├── 2017-06-22 17_47_06.gif ├── README.md ├── SCN3DPlayer.xcodeproj ├── project.pbxproj ├── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcuserdata │ │ └── taiyoshimichi.xcuserdatad │ │ └── UserInterfaceState.xcuserstate └── xcuserdata │ └── taiyoshimichi.xcuserdatad │ ├── xcdebugger │ └── Breakpoints_v2.xcbkptlist │ └── xcschemes │ ├── SCN3DPlayer.xcscheme │ └── xcschememanagement.plist ├── SCN3DPlayer ├── AppDelegate.h ├── AppDelegate.m ├── Assets.xcassets │ └── AppIcon.appiconset │ │ └── Contents.json ├── Base.lproj │ ├── LaunchScreen.storyboard │ └── Main.storyboard ├── HelloViewController.h ├── HelloViewController.m ├── Info.plist ├── Masonry │ ├── MASCompositeConstraint.h │ ├── MASCompositeConstraint.m │ ├── MASConstraint+Private.h │ ├── MASConstraint.h │ ├── MASConstraint.m │ ├── MASConstraintMaker.h │ ├── MASConstraintMaker.m │ ├── MASLayoutConstraint.h │ ├── MASLayoutConstraint.m │ ├── MASUtilities.h │ ├── MASViewAttribute.h │ ├── MASViewAttribute.m │ ├── MASViewConstraint.h │ ├── MASViewConstraint.m │ ├── Masonry.h │ ├── NSArray+MASAdditions.h │ ├── NSArray+MASAdditions.m │ ├── NSArray+MASShorthandAdditions.h │ ├── NSLayoutConstraint+MASDebugAdditions.h │ ├── NSLayoutConstraint+MASDebugAdditions.m │ ├── View+MASAdditions.h │ ├── View+MASAdditions.m │ ├── View+MASShorthandAdditions.h │ ├── ViewController+MASAdditions.h │ └── ViewController+MASAdditions.m ├── SCN3DPlayer │ ├── SCN3DPlayerView.h │ ├── SCN3DPlayerView.m │ ├── SCN3DVideoAdatper.h │ └── SCN3DVideoAdatper.m ├── ViewController.h ├── ViewController.m ├── image │ ├── aaa.jpg │ ├── abc.mp4 │ ├── ic_circle@2x.png │ ├── pause_nor@2x.png │ └── play_nor@2x.png └── main.m ├── SCN3DPlayerTests ├── Info.plist └── SCN3DPlayerTests.m └── SCN3DPlayerUITests ├── Info.plist └── SCN3DPlayerUITests.m /2017-06-22 17_47_06.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hhjdk/SCN3DPlayer/8e85d9e652f0c356eaf42c498ece8c910ffb776f/2017-06-22 17_47_06.gif -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # SCN3DPlayer 2 | 这是一个vr,全景播放器,支持,网络视频,本地视频 3 | -------------------------------------------------------------------------------- /SCN3DPlayer.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /SCN3DPlayer.xcodeproj/project.xcworkspace/xcuserdata/taiyoshimichi.xcuserdatad/UserInterfaceState.xcuserstate: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hhjdk/SCN3DPlayer/8e85d9e652f0c356eaf42c498ece8c910ffb776f/SCN3DPlayer.xcodeproj/project.xcworkspace/xcuserdata/taiyoshimichi.xcuserdatad/UserInterfaceState.xcuserstate -------------------------------------------------------------------------------- /SCN3DPlayer.xcodeproj/xcuserdata/taiyoshimichi.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist: -------------------------------------------------------------------------------- 1 | 2 | 5 | 6 | 8 | 20 | 21 | 22 | 24 | 36 | 37 | 38 | 40 | 52 | 53 | 54 | 56 | 68 | 69 | 70 | 72 | 84 | 85 | 86 | 88 | 100 | 101 | 102 | 104 | 116 | 117 | 118 | 120 | 132 | 133 | 134 | 136 | 148 | 149 | 150 | 152 | 164 | 165 | 166 | 168 | 180 | 181 | 182 | 184 | 196 | 197 | 198 | 200 | 212 | 213 | 214 | 216 | 228 | 229 | 230 | 232 | 244 | 245 | 246 | 248 | 260 | 261 | 262 | 264 | 270 | 271 | 272 | 274 | 286 | 287 | 288 | 290 | 302 | 303 | 304 | 306 | 318 | 319 | 320 | 322 | 334 | 335 | 336 | 338 | 350 | 351 | 352 | 353 | 354 | -------------------------------------------------------------------------------- /SCN3DPlayer.xcodeproj/xcuserdata/taiyoshimichi.xcuserdatad/xcschemes/SCN3DPlayer.xcscheme: -------------------------------------------------------------------------------- 1 | 2 | 5 | 8 | 9 | 15 | 21 | 22 | 23 | 24 | 25 | 30 | 31 | 33 | 39 | 40 | 41 | 43 | 49 | 50 | 51 | 52 | 53 | 59 | 60 | 61 | 62 | 63 | 64 | 74 | 76 | 82 | 83 | 84 | 85 | 86 | 87 | 93 | 95 | 101 | 102 | 103 | 104 | 106 | 107 | 110 | 111 | 112 | -------------------------------------------------------------------------------- /SCN3DPlayer.xcodeproj/xcuserdata/taiyoshimichi.xcuserdatad/xcschemes/xcschememanagement.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SchemeUserState 6 | 7 | SCN3DPlayer.xcscheme 8 | 9 | orderHint 10 | 0 11 | 12 | 13 | SuppressBuildableAutocreation 14 | 15 | 7C44295F1DD5C9CB004BDAF2 16 | 17 | primary 18 | 19 | 20 | 7C4429781DD5C9CD004BDAF2 21 | 22 | primary 23 | 24 | 25 | 7C4429831DD5C9CD004BDAF2 26 | 27 | primary 28 | 29 | 30 | 31 | 32 | 33 | -------------------------------------------------------------------------------- /SCN3DPlayer/AppDelegate.h: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.h 3 | // SCN3DPlayer 4 | // 5 | // Created by 俞涛涛 on 16/11/11. 6 | // Copyright © 2016年 俞涛涛. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface AppDelegate : UIResponder 12 | 13 | @property (strong, nonatomic) UIWindow *window; 14 | 15 | 16 | @end 17 | 18 | -------------------------------------------------------------------------------- /SCN3DPlayer/AppDelegate.m: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.m 3 | // SCN3DPlayer 4 | // 5 | // Created by 俞涛涛 on 16/11/11. 6 | // Copyright © 2016年 俞涛涛. All rights reserved. 7 | // 8 | 9 | #import "AppDelegate.h" 10 | #import "ViewController.h" 11 | 12 | @interface AppDelegate () 13 | 14 | @end 15 | 16 | @implementation AppDelegate 17 | 18 | 19 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { 20 | // Override point for customization after application launch. 21 | return YES; 22 | } 23 | 24 | 25 | - (void)applicationWillResignActive:(UIApplication *)application { 26 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 27 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 28 | } 29 | 30 | 31 | - (void)applicationDidEnterBackground:(UIApplication *)application { 32 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 33 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 34 | } 35 | 36 | 37 | - (void)applicationWillEnterForeground:(UIApplication *)application { 38 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 39 | } 40 | 41 | 42 | - (void)applicationDidBecomeActive:(UIApplication *)application { 43 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 44 | } 45 | 46 | 47 | - (void)applicationWillTerminate:(UIApplication *)application { 48 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 49 | } 50 | 51 | 52 | @end 53 | -------------------------------------------------------------------------------- /SCN3DPlayer/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "29x29", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "29x29", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "40x40", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "40x40", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "60x60", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "60x60", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "ipad", 35 | "size" : "29x29", 36 | "scale" : "1x" 37 | }, 38 | { 39 | "idiom" : "ipad", 40 | "size" : "29x29", 41 | "scale" : "2x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "40x40", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "40x40", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "76x76", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "76x76", 61 | "scale" : "2x" 62 | } 63 | ], 64 | "info" : { 65 | "version" : 1, 66 | "author" : "xcode" 67 | } 68 | } -------------------------------------------------------------------------------- /SCN3DPlayer/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /SCN3DPlayer/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 70 | 79 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | -------------------------------------------------------------------------------- /SCN3DPlayer/HelloViewController.h: -------------------------------------------------------------------------------- 1 | // 2 | // HelloViewController.h 3 | // SCN3DPlayer 4 | // 5 | // Created by 俞涛涛 on 16/11/11. 6 | // Copyright © 2016年 俞涛涛. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface HelloViewController : UIViewController 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /SCN3DPlayer/HelloViewController.m: -------------------------------------------------------------------------------- 1 | // 2 | // HelloViewController.m 3 | // SCN3DPlayer 4 | // 5 | // Created by 俞涛涛 on 16/11/11. 6 | // Copyright © 2016年 俞涛涛. All rights reserved. 7 | // 8 | 9 | #import "HelloViewController.h" 10 | #import "SCN3DPlayerView.h" 11 | #import "SCN3DVideoAdatper.h" 12 | #import "HelloViewController.h" 13 | #import "Masonry.h" 14 | 15 | @interface HelloViewController (){ 16 | 17 | 18 | } 19 | @property (nonatomic,strong)SCN3DPlayerView *scn3DPlayerView; 20 | @property (nonatomic,strong)SCN3DVideoAdatper *scn3dVideo; 21 | //@property (strong, nonatomic) IBOutlet UIButton *playAndStop; 22 | //@property (strong, nonatomic) IBOutlet UILabel *curTimeLabel; 23 | //@property (strong, nonatomic) IBOutlet UILabel *allTimeLabel; 24 | //@property (strong, nonatomic) IBOutlet UIProgressView *progressView; 25 | //@property (strong, nonatomic) IBOutlet UISlider *timeSlider; 26 | //@property (strong, nonatomic) IBOutlet UIView *upView; 27 | //@property (strong, nonatomic) IBOutlet UIView *videoView; 28 | 29 | @property (strong, nonatomic) UIButton *playAndStop; 30 | @property (strong, nonatomic) UILabel *curTimeLabel; 31 | @property (strong, nonatomic) UILabel *allTimeLabel; 32 | @property (strong, nonatomic) UIProgressView *progressView; 33 | @property (strong, nonatomic) UISlider *timeSlider; 34 | @property (strong, nonatomic) UIView *upView; 35 | @property (strong, nonatomic) UIView *videoView; 36 | 37 | @property (nonatomic, assign) CGSize displaySize; 38 | @property (nonatomic, assign) float aspect; 39 | 40 | @end 41 | 42 | 43 | @implementation HelloViewController 44 | 45 | -(void)viewWillDisappear:(BOOL)animated{ 46 | [self.scn3dVideo pause]; 47 | [self.scn3dVideo removeDisplaylink]; 48 | [self.scn3DPlayerView removeFromSuperview]; 49 | self.scn3DPlayerView = nil; 50 | 51 | } 52 | 53 | -(void)viewWillAppear:(BOOL)animated{ 54 | // self.scn3DPlayerView.frame = self.videoView.bounds; 55 | 56 | } 57 | -(void)viewDidAppear:(BOOL)animated{ 58 | self.scn3DPlayerView.frame = self.view.frame; 59 | 60 | 61 | 62 | 63 | 64 | } 65 | - (void)viewDidLoad { 66 | [super viewDidLoad]; 67 | self.view.backgroundColor = [UIColor whiteColor]; 68 | // Do any additional setup after loading the view, typically from a nib. 69 | 70 | [self initSCN3DPlayerView]; 71 | [self setSlider]; 72 | [self initBtn]; 73 | [self initVideo]; 74 | 75 | 76 | } 77 | 78 | -(void)initSCN3DPlayerView{ 79 | self.scn3DPlayerView = [[SCN3DPlayerView alloc]initWithFrame:self.view.frame]; 80 | [self.view addSubview:self.scn3DPlayerView]; 81 | [self.scn3DPlayerView setInteractiveMode:SCN3DInteractive_MotionAndTouch];//设置重力触摸模式 82 | // [self.scn3DPlayerView setVideoAspectRatio:2.0];//设置视频宽高比 83 | [self.scn3DPlayerView setVideoDisplayMode:SCN3DDisplayMode_Plane_Normal];//初始化设置普通模式 84 | [self.scn3DPlayerView setHorizontalEnabled:YES verticalEnabled:YES];//设置触摸开关 85 | [self.scn3DPlayerView setPinchScaleEnabled:YES];//设置允许缩放 86 | [self.scn3DPlayerView setMinScale:1 maxScale:2.0];//设置缩放比例范围 87 | [self.scn3DPlayerView setCurrentScale:1.0]; //设置当前缩放比例 88 | 89 | 90 | } 91 | -(void)setSlider{ 92 | _upView = [[UIView alloc]init]; 93 | [self.view addSubview:_upView]; 94 | _upView.backgroundColor = [UIColor grayColor]; 95 | 96 | _playAndStop = [[UIButton alloc]init]; 97 | 98 | [self.upView addSubview:_playAndStop]; 99 | [_playAndStop setImage:[UIImage imageNamed:@"play_nor"] forState:UIControlStateNormal]; 100 | [_playAndStop setImage:[UIImage imageNamed:@"pause_nor"] forState:UIControlStateSelected]; 101 | [_playAndStop addTarget:self action:@selector(playAndstopClick:) forControlEvents:UIControlEventTouchUpInside]; 102 | 103 | _curTimeLabel =[[UILabel alloc]init]; 104 | [self.upView addSubview:_curTimeLabel]; 105 | _curTimeLabel.text = @"00:00:00"; 106 | _curTimeLabel.font =[UIFont systemFontOfSize:13]; 107 | 108 | _allTimeLabel = [[UILabel alloc]init]; 109 | [self.upView addSubview:_allTimeLabel]; 110 | _allTimeLabel.text = @"00:00:00"; 111 | _allTimeLabel.font = [UIFont systemFontOfSize:13]; 112 | 113 | _progressView = [[UIProgressView alloc]init]; 114 | [self.upView addSubview:_progressView]; 115 | _progressView.progress = 0.0 ; 116 | 117 | _timeSlider = [[UISlider alloc]init]; 118 | [self.upView addSubview:_timeSlider]; 119 | _timeSlider.value = 0; 120 | [_timeSlider addTarget:self action:@selector(timeSliderValueChanged:) forControlEvents: UIControlEventValueChanged]; 121 | 122 | 123 | 124 | __weak typeof(self) weakSelf = self; 125 | 126 | [self.upView mas_makeConstraints:^(MASConstraintMaker *make) { 127 | make.leading.and.trailing.equalTo(weakSelf.view).offset(0); 128 | make.bottom.equalTo(weakSelf.view).offset(0); 129 | make.height.equalTo(@60); 130 | }]; 131 | 132 | [self.playAndStop mas_makeConstraints:^(MASConstraintMaker *make) { 133 | make.leading.equalTo(weakSelf.upView); 134 | make.centerY.equalTo(weakSelf.upView); 135 | make.height.and.width.equalTo(@40); 136 | 137 | }]; 138 | 139 | [self.curTimeLabel mas_makeConstraints:^(MASConstraintMaker *make) { 140 | make.leading.equalTo(weakSelf.playAndStop.mas_trailing).offset(0); 141 | make.centerY.equalTo(weakSelf.upView); 142 | make.width.equalTo (@60); 143 | 144 | }]; 145 | [self.allTimeLabel mas_makeConstraints:^(MASConstraintMaker *make) { 146 | make.trailing.equalTo(weakSelf.upView.mas_trailing).offset(-5); 147 | make.centerY.equalTo(weakSelf.upView); 148 | make.width.equalTo (@60); 149 | 150 | }]; 151 | 152 | [self.timeSlider mas_makeConstraints:^(MASConstraintMaker *make) { 153 | make.leading.equalTo(weakSelf.curTimeLabel.mas_trailing).offset(0); 154 | make.trailing.equalTo(weakSelf.allTimeLabel.mas_leading).offset(-8); 155 | make.centerY.equalTo(weakSelf.upView); 156 | }]; 157 | 158 | [self.progressView mas_makeConstraints:^(MASConstraintMaker *make) { 159 | make.leading.equalTo(weakSelf.curTimeLabel.mas_trailing).offset(0); 160 | make.trailing.equalTo(weakSelf.allTimeLabel.mas_leading).offset(-8); 161 | make.centerY.equalTo(weakSelf.upView); 162 | }]; 163 | 164 | 165 | 166 | 167 | 168 | [self.timeSlider setThumbImage:[UIImage imageNamed:@"ic_circle@2x"] forState:UIControlStateNormal]; 169 | [self.timeSlider setThumbImage:[UIImage imageNamed:@"ic_circle@2x"] forState:UIControlStateHighlighted]; 170 | UIGraphicsBeginImageContextWithOptions((CGSize){ 1, 1 }, NO, 0.0f); 171 | UIImage *transparentImage = UIGraphicsGetImageFromCurrentImageContext(); 172 | UIGraphicsEndImageContext(); 173 | [self.timeSlider setMinimumTrackImage:transparentImage forState:UIControlStateNormal]; 174 | [self.timeSlider setMaximumTrackImage:transparentImage forState:UIControlStateNormal]; 175 | } 176 | 177 | -(void)initBtn{ 178 | UIButton * btn0 = [[UIButton alloc]initWithFrame:CGRectMake(100, 50, 70, 40)]; 179 | [btn0 setTitle:@"正常" forState:UIControlStateNormal]; 180 | [btn0 setBackgroundColor:[UIColor blueColor]]; 181 | [self.view addSubview: btn0]; 182 | btn0.alpha = 0.5; 183 | btn0.tag = SCN3DDisplayMode_Plane_Normal; 184 | [btn0 addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside]; 185 | 186 | 187 | 188 | UIButton * btn = [[UIButton alloc]initWithFrame:CGRectMake(100, 100, 70, 40)]; 189 | [btn setTitle:@"平面180" forState:UIControlStateNormal]; 190 | [btn setBackgroundColor:[UIColor blueColor]]; 191 | [self.view addSubview: btn]; 192 | btn.alpha = 0.5; 193 | btn.tag = SCN3DDisplayMode_Plane_Slide; 194 | [btn addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside]; 195 | 196 | 197 | 198 | UIButton * btn2 = [[UIButton alloc]initWithFrame:CGRectMake(100, 150, 70, 40)]; 199 | [btn2 setTitle:@"圆柱" forState:UIControlStateNormal]; 200 | [btn2 setBackgroundColor:[UIColor blueColor]]; 201 | [self.view addSubview: btn2]; 202 | btn2.alpha = 0.5; 203 | btn2.tag = SCN3DDisplayMode_Tube; 204 | [btn2 addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside]; 205 | 206 | 207 | 208 | UIButton * btn3 = [[UIButton alloc]initWithFrame:CGRectMake(100, 200, 70, 40)]; 209 | [btn3 setTitle:@"圆" forState:UIControlStateNormal]; 210 | [btn3 setBackgroundColor:[UIColor blueColor]]; 211 | [self.view addSubview: btn3]; 212 | btn3.alpha = 0.5; 213 | btn3.tag = SCN3DDisplayMode_Sphere; 214 | [btn3 addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside]; 215 | 216 | 217 | UIButton * btn4 = [[UIButton alloc]initWithFrame:CGRectMake(100, 250, 70, 40)]; 218 | [btn4 setTitle:@"全景" forState:UIControlStateNormal]; 219 | [btn4 setBackgroundColor:[UIColor blueColor]]; 220 | [self.view addSubview: btn4]; 221 | btn4.alpha = 0.5; 222 | btn4.tag = SCN3DDisplayMode_VR360; 223 | [btn4 addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside]; 224 | 225 | 226 | UIButton * btn5 = [[UIButton alloc]initWithFrame:CGRectMake(100, 300, 70, 40)]; 227 | [btn5 setTitle:@"VR" forState:UIControlStateNormal]; 228 | [btn5 setBackgroundColor:[UIColor blueColor]]; 229 | [self.view addSubview: btn5]; 230 | btn5.alpha = 0.5; 231 | btn5.tag = SCN3DDisplayMode_VRGlass; 232 | [btn5 addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside]; 233 | 234 | 235 | 236 | UIButton * btn6 = [[UIButton alloc]initWithFrame:CGRectMake(10, 10, 50, 50)]; 237 | [btn6 setTitle:@"返回" forState:UIControlStateNormal]; 238 | [btn6 setBackgroundColor:[UIColor blueColor]]; 239 | [self.view addSubview: btn6]; 240 | btn6.alpha = 0.5; 241 | [btn6 addTarget:self action:@selector(backClick:) forControlEvents:UIControlEventTouchUpInside]; 242 | 243 | UIButton * btn7 = [[UIButton alloc]initWithFrame:CGRectMake(80, 10, 50, 50)]; 244 | [btn7 setTitle:@"+" forState:UIControlStateNormal]; 245 | [btn7 setBackgroundColor:[UIColor blueColor]]; 246 | [self.view addSubview: btn7]; 247 | btn7.alpha = 0.5; 248 | [btn7 addTarget:self action:@selector(addvoluem:) forControlEvents:UIControlEventTouchUpInside]; 249 | UIButton * btn8 = [[UIButton alloc]initWithFrame:CGRectMake(150, 10, 50, 50)]; 250 | [btn8 setTitle:@"-" forState:UIControlStateNormal]; 251 | [btn8 setBackgroundColor:[UIColor blueColor]]; 252 | [self.view addSubview: btn8]; 253 | btn8.alpha = 0.5; 254 | 255 | [btn8 addTarget:self action:@selector(subvoluem:) forControlEvents:UIControlEventTouchUpInside]; 256 | 257 | UITapGestureRecognizer * tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tapClick)]; 258 | [self.view addGestureRecognizer:tap]; 259 | 260 | 261 | } 262 | 263 | -(void)btnClick:(UIButton*)btn{ 264 | 265 | if (btn.tag == SCN3DDisplayMode_Plane_Normal) { 266 | [self.scn3DPlayerView setVideoDisplayMode:SCN3DDisplayMode_Plane_Normal]; 267 | 268 | }else if (btn.tag == SCN3DDisplayMode_Plane_Slide) { 269 | [self.scn3DPlayerView setVideoDisplayMode:SCN3DDisplayMode_Plane_Slide]; 270 | [self.scn3DPlayerView setHorizontalEnabled:YES verticalEnabled:NO];//设置水平垂直是否启用 271 | [self.scn3DPlayerView setPinchScaleEnabled:YES]; 272 | 273 | 274 | 275 | }else if (btn.tag == SCN3DDisplayMode_Tube){ 276 | [self.scn3DPlayerView setVideoDisplayMode:SCN3DDisplayMode_Tube]; 277 | [self.scn3DPlayerView setHorizontalEnabled:YES verticalEnabled:YES]; 278 | [self.scn3DPlayerView setVerticalMinRotate:-60 maxRotate:60]; 279 | 280 | 281 | }else if (btn.tag == SCN3DDisplayMode_Sphere){ 282 | [self.scn3DPlayerView setVideoDisplayMode:SCN3DDisplayMode_Sphere]; 283 | [self.scn3DPlayerView setHorizontalEnabled:YES verticalEnabled:YES];//设置水平垂直是否启用 284 | 285 | }else if (btn.tag == SCN3DDisplayMode_VR360){ 286 | 287 | [self.scn3DPlayerView setVideoDisplayMode:SCN3DDisplayMode_VR360]; 288 | [self.scn3DPlayerView setVerticalMinRotate:30 maxRotate:90]; 289 | [self.scn3DPlayerView setCurrentRotateX:30 rotateY:0]; 290 | self.scn3DPlayerView.cameraNode.position = SCNVector3Make(0, 0.1, 1.0); 291 | [self.scn3DPlayerView setHorizontalEnabled:YES verticalEnabled:YES]; 292 | [self.scn3DPlayerView setGSensorMotionEnabled:YES]; 293 | [self.scn3DPlayerView setPinchScaleEnabled:YES]; 294 | 295 | 296 | }else if (btn.tag == SCN3DDisplayMode_VRGlass){ 297 | 298 | [self.scn3DPlayerView setVideoDisplayMode:SCN3DDisplayMode_VRGlass]; 299 | [self.scn3DPlayerView setHorizontalEnabled:YES verticalEnabled:YES]; 300 | [self.scn3DPlayerView setGSensorMotionEnabled:YES]; 301 | [self.scn3DPlayerView setPinchScaleEnabled:YES]; 302 | 303 | } 304 | 305 | 306 | } 307 | 308 | -(void)tapClick{ 309 | dispatch_async(dispatch_get_main_queue(), ^{ 310 | [UIView animateWithDuration:0.3 animations:^{ 311 | self.upView.alpha = 1.0; 312 | self.upView.alpha = 1.0; 313 | }]; 314 | 315 | }); 316 | dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(6 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ 317 | [UIView animateWithDuration:1.0 animations:^{ 318 | self.upView.alpha = 0.0; 319 | self.upView.alpha = 0.0; 320 | }]; 321 | 322 | }); 323 | 324 | 325 | 326 | } 327 | -(void)initVideo{ 328 | self.scn3dVideo = [[SCN3DVideoAdatper alloc]init]; 329 | 330 | NSString * urlString = [[NSBundle mainBundle]pathForResource:@"abc" ofType:@"mp4"]; 331 | // NSString * urlString = @"http://cache.utovr.com/aa38e1ffef5d4b9baaf393777dbc9342/L2_gx91akbix0qkiacw.mp4"; 332 | 333 | 334 | NSURL *videoURL; 335 | 336 | if ([self checkPathIsHTTPURL:urlString]) { 337 | videoURL = [NSURL URLWithString:urlString]; //网络视频 338 | 339 | } 340 | else { 341 | videoURL = [NSURL fileURLWithPath:urlString];//本地视频 342 | 343 | } 344 | //播放方法一 345 | [self.scn3dVideo setURL:videoURL]; 346 | 347 | //播放方法二 348 | // AVPlayerItem *playerItem = [[AVPlayerItem alloc] initWithURL:url]; 349 | // [self.scn3dVideo setPlayerItem:playerItem]; 350 | 351 | //方法三 352 | // AVAsset * asset = [AVAsset assetWithURL:url]; 353 | // [self.scn3dVideo setAsset:asset]; 354 | 355 | 356 | self.scn3dVideo.delegate = self; 357 | 358 | } 359 | 360 | - (void)didReceiveMemoryWarning { 361 | [super didReceiveMemoryWarning]; 362 | // Dispose of any resources that can be recreated. 