├── unity5.3_decompiled ├── UnityEditor │ ├── Global.cs │ ├── PostProcessStandalonePlayer.cs │ ├── UnityEditor │ │ ├── AvatarHandleEditor.cs │ │ ├── AvatarColliderEditor.cs │ │ ├── TerrainWizards.cs │ │ ├── SceneAsset.cs │ │ ├── AudioManager.cs │ │ ├── MonoManager.cs │ │ ├── AssetModificationProcessor.cs │ │ ├── PhysicsManager.cs │ │ ├── SaveType.cs │ │ ├── SubstanceArchive.cs │ │ ├── GraphicsSettings.cs │ │ ├── LightingDataAsset.cs │ │ ├── Physics2DSettings.cs │ │ ├── PivotMode.cs │ │ ├── UnityAdsSettings.cs │ │ ├── CanEditMultipleObjects.cs │ │ ├── ICleanuppable.cs │ │ ├── NETVersion.cs │ │ ├── PivotRotation.cs │ │ ├── WSAUWPBuildType.cs │ │ ├── iOSBuildType.cs │ │ ├── IconDrawStyle.cs │ │ ├── EditorBehaviorMode.cs │ │ ├── HierarchyType.cs │ │ ├── PS4BuildSubtarget.cs │ │ ├── PSP2BuildSubtarget.cs │ │ ├── ParticleEffectUIOwner.cs │ │ ├── BlackBerryBuildType.cs │ │ ├── DetailMeshRenderMode.cs │ │ ├── EditorSkin.cs │ │ ├── IHasCustomMenu.cs │ │ ├── DefaultReflectionMode.cs │ │ ├── GameViewSizeType.cs │ │ ├── Modules │ │ │ ├── CSharpCompiler.cs │ │ │ ├── IScriptingImplementations.cs │ │ │ ├── IUserAssembliesValidator.cs │ │ │ ├── IDevice.cs │ │ │ └── IPreferenceWindowExtension.cs │ │ ├── VersionControl │ │ │ ├── ChangeSets.cs │ │ │ ├── CommandContext.cs │ │ │ ├── FileMode.cs │ │ │ ├── OnlineState.cs │ │ │ ├── RevertMode.cs │ │ │ ├── ResolveMethod.cs │ │ │ ├── CheckoutMode.cs │ │ │ ├── SubmitResult.cs │ │ │ └── MergeMethod.cs │ │ ├── WSABuildType.cs │ │ ├── ASRefreshState.cs │ │ ├── CurveLibraryType.cs │ │ ├── D3D9FullscreenMode.cs │ │ ├── GUIDrawer.cs │ │ ├── InspectorMode.cs │ │ ├── MonoScriptInspector.cs │ │ ├── SemanticMergeMode.cs │ │ ├── WiiUTVResolution.cs │ │ ├── iOSSdkVersion.cs │ │ ├── Animations │ │ │ ├── AnimatorDefaultTransition.cs │ │ │ ├── AnimatorLayerBlendingMode.cs │ │ │ ├── BlendTreeType.cs │ │ │ ├── AnimatorConditionMode.cs │ │ │ ├── TransitionInterruptionSource.cs │ │ │ └── StateMotionPair.cs │ │ ├── ApiCompatibilityLevel.cs │ │ ├── D3D11FullscreenMode.cs │ │ ├── GUIStyleHolder.cs │ │ ├── Hardware │ │ │ ├── DevDeviceState.cs │ │ │ └── DevDeviceFeatures.cs │ │ ├── PresetFileLocation.cs │ │ ├── SceneManagement │ │ │ ├── NewSceneMode.cs │ │ │ ├── NewSceneSetup.cs │ │ │ └── OpenSceneMode.cs │ │ ├── TextureImporterMipFilter.cs │ │ ├── TextureImporterNormalFilter.cs │ │ ├── XboxRunMethod.cs │ │ ├── AndroidTargetDevice.cs │ │ ├── Audio │ │ │ ├── ChangedExposedParameterHandler.cs │ │ │ └── ParameterTransitionType.cs │ │ ├── ClipAnimationMaskType.cs │ │ ├── Connect │ │ │ ├── StateChangedDelegate.cs │ │ │ ├── ProjectStateChangedDelegate.cs │ │ │ ├── COPPACompliance.cs │ │ │ └── CloudConfigUrl.cs │ │ ├── EditorLook.cs │ │ ├── MessageType.cs │ │ ├── ModelImporterNormals.cs │ │ ├── RemoveAssetOptions.cs │ │ ├── SCEBuildSubtarget.cs │ │ ├── SerializationMode.cs │ │ ├── SpritePackerMode.cs │ │ ├── XboxBuildSubtarget.cs │ │ ├── iOSTargetDevice.cs │ │ ├── ActionOnDotNetUnhandledException.cs │ │ ├── AudioEchoFilterEditor.cs │ │ ├── IPlayHead.cs │ │ ├── PSMBuildSubtarget.cs │ │ ├── WiiUBuildOutput.cs │ │ ├── XboxOnePackageUpdateGranularity.cs │ │ ├── AudioChorusFilterEditor.cs │ │ ├── IPrefType.cs │ │ ├── InitializeOnLoadAttribute.cs │ │ ├── ScriptCallOptimizationLevel.cs │ │ ├── ScriptingImplementation.cs │ │ ├── WrapModeFixedCurve.cs │ │ ├── iOSStatusBarStyle.cs │ │ ├── AndroidSplashScreenScale.cs │ │ ├── AssetMoveResult.cs │ │ ├── AudioHighPassFilterEditor.cs │ │ ├── ResolutionDialogSetting.cs │ │ ├── RestService │ │ │ └── WriteResponse.cs │ │ ├── SpriteImportMode.cs │ │ ├── TagManager.cs │ │ ├── ModelImporterMaterialSearch.cs │ │ ├── NameConflictResolution.cs │ │ ├── ReplacePrefabOptions.cs │ │ ├── Scripting │ │ │ ├── Compilers │ │ │ │ ├── CompilerMessageType.cs │ │ │ │ ├── NormalizedCompilerStatusCode.cs │ │ │ │ └── NormalizedCompilerStatus.cs │ │ │ └── SupportedLanguageStruct.cs │ │ ├── TextureImporterRGBMMode.cs │ │ ├── WSASDK.cs │ │ ├── XboxOneEncryptionLevel.cs │ │ ├── AssetDeleteResult.cs │ │ ├── AudioDistortionFilterEditor.cs │ │ ├── EditorFeatures.cs │ │ ├── InitializeOnLoadMethodAttribute.cs │ │ ├── TangentMode.cs │ │ ├── TextureImporterCubemapConvolution.cs │ │ ├── ViewTool.cs │ │ ├── iOSAppInBackgroundBehavior.cs │ │ ├── FontRenderingMode.cs │ │ ├── MinMaxCurveState.cs │ │ ├── ModelImporterAnimationType.cs │ │ ├── ModelImporterMeshCompression.cs │ │ ├── SaveAssetsProcessor.cs │ │ ├── WiiUBuildDebugLevel.cs │ │ ├── AndroidGamepadSupportLevel.cs │ │ ├── AndroidPreferredInstallLocation.cs │ │ ├── Sprites │ │ │ ├── DataUtility.cs │ │ │ └── IPackerPolicy.cs │ │ ├── StrippingLevel.cs │ │ ├── TextureImporterNPOTScale.cs │ │ ├── AudioSampleRateSetting.cs │ │ ├── LightmapBakeQuality.cs │ │ ├── MacFullscreenMode.cs │ │ ├── HighlightSearchMode.cs │ │ ├── ModelImporterHumanoidOversampling.cs │ │ ├── Tool.cs │ │ ├── WSABuildAndRunDeployTarget.cs │ │ ├── AspectRatio.cs │ │ ├── XboxOneDeployMethod.cs │ │ ├── WrapModeFixed.cs │ │ ├── BoneState.cs │ │ ├── ShowMode.cs │ │ ├── UIOrientation.cs │ │ ├── DownloadResolution.cs │ │ ├── MinMaxGradientState.cs │ │ ├── VisualStudioIntegration │ │ │ └── ScriptingLanguage.cs │ │ ├── iOSShowActivityIndicatorOnLoading.cs │ │ ├── KnobState.cs │ │ ├── LightProbeGroupSelection.cs │ │ ├── MobileTextureSubtarget.cs │ │ ├── ListViewOptions.cs │ │ ├── ModelImporterAnimationCompression.cs │ │ ├── ModelImporterGenerateAnimations.cs │ │ ├── ModelImporterTangents.cs │ │ ├── iOSLaunchScreenType.cs │ │ ├── DragAndDropVisualMode.cs │ │ ├── EditorMetricCollectionType.cs │ │ ├── FontTextureCase.cs │ │ ├── IDropArea.cs │ │ ├── BuiltinResource.cs │ │ ├── LightmapSnapshot.cs │ │ ├── AndroidShowActivityIndicatorOnLoading.cs │ │ ├── ExportPackageOptions.cs │ │ ├── AudioImporterChannels.cs │ │ ├── CurveUpdater.cs │ │ ├── MaintDatabaseRecord.cs │ │ ├── ChangeFlags.cs │ │ ├── SketchUpImportScene.cs │ │ ├── TextureUsageMode.cs │ │ ├── CrossCompileOptions.cs │ │ ├── HighLevelEvent.cs │ │ ├── MonoReloadableIntPtr.cs │ │ ├── ObjectReferenceKeyframe.cs │ │ ├── ClipAnimationInfoCurve.cs │ │ ├── TargetIOSGraphics.cs │ │ ├── VisualStudioVersion.cs │ │ ├── MonoReloadableIntPtrClear.cs │ │ ├── AndroidBanner.cs │ │ ├── ListViewElement.cs │ │ ├── PreferenceItem.cs │ │ ├── Web │ │ │ └── TestObject.cs │ │ ├── AssetBundleBuild.cs │ │ ├── SelectionMode.cs │ │ ├── TransformX.cs │ │ ├── GameViewSizeGroupType.cs │ │ ├── PrefabType.cs │ │ ├── ProfilerChoise.cs │ │ ├── AssembliesShippedWithWebPlayerProvider.cs │ │ ├── ColumnViewElement.cs │ │ ├── MuscleClipQualityInfo.cs │ │ ├── SketchUpNodeInfo.cs │ │ ├── SpaceDrawer.cs │ │ ├── Empty.cs │ │ └── ImportAssetOptions.cs │ ├── AssetModificationProcessor.cs │ ├── UnityEditorInternal │ │ ├── IBounds.cs │ │ ├── CPUArch.cs │ │ ├── ProfilerMemoryView.cs │ │ ├── CanAppendBuild.cs │ │ ├── ShowAdditionalInfo.cs │ │ ├── ProfilerViewType.cs │ │ ├── ProfilerAudioView.cs │ │ ├── JSONParseException.cs │ │ ├── JSONTypeException.cs │ │ ├── DllType.cs │ │ ├── PluginDesc.cs │ │ ├── BlendTree.cs │ │ ├── InstrumentedAssemblyTypes.cs │ │ ├── ShaderFloatInfo.cs │ │ ├── AnimationWindowHierarchyMasterNode.cs │ │ ├── AnimatorControllerLayer.cs │ │ ├── FrameDebuggerEvent.cs │ │ ├── AnimationWindowHierarchyAddButtonNode.cs │ │ ├── AnimatorControllerParameter.cs │ │ ├── ProfilerArea.cs │ │ ├── ShaderMatrixInfo.cs │ │ └── ShaderVectorInfo.cs │ ├── IValidationRule.cs │ ├── WinRTUtils.cs │ ├── ICompilerSettings.cs │ ├── GendarmeOptions.cs │ ├── INativeCompiler.cs │ └── ValidationResult.cs └── UnityEngine │ ├── Global.cs │ ├── UnityEngine │ ├── Flare.cs │ ├── FixedJoint.cs │ ├── PhysicsUpdateBehaviour2D.cs │ ├── Networking │ │ ├── Match │ │ │ ├── BasicResponse.cs │ │ │ ├── CreateOrJoinMatchRequest.cs │ │ │ ├── StopDedicatedMatchResponse.cs │ │ │ ├── IResponse.cs │ │ │ └── StopDedicatedMatchRequest.cs │ │ ├── ReactorModel.cs │ │ ├── Types │ │ │ ├── NodeID.cs │ │ │ ├── AppID.cs │ │ │ ├── NetworkID.cs │ │ │ ├── SourceID.cs │ │ │ └── NetworkAccessLevel.cs │ │ └── NetworkEventType.cs │ ├── Space.cs │ ├── WrapperlessIcall.cs │ ├── ExecuteInEditMode.cs │ ├── ExitGUIException.cs │ ├── WebCamFlags.cs │ ├── Events │ │ ├── UnityAction.cs │ │ ├── UnityAction!1.cs │ │ ├── UnityAction!2.cs │ │ ├── UnityAction!3.cs │ │ ├── UnityAction!4.cs │ │ ├── UnityEventCallState.cs │ │ └── PersistentListenerMode.cs │ ├── ForceMode2D.cs │ ├── TextClipping.cs │ ├── AndroidJavaRunnable.cs │ ├── CursorMode.cs │ ├── SpriteMeshType.cs │ ├── TextureWrapMode.cs │ ├── PlayMode.cs │ ├── RotationDriveMode.cs │ ├── WindZoneMode.cs │ ├── AnimationBlendMode.cs │ ├── HorizontalWrapMode.cs │ ├── LightShadows.cs │ ├── NavMeshObstacleShape.cs │ ├── QueueMode.cs │ ├── ShadowProjection.cs │ ├── SpritePackingMode.cs │ ├── VerticalWrapMode.cs │ ├── EffectorSelection2D.cs │ ├── FocusType.cs │ ├── NPOTSupport.cs │ ├── TextAlignment.cs │ ├── TouchType.cs │ ├── AnimationPlayMode.cs │ ├── CursorLockMode.cs │ ├── FilterMode.cs │ ├── IMECompositionMode.cs │ ├── LODFadeMode.cs │ ├── SpritePackingRotation.cs │ ├── UserAuthorization.cs │ ├── Advertisements │ │ ├── UnityAdsDelegate.cs │ │ └── UnityAdsDelegate!2.cs │ ├── ParticleSystemCollisionType.cs │ ├── ParticleSystemEmissionType.cs │ ├── Rendering │ │ ├── CullMode.cs │ │ ├── ReflectionProbeType.cs │ │ ├── DefaultReflectionMode.cs │ │ ├── RenderBufferStoreAction.cs │ │ ├── ShadowSamplingMode.cs │ │ ├── RenderBufferLoadAction.cs │ │ ├── BuiltinShaderMode.cs │ │ ├── OpaqueSortMode.cs │ │ ├── ReflectionProbeClearFlags.cs │ │ ├── ReflectionProbeMode.cs │ │ ├── ShadowCastingMode.cs │ │ ├── AmbientMode.cs │ │ ├── ReflectionProbeRefreshMode.cs │ │ ├── ReflectionCubemapCompression.cs │ │ ├── BuiltinShaderType.cs │ │ ├── ReflectionProbeUsage.cs │ │ ├── LightEvent.cs │ │ ├── ReflectionProbeTimeSlicingMode.cs │ │ ├── ColorWriteMask.cs │ │ ├── StencilOp.cs │ │ └── CompareFunction.cs │ ├── AudioRolloffMode.cs │ ├── LightRenderMode.cs │ ├── ParticleSystemSimulationSpace.cs │ ├── PlatformSelection.cs │ ├── ScaleMode.cs │ ├── SendMessageOptions.cs │ ├── SocialPlatforms │ │ ├── UserScope.cs │ │ ├── TimeScope.cs │ │ └── UserState.cs │ ├── StackTraceLogType.cs │ ├── AnimatorRecorderMode.cs │ ├── BlendWeights.cs │ ├── ColorSpace.cs │ ├── DetailRenderMode.cs │ ├── Experimental │ │ ├── Director │ │ │ ├── PlayState.cs │ │ │ └── DirectorUpdateMode.cs │ │ └── Networking │ │ │ └── IMultipartFormSection.cs │ ├── FlareLayer.cs │ ├── FogMode.cs │ ├── LightType.cs │ ├── LightmapsModeLegacy.cs │ ├── ParticleSystemAnimationType.cs │ ├── ParticleSystemCollisionMode.cs │ ├── RenderTextureReadWrite.cs │ ├── SceneManagement │ │ └── LoadSceneMode.cs │ ├── TransitionType.cs │ ├── VR │ │ ├── VRNode.cs │ │ └── VRDeviceType.cs │ ├── AnimationEventSource.cs │ ├── AnisotropicFiltering.cs │ ├── AudioVelocityUpdateMode.cs │ ├── ConfigurableJointMotion.cs │ ├── DeviceType.cs │ ├── DisableBatchingType.cs │ ├── FontStyle.cs │ ├── NetworkDisconnection.cs │ ├── NetworkLogLevel.cs │ ├── ParticleSystemInheritVelocityMode.cs │ ├── ParticleSystemRenderSpace.cs │ ├── RenderMode.cs │ ├── RuntimeInitializeLoadType.cs │ ├── WaitForEndOfFrame.cs │ ├── WaitForFixedUpdate.cs │ ├── AnimatorUpdateMode.cs │ ├── CameraType.cs │ ├── ColliderErrorState2D.cs │ ├── DepthTextureMode.cs │ ├── NavMeshPathStatus.cs │ ├── ParticleSystemScalingMode.cs │ ├── QueryTriggerInteraction.cs │ ├── RigidbodyInterpolation.cs │ ├── RigidbodySleepMode2D.cs │ ├── SerializeField.cs │ ├── TransparencySortMode.cs │ ├── AvatarIKGoal.cs │ ├── AvatarIKHint.cs │ ├── CullingQueryOptions.cs │ ├── EffectorForceMode2D.cs │ ├── HideInInspector.cs │ ├── ICanvasRaycastFilter.cs │ ├── ImageEffectOpaque.cs │ ├── LogType.cs │ ├── ParticleSystemCollisionQuality.cs │ ├── ParticleSystemMeshShapeType.cs │ ├── RigidbodyInterpolation2D.cs │ ├── SkinQuality.cs │ ├── AudioClipLoadType.cs │ ├── AudioDataLoadState.cs │ ├── Cloud │ │ └── Service │ │ │ ├── CloudServiceType.cs │ │ │ └── CloudEventFlags.cs │ ├── CollisionDetectionMode.cs │ ├── CppInvokeAttribute.cs │ ├── ImagePosition.cs │ ├── NetworkPeerType.cs │ ├── OffMeshLinkType.cs │ ├── TextureCompressionQuality.cs │ ├── WritableAttribute.cs │ ├── ClusterInputType.cs │ ├── PhysicMaterialCombine.cs │ ├── ProceduralProcessorUsage.cs │ ├── SleepTimeout.cs │ ├── ThreadPriority.cs │ ├── TouchPhase.cs │ ├── YieldInstruction.cs │ ├── AdvertisingIdentifierCallback.cs │ ├── ForceMode.cs │ ├── JointLimitState2D.cs │ ├── LocationServiceStatus.cs │ ├── NetworkStateSynchronization.cs │ ├── TerrainRenderFlags.cs │ ├── iOS │ │ ├── NotificationType.cs │ │ └── ActivityIndicatorStyle.cs │ ├── DisallowMultipleComponent.cs │ ├── FullScreenMovieScalingMode.cs │ ├── ImageEffectTransformsToLDR.cs │ ├── MeshParticleEmitter.cs │ ├── ParticleSystemCurveMode.cs │ ├── ProceduralCacheSize.cs │ ├── ApplicationSandboxType.cs │ ├── AudioSourceCurveType.cs │ ├── FullScreenMovieControlMode.cs │ ├── Internal │ │ └── ExcludeFromDocsAttribute.cs │ ├── ParticleSystemGradientMode.cs │ ├── ParticleSystemSortMode.cs │ ├── SelectionBaseAttribute.cs │ ├── DelayedAttribute.cs │ ├── PrimitiveType.cs │ ├── RPCMode.cs │ ├── ScrollWaitDefinitions.cs │ ├── AvatarTarget.cs │ ├── EllipsoidParticleEmitter.cs │ ├── MeshTopology.cs │ ├── NetworkReachability.cs │ ├── AnimatorControllerParameterType.cs │ ├── CameraClearFlags.cs │ ├── HumanBodyPart.cs │ ├── PlayerPrefsException.cs │ ├── TexGenMode.cs │ ├── FFTWindow.cs │ ├── IL2CPPStructAlignmentAttribute.cs │ ├── RotationOrder.cs │ ├── ClassLibraryInitializer.cs │ ├── FingerDoF.cs │ ├── WrapMode.cs │ ├── AssemblyIsEditorAssembly.cs │ ├── ApplicationInstallMode.cs │ ├── ParticleSystemRenderMode.cs │ ├── ComputeBufferType.cs │ ├── RenderingPath.cs │ ├── UnityString.cs │ ├── ConstructorSafeAttribute.cs │ ├── ILogHandler.cs │ ├── AndroidActivityIndicatorStyle.cs │ ├── CastHelper!1.cs │ ├── ParticleRenderMode.cs │ ├── MaterialGlobalIlluminationFlags.cs │ ├── ProceduralLoadingBehavior.cs │ ├── AudioSpeakerMode.cs │ ├── RuntimeAnimatorController.cs │ ├── DeviceOrientation.cs │ ├── ISerializationCallbackReceiver.cs │ ├── SharedBetweenAnimatorsAttribute.cs │ ├── SliderState.cs │ ├── AudioCompressionFormat.cs │ ├── CollisionFlags.cs │ ├── CubemapFace.cs │ ├── HumanParameter.cs │ ├── JointProjectionMode.cs │ ├── Scripting │ │ └── PreserveAttribute.cs │ ├── BodyDoF.cs │ ├── MasterServerEvent.cs │ ├── CppBodyAttribute.cs │ ├── JointSpring.cs │ ├── Tizen │ │ └── Window.cs │ ├── ClothSkinningCoefficient.cs │ ├── CppIncludeAttribute.cs │ ├── ProceduralPropertyType.cs │ ├── SerializePrivateVariables.cs │ ├── ThreadSafeAttribute.cs │ ├── CppDefineAttribute.cs │ ├── ObstacleAvoidanceType.cs │ ├── RigidbodyConstraints2D.cs │ ├── AnimationClipPair.cs │ ├── ScreenOrientation.cs │ ├── TextAnchor.cs │ ├── UICharInfo.cs │ ├── EventModifiers.cs │ ├── RPC.cs │ ├── Skybox.cs │ ├── LegDoF.cs │ ├── OcclusionPortal.cs │ ├── SpriteAlignment.cs │ ├── QualityLevel.cs │ ├── UILineInfo.cs │ ├── iPhoneTouchPhase.cs │ └── MeshRenderer.cs │ ├── UnityEngineInternal │ ├── GenericStack.cs │ ├── FastCallExceptionHandler.cs │ ├── LightmapType.cs │ ├── TypeInferenceRules.cs │ ├── GetMethodDelegate.cs │ └── GITextureType.cs │ ├── JetBrains │ └── Annotations │ │ ├── LinqTunnelAttribute.cs │ │ ├── PureAttribute.cs │ │ ├── NoEnumerationAttribute.cs │ │ ├── InstantHandleAttribute.cs │ │ ├── AssertionMethodAttribute.cs │ │ ├── ImplicitUseTargetFlags.cs │ │ ├── InvokerParameterNameAttribute.cs │ │ ├── CannotApplyEqualityOperatorAttribute.cs │ │ ├── ImplicitUseKindFlags.cs │ │ ├── NotNullAttribute.cs │ │ └── CanBeNullAttribute.cs │ └── AOT │ └── MonoPInvokeCallbackAttribute.cs └── README.md /unity5.3_decompiled/UnityEditor/Global.cs: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/Global.cs: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | 使用Reflector进行Unity5.3的反编译DLL,纯粹用于个人学习,无任何目的! 2 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/PostProcessStandalonePlayer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | internal class PostProcessStandalonePlayer 4 | { 5 | } 6 | 7 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Flare.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | public sealed class Flare : Object 4 | { 5 | } 6 | } 7 | 8 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/FixedJoint.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | public sealed class FixedJoint : Joint 4 | { 5 | } 6 | } 7 | 8 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AvatarHandleEditor.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | internal class AvatarHandleEditor : AvatarSubEditor 4 | { 5 | } 6 | } 7 | 8 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AvatarColliderEditor.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | internal class AvatarColliderEditor : AvatarSubEditor 4 | { 5 | } 6 | } 7 | 8 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/PhysicsUpdateBehaviour2D.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | public class PhysicsUpdateBehaviour2D : Behaviour 4 | { 5 | } 6 | } 7 | 8 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TerrainWizards.