├── .gitignore
├── LICENSE
├── README.md
├── package.json
├── public
├── build
│ ├── bundle.css
│ ├── bundle.css.map
│ ├── bundle.js
│ └── bundle.js.map
├── favicon.png
├── global.css
└── index.html
├── rollup.config.js
├── scripts
└── setupTypeScript.js
├── src-tauri
├── .gitignore
├── Cargo.lock
├── Cargo.toml
├── icons
│ ├── 128x128.png
│ ├── 128x128@2x.png
│ ├── 32x32.png
│ ├── Square107x107Logo.png
│ ├── Square142x142Logo.png
│ ├── Square150x150Logo.png
│ ├── Square284x284Logo.png
│ ├── Square30x30Logo.png
│ ├── Square310x310Logo.png
│ ├── Square44x44Logo.png
│ ├── Square71x71Logo.png
│ ├── Square89x89Logo.png
│ ├── StoreLogo.png
│ ├── icon.icns
│ ├── icon.ico
│ └── icon.png
├── rustfmt.toml
├── src
│ ├── build.rs
│ ├── cmd.rs
│ └── main.rs
└── tauri.conf.json
├── src
├── App.svelte
└── main.js
└── yarn.lock
/.gitignore:
--------------------------------------------------------------------------------
1 | dist/
2 | src-tauri/target/
3 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Tauri + Svelte App Template
2 |
3 | This is a quick-start template for creating a Tauri app using Sveltejs, based on
4 | the Svelte template at https://github.com/sveltejs/template.
5 |
6 | ## Pre-requisites
7 | Go to https://tauri.studio and set up Tauri for your operating system. Also
8 | install `yarn` if you want to follow the instructions here verbatim.
9 |
10 | Check that Tauri is working by creating a throwaway test project:
11 | ```bash
12 | yarn tauri init
13 | ```
14 | If that doesn't appear to be working, `yarn tauri info` might give some helpful information.
15 |
16 | ## Create A Tauri + Svelte App
17 | 1. Create a new Tauri + Svelte project using
18 | ```bash
19 | npx degit happybeing/tauri-svelte-template svelte-app
20 | cd svelte-app
21 | ```
22 |
23 | 2. Edit the `config.json` and `src-tauri/tauri.config.json` files to configure your
24 | app.
25 |
26 | ## Development
27 |
28 | Install the dependencies and start your Svelte development server:
29 | ```bash
30 | cd svelte-app
31 | yarn && yarn dev
32 | ```
33 |
34 | In another console, start the Tauri development environment:
35 | ```bash
36 | cd svelte-app
37 | yarn tauri dev
38 | ```
39 |
40 | You should see your Tauri app window display the Svelte "Hello World" app. This
41 | will take a while to happen the first time you do this, while dependencies are
42 | downloaded and built.
43 |
44 | ## Next
45 |
46 | This template is just to get your development environment set up. For how to
47 | proceed from this point, refer to the Svelte and Tauri websites.
48 |
49 | ## LICENSE
50 |
51 | Everything is GPL3.0 unless otherwise stated. Any contributions are accepted on the condition they conform to this license.
