├── SolidExamples
├── SolidExamples
│ ├── App.config
│ ├── DogInCircus.cs
│ ├── WrongBackLight.cs
│ ├── HandBrakeClient.cs
│ ├── BackLight.cs
│ ├── HandBrakeImp.cs
│ ├── DogBehavior.cs
│ ├── Manager.cs
│ ├── Developer.cs
│ ├── EmployeeForCalculator.cs
│ ├── Square.cs
│ ├── Program.cs
│ ├── Rectangle.cs
│ ├── Dog.cs
│ ├── HandBrake.cs
│ ├── WrongBrake.cs
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ ├── Employee.cs
│ └── SolidExamples.csproj
└── SolidExamples.sln
├── .gitattributes
├── README.md
└── .gitignore
/SolidExamples/SolidExamples/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/SolidExamples/SolidExamples/DogInCircus.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | interface DogInCircus
10 | {
11 | void Play();
12 | void Sing();
13 | }
14 | }
15 |
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/SolidExamples/SolidExamples/WrongBackLight.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class WrongBackLight
10 | {
11 | public void TurnOn() { }
12 | public void TurnOff() { }
13 |
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples/HandBrakeClient.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | abstract class HandBrakeClient
10 | {
11 | public abstract void TurnOn();
12 | public abstract void TurnOff();
13 | }
14 | }
15 |
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/SolidExamples/SolidExamples/BackLight.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class BackLight: HandBrakeClient
10 | {
11 | public override void TurnOn() { }
12 | public override void TurnOff() { }
13 |
14 | }
15 | }
16 |
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/SolidExamples/SolidExamples/HandBrakeImp.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class HandBrakeImp:HandBrake
10 | {
11 | public override bool GetState()
12 | {
13 | return base.GetState();
14 | }
15 | }
16 | }
17 |
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/SolidExamples/SolidExamples/DogBehavior.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | interface DogBehavior
10 | {
11 | void Bark();
12 | void Eat();
13 | void Sleep();
14 | void Play();
15 | void Sing();
16 | }
17 | }
18 |
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/SolidExamples/SolidExamples/Manager.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class Manager:Employee
10 | {
11 | public override void CalculateSalary()
12 | {
13 | Console.WriteLine("Manager salary");
14 | }
15 | }
16 | }
17 |
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/SolidExamples/SolidExamples/Developer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class Developer:Employee
10 | {
11 | public override void CalculateSalary()
12 | {
13 | Console.WriteLine("Developer salary");
14 | }
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples/EmployeeForCalculator.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class EmployeeForCalculator: Employee
10 | {
11 | public
12 | override void CalculateSalary()
13 | {
14 | Console.WriteLine("Calculator is processing...");
15 | }
16 | }
17 | }
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples/Square.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class Square:Rectangle
10 | {
11 | public override void SetHeight(int value)
12 | {
13 | base.SetHeight(value);
14 | Width = Height;
15 | }
16 | public override void SetWidth(int value)
17 | {
18 | base.SetWidth(value);
19 | Height = Width;
20 | }
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class Program
10 | {
11 | static void Main(string[] args)
12 | {
13 | List allEmployees = new List();
14 | allEmployees.Add(new Manager());
15 | allEmployees.Add(new Developer());
16 | Employee.CalculateAllSalaries(allEmployees);
17 | Console.ReadKey();
18 | }
19 | }
20 | }
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples/Rectangle.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class Rectangle
10 | {
11 | protected
12 | int Width;
13 | protected
14 | int Height;
15 | public
16 | virtual void SetWidth(int value)
17 | {
18 | Width = value;
19 | }
20 | public virtual void SetHeight(int value)
21 | {
22 | Height = value;
23 | }
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples/Dog.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | //This locked block violate the ISP
10 | //class Dog : DogBehavior
11 | //{
12 | // public void Bark() {
13 | // }
14 | // public void Eat() {
15 | // }
16 | // public void Sleep() { }
17 | // public void Play() { }
18 | // public void Sing() { }
19 | //}
20 |
21 | class HomeDog : DogInCircus
22 | {
23 | public void Play() { }
24 | public void Sing() { }
25 | }
26 | }
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples/HandBrake.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | abstract class HandBrake
10 | {
11 | private HandBrakeClient itsClient;
12 | public virtual bool GetState()
13 | {
14 | return true; //just to test
15 | }
16 | public void Detect()
17 | {
18 | bool isHold = GetState();
19 | if (isHold)
20 | {
21 | itsClient.TurnOn();
22 | }
23 | else
24 | {
25 | itsClient.TurnOff();
26 | }
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples/WrongBrake.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class WrongBrake