363 | } 364 | 365 | 366 | 367 | 368 | 369 | - (void)videoPlayerIsReadyToPlayVideo:(SCN3DVideoAdatper *)videoAdatper{ 370 | NSLog(@"准备播放===================="); 371 | [self.scn3dVideo addDisplaylink]; 372 | [self.scn3dVideo play]; 373 | self.playAndStop.selected = YES; 374 | int totalTime = CMTimeGetSeconds(videoAdatper.playerItem.duration); 375 | self.timeSlider.maximumValue = totalTime; 376 | self.allTimeLabel.text = [self getVideoTimeString:totalTime]; 377 | NSLog(@"time =========%d",totalTime); 378 | 379 | } 380 | 381 | - (void)videoPlayerDidReachEnd:(SCN3DVideoAdatper *)videoAdatper{ 382 | NSLog(@"播放结束 =============="); 383 | [self.scn3dVideo pause]; 384 | 385 | 386 | } 387 | 388 | - (void)videoPlayer:(SCN3DVideoAdatper *)videoAdatper timeDidChange:(CMTime)cmTime{ 389 | 390 | int curTime = CMTimeGetSeconds(cmTime); 391 | self.timeSlider.value = curTime; 392 | self.curTimeLabel.text = [self getVideoTimeString:curTime]; 393 | } 394 | 395 | - (void)videoPlayer:(SCN3DVideoAdatper *)videoAdatper loadedTimeRangeDidChange:(float)duration{ 396 | 397 | // 视频缓冲长度 398 | int totalTime = CMTimeGetSeconds(videoAdatper.playerItem.duration); 399 | if (totalTime != 0) { 400 | self.progressView.progress = duration / totalTime; 401 | 402 | 403 | } 404 | } 405 | - (void)videoPlayer:(SCN3DVideoAdatper *)videoAdatper didFailWithError:(NSError *)error{ 406 | NSLog(@"error====================%@",error); 407 | } 408 | 409 | - (void)videoPlayer:(SCN3DVideoAdatper *)videoAdatper displaylinkCallbackImage:(UIImage *)videoImage{ 410 | //获取视频的每一帧 411 | [self.scn3DPlayerView setFramesPerVideoImage:videoImage]; 412 | _aspect = videoImage.size.width/videoImage.size.height; 413 | 414 | 415 | } 416 | 417 | - (NSString *)getVideoTimeString:(int)time { 418 | int hou = time / 3600; 419 | int min = (time - hou * 60) / 60; 420 | int sec = time - hou * 3600 - min * 60; 421 | return [NSString stringWithFormat:@"%02d:%02d:%02d", hou, min, sec]; 422 | } 423 | 424 | //支持的方向 425 | -(UIInterfaceOrientationMask)supportedInterfaceOrientations{ 426 | 427 | return UIInterfaceOrientationMaskAll; 428 | 429 | } 430 | 431 | //是否可以旋转 432 | -(BOOL)shouldAutorotate{ 433 | 434 | return YES; 435 | } 436 | // 横竖屏适配. 437 | - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{ 438 | 439 | [self relayout]; 440 | } 441 | 442 | - (void)relayout 443 | { 444 | if(self.view.frame.size.width>self.view.frame.size.height) { 445 | self.scn3DPlayerView .frame = self.view.frame; 446 | 447 | } else { 448 | self.scn3DPlayerView.frame = self.view.frame; 449 | } 450 | } 451 | 452 | - (BOOL)checkPathIsHTTPURL:(NSString *)path { 453 | NSString *head = [path substringWithRange:NSMakeRange(0, 4)]; 454 | NSStringCompareOptions options = NSCaseInsensitiveSearch | NSNumericSearch; 455 | if ([head compare:@"http" options:options] == NSOrderedSame) { 456 | return YES; 457 | } 458 | return NO; 459 | } 460 | - (void)playAndstopClick:(UIButton *)sender { 461 | if (self.scn3dVideo.isPlaying) { 462 | [self.scn3dVideo pause]; 463 | self.playAndStop.selected = NO; 464 | }else{ 465 | [self.scn3dVideo play]; 466 | self.playAndStop.selected = YES; 467 | } 468 | } 469 | 470 | - (void)timeSliderValueChanged:(UISlider*)sender { // 滑动播放进度 471 | float seekTime = sender.value; 472 | if (self.scn3dVideo.isPlaying) { 473 | [self.scn3dVideo pause]; 474 | } 475 | if (self.playAndStop.selected == YES) { 476 | [self.scn3dVideo play]; 477 | } 478 | 479 | [self.scn3dVideo seekToTime:seekTime completion:nil]; 480 | } 481 | - (void)backClick:(UIButton *)sender { 482 | 483 | [self dismissViewControllerAnimated:YES completion:nil]; 484 | } 485 | 486 | -(void)subvoluem:(UIButton *)sender{ 487 | 488 | [self.scn3dVideo fadeOutVolume]; 489 | } 490 | -(void)addvoluem:(UIButton *)sender{ 491 | 492 | [self.scn3dVideo fadeInVolume]; 493 | } 494 | 495 | @end 496 | -------------------------------------------------------------------------------- /SCN3DPlayer/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UILaunchStoryboardName 24 | LaunchScreen 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UISupportedInterfaceOrientations 32 | 33 | UIInterfaceOrientationPortrait 34 | UIInterfaceOrientationLandscapeLeft 35 | UIInterfaceOrientationLandscapeRight 36 | 37 | UISupportedInterfaceOrientations~ipad 38 | 39 | UIInterfaceOrientationPortrait 40 | UIInterfaceOrientationPortraitUpsideDown 41 | UIInterfaceOrientationLandscapeLeft 42 | UIInterfaceOrientationLandscapeRight 43 | 44 | NSAppTransportSecurity 45 | 46 | NSAllowsArbitraryLoads 47 | 48 | 49 | 50 | 51 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASCompositeConstraint.h: -------------------------------------------------------------------------------- 1 | // 2 | // MASCompositeConstraint.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 21/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASConstraint.h" 10 | #import "MASUtilities.h" 11 | 12 | /** 13 | * A group of MASConstraint objects 14 | */ 15 | @interface MASCompositeConstraint : MASConstraint 16 | 17 | /** 18 | * Creates a composite with a predefined array of children 19 | * 20 | * @param children child MASConstraints 21 | * 22 | * @return a composite constraint 23 | */ 24 | - (id)initWithChildren:(NSArray *)children; 25 | 26 | @end 27 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASCompositeConstraint.m: -------------------------------------------------------------------------------- 1 | // 2 | // MASCompositeConstraint.m 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 21/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASCompositeConstraint.h" 10 | #import "MASConstraint+Private.h" 11 | 12 | @interface MASCompositeConstraint () 13 | 14 | @property (nonatomic, strong) id mas_key; 15 | @property (nonatomic, strong) NSMutableArray *childConstraints; 16 | 17 | @end 18 | 19 | @implementation MASCompositeConstraint 20 | 21 | - (id)initWithChildren:(NSArray *)children { 22 | self = [super init]; 23 | if (!self) return nil; 24 | 25 | _childConstraints = [children mutableCopy]; 26 | for (MASConstraint *constraint in _childConstraints) { 27 | constraint.delegate = self; 28 | } 29 | 30 | return self; 31 | } 32 | 33 | #pragma mark - MASConstraintDelegate 34 | 35 | - (void)constraint:(MASConstraint *)constraint shouldBeReplacedWithConstraint:(MASConstraint *)replacementConstraint { 36 | NSUInteger index = [self.childConstraints indexOfObject:constraint]; 37 | NSAssert(index != NSNotFound, @"Could not find constraint %@", constraint); 38 | [self.childConstraints replaceObjectAtIndex:index withObject:replacementConstraint]; 39 | } 40 | 41 | - (MASConstraint *)constraint:(MASConstraint __unused *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute { 42 | id strongDelegate = self.delegate; 43 | MASConstraint *newConstraint = [strongDelegate constraint:self addConstraintWithLayoutAttribute:layoutAttribute]; 44 | newConstraint.delegate = self; 45 | [self.childConstraints addObject:newConstraint]; 46 | return newConstraint; 47 | } 48 | 49 | #pragma mark - NSLayoutConstraint multiplier proxies 50 | 51 | - (MASConstraint * (^)(CGFloat))multipliedBy { 52 | return ^id(CGFloat multiplier) { 53 | for (MASConstraint *constraint in self.childConstraints) { 54 | constraint.multipliedBy(multiplier); 55 | } 56 | return self; 57 | }; 58 | } 59 | 60 | - (MASConstraint * (^)(CGFloat))dividedBy { 61 | return ^id(CGFloat divider) { 62 | for (MASConstraint *constraint in self.childConstraints) { 63 | constraint.dividedBy(divider); 64 | } 65 | return self; 66 | }; 67 | } 68 | 69 | #pragma mark - MASLayoutPriority proxy 70 | 71 | - (MASConstraint * (^)(MASLayoutPriority))priority { 72 | return ^id(MASLayoutPriority priority) { 73 | for (MASConstraint *constraint in self.childConstraints) { 74 | constraint.priority(priority); 75 | } 76 | return self; 77 | }; 78 | } 79 | 80 | #pragma mark - NSLayoutRelation proxy 81 | 82 | - (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation { 83 | return ^id(id attr, NSLayoutRelation relation) { 84 | for (MASConstraint *constraint in self.childConstraints.copy) { 85 | constraint.equalToWithRelation(attr, relation); 86 | } 87 | return self; 88 | }; 89 | } 90 | 91 | #pragma mark - attribute chaining 92 | 93 | - (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute { 94 | [self constraint:self addConstraintWithLayoutAttribute:layoutAttribute]; 95 | return self; 96 | } 97 | 98 | #pragma mark - Animator proxy 99 | 100 | #if TARGET_OS_MAC && !(TARGET_OS_IPHONE || TARGET_OS_TV) 101 | 102 | - (MASConstraint *)animator { 103 | for (MASConstraint *constraint in self.childConstraints) { 104 | [constraint animator]; 105 | } 106 | return self; 107 | } 108 | 109 | #endif 110 | 111 | #pragma mark - debug helpers 112 | 113 | - (MASConstraint * (^)(id))key { 114 | return ^id(id key) { 115 | self.mas_key = key; 116 | int i = 0; 117 | for (MASConstraint *constraint in self.childConstraints) { 118 | constraint.key([NSString stringWithFormat:@"%@[%d]", key, i++]); 119 | } 120 | return self; 121 | }; 122 | } 123 | 124 | #pragma mark - NSLayoutConstraint constant setters 125 | 126 | - (void)setInsets:(MASEdgeInsets)insets { 127 | for (MASConstraint *constraint in self.childConstraints) { 128 | constraint.insets = insets; 129 | } 130 | } 131 | 132 | - (void)setOffset:(CGFloat)offset { 133 | for (MASConstraint *constraint in self.childConstraints) { 134 | constraint.offset = offset; 135 | } 136 | } 137 | 138 | - (void)setSizeOffset:(CGSize)sizeOffset { 139 | for (MASConstraint *constraint in self.childConstraints) { 140 | constraint.sizeOffset = sizeOffset; 141 | } 142 | } 143 | 144 | - (void)setCenterOffset:(CGPoint)centerOffset { 145 | for (MASConstraint *constraint in self.childConstraints) { 146 | constraint.centerOffset = centerOffset; 147 | } 148 | } 149 | 150 | #pragma mark - MASConstraint 151 | 152 | - (void)activate { 153 | for (MASConstraint *constraint in self.childConstraints) { 154 | [constraint activate]; 155 | } 156 | } 157 | 158 | - (void)deactivate { 159 | for (MASConstraint *constraint in self.childConstraints) { 160 | [constraint deactivate]; 161 | } 162 | } 163 | 164 | - (void)install { 165 | for (MASConstraint *constraint in self.childConstraints) { 166 | constraint.updateExisting = self.updateExisting; 167 | [constraint install]; 168 | } 169 | } 170 | 171 | - (void)uninstall { 172 | for (MASConstraint *constraint in self.childConstraints) { 173 | [constraint uninstall]; 174 | } 175 | } 176 | 177 | @end 178 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASConstraint+Private.h: -------------------------------------------------------------------------------- 1 | // 2 | // MASConstraint+Private.h 3 | // Masonry 4 | // 5 | // Created by Nick Tymchenko on 29/04/14. 6 | // Copyright (c) 2014 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASConstraint.h" 10 | 11 | @protocol MASConstraintDelegate; 12 | 13 | 14 | @interface MASConstraint () 15 | 16 | /** 17 | * Whether or not to check for an existing constraint instead of adding constraint 18 | */ 19 | @property (nonatomic, assign) BOOL updateExisting; 20 | 21 | /** 22 | * Usually MASConstraintMaker but could be a parent MASConstraint 23 | */ 24 | @property (nonatomic, weak) id delegate; 25 | 26 | /** 27 | * Based on a provided value type, is equal to calling: 28 | * NSNumber - setOffset: 29 | * NSValue with CGPoint - setPointOffset: 30 | * NSValue with CGSize - setSizeOffset: 31 | * NSValue with MASEdgeInsets - setInsets: 32 | */ 33 | - (void)setLayoutConstantWithValue:(NSValue *)value; 34 | 35 | @end 36 | 37 | 38 | @interface MASConstraint (Abstract) 39 | 40 | /** 41 | * Sets the constraint relation to given NSLayoutRelation 42 | * returns a block which accepts one of the following: 43 | * MASViewAttribute, UIView, NSValue, NSArray 44 | * see readme for more details. 45 | */ 46 | - (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation; 47 | 48 | /** 49 | * Override to set a custom chaining behaviour 50 | */ 51 | - (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute; 52 | 53 | @end 54 | 55 | 56 | @protocol MASConstraintDelegate 57 | 58 | /** 59 | * Notifies the delegate when the constraint needs to be replaced with another constraint. For example 60 | * A MASViewConstraint may turn into a MASCompositeConstraint when an array is passed to one of the equality blocks 61 | */ 62 | - (void)constraint:(MASConstraint *)constraint shouldBeReplacedWithConstraint:(MASConstraint *)replacementConstraint; 63 | 64 | - (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute; 65 | 66 | @end 67 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASConstraint.h: -------------------------------------------------------------------------------- 1 | // 2 | // MASConstraint.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 22/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASUtilities.h" 10 | 11 | /** 12 | * Enables Constraints to be created with chainable syntax 13 | * Constraint can represent single NSLayoutConstraint (MASViewConstraint) 14 | * or a group of NSLayoutConstraints (MASComposisteConstraint) 15 | */ 16 | @interface MASConstraint : NSObject 17 | 18 | // Chaining Support 19 | 20 | /** 21 | * Modifies the NSLayoutConstraint constant, 22 | * only affects MASConstraints in which the first item's NSLayoutAttribute is one of the following 23 | * NSLayoutAttributeTop, NSLayoutAttributeLeft, NSLayoutAttributeBottom, NSLayoutAttributeRight 24 | */ 25 | - (MASConstraint * (^)(MASEdgeInsets insets))insets; 26 | 27 | /** 28 | * Modifies the NSLayoutConstraint constant, 29 | * only affects MASConstraints in which the first item's NSLayoutAttribute is one of the following 30 | * NSLayoutAttributeWidth, NSLayoutAttributeHeight 31 | */ 32 | - (MASConstraint * (^)(CGSize offset))sizeOffset; 33 | 34 | /** 35 | * Modifies the NSLayoutConstraint constant, 36 | * only affects MASConstraints in which the first item's NSLayoutAttribute is one of the following 37 | * NSLayoutAttributeCenterX, NSLayoutAttributeCenterY 38 | */ 39 | - (MASConstraint * (^)(CGPoint offset))centerOffset; 40 | 41 | /** 42 | * Modifies the NSLayoutConstraint constant 43 | */ 44 | - (MASConstraint * (^)(CGFloat offset))offset; 45 | 46 | /** 47 | * Modifies the NSLayoutConstraint constant based on a value type 48 | */ 49 | - (MASConstraint * (^)(NSValue *value))valueOffset; 50 | 51 | /** 52 | * Sets the NSLayoutConstraint multiplier property 53 | */ 54 | - (MASConstraint * (^)(CGFloat multiplier))multipliedBy; 55 | 56 | /** 57 | * Sets the NSLayoutConstraint multiplier to 1.0/dividedBy 58 | */ 59 | - (MASConstraint * (^)(CGFloat divider))dividedBy; 60 | 61 | /** 62 | * Sets the NSLayoutConstraint priority to a float or MASLayoutPriority 63 | */ 64 | - (MASConstraint * (^)(MASLayoutPriority priority))priority; 65 | 66 | /** 67 | * Sets the NSLayoutConstraint priority to MASLayoutPriorityLow 68 | */ 69 | - (MASConstraint * (^)())priorityLow; 70 | 71 | /** 72 | * Sets the NSLayoutConstraint priority to MASLayoutPriorityMedium 73 | */ 74 | - (MASConstraint * (^)())priorityMedium; 75 | 76 | /** 77 | * Sets the NSLayoutConstraint priority to MASLayoutPriorityHigh 78 | */ 79 | - (MASConstraint * (^)())priorityHigh; 80 | 81 | /** 82 | * Sets the constraint relation to NSLayoutRelationEqual 83 | * returns a block which accepts one of the following: 84 | * MASViewAttribute, UIView, NSValue, NSArray 85 | * see readme for more details. 86 | */ 87 | - (MASConstraint * (^)(id attr))equalTo; 88 | 89 | /** 90 | * Sets the constraint relation to NSLayoutRelationGreaterThanOrEqual 91 | * returns a block which accepts one of the following: 92 | * MASViewAttribute, UIView, NSValue, NSArray 93 | * see readme for more details. 94 | */ 95 | - (MASConstraint * (^)(id attr))greaterThanOrEqualTo; 96 | 97 | /** 98 | * Sets the constraint relation to NSLayoutRelationLessThanOrEqual 99 | * returns a block which accepts one of the following: 100 | * MASViewAttribute, UIView, NSValue, NSArray 101 | * see readme for more details. 102 | */ 103 | - (MASConstraint * (^)(id attr))lessThanOrEqualTo; 104 | 105 | /** 106 | * Optional semantic property which has no effect but improves the readability of constraint 107 | */ 108 | - (MASConstraint *)with; 109 | 110 | /** 111 | * Optional semantic property which has no effect but improves the readability of constraint 112 | */ 113 | - (MASConstraint *)and; 114 | 115 | /** 116 | * Creates a new MASCompositeConstraint with the called attribute and reciever 117 | */ 118 | - (MASConstraint *)left; 119 | - (MASConstraint *)top; 120 | - (MASConstraint *)right; 121 | - (MASConstraint *)bottom; 122 | - (MASConstraint *)leading; 123 | - (MASConstraint *)trailing; 124 | - (MASConstraint *)width; 125 | - (MASConstraint *)height; 126 | - (MASConstraint *)centerX; 127 | - (MASConstraint *)centerY; 128 | - (MASConstraint *)baseline; 129 | 130 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 131 | 132 | - (MASConstraint *)firstBaseline; 133 | - (MASConstraint *)lastBaseline; 134 | 135 | #endif 136 | 137 | #if TARGET_OS_IPHONE || TARGET_OS_TV 138 | 139 | - (MASConstraint *)leftMargin; 140 | - (MASConstraint *)rightMargin; 141 | - (MASConstraint *)topMargin; 142 | - (MASConstraint *)bottomMargin; 143 | - (MASConstraint *)leadingMargin; 144 | - (MASConstraint *)trailingMargin; 145 | - (MASConstraint *)centerXWithinMargins; 146 | - (MASConstraint *)centerYWithinMargins; 147 | 148 | #endif 149 | 150 | 151 | /** 152 | * Sets the constraint debug name 153 | */ 154 | - (MASConstraint * (^)(id key))key; 155 | 156 | // NSLayoutConstraint constant Setters 157 | // for use outside of mas_updateConstraints/mas_makeConstraints blocks 158 | 159 | /** 160 | * Modifies the NSLayoutConstraint constant, 161 | * only affects MASConstraints in which the first item's NSLayoutAttribute is one of the following 162 | * NSLayoutAttributeTop, NSLayoutAttributeLeft, NSLayoutAttributeBottom, NSLayoutAttributeRight 163 | */ 164 | - (void)setInsets:(MASEdgeInsets)insets; 165 | 166 | /** 167 | * Modifies the NSLayoutConstraint constant, 168 | * only affects MASConstraints in which the first item's NSLayoutAttribute is one of the following 169 | * NSLayoutAttributeWidth, NSLayoutAttributeHeight 170 | */ 171 | - (void)setSizeOffset:(CGSize)sizeOffset; 172 | 173 | /** 174 | * Modifies the NSLayoutConstraint constant, 175 | * only affects MASConstraints in which the first item's NSLayoutAttribute is one of the following 176 | * NSLayoutAttributeCenterX, NSLayoutAttributeCenterY 177 | */ 178 | - (void)setCenterOffset:(CGPoint)centerOffset; 179 | 180 | /** 181 | * Modifies the NSLayoutConstraint constant 182 | */ 183 | - (void)setOffset:(CGFloat)offset; 184 | 185 | 186 | // NSLayoutConstraint Installation support 187 | 188 | #if TARGET_OS_MAC && !(TARGET_OS_IPHONE || TARGET_OS_TV) 189 | /** 190 | * Whether or not to go through the animator proxy when modifying the constraint 191 | */ 192 | @property (nonatomic, copy, readonly) MASConstraint *animator; 193 | #endif 194 | 195 | /** 196 | * Activates an NSLayoutConstraint if it's supported by an OS. 197 | * Invokes install otherwise. 198 | */ 199 | - (void)activate; 200 | 201 | /** 202 | * Deactivates previously installed/activated NSLayoutConstraint. 203 | */ 204 | - (void)deactivate; 205 | 206 | /** 207 | * Creates a NSLayoutConstraint and adds it to the appropriate view. 208 | */ 209 | - (void)install; 210 | 211 | /** 212 | * Removes previously installed NSLayoutConstraint 213 | */ 214 | - (void)uninstall; 215 | 216 | @end 217 | 218 | 219 | /** 220 | * Convenience auto-boxing macros for MASConstraint methods. 221 | * 222 | * Defining MAS_SHORTHAND_GLOBALS will turn on auto-boxing for default syntax. 223 | * A potential drawback of this is that the unprefixed macros will appear in global scope. 224 | */ 225 | #define mas_equalTo(...) equalTo(MASBoxValue((__VA_ARGS__))) 226 | #define mas_greaterThanOrEqualTo(...) greaterThanOrEqualTo(MASBoxValue((__VA_ARGS__))) 227 | #define mas_lessThanOrEqualTo(...) lessThanOrEqualTo(MASBoxValue((__VA_ARGS__))) 228 | 229 | #define mas_offset(...) valueOffset(MASBoxValue((__VA_ARGS__))) 230 | 231 | 232 | #ifdef MAS_SHORTHAND_GLOBALS 233 | 234 | #define equalTo(...) mas_equalTo(__VA_ARGS__) 235 | #define greaterThanOrEqualTo(...) mas_greaterThanOrEqualTo(__VA_ARGS__) 236 | #define lessThanOrEqualTo(...) mas_lessThanOrEqualTo(__VA_ARGS__) 237 | 238 | #define offset(...) mas_offset(__VA_ARGS__) 239 | 240 | #endif 241 | 242 | 243 | @interface MASConstraint (AutoboxingSupport) 244 | 245 | /** 246 | * Aliases to corresponding relation methods (for shorthand macros) 247 | * Also needed to aid autocompletion 248 | */ 249 | - (MASConstraint * (^)(id attr))mas_equalTo; 250 | - (MASConstraint * (^)(id attr))mas_greaterThanOrEqualTo; 251 | - (MASConstraint * (^)(id attr))mas_lessThanOrEqualTo; 252 | 253 | /** 254 | * A dummy method to aid autocompletion 255 | */ 256 | - (MASConstraint * (^)(id offset))mas_offset; 257 | 258 | @end 259 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASConstraint.m: -------------------------------------------------------------------------------- 1 | // 2 | // MASConstraint.m 3 | // Masonry 4 | // 5 | // Created by Nick Tymchenko on 1/20/14. 