├── LICENSE ├── README.md ├── package.json ├── public ├── favicon.ico ├── index.html └── manifest.json └── src ├── App.css ├── App.js ├── constants.js ├── index.css ├── index.js └── registerServiceWorker.js /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | An implementation of ACRN tinnitus procotol in React. -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "acrn", 3 | "homepage": "http://www.generalfuzz.net/acrn", 4 | "version": "0.1.0", 5 | "private": true, 6 | "devDependencies": { 7 | "react-scripts": "1.1.4" 8 | }, 9 | "dependencies": { 10 | "rc-slider": "^8.6.1", 11 | "rc-tooltip": "^3.7.2", 12 | "react": "^16.3.2", 13 | "react-bootstrap": "^0.32.1", 14 | "react-dom": "^16.3.2", 15 | "startaudiocontext": "^1.2.1", 16 | "tone": "^0.12.80" 17 | }, 18 | "scripts": { 19 | "start": "react-scripts start", 20 | "build": "react-scripts build", 21 | "test": "react-scripts test --env=jsdom", 22 | "eject": "react-scripts eject" 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /public/favicon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/headphonejames/acrn-react/fbf9855b3ca8369e71b1588d86123f0f09b8e35b/public/favicon.ico -------------------------------------------------------------------------------- /public/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 17 | 18 | 19 | 29 | 34 | 37 | 42 | 43 | ACRN 44 | 45 | 46 | 49 |
50 | 51 | 52 | -------------------------------------------------------------------------------- /public/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "short_name": "React App", 3 | "name": "Create React App Sample", 4 | "icons": [ 5 | { 6 | "src": "favicon.ico", 7 | "sizes": "64x64 32x32 24x24 16x16", 8 | "type": "image/x-icon" 9 | } 10 | ], 11 | "start_url": "./index.html", 12 | "display": "standalone", 13 | "theme_color": "#000000", 14 | "background_color": "#ffffff" 15 | } 16 | -------------------------------------------------------------------------------- /src/App.css: -------------------------------------------------------------------------------- 1 | .App { 2 | text-align: center; 3 | } 4 | 5 | .App-logo { 6 | animation: App-logo-spin infinite 20s linear; 7 | height: 80px; 8 | } 9 | 10 | .App-header { 11 | background-color: #222; 12 | height: 150px; 13 | padding: 20px; 14 | color: white; 15 | } 16 | 17 | .App-title { 18 | font-size: 1.5em; 19 | } 20 | 21 | .App-intro { 22 | font-size: large; 23 | } 24 | 25 | @keyframes App-logo-spin { 26 | from { transform: rotate(0deg); } 27 | to { transform: rotate(360deg); } 28 | } 29 | 30 | .volume { 31 | margin-left: 30%; 32 | margin-right: 30%; 33 | } 34 | 35 | .freq-value { 36 | width: 4em; 37 | } 38 | 39 | .instructions { 40 | text-align: left; 41 | } 42 | 43 | .jumbotron { 44 | background-color: #eee1bb !important; 45 | padding: 0.5em 0.6em; 46 | } 47 | -------------------------------------------------------------------------------- /src/App.js: -------------------------------------------------------------------------------- 1 | import './App.css'; 2 | 3 | import React, {Component} from 'react'; 4 | import * as constants from './constants'; 5 | 6 | import Slider from 'rc-slider'; 7 | import Tooltip from 'rc-tooltip'; 8 | import 'rc-slider/assets/index.css'; 9 | 10 | import {Button, ToggleButton, ToggleButtonGroup} from 'react-bootstrap'; 11 | 12 | import Tone from 'tone'; 13 | import StartAudioContext from 'startaudiocontext'; 14 | 15 | class App extends Component { 16 | constructor(props, context) { 17 | super(props, context); 18 | 19 | 20 | // use local storage for volume and frequency 21 | let localVolume = this.getLocalStorageInt(constants.VOLUME_KEY, constants.DEFAULT_VOLUME); 22 | let localFreq = this.getLocalStorageInt(constants.FREQ_KEY, constants.DEFAULT_FREQ); 23 | let playerState = this.getLocalStorageInt(constants.PLAYER_STATE_KEY, constants.PLAYER_STATES.PLAY_TONE); 24 | 25 | let buttonText = constants.PLAY_TONE_TEXT; 26 | if (playerState === constants.PLAYER_STATES.PLAY_ACRN) { 27 | buttonText = constants.PLAY_SEQ_TEXT; 28 | } 29 | 30 | // generate initial sequence 31 | let freqSeq = this.generateSequence(); 32 | 33 | // setup initial state 34 | this.state = { 35 | freq: localFreq, 36 | freqSeq: freqSeq, 37 | volume: localVolume, 38 | playState: playerState, 39 | enableSlider: true, 40 | isPlaying: false, 41 | userStarted: false, 42 | playButtonText: buttonText, 43 | synth: new Tone.PolySynth(6, Tone.Synth, { 44 | "oscillator": { 45 | "type": "sine" 46 | }, 47 | "envelope": { 48 | "attack": 0.1, 49 | "decay": 0.00, 50 | "sustain": 0.07, 51 | "release": 0.08, 52 | } 53 | }).toMaster(), 54 | osc: new Tone.Oscillator({ 55 | "frequency": constants.DEFAULT_FREQ 56 | }).toMaster() 57 | } 58 | } 59 | 60 | getLocalStorageInt = (localKey, defaultValue) => { 61 | let localValue = localStorage.getItem(localKey); 62 | if (localValue === null) { 63 | return defaultValue 64 | } else { 65 | return parseInt(localValue, 10); 66 | } 67 | }; 68 | 69 | 70 | componentDidMount = () => { 71 | //set the bpm and initialize sound context 72 | Tone.Transport.bpm.value = 90 * 4; 73 | Tone.context.latencyHint = 'interactive'; 74 | StartAudioContext(Tone.context, '.App'); 75 | // make sure volume is off initially 76 | Tone.Master.volume.rampTo(-Infinity, 0.05); 77 | }; 78 | 79 | handleTextFreqChange = (e) => { 80 | let value = parseInt(e.target.value, 10); 81 | if (!isNaN(value)) { 82 | this.handleFreqChange(value); 83 | } 84 | }; 85 | 86 | handleFreqChange = value => { 87 | let {osc} = this.state; 88 | osc.frequency.value = value; 89 | let newFreqs = this.generateSequence(value); 90 | 91 | this.setState({ 92 | freq: value, 93 | freqSeq: newFreqs, 94 | }); 95 | 96 | localStorage.setItem(constants.FREQ_KEY, value); 97 | }; 98 | 99 | 100 | handleClickPlay = () => { 101 | let {isPlaying, volume, playState} = this.state; 102 | if (!isPlaying) { 103 | Tone.Transport.start(); 104 | Tone.Master.volume.rampTo(volume, 0.05); 105 | } else { 106 | Tone.Master.volume.rampTo(-Infinity, 0.05); 107 | Tone.Transport.stop(); 108 | } 109 | this.updatePlayState(!isPlaying, playState); 110 | this.setState({isPlaying: !isPlaying}); 111 | }; 112 | 113 | playAcrn = () => { 114 | let {synth, freqSeq, freq} = this.state; 115 | let seqCount = 0; 116 | let freqList = this.generateFreqs(freq); 117 | let currentFreqList = []; 118 | let maxPatternLength = constants.LOOP_REPEAT * freqList.length; 119 | let newSequence = new Tone.Sequence((time, frequency) => { 120 | seqCount++; 121 | if (seqCount < maxPatternLength) { 122 | if (currentFreqList.length === 0) { 123 | currentFreqList = this.shuffle(freqList.slice()); 124 | } 125 | synth.triggerAttackRelease(currentFreqList.pop(), "4n"); 126 | } else { 127 | if (seqCount < maxPatternLength + constants.REST_LENGTH) { 128 | // do nothing 129 | } else { 130 | seqCount = 0; 131 | } 132 | } 133 | }, freqSeq); 134 | this.setState({sequence: newSequence}); 135 | newSequence.set({loop: true}); 136 | newSequence.start(0); 137 | }; 138 | 139 | updatePlayState = (isPlaying, playState) => { 140 | let {osc, volume} = this.state; 141 | if (isPlaying) { 142 | switch (playState) { 143 | case constants.PLAYER_STATES.PLAY_ACRN: 144 | this.setState({playButtonText: constants.STOP_SEQ_TEXT, 145 | enableSlider: false}); 146 | Tone.Master.volume.rampTo(volume, 0.1); 147 | this.playAcrn(); 148 | break; 149 | case constants.PLAYER_STATES.PLAY_TONE: 150 | this.setState({playButtonText: constants.STOP_TONE_TEXT}); 151 | osc.start(); 152 | break; 153 | default: 154 | break; 155 | 156 | } 157 | } else { 158 | switch (playState) { 159 | case constants.PLAYER_STATES.PLAY_ACRN: 160 | this.setState({playButtonText: constants.PLAY_SEQ_TEXT}); 161 | let {sequence} = this.state; 162 | sequence.cancel(); 163 | sequence.dispose(); 164 | this.setState({enableSlider: true}); 165 | 166 | break; 167 | case constants.PLAYER_STATES.PLAY_TONE: 168 | this.setState({playButtonText: constants.PLAY_TONE_TEXT}); 169 | osc.stop(); 170 | break; 171 | default: 172 | break; 173 | } 174 | } 175 | }; 176 | 177 | generateFreqs = (currentFreq) => { 178 | return [Math.floor(currentFreq * 0.773 - 44.5), Math.floor(currentFreq * 0.903 - 21.5), 179 | Math.floor(currentFreq * 1.09 + 52), Math.floor(currentFreq * 1.395 + 26.5)]; 180 | }; 181 | 182 | generateSequence = () => { 183 | // just needs to be the correct number of beats. Frequency content is ignored. 184 | let freqSeq = []; 185 | 186 | // can all be empty since tones are geneated during loop play 187 | for (let i = 0; i < constants.LOOP_REPEAT; i++) { 188 | freqSeq.push(...[0,0,0,0]); 189 | } 190 | for (let i = 0; i < constants.REST_LENGTH + 1; i++) { 191 | freqSeq.push([0]); 192 | } 193 | return freqSeq; 194 | }; 195 | 196 | shuffle = (a) => { 197 | for (let i = a.length - 1; i > 0; i--) { 198 | const j = Math.floor(Math.random() * (i + 1)); 199 | [a[i], a[j]] = [a[j], a[i]]; 200 | } 201 | return a; 202 | }; 203 | 204 | handleRadioChange = (newPlayState) => { 205 | let {isPlaying, playState} = this.state; 206 | let buttonText = null; 207 | let enableSlider = true; 208 | 209 | if (isPlaying) { 210 | // stop the sound 211 | this.updatePlayState(false, playState) 212 | } 213 | 214 | switch (newPlayState) { 215 | case constants.PLAYER_STATES.PLAY_ACRN: 216 | if (isPlaying) { 217 | enableSlider = false; 218 | buttonText = constants.STOP_SEQ_TEXT; 219 | } else { 220 | buttonText = constants.PLAY_SEQ_TEXT; 221 | } 222 | break; 223 | case constants.PLAYER_STATES.PLAY_TONE: 224 | if (isPlaying) { 225 | buttonText = constants.STOP_TONE_TEXT; 226 | } else { 227 | buttonText = constants.PLAY_TONE_TEXT; 228 | } 229 | break; 230 | default: 231 | break; 232 | 233 | } 234 | 235 | this.setState({ 236 | playState: newPlayState, 237 | enableSlider: enableSlider, 238 | playButtonText: buttonText 239 | }); 240 | 241 | if (isPlaying) { 242 | // start the new sound 243 | this.updatePlayState(true, newPlayState); 244 | } 245 | localStorage.setItem(constants.PLAYER_STATE_KEY, newPlayState); 246 | }; 247 | 248 | handleVolumeChange = (event) => { 249 | let volume = event - 0.05; 250 | Tone.Master.volume.rampTo(volume, 0.05); 251 | this.setState({volume: volume}); 252 | localStorage.setItem(constants.VOLUME_KEY, volume); 253 | }; 254 | 255 | freqSliderTooltip = (props) => { 256 | const {dragging, index, ...restProps} = props; 257 | const {freq} = this.state; 258 | const Handle = Slider.Handle; 259 | return ( 260 | 267 | 268 | 269 | ); 270 | }; 271 | 272 | 273 | render = () => { 274 | let {freq, enableSlider, volume, playButtonText, playState} = this.state; 275 | return ( 276 |
277 | 289 |
290 |
291 |

ACRN Tinnitus Protocol

292 |
293 |

This is my attempt at implementing the Acoustic Coordinated Reset 295 | Neuromodulation tinnitus treatment protocol 296 | using this 298 | paper as a guide.