52 |
53 | See also ./LICENSE
54 |
--------------------------------------------------------------------------------
/package.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "tauri-svelte-template",
3 | "version": "0.0.0",
4 | "description": "A quick start template for Tauri apps using Sveltejs",
5 | "main": "index.js",
6 | "author": "theWebalyst",
7 | "license": "GPL-3.0",
8 | "scripts": {
9 | "build": "rollup -c",
10 | "dev": "rollup -c -w",
11 | "start": "sirv public"
12 | },
13 | "dependencies": {
14 | "svelte": "^3.29.0",
15 | "tauri": "^0.12.0",
16 | "sirv-cli": "^1.0.0"
17 | },
18 | "devDependencies": {
19 | "@rollup/plugin-commonjs": "^14.0.0",
20 | "@rollup/plugin-node-resolve": "^8.0.0",
21 | "rollup": "^2.3.4",
22 | "rollup-plugin-livereload": "^2.0.0",
23 | "rollup-plugin-svelte": "^6.0.0",
24 | "rollup-plugin-terser": "^7.0.0",
25 | "svelte": "^3.0.0"
26 | }
27 | }
--------------------------------------------------------------------------------
/public/build/bundle.css:
--------------------------------------------------------------------------------
1 | main.svelte-1tky8bj{text-align:center;padding:1em;max-width:240px;margin:0 auto}h1.svelte-1tky8bj{color:#ff3e00;text-transform:uppercase;font-size:4em;font-weight:100}@media(min-width: 640px){main.svelte-1tky8bj{max-width:none}}
2 |
3 | /*# sourceMappingURL=bundle.css.map */
--------------------------------------------------------------------------------
/public/build/bundle.css.map:
--------------------------------------------------------------------------------
1 | {
2 | "version": 3,
3 | "file": "bundle.css",
4 | "sources": [
5 | "App.svelte"
6 | ],
7 | "sourcesContent": [
8 | "\n\n\n\t
Hello {name}!
\n\t
Visit the Svelte tutorial to learn how to build Svelte apps.
\n\n\n"
9 | ],
10 | "names": [],
11 | "mappings": "AAUC,IAAI,eAAC,CAAC,AACL,UAAU,CAAE,MAAM,CAClB,OAAO,CAAE,GAAG,CACZ,SAAS,CAAE,KAAK,CAChB,MAAM,CAAE,CAAC,CAAC,IAAI,AACf,CAAC,AAED,EAAE,eAAC,CAAC,AACH,KAAK,CAAE,OAAO,CACd,cAAc,CAAE,SAAS,CACzB,SAAS,CAAE,GAAG,CACd,WAAW,CAAE,GAAG,AACjB,CAAC,AAED,MAAM,AAAC,YAAY,KAAK,CAAC,AAAC,CAAC,AAC1B,IAAI,eAAC,CAAC,AACL,SAAS,CAAE,IAAI,AAChB,CAAC,AACF,CAAC"
12 | }
--------------------------------------------------------------------------------
/public/build/bundle.js:
--------------------------------------------------------------------------------
1 |
2 | (function(l, r) { if (l.getElementById('livereloadscript')) return; r = l.createElement('script'); r.async = 1; r.src = '//' + (window.location.host || 'localhost').split(':')[0] + ':35729/livereload.js?snipver=1'; r.id = 'livereloadscript'; l.getElementsByTagName('head')[0].appendChild(r) })(window.document);
3 | var app = (function () {
4 | 'use strict';
5 |
6 | function noop() { }
7 | function add_location(element, file, line, column, char) {
8 | element.__svelte_meta = {
9 | loc: { file, line, column, char }
10 | };
11 | }
12 | function run(fn) {
13 | return fn();
14 | }
15 | function blank_object() {
16 | return Object.create(null);
17 | }
18 | function run_all(fns) {
19 | fns.forEach(run);
20 | }
21 | function is_function(thing) {
22 | return typeof thing === 'function';
23 | }
24 | function safe_not_equal(a, b) {
25 | return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');
26 | }
27 | function is_empty(obj) {
28 | return Object.keys(obj).length === 0;
29 | }
30 |
31 | function append(target, node) {
32 | target.appendChild(node);
33 | }
34 | function insert(target, node, anchor) {
35 | target.insertBefore(node, anchor || null);
36 | }
37 | function detach(node) {
38 | node.parentNode.removeChild(node);
39 | }
40 | function element(name) {
41 | return document.createElement(name);
42 | }
43 | function text(data) {
44 | return document.createTextNode(data);
