├── SolidExamples ├── SolidExamples │ ├── App.config │ ├── DogInCircus.cs │ ├── WrongBackLight.cs │ ├── HandBrakeClient.cs │ ├── BackLight.cs │ ├── HandBrakeImp.cs │ ├── DogBehavior.cs │ ├── Manager.cs │ ├── Developer.cs │ ├── EmployeeForCalculator.cs │ ├── Square.cs │ ├── Program.cs │ ├── Rectangle.cs │ ├── Dog.cs │ ├── HandBrake.cs │ ├── WrongBrake.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ ├── Employee.cs │ └── SolidExamples.csproj └── SolidExamples.sln ├── .gitattributes ├── README.md └── .gitignore /SolidExamples/SolidExamples/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/DogInCircus.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | interface DogInCircus 10 | { 11 | void Play(); 12 | void Sing(); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/WrongBackLight.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class WrongBackLight 10 | { 11 | public void TurnOn() { } 12 | public void TurnOff() { } 13 | 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/HandBrakeClient.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | abstract class HandBrakeClient 10 | { 11 | public abstract void TurnOn(); 12 | public abstract void TurnOff(); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/BackLight.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class BackLight: HandBrakeClient 10 | { 11 | public override void TurnOn() { } 12 | public override void TurnOff() { } 13 | 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/HandBrakeImp.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class HandBrakeImp:HandBrake 10 | { 11 | public override bool GetState() 12 | { 13 | return base.GetState(); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/DogBehavior.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | interface DogBehavior 10 | { 11 | void Bark(); 12 | void Eat(); 13 | void Sleep(); 14 | void Play(); 15 | void Sing(); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/Manager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class Manager:Employee 10 | { 11 | public override void CalculateSalary() 12 | { 13 | Console.WriteLine("Manager salary"); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/Developer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class Developer:Employee 10 | { 11 | public override void CalculateSalary() 12 | { 13 | Console.WriteLine("Developer salary"); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/EmployeeForCalculator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class EmployeeForCalculator: Employee 10 | { 11 | public 12 | override void CalculateSalary() 13 | { 14 | Console.WriteLine("Calculator is processing..."); 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/Square.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class Square:Rectangle 10 | { 11 | public override void SetHeight(int value) 12 | { 13 | base.SetHeight(value); 14 | Width = Height; 15 | } 16 | public override void SetWidth(int value) 17 | { 18 | base.SetWidth(value); 19 | Height = Width; 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class Program 10 | { 11 | static void Main(string[] args) 12 | { 13 | List allEmployees = new List(); 14 | allEmployees.Add(new Manager()); 15 | allEmployees.Add(new Developer()); 16 | Employee.CalculateAllSalaries(allEmployees); 17 | Console.ReadKey(); 18 | } 19 | } 20 | } -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/Rectangle.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class Rectangle 10 | { 11 | protected 12 | int Width; 13 | protected 14 | int Height; 15 | public 16 | virtual void SetWidth(int value) 17 | { 18 | Width = value; 19 | } 20 | public virtual void SetHeight(int value) 21 | { 22 | Height = value; 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/Dog.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | //This locked block violate the ISP 10 | //class Dog : DogBehavior 11 | //{ 12 | // public void Bark() { 13 | // } 14 | // public void Eat() { 15 | // } 16 | // public void Sleep() { } 17 | // public void Play() { } 18 | // public void Sing() { } 19 | //} 20 | 21 | class HomeDog : DogInCircus 22 | { 23 | public void Play() { } 24 | public void Sing() { } 25 | } 26 | } -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/HandBrake.