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal class TerrainWizards 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/Match/BasicResponse.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking.Match 2 | { 3 | public class BasicResponse : Response 4 | { 5 | } 6 | } 7 | 8 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/AssetModificationProcessor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Obsolete("Use UnityEditor.AssetModificationProcessor")] 4 | public class AssetModificationProcessor 5 | { 6 | } 7 | 8 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SceneAsset.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | public sealed class SceneAsset : Object 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AudioManager.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | internal sealed class AudioManager : Object 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MonoManager.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | internal sealed class MonoManager : Object 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Space.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum Space 6 | { 7 | World, 8 | Self 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/WrapperlessIcall.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal class WrapperlessIcall : Attribute 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AssetModificationProcessor.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public class AssetModificationProcessor 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/PhysicsManager.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | internal sealed class PhysicsManager : Object 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SaveType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum SaveType 6 | { 7 | Binary, 8 | Text 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SubstanceArchive.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | public sealed class SubstanceArchive : Object 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ExecuteInEditMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public sealed class ExecuteInEditMode : Attribute 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ExitGUIException.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public sealed class ExitGUIException : Exception 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/WebCamFlags.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum WebCamFlags 6 | { 7 | FrontFacing = 1 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/GraphicsSettings.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | internal sealed class GraphicsSettings : Object 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/LightingDataAsset.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | public sealed class LightingDataAsset : Object 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Physics2DSettings.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | internal sealed class Physics2DSettings : Object 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/PivotMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum PivotMode 6 | { 7 | Center, 8 | Pivot 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/UnityAdsSettings.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | internal sealed class UnityAdsSettings : Object 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/CanEditMultipleObjects.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public sealed class CanEditMultipleObjects : Attribute 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ICleanuppable.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal interface ICleanuppable 6 | { 7 | void Cleanup(); 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/NETVersion.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum NETVersion 6 | { 7 | NET_1_1, 8 | NET_2_1 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Events/UnityAction.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Events 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public delegate void UnityAction(); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ForceMode2D.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ForceMode2D 6 | { 7 | Force, 8 | Impulse 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TextClipping.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum TextClipping 6 | { 7 | Overflow, 8 | Clip 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngineInternal/GenericStack.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngineInternal 2 | { 3 | using System.Collections; 4 | 5 | public class GenericStack : Stack 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/PivotRotation.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum PivotRotation 6 | { 7 | Local, 8 | Global 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/WSAUWPBuildType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum WSAUWPBuildType 6 | { 7 | XAML, 8 | D3D 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/iOSBuildType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum iOSBuildType 6 | { 7 | Debug, 8 | Release 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AndroidJavaRunnable.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public delegate void AndroidJavaRunnable(); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CursorMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum CursorMode 6 | { 7 | Auto, 8 | ForceSoftware 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/Match/CreateOrJoinMatchRequest.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking.Match 2 | { 3 | public class CreateOrJoinMatchRequest : CreateMatchRequest 4 | { 5 | } 6 | } 7 | 8 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/Match/StopDedicatedMatchResponse.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking.Match 2 | { 3 | public class StopDedicatedMatchResponse : BasicResponse 4 | { 5 | } 6 | } 7 | 8 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SpriteMeshType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum SpriteMeshType 6 | { 7 | FullRect, 8 | Tight 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TextureWrapMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum TextureWrapMode 6 | { 7 | Repeat, 8 | Clamp 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/IconDrawStyle.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum IconDrawStyle 6 | { 7 | NonTexture, 8 | Texture 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/PlayMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum PlayMode 6 | { 7 | StopAll = 4, 8 | StopSameLayer = 0 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RotationDriveMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum RotationDriveMode 6 | { 7 | XYAndZ, 8 | Slerp 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/WindZoneMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum WindZoneMode 6 | { 7 | Directional, 8 | Spherical 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/EditorBehaviorMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum EditorBehaviorMode 6 | { 7 | Mode3D, 8 | Mode2D 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/HierarchyType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum HierarchyType 6 | { 7 | Assets = 1, 8 | GameObjects = 2 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/PS4BuildSubtarget.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum PS4BuildSubtarget 6 | { 7 | PCHosted, 8 | Package 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/PSP2BuildSubtarget.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum PSP2BuildSubtarget 6 | { 7 | PCHosted, 8 | Package 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ParticleEffectUIOwner.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal interface ParticleEffectUIOwner 6 | { 7 | void Repaint(); 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AnimationBlendMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AnimationBlendMode 6 | { 7 | Blend, 8 | Additive 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Events/UnityAction!1.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Events 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public delegate void UnityAction(T0 arg0); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/HorizontalWrapMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum HorizontalWrapMode 6 | { 7 | Wrap, 8 | Overflow 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/LightShadows.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum LightShadows 6 | { 7 | None, 8 | Hard, 9 | Soft 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/NavMeshObstacleShape.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum NavMeshObstacleShape 6 | { 7 | Capsule, 8 | Box 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/QueueMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum QueueMode 6 | { 7 | CompleteOthers = 0, 8 | PlayNow = 2 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ShadowProjection.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ShadowProjection 6 | { 7 | CloseFit, 8 | StableFit 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SpritePackingMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum SpritePackingMode 6 | { 7 | Tight, 8 | Rectangle 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/VerticalWrapMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum VerticalWrapMode 6 | { 7 | Truncate, 8 | Overflow 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/BlackBerryBuildType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum BlackBerryBuildType 6 | { 7 | Debug, 8 | Submission 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/DetailMeshRenderMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum DetailMeshRenderMode 6 | { 7 | VertexLit, 8 | Grass 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/EditorSkin.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum EditorSkin 6 | { 7 | Game, 8 | Inspector, 9 | Scene 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/IHasCustomMenu.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public interface IHasCustomMenu 6 | { 7 | void AddItemsToMenu(GenericMenu menu); 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/IBounds.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using UnityEngine; 4 | 5 | internal interface IBounds 6 | { 7 | Rect boundingRect { get; } 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/EffectorSelection2D.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum EffectorSelection2D 6 | { 7 | Rigidbody, 8 | Collider 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/FocusType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum FocusType 6 | { 7 | Native, 8 | Keyboard, 9 | Passive 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/NPOTSupport.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum NPOTSupport 6 | { 7 | None, 8 | Restricted, 9 | Full 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TextAlignment.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum TextAlignment 6 | { 7 | Left, 8 | Center, 9 | Right 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TouchType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum TouchType 6 | { 7 | Direct, 8 | Indirect, 9 | Stylus 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/DefaultReflectionMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum DefaultReflectionMode 6 | { 7 | FromSkybox, 8 | Custom 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/GameViewSizeType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum GameViewSizeType 6 | { 7 | AspectRatio, 8 | FixedResolution 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Modules/CSharpCompiler.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Modules 2 | { 3 | using System; 4 | 5 | internal enum CSharpCompiler 6 | { 7 | Mono, 8 | Microsoft 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VersionControl/ChangeSets.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.VersionControl 2 | { 3 | using System.Collections.Generic; 4 | 5 | public class ChangeSets : List 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/WSABuildType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum WSABuildType 6 | { 7 | Debug, 8 | Release, 9 | Master 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/CPUArch.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | internal enum CPUArch 6 | { 7 | Any, 8 | x86, 9 | ARMv7 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AnimationPlayMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AnimationPlayMode 6 | { 7 | Stop, 8 | Queue, 9 | Mix 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CursorLockMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum CursorLockMode 6 | { 7 | None, 8 | Locked, 9 | Confined 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/FilterMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum FilterMode 6 | { 7 | Point, 8 | Bilinear, 9 | Trilinear 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/IMECompositionMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum IMECompositionMode 6 | { 7 | Auto, 8 | On, 9 | Off 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/LODFadeMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum LODFadeMode 6 | { 7 | None, 8 | CrossFade, 9 | SpeedTree 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SpritePackingRotation.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum SpritePackingRotation 6 | { 7 | Any = 15, 8 | None = 0 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/UserAuthorization.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum UserAuthorization 6 | { 7 | Microphone = 2, 8 | WebCam = 1 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/IValidationRule.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | internal interface IValidationRule 5 | { 6 | ValidationResult Validate(IEnumerable userAssemblies, params object[] options); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ASRefreshState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum ASRefreshState 6 | { 7 | RefreshCommit = 2, 8 | RefreshUpdate = 1 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/CurveLibraryType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum CurveLibraryType 6 | { 7 | Unbounded, 8 | NormalizedZeroToOne 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/D3D9FullscreenMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum D3D9FullscreenMode 6 | { 7 | ExclusiveMode, 8 | FullscreenWindow 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/GUIDrawer.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public abstract class GUIDrawer 6 | { 7 | protected GUIDrawer() 8 | { 9 | } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/InspectorMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum InspectorMode 6 | { 7 | Normal, 8 | Debug, 9 | DebugInternal 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MonoScriptInspector.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | [CustomEditor(typeof(MonoScript)), CanEditMultipleObjects] 4 | internal class MonoScriptInspector : TextAssetInspector 5 | { 6 | } 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SemanticMergeMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum SemanticMergeMode 6 | { 7 | Off, 8 | Premerge, 9 | Ask 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/WiiUTVResolution.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum WiiUTVResolution 6 | { 7 | Resolution_720p, 8 | Resolution_1080p 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/iOSSdkVersion.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum iOSSdkVersion 6 | { 7 | DeviceSDK = 0x3dc, 8 | SimulatorSDK = 0x3dd 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/ProfilerMemoryView.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | public enum ProfilerMemoryView 6 | { 7 | Simple, 8 | Detailed 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Advertisements/UnityAdsDelegate.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Advertisements 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public delegate void UnityAdsDelegate(); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Events/UnityAction!2.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Events 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public delegate void UnityAction(T0 arg0, T1 arg1); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemCollisionType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemCollisionType 6 | { 7 | Planes, 8 | World 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemEmissionType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemEmissionType 6 | { 7 | Time, 8 | Distance 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/CullMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum CullMode 6 | { 7 | Off, 8 | Front, 9 | Back 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/ReflectionProbeType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum ReflectionProbeType 6 | { 7 | Cube, 8 | Card 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Animations/AnimatorDefaultTransition.