299 |
300 |
    301 |
  • First lower the volume on your device, so it is not too loud to start.
  • 302 |
  • Start the tone by pressing the "Play Tone" button.
  • 303 |
  • Adjust the frequency slider until it matches your tinnitus tone. You can also type in 304 | the frequency if you know it already. 305 |
  • 306 |
  • Adjust the volume until it is a little bit louder than your tinnitus tone.
  • 307 |
  • Switch from "Tone" to "Sequence" mode
  • 308 |
309 |
310 |

Inspired by this thread on tinnitustalk.com and this reddit thread.

313 |
314 |
315 | 318 | Tone 319 | Sequence 320 | 321 |
322 |
323 |
324 | Frequency 325 | 333 |
334 |
335 | 336 |
337 | {playState == constants.PLAYER_STATES.PLAY_ACRN && 338 |
339 |
340 | frequencies used in sequence: {this.generateFreqs(freq).map((value, index) => ((index ? ', ' : '') + value))} 341 |
342 | } 343 |
344 |

345 | 347 |

348 |
349 | Volume 350 | 356 |
357 |
358 |
359 |
360 | ); 361 | } 362 | } 363 | 364 | export default App; 365 | -------------------------------------------------------------------------------- /src/constants.js: -------------------------------------------------------------------------------- 1 | export const MIN_FREQ = 1; 2 | export const MAX_FREQ = 15000; 3 | 4 | export const PLAY_TONE_TEXT = "Play Tone"; 5 | export const STOP_TONE_TEXT = "Stop Tone"; 6 | export const PLAY_SEQ_TEXT = "Play Pattern"; 7 | export const STOP_SEQ_TEXT = "Stop Pattern"; 8 | 9 | export const VOLUME_KEY = "volume"; 10 | export const FREQ_KEY = "freq"; 11 | export const PLAYER_STATE_KEY = "playerState"; 12 | 13 | // initial config values 14 | export const DEFAULT_FREQ = 1000; 15 | export const DEFAULT_VOLUME = -10; 16 | 17 | export const LOOP_REPEAT = 4; 18 | export const REST_LENGTH = 4; 19 | 20 | // constants 21 | export const PLAYER_STATES = { 22 | PLAY_TONE: 0, 23 | PLAY_ACRN: 1 24 | }; 25 | -------------------------------------------------------------------------------- /src/index.css: -------------------------------------------------------------------------------- 1 | body { 2 | margin: 0; 3 | padding: 0; 4 | font-family: sans-serif; 5 | } 6 | -------------------------------------------------------------------------------- /src/index.js: -------------------------------------------------------------------------------- 1 | import React from 'react'; 2 | import ReactDOM from 'react-dom'; 3 | import './index.css'; 4 | import App from './App'; 5 | import registerServiceWorker from './registerServiceWorker'; 6 | 7 | ReactDOM.render(, document.getElementById('root')); 8 | registerServiceWorker(); 9 | -------------------------------------------------------------------------------- /src/registerServiceWorker.js: -------------------------------------------------------------------------------- 1 | // In production, we register a service worker to serve assets from local cache. 2 | 3 | // This lets the app load faster on subsequent visits in production, and gives 4 | // it offline capabilities. However, it also means that developers (and users) 5 | // will only see deployed updates on the "N+1" visit to a page, since previously 6 | // cached resources are updated in the background. 7 | 8 | // To learn more about the benefits of this model, read https://goo.gl/KwvDNy. 9 | // This link also includes instructions on opting out of this behavior. 10 | 11 | const isLocalhost = Boolean( 12 | window.location.hostname === 'localhost' || 13 | // [::1] is the IPv6 localhost address. 14 | window.location.hostname === '[::1]' || 15 | // 127.0.0.1/8 is considered localhost for IPv4. 16 | window.location.hostname.match( 17 | /^127(?:\.