├── .gitignore ├── DreamScene2.sln ├── LICENSE ├── PRIVACY.md ├── README.md ├── images ├── Hiyori.gif └── settings.png ├── res └── Hiyori │ ├── Index.html │ ├── css │ └── styles-pc.css │ ├── img │ ├── dl-img_05.jpg │ ├── dl │ │ ├── sample-hiyori_01.png │ │ ├── sample-hiyori_02.gif │ │ └── sample-hiyori_movie.png │ ├── hiyori_m01_109.png │ ├── index-about-bg.jpg │ └── index-function-chara_02.png │ ├── js │ └── lib │ │ ├── live2dcubismcore.min.js │ │ └── main.js │ └── model │ └── Hiyori │ ├── Hiyori.2048 │ ├── texture_00.png │ └── texture_01.png │ ├── Hiyori.cdi3.json │ ├── Hiyori.moc3 │ ├── Hiyori.model3.json │ ├── Hiyori.physics3.json │ ├── Hiyori.pose3.json │ ├── Hiyori.userdata3.json │ └── motions │ ├── Hiyori_m01.motion3.json │ ├── Hiyori_m02.motion3.json │ ├── Hiyori_m03.motion3.json │ ├── Hiyori_m04.motion3.json │ ├── Hiyori_m05.motion3.json │ ├── Hiyori_m06.motion3.json │ ├── Hiyori_m07.motion3.json │ ├── Hiyori_m08.motion3.json │ ├── Hiyori_m09.motion3.json │ └── Hiyori_m10.motion3.json └── src ├── DS2Native ├── DS2Native.cpp ├── DS2Native.h ├── DS2Native.vcxproj ├── DS2Native.vcxproj.filters ├── cpp.hint ├── dllmain.cpp └── framework.h ├── DreamScene2 (Package) ├── DreamScene2 (Package).wapproj ├── Images │ ├── SmallTile.scale-100.png │ ├── SmallTile.scale-200.png │ ├── Square150x150Logo.scale-100.png │ ├── Square150x150Logo.scale-200.png │ ├── Square44x44Logo.altform-lightunplated_targetsize-16.png │ ├── Square44x44Logo.altform-lightunplated_targetsize-256.png │ ├── Square44x44Logo.altform-lightunplated_targetsize-48.png │ ├── Square44x44Logo.altform-unplated_targetsize-16.png │ ├── Square44x44Logo.altform-unplated_targetsize-256.png │ ├── Square44x44Logo.altform-unplated_targetsize-48.png │ ├── Square44x44Logo.scale-100.png │ ├── Square44x44Logo.scale-200.png │ ├── Square44x44Logo.scale-400.png │ ├── Square44x44Logo.targetsize-16.png │ ├── Square44x44Logo.targetsize-256.png │ ├── Square44x44Logo.targetsize-48.png │ ├── StoreLogo.scale-100.png │ ├── StoreLogo.scale-200.png │ └── StoreLogo.scale-400.png └── Package.appxmanifest └── DreamScene2 ├── AboutDialog.Designer.cs ├── AboutDialog.cs ├── AboutDialog.resx ├── App.config ├── Constants.cs ├── DreamScene2.csproj ├── Helper.cs ├── IPlayer.cs ├── InputDialog.Designer.cs ├── InputDialog.cs ├── InputDialog.resx ├── MainForm.Designer.cs ├── MainForm.cs ├── MainForm.resx ├── NativeMethods.cs ├── Program.cs ├── Properties ├── Resources.Designer.cs └── Resources.resx ├── RecentFile.cs ├── RectangleExtensions.cs ├── Resources ├── AppIcon.ico └── AppLogo.png ├── Settings.cs ├── VideoWindow.xaml ├── VideoWindow.xaml.cs ├── WebWindow.xaml ├── WebWindow.xaml.cs ├── WebWindowOptions.cs ├── WindowPlayer.cs ├── app.manifest └── script.js /.gitignore: -------------------------------------------------------------------------------- 1 | ## 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**/*.HTMLClient/GeneratedArtifacts 289 | **/*.DesktopClient/GeneratedArtifacts 290 | **/*.DesktopClient/ModelManifest.xml 291 | **/*.Server/GeneratedArtifacts 292 | **/*.Server/ModelManifest.xml 293 | _Pvt_Extensions 294 | 295 | # Paket dependency manager 296 | .paket/paket.exe 297 | paket-files/ 298 | 299 | # FAKE - F# Make 300 | .fake/ 301 | 302 | # CodeRush personal settings 303 | .cr/personal 304 | 305 | # Python Tools for Visual Studio (PTVS) 306 | __pycache__/ 307 | *.pyc 308 | 309 | # Cake - Uncomment if you are using it 310 | # tools/** 311 | # !tools/packages.config 312 | 313 | # Tabs Studio 314 | *.tss 315 | 316 | # Telerik's JustMock configuration file 317 | *.jmconfig 318 | 319 | # BizTalk build output 320 | *.btp.cs 321 | *.btm.cs 322 | *.odx.cs 323 | *.xsd.cs 324 | 325 | # OpenCover UI analysis results 326 | OpenCover/ 327 | 328 | # Azure Stream Analytics local run output 329 | ASALocalRun/ 330 | 331 | # MSBuild Binary and Structured Log 332 | *.binlog 333 | 334 | # 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Release|Win32 38 | {3EB67CD9-3814-4A20-89D5-C1BD393DB163}.Release|x86.Build.0 = Release|Win32 39 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Debug|x64.ActiveCfg = Debug|x64 40 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Debug|x64.Build.0 = Debug|x64 41 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Debug|x64.Deploy.0 = Debug|x64 42 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Debug|x86.ActiveCfg = Debug|x86 43 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Debug|x86.Build.0 = Debug|x86 44 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Debug|x86.Deploy.0 = Debug|x86 45 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Release|x64.ActiveCfg = Release|x64 46 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Release|x64.Build.0 = Release|x64 47 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Release|x64.Deploy.0 = Release|x64 48 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Release|x86.ActiveCfg = Release|x86 49 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Release|x86.Build.0 = Release|x86 50 | {5DC72AB8-EF9D-4130-A690-04897977BFCC}.Release|x86.Deploy.0 = Release|x86 51 | EndGlobalSection 52 | GlobalSection(SolutionProperties) = preSolution 53 | HideSolutionNode = FALSE 54 | EndGlobalSection 55 | GlobalSection(ExtensibilityGlobals) = postSolution 56 | SolutionGuid = {6DA57329-6DC9-46FF-8869-6486D35D1A45} 57 | EndGlobalSection 58 | EndGlobal 59 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 he55 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /PRIVACY.md: -------------------------------------------------------------------------------- 1 | # Privacy Policy 2 | 3 | **Content of the privacy policy** 4 | 5 | This application doesn’t: 6 | 7 | - Collect or use any personal information; 8 | - Store any personal data; 9 | - Share it to third parties. 10 | 11 | **Changes to This Privacy Policy** 12 | 13 | I may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. I will notify you of any changes by posting the new Privacy Policy on this page. 14 | 15 | Last updated 2021-12-23 16 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # DreamScene2 2 | [![GitHub release (latest by date)](https://img.shields.io/github/v/release/he55/DreamScene2)](https://github.com/he55/DreamScene2/releases/latest) 3 | [![License](https://img.shields.io/github/license/he55/DreamScene2)](https://github.com/he55/DreamScene2/blob/main/LICENSE) 4 | 5 | 一个小而快并且功能强大的 Windows 动态桌面软件。支持视频和网页动画播放,支持 Windows10/11 系统。 6 | 7 | ![](images/Hiyori.gif) 8 | 9 | 10 | ## 📦 Download 11 | https://github.com/he55/DreamScene2/releases/latest 12 | 13 | 14 | 15 | 16 | 17 | 18 | ## 📫 Features 19 | - 支持视频播放 20 | - 支持 URL 和网页文件 21 | - 支持启动后自动播放 22 | - 支持设置显示器 23 | - 支持自动暂停播放 24 | - 支持命令行播放 25 | 26 | ![](images/settings.png) 27 | 28 | 29 | ## 🌍 Roadmap 30 | - [ ] GIF 和 APNG 播放 31 | - [x] [Live2D](https://www.live2d.com/) 播放 32 | - [x] 鼠标和桌面交互 33 | - [ ] 屏幕保护程序 34 | - [ ] 更多视频格式 35 | - [ ] 重新设计 UI 36 | - [ ] 本地化 37 | - [x] 发布到 Microsoft Store 38 | 39 | 40 | ## 💗 Thanks 41 | - [Draw Behind Desktop Icons in Windows 8+](https://www.codeproject.com/Articles/856020/Draw-Behind-Desktop-Icons-in-Windows-plus) 42 | - [Windows Desktop ListView Handle](https://blog.syedgakbar.com/2013/01/19/windows-desktop-listview-handle/) 43 | - [Vanara](https://github.com/dahall/Vanara) 44 | -------------------------------------------------------------------------------- /images/Hiyori.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/he55/DreamScene2/03ece1b592f7baed36c8ff1975323082e893317b/images/Hiyori.gif -------------------------------------------------------------------------------- /images/settings.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/he55/DreamScene2/03ece1b592f7baed36c8ff1975323082e893317b/images/settings.png -------------------------------------------------------------------------------- /res/Hiyori/Index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Hiyori 9 | 10 | 11 | 12 | 13 |