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Animations 2 | { 3 | using UnityEngine; 4 | 5 | internal class AnimatorDefaultTransition : ScriptableObject 6 | { 7 | } 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ApiCompatibilityLevel.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ApiCompatibilityLevel 6 | { 7 | NET_2_0 = 1, 8 | NET_2_0_Subset = 2 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/D3D11FullscreenMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum D3D11FullscreenMode 6 | { 7 | ExclusiveMode, 8 | FullscreenWindow 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/GUIStyleHolder.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | internal class GUIStyleHolder : ScriptableObject 6 | { 7 | public GUIStyle inspectedStyle; 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Hardware/DevDeviceState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Hardware 2 | { 3 | using System; 4 | 5 | public enum DevDeviceState 6 | { 7 | Disconnected, 8 | Connected 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/PresetFileLocation.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum PresetFileLocation 6 | { 7 | PreferencesFolder, 8 | ProjectFolder 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SceneManagement/NewSceneMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.SceneManagement 2 | { 3 | using System; 4 | 5 | public enum NewSceneMode 6 | { 7 | Single, 8 | Additive 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TextureImporterMipFilter.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum TextureImporterMipFilter 6 | { 7 | BoxFilter, 8 | KaiserFilter 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TextureImporterNormalFilter.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum TextureImporterNormalFilter 6 | { 7 | Standard, 8 | Sobel 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/XboxRunMethod.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum XboxRunMethod 6 | { 7 | HDD, 8 | DiscEmuFast, 9 | DiscEmuAccurate 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AudioRolloffMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AudioRolloffMode 6 | { 7 | Logarithmic, 8 | Linear, 9 | Custom 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/LightRenderMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum LightRenderMode 6 | { 7 | Auto, 8 | ForcePixel, 9 | ForceVertex 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemSimulationSpace.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemSimulationSpace 6 | { 7 | Local, 8 | World 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/PlatformSelection.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum PlatformSelection 6 | { 7 | Native, 8 | Mac, 9 | Windows 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ScaleMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ScaleMode 6 | { 7 | StretchToFill, 8 | ScaleAndCrop, 9 | ScaleToFit 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SendMessageOptions.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum SendMessageOptions 6 | { 7 | RequireReceiver, 8 | DontRequireReceiver 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SocialPlatforms/UserScope.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.SocialPlatforms 2 | { 3 | using System; 4 | 5 | public enum UserScope 6 | { 7 | Global, 8 | FriendsOnly 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/StackTraceLogType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum StackTraceLogType 6 | { 7 | None, 8 | ScriptOnly, 9 | Full 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AndroidTargetDevice.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum AndroidTargetDevice 6 | { 7 | ARMv7 = 3, 8 | FAT = 0, 9 | x86 = 4 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Audio/ChangedExposedParameterHandler.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Audio 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | internal delegate void ChangedExposedParameterHandler(); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ClipAnimationMaskType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ClipAnimationMaskType 6 | { 7 | CreateFromThisModel, 8 | CopyFromOther 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Connect/StateChangedDelegate.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Connect 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | internal delegate void StateChangedDelegate(ConnectInfo state); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/EditorLook.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum EditorLook 6 | { 7 | Uninitialized, 8 | LikeControls, 9 | LikeInspector 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MessageType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum MessageType 6 | { 7 | None, 8 | Info, 9 | Warning, 10 | Error 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ModelImporterNormals.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ModelImporterNormals 6 | { 7 | Import, 8 | Calculate, 9 | None 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/RemoveAssetOptions.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum RemoveAssetOptions 6 | { 7 | DeleteAssets = 2, 8 | MoveAssetToTrash = 0 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SCEBuildSubtarget.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum SCEBuildSubtarget 6 | { 7 | PCHosted, 8 | HddTitle, 9 | BluRayTitle 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SerializationMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum SerializationMode 6 | { 7 | Mixed, 8 | ForceBinary, 9 | ForceText 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SpritePackerMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum SpritePackerMode 6 | { 7 | Disabled, 8 | BuildTimeOnly, 9 | AlwaysOn 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VersionControl/CommandContext.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.VersionControl 2 | { 3 | using System; 4 | 5 | [Flags] 6 | internal enum CommandContext 7 | { 8 | Global = 1 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/XboxBuildSubtarget.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum XboxBuildSubtarget 6 | { 7 | Development, 8 | Master, 9 | Debug 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/iOSTargetDevice.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum iOSTargetDevice 6 | { 7 | iPhoneOnly, 8 | iPadOnly, 9 | iPhoneAndiPad 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/CanAppendBuild.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | public enum CanAppendBuild 6 | { 7 | Unsupported, 8 | Yes, 9 | No 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/WinRTUtils.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor; 3 | 4 | internal class WinRTUtils 5 | { 6 | public static string GetProcessorArchitecture(BuildTarget target) 7 | { 8 | return "x86"; 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AnimatorRecorderMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AnimatorRecorderMode 6 | { 7 | Offline, 8 | Playback, 9 | Record 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/BlendWeights.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum BlendWeights 6 | { 7 | FourBones = 4, 8 | OneBone = 1, 9 | TwoBones = 2 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ColorSpace.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ColorSpace 6 | { 7 | Gamma = 0, 8 | Linear = 1, 9 | Uninitialized = -1 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/DetailRenderMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum DetailRenderMode 6 | { 7 | GrassBillboard, 8 | VertexLit, 9 | Grass 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Events/UnityAction!3.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Events 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public delegate void UnityAction(T0 arg0, T1 arg1, T2 arg2); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Experimental/Director/PlayState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Experimental.Director 2 | { 3 | using System; 4 | 5 | public enum PlayState 6 | { 7 | Paused, 8 | Playing 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/FlareLayer.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public sealed class FlareLayer : Behaviour 6 | { 7 | internal FlareLayer() 8 | { 9 | } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/FogMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum FogMode 6 | { 7 | Exponential = 2, 8 | ExponentialSquared = 3, 9 | Linear = 1 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/LightType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum LightType 6 | { 7 | Spot, 8 | Directional, 9 | Point, 10 | Area 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/LightmapsModeLegacy.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum LightmapsModeLegacy 6 | { 7 | Single, 8 | Dual, 9 | Directional 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/ReactorModel.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking 2 | { 3 | using System; 4 | 5 | public enum ReactorModel 6 | { 7 | SelectReactor, 8 | FixRateReactor 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemAnimationType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemAnimationType 6 | { 7 | WholeSheet, 8 | SingleRow 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemCollisionMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemCollisionMode 6 | { 7 | Collision3D, 8 | Collision2D 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RenderTextureReadWrite.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum RenderTextureReadWrite 6 | { 7 | Default, 8 | Linear, 9 | sRGB 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/DefaultReflectionMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum DefaultReflectionMode 6 | { 7 | Skybox, 8 | Custom 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SceneManagement/LoadSceneMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.SceneManagement 2 | { 3 | using System; 4 | 5 | public enum LoadSceneMode 6 | { 7 | Single, 8 | Additive 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TransitionType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum TransitionType 6 | { 7 | Entry = 2, 8 | Exit = 4, 9 | Normal = 1 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/VR/VRNode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.VR 2 | { 3 | using System; 4 | 5 | public enum VRNode 6 | { 7 | LeftEye, 8 | RightEye, 9 | CenterEye, 10 | Head 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngineInternal/FastCallExceptionHandler.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngineInternal 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public delegate void FastCallExceptionHandler(Exception ex); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ActionOnDotNetUnhandledException.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ActionOnDotNetUnhandledException 6 | { 7 | SilentExit, 8 | Crash 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AudioEchoFilterEditor.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | [CustomEditor(typeof(AudioEchoFilter))] 6 | internal class AudioEchoFilterEditor : Editor 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/IPlayHead.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal interface IPlayHead 6 | { 7 | float currentTime { set; } 8 | 9 | bool playing { get; } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/PSMBuildSubtarget.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum PSMBuildSubtarget 6 | { 7 | DevAssistant, 8 | Master, 9 | Intermediate 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/WiiUBuildOutput.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum WiiUBuildOutput 6 | { 7 | Unpackaged, 8 | WUMADFile, 9 | DownloadImage 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/XboxOnePackageUpdateGranularity.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum XboxOnePackageUpdateGranularity 6 | { 7 | Chunk = 1, 8 | File = 2 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/ShowAdditionalInfo.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | internal enum ShowAdditionalInfo 6 | { 7 | Preview, 8 | ShaderProperties 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AnimationEventSource.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum AnimationEventSource 6 | { 7 | NoSource, 8 | Legacy, 9 | Animator 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AnisotropicFiltering.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AnisotropicFiltering 6 | { 7 | Disable, 8 | Enable, 9 | ForceEnable 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AudioVelocityUpdateMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AudioVelocityUpdateMode 6 | { 7 | Auto, 8 | Fixed, 9 | Dynamic 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ConfigurableJointMotion.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ConfigurableJointMotion 6 | { 7 | Locked, 8 | Limited, 9 | Free 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/DeviceType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum DeviceType 6 | { 7 | Unknown, 8 | Handheld, 9 | Console, 10 | Desktop 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/DisableBatchingType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum DisableBatchingType 6 | { 7 | False, 8 | True, 9 | WhenLODFading 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/FontStyle.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum FontStyle 6 | { 7 | Normal, 8 | Bold, 9 | Italic, 10 | BoldAndItalic 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/NetworkDisconnection.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum NetworkDisconnection 6 | { 7 | Disconnected = 0x13, 8 | LostConnection = 20 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/NetworkLogLevel.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum NetworkLogLevel 6 | { 7 | Full = 3, 8 | Informational = 1, 9 | Off = 0 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemInheritVelocityMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemInheritVelocityMode 6 | { 7 | Initial, 8 | Current 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemRenderSpace.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemRenderSpace 6 | { 7 | View, 8 | World, 9 | Local 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RenderMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum RenderMode 6 | { 7 | ScreenSpaceOverlay, 8 | ScreenSpaceCamera, 9 | WorldSpace 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/RenderBufferStoreAction.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum RenderBufferStoreAction 6 | { 7 | Store, 8 | DontCare 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/ShadowSamplingMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum ShadowSamplingMode 6 | { 7 | CompareDepths, 8 | RawDepth 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RuntimeInitializeLoadType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum RuntimeInitializeLoadType 6 | { 7 | AfterSceneLoad, 8 | BeforeSceneLoad 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SocialPlatforms/TimeScope.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.SocialPlatforms 2 | { 3 | using System; 4 | 5 | public enum TimeScope 6 | { 7 | Today, 8 | Week, 9 | AllTime 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/WaitForEndOfFrame.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using UnityEngine.Scripting; 4 | 5 | [RequiredByNativeCode] 6 | public sealed class WaitForEndOfFrame : YieldInstruction 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/WaitForFixedUpdate.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using UnityEngine.Scripting; 4 | 5 | [RequiredByNativeCode] 6 | public sealed class WaitForFixedUpdate : YieldInstruction 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AudioChorusFilterEditor.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | [CustomEditor(typeof(AudioChorusFilter))] 6 | internal class AudioChorusFilterEditor : Editor 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/IPrefType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal interface IPrefType 6 | { 7 | void FromUniqueString(string sstr); 8 | string ToUniqueString(); 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/InitializeOnLoadAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Class)] 6 | public class InitializeOnLoadAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SceneManagement/NewSceneSetup.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.SceneManagement 2 | { 3 | using System; 4 | 5 | public enum NewSceneSetup 6 | { 7 | EmptyScene, 8 | DefaultGameObjects 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ScriptCallOptimizationLevel.