debug\
23 | DEBUG;TRACE
24 | prompt
25 | 4
26 |
27 |
28 | x86
29 | pdbonly
30 | true
31 | bin\Release\
32 | TRACE
33 | prompt
34 | 4
35 | false
36 | Off
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 | libs\Steam4NET.dll
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
67 |
--------------------------------------------------------------------------------
/SingleBoostr.Client/ConfigHandler.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using IniParser;
4 | using IniParser.Model;
5 |
6 | namespace SingleBoostr.Client
7 | {
8 | public class ConfigHandler
9 | {
10 | internal static string ConfigPath { get; } = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "config.ini");
11 | private FileIniDataParser Parser { get; set; }
12 | private IniData Data { get; set; }
13 |
14 | public ConfigHandler()
15 | {
16 | if (File.Exists(ConfigPath) && new FileInfo(ConfigPath).Length != 0) return;
17 |
18 | Program.SetConsoleTextColor(ConsoleColor.Red);
19 | File.CreateText(ConfigPath).Dispose();
20 | Console.WriteLine("ERROR: Config doesn't exist (config.ini), or it is empty");
21 | Console.WriteLine("Config file has been created/regenerated, please adjust accordingly");
22 |
23 | FreshConfig();
24 |
25 | Console.WriteLine("(exit this program, then edit the config file)");
26 | while (true) Console.ReadKey();
27 | }
28 |
29 | public void FreshConfig()
30 | {
31 | Parser = new FileIniDataParser();
32 | Data = new IniData();
33 | Data.Sections.AddSection("Config");
34 | Data["Config"].AddKey("SecondsUntilRestart", "3600");
35 | Data["Config"].AddKey("InputAppIdsDuringRuntime", "false");
36 | Parser.WriteFile(ConfigPath, Data);
37 | }
38 |
39 | public void InitializeData()
40 | {
41 | Parser = new FileIniDataParser();
42 | Data = Parser.ReadFile(ConfigPath);
43 | }
44 |
45 | public string GetValue(string name)
46 | {
47 | CheckForUninitializedConfig();
48 | return Data["Config"][name];
49 | }
50 |
51 | public void SetValue(string name, string value)
52 | {
53 | CheckForUninitializedConfig();
54 | Data["Config"][name] = value;
55 | }
56 |
57 | public void SaveData()
58 | {
59 | CheckForUninitializedConfig();
60 | Parser.WriteFile(ConfigPath, Data);
61 | }
62 |
63 | // Will override and replace currently loaded INI data
64 | public void ReadData()
65 | {
66 | CheckForUninitializedConfig();
67 | Data = Parser.ReadFile(ConfigPath);
68 | }
69 |
70 | private void CheckForUninitializedConfig()
71 | {
72 | if (Data is null || Parser is null)
73 | {
74 | Program.SetConsoleTextColor(ConsoleColor.Red);
75 | Console.WriteLine("INI config was attempted to be accessed whilst the config was uninitialized");
76 | Console.WriteLine("You shouldn't be getting this error, please create a GitHub issue if you do");
77 | Console.WriteLine("(please exit now)");
78 | while (true)
79 | {
80 | Console.ReadKey();
81 | }
82 | }
83 | }
84 | }
85 | }
86 |
--------------------------------------------------------------------------------
/SingleBoostr.IdlingProcess/Program.cs:
--------------------------------------------------------------------------------
1 | // TODO: Find out how to replicate every error code
2 | // NOTE: This helper/background program is called with two arguments
3 | // The first argument is the AppId of the game/app we want to idle
4 | // The second argument is the process id of the "parent/master" exe