(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)){3}$/ 18 | ) 19 | ); 20 | 21 | export default function register() { 22 | if (process.env.NODE_ENV === 'production' && 'serviceWorker' in navigator) { 23 | // The URL constructor is available in all browsers that support SW. 24 | const publicUrl = new URL(process.env.PUBLIC_URL, window.location); 25 | if (publicUrl.origin !== window.location.origin) { 26 | // Our service worker won't work if PUBLIC_URL is on a different origin 27 | // from what our page is served on. This might happen if a CDN is used to 28 | // serve assets; see https://github.com/facebookincubator/create-react-app/issues/2374 29 | return; 30 | } 31 | 32 | window.addEventListener('load', () => { 33 | const swUrl = `${process.env.PUBLIC_URL}/service-worker.js`; 34 | 35 | if (isLocalhost) { 36 | // This is running on localhost. Lets check if a service worker still exists or not. 37 | checkValidServiceWorker(swUrl); 38 | 39 | // Add some additional logging to localhost, pointing developers to the 40 | // service worker/PWA documentation. 41 | navigator.serviceWorker.ready.then(() => { 42 | console.log( 43 | 'This web app is being served cache-first by a service ' + 44 | 'worker. To learn more, visit https://goo.gl/SC7cgQ' 45 | ); 46 | }); 47 | } else { 48 | // Is not local host. Just register service worker 49 | registerValidSW(swUrl); 50 | } 51 | }); 52 | } 53 | } 54 | 55 | function registerValidSW(swUrl) { 56 | navigator.serviceWorker 57 | .register(swUrl) 58 | .then(registration => { 59 | registration.onupdatefound = () => { 60 | const installingWorker = registration.installing; 61 | installingWorker.onstatechange = () => { 62 | if (installingWorker.state === 'installed') { 63 | if (navigator.serviceWorker.controller) { 64 | // At this point, the old content will have been purged and 65 | // the fresh content will have been added to the cache. 66 | // It's the perfect time to display a "New content is 67 | // available; please refresh." message in your web app. 68 | console.log('New content is available; please refresh.'); 69 | } else { 70 | // At this point, everything has been precached. 71 | // It's the perfect time to display a 72 | // "Content is cached for offline use." message. 73 | console.log('Content is cached for offline use.'); 74 | } 75 | } 76 | }; 77 | }; 78 | }) 79 | .catch(error => { 80 | console.error('Error during service worker registration:', error); 81 | }); 82 | } 83 | 84 | function checkValidServiceWorker(swUrl) { 85 | // Check if the service worker can be found. If it can't reload the page. 86 | fetch(swUrl) 87 | .then(response => { 88 | // Ensure service worker exists, and that we really are getting a JS file. 89 | if ( 90 | response.status === 404 || 91 | response.headers.get('content-type').indexOf('javascript') === -1 92 | ) { 93 | // No service worker found. Probably a different app. Reload the page. 94 | navigator.serviceWorker.ready.then(registration => { 95 | registration.unregister().then(() => { 96 | window.location.reload(); 97 | }); 98 | }); 99 | } else { 100 | // Service worker found. Proceed as normal. 101 | registerValidSW(swUrl); 102 | } 103 | }) 104 | .catch(() => { 105 | console.log( 106 | 'No internet connection found. App is running in offline mode.' 107 | ); 108 | }); 109 | } 110 | 111 | export function unregister() { 112 | if ('serviceWorker' in navigator) { 113 | navigator.serviceWorker.ready.then(registration => { 114 | registration.unregister(); 115 | }); 116 | } 117 | } 118 | --------------------------------------------------------------------------------