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ScriptCallOptimizationLevel 6 | { 7 | SlowAndSafe, 8 | FastButNoExceptions 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ScriptingImplementation.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ScriptingImplementation 6 | { 7 | Mono2x, 8 | IL2CPP, 9 | WinRTDotNET 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/WrapModeFixedCurve.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum WrapModeFixedCurve 6 | { 7 | Clamp = 8, 8 | Loop = 2, 9 | PingPong = 4 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/iOSStatusBarStyle.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum iOSStatusBarStyle 6 | { 7 | Default, 8 | BlackTranslucent, 9 | BlackOpaque 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Advertisements/UnityAdsDelegate!2.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Advertisements 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public delegate void UnityAdsDelegate(T1 p1, T2 p2); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AnimatorUpdateMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AnimatorUpdateMode 6 | { 7 | Normal, 8 | AnimatePhysics, 9 | UnscaledTime 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CameraType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum CameraType 7 | { 8 | Game = 1, 9 | Preview = 4, 10 | SceneView = 2 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ColliderErrorState2D.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum ColliderErrorState2D 6 | { 7 | None, 8 | NoShapes, 9 | RemovedShapes 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/DepthTextureMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum DepthTextureMode 7 | { 8 | None, 9 | Depth, 10 | DepthNormals 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/NavMeshPathStatus.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum NavMeshPathStatus 6 | { 7 | PathComplete, 8 | PathPartial, 9 | PathInvalid 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemScalingMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemScalingMode 6 | { 7 | Hierarchy, 8 | Local, 9 | Shape 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/QueryTriggerInteraction.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum QueryTriggerInteraction 6 | { 7 | UseGlobal, 8 | Ignore, 9 | Collide 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/RenderBufferLoadAction.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum RenderBufferLoadAction 6 | { 7 | DontCare = 2, 8 | Load = 0 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RigidbodyInterpolation.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum RigidbodyInterpolation 6 | { 7 | None, 8 | Interpolate, 9 | Extrapolate 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RigidbodySleepMode2D.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum RigidbodySleepMode2D 6 | { 7 | NeverSleep, 8 | StartAwake, 9 | StartAsleep 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SerializeField.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [UsedByNativeCode] 7 | public sealed class SerializeField : Attribute 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TransparencySortMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum TransparencySortMode 6 | { 7 | Default, 8 | Perspective, 9 | Orthographic 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AndroidSplashScreenScale.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum AndroidSplashScreenScale 6 | { 7 | Center, 8 | ScaleToFit, 9 | ScaleToFill 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Animations/AnimatorLayerBlendingMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Animations 2 | { 3 | using System; 4 | 5 | public enum AnimatorLayerBlendingMode 6 | { 7 | Override, 8 | Additive 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AssetMoveResult.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum AssetMoveResult 7 | { 8 | DidNotMove, 9 | FailedMove, 10 | DidMove 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AudioHighPassFilterEditor.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | [CustomEditor(typeof(AudioHighPassFilter))] 6 | internal class AudioHighPassFilterEditor : Editor 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Connect/ProjectStateChangedDelegate.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Connect 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | internal delegate void ProjectStateChangedDelegate(ProjectInfo state); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ResolutionDialogSetting.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ResolutionDialogSetting 6 | { 7 | Disabled, 8 | Enabled, 9 | HiddenByDefault 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/RestService/WriteResponse.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.RestService 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | internal delegate void WriteResponse(HttpStatusCode code, string payload); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SpriteImportMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum SpriteImportMode 6 | { 7 | None, 8 | Single, 9 | Multiple, 10 | Polygon 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TagManager.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using UnityEngine; 5 | 6 | internal sealed class TagManager : Object 7 | { 8 | public string m_DefaultExpandedFoldout; 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AvatarIKGoal.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AvatarIKGoal 6 | { 7 | LeftFoot, 8 | RightFoot, 9 | LeftHand, 10 | RightHand 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AvatarIKHint.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AvatarIKHint 6 | { 7 | LeftKnee, 8 | RightKnee, 9 | LeftElbow, 10 | RightElbow 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CullingQueryOptions.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum CullingQueryOptions 6 | { 7 | Normal, 8 | IgnoreVisibility, 9 | IgnoreDistance 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/EffectorForceMode2D.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum EffectorForceMode2D 6 | { 7 | Constant, 8 | InverseLinear, 9 | InverseSquared 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Events/UnityAction!4.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Events 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public delegate void UnityAction(T0 arg0, T1 arg1, T2 arg2, T3 arg3); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/HideInInspector.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [UsedByNativeCode] 7 | public sealed class HideInInspector : Attribute 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ICanvasRaycastFilter.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public interface ICanvasRaycastFilter 6 | { 7 | bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera); 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ImageEffectOpaque.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [UsedByNativeCode] 7 | public sealed class ImageEffectOpaque : Attribute 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/LogType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum LogType 6 | { 7 | Error, 8 | Assert, 9 | Warning, 10 | Log, 11 | Exception 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemCollisionQuality.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemCollisionQuality 6 | { 7 | High, 8 | Medium, 9 | Low 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemMeshShapeType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemMeshShapeType 6 | { 7 | Vertex, 8 | Edge, 9 | Triangle 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RigidbodyInterpolation2D.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum RigidbodyInterpolation2D 6 | { 7 | None, 8 | Interpolate, 9 | Extrapolate 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SkinQuality.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum SkinQuality 6 | { 7 | Auto = 0, 8 | Bone1 = 1, 9 | Bone2 = 2, 10 | Bone4 = 4 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ModelImporterMaterialSearch.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ModelImporterMaterialSearch 6 | { 7 | Local, 8 | RecursiveUp, 9 | Everywhere 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/NameConflictResolution.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum NameConflictResolution 6 | { 7 | Unresolved, 8 | RenameLocal, 9 | RenameRemote 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ReplacePrefabOptions.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ReplacePrefabOptions 6 | { 7 | Default, 8 | ConnectToPrefab, 9 | ReplaceNameBased 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Scripting/Compilers/CompilerMessageType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Scripting.Compilers 2 | { 3 | using System; 4 | 5 | internal enum CompilerMessageType 6 | { 7 | Error, 8 | Warning 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TextureImporterRGBMMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum TextureImporterRGBMMode 6 | { 7 | Auto, 8 | On, 9 | Off, 10 | Encoded 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VersionControl/FileMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.VersionControl 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum FileMode 7 | { 8 | None, 9 | Binary, 10 | Text 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/WSASDK.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum WSASDK 6 | { 7 | SDK80, 8 | SDK81, 9 | PhoneSDK81, 10 | UniversalSDK81, 11 | UWP 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/XboxOneEncryptionLevel.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum XboxOneEncryptionLevel 6 | { 7 | None, 8 | DevkitCompatible, 9 | FullEncryption 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/ProfilerViewType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | public enum ProfilerViewType 6 | { 7 | Hierarchy, 8 | Timeline, 9 | RawHierarchy 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AudioClipLoadType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AudioClipLoadType 6 | { 7 | DecompressOnLoad, 8 | CompressedInMemory, 9 | Streaming 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AudioDataLoadState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AudioDataLoadState 6 | { 7 | Unloaded, 8 | Loading, 9 | Loaded, 10 | Failed 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Cloud/Service/CloudServiceType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Cloud.Service 2 | { 3 | using System; 4 | 5 | internal enum CloudServiceType 6 | { 7 | Analytics = 1, 8 | EditorMetrics = 2 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CollisionDetectionMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum CollisionDetectionMode 6 | { 7 | Discrete, 8 | Continuous, 9 | ContinuousDynamic 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CppInvokeAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Method, AllowMultiple=false)] 6 | internal class CppInvokeAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ImagePosition.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ImagePosition 6 | { 7 | ImageLeft, 8 | ImageAbove, 9 | ImageOnly, 10 | TextOnly 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/NetworkPeerType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum NetworkPeerType 6 | { 7 | Disconnected, 8 | Server, 9 | Client, 10 | Connecting 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/OffMeshLinkType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum OffMeshLinkType 6 | { 7 | LinkTypeManual, 8 | LinkTypeDropDown, 9 | LinkTypeJumpAcross 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/BuiltinShaderMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum BuiltinShaderMode 6 | { 7 | Disabled, 8 | UseBuiltin, 9 | UseCustom 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/OpaqueSortMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum OpaqueSortMode 6 | { 7 | Default, 8 | FrontToBack, 9 | NoDistanceSort 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/ReflectionProbeClearFlags.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum ReflectionProbeClearFlags 6 | { 7 | Skybox = 1, 8 | SolidColor = 2 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/ReflectionProbeMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum ReflectionProbeMode 6 | { 7 | Baked, 8 | Realtime, 9 | Custom 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TextureCompressionQuality.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum TextureCompressionQuality 6 | { 7 | Best = 100, 8 | Fast = 0, 9 | Normal = 50 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/WritableAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Parameter, AllowMultiple=false)] 6 | internal class WritableAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AssetDeleteResult.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum AssetDeleteResult 7 | { 8 | DidNotDelete, 9 | FailedDelete, 10 | DidDelete 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AudioDistortionFilterEditor.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using UnityEngine; 4 | 5 | [CustomEditor(typeof(AudioDistortionFilter))] 6 | internal class AudioDistortionFilterEditor : Editor 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/EditorFeatures.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Flags] 6 | internal enum EditorFeatures 7 | { 8 | None = 0, 9 | OnSceneDrag = 4, 10 | PreviewGUI = 1 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/InitializeOnLoadMethodAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Method)] 6 | public class InitializeOnLoadMethodAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TangentMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Flags] 6 | internal enum TangentMode 7 | { 8 | Editable, 9 | Smooth, 10 | Linear, 11 | Stepped 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TextureImporterCubemapConvolution.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum TextureImporterCubemapConvolution 6 | { 7 | None, 8 | Specular, 9 | Diffuse 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ViewTool.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ViewTool 6 | { 7 | FPS = 3, 8 | None = -1, 9 | Orbit = 0, 10 | Pan = 1, 11 | Zoom = 2 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/iOSAppInBackgroundBehavior.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum iOSAppInBackgroundBehavior 6 | { 7 | Custom = -1, 8 | Exit = 1, 9 | Suspend = 0 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/LinqTunnelAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Method)] 6 | public sealed class LinqTunnelAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ClusterInputType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ClusterInputType 6 | { 7 | Button, 8 | Axis, 9 | Tracker, 10 | CustomProvidedInput 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Events/UnityEventCallState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Events 2 | { 3 | using System; 4 | 5 | public enum UnityEventCallState 6 | { 7 | Off, 8 | EditorAndRuntime, 9 | RuntimeOnly 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/PhysicMaterialCombine.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum PhysicMaterialCombine 6 | { 7 | Average, 8 | Multiply, 9 | Minimum, 10 | Maximum 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ProceduralProcessorUsage.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ProceduralProcessorUsage 6 | { 7 | Unsupported, 8 | One, 9 | Half, 10 | All 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SleepTimeout.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public sealed class SleepTimeout 6 | { 7 | public const int NeverSleep = -1; 8 | public const int SystemSetting = -2; 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ThreadPriority.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ThreadPriority 6 | { 7 | BelowNormal = 1, 8 | High = 4, 9 | Low = 0, 10 | Normal = 2 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TouchPhase.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum TouchPhase 6 | { 7 | Began, 8 | Moved, 9 | Stationary, 10 | Ended, 11 | Canceled 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/YieldInstruction.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | public class YieldInstruction 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/FontRenderingMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum FontRenderingMode 6 | { 7 | Smooth, 8 | HintedSmooth, 9 | HintedRaster, 10 | OSDefault 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MinMaxCurveState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum MinMaxCurveState 6 | { 7 | k_Scalar, 8 | k_Curve, 9 | k_TwoCurves, 10 | k_TwoScalars 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ModelImporterAnimationType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ModelImporterAnimationType 6 | { 7 | None, 8 | Legacy, 9 | Generic, 10 | Human 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ModelImporterMeshCompression.