5 | // This program closes itself whenever the process id of the "parent/master" exe is no longer a valid process (aka "parent/master" exe exited)
6 | // This program will insta-close if any arguments are invalid/nonexistent
7 | using System;
8 | using System.ComponentModel;
9 | using System.Diagnostics;
10 | using System.Linq;
11 | using System.Threading.Tasks;
12 | using Steam4NET;
13 |
14 | namespace SingleBoostr.IdlingProcess
15 | {
16 | public class Program
17 | {
18 | private static ISteamClient017 _steamClient;
19 | private static ISteamApps006 _steamApp;
20 | private static BackgroundWorker _bwg;
21 |
22 | private static ErrorCodes ConnectToSteam()
23 | {
24 | if (!Steamworks.Load(true))
25 | {
26 | return ErrorCodes.SteamworksFail;
27 | }
28 |
29 | _steamClient = Steamworks.CreateInterface();
30 | if (_steamClient == null)
31 | {
32 | return ErrorCodes.ClientFail;
33 | }
34 |
35 | var pipe = _steamClient.CreateSteamPipe();
36 | if (pipe == 0)
37 | {
38 | return ErrorCodes.PipeFail;
39 | }
40 |
41 | var user = _steamClient.ConnectToGlobalUser(pipe);
42 | if (user == 0)
43 | {
44 | return ErrorCodes.UserFail;
45 | }
46 |
47 | _steamApp = _steamClient.GetISteamApps(user, pipe);
48 | return _steamApp == null ? ErrorCodes.AppsFail : ErrorCodes.Success;
49 | }
50 |
51 | private static async Task Main(string[] args)
52 | {
53 | if (args.Length == 0 || args[0] is null || args[1] is null ||
54 | !uint.TryParse(args[0], out _) || !int.TryParse(args[1], out var parentProcessId) && parentProcessId >= 0)
55 | {
56 | return (byte) ErrorCodes.InvalidArguments;
57 | }
58 |
59 | var appId = args[0];
60 |
61 | _bwg = new BackgroundWorker { WorkerSupportsCancellation = true };
62 | _bwg.DoWork += async (sender, e) =>
63 | {
64 | var processList = Process.GetProcesses();
65 | var parentProcess = processList.FirstOrDefault(o => o.Id == (int) e.Argument);
66 |
67 | if (parentProcess == null)
68 | {
69 | Environment.Exit((byte) ErrorCodes.InvalidParentProcessId);
70 | }
71 | else
72 | {
73 | while (!_bwg.CancellationPending)
74 | {
75 | await Task.Delay(10000);
76 |
77 | if (!parentProcess.HasExited) continue;
78 |
79 | _bwg.CancelAsync();
80 | Environment.Exit(0);
81 | }
82 | }
83 | };
84 |
85 | Environment.SetEnvironmentVariable("SteamAppId", appId);
86 |
87 | var tryConnectSteam = ConnectToSteam();
88 |
89 | if (tryConnectSteam == ErrorCodes.Success)
90 | {
91 | _bwg.RunWorkerAsync(parentProcessId);
92 | await Task.Delay(-1);
93 | }
94 | else
95 | {
96 | return (byte) tryConnectSteam;
97 | }
98 |
99 | return 0;
100 | }
101 | }
102 | }
103 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | .idea/
2 |
3 | #####
4 |
5 | ## Ignore Visual Studio temporary files, build results, and
6 | ## files generated by popular Visual Studio add-ons.
7 | ##
8 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
9 |
10 | # User-specific files
11 | *.rsuser
12 | *.suo
13 | *.user
14 | *.userosscache
15 | *.sln.docstates
16 |
17 | # User-specific files (MonoDevelop/Xamarin Studio)
18 | *.userprefs
19 |
20 | # Mono auto generated files
21 | mono_crash.*
22 |
23 | # Build results
24 | [Dd]ebug/
25 | [Dd]ebugPublic/
26 | [Rr]elease/
27 | [Rr]eleases/
28 | x64/
29 | x86/
30 | [Ww][Ii][Nn]32/
31 | [Aa][Rr][Mm]/
32 | [Aa][Rr][Mm]64/
33 | bld/
34 | [Bb]in/
35 | [Oo]bj/
36 | [Ll]og/
37 | [Ll]ogs/
38 |
39 | # Visual Studio 2015/2017 cache/options directory
40 | .vs/
