├── Godot
├── .gitattributes
├── .gitignore
├── CollisionBasedPathfinding
│ ├── .gut_editor_config.json
│ ├── .gut_editor_shortcuts.cfg
│ ├── TODO.gd
│ ├── addons
│ │ ├── Todo_Manager
│ │ │ ├── ColourPicker.gd
│ │ │ ├── Current.gd
│ │ │ ├── Dock.gd
│ │ │ ├── Pattern.gd
│ │ │ ├── Project.gd
│ │ │ ├── UI
│ │ │ │ ├── ColourPicker.tscn
│ │ │ │ ├── Dock.tscn
│ │ │ │ └── Pattern.tscn
│ │ │ ├── doc
│ │ │ │ ├── example.gd
│ │ │ │ └── images
│ │ │ │ │ ├── Instruct1.png
│ │ │ │ │ ├── Instruct2.png
│ │ │ │ │ ├── Instruct3.png
│ │ │ │ │ ├── Instruct4.png
│ │ │ │ │ ├── Instruct5.png
│ │ │ │ │ ├── TODO_Manager_Logo.png
│ │ │ │ │ ├── example1.png
│ │ │ │ │ └── example2.png
│ │ │ ├── plugin.cfg
│ │ │ ├── plugin.gd
│ │ │ ├── todo.cfg
│ │ │ ├── todoItem_class.gd
│ │ │ └── todo_class.gd
│ │ └── gut
│ │ │ ├── GutScene.gd
│ │ │ ├── GutScene.tscn
│ │ │ ├── LICENSE.md
│ │ │ ├── UserFileViewer.gd
│ │ │ ├── UserFileViewer.tscn
│ │ │ ├── autofree.gd
│ │ │ ├── comparator.gd
│ │ │ ├── compare_result.gd
│ │ │ ├── diff_formatter.gd
│ │ │ ├── diff_tool.gd
│ │ │ ├── double_templates
│ │ │ ├── function_template.txt
│ │ │ └── script_template.txt
│ │ │ ├── doubler.gd
│ │ │ ├── fonts
│ │ │ ├── AnonymousPro-Bold.ttf
│ │ │ ├── AnonymousPro-BoldItalic.ttf
│ │ │ ├── AnonymousPro-Italic.ttf
│ │ │ ├── AnonymousPro-Regular.ttf
│ │ │ ├── CourierPrime-Bold.ttf
│ │ │ ├── CourierPrime-BoldItalic.ttf
│ │ │ ├── CourierPrime-Italic.ttf
│ │ │ ├── CourierPrime-Regular.ttf
│ │ │ ├── LobsterTwo-Bold.ttf
│ │ │ ├── LobsterTwo-BoldItalic.ttf
│ │ │ ├── LobsterTwo-Italic.ttf
│ │ │ ├── LobsterTwo-Regular.ttf
│ │ │ └── OFL.txt
│ │ │ ├── get_native_script.gd
│ │ │ ├── gui
│ │ │ ├── BottomPanelShortcuts.gd
│ │ │ ├── BottomPanelShortcuts.tscn
│ │ │ ├── GutBottomPanel.gd
│ │ │ ├── GutBottomPanel.tscn
│ │ │ ├── GutRunner.gd
│ │ │ ├── GutRunner.tscn
│ │ │ ├── ShortcutButton.gd
│ │ │ ├── ShortcutButton.tscn
│ │ │ ├── gut_config_gui.gd
│ │ │ └── open_editors.gd
│ │ │ ├── gut.gd
│ │ │ ├── gut_cmdln.gd
│ │ │ ├── gut_config.gd
│ │ │ ├── gut_plugin.gd
│ │ │ ├── hook_script.gd
│ │ │ ├── icon.png
│ │ │ ├── junit_xml_export.gd
│ │ │ ├── logger.gd
│ │ │ ├── method_maker.gd
│ │ │ ├── one_to_many.gd
│ │ │ ├── optparse.gd
│ │ │ ├── orphan_counter.gd
│ │ │ ├── parameter_factory.gd
│ │ │ ├── parameter_handler.gd
│ │ │ ├── plugin.cfg
│ │ │ ├── plugin_control.gd
│ │ │ ├── printers.gd
│ │ │ ├── result_exporter.gd
│ │ │ ├── signal_watcher.gd
│ │ │ ├── source_code_pro.fnt
│ │ │ ├── spy.gd
│ │ │ ├── strutils.gd
│ │ │ ├── stub_params.gd
│ │ │ ├── stubber.gd
│ │ │ ├── summary.gd
│ │ │ ├── test.gd
│ │ │ ├── test_collector.gd
│ │ │ ├── thing_counter.gd
│ │ │ └── utils.gd
│ ├── asset_lib_icon.png
│ ├── default_env.tres
│ ├── icon.png
│ ├── new_builder
│ │ ├── BuilderTestMap.gd
│ │ ├── BuilderTestMap.tscn
│ │ ├── CollisionGraph.gd
│ │ ├── CollisionGraphBuilder.gd
│ │ ├── PerformanceTest.gd
│ │ ├── PerformanceTest.tscn
│ │ ├── PointsData.gd
│ │ └── StaticFunctions.gd
│ ├── old_builder
│ │ ├── AStarGraphBuilder.gd
│ │ ├── LargeMap.gd
│ │ ├── LargeMap.tscn
│ │ ├── MultipleSectors.gd
│ │ ├── MultipleSectors.tscn
│ │ ├── Obstacle.tscn
│ │ ├── Sector.gd
│ │ ├── SelectionComponent.gd
│ │ ├── SelectionComponent.tscn
│ │ ├── Unit.gd
│ │ └── Unit.tscn
│ ├── project.godot
│ ├── projects
│ │ └── NodeGuard.gd
│ └── tests
│ │ ├── Gut.tscn
│ │ ├── GutTestBase.gd
│ │ ├── Test_CollisionGraphBuilder.gd
│ │ ├── Test_Graph.gd
│ │ ├── Test_Map1.gd
│ │ ├── Test_Map2.gd
│ │ ├── Test_PointsData.gd
│ │ ├── Test_StaticFunctions.gd
│ │ └── files
│ │ ├── Sector.gd
│ │ ├── TestMap1.tscn
│ │ ├── TestMap2.tscn
│ │ ├── TestingFunctions.gd
│ │ ├── Unit.gd
│ │ └── Unit.tscn
├── DungeonCrawler
│ ├── .gitattributes
│ ├── .gitignore
│ ├── .gut_editor_config.json
│ ├── .gut_editor_shortcuts.cfg
│ ├── addons
│ │ ├── Todo_Manager
│ │ │ ├── ColourPicker.gd
│ │ │ ├── Current.gd
│ │ │ ├── Dock.gd
│ │ │ ├── Pattern.gd
│ │ │ ├── Project.gd
│ │ │ ├── UI
│ │ │ │ ├── ColourPicker.tscn
│ │ │ │ ├── Dock.tscn
│ │ │ │ └── Pattern.tscn
│ │ │ ├── doc
│ │ │ │ ├── example.gd
│ │ │ │ └── images
│ │ │ │ │ ├── Instruct1.png
│ │ │ │ │ ├── Instruct2.png
│ │ │ │ │ ├── Instruct3.png
│ │ │ │ │ ├── Instruct4.png
│ │ │ │ │ ├── Instruct5.png
│ │ │ │ │ ├── TODO_Manager_Logo.png
│ │ │ │ │ ├── example1.png
│ │ │ │ │ └── example2.png
│ │ │ ├── plugin.cfg
│ │ │ ├── plugin.gd
│ │ │ ├── todo.cfg
│ │ │ ├── todoItem_class.gd
│ │ │ └── todo_class.gd
│ │ ├── gut
│ │ │ ├── GutScene.gd
│ │ │ ├── GutScene.tscn
│ │ │ ├── LICENSE.md
│ │ │ ├── UserFileViewer.gd
│ │ │ ├── UserFileViewer.tscn
│ │ │ ├── autofree.gd
│ │ │ ├── comparator.gd
│ │ │ ├── compare_result.gd
│ │ │ ├── diff_formatter.gd
│ │ │ ├── diff_tool.gd
│ │ │ ├── double_templates
│ │ │ │ ├── function_template.txt
│ │ │ │ └── script_template.txt
│ │ │ ├── doubler.gd
│ │ │ ├── fonts
│ │ │ │ ├── AnonymousPro-Bold.ttf
│ │ │ │ ├── AnonymousPro-BoldItalic.ttf
│ │ │ │ ├── AnonymousPro-Italic.ttf
│ │ │ │ ├── AnonymousPro-Regular.ttf
│ │ │ │ ├── CourierPrime-Bold.ttf
│ │ │ │ ├── CourierPrime-BoldItalic.ttf
│ │ │ │ ├── CourierPrime-Italic.ttf
│ │ │ │ ├── CourierPrime-Regular.ttf
│ │ │ │ ├── LobsterTwo-Bold.ttf
│ │ │ │ ├── LobsterTwo-BoldItalic.ttf
│ │ │ │ ├── LobsterTwo-Italic.ttf
│ │ │ │ ├── LobsterTwo-Regular.ttf
│ │ │ │ └── OFL.txt
│ │ │ ├── get_native_script.gd
│ │ │ ├── gui
│ │ │ │ ├── BottomPanelShortcuts.gd
│ │ │ │ ├── BottomPanelShortcuts.tscn
│ │ │ │ ├── GutBottomPanel.gd
│ │ │ │ ├── GutBottomPanel.tscn
│ │ │ │ ├── GutRunner.gd
│ │ │ │ ├── GutRunner.tscn
│ │ │ │ ├── ShortcutButton.gd
│ │ │ │ ├── ShortcutButton.tscn
│ │ │ │ ├── gut_config_gui.gd
│ │ │ │ └── open_editors.gd
│ │ │ ├── gut.gd
│ │ │ ├── gut_cmdln.gd
│ │ │ ├── gut_config.gd
│ │ │ ├── gut_plugin.gd
│ │ │ ├── hook_script.gd
│ │ │ ├── icon.png
│ │ │ ├── junit_xml_export.gd
│ │ │ ├── logger.gd
│ │ │ ├── method_maker.gd
│ │ │ ├── one_to_many.gd
│ │ │ ├── optparse.gd
│ │ │ ├── orphan_counter.gd
│ │ │ ├── parameter_factory.gd
│ │ │ ├── parameter_handler.gd
│ │ │ ├── plugin.cfg
│ │ │ ├── plugin_control.gd
│ │ │ ├── printers.gd
│ │ │ ├── result_exporter.gd
│ │ │ ├── signal_watcher.gd
│ │ │ ├── source_code_pro.fnt
│ │ │ ├── spy.gd
│ │ │ ├── strutils.gd
│ │ │ ├── stub_params.gd
│ │ │ ├── stubber.gd
│ │ │ ├── summary.gd
│ │ │ ├── test.gd
│ │ │ ├── test_collector.gd
│ │ │ ├── thing_counter.gd
│ │ │ └── utils.gd
│ │ └── quentincaffeino
│ │ │ ├── array-utils
│ │ │ ├── .gitignore
│ │ │ ├── LICENSE.md
│ │ │ ├── README.md
│ │ │ └── src
│ │ │ │ ├── Collection.gd
│ │ │ │ ├── QueueCollection.gd
│ │ │ │ └── Utils.gd
│ │ │ ├── callback
│ │ │ ├── .gitignore
│ │ │ ├── LICENSE.md
│ │ │ ├── README.md
│ │ │ ├── assets
│ │ │ │ └── translations
│ │ │ │ │ └── errors.en.gd
│ │ │ └── src
│ │ │ │ ├── AbstractCallback.gd
│ │ │ │ ├── Callback.gd
│ │ │ │ ├── CallbackBuilder.gd
│ │ │ │ ├── FuncRefCallback.gd
│ │ │ │ └── Utils.gd
│ │ │ ├── console
│ │ │ ├── .gutconfig.json
│ │ │ ├── DefaultActions.gd
│ │ │ ├── assets
│ │ │ │ └── fonts
│ │ │ │ │ └── source-code-pro
│ │ │ │ │ ├── LICENSE.md
│ │ │ │ │ ├── OTF
│ │ │ │ │ ├── SourceCodePro-Black.otf
│ │ │ │ │ ├── SourceCodePro-BlackIt.otf
│ │ │ │ │ ├── SourceCodePro-Bold.otf
│ │ │ │ │ ├── SourceCodePro-BoldIt.otf
│ │ │ │ │ ├── SourceCodePro-ExtraLight.otf
│ │ │ │ │ ├── SourceCodePro-ExtraLightIt.otf
│ │ │ │ │ ├── SourceCodePro-It.otf
│ │ │ │ │ ├── SourceCodePro-Light.otf
│ │ │ │ │ ├── SourceCodePro-LightIt.otf
│ │ │ │ │ ├── SourceCodePro-Medium.otf
│ │ │ │ │ ├── SourceCodePro-MediumIt.otf
│ │ │ │ │ ├── SourceCodePro-Regular.otf
│ │ │ │ │ ├── SourceCodePro-Semibold.otf
│ │ │ │ │ └── SourceCodePro-SemiboldIt.otf
│ │ │ │ │ └── README.md
│ │ │ ├── docs
│ │ │ │ ├── Type.md
│ │ │ │ └── generated
│ │ │ │ │ ├── AbstractCallback.md
│ │ │ │ │ ├── ActionService.md
│ │ │ │ │ ├── AnyType.md
│ │ │ │ │ ├── Argument.md
│ │ │ │ │ ├── ArgumentFactory.md
│ │ │ │ │ ├── BaseCommands.md
│ │ │ │ │ ├── BaseRangeType.md
│ │ │ │ │ ├── BaseRegexCheckedType.md
│ │ │ │ │ ├── BaseType.md
│ │ │ │ │ ├── BoolType.md
│ │ │ │ │ ├── Callback.md
│ │ │ │ │ ├── CallbackBuilder.md
│ │ │ │ │ ├── Collection.md
│ │ │ │ │ ├── Command.md
│ │ │ │ │ ├── CommandAutocomplete.md
│ │ │ │ │ ├── CommandBuilder.md
│ │ │ │ │ ├── CommandCollection.md
│ │ │ │ │ ├── CommandGroup.md
│ │ │ │ │ ├── CommandService.md
│ │ │ │ │ ├── Console.md
│ │ │ │ │ ├── ConsoleLine.md
│ │ │ │ │ ├── DefaultActionServiceFactory.md
│ │ │ │ │ ├── DefaultActions.md
│ │ │ │ │ ├── Error.md
│ │ │ │ │ ├── FilterType.md
│ │ │ │ │ ├── FloatRangeType.md
│ │ │ │ │ ├── FloatType.md
│ │ │ │ │ ├── FuncRefCallback.md
│ │ │ │ │ ├── History.md
│ │ │ │ │ ├── IntRangeType.md
│ │ │ │ │ ├── IntType.md
│ │ │ │ │ ├── Iterator.md
│ │ │ │ │ ├── Logger.md
│ │ │ │ │ ├── QueueCollection.md
│ │ │ │ │ ├── RegExLib.md
│ │ │ │ │ ├── Result.md
│ │ │ │ │ ├── SnapshotCollection.md
│ │ │ │ │ ├── StringType.md
│ │ │ │ │ ├── Trie.md
│ │ │ │ │ ├── TypeFactory.md
│ │ │ │ │ ├── Utils.md
│ │ │ │ │ ├── Vector2Type.md
│ │ │ │ │ ├── Vector3Type.md
│ │ │ │ │ └── errors.en.md
│ │ │ ├── plugin.cfg
│ │ │ ├── plugin.gd
│ │ │ ├── src
│ │ │ │ ├── Argument
│ │ │ │ │ ├── Argument.gd
│ │ │ │ │ └── ArgumentFactory.gd
│ │ │ │ ├── Command
│ │ │ │ │ ├── Command.gd
│ │ │ │ │ ├── CommandBuilder.gd
│ │ │ │ │ ├── CommandCollection.gd
│ │ │ │ │ └── CommandService.gd
│ │ │ │ ├── Console.gd
│ │ │ │ ├── Console.tscn
│ │ │ │ ├── ConsoleLine.gd
│ │ │ │ ├── Misc
│ │ │ │ │ ├── BaseCommands.gd
│ │ │ │ │ ├── Error.gd
│ │ │ │ │ ├── History.gd
│ │ │ │ │ ├── Logger.gd
│ │ │ │ │ ├── Result.gd
│ │ │ │ │ └── Trie.gd
│ │ │ │ └── Type
│ │ │ │ │ ├── AnyType.gd
│ │ │ │ │ ├── BaseRangeType.gd
│ │ │ │ │ ├── BaseRegexCheckedType.gd
│ │ │ │ │ ├── BaseType.gd
│ │ │ │ │ ├── BoolType.gd
│ │ │ │ │ ├── FilterType.gd
│ │ │ │ │ ├── FloatRangeType.gd
│ │ │ │ │ ├── FloatType.gd
│ │ │ │ │ ├── IntRangeType.gd
│ │ │ │ │ ├── IntType.gd
│ │ │ │ │ ├── StringType.gd
│ │ │ │ │ ├── TypeFactory.gd
│ │ │ │ │ ├── Vector2Type.gd
│ │ │ │ │ └── Vector3Type.gd
│ │ │ └── tests
│ │ │ │ ├── tests.tscn
│ │ │ │ └── unit
│ │ │ │ ├── Argument
│ │ │ │ ├── test_argument.gd
│ │ │ │ └── test_argument_factory.gd
│ │ │ │ ├── Type
│ │ │ │ ├── test_base_regex_cheched_type.gd
│ │ │ │ ├── test_bool_type.gd
│ │ │ │ ├── test_float_type.gd
│ │ │ │ ├── test_int_type.gd
│ │ │ │ ├── test_string_type.gd
│ │ │ │ └── test_type_factory.gd
│ │ │ │ └── test_trie.gd
│ │ │ ├── iterator
│ │ │ ├── .gitignore
│ │ │ ├── LICENSE.md
│ │ │ ├── README.md
│ │ │ └── src
│ │ │ │ └── Iterator.gd
│ │ │ └── regexlib
│ │ │ ├── .gitignore
│ │ │ ├── LICENSE.md
│ │ │ ├── README.md
│ │ │ └── src
│ │ │ └── RegExLib.gd
│ ├── data
│ │ ├── Module1
│ │ │ ├── Module1.gd
│ │ │ ├── items
│ │ │ │ ├── HelmetBarbute.tscn
│ │ │ │ ├── Module1ItemDatabase.gd
│ │ │ │ └── helmet_other.png
│ │ │ ├── levels
│ │ │ │ └── Level2.tscn
│ │ │ └── units
│ │ │ │ ├── Dwarf.tscn
│ │ │ │ └── deepdwarf_a.png
│ │ ├── Module2
│ │ │ ├── Module2.gd
│ │ │ ├── items
│ │ │ │ └── Module2ItemDatabase.gd
│ │ │ ├── levels
│ │ │ │ └── Level2.tscn
│ │ │ └── units
│ │ │ │ ├── Elf.tscn
│ │ │ │ ├── elf.png
│ │ │ │ └── wizard.png
│ │ ├── common
│ │ │ ├── assets
│ │ │ │ ├── door
│ │ │ │ │ ├── dngn_closed_door.png
│ │ │ │ │ ├── dngn_open_door.png
│ │ │ │ │ ├── gate_closed_left.png
│ │ │ │ │ ├── gate_closed_middle.png
│ │ │ │ │ ├── gate_closed_right.png
│ │ │ │ │ ├── gate_open_left.png
│ │ │ │ │ ├── gate_open_middle.png
│ │ │ │ │ └── gate_open_right.png
│ │ │ │ ├── floor
│ │ │ │ │ ├── floor_cobblestone_a.png
│ │ │ │ │ ├── floor_cobblestone_b.png
│ │ │ │ │ ├── floor_cobblestone_f.png
│ │ │ │ │ └── floor_cobblestone_j.png
│ │ │ │ ├── stairs
│ │ │ │ │ ├── stone_stairs_down.png
│ │ │ │ │ └── stone_stairs_up.png
│ │ │ │ └── wall
│ │ │ │ │ ├── wall_brick1_a.png
│ │ │ │ │ ├── wall_brick1_b.png