45 | }
46 | function space() {
47 | return text(' ');
48 | }
49 | function attr(node, attribute, value) {
50 | if (value == null)
51 | node.removeAttribute(attribute);
52 | else if (node.getAttribute(attribute) !== value)
53 | node.setAttribute(attribute, value);
54 | }
55 | function children(element) {
56 | return Array.from(element.childNodes);
57 | }
58 | function custom_event(type, detail) {
59 | const e = document.createEvent('CustomEvent');
60 | e.initCustomEvent(type, false, false, detail);
61 | return e;
62 | }
63 |
64 | let current_component;
65 | function set_current_component(component) {
66 | current_component = component;
67 | }
68 |
69 | const dirty_components = [];
70 | const binding_callbacks = [];
71 | const render_callbacks = [];
72 | const flush_callbacks = [];
73 | const resolved_promise = Promise.resolve();
74 | let update_scheduled = false;
75 | function schedule_update() {
76 | if (!update_scheduled) {
77 | update_scheduled = true;
78 | resolved_promise.then(flush);
79 | }
80 | }
81 | function add_render_callback(fn) {
82 | render_callbacks.push(fn);
83 | }
84 | let flushing = false;
85 | const seen_callbacks = new Set();
86 | function flush() {
87 | if (flushing)
88 | return;
89 | flushing = true;
90 | do {
91 | // first, call beforeUpdate functions
92 | // and update components
93 | for (let i = 0; i < dirty_components.length; i += 1) {
94 | const component = dirty_components[i];
95 | set_current_component(component);
96 | update(component.$$);
97 | }
98 | set_current_component(null);
99 | dirty_components.length = 0;
100 | while (binding_callbacks.length)
101 | binding_callbacks.pop()();
102 | // then, once components are updated, call
103 | // afterUpdate functions. This may cause
104 | // subsequent updates...
105 | for (let i = 0; i < render_callbacks.length; i += 1) {
106 | const callback = render_callbacks[i];
107 | if (!seen_callbacks.has(callback)) {
108 | // ...so guard against infinite loops
109 | seen_callbacks.add(callback);
110 | callback();
111 | }
112 | }
113 | render_callbacks.length = 0;
114 | } while (dirty_components.length);
115 | while (flush_callbacks.length) {
116 | flush_callbacks.pop()();
117 | }
118 | update_scheduled = false;
119 | flushing = false;
120 | seen_callbacks.clear();
121 | }
122 | function update($$) {
123 | if ($$.fragment !== null) {
124 | $$.update();
125 | run_all($$.before_update);
126 | const dirty = $$.dirty;
127 | $$.dirty = [-1];
128 | $$.fragment && $$.fragment.p($$.ctx, dirty);
129 | $$.after_update.forEach(add_render_callback);
130 | }
131 | }
132 | const outroing = new Set();
133 | function transition_in(block, local) {
134 | if (block && block.i) {
135 | outroing.delete(block);
136 | block.i(local);
137 | }
138 | }
139 | function mount_component(component, target, anchor) {
140 | const { fragment, on_mount, on_destroy, after_update } = component.$$;
141 | fragment && fragment.m(target, anchor);
142 | // onMount happens before the initial afterUpdate
143 | add_render_callback(() => {
144 | const new_on_destroy = on_mount.map(run).filter(is_function);
145 | if (on_destroy) {
146 | on_destroy.push(...new_on_destroy);
147 | }
148 | else {
149 | // Edge case - component was destroyed immediately,
150 | // most likely as a result of a binding initialising
151 | run_all(new_on_destroy);
152 | }
153 | component.$$.on_mount = [];
154 | });
155 | after_update.forEach(add_render_callback);
156 | }
157 | function destroy_component(component, detaching) {
158 | const $$ = component.$$;
159 | if ($$.fragment !== null) {
160 | run_all($$.on_destroy);
161 | $$.fragment && $$.fragment.d(detaching);
162 | // TODO null out other refs, including component.$$ (but need to
163 | // preserve final state?)