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | abstract class HandBrake 10 | { 11 | private HandBrakeClient itsClient; 12 | public virtual bool GetState() 13 | { 14 | return true; //just to test 15 | } 16 | public void Detect() 17 | { 18 | bool isHold = GetState(); 19 | if (isHold) 20 | { 21 | itsClient.TurnOn(); 22 | } 23 | else 24 | { 25 | itsClient.TurnOff(); 26 | } 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/WrongBrake.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class WrongBrake 10 | { 11 | private WrongBackLight itsBackLight; 12 | public bool GetCurrentState() 13 | { 14 | return true; //Just to test 15 | } 16 | public void Detect() 17 | { 18 | bool ishold = GetCurrentState(); 19 | if (ishold) 20 | { 21 | itsBackLight.TurnOn(); 22 | } 23 | else 24 | { 25 | itsBackLight.TurnOff(); 26 | } 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.28307.779 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SolidExamples", "SolidExamples\SolidExamples.csproj", "{DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {DBC2E3CF-193F-41AF-B683-A824AAC6B8E5}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {84123FB1-1C98-4EE4-9850-7FDD6335FE93} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("SolidExamples")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("SolidExamples")] 13 | [assembly: AssemblyCopyright("Copyright © 2020")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("dbc2e3cf-193f-41af-b683-a824aac6b8e5")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/Employee.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace SolidExamples 8 | { 9 | class Employee 10 | { 11 | //This locked design violates the SRP 12 | //public 13 | // void CalculateSalary() 14 | //{ 15 | 16 | // Console.WriteLine("Calculatting salary..."); 17 | //} 18 | //void Output() 19 | // { 20 | // Console.WriteLine("Salary printed"); 21 | // } 22 | private 23 | String employeeType; 24 | public 25 | virtual void CalculateSalary() 26 | { 27 | Console.WriteLine("Calculatting salary..."); 28 | } 29 | 30 | //This locked part below violates the Open-closed principle 31 | //public 32 | //int CalcDevSalary() 33 | //{ 34 | // Console.WriteLine("Developer Salary"); 35 | // return 0; 36 | //} 37 | //int CalcManagerSalary() 38 | //{ 39 | // Console.WriteLine("Manager Salary"); 40 | // return 0; 41 | //} 42 | 43 | //void CalculateAllSalaries(List allEmployees) 44 | //{ 45 | // int totalSalary = 0; 46 | // foreach(var employee in allEmployees) 47 | // { 48 | // switch (employee.employeeType) 49 | // { 50 | // case "Manager": 51 | // { 52 | // totalSalary += employee.CalcManagerSalary(); 53 | // break; 54 | // } 55 | // case "Developer": 56 | // { 57 | // totalSalary += employee.CalcDevSalary(); 58 | // break; 59 | // } 60 | // } 61 | // } 62 | // Console.WriteLine("Total salary is calculated"); 63 | //} 64 | 65 | //This static function used to test 66 | public static void CalculateAllSalaries(List allEmployees) 67 | { 68 | foreach (var employee in allEmployees) 69 | { 70 | employee.CalculateSalary(); 71 | } 72 | Console.WriteLine("Total salary is calculated"); 73 | 74 | } 75 | 76 | } 77 | } 78 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /SolidExamples/SolidExamples/SolidExamples.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {DBC2E3CF-193F-41AF-B683-A824AAC6B8E5} 8 | Exe 9 | SolidExamples 10 | SolidExamples 11 | v4.6.1 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # solid-examples 2 | Examples includes explaintation for each principle 3 | # Single Responsibility Principle 4 | SRP states: **"THERE SHOULD NEVER BE MORE THAN ONE REASON FOR A CLASS TO CHANGE"** 5 | 6 | Given that we have an class called Employee with two methods CalculateSalary and Output. What if we use this class for other application which just needs the CalculateSalary method? Yes, the Output method might not used. This design violates Single Responsibility Principle. Because the Employee class has two responsibilities. This would lead to some trouble for the application above. If the Output use some GUI library, it will take much time to compile, link to device ... 