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26 | 27 | 28 | 29 | 30 | -------------------------------------------------------------------------------- /res/Hiyori/css/styles-pc.css: -------------------------------------------------------------------------------- 1 | @charset "UTF-8"; 2 | 3 | 4 | 5 | 6 | /* CSS STYLE */ 7 | 8 | body { 9 | padding: 0; 10 | margin: 0; 11 | overflow: hidden; 12 | } 13 | 14 | /* SITEPARTS */ 15 | 16 | #wrap { 17 | position: relative; 18 | width: 100%; 19 | overflow-x: hidden; 20 | z-index: 2; 21 | } 22 | 23 | .outside { 24 | position: relative; 25 | width: 100%; 26 | max-width: 1320px; 27 | margin-left: auto; 28 | margin-right: auto; 29 | padding-left: 20px; 30 | padding-right: 20px; 31 | } 32 | 33 | .index-about { 34 | position: relative; 35 | background: #ff832c url(../img/index-about-bg.jpg) center center no-repeat; 36 | background-attachment: fixed; 37 | background-size: cover; 38 | width: 100%; 39 | height: 1700px; 40 | } 41 | @media screen and (max-width: 1280px) { 42 | .index-about { 43 | background-attachment: scroll; 44 | } 45 | } 46 | .index-about .back-point { 47 | position: absolute; 48 | top: 0; 49 | left: 0; 50 | width: 100%; 51 | height: 100%; 52 | overflow: hidden; 53 | z-index: 2; 54 | } 55 | .index-about .back-point:before { 56 | content: ""; 57 | animation: stripe3 2s infinite linear; 58 | display: block; 59 | position: absolute; 60 | top: -300px; 61 | background-image: linear-gradient( 62 | 45deg, 63 | #fff 25%, 64 | transparent 25%, 65 | transparent 50%, 66 | #fff 50%, 67 | #fff 75%, 68 | transparent 75%, 69 | transparent 70 | ); 71 | background-size: 30px 30px; 72 | width: 120%; 73 | height: 400px; 74 | margin: 0 -10%; 75 | -webkit-transform: rotate(-7deg) translate3d(0, 0, 0); 76 | -ms-transform: rotate(-7deg) translate3d(0, 0, 0); 77 | transform: rotate(-7deg) translate3d(0, 0, 0); 78 | -webkit-backface-visibility: hidden; 79 | opacity: 0.3; 80 | z-index: 1; 81 | } 82 | @keyframes stripe3 { 83 | 0% { background-position-x: 0; } 84 | 100% { background-position-x: 30px; } 85 | } 86 | 87 | .index-about section { 88 | position: relative; 89 | z-index: 3; 90 | } 91 | 92 | .index-about .about-chara { 93 | position: absolute; 94 | top: -80px; 95 | right: 0; 96 | } 97 | .index-about .about-chara .cubism-widget { 98 | width: 550px; 99 | height: 1700px; 100 | } 101 | .index-about .about-chara .cubism-widget > canvas { 102 | width: 100%; 103 | height: 100%; 104 | } 105 | -------------------------------------------------------------------------------- /res/Hiyori/img/dl-img_05.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/he55/DreamScene2/03ece1b592f7baed36c8ff1975323082e893317b/res/Hiyori/img/dl-img_05.jpg -------------------------------------------------------------------------------- /res/Hiyori/img/dl/sample-hiyori_01.png: -------------------------------------------------------------------------------- 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"ParamAngleY", 11 | "GroupId": "ParamGroupFace", 12 | "Name": "角度 Y" 13 | }, 14 | { 15 | "Id": "ParamAngleZ", 16 | "GroupId": "ParamGroupFace", 17 | "Name": "角度 Z" 18 | }, 19 | { 20 | "Id": "ParamCheek", 21 | "GroupId": "ParamGroupFace", 22 | "Name": "照れ" 23 | }, 24 | { 25 | "Id": "ParamEyeLOpen", 26 | "GroupId": "ParamGroupEyes", 27 | "Name": "左目 開閉" 28 | }, 29 | { 30 | "Id": "ParamEyeLSmile", 31 | "GroupId": "ParamGroupEyes", 32 | "Name": "左目 笑顔" 33 | }, 34 | { 35 | "Id": "ParamEyeROpen", 36 | "GroupId": "ParamGroupEyes", 37 | "Name": "右目 開閉" 38 | }, 39 | { 40 | "Id": "ParamEyeRSmile", 41 | "GroupId": "ParamGroupEyes", 42 | "Name": "右目 笑顔" 43 | }, 44 | { 45 | "Id": "ParamEyeBallX", 46 | "GroupId": "ParamGroupEyeballs", 47 | "Name": "目玉 X" 48 | }, 49 | { 50 | "Id": "ParamEyeBallY", 51 | "GroupId": "ParamGroupEyeballs", 52 | "Name": "目玉 Y" 53 | }, 54 | { 55 | "Id": "ParamBrowLY", 56 | "GroupId": "ParamGroupBrows", 57 | "Name": "左眉 上下" 58 | }, 59 | { 60 | "Id": "ParamBrowRY", 61 | "GroupId": "ParamGroupBrows", 62 | "Name": "右眉 上下" 63 | }, 64 | { 65 | "Id": "ParamBrowLX", 66 | "GroupId": "ParamGroupBrows", 67 | "Name": "左眉 左右" 68 | }, 69 | { 70 | "Id": "ParamBrowRX", 71 | "GroupId": "ParamGroupBrows", 72 | "Name": "右眉 左右" 73 | }, 74 | { 75 | "Id": "ParamBrowLAngle", 76 | "GroupId": "ParamGroupBrows", 77 | "Name": "左眉 角度" 78 | }, 79 | { 80 | "Id": "ParamBrowRAngle", 81 | "GroupId": "ParamGroupBrows", 82 | "Name": "右眉 角度" 83 | }, 84 | { 85 | "Id": "ParamBrowLForm", 86 | "GroupId": "ParamGroupBrows", 87 | "Name": "左眉 変形" 88 | }, 89 | { 90 | "Id": "ParamBrowRForm", 91 | "GroupId": "ParamGroupBrows", 92 | "Name": "右眉 変形" 93 | }, 94 | { 95 | "Id": "ParamMouthForm", 96 | "GroupId": "ParamGroupMouth", 97 | "Name": "口 変形" 98 | }, 99 | { 100 | "Id": "ParamMouthOpenY", 101 | "GroupId": "ParamGroupMouth", 102 | "Name": "口 開閉" 103 | }, 104 | { 105 | "Id": "ParamBodyAngleX", 106 | "GroupId": "ParamGroupBody", 107 | "Name": "体の回転 X" 108 | }, 109 | { 110 | "Id": 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] 836 | }, 837 | { 838 | "Target": "Parameter", 839 | "Id": "ParamArmRA", 840 | "Segments": [ 841 | 0, 842 | 0, 843 | 1, 844 | 0.067, 845 | 0, 846 | 0.133, 847 | 0, 848 | 0.2, 849 | 0, 850 | 1, 851 | 0.233, 852 | 0, 853 | 0.267, 854 | 0, 855 | 0.3, 856 | 0, 857 | 1, 858 | 0.478, 859 | 0, 860 | 0.656, 861 | -10, 862 | 0.833, 863 | -10, 864 | 1, 865 | 0.922, 866 | -10, 867 | 1.011, 868 | -8.972, 869 | 1.1, 870 | -8.846, 871 | 1, 872 | 1.467, 873 | -8.328, 874 | 1.833, 875 | -8.2, 876 | 2.2, 877 | -8.2, 878 | 1, 879 | 2.622, 880 | -8.2, 881 | 3.044, 882 | -10, 883 | 3.467, 884 | -10, 885 | 0, 886 | 4.167, 887 | -10 888 | ] 889 | }, 890 | { 891 | "Target": "Parameter", 892 | "Id": "ParamArmLB", 893 | "Segments": [ 894 | 0, 895 | 0, 896 | 0, 897 | 4.167, 898 | 0 899 | ] 900 | }, 901 | { 902 | "Target": "Parameter", 903 | "Id": "ParamArmRB", 904 | "Segments": [ 905 | 0, 906 | 0, 907 | 0, 908 | 4.167, 909 | 0 910 | ] 911 | }, 912 | { 913 | "Target": "Parameter", 914 | "Id": "ParamHairAhoge", 915 | "Segments": [ 916 | 0, 917 | 0, 918 | 1, 919 | 0.067, 920 | 0, 921 | 0.133, 922 | 0, 923 | 0.2, 924 | 0, 925 | 1, 926 | 0.233, 927 | 0, 928 | 0.267, 929 | -5, 930 | 0.3, 931 | -5, 932 | 1, 933 | 0.378, 934 | -5, 935 | 0.456, 936 | 10, 937 | 0.533, 938 | 10, 939 | 1, 940 | 0.633, 941 | 10, 942 | 0.733, 943 | 4, 944 | 0.833, 945 | 4, 946 | 0, 947 | 4.167, 948 | 4 949 | ] 950 | }, 951 | { 952 | "Target": "PartOpacity", 953 | "Id": "PartArmA", 954 | "Segments": [ 955 | 0, 956 | 1, 957 | 0, 958 | 4.17, 959 | 1 960 | ] 961 | }, 962 | { 963 | "Target": "PartOpacity", 964 | "Id": "PartArmB", 965 | "Segments": [ 966 | 0, 967 | 0, 968 | 0, 969 | 4.17, 970 | 0 971 | ] 972 | } 973 | ] 974 | } -------------------------------------------------------------------------------- /src/DS2Native/DS2Native.cpp: -------------------------------------------------------------------------------- 1 | // DS2Native.cpp : Defines the exported functions for the DLL. 2 | // 3 | 4 | #include "framework.h" 5 | #include "DS2Native.h" 6 | #include 7 | 8 | 9 | ULONGLONG WINAPI DS2_GetLastInputTickCount(void) { 10 | LASTINPUTINFO lii = { sizeof(LASTINPUTINFO),0 }; 11 | GetLastInputInfo(&lii); 12 | ULONGLONG tick = GetTickCount64(); 13 | return tick - lii.dwTime; 14 | } 15 | 16 | 17 | HWND WINAPI DS2_GetDesktopWindowHandle(void) { 18 | HWND hWnd1 = FindWindow("Progman", NULL); 19 | SendMessageTimeout(hWnd1, 20 | 0x052c, 21 | NULL, 22 | NULL, 23 | SMTO_NORMAL, 24 | 1000, 25 | NULL); 26 | 27 | static HWND g_hWnd = NULL; 28 | EnumWindows([](HWND hWnd, LPARAM) { 29 | HWND hWnd2 = FindWindowEx(hWnd, NULL, "SHELLDLL_DefView", NULL); 30 | if (hWnd2) { 31 | g_hWnd = FindWindowEx(NULL, hWnd, "WorkerW", NULL); 32 | return FALSE; 33 | } 34 | return