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ModelImporterMeshCompression 6 | { 7 | Off, 8 | Low, 9 | Medium, 10 | High 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SaveAssetsProcessor.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Obsolete("Use UnityEditor.AssetModificationProcessor")] 6 | public class SaveAssetsProcessor : AssetModificationProcessor 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VersionControl/OnlineState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.VersionControl 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum OnlineState 7 | { 8 | Updating, 9 | Online, 10 | Offline 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/WiiUBuildDebugLevel.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum WiiUBuildDebugLevel 6 | { 7 | Debug, 8 | DebugOptimized, 9 | Development, 10 | Master 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/PureAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Method, Inherited=true)] 6 | public sealed class PureAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AdvertisingIdentifierCallback.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | internal delegate void AdvertisingIdentifierCallback(string advertisingId, bool trackingEnabled); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ForceMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ForceMode 6 | { 7 | Acceleration = 5, 8 | Force = 0, 9 | Impulse = 1, 10 | VelocityChange = 2 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/JointLimitState2D.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum JointLimitState2D 6 | { 7 | Inactive, 8 | LowerLimit, 9 | UpperLimit, 10 | EqualLimits 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/LocationServiceStatus.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum LocationServiceStatus 6 | { 7 | Stopped, 8 | Initializing, 9 | Running, 10 | Failed 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/NetworkStateSynchronization.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum NetworkStateSynchronization 6 | { 7 | Off, 8 | ReliableDeltaCompressed, 9 | Unreliable 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/Match/IResponse.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking.Match 2 | { 3 | using System; 4 | 5 | public interface IResponse 6 | { 7 | void SetFailure(string info); 8 | void SetSuccess(); 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TerrainRenderFlags.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum TerrainRenderFlags 6 | { 7 | all = 7, 8 | details = 4, 9 | heightmap = 1, 10 | trees = 2 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/VR/VRDeviceType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.VR 2 | { 3 | using System; 4 | 5 | public enum VRDeviceType 6 | { 7 | None, 8 | Stereo, 9 | Split, 10 | Oculus, 11 | Morpheus 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/iOS/NotificationType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.iOS 2 | { 3 | using System; 4 | 5 | public enum NotificationType 6 | { 7 | Alert = 4, 8 | Badge = 1, 9 | None = 0, 10 | Sound = 2 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AndroidGamepadSupportLevel.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum AndroidGamepadSupportLevel 6 | { 7 | SupportsDPad, 8 | SupportsGamepad, 9 | RequiresGamepad 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AndroidPreferredInstallLocation.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum AndroidPreferredInstallLocation 6 | { 7 | Auto, 8 | PreferExternal, 9 | ForceInternal 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Connect/COPPACompliance.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Connect 2 | { 3 | using System; 4 | 5 | internal enum COPPACompliance 6 | { 7 | COPPAUndefined, 8 | COPPACompliant, 9 | COPPANotCompliant 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SceneManagement/OpenSceneMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.SceneManagement 2 | { 3 | using System; 4 | 5 | public enum OpenSceneMode 6 | { 7 | Single, 8 | Additive, 9 | AdditiveWithoutLoading 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Sprites/DataUtility.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Sprites 2 | { 3 | using System; 4 | 5 | [Obsolete("Use UnityEditor.Sprites.SpriteUtility instead (UnityUpgradable)", true)] 6 | public sealed class DataUtility 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/StrippingLevel.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum StrippingLevel 6 | { 7 | Disabled, 8 | StripAssemblies, 9 | StripByteCode, 10 | UseMicroMSCorlib 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TextureImporterNPOTScale.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum TextureImporterNPOTScale 6 | { 7 | None, 8 | ToNearest, 9 | ToLarger, 10 | ToSmaller 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/NoEnumerationAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Parameter)] 6 | public sealed class NoEnumerationAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/DisallowMultipleComponent.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Class, Inherited=false)] 6 | public sealed class DisallowMultipleComponent : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/FullScreenMovieScalingMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum FullScreenMovieScalingMode 6 | { 7 | None, 8 | AspectFit, 9 | AspectFill, 10 | Fill 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ImageEffectTransformsToLDR.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [UsedByNativeCode] 7 | public sealed class ImageEffectTransformsToLDR : Attribute 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/MeshParticleEmitter.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public sealed class MeshParticleEmitter : ParticleEmitter 6 | { 7 | internal MeshParticleEmitter() 8 | { 9 | } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemCurveMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemCurveMode 6 | { 7 | Constant, 8 | Curve, 9 | TwoCurves, 10 | TwoConstants 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ProceduralCacheSize.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ProceduralCacheSize 6 | { 7 | Tiny, 8 | Medium, 9 | Heavy, 10 | NoLimit, 11 | None 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/ShadowCastingMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum ShadowCastingMode 6 | { 7 | Off, 8 | On, 9 | TwoSided, 10 | ShadowsOnly 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngineInternal/LightmapType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngineInternal 2 | { 3 | using System; 4 | 5 | public enum LightmapType 6 | { 7 | DynamicLightmap = 1, 8 | NoLightmap = -1, 9 | StaticLightmap = 0 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AudioSampleRateSetting.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum AudioSampleRateSetting 6 | { 7 | PreserveSampleRate, 8 | OptimizeSampleRate, 9 | OverrideSampleRate 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/LightmapBakeQuality.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Obsolete("LightmapBakeQuality has been deprecated.", false)] 6 | public enum LightmapBakeQuality 7 | { 8 | High, 9 | Low 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MacFullscreenMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum MacFullscreenMode 6 | { 7 | CaptureDisplay, 8 | FullscreenWindow, 9 | FullscreenWindowWithDockAndMenuBar 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VersionControl/RevertMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.VersionControl 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum RevertMode 7 | { 8 | Normal, 9 | Unchanged, 10 | KeepModifications 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/ProfilerAudioView.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | public enum ProfilerAudioView 6 | { 7 | Stats, 8 | Channels, 9 | Groups, 10 | ChannelsAndGroups 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ApplicationSandboxType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ApplicationSandboxType 6 | { 7 | Unknown, 8 | NotSandboxed, 9 | Sandboxed, 10 | SandboxBroken 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AudioSourceCurveType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AudioSourceCurveType 6 | { 7 | CustomRolloff, 8 | SpatialBlend, 9 | ReverbZoneMix, 10 | Spread 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/FullScreenMovieControlMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum FullScreenMovieControlMode 6 | { 7 | Full, 8 | Minimal, 9 | CancelOnInput, 10 | Hidden 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Internal/ExcludeFromDocsAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Internal 2 | { 3 | using System; 4 | 5 | [Serializable, AttributeUsage(AttributeTargets.Method)] 6 | public class ExcludeFromDocsAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/Types/NodeID.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking.Types 2 | { 3 | using System; 4 | using System.ComponentModel; 5 | 6 | [DefaultValue(0)] 7 | public enum NodeID : ushort 8 | { 9 | Invalid = 0 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemGradientMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemGradientMode 6 | { 7 | Color, 8 | Gradient, 9 | TwoColors, 10 | TwoGradients 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemSortMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemSortMode 6 | { 7 | None, 8 | Distance, 9 | OldestInFront, 10 | YoungestInFront 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/AmbientMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum AmbientMode 6 | { 7 | Custom = 4, 8 | Flat = 3, 9 | Skybox = 0, 10 | Trilight = 1 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/ReflectionProbeRefreshMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum ReflectionProbeRefreshMode 6 | { 7 | OnAwake, 8 | EveryFrame, 9 | ViaScripting 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SelectionBaseAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Class, Inherited=true, AllowMultiple=false)] 6 | public class SelectionBaseAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/ICompilerSettings.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | internal interface ICompilerSettings 4 | { 5 | string CompilerPath { get; } 6 | 7 | string[] LibPaths { get; } 8 | 9 | string LinkerPath { get; } 10 | 11 | string MachineSpecification { get; } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Connect/CloudConfigUrl.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Connect 2 | { 3 | using System; 4 | 5 | internal enum CloudConfigUrl 6 | { 7 | CloudCore, 8 | CloudCollab, 9 | CloudWebauth, 10 | CloudLogin 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Hardware/DevDeviceFeatures.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Hardware 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum DevDeviceFeatures 7 | { 8 | None, 9 | PlayerConnection, 10 | RemoteConnection 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/HighlightSearchMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum HighlightSearchMode 6 | { 7 | None, 8 | Auto, 9 | Identifier, 10 | PrefixLabel, 11 | Content 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ModelImporterHumanoidOversampling.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ModelImporterHumanoidOversampling 6 | { 7 | X1 = 1, 8 | X2 = 2, 9 | X4 = 4, 10 | X8 = 8 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Tool.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum Tool 6 | { 7 | Move = 1, 8 | None = -1, 9 | Rect = 4, 10 | Rotate = 2, 11 | Scale = 3, 12 | View = 0 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/WSABuildAndRunDeployTarget.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum WSABuildAndRunDeployTarget 6 | { 7 | LocalMachine, 8 | WindowsPhone, 9 | LocalMachineAndWindowsPhone 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/DelayedAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Field, Inherited=true, AllowMultiple=false)] 6 | public sealed class DelayedAttribute : PropertyAttribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/PrimitiveType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum PrimitiveType 6 | { 7 | Sphere, 8 | Capsule, 9 | Cylinder, 10 | Cube, 11 | Plane, 12 | Quad 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RPCMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum RPCMode 6 | { 7 | All = 2, 8 | AllBuffered = 6, 9 | Others = 1, 10 | OthersBuffered = 5, 11 | Server = 0 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/ReflectionCubemapCompression.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum ReflectionCubemapCompression 6 | { 7 | Uncompressed, 8 | Compressed, 9 | Auto 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ScrollWaitDefinitions.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal static class ScrollWaitDefinitions 6 | { 7 | public const int firstWait = 250; 8 | public const int regularWait = 30; 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AspectRatio.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum AspectRatio 6 | { 7 | AspectOthers, 8 | Aspect4by3, 9 | Aspect5by4, 10 | Aspect16by10, 11 | Aspect16by9 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Scripting/Compilers/NormalizedCompilerStatusCode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Scripting.Compilers 2 | { 3 | using System; 4 | 5 | internal enum NormalizedCompilerStatusCode 6 | { 7 | NotNormalized, 8 | MemberNotFound 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VersionControl/ResolveMethod.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.VersionControl 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum ResolveMethod 7 | { 8 | UseMerged = 3, 9 | UseMine = 1, 10 | UseTheirs = 2 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/XboxOneDeployMethod.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum XboxOneDeployMethod 6 | { 7 | Push, 8 | Pull, 9 | RunFromPC, 10 | Package, 11 | PackageStreaming 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/InstantHandleAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Parameter, Inherited=true)] 6 | public sealed class InstantHandleAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AvatarTarget.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AvatarTarget 6 | { 7 | Root, 8 | Body, 9 | LeftFoot, 10 | RightFoot, 11 | LeftHand, 12 | RightHand 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Cloud/Service/CloudEventFlags.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Cloud.Service 2 | { 3 | using System; 4 | 5 | [Flags] 6 | internal enum CloudEventFlags 7 | { 8 | None, 9 | HighPriority, 10 | CacheImmediately 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/EllipsoidParticleEmitter.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public sealed class EllipsoidParticleEmitter : ParticleEmitter 6 | { 7 | internal EllipsoidParticleEmitter() 8 | { 9 | } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/MeshTopology.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum MeshTopology 6 | { 7 | Lines = 3, 8 | LineStrip = 4, 9 | Points = 5, 10 | Quads = 2, 11 | Triangles = 0 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/NetworkReachability.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum NetworkReachability 6 | { 7 | NotReachable, 8 | ReachableViaCarrierDataNetwork, 9 | ReachableViaLocalAreaNetwork 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/BuiltinShaderType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum BuiltinShaderType 6 | { 7 | DeferredShading, 8 | DeferredReflections, 9 | LegacyDeferredLighting 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/iOS/ActivityIndicatorStyle.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.iOS 2 | { 3 | using System; 4 | 5 | public enum ActivityIndicatorStyle 6 | { 7 | DontShow = -1, 8 | Gray = 2, 9 | White = 1, 10 | WhiteLarge = 0 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/WrapModeFixed.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum WrapModeFixed 6 | { 7 | ClampForever = 8, 8 | Default = 0, 9 | Loop = 2, 10 | Once = 1, 11 | PingPong = 4 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/JSONParseException.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | internal class JSONParseException : Exception 6 | { 7 | public JSONParseException(string msg) : base(msg) 8 | { 9 | } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/JSONTypeException.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | internal class JSONTypeException : Exception 6 | { 7 | public JSONTypeException(string msg) : base(msg) 8 | { 9 | } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AnimatorControllerParameterType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AnimatorControllerParameterType 6 | { 7 | Bool = 4, 8 | Float = 1, 9 | Int = 3, 10 | Trigger = 9 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CameraClearFlags.