6 | // 7 | 8 | #import "MASConstraint.h" 9 | #import "MASConstraint+Private.h" 10 | 11 | #define MASMethodNotImplemented() \ 12 | @throw [NSException exceptionWithName:NSInternalInconsistencyException \ 13 | reason:[NSString stringWithFormat:@"You must override %@ in a subclass.", NSStringFromSelector(_cmd)] \ 14 | userInfo:nil] 15 | 16 | @implementation MASConstraint 17 | 18 | #pragma mark - Init 19 | 20 | - (id)init { 21 | NSAssert(![self isMemberOfClass:[MASConstraint class]], @"MASConstraint is an abstract class, you should not instantiate it directly."); 22 | return [super init]; 23 | } 24 | 25 | #pragma mark - NSLayoutRelation proxies 26 | 27 | - (MASConstraint * (^)(id))equalTo { 28 | return ^id(id attribute) { 29 | return self.equalToWithRelation(attribute, NSLayoutRelationEqual); 30 | }; 31 | } 32 | 33 | - (MASConstraint * (^)(id))mas_equalTo { 34 | return ^id(id attribute) { 35 | return self.equalToWithRelation(attribute, NSLayoutRelationEqual); 36 | }; 37 | } 38 | 39 | - (MASConstraint * (^)(id))greaterThanOrEqualTo { 40 | return ^id(id attribute) { 41 | return self.equalToWithRelation(attribute, NSLayoutRelationGreaterThanOrEqual); 42 | }; 43 | } 44 | 45 | - (MASConstraint * (^)(id))mas_greaterThanOrEqualTo { 46 | return ^id(id attribute) { 47 | return self.equalToWithRelation(attribute, NSLayoutRelationGreaterThanOrEqual); 48 | }; 49 | } 50 | 51 | - (MASConstraint * (^)(id))lessThanOrEqualTo { 52 | return ^id(id attribute) { 53 | return self.equalToWithRelation(attribute, NSLayoutRelationLessThanOrEqual); 54 | }; 55 | } 56 | 57 | - (MASConstraint * (^)(id))mas_lessThanOrEqualTo { 58 | return ^id(id attribute) { 59 | return self.equalToWithRelation(attribute, NSLayoutRelationLessThanOrEqual); 60 | }; 61 | } 62 | 63 | #pragma mark - MASLayoutPriority proxies 64 | 65 | - (MASConstraint * (^)())priorityLow { 66 | return ^id{ 67 | self.priority(MASLayoutPriorityDefaultLow); 68 | return self; 69 | }; 70 | } 71 | 72 | - (MASConstraint * (^)())priorityMedium { 73 | return ^id{ 74 | self.priority(MASLayoutPriorityDefaultMedium); 75 | return self; 76 | }; 77 | } 78 | 79 | - (MASConstraint * (^)())priorityHigh { 80 | return ^id{ 81 | self.priority(MASLayoutPriorityDefaultHigh); 82 | return self; 83 | }; 84 | } 85 | 86 | #pragma mark - NSLayoutConstraint constant proxies 87 | 88 | - (MASConstraint * (^)(MASEdgeInsets))insets { 89 | return ^id(MASEdgeInsets insets){ 90 | self.insets = insets; 91 | return self; 92 | }; 93 | } 94 | 95 | - (MASConstraint * (^)(CGSize))sizeOffset { 96 | return ^id(CGSize offset) { 97 | self.sizeOffset = offset; 98 | return self; 99 | }; 100 | } 101 | 102 | - (MASConstraint * (^)(CGPoint))centerOffset { 103 | return ^id(CGPoint offset) { 104 | self.centerOffset = offset; 105 | return self; 106 | }; 107 | } 108 | 109 | - (MASConstraint * (^)(CGFloat))offset { 110 | return ^id(CGFloat offset){ 111 | self.offset = offset; 112 | return self; 113 | }; 114 | } 115 | 116 | - (MASConstraint * (^)(NSValue *value))valueOffset { 117 | return ^id(NSValue *offset) { 118 | NSAssert([offset isKindOfClass:NSValue.class], @"expected an NSValue offset, got: %@", offset); 119 | [self setLayoutConstantWithValue:offset]; 120 | return self; 121 | }; 122 | } 123 | 124 | - (MASConstraint * (^)(id offset))mas_offset { 125 | // Will never be called due to macro 126 | return nil; 127 | } 128 | 129 | #pragma mark - NSLayoutConstraint constant setter 130 | 131 | - (void)setLayoutConstantWithValue:(NSValue *)value { 132 | if ([value isKindOfClass:NSNumber.class]) { 133 | self.offset = [(NSNumber *)value doubleValue]; 134 | } else if (strcmp(value.objCType, @encode(CGPoint)) == 0) { 135 | CGPoint point; 136 | [value getValue:&point]; 137 | self.centerOffset = point; 138 | } else if (strcmp(value.objCType, @encode(CGSize)) == 0) { 139 | CGSize size; 140 | [value getValue:&size]; 141 | self.sizeOffset = size; 142 | } else if (strcmp(value.objCType, @encode(MASEdgeInsets)) == 0) { 143 | MASEdgeInsets insets; 144 | [value getValue:&insets]; 145 | self.insets = insets; 146 | } else { 147 | NSAssert(NO, @"attempting to set layout constant with unsupported value: %@", value); 148 | } 149 | } 150 | 151 | #pragma mark - Semantic properties 152 | 153 | - (MASConstraint *)with { 154 | return self; 155 | } 156 | 157 | - (MASConstraint *)and { 158 | return self; 159 | } 160 | 161 | #pragma mark - Chaining 162 | 163 | - (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute __unused)layoutAttribute { 164 | MASMethodNotImplemented(); 165 | } 166 | 167 | - (MASConstraint *)left { 168 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeft]; 169 | } 170 | 171 | - (MASConstraint *)top { 172 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTop]; 173 | } 174 | 175 | - (MASConstraint *)right { 176 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeRight]; 177 | } 178 | 179 | - (MASConstraint *)bottom { 180 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeBottom]; 181 | } 182 | 183 | - (MASConstraint *)leading { 184 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeading]; 185 | } 186 | 187 | - (MASConstraint *)trailing { 188 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTrailing]; 189 | } 190 | 191 | - (MASConstraint *)width { 192 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeWidth]; 193 | } 194 | 195 | - (MASConstraint *)height { 196 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeHeight]; 197 | } 198 | 199 | - (MASConstraint *)centerX { 200 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeCenterX]; 201 | } 202 | 203 | - (MASConstraint *)centerY { 204 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeCenterY]; 205 | } 206 | 207 | - (MASConstraint *)baseline { 208 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeBaseline]; 209 | } 210 | 211 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 212 | 213 | - (MASConstraint *)firstBaseline { 214 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeFirstBaseline]; 215 | } 216 | - (MASConstraint *)lastBaseline { 217 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLastBaseline]; 218 | } 219 | 220 | #endif 221 | 222 | #if TARGET_OS_IPHONE || TARGET_OS_TV 223 | 224 | - (MASConstraint *)leftMargin { 225 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeftMargin]; 226 | } 227 | 228 | - (MASConstraint *)rightMargin { 229 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeRightMargin]; 230 | } 231 | 232 | - (MASConstraint *)topMargin { 233 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTopMargin]; 234 | } 235 | 236 | - (MASConstraint *)bottomMargin { 237 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeBottomMargin]; 238 | } 239 | 240 | - (MASConstraint *)leadingMargin { 241 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeadingMargin]; 242 | } 243 | 244 | - (MASConstraint *)trailingMargin { 245 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTrailingMargin]; 246 | } 247 | 248 | - (MASConstraint *)centerXWithinMargins { 249 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeCenterXWithinMargins]; 250 | } 251 | 252 | - (MASConstraint *)centerYWithinMargins { 253 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeCenterYWithinMargins]; 254 | } 255 | 256 | #endif 257 | 258 | #pragma mark - Abstract 259 | 260 | - (MASConstraint * (^)(CGFloat multiplier))multipliedBy { MASMethodNotImplemented(); } 261 | 262 | - (MASConstraint * (^)(CGFloat divider))dividedBy { MASMethodNotImplemented(); } 263 | 264 | - (MASConstraint * (^)(MASLayoutPriority priority))priority { MASMethodNotImplemented(); } 265 | 266 | - (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation { MASMethodNotImplemented(); } 267 | 268 | - (MASConstraint * (^)(id key))key { MASMethodNotImplemented(); } 269 | 270 | - (void)setInsets:(MASEdgeInsets __unused)insets { MASMethodNotImplemented(); } 271 | 272 | - (void)setSizeOffset:(CGSize __unused)sizeOffset { MASMethodNotImplemented(); } 273 | 274 | - (void)setCenterOffset:(CGPoint __unused)centerOffset { MASMethodNotImplemented(); } 275 | 276 | - (void)setOffset:(CGFloat __unused)offset { MASMethodNotImplemented(); } 277 | 278 | #if TARGET_OS_MAC && !(TARGET_OS_IPHONE || TARGET_OS_TV) 279 | 280 | - (MASConstraint *)animator { MASMethodNotImplemented(); } 281 | 282 | #endif 283 | 284 | - (void)activate { MASMethodNotImplemented(); } 285 | 286 | - (void)deactivate { MASMethodNotImplemented(); } 287 | 288 | - (void)install { MASMethodNotImplemented(); } 289 | 290 | - (void)uninstall { MASMethodNotImplemented(); } 291 | 292 | @end 293 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASConstraintMaker.h: -------------------------------------------------------------------------------- 1 | // 2 | // MASConstraintBuilder.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 20/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASConstraint.h" 10 | #import "MASUtilities.h" 11 | 12 | typedef NS_OPTIONS(NSInteger, MASAttribute) { 13 | MASAttributeLeft = 1 << NSLayoutAttributeLeft, 14 | MASAttributeRight = 1 << NSLayoutAttributeRight, 15 | MASAttributeTop = 1 << NSLayoutAttributeTop, 16 | MASAttributeBottom = 1 << NSLayoutAttributeBottom, 17 | MASAttributeLeading = 1 << NSLayoutAttributeLeading, 18 | MASAttributeTrailing = 1 << NSLayoutAttributeTrailing, 19 | MASAttributeWidth = 1 << NSLayoutAttributeWidth, 20 | MASAttributeHeight = 1 << NSLayoutAttributeHeight, 21 | MASAttributeCenterX = 1 << NSLayoutAttributeCenterX, 22 | MASAttributeCenterY = 1 << NSLayoutAttributeCenterY, 23 | MASAttributeBaseline = 1 << NSLayoutAttributeBaseline, 24 | 25 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 26 | 27 | MASAttributeFirstBaseline = 1 << NSLayoutAttributeFirstBaseline, 28 | MASAttributeLastBaseline = 1 << NSLayoutAttributeLastBaseline, 29 | 30 | #endif 31 | 32 | #if TARGET_OS_IPHONE || TARGET_OS_TV 33 | 34 | MASAttributeLeftMargin = 1 << NSLayoutAttributeLeftMargin, 35 | MASAttributeRightMargin = 1 << NSLayoutAttributeRightMargin, 36 | MASAttributeTopMargin = 1 << NSLayoutAttributeTopMargin, 37 | MASAttributeBottomMargin = 1 << NSLayoutAttributeBottomMargin, 38 | MASAttributeLeadingMargin = 1 << NSLayoutAttributeLeadingMargin, 39 | MASAttributeTrailingMargin = 1 << NSLayoutAttributeTrailingMargin, 40 | MASAttributeCenterXWithinMargins = 1 << NSLayoutAttributeCenterXWithinMargins, 41 | MASAttributeCenterYWithinMargins = 1 << NSLayoutAttributeCenterYWithinMargins, 42 | 43 | #endif 44 | 45 | }; 46 | 47 | /** 48 | * Provides factory methods for creating MASConstraints. 49 | * Constraints are collected until they are ready to be installed 50 | * 51 | */ 52 | @interface MASConstraintMaker : NSObject 53 | 54 | /** 55 | * The following properties return a new MASViewConstraint 56 | * with the first item set to the makers associated view and the appropriate MASViewAttribute 57 | */ 58 | @property (nonatomic, strong, readonly) MASConstraint *left; 59 | @property (nonatomic, strong, readonly) MASConstraint *top; 60 | @property (nonatomic, strong, readonly) MASConstraint *right; 61 | @property (nonatomic, strong, readonly) MASConstraint *bottom; 62 | @property (nonatomic, strong, readonly) MASConstraint *leading; 63 | @property (nonatomic, strong, readonly) MASConstraint *trailing; 64 | @property (nonatomic, strong, readonly) MASConstraint *width; 65 | @property (nonatomic, strong, readonly) MASConstraint *height; 66 | @property (nonatomic, strong, readonly) MASConstraint *centerX; 67 | @property (nonatomic, strong, readonly) MASConstraint *centerY; 68 | @property (nonatomic, strong, readonly) MASConstraint *baseline; 69 | 70 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 71 | 72 | @property (nonatomic, strong, readonly) MASConstraint *firstBaseline; 73 | @property (nonatomic, strong, readonly) MASConstraint *lastBaseline; 74 | 75 | #endif 76 | 77 | #if TARGET_OS_IPHONE || TARGET_OS_TV 78 | 79 | @property (nonatomic, strong, readonly) MASConstraint *leftMargin; 80 | @property (nonatomic, strong, readonly) MASConstraint *rightMargin; 81 | @property (nonatomic, strong, readonly) MASConstraint *topMargin; 82 | @property (nonatomic, strong, readonly) MASConstraint *bottomMargin; 83 | @property (nonatomic, strong, readonly) MASConstraint *leadingMargin; 84 | @property (nonatomic, strong, readonly) MASConstraint *trailingMargin; 85 | @property (nonatomic, strong, readonly) MASConstraint *centerXWithinMargins; 86 | @property (nonatomic, strong, readonly) MASConstraint *centerYWithinMargins; 87 | 88 | #endif 89 | 90 | /** 91 | * Returns a block which creates a new MASCompositeConstraint with the first item set 92 | * to the makers associated view and children corresponding to the set bits in the 93 | * MASAttribute parameter. Combine multiple attributes via binary-or. 94 | */ 95 | @property (nonatomic, strong, readonly) MASConstraint *(^attributes)(MASAttribute attrs); 96 | 97 | /** 98 | * Creates a MASCompositeConstraint with type MASCompositeConstraintTypeEdges 99 | * which generates the appropriate MASViewConstraint children (top, left, bottom, right) 100 | * with the first item set to the makers associated view 101 | */ 102 | @property (nonatomic, strong, readonly) MASConstraint *edges; 103 | 104 | /** 105 | * Creates a MASCompositeConstraint with type MASCompositeConstraintTypeSize 106 | * which generates the appropriate MASViewConstraint children (width, height) 107 | * with the first item set to the makers associated view 108 | */ 109 | @property (nonatomic, strong, readonly) MASConstraint *size; 110 | 111 | /** 112 | * Creates a MASCompositeConstraint with type MASCompositeConstraintTypeCenter 113 | * which generates the appropriate MASViewConstraint children (centerX, centerY) 114 | * with the first item set to the makers associated view 115 | */ 116 | @property (nonatomic, strong, readonly) MASConstraint *center; 117 | 118 | /** 119 | * Whether or not to check for an existing constraint instead of adding constraint 120 | */ 121 | @property (nonatomic, assign) BOOL updateExisting; 122 | 123 | /** 124 | * Whether or not to remove existing constraints prior to installing 125 | */ 126 | @property (nonatomic, assign) BOOL removeExisting; 127 | 128 | /** 129 | * initialises the maker with a default view 130 | * 131 | * @param view any MASConstrait are created with this view as the first item 132 | * 133 | * @return a new MASConstraintMaker 134 | */ 135 | - (id)initWithView:(MAS_VIEW *)view; 136 | 137 | /** 138 | * Calls install method on any MASConstraints which have been created by this maker 139 | * 140 | * @return an array of all the installed MASConstraints 141 | */ 142 | - (NSArray *)install; 143 | 144 | - (MASConstraint * (^)(dispatch_block_t))group; 145 | 146 | @end 147 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASConstraintMaker.m: -------------------------------------------------------------------------------- 1 | // 2 | // MASConstraintBuilder.m 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 20/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASConstraintMaker.h" 10 | #import "MASViewConstraint.h" 11 | #import "MASCompositeConstraint.h" 12 | #import "MASConstraint+Private.h" 13 | #import "MASViewAttribute.h" 14 | #import "View+MASAdditions.h" 15 | 16 | @interface MASConstraintMaker () 17 | 18 | @property (nonatomic, weak) MAS_VIEW *view; 19 | @property (nonatomic, strong) NSMutableArray *constraints; 20 | 21 | @end 22 | 23 | @implementation MASConstraintMaker 24 | 25 | - (id)initWithView:(MAS_VIEW *)view { 26 | self = [super init]; 27 | if (!self) return nil; 28 | 29 | self.view = view; 30 | self.constraints = NSMutableArray.new; 31 | 32 | return self; 33 | } 34 | 35 | - (NSArray *)install { 36 | if (self.removeExisting) { 37 | NSArray *installedConstraints = [MASViewConstraint installedConstraintsForView:self.view]; 38 | for (MASConstraint *constraint in installedConstraints) { 39 | [constraint uninstall]; 40 | } 41 | } 42 | NSArray *constraints = self.constraints.copy; 43 | for (MASConstraint *constraint in constraints) { 44 | constraint.updateExisting = self.updateExisting; 45 | [constraint install]; 46 | } 47 | [self.constraints removeAllObjects]; 48 | return constraints; 49 | } 50 | 51 | #pragma mark - MASConstraintDelegate 52 | 53 | - (void)constraint:(MASConstraint *)constraint shouldBeReplacedWithConstraint:(MASConstraint *)replacementConstraint { 54 | NSUInteger index = [self.constraints indexOfObject:constraint]; 55 | NSAssert(index != NSNotFound, @"Could not find constraint %@", constraint); 56 | [self.constraints replaceObjectAtIndex:index withObject:replacementConstraint]; 57 | } 58 | 59 | - (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute { 60 | MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute]; 61 | MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute]; 62 | if ([constraint isKindOfClass:MASViewConstraint.class]) { 63 | //replace with composite constraint 64 | NSArray *children = @[constraint, newConstraint]; 65 | MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children]; 66 | compositeConstraint.delegate = self; 67 | [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint]; 68 | return compositeConstraint; 69 | } 70 | if (!constraint) { 71 | newConstraint.delegate = self; 72 | [self.constraints addObject:newConstraint]; 73 | } 74 | return newConstraint; 75 | } 76 | 77 | - (MASConstraint *)addConstraintWithAttributes:(MASAttribute)attrs { 78 | __unused MASAttribute anyAttribute = (MASAttributeLeft | MASAttributeRight | MASAttributeTop | MASAttributeBottom | MASAttributeLeading 79 | | MASAttributeTrailing | MASAttributeWidth | MASAttributeHeight | MASAttributeCenterX 80 | | MASAttributeCenterY | MASAttributeBaseline 81 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 82 | | MASAttributeFirstBaseline | MASAttributeLastBaseline 83 | #endif 84 | #if TARGET_OS_IPHONE || TARGET_OS_TV 85 | | MASAttributeLeftMargin | MASAttributeRightMargin | MASAttributeTopMargin | MASAttributeBottomMargin 86 | | MASAttributeLeadingMargin | MASAttributeTrailingMargin | MASAttributeCenterXWithinMargins 87 | | MASAttributeCenterYWithinMargins 88 | #endif 89 | ); 90 | 91 | NSAssert((attrs & anyAttribute) != 0, @"You didn't pass any attribute to make.attributes(...)"); 92 | 93 | NSMutableArray *attributes = [NSMutableArray array]; 94 | 95 | if (attrs & MASAttributeLeft) [attributes addObject:self.view.mas_left]; 96 | if (attrs & MASAttributeRight) [attributes addObject:self.view.mas_right]; 97 | if (attrs & MASAttributeTop) [attributes addObject:self.view.mas_top]; 98 | if (attrs & MASAttributeBottom) [attributes addObject:self.view.mas_bottom]; 99 | if (attrs & MASAttributeLeading) [attributes addObject:self.view.mas_leading]; 100 | if (attrs & MASAttributeTrailing) [attributes addObject:self.view.mas_trailing]; 101 | if (attrs & MASAttributeWidth) [attributes addObject:self.view.mas_width]; 102 | if (attrs & MASAttributeHeight) [attributes addObject:self.view.mas_height]; 103 | if (attrs & MASAttributeCenterX) [attributes addObject:self.view.mas_centerX]; 104 | if (attrs & MASAttributeCenterY) [attributes addObject:self.view.mas_centerY]; 105 | if (attrs & MASAttributeBaseline) [attributes addObject:self.view.mas_baseline]; 106 | 107 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 108 | 109 | if (attrs & MASAttributeFirstBaseline) [attributes addObject:self.view.mas_firstBaseline]; 110 | if (attrs & MASAttributeLastBaseline) [attributes addObject:self.view.mas_lastBaseline]; 111 | 112 | #endif 113 | 114 | #if TARGET_OS_IPHONE || TARGET_OS_TV 115 | 116 | if (attrs & MASAttributeLeftMargin) [attributes addObject:self.view.mas_leftMargin]; 117 | if (attrs & MASAttributeRightMargin) [attributes addObject:self.view.mas_rightMargin]; 118 | if (attrs & MASAttributeTopMargin) [attributes addObject:self.view.mas_topMargin]; 119 | if (attrs & MASAttributeBottomMargin) [attributes addObject:self.view.mas_bottomMargin]; 120 | if (attrs & MASAttributeLeadingMargin) [attributes addObject:self.view.mas_leadingMargin]; 121 | if (attrs & MASAttributeTrailingMargin) [attributes addObject:self.view.mas_trailingMargin]; 122 | if (attrs & MASAttributeCenterXWithinMargins) [attributes addObject:self.view.mas_centerXWithinMargins]; 123 | if (attrs & MASAttributeCenterYWithinMargins) [attributes addObject:self.view.mas_centerYWithinMargins]; 124 | 125 | #endif 126 | 127 | NSMutableArray *children = [NSMutableArray arrayWithCapacity:attributes.count]; 128 | 129 | for (MASViewAttribute *a in attributes) { 130 | [children addObject:[[MASViewConstraint alloc] initWithFirstViewAttribute:a]]; 131 | } 132 | 133 | MASCompositeConstraint *constraint = [[MASCompositeConstraint alloc] initWithChildren:children]; 134 | constraint.delegate = self; 135 | [self.constraints addObject:constraint]; 136 | return constraint; 137 | } 138 | 139 | #pragma mark - standard Attributes 140 | 141 | - (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute { 142 | return [self constraint:nil addConstraintWithLayoutAttribute:layoutAttribute]; 143 | } 144 | 145 | - (MASConstraint *)left { 146 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeft]; 147 | } 148 | 149 | - (MASConstraint *)top { 150 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTop]; 151 | } 152 | 153 | - (MASConstraint *)right { 154 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeRight]; 155 | } 156 | 157 | - (MASConstraint *)bottom { 158 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeBottom]; 159 | } 160 | 161 | - (MASConstraint *)leading { 162 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeading]; 163 | } 164 | 165 | - (MASConstraint *)trailing { 166 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTrailing]; 167 | } 168 | 169 | - (MASConstraint *)width { 170 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeWidth]; 171 | } 172 | 173 | - (MASConstraint *)height { 174 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeHeight]; 175 | } 176 | 177 | - (MASConstraint *)centerX { 178 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeCenterX]; 179 | } 180 | 181 | - (MASConstraint *)centerY { 182 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeCenterY]; 183 | } 184 | 185 | - (MASConstraint *)baseline { 186 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeBaseline]; 187 | } 188 | 189 | - (MASConstraint *(^)(MASAttribute))attributes { 190 | return ^(MASAttribute attrs){ 191 | return [self addConstraintWithAttributes:attrs]; 192 | }; 193 | } 194 | 195 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 196 | 197 | - (MASConstraint *)firstBaseline { 198 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeFirstBaseline]; 199 | } 200 | 201 | - (MASConstraint *)lastBaseline { 202 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLastBaseline]; 203 | } 204 | 205 | #endif 206 | 207 | 208 | #if TARGET_OS_IPHONE || TARGET_OS_TV 209 | 210 | - (MASConstraint *)leftMargin { 211 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeftMargin]; 212 | } 213 | 214 | - (MASConstraint *)rightMargin { 215 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeRightMargin]; 216 | } 217 | 218 | - (MASConstraint *)topMargin { 219 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTopMargin]; 220 | } 221 | 222 | - (MASConstraint *)bottomMargin { 223 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeBottomMargin]; 224 | } 225 | 226 | - (MASConstraint *)leadingMargin { 227 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeadingMargin]; 228 | } 229 | 230 | - (MASConstraint *)trailingMargin { 231 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTrailingMargin]; 232 | } 233 | 234 | - (MASConstraint *)centerXWithinMargins { 235 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeCenterXWithinMargins]; 236 | } 237 | 238 | - (MASConstraint *)centerYWithinMargins { 239 | return [self addConstraintWithLayoutAttribute:NSLayoutAttributeCenterYWithinMargins]; 240 | } 241 | 242 | #endif 243 | 244 | 245 | #pragma mark - composite Attributes 246 | 247 | - (MASConstraint *)edges { 248 | return [self addConstraintWithAttributes:MASAttributeTop | MASAttributeLeft | MASAttributeRight | MASAttributeBottom]; 249 | } 250 | 251 | - (MASConstraint *)size { 252 | return [self addConstraintWithAttributes:MASAttributeWidth | MASAttributeHeight]; 253 | } 254 | 255 | - (MASConstraint *)center { 256 | return [self addConstraintWithAttributes:MASAttributeCenterX | MASAttributeCenterY]; 257 | } 258 | 259 | #pragma mark - grouping 260 | 261 | - (MASConstraint *(^)(dispatch_block_t group))group { 262 | return ^id(dispatch_block_t group) { 263 | NSInteger previousCount = self.constraints.count; 264 | group(); 265 | 266 | NSArray *children = [self.constraints subarrayWithRange:NSMakeRange(previousCount, self.constraints.count - previousCount)]; 267 | MASCompositeConstraint *constraint = [[MASCompositeConstraint alloc] initWithChildren:children]; 268 | constraint.delegate = self; 269 | return constraint; 270 | }; 271 | } 272 | 273 | @end 274 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASLayoutConstraint.h: -------------------------------------------------------------------------------- 1 | // 2 | // MASLayoutConstraint.