TRUE; 35 | }, NULL); 36 | 37 | return g_hWnd; 38 | } 39 | 40 | 41 | int WINAPI DS2_TestScreen(RECT rect) { 42 | static HWND g_hWnd = NULL; 43 | if (!g_hWnd) { 44 | EnumWindows([](HWND hWnd, LPARAM) { 45 | HWND hWnd1 = FindWindowEx(hWnd, NULL, "SHELLDLL_DefView", NULL); 46 | if (hWnd1) { 47 | g_hWnd = FindWindowEx(hWnd1, NULL, "SysListView32", NULL); 48 | return FALSE; 49 | } 50 | return TRUE; 51 | }, NULL); 52 | } 53 | 54 | const int offset = 4; 55 | int ic = 0; 56 | int x = rect.left + offset; 57 | int y = rect.top + offset; 58 | int w = rect.right - rect.left - offset * 2; 59 | int h = rect.bottom - rect.top - offset * 2; 60 | 61 | POINT ps[9] = { 62 | {x,y}, {x + (w / 2),y}, {x + w,y}, 63 | {x,y + (h / 2)},{x + (w / 2),y + (h / 2)},{x + w,y + (h / 2)}, 64 | {x,y + h}, {x + (w / 2),y + h}, {x + w,y + h} 65 | }; 66 | 67 | for (size_t i = 0; i < 9; i++) 68 | { 69 | HWND hWnd2 = WindowFromPoint(ps[i]); 70 | if (hWnd2 == g_hWnd) { 71 | ++ic; 72 | } 73 | } 74 | return ic; 75 | } 76 | 77 | 78 | typedef struct { 79 | HWND hWnd; 80 | HWND hWndParent; 81 | RECT rect; 82 | LONG dwStyle; 83 | } LASTWINDOWINFO; 84 | 85 | LASTWINDOWINFO g_lwi; 86 | 87 | 88 | void WINAPI DS2_SetWindowPosition(HWND hWnd, RECT rect) { 89 | ShowWindow(hWnd, SW_RESTORE); 90 | 91 | RECT rect2 = { 0 }; 92 | GetWindowRect(hWnd, &rect2); 93 | LONG dwStyle = GetWindowLong(hWnd, GWL_STYLE); 94 | HWND hWndParent = GetParent(hWnd); 95 | g_lwi = { hWnd,hWndParent,rect2,dwStyle }; 96 | 97 | SetWindowLong(hWnd, GWL_STYLE, dwStyle & (~WS_CAPTION) & (~WS_SYSMENU) & (~WS_THICKFRAME)); 98 | SetWindowPos(hWnd, 99 | HWND_TOP, 100 | rect.left, 101 | rect.top, 102 | rect.right - rect.left, 103 | rect.bottom - rect.top, 104 | SWP_SHOWWINDOW); 105 | } 106 | 107 | 108 | void WINAPI DS2_RestoreLastWindowPosition(void) { 109 | if (g_lwi.hWnd) { 110 | SetParent(g_lwi.hWnd, g_lwi.hWndParent); 111 | SetWindowLong(g_lwi.hWnd, GWL_STYLE, g_lwi.dwStyle); 112 | SetWindowPos(g_lwi.hWnd, 113 | HWND_TOP, 114 | g_lwi.rect.left, 115 | g_lwi.rect.top, 116 | g_lwi.rect.right - g_lwi.rect.left, 117 | g_lwi.rect.bottom - g_lwi.rect.top, 118 | SWP_SHOWWINDOW); 119 | } 120 | g_lwi = { 0 }; 121 | } 122 | 123 | 124 | void WINAPI DS2_RefreshDesktop(BOOL animated) { 125 | if (animated) { 126 | HRESULT nRet = CoInitialize(NULL); 127 | if (SUCCEEDED(nRet)) { 128 | IDesktopWallpaper* pDesktopWallpaper = NULL; 129 | nRet = CoCreateInstance(CLSID_DesktopWallpaper, 0, CLSCTX_LOCAL_SERVER, IID_IDesktopWallpaper, (void**)&pDesktopWallpaper); 130 | if (SUCCEEDED(nRet)) { 131 | LPWSTR path = NULL; 132 | pDesktopWallpaper->GetWallpaper(NULL, &path); 133 | if (path && wcslen(path)) { 134 | pDesktopWallpaper->SetWallpaper(NULL, path); 135 | } 136 | else { 137 | COLORREF color; 138 | pDesktopWallpaper->GetBackgroundColor(&color); 139 | pDesktopWallpaper->SetBackgroundColor(color); 140 | } 141 | pDesktopWallpaper->Release(); 142 | } 143 | CoUninitialize(); 144 | } 145 | } 146 | else { 147 | SystemParametersInfo(SPI_SETDESKWALLPAPER, 0, NULL, SPIF_UPDATEINIFILE); 148 | } 149 | } 150 | 151 | 152 | BOOL WINAPI DS2_IsVisibleDesktopIcons(void) { 153 | SHELLSTATE state = { 0 }; 154 | SHGetSetSettings(&state, SSF_HIDEICONS, FALSE); 155 | return !state.fHideIcons; 156 | } 157 | 158 | 159 | HWND GetDesktopSHELLDLL_DefView() 160 | { 161 | HWND hShellViewWin = NULL; 162 | HWND hWorkerW = NULL; 163 | 164 | HWND hProgman = FindWindow("Progman", "Program Manager"); 165 | HWND hDesktopWnd = GetDesktopWindow(); 166 | 167 | // If the main Program Manager window is found 168 | if (hProgman != NULL) 169 | { 170 | // Get and load the main List view window containing the icons. 171 | hShellViewWin = FindWindowEx(hProgman, NULL, "SHELLDLL_DefView", NULL); 172 | if (hShellViewWin == NULL) 173 | { 174 | // When this fails (picture rotation is turned ON, toggledesktop shell cmd used ), then look for the WorkerW windows list to get the 175 | // correct desktop list handle. 176 | // As there can be multiple WorkerW windows, iterate through all to get the correct one 177 | do 178 | { 179 | hWorkerW = FindWindowEx(hDesktopWnd, hWorkerW, "WorkerW", NULL); 180 | hShellViewWin = FindWindowEx(hWorkerW, NULL, "SHELLDLL_DefView", NULL); 181 | } while (hShellViewWin == NULL && hWorkerW != NULL); 182 | } 183 | } 184 | return hShellViewWin; 185 | } 186 | 187 | 188 | void WINAPI DS2_ToggleShowDesktopIcons(void) { 189 | HWND hShellViewWin = GetDesktopSHELLDLL_DefView(); 190 | if (hShellViewWin) { 191 | SendMessage(hShellViewWin, WM_COMMAND, 0x7402, NULL); 192 | } 193 | } 194 | 195 | 196 | BOOL DS2_IsDesktop(void) { 197 | // Thanks: https://stackoverflow.com/a/56812642 198 | HWND hProgman = FindWindow("Progman", "Program Manager"); 199 | HWND hWorkerW = NULL; 200 | 201 | // Get and load the main List view window containing the icons. 202 | HWND hShellViewWin = FindWindowEx(hProgman, NULL, "SHELLDLL_DefView", NULL); 203 | if (!hShellViewWin) 204 | { 205 | HWND hDesktopWnd = GetDesktopWindow(); 206 | 207 | // When this fails (picture rotation is turned ON, toggledesktop shell cmd used ), then look for the WorkerW windows list to get the 208 | // correct desktop list handle. 209 | // As there can be multiple WorkerW windows, iterate through all to get the correct one 210 | do 211 | { 212 | hWorkerW = FindWindowEx(hDesktopWnd, hWorkerW, "WorkerW", NULL); 213 | hShellViewWin = FindWindowEx(hWorkerW, NULL, "SHELLDLL_DefView", NULL); 214 | } while (!hShellViewWin && hWorkerW); 215 | } 216 | 217 | HWND hForegroundWindow = GetForegroundWindow(); 218 | return hForegroundWindow == hWorkerW || hForegroundWindow == hProgman; 219 | } 220 | 221 | 222 | HWND g_hWnd = NULL; 223 | 224 | LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam) { 225 | if (nCode == HC_ACTION) { 226 | if (DS2_IsDesktop()) { 227 | KBDLLHOOKSTRUCT* p = (KBDLLHOOKSTRUCT*)lParam; 228 | 229 | if (wParam == WM_KEYDOWN) { 230 | int lp = 1 | (p->scanCode << 16) | (1 << 24) | (0 << 29) | (0 << 30) | (0 << 31); 231 | PostMessage(g_hWnd, (UINT)wParam, p->vkCode, lp); 232 | } 233 | else if (wParam == WM_KEYUP) { 234 | int lp = 1 | (p->scanCode << 16) | (1 << 24) | (0 << 29) | (1 << 30) | (1 << 31); 235 | PostMessage(g_hWnd, (UINT)wParam, p->vkCode, lp); 236 | } 237 | } 238 | } 239 | return CallNextHookEx(NULL, nCode, wParam, lParam); 240 | } 241 | 242 | 243 | LRESULT CALLBACK LowLevelMouseProc(int nCode, WPARAM wParam, LPARAM lParam) { 244 | if (nCode == HC_ACTION) { 245 | MSLLHOOKSTRUCT* p = (MSLLHOOKSTRUCT*)lParam; 246 | LONG lp = MAKELONG(p->pt.x, p->pt.y); 247 | 248 | if (DS2_IsDesktop()) { 249 | if (wParam == WM_MOUSEMOVE) { 250 | PostMessage(g_hWnd, (UINT)wParam, MK_XBUTTON1, lp); 251 | } 252 | else if (wParam == WM_LBUTTONDOWN || wParam == WM_LBUTTONUP) { 253 | PostMessage(g_hWnd, (UINT)wParam, MK_LBUTTON, lp); 254 | } 255 | else if (wParam == WM_MOUSEWHEEL) { 256 | // TODO: 257 | } 258 | } 259 | else if (wParam == WM_MOUSEMOVE) { 260 | RECT rect = { 0 }; 261 | GetWindowRect(GetForegroundWindow(), &rect); 262 | 263 | if (!PtInRect(&rect, p->pt)) { 264 | PostMessage(g_hWnd, (UINT)wParam, MK_XBUTTON1, lp); 265 | } 266 | } 267 | } 268 | return CallNextHookEx(NULL, nCode, wParam, lParam); 269 | } 270 | 271 | 272 | HHOOK g_hLowLevelMouseHook = NULL; 273 | HHOOK g_hLowLevelKeyboardHook = NULL; 274 | 275 | BOOL WINAPI DS2_StartForwardMouseKeyboardMessage(HWND hWnd) { 276 | g_hWnd = hWnd; 277 | 278 | HMODULE hModule = GetModuleHandle(NULL); 279 | g_hLowLevelMouseHook = SetWindowsHookEx(WH_MOUSE_LL, LowLevelMouseProc, hModule, NULL); 280 | if (!g_hLowLevelMouseHook) { 281 | return FALSE; 282 | } 283 | 284 | g_hLowLevelKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, hModule, NULL); 285 | return TRUE; 286 | } 287 | 288 | 289 | void WINAPI DS2_EndForwardMouseKeyboardMessage(void) { 290 | if (g_hLowLevelMouseHook) { 291 | UnhookWindowsHookEx(g_hLowLevelMouseHook); 