164 | $$.on_destroy = $$.fragment = null;
165 | $$.ctx = [];
166 | }
167 | }
168 | function make_dirty(component, i) {
169 | if (component.$$.dirty[0] === -1) {
170 | dirty_components.push(component);
171 | schedule_update();
172 | component.$$.dirty.fill(0);
173 | }
174 | component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));
175 | }
176 | function init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {
177 | const parent_component = current_component;
178 | set_current_component(component);
179 | const prop_values = options.props || {};
180 | const $$ = component.$$ = {
181 | fragment: null,
182 | ctx: null,
183 | // state
184 | props,
185 | update: noop,
186 | not_equal,
187 | bound: blank_object(),
188 | // lifecycle
189 | on_mount: [],
190 | on_destroy: [],
191 | before_update: [],
192 | after_update: [],
193 | context: new Map(parent_component ? parent_component.$$.context : []),
194 | // everything else
195 | callbacks: blank_object(),
196 | dirty,
197 | skip_bound: false
198 | };
199 | let ready = false;
200 | $$.ctx = instance
201 | ? instance(component, prop_values, (i, ret, ...rest) => {
202 | const value = rest.length ? rest[0] : ret;
203 | if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {
204 | if (!$$.skip_bound && $$.bound[i])
205 | $$.bound[i](value);
206 | if (ready)
207 | make_dirty(component, i);
208 | }
209 | return ret;
210 | })
211 | : [];
212 | $$.update();
213 | ready = true;
214 | run_all($$.before_update);
215 | // `false` as a special case of no DOM component
216 | $$.fragment = create_fragment ? create_fragment($$.ctx) : false;
217 | if (options.target) {
218 | if (options.hydrate) {
219 | const nodes = children(options.target);
220 | // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
221 | $$.fragment && $$.fragment.l(nodes);
222 | nodes.forEach(detach);
223 | }
224 | else {
225 | // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
226 | $$.fragment && $$.fragment.c();
227 | }
228 | if (options.intro)
229 | transition_in(component.$$.fragment);
230 | mount_component(component, options.target, options.anchor);
231 | flush();
232 | }
233 | set_current_component(parent_component);
234 | }
235 | class SvelteComponent {
236 | $destroy() {
237 | destroy_component(this, 1);
238 | this.$destroy = noop;
239 | }
240 | $on(type, callback) {
241 | const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));
242 | callbacks.push(callback);
243 | return () => {
244 | const index = callbacks.indexOf(callback);
245 | if (index !== -1)
246 | callbacks.splice(index, 1);
247 | };
248 | }
249 | $set($$props) {
250 | if (this.$$set && !is_empty($$props)) {
251 | this.$$.skip_bound = true;
252 | this.$$set($$props);
253 | this.$$.skip_bound = false;
254 | }
255 | }
256 | }
257 |
258 | function dispatch_dev(type, detail) {
259 | document.dispatchEvent(custom_event(type, Object.assign({ version: '3.29.0' }, detail)));
260 | }
261 | function append_dev(target, node) {
262 | dispatch_dev("SvelteDOMInsert", { target, node });
263 | append(target, node);
264 | }
265 | function insert_dev(target, node, anchor) {
266 | dispatch_dev("SvelteDOMInsert", { target, node, anchor });
267 | insert(target, node, anchor);
268 | }
269 | function detach_dev(node) {
270 | dispatch_dev("SvelteDOMRemove", { node });
271 | detach(node);
272 | }
273 | function attr_dev(node, attribute, value) {
274 | attr(node, attribute, value);
275 | if (value == null)
276 | dispatch_dev("SvelteDOMRemoveAttribute", { node, attribute });
277 | else
278 | dispatch_dev("SvelteDOMSetAttribute", { node, attribute, value });
279 | }
280 | function set_data_dev(text, data) {
281 | data = '' + data;
282 | if (text.wholeText === data)
283 | return;
284 | dispatch_dev("SvelteDOMSetData", { node: text, data });
285 | text.data = data;
286 | }
287 | function validate_slots(name, slot, keys) {
288 | for (const slot_key of Object.keys(slot)) {
289 | if (!~keys.indexOf(slot_key)) {
290 | console.warn(`<${name}> received an unexpected slot "${slot_key}".`);
291 | }
292 | }
293 | }
294 | class SvelteComponentDev extends SvelteComponent {
295 | constructor(options) {
296 | if (!options || (!options.target && !options.$$inline)) {
297 | throw new Error(`'target' is a required option`);
298 | }
299 | super();
300 | }
301 | $destroy() {
302 | super.$destroy();
303 | this.$destroy = () => {
304 | console.warn(`Component was already destroyed`); // eslint-disable-line no-console
305 | };
306 | }
307 | $capture_state() { }
308 | $inject_state() { }
309 | }
310 |
311 | /* src/App.svelte generated by Svelte v3.29.0 */
312 |
313 | const file = "src/App.svelte";
314 |
315 | function create_fragment(ctx) {
316 | let main;
317 | let h1;
318 | let t0;
319 | let t1;
320 | let t2;