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 3/08/13. 6 | // Copyright (c) 2013 Jonas Budelmann. All rights reserved. 7 | // 8 | 9 | #import "MASUtilities.h" 10 | 11 | /** 12 | * When you are debugging or printing the constraints attached to a view this subclass 13 | * makes it easier to identify which constraints have been created via Masonry 14 | */ 15 | @interface MASLayoutConstraint : NSLayoutConstraint 16 | 17 | /** 18 | * a key to associate with this constraint 19 | */ 20 | @property (nonatomic, strong) id mas_key; 21 | 22 | @end 23 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASLayoutConstraint.m: -------------------------------------------------------------------------------- 1 | // 2 | // MASLayoutConstraint.m 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 3/08/13. 6 | // Copyright (c) 2013 Jonas Budelmann. All rights reserved. 7 | // 8 | 9 | #import "MASLayoutConstraint.h" 10 | 11 | @implementation MASLayoutConstraint 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASUtilities.h: -------------------------------------------------------------------------------- 1 | // 2 | // MASUtilities.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 19/08/13. 6 | // Copyright (c) 2013 Jonas Budelmann. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | 12 | 13 | #if TARGET_OS_IPHONE || TARGET_OS_TV 14 | 15 | #import 16 | #define MAS_VIEW UIView 17 | #define MAS_VIEW_CONTROLLER UIViewController 18 | #define MASEdgeInsets UIEdgeInsets 19 | 20 | typedef UILayoutPriority MASLayoutPriority; 21 | static const MASLayoutPriority MASLayoutPriorityRequired = UILayoutPriorityRequired; 22 | static const MASLayoutPriority MASLayoutPriorityDefaultHigh = UILayoutPriorityDefaultHigh; 23 | static const MASLayoutPriority MASLayoutPriorityDefaultMedium = 500; 24 | static const MASLayoutPriority MASLayoutPriorityDefaultLow = UILayoutPriorityDefaultLow; 25 | static const MASLayoutPriority MASLayoutPriorityFittingSizeLevel = UILayoutPriorityFittingSizeLevel; 26 | 27 | #elif TARGET_OS_MAC 28 | 29 | #import 30 | #define MAS_VIEW NSView 31 | #define MASEdgeInsets NSEdgeInsets 32 | 33 | typedef NSLayoutPriority MASLayoutPriority; 34 | static const MASLayoutPriority MASLayoutPriorityRequired = NSLayoutPriorityRequired; 35 | static const MASLayoutPriority MASLayoutPriorityDefaultHigh = NSLayoutPriorityDefaultHigh; 36 | static const MASLayoutPriority MASLayoutPriorityDragThatCanResizeWindow = NSLayoutPriorityDragThatCanResizeWindow; 37 | static const MASLayoutPriority MASLayoutPriorityDefaultMedium = 501; 38 | static const MASLayoutPriority MASLayoutPriorityWindowSizeStayPut = NSLayoutPriorityWindowSizeStayPut; 39 | static const MASLayoutPriority MASLayoutPriorityDragThatCannotResizeWindow = NSLayoutPriorityDragThatCannotResizeWindow; 40 | static const MASLayoutPriority MASLayoutPriorityDefaultLow = NSLayoutPriorityDefaultLow; 41 | static const MASLayoutPriority MASLayoutPriorityFittingSizeCompression = NSLayoutPriorityFittingSizeCompression; 42 | 43 | #endif 44 | 45 | /** 46 | * Allows you to attach keys to objects matching the variable names passed. 47 | * 48 | * view1.mas_key = @"view1", view2.mas_key = @"view2"; 49 | * 50 | * is equivalent to: 51 | * 52 | * MASAttachKeys(view1, view2); 53 | */ 54 | #define MASAttachKeys(...) \ 55 | { \ 56 | NSDictionary *keyPairs = NSDictionaryOfVariableBindings(__VA_ARGS__); \ 57 | for (id key in keyPairs.allKeys) { \ 58 | id obj = keyPairs[key]; \ 59 | NSAssert([obj respondsToSelector:@selector(setMas_key:)], \ 60 | @"Cannot attach mas_key to %@", obj); \ 61 | [obj setMas_key:key]; \ 62 | } \ 63 | } 64 | 65 | /** 66 | * Used to create object hashes 67 | * Based on http://www.mikeash.com/pyblog/friday-qa-2010-06-18-implementing-equality-and-hashing.html 68 | */ 69 | #define MAS_NSUINT_BIT (CHAR_BIT * sizeof(NSUInteger)) 70 | #define MAS_NSUINTROTATE(val, howmuch) ((((NSUInteger)val) << howmuch) | (((NSUInteger)val) >> (MAS_NSUINT_BIT - howmuch))) 71 | 72 | /** 73 | * Given a scalar or struct value, wraps it in NSValue 74 | * Based on EXPObjectify: https://github.com/specta/expecta 75 | */ 76 | static inline id _MASBoxValue(const char *type, ...) { 77 | va_list v; 78 | va_start(v, type); 79 | id obj = nil; 80 | if (strcmp(type, @encode(id)) == 0) { 81 | id actual = va_arg(v, id); 82 | obj = actual; 83 | } else if (strcmp(type, @encode(CGPoint)) == 0) { 84 | CGPoint actual = (CGPoint)va_arg(v, CGPoint); 85 | obj = [NSValue value:&actual withObjCType:type]; 86 | } else if (strcmp(type, @encode(CGSize)) == 0) { 87 | CGSize actual = (CGSize)va_arg(v, CGSize); 88 | obj = [NSValue value:&actual withObjCType:type]; 89 | } else if (strcmp(type, @encode(MASEdgeInsets)) == 0) { 90 | MASEdgeInsets actual = (MASEdgeInsets)va_arg(v, MASEdgeInsets); 91 | obj = [NSValue value:&actual withObjCType:type]; 92 | } else if (strcmp(type, @encode(double)) == 0) { 93 | double actual = (double)va_arg(v, double); 94 | obj = [NSNumber numberWithDouble:actual]; 95 | } else if (strcmp(type, @encode(float)) == 0) { 96 | float actual = (float)va_arg(v, double); 97 | obj = [NSNumber numberWithFloat:actual]; 98 | } else if (strcmp(type, @encode(int)) == 0) { 99 | int actual = (int)va_arg(v, int); 100 | obj = [NSNumber numberWithInt:actual]; 101 | } else if (strcmp(type, @encode(long)) == 0) { 102 | long actual = (long)va_arg(v, long); 103 | obj = [NSNumber numberWithLong:actual]; 104 | } else if (strcmp(type, @encode(long long)) == 0) { 105 | long long actual = (long long)va_arg(v, long long); 106 | obj = [NSNumber numberWithLongLong:actual]; 107 | } else if (strcmp(type, @encode(short)) == 0) { 108 | short actual = (short)va_arg(v, int); 109 | obj = [NSNumber numberWithShort:actual]; 110 | } else if (strcmp(type, @encode(char)) == 0) { 111 | char actual = (char)va_arg(v, int); 112 | obj = [NSNumber numberWithChar:actual]; 113 | } else if (strcmp(type, @encode(bool)) == 0) { 114 | bool actual = (bool)va_arg(v, int); 115 | obj = [NSNumber numberWithBool:actual]; 116 | } else if (strcmp(type, @encode(unsigned char)) == 0) { 117 | unsigned char actual = (unsigned char)va_arg(v, unsigned int); 118 | obj = [NSNumber numberWithUnsignedChar:actual]; 119 | } else if (strcmp(type, @encode(unsigned int)) == 0) { 120 | unsigned int actual = (unsigned int)va_arg(v, unsigned int); 121 | obj = [NSNumber numberWithUnsignedInt:actual]; 122 | } else if (strcmp(type, @encode(unsigned long)) == 0) { 123 | unsigned long actual = (unsigned long)va_arg(v, unsigned long); 124 | obj = [NSNumber numberWithUnsignedLong:actual]; 125 | } else if (strcmp(type, @encode(unsigned long long)) == 0) { 126 | unsigned long long actual = (unsigned long long)va_arg(v, unsigned long long); 127 | obj = [NSNumber numberWithUnsignedLongLong:actual]; 128 | } else if (strcmp(type, @encode(unsigned short)) == 0) { 129 | unsigned short actual = (unsigned short)va_arg(v, unsigned int); 130 | obj = [NSNumber numberWithUnsignedShort:actual]; 131 | } 132 | va_end(v); 133 | return obj; 134 | } 135 | 136 | #define MASBoxValue(value) _MASBoxValue(@encode(__typeof__((value))), (value)) 137 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASViewAttribute.h: -------------------------------------------------------------------------------- 1 | // 2 | // MASAttribute.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 21/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASUtilities.h" 10 | 11 | /** 12 | * An immutable tuple which stores the view and the related NSLayoutAttribute. 13 | * Describes part of either the left or right hand side of a constraint equation 14 | */ 15 | @interface MASViewAttribute : NSObject 16 | 17 | /** 18 | * The view which the reciever relates to. Can be nil if item is not a view. 19 | */ 20 | @property (nonatomic, weak, readonly) MAS_VIEW *view; 21 | 22 | /** 23 | * The item which the reciever relates to. 24 | */ 25 | @property (nonatomic, weak, readonly) id item; 26 | 27 | /** 28 | * The attribute which the reciever relates to 29 | */ 30 | @property (nonatomic, assign, readonly) NSLayoutAttribute layoutAttribute; 31 | 32 | /** 33 | * Convenience initializer. 34 | */ 35 | - (id)initWithView:(MAS_VIEW *)view layoutAttribute:(NSLayoutAttribute)layoutAttribute; 36 | 37 | /** 38 | * The designated initializer. 39 | */ 40 | - (id)initWithView:(MAS_VIEW *)view item:(id)item layoutAttribute:(NSLayoutAttribute)layoutAttribute; 41 | 42 | /** 43 | * Determine whether the layoutAttribute is a size attribute 44 | * 45 | * @return YES if layoutAttribute is equal to NSLayoutAttributeWidth or NSLayoutAttributeHeight 46 | */ 47 | - (BOOL)isSizeAttribute; 48 | 49 | @end 50 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASViewAttribute.m: -------------------------------------------------------------------------------- 1 | // 2 | // MASAttribute.m 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 21/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASViewAttribute.h" 10 | 11 | @implementation MASViewAttribute 12 | 13 | - (id)initWithView:(MAS_VIEW *)view layoutAttribute:(NSLayoutAttribute)layoutAttribute { 14 | self = [self initWithView:view item:view layoutAttribute:layoutAttribute]; 15 | return self; 16 | } 17 | 18 | - (id)initWithView:(MAS_VIEW *)view item:(id)item layoutAttribute:(NSLayoutAttribute)layoutAttribute { 19 | self = [super init]; 20 | if (!self) return nil; 21 | 22 | _view = view; 23 | _item = item; 24 | _layoutAttribute = layoutAttribute; 25 | 26 | return self; 27 | } 28 | 29 | - (BOOL)isSizeAttribute { 30 | return self.layoutAttribute == NSLayoutAttributeWidth 31 | || self.layoutAttribute == NSLayoutAttributeHeight; 32 | } 33 | 34 | - (BOOL)isEqual:(MASViewAttribute *)viewAttribute { 35 | if ([viewAttribute isKindOfClass:self.class]) { 36 | return self.view == viewAttribute.view 37 | && self.layoutAttribute == viewAttribute.layoutAttribute; 38 | } 39 | return [super isEqual:viewAttribute]; 40 | } 41 | 42 | - (NSUInteger)hash { 43 | return MAS_NSUINTROTATE([self.view hash], MAS_NSUINT_BIT / 2) ^ self.layoutAttribute; 44 | } 45 | 46 | @end 47 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASViewConstraint.h: -------------------------------------------------------------------------------- 1 | // 2 | // MASConstraint.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 20/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASViewAttribute.h" 10 | #import "MASConstraint.h" 11 | #import "MASLayoutConstraint.h" 12 | #import "MASUtilities.h" 13 | 14 | /** 15 | * A single constraint. 16 | * Contains the attributes neccessary for creating a NSLayoutConstraint and adding it to the appropriate view 17 | */ 18 | @interface MASViewConstraint : MASConstraint 19 | 20 | /** 21 | * First item/view and first attribute of the NSLayoutConstraint 22 | */ 23 | @property (nonatomic, strong, readonly) MASViewAttribute *firstViewAttribute; 24 | 25 | /** 26 | * Second item/view and second attribute of the NSLayoutConstraint 27 | */ 28 | @property (nonatomic, strong, readonly) MASViewAttribute *secondViewAttribute; 29 | 30 | /** 31 | * initialises the MASViewConstraint with the first part of the equation 32 | * 33 | * @param firstViewAttribute view.mas_left, view.mas_width etc. 34 | * 35 | * @return a new view constraint 36 | */ 37 | - (id)initWithFirstViewAttribute:(MASViewAttribute *)firstViewAttribute; 38 | 39 | /** 40 | * Returns all MASViewConstraints installed with this view as a first item. 41 | * 42 | * @param view A view to retrieve constraints for. 43 | * 44 | * @return An array of MASViewConstraints. 45 | */ 46 | + (NSArray *)installedConstraintsForView:(MAS_VIEW *)view; 47 | 48 | @end 49 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/MASViewConstraint.m: -------------------------------------------------------------------------------- 1 | // 2 | // MASConstraint.m 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 20/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASViewConstraint.h" 10 | #import "MASConstraint+Private.h" 11 | #import "MASCompositeConstraint.h" 12 | #import "MASLayoutConstraint.h" 13 | #import "View+MASAdditions.h" 14 | #import 15 | 16 | @interface MAS_VIEW (MASConstraints) 17 | 18 | @property (nonatomic, readonly) NSMutableSet *mas_installedConstraints; 19 | 20 | @end 21 | 22 | @implementation MAS_VIEW (MASConstraints) 23 | 24 | static char kInstalledConstraintsKey; 25 | 26 | - (NSMutableSet *)mas_installedConstraints { 27 | NSMutableSet *constraints = objc_getAssociatedObject(self, &kInstalledConstraintsKey); 28 | if (!constraints) { 29 | constraints = [NSMutableSet set]; 30 | objc_setAssociatedObject(self, &kInstalledConstraintsKey, constraints, OBJC_ASSOCIATION_RETAIN_NONATOMIC); 31 | } 32 | return constraints; 33 | } 34 | 35 | @end 36 | 37 | 38 | @interface MASViewConstraint () 39 | 40 | @property (nonatomic, strong, readwrite) MASViewAttribute *secondViewAttribute; 41 | @property (nonatomic, weak) MAS_VIEW *installedView; 42 | @property (nonatomic, weak) MASLayoutConstraint *layoutConstraint; 43 | @property (nonatomic, assign) NSLayoutRelation layoutRelation; 44 | @property (nonatomic, assign) MASLayoutPriority layoutPriority; 45 | @property (nonatomic, assign) CGFloat layoutMultiplier; 46 | @property (nonatomic, assign) CGFloat layoutConstant; 47 | @property (nonatomic, assign) BOOL hasLayoutRelation; 48 | @property (nonatomic, strong) id mas_key; 49 | @property (nonatomic, assign) BOOL useAnimator; 50 | 51 | @end 52 | 53 | @implementation MASViewConstraint 54 | 55 | - (id)initWithFirstViewAttribute:(MASViewAttribute *)firstViewAttribute { 56 | self = [super init]; 57 | if (!self) return nil; 58 | 59 | _firstViewAttribute = firstViewAttribute; 60 | self.layoutPriority = MASLayoutPriorityRequired; 61 | self.layoutMultiplier = 1; 62 | 63 | return self; 64 | } 65 | 66 | #pragma mark - NSCoping 67 | 68 | - (id)copyWithZone:(NSZone __unused *)zone { 69 | MASViewConstraint *constraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:self.firstViewAttribute]; 70 | constraint.layoutConstant = self.layoutConstant; 71 | constraint.layoutRelation = self.layoutRelation; 72 | constraint.layoutPriority = self.layoutPriority; 73 | constraint.layoutMultiplier = self.layoutMultiplier; 74 | constraint.delegate = self.delegate; 75 | return constraint; 76 | } 77 | 78 | #pragma mark - Public 79 | 80 | + (NSArray *)installedConstraintsForView:(MAS_VIEW *)view { 81 | return [view.mas_installedConstraints allObjects]; 82 | } 83 | 84 | #pragma mark - Private 85 | 86 | - (void)setLayoutConstant:(CGFloat)layoutConstant { 87 | _layoutConstant = layoutConstant; 88 | 89 | #if TARGET_OS_MAC && !(TARGET_OS_IPHONE || TARGET_OS_TV) 90 | if (self.useAnimator) { 91 | [self.layoutConstraint.animator setConstant:layoutConstant]; 92 | } else { 93 | self.layoutConstraint.constant = layoutConstant; 94 | } 95 | #else 96 | self.layoutConstraint.constant = layoutConstant; 97 | #endif 98 | } 99 | 100 | - (void)setLayoutRelation:(NSLayoutRelation)layoutRelation { 101 | _layoutRelation = layoutRelation; 102 | self.hasLayoutRelation = YES; 103 | } 104 | 105 | - (BOOL)supportsActiveProperty { 106 | return [self.layoutConstraint respondsToSelector:@selector(isActive)]; 107 | } 108 | 109 | - (BOOL)isActive { 110 | BOOL active = YES; 111 | if ([self supportsActiveProperty]) { 112 | active = [self.layoutConstraint isActive]; 113 | } 114 | 115 | return active; 116 | } 117 | 118 | - (BOOL)hasBeenInstalled { 119 | return (self.layoutConstraint != nil) && [self isActive]; 120 | } 121 | 122 | - (void)setSecondViewAttribute:(id)secondViewAttribute { 123 | if ([secondViewAttribute isKindOfClass:NSValue.class]) { 124 | [self setLayoutConstantWithValue:secondViewAttribute]; 125 | } else if ([secondViewAttribute isKindOfClass:MAS_VIEW.class]) { 126 | _secondViewAttribute = [[MASViewAttribute alloc] initWithView:secondViewAttribute layoutAttribute:self.firstViewAttribute.layoutAttribute]; 127 | } else if ([secondViewAttribute isKindOfClass:MASViewAttribute.class]) { 128 | _secondViewAttribute = secondViewAttribute; 129 | } else { 130 | NSAssert(NO, @"attempting to add unsupported attribute: %@", secondViewAttribute); 131 | } 132 | } 133 | 134 | #pragma mark - NSLayoutConstraint multiplier proxies 135 | 136 | - (MASConstraint * (^)(CGFloat))multipliedBy { 137 | return ^id(CGFloat multiplier) { 138 | NSAssert(!self.hasBeenInstalled, 139 | @"Cannot modify constraint multiplier after it has been installed"); 140 | 141 | self.layoutMultiplier = multiplier; 142 | return self; 143 | }; 144 | } 145 | 146 | 147 | - (MASConstraint * (^)(CGFloat))dividedBy { 148 | return ^id(CGFloat divider) { 149 | NSAssert(!self.hasBeenInstalled, 150 | @"Cannot modify constraint multiplier after it has been installed"); 151 | 152 | self.layoutMultiplier = 1.0/divider; 153 | return self; 154 | }; 155 | } 156 | 157 | #pragma mark - MASLayoutPriority proxy 158 | 159 | - (MASConstraint * (^)(MASLayoutPriority))priority { 160 | return ^id(MASLayoutPriority priority) { 161 | NSAssert(!self.hasBeenInstalled, 162 | @"Cannot modify constraint priority after it has been installed"); 163 | 164 | self.layoutPriority = priority; 165 | return self; 166 | }; 167 | } 168 | 169 | #pragma mark - NSLayoutRelation proxy 170 | 171 | - (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation { 172 | return ^id(id attribute, NSLayoutRelation relation) { 173 | if ([attribute isKindOfClass:NSArray.class]) { 174 | NSAssert(!self.hasLayoutRelation, @"Redefinition of constraint relation"); 175 | NSMutableArray *children = NSMutableArray.new; 176 | for (id attr in attribute) { 177 | MASViewConstraint *viewConstraint = [self copy]; 178 | viewConstraint.secondViewAttribute = attr; 179 | [children addObject:viewConstraint]; 180 | } 181 | MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children]; 182 | compositeConstraint.delegate = self.delegate; 183 | [self.delegate constraint:self shouldBeReplacedWithConstraint:compositeConstraint]; 184 | return compositeConstraint; 185 | } else { 186 | NSAssert(!self.hasLayoutRelation || self.layoutRelation == relation && [attribute isKindOfClass:NSValue.class], @"Redefinition of constraint relation"); 187 | self.layoutRelation = relation; 188 | self.secondViewAttribute = attribute; 189 | return self; 190 | } 191 | }; 192 | } 193 | 194 | #pragma mark - Semantic properties 195 | 196 | - (MASConstraint *)with { 197 | return self; 198 | } 199 | 200 | - (MASConstraint *)and { 201 | return self; 202 | } 203 | 204 | #pragma mark - attribute chaining 205 | 206 | - (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute { 207 | NSAssert(!self.hasLayoutRelation, @"Attributes should be chained before defining the constraint relation"); 208 | 209 | return [self.delegate constraint:self addConstraintWithLayoutAttribute:layoutAttribute]; 210 | } 211 | 212 | #pragma mark - Animator proxy 213 | 214 | #if TARGET_OS_MAC && !(TARGET_OS_IPHONE || TARGET_OS_TV) 215 | 216 | - (MASConstraint *)animator { 217 | self.useAnimator = YES; 218 | return self; 219 | } 220 | 221 | #endif 222 | 223 | #pragma mark - debug helpers 224 | 225 | - (MASConstraint * (^)(id))key { 226 | return ^id(id key) { 227 | self.mas_key = key; 228 | return self; 229 | }; 230 | } 231 | 232 | #pragma mark - NSLayoutConstraint constant setters 233 | 234 | - (void)setInsets:(MASEdgeInsets)insets { 235 | NSLayoutAttribute layoutAttribute = self.firstViewAttribute.layoutAttribute; 236 | switch (layoutAttribute) { 237 | case NSLayoutAttributeLeft: 238 | case NSLayoutAttributeLeading: 239 | self.layoutConstant = insets.left; 240 | break; 241 | case NSLayoutAttributeTop: 242 | self.layoutConstant = insets.top; 243 | break; 244 | case NSLayoutAttributeBottom: 245 | self.layoutConstant = -insets.bottom; 246 | break; 247 | case NSLayoutAttributeRight: 248 | case NSLayoutAttributeTrailing: 249 | self.layoutConstant = -insets.right; 250 | break; 251 | default: 252 | break; 253 | } 254 | } 255 | 256 | - (void)setOffset:(CGFloat)offset { 257 | self.layoutConstant = offset; 258 | } 259 | 260 | - (void)setSizeOffset:(CGSize)sizeOffset { 261 | NSLayoutAttribute layoutAttribute = self.firstViewAttribute.layoutAttribute; 262 | switch (layoutAttribute) { 263 | case NSLayoutAttributeWidth: 264 | self.layoutConstant = sizeOffset.width; 265 | break; 266 | case NSLayoutAttributeHeight: 267 | self.layoutConstant = sizeOffset.height; 268 | break; 269 | default: 270 | break; 271 | } 272 | } 273 | 274 | - (void)setCenterOffset:(CGPoint)centerOffset { 275 | NSLayoutAttribute layoutAttribute = self.firstViewAttribute.layoutAttribute; 276 | switch (layoutAttribute) { 277 | case NSLayoutAttributeCenterX: 278 | self.layoutConstant = centerOffset.x; 279 | break; 280 | case NSLayoutAttributeCenterY: 281 | self.layoutConstant = centerOffset.y; 282 | break; 283 | default: 284 | break; 285 | } 286 | } 287 | 288 | #pragma mark - MASConstraint 289 | 290 | - (void)activate { 291 | [self install]; 292 | } 293 | 294 | - (void)deactivate { 295 | [self uninstall]; 296 | } 297 | 298 | - (void)install { 299 | if (self.hasBeenInstalled) { 300 | return; 301 | } 302 | 303 | if ([self supportsActiveProperty] && self.layoutConstraint) { 304 | self.layoutConstraint.active = YES; 305 | [self.firstViewAttribute.view.mas_installedConstraints addObject:self]; 306 | return; 307 | } 308 | 309 | MAS_VIEW *firstLayoutItem = self.firstViewAttribute.item; 310 | NSLayoutAttribute firstLayoutAttribute = self.firstViewAttribute.layoutAttribute; 311 | MAS_VIEW *secondLayoutItem = self.secondViewAttribute.item; 312 | NSLayoutAttribute secondLayoutAttribute = self.secondViewAttribute.layoutAttribute; 313 | 314 | // alignment attributes must have a secondViewAttribute 315 | // therefore we assume that is refering to superview 316 | // eg make.left.equalTo(@10) 317 | if (!self.firstViewAttribute.isSizeAttribute && !self.secondViewAttribute) { 318 | secondLayoutItem = self.firstViewAttribute.view.superview; 319 | secondLayoutAttribute = firstLayoutAttribute; 320 | } 321 | 322 | MASLayoutConstraint *layoutConstraint 323 | = [MASLayoutConstraint constraintWithItem:firstLayoutItem 324 | attribute:firstLayoutAttribute 325 | relatedBy:self.layoutRelation 326 | toItem:secondLayoutItem 327 | attribute:secondLayoutAttribute 328 | multiplier:self.layoutMultiplier 329 | constant:self.layoutConstant]; 330 | 331 | layoutConstraint.priority = self.layoutPriority; 332 | layoutConstraint.mas_key = self.mas_key; 333 | 334 | if (self.secondViewAttribute.view) { 335 | MAS_VIEW *closestCommonSuperview = [self.firstViewAttribute.view mas_closestCommonSuperview:self.secondViewAttribute.view]; 336 | NSAssert(closestCommonSuperview, 337 | @"couldn't find a common superview for %@ and %@", 338 | self.firstViewAttribute.view, self.secondViewAttribute.view); 339 | self.installedView = closestCommonSuperview; 340 | } else if (self.firstViewAttribute.isSizeAttribute) { 341 | self.installedView = self.firstViewAttribute.view; 342 | } else { 343 | self.installedView = self.firstViewAttribute.view.superview; 344 | } 345 | 346 | 347 | MASLayoutConstraint *existingConstraint = nil; 348 | if (self.updateExisting) { 349 | existingConstraint = [self layoutConstraintSimilarTo:layoutConstraint]; 350 | } 351 | if (existingConstraint) { 352 | // just update the constant 353 | existingConstraint.constant = layoutConstraint.constant; 354 | self.layoutConstraint = existingConstraint; 355 | } else { 356 | [self.installedView addConstraint:layoutConstraint]; 357 | self.layoutConstraint = layoutConstraint; 358 | [firstLayoutItem.mas_installedConstraints addObject:self]; 359 | } 360 | } 361 | 362 | - (MASLayoutConstraint *)layoutConstraintSimilarTo:(MASLayoutConstraint *)layoutConstraint { 363 | // check if any constraints are the same apart from the only mutable property constant 364 | 365 | // go through constraints in reverse as we do not want to match auto-resizing or interface builder constraints 366 | // and they are likely to be added first. 