│ │ │ │ │ ├── wall_brick1_e.png
│ │ │ │ │ └── wall_brick1_i.png
│ │ │ ├── items
│ │ │ │ ├── CommonItemDatabase.gd
│ │ │ │ ├── Helmet.tscn
│ │ │ │ └── helmet.png
│ │ │ ├── levels
│ │ │ │ ├── FOVTest.tscn
│ │ │ │ ├── Level1.tscn
│ │ │ │ ├── ground.tres
│ │ │ │ └── walls.tres
│ │ │ └── units
│ │ │ │ ├── Dwarf.tscn
│ │ │ │ ├── Ghoul.tscn
│ │ │ │ ├── Knight.tscn
│ │ │ │ ├── dwarf.png
│ │ │ │ ├── ghoul_a.png
│ │ │ │ └── knight.png
│ │ └── white_square.png
│ ├── debug
│ │ ├── CommandHolder.gd
│ │ ├── ConsoleLogger.gd
│ │ ├── Debug.gd
│ │ ├── Debug.tscn
│ │ ├── DebugCommands.gd
│ │ ├── DebugWindow.gd
│ │ ├── DebugWindow.tscn
│ │ ├── FileLogger.gd
│ │ ├── FpsLabel.gd
│ │ ├── LoggerBase.gd
│ │ └── Variables.gd
│ ├── default_env.tres
│ ├── engine
│ │ ├── Connector.gd
│ │ ├── Globals.gd
│ │ ├── IntroScene.tscn
│ │ ├── Module.gd
│ │ ├── ModuleData.gd
│ │ ├── SavingModule.gd
│ │ ├── SelectionBox.gd
│ │ ├── SelectionBox.tscn
│ │ ├── SelectionComponent.gd
│ │ ├── SelectionComponent.tscn
│ │ ├── Utility.gd
│ │ ├── agent
│ │ │ ├── AgentBase.gd
│ │ │ ├── EnemyAgent.gd
│ │ │ ├── PlayerAgent.gd
│ │ │ ├── PlayerAgent.tscn
│ │ │ └── UnitGrabbingAgent.gd
│ │ ├── game
│ │ │ ├── GUI.gd
│ │ │ ├── GameCommands.gd
│ │ │ ├── GameCreator.gd
│ │ │ ├── GameMenu.gd
│ │ │ ├── GameMenu.tscn
│ │ │ ├── GameScene.gd
│ │ │ ├── GameScene.tscn
│ │ │ ├── LevelLoader.gd
│ │ │ ├── LogLabel.gd
│ │ │ ├── PlayerManager.gd
│ │ │ └── PlayerPause.gd
│ │ ├── gui
│ │ │ ├── AcceptDialog.gd
│ │ │ ├── CharacterCreation.gd
│ │ │ ├── CharacterCreation.tscn
│ │ │ ├── ChooseModuleDialog.gd
│ │ │ ├── DevButtons.gd
│ │ │ ├── LoadGameDialog.tscn
│ │ │ ├── MainMenuScene.gd
│ │ │ ├── MainMenuScene.tscn
│ │ │ ├── NewGameScene.gd
│ │ │ ├── NewGameScene.tscn
│ │ │ ├── PlayerData.gd
│ │ │ ├── SaveGameDialog.tscn
│ │ │ ├── SerializationDialog.gd
│ │ │ └── lobby
│ │ │ │ ├── Lobby.tscn
│ │ │ │ ├── LobbyBase.gd
│ │ │ │ ├── NewGameLobby.gd
│ │ │ │ ├── NewGameLobby.tscn
│ │ │ │ ├── UnitLimit.gd
│ │ │ │ ├── UnitLine.gd
│ │ │ │ └── UnitLine.tscn
│ │ ├── items
│ │ │ ├── ItemBase.gd
│ │ │ ├── ItemBase.tscn
│ │ │ ├── ItemDatabaseBase.gd
│ │ │ └── ItemDbFactory.gd
│ │ ├── level
│ │ │ ├── Entrance.tscn
│ │ │ ├── FogOfWar.gd
│ │ │ ├── FogVision.tscn
│ │ │ ├── FogVisionBase.gd
│ │ │ ├── LevelBase.gd
│ │ │ ├── LevelBase.tscn
│ │ │ ├── LevelCommands.gd
│ │ │ ├── LevelItems.gd
│ │ │ ├── LevelUnits.gd
│ │ │ ├── RaycastFogVision.gd
│ │ │ ├── Spawn.gd
│ │ │ ├── Spawn.tscn
│ │ │ ├── SquareFogVision.gd
│ │ │ └── Tilemap.gd
│ │ └── units
│ │ │ ├── UnitBase.gd
│ │ │ ├── UnitBase.tscn
│ │ │ └── UnitCreationData.gd
│ ├── export_presets.cfg
│ ├── icon.png
│ ├── project.godot
│ ├── projects
│ │ ├── FileFinder
│ │ │ └── FileFinder.gd
│ │ ├── SceneSwitcher
│ │ │ ├── SceneSwitcher.gd
│ │ │ └── SceneSwitcher.tscn
│ │ ├── Serialization
│ │ │ ├── HierarchicalSerializer.gd
│ │ │ ├── NodeGuard.gd
│ │ │ ├── Probe.gd
│ │ │ └── SaveGameFile.gd
│ │ └── TypeWrappers
│ │ │ ├── MapWrapper.gd
│ │ │ ├── NodeGuard.gd
│ │ │ └── SetWrapper.gd
│ ├── save
│ │ ├── 4dwarfs.tres
│ │ ├── killedGhould.tres
│ │ ├── killedPlayerUnit.sav.tres
│ │ ├── movement.tres
│ │ └── removedHelmet.tres
│ └── tests
│ │ ├── Gut.tscn
│ │ ├── GutTestBase.gd
│ │ └── items
│ │ ├── DB0
│ │ └── EmptyItemDB.gd
│ │ ├── DB1
│ │ ├── Helmet.tscn
│ │ ├── ItemDB1.gd
│ │ └── helmet.png
│ │ ├── Test_ItemDatabaseAccess.gd
│ │ ├── Test_ItemDatabaseCreation.gd
│ │ ├── Test_ItemDatabaseStaticFunctions.gd
│ │ └── duplicates
│ │ ├── BarBazBase.gd
│ │ └── FooBarBase.gd
├── EngineIssues
│ ├── AutocompleteOverridenByGetNode
│ │ ├── DerivedParticles2D.gd
│ │ ├── Node.gd
│ │ ├── Node.tscn
│ │ ├── OtherScene.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── AutoloadBreaksInheritance
│ │ ├── AutoloadMe.gd
│ │ ├── RunMe.gd
│ │ ├── RunMe.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── ChildrenOfForeignNodes_godot32
│ │ ├── Node2D.tscn
│ │ ├── PasteIntoForeign.tscn
│ │ ├── SelectSprite.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── ChildrenOfForeignNodes_godot40
│ │ ├── Node2D.tscn
│ │ ├── PasteIntoForeign.tscn
│ │ ├── SelectSprite.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── CreatingObjectsLeaksMemory
│ │ ├── CreatingObjectsLeaksMemory.gd
│ │ ├── CreatingObjectsLeaksMemory.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── InspectorDictionaryCollapse
│ │ ├── Node.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ ├── new_script.gd
│ │ └── project.godot
│ ├── LocksAndGroups
│ │ ├── Inner.tscn
│ │ ├── Outer.tscn
│ │ ├── addons
│ │ │ ├── .gitignore
│ │ │ ├── LICENSE
│ │ │ ├── README.md
│ │ │ └── metadata_inspector
│ │ │ │ ├── CustomInspectorPlugin.gd
│ │ │ │ ├── RealtimeUpdater.gd
│ │ │ │ ├── TypeFormattingLogic.gd
│ │ │ │ ├── metadata_inspector.gd
│ │ │ │ └── plugin.cfg
│ │ ├── default_env.tres
│ │ ├── delme
│ │ │ ├── .gdignore
│ │ │ ├── demo1.jpg
│ │ │ ├── demo2.jpg
│ │ │ └── icon.png
│ │ ├── icon.png
│ │ └── project.godot
│ ├── NestedSceneInstancesDuplication_godot32
│ │ ├── Base.gd
│ │ ├── Base.tscn
│ │ ├── DuplicationScene1.tscn
│ │ ├── DuplicationScene2.tscn
│ │ ├── DuplicationScene3.tscn
│ │ ├── DuplicationScene4.tscn
│ │ ├── DuplicationScene5.tscn
│ │ ├── Inherited.tscn
│ │ ├── InheritedInstancedTriple.tscn
│ │ ├── Instanced.tscn
│ │ ├── InstancedDouble.tscn
│ │ ├── InstancedQuadruple.tscn
│ │ ├── InstancedTriple.tscn
│ │ ├── Sprite.gd
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── NestedSceneInstancesDuplication_godot40
│ │ ├── #31744
│ │ │ ├── Scene1.tscn
│ │ │ ├── Scene2.tscn
│ │ │ └── Scene3.tscn
│ │ ├── #42613
│ │ │ ├── Inner.tscn
│ │ │ └── Outer.tscn
│ │ ├── Canvas
│ │ │ ├── Base2D.tscn
│ │ │ ├── BaseUI.tscn
│ │ │ ├── CanvasUndoRedo.tscn
│ │ │ ├── DuplicationScene1.tscn
│ │ │ ├── DuplicationScene2.tscn
│ │ │ ├── DuplicationScene3.tscn
│ │ │ ├── InheritedInstanced2D.tscn
│ │ │ ├── Instanced2D.tscn
│ │ │ ├── InstancedUI.tscn
│ │ │ └── Sprite2D.gd
│ │ ├── CanvasGroup.tscn
│ │ ├── Exports.gd
│ │ ├── Spatial
│ │ │ ├── Base3D.tscn
│ │ │ ├── DuplicationScene.tscn
│ │ │ ├── Inherited3D.tscn
│ │ │ ├── InheritedInstanced3D.tscn
│ │ │ ├── Instanced3D.tscn
│ │ │ └── SpatialUndoRedo.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── Obstacle2DIsInsideTreeErrors_godot35
│ │ ├── Node2D.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── PrintStrayNodes_godot3
│ │ ├── Banana.gd
│ │ ├── Grapes.gd
│ │ ├── Main.gd
│ │ ├── Main.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── PrintStrayNodes_godot4
│ │ ├── Banana.gd
│ │ ├── Grapes.gd
│ │ ├── Main.gd
│ │ ├── Main.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── SelectingHiddenNodesIn3DandCanvasEditors_godot32
│ │ ├── Bones
│ │ │ ├── BaseSkelly.tscn
│ │ │ ├── BoneJoints.tscn
│ │ │ ├── DoubleInstancedSkelly.tscn
│ │ │ ├── InstancedSkelly.tscn
│ │ │ └── Skeleton2D.tscn
│ │ ├── Canvas
│ │ │ ├── CanvasChildOfEditable.tscn
│ │ │ ├── CanvasEditor.tscn
│ │ │ ├── Inner2D.tscn
│ │ │ ├── InnerUI.tscn
│ │ │ ├── Outer2D.tscn
│ │ │ ├── Outer2D_inherited.tscn
│ │ │ └── OuterUI.tscn
│ │ ├── Spatial
│ │ │ ├── Inner3D.tscn
│ │ │ ├── Outer3D.tscn
│ │ │ ├── Outer3D_inherited.tscn
│ │ │ ├── SaveHiddenNode.tscn
│ │ │ ├── SelectRootNode.tscn
│ │ │ ├── SpatialChildOfEditable.tscn
│ │ │ └── SpatialEditor.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── SelectingHiddenNodesIn3DandCanvasEditors_godot40
│ │ ├── Canvas
│ │ │ ├── CanvasEditor.tscn
│ │ │ ├── Inner2D.tscn
│ │ │ ├── Inner2D_inherited.tscn
│ │ │ ├── InnerUI.tscn
│ │ │ ├── Outer2D.tscn
│ │ │ ├── Outer2D_inherited.tscn
│ │ │ └── OuterUI.tscn
│ │ ├── Spatial
│ │ │ ├── Inner3D.tscn
│ │ │ ├── Outer3D.tscn
│ │ │ └── Outer3D_inherited.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── SignalAutocomplete
│ │ ├── Node.gd
│ │ ├── Node.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── TypedArrays_40
│ │ ├── Node.gd
│ │ ├── Node.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── UninitializedTypedArrays
│ │ ├── Node.gd
│ │ ├── Node.tscn
│ │ ├── default_env.tres
│ │ └── project.godot
│ ├── UnusedVariableBaseConstructor
│ │ ├── Node.gd
│ │ ├── Node.tscn
│ │ ├── default_env.tres
│ │ └── project.godot
│ ├── _InstancedScenes_
│ │ └── #43032_collision_layer_not_updating
│ │ │ ├── Base.tscn
│ │ │ ├── Derived.tscn
│ │ │ ├── DerivedTwice.tscn
│ │ │ ├── Instanced.tscn
│ │ │ ├── WithBase.tscn
│ │ │ ├── WithDerived.tscn
│ │ │ ├── WithInstanced.tscn
│ │ │ ├── World.tscn
│ │ │ ├── default_env.tres
│ │ │ ├── icon.png
│ │ │ └── project.godot
│ └── opcode22
│ │ ├── InnerClass.gd
│ │ ├── Node2D.gd
│ │ ├── Node2D.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
├── GUT_structure
│ └── tests
│ │ ├── Gut.tscn
│ │ └── GutTestBase.gd
├── Godot3
│ ├── ContinuousMovementWithEvents
│ │ ├── ActionStatus.gd
│ │ ├── ButtonUnfocus.gd
│ │ ├── ColorRects.gd
│ │ ├── Main.gd
│ │ ├── Main.tscn
│ │ ├── Player.gd
│ │ ├── Player.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── FileFinder
│ │ ├── .gut_editor_config.json
│ │ ├── .gut_editor_shortcuts.cfg
│ │ ├── FileFinder.gd
│ │ ├── addons
│ │ │ └── gut
│ │ │ │ ├── GutScene.gd
│ │ │ │ ├── GutScene.tscn
│ │ │ │ ├── LICENSE.md
│ │ │ │ ├── UserFileViewer.gd
│ │ │ │ ├── UserFileViewer.tscn
│ │ │ │ ├── autofree.gd
│ │ │ │ ├── comparator.gd
│ │ │ │ ├── compare_result.gd
│ │ │ │ ├── diff_formatter.gd
│ │ │ │ ├── diff_tool.gd
│ │ │ │ ├── double_templates
│ │ │ │ ├── function_template.txt
│ │ │ │ └── script_template.txt
│ │ │ │ ├── doubler.gd
│ │ │ │ ├── fonts
│ │ │ │ ├── AnonymousPro-Bold.ttf
│ │ │ │ ├── AnonymousPro-BoldItalic.ttf
│ │ │ │ ├── AnonymousPro-Italic.ttf
│ │ │ │ ├── AnonymousPro-Regular.ttf
│ │ │ │ ├── CourierPrime-Bold.ttf
│ │ │ │ ├── CourierPrime-BoldItalic.ttf
│ │ │ │ ├── CourierPrime-Italic.ttf
│ │ │ │ ├── CourierPrime-Regular.ttf
│ │ │ │ ├── LobsterTwo-Bold.ttf
│ │ │ │ ├── LobsterTwo-BoldItalic.ttf
│ │ │ │ ├── LobsterTwo-Italic.ttf
│ │ │ │ ├── LobsterTwo-Regular.ttf
│ │ │ │ └── OFL.txt
│ │ │ │ ├── get_native_script.gd
│ │ │ │ ├── gui
│ │ │ │ ├── BottomPanelShortcuts.gd
│ │ │ │ ├── BottomPanelShortcuts.tscn
│ │ │ │ ├── GutBottomPanel.gd
│ │ │ │ ├── GutBottomPanel.tscn
│ │ │ │ ├── GutRunner.gd
│ │ │ │ ├── GutRunner.tscn
│ │ │ │ ├── ShortcutButton.gd
│ │ │ │ ├── ShortcutButton.tscn
│ │ │ │ ├── gut_config_gui.gd
│ │ │ │ └── open_editors.gd
│ │ │ │ ├── gut.gd
│ │ │ │ ├── gut_cmdln.gd
│ │ │ │ ├── gut_config.gd
│ │ │ │ ├── gut_plugin.gd
│ │ │ │ ├── hook_script.gd
│ │ │ │ ├── icon.png
│ │ │ │ ├── junit_xml_export.gd
│ │ │ │ ├── logger.gd
│ │ │ │ ├── method_maker.gd
│ │ │ │ ├── one_to_many.gd
│ │ │ │ ├── optparse.gd
│ │ │ │ ├── orphan_counter.gd
│ │ │ │ ├── parameter_factory.gd
│ │ │ │ ├── parameter_handler.gd
│ │ │ │ ├── plugin.cfg
│ │ │ │ ├── plugin_control.gd
│ │ │ │ ├── printers.gd
│ │ │ │ ├── result_exporter.gd
│ │ │ │ ├── signal_watcher.gd
│ │ │ │ ├── source_code_pro.fnt
│ │ │ │ ├── spy.gd
│ │ │ │ ├── strutils.gd
│ │ │ │ ├── stub_params.gd
│ │ │ │ ├── stubber.gd
│ │ │ │ ├── summary.gd
│ │ │ │ ├── test.gd
│ │ │ │ ├── test_collector.gd
│ │ │ │ ├── thing_counter.gd
│ │ │ │ └── utils.gd
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ ├── project.godot
│ │ └── tests
│ │ │ ├── Gut.tscn
│ │ │ ├── GutTestBase.gd
│ │ │ ├── Test_FindFiles.gd
│ │ │ ├── Test_FindScriptsOfClass.gd
│ │ │ └── files
│ │ │ ├── NodeSubclass.gd
│ │ │ └── test1
│ │ │ ├── dir1
│ │ │ ├── dir12
│ │ │ │ └── file3.txt
│ │ │ ├── file2.ini
│ │ │ └── file2.txt
│ │ │ └── file1.txt
│ ├── NavigationServer
│ │ ├── Level2D.gd
│ │ ├── Level2D.tscn
│ │ ├── MovingObstacle2D.gd
│ │ ├── NPC.tscn
│ │ ├── Obstacle2D.tscn
│ │ ├── PathDrawer.gd
│ │ ├── Player2D.gd
│ │ ├── Player2D.tscn
│ │ ├── assets
│ │ │ └── BattleCity.png
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ └── project.godot