321 | let t3;
322 | let p;
323 | let t4;
324 | let a;
325 | let t6;
326 |
327 | const block = {
328 | c: function create() {
329 | main = element("main");
330 | h1 = element("h1");
331 | t0 = text("Hello ");
332 | t1 = text(/*name*/ ctx[0]);
333 | t2 = text("!");
334 | t3 = space();
335 | p = element("p");
336 | t4 = text("Visit the ");
337 | a = element("a");
338 | a.textContent = "Svelte tutorial";
339 | t6 = text(" to learn how to build Svelte apps.");
340 | attr_dev(h1, "class", "svelte-1tky8bj");
341 | add_location(h1, file, 5, 1, 46);
342 | attr_dev(a, "href", "https://svelte.dev/tutorial");
343 | add_location(a, file, 6, 14, 83);
344 | add_location(p, file, 6, 1, 70);
345 | attr_dev(main, "class", "svelte-1tky8bj");
346 | add_location(main, file, 4, 0, 38);
347 | },
348 | l: function claim(nodes) {
349 | throw new Error("options.hydrate only works if the component was compiled with the `hydratable: true` option");
350 | },
351 | m: function mount(target, anchor) {
352 | insert_dev(target, main, anchor);
353 | append_dev(main, h1);
354 | append_dev(h1, t0);
355 | append_dev(h1, t1);
356 | append_dev(h1, t2);
357 | append_dev(main, t3);
358 | append_dev(main, p);
359 | append_dev(p, t4);
360 | append_dev(p, a);
361 | append_dev(p, t6);
362 | },
363 | p: function update(ctx, [dirty]) {
364 | if (dirty & /*name*/ 1) set_data_dev(t1, /*name*/ ctx[0]);
365 | },
366 | i: noop,
367 | o: noop,
368 | d: function destroy(detaching) {
369 | if (detaching) detach_dev(main);
370 | }
371 | };
372 |
373 | dispatch_dev("SvelteRegisterBlock", {
374 | block,
375 | id: create_fragment.name,
376 | type: "component",
377 | source: "",
378 | ctx
379 | });
380 |
381 | return block;
382 | }
383 |
384 | function instance($$self, $$props, $$invalidate) {
385 | let { $$slots: slots = {}, $$scope } = $$props;
386 | validate_slots("App", slots, []);
387 | let { name } = $$props;
388 | const writable_props = ["name"];
389 |
390 | Object.keys($$props).forEach(key => {
391 | if (!~writable_props.indexOf(key) && key.slice(0, 2) !== "$$") console.warn(` was created with unknown prop '${key}'`);
392 | });
393 |
394 | $$self.$$set = $$props => {
395 | if ("name" in $$props) $$invalidate(0, name = $$props.name);
396 | };
397 |
398 | $$self.$capture_state = () => ({ name });
399 |
400 | $$self.$inject_state = $$props => {
401 | if ("name" in $$props) $$invalidate(0, name = $$props.name);
402 | };
403 |
404 | if ($$props && "$$inject" in $$props) {
405 | $$self.$inject_state($$props.$$inject);
406 | }
407 |
408 | return [name];
409 | }
410 |
411 | class App extends SvelteComponentDev {
412 | constructor(options) {
413 | super(options);
414 | init(this, options, instance, create_fragment, safe_not_equal, { name: 0 });
415 |
416 | dispatch_dev("SvelteRegisterComponent", {
417 | component: this,
418 | tagName: "App",
419 | options,
420 | id: create_fragment.name
421 | });
422 |
423 | const { ctx } = this.$$;
424 | const props = options.props || {};
425 |
426 | if (/*name*/ ctx[0] === undefined && !("name" in props)) {
427 | console.warn(" was created without expected prop 'name'");
428 | }
429 | }
430 |
431 | get name() {
432 | throw new Error(": Props cannot be read directly from the component instance unless compiling with 'accessors: true' or ''");
433 | }
434 |
435 | set name(value) {
436 | throw new Error(": Props cannot be set directly on the component instance unless compiling with 'accessors: true' or ''");
437 | }
438 | }
439 |
440 | const app = new App({
441 | target: document.body,
442 | props: {
443 | name: 'world'
444 | }
445 | });
446 |
447 | return app;
448 |
449 | }());
450 | //# sourceMappingURL=bundle.js.map
451 |
--------------------------------------------------------------------------------
/public/build/bundle.js.map:
--------------------------------------------------------------------------------
1 | {"version":3,"file":"bundle.js","sources":["../../node_modules/svelte/internal/index.mjs","../../src/App.svelte","../../src/main.js"],"sourcesContent":["function noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n // @ts-ignore\n for (const k in src)\n tar[k] = src[k];\n return tar;\n}\nfunction is_promise(value) {\n return value && typeof value === 'object' && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n element.