41 | # Uncomment if you have tasks that create the project's static files in wwwroot
42 | #wwwroot/
43 |
44 | # Visual Studio 2017 auto generated files
45 | Generated\ Files/
46 |
47 | # MSTest test Results
48 | [Tt]est[Rr]esult*/
49 | [Bb]uild[Ll]og.*
50 |
51 | # NUnit
52 | *.VisualState.xml
53 | TestResult.xml
54 | nunit-*.xml
55 |
56 | # Build Results of an ATL Project
57 | [Dd]ebugPS/
58 | [Rr]eleasePS/
59 | dlldata.c
60 |
61 | # Benchmark Results
62 | BenchmarkDotNet.Artifacts/
63 |
64 | # .NET Core
65 | project.lock.json
66 | project.fragment.lock.json
67 | artifacts/
68 |
69 | # ASP.NET Scaffolding
70 | ScaffoldingReadMe.txt
71 |
72 | # StyleCop
73 | StyleCopReport.xml
74 |
75 | # Files built by Visual Studio
76 | *_i.c
77 | *_p.c
78 | *_h.h
79 | *.ilk
80 | *.meta
81 | *.obj
82 | *.iobj
83 | *.pch
84 | *.pdb
85 | *.ipdb
86 | *.pgc
87 | *.pgd
88 | *.rsp
89 | *.sbr
90 | *.tlb
91 | *.tli
92 | *.tlh
93 | *.tmp
94 | *.tmp_proj
95 | *_wpftmp.csproj
96 | *.log
97 | *.vspscc
98 | *.vssscc
99 | .builds
100 | *.pidb
101 | *.svclog
102 | *.scc
103 |
104 | # Chutzpah Test files
105 | _Chutzpah*
106 |
107 | # Visual C++ cache files
108 | ipch/
109 | *.aps
110 | *.ncb
111 | *.opendb
112 | *.opensdf
113 | *.sdf
114 | *.cachefile
115 | *.VC.db
116 | *.VC.VC.opendb
117 |
118 | # Visual Studio profiler
119 | *.psess
120 | *.vsp
121 | *.vspx
122 | *.sap
123 |
124 | # Visual Studio Trace Files
125 | *.e2e
126 |
127 | # TFS 2012 Local Workspace
128 | $tf/
129 |
130 | # Guidance Automation Toolkit
131 | *.gpState
132 |
133 | # ReSharper is a .NET coding add-in
134 | _ReSharper*/
135 | *.[Rr]e[Ss]harper
136 | *.DotSettings.user
137 |
138 | # TeamCity is a build add-in
139 | _TeamCity*
140 |
141 | # DotCover is a Code Coverage Tool
142 | *.dotCover
143 |
144 | # AxoCover is a Code Coverage Tool
145 | .axoCover/*
146 | !.axoCover/settings.json
147 |
148 | # Coverlet is a free, cross platform Code Coverage Tool
149 | coverage*.json
150 | coverage*.xml
151 | coverage*.info
152 |
153 | # Visual Studio code coverage results
154 | *.coverage
155 | *.coveragexml
156 |
157 | # NCrunch
158 | _NCrunch_*
159 | .*crunch*.local.xml
160 | nCrunchTemp_*
161 |
162 | # MightyMoose
163 | *.mm.*
164 | AutoTest.Net/
165 |
166 | # Web workbench (sass)
167 | .sass-cache/
168 |
169 | # Installshield output folder
170 | [Ee]xpress/
171 |
172 | # DocProject is a documentation generator add-in
173 | DocProject/buildhelp/
174 | DocProject/Help/*.HxT
175 | DocProject/Help/*.HxC
176 | DocProject/Help/*.hhc
177 | DocProject/Help/*.hhk
178 | DocProject/Help/*.hhp
179 | DocProject/Help/Html2
180 | DocProject/Help/html
181 |
182 | # Click-Once directory
183 | publish/
184 |
185 | # Publish Web Output
186 | *.[Pp]ublish.xml
187 | *.azurePubxml
188 | # Note: Comment the next line if you want to checkin your web deploy settings,
189 | # but database connection strings (with potential passwords) will be unencrypted
190 | *.pubxml
191 | *.publishproj
192 |
193 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
194 | # checkin your Azure Web App publish settings, but sensitive information contained
195 | # in these scripts will be unencrypted
196 | PublishScripts/
197 |
198 | # NuGet Packages
199 | *.nupkg
200 | # NuGet Symbol Packages
201 | *.snupkg
202 | # The packages folder can be ignored because of Package Restore
203 | **/[Pp]ackages/*
204 | # except build/, which is used as an MSBuild target.