│ ├── SavingScenesAndResources
│ │ ├── Level.gd
│ │ ├── Level.tscn
│ │ ├── Main.gd
│ │ ├── Main.tscn
│ │ ├── Unit.gd
│ │ ├── Unit.tscn
│ │ ├── a_scene.tscn
│ │ ├── default_env.tres
│ │ ├── icon.png
│ │ ├── project.godot
│ │ ├── resource_loading.tscn
│ │ └── resource_sharing
│ │ │ ├── AreResourcesShared.gd
│ │ │ ├── AreResourcesShared.tscn
│ │ │ ├── IntermediateScene.tscn
│ │ │ ├── a_resource.gd
│ │ │ ├── a_resource_instance_load.tres
│ │ │ ├── a_resource_instance_preload.tres
│ │ │ ├── resource_reader.gd
│ │ │ └── resource_writer.gd
│ └── SceneSwitcher
│ │ ├── SceneSwitcher.gd
│ │ ├── SceneSwitcher.tscn
│ │ ├── addons
│ │ └── Todo_Manager
│ │ │ ├── ColourPicker.gd
│ │ │ ├── Current.gd
│ │ │ ├── Dock.gd
│ │ │ ├── Pattern.gd
│ │ │ ├── Project.gd
│ │ │ ├── UI
│ │ │ ├── ColourPicker.tscn
│ │ │ ├── Dock.tscn
│ │ │ └── Pattern.tscn
│ │ │ ├── doc
│ │ │ ├── example.gd
│ │ │ └── images
│ │ │ │ ├── Instruct1.png
│ │ │ │ ├── Instruct2.png
│ │ │ │ ├── Instruct3.png
│ │ │ │ ├── Instruct4.png
│ │ │ │ ├── Instruct5.png
│ │ │ │ ├── TODO_Manager_Logo.png
│ │ │ │ ├── TodoExternal.gif
│ │ │ │ ├── example1.png
│ │ │ │ └── example2.png
│ │ │ ├── plugin.cfg
│ │ │ ├── plugin.gd
│ │ │ ├── todo.cfg
│ │ │ ├── todoItem_class.gd
│ │ │ └── todo_class.gd
│ │ ├── default_env.tres
│ │ ├── examples
│ │ ├── MultipleResources.gd
│ │ ├── MultipleResources.tscn
│ │ ├── Printer.gd
│ │ ├── Printer.tscn
│ │ ├── Scene.gd
│ │ ├── Scene1.tscn
│ │ ├── Scene2.tscn
│ │ ├── SceneSwitcherWithTransition.tscn
│ │ └── SwitchingIssues.gd
│ │ ├── icon.png
│ │ ├── project.godot
│ │ └── readme.md
├── Godot4NavigationServer
│ ├── icon.png
│ ├── level.gd
│ ├── level.tscn
│ ├── obstacle.tscn
│ ├── player.gd
│ ├── player.tscn
│ └── project.godot
├── InputOrder
│ ├── Node.tscn
│ ├── PrintInputEvents.gd
│ ├── default_env.tres
│ ├── icon.png
│ └── project.godot
├── InputSequences
│ ├── Control.gd
│ ├── Control.tscn
│ ├── DetectorButtons.gd
│ ├── LongestSequenceDetector.gd
│ ├── LongestSequenceDetector.tscn
│ ├── SequenceDetectorBase.gd
│ ├── SubsequenceDetector.gd
│ ├── SubsequenceDetector.tscn
│ ├── default_env.tres
│ ├── icon.png
│ └── project.godot
├── MemoryConsumption
│ ├── AbstractTypeLine.gd
│ ├── ArrayLine.gd
│ ├── DictionaryLine.gd
│ ├── FloatsInArrayLine.gd
│ ├── FloatsInDictLine.gd
│ ├── IntegerLine.gd
│ ├── MemoryConsumption.gd
│ ├── MemoryConsumption.tscn
│ ├── MemoryUsage.gd
│ ├── NodeLine.gd
│ ├── ObjectLine.gd
│ ├── PoolIntLine.gd
│ ├── ReferenceLine.gd
│ ├── ResourceLine.gd
│ ├── TypeLine.tscn
│ ├── default_env.tres
│ ├── icon.png
│ └── project.godot
├── NewTilesetEditorTest
│ ├── .gitattributes
│ ├── .gitignore
│ ├── assets
│ │ ├── tilemap.png
│ │ ├── tilemap.txt
│ │ └── tilemap_packed.png
│ ├── icon.png
│ ├── level.tscn
│ └── project.godot
├── Performance
│ ├── TimeMeasurement
│ │ ├── AggregatedMeasurements.tscn
│ │ ├── Arrays.gd
│ │ ├── BooleanChoice.gd
│ │ ├── Branchless.gd
│ │ ├── Dictionaries.gd
│ │ ├── FunctionCalls.gd
│ │ ├── GetNode.gd
│ │ ├── Loops.gd
│ │ ├── TimeMeasureBase.gd
│ │ ├── TimeMeasureLine.tscn
│ │ ├── TimeMeasureScene.gd
│ │ └── TimeMeasureScene.tscn
│ ├── default_env.tres
│ ├── export_presets.cfg
│ ├── icon.png
│ └── project.godot
├── RVO
│ ├── Level.tscn
│ ├── Level2.tscn
│ ├── Level3.gd
│ ├── Level3.tscn
│ ├── NavigationMeshInstance2.gd
│ ├── PathsDrawer.gd
│ ├── PathsLayer.gd
│ ├── Player.gd
│ ├── Player.tscn
│ ├── Player2D.tscn
│ ├── Ramp.tscn
│ ├── RigidBody2D.gd
│ ├── character.png
│ ├── default_env.tres
│ ├── icon.png
│ ├── map.png
│ ├── point.png
│ ├── project.godot
│ ├── readme.txt
│ └── uv_checker.jpg
├── Serialization
│ ├── .gitignore
│ ├── .gut_editor_config.json
│ ├── .gut_editor_shortcuts.cfg
│ ├── HierarchicalSerializer.gd
│ ├── NodeGuard.gd
│ ├── Probe.gd
│ ├── README.md
│ ├── README.txt
│ ├── SaveGameFile.gd
│ ├── TODO.gd
│ ├── addons
│ │ └── gut
│ │ │ ├── GutScene.gd
│ │ │ ├── GutScene.tscn
│ │ │ ├── LICENSE.md
│ │ │ ├── UserFileViewer.gd
│ │ │ ├── UserFileViewer.tscn
│ │ │ ├── autofree.gd
│ │ │ ├── comparator.gd
│ │ │ ├── compare_result.gd
│ │ │ ├── diff_formatter.gd
│ │ │ ├── diff_tool.gd
│ │ │ ├── double_templates
│ │ │ ├── function_template.txt
│ │ │ └── script_template.txt
│ │ │ ├── doubler.gd
│ │ │ ├── fonts
│ │ │ ├── AnonymousPro-Bold.ttf
│ │ │ ├── AnonymousPro-BoldItalic.ttf
│ │ │ ├── AnonymousPro-Italic.ttf
│ │ │ ├── AnonymousPro-Regular.ttf
│ │ │ ├── CourierPrime-Bold.ttf
│ │ │ ├── CourierPrime-BoldItalic.ttf
│ │ │ ├── CourierPrime-Italic.ttf
│ │ │ ├── CourierPrime-Regular.ttf
│ │ │ ├── LobsterTwo-Bold.ttf
│ │ │ ├── LobsterTwo-BoldItalic.ttf
│ │ │ ├── LobsterTwo-Italic.ttf
│ │ │ ├── LobsterTwo-Regular.ttf
│ │ │ └── OFL.txt
│ │ │ ├── get_native_script.gd
│ │ │ ├── gui
│ │ │ ├── BottomPanelShortcuts.gd
│ │ │ ├── BottomPanelShortcuts.tscn
│ │ │ ├── GutBottomPanel.gd
│ │ │ ├── GutBottomPanel.tscn
│ │ │ ├── GutRunner.gd
│ │ │ ├── GutRunner.tscn
│ │ │ ├── ShortcutButton.gd
│ │ │ ├── ShortcutButton.tscn
│ │ │ ├── gut_config_gui.gd
│ │ │ └── open_editors.gd
│ │ │ ├── gut.gd
│ │ │ ├── gut_cmdln.gd
│ │ │ ├── gut_config.gd
│ │ │ ├── gut_plugin.gd
│ │ │ ├── hook_script.gd
│ │ │ ├── icon.png
│ │ │ ├── junit_xml_export.gd
│ │ │ ├── logger.gd
│ │ │ ├── method_maker.gd
│ │ │ ├── one_to_many.gd
│ │ │ ├── optparse.gd
│ │ │ ├── orphan_counter.gd
│ │ │ ├── parameter_factory.gd
│ │ │ ├── parameter_handler.gd
│ │ │ ├── plugin.cfg
│ │ │ ├── plugin_control.gd
│ │ │ ├── printers.gd
│ │ │ ├── result_exporter.gd
│ │ │ ├── signal_watcher.gd
│ │ │ ├── source_code_pro.fnt
│ │ │ ├── spy.gd
│ │ │ ├── strutils.gd
│ │ │ ├── stub_params.gd
│ │ │ ├── stubber.gd
│ │ │ ├── summary.gd
│ │ │ ├── test.gd
│ │ │ ├── test_collector.gd
│ │ │ ├── thing_counter.gd
│ │ │ └── utils.gd
│ ├── asset_lib_icon.png
│ ├── default_env.tres
│ ├── project.godot
│ └── tests
│ │ ├── Gut.tscn
│ │ ├── GutTestBase.gd
│ │ ├── Test_ChildrenOrder.gd
│ │ ├── Test_Customization.gd
│ │ ├── Test_NoSerializeFunctions.gd
│ │ ├── Test_Probe.gd
│ │ ├── Test_SerializeFunctions.gd
│ │ └── files
│ │ ├── BuiltInTypes.gd
│ │ ├── BuiltInTypes.tscn
│ │ ├── FileSizeComparison.gd
│ │ ├── FileSizeComparison.tscn
│ │ ├── FiveNodeBranch.tscn
│ │ ├── JsonArraySerializer.gd
│ │ ├── NoDeserialize.gd
│ │ ├── NoDeserialize.tscn
│ │ ├── PostDeserialize.gd
│ │ ├── PostDeserialize.tscn
│ │ ├── ResourceSavingTest.gd
│ │ ├── ResourceSavingTest.tscn
│ │ ├── Scene1.tscn
│ │ ├── SerializeToArray.gd
│ │ ├── SerializeToDict.gd
│ │ ├── SerializeToFloat.gd
│ │ └── SerializeToString.gd
└── TypeWrappers
│ ├── .gut_editor_config.json
│ ├── .gut_editor_shortcuts.cfg
│ ├── MapWrapper.gd
│ ├── MultiNodeGuard.gd
│ ├── NodeGuard.gd
│ ├── SetWrapper.gd
│ ├── addons
│ └── gut
│ │ ├── GutScene.gd
│ │ ├── GutScene.tscn
│ │ ├── LICENSE.md
│ │ ├── UserFileViewer.gd
│ │ ├── UserFileViewer.tscn
│ │ ├── autofree.gd
│ │ ├── comparator.gd
│ │ ├── compare_result.gd
│ │ ├── diff_formatter.gd
│ │ ├── diff_tool.gd
│ │ ├── double_templates
│ │ ├── function_template.txt
│ │ └── script_template.txt
│ │ ├── doubler.gd
│ │ ├── fonts
│ │ ├── AnonymousPro-Bold.ttf
│ │ ├── AnonymousPro-BoldItalic.ttf
│ │ ├── AnonymousPro-Italic.ttf
│ │ ├── AnonymousPro-Regular.ttf
│ │ ├── CourierPrime-Bold.ttf
│ │ ├── CourierPrime-BoldItalic.ttf
│ │ ├── CourierPrime-Italic.ttf
│ │ ├── CourierPrime-Regular.ttf
│ │ ├── LobsterTwo-Bold.ttf
│ │ ├── LobsterTwo-BoldItalic.ttf
│ │ ├── LobsterTwo-Italic.ttf
│ │ ├── LobsterTwo-Regular.ttf
│ │ └── OFL.txt
│ │ ├── get_native_script.gd
│ │ ├── gui
│ │ ├── BottomPanelShortcuts.gd
│ │ ├── BottomPanelShortcuts.tscn
│ │ ├── GutBottomPanel.gd
│ │ ├── GutBottomPanel.tscn
│ │ ├── GutRunner.gd
│ │ ├── GutRunner.tscn
│ │ ├── ShortcutButton.gd
│ │ ├── ShortcutButton.tscn
│ │ ├── gut_config_gui.gd
│ │ └── open_editors.gd
│ │ ├── gut.gd
│ │ ├── gut_cmdln.gd
│ │ ├── gut_config.gd
│ │ ├── gut_plugin.gd
│ │ ├── hook_script.gd
│ │ ├── icon.png
│ │ ├── junit_xml_export.gd
│ │ ├── logger.gd
│ │ ├── method_maker.gd
│ │ ├── one_to_many.gd
│ │ ├── optparse.gd
│ │ ├── orphan_counter.gd
│ │ ├── parameter_factory.gd
│ │ ├── parameter_handler.gd
│ │ ├── plugin.cfg
│ │ ├── plugin_control.gd
│ │ ├── printers.gd
│ │ ├── result_exporter.gd
│ │ ├── signal_watcher.gd
│ │ ├── source_code_pro.fnt
│ │ ├── spy.gd
│ │ ├── strutils.gd
│ │ ├── stub_params.gd
│ │ ├── stubber.gd
│ │ ├── summary.gd
│ │ ├── test.gd
│ │ ├── test_collector.gd
│ │ ├── thing_counter.gd
│ │ └── utils.gd
│ ├── asset_lib_icon.png
│ ├── default_env.tres
│ ├── project.godot
│ └── tests
│ ├── Gut.tscn
│ ├── GutTestBase.gd
│ ├── Test_MapWrapper.gd
│ ├── Test_MultiNodeGuard.gd
│ ├── Test_NodeGuard.gd
│ └── Test_SetWrapper.gd
└── GodotEngine
└── type_conversions.hpp
/Godot/.gitattributes:
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1 | # Explicitly declare text files you want to always be normalized and converted
2 | # to native line endings on checkout.
3 | *.gd text eol=lf
4 | *.tscn text eol=lf
5 | *.tres text eol=lf
6 | default_env.tres eol=lf
7 | project.godot eol=lf
8 |
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/Godot/.gitignore:
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1 | *.import
2 | log*.txt
3 | *.inst
4 | *.exe
5 | *.pck
6 | __randomProjects__/*
7 | .godot/
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/Godot/CollisionBasedPathfinding/TODO.gd:
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1 | """
2 |
3 | * localize graph update
4 |
5 | * multiple units in one sector
6 |
7 | * remove unit selection buttons
8 |
9 | """
10 |
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/Godot/CollisionBasedPathfinding/addons/Todo_Manager/ColourPicker.gd:
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1 | tool
2 | extends HBoxContainer
3 |
4 | var colour : Color
5 | var title : String setget set_title
6 | var index : int
7 |
8 | onready var colour_picker := $TODOColourPickerButton
9 |
10 | func _ready() -> void:
11 | $TODOColourPickerButton.color = colour
12 | $Label.text = title
13 |
14 | func set_title(value: String) -> void:
15 | title = value
16 | $Label.text = value
17 |
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/Godot/CollisionBasedPathfinding/addons/Todo_Manager/Pattern.gd:
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1 | tool
2 | extends HBoxContainer
3 |
4 | var text : String setget set_text
5 | var disabled : bool
6 | var index : int
7 |
8 | onready var line_edit := $LineEdit as LineEdit
9 | onready var remove_button := $RemoveButton as Button
10 |
11 | func _ready() -> void:
12 | line_edit.text = text
13 | remove_button.disabled = disabled
14 |
15 |
16 | func set_text(value: String) -> void:
17 | text = value
18 | if line_edit:
19 | line_edit.text = value
20 |
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/Godot/CollisionBasedPathfinding/addons/Todo_Manager/doc/example.gd:
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1 | extends Node
2 |
3 | # TODO: this is a TODO
4 | # HACK: this is a HACK
5 | # FIXME: this is a FIXME
6 | # TODO this works too
7 | #HACK any format will do
8 |
--------------------------------------------------------------------------------
/Godot/CollisionBasedPathfinding/addons/Todo_Manager/doc/images/Instruct1.png:
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/Godot/CollisionBasedPathfinding/addons/Todo_Manager/doc/images/TODO_Manager_Logo.png:
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/Godot/CollisionBasedPathfinding/addons/Todo_Manager/doc/images/example1.png:
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/Godot/CollisionBasedPathfinding/addons/Todo_Manager/plugin.cfg:
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1 | [plugin]
2 |
3 | name="Todo Manager"
4 | description="Dock for housing TODO messages."