367 | for (NSLayoutConstraint *existingConstraint in self.installedView.constraints.reverseObjectEnumerator) { 368 | if (![existingConstraint isKindOfClass:MASLayoutConstraint.class]) continue; 369 | if (existingConstraint.firstItem != layoutConstraint.firstItem) continue; 370 | if (existingConstraint.secondItem != layoutConstraint.secondItem) continue; 371 | if (existingConstraint.firstAttribute != layoutConstraint.firstAttribute) continue; 372 | if (existingConstraint.secondAttribute != layoutConstraint.secondAttribute) continue; 373 | if (existingConstraint.relation != layoutConstraint.relation) continue; 374 | if (existingConstraint.multiplier != layoutConstraint.multiplier) continue; 375 | if (existingConstraint.priority != layoutConstraint.priority) continue; 376 | 377 | return (id)existingConstraint; 378 | } 379 | return nil; 380 | } 381 | 382 | - (void)uninstall { 383 | if ([self supportsActiveProperty]) { 384 | self.layoutConstraint.active = NO; 385 | [self.firstViewAttribute.view.mas_installedConstraints removeObject:self]; 386 | return; 387 | } 388 | 389 | [self.installedView removeConstraint:self.layoutConstraint]; 390 | self.layoutConstraint = nil; 391 | self.installedView = nil; 392 | 393 | [self.firstViewAttribute.view.mas_installedConstraints removeObject:self]; 394 | } 395 | 396 | @end 397 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/Masonry.h: -------------------------------------------------------------------------------- 1 | // 2 | // Masonry.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 20/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | //! Project version number for Masonry. 12 | FOUNDATION_EXPORT double MasonryVersionNumber; 13 | 14 | //! Project version string for Masonry. 15 | FOUNDATION_EXPORT const unsigned char MasonryVersionString[]; 16 | 17 | #import "MASUtilities.h" 18 | #import "View+MASAdditions.h" 19 | #import "View+MASShorthandAdditions.h" 20 | #import "ViewController+MASAdditions.h" 21 | #import "NSArray+MASAdditions.h" 22 | #import "NSArray+MASShorthandAdditions.h" 23 | #import "MASConstraint.h" 24 | #import "MASCompositeConstraint.h" 25 | #import "MASViewAttribute.h" 26 | #import "MASViewConstraint.h" 27 | #import "MASConstraintMaker.h" 28 | #import "MASLayoutConstraint.h" 29 | #import "NSLayoutConstraint+MASDebugAdditions.h" 30 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/NSArray+MASAdditions.h: -------------------------------------------------------------------------------- 1 | // 2 | // NSArray+MASAdditions.h 3 | // 4 | // 5 | // Created by Daniel Hammond on 11/26/13. 6 | // 7 | // 8 | 9 | #import "MASUtilities.h" 10 | #import "MASConstraintMaker.h" 11 | #import "MASViewAttribute.h" 12 | 13 | typedef NS_ENUM(NSUInteger, MASAxisType) { 14 | MASAxisTypeHorizontal, 15 | MASAxisTypeVertical 16 | }; 17 | 18 | @interface NSArray (MASAdditions) 19 | 20 | /** 21 | * Creates a MASConstraintMaker with each view in the callee. 22 | * Any constraints defined are added to the view or the appropriate superview once the block has finished executing on each view 23 | * 24 | * @param block scope within which you can build up the constraints which you wish to apply to each view. 25 | * 26 | * @return Array of created MASConstraints 27 | */ 28 | - (NSArray *)mas_makeConstraints:(void (^)(MASConstraintMaker *make))block; 29 | 30 | /** 31 | * Creates a MASConstraintMaker with each view in the callee. 32 | * Any constraints defined are added to each view or the appropriate superview once the block has finished executing on each view. 33 | * If an existing constraint exists then it will be updated instead. 34 | * 35 | * @param block scope within which you can build up the constraints which you wish to apply to each view. 36 | * 37 | * @return Array of created/updated MASConstraints 38 | */ 39 | - (NSArray *)mas_updateConstraints:(void (^)(MASConstraintMaker *make))block; 40 | 41 | /** 42 | * Creates a MASConstraintMaker with each view in the callee. 43 | * Any constraints defined are added to each view or the appropriate superview once the block has finished executing on each view. 44 | * All constraints previously installed for the views will be removed. 45 | * 46 | * @param block scope within which you can build up the constraints which you wish to apply to each view. 47 | * 48 | * @return Array of created/updated MASConstraints 49 | */ 50 | - (NSArray *)mas_remakeConstraints:(void (^)(MASConstraintMaker *make))block; 51 | 52 | /** 53 | * distribute with fixed spacing 54 | * 55 | * @param axisType which axis to distribute items along 56 | * @param fixedSpacing the spacing between each item 57 | * @param leadSpacing the spacing before the first item and the container 58 | * @param tailSpacing the spacing after the last item and the container 59 | */ 60 | - (void)mas_distributeViewsAlongAxis:(MASAxisType)axisType withFixedSpacing:(CGFloat)fixedSpacing leadSpacing:(CGFloat)leadSpacing tailSpacing:(CGFloat)tailSpacing; 61 | 62 | /** 63 | * distribute with fixed item size 64 | * 65 | * @param axisType which axis to distribute items along 66 | * @param fixedItemLength the fixed length of each item 67 | * @param leadSpacing the spacing before the first item and the container 68 | * @param tailSpacing the spacing after the last item and the container 69 | */ 70 | - (void)mas_distributeViewsAlongAxis:(MASAxisType)axisType withFixedItemLength:(CGFloat)fixedItemLength leadSpacing:(CGFloat)leadSpacing tailSpacing:(CGFloat)tailSpacing; 71 | 72 | @end 73 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/NSArray+MASAdditions.m: -------------------------------------------------------------------------------- 1 | // 2 | // NSArray+MASAdditions.m 3 | // 4 | // 5 | // Created by Daniel Hammond on 11/26/13. 6 | // 7 | // 8 | 9 | #import "NSArray+MASAdditions.h" 10 | #import "View+MASAdditions.h" 11 | 12 | @implementation NSArray (MASAdditions) 13 | 14 | - (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *make))block { 15 | NSMutableArray *constraints = [NSMutableArray array]; 16 | for (MAS_VIEW *view in self) { 17 | NSAssert([view isKindOfClass:[MAS_VIEW class]], @"All objects in the array must be views"); 18 | [constraints addObjectsFromArray:[view mas_makeConstraints:block]]; 19 | } 20 | return constraints; 21 | } 22 | 23 | - (NSArray *)mas_updateConstraints:(void(^)(MASConstraintMaker *make))block { 24 | NSMutableArray *constraints = [NSMutableArray array]; 25 | for (MAS_VIEW *view in self) { 26 | NSAssert([view isKindOfClass:[MAS_VIEW class]], @"All objects in the array must be views"); 27 | [constraints addObjectsFromArray:[view mas_updateConstraints:block]]; 28 | } 29 | return constraints; 30 | } 31 | 32 | - (NSArray *)mas_remakeConstraints:(void(^)(MASConstraintMaker *make))block { 33 | NSMutableArray *constraints = [NSMutableArray array]; 34 | for (MAS_VIEW *view in self) { 35 | NSAssert([view isKindOfClass:[MAS_VIEW class]], @"All objects in the array must be views"); 36 | [constraints addObjectsFromArray:[view mas_remakeConstraints:block]]; 37 | } 38 | return constraints; 39 | } 40 | 41 | - (void)mas_distributeViewsAlongAxis:(MASAxisType)axisType withFixedSpacing:(CGFloat)fixedSpacing leadSpacing:(CGFloat)leadSpacing tailSpacing:(CGFloat)tailSpacing { 42 | if (self.count < 2) { 43 | NSAssert(self.count>1,@"views to distribute need to bigger than one"); 44 | return; 45 | } 46 | 47 | MAS_VIEW *tempSuperView = [self mas_commonSuperviewOfViews]; 48 | if (axisType == MASAxisTypeHorizontal) { 49 | MAS_VIEW *prev; 50 | for (int i = 0; i < self.count; i++) { 51 | MAS_VIEW *v = self[i]; 52 | [v mas_makeConstraints:^(MASConstraintMaker *make) { 53 | if (prev) { 54 | make.width.equalTo(prev); 55 | make.left.equalTo(prev.mas_right).offset(fixedSpacing); 56 | if (i == self.count - 1) {//last one 57 | make.right.equalTo(tempSuperView).offset(-tailSpacing); 58 | } 59 | } 60 | else {//first one 61 | make.left.equalTo(tempSuperView).offset(leadSpacing); 62 | } 63 | 64 | }]; 65 | prev = v; 66 | } 67 | } 68 | else { 69 | MAS_VIEW *prev; 70 | for (int i = 0; i < self.count; i++) { 71 | MAS_VIEW *v = self[i]; 72 | [v mas_makeConstraints:^(MASConstraintMaker *make) { 73 | if (prev) { 74 | make.height.equalTo(prev); 75 | make.top.equalTo(prev.mas_bottom).offset(fixedSpacing); 76 | if (i == self.count - 1) {//last one 77 | make.bottom.equalTo(tempSuperView).offset(-tailSpacing); 78 | } 79 | } 80 | else {//first one 81 | make.top.equalTo(tempSuperView).offset(leadSpacing); 82 | } 83 | 84 | }]; 85 | prev = v; 86 | } 87 | } 88 | } 89 | 90 | - (void)mas_distributeViewsAlongAxis:(MASAxisType)axisType withFixedItemLength:(CGFloat)fixedItemLength leadSpacing:(CGFloat)leadSpacing tailSpacing:(CGFloat)tailSpacing { 91 | if (self.count < 2) { 92 | NSAssert(self.count>1,@"views to distribute need to bigger than one"); 93 | return; 94 | } 95 | 96 | MAS_VIEW *tempSuperView = [self mas_commonSuperviewOfViews]; 97 | if (axisType == MASAxisTypeHorizontal) { 98 | MAS_VIEW *prev; 99 | for (int i = 0; i < self.count; i++) { 100 | MAS_VIEW *v = self[i]; 101 | [v mas_makeConstraints:^(MASConstraintMaker *make) { 102 | if (prev) { 103 | CGFloat offset = (1-(i/((CGFloat)self.count-1)))*(fixedItemLength+leadSpacing)-i*tailSpacing/(((CGFloat)self.count-1)); 104 | make.width.equalTo(@(fixedItemLength)); 105 | if (i == self.count - 1) {//last one 106 | make.right.equalTo(tempSuperView).offset(-tailSpacing); 107 | } 108 | else { 109 | make.right.equalTo(tempSuperView).multipliedBy(i/((CGFloat)self.count-1)).with.offset(offset); 110 | } 111 | } 112 | else {//first one 113 | make.left.equalTo(tempSuperView).offset(leadSpacing); 114 | make.width.equalTo(@(fixedItemLength)); 115 | } 116 | }]; 117 | prev = v; 118 | } 119 | } 120 | else { 121 | MAS_VIEW *prev; 122 | for (int i = 0; i < self.count; i++) { 123 | MAS_VIEW *v = self[i]; 124 | [v mas_makeConstraints:^(MASConstraintMaker *make) { 125 | if (prev) { 126 | CGFloat offset = (1-(i/((CGFloat)self.count-1)))*(fixedItemLength+leadSpacing)-i*tailSpacing/(((CGFloat)self.count-1)); 127 | make.height.equalTo(@(fixedItemLength)); 128 | if (i == self.count - 1) {//last one 129 | make.bottom.equalTo(tempSuperView).offset(-tailSpacing); 130 | } 131 | else { 132 | make.bottom.equalTo(tempSuperView).multipliedBy(i/((CGFloat)self.count-1)).with.offset(offset); 133 | } 134 | } 135 | else {//first one 136 | make.top.equalTo(tempSuperView).offset(leadSpacing); 137 | make.height.equalTo(@(fixedItemLength)); 138 | } 139 | }]; 140 | prev = v; 141 | } 142 | } 143 | } 144 | 145 | - (MAS_VIEW *)mas_commonSuperviewOfViews 146 | { 147 | MAS_VIEW *commonSuperview = nil; 148 | MAS_VIEW *previousView = nil; 149 | for (id object in self) { 150 | if ([object isKindOfClass:[MAS_VIEW class]]) { 151 | MAS_VIEW *view = (MAS_VIEW *)object; 152 | if (previousView) { 153 | commonSuperview = [view mas_closestCommonSuperview:commonSuperview]; 154 | } else { 155 | commonSuperview = view; 156 | } 157 | previousView = view; 158 | } 159 | } 160 | NSAssert(commonSuperview, @"Can't constrain views that do not share a common superview. Make sure that all the views in this array have been added into the same view hierarchy."); 161 | return commonSuperview; 162 | } 163 | 164 | @end 165 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/NSArray+MASShorthandAdditions.h: -------------------------------------------------------------------------------- 1 | // 2 | // NSArray+MASShorthandAdditions.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 22/07/13. 6 | // Copyright (c) 2013 Jonas Budelmann. All rights reserved. 7 | // 8 | 9 | #import "NSArray+MASAdditions.h" 10 | 11 | #ifdef MAS_SHORTHAND 12 | 13 | /** 14 | * Shorthand array additions without the 'mas_' prefixes, 15 | * only enabled if MAS_SHORTHAND is defined 16 | */ 17 | @interface NSArray (MASShorthandAdditions) 18 | 19 | - (NSArray *)makeConstraints:(void(^)(MASConstraintMaker *make))block; 20 | - (NSArray *)updateConstraints:(void(^)(MASConstraintMaker *make))block; 21 | - (NSArray *)remakeConstraints:(void(^)(MASConstraintMaker *make))block; 22 | 23 | @end 24 | 25 | @implementation NSArray (MASShorthandAdditions) 26 | 27 | - (NSArray *)makeConstraints:(void(^)(MASConstraintMaker *))block { 28 | return [self mas_makeConstraints:block]; 29 | } 30 | 31 | - (NSArray *)updateConstraints:(void(^)(MASConstraintMaker *))block { 32 | return [self mas_updateConstraints:block]; 33 | } 34 | 35 | - (NSArray *)remakeConstraints:(void(^)(MASConstraintMaker *))block { 36 | return [self mas_remakeConstraints:block]; 37 | } 38 | 39 | @end 40 | 41 | #endif 42 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/NSLayoutConstraint+MASDebugAdditions.h: -------------------------------------------------------------------------------- 1 | // 2 | // NSLayoutConstraint+MASDebugAdditions.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 3/08/13. 6 | // Copyright (c) 2013 Jonas Budelmann. All rights reserved. 7 | // 8 | 9 | #import "MASUtilities.h" 10 | 11 | /** 12 | * makes debug and log output of NSLayoutConstraints more readable 13 | */ 14 | @interface NSLayoutConstraint (MASDebugAdditions) 15 | 16 | @end 17 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/NSLayoutConstraint+MASDebugAdditions.m: -------------------------------------------------------------------------------- 1 | // 2 | // NSLayoutConstraint+MASDebugAdditions.m 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 3/08/13. 6 | // Copyright (c) 2013 Jonas Budelmann. All rights reserved. 7 | // 8 | 9 | #import "NSLayoutConstraint+MASDebugAdditions.h" 10 | #import "MASConstraint.h" 11 | #import "MASLayoutConstraint.h" 12 | 13 | @implementation NSLayoutConstraint (MASDebugAdditions) 14 | 15 | #pragma mark - description maps 16 | 17 | + (NSDictionary *)layoutRelationDescriptionsByValue { 18 | static dispatch_once_t once; 19 | static NSDictionary *descriptionMap; 20 | dispatch_once(&once, ^{ 21 | descriptionMap = @{ 22 | @(NSLayoutRelationEqual) : @"==", 23 | @(NSLayoutRelationGreaterThanOrEqual) : @">=", 24 | @(NSLayoutRelationLessThanOrEqual) : @"<=", 25 | }; 26 | }); 27 | return descriptionMap; 28 | } 29 | 30 | + (NSDictionary *)layoutAttributeDescriptionsByValue { 31 | static dispatch_once_t once; 32 | static NSDictionary *descriptionMap; 33 | dispatch_once(&once, ^{ 34 | descriptionMap = @{ 35 | @(NSLayoutAttributeTop) : @"top", 36 | @(NSLayoutAttributeLeft) : @"left", 37 | @(NSLayoutAttributeBottom) : @"bottom", 38 | @(NSLayoutAttributeRight) : @"right", 39 | @(NSLayoutAttributeLeading) : @"leading", 40 | @(NSLayoutAttributeTrailing) : @"trailing", 41 | @(NSLayoutAttributeWidth) : @"width", 42 | @(NSLayoutAttributeHeight) : @"height", 43 | @(NSLayoutAttributeCenterX) : @"centerX", 44 | @(NSLayoutAttributeCenterY) : @"centerY", 45 | @(NSLayoutAttributeBaseline) : @"baseline", 46 | 47 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 48 | @(NSLayoutAttributeFirstBaseline) : @"firstBaseline", 49 | @(NSLayoutAttributeLastBaseline) : @"lastBaseline", 50 | #endif 51 | 52 | #if TARGET_OS_IPHONE || TARGET_OS_TV 53 | @(NSLayoutAttributeLeftMargin) : @"leftMargin", 54 | @(NSLayoutAttributeRightMargin) : @"rightMargin", 55 | @(NSLayoutAttributeTopMargin) : @"topMargin", 56 | @(NSLayoutAttributeBottomMargin) : @"bottomMargin", 57 | @(NSLayoutAttributeLeadingMargin) : @"leadingMargin", 58 | @(NSLayoutAttributeTrailingMargin) : @"trailingMargin", 59 | @(NSLayoutAttributeCenterXWithinMargins) : @"centerXWithinMargins", 60 | @(NSLayoutAttributeCenterYWithinMargins) : @"centerYWithinMargins", 61 | #endif 62 | 63 | }; 64 | 65 | }); 66 | return descriptionMap; 67 | } 68 | 69 | 70 | + (NSDictionary *)layoutPriorityDescriptionsByValue { 71 | static dispatch_once_t once; 72 | static NSDictionary *descriptionMap; 73 | dispatch_once(&once, ^{ 74 | #if TARGET_OS_IPHONE || TARGET_OS_TV 75 | descriptionMap = @{ 76 | @(MASLayoutPriorityDefaultHigh) : @"high", 77 | @(MASLayoutPriorityDefaultLow) : @"low", 78 | @(MASLayoutPriorityDefaultMedium) : @"medium", 79 | @(MASLayoutPriorityRequired) : @"required", 80 | @(MASLayoutPriorityFittingSizeLevel) : @"fitting size", 81 | }; 82 | #elif TARGET_OS_MAC 83 | descriptionMap = @{ 84 | @(MASLayoutPriorityDefaultHigh) : @"high", 85 | @(MASLayoutPriorityDragThatCanResizeWindow) : @"drag can resize window", 86 | @(MASLayoutPriorityDefaultMedium) : @"medium", 87 | @(MASLayoutPriorityWindowSizeStayPut) : @"window size stay put", 88 | @(MASLayoutPriorityDragThatCannotResizeWindow) : @"drag cannot resize window", 89 | @(MASLayoutPriorityDefaultLow) : @"low", 90 | @(MASLayoutPriorityFittingSizeCompression) : @"fitting size", 91 | @(MASLayoutPriorityRequired) : @"required", 92 | }; 93 | #endif 94 | }); 95 | return descriptionMap; 96 | } 97 | 98 | #pragma mark - description override 99 | 100 | + (NSString *)descriptionForObject:(id)obj { 101 | if ([obj respondsToSelector:@selector(mas_key)] && [obj mas_key]) { 102 | return [NSString stringWithFormat:@"%@:%@", [obj class], [obj mas_key]]; 103 | } 104 | return [NSString stringWithFormat:@"%@:%p", [obj class], obj]; 105 | } 106 | 107 | - (NSString *)description { 108 | NSMutableString *description = [[NSMutableString alloc] initWithString:@"<"]; 109 | 110 | [description appendString:[self.class descriptionForObject:self]]; 111 | 112 | [description appendFormat:@" %@", [self.class descriptionForObject:self.firstItem]]; 113 | if (self.firstAttribute != NSLayoutAttributeNotAnAttribute) { 114 | [description appendFormat:@".%@", self.class.layoutAttributeDescriptionsByValue[@(self.firstAttribute)]]; 115 | } 116 | 117 | [description appendFormat:@" %@", self.class.layoutRelationDescriptionsByValue[@(self.relation)]]; 118 | 119 | if (self.secondItem) { 120 | [description appendFormat:@" %@", [self.class descriptionForObject:self.secondItem]]; 121 | } 122 | if (self.secondAttribute != NSLayoutAttributeNotAnAttribute) { 123 | [description appendFormat:@".%@", self.class.layoutAttributeDescriptionsByValue[@(self.secondAttribute)]]; 124 | } 125 | 126 | if (self.multiplier != 1) { 127 | [description appendFormat:@" * %g", self.multiplier]; 128 | } 129 | 130 | if (self.secondAttribute == NSLayoutAttributeNotAnAttribute) { 131 | [description appendFormat:@" %g", self.constant]; 132 | } else { 133 | if (self.constant) { 134 | [description appendFormat:@" %@ %g", (self.constant < 0 ? @"-" : @"+"), ABS(self.constant)]; 135 | } 136 | } 137 | 138 | if (self.priority != MASLayoutPriorityRequired) { 139 | [description appendFormat:@" ^%@", self.class.layoutPriorityDescriptionsByValue[@(self.priority)] ?: [NSNumber numberWithDouble:self.priority]]; 140 | } 141 | 142 | [description appendString:@">"]; 143 | return description; 144 | } 145 | 146 | @end 147 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/View+MASAdditions.h: -------------------------------------------------------------------------------- 1 | // 2 | // UIView+MASAdditions.