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum CameraClearFlags 6 | { 7 | Color = 2, 8 | Depth = 3, 9 | Nothing = 4, 10 | Skybox = 1, 11 | SolidColor = 2 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/HumanBodyPart.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum HumanBodyPart 6 | { 7 | BodyStart = 0, 8 | LastBone = 0x36, 9 | LeftFingerStart = 0x18, 10 | RightFingerStart = 0x27 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/PlayerPrefsException.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public sealed class PlayerPrefsException : Exception 6 | { 7 | public PlayerPrefsException(string error) : base(error) 8 | { 9 | } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/ReflectionProbeUsage.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum ReflectionProbeUsage 6 | { 7 | Off, 8 | BlendProbes, 9 | BlendProbesAndSkybox, 10 | Simple 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TexGenMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum TexGenMode 6 | { 7 | None, 8 | SphereMap, 9 | Object, 10 | EyeLinear, 11 | CubeReflect, 12 | CubeNormal 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/GendarmeOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | [StructLayout(LayoutKind.Sequential)] 5 | internal struct GendarmeOptions 6 | { 7 | public string RuleSet; 8 | public string ConfigFilePath; 9 | public string[] UserAssemblies; 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/BoneState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum BoneState 6 | { 7 | None, 8 | NotFound, 9 | Duplicate, 10 | InvalidHierarchy, 11 | BoneLenghtIsZero, 12 | Valid 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ShowMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum ShowMode 6 | { 7 | NormalWindow, 8 | PopupMenu, 9 | Utility, 10 | NoShadow, 11 | MainWindow, 12 | AuxWindow 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/UIOrientation.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum UIOrientation 6 | { 7 | Portrait, 8 | PortraitUpsideDown, 9 | LandscapeRight, 10 | LandscapeLeft, 11 | AutoRotation 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VersionControl/CheckoutMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.VersionControl 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum CheckoutMode 7 | { 8 | Asset = 1, 9 | Both = 3, 10 | Exact = 4, 11 | Meta = 2 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VersionControl/SubmitResult.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.VersionControl 2 | { 3 | using System; 4 | 5 | public enum SubmitResult 6 | { 7 | ConflictingFiles = 4, 8 | Error = 2, 9 | OK = 1, 10 | UnaddedFiles = 8 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/FFTWindow.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum FFTWindow 6 | { 7 | Rectangular, 8 | Triangle, 9 | Hamming, 10 | Hanning, 11 | Blackman, 12 | BlackmanHarris 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/IL2CPPStructAlignmentAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Struct)] 6 | internal class IL2CPPStructAlignmentAttribute : Attribute 7 | { 8 | public int Align = 1; 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RotationOrder.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum RotationOrder 6 | { 7 | OrderXYZ, 8 | OrderXZY, 9 | OrderYZX, 10 | OrderYXZ, 11 | OrderZXY, 12 | OrderZYX 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/DownloadResolution.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum DownloadResolution 6 | { 7 | Unresolved, 8 | SkipAsset, 9 | TrashMyChanges, 10 | TrashServerChanges, 11 | Merge 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MinMaxGradientState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum MinMaxGradientState 6 | { 7 | k_Color, 8 | k_Gradient, 9 | k_RandomBetweenTwoColors, 10 | k_RandomBetweenTwoGradients 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VisualStudioIntegration/ScriptingLanguage.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.VisualStudioIntegration 2 | { 3 | using System; 4 | 5 | internal enum ScriptingLanguage 6 | { 7 | None, 8 | Boo, 9 | CSharp, 10 | UnityScript 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/iOSShowActivityIndicatorOnLoading.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum iOSShowActivityIndicatorOnLoading 6 | { 7 | DontShow = -1, 8 | Gray = 2, 9 | White = 1, 10 | WhiteLarge = 0 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ClassLibraryInitializer.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal static class ClassLibraryInitializer 6 | { 7 | private static void Init() 8 | { 9 | UnityLogWriter.Init(); 10 | } 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/FingerDoF.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum FingerDoF 6 | { 7 | ProximalDownUp, 8 | ProximalInOut, 9 | IntermediateCloseOpen, 10 | DistalCloseOpen, 11 | LastFingerDoF 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/LightEvent.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum LightEvent 6 | { 7 | BeforeShadowMap, 8 | AfterShadowMap, 9 | BeforeScreenspaceMask, 10 | AfterScreenspaceMask 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/ReflectionProbeTimeSlicingMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum ReflectionProbeTimeSlicingMode 6 | { 7 | AllFacesAtOnce, 8 | IndividualFaces, 9 | NoTimeSlicing 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SocialPlatforms/UserState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.SocialPlatforms 2 | { 3 | using System; 4 | 5 | public enum UserState 6 | { 7 | Online, 8 | OnlineAndAway, 9 | OnlineAndBusy, 10 | Offline, 11 | Playing 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/WrapMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum WrapMode 6 | { 7 | Clamp = 1, 8 | ClampForever = 8, 9 | Default = 0, 10 | Loop = 2, 11 | Once = 1, 12 | PingPong = 4 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AssemblyIsEditorAssembly.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [RequiredByNativeCode, AttributeUsage(AttributeTargets.Assembly)] 7 | public class AssemblyIsEditorAssembly : Attribute 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/INativeCompiler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | internal interface INativeCompiler 5 | { 6 | void CompileDynamicLibrary(string outFile, IEnumerable sources, IEnumerable includePaths, IEnumerable libraries, IEnumerable libraryPaths); 7 | } 8 | 9 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/KnobState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal class KnobState 6 | { 7 | public float dragStartPos; 8 | public float dragStartValue; 9 | public bool isDragging; 10 | public bool isEditing; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/LightProbeGroupSelection.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | internal class LightProbeGroupSelection : ScriptableObject 7 | { 8 | public List m_Selection = new List(); 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MobileTextureSubtarget.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum MobileTextureSubtarget 6 | { 7 | Generic, 8 | DXT, 9 | PVRTC, 10 | ATC, 11 | ETC, 12 | ETC2, 13 | ASTC 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Modules/IScriptingImplementations.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Modules 2 | { 3 | using UnityEditor; 4 | 5 | internal interface IScriptingImplementations 6 | { 7 | ScriptingImplementation[] Enabled(); 8 | ScriptingImplementation[] Supported(); 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/AssertionMethodAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Method, AllowMultiple=false, Inherited=true)] 6 | public sealed class AssertionMethodAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ApplicationInstallMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ApplicationInstallMode 6 | { 7 | Unknown, 8 | Store, 9 | DeveloperBuild, 10 | Adhoc, 11 | Enterprise, 12 | Editor 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Experimental/Director/DirectorUpdateMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Experimental.Director 2 | { 3 | using System; 4 | 5 | public enum DirectorUpdateMode 6 | { 7 | DSPClock, 8 | GameTime, 9 | UnscaledGameTime, 10 | Manual 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleSystemRenderMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleSystemRenderMode 6 | { 7 | Billboard, 8 | Stretch, 9 | HorizontalBillboard, 10 | VerticalBillboard, 11 | Mesh 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/ColorWriteMask.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum ColorWriteMask 7 | { 8 | All = 15, 9 | Alpha = 1, 10 | Blue = 2, 11 | Green = 4, 12 | Red = 8 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ListViewOptions.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum ListViewOptions 6 | { 7 | wantsExternalFiles = 2, 8 | wantsReordering = 1, 9 | wantsToAcceptCustomDrag = 8, 10 | wantsToStartCustomDrag = 4 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ModelImporterAnimationCompression.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ModelImporterAnimationCompression 6 | { 7 | Off, 8 | KeyframeReduction, 9 | KeyframeReductionAndCompression, 10 | Optimal 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ComputeBufferType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum ComputeBufferType 7 | { 8 | Append = 2, 9 | Counter = 4, 10 | Default = 0, 11 | DrawIndirect = 0x100, 12 | Raw = 1 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/NetworkEventType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking 2 | { 3 | using System; 4 | 5 | public enum NetworkEventType 6 | { 7 | DataEvent, 8 | ConnectEvent, 9 | DisconnectEvent, 10 | Nothing, 11 | BroadcastEvent 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/Types/AppID.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking.Types 2 | { 3 | using System; 4 | using System.ComponentModel; 5 | 6 | [DefaultValue(18446744073709551615L)] 7 | public enum AppID : ulong 8 | { 9 | Invalid = 18446744073709551615L 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RenderingPath.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum RenderingPath 6 | { 7 | DeferredLighting = 2, 8 | DeferredShading = 3, 9 | Forward = 1, 10 | UsePlayerSettings = -1, 11 | VertexLit = 0 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ModelImporterGenerateAnimations.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ModelImporterGenerateAnimations 6 | { 7 | None, 8 | InOriginalRoots, 9 | InNodes, 10 | InRoot, 11 | GenerateAnimations 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ModelImporterTangents.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum ModelImporterTangents 6 | { 7 | Import, 8 | CalculateLegacy, 9 | None, 10 | CalculateMikk, 11 | CalculateLegacyWithSplitTangents 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/iOSLaunchScreenType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum iOSLaunchScreenType 6 | { 7 | Default, 8 | ImageAndBackgroundRelative, 9 | CustomXib, 10 | None, 11 | ImageAndBackgroundConstant 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/ImplicitUseTargetFlags.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum ImplicitUseTargetFlags 7 | { 8 | Default = 1, 9 | Itself = 1, 10 | Members = 2, 11 | WithMembers = 3 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/InvokerParameterNameAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Parameter, AllowMultiple=false, Inherited=true)] 6 | public sealed class InvokerParameterNameAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/Types/NetworkID.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking.Types 2 | { 3 | using System; 4 | using System.ComponentModel; 5 | 6 | [DefaultValue(18446744073709551615L)] 7 | public enum NetworkID : ulong 8 | { 9 | Invalid = 18446744073709551615L 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/Types/SourceID.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking.Types 2 | { 3 | using System; 4 | using System.ComponentModel; 5 | 6 | [DefaultValue(18446744073709551615L)] 7 | public enum SourceID : ulong 8 | { 9 | Invalid = 18446744073709551615L 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/UnityString.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal sealed class UnityString 6 | { 7 | public static string Format(string fmt, params object[] args) 8 | { 9 | return string.Format(fmt, args); 10 | } 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Animations/BlendTreeType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Animations 2 | { 3 | using System; 4 | 5 | public enum BlendTreeType 6 | { 7 | Simple1D, 8 | SimpleDirectional2D, 9 | FreeformDirectional2D, 10 | FreeformCartesian2D, 11 | Direct 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/DragAndDropVisualMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum DragAndDropVisualMode 6 | { 7 | Copy = 1, 8 | Generic = 4, 9 | Link = 2, 10 | Move = 0x10, 11 | None = 0, 12 | Rejected = 0x20 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/AOT/MonoPInvokeCallbackAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace AOT 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Method)] 6 | public class MonoPInvokeCallbackAttribute : Attribute 7 | { 8 | public MonoPInvokeCallbackAttribute(Type type) 9 | { 10 | } 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ConstructorSafeAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Property | AttributeTargets.Method | AttributeTargets.Constructor, AllowMultiple=false)] 6 | public class ConstructorSafeAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ILogHandler.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public interface ILogHandler 6 | { 7 | void LogException(Exception exception, Object context); 8 | void LogFormat(LogType logType, Object context, string format, params object[] args); 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/EditorMetricCollectionType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum EditorMetricCollectionType 6 | { 7 | Bake, 8 | Build, 9 | EditorStartup, 10 | ProjectSnapshot, 11 | SessionInfo, 12 | UnitTest 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AndroidActivityIndicatorStyle.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AndroidActivityIndicatorStyle 6 | { 7 | DontShow = -1, 8 | InversedLarge = 1, 9 | InversedSmall = 3, 10 | Large = 0, 11 | Small = 2 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CastHelper!1.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | internal struct CastHelper 8 | { 9 | public T t; 10 | public IntPtr onePointerFurtherThanT; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ParticleRenderMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ParticleRenderMode 6 | { 7 | Billboard = 0, 8 | HorizontalBillboard = 4, 9 | SortedBillboard = 2, 10 | Stretch = 3, 11 | VerticalBillboard = 5 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/FontTextureCase.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum FontTextureCase 6 | { 7 | ASCII = 0, 8 | ASCIILowerCase = 2, 9 | ASCIIUpperCase = 1, 10 | CustomSet = 3, 11 | Dynamic = -2, 12 | Unicode = -1 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/IDropArea.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using UnityEngine; 5 | 6 | internal interface IDropArea 7 | { 8 | DropInfo DragOver(EditorWindow w, Vector2 screenPos); 9 | bool PerformDrop(EditorWindow w, DropInfo dropInfo, Vector2 screenPos); 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Modules/IUserAssembliesValidator.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Modules 2 | { 3 | using System; 4 | 5 | internal interface IUserAssembliesValidator 6 | { 7 | void Cleanup(); 8 | void Validate(string[] userAssemblies); 9 | 10 | bool canRunInBackground { get; } 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/MaterialGlobalIlluminationFlags.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum MaterialGlobalIlluminationFlags 7 | { 8 | BakedEmissive = 2, 9 | EmissiveIsBlack = 4, 10 | None = 0, 11 | RealtimeEmissive = 1 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ProceduralLoadingBehavior.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ProceduralLoadingBehavior 6 | { 7 | DoNothing, 8 | Generate, 9 | BakeAndKeep, 10 | BakeAndDiscard, 11 | Cache, 12 | DoNothingAndCache 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Animations/AnimatorConditionMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Animations 2 | { 3 | using System; 4 | 5 | public enum AnimatorConditionMode 6 | { 7 | Equals = 6, 8 | Greater = 3, 9 | If = 1, 10 | IfNot = 2, 11 | Less = 4, 12 | NotEqual = 7 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Audio/ParameterTransitionType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Audio 2 | { 3 | using System; 4 | 5 | internal enum ParameterTransitionType 6 | { 7 | Lerp, 8 | Smoothstep, 9 | Squared, 10 | SquareRoot, 11 | BrickwallStart, 12 | BrickwallEnd 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/BuiltinResource.