205 | !**/[Pp]ackages/build/
206 | # Uncomment if necessary however generally it will be regenerated when needed
207 | #!**/[Pp]ackages/repositories.config
208 | # NuGet v3's project.json files produces more ignorable files
209 | *.nuget.props
210 | *.nuget.targets
211 |
212 | # Microsoft Azure Build Output
213 | csx/
214 | *.build.csdef
215 |
216 | # Microsoft Azure Emulator
217 | ecf/
218 | rcf/
219 |
220 | # Windows Store app package directories and files
221 | AppPackages/
222 | BundleArtifacts/
223 | Package.StoreAssociation.xml
224 | _pkginfo.txt
225 | *.appx
226 | *.appxbundle
227 | *.appxupload
228 |
229 | # Visual Studio cache files
230 | # files ending in .cache can be ignored
231 | *.[Cc]ache
232 | # but keep track of directories ending in .cache
233 | !?*.[Cc]ache/
234 |
235 | # Others
236 | ClientBin/
237 | ~$*
238 | *~
239 | *.dbmdl
240 | *.dbproj.schemaview
241 | *.jfm
242 | *.pfx
243 | *.publishsettings
244 | orleans.codegen.cs
245 |
246 | # Including strong name files can present a security risk
247 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
248 | #*.snk
249 |
250 | # Since there are multiple workflows, uncomment next line to ignore bower_components
251 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
252 | #bower_components/
253 |
254 | # RIA/Silverlight projects
255 | Generated_Code/
256 |
257 | # Backup & report files from converting an old project file
258 | # to a newer Visual Studio version. Backup files are not needed,
259 | # because we have git ;-)
260 | _UpgradeReport_Files/
261 | Backup*/
262 | UpgradeLog*.XML
263 | UpgradeLog*.htm
264 | ServiceFabricBackup/
265 | *.rptproj.bak
266 |
267 | # SQL Server files
268 | *.mdf
269 | *.ldf
270 | *.ndf
271 |
272 | # Business Intelligence projects
273 | *.rdl.data
274 | *.bim.layout
275 | *.bim_*.settings
276 | *.rptproj.rsuser
277 | *- [Bb]ackup.rdl
278 | *- [Bb]ackup ([0-9]).rdl
279 | *- [Bb]ackup ([0-9][0-9]).rdl
280 |
281 | # Microsoft Fakes
282 | FakesAssemblies/
283 |
284 | # GhostDoc plugin setting file
285 | *.GhostDoc.xml
286 |
287 | # Node.js Tools for Visual Studio
288 | .ntvs_analysis.dat
289 | node_modules/
290 |
291 | # Visual Studio 6 build log
292 | *.plg
293 |
294 | # Visual Studio 6 workspace options file
295 | *.opt
296 |
297 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
298 | *.vbw
299 |
300 | # Visual Studio LightSwitch build output
301 | **/*.HTMLClient/GeneratedArtifacts
302 | **/*.DesktopClient/GeneratedArtifacts
303 | **/*.DesktopClient/ModelManifest.xml
304 | **/*.Server/GeneratedArtifacts
305 | **/*.Server/ModelManifest.xml
306 | _Pvt_Extensions
307 |
308 | # Paket dependency manager
309 | .paket/paket.exe
310 | paket-files/
311 |
312 | # FAKE - F# Make
313 | .fake/
314 |
315 | # CodeRush personal settings
316 | .cr/personal
317 |
318 | # Python Tools for Visual Studio (PTVS)
319 | __pycache__/
320 | *.pyc
321 |
322 | # Cake - Uncomment if you are using it
323 | # tools/**
324 | # !tools/packages.config
325 |
326 | # Tabs Studio
327 | *.tss
328 |
329 | # Telerik's JustMock configuration file
330 | *.jmconfig
331 |
332 | # BizTalk build output
333 | *.btp.cs
334 | *.btm.cs
335 | *.odx.cs
336 | *.xsd.cs
337 |
338 | # OpenCover UI analysis results
339 | OpenCover/
340 |
341 | # Azure Stream Analytics local run output
342 | ASALocalRun/
343 |
344 | # MSBuild Binary and Structured Log
345 | *.binlog
346 |
347 | # NVidia Nsight GPU debugger configuration file
348 | *.nvuser
349 |
350 | # MFractors (Xamarin productivity tool) working folder
351 | .mfractor/
352 |
353 | # Local History for Visual Studio
354 | .localhistory/
355 |
356 | # BeatPulse healthcheck temp database
357 | healthchecksdb
358 |
359 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
360 | MigrationBackup/
361 |
362 | # Ionide (cross platform F# VS Code tools) working folder
363 | .ionide/
364 |
365 | # Fody - auto-generated XML schema
366 | FodyWeavers.xsd
367 |
--------------------------------------------------------------------------------