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 20/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "MASUtilities.h" 10 | #import "MASConstraintMaker.h" 11 | #import "MASViewAttribute.h" 12 | 13 | /** 14 | * Provides constraint maker block 15 | * and convience methods for creating MASViewAttribute which are view + NSLayoutAttribute pairs 16 | */ 17 | @interface MAS_VIEW (MASAdditions) 18 | 19 | /** 20 | * following properties return a new MASViewAttribute with current view and appropriate NSLayoutAttribute 21 | */ 22 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_left; 23 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_top; 24 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_right; 25 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_bottom; 26 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_leading; 27 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_trailing; 28 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_width; 29 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_height; 30 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_centerX; 31 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_centerY; 32 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_baseline; 33 | @property (nonatomic, strong, readonly) MASViewAttribute *(^mas_attribute)(NSLayoutAttribute attr); 34 | 35 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 36 | 37 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_firstBaseline; 38 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_lastBaseline; 39 | 40 | #endif 41 | 42 | #if TARGET_OS_IPHONE || TARGET_OS_TV 43 | 44 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_leftMargin; 45 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_rightMargin; 46 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_topMargin; 47 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_bottomMargin; 48 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_leadingMargin; 49 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_trailingMargin; 50 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_centerXWithinMargins; 51 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_centerYWithinMargins; 52 | 53 | #endif 54 | 55 | /** 56 | * a key to associate with this view 57 | */ 58 | @property (nonatomic, strong) id mas_key; 59 | 60 | /** 61 | * Finds the closest common superview between this view and another view 62 | * 63 | * @param view other view 64 | * 65 | * @return returns nil if common superview could not be found 66 | */ 67 | - (instancetype)mas_closestCommonSuperview:(MAS_VIEW *)view; 68 | 69 | /** 70 | * Creates a MASConstraintMaker with the callee view. 71 | * Any constraints defined are added to the view or the appropriate superview once the block has finished executing 72 | * 73 | * @param block scope within which you can build up the constraints which you wish to apply to the view. 74 | * 75 | * @return Array of created MASConstraints 76 | */ 77 | - (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *make))block; 78 | 79 | /** 80 | * Creates a MASConstraintMaker with the callee view. 81 | * Any constraints defined are added to the view or the appropriate superview once the block has finished executing. 82 | * If an existing constraint exists then it will be updated instead. 83 | * 84 | * @param block scope within which you can build up the constraints which you wish to apply to the view. 85 | * 86 | * @return Array of created/updated MASConstraints 87 | */ 88 | - (NSArray *)mas_updateConstraints:(void(^)(MASConstraintMaker *make))block; 89 | 90 | /** 91 | * Creates a MASConstraintMaker with the callee view. 92 | * Any constraints defined are added to the view or the appropriate superview once the block has finished executing. 93 | * All constraints previously installed for the view will be removed. 94 | * 95 | * @param block scope within which you can build up the constraints which you wish to apply to the view. 96 | * 97 | * @return Array of created/updated MASConstraints 98 | */ 99 | - (NSArray *)mas_remakeConstraints:(void(^)(MASConstraintMaker *make))block; 100 | 101 | @end 102 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/View+MASAdditions.m: -------------------------------------------------------------------------------- 1 | // 2 | // UIView+MASAdditions.m 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 20/07/13. 6 | // Copyright (c) 2013 cloudling. All rights reserved. 7 | // 8 | 9 | #import "View+MASAdditions.h" 10 | #import 11 | 12 | @implementation MAS_VIEW (MASAdditions) 13 | 14 | - (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block { 15 | self.translatesAutoresizingMaskIntoConstraints = NO; 16 | MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self]; 17 | block(constraintMaker); 18 | return [constraintMaker install]; 19 | } 20 | 21 | - (NSArray *)mas_updateConstraints:(void(^)(MASConstraintMaker *))block { 22 | self.translatesAutoresizingMaskIntoConstraints = NO; 23 | MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self]; 24 | constraintMaker.updateExisting = YES; 25 | block(constraintMaker); 26 | return [constraintMaker install]; 27 | } 28 | 29 | - (NSArray *)mas_remakeConstraints:(void(^)(MASConstraintMaker *make))block { 30 | self.translatesAutoresizingMaskIntoConstraints = NO; 31 | MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self]; 32 | constraintMaker.removeExisting = YES; 33 | block(constraintMaker); 34 | return [constraintMaker install]; 35 | } 36 | 37 | #pragma mark - NSLayoutAttribute properties 38 | 39 | - (MASViewAttribute *)mas_left { 40 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeLeft]; 41 | } 42 | 43 | - (MASViewAttribute *)mas_top { 44 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeTop]; 45 | } 46 | 47 | - (MASViewAttribute *)mas_right { 48 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeRight]; 49 | } 50 | 51 | - (MASViewAttribute *)mas_bottom { 52 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeBottom]; 53 | } 54 | 55 | - (MASViewAttribute *)mas_leading { 56 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeLeading]; 57 | } 58 | 59 | - (MASViewAttribute *)mas_trailing { 60 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeTrailing]; 61 | } 62 | 63 | - (MASViewAttribute *)mas_width { 64 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeWidth]; 65 | } 66 | 67 | - (MASViewAttribute *)mas_height { 68 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeHeight]; 69 | } 70 | 71 | - (MASViewAttribute *)mas_centerX { 72 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeCenterX]; 73 | } 74 | 75 | - (MASViewAttribute *)mas_centerY { 76 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeCenterY]; 77 | } 78 | 79 | - (MASViewAttribute *)mas_baseline { 80 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeBaseline]; 81 | } 82 | 83 | - (MASViewAttribute *(^)(NSLayoutAttribute))mas_attribute 84 | { 85 | return ^(NSLayoutAttribute attr) { 86 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:attr]; 87 | }; 88 | } 89 | 90 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 91 | 92 | - (MASViewAttribute *)mas_firstBaseline { 93 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeFirstBaseline]; 94 | } 95 | - (MASViewAttribute *)mas_lastBaseline { 96 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeLastBaseline]; 97 | } 98 | 99 | #endif 100 | 101 | #if TARGET_OS_IPHONE || TARGET_OS_TV 102 | 103 | - (MASViewAttribute *)mas_leftMargin { 104 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeLeftMargin]; 105 | } 106 | 107 | - (MASViewAttribute *)mas_rightMargin { 108 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeRightMargin]; 109 | } 110 | 111 | - (MASViewAttribute *)mas_topMargin { 112 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeTopMargin]; 113 | } 114 | 115 | - (MASViewAttribute *)mas_bottomMargin { 116 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeBottomMargin]; 117 | } 118 | 119 | - (MASViewAttribute *)mas_leadingMargin { 120 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeLeadingMargin]; 121 | } 122 | 123 | - (MASViewAttribute *)mas_trailingMargin { 124 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeTrailingMargin]; 125 | } 126 | 127 | - (MASViewAttribute *)mas_centerXWithinMargins { 128 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeCenterXWithinMargins]; 129 | } 130 | 131 | - (MASViewAttribute *)mas_centerYWithinMargins { 132 | return [[MASViewAttribute alloc] initWithView:self layoutAttribute:NSLayoutAttributeCenterYWithinMargins]; 133 | } 134 | 135 | #endif 136 | 137 | #pragma mark - associated properties 138 | 139 | - (id)mas_key { 140 | return objc_getAssociatedObject(self, @selector(mas_key)); 141 | } 142 | 143 | - (void)setMas_key:(id)key { 144 | objc_setAssociatedObject(self, @selector(mas_key), key, OBJC_ASSOCIATION_RETAIN_NONATOMIC); 145 | } 146 | 147 | #pragma mark - heirachy 148 | 149 | - (instancetype)mas_closestCommonSuperview:(MAS_VIEW *)view { 150 | MAS_VIEW *closestCommonSuperview = nil; 151 | 152 | MAS_VIEW *secondViewSuperview = view; 153 | while (!closestCommonSuperview && secondViewSuperview) { 154 | MAS_VIEW *firstViewSuperview = self; 155 | while (!closestCommonSuperview && firstViewSuperview) { 156 | if (secondViewSuperview == firstViewSuperview) { 157 | closestCommonSuperview = secondViewSuperview; 158 | } 159 | firstViewSuperview = firstViewSuperview.superview; 160 | } 161 | secondViewSuperview = secondViewSuperview.superview; 162 | } 163 | return closestCommonSuperview; 164 | } 165 | 166 | @end 167 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/View+MASShorthandAdditions.h: -------------------------------------------------------------------------------- 1 | // 2 | // UIView+MASShorthandAdditions.h 3 | // Masonry 4 | // 5 | // Created by Jonas Budelmann on 22/07/13. 6 | // Copyright (c) 2013 Jonas Budelmann. All rights reserved. 7 | // 8 | 9 | #import "View+MASAdditions.h" 10 | 11 | #ifdef MAS_SHORTHAND 12 | 13 | /** 14 | * Shorthand view additions without the 'mas_' prefixes, 15 | * only enabled if MAS_SHORTHAND is defined 16 | */ 17 | @interface MAS_VIEW (MASShorthandAdditions) 18 | 19 | @property (nonatomic, strong, readonly) MASViewAttribute *left; 20 | @property (nonatomic, strong, readonly) MASViewAttribute *top; 21 | @property (nonatomic, strong, readonly) MASViewAttribute *right; 22 | @property (nonatomic, strong, readonly) MASViewAttribute *bottom; 23 | @property (nonatomic, strong, readonly) MASViewAttribute *leading; 24 | @property (nonatomic, strong, readonly) MASViewAttribute *trailing; 25 | @property (nonatomic, strong, readonly) MASViewAttribute *width; 26 | @property (nonatomic, strong, readonly) MASViewAttribute *height; 27 | @property (nonatomic, strong, readonly) MASViewAttribute *centerX; 28 | @property (nonatomic, strong, readonly) MASViewAttribute *centerY; 29 | @property (nonatomic, strong, readonly) MASViewAttribute *baseline; 30 | @property (nonatomic, strong, readonly) MASViewAttribute *(^attribute)(NSLayoutAttribute attr); 31 | 32 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 33 | 34 | @property (nonatomic, strong, readonly) MASViewAttribute *firstBaseline; 35 | @property (nonatomic, strong, readonly) MASViewAttribute *lastBaseline; 36 | 37 | #endif 38 | 39 | #if TARGET_OS_IPHONE || TARGET_OS_TV 40 | 41 | @property (nonatomic, strong, readonly) MASViewAttribute *leftMargin; 42 | @property (nonatomic, strong, readonly) MASViewAttribute *rightMargin; 43 | @property (nonatomic, strong, readonly) MASViewAttribute *topMargin; 44 | @property (nonatomic, strong, readonly) MASViewAttribute *bottomMargin; 45 | @property (nonatomic, strong, readonly) MASViewAttribute *leadingMargin; 46 | @property (nonatomic, strong, readonly) MASViewAttribute *trailingMargin; 47 | @property (nonatomic, strong, readonly) MASViewAttribute *centerXWithinMargins; 48 | @property (nonatomic, strong, readonly) MASViewAttribute *centerYWithinMargins; 49 | 50 | #endif 51 | 52 | - (NSArray *)makeConstraints:(void(^)(MASConstraintMaker *make))block; 53 | - (NSArray *)updateConstraints:(void(^)(MASConstraintMaker *make))block; 54 | - (NSArray *)remakeConstraints:(void(^)(MASConstraintMaker *make))block; 55 | 56 | @end 57 | 58 | #define MAS_ATTR_FORWARD(attr) \ 59 | - (MASViewAttribute *)attr { \ 60 | return [self mas_##attr]; \ 61 | } 62 | 63 | @implementation MAS_VIEW (MASShorthandAdditions) 64 | 65 | MAS_ATTR_FORWARD(top); 66 | MAS_ATTR_FORWARD(left); 67 | MAS_ATTR_FORWARD(bottom); 68 | MAS_ATTR_FORWARD(right); 69 | MAS_ATTR_FORWARD(leading); 70 | MAS_ATTR_FORWARD(trailing); 71 | MAS_ATTR_FORWARD(width); 72 | MAS_ATTR_FORWARD(height); 73 | MAS_ATTR_FORWARD(centerX); 74 | MAS_ATTR_FORWARD(centerY); 75 | MAS_ATTR_FORWARD(baseline); 76 | 77 | #if (__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 9000) || (__MAC_OS_X_VERSION_MIN_REQUIRED >= 101100) 78 | 79 | MAS_ATTR_FORWARD(firstBaseline); 80 | MAS_ATTR_FORWARD(lastBaseline); 81 | 82 | #endif 83 | 84 | #if TARGET_OS_IPHONE || TARGET_OS_TV 85 | 86 | MAS_ATTR_FORWARD(leftMargin); 87 | MAS_ATTR_FORWARD(rightMargin); 88 | MAS_ATTR_FORWARD(topMargin); 89 | MAS_ATTR_FORWARD(bottomMargin); 90 | MAS_ATTR_FORWARD(leadingMargin); 91 | MAS_ATTR_FORWARD(trailingMargin); 92 | MAS_ATTR_FORWARD(centerXWithinMargins); 93 | MAS_ATTR_FORWARD(centerYWithinMargins); 94 | 95 | #endif 96 | 97 | - (MASViewAttribute *(^)(NSLayoutAttribute))attribute { 98 | return [self mas_attribute]; 99 | } 100 | 101 | - (NSArray *)makeConstraints:(void(^)(MASConstraintMaker *))block { 102 | return [self mas_makeConstraints:block]; 103 | } 104 | 105 | - (NSArray *)updateConstraints:(void(^)(MASConstraintMaker *))block { 106 | return [self mas_updateConstraints:block]; 107 | } 108 | 109 | - (NSArray *)remakeConstraints:(void(^)(MASConstraintMaker *))block { 110 | return [self mas_remakeConstraints:block]; 111 | } 112 | 113 | @end 114 | 115 | #endif 116 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/ViewController+MASAdditions.h: -------------------------------------------------------------------------------- 1 | // 2 | // UIViewController+MASAdditions.h 3 | // Masonry 4 | // 5 | // Created by Craig Siemens on 2015-06-23. 6 | // 7 | // 8 | 9 | #import "MASUtilities.h" 10 | #import "MASConstraintMaker.h" 11 | #import "MASViewAttribute.h" 12 | 13 | #ifdef MAS_VIEW_CONTROLLER 14 | 15 | @interface MAS_VIEW_CONTROLLER (MASAdditions) 16 | 17 | /** 18 | * following properties return a new MASViewAttribute with appropriate UILayoutGuide and NSLayoutAttribute 19 | */ 20 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_topLayoutGuide; 21 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_bottomLayoutGuide; 22 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_topLayoutGuideTop; 23 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_topLayoutGuideBottom; 24 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_bottomLayoutGuideTop; 25 | @property (nonatomic, strong, readonly) MASViewAttribute *mas_bottomLayoutGuideBottom; 26 | 27 | 28 | @end 29 | 30 | #endif 31 | -------------------------------------------------------------------------------- /SCN3DPlayer/Masonry/ViewController+MASAdditions.m: -------------------------------------------------------------------------------- 1 | // 2 | // UIViewController+MASAdditions.m 3 | // Masonry 4 | // 5 | // Created by Craig Siemens on 2015-06-23. 6 | // 7 | // 8 | 9 | #import "ViewController+MASAdditions.h" 10 | 11 | #ifdef MAS_VIEW_CONTROLLER 12 | 13 | @implementation MAS_VIEW_CONTROLLER (MASAdditions) 14 | 15 | - (MASViewAttribute *)mas_topLayoutGuide { 16 | return [[MASViewAttribute alloc] initWithView:self.view item:self.topLayoutGuide layoutAttribute:NSLayoutAttributeBottom]; 17 | } 18 | - (MASViewAttribute *)mas_topLayoutGuideTop { 19 | return [[MASViewAttribute alloc] initWithView:self.view item:self.topLayoutGuide layoutAttribute:NSLayoutAttributeTop]; 20 | } 21 | - (MASViewAttribute *)mas_topLayoutGuideBottom { 22 | return [[MASViewAttribute alloc] initWithView:self.view item:self.topLayoutGuide layoutAttribute:NSLayoutAttributeBottom]; 23 | } 24 | 25 | - (MASViewAttribute *)mas_bottomLayoutGuide { 26 | return [[MASViewAttribute alloc] initWithView:self.view item:self.bottomLayoutGuide layoutAttribute:NSLayoutAttributeTop]; 27 | } 28 | - (MASViewAttribute *)mas_bottomLayoutGuideTop { 29 | return [[MASViewAttribute alloc] initWithView:self.view item:self.bottomLayoutGuide layoutAttribute:NSLayoutAttributeTop]; 30 | } 31 | - (MASViewAttribute *)mas_bottomLayoutGuideBottom { 32 | return [[MASViewAttribute alloc] initWithView:self.view item:self.bottomLayoutGuide layoutAttribute:NSLayoutAttributeBottom]; 33 | } 34 | 35 | 36 | 37 | @end 38 | 39 | #endif 40 | -------------------------------------------------------------------------------- /SCN3DPlayer/SCN3DPlayer/SCN3DPlayerView.h: -------------------------------------------------------------------------------- 1 | // 2 | // SCN3DPlayerView.h 3 | // SCN3DPlayer 4 | // 5 | // Created by 俞涛涛 on 16/11/11. 6 | // Copyright © 2016年 俞涛涛. All rights reserved. 7 | // 8 | 9 | #import 10 | #import 11 | #import 12 | 13 | 14 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 15 | 16 | /** 17 | 触摸,重力,触摸重力 18 | 19 | - SCN3DInteractive_Touch: 触摸 20 | - SCN3DInteractive_Motion: 重力 21 | - SCN3DInteractive_MotionAndTouch: 触摸和重力 22 | */ 23 | typedef NS_ENUM(NSInteger, SCN3DInteractive_) { 24 | SCN3DInteractive_Touch, 25 | SCN3DInteractive_Motion, 26 | SCN3DInteractive_MotionAndTouch, 27 | }; 28 | 29 | /** 30 | 形状模式枚举 31 | 32 | - SCN3DDisplayMode_Plane_Normal: 普通模式 33 | - SCN3DDisplayMode_Plane_Slide: 平面180模式 34 | - SCN3DDisplayMode_Tube: 圆柱模式 35 | - SCN3DDisplayMode_Sphere: 球模式 36 | - SCN3DDisplayMode_VR360: 全景模式 37 | - SCN3DDisplayMode_VRGlass: VR双屏模式 38 | */ 39 | typedef NS_ENUM(NSUInteger, SCN3DDisplayMode_) { 40 | SCN3DDisplayMode_Plane_Normal = 0, 41 | SCN3DDisplayMode_Plane_Slide, 42 | SCN3DDisplayMode_Tube, 43 | SCN3DDisplayMode_Sphere, 44 | SCN3DDisplayMode_VR360, 45 | SCN3DDisplayMode_VRGlass, 46 | }; 47 | 48 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 49 | 50 | @interface SCN3DPlayerView : UIView 51 | 52 | @property (nonatomic, strong) SCNScene *scene; 53 | @property (nonatomic, strong) SCNView *scViewLeft; 54 | @property (nonatomic, strong) SCNView *scViewRight; 55 | @property (nonatomic, strong) SCNNode *shapeNode; 56 | @property (nonatomic, strong) SCNNode *cameraNode; 57 | 58 | //_________________________________________________________________________________________________ 59 | 60 | /** 61 | 设置使用重力,还是手指触摸,或者两者都持 62 | 63 | @param interactive SCN3DInteractive_ 枚举参数 64 | */ 65 | - (void)setInteractiveMode:(SCN3DInteractive_)interactive; 66 | 67 | /** 68 | 设置sceneKit 渲染模式,有Vr ,全景,等等模式 69 | 70 | @param displayMode SCN3DDisplayMode_ 枚举参数 71 | */ 72 | - (void)setVideoDisplayMode:(SCN3DDisplayMode_)displayMode; 73 | 74 | /** 75 | 是否,水平启用,垂直启用 76 | 77 | @param horEnabled Yes or no 78 | @param verEnabled yes or no 79 | */ 80 | - (void)setHorizontalEnabled:(BOOL)horEnabled verticalEnabled:(BOOL)verEnabled; 81 | 82 | //是否开启重力传感器 83 | - (void)setGSensorMotionEnabled:(BOOL)GSensorEnabled; 84 | //是否开启缩放功能 85 | - (void)setPinchScaleEnabled:(BOOL)pinchEnabled; 86 | //设置缩放范围 87 | - (void)setMinScale:(float)minScale maxScale:(float)maxScale; 88 | //设置旋转范围 89 | - (void)setVerticalMinRotate:(float)minRotate maxRotate:(float)maxRotate; 90 | //设置纹理坐标平移 91 | - (void)setTextureOffsetX:(float)x offsetY:(float)y; 92 | //设置纹理坐标缩放 93 | - (void)setTextureScaleX:(float)x ScaleY:(float)y; 94 | 95 | //_________________________________________________________________________________________________ 96 | //设置宽高比 97 | - (void)setVideoAspectRatio:(float)aspectRatio; 98 | //设置当前横屏或者竖屏 99 | - (void)setCurrentOrientation:(UIInterfaceOrientation)orientation; 100 | //设置当前缩放比例 101 | - (void)setCurrentScale:(float)curScale; 102 | //设置当前旋转角度 103 | - (void)setCurrentRotateX:(float)rotateX rotateY:(float)rotateY; 104 | 105 | //_________________________________________________________________________________________________ 106 | //设置帧视频图像 107 | - (void)setFramesPerVideoImage:(UIImage *)image; 108 | 109 | @end 110 | -------------------------------------------------------------------------------- /SCN3DPlayer/SCN3DPlayer/SCN3DPlayerView.m: -------------------------------------------------------------------------------- 1 | // 2 | // SCN3DPlayerView.m 3 | // SCN3DPlayer 4 | // 5 | // Created by 俞涛涛 on 16/11/11. 6 | // Copyright © 2016年 俞涛涛. All rights reserved. 7 | // 8 | 9 | #import "SCN3DPlayerView.h" 10 | #import 11 | 12 | @interface SCN3DPlayerView () 13 | 14 | @property (nonatomic, assign) float rotateX; 15 | @property (nonatomic, assign) float rotateY; 16 | @property (nonatomic, assign) float minRotateX; 17 | @property (nonatomic, assign) float maxRotateX; 18 | @property (nonatomic, assign) float minScale; 19 | @property (nonatomic, assign) float maxScale; 20 | @property (nonatomic, assign) float curScale; 21 | @property (nonatomic, assign) float prevScale; 22 | @property (nonatomic, assign) float videoAspRatio; 23 | @property (nonatomic, assign) BOOL pinchEnabled; 24 | @property (nonatomic, assign) BOOL horizontalEnabled; 25 | @property (nonatomic, assign) BOOL verticalEnabled; 26 | @property (nonatomic, assign) BOOL GSensorEnabled; 27 | @property (nonatomic, assign) SCN3DInteractive_ interactive; 28 | @property (nonatomic, assign) SCN3DDisplayMode_ displayMode; 29 | @property (nonatomic, assign) SCNMatrix4 modelMatrix; 30 | @property (nonatomic, strong) CMMotionManager *motionManager; 31 | @property (nonatomic, assign) UIInterfaceOrientation orientation; 32 | 33 | @end 34 | 35 | @implementation SCN3DPlayerView 36 | 37 | - (id)initWithFrame:(CGRect)frame { 38 | if (self = [super initWithFrame:frame]) { 39 | [self initScene]; 40 | } 41 | return self; 42 | } 43 | 44 | - (void)setFrame:(CGRect)frame { 45 | [super setFrame:frame]; 46 | if (self.displayMode == SCN3DDisplayMode_VRGlass) { 47 | self.scViewLeft.frame = CGRectMake(0, 0, self.frame.size.width / 2, self.frame.size.height); 48 | self.scViewRight.frame = CGRectMake(self.frame.size.width / 2, 0, self.frame.size.width / 2, self.frame.size.height); 49 | } 50 | else { 51 | self.scViewLeft.