292 | g_hLowLevelMouseHook = NULL; 293 | } 294 | 295 | if (g_hLowLevelKeyboardHook) { 296 | UnhookWindowsHookEx(g_hLowLevelKeyboardHook); 297 | g_hLowLevelKeyboardHook = NULL; 298 | } 299 | } 300 | 301 | 302 | typedef LONG(NTAPI* NtSuspendProcess)(IN HANDLE ProcessHandle); 303 | typedef LONG(NTAPI* NtResumeProcess)(IN HANDLE ProcessHandle); 304 | 305 | void WINAPI DS2_ToggleProcess(DWORD dwPID, BOOL bResumeProcess) { 306 | HMODULE hModule = GetModuleHandle("ntdll"); 307 | if (hModule) { 308 | HANDLE processHandle = OpenProcess(PROCESS_SUSPEND_RESUME, FALSE, dwPID); 309 | 310 | if (bResumeProcess) 311 | { 312 | NtResumeProcess pfnNtResumeProcess = (NtResumeProcess)GetProcAddress(hModule, "NtResumeProcess"); 313 | pfnNtResumeProcess(processHandle); 314 | } 315 | else 316 | { 317 | NtSuspendProcess pfnNtSuspendProcess = (NtSuspendProcess)GetProcAddress(hModule, "NtSuspendProcess"); 318 | pfnNtSuspendProcess(processHandle); 319 | } 320 | CloseHandle(processHandle); 321 | } 322 | } 323 | -------------------------------------------------------------------------------- /src/DS2Native/DS2Native.h: -------------------------------------------------------------------------------- 1 | // The following ifdef block is the standard way of creating macros which make exporting 2 | // from a DLL simpler. All files within this DLL are compiled with the DS2NATIVE_EXPORTS 3 | // symbol defined on the command line. This symbol should not be defined on any project 4 | // that uses this DLL. This way any other project whose source files include this file see 5 | // DS2NATIVE_API functions as being imported from a DLL, whereas this DLL sees symbols 6 | // defined with this macro as being exported. 7 | #ifdef DS2NATIVE_EXPORTS 8 | #define DS2NATIVE_API __declspec(dllexport) 9 | #else 10 | #define DS2NATIVE_API __declspec(dllimport) 11 | #endif 12 | 13 | 14 | #ifdef __cplusplus 15 | extern "C" { 16 | #endif 17 | 18 | DS2NATIVE_API ULONGLONG WINAPI DS2_GetLastInputTickCount(void); 19 | DS2NATIVE_API HWND WINAPI DS2_GetDesktopWindowHandle(void); 20 | DS2NATIVE_API int WINAPI DS2_TestScreen(RECT rect); 21 | DS2NATIVE_API void WINAPI DS2_SetWindowPosition(HWND hWnd, RECT rect); 22 | DS2NATIVE_API void WINAPI DS2_RestoreLastWindowPosition(void); 23 | DS2NATIVE_API void WINAPI DS2_RefreshDesktop(BOOL animated = FALSE); 24 | DS2NATIVE_API void WINAPI DS2_ToggleShowDesktopIcons(void); 25 | DS2NATIVE_API BOOL WINAPI DS2_IsVisibleDesktopIcons(void); 26 | DS2NATIVE_API BOOL WINAPI DS2_StartForwardMouseKeyboardMessage(HWND hWnd); 27 | DS2NATIVE_API void WINAPI DS2_EndForwardMouseKeyboardMessage(void); 28 | DS2NATIVE_API void WINAPI DS2_ToggleProcess(DWORD dwPID, BOOL bResumeProcess); 29 | 30 | #ifdef __cplusplus 31 | } 32 | #endif 33 | -------------------------------------------------------------------------------- /src/DS2Native/DS2Native.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 16.0 23 | Win32Proj 24 | {3eb67cd9-3814-4a20-89d5-c1bd393db163} 25 | DS2Native 26 | 10.0 27 | 28 | 29 | 30 | DynamicLibrary 31 | true 32 | v143 33 | MultiByte 34 | 35 | 36 | DynamicLibrary 37 | false 38 | v143 39 | true 40 | MultiByte 41 | 42 | 43 | DynamicLibrary 44 | true 45 | v143 46 | MultiByte 47 | 48 | 49 | DynamicLibrary 50 | false 51 | v143 52 | true 53 | MultiByte 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | true 75 | DS2Native 76 | 77 | 78 | false 79 | DS2Native 80 | 81 | 82 | true 83 | DS2Native 84 | 85 | 86 | false 87 | DS2Native 88 | 89 | 90 | 91 | Level3 92 | true 93 | WIN32;_DEBUG;DS2NATIVE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 94 | true 95 | 96 | 97 | Windows 98 | true 99 | false 100 | 101 | 102 | 103 | 104 | Level3 105 | true 106 | true 107 | true 108 | WIN32;NDEBUG;DS2NATIVE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 109 | true 110 | 111 | 112 | Windows 113 | true 114 | true 115 | true 116 | false 117 | 118 | 119 | 120 | 121 | Level3 122 | true 123 | _DEBUG;DS2NATIVE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 124 | true 125 | 126 | 127 | Windows 128 | true 129 | false 130 | 131 | 132 | 133 | 134 | Level3 135 | true 136 | true 137 | true 138 | NDEBUG;DS2NATIVE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 139 | true 140 | 141 | 142 | Windows 143 | true 144 | true 145 | true 146 | false 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | -------------------------------------------------------------------------------- /src/DS2Native/DS2Native.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | Header Files 23 | 24 | 25 | Header Files 26 | 27 | 28 | 29 | 30 | Source Files 31 | 32 | 33 | Source Files 34 | 35 | 36 | -------------------------------------------------------------------------------- /src/DS2Native/cpp.hint: -------------------------------------------------------------------------------- 1 | #define DS2NATIVE_API __declspec(dllexport) 2 | #define DS2NATIVE_API __declspec(dllimport) 3 | -------------------------------------------------------------------------------- /src/DS2Native/dllmain.cpp: -------------------------------------------------------------------------------- 1 | // dllmain.cpp : Defines the entry point for the DLL application. 2 | #include "framework.h" 3 | 4 | BOOL APIENTRY DllMain( HMODULE hModule, 5 | DWORD ul_reason_for_call, 6 | LPVOID lpReserved 7 | ) 8 | { 9 | switch (ul_reason_for_call) 10 | { 11 | case DLL_PROCESS_ATTACH: 12 | case DLL_THREAD_ATTACH: 13 | case DLL_THREAD_DETACH: 14 | case DLL_PROCESS_DETACH: 15 | break; 16 | } 17 | return TRUE; 18 | } 19 | 20 | -------------------------------------------------------------------------------- /src/DS2Native/framework.h: -------------------------------------------------------------------------------- 1 | // header.h : include file for standard system include files, 2 | // or project specific include files 3 | // 4 | 5 | #pragma once 6 | 7 | #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers 8 | // Windows Header Files 9 | #include 10 | -------------------------------------------------------------------------------- /src/DreamScene2 (Package)/DreamScene2 (Package).wapproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 15.0 5 | 6 | 7 | 8 | Debug 9 | x86 10 | 11 | 12 | Release 13 | x86 14 | 15 | 16 | Debug 17 | x64 18 | 19 | 20 | Release 21 | x64 22 | 23 | 24 | 25 | $(MSBuildExtensionsPath)\Microsoft\DesktopBridge\ 26 | 27 | 28 | 29 | 5dc72ab8-ef9d-4130-a690-04897977bfcc 30 | 10.0.19041.0 31 | 10.0.14393.0 32 | zh-cn 33 | false 34 | $(NoWarn);NU1702 35 | ..\DreamScene2\DreamScene2.csproj 36 | True 37 | 38 | 39 | 40 | Designer 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | -------------------------------------------------------------------------------- /src/DreamScene2 (Package)/Images/SmallTile.scale-100.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/he55/DreamScene2/03ece1b592f7baed36c8ff1975323082e893317b/src/DreamScene2 (Package)/Images/SmallTile.scale-100.png -------------------------------------------------------------------------------- /src/DreamScene2 (Package)/Images/SmallTile.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/he55/DreamScene2/03ece1b592f7baed36c8ff1975323082e893317b/src/DreamScene2 (Package)/Images/SmallTile.scale-200.png -------------------------------------------------------------------------------- /src/DreamScene2 (Package)/Images/Square150x150Logo.scale-100.png: 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-------------------------------------------------------------------------------- /src/DreamScene2 (Package)/Package.appxmanifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 8 | 9 | 13 | 14 | 15 | DreamScene2 16 | Weizhong He 17 | Images\StoreLogo.png 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 32 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | -------------------------------------------------------------------------------- /src/DreamScene2/AboutDialog.Designer.cs: -------------------------------------------------------------------------------- 1 |  2 | namespace DreamScene2 3 | { 4 | partial class AboutDialog 5 | { 6 | /// 7 | /// Required designer variable. 