5 | author="Peter de Vroom"
6 | version="1.1"
7 | script="plugin.gd"
8 |
--------------------------------------------------------------------------------
/Godot/CollisionBasedPathfinding/addons/Todo_Manager/todo.cfg:
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1 | [scripts]
2 |
3 | full_path=false
4 | sort_alphabetical=true
5 | script_colour=Color( 0.8, 0.807843, 0.827451, 1 )
6 | ignore_paths=[ "res://addons" ]
7 |
8 | [patterns]
9 |
10 | patterns=[ [ "\\bTODO\\b", Color( 0.588235, 0.945098, 0.678431, 1 ) ], [ "\\bHACK\\b", Color( 0.835294, 0.737255, 0.439216, 1 ) ], [ "\\bFIXME\\b", Color( 0.835294, 0.439216, 0.439216, 1 ) ] ]
11 |
12 | [config]
13 |
14 | auto_refresh=true
15 |
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/Godot/CollisionBasedPathfinding/addons/Todo_Manager/todoItem_class.gd:
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1 | tool
2 | extends Reference
3 |
4 | var script_path : String
5 | var todos : Array
6 |
7 | func get_short_path() -> String:
8 | var temp_array := script_path.rsplit('/', false, 1)
9 | var short_path : String
10 | if !temp_array[1]:
11 | short_path = "(!)" + temp_array[0]
12 | else:
13 | short_path = temp_array[1]
14 | return short_path
15 |
--------------------------------------------------------------------------------
/Godot/CollisionBasedPathfinding/addons/Todo_Manager/todo_class.gd:
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1 | tool
2 | extends Reference
3 |
4 | var pattern : String
5 | var title : String
6 | var content : String
7 | var script_path : String
8 | var line_number : int
9 |
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/Godot/CollisionBasedPathfinding/addons/gut/double_templates/function_template.txt:
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1 | {func_decleration}
2 | __gut_spy('{method_name}', {param_array})
3 | if(__gut_should_call_super('{method_name}', {param_array})):
4 | return {super_call}
5 | else:
6 | return __gut_get_stubbed_return('{method_name}', {param_array})
7 |
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/Godot/CollisionBasedPathfinding/addons/gut/get_native_script.gd:
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1 | # Since NativeScript does not exist if GDNative is not included in the build
2 | # of Godot this script is conditionally loaded only when NativeScript exists.
3 | # You can then get a reference to NativeScript for use in `is` checks by calling
4 | # get_it.
5 | static func get_it():
6 | return NativeScript
7 |
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/Godot/CollisionBasedPathfinding/addons/gut/gui/GutRunner.tscn:
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1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://addons/gut/gui/GutRunner.gd" type="Script" id=1]
4 |
5 | [node name="GutRunner" type="Node2D"]
6 | script = ExtResource( 1 )
7 |
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/Godot/CollisionBasedPathfinding/addons/gut/icon.png:
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/Godot/CollisionBasedPathfinding/addons/gut/plugin.cfg:
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1 | [plugin]
2 |
3 | name="Gut"
4 | description="Unit Testing tool for Godot."
5 | author="Butch Wesley"
6 | version="7.2.0"
7 | script="gut_plugin.gd"
8 |
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/Godot/CollisionBasedPathfinding/addons/gut/source_code_pro.fnt:
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/Godot/CollisionBasedPathfinding/asset_lib_icon.png:
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/Godot/CollisionBasedPathfinding/default_env.tres:
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1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
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/Godot/CollisionBasedPathfinding/icon.png:
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/Godot/CollisionBasedPathfinding/new_builder/PerformanceTest.tscn:
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1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://new_builder/PerformanceTest.gd" type="Script" id=1]
4 |
5 | [node name="PerformanceTest" type="Node"]
6 | script = ExtResource( 1 )
7 | runAddPoint = true
8 | runConnectionsAfterPoints = true
9 | runPointsWithConnections = true
10 | runCreateConnections = true
11 |
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/Godot/CollisionBasedPathfinding/old_builder/Obstacle.tscn:
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1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://icon.png" type="Texture" id=1]
4 |
5 | [sub_resource type="RectangleShape2D" id=1]
6 | extents = Vector2( 71.3884, 24.358 )
7 |
8 | [node name="Obstacle" type="StaticBody2D"]
9 | modulate = Color( 0.352941, 0.317647, 0.317647, 1 )
10 |
11 | [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
12 | shape = SubResource( 1 )
13 |
14 | [node name="Sprite" type="Sprite" parent="."]
15 | scale = Vector2( 0.5, 0.5 )
16 | texture = ExtResource( 1 )
17 |
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/Godot/CollisionBasedPathfinding/old_builder/SelectionComponent.gd:
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1 | tool
2 | extends Area2D
3 |
4 | onready var _rectShape = $"CollisionShape2D".shape
5 | onready var _perimeter = $"Perimeter"
6 |
7 |
8 | func _process(_delta):
9 | var x = _rectShape.extents.x
10 | var y = _rectShape.extents.y
11 | var points = _perimeter.points
12 |
13 | assert(points.size() == 5)
14 | points[0] = Vector2(-x, -y)
15 | points[1] = Vector2(-x, y)
16 | points[2] = Vector2(x, y)
17 | points[3] = Vector2(x, -y)
18 | points[4] = points[0]
19 | _perimeter.points = points
20 |
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/Godot/CollisionBasedPathfinding/tests/Test_Map2.gd:
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1 | extends "res://tests/GutTestBase.gd"
2 |
3 | const GraphGd = preload("res://new_builder/CollisionGraph.gd")
4 | const AStarBuilderGd = preload("res://new_builder/CollisionGraphBuilder.gd")
5 | const PointsDataGd = preload("res://new_builder/PointsData.gd")
6 | const FunctionsGd = preload("res://new_builder/StaticFunctions.gd")
7 | const TestMap1Scn = preload("res://tests/files/TestMap1.tscn")
8 |
9 |
10 |
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/Godot/CollisionBasedPathfinding/tests/files/TestingFunctions.gd:
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1 | extends Node
2 |
3 |
4 | static func getEnabledPoints(astar : AStar2D) -> PoolIntArray:
5 | var enabledPoints := PoolIntArray()
6 | for point in astar.get_points():
7 | if not astar.is_point_disabled(point):
8 | enabledPoints.append(point)
9 | return enabledPoints
10 |
11 |
12 | static func calculateEdgeCountInRect(x :int, y :int, diagonal :bool) -> int:
13 | return x * (y - 1) + y * (x - 1) + int(diagonal) * 2 * (x - 1) * (y - 1)
14 |
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/Godot/DungeonCrawler/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
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/Godot/DungeonCrawler/.gitignore:
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1 | ignored/*
2 |
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/Godot/DungeonCrawler/addons/Todo_Manager/ColourPicker.gd:
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1 | tool
2 | extends HBoxContainer
3 |
4 | var colour : Color
5 | var title : String setget set_title
6 | var index : int
7 |
8 | onready var colour_picker := $TODOColourPickerButton
9 |
10 | func _ready() -> void:
11 | $TODOColourPickerButton.color = colour
12 | $Label.text = title
13 |
14 | func set_title(value: String) -> void:
15 | title = value
16 | $Label.text = value
17 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/Todo_Manager/Pattern.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends HBoxContainer
3 |
4 | var text : String setget set_text
5 | var disabled : bool
6 | var index : int
7 |
8 | onready var line_edit := $LineEdit as LineEdit
9 | onready var remove_button := $RemoveButton as Button
10 |
11 | func _ready() -> void:
12 | line_edit.text = text
13 | remove_button.disabled = disabled
14 |
15 |
16 | func set_text(value: String) -> void:
17 | text = value
18 | if line_edit:
19 | line_edit.text = value
20 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/Todo_Manager/doc/example.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | # TODO: this is a TODO
4 | # HACK: this is a HACK
5 | # FIXME: this is a FIXME
6 | # TODO this works too
7 | #HACK any format will do
8 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/Todo_Manager/doc/images/Instruct1.png:
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/Godot/DungeonCrawler/addons/Todo_Manager/doc/images/Instruct3.png:
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/Godot/DungeonCrawler/addons/Todo_Manager/plugin.cfg:
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1 | [plugin]
2 |
3 | name="Todo Manager"
4 | description="Dock for housing TODO messages."
5 | author="Peter de Vroom"
6 | version="1.1"
7 | script="plugin.gd"
8 |
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/Godot/DungeonCrawler/addons/Todo_Manager/todo.cfg:
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1 | [scripts]
2 |
3 | full_path=false
4 | sort_alphabetical=true
5 | script_colour=Color( 0.8, 0.807843, 0.827451, 1 )
6 | ignore_paths=[ "projects", "addons" ]
7 |
8 | [patterns]
9 |
10 | patterns=[ [ "\\bTODO\\b", Color( 0.588235, 0.945098, 0.678431, 1 ) ], [ "\\bHACK\\b", Color( 0.835294, 0.737255, 0.439216, 1 ) ], [ "\\bFIXME\\b", Color( 0.835294, 0.439216, 0.439216, 1 ) ] ]
11 |
12 | [config]
13 |
14 | auto_refresh=true
15 | builtin_enabled=false
16 |
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/Godot/DungeonCrawler/addons/Todo_Manager/todoItem_class.gd:
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1 | tool
2 | extends Reference
3 |
4 | var script_path : String
5 | var todos : Array
6 |
7 | func get_short_path() -> String:
8 | var temp_array := script_path.rsplit('/', false, 1)
9 | var short_path : String
10 | if !temp_array[1]:
11 | short_path = "(!)" + temp_array[0]
12 | else:
13 | short_path = temp_array[1]
14 | return short_path
15 |
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/Godot/DungeonCrawler/addons/Todo_Manager/todo_class.gd:
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1 | tool
2 | extends Reference
3 |
4 | var pattern : String
5 | var title : String
6 | var content : String
7 | var script_path : String
8 | var line_number : int
9 |
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/Godot/DungeonCrawler/addons/gut/double_templates/function_template.txt:
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1 | {func_decleration}
2 | __gut_spy('{method_name}', {param_array})
3 | if(__gut_should_call_super('{method_name}', {param_array})):
4 | return {super_call}
5 | else:
6 | return __gut_get_stubbed_return('{method_name}', {param_array})
7 |
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/Godot/DungeonCrawler/addons/gut/get_native_script.gd:
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1 | # Since NativeScript does not exist if GDNative is not included in the build
2 | # of Godot this script is conditionally loaded only when NativeScript exists.
3 | # You can then get a reference to NativeScript for use in `is` checks by calling
4 | # get_it.
5 | static func get_it():
6 | return NativeScript
7 |
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/Godot/DungeonCrawler/addons/gut/gui/GutRunner.tscn:
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1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://addons/gut/gui/GutRunner.gd" type="Script" id=1]
4 |
5 | [node name="GutRunner" type="Node2D"]
6 | script = ExtResource( 1 )
7 |
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/Godot/DungeonCrawler/addons/gut/plugin.cfg:
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1 | [plugin]
2 |
3 | name="Gut"
4 | description="Unit Testing tool for Godot."
5 | author="Butch Wesley"
6 | version="7.2.0"
7 | script="gut_plugin.gd"
8 |
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/Godot/DungeonCrawler/addons/gut/source_code_pro.fnt:
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/Godot/DungeonCrawler/addons/quentincaffeino/array-utils/README.md:
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1 | # godot-array-utils
2 |
3 | Standart collections.
4 |
5 | ## License
6 |
7 | See more in LICENSE.md
8 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/.gutconfig.json:
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1 | {
2 | "dirs": [
3 | "res://addons/quentincaffeino/console/tests/"
4 | ],
5 | "include_subdirs": true,
6 | "ignore_pause": true,
7 | "log_level": 2,
8 | "should_exit": true,
9 | "should_maximize": true
10 | }
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/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/AnyType.md:
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1 |
2 |
3 | # AnyType
4 |
5 | **Extends:** [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/ArgumentFactory.md:
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1 |
2 |
3 | # ArgumentFactory
4 |
5 | **Extends:** [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### create (static)
12 |
13 | ```gdscript
14 | func create(name: String, type: int|BaseType, description: String|null): Result
15 | ```
16 |
17 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/BaseCommands.md:
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1 |
2 |
3 | # BaseCommands
4 |
5 | **Extends:** [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### \_init
12 |
13 | ```gdscript
14 | func _init(console: Console)
15 | ```
16 |
17 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/BaseRegexCheckedType.md:
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1 |
2 |
3 | # BaseRegexCheckedType
4 |
5 | **Extends:** [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### \_init
12 |
13 | ```gdscript
14 | func _init(name: String, pattern: String)
15 | ```
16 |
17 | ### check
18 |
19 | ```gdscript
20 | func check(value: Variant): int
21 | ```
22 |
23 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/BoolType.md:
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1 |
2 |
3 | # BoolType
4 |
5 | **Extends:** [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### normalize
12 |
13 | ```gdscript
14 | func normalize(value: Variant): Variant
15 | ```
16 |
17 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/CommandAutocomplete.md:
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1 |
2 |
3 | # CommandAutocomplete
4 |
5 | **Extends:** [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### filter
12 |
13 | ```gdscript
14 | func filter(filter: String): void
15 | ```
16 |
17 | ### next
18 |
19 | ```gdscript
20 | func next(): String
21 | ```
22 |
23 | ### reset
24 |
25 | ```gdscript
26 | func reset(): void
27 | ```
28 |
29 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/CommandCollection.md:
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1 |
2 |
3 | # CommandCollection
4 |
5 | **Extends:** [Collection](../Collection)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### \_init
12 |
13 | ```gdscript
14 | func _init(collection)
15 | ```
16 |
17 | ### find
18 |
19 | ```gdscript
20 | func find(command_name: String): CommandCollection
21 | ```
22 |
23 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/DefaultActionServiceFactory.md:
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1 |
2 |
3 | # DefaultActionServiceFactory
4 |
5 | **Extends:** [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### create (static)
12 |
13 | ```gdscript
14 | func create(): ActionService
15 | ```
16 |
17 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/FilterType.md:
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1 |
2 |
3 | # FilterType
4 |
5 | **Extends:** [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Enumerations
10 |
11 | ### MODE
12 |
13 | ```gdscript
14 | const MODE: Dictionary = {"ALLOW":0,"DENY":1}
15 | ```
16 |
17 | ## Method Descriptions
18 |
19 | ### \_init
20 |
21 | ```gdscript
22 | func _init(filterList: Array, mode: int)
23 | ```
24 |
25 | ### check
26 |
27 | ```gdscript
28 | func check(value: Variant): int
29 | ```
30 |
31 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/FloatRangeType.md:
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1 |
2 |
3 | # FloatRangeType
4 |
5 | **Extends:** [BaseRangeType](../BaseRangeType) < [BaseRegexCheckedType](../BaseRegexCheckedType) < [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### \_init
12 |
13 | ```gdscript
14 | func _init(minValue: float, maxValue: float, step: float)
15 | ```
16 |
17 | ### normalize
18 |
19 | ```gdscript
20 | func normalize(value: Variant): Variant
21 | ```
22 |
23 | Normalize variable.
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/FloatType.md:
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1 |
2 |
3 | # FloatType
4 |
5 | **Extends:** [BaseRegexCheckedType](../BaseRegexCheckedType) < [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### normalize
12 |
13 | ```gdscript
14 | func normalize(value: Variant): float
15 | ```
16 |
17 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/FuncRefCallback.md:
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1 |
2 |
3 | # FuncRefCallback
4 |
5 | **Extends:** [AbstractCallback](../AbstractCallback) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### \_init
12 |
13 | ```gdscript
14 | func _init(target: FuncRef)
15 | ```
16 |
17 | ### ensure
18 |
19 | ```gdscript
20 | func ensure()
21 | ```
22 |
23 | Ensure callback target exists
24 | boolean
25 |
26 | ### call
27 |
28 | ```gdscript
29 | func call(argv: Variant[])
30 | ```
31 |
32 | Variant
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/History.md:
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1 |
2 |
3 | # History
4 |
5 | **Extends:** [QueueCollection](../QueueCollection)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### \_init
12 |
13 | ```gdscript
14 | func _init(maxLength: int)
15 | ```
16 |
17 | ### print\_all
18 |
19 | ```gdscript
20 | func print_all(): History
21 | ```
22 |
23 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/IntRangeType.md:
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1 |
2 |
3 | # IntRangeType
4 |
5 | **Extends:** [BaseRangeType](../BaseRangeType) < [BaseRegexCheckedType](../BaseRegexCheckedType) < [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### \_init
12 |
13 | ```gdscript
14 | func _init(minValue: int, maxValue: int, step: int)
15 | ```
16 |
17 | ### normalize
18 |
19 | ```gdscript
20 | func normalize(value: Variant): Variant
21 | ```
22 |
23 | Normalize variable.
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/IntType.md:
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1 |
2 |
3 | # IntType
4 |
5 | **Extends:** [BaseRegexCheckedType](../BaseRegexCheckedType) < [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### normalize
12 |
13 | ```gdscript
14 | func normalize(value: Variant): int
15 | ```
16 |
17 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/RegExLib.md:
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1 |
2 |
3 | # RegExLib
4 |
5 | **Extends:** [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### split (static)
12 |
13 | ```gdscript
14 | func split(pattern: string, subject: string, maxsplit: int)
15 | ```
16 |
17 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/SnapshotCollection.md:
--------------------------------------------------------------------------------
1 |
2 |
3 | # SnapshotCollection
4 |
5 | **Extends:** [Collection](../Collection) < [Utils](../Utils) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### takeSnapshot
12 |
13 | ```gdscript
14 | func takeSnapshot()
15 | ```
16 |
17 | Creates snapsot of the collection
18 | SnapshotCollection
19 |
20 | ### getShapshot
21 |
22 | ```gdscript
23 | func getShapshot()
24 | ```
25 |
26 | Returns last snapshot
27 | Dictionary
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/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/StringType.md:
--------------------------------------------------------------------------------
1 |
2 |
3 | # StringType
4 |
5 | **Extends:** [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### normalize
12 |
13 | ```gdscript
14 | func normalize(value: Varian): String
15 | ```
16 |
17 | Normalize variable
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/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/TypeFactory.md:
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1 |
2 |
3 | # TypeFactory
4 |
5 | **Extends:** [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### create (static)
12 |
13 | ```gdscript
14 | func create(engine_type: int): Result
2 |
3 | # Vector2Type
4 |
5 | **Extends:** [BaseRegexCheckedType](../BaseRegexCheckedType) < [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### check
12 |
13 | ```gdscript
14 | func check(value: Variant): int
15 | ```
16 |
17 | ### normalize
18 |
19 | ```gdscript
20 | func normalize(value: Variant): Variant
21 | ```
22 |
23 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/Vector3Type.md:
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1 |
2 |
3 | # Vector3Type
4 |
5 | **Extends:** [BaseRegexCheckedType](../BaseRegexCheckedType) < [BaseType](../BaseType) < [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Method Descriptions
10 |
11 | ### check
12 |
13 | ```gdscript
14 | func check(value: Variant): int
15 | ```
16 |
17 | ### normalize
18 |
19 | ```gdscript
20 | func normalize(value: Variant): Variant
21 | ```
22 |
23 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/docs/generated/errors.en.md:
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1 |
2 |
3 | # errors.en
4 |
5 | **Extends:** [Reference](../Reference)
6 |
7 | ## Description
8 |
9 | ## Enumerations
10 |
11 | ### messages
12 |
13 | ```gdscript
14 | class errors.en.gd
15 | ```
16 |
17 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/plugin.cfg:
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1 | [plugin]
2 |
3 | name="quentincaffeino-console"
4 | description="In-game console for Godot 3."