10 | {
11 | private WrongBackLight itsBackLight;
12 | public bool GetCurrentState()
13 | {
14 | return true; //Just to test
15 | }
16 | public void Detect()
17 | {
18 | bool ishold = GetCurrentState();
19 | if (ishold)
20 | {
21 | itsBackLight.TurnOn();
22 | }
23 | else
24 | {
25 | itsBackLight.TurnOff();
26 | }
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.28307.779
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SolidExamples", "SolidExamples\SolidExamples.csproj", "{DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {84123FB1-1C98-4EE4-9850-7FDD6335FE93}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("SolidExamples")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("SolidExamples")]
13 | [assembly: AssemblyCopyright("Copyright © 2020")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("dbc2e3cf-193f-41af-b683-a824aac6b8e5")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/SolidExamples/SolidExamples/Employee.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace SolidExamples
8 | {
9 | class Employee
10 | {
11 | //This locked design violates the SRP
12 | //public
13 | // void CalculateSalary()
14 | //{
15 |
16 | // Console.WriteLine("Calculatting salary...");
17 | //}
18 | //void Output()
19 | // {
20 | // Console.WriteLine("Salary printed");
21 | // }
22 | private
23 | String employeeType;
24 | public
25 | virtual void CalculateSalary()
26 | {
27 | Console.WriteLine("Calculatting salary...");
28 | }
29 |
30 | //This locked part below violates the Open-closed principle
31 | //public
32 | //int CalcDevSalary()
33 | //{
34 | // Console.WriteLine("Developer Salary");
35 | // return 0;
36 | //}
37 | //int CalcManagerSalary()
38 | //{
39 | // Console.WriteLine("Manager Salary");
40 | // return 0;
41 | //}
42 |
43 | //void CalculateAllSalaries(List allEmployees)
44 | //{
45 | // int totalSalary = 0;
46 | // foreach(var employee in allEmployees)
47 | // {
48 | // switch (employee.employeeType)
49 | // {
50 | // case "Manager":
51 | // {
52 | // totalSalary += employee.CalcManagerSalary();
53 | // break;
54 | // }
55 | // case "Developer":
56 | // {
57 | // totalSalary += employee.CalcDevSalary();
58 | // break;
59 | // }
60 | // }
61 | // }
62 | // Console.WriteLine("Total salary is calculated");
63 | //}
64 |
65 | //This static function used to test
66 | public static void CalculateAllSalaries(List allEmployees)
67 | {
68 | foreach (var employee in allEmployees)
69 | {
70 | employee.CalculateSalary();
71 | }
72 | Console.WriteLine("Total salary is calculated");
73 |
74 | }
75 |
76 | }
77 | }
78 |
--------------------------------------------------------------------------------
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
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/SolidExamples/SolidExamples/SolidExamples.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}
8 | Exe
9 | SolidExamples
10 | SolidExamples
11 | v4.6.1
12 | 512
13 | true
14 |
15 |
16 | AnyCPU
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | AnyCPU
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
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/README.md:
--------------------------------------------------------------------------------
1 | # solid-examples
2 | Examples includes explaintation for each principle
3 | # Single Responsibility Principle
4 | SRP states: **"THERE SHOULD NEVER BE MORE THAN ONE REASON FOR A CLASS TO CHANGE"**
5 |
6 | Given that we have an class called Employee with two methods CalculateSalary and Output. What if we use this class for other application which just needs the CalculateSalary method? Yes, the Output method might not used. This design violates Single Responsibility Principle. Because the Employee class has two responsibilities. This would lead to some trouble for the application above. If the Output use some GUI library, it will take much time to compile, link to device ...
7 | For better design, we should create a new separated class named EmployeeForCalculator. So that, if there is any change in the way we calculate, we do not need to change the original Employee class. Do the same with Output method.
8 |
9 | # Open - closed Principle
10 | OP states: **"SOFTWARE ENTITIES (CLASSES, MODULES, FUNCTIONS, ETC.) SHOULD BE OPEN FOR EXTENSION, BUT CLOSED FOR MODIFICATION"**
11 |
12 | Given that at the first time, our company just has two type of employee is Manager and Director, we need a method CalculateAllSalaries. Each position has different way to calculate the salary. So for each position, we create a method CalculateSalary. What if when the company expands, more position with different salary and the number of employee is bigger? Yes, we have to add more if/else/switch-case block in CalculateAllSalaries method and new calculate method whenever we have additional postions like Designer or Developer. This violates Open-closed Principle.
13 | In order to fix this, we can add more class for each new position, inherit the Employee class. Then we can override CalculateSalary method for each class separately. If we need to add more type, just add a new job title then do the same as above.
14 |
15 | # Liskov Subsitution Principle
16 | LSP states: **"FUNCTIONS THAT USE POINTERS OR REFERENCES TO BASE CLASSES MUST BE ABLE TO USE OBJECTS OF DERIVED CLASSES WITHOUT KNOWING IT".**
17 |
18 | Given that we have a Rectangle class. For the first time when we learn OOP concept, we misunderstand that when we add a Square, then Square should inherits Rectangle. Follow IS-A relation, this type of inheritants is quite good. However, this is wrong. Let's make it clear. Rectangle has Width and Height properties, follow them are SetHeight(), GetHeight(), SetWidth(), GetWidth(). Does a Square class need the Height property and the Get/Set for it? What if we create 1.000.000 objects in Square type? Wastful!. Ignore the memory, for Get/Set of Width and Height, in each method, we can assign Width = Height and reverse this assignment.
19 |
20 |
21 | # Interface Segration Principle
22 | ISP states: **"A CLIENT SHOULD NEVER BE FORCED TO IMPLEMENT AN INTERFACE THAT IT DOESN'T USE OR CLIENTS SHOULDN'T BE FORCED TO DEPEND ON METHODS THEY DO NOT USE"**
23 |
24 | Given that we have a Dog class. And a interface DogBehavior includes all of the action of a dog like Bark(), Eat(), Sleep(), Play(), Sing(). In a case that the dog in the Circus, it just needs the Sing() method. Does we have to implement the whole DogBehavior interface? No, we should divide the big interface into smaller one for each role of a object. For example, in the circus, Dog just need to implement a interface named DogInCircus to perform some certain actions.
25 |
26 | # Dependency Inversion Principle
27 | DIP states: **"A. HIGH LEVEL MODULES SHOULD NOT DEPEND UPON LOW
28 | LEVEL MODULES. BOTH SHOULD DEPEND UPON ABSTRACTIONS.**
29 |
30 | **B. ABSTRACTIONS SHOULD NOT DEPEND UPON DETAILS. DETAILS
31 | SHOULD DEPEND UPON ABSTRACTIONS"**
32 | Given that we have scenario on motobike that when we use the HandBrake, the BackLight is turned on. Then we have a relationship between HandBrake and BackLight class. The HandBrake sends TurnOn() message to BackLight so HandBrake holds an instance of BackLight class. This depency implies that the HandBrake must be changed whenever the BackLight class changes. This design violates DIP because a high level module depends on a low level one. To conform DIP, we need to isolate the details depend upon abstractions. First, we declare two absract classes named HandBrakeClient and HandBrake, these two classes has a contain relationship. Then, the HandBrakeImplementation would inherit from HandBrake, and BackLight would inherit from HandBrakeClient. Now, the HandBrake class knows nothing about the BackLight. This is because of the isolation with in two concrete derivatives: HandBrakeImplementation and BackLight.
33 | This style of design help us reuse any kind of HandBrake. It is not affected by changes to the low level of implementation.
34 |
35 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | project.fragment.lock.json
46 | artifacts/
47 |
48 | *_i.c
49 | *_p.c
50 | *_i.h
51 | *.ilk
52 | *.meta
53 | *.obj
54 | *.pch
55 | *.pdb
56 | *.pgc
57 | *.pgd
58 | *.rsp
59 | *.sbr
60 | *.tlb
61 | *.tli
62 | *.tlh
63 | *.tmp
64 | *.tmp_proj
65 | *.log
66 | *.vspscc
67 | *.vssscc
68 | .builds
69 | *.pidb
70 | *.svclog
71 | *.scc
72 |
73 | # Chutzpah Test files
74 | _Chutzpah*
75 |
76 | # Visual C++ cache files
77 | ipch/
78 | *.aps
79 | *.ncb
80 | *.opendb
81 | *.opensdf
82 | *.sdf
83 | *.cachefile
84 | *.VC.db
85 | *.VC.VC.opendb
86 |
87 | # Visual Studio profiler
88 | *.psess
89 | *.vsp
90 | *.vspx
91 | *.sap
92 |
93 | # TFS 2012 Local Workspace
94 | $tf/
95 |
96 | # Guidance Automation Toolkit
97 | *.gpState
98 |
99 | # ReSharper is a .NET coding add-in
100 | _ReSharper*/
101 | *.[Rr]e[Ss]harper
102 | *.DotSettings.user
103 |
104 | # JustCode is a .NET coding add-in
105 | .JustCode
106 |
107 | # TeamCity is a build add-in