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | internal sealed class BuiltinResource 8 | { 9 | public string m_Name; 10 | public int m_InstanceID; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/LightmapSnapshot.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using UnityEngine; 5 | 6 | [Obsolete("LightmapSnapshot has been deprecated. Use LightingDataAsset instead (UnityUpgradable) -> LightingDataAsset", true)] 7 | public class LightmapSnapshot : Object 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Sprites/IPackerPolicy.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Sprites 2 | { 3 | using System; 4 | using UnityEditor; 5 | 6 | public interface IPackerPolicy 7 | { 8 | int GetVersion(); 9 | void OnGroupAtlases(BuildTarget target, PackerJob job, int[] textureImporterInstanceIDs); 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/DllType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | public enum DllType 6 | { 7 | Unknown, 8 | Native, 9 | UnknownManaged, 10 | ManagedNET35, 11 | ManagedNET40, 12 | WinMDNative, 13 | WinMDNET40 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AudioSpeakerMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AudioSpeakerMode 6 | { 7 | Raw, 8 | Mono, 9 | Stereo, 10 | Quad, 11 | Surround, 12 | Mode5point1, 13 | Mode7point1, 14 | Prologic 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RuntimeAnimatorController.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System.Runtime.CompilerServices; 4 | 5 | public class RuntimeAnimatorController : Object 6 | { 7 | public AnimationClip[] animationClips { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; } 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AndroidShowActivityIndicatorOnLoading.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum AndroidShowActivityIndicatorOnLoading 6 | { 7 | DontShow = -1, 8 | InversedLarge = 1, 9 | InversedSmall = 3, 10 | Large = 0, 11 | Small = 2 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Animations/TransitionInterruptionSource.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Animations 2 | { 3 | using System; 4 | 5 | public enum TransitionInterruptionSource 6 | { 7 | None, 8 | Source, 9 | Destination, 10 | SourceThenDestination, 11 | DestinationThenSource 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ExportPackageOptions.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum ExportPackageOptions 7 | { 8 | Default = 0, 9 | IncludeDependencies = 4, 10 | IncludeLibraryAssets = 8, 11 | Interactive = 1, 12 | Recurse = 2 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/PluginDesc.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | internal struct PluginDesc 8 | { 9 | public string pluginPath; 10 | public CPUArch architecture; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/DeviceOrientation.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum DeviceOrientation 6 | { 7 | Unknown, 8 | Portrait, 9 | PortraitUpsideDown, 10 | LandscapeLeft, 11 | LandscapeRight, 12 | FaceUp, 13 | FaceDown 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ISerializationCallbackReceiver.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [RequiredByNativeCode] 7 | public interface ISerializationCallbackReceiver 8 | { 9 | void OnAfterDeserialize(); 10 | void OnBeforeSerialize(); 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SharedBetweenAnimatorsAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [AttributeUsage(AttributeTargets.Class, AllowMultiple=false), RequiredByNativeCode] 7 | public sealed class SharedBetweenAnimatorsAttribute : Attribute 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SliderState.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [RequiredByNativeCode] 7 | internal class SliderState 8 | { 9 | public float dragStartPos; 10 | public float dragStartValue; 11 | public bool isDragging; 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AudioImporterChannels.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Obsolete("Setting and getting import channels is not used anymore (use forceToMono instead)", true)] 6 | public enum AudioImporterChannels 7 | { 8 | Automatic, 9 | Mono, 10 | Stereo 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/CurveUpdater.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Collections.Generic; 5 | 6 | internal interface CurveUpdater 7 | { 8 | void UpdateCurves(List curveIds, string undoText); 9 | void UpdateCurves(List curve, string undoText); 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AudioCompressionFormat.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum AudioCompressionFormat 6 | { 7 | PCM, 8 | Vorbis, 9 | ADPCM, 10 | MP3, 11 | VAG, 12 | HEVAG, 13 | XMA, 14 | AAC, 15 | GCADPCM 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CollisionFlags.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum CollisionFlags 6 | { 7 | Above = 2, 8 | Below = 4, 9 | CollidedAbove = 2, 10 | CollidedBelow = 4, 11 | CollidedSides = 1, 12 | None = 0, 13 | Sides = 1 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CubemapFace.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum CubemapFace 6 | { 7 | NegativeX = 1, 8 | NegativeY = 3, 9 | NegativeZ = 5, 10 | PositiveX = 0, 11 | PositiveY = 2, 12 | PositiveZ = 4, 13 | Unknown = -1 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/HumanParameter.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum HumanParameter 6 | { 7 | UpperArmTwist, 8 | LowerArmTwist, 9 | UpperLegTwist, 10 | LowerLegTwist, 11 | ArmStretch, 12 | LegStretch, 13 | FeetSpacing 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/JointProjectionMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum JointProjectionMode 6 | { 7 | None = 0, 8 | PositionAndRotation = 1, 9 | [Obsolete("JointProjectionMode.PositionOnly is no longer supported", true)] 10 | PositionOnly = 2 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Scripting/PreserveAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Scripting 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method | AttributeTargets.Class, AllowMultiple=false)] 6 | public class PreserveAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MaintDatabaseRecord.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [Serializable, StructLayout(LayoutKind.Sequential)] 7 | internal sealed class MaintDatabaseRecord 8 | { 9 | public string name; 10 | public string dbName; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/BlendTree.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | using UnityEngine; 5 | 6 | [Obsolete("BlendTree is obsolete. Use UnityEditor.Animations.BlendTree instead (UnityUpgradable) -> UnityEditor.Animations.BlendTree", true)] 7 | public class BlendTree : Motion 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/ValidationResult.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Runtime.InteropServices; 4 | 5 | [StructLayout(LayoutKind.Sequential)] 6 | internal struct ValidationResult 7 | { 8 | public bool Success; 9 | public IValidationRule Rule; 10 | public IEnumerable CompilerMessages; 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/BodyDoF.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum BodyDoF 6 | { 7 | SpineFrontBack, 8 | SpineLeftRight, 9 | SpineRollLeftRight, 10 | ChestFrontBack, 11 | ChestLeftRight, 12 | ChestRollLeftRight, 13 | LastBodyDoF 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/MasterServerEvent.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum MasterServerEvent 6 | { 7 | RegistrationFailedGameName, 8 | RegistrationFailedGameType, 9 | RegistrationFailedNoServer, 10 | RegistrationSucceeded, 11 | HostListReceived 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngineInternal/TypeInferenceRules.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngineInternal 2 | { 3 | using System; 4 | 5 | public enum TypeInferenceRules 6 | { 7 | TypeReferencedByFirstArgument, 8 | TypeReferencedBySecondArgument, 9 | ArrayOfTypeReferencedByFirstArgument, 10 | TypeOfFirstArgument 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ChangeFlags.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Flags] 6 | internal enum ChangeFlags 7 | { 8 | Created = 0x20, 9 | Deleted = 8, 10 | Modified = 1, 11 | Moved = 4, 12 | None = 0, 13 | Renamed = 2, 14 | Undeleted = 0x10 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SketchUpImportScene.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [Serializable, StructLayout(LayoutKind.Sequential)] 7 | public struct SketchUpImportScene 8 | { 9 | public SketchUpImportCamera camera; 10 | public string name; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TextureUsageMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum TextureUsageMode 6 | { 7 | Default, 8 | LightmapDoubleLDR, 9 | LightmapRGBM, 10 | NormalmapDXT5nm, 11 | NormalmapPlain, 12 | RGBMEncoded, 13 | AlwaysPadded 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CppBodyAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Method | AttributeTargets.Constructor, AllowMultiple=false)] 6 | internal class CppBodyAttribute : Attribute 7 | { 8 | public CppBodyAttribute(string body) 9 | { 10 | } 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Events/PersistentListenerMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Events 2 | { 3 | using System; 4 | 5 | [Serializable] 6 | public enum PersistentListenerMode 7 | { 8 | EventDefined, 9 | Void, 10 | Object, 11 | Int, 12 | Float, 13 | String, 14 | Bool 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/JointSpring.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | public struct JointSpring 8 | { 9 | public float spring; 10 | public float damper; 11 | public float targetPosition; 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Tizen/Window.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Tizen 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | using UnityEngine; 6 | 7 | public sealed class Window 8 | { 9 | public static IntPtr windowHandle { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngineInternal/GetMethodDelegate.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngineInternal 2 | { 3 | using System; 4 | using System.Reflection; 5 | using System.Runtime.CompilerServices; 6 | 7 | public delegate MethodInfo GetMethodDelegate(Type classType, string methodName, bool searchBaseTypes, bool instanceMethod, Type[] methodParamTypes); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/CrossCompileOptions.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Flags] 6 | internal enum CrossCompileOptions 7 | { 8 | Debugging = 4, 9 | Dynamic = 0, 10 | ExplicitNullChecks = 8, 11 | FastICall = 1, 12 | LoadSymbols = 0x10, 13 | Static = 2 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Modules/IDevice.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Modules 2 | { 3 | using System; 4 | 5 | internal interface IDevice 6 | { 7 | RemoteAddress StartPlayerConnectionSupport(); 8 | RemoteAddress StartRemoteSupport(); 9 | void StopPlayerConnectionSupport(); 10 | void StopRemoteSupport(); 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ClothSkinningCoefficient.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | public struct ClothSkinningCoefficient 8 | { 9 | public float maxDistance; 10 | public float collisionSphereDistance; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CppIncludeAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class, AllowMultiple=true)] 6 | internal class CppIncludeAttribute : Attribute 7 | { 8 | public CppIncludeAttribute(string header) 9 | { 10 | } 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ProceduralPropertyType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ProceduralPropertyType 6 | { 7 | Boolean, 8 | Float, 9 | Vector2, 10 | Vector3, 11 | Vector4, 12 | Color3, 13 | Color4, 14 | Enum, 15 | Texture 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SerializePrivateVariables.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [UsedByNativeCode, Obsolete("Use SerializeField on the private variables that you want to be serialized instead")] 7 | public sealed class SerializePrivateVariables : Attribute 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ThreadSafeAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Property | AttributeTargets.Method | AttributeTargets.Constructor | AttributeTargets.Struct | AttributeTargets.Class, AllowMultiple=false)] 6 | public class ThreadSafeAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/HighLevelEvent.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum HighLevelEvent 6 | { 7 | None, 8 | Click, 9 | DoubleClick, 10 | ContextClick, 11 | BeginDrag, 12 | Drag, 13 | EndDrag, 14 | Delete, 15 | SelectionChanged 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MonoReloadableIntPtr.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine.Scripting; 6 | 7 | [StructLayout(LayoutKind.Sequential), RequiredByNativeCode] 8 | internal struct MonoReloadableIntPtr 9 | { 10 | internal IntPtr m_IntPtr; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ObjectReferenceKeyframe.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine; 6 | 7 | [StructLayout(LayoutKind.Sequential)] 8 | public struct ObjectReferenceKeyframe 9 | { 10 | public float time; 11 | public Object value; 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/InstrumentedAssemblyTypes.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum InstrumentedAssemblyTypes 7 | { 8 | All = 0x7fffffff, 9 | None = 0, 10 | Plugins = 4, 11 | Script = 8, 12 | System = 1, 13 | Unity = 2 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/StencilOp.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum StencilOp 6 | { 7 | Keep, 8 | Zero, 9 | Replace, 10 | IncrementSaturate, 11 | DecrementSaturate, 12 | Invert, 13 | IncrementWrap, 14 | DecrementWrap 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ClipAnimationInfoCurve.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine; 6 | 7 | [StructLayout(LayoutKind.Sequential)] 8 | public struct ClipAnimationInfoCurve 9 | { 10 | public string name; 11 | public AnimationCurve curve; 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Modules/IPreferenceWindowExtension.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Modules 2 | { 3 | using System; 4 | 5 | internal interface IPreferenceWindowExtension 6 | { 7 | bool HasExternalApplications(); 8 | void ReadPreferences(); 9 | void ShowExternalApplications(); 10 | void WritePreferences(); 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Scripting/SupportedLanguageStruct.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Scripting 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | internal struct SupportedLanguageStruct 8 | { 9 | public string extension; 10 | public string languageName; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TargetIOSGraphics.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Obsolete("TargetIOSGraphics is ignored, use SetGraphicsAPIs/GetGraphicsAPIs APIs")] 6 | public enum TargetIOSGraphics 7 | { 8 | Automatic = -1, 9 | Metal = 4, 10 | OpenGLES_2_0 = 2, 11 | OpenGLES_3_0 = 3 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VisualStudioVersion.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal enum VisualStudioVersion 6 | { 7 | Invalid = 0, 8 | VisualStudio2008 = 9, 9 | VisualStudio2010 = 10, 10 | VisualStudio2012 = 11, 11 | VisualStudio2013 = 12, 12 | VisualStudio2015 = 14 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/ShaderFloatInfo.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | internal struct ShaderFloatInfo 8 | { 9 | public string name; 10 | public int flags; 11 | public float value; 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/CppDefineAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class, AllowMultiple=true)] 6 | internal class CppDefineAttribute : Attribute 7 | { 8 | public CppDefineAttribute(string symbol, string value) 9 | { 10 | } 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/Match/StopDedicatedMatchRequest.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking.Match 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | using UnityEngine.Networking.Types; 6 | 7 | public class StopDedicatedMatchRequest : Request 8 | { 9 | public NetworkID networkId { get; set; } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Networking/Types/NetworkAccessLevel.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Networking.Types 2 | { 3 | using System; 4 | using System.ComponentModel; 5 | 6 | [DefaultValue(0L)] 7 | public enum NetworkAccessLevel : ulong 8 | { 9 | Admin = 4L, 10 | Invalid = 0L, 11 | Owner = 2L, 12 | User = 1L 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ObstacleAvoidanceType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ObstacleAvoidanceType 6 | { 7 | NoObstacleAvoidance, 8 | LowQualityObstacleAvoidance, 9 | MedQualityObstacleAvoidance, 10 | GoodQualityObstacleAvoidance, 11 | HighQualityObstacleAvoidance 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RigidbodyConstraints2D.