8 | /// 9 | private System.ComponentModel.IContainer components = null; 10 | 11 | /// 12 | /// Clean up any resources being used. 13 | /// 14 | /// true if managed resources should be disposed; otherwise, false. 15 | protected override void Dispose(bool disposing) 16 | { 17 | if (disposing && (components != null)) 18 | { 19 | components.Dispose(); 20 | } 21 | base.Dispose(disposing); 22 | } 23 | 24 | #region Windows Form Designer generated code 25 | 26 | /// 27 | /// Required method for Designer support - do not modify 28 | /// the contents of this method with the code editor. 29 | /// 30 | private void InitializeComponent() 31 | { 32 | this.lblName = new System.Windows.Forms.Label(); 33 | this.linkGit = new System.Windows.Forms.LinkLabel(); 34 | this.btnClose = new System.Windows.Forms.Button(); 35 | this.picLogo = new System.Windows.Forms.PictureBox(); 36 | this.lblVersion = new System.Windows.Forms.Label(); 37 | ((System.ComponentModel.ISupportInitialize)(this.picLogo)).BeginInit(); 38 | this.SuspendLayout(); 39 | // 40 | // lblName 41 | // 42 | this.lblName.AutoSize = true; 43 | this.lblName.Location = new System.Drawing.Point(105, 14); 44 | this.lblName.Name = "lblName"; 45 | this.lblName.Size = new System.Drawing.Size(71, 12); 46 | this.lblName.TabIndex = 2; 47 | this.lblName.Text = "DreamScene2"; 48 | // 49 | // linkGit 50 | // 51 | this.linkGit.AutoSize = true; 52 | this.linkGit.Location = new System.Drawing.Point(105, 56); 53 | this.linkGit.Name = "linkGit"; 54 | this.linkGit.Size = new System.Drawing.Size(41, 12); 55 | this.linkGit.TabIndex = 4; 56 | this.linkGit.TabStop = true; 57 | this.linkGit.Text = "GitHub"; 58 | this.linkGit.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkGit_LinkClicked); 59 | // 60 | // btnClose 61 | // 62 | this.btnClose.Location = new System.Drawing.Point(160, 69); 63 | this.btnClose.Name = "btnClose"; 64 | this.btnClose.Size = new System.Drawing.Size(75, 23); 65 | this.btnClose.TabIndex = 1; 66 | this.btnClose.Text = "确定"; 67 | this.btnClose.UseVisualStyleBackColor = true; 68 | this.btnClose.Click += new System.EventHandler(this.btnClose_Click); 69 | // 70 | // picLogo 71 | // 72 | this.picLogo.Image = global::DreamScene2.Properties.Resources.AppLogo; 73 | this.picLogo.Location = new System.Drawing.Point(12, 12); 74 | this.picLogo.Name = "picLogo"; 75 | this.picLogo.Size = new System.Drawing.Size(80, 80); 76 | this.picLogo.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom; 77 | this.picLogo.TabIndex = 0; 78 | this.picLogo.TabStop = false; 79 | // 80 | // lblVersion 81 | // 82 | this.lblVersion.AutoSize = true; 83 | this.lblVersion.Location = new System.Drawing.Point(105, 35); 84 | this.lblVersion.Name = "lblVersion"; 85 | this.lblVersion.Size = new System.Drawing.Size(71, 12); 86 | this.lblVersion.TabIndex = 3; 87 | this.lblVersion.Text = "Version 1.0"; 88 | // 89 | // AboutDialog 90 | // 91 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); 92 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 93 | this.ClientSize = new System.Drawing.Size(246, 103); 94 | this.Controls.Add(this.lblVersion); 95 | this.Controls.Add(this.btnClose); 96 | this.Controls.Add(this.linkGit); 97 | this.Controls.Add(this.lblName); 98 | this.Controls.Add(this.picLogo); 99 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; 100 | this.MaximizeBox = false; 101 | this.MinimizeBox = false; 102 | this.Name = "AboutDialog"; 103 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 104 | this.Text = "关于 DreamScene2"; 105 | ((System.ComponentModel.ISupportInitialize)(this.picLogo)).EndInit(); 106 | this.ResumeLayout(false); 107 | this.PerformLayout(); 108 | 109 | } 110 | 111 | #endregion 112 | 113 | private System.Windows.Forms.PictureBox picLogo; 114 | private System.Windows.Forms.Label lblName; 115 | private System.Windows.Forms.LinkLabel linkGit; 116 | private System.Windows.Forms.Button btnClose; 117 | private System.Windows.Forms.Label lblVersion; 118 | } 119 | } -------------------------------------------------------------------------------- /src/DreamScene2/AboutDialog.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Windows.Forms; 3 | 4 | namespace DreamScene2 5 | { 6 | public partial class AboutDialog : Form 7 | { 8 | public AboutDialog() 9 | { 10 | InitializeComponent(); 11 | lblVersion.Text = "Version " + Constants.Version; 12 | this.Icon = DreamScene2.Properties.Resources.AppIcon; 13 | } 14 | 15 | private void btnClose_Click(object sender, EventArgs e) 16 | { 17 | this.Close(); 18 | } 19 | 20 | private void linkGit_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) 21 | { 22 | Helper.OpenLink("https://github.com/he55/DreamScene2"); 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /src/DreamScene2/AboutDialog.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /src/DreamScene2/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /src/DreamScene2/Constants.cs: -------------------------------------------------------------------------------- 1 | namespace DreamScene2 2 | { 3 | public static class Constants 4 | { 5 | public const string ProjectName = "DreamScene2"; 6 | public const string Version = "1.7"; 7 | public const string MainWindowTitle = ProjectName + " "; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /src/DreamScene2/DreamScene2.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | WinExe 5 | net472 6 | true 7 | True 8 | Resources\AppIcon.ico 9 | x86;x64 10 | win7-x86;win7-x64 11 | app.manifest 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | True 21 | True 22 | Resources.resx 23 | 24 | 25 | 26 | 27 | 28 | ResXFileCodeGenerator 29 | Resources.Designer.cs 30 | 31 | 32 | 33 | 34 | 35 | PreserveNewest 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /src/DreamScene2/Helper.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Win32; 2 | using System; 3 | using System.Diagnostics; 4 | using System.IO; 5 | 6 | namespace DreamScene2 7 | { 8 | public static class Helper 9 | { 10 | const string ProjectName = "DreamScene2"; 11 | const string STARTUP_KEY = @"Software\Microsoft\Windows\CurrentVersion\Run"; 12 | static string s_appPath; 13 | 14 | public static void OpenLink(string link) 15 | { 16 | Process.Start(new ProcessStartInfo 17 | { 18 | FileName = link, 19 | UseShellExecute = true 20 | }); 21 | } 22 | 23 | public static string GetPathForStartupFolder(string subPath) 24 | { 25 | string executablePath = Process.GetCurrentProcess().MainModule.FileName; 26 | string startupPath = Path.GetDirectoryName(executablePath); 27 | return Path.Combine(startupPath, subPath); 28 | } 29 | 30 | public static string GetPathForUserAppDataFolder(string subPath) 31 | { 32 | if (s_appPath == null) 33 | { 34 | s_appPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), ProjectName); 35 | if (!Directory.Exists(s_appPath)) 36 | { 37 | Directory.CreateDirectory(s_appPath); 38 | } 39 | } 40 | return Path.Combine(s_appPath, subPath); 41 | } 42 | 43 | public static bool CheckStartOnBoot() 44 | { 45 | RegistryKey startupKey = Registry.CurrentUser.OpenSubKey(STARTUP_KEY); 46 | bool startOnBoot = startupKey.GetValue(ProjectName) != null; 47 | startupKey.Close(); 48 | return startOnBoot; 49 | } 50 | 51 | public static void SetStartOnBoot() 52 | { 53 | string executablePath = Process.GetCurrentProcess().MainModule.FileName; 54 | RegistryKey startupKey = Registry.CurrentUser.OpenSubKey(STARTUP_KEY, true); 55 | startupKey.SetValue(ProjectName, $"\"{executablePath}\" -b"); 56 | startupKey.Close(); 57 | } 58 | 59 | public static void RemoveStartOnBoot() 60 | { 61 | RegistryKey startupKey = Registry.CurrentUser.OpenSubKey(STARTUP_KEY, true); 62 | startupKey.DeleteValue(ProjectName); 63 | startupKey.Close(); 64 | } 65 | } 66 | } 67 | -------------------------------------------------------------------------------- /src/DreamScene2/IPlayer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Drawing; 3 | 4 | namespace DreamScene2 5 | { 6 | public interface IPlayer 7 | { 8 | IntPtr GetHandle(); 9 | void SetPosition(Rectangle rect); 10 | void Shutdown(); 11 | } 12 | 13 | public interface IPlayerControl 14 | { 15 | bool IsPlaying { get; } 16 | Uri Source { get; set; } 17 | bool IsMuted { get; set; } 18 | double Volume { get; set; } 19 | 20 | void Play(); 21 | void Pause(); 22 | } 23 | 24 | public interface IPlayerInteractive 25 | { 26 | IntPtr GetMessageHandle(); 27 | } 28 | 29 | public enum WindowType 30 | { 31 | None, 32 | Video, 33 | Web, 34 | Window 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /src/DreamScene2/InputDialog.Designer.cs: -------------------------------------------------------------------------------- 1 |  2 | namespace DreamScene2 3 | { 4 | partial class InputDialog 5 | { 6 | /// 7 | /// Required designer variable. 8 | /// 9 | private System.ComponentModel.IContainer components = null; 10 | 11 | /// 12 | /// Clean up any resources being used. 13 | /// 14 | /// true if managed resources should be disposed; otherwise, false. 15 | protected override void Dispose(bool disposing) 16 | { 17 | if (disposing && (components != null)) 18 | { 19 | components.Dispose(); 20 | } 21 | base.Dispose(disposing); 22 | } 23 | 24 | #region Windows Form Designer generated code 25 | 26 | /// 27 | /// Required method for Designer support - do not modify 28 | /// the contents of this method with the code editor. 29 | /// 30 | private void InitializeComponent() 31 | { 32 | this.label1 = new System.Windows.Forms.Label(); 33 | this.txtUrl = new System.Windows.Forms.TextBox(); 34 | this.btnConfirm = new System.Windows.Forms.Button(); 35 | this.lblTipMsg = new System.Windows.Forms.Label(); 36 | this.SuspendLayout(); 37 | // 38 | // label1 39 | // 40 | this.label1.AutoSize = true; 41 | this.label1.Location = new System.Drawing.Point(12, 12); 42 | this.label1.Name = "label1"; 43 | this.label1.Size = new System.Drawing.Size(71, 12); 44 | this.label1.TabIndex = 1; 45 | this.label1.Text = "请输入 URL:"; 46 | // 47 | // txtUrl 48 | // 49 | this.txtUrl.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 50 | | System.Windows.Forms.AnchorStyles.Right))); 51 | this.txtUrl.Location = new System.Drawing.Point(12, 36); 52 | this.txtUrl.Name = "txtUrl"; 53 | this.txtUrl.Size = new System.Drawing.Size(259, 21); 54 | this.txtUrl.TabIndex = 2; 55 | this.txtUrl.Text = "https://"; 56 | // 57 | // btnConfirm 58 | // 59 | this.btnConfirm.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); 60 | this.btnConfirm.Location = new System.Drawing.Point(196, 68); 61 | this.btnConfirm.Name = "btnConfirm"; 62 | this.btnConfirm.Size = new System.Drawing.Size(75, 23); 63 | this.btnConfirm.TabIndex = 4; 64 | this.btnConfirm.Text = "确定"; 65 | this.btnConfirm.UseVisualStyleBackColor = true; 66 | this.btnConfirm.Click += new System.EventHandler(this.btnConfirm_Click); 67 | // 68 | // lblTipMsg 69 | // 70 | this.lblTipMsg.AutoSize = true; 71 | this.lblTipMsg.ForeColor = System.Drawing.Color.Red; 72 | this.lblTipMsg.Location = new System.Drawing.Point(12, 73); 73 | this.lblTipMsg.Name = "lblTipMsg"; 74 | this.lblTipMsg.Size = new System.Drawing.Size(59, 12); 75 | this.lblTipMsg.TabIndex = 3; 76 | this.lblTipMsg.Text = "提示信息:"; 77 | // 78 | // InputDialog 79 | // 80 | this.AcceptButton = this.btnConfirm; 81 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); 82 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 83 | this.ClientSize = new System.Drawing.Size(280, 99); 84 | this.Controls.Add(this.lblTipMsg); 85 | this.Controls.Add(this.btnConfirm); 86 | this.Controls.Add(this.txtUrl); 87 | this.Controls.Add(this.label1); 88 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; 89 | this.MaximizeBox = false; 90 | this.MinimizeBox = false; 91 | this.Name = "InputDialog"; 92 | this.ShowInTaskbar = false; 93 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 94 | this.Text = "DreamScene2"; 95 | this.ResumeLayout(false); 96 | this.PerformLayout(); 97 | 98 | } 99 | 100 | #endregion 101 | 102 | private System.Windows.Forms.Label label1; 103 | private System.Windows.Forms.TextBox txtUrl; 104 | private System.Windows.Forms.Button btnConfirm; 105 | private System.Windows.Forms.Label lblTipMsg; 106 | } 107 | } -------------------------------------------------------------------------------- /src/DreamScene2/InputDialog.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Windows.Forms; 3 | 4 | namespace DreamScene2 5 | { 6 | public partial class InputDialog : Form 7 | { 8 | public InputDialog() 9 | { 10 | InitializeComponent(); 11 | this.Icon = DreamScene2.Properties.Resources.AppIcon; 12 | lblTipMsg.Text = ""; 13 | } 14 | 15 | public string URL => txtUrl.Text; 16 | 17 | private void btnConfirm_Click(object sender, EventArgs e) 18 | { 19 | if (string.IsNullOrEmpty(txtUrl.Text)) 20 | { 21 | lblTipMsg.Text = "输入不能为空"; 22 | return; 23 | } 24 | 25 | try 26 | { 27 | _ = new Uri(txtUrl.Text); 28 | } 29 | catch 30 | { 31 | lblTipMsg.Text = "输入的 URL 无效"; 32 | return; 33 | } 34 | 35 | this.DialogResult = DialogResult.OK; 36 | this.Close(); 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /src/DreamScene2/InputDialog.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /src/DreamScene2/MainForm.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 17, 17 122 | 123 | 124 | 135, 17 125 | 126 | -------------------------------------------------------------------------------- /src/DreamScene2/NativeMethods.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | using System.Text; 4 | 5 | namespace DreamScene2 6 | { 7 | public static class NativeMethods 8 | { 9 | [DllImport("User32.dll")] 10 | public static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount); 11 | 12 | [DllImport("User32.dll")] 13 | public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); 14 | 15 | [DllImport("User32.dll")] 16 | public static extern IntPtr FindWindowEx(IntPtr hWndParent, IntPtr hWndChildAfter, string lpszClass, string lpszWindow); 17 | 18 | [DllImport("User32.dll")] 19 | [return: MarshalAs(UnmanagedType.Bool)] 20 | public static extern bool ShowWindow(IntPtr hWnd, int nCmdShow); 21 | 22 | [DllImport("User32.dll")] 23 | [return: MarshalAs(UnmanagedType.Bool)] 24 | public static extern bool SetForegroundWindow(IntPtr hWnd); 25 | 26 | [DllImport("User32.dll")] 27 | [return: MarshalAs(UnmanagedType.Bool)] 28 | public static extern bool IsWindowVisible(IntPtr hWnd); 29 | 30 | [DllImport("User32.dll")] 31 | public static extern IntPtr GetParent(IntPtr hWnd); 32 | 33 | [DllImport("User32.dll")] 34 | public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); 35 | 36 | [DllImport("User32.dll")] 37 | public static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId); 38 | 39 | [DllImport("User32.dll")] 40 | [return: MarshalAs(UnmanagedType.Bool)] 41 | public static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk); 42 | 43 | [DllImport("User32.dll")] 44 | [return: MarshalAs(UnmanagedType.Bool)] 45 | public static extern bool UnregisterHotKey(IntPtr hWnd, int id); 46 | 47 | 48 | [DllImport("DS2Native.dll")] 49 | public static extern ulong DS2_GetLastInputTickCount(); 50 | 51 | [DllImport("DS2Native.dll")] 52 | public static extern IntPtr DS2_GetDesktopWindowHandle(); 53 | 54 | [DllImport("DS2Native.dll")] 55 | public static extern int DS2_TestScreen(RECT rect); 56 | 57 | [DllImport("DS2Native.dll")] 58 | public static extern void DS2_SetWindowPosition(IntPtr hWnd, RECT rect); 59 | 60 | [DllImport("DS2Native.dll")] 61 | public static extern void DS2_RestoreLastWindowPosition(); 62 | 63 | [DllImport("DS2Native.dll")] 64 | public static extern void DS2_RefreshDesktop(int animated = 0); 65 | 66 | [DllImport("DS2Native.dll")] 67 | public static extern void DS2_ToggleShowDesktopIcons(); 68 | 69 | [DllImport("DS2Native.dll")] 70 | public static extern int DS2_IsVisibleDesktopIcons(); 71 | 72 | [DllImport("DS2Native.dll")] 73 | public static extern int DS2_StartForwardMouseKeyboardMessage(IntPtr hWnd); 74 | 75 | [DllImport("DS2Native.dll")] 76 | public static extern void DS2_EndForwardMouseKeyboardMessage(); 77 | 78 | [DllImport("DS2Native.dll")] 79 | public static extern void DS2_ToggleProcess(uint dwPID, int bResumeProcess); 80 | } 81 | 82 | public struct RECT 83 | { 84 | public int left; 85 | public int top; 86 | public int right; 87 | public int bottom; 88 | } 89 | } 90 | -------------------------------------------------------------------------------- /src/DreamScene2/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | using System.Windows.Forms; 4 | 5 | namespace DreamScene2 6 | { 7 | internal static class Program 8 | { 9 | [DllImport("Kernel32.dll")] 10 | static extern IntPtr LoadLibrary(string lpFileName); 11 | 12 | /// 13 | /// The main entry point for the application. 14 | /// 15 | [STAThread] 16 | static void Main(string[] args) 17 | { 18 | IntPtr hwnd = NativeMethods.FindWindow(null, Constants.MainWindowTitle); 19 | if (hwnd != IntPtr.Zero) 20 | { 21 | const int SW_RESTORE = 9; 22 | NativeMethods.ShowWindow(hwnd, SW_RESTORE); 23 | NativeMethods.SetForegroundWindow(hwnd); 24 | return; 25 | } 26 | 27 | string dllPath = Helper.GetPathForStartupFolder("DS2Native.dll"); 28 | LoadLibrary(dllPath); 29 | 30 | #if NETCOREAPP3_0_OR_GREATER 31 | Application.SetHighDpiMode(HighDpiMode.SystemAware); 32 | #endif 33 | 34 | Application.EnableVisualStyles(); 35 | Application.SetCompatibleTextRenderingDefault(false); 36 | 37 | if (args.Length == 0) 38 | { 39 | Application.Run(new MainForm()); 40 | return; 41 | } 42 | 43 | if (args[0] == "-b" || args[0] == "--background") 44 | { 45 | MainForm mainForm = new MainForm(); 46 | if (args.Length > 1) 47 | mainForm.PlayPath = args[1]; 48 | mainForm.Opacity = 0; 49 | mainForm.Show(); 50 | 51 | mainForm.Hide(); 52 | mainForm.Opacity = 1; 53 | Application.Run(); 54 | } 55 | } 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /src/DreamScene2/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace DreamScene2.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DreamScene2.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | /// 64 | /// Looks up a localized resource of type System.Drawing.Icon similar to (Icon). 65 | /// 66 | internal static System.Drawing.Icon AppIcon { 67 | get { 68 | object obj = ResourceManager.GetObject("AppIcon", resourceCulture); 69 | return ((System.Drawing.Icon)(obj)); 70 | } 71 | } 72 | 73 | /// 74 | /// Looks up a localized resource of type System.Drawing.Bitmap. 75 | /// 76 | internal static System.Drawing.Bitmap AppLogo { 77 | get { 78 | object obj = ResourceManager.GetObject("AppLogo", resourceCulture); 79 | return ((System.Drawing.Bitmap)(obj)); 80 | } 81 | } 82 | } 83 | } 84 | -------------------------------------------------------------------------------- /src/DreamScene2/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | ..\Resources\AppIcon.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 123 | 124 | 125 | ..\Resources\AppLogo.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 126 | 127 | -------------------------------------------------------------------------------- /src/DreamScene2/RecentFile.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.IO; 3 | 4 | namespace DreamScene2 5 | { 6 | public static class RecentFile 7 | { 8 | static readonly string s_recentPath = Helper.GetPathForUserAppDataFolder("recent.txt"); 9 | static readonly List s_recentFiles = new List(); 10 | 11 | public static List Load() 12 | { 13 | if (File.Exists(s_recentPath)) 14 | { 15 | string[] paths = File.ReadAllLines(s_recentPath); 16 | s_recentFiles.AddRange(paths); 17 | } 18 | return s_recentFiles; 19 | } 20 | 21 | public static void Save() 22 | { 23 | File.WriteAllLines(s_recentPath, s_recentFiles); 24 | } 25 | 26 | public static void Clean() 27 | { 28 | s_recentFiles.Clear(); 29 | File.WriteAllText(s_recentPath, ""); 30 | } 31 | 32 | public static void Update(string path) 33 | { 34 | if (s_recentFiles.Count == 0 || s_recentFiles[0] != path) 35 | { 36 | if (s_recentFiles.Contains(path)) 37 | s_recentFiles.Remove(path); 38 | 39 | s_recentFiles.Insert(0, path); 40 | Save(); 41 | } 42 | } 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /src/DreamScene2/RectangleExtensions.cs: -------------------------------------------------------------------------------- 1 | using System.Drawing; 2 | 3 | namespace DreamScene2 4 | { 5 | public static class RectangleExtensions 6 | { 7 | public static RECT ToRECT(this Rectangle @this) 8 | { 9 | RECT rect; 10 | rect.left = @this.Left; 11 | rect.top = @this.Top; 12 | rect.right = @this.Right; 13 | rect.bottom = @this.Bottom; 14 | return rect; 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /src/DreamScene2/Resources/AppIcon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/he55/DreamScene2/03ece1b592f7baed36c8ff1975323082e893317b/src/DreamScene2/Resources/AppIcon.ico -------------------------------------------------------------------------------- /src/DreamScene2/Resources/AppLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/he55/DreamScene2/03ece1b592f7baed36c8ff1975323082e893317b/src/DreamScene2/Resources/AppLogo.png -------------------------------------------------------------------------------- /src/DreamScene2/Settings.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using System.Xml.Serialization; 3 | 4 | namespace DreamScene2 5 | { 6 | public class Settings 7 | { 8 | static string s_filePath = Helper.GetPathForUserAppDataFolder("settings.xml"); 9 | static Settings s_settings; 10 | 11 | private Settings() { } 12 | 13 | public bool FirstRun { get; set; } = true; 14 | public bool AutoPlay { get; set; } = true; 15 | public int PlayMode { get; set; } 16 | 17 | public bool AutoPause1 { get; set; } 18 | public bool AutoPause2 { get; set; } 19 | public bool AutoPause3 { get; set; } 20 | 21 | public bool IsMuted { get; set; } 22 | public bool DisableWebSecurity { get; set; } = true; 23 | public bool UseDesktopInteraction { get; set; } = true; 24 | 25 | public bool CanPause() 26 | { 27 | return AutoPause1 || AutoPause2 || AutoPause3; 28 | } 29 | 30 | public static Settings Load() 31 | { 32 | if (s_settings != null) 33 | return s_settings; 34 | 35 | if (!File.Exists(s_filePath)) 36 | { 37 | s_settings = new Settings(); 38 | return s_settings; 39 | } 40 | 41 | using (FileStream fileStream = File.OpenRead(s_filePath)) 42 | { 43 | XmlSerializer xmlSerializer = new XmlSerializer(typeof(Settings)); 44 | s_settings = (Settings)xmlSerializer.Deserialize(fileStream); 45 | } 46 | return s_settings; 47 | } 48 | 49 | public static void Save() 50 | { 51 | using (FileStream fileStream = File.Create(s_filePath)) 52 | { 53 | XmlSerializer xmlSerializer = new XmlSerializer(typeof(Settings)); 54 | xmlSerializer.Serialize(fileStream, s_settings); 55 | } 56 | } 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /src/DreamScene2/VideoWindow.