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height); 52 | } 53 | } 54 | 55 | - (void)setBackgroundColor:(UIColor *)backgroundColor { 56 | [super setBackgroundColor:backgroundColor]; 57 | self.scViewLeft.backgroundColor = backgroundColor; 58 | self.scViewRight.backgroundColor = backgroundColor; 59 | } 60 | 61 | - (void)initScene { 62 | self.scene = [SCNScene scene]; 63 | self.scViewLeft = [[SCNView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height) options:nil]; 64 | self.scViewLeft.backgroundColor = [UIColor blackColor]; 65 | self.scViewLeft.scene = self.scene; 66 | self.scViewLeft.antialiasingMode = SCNAntialiasingModeMultisampling4X; 67 | [self addSubview:self.scViewLeft]; 68 | 69 | self.cameraNode = [SCNNode node]; 70 | self.cameraNode.camera = [SCNCamera camera]; 71 | [self.scene.rootNode addChildNode:self.cameraNode]; 72 | 73 | UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinchScale:)]; 74 | [self addGestureRecognizer:pinchGestureRecognizer]; 75 | } 76 | 77 | - (void)initSceneNodeWithMode:(SCN3DDisplayMode_)displayMode { 78 | [self.shapeNode removeFromParentNode]; 79 | [self.scViewRight removeFromSuperview]; 80 | [self initParameterSetting]; 81 | switch (displayMode) { 82 | case SCN3DDisplayMode_Plane_Normal: { 83 | float width = 2.0; 84 | float height = width / self.videoAspRatio; 85 | self.shapeNode = [SCNNode nodeWithGeometry:[SCNPlane planeWithWidth:width height:height]]; 86 | self.shapeNode.geometry.firstMaterial.diffuse.wrapT = SCNWrapModeClamp; 87 | self.shapeNode.geometry.firstMaterial.diffuse.wrapS = SCNWrapModeClamp; 88 | self.shapeNode.geometry.firstMaterial.cullMode = SCNCullBack; 89 | self.cameraNode.position = SCNVector3Make(0, 0, 1.5); 90 | self.cameraNode.camera.usesOrthographicProjection = YES; 91 | } 92 | break; 93 | case SCN3DDisplayMode_Plane_Slide: { 94 | float width = 2.0; 95 | float height = width / self.videoAspRatio; 96 | self.shapeNode = [SCNNode nodeWithGeometry:[SCNPlane planeWithWidth:width height:height]]; 97 | self.shapeNode.geometry.firstMaterial.diffuse.wrapT = SCNWrapModeRepeat; 98 | self.shapeNode.geometry.firstMaterial.diffuse.wrapS = SCNWrapModeRepeat; 99 | self.shapeNode.geometry.firstMaterial.cullMode = SCNCullBack; 100 | self.cameraNode.position = SCNVector3Make(0, 0, 1.5); 101 | self.cameraNode.camera.usesOrthographicProjection = YES; 102 | 103 | } 104 | break; 105 | case SCN3DDisplayMode_Tube: { 106 | SCNTube *tube = [SCNTube tubeWithInnerRadius:1.0 outerRadius:1.0 height:1.0]; 107 | tube.radialSegmentCount = 96; 108 | self.shapeNode = [SCNNode nodeWithGeometry:tube]; 109 | self.shapeNode.geometry.firstMaterial.diffuse.wrapT = SCNWrapModeClamp; 110 | self.shapeNode.geometry.firstMaterial.diffuse.wrapS = SCNWrapModeClamp; 111 | self.shapeNode.geometry.firstMaterial.cullMode = SCNCullBack; 112 | 113 | self.cameraNode.position = SCNVector3Make(0, 0, 1.5); 114 | self.cameraNode.camera.usesOrthographicProjection = YES; 115 | } 116 | break; 117 | case SCN3DDisplayMode_Sphere: { 118 | 119 | SCNSphere *sphere = [SCNSphere sphereWithRadius:1.0]; 120 | sphere.segmentCount = 96; 121 | self.shapeNode = [SCNNode nodeWithGeometry:sphere]; 122 | self.shapeNode.geometry.firstMaterial.diffuse.wrapT = SCNWrapModeClamp; 123 | self.shapeNode.geometry.firstMaterial.diffuse.wrapS = SCNWrapModeClamp; 124 | self.shapeNode.geometry.firstMaterial.cullMode = SCNCullBack;// 设置剔除内表面 125 | self.cameraNode.position = SCNVector3Make(0, 0, 1.5); 126 | self.cameraNode.camera.usesOrthographicProjection = YES; 127 | } 128 | break; 129 | case SCN3DDisplayMode_VR360: { 130 | 131 | SCNSphere *sphere = [SCNSphere sphereWithRadius:1.0]; 132 | sphere.segmentCount = 96; 133 | self.shapeNode = [SCNNode nodeWithGeometry:sphere]; 134 | self.shapeNode.geometry.firstMaterial.diffuse.wrapT = SCNWrapModeClamp; 135 | self.shapeNode.geometry.firstMaterial.diffuse.wrapS = SCNWrapModeClamp; 136 | self.shapeNode.geometry.firstMaterial.cullMode = SCNCullFront; 137 | self.shapeNode.geometry.firstMaterial.doubleSided = false; // 设置只渲染一个表面 138 | self.cameraNode.position = SCNVector3Make(0, 0, 1.5); 139 | self.cameraNode.camera.usesOrthographicProjection = NO; 140 | 141 | // SCNMatrix4 contentsTransform = self.shapeNode.geometry.firstMaterial.diffuse.contentsTransform; 142 | //// SCNMatrix4 contentsTransform2 = self.shapeNode.transform; 143 | // 144 | // contentsTransform =SCNMatrix4Rotate(contentsTransform, 0, M_PI, 0, 0); 145 | // self.shapeNode.transform = self.shapeNode.geometry.firstMaterial.diffuse.contentsTransform; 146 | 147 | 148 | 149 | } 150 | break; 151 | case SCN3DDisplayMode_VRGlass: { 152 | SCNSphere *sphere = [SCNSphere sphereWithRadius:1.0]; 153 | sphere.segmentCount = 96; 154 | self.shapeNode = [SCNNode nodeWithGeometry:sphere]; 155 | self.shapeNode.geometry.firstMaterial.diffuse.wrapT = SCNWrapModeClamp; 156 | self.shapeNode.geometry.firstMaterial.diffuse.wrapS = SCNWrapModeClamp; 157 | self.shapeNode.geometry.firstMaterial.cullMode = SCNCullFront;// 设置剔除外表面 158 | self.shapeNode.geometry.firstMaterial.doubleSided = false; // 设置只渲染一个表面 159 | // self.cameraNode.position = SCNVector3Make(0, 0, 1.5); 160 | self.cameraNode.camera.usesOrthographicProjection = NO; 161 | 162 | self.scViewLeft.frame = CGRectMake(0, 0, self.frame.size.width / 2, self.frame.size.height); 163 | self.scViewRight = [[SCNView alloc] initWithFrame:CGRectMake(self.frame.size.width / 2, 0, self.frame.size.width / 2, self.frame.size.height) options:nil]; 164 | self.scViewRight.backgroundColor = [UIColor blackColor]; 165 | self.scViewRight.scene = self.scene; 166 | self.scViewRight.antialiasingMode = SCNAntialiasingModeMultisampling4X; 167 | [self addSubview:self.scViewRight]; 168 | } 169 | break; 170 | 171 | default: 172 | break; 173 | } 174 | 175 | self.cameraNode.camera.zNear = 0.01f; 176 | self.cameraNode.camera.zFar = 100.0f; 177 | self.shapeNode.castsShadow = NO; 178 | self.shapeNode.position = SCNVector3Make(0, 0, 0); 179 | [self.scene.rootNode addChildNode:self.shapeNode]; 180 | 181 | self.modelMatrix = self.shapeNode.transform; 182 | [self setCurrentScale:1.0]; 183 | [self setFramesPerVideoImage:nil]; 184 | } 185 | 186 | - (void)initParameterSetting { 187 | self.rotateX = 0.0; 188 | self.rotateY = 0.0; 189 | self.minRotateX = - M_PI / 2; 190 | self.maxRotateX = + M_PI / 2; 191 | self.minScale = 1.0; 192 | self.maxScale = 2.0; 193 | self.curScale = 1.0; 194 | self.prevScale = self.curScale; 195 | self.videoAspectRatio = 2.0 / 1.0; 196 | self.scViewLeft.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height); 197 | self.scViewRight = nil; 198 | 199 | self.horizontalEnabled = NO; 200 | self.verticalEnabled = NO; 201 | self.GSensorEnabled = NO; 202 | self.pinchEnabled = NO; 203 | [self stopGSENSORMotion]; 204 | } 205 | 206 | - (void)dealloc { 207 | 208 | [self.shapeNode removeFromParentNode]; 209 | [self.cameraNode removeFromParentNode]; 210 | self.scViewLeft = nil; 211 | self.scViewRight = nil; 212 | [self stopGSENSORMotion]; 213 | NSLog(@"=============sceneKit dealloc======="); 214 | } 215 | 216 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 217 | #pragma mark SCN3DPlayerSetting 218 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 219 | 220 | - (void)setInteractiveMode:(SCN3DInteractive_)interactive { 221 | self.interactive = interactive; 222 | } 223 | 224 | - (void)setVideoDisplayMode:(SCN3DDisplayMode_)displayMode { 225 | self.displayMode = displayMode; 226 | [self initSceneNodeWithMode:displayMode]; 227 | } 228 | 229 | - (void)setHorizontalEnabled:(BOOL)horEnabled verticalEnabled:(BOOL)verEnabled { 230 | self.horizontalEnabled = horEnabled; 231 | self.verticalEnabled = verEnabled; 232 | } 233 | 234 | - (void)setGSensorMotionEnabled:(BOOL)GSensorEnabled { 235 | self.GSensorEnabled = GSensorEnabled; 236 | if (GSensorEnabled) { 237 | [self startGSENSORMotion]; 238 | } 239 | else { 240 | [self stopGSENSORMotion]; 241 | } 242 | } 243 | 244 | - (void)setPinchScaleEnabled:(BOOL)pinchEnabled { 245 | self.pinchEnabled = pinchEnabled; 246 | } 247 | 248 | - (void)setVideoAspectRatio:(float)aspectRatio { 249 | self.videoAspRatio = aspectRatio; 250 | } 251 | 252 | - (void)setCurrentOrientation:(UIInterfaceOrientation)orientation { 253 | self.orientation = orientation; 254 | switch (self.displayMode) { 255 | case SCN3DDisplayMode_Plane_Normal: 256 | case SCN3DDisplayMode_Plane_Slide: { 257 | SCNPlane *plane = (SCNPlane *)self.shapeNode.geometry; 258 | float perPixel, videoWidth, videoHeight; 259 | 260 | // 根据当前视图大小和视频宽高比来适配视频显示的宽高 261 | if (orientation == UIDeviceOrientationPortrait) { 262 | perPixel = 2.0 / self.scViewLeft.frame.size.width; 263 | videoWidth = self.scViewLeft.frame.size.width; 264 | videoHeight = videoWidth / self.videoAspRatio; 265 | 266 | if (videoHeight > self.scViewLeft.frame.size.height) { 267 | videoHeight = self.scViewLeft.frame.size.height; 268 | videoWidth = videoHeight * self.videoAspRatio; 269 | } 270 | plane.width = videoWidth * perPixel; 271 | plane.height = videoHeight * perPixel; 272 | } 273 | else { 274 | perPixel = 2.0 / self.scViewLeft.frame.size.height; 275 | videoHeight = self.scViewLeft.frame.size.height; 276 | videoWidth = videoHeight * self.videoAspRatio; 277 | 278 | if (videoWidth > self.scViewLeft.frame.size.width) { 279 | videoWidth = self.scViewLeft.frame.size.width; 280 | videoHeight = videoWidth / self.videoAspRatio; 281 | } 282 | plane.width = videoWidth * perPixel; 283 | plane.height = videoHeight * perPixel; 284 | } 285 | } 286 | break; 287 | case SCN3DDisplayMode_Tube: { 288 | } 289 | break; 290 | case SCN3DDisplayMode_Sphere: { 291 | } 292 | break; 293 | case SCN3DDisplayMode_VR360: { 294 | } 295 | break; 296 | case SCN3DDisplayMode_VRGlass: { 297 | } 298 | break; 299 | 300 | default: 301 | break; 302 | } 303 | } 304 | 305 | - (void)setCurrentScale:(float)curScale { 306 | self.curScale = curScale; 307 | self.shapeNode.scale = SCNVector3Make(curScale, curScale, curScale); 308 | } 309 | 310 | - (void)setMinScale:(float)minScale maxScale:(float)maxScale { 311 | self.minScale = minScale; 312 | self.maxScale = maxScale; 313 | } 314 | 315 | - (void)setCurrentRotateX:(float)rotateX rotateY:(float)rotateY { 316 | [self changeNodeTransformWithRotateX:GLKMathDegreesToRadians(-rotateX) rotateY:GLKMathDegreesToRadians(-rotateY)]; 317 | } 318 | 319 | - (void)setVerticalMinRotate:(float)minRotate maxRotate:(float)maxRotate { 320 | if (minRotate < -90) { 321 | minRotate = -90; 322 | } 323 | if (maxRotate > 90) { 324 | maxRotate = 90; 325 | } 326 | self.minRotateX = GLKMathDegreesToRadians(minRotate); 327 | self.maxRotateX = GLKMathDegreesToRadians(maxRotate); 328 | } 329 | 330 | - (void)setTextureOffsetX:(float)x offsetY:(float)y { 331 | SCNMatrix4 contentsTransform = self.shapeNode.geometry.firstMaterial.diffuse.contentsTransform; 332 | contentsTransform = SCNMatrix4Translate(contentsTransform, x, 0, 0); 333 | contentsTransform = SCNMatrix4Translate(contentsTransform, 0, y, 0); 334 | self.shapeNode.geometry.firstMaterial.diffuse.contentsTransform = contentsTransform; 335 | } 336 | 337 | - (void)setTextureScaleX:(float)x ScaleY:(float)y { 338 | SCNMatrix4 contentsTransform = self.shapeNode.geometry.firstMaterial.diffuse.contentsTransform; 339 | contentsTransform = SCNMatrix4Scale(contentsTransform, x, 1.0, 1.0); 340 | contentsTransform = SCNMatrix4Scale(contentsTransform, 1.0, y, 1.0); 341 | self.shapeNode.geometry.firstMaterial.diffuse.contentsTransform = contentsTransform; 342 | } 343 | 344 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 345 | #pragma mark SCN3DPlayer Video Image 346 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 347 | 348 | - (void)setFramesPerVideoImage:(UIImage *)image { 349 | if (image == nil || image.size.width == 0 || image.size.height == 0) { 350 | self.shapeNode.geometry.firstMaterial.diffuse.contents = self.backgroundColor; 351 | } 352 | else { 353 | self.shapeNode.geometry.firstMaterial.diffuse.contents = image; 354 | } 355 | } 356 | 357 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 358 | #pragma mark UITouchEvent And PinchScale 359 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 360 | 361 | - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { 362 | UITouch *touch = [touches anyObject]; 363 | CGPoint currLoc = [touch locationInView:self]; 364 | CGPoint lastLoc = [touch previousLocationInView:self]; 365 | CGPoint moveDiff = CGPointMake(currLoc.x - lastLoc.x, currLoc.y - lastLoc.y); 366 | 367 | float rotX = -1 * GLKMathDegreesToRadians(moveDiff.y / 5.0); 368 | float rotY = -1 * GLKMathDegreesToRadians(moveDiff.x / 5.0); 369 | 370 | rotX = self.verticalEnabled ? rotX : 0; 371 | rotY = self.horizontalEnabled ? rotY : 0; 372 | [self changeNodeTransformWithRotateX:rotX / self.curScale rotateY:rotY / self.curScale]; 373 | } 374 | 375 | - (void)changeNodeTransformWithRotateX:(float)rotX rotateY:(float)rotY { 376 | switch (self.displayMode) { 377 | case SCN3DDisplayMode_Plane_Normal: {} 378 | break; 379 | case SCN3DDisplayMode_Plane_Slide: { 380 | SCNMatrix4 contentsTransform = self.shapeNode.geometry.firstMaterial.diffuse.contentsTransform; 381 | contentsTransform = SCNMatrix4Translate(contentsTransform, rotY, 0, 0); 382 | contentsTransform = SCNMatrix4Translate(contentsTransform, 0, rotX, 0); 383 | self.shapeNode.geometry.firstMaterial.diffuse.contentsTransform = contentsTransform; 384 | } 385 | break; 386 | case SCN3DDisplayMode_Tube: { 387 | self.rotateX += rotX; 388 | self.rotateY += rotY; 389 | float minRotate = self.minRotateX / self.curScale; 390 | float maxRotate = self.maxRotateX / self.curScale; 391 | 392 | minRotate = minRotate < (- M_PI / 2) ? (- M_PI / 2) : minRotate; 393 | maxRotate = maxRotate > (+ M_PI / 2) ? (+ M_PI / 2) : maxRotate; 394 | self.rotateX = self.rotateX < minRotate ? minRotate : self.rotateX; 395 | self.rotateX = self.rotateX > maxRotate ? maxRotate : self.rotateX; 396 | 397 | SCNMatrix4 modelViewMatrix = SCNMatrix4Identity; 398 | modelViewMatrix = SCNMatrix4Rotate(modelViewMatrix, -self.rotateY, 0, 1, 0); 399 | modelViewMatrix = SCNMatrix4Rotate(modelViewMatrix, -self.rotateX, 1, 0, 0); 400 | modelViewMatrix = SCNMatrix4Scale(modelViewMatrix, self.curScale, self.curScale, self.curScale); 401 | self.shapeNode.transform = modelViewMatrix; 402 | } 403 | break; 404 | case SCN3DDisplayMode_Sphere: { 405 | self.rotateX += rotX; 406 | self.rotateY += rotY; 407 | float minRotate = self.minRotateX / self.curScale; 408 | float maxRotate = self.maxRotateX / self.curScale; 409 | 410 | minRotate = minRotate < (- M_PI / 2) ? (- M_PI / 2) : minRotate; 411 | maxRotate = maxRotate > (+ M_PI / 2) ? (+ M_PI / 2) : maxRotate; 412 | self.rotateX = self.rotateX < minRotate ? minRotate : self.rotateX; 413 | self.rotateX = self.rotateX > maxRotate ? maxRotate : self.rotateX; 414 | 415 | SCNMatrix4 modelViewMatrix = SCNMatrix4Identity; 416 | modelViewMatrix = SCNMatrix4Rotate(modelViewMatrix, -self.rotateY, 0, 1, 0); 417 | modelViewMatrix = SCNMatrix4Rotate(modelViewMatrix, -self.rotateX, 1, 0, 0); 418 | modelViewMatrix = SCNMatrix4Scale(modelViewMatrix, self.curScale, self.curScale, self.curScale); 419 | self.shapeNode.transform = modelViewMatrix; 420 | } 421 | break; 422 | 423 | default: { 424 | self.rotateX += -rotX; 425 | self.rotateY += -rotY; 426 | float minRotate = self.minRotateX / self.curScale; 427 | float maxRotate = self.maxRotateX / self.curScale; 428 | 429 | minRotate = minRotate < (- M_PI / 2) ? (- M_PI / 2) : minRotate; 430 | maxRotate = maxRotate > (+ M_PI / 2) ? (+ M_PI / 2) : maxRotate; 431 | self.rotateX = self.rotateX < minRotate ? minRotate : self.rotateX; 432 | self.rotateX = self.rotateX > maxRotate ? maxRotate : self.rotateX; 433 | // NSLog(@"self.rotateX = %f, %f", self.rotateX, GLKMathRadiansToDegrees(self.rotateX)); 434 | 435 | SCNMatrix4 modelViewMatrix = SCNMatrix4Identity; 436 | modelViewMatrix = SCNMatrix4Rotate(modelViewMatrix, -self.rotateY, 0, 1, 0); 437 | modelViewMatrix = SCNMatrix4Rotate(modelViewMatrix, -self.rotateX, 1, 0, 0); 438 | modelViewMatrix = SCNMatrix4Scale(modelViewMatrix, self.curScale, self.curScale, self.curScale); 439 | self.shapeNode.transform = modelViewMatrix; 440 | } 441 | break; 442 | } 443 | } 444 | 445 | - (void)handlePinchScale:(UIPinchGestureRecognizer *)paramSender { 446 | if (!self.pinchEnabled) return; 447 | if (paramSender.state != UIGestureRecognizerStateEnded && paramSender.state != UIGestureRecognizerStateFailed) { 448 | if (paramSender.scale != NAN && paramSender.scale != 0.0) { 449 | 450 | float scale = (paramSender.scale - 1) * 0.50; 451 | self.curScale = scale + self.prevScale; 452 | 453 | if (self.curScale < self.minScale) { 454 | self.curScale = self.minScale; 455 | } 456 | else if (self.curScale > self.maxScale) { 457 | self.curScale = self.maxScale; 458 | } 459 | 460 | [self setCurrentScale:self.curScale]; 461 | } 462 | } else if(paramSender.state == UIGestureRecognizerStateEnded) { 463 | self.prevScale = self.curScale; 464 | } 465 | } 466 | 467 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 468 | #pragma mark G-SENSOR Motion 469 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 470 | 471 | - (void)startGSENSORMotion { 472 | float gFPS = 30.0f; 473 | if (self.displayMode == SCN3DDisplayMode_VRGlass) { 474 | gFPS = 120.0f; 475 | } 476 | self.motionManager = [[CMMotionManager alloc] init]; 477 | self.motionManager.deviceMotionUpdateInterval = 1.0f / gFPS; 478 | self.motionManager.gyroUpdateInterval = 1.0f / gFPS; 479 | self.motionManager.showsDeviceMovementDisplay = YES; 480 | self.rotateX = 0.0f; 481 | self.rotateY = 0.0f; 482 | 483 | NSOperationQueue* motionQueue = [[NSOperationQueue alloc] init]; 484 | [self.motionManager startDeviceMotionUpdatesToQueue:motionQueue withHandler:^(CMDeviceMotion * _Nullable motion, NSError * _Nullable error) { 485 | float damping = 30.0; 486 | double rotateX = -motion.rotationRate.y / damping; // X 轴旋转 487 | double rotateY = -motion.rotationRate.x / damping; // Y 轴旋转 488 | 489 | switch (self.orientation) { 490 | case UIDeviceOrientationLandscapeRight: 491 | rotateX = +motion.rotationRate.x / damping; 492 | rotateY = -motion.rotationRate.y / damping; 493 | break; 494 | case UIDeviceOrientationLandscapeLeft: 495 | rotateX = -motion.rotationRate.x / damping; 496 | rotateY = +motion.rotationRate.y / damping; 497 | break; 498 | case UIDeviceOrientationPortrait: 499 | default: 500 | break; 501 | } 502 | [self changeNodeTransformWithRotateX:(rotateY / 2) / self.curScale rotateY:rotateX / self.curScale]; 503 | }]; 504 | } 505 | 506 | - (void)stopGSENSORMotion { 507 | [self.motionManager stopDeviceMotionUpdates]; 508 | self.motionManager = nil; 509 | } 510 | 511 | @end 512 | -------------------------------------------------------------------------------- /SCN3DPlayer/SCN3DPlayer/SCN3DVideoAdatper.h: -------------------------------------------------------------------------------- 1 | // 2 | // SCN3DVideoAdatper.h 3 | // SCN3DPlayer 4 | // 5 | // Created by 俞涛涛 on 16/11/11. 6 | // Copyright © 2016年 俞涛涛. All rights reserved. 7 | // 8 | 9 | #import 10 | #import 11 | 12 | 13 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 14 | 15 | @class SCN3DVideoAdatper; 16 | 17 | @protocol SCN3DVideoAdatperDelegate 18 | 19 | @optional 20 | 21 | /** 22 | 准备播放视频 23 | 实现SCN3DVideoAdatperDelegate协议最先调用该方法 24 | 25 | @param videoAdatper SCN3DVideoAdatper对象 26 | 27 | */ 28 | - (void)videoPlayerIsReadyToPlayVideo:(SCN3DVideoAdatper *)videoAdatper; 29 | 30 | /** 31 | 播放视频结束 32 | 实现SCN3DVideoAdatperDelegate协议 在视频播放结束以后调用该方法 33 | 34 | @param videoAdatper SCN3DVideoAdatper 35 | */ 36 | - (void)videoPlayerDidReachEnd:(SCN3DVideoAdatper *)videoAdatper; 37 | 38 | /** 39 | 播放时间监听 40 | 实现SCN3DVideoAdatperDelegate协议 在视频播放时会返回当前播放的时间 41 | 42 | @param videoAdatper SCN3DVideoAdatper 对象 43 | @param cmTime CMTime 44 | */ 45 | - (void)videoPlayer:(SCN3DVideoAdatper *)videoAdatper timeDidChange:(CMTime)cmTime; 46 | 47 | /** 48 | 播放已加载的缓存时间监听 49 | 实现SCN3DVideoAdatperDelegate协议 在视频播放的时候会返回当前已加载的视频缓存百分比 50 | @param videoAdatper SCN3DVideoAdatper 对象 51 | @param duration float 52 | */ 53 | - (void)videoPlayer:(SCN3DVideoAdatper *)videoAdatper loadedTimeRangeDidChange:(float)duration; 54 | 55 | /** 56 | 播放错误监听 57 | 实现SCN3DVideoAdatperDelegate协议 在播放视频失败的时候会调用该方法 58 | 59 | @param videoAdatper SCN3DVideoAdatper 对象 60 | @param error NSError 对象 61 | */ 62 | - (void)videoPlayer:(SCN3DVideoAdatper *)videoAdatper didFailWithError:(NSError *)error; 63 | 64 | /** 65 | 获取视频的每一帧 66 | 实现SCN3DVideoAdatperDelegate协议 在视频播放的时候,该方法可以得到视频得每一帧图片 67 | 68 | @param videoAdatper SCN3DVideoAdatper 对象 69 | @param videoImage UIImage 对象 70 | */ 71 | - (void)videoPlayer:(SCN3DVideoAdatper *)videoAdatper displaylinkCallbackImage:(UIImage *)videoImage; 72 | 73 | @end 74 | 75 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 76 | 77 | @interface SCN3DVideoAdatper : NSObject 78 | 79 | @property (nonatomic, weak) id delegate; 80 | @property (nonatomic, strong, readonly) AVPlayer *player; 81 | @property (nonatomic, strong, readonly) AVPlayerItem *playerItem; 82 | @property (nonatomic, strong, readonly) AVPlayerItemVideoOutput *output; 83 | @property (nonatomic, assign, getter=isPlaying, readonly) BOOL playing; 84 | @property (nonatomic, assign, getter=isLooping) BOOL looping; 85 | @property (nonatomic, assign, getter=isMuted) BOOL muted; 86 | 87 | // Setting 88 | 89 | - (void)setURL:(NSURL *)URL; 90 | - (void)setPlayerItem:(AVPlayerItem *)playerItem; 91 | - (void)setAsset:(AVAsset *)asset; 92 | 93 | 94 | // 开始播放 95 | - (void)play; 96 | //暂停播放 97 | - (void)pause; 98 | //重置播放器 99 | - (void)reset; 100 | 101 | /** 102 | 跳转到相应的时间段 103 | 在相应的时间段里面播放 104 | 105 | @param time 传入一个float 得参数, 106 | @param completion completion description 107 | */ 108 | - (void)seekToTime:(float)time completion:(void (^)())completion; 109 | 110 | //设置音量大小 111 | - (void)setVolume:(float)volume; 112 | //增加音量 113 | - (void)fadeInVolume; 114 | //降低音量 115 | - (void)fadeOutVolume; 116 | 117 | // 添加 Displaylink 118 | - (void)addDisplaylink; 119 | // 移除 Displaylink 120 | - (void)removeDisplaylink; 121 | 122 | @end 123 | -------------------------------------------------------------------------------- /SCN3DPlayer/SCN3DPlayer/SCN3DVideoAdatper.m: -------------------------------------------------------------------------------- 1 | // 2 | // SCN3DVideoAdatper.m 3 | // SCN3DPlayer 4 | // 5 | // Created by 俞涛涛 on 16/11/11. 6 | // Copyright © 2016年 俞涛涛. All rights reserved. 