/SingleBoostr.Client/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.IO;
5 | using System.Linq;
6 | using System.Text.RegularExpressions;
7 | using System.Threading.Tasks;
8 |
9 | namespace SingleBoostr.Client
10 | {
11 | public class Program
12 | {
13 | private static async Task Main()
14 | {
15 | var applist = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "applist.txt");
16 | var exe = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SingleBoostr.IdlingProcess.exe");
17 |
18 | SetConsoleTextColor(ConsoleColor.Red);
19 |
20 | if (!File.Exists(exe))
21 | {
22 | Console.WriteLine("ERROR: Helper exe not located (SingleBoostr.IdlingProcess.exe)");
23 | Console.WriteLine("Please put this program beside the helper exe or reinstall this program");
24 | await Task.Delay(-1);
25 | return 1;
26 | }
27 |
28 | var config = new ConfigHandler();
29 |
30 | config.InitializeData();
31 |
32 | if (bool.TryParse(config.GetValue("InputAppIdsDuringRuntime"), out var inputDuringRuntime)
33 | && !inputDuringRuntime && !File.Exists(applist))
34 | {
35 | File.CreateText(applist).Dispose();
36 | Console.WriteLine("ERROR: App list doesn't exist (applist.txt)");
37 | Console.WriteLine("App list file has been created, please add your appids that you want to idle in the config file");
38 | Console.WriteLine("(exit this program, then edit the config file)");
39 | Console.WriteLine("(OR in config.ini, set InputAppIdsDuringRuntime = true and you can input your appIds via input during runtime)");
40 | await Task.Delay(-1);
41 | return 1;
42 | }
43 |
44 | SetConsoleTextColor(ConsoleColor.Yellow);
45 |
46 | if (int.TryParse(config.GetValue("SecondsUntilRestart"), out var seconds))
47 | {
48 | if (seconds <= 0)
49 | {
50 | Console.WriteLine("WARNING: SecondsUntilRestart is zero or a negative number - defaulting to 3600 seconds (1 hour)");
51 | seconds = 3600;
52 | }
53 | }
54 | else
55 | {
56 | Console.WriteLine("WARNING: SecondsUntilRestart value is not a number - defaulting to 3600 seconds (1 hour)");
57 | seconds = 3600;
58 | }
59 |
60 | SetConsoleTextColor(ConsoleColor.White);
61 | Console.WriteLine($"Idling processes will restart every {seconds} seconds");
62 |
63 | var listOfApps = new List();
64 |
65 | if (inputDuringRuntime)
66 | {
67 | SetConsoleTextColor(ConsoleColor.Cyan);
68 | Console.WriteLine();
69 | Console.WriteLine("InputAppIdsDuringRuntime is set to true - ignoring applist.txt and receiving appIds via input now");
70 | Console.WriteLine("Please input one appId at a time, then press enter");
71 | Console.WriteLine("Do this for each individual appId that you want to input");
72 | Console.WriteLine("When you are done inputting appIds and you're ready to start idling, input anything that isn't a number (ex: done)");
73 |
74 | SetConsoleTextColor(ConsoleColor.Green);
75 |
76 | var whitespaceRegex = new Regex(@"\s+");
77 |
78 | while (true)
79 | {
80 | var inputtedAppId = whitespaceRegex.Replace(Console.ReadLine() ?? string.Empty, string.Empty);
81 | if (string.IsNullOrWhiteSpace(inputtedAppId) || !inputtedAppId.All(char.IsDigit))
82 | {
83 | SetConsoleTextColor(ConsoleColor.White);
84 | Console.WriteLine("Detected non-numeric input, proceeding to idle games now");
85 | break;
86 | }
87 |
88 | listOfApps.Add(inputtedAppId);
89 | Console.WriteLine($"AppId {inputtedAppId} successfully added");
90 | }
91 |
92 | if (!listOfApps.Any())
93 | {
94 | SetConsoleTextColor(ConsoleColor.Red);
95 | Console.WriteLine("ERROR: you inputted no valid appIds");
96 | Console.WriteLine("(please restart the app and input valid appIds)");
97 | Console.WriteLine("(OR in config.ini, set InputAppIdsDuringRuntime = false and put your appIds in applist.txt, one appId per line)");
98 | await Task.Delay(-1);
99 | }
100 | }
101 | else
102 | {
103 | listOfApps = File.ReadAllLines(applist).ToList();
104 | if (!listOfApps.Any())
105 | {
106 | SetConsoleTextColor(ConsoleColor.Red);
107 | Console.WriteLine("ERROR: applist.txt is empty - therefore no apps will get idled");
108 | Console.WriteLine("(please exit the app and edit your applist.txt file to contain appids)");