108 | _TeamCity*
109 |
110 | # DotCover is a Code Coverage Tool
111 | *.dotCover
112 |
113 | # NCrunch
114 | _NCrunch_*
115 | .*crunch*.local.xml
116 | nCrunchTemp_*
117 |
118 | # MightyMoose
119 | *.mm.*
120 | AutoTest.Net/
121 |
122 | # Web workbench (sass)
123 | .sass-cache/
124 |
125 | # Installshield output folder
126 | [Ee]xpress/
127 |
128 | # DocProject is a documentation generator add-in
129 | DocProject/buildhelp/
130 | DocProject/Help/*.HxT
131 | DocProject/Help/*.HxC
132 | DocProject/Help/*.hhc
133 | DocProject/Help/*.hhk
134 | DocProject/Help/*.hhp
135 | DocProject/Help/Html2
136 | DocProject/Help/html
137 |
138 | # Click-Once directory
139 | publish/
140 |
141 | # Publish Web Output
142 | *.[Pp]ublish.xml
143 | *.azurePubxml
144 | # TODO: Comment the next line if you want to checkin your web deploy settings
145 | # but database connection strings (with potential passwords) will be unencrypted
146 | #*.pubxml
147 | *.publishproj
148 |
149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
150 | # checkin your Azure Web App publish settings, but sensitive information contained
151 | # in these scripts will be unencrypted
152 | PublishScripts/
153 |
154 | # NuGet Packages
155 | *.nupkg
156 | # The packages folder can be ignored because of Package Restore
157 | **/packages/*
158 | # except build/, which is used as an MSBuild target.
159 | !**/packages/build/
160 | # Uncomment if necessary however generally it will be regenerated when needed
161 | #!**/packages/repositories.config
162 | # NuGet v3's project.json files produces more ignoreable files
163 | *.nuget.props
164 | *.nuget.targets
165 |
166 | # Microsoft Azure Build Output
167 | csx/
168 | *.build.csdef
169 |
170 | # Microsoft Azure Emulator
171 | ecf/
172 | rcf/
173 |
174 | # Windows Store app package directories and files
175 | AppPackages/
176 | BundleArtifacts/
177 | Package.StoreAssociation.xml
178 | _pkginfo.txt
179 |
180 | # Visual Studio cache files
181 | # files ending in .cache can be ignored
182 | *.[Cc]ache
183 | # but keep track of directories ending in .cache
184 | !*.[Cc]ache/
185 |
186 | # Others
187 | ClientBin/
188 | ~$*
189 | *~
190 | *.dbmdl
191 | *.dbproj.schemaview
192 | *.jfm
193 | *.pfx
194 | *.publishsettings
195 | node_modules/
196 | orleans.codegen.cs
197 |
198 | # Since there are multiple workflows, uncomment next line to ignore bower_components
199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
200 | #bower_components/
201 |
202 | # RIA/Silverlight projects
203 | Generated_Code/
204 |
205 | # Backup & report files from converting an old project file
206 | # to a newer Visual Studio version. Backup files are not needed,
207 | # because we have git ;-)
208 | _UpgradeReport_Files/
209 | Backup*/
210 | UpgradeLog*.XML
211 | UpgradeLog*.htm
212 |
213 | # SQL Server files
214 | *.mdf
215 | *.ldf
216 |
217 | # Business Intelligence projects
218 | *.rdl.data
219 | *.bim.layout
220 | *.bim_*.settings
221 |
222 | # Microsoft Fakes
223 | FakesAssemblies/
224 |
225 | # GhostDoc plugin setting file
226 | *.GhostDoc.xml
227 |
228 | # Node.js Tools for Visual Studio
229 | .ntvs_analysis.dat
230 |
231 | # Visual Studio 6 build log
232 | *.plg
233 |
234 | # Visual Studio 6 workspace options file
235 | *.opt
236 |
237 | # Visual Studio LightSwitch build output
238 | **/*.HTMLClient/GeneratedArtifacts
239 | **/*.DesktopClient/GeneratedArtifacts
240 | **/*.DesktopClient/ModelManifest.xml
241 | **/*.Server/GeneratedArtifacts
242 | **/*.Server/ModelManifest.xml
243 | _Pvt_Extensions
244 |
245 | # Paket dependency manager
246 | .paket/paket.exe
247 | paket-files/
248 |
249 | # FAKE - F# Make
250 | .fake/
251 |
252 | # JetBrains Rider
253 | .idea/
254 | *.sln.iml
255 |
256 | # CodeRush
257 | .cr/
258 |
259 | # Python Tools for Visual Studio (PTVS)
260 | __pycache__/
261 | *.pyc
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