7 | // 8 | 9 | #import "SCN3DVideoAdatper.h" 10 | #import 11 | 12 | static const float DefaultVolumeFadeDuration = 1.0f; 13 | static const float TimeObserverInterval = 0.01f; 14 | 15 | static NSString * const kVideoPlayerErrorDomain = @"kVideoPlayerErrorDomain"; 16 | static void *VideoPlayer_PlayerItemStatusContext = &VideoPlayer_PlayerItemStatusContext; 17 | static void *VideoPlayer_PlayerRateChangedContext = &VideoPlayer_PlayerRateChangedContext; 18 | static void *VideoPlayer_PlayerItemLoadedTimeRangesContext = &VideoPlayer_PlayerItemLoadedTimeRangesContext; 19 | 20 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 21 | 22 | @interface SCN3DVideoAdatper () 23 | 24 | @property (nonatomic, strong, readwrite) AVPlayer *player; 25 | @property (nonatomic, strong, readwrite) AVPlayerItem *playerItem; 26 | @property (nonatomic, strong, readwrite) AVPlayerItemVideoOutput *output; 27 | 28 | @property (nonatomic, assign, getter=isPlaying, readwrite) BOOL playing; 29 | @property (nonatomic, assign, getter=isSeeking) BOOL seeking; 30 | @property (nonatomic, assign) BOOL isAtEndTime; 31 | @property (nonatomic, strong) id timeObserverToken; 32 | @property (nonatomic, strong) CADisplayLink *displayLink; // 同步显示器的刷新频率 33 | 34 | @end 35 | 36 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 37 | 38 | @implementation SCN3DVideoAdatper 39 | 40 | - (void)dealloc { 41 | [self resetPlayerItemIfNecessary]; 42 | [self removePlayerObservers]; 43 | [self removeTimeObserver]; 44 | [self cancelFadeVolume]; 45 | NSLog(@"===============player dealloc==========="); 46 | } 47 | 48 | - (id)init { 49 | if (self = [super init]) { 50 | [self setupPlayer]; 51 | [self addPlayerObservers]; 52 | [self setupAudioSession]; 53 | NSDictionary *pixBuffAttributes = @{(id)kCVPixelBufferPixelFormatTypeKey: @(kCVPixelFormatType_32BGRA)}; 54 | self.output = [[AVPlayerItemVideoOutput alloc] initWithPixelBufferAttributes:pixBuffAttributes]; 55 | } 56 | return self; 57 | } 58 | 59 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 60 | #pragma mark - Setup 61 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 62 | 63 | - (void)setupPlayer { 64 | self.player = [[AVPlayer alloc] init]; 65 | self.muted = NO; 66 | self.looping = NO; 67 | [self setVolume:1.0f]; 68 | [self addTimeObserver]; 69 | } 70 | 71 | - (void)setupAudioSession { 72 | NSError *categoryError = nil; 73 | BOOL success = [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&categoryError]; 74 | if (!success) { 75 | NSLog(@"Error setting audio session category: %@", categoryError); 76 | } 77 | 78 | NSError *activeError = nil; 79 | success = [[AVAudioSession sharedInstance] setActive:YES error:&activeError]; 80 | if (!success) { 81 | NSLog(@"Error setting audio session active: %@", activeError); 82 | } 83 | } 84 | 85 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 86 | #pragma mark - Public API 87 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 88 | 89 | - (void)setURL:(NSURL *)URL { 90 | if (URL == nil) { 91 | return; 92 | } 93 | [self resetPlayerItemIfNecessary]; 94 | 95 | AVPlayerItem *playerItem = [[AVPlayerItem alloc] initWithURL:URL]; 96 | if (!playerItem) { 97 | [self reportUnableToCreatePlayerItem]; 98 | return; 99 | } 100 | [self preparePlayerItem:playerItem]; 101 | } 102 | 103 | - (void)setPlayerItem:(AVPlayerItem *)playerItem { 104 | if (playerItem == nil) { 105 | return; 106 | } 107 | [self resetPlayerItemIfNecessary]; 108 | [self preparePlayerItem:playerItem]; 109 | } 110 | 111 | - (void)setAsset:(AVAsset *)asset { 112 | if (asset == nil) { 113 | return; 114 | } 115 | [self resetPlayerItemIfNecessary]; 116 | 117 | AVPlayerItem *playerItem = [[AVPlayerItem alloc] initWithAsset:asset automaticallyLoadedAssetKeys:@[NSStringFromSelector(@selector(tracks))]]; 118 | if (!playerItem) { 119 | [self reportUnableToCreatePlayerItem]; 120 | return; 121 | } 122 | [self preparePlayerItem:playerItem]; 123 | } 124 | 125 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 126 | #pragma mark - Accessor Overrides 127 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 128 | 129 | - (void)setMuted:(BOOL)muted { 130 | if (self.player) { 131 | self.player.muted = muted; 132 | } 133 | } 134 | 135 | - (BOOL)isMuted { 136 | return self.player.isMuted; 137 | } 138 | 139 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 140 | #pragma mark - Playback 141 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 142 | 143 | - (void)play { 144 | if (self.player.currentItem == nil) { 145 | return; 146 | } 147 | self.playing = YES; 148 | 149 | if ([self.player.currentItem status] == AVPlayerItemStatusReadyToPlay) { 150 | if ([self isAtEndTime]) { 151 | [self restart]; 152 | } 153 | else { 154 | [self.player play]; 155 | } 156 | } 157 | } 158 | 159 | - (void)pause { 160 | self.playing = NO; 161 | [self.player pause]; 162 | } 163 | 164 | - (void)reset { 165 | [self pause]; 166 | [self resetPlayerItemIfNecessary]; 167 | } 168 | 169 | - (void)seekToTime:(float)time completion:(void (^)())completion { 170 | if (_seeking) { 171 | return; 172 | } 173 | 174 | if (self.player) { 175 | CMTime cmTime = CMTimeMakeWithSeconds(time, self.player.currentTime.timescale); 176 | if (CMTIME_IS_INVALID(cmTime) || self.player.currentItem.status != AVPlayerStatusReadyToPlay) { 177 | return; 178 | } 179 | 180 | _seeking = YES; 181 | __weak typeof(self) weakSelf = self; 182 | dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ 183 | [self.player seekToTime:cmTime completionHandler:^(BOOL finished) { 184 | weakSelf.isAtEndTime = NO; 185 | weakSelf.seeking = NO; 186 | if (completion) { 187 | dispatch_async( dispatch_get_main_queue(), ^{ 188 | completion(); 189 | }); 190 | } 191 | }]; 192 | }); 193 | } 194 | } 195 | 196 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 197 | #pragma mark - Volume 198 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 199 | 200 | - (void)setVolume:(float)volume { 201 | [self cancelFadeVolume]; 202 | self.player.volume = volume; 203 | } 204 | 205 | - (void)cancelFadeVolume { 206 | [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(fadeInVolume) object:nil]; 207 | [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(fadeOutVolume) object:nil]; 208 | } 209 | 210 | - (void)fadeInVolume { 211 | if (self.player == nil) { 212 | return; 213 | } 214 | [self cancelFadeVolume]; 215 | 216 | if (self.player.volume >= 1.0f - 0.01f) { 217 | self.player.volume = 1.0f; 218 | } 219 | else { 220 | self.player.volume += 1.0f/10.0f; 221 | [self performSelector:@selector(fadeInVolume) withObject:nil afterDelay:DefaultVolumeFadeDuration/10.0f]; 222 | } 223 | } 224 | 225 | - (void)fadeOutVolume { 226 | if (self.player == nil) { 227 | return; 228 | } 229 | [self cancelFadeVolume]; 230 | 231 | if (self.player.volume <= 0.01f) { 232 | self.player.volume = 0.0f; 233 | } 234 | else { 235 | self.player.volume -= 1.0f/10.0f; 236 | [self performSelector:@selector(fadeOutVolume) withObject:nil afterDelay:DefaultVolumeFadeDuration/10.0f]; 237 | } 238 | } 239 | 240 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 241 | #pragma mark - Displaylink 242 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 243 | 244 | - (void)addDisplaylink { 245 | self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkCallback:)]; 246 | [self.displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes]; 247 | } 248 | 249 | - (void)removeDisplaylink { 250 | if (self.displayLink) { 251 | [self.displayLink removeFromRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes]; 252 | self.displayLink = nil; 253 | } 254 | } 255 | 256 | - (void)displayLinkCallback:(CADisplayLink *)sender { 257 | @autoreleasepool { 258 | CMTime outputItemTime = [self.output itemTimeForHostTime:CACurrentMediaTime()]; 259 | if([self.output hasNewPixelBufferForItemTime:outputItemTime]) { 260 | CVPixelBufferRef bufferRef = [self.output copyPixelBufferForItemTime:outputItemTime itemTimeForDisplay:NULL]; 261 | 262 | if (bufferRef != nil) { 263 | UIImage *videoImage = [self pixelBufferToImage:bufferRef]; 264 | if ([self.delegate respondsToSelector:@selector(videoPlayer:displaylinkCallbackImage:)]) { 265 | [self.delegate videoPlayer:self displaylinkCallbackImage:videoImage]; 266 | } 267 | CFRelease(bufferRef); 268 | } 269 | } 270 | } 271 | 272 | } 273 | 274 | - (UIImage *)pixelBufferToImage:(CVPixelBufferRef)bufferRef { 275 | CIImage *ciImage = [CIImage imageWithCVPixelBuffer:bufferRef]; 276 | CIContext *tempContext = [CIContext contextWithOptions:nil]; 277 | CGFloat videoWidth = CVPixelBufferGetWidth(bufferRef); 278 | CGFloat videoHeight = CVPixelBufferGetHeight(bufferRef); 279 | CGImageRef videoImage = [tempContext createCGImage:ciImage fromRect:CGRectMake(0, 0, videoWidth, videoHeight)]; 280 | 281 | UIImage *image = [UIImage imageWithCGImage:videoImage]; 282 | CGImageRelease(videoImage); 283 | return image; 284 | } 285 | 286 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 287 | #pragma mark - Private API 288 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 289 | 290 | - (void)reportUnableToCreatePlayerItem { 291 | if ([self.delegate respondsToSelector:@selector(videoPlayer:didFailWithError:)]) { 292 | NSError *error = [NSError errorWithDomain:kVideoPlayerErrorDomain 293 | code:0 294 | userInfo:@{NSLocalizedDescriptionKey : @"Unable to create AVPlayerItem."}]; 295 | 296 | [self.delegate videoPlayer:self didFailWithError:error]; 297 | } 298 | } 299 | 300 | - (void)resetPlayerItemIfNecessary { 301 | if (self.playerItem) { 302 | [self removePlayerItemObservers:self.playerItem]; 303 | [self.player replaceCurrentItemWithPlayerItem:nil]; 304 | [self.playerItem removeOutput:self.output]; 305 | self.playerItem = nil; 306 | } 307 | _playing = NO; 308 | _isAtEndTime = NO; 309 | } 310 | 311 | - (void)preparePlayerItem:(AVPlayerItem *)playerItem { 312 | NSParameterAssert(playerItem); 313 | _playerItem = playerItem; 314 | [self addPlayerItemObservers:playerItem]; 315 | [self.player replaceCurrentItemWithPlayerItem:playerItem]; 316 | } 317 | 318 | - (void)restart { 319 | __weak typeof(self) weakSelf = self; 320 | [self.player seekToTime:kCMTimeZero toleranceBefore:kCMTimeZero toleranceAfter:kCMTimeZero completionHandler:^(BOOL finished) { 321 | weakSelf.isAtEndTime = NO; 322 | if (weakSelf.isPlaying) { 323 | [weakSelf play]; 324 | } 325 | }]; 326 | } 327 | 328 | - (BOOL)isAtEndTime { // TODO: this is a fucked up override, seems like something could be wrong [AH] 329 | if (self.player && self.player.currentItem) { 330 | if (_isAtEndTime) { 331 | return _isAtEndTime; 332 | } 333 | 334 | float currentTime = 0.0f; 335 | if (CMTIME_IS_INVALID(self.player.currentTime) == NO) { 336 | currentTime = CMTimeGetSeconds(self.player.currentTime); 337 | } 338 | 339 | float videoDuration = 0.0f; 340 | if (CMTIME_IS_INVALID(self.player.currentItem.duration) == NO) { 341 | videoDuration = CMTimeGetSeconds(self.player.currentItem.duration); 342 | } 343 | 344 | if (currentTime > 0.0f && videoDuration > 0.0f) { 345 | if (fabs(currentTime - videoDuration) <= 0.01f) { 346 | return YES; 347 | } 348 | } 349 | } 350 | return NO; 351 | } 352 | 353 | - (float)calcLoadedDuration { 354 | float loadedDuration = 0.0f; 355 | if (self.player && self.player.currentItem) { 356 | NSArray *loadedTimeRanges = self.player.currentItem.loadedTimeRanges; 357 | 358 | if (loadedTimeRanges && [loadedTimeRanges count]) { 359 | CMTimeRange timeRange = [[loadedTimeRanges firstObject] CMTimeRangeValue]; 360 | float startSeconds = CMTimeGetSeconds(timeRange.start); 361 | float durationSeconds = CMTimeGetSeconds(timeRange.duration); 362 | loadedDuration = startSeconds + durationSeconds; 363 | } 364 | } 365 | return loadedDuration; 366 | } 367 | 368 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 369 | #pragma mark - Player Observers 370 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 371 | 372 | - (void)addPlayerObservers { 373 | [self.player addObserver:self 374 | forKeyPath:NSStringFromSelector(@selector(rate)) 375 | options:NSKeyValueObservingOptionInitial | NSKeyValueObservingOptionNew 376 | context:VideoPlayer_PlayerRateChangedContext]; 377 | } 378 | 379 | - (void)removePlayerObservers { 380 | @try { 381 | [self.player removeObserver:self 382 | forKeyPath:NSStringFromSelector(@selector(rate)) 383 | context:VideoPlayer_PlayerRateChangedContext]; 384 | } 385 | @catch (NSException *exception) { 386 | NSLog(@"Exception removing observer: %@", exception); 387 | } 388 | } 389 | 390 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 391 | #pragma mark - PlayerItem Observers 392 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 393 | 394 | - (void)addPlayerItemObservers:(AVPlayerItem *)playerItem { 395 | [playerItem addObserver:self 396 | forKeyPath:NSStringFromSelector(@selector(status)) 397 | options:NSKeyValueObservingOptionInitial | NSKeyValueObservingOptionOld | NSKeyValueObservingOptionNew 398 | context:VideoPlayer_PlayerItemStatusContext]; 399 | 400 | [playerItem addObserver:self 401 | forKeyPath:NSStringFromSelector(@selector(loadedTimeRanges)) 402 | options:NSKeyValueObservingOptionInitial | NSKeyValueObservingOptionNew 403 | context:VideoPlayer_PlayerItemLoadedTimeRangesContext]; 404 | 405 | [[NSNotificationCenter defaultCenter] addObserver:self 406 | selector:@selector(playerItemDidPlayToEndTime:) 407 | name:AVPlayerItemDidPlayToEndTimeNotification 408 | object:playerItem]; 409 | } 410 | 411 | - (void)removePlayerItemObservers:(AVPlayerItem *)playerItem { 412 | [playerItem cancelPendingSeeks]; 413 | @try { 414 | [playerItem removeObserver:self 415 | forKeyPath:NSStringFromSelector(@selector(status)) 416 | context:VideoPlayer_PlayerItemStatusContext]; 417 | } 418 | @catch (NSException *exception) { 419 | NSLog(@"Exception removing observer: %@", exception); 420 | } 421 | 422 | @try { 423 | [playerItem removeObserver:self 424 | forKeyPath:NSStringFromSelector(@selector(loadedTimeRanges)) 425 | context:VideoPlayer_PlayerItemLoadedTimeRangesContext]; 426 | } 427 | @catch (NSException *exception) { 428 | NSLog(@"Exception removing observer: %@", exception); 429 | } 430 | [[NSNotificationCenter defaultCenter] removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:playerItem]; 431 | } 432 | 433 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 434 | #pragma mark - Time Observer 435 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 436 | 437 | - (void)addTimeObserver { 438 | if (self.timeObserverToken || self.player == nil) { 439 | return; 440 | } 441 | 442 | __weak typeof (self) weakSelf = self; 443 | self.timeObserverToken = [self.player addPeriodicTimeObserverForInterval:CMTimeMakeWithSeconds(TimeObserverInterval, NSEC_PER_SEC) 444 | queue:dispatch_get_main_queue() 445 | usingBlock:^(CMTime time) 446 | { 447 | __strong typeof (self) strongSelf = weakSelf; 448 | if (!strongSelf) { 449 | return; 450 | } 451 | if ([strongSelf.delegate respondsToSelector:@selector(videoPlayer:timeDidChange:)]) { 452 | [strongSelf.delegate videoPlayer:strongSelf timeDidChange:time]; 453 | } 454 | }]; 455 | } 456 | 457 | - (void)removeTimeObserver { 458 | if (self.timeObserverToken == nil) { 459 | return; 460 | } 461 | if (self.player) { 462 | [self.player removeTimeObserver:self.timeObserverToken]; 463 | } 464 | self.timeObserverToken = nil; 465 | } 466 | 467 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 468 | #pragma mark - Observer Response 469 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// 470 | 471 | - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { 472 | if (context == VideoPlayer_PlayerRateChangedContext) { 473 | // if (self.playerItem != nil) { 474 | // NSLog(@"TODO: Show loading indicator"); 475 | // } 476 | } 477 | else if (context == VideoPlayer_PlayerItemStatusContext) { 478 | AVPlayerStatus newStatus = [[change objectForKey:NSKeyValueChangeNewKey] integerValue]; 479 | AVPlayerStatus oldStatus = [[change objectForKey:NSKeyValueChangeOldKey] integerValue]; 480 | 481 | if (newStatus != oldStatus) { 482 | switch (newStatus) { 483 | case AVPlayerItemStatusUnknown: { 484 | NSLog(@"Video player Status Unknown"); 485 | } 486 | break; 487 | case AVPlayerItemStatusReadyToPlay: { 488 | if ([self.delegate respondsToSelector:@selector(videoPlayerIsReadyToPlayVideo:)]) { 489 | dispatch_async(dispatch_get_main_queue(), ^{ 490 | [self.playerItem addOutput:self.output]; 491 | [self.delegate videoPlayerIsReadyToPlayVideo:self]; 492 | }); 493 | } 494 | } 495 | break; 496 | case AVPlayerItemStatusFailed: { 497 | NSLog(@"Video player Status Failed: player item error = %@", self.player.currentItem.error); 498 | NSLog(@"Video player Status Failed: player error = %@", self.player.error); 499 | 500 | NSError *error = self.player.error; 501 | if (!error) { 502 | error = self.player.currentItem.error; 503 | } 504 | else { 505 | error = [NSError errorWithDomain:kVideoPlayerErrorDomain 506 | code:0 507 | userInfo:@{NSLocalizedDescriptionKey : @"unknown player error, status == AVPlayerItemStatusFailed"}]; 508 | } 509 | [self reset]; 510 | 511 | if ([self.delegate respondsToSelector:@selector(videoPlayer:didFailWithError:)]) { 512 | dispatch_async(dispatch_get_main_queue(), ^{ 513 | [self.delegate videoPlayer:self didFailWithError:error]; 514 | }); 515 | } 516 | } 517 | break; 518 | default: 519 | break; 520 | } 521 | } 522 | } 523 | else if (context == VideoPlayer_PlayerItemLoadedTimeRangesContext) { 524 | float loadedDuration = [self calcLoadedDuration]; 525 | if ([self.delegate respondsToSelector:@selector(videoPlayer:loadedTimeRangeDidChange:)]) { 526 | [self.delegate videoPlayer:self loadedTimeRangeDidChange:loadedDuration]; 527 | } 528 | } 529 | else { 530 | [super observeValueForKeyPath:keyPath ofObject:object change:change context:context]; 531 | } 532 | } 533 | 534 | - (void)playerItemDidPlayToEndTime:(NSNotification *)notification { 535 | if (notification.object != self.player.currentItem) { 536 | return; 537 | } 538 | 539 | if (self.isLooping) { 540 | [self restart]; 541 | } 542 | else { 543 | _isAtEndTime = YES; 544 | self.playing = NO; 545 | } 546 | 547 | if ([self.delegate respondsToSelector:@selector(videoPlayerDidReachEnd:)]) { 548 | [self.delegate videoPlayerDidReachEnd:self]; 549 | } 550 | } 551 | 552 | @end 553 | -------------------------------------------------------------------------------- /SCN3DPlayer/ViewController.h: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.h 3 | // SCN3DPlayer 4 | // 5 | // Created by 俞涛涛 on 16/11/11. 6 | // Copyright © 2016年 俞涛涛. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface ViewController : UIViewController 12 | 13 | 14 | @end 15 | 16 | -------------------------------------------------------------------------------- /SCN3DPlayer/ViewController.m: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.m 3 | // SCN3DPlayer 4 | // 5 | // Created by 俞涛涛 on 16/11/11. 6 | // Copyright © 2016年 俞涛涛. All rights reserved. 7 | // 8 | 9 | #import "ViewController.h" 10 | 11 | #import "HelloViewController.h" 12 | 13 | @interface ViewController (){ 14 | 15 | 16 | } 17 | 18 | 19 | @end 20 | 21 | @implementation ViewController 22 | 23 | - (void)viewDidLoad { 24 | [super viewDidLoad]; 25 | // Do any additional setup after loading the view, typically from a nib. 26 | } 27 | - (IBAction)btnClick:(UIButton *)sender { 28 | // [self performSegueWithIdentifier:@"segue1" sender:self]; 29 | HelloViewController * hVC = [[HelloViewController alloc]init]; 30 | [self presentViewController:hVC animated:YES completion:nil]; 31 | 32 | } 33 | - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { 34 | if ([segue.identifier isEqualToString:@"segue1"]) { 35 | // HelloViewController * helloVc = segue.destinationViewController; 36 | 37 | 38 | 39 | 40 | } 41 | } 42 | - (void)didReceiveMemoryWarning { 43 | [super didReceiveMemoryWarning]; 44 | // Dispose of any resources that can be recreated. 45 | } 46 | 47 | 48 | @end 49 | -------------------------------------------------------------------------------- /SCN3DPlayer/image/aaa.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hhjdk/SCN3DPlayer/8e85d9e652f0c356eaf42c498ece8c910ffb776f/SCN3DPlayer/image/aaa.jpg -------------------------------------------------------------------------------- /SCN3DPlayer/image/abc.mp4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hhjdk/SCN3DPlayer/8e85d9e652f0c356eaf42c498ece8c910ffb776f/SCN3DPlayer/image/abc.mp4 -------------------------------------------------------------------------------- /SCN3DPlayer/image/ic_circle@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hhjdk/SCN3DPlayer/8e85d9e652f0c356eaf42c498ece8c910ffb776f/SCN3DPlayer/image/ic_circle@2x.png -------------------------------------------------------------------------------- /SCN3DPlayer/image/pause_nor@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hhjdk/SCN3DPlayer/8e85d9e652f0c356eaf42c498ece8c910ffb776f/SCN3DPlayer/image/pause_nor@2x.png -------------------------------------------------------------------------------- /SCN3DPlayer/image/play_nor@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hhjdk/SCN3DPlayer/8e85d9e652f0c356eaf42c498ece8c910ffb776f/SCN3DPlayer/image/play_nor@2x.png -------------------------------------------------------------------------------- /SCN3DPlayer/main.m: -------------------------------------------------------------------------------- 1 | // 2 | // main.m 3 | // SCN3DPlayer 4 | // 5 | // Created by 泰吉通 on 16/11/11. 6 | // Copyright © 2016年 泰吉通. All rights reserved. 7 | // 8 | 9 | #import 10 | #import "AppDelegate.h" 11 | 12 | int main(int argc, char * argv[]) { 13 | @autoreleasepool { 14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /SCN3DPlayerTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /SCN3DPlayerTests/SCN3DPlayerTests.m: -------------------------------------------------------------------------------- 1 | // 2 | // SCN3DPlayerTests.m 3 | // SCN3DPlayerTests 4 | // 5 | // Created by 泰吉通 on 16/11/11. 6 | // Copyright © 2016年 泰吉通. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface SCN3DPlayerTests : XCTestCase 12 | 13 | @end 14 | 15 | @implementation SCN3DPlayerTests 16 | 17 | - (void)setUp { 18 | [super setUp]; 19 | // Put setup code here. This method is called before the invocation of each test method in the class. 20 | } 21 | 22 | - (void)tearDown { 23 | // Put teardown code here. This method is called after the invocation of each test method in the class. 24 | [super tearDown]; 25 | } 26 | 27 | - (void)testExample { 28 | // This is an example of a functional test case. 29 | // Use XCTAssert and related functions to verify your tests produce the correct results. 30 | } 31 | 32 | - (void)testPerformanceExample { 33 | // This is an example of a performance test case. 34 | [self measureBlock:^{ 35 | // Put the code you want to measure the time of here. 36 | }]; 37 | } 38 | 39 | @end 40 | -------------------------------------------------------------------------------- /SCN3DPlayerUITests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /SCN3DPlayerUITests/SCN3DPlayerUITests.m: -------------------------------------------------------------------------------- 1 | // 2 | // SCN3DPlayerUITests.m 3 | // SCN3DPlayerUITests 4 | // 5 | // Created by 泰吉通 on 16/11/11. 6 | // Copyright © 2016年 泰吉通. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface SCN3DPlayerUITests : XCTestCase 12 | 13 | @end 14 | 15 | @implementation SCN3DPlayerUITests 16 | 17 | - (void)setUp { 18 | [super setUp]; 19 | 20 | // Put setup code here. This method is called before the invocation of each test method in the class. 21 | 22 | // In UI tests it is usually best to stop immediately when a failure occurs. 23 | self.continueAfterFailure = NO; 24 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method. 25 | [[[XCUIApplication alloc] init] launch]; 26 | 27 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. 28 | } 29 | 30 | - (void)tearDown { 31 | // Put teardown code here. This method is called after the invocation of each test method in the class. 32 | [super tearDown]; 33 | } 34 | 35 | - (void)testExample { 36 | // Use recording to get started writing UI tests. 37 | // Use XCTAssert and related functions to verify your tests produce the correct results. 38 | } 39 | 40 | @end 41 | --------------------------------------------------------------------------------