7 | For better design, we should create a new separated class named EmployeeForCalculator. So that, if there is any change in the way we calculate, we do not need to change the original Employee class. Do the same with Output method. 8 | 9 | # Open - closed Principle 10 | OP states: **"SOFTWARE ENTITIES (CLASSES, MODULES, FUNCTIONS, ETC.) SHOULD BE OPEN FOR EXTENSION, BUT CLOSED FOR MODIFICATION"** 11 | 12 | Given that at the first time, our company just has two type of employee is Manager and Director, we need a method CalculateAllSalaries. Each position has different way to calculate the salary. So for each position, we create a method CalculateSalary. What if when the company expands, more position with different salary and the number of employee is bigger? Yes, we have to add more if/else/switch-case block in CalculateAllSalaries method and new calculate method whenever we have additional postions like Designer or Developer. This violates Open-closed Principle. 13 | In order to fix this, we can add more class for each new position, inherit the Employee class. Then we can override CalculateSalary method for each class separately. If we need to add more type, just add a new job title then do the same as above. 14 | 15 | # Liskov Subsitution Principle 16 | LSP states: **"FUNCTIONS THAT USE POINTERS OR REFERENCES TO BASE CLASSES MUST BE ABLE TO USE OBJECTS OF DERIVED CLASSES WITHOUT KNOWING IT".** 17 | 18 | Given that we have a Rectangle class. For the first time when we learn OOP concept, we misunderstand that when we add a Square, then Square should inherits Rectangle. Follow IS-A relation, this type of inheritants is quite good. However, this is wrong. Let's make it clear. Rectangle has Width and Height properties, follow them are SetHeight(), GetHeight(), SetWidth(), GetWidth(). Does a Square class need the Height property and the Get/Set for it? What if we create 1.000.000 objects in Square type? Wastful!. Ignore the memory, for Get/Set of Width and Height, in each method, we can assign Width = Height and reverse this assignment. 19 | 20 | 21 | # Interface Segration Principle 22 | ISP states: **"A CLIENT SHOULD NEVER BE FORCED TO IMPLEMENT AN INTERFACE THAT IT DOESN'T USE OR CLIENTS SHOULDN'T BE FORCED TO DEPEND ON METHODS THEY DO NOT USE"** 23 | 24 | Given that we have a Dog class. And a interface DogBehavior includes all of the action of a dog like Bark(), Eat(), Sleep(), Play(), Sing(). In a case that the dog in the Circus, it just needs the Sing() method. Does we have to implement the whole DogBehavior interface? No, we should divide the big interface into smaller one for each role of a object. For example, in the circus, Dog just need to implement a interface named DogInCircus to perform some certain actions. 25 | 26 | # Dependency Inversion Principle 27 | DIP states: **"A. HIGH LEVEL MODULES SHOULD NOT DEPEND UPON LOW 28 | LEVEL MODULES. BOTH SHOULD DEPEND UPON ABSTRACTIONS.** 29 | 30 | **B. ABSTRACTIONS SHOULD NOT DEPEND UPON DETAILS. DETAILS 31 | SHOULD DEPEND UPON ABSTRACTIONS"** 32 | Given that we have scenario on motobike that when we use the HandBrake, the BackLight is turned on. Then we have a relationship between HandBrake and BackLight class. The HandBrake sends TurnOn() message to BackLight so HandBrake holds an instance of BackLight class. This depency implies that the HandBrake must be changed whenever the BackLight class changes. This design violates DIP because a high level module depends on a low level one. To conform DIP, we need to isolate the details depend upon abstractions. First, we declare two absract classes named HandBrakeClient and HandBrake, these two classes has a contain relationship. Then, the HandBrakeImplementation would inherit from HandBrake, and BackLight would inherit from HandBrakeClient. Now, the HandBrake class knows nothing about the BackLight. This is because of the isolation with in two concrete derivatives: HandBrakeImplementation and BackLight.
33 | This style of design help us reuse any kind of HandBrake. It is not affected by changes to the low level of implementation. 34 | 35 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. 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