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /src/DreamScene2/VideoWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Drawing; 3 | using System.Windows; 4 | using System.Windows.Interop; 5 | 6 | namespace DreamScene2 7 | { 8 | public partial class VideoWindow : Window, IPlayer, IPlayerControl 9 | { 10 | public VideoWindow() 11 | { 12 | InitializeComponent(); 13 | } 14 | 15 | public IntPtr GetHandle() 16 | { 17 | return new WindowInteropHelper(this).Handle; 18 | } 19 | 20 | public void SetPosition(Rectangle rect) 21 | { 22 | this.WindowStyle = WindowStyle.None; 23 | this.ResizeMode = ResizeMode.NoResize; 24 | this.Left = rect.Left; 25 | this.Top = rect.Top; 26 | this.Width = rect.Width; 27 | this.Height = rect.Height; 28 | } 29 | 30 | public void Shutdown() 31 | { 32 | this.Close(); 33 | } 34 | 35 | public bool IsPlaying { get; private set; } 36 | 37 | public Uri Source 38 | { 39 | get => mediaElement.Source; 40 | set => mediaElement.Source = value; 41 | } 42 | 43 | public double Volume 44 | { 45 | get => mediaElement.Volume; 46 | set => mediaElement.Volume = value; 47 | } 48 | 49 | public bool IsMuted 50 | { 51 | get => mediaElement.IsMuted; 52 | set => mediaElement.IsMuted = value; 53 | } 54 | 55 | public void Play() 56 | { 57 | mediaElement.Play(); 58 | IsPlaying = true; 59 | } 60 | 61 | public void Pause() 62 | { 63 | mediaElement.Pause(); 64 | IsPlaying = false; 65 | } 66 | 67 | private void mediaElement_MediaEnded(object sender, RoutedEventArgs e) 68 | { 69 | mediaElement.Position = TimeSpan.Zero; 70 | mediaElement.Play(); 71 | } 72 | 73 | protected override void OnClosed(EventArgs e) 74 | { 75 | mediaElement.Close(); 76 | mediaElement = null; 77 | } 78 | } 79 | } 80 | -------------------------------------------------------------------------------- /src/DreamScene2/WebWindow.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /src/DreamScene2/WebWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Web.WebView2.Core; 2 | using System; 3 | using System.Drawing; 4 | using System.IO; 5 | using System.Windows; 6 | using System.Windows.Interop; 7 | 8 | namespace DreamScene2 9 | { 10 | public partial class WebWindow : Window, IPlayer, IPlayerControl, IPlayerInteractive 11 | { 12 | WebWindowOptions _webWindowOptions; 13 | uint _d3dRenderingSubProcessPid; 14 | 15 | public WebWindow(WebWindowOptions webWindowOptions) 16 | { 17 | _webWindowOptions = webWindowOptions; 18 | InitializeComponent(); 19 | InitializeCoreWebView2Environment(); 20 | } 21 | 22 | async void InitializeCoreWebView2Environment() 23 | { 24 | string args = "--autoplay-policy=no-user-gesture-required "; 25 | if (_webWindowOptions.DisableWebSecurity) 26 | args += "--disable-web-security"; 27 | 28 | CoreWebView2Environment coreWebView2Environment = await CoreWebView2Environment.CreateAsync(null, _webWindowOptions.UserDataFolder, new CoreWebView2EnvironmentOptions(args)); 29 | await webView2.EnsureCoreWebView2Async(coreWebView2Environment); 30 | webView2.CoreWebView2.IsMuted = _webWindowOptions.IsMuted; 31 | 32 | IsPlaying = true; 33 | 34 | string script = File.ReadAllText(Helper.GetPathForStartupFolder("script.js")); 35 | await webView2.CoreWebView2.AddScriptToExecuteOnDocumentCreatedAsync(script); 36 | } 37 | 38 | public IntPtr GetHandle() 39 | { 40 | return new WindowInteropHelper(this).Handle; 41 | } 42 | 43 | public void SetPosition(Rectangle rect) 44 | { 45 | this.WindowStyle = WindowStyle.None; 46 | this.ResizeMode = ResizeMode.NoResize; 47 | this.Left = rect.Left; 48 | this.Top = rect.Top; 49 | this.Width = rect.Width; 50 | this.Height = rect.Height; 51 | } 52 | 53 | public void Shutdown() 54 | { 55 | this.Close(); 56 | } 57 | 58 | public bool IsPlaying { get; private set; } 59 | 60 | public Uri Source 61 | { 62 | get => webView2.Source; 63 | set => webView2.Source = value; 64 | } 65 | 66 | public bool IsMuted 67 | { 68 | get => webView2.CoreWebView2.IsMuted; 69 | set => webView2.CoreWebView2.IsMuted = value; 70 | } 71 | 72 | public double Volume { get; set; } 73 | 74 | public void Play() 75 | { 76 | NativeMethods.DS2_ToggleProcess(_d3dRenderingSubProcessPid, 1); 77 | IsPlaying = true; 78 | } 79 | 80 | public void Pause() 81 | { 82 | _d3dRenderingSubProcessPid = GetD3DRenderingSubProcessPid(); 83 | NativeMethods.DS2_ToggleProcess(_d3dRenderingSubProcessPid, 0); 84 | IsPlaying = false; 85 | } 86 | 87 | public IntPtr GetMessageHandle() 88 | { 89 | IntPtr chrome_WidgetWin_0 = NativeMethods.FindWindowEx(webView2.Handle, IntPtr.Zero, "Chrome_WidgetWin_0", null); 90 | if (chrome_WidgetWin_0 == IntPtr.Zero) 91 | return IntPtr.Zero; 92 | return NativeMethods.FindWindowEx(chrome_WidgetWin_0, IntPtr.Zero, "Chrome_WidgetWin_1", null); 93 | } 94 | 95 | public uint GetD3DRenderingSubProcessPid() 96 | { 97 | IntPtr chrome_WidgetWin_1 = GetMessageHandle(); 98 | if (chrome_WidgetWin_1 != IntPtr.Zero) 99 | { 100 | IntPtr d3dWindowHandle = NativeMethods.FindWindowEx(chrome_WidgetWin_1, IntPtr.Zero, "Intermediate D3D Window", null); 101 | NativeMethods.GetWindowThreadProcessId(d3dWindowHandle, out uint pid); 102 | return pid; 103 | } 104 | return 0; 105 | } 106 | 107 | protected override void OnClosed(EventArgs e) 108 | { 109 | webView2.Dispose(); 110 | webView2 = null; 111 | } 112 | 113 | public static bool TryGetWebView2Version(out string version) 114 | { 115 | try 116 | { 117 | version = CoreWebView2Environment.GetAvailableBrowserVersionString(); 118 | return true; 119 | } 120 | catch 121 | { 122 | version = null; 123 | return false; 124 | } 125 | } 126 | } 127 | } 128 | -------------------------------------------------------------------------------- /src/DreamScene2/WebWindowOptions.cs: -------------------------------------------------------------------------------- 1 | namespace DreamScene2 2 | { 3 | public class WebWindowOptions 4 | { 5 | public string UserDataFolder { get; set; } 6 | public bool DisableWebSecurity { get; set; } 7 | public bool IsMuted { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /src/DreamScene2/WindowPlayer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Drawing; 3 | 4 | namespace DreamScene2 5 | { 6 | public class WindowPlayer : IPlayer 7 | { 8 | IntPtr _windowHandle; 9 | 10 | public WindowPlayer(IntPtr windowHandle) 11 | { 12 | _windowHandle = windowHandle; 13 | } 14 | 15 | public IntPtr GetHandle() 16 | { 17 | return _windowHandle; 18 | } 19 | 20 | public void SetPosition(Rectangle rect) 21 | { 22 | NativeMethods.DS2_SetWindowPosition(_windowHandle, rect.ToRECT()); 23 | } 24 | 25 | public void Shutdown() 26 | { 27 | _windowHandle = IntPtr.Zero; 28 | NativeMethods.DS2_RestoreLastWindowPosition(); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /src/DreamScene2/app.manifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 54 | 62 | 63 | 64 | 78 | 79 | 80 | -------------------------------------------------------------------------------- /src/DreamScene2/script.js: -------------------------------------------------------------------------------- 1 | // @name bilibili 自动网页全屏 2 | // @author sangkuanji 3 | // @license MIT 4 | 5 | (function () { 6 | if (location.hostname == 'www.bilibili.com' && /\/video\/BV/i.test(location.pathname)) { 7 | window.addEventListener('load', function () { 8 | console.log("load success"); 9 | let elementNames = ["bpx-player-ctrl-web-enter", "bilibili-player-iconfont-web-fullscreen-off", "player_pagefullscreen_player", "squirtle-pagefullscreen-inactive"]; 10 | for (var i = 0; i < elementNames.length; i++) { 11 | waitElement(elementNames[i]); 12 | } 13 | }); 14 | } 15 | 16 | function waitElement(elementName) { 17 | var _times = 20, 18 | _interval = 1000, 19 | _self = document.getElementsByClassName(elementName)[0], 20 | _iIntervalID; 21 | if (_self != undefined) { 22 | _self.click(); 23 | } else { 24 | _iIntervalID = setInterval(function () { 25 | if (!_times) { 26 | clearInterval(_iIntervalID); 27 | } 28 | _times <= 0 || _times--; 29 | _self = document.getElementsByClassName(elementName)[0]; 30 | if (_self == undefined) { 31 | _self = document.getElementById(elementName); 32 | } 33 | if (_self != undefined) { 34 | _self.click(); 35 | clearInterval(_iIntervalID); 36 | } 37 | }, _interval); 38 | } 39 | } 40 | })(); --------------------------------------------------------------------------------