5 | author="QuentinCaffeino"
6 | version="3.2.1"
7 | script="plugin.gd"
8 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/src/Misc/Error.gd:
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1 |
2 | # @var String
3 | var _message
4 |
5 | # @var Variant|null
6 | var _code
7 |
8 |
9 | # @param String message
10 | # @param Variant|null code
11 | func _init(message, code = null):
12 | self._message = message
13 | self._code = code
14 |
15 |
16 | # @returns String
17 | func get_message():
18 | return self._message
19 |
20 |
21 | # @returns Variant|null
22 | func get_code():
23 | return self._code
24 |
25 |
26 | # @returns String
27 | func to_string():
28 | return self._message
29 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/src/Misc/History.gd:
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1 |
2 | extends 'res://addons/quentincaffeino/array-utils/src/QueueCollection.gd'
3 |
4 |
5 | # @param int maxLength
6 | func _init(maxLength):
7 | self.set_max_length(maxLength)
8 |
9 |
10 | # @returns History
11 | func print_all():
12 | var i = 1
13 | for command in self.get_value_iterator():
14 | Console.write_line(\
15 | '[b]' + str(i) + '.[/b] [color=#ffff66][url=' + \
16 | command + ']' + command + '[/url][/color]')
17 | i += 1
18 |
19 | return self
20 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/src/Type/AnyType.gd:
--------------------------------------------------------------------------------
1 |
2 | extends 'res://addons/quentincaffeino/console/src/Type/BaseType.gd'
3 |
4 |
5 | func _init().('Any'):
6 | pass
7 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/src/Type/BoolType.gd:
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1 |
2 | extends 'res://addons/quentincaffeino/console/src/Type/BaseType.gd'
3 |
4 |
5 | func _init().('Bool'):
6 | pass
7 |
8 |
9 | # @param Variant value
10 | # @returns Variant
11 | func normalize(value):
12 | return value == '1' or value == 'true'
13 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/src/Type/FloatType.gd:
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1 |
2 | extends 'res://addons/quentincaffeino/console/src/Type/BaseRegexCheckedType.gd'
3 |
4 |
5 | func _init().('Float', '^[+-]?([0-9]*[\\.\\,]?[0-9]+|[0-9]+[\\.\\,]?[0-9]*)([eE][+-]?[0-9]+)?$'):
6 | pass
7 |
8 |
9 | # @param Variant value
10 | # @returns float
11 | func normalize(value):
12 | return float(self._reextract(value).replace(',', '.'))
13 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/src/Type/IntType.gd:
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1 |
2 | extends 'res://addons/quentincaffeino/console/src/Type/BaseRegexCheckedType.gd'
3 |
4 |
5 | func _init().('Int', '^[+-]?\\d+$'):
6 | pass
7 |
8 |
9 | # @param Variant value
10 | # @returns int
11 | func normalize(value):
12 | return int(self._reextract(value))
13 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/src/Type/StringType.gd:
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1 |
2 | extends 'res://addons/quentincaffeino/console/src/Type/BaseType.gd'
3 |
4 |
5 | func _init().('String'):
6 | pass
7 |
8 |
9 | # Normalize variable
10 | # @param Varian value
11 | # @returns String
12 | func normalize(value):
13 | return str(value)
14 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/tests/tests.tscn:
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1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://addons/gut/plugin_control.gd" type="Script" id=1]
4 |
5 | [node name="Gut" type="Control"]
6 | anchor_right = 1.0
7 | anchor_bottom = 1.0
8 | rect_min_size = Vector2( 740, 250 )
9 | script = ExtResource( 1 )
10 | __meta__ = {
11 | "_edit_use_anchors_": false
12 | }
13 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/tests/unit/Type/test_int_type.gd:
--------------------------------------------------------------------------------
1 |
2 | extends "res://addons/gut/test.gd"
3 |
4 | const IntType = preload("res://addons/quentincaffeino/console/src/Type/IntType.gd")
5 |
6 |
7 | # @var IntType
8 | var type
9 |
10 | func before_each():
11 | type = IntType.new()
12 |
13 |
14 | func test_normalize_with_int_expect_same_int():
15 | var any_value = "5"
16 | assert_eq(5, type.normalize(any_value))
17 |
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/Godot/DungeonCrawler/addons/quentincaffeino/console/tests/unit/test_trie.gd:
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1 |
2 | extends "res://addons/gut/test.gd"
3 |
4 | const Trie = preload("res://addons/quentincaffeino/console/src/Misc/Trie.gd")
5 |
6 |
7 | func test_insert():
8 | var trie = Trie.new()
9 | trie.insert("key", "hello world")
10 | assert_true(trie.has("key"))
11 |
12 |
13 | func test_has():
14 | var trie = Trie.new()
15 | trie.insert("key", "hello world")
16 | assert_false(trie.has("yek"))
17 |
18 |
19 | func test_get():
20 | var trie = Trie.new()
21 | trie.insert("key", "hello world")
22 | assert_eq("hello world", trie.get("key"))
23 |
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/Godot/DungeonCrawler/addons/quentincaffeino/regexlib/README.md:
--------------------------------------------------------------------------------
1 | # godot-regexlib
2 |
3 | Usefull regex stuff.
4 |
5 |
6 | ## Todo:
7 |
8 | - Cache compiled patterns in `split` method.
9 |
10 |
11 | ## License
12 |
13 | See more in LICENSE.md
14 |
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/Godot/DungeonCrawler/data/Module1/Module1.gd:
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1 | extends "res://engine/ModuleData.gd"
2 |
3 | const ItemDatabaseGd = preload("./items/Module1ItemDatabase.gd")
4 | var itemDatabase = ItemDatabaseGd.new()
5 |
6 | const UnitMax = 4
7 | const Units = [
8 | "Dwarf",
9 | "Knight",
10 | ]
11 |
12 | const StartingLevelName = "Level1"
13 |
14 | const LevelNames = [
15 | "Level1",
16 | "Level2",
17 | ]
18 |
19 | const DefaultLevelEntrances = {
20 | "Level1" : "Start",
21 | "Level2" : "ToLevel1",
22 | }
23 |
24 | const LevelConnections = {
25 | ["Level1", "ToLevel2"] : ["Level2", "ToLevel1"],
26 | ["Level2", "ToLevel1"] : ["Level1", "ToLevel2"],
27 | }
28 |
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/Godot/DungeonCrawler/data/Module1/items/HelmetBarbute.tscn:
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1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://engine/items/ItemBase.tscn" type="PackedScene" id=1]
4 | [ext_resource path="res://data/Module1/items/helmet_other.png" type="Texture" id=2]
5 |
6 | [node name="Helmet" instance=ExtResource( 1 )]
7 | _itemID = "HELMET_BARBUTE"
8 |
9 | [node name="Sprite" parent="." index="0"]
10 | texture = ExtResource( 2 )
11 |
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/Godot/DungeonCrawler/data/Module1/items/Module1ItemDatabase.gd:
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1 | extends ItemDbBase
2 |
3 |
4 | var _items := {
5 | "HELMET_BARBUTE" : {
6 | "name" : "Helmet",
7 | "type" : "equipment",
8 | "defense" : 4,
9 | }
10 | }
11 |
12 |
13 | func getAllItemsStats() -> Dictionary:
14 | return _items
15 |
16 |
17 | func _getDirectory() -> String:
18 | return get_script().resource_path.get_base_dir()
19 |
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/Godot/DungeonCrawler/data/Module1/items/helmet_other.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/DungeonCrawler/data/Module1/items/helmet_other.png
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/Godot/DungeonCrawler/data/Module1/units/Dwarf.tscn:
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1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://engine/units/UnitBase.tscn" type="PackedScene" id=1]
4 | [ext_resource path="res://data/Module1/units/deepdwarf_a.png" type="Texture" id=2]
5 |
6 | [node name="Dwarf" instance=ExtResource( 1 )]
7 |
8 | [node name="Sprite" parent="Pivot" index="0"]
9 | texture = ExtResource( 2 )
10 |
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/Godot/DungeonCrawler/data/Module1/units/deepdwarf_a.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/DungeonCrawler/data/Module1/units/deepdwarf_a.png
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/Godot/DungeonCrawler/data/Module2/Module2.gd:
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1 | extends "res://engine/ModuleData.gd"
2 |
3 | const ItemDatabaseGd = preload("./items/Module2ItemDatabase.gd")
4 | var itemDatabase = ItemDatabaseGd.new()
5 |
6 | const UnitMax = 5
7 | const Units = ["Elf", "Knight"]
8 |
9 | const StartingLevelName = "Level1"
10 |
11 | const LevelNames = [
12 | "Level1",
13 | "Level2",
14 | ]
15 |
16 | const DefaultLevelEntrances = {
17 | "Level1" : "Start",
18 | }
19 |
20 | const LevelConnections = {
21 | ["Level1", "ToLevel2"] : ["Level2", "ToLevel1"],
22 | ["Level2", "ToLevel1"] : ["Level1", "ToLevel2"],
23 | }
24 |
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/Godot/DungeonCrawler/data/Module2/items/Module2ItemDatabase.gd:
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1 | extends Node
2 |
3 |
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/Godot/DungeonCrawler/data/Module2/units/Elf.tscn:
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1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://engine/units/UnitBase.tscn" type="PackedScene" id=1]
4 | [ext_resource path="res://data/Module2/units/elf.png" type="Texture" id=2]
5 |
6 | [node name="Gnome" index="0" instance=ExtResource( 1 )]
7 |
8 | [node name="Sprite" parent="Pivot" index="0"]
9 | texture = ExtResource( 2 )
10 |
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/DungeonCrawler/data/Module2/units/elf.png
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/Godot/DungeonCrawler/data/Module2/units/wizard.png:
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/Godot/DungeonCrawler/data/common/items/CommonItemDatabase.gd:
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1 | extends ItemDbBase
2 |
3 |
4 | var _items := {
5 | "HELMET" : {
6 | "name" : "Helmet",
7 | "type" : "equipment",
8 | "defense" : 3,
9 | }
10 | }
11 |
12 |
13 | func getAllItemsStats() -> Dictionary:
14 | return _items
15 |
16 |
17 | func _getDirectory() -> String:
18 | return get_script().resource_path.get_base_dir()
19 |
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/Godot/DungeonCrawler/data/common/items/Helmet.tscn:
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1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://engine/items/ItemBase.tscn" type="PackedScene" id=1]
4 | [ext_resource path="res://data/common/items/helmet.png" type="Texture" id=2]
5 |
6 | [node name="Helmet" instance=ExtResource( 1 )]
7 | _itemID = "HELMET"
8 |
9 | [node name="Sprite" parent="." index="0"]
10 | texture = ExtResource( 2 )
11 |
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/Godot/DungeonCrawler/data/common/items/helmet.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/DungeonCrawler/data/common/items/helmet.png
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/Godot/DungeonCrawler/data/common/units/Dwarf.tscn:
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1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://engine/units/UnitBase.tscn" type="PackedScene" id=1]
4 | [ext_resource path="res://data/common/units/dwarf.png" type="Texture" id=2]
5 |
6 | [node name="Dwarf" instance=ExtResource( 1 )]
7 |
8 | [node name="Sprite" parent="Pivot" index="0"]
9 | texture = ExtResource( 2 )
10 |
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/Godot/DungeonCrawler/data/common/units/Ghoul.tscn:
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1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://engine/units/UnitBase.tscn" type="PackedScene" id=1]
4 | [ext_resource path="res://data/common/units/ghoul_a.png" type="Texture" id=2]
5 |
6 | [node name="Ghoul" instance=ExtResource( 1 )]
7 | _speed = 1.0
8 |
9 | [node name="Name" parent="." index="1"]
10 | margin_right = 22.0
11 | text = "Ghoul"
12 | align = 1
13 |
14 | [node name="Sprite" parent="Pivot" index="0"]
15 | texture = ExtResource( 2 )
16 |
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/Godot/DungeonCrawler/data/common/units/Knight.tscn:
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1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://engine/units/UnitBase.tscn" type="PackedScene" id=1]
4 | [ext_resource path="res://data/common/units/knight.png" type="Texture" id=2]
5 |
6 | [node name="Knight" instance=ExtResource( 1 )]
7 |
8 | [node name="Sprite" parent="Pivot" index="0"]
9 | texture = ExtResource( 2 )
10 |
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/Godot/DungeonCrawler/data/common/units/dwarf.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/DungeonCrawler/data/common/units/dwarf.png
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/Godot/DungeonCrawler/data/common/units/ghoul_a.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/DungeonCrawler/data/common/units/ghoul_a.png
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/Godot/DungeonCrawler/data/common/units/knight.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/DungeonCrawler/data/common/units/knight.png
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/Godot/DungeonCrawler/data/white_square.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/DungeonCrawler/data/white_square.png
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/Godot/DungeonCrawler/debug/ConsoleLogger.gd:
--------------------------------------------------------------------------------
1 | extends "./LoggerBase.gd"
2 |
3 |
4 | func info( _caller : Object, message : String ):
5 | if _logLevel >= 3:
6 | print( message )
7 |
8 |
9 | func warn( _caller : Object, message : String ):
10 | if _logLevel >= 2:
11 | push_warning( message )
12 | print( message )
13 |
14 |
15 | func error( _caller : Object, message : String ):
16 | if _logLevel >= 1:
17 | push_error( message )
18 | print( message )
19 |
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/Godot/DungeonCrawler/debug/Debug.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://debug/Debug.gd" type="Script" id=1]
4 | [ext_resource path="res://debug/DebugCommands.gd" type="Script" id=2]
5 |
6 | [node name="Debug" type="Node"]
7 | script = ExtResource( 1 )
8 |
9 | [node name="Commands" type="Node" parent="."]
10 | script = ExtResource( 2 )
11 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/debug/DebugWindow.gd:
--------------------------------------------------------------------------------
1 | extends CanvasLayer
2 |
3 |
4 | func _process( _delta ):
5 | $'FpsLabel'.text = str(Engine.get_frames_per_second())
6 |
7 |
8 | func _on_PrintSceneTree_pressed():
9 | $"/root".print_tree_pretty()
10 |
11 |
12 | func _on_PrintStrayNodes_pressed():
13 | $"/root".print_stray_nodes()
14 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/debug/FpsLabel.gd:
--------------------------------------------------------------------------------
1 | extends Label
2 |
3 | func _process( _delta ):
4 | set_text(str(Engine.get_frames_per_second()))
5 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/debug/LoggerBase.gd:
--------------------------------------------------------------------------------
1 | extends Reference
2 |
3 | var _logLevel := 2 setget setLogLevel
4 |
5 |
6 | func setLogLevel( level : int ):
7 | _logLevel = level
8 |
9 |
10 | # warning-ignore:unused_argument
11 | # warning-ignore:unused_argument
12 | func info( caller : Object, message : String ):
13 | pass
14 |
15 |
16 | # warning-ignore:unused_argument
17 | # warning-ignore:unused_argument
18 | func warn( caller : Object, message : String ):
19 | pass
20 |
21 |
22 | # warning-ignore:unused_argument
23 | # warning-ignore:unused_argument
24 | func error( caller : Object, message : String ):
25 | pass
26 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/debug/Variables.gd:
--------------------------------------------------------------------------------
1 | extends ItemList
2 |
3 | var _variables : Dictionary setget deleted
4 |
5 | func deleted(_a):
6 | assert(false)
7 |
8 |
9 | func _ready():
10 | _refreshView()
11 |
12 |
13 | func setVariables( variables : Dictionary ):
14 | _variables = variables
15 | _refreshView()
16 |
17 |
18 | func _refreshView():
19 | clear()
20 | add_item(" VARIABLE")
21 | add_item(" VALUE")
22 |
23 | for variable in _variables:
24 | add_item(str(variable))
25 | add_item(str(_variables[variable]))
26 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/Globals.gd:
--------------------------------------------------------------------------------
1 | class_name Globals
2 |
3 | const Groups = {
4 | SpawnPoints = "SpawnPoints",
5 | Agents = "Agents",
6 | NPCs = "NPCs",
7 | PCs = "PCs",
8 | }
9 |
10 | const SCENE_EXTENSION = ".tscn"
11 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/IntroScene.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [sub_resource type="GDScript" id=1]
4 | script/source = "extends Node
5 |
6 | const MainMenuPath = \"res://engine/gui/MainMenuScene.tscn\"
7 |
8 |
9 | func _ready():
10 | if OS.has_feature(\"debug\"):
11 | Debug.setLogToConsole( true )
12 | Debug.setLogToFile( true )
13 | Debug.setLogLevel( 3 )
14 |
15 | Debug.info( self, \"-----\\nPROGRAM START\\n-----\" )
16 |
17 | SceneSwitcher.switch_scene( MainMenuPath )
18 | "
19 |
20 | [node name="Intro" type="Node"]
21 | script = SubResource( 1 )
22 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/ModuleData.gd:
--------------------------------------------------------------------------------
1 | extends Resource
2 |
3 |
4 | func _init():
5 | var constMap = get_script().get_script_constant_map()
6 |
7 | assert( constMap.has("UnitMax") )
8 | assert( constMap.has("Units") )
9 | assert( constMap.has("LevelNames") )
10 | assert( constMap.has("LevelConnections") )
11 | assert( constMap.has("StartingLevelName") )
12 | assert( constMap.has("DefaultLevelEntrances") )
13 | assert( constMap.get("LevelNames").has( constMap.get("StartingLevelName") ) )
14 | assert( constMap.get("DefaultLevelEntrances").has( constMap.get("StartingLevelName") ) )
15 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/SelectionBox.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://engine/SelectionBox.gd" type="Script" id=1]
4 |
5 | [node name="SelectionBox" type="CanvasLayer"]
6 | layer = 5
7 | script = ExtResource( 1 )
8 |
9 | [node name="ColorRect" type="ColorRect" parent="."]