109 | Console.WriteLine("(OR in config.ini, set InputAppIdsDuringRuntime = true and you can input your appIds via input during runtime)");
110 | await Task.Delay(-1);
111 | }
112 | }
113 |
114 | if (listOfApps.Count > 33)
115 | {
116 | SetConsoleTextColor(ConsoleColor.Yellow);
117 | Console.WriteLine("WARNING: More than 33 appIds detected");
118 | Console.WriteLine("Trying to idle more than 33 appIds may result in Steam not idling some of your apps at all!");
119 | }
120 |
121 | // i is the AppId
122 | foreach (var i in listOfApps)
123 | {
124 | if (!uint.TryParse(i, out var id) || string.IsNullOrWhiteSpace(i))
125 | {
126 | SetConsoleTextColor(ConsoleColor.Yellow);
127 | Console.WriteLine($"WARNING: AppId {i} is an invalid AppId, skipping");
128 | continue;
129 | }
130 |
131 | var currentProcessId = Process.GetCurrentProcess().Id;
132 |
133 | var startInfo = new ProcessStartInfo(exe)
134 | {
135 | UseShellExecute = false,
136 | WindowStyle = ProcessWindowStyle.Normal,
137 | CreateNoWindow = true,
138 | //RedirectStandardInput = true,
139 | //RedirectStandardOutput = true,
140 | //RedirectStandardError = true,
141 | Arguments = $"{i} {currentProcessId}"
142 | };
143 |
144 | ActiveIdlingApps.Add(i, Process.Start(startInfo));
145 |
146 | var justAdded = ActiveIdlingApps.Last().Value;
147 | await Task.Delay(256);
148 |
149 | ErrorCodes exitCode;
150 | try
151 | {
152 | exitCode = (ErrorCodes) justAdded.ExitCode;
153 | }
154 | // An InvalidOperationException will be raised if we try accessing the exit code of a process which hasn't exited
155 | // Process hasn't exited yet within the 256ms window, meaning it hasn't crashed/raised an exception which means success
156 | catch (InvalidOperationException)
157 | {
158 | exitCode = ErrorCodes.Success;
159 | }
160 |
161 | SetConsoleTextColor(ConsoleColor.DarkRed);
162 | switch (exitCode)
163 | {
164 | case ErrorCodes.AppsFail:
165 | case ErrorCodes.ClientFail:
166 | case ErrorCodes.InvalidArguments:
167 | case ErrorCodes.InvalidParentProcessId:
168 | Console.WriteLine($"FATAL ERROR: Trying to idle appId {i} returned error {Enum.GetName(typeof(ErrorCodes), exitCode)}");
169 | Console.WriteLine("(exit the app and please make a GitHub issue with the specified error if you get this error)");
170 | await Task.Delay(-1);
171 | break;
172 | case ErrorCodes.UserFail:
173 | Console.WriteLine($"FATAL ERROR: you tried to idle appId {i}, which you apparently don't own (?)");
174 | Console.WriteLine("(please exit the app & try again with only appIds that you actually own)");
175 | await Task.Delay(-1);
176 | break;
177 | case ErrorCodes.SteamworksFail:
178 | case ErrorCodes.PipeFail:
179 | Console.WriteLine("FATAL ERROR: you tried to idle without the Steam client open - the Steam client must be open");
180 | Console.WriteLine("(please exit the app & try again with the Steam client open)");
181 | await Task.Delay(-1);
182 | break;
183 | case ErrorCodes.Success:
184 | default:
185 | break;
186 | }
187 | SetConsoleTextColor(ConsoleColor.Green);
188 | Console.WriteLine($"AppId {i} is now boosting!");
189 | }
190 |
191 | SetConsoleTextColor(ConsoleColor.Yellow);
192 | while (true)
193 | {
194 | await Task.Delay(seconds * 1000);
195 |
196 | var toRestart = ActiveIdlingApps.ElementAt(new Random().Next(ActiveIdlingApps.Count));
197 |
198 | toRestart.Value.Kill();
199 | toRestart.Value.WaitForExit();
200 | toRestart.Value.Start();
201 |
202 | Console.WriteLine($"Idling process for AppId {toRestart.Key} has been restarted");
203 | }
204 | }
205 |
206 | internal static void SetConsoleTextColor(ConsoleColor color)
207 | {
208 | Console.ForegroundColor = color;
209 | }
210 |
211 | // Key: AppId, Value: Process
212 | private static readonly Dictionary ActiveIdlingApps = new Dictionary();
213 | }
214 | }
215 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
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267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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