├── .editorconfig ├── .gitignore ├── API_REFERENCE.md ├── CHANGELOG.md ├── CONTRIBUTING.md ├── INSTALLATION.md ├── LICENSE ├── README.md ├── README_CN.md ├── RELEASE_GUIDE.md ├── addons └── vfx_library │ ├── assets │ └── effect │ │ ├── fire_particle.png │ │ ├── fire_particle.png.import │ │ ├── firefly.png │ │ ├── firefly.png.import │ │ ├── leaf.png │ │ ├── leaf.png.import │ │ ├── spark_particle2.png │ │ └── spark_particle2.png.import │ ├── demo │ ├── README.md │ ├── vfx_demo.csv │ ├── vfx_demo.csv.import │ ├── vfx_demo.gd │ ├── vfx_demo.gd.uid │ └── vfx_demo.tscn │ ├── effects │ ├── ash_particles.tscn │ ├── blood_splash.tscn │ ├── campfire_smoke.tscn │ ├── candle_flame.tscn │ ├── combat_particle.tscn │ ├── combo_ring.tscn │ ├── dash_trail.tscn │ ├── dust_cloud.tscn │ ├── energy_burst.tscn │ ├── falling_leaves.tscn │ ├── fireball_trail.tscn │ ├── fireflies.tscn │ ├── heal_particles.tscn │ ├── ice_frost.tscn │ ├── jump_dust.tscn │ ├── lightning_chain.tscn │ ├── magic_aura.tscn │ ├── poison_cloud.tscn │ ├── portal_vortex.tscn │ ├── rain_drops.tscn │ ├── shield_break.tscn │ ├── snow_flakes.tscn │ ├── sparks.tscn │ ├── steam.tscn │ ├── summon_circle.tscn │ ├── torch.tscn │ ├── torch_fire.tscn │ ├── vfx_test.tscn │ ├── wall_slide_spark.tscn │ ├── water_splash.tscn │ ├── waterfall_mist.tscn │ └── wood_debris.tscn │ ├── env_vfx.gd │ ├── env_vfx.gd.uid │ ├── plugin.cfg │ ├── plugin.gd │ ├── plugin.gd.uid │ ├── shaders │ ├── blink.gdshader │ ├── blink.gdshader.uid │ ├── blur_amount.gdshader │ ├── blur_amount.gdshader.uid │ ├── burning.gdshader │ ├── burning.gdshader.uid │ ├── chromatic_aberration.gdshader │ ├── chromatic_aberration.gdshader.uid │ ├── color_change.gdshader │ ├── color_change.gdshader.uid │ ├── dissolve.gdshader │ ├── dissolve.gdshader.uid │ ├── enemy.gdshader │ ├── enemy.gdshader.uid │ ├── energy_barrier.gdshader │ ├── energy_barrier.gdshader.uid │ ├── flash_white.gdshader │ ├── flash_white.gdshader.uid │ ├── fog.gdshader │ ├── fog.gdshader.uid │ ├── frozen.gdshader │ ├── frozen.gdshader.uid │ ├── grayscale.gdshader │ ├── grayscale.gdshader.uid │ ├── heat_distortion.gdshader │ ├── heat_distortion.gdshader.uid │ ├── invisibility.gdshader │ ├── invisibility.gdshader.uid │ ├── outline_glow.gdshader │ ├── outline_glow.gdshader.uid │ ├── petrify.gdshader │ ├── petrify.gdshader.uid │ ├── poison.gdshader │ ├── poison.gdshader.uid │ ├── portal_vortex.gdshader │ ├── portal_vortex.gdshader.uid │ ├── radial_blur.gdshader │ ├── radial_blur.gdshader.uid │ ├── shake_intensity.gdshader │ ├── shake_intensity.gdshader.uid │ ├── starSky.gdshader │ ├── starSky.gdshader.uid │ ├── vignette.gdshader │ ├── vignette.gdshader.uid │ ├── water.gdshader │ ├── water.gdshader.uid │ ├── water_surface.gdshader │ └── water_surface.gdshader.uid │ ├── vfx.gd │ └── vfx.gd.uid ├── icon.svg ├── icon.svg.import ├── preview.png ├── preview.png.import ├── preview_en.png ├── preview_en.png.import ├── project.godot └── release.sh /.editorconfig: 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