10 | modulate = Color( 1, 1, 1, 0.470588 )
11 | margin_right = 40.0
12 | margin_bottom = 40.0
13 | color = Color( 0.231373, 0.529412, 0.643137, 1 )
14 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/SelectionComponent.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends Area2D
3 |
4 | onready var _rectShape = $"CollisionShape2D".shape
5 | onready var _perimeter = $"Perimeter"
6 |
7 |
8 | func _process( _delta ):
9 | var x = _rectShape.extents.x
10 | var y = _rectShape.extents.y
11 | var points = _perimeter.points
12 |
13 | assert(points.size() == 5)
14 | points[0] = Vector2(-x, -y)
15 | points[1] = Vector2(-x, y)
16 | points[2] = Vector2(x, y)
17 | points[3] = Vector2(x, -y)
18 | points[4] = points[0]
19 | _perimeter.points = points
20 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/agent/PlayerAgent.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://engine/agent/PlayerAgent.gd" type="Script" id=1]
4 | [ext_resource path="res://engine/SelectionBox.tscn" type="PackedScene" id=2]
5 |
6 | [node name="PlayerAgent" type="Node"]
7 | script = ExtResource( 1 )
8 | fogVisionGd = "res://engine/level/RaycastFogVision.gd"
9 |
10 | [node name="SelectionBox" parent="." instance=ExtResource( 2 )]
11 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/agent/UnitGrabbingAgent.gd:
--------------------------------------------------------------------------------
1 | extends "res://engine/agent/PlayerAgent.gd"
2 |
3 |
4 | func _ready():
5 | var parent = get_parent()
6 | if parent is UnitBase:
7 | call_deferred( 'addUnit', parent )
8 |
9 |
10 | func _onTravelRequest():
11 | pass
12 |
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/Godot/DungeonCrawler/engine/game/LogLabel.gd:
--------------------------------------------------------------------------------
1 | extends Label
2 |
3 |
4 | func setMessage( message : String ):
5 | self.text = message
6 |
7 | if has_node("resetMessage"):
8 | $"resetMessage".start()
9 | else:
10 | var timer = Timer.new()
11 | timer.name = "resetMessage"
12 | timer.connect("timeout", self, "set_text", [""])
13 | timer.connect("timeout", timer, "queue_free")
14 | timer.wait_time = 3
15 | add_child( timer )
16 | timer.start()
17 |
18 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/game/PlayerPause.gd:
--------------------------------------------------------------------------------
1 | extends Control
2 |
3 | onready var _pause = visible
4 | onready var _sceneRoot = $"../.."
5 |
6 |
7 | func _unhandled_input(event):
8 | if event.is_action_pressed("pause"):
9 | _pause = !_pause
10 | visible = _pause
11 | _sceneRoot.updatePaused()
12 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/gui/AcceptDialog.gd:
--------------------------------------------------------------------------------
1 |
2 |
3 | static func showAcceptDialog( message, title, dialogParent ):
4 | var dialog = AcceptDialog.new()
5 | dialog.set_title( title )
6 | dialog.set_text( message )
7 | dialog.set_name( title )
8 | dialog.popup_exclusive = false
9 | dialog.connect("confirmed", dialog, "queue_free")
10 | dialog.connect("hide", dialog, "queue_free")
11 | dialog.connect("tree_entered", dialog, "call_deferred", ["popup_centered_minsize"])
12 | SceneSwitcher.connect("scene_set_as_current", dialog, "raise")
13 | dialogParent.call_deferred("add_child", dialog)
14 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/gui/ChooseModuleDialog.gd:
--------------------------------------------------------------------------------
1 | extends FileDialog
2 |
3 | const ModulesDirectory = "res://data"
4 | const ModuleFileExtension = "gd"
5 |
6 |
7 | func _draw():
8 | set_current_dir(ModulesDirectory)
9 | self.filters = PoolStringArray( ["*." + ModuleFileExtension] )
10 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/gui/LoadGameDialog.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://engine/gui/SerializationDialog.gd" type="Script" id=1]
4 |
5 | [node name="LoadGameDialog" type="FileDialog"]
6 | anchor_left = 0.5
7 | anchor_top = 0.5
8 | anchor_right = 0.5
9 | anchor_bottom = 0.5
10 | margin_left = -339.5
11 | margin_top = -246.0
12 | margin_right = 339.5
13 | margin_bottom = 246.0
14 | rect_min_size = Vector2( 150, 52.5 )
15 | window_title = "Open a File"
16 | mode = 0
17 | script = ExtResource( 1 )
18 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/gui/PlayerData.gd:
--------------------------------------------------------------------------------
1 | extends Panel
2 |
3 |
4 | export var _defaultPlayerName = "Player"
5 |
6 |
7 | func _ready():
8 | $"Name".text = _defaultPlayerName
9 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/gui/SaveGameDialog.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://engine/gui/SerializationDialog.gd" type="Script" id=1]
4 |
5 | [node name="SaveGameDialog" type="FileDialog"]
6 | anchor_left = 0.5
7 | anchor_top = 0.5
8 | anchor_right = 0.5
9 | anchor_bottom = 0.5
10 | margin_left = -348.5
11 | margin_top = -237.0
12 | margin_right = 340.5
13 | margin_bottom = 253.0
14 | rect_min_size = Vector2( 190, 66.5 )
15 | dialog_text = "Create save file"
16 | script = ExtResource( 1 )
17 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/gui/SerializationDialog.gd:
--------------------------------------------------------------------------------
1 | extends FileDialog
2 |
3 | #TODO saves in usr:// directory
4 | const SaveGameDirectory = "res://save"
5 | const SaveFileExtension = "tres"
6 |
7 |
8 | func _draw():
9 | set_current_dir(SaveGameDirectory)
10 | self.filters = PoolStringArray( ["*." + SaveFileExtension] )
11 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/gui/lobby/LobbyBase.gd:
--------------------------------------------------------------------------------
1 | extends Panel
2 |
3 | const PlayerString = "%s (%s) %s"
4 |
5 | var _maxUnits = 0 setget setMaxUnits
6 |
7 |
8 | func deleted(_a):
9 | assert(false)
10 |
11 |
12 | func refreshLobby( clientList : Dictionary ):
13 | $"Players/PlayerList".clear()
14 | for pId in clientList:
15 | var playerString = PlayerString % [clientList[pId], pId, ""]
16 | $"Players/PlayerList".add_item( playerString )
17 |
18 |
19 | func setMaxUnits( maxUnits : int ):
20 | _maxUnits = maxUnits
21 | $"UnitLimit".setMaximum( maxUnits )
22 |
23 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/gui/lobby/NewGameLobby.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://engine/gui/lobby/Lobby.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Lobby" instance=ExtResource( 1 )]
6 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/gui/lobby/UnitLimit.gd:
--------------------------------------------------------------------------------
1 | extends Label
2 |
3 |
4 | const UnitCountPrefix = "Units : "
5 |
6 | var _maxUnits = 0
7 | var _currentUnits = 0
8 |
9 |
10 | func _ready():
11 | refreshText()
12 |
13 |
14 | func setMaximum( maximum ):
15 | _maxUnits = maximum
16 | refreshText()
17 |
18 |
19 | func setCurrent( current ):
20 | _currentUnits = current
21 | refreshText()
22 |
23 |
24 | func refreshText():
25 | self.text = ( UnitCountPrefix + str(_currentUnits) + "/" + str(_maxUnits) )
26 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/gui/lobby/UnitLine.gd:
--------------------------------------------------------------------------------
1 | extends HBoxContainer
2 |
3 | const UnitCreationDataGd = preload("res://engine/units/UnitCreationData.gd")
4 |
5 | var _lineIdx setget deleted, getIdx
6 |
7 | signal deletePressed( lineIdx )
8 |
9 |
10 | func deleted(_a):
11 | assert(false)
12 |
13 |
14 | func initialize( idx ):
15 | _lineIdx = idx
16 |
17 |
18 | func setUnit( unitData : UnitCreationDataGd ):
19 | $"Name".text = unitData.name
20 | $"TextureRect".texture = unitData.icon
21 |
22 |
23 | func onDeletePressed():
24 | emit_signal( "deletePressed", get_index() )
25 |
26 |
27 | func getIdx():
28 | return _lineIdx
29 |
30 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/items/ItemBase.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 | class_name ItemBase
3 |
4 | const INVALID_ID := ""
5 |
6 | export var _itemID : String = INVALID_ID
7 |
8 |
9 | func _init():
10 | Debug.updateVariable("Item count", +1, true)
11 |
12 |
13 | func _ready():
14 | assert(_itemID != INVALID_ID)
15 |
16 |
17 | func _notification(what):
18 | if what == NOTIFICATION_PREDELETE:
19 | Debug.updateVariable("Item count", -1, true)
20 |
21 |
22 | func getID() -> String:
23 | return _itemID
24 |
25 |
26 | func destroy():
27 | queue_free()
28 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/items/ItemBase.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://engine/items/ItemBase.gd" type="Script" id=1]
4 |
5 | [node name="ItemBase" type="Node2D"]
6 | z_index = 10
7 | script = ExtResource( 1 )
8 |
9 | [node name="Sprite" type="Sprite" parent="."]
10 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/items/ItemDbFactory.gd:
--------------------------------------------------------------------------------
1 | extends Reference
2 |
3 |
4 | static func createItemDb( ItemDbPath: String ) -> ItemDbBase:
5 | var databaseScene: ItemDbBase = load(ItemDbPath).new()
6 | var errors := []
7 | databaseScene.setupItemDatabase(errors)
8 |
9 | for error in errors:
10 | print(error)
11 |
12 | return databaseScene
13 |
14 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/level/FogVision.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://engine/level/FogVisionBase.gd" type="Script" id=1]
4 |
5 | [node name="FogVision" type="Node2D"]
6 | script = ExtResource( 1 )
7 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/level/Spawn.gd:
--------------------------------------------------------------------------------
1 | extends Position2D
2 |
3 | var _bodiesInArea = 0 setget deleted
4 |
5 |
6 | func deleted(_a):
7 | assert(false)
8 |
9 |
10 | func _ready():
11 | assert( is_in_group(Globals.Groups.SpawnPoints) )
12 | _bodiesInArea = get_node("Area2D").get_overlapping_bodies().size()
13 |
14 |
15 | func spawnAllowed():
16 | assert( _bodiesInArea >= 0 )
17 | return _bodiesInArea == 0
18 |
19 |
20 | func onArea2DBodyEntered( _body ):
21 | _bodiesInArea += 1
22 |
23 |
24 | func onArea2DBodyExited( _body ):
25 | _bodiesInArea -= 1
26 |
27 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/engine/units/UnitCreationData.gd:
--------------------------------------------------------------------------------
1 | extends Reference
2 |
3 |
4 | var name : String setget deleted
5 | var icon : Texture setget deleted
6 |
7 |
8 | func deleted(_a):
9 | assert(false)
10 |
11 |
12 | func _init( name_ : String, icon_ : Texture ):
13 | name = name_
14 | icon = icon_
15 |
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/Godot/DungeonCrawler/icon.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/DungeonCrawler/icon.png
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/Godot/DungeonCrawler/projects/Serialization/SaveGameFile.gd:
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1 | extends Resource
2 |
3 | # warning-ignore:unused_class_variable
4 | export var version : String = "0.0.0"
5 |
6 | # warning-ignore:unused_class_variable
7 | export var nodesDict := {}
8 |
9 | # warning-ignore:unused_class_variable
10 | export var userDict := {}
11 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/tests/items/DB0/EmptyItemDB.gd:
--------------------------------------------------------------------------------
1 | extends ItemDbBase
2 |
3 |
4 | func getAllItemsStats() -> Dictionary:
5 | return {}
6 |
7 |
8 | func _getDirectory() -> String:
9 | return get_script().resource_path.get_base_dir()
10 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/tests/items/DB1/Helmet.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://engine/items/ItemBase.tscn" type="PackedScene" id=1]
4 | [ext_resource path="res://data/common/items/helmet.png" type="Texture" id=2]
5 |
6 | [node name="Helmet" instance=ExtResource( 1 )]
7 | _itemID = "HELMET"
8 |
9 | [node name="Sprite" parent="." index="0"]
10 | texture = ExtResource( 2 )
11 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/tests/items/DB1/ItemDB1.gd:
--------------------------------------------------------------------------------
1 | extends ItemDbBase
2 |
3 |
4 | var _items := {
5 | "HELMET" : {
6 | "name" : "Helmet",
7 | "type" : "equipment",
8 | "defense" : 3,
9 | }
10 | }
11 |
12 |
13 | func getAllItemsStats() -> Dictionary:
14 | return _items
15 |
16 |
17 | func _getDirectory() -> String:
18 | return get_script().resource_path.get_base_dir()
19 |
20 |
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/Godot/DungeonCrawler/tests/items/DB1/helmet.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/DungeonCrawler/tests/items/DB1/helmet.png
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/Godot/DungeonCrawler/tests/items/duplicates/BarBazBase.gd:
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1 | extends ItemDbBase
2 |
3 |
4 | var _items := {
5 | "BAZ" : {
6 | "name" : "Baz",
7 | },
8 | "BAR" : {
9 | "name" : "Bar",
10 | }
11 | }
12 |
13 |
14 | func getAllItemsStats() -> Dictionary:
15 | return _items
16 |
17 |
18 | func _getDirectory() -> String:
19 | return get_script().resource_path.get_base_dir()
20 |
--------------------------------------------------------------------------------
/Godot/DungeonCrawler/tests/items/duplicates/FooBarBase.gd:
--------------------------------------------------------------------------------
1 | extends ItemDbBase
2 |
3 |
4 | var _items := {
5 | "FOO" : {
6 | "name" : "Foo",
7 | },
8 | "BAR" : {
9 | "name" : "Bar",
10 | }
11 | }
12 |
13 |
14 | func getAllItemsStats() -> Dictionary:
15 | return _items
16 |
17 |
18 | func _getDirectory() -> String:
19 | return get_script().resource_path.get_base_dir()
20 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/AutocompleteOverridenByGetNode/DerivedParticles2D.gd:
--------------------------------------------------------------------------------
1 | extends CPUParticles2D
2 |
3 | var emi_nemi
4 |
5 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/AutocompleteOverridenByGetNode/Node.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | const DerivedParticles = preload("res://DerivedParticles2D.gd")
4 |
5 | onready var foo: DerivedParticles
6 | onready var bar: CPUParticles2D = $"CPUParticles2D"
7 | onready var baz: CPUParticles2D = CPUParticles2D.new()
8 |
9 |
10 | var my_array = [ CPUParticles2D.new(), 2]
11 | var my_dict = { 1 : DerivedParticles.new() }
12 |
13 | func _init():
14 | foo.emission_normals
15 | bar.emi
16 | baz.emission_colors
17 |
18 | my_array[0].emission_colors
19 | my_dict[1].
20 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/AutocompleteOverridenByGetNode/Node.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Node.gd" type="Script" id=1]
4 |
5 | [node name="Node" type="Node"]
6 | script = ExtResource( 1 )
7 |
8 | [node name="CPUParticles2D" type="CPUParticles2D" parent="."]
9 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/AutocompleteOverridenByGetNode/OtherScene.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene format=2]
2 |
3 | [node name="Node" type="Node"]
4 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/AutocompleteOverridenByGetNode/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
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/Godot/EngineIssues/AutocompleteOverridenByGetNode/icon.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/AutocompleteOverridenByGetNode/icon.png
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/Godot/EngineIssues/AutocompleteOverridenByGetNode/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | [application]
12 |
13 | config/name="AutocompleteOverridenByGetNode"
14 | config/icon="res://icon.png"
15 |
16 | [physics]
17 |
18 | common/enable_pause_aware_picking=true
19 |
20 | [rendering]
21 |
22 | environment/default_environment="res://default_env.tres"
23 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/AutoloadBreaksInheritance/AutoloadMe.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
4 | # autoload this script
5 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/AutoloadBreaksInheritance/RunMe.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
4 | class BaseClass:
5 | var member
6 |
7 |
8 | class DerivedClass extends BaseClass:
9 | func _init():
10 | member = 8
11 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/AutoloadBreaksInheritance/RunMe.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://RunMe.gd" type="Script" id=1]
4 |
5 | [node name="RunMe" type="Node"]
6 | script = ExtResource( 1 )
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/AutoloadBreaksInheritance/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/AutoloadBreaksInheritance/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/AutoloadBreaksInheritance/icon.png
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/Godot/EngineIssues/ChildrenOfForeignNodes_godot32/Node2D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene format=2]
2 |
3 | [node name="Node2D" type="Node2D"]
4 |
5 | [node name="foreignChild" type="Node2D" parent="."]
6 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/ChildrenOfForeignNodes_godot32/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/ChildrenOfForeignNodes_godot32/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/ChildrenOfForeignNodes_godot32/icon.png
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/Godot/EngineIssues/ChildrenOfForeignNodes_godot40/Node2D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene format=2]
2 |
3 | [node name="Node2D" type="Node2D"]
4 | script = null
5 |
6 | [node name="foreignChild" type="Node2D" parent="."]