__svelte_meta = {\n loc: { file, line, column, char }\n };\n}\nfunction run(fn) {\n return fn();\n}\nfunction blank_object() {\n return Object.create(null);\n}\nfunction run_all(fns) {\n fns.forEach(run);\n}\nfunction is_function(thing) {\n return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nfunction not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value = ret) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction claim_element(nodes, name, attributes, svg) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeName === name) {\n let j = 0;\n const remove = [];\n while (j < node.attributes.length) {\n const attribute = node.attributes[j++];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n for (let k = 0; k < remove.length; k++) {\n node.removeAttribute(remove[k]);\n }\n return nodes.splice(i, 1)[0];\n }\n }\n return svg ? svg_element(name) : element(name);\n}\nfunction claim_text(nodes, data) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 3) {\n node.data = '' + data;\n return nodes.splice(i, 1)[0];\n }\n }\n return text(data);\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n const z_index = (parseInt(computed_style.zIndex) || 0) - 1;\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', `display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ` +\n `overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: ${z_index};`);\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = `data:text/html,`;\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, false, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor(anchor = null) {\n this.a = anchor;\n this.e = this.n = null;\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.h(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = node.ownerDocument;\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = doc.head.appendChild(element('style')).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ``}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error(`Function called outside component initialization`);\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n callbacks.slice().forEach(fn => fn(event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = program.b - t;\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n info.blocks[i] = null;\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error(`Cannot have duplicate keys in a keyed each`);\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += \" \" + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += \" \" + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${String(value).replace(/\"/g, '"').replace(/'/g, ''')}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, options = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, options);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : ``;\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const prop_values = options.props || {};\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : []),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false\n };\n let ready = false;\n $$.ctx = instance\n ? instance(component, prop_values, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor);\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.29.0' }, detail)));\n}\nfunction append_dev(target, node) {\n dispatch_dev(\"SvelteDOMInsert\", { target, node });\n append(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev(\"SvelteDOMInsert\", { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev(\"SvelteDOMRemove\", { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? [\"capture\"] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev(\"SvelteDOMAddEventListener\", { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev(\"SvelteDOMRemoveEventListener\", { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev(\"SvelteDOMRemoveAttribute\", { node, attribute });\n else\n dispatch_dev(\"SvelteDOMSetAttribute\", { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev(\"SvelteDOMSetProperty\", { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev(\"SvelteDOMSetDataset\", { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev(\"SvelteDOMSetData\", { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(`'target' is a required option`);\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn(`Component was already destroyed`); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error(`Infinite loop detected`);\n }\n };\n}\n\nexport { HtmlTag, SvelteComponent, SvelteComponentDev, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, assign, attr, attr_dev, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_space, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, escape, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getContext, get_binding_group_value, get_current_component, get_slot_changes, get_slot_context, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, has_prop, identity, init, insert, insert_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, update_keyed_each, update_slot, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","\n\n\n\t
Hello {name}!
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Visit the Svelte tutorial to learn how to build Svelte apps.