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum RigidbodyConstraints2D 7 | { 8 | FreezeAll = 7, 9 | FreezePosition = 3, 10 | FreezePositionX = 1, 11 | FreezePositionY = 2, 12 | FreezeRotation = 4, 13 | None = 0 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngineInternal/GITextureType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngineInternal 2 | { 3 | using System; 4 | 5 | public enum GITextureType 6 | { 7 | Charting, 8 | Albedo, 9 | Emissive, 10 | Irradiance, 11 | Directionality, 12 | Baked, 13 | BakedDirectional, 14 | InputWorkspace 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MonoReloadableIntPtrClear.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine.Scripting; 6 | 7 | [StructLayout(LayoutKind.Sequential), RequiredByNativeCode] 8 | internal struct MonoReloadableIntPtrClear 9 | { 10 | internal IntPtr m_IntPtr; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/AnimationClipPair.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [Serializable, StructLayout(LayoutKind.Sequential)] 7 | public sealed class AnimationClipPair 8 | { 9 | public AnimationClip originalClip; 10 | public AnimationClip overrideClip; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Rendering/CompareFunction.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering 2 | { 3 | using System; 4 | 5 | public enum CompareFunction 6 | { 7 | Disabled, 8 | Never, 9 | Less, 10 | Equal, 11 | LessEqual, 12 | Greater, 13 | NotEqual, 14 | GreaterEqual, 15 | Always 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/ScreenOrientation.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum ScreenOrientation 6 | { 7 | AutoRotation = 5, 8 | Landscape = 3, 9 | LandscapeLeft = 3, 10 | LandscapeRight = 4, 11 | Portrait = 1, 12 | PortraitUpsideDown = 2, 13 | Unknown = 0 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/TextAnchor.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum TextAnchor 6 | { 7 | UpperLeft, 8 | UpperCenter, 9 | UpperRight, 10 | MiddleLeft, 11 | MiddleCenter, 12 | MiddleRight, 13 | LowerLeft, 14 | LowerCenter, 15 | LowerRight 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/UICharInfo.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine.Scripting; 6 | 7 | [StructLayout(LayoutKind.Sequential), UsedByNativeCode] 8 | public struct UICharInfo 9 | { 10 | public Vector2 cursorPos; 11 | public float charWidth; 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AndroidBanner.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine; 6 | 7 | [StructLayout(LayoutKind.Sequential)] 8 | internal struct AndroidBanner 9 | { 10 | public int width; 11 | public int height; 12 | public Texture2D banner; 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ListViewElement.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine; 6 | 7 | [StructLayout(LayoutKind.Sequential)] 8 | internal struct ListViewElement 9 | { 10 | public int row; 11 | public int column; 12 | public Rect position; 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/PreferenceItem.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Method)] 6 | public sealed class PreferenceItem : Attribute 7 | { 8 | public string name; 9 | 10 | public PreferenceItem(string name) 11 | { 12 | this.name = name; 13 | } 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Web/TestObject.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Web 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | internal class TestObject 7 | { 8 | public bool BoolProperty { get; set; } 9 | 10 | public int NumberProperty { get; set; } 11 | 12 | public string StringProperty { get; set; } 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/CannotApplyEqualityOperatorAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Interface | AttributeTargets.Struct | AttributeTargets.Class, AllowMultiple=false, Inherited=true)] 6 | public sealed class CannotApplyEqualityOperatorAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Animations/StateMotionPair.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Animations 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine; 6 | 7 | [StructLayout(LayoutKind.Sequential)] 8 | internal struct StateMotionPair 9 | { 10 | public AnimatorState m_State; 11 | public Motion m_Motion; 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AssetBundleBuild.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | public struct AssetBundleBuild 8 | { 9 | public string assetBundleName; 10 | public string assetBundleVariant; 11 | public string[] assetNames; 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SelectionMode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum SelectionMode 6 | { 7 | Assets = 0x10, 8 | Deep = 2, 9 | DeepAssets = 0x20, 10 | Editable = 8, 11 | ExcludePrefab = 4, 12 | OnlyUserModifiable = 8, 13 | TopLevel = 1, 14 | Unfiltered = 0 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/TransformX.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine; 6 | 7 | [StructLayout(LayoutKind.Sequential)] 8 | internal struct TransformX 9 | { 10 | public Vector3 position; 11 | public Quaternion rotation; 12 | public Vector3 scale; 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/VersionControl/MergeMethod.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.VersionControl 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum MergeMethod 7 | { 8 | MergeAll = 1, 9 | [Obsolete("This member is no longer supported (UnityUpgradable) -> MergeNone", true)] 10 | MergeNonConflicting = 2, 11 | MergeNone = 0 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/AnimationWindowHierarchyMasterNode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | internal class AnimationWindowHierarchyMasterNode : AnimationWindowHierarchyNode 6 | { 7 | public AnimationWindowHierarchyMasterNode() : base(0, -1, null, null, null, null, string.Empty) 8 | { 9 | } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/AnimatorControllerLayer.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | [Obsolete("AnimatorControllerLayer is obsolete. Use UnityEditor.Animations.AnimatorControllerLayer instead (UnityUpgradable) -> UnityEditor.Animations.AnimatorControllerLayer", true)] 6 | public class AnimatorControllerLayer 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/EventModifiers.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum EventModifiers 7 | { 8 | Alt = 4, 9 | CapsLock = 0x20, 10 | Command = 8, 11 | Control = 2, 12 | FunctionKey = 0x40, 13 | None = 0, 14 | Numeric = 0x10, 15 | Shift = 1 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/RPC.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [AttributeUsage(AttributeTargets.Method, AllowMultiple=true), Obsolete("NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system."), RequiredByNativeCode] 7 | public sealed class RPC : Attribute 8 | { 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Skybox.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public sealed class Skybox : Behaviour 7 | { 8 | public Material material { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; } 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/FrameDebuggerEvent.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine; 6 | 7 | [StructLayout(LayoutKind.Sequential)] 8 | internal struct FrameDebuggerEvent 9 | { 10 | public FrameEventType type; 11 | public GameObject gameObject; 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/LegDoF.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | internal enum LegDoF 6 | { 7 | UpperLegFrontBack, 8 | UpperLegInOut, 9 | UpperLegRollInOut, 10 | LegCloseOpen, 11 | LegRollInOut, 12 | FootCloseOpen, 13 | FootInOut, 14 | ToesUpDown, 15 | LastLegDoF 16 | } 17 | } 18 | 19 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/AnimationWindowHierarchyAddButtonNode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | internal class AnimationWindowHierarchyAddButtonNode : AnimationWindowHierarchyNode 6 | { 7 | public AnimationWindowHierarchyAddButtonNode() : base(0, -1, null, null, null, null, string.Empty) 8 | { 9 | } 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/AnimatorControllerParameter.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | [Obsolete("AnimatorControllerParameter is obsolete. Use UnityEngine.AnimatorControllerParameter instead (UnityUpgradable) -> [UnityEngine] UnityEngine.AnimatorControllerParameter", true)] 6 | public class AnimatorControllerParameter 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/ImplicitUseKindFlags.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum ImplicitUseKindFlags 7 | { 8 | Access = 1, 9 | Assign = 2, 10 | Default = 7, 11 | InstantiatedNoFixedConstructorSignature = 8, 12 | InstantiatedWithFixedConstructorSignature = 4 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/NotNullAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Delegate | AttributeTargets.Parameter | AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method, AllowMultiple=false, Inherited=true)] 6 | public sealed class NotNullAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/OcclusionPortal.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public sealed class OcclusionPortal : Component 7 | { 8 | public bool open { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; } 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/SpriteAlignment.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | public enum SpriteAlignment 6 | { 7 | Center, 8 | TopLeft, 9 | TopCenter, 10 | TopRight, 11 | LeftCenter, 12 | RightCenter, 13 | BottomLeft, 14 | BottomCenter, 15 | BottomRight, 16 | Custom 17 | } 18 | } 19 | 20 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/GameViewSizeGroupType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum GameViewSizeGroupType 6 | { 7 | Standalone, 8 | WebPlayer, 9 | iOS, 10 | Android, 11 | PS3, 12 | Xbox360, 13 | BB10, 14 | WiiU, 15 | Tizen, 16 | WP8, 17 | Nintendo3DS 18 | } 19 | } 20 | 21 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/PrefabType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | public enum PrefabType 6 | { 7 | None, 8 | Prefab, 9 | ModelPrefab, 10 | PrefabInstance, 11 | ModelPrefabInstance, 12 | MissingPrefabInstance, 13 | DisconnectedPrefabInstance, 14 | DisconnectedModelPrefabInstance 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ProfilerChoise.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | internal struct ProfilerChoise 8 | { 9 | public string Name; 10 | public bool Enabled; 11 | public Func IsSelected; 12 | public Action ConnectTo; 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/ProfilerArea.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | 5 | public enum ProfilerArea 6 | { 7 | CPU, 8 | GPU, 9 | Rendering, 10 | Memory, 11 | Audio, 12 | Physics, 13 | Physics2D, 14 | NetworkMessages, 15 | NetworkOperations, 16 | AreaCount 17 | } 18 | } 19 | 20 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/ShaderMatrixInfo.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine; 6 | 7 | [StructLayout(LayoutKind.Sequential)] 8 | internal struct ShaderMatrixInfo 9 | { 10 | public string name; 11 | public int flags; 12 | public Matrix4x4 value; 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditorInternal/ShaderVectorInfo.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditorInternal 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine; 6 | 7 | [StructLayout(LayoutKind.Sequential)] 8 | internal struct ShaderVectorInfo 9 | { 10 | public string name; 11 | public int flags; 12 | public Vector4 value; 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/JetBrains/Annotations/CanBeNullAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace JetBrains.Annotations 2 | { 3 | using System; 4 | 5 | [AttributeUsage(AttributeTargets.Delegate | AttributeTargets.Parameter | AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method, AllowMultiple=false, Inherited=true)] 6 | public sealed class CanBeNullAttribute : Attribute 7 | { 8 | } 9 | } 10 | 11 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/Experimental/Networking/IMultipartFormSection.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Experimental.Networking 2 | { 3 | using System; 4 | 5 | public interface IMultipartFormSection 6 | { 7 | string contentType { get; } 8 | 9 | string fileName { get; } 10 | 11 | byte[] sectionData { get; } 12 | 13 | string sectionName { get; } 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/QualityLevel.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [Obsolete("See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel")] 6 | public enum QualityLevel 7 | { 8 | Fastest, 9 | Fast, 10 | Simple, 11 | Good, 12 | Beautiful, 13 | Fantastic 14 | } 15 | } 16 | 17 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/UILineInfo.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine.Scripting; 6 | 7 | [StructLayout(LayoutKind.Sequential), UsedByNativeCode] 8 | public struct UILineInfo 9 | { 10 | public int startCharIdx; 11 | public int height; 12 | public float topY; 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/iPhoneTouchPhase.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | 5 | [Obsolete("iPhoneTouchPhase enumeration is deprecated. Please use TouchPhase instead (UnityUpgradable) -> TouchPhase", true)] 6 | public enum iPhoneTouchPhase 7 | { 8 | Began, 9 | Moved, 10 | Stationary, 11 | Ended, 12 | Canceled 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/AssembliesShippedWithWebPlayerProvider.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal static class AssembliesShippedWithWebPlayerProvider 6 | { 7 | public static string[] ProvideAsArray() 8 | { 9 | return new string[] { "mscorlib.dll", "System.dll", "System.Core.dll", "Mono.Security.dll" }; 10 | } 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ColumnViewElement.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal class ColumnViewElement 6 | { 7 | public string name; 8 | public object value; 9 | 10 | public ColumnViewElement(string name, object value) 11 | { 12 | this.name = name; 13 | this.value = value; 14 | } 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/MuscleClipQualityInfo.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using UnityEngine.Scripting; 5 | 6 | [RequiredByNativeCode] 7 | internal sealed class MuscleClipQualityInfo 8 | { 9 | public float loop; 10 | public float loopOrientation; 11 | public float loopPositionXZ; 12 | public float loopPositionY; 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Scripting/Compilers/NormalizedCompilerStatus.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Scripting.Compilers 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [StructLayout(LayoutKind.Sequential)] 7 | internal struct NormalizedCompilerStatus 8 | { 9 | public NormalizedCompilerStatusCode code; 10 | public string details; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SketchUpNodeInfo.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | [Serializable, StructLayout(LayoutKind.Sequential)] 7 | internal struct SketchUpNodeInfo 8 | { 9 | public string name; 10 | public int parent; 11 | public bool enabled; 12 | public int nodeIndex; 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/SpaceDrawer.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | using UnityEngine; 5 | 6 | [CustomPropertyDrawer(typeof(SpaceAttribute))] 7 | internal sealed class SpaceDrawer : DecoratorDrawer 8 | { 9 | public override float GetHeight() 10 | { 11 | return (base.attribute as SpaceAttribute).height; 12 | } 13 | } 14 | } 15 | 16 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEngine/UnityEngine/MeshRenderer.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine 2 | { 3 | using System; 4 | using System.Runtime.CompilerServices; 5 | 6 | public sealed class MeshRenderer : Renderer 7 | { 8 | public Mesh additionalVertexStreams { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; } 9 | } 10 | } 11 | 12 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/Empty.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | internal class Empty 6 | { 7 | internal static bool OnOpenAsset(int instanceID, int line) 8 | { 9 | return false; 10 | } 11 | 12 | internal static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) 13 | { 14 | } 15 | } 16 | } 17 | 18 | -------------------------------------------------------------------------------- /unity5.3_decompiled/UnityEditor/UnityEditor/ImportAssetOptions.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor 2 | { 3 | using System; 4 | 5 | [Flags] 6 | public enum ImportAssetOptions 7 | { 8 | Default = 0, 9 | DontDownloadFromCacheServer = 0x2000, 10 | ForceSynchronousImport = 8, 11 | ForceUncompressedImport = 0x4000, 12 | ForceUpdate = 1, 13 | ImportRecursive = 0x100 14 | } 15 | } 16 | 17 | --------------------------------------------------------------------------------