7 | script = null
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/ChildrenOfForeignNodes_godot40/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="Sky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/ChildrenOfForeignNodes_godot40/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/ChildrenOfForeignNodes_godot40/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/ChildrenOfForeignNodes_godot40/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | [application]
12 |
13 | config/name="ChildrenOfForeignNodes_godot40"
14 | config/icon="res://icon.png"
15 |
16 | [rendering]
17 |
18 | driver/driver_name="Vulkan"
19 | environment/defaults/default_environment="res://default_env.tres"
20 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/CreatingObjectsLeaksMemory/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/CreatingObjectsLeaksMemory/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/CreatingObjectsLeaksMemory/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/InspectorDictionaryCollapse/Node.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://new_script.gd" type="Script" id=1]
4 |
5 | [node name="Node" type="Node"]
6 | script = ExtResource( 1 )
7 |
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/InspectorDictionaryCollapse/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 |
6 | [resource]
7 |
8 | background_mode = 2
9 | background_sky = SubResource( 1 )
10 |
11 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/InspectorDictionaryCollapse/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/InspectorDictionaryCollapse/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/InspectorDictionaryCollapse/new_script.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | var dict = {
4 | 'dict1' : {
5 | 'dict2' : { 1 : 'cant see' },
6 | 'array2' : ['cant see'],
7 | },
8 | 'array1' : [
9 | 3,
10 | ['cant see']
11 | ],
12 | }
13 |
14 |
15 | func _ready():
16 | pass # put a breakpoint here
17 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/LocksAndGroups/Outer.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Inner.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Outer" type="Control"]
6 | anchor_right = 1.0
7 | anchor_bottom = 1.0
8 | __meta__ = {
9 | "_edit_lock_": true,
10 | "_edit_use_anchors_": false
11 | }
12 |
13 | [node name="Inner" parent="." instance=ExtResource( 1 )]
14 |
15 | [editable path="Inner"]
16 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/LocksAndGroups/addons/.gitignore:
--------------------------------------------------------------------------------
1 | # Godot-specific ignores
2 | .import/
3 | export.cfg
4 | export_presets.cfg
5 |
6 | # Imported translations (automatically generated from CSV files)
7 | *.translation
8 | # Mono-specific ignores
9 | .mono/
10 | data_*/
11 | mono_crash.*.json
12 |
13 | # System/tool-specific ignores
14 | .directory
15 | *~
16 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/LocksAndGroups/addons/metadata_inspector/RealtimeUpdater.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | var counter = 0
4 |
5 | func _ready():
6 | print("REDY")
7 |
8 | func _process(delta):
9 | if counter == 30:
10 | #print(Engine.is_editor_hint())
11 | if( self.get_tree().has_method("is_editor_hint") and not self.get_tree().is_editor_hint()
12 | or( not Engine.is_editor_hint())
13 | ):
14 | print("UPDATE")
15 | counter = (counter+1)%120
16 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/LocksAndGroups/addons/metadata_inspector/plugin.cfg:
--------------------------------------------------------------------------------
1 | [plugin]
2 |
3 | name="Metadata Inspector"
4 | description="From the nodes tab, you can now view metadata and set custom variables."
5 | author="Ballerburg9005"
6 | version="0.2.1"
7 | script="metadata_inspector.gd"
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/LocksAndGroups/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/LocksAndGroups/delme/.gdignore:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/LocksAndGroups/delme/.gdignore
--------------------------------------------------------------------------------
/Godot/EngineIssues/LocksAndGroups/delme/demo1.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/LocksAndGroups/delme/demo1.jpg
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/Godot/EngineIssues/LocksAndGroups/delme/demo2.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/LocksAndGroups/delme/demo2.jpg
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/Godot/EngineIssues/LocksAndGroups/delme/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/LocksAndGroups/delme/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/LocksAndGroups/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/LocksAndGroups/icon.png
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/Godot/EngineIssues/NestedSceneInstancesDuplication_godot32/Base.gd:
--------------------------------------------------------------------------------
1 | extends Node2D
2 |
3 | onready var x = $Ghost
4 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot32/Inherited.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Base.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Inherited" instance=ExtResource( 1 )]
6 |
7 | [node name="Sprite" parent="." index="0"]
8 | modulate = Color( 0.0980392, 0.654902, 0, 1 )
9 | position = Vector2( -1, 93 )
10 | ghost = "hoo hoo"
11 |
12 | [node name="Name" parent="Sprite/Line" index="0"]
13 | text = "Inherited"
14 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot32/InheritedInstancedTriple.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://InstancedTriple.tscn" type="PackedScene" id=1]
4 |
5 | [node name="InheritedInstancedTriple" instance=ExtResource( 1 )]
6 |
7 | [node name="Name" parent="InstancedDouble/Instanced/Base/Sprite/Line" index="0"]
8 | text = "InheritedInstancedTriple"
9 |
10 | [editable path="InstancedDouble"]
11 | [editable path="InstancedDouble/Instanced"]
12 | [editable path="InstancedDouble/Instanced/Base"]
13 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot32/Instanced.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Base.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Instanced" type="Node2D"]
6 |
7 | [node name="Base" parent="." instance=ExtResource( 1 )]
8 | self_modulate = Color( 0.503814, 0.209564, 0.851563, 1 )
9 | position = Vector2( 100, 0 )
10 |
11 | [node name="Name" parent="Base/Sprite/Line" index="0"]
12 | text = "Instanced
13 | "
14 |
15 | [editable path="Base"]
16 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot32/InstancedDouble.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Instanced.tscn" type="PackedScene" id=1]
4 |
5 | [node name="InstancedDouble" type="Node2D"]
6 |
7 | [node name="Instanced" parent="." instance=ExtResource( 1 )]
8 |
9 | [node name="Sprite" parent="Instanced/Base" index="0"]
10 | position = Vector2( 93, 83 )
11 | ghost = "boohooboo"
12 |
13 | [node name="Name" parent="Instanced/Base/Sprite/Line" index="0"]
14 | text = "InstancedDouble"
15 |
16 | [editable path="Instanced"]
17 | [editable path="Instanced/Base"]
18 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot32/Sprite.gd:
--------------------------------------------------------------------------------
1 | extends Sprite
2 |
3 | export var ghost := "boo"
4 |
5 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot32/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot32/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/NestedSceneInstancesDuplication_godot32/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/#31744/Scene1.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [sub_resource type="StreamTexture2D" id=1]
4 | load_path = "res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
5 |
6 | [node name="Scene1" type="Node2D"]
7 | script = null
8 |
9 | [node name="Sprite2D" type="Sprite2D" parent="."]
10 | texture = SubResource( 1 )
11 | script = null
12 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/#31744/Scene2.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://#31744/Scene1.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Scene2" type="Node2D"]
6 | script = null
7 |
8 | [node name="Scene1" parent="." instance=ExtResource( 1 )]
9 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/#31744/Scene3.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://#31744/Scene1.tscn" type="PackedScene" id=1]
4 |
5 | [sub_resource type="StreamTexture2D" id=1]
6 | load_path = "res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
7 |
8 | [node name="Scene3" type="Node2D"]
9 | script = null
10 |
11 | [node name="Scene1" parent="." instance=ExtResource( 1 )]
12 |
13 | [node name="Sprite2D" parent="Scene1" index="0"]
14 | position = Vector2( 185, 137 )
15 | texture = SubResource( 1 )
16 |
17 | [editable path="Scene1"]
18 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/#42613/Inner.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene format=2]
2 |
3 | [node name="Inner" type="Node2D"]
4 | script = null
5 |
6 | [node name="SaveMe" type="Node2D" parent="."]
7 | script = null
8 |
9 | [node name="CanvasGroup" type="CanvasGroup" parent="SaveMe"]
10 | script = null
11 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/#42613/Outer.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://#42613/Inner.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Outer" type="Node2D"]
6 | script = null
7 |
8 | [node name="Inner" parent="." instance=ExtResource( 1 )]
9 |
10 | [editable path="Inner"]
11 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/Canvas/InheritedInstanced2D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Canvas/Instanced2D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="InheritedInstanced2D" instance=ExtResource( 1 )]
6 |
7 | [node name="Label" parent="Base/Sprite2D/Line2D" index="0"]
8 | structured_text_bidi_override_options = [ ]
9 |
10 | [editable path="Base"]
11 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/Canvas/Instanced2D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Canvas/Base2D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Instanced2D" type="Node2D"]
6 | script = null
7 |
8 | [node name="Base" parent="." instance=ExtResource( 1 )]
9 |
10 | [node name="Sprite2D" parent="Base" index="0"]
11 | variable = 123
12 |
13 | [node name="Label" parent="Base/Sprite2D/Line2D" index="0"]
14 | structured_text_bidi_override_options = [ ]
15 |
16 | [editable path="Base"]
17 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/Canvas/InstancedUI.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Canvas/BaseUI.tscn" type="PackedScene" id=1]
4 |
5 | [node name="InstancedUI" type="Control"]
6 | anchor_right = 1.0
7 | anchor_bottom = 1.0
8 | offset_right = -875.0
9 | offset_bottom = -466.0
10 | script = null
11 | __meta__ = {
12 | "_edit_use_anchors_": false
13 | }
14 |
15 | [node name="BaseUI" parent="." instance=ExtResource( 1 )]
16 |
17 | [node name="Label" parent="BaseUI" index="0"]
18 | structured_text_bidi_override_options = [ ]
19 |
20 | [editable path="BaseUI"]
21 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/CanvasGroup.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene format=2]
2 |
3 | [node name="CanvasGroup" type="CanvasGroup"]
4 | script = null
5 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/Exports.gd:
--------------------------------------------------------------------------------
1 | extends NavigationObstacle2D
2 |
3 | @export var ff : float = 0.0
4 |
5 | @export var ii : int = 0
6 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/Spatial/Base3D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [sub_resource type="SphereMesh" id=1]
4 |
5 | [node name="Base3D" type="Node3D"]
6 | script = null
7 |
8 | [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
9 | layers = 5
10 | mesh = SubResource( 1 )
11 | material/0 = null
12 | script = null
13 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/Spatial/Inherited3D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Spatial/Base3D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Inherited3D" instance=ExtResource( 1 )]
6 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/Spatial/InheritedInstanced3D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Spatial/Instanced3D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Instanced3D" instance=ExtResource( 1 )]
6 |
7 | [editable path="Base3D"]
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/Spatial/Instanced3D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://Spatial/Base3D.tscn" type="PackedScene" id=1]
4 |
5 | [sub_resource type="BoxMesh" id=1]
6 |
7 | [node name="Instanced3D" type="Node3D"]
8 | script = null
9 |
10 | [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
11 | transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.18053, 0.584269, 0.281217 )
12 | mesh = SubResource( 1 )
13 | material/0 = null
14 | script = null
15 |
16 | [node name="Base3D" parent="." instance=ExtResource( 1 )]
17 |
18 | [editable path="Base3D"]
19 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="Sky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/NestedSceneInstancesDuplication_godot40/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | [application]
12 |
13 | config/name="NestedSceneInstancesDuplication_godot40"
14 | run/main_scene="res://Canvas/Base2D.tscn"
15 | config/icon="res://icon.png"
16 |
17 | [rendering]
18 |
19 | environment/defaults/default_environment="res://default_env.tres"
20 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/Obstacle2DIsInsideTreeErrors_godot35/Node2D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [sub_resource type="LineShape2D" id=1]
4 |
5 | [node name="Node2D" type="KinematicBody2D"]
6 |
7 | [node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."]
8 |
9 | [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
10 | shape = SubResource( 1 )
11 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/Obstacle2DIsInsideTreeErrors_godot35/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/Obstacle2DIsInsideTreeErrors_godot35/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/Obstacle2DIsInsideTreeErrors_godot35/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot3/Banana.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot3/Grapes.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot3/Main.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | const BananaGd = preload("res://Banana.gd")
4 | const GrapesGd = preload("res://Grapes.gd")
5 |
6 |
7 | func _ready():
8 | var node = Node.new()
9 | node.set_script(BananaGd)
10 | node = GrapesGd.new()
11 | var parent = Node2D.new()
12 | parent.add_child(node)
13 |
14 | call_deferred("print_stray")
15 |
16 |
17 | func print_stray():
18 | print_stray_nodes()
19 | pass
20 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot3/Main.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Main.gd" type="Script" id=1]
4 |
5 | [node name="Main" type="Node"]
6 | script = ExtResource( 1 )
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot3/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot3/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/PrintStrayNodes_godot3/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot3/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | [application]
12 |
13 | config/name="PrintStrayNodes_godot3"
14 | run/main_scene="res://Main.tscn"
15 | config/icon="res://icon.png"
16 |
17 | [physics]
18 |
19 | common/enable_pause_aware_picking=true
20 |
21 | [rendering]
22 |
23 | environment/default_environment="res://default_env.tres"
24 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot4/Banana.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot4/Grapes.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot4/Main.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | const BananaGd = preload("res://Banana.gd")
4 | const GrapesGd = preload("res://Grapes.gd")
5 |
6 |
7 | func _ready():
8 | var node = Node.new()
9 | node.set_script(BananaGd)
10 | node = GrapesGd.new()
11 | var parent = Node2D.new()
12 | parent.add_child(node)
13 |
14 | call_deferred("print_stray")
15 |
16 |
17 | func print_stray():
18 | print_stray_nodes()
19 | pass
20 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot4/Main.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Main.gd" type="Script" id=1]
4 |
5 | [node name="Main" type="Node"]
6 | script = ExtResource( 1 )
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot4/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="Sky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot4/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/PrintStrayNodes_godot4/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/PrintStrayNodes_godot4/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | [application]
12 |
13 | config/name="PrintStrayNodes_godot4"
14 | run/main_scene="res://Main.tscn"
15 | config/icon="res://icon.png"
16 |
17 | [rendering]
18 |
19 | environment/defaults/default_environment="res://default_env.tres"
20 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Bones/BaseSkelly.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene format=2]
2 |
3 | [node name="Skeleton2D" type="Skeleton2D"]
4 |
5 | [node name="Bone1" type="Bone2D" parent="."]
6 | __meta__ = {
7 | "_edit_group_": true,
8 | "_edit_lock_": true
9 | }
10 |
11 | [node name="Bone2" type="Bone2D" parent="Bone1"]
12 | position = Vector2( -2.24747, 56.1865 )
13 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Bones/DoubleInstancedSkelly.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Bones/InstancedSkelly.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Node2D" type="Node2D"]
6 |
7 | [node name="Node" parent="." instance=ExtResource( 1 )]
8 |
9 | [editable path="Node"]
10 | [editable path="Node/Skelly"]
11 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Bones/InstancedSkelly.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Bones/BaseSkelly.tscn" type="PackedScene" id=1]
4 |
5 | [node name="InstanceWithSkelly" type="Node"]
6 |
7 | [node name="Skelly" parent="." instance=ExtResource( 1 )]
8 |
9 | [editable path="Skelly"]
10 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Bones/Skeleton2D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene format=2]
2 |
3 | [node name="Skeleton2D" type="Skeleton2D"]
4 | __meta__ = {
5 | "_edit_lock_": true
6 | }
7 |
8 | [node name="Bone2D" type="Bone2D" parent="."]
9 | position = Vector2( 32.9628, 23.2238 )
10 |
11 | [node name="Bone2D" type="Bone2D" parent="Bone2D"]
12 | position = Vector2( 37.4577, 37.4577 )
13 | default_length = 30.0
14 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Canvas/CanvasChildOfEditable.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Canvas/Outer2D_inherited.tscn" type="PackedScene" id=1]
4 |
5 | [node name="CanvasChildOfEditable" type="Control"]
6 | anchor_right = 1.0
7 | anchor_bottom = 1.0
8 | __meta__ = {
9 | "_edit_use_anchors_": false
10 | }
11 |
12 | [node name="Outer2D_inherited" parent="." instance=ExtResource( 1 )]
13 |
14 | [editable path="Outer2D_inherited"]
15 | [editable path="Outer2D_inherited/Inner2D"]
16 | [editable path="Outer2D_inherited/Skeleton2D"]
17 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Canvas/Outer2D_inherited.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Canvas/Outer2D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Outer2D_inherited" instance=ExtResource( 1 )]
6 | modulate = Color( 0.976471, 0.611765, 0.141176, 1 )
7 |
8 | [editable path="Inner2D"]
9 |
10 | [editable path="Skeleton2D"]
11 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Spatial/Inner3D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [sub_resource type="PrismMesh" id=1]
4 |
5 | [node name="Inner3D" type="Spatial"]
6 |
7 | [node name="MeshInstance" type="MeshInstance" parent="."]
8 | mesh = SubResource( 1 )
9 | material/0 = null
10 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Spatial/Outer3D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://Spatial/Inner3D.tscn" type="PackedScene" id=1]
4 |
5 | [sub_resource type="CubeMesh" id=1]
6 |
7 | [node name="Outer3D" type="MeshInstance"]
8 | transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.998668, 0.835253, 0.0256224 )
9 | mesh = SubResource( 1 )
10 | material/0 = null
11 |
12 | [node name="Inner3D" parent="." instance=ExtResource( 1 )]
13 | transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.45761, -0.0247924, 0 )
14 |
15 | [editable path="Inner3D"]
16 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Spatial/Outer3D_inherited.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Spatial/Outer3D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Outer3D_inherited" instance=ExtResource( 1 )]
6 |
7 | [editable path="Inner3D"]
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Spatial/SaveHiddenNode.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Spatial/Outer3D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="SaveHiddenNode" type="Control"]
6 | anchor_right = 1.0
7 | anchor_bottom = 1.0
8 | __meta__ = {
9 | "_edit_use_anchors_": false
10 | }
11 |
12 | [node name="Outer3D" parent="." instance=ExtResource( 1 )]
13 |
14 | [node name="AnimationTree" type="AnimationTree" parent="Outer3D/Inner3D" index="1"]
15 | process_mode = 0
16 |
17 | [editable path="Outer3D"]
18 | [editable path="Outer3D/Inner3D"]
19 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Spatial/SelectRootNode.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Spatial/Outer3D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="SelectRootNode" instance=ExtResource( 1 )]
6 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/Spatial/SpatialChildOfEditable.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Spatial/Outer3D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="SpatialChildOfEditable" type="Spatial"]
6 |
7 | [node name="Outer3D" parent="." instance=ExtResource( 1 )]
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot40/Canvas/Inner2D_inherited.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Canvas/Inner2D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Inner2D_inherited" instance=ExtResource( 1 )]
6 | modulate = Color( 0.643137, 0.411765, 0.917647, 1 )
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot40/Canvas/Outer2D_inherited.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Canvas/Outer2D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Outer2D_inherited" instance=ExtResource( 1 )]
6 | modulate = Color( 0.988235, 0.67451, 0.270588, 1 )
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot40/Spatial/Inner3D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [sub_resource type="CylinderMesh" id=1]
4 |
5 | [node name="Inner3D" type="Node3D"]
6 | script = null
7 |
8 | [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
9 | transform = Transform( 0.745975, 0, 0, 0, 0.745975, 0, 0, 0, 0.745975, 0.232797, 0.219764, -0.194422 )
10 | gi_mode = 2
11 | mesh = SubResource( 1 )
12 | material/0 = null
13 | script = null
14 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot40/Spatial/Outer3D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://Spatial/Inner3D.tscn" type="PackedScene" id=1]
4 |
5 | [sub_resource type="PrismMesh" id=1]
6 |
7 | [node name="Outer3D" type="MeshInstance3D"]
8 | transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.899553, 0.569159, 0.137122 )
9 | mesh = SubResource( 1 )
10 | material/0 = null
11 | script = null
12 |
13 | [node name="Inner3D" parent="." instance=ExtResource( 1 )]
14 | transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.58907, -0.61449, 0.0607145 )
15 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot40/Spatial/Outer3D_inherited.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Spatial/Outer3D.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Outer3D_inherited" instance=ExtResource( 1 )]
6 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot40/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="Sky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot40/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot40/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot40/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | [application]
12 |
13 | config/name="SelectingHiddenNodesIn3DandCanvasEditors_godot40"
14 | config/icon="res://icon.png"
15 |
16 | [rendering]
17 |
18 | driver/driver_name="Vulkan"
19 | environment/defaults/default_environment="res://default_env.tres"
20 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SignalAutocomplete/Node.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
4 | func _init():
5 | $"Timer".connect("")
6 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SignalAutocomplete/Node.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Node.gd" type="Script" id=1]
4 |
5 | [node name="Node" type="Node"]
6 | script = ExtResource( 1 )
7 |
8 | [node name="Timer" type="Timer" parent="."]
9 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SignalAutocomplete/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/SignalAutocomplete/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/SignalAutocomplete/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/SignalAutocomplete/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | [application]
12 |
13 | config/name="SignalAutocompleteExtraQuotes"
14 | config/icon="res://icon.png"
15 |
16 | [physics]
17 |
18 | common/enable_pause_aware_picking=true
19 |
20 | [rendering]
21 |
22 | environment/default_environment="res://default_env.tres"
23 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/TypedArrays_40/Node.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Node.gd" type="Script" id=1]
4 |
5 | [node name="Node" type="Node"]
6 | script = ExtResource( 1 )
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/TypedArrays_40/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="Sky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/TypedArrays_40/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/TypedArrays_40/icon.png
--------------------------------------------------------------------------------
/Godot/EngineIssues/TypedArrays_40/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | [application]
12 |
13 | config/name="TypedArrays_40"
14 | run/main_scene="res://Node.tscn"
15 | config/icon="res://icon.png"
16 |
17 | [rendering]
18 |
19 | environment/defaults/default_environment="res://default_env.tres"
20 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/UninitializedTypedArrays/Node.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Node.gd" type="Script" id=1]
4 |
5 | [node name="Node" type="Node"]
6 | script = ExtResource( 1 )
7 |
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/UninitializedTypedArrays/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 |
6 | [resource]
7 |
8 | background_mode = 2
9 | background_sky = SubResource( 1 )
10 |
11 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/UninitializedTypedArrays/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | _global_script_classes=[ ]
12 | _global_script_class_icons={
13 |
14 | }
15 |
16 | [application]
17 |
18 | config/name="UninitializedTypedArrays"
19 | run/main_scene="res://Node.tscn"
20 |
21 | [rendering]
22 |
23 | environment/default_environment="res://default_env.tres"
24 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/UnusedVariableBaseConstructor/Node.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
4 | func _ready():
5 | var d = Derived.new(2)
6 |
7 |
8 | class Base:
9 | func _init(a):
10 | aa = a
11 |
12 | var aa
13 |
14 |
15 | class Derived extends Base:
16 | func _init(a).(a):
17 | pass
18 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/UnusedVariableBaseConstructor/Node.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Node.gd" type="Script" id=1]
4 |
5 | [node name="Node" type="Node"]
6 | script = ExtResource( 1 )
7 |
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/UnusedVariableBaseConstructor/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | _global_script_classes=[ ]
12 | _global_script_class_icons={
13 |
14 | }
15 |
16 | [application]
17 |
18 | config/name="UnusedVariableBaseConstructor"
19 | run/main_scene="res://Node.tscn"
20 |
21 | [rendering]
22 |
23 | environment/default_environment="res://default_env.tres"
24 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/Base.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene format=2]
2 |
3 | [node name="Base" type="KinematicBody2D"]
4 | show_behind_parent = true
5 | collision_layer = 7
6 | collision_mask = 0
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/Derived.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Base.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Derived" instance=ExtResource( 1 )]
6 | motion/sync_to_physics = true
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/DerivedTwice.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Derived.tscn" type="PackedScene" id=1]
4 |
5 | [node name="DerivedTwice" instance=ExtResource( 1 )]
6 |
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/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/Instanced.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Base.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Instanced" type="Node"]
6 |
7 | [node name="Base" parent="." instance=ExtResource( 1 )]
8 |
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/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/WithBase.tscn:
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1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Base.tscn" type="PackedScene" id=1]
4 |
5 | [node name="WithBase" type="Node"]
6 |
7 | [node name="Base" parent="." instance=ExtResource( 1 )]
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/WithDerived.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Derived.tscn" type="PackedScene" id=1]
4 |
5 | [node name="WithDerived" type="Node"]
6 |
7 | [node name="Derived" parent="." instance=ExtResource( 1 )]
8 |
9 | [editable path="Derived"]
10 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/WithInstanced.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Instanced.tscn" type="PackedScene" id=1]
4 |
5 | [node name="WithInstanced" type="Node"]
6 |
7 | [node name="Instanced" parent="." instance=ExtResource( 1 )]
8 |
9 | [editable path="Instanced"]
10 | [editable path="Instanced/Base"]
11 |
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/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/World.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene format=2]
2 |
3 | [node name="World" type="Node2D"]
4 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
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/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/icon.png:
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/Godot/EngineIssues/_InstancedScenes_/#43032_collision_layer_not_updating/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | _global_script_classes=[ ]
12 | _global_script_class_icons={
13 | }
14 |
15 | [application]
16 |
17 | config/name="UpdateCollision"
18 | config/icon="res://icon.png"
19 |
20 | [rendering]
21 |
22 | environment/default_environment="res://default_env.tres"
23 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/opcode22/InnerClass.gd:
--------------------------------------------------------------------------------
1 | extends Reference
2 |
3 | class InnerClass:
4 | static func make() -> InnerClass:
5 | return InnerClass.new()
6 |
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/opcode22/Node2D.gd:
--------------------------------------------------------------------------------
1 | extends Node2D
2 |
3 | const InnerClass = preload("res://InnerClass.gd").InnerClass
4 |
5 | func _ready():
6 | InnerClass.make()
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/opcode22/Node2D.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Node2D.gd" type="Script" id=1]
4 |
5 | [node name="Node2D" type="Node2D"]
6 | script = ExtResource( 1 )
7 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/opcode22/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/EngineIssues/opcode22/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/EngineIssues/opcode22/icon.png
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/Godot/EngineIssues/opcode22/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | [application]
12 |
13 | config/name="opcode22"
14 | run/main_scene="res://Node2D.tscn"
15 | config/icon="res://icon.png"
16 |
17 | [physics]
18 |
19 | common/enable_pause_aware_picking=true
20 |
21 | [rendering]
22 |
23 | environment/default_environment="res://default_env.tres"
24 |
--------------------------------------------------------------------------------
/Godot/Godot3/ContinuousMovementWithEvents/ActionStatus.gd:
--------------------------------------------------------------------------------
1 | extends HBoxContainer
2 |
3 |
4 | func _process(_delta):
5 | var actionsToLabels = {
6 | 'ui_up' : $StatusUp, 'ui_down' : $StatusDown, 'ui_left' : $StatusLeft, 'ui_right' : $StatusRight
7 | }
8 |
9 | for a in actionsToLabels:
10 | if Input.is_action_pressed(a):
11 | actionsToLabels[a].text = a
12 | else:
13 | actionsToLabels[a].text = ""
14 |
--------------------------------------------------------------------------------
/Godot/Godot3/ContinuousMovementWithEvents/ButtonUnfocus.gd:
--------------------------------------------------------------------------------
1 | extends Button
2 |
3 |
4 | func _pressed():
5 | release_focus()
6 |
7 |
--------------------------------------------------------------------------------
/Godot/Godot3/ContinuousMovementWithEvents/Main.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
4 | var _actionsToRelease := ["ui_up", "ui_down", "ui_left", "ui_right"]
5 |
6 |
7 | func _notification(what):
8 | if what == NOTIFICATION_WM_FOCUS_OUT:
9 | for action in _actionsToRelease:
10 | var ev = InputEventAction.new()
11 | ev.action = action
12 | ev.pressed = false
13 | Input.parse_input_event(ev)
14 |
--------------------------------------------------------------------------------
/Godot/Godot3/ContinuousMovementWithEvents/Player.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=4 format=2]
2 |
3 | [ext_resource path="res://Player.gd" type="Script" id=1]
4 | [ext_resource path="res://icon.png" type="Texture" id=2]
5 |
6 | [sub_resource type="RectangleShape2D" id=3]
7 | extents = Vector2( 31, 31 )
8 |
9 | [node name="Player" type="KinematicBody2D"]
10 | position = Vector2( 347, 165 )
11 | script = ExtResource( 1 )
12 | __meta__ = {
13 | "_edit_group_": true
14 | }
15 |
16 | [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
17 | shape = SubResource( 3 )
18 |
19 | [node name="Sprite" type="Sprite" parent="."]
20 | texture = ExtResource( 2 )
21 |
--------------------------------------------------------------------------------
/Godot/Godot3/ContinuousMovementWithEvents/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/Godot3/ContinuousMovementWithEvents/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/ContinuousMovementWithEvents/icon.png
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/Godot/Godot3/FileFinder/addons/gut/double_templates/function_template.txt:
--------------------------------------------------------------------------------
1 | {func_decleration}
2 | __gut_spy('{method_name}', {param_array})
3 | if(__gut_should_call_super('{method_name}', {param_array})):
4 | return {super_call}
5 | else:
6 | return __gut_get_stubbed_return('{method_name}', {param_array})
7 |
--------------------------------------------------------------------------------
/Godot/Godot3/FileFinder/addons/gut/fonts/AnonymousPro-Bold.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/AnonymousPro-BoldItalic.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/AnonymousPro-Italic.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/AnonymousPro-Regular.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/CourierPrime-Bold.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/CourierPrime-BoldItalic.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/CourierPrime-Italic.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/CourierPrime-Regular.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/LobsterTwo-Bold.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/LobsterTwo-BoldItalic.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/LobsterTwo-Italic.ttf:
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/Godot/Godot3/FileFinder/addons/gut/fonts/LobsterTwo-Regular.ttf:
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/Godot/Godot3/FileFinder/addons/gut/get_native_script.gd:
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1 | # Since NativeScript does not exist if GDNative is not included in the build
2 | # of Godot this script is conditionally loaded only when NativeScript exists.
3 | # You can then get a reference to NativeScript for use in `is` checks by calling
4 | # get_it.
5 | static func get_it():
6 | return NativeScript
7 |
--------------------------------------------------------------------------------
/Godot/Godot3/FileFinder/addons/gut/gui/GutRunner.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://addons/gut/gui/GutRunner.gd" type="Script" id=1]
4 |
5 | [node name="GutRunner" type="Node2D"]
6 | script = ExtResource( 1 )
7 |
--------------------------------------------------------------------------------
/Godot/Godot3/FileFinder/addons/gut/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/FileFinder/addons/gut/icon.png
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/Godot/Godot3/FileFinder/addons/gut/plugin.cfg:
--------------------------------------------------------------------------------
1 | [plugin]
2 |
3 | name="Gut"
4 | description="Unit Testing tool for Godot."
5 | author="Butch Wesley"
6 | version="7.2.0"
7 | script="gut_plugin.gd"
8 |
--------------------------------------------------------------------------------
/Godot/Godot3/FileFinder/addons/gut/source_code_pro.fnt:
--------------------------------------------------------------------------------
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/Godot/Godot3/FileFinder/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/Godot3/FileFinder/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/FileFinder/icon.png
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/Godot/Godot3/FileFinder/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=4
10 |
11 | [application]
12 |
13 | config/name="FileFinder"
14 | run/main_scene="res://tests/Gut.tscn"
15 | config/icon="res://icon.png"
16 |
17 | [physics]
18 |
19 | common/enable_pause_aware_picking=true
20 |
21 | [rendering]
22 |
23 | environment/default_environment="res://default_env.tres"
24 |
--------------------------------------------------------------------------------
/Godot/Godot3/FileFinder/tests/Test_FindScriptsOfClass.gd:
--------------------------------------------------------------------------------
1 | extends "res://tests/GutTestBase.gd"
2 |
3 | const FileFinderGd = preload("res://FileFinder.gd")
4 |
5 |
6 | func test_findNodeSubclasses():
7 | var scripts := PoolStringArray()
8 | scripts.append("res://tests/files/NodeSubclass.gd")
9 | var nodeSubclasses = FileFinderGd.findScriptsOfClass(scripts, Node)
10 | assert_eq(nodeSubclasses.size(), 1)
11 |
12 | var node2Dsubclasses = FileFinderGd.findScriptsOfClass(scripts, Node2D)
13 | assert_eq(node2Dsubclasses.size(), 0)
14 |
--------------------------------------------------------------------------------
/Godot/Godot3/FileFinder/tests/files/NodeSubclass.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
--------------------------------------------------------------------------------
/Godot/Godot3/FileFinder/tests/files/test1/dir1/dir12/file3.txt:
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/Godot/Godot3/FileFinder/tests/files/test1/dir1/file2.ini:
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/Godot/Godot3/FileFinder/tests/files/test1/dir1/file2.txt:
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/Godot/Godot3/FileFinder/tests/files/test1/file1.txt:
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/Godot/Godot3/NavigationServer/Level2D.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
4 | func _process(_delta):
5 | $"LabelPath".text = "Path: " + str($"Navigation2D/Player".nav_agent.get_nav_path())
6 | $"LabelNextTarget".text = "Next: " + str($"Navigation2D/Player".nav_agent.get_next_location())
7 | $"LabelTargetLoc".text = "Target: " + str($"Navigation2D/Player".nav_agent.get_target_location())
8 | $"LabelFinalLoc".text = "Final: " + str($"Navigation2D/Player".nav_agent.get_target_location())
9 | $"LabelFinished".text = "Finished: " + str($"Navigation2D/Player".nav_agent.is_navigation_finished())
10 |
--------------------------------------------------------------------------------
/Godot/Godot3/NavigationServer/MovingObstacle2D.gd:
--------------------------------------------------------------------------------
1 | extends KinematicBody2D
2 |
3 | const SPEED = 100
4 | var direction := Vector2.DOWN
5 |
6 |
7 | func _ready():
8 | # warning-ignore:return_value_discarded
9 | $"Timer".connect("timeout", self, "_change_direction")
10 | $"Timer".start()
11 |
12 |
13 | func _physics_process(delta):
14 | # warning-ignore:return_value_discarded
15 | move_and_collide(direction * delta * SPEED)
16 |
17 |
18 | func _change_direction():
19 | direction = Vector2.DOWN if direction == Vector2.UP else Vector2.UP
20 |
--------------------------------------------------------------------------------
/Godot/Godot3/NavigationServer/assets/BattleCity.png:
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/Godot/Godot3/NavigationServer/default_env.tres:
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1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/Godot3/NavigationServer/icon.png:
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/Godot/Godot3/SavingScenesAndResources/Level.gd:
--------------------------------------------------------------------------------
1 | extends Node2D
2 |
3 | export var aa : int = 0
4 | export var ee_new : float = 0.0
5 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/Level.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=2]
2 |
3 | [ext_resource path="res://Level.gd" type="Script" id=1]
4 | [ext_resource path="res://Unit.tscn" type="PackedScene" id=2]
5 |
6 | [node name="Level" type="Node2D"]
7 | script = ExtResource( 1 )
8 |
9 | [node name="TouchScreenButton" type="TouchScreenButton" parent="."]
10 |
11 | [node name="Unit" parent="." instance=ExtResource( 2 )]
12 |
13 | [node name="Bone2D" parent="Unit" index="0"]
14 | default_length = 14.0
15 |
16 | [editable path="Unit"]
17 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/Unit.gd:
--------------------------------------------------------------------------------
1 | extends KinematicBody2D
2 |
3 | export var HP : int = 10
4 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/Unit.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Unit.gd" type="Script" id=1]
4 |
5 | [node name="Unit" type="KinematicBody2D"]
6 | script = ExtResource( 1 )
7 |
8 | [node name="Bone2D" type="Bone2D" parent="."]
9 |
10 | [node name="Bone2D2" type="Bone2D" parent="."]
11 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/a_scene.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [sub_resource type="GDScript" id=1]
4 | script/source = "extends Node
5 |
6 |
7 | "
8 |
9 | [node name="a_scene" type="Node"]
10 | script = SubResource( 1 )
11 |
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/Godot/Godot3/SavingScenesAndResources/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/icon.png:
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/Godot/Godot3/SavingScenesAndResources/resource_loading.tscn:
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1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://a_scene.tscn" type="PackedScene" id=1]
4 |
5 | [node name="resource_loading" type="Node"]
6 |
7 | [node name="a_scene" parent="." instance=ExtResource( 1 )]
8 |
9 | [node name="a_scene2" parent="." instance=ExtResource( 1 )]
10 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/resource_sharing/AreResourcesShared.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://resource_sharing/AreResourcesShared.gd" type="Script" id=1]
4 |
5 | [node name="AreResourcesShared" type="Node"]
6 | script = ExtResource( 1 )
7 |
8 | [node name="ChangeScene" type="Button" parent="."]
9 | margin_left = 89.0
10 | margin_top = 40.0
11 | margin_right = 200.0
12 | margin_bottom = 60.0
13 | text = "ChangeScene"
14 |
15 | [connection signal="pressed" from="ChangeScene" to="." method="_on_ChangeScene_pressed"]
16 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/resource_sharing/a_resource.gd:
--------------------------------------------------------------------------------
1 | extends Resource
2 | class_name AResource
3 |
4 |
5 | var pp = "not shared"
6 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/resource_sharing/a_resource_instance_load.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Resource" load_steps=2 format=2]
2 |
3 | [ext_resource path="res://resource_sharing/a_resource.gd" type="Script" id=1]
4 |
5 | [resource]
6 | script = ExtResource( 1 )
7 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/resource_sharing/a_resource_instance_preload.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Resource" load_steps=2 format=2]
2 |
3 | [ext_resource path="res://resource_sharing/a_resource.gd" type="Script" id=1]
4 |
5 | [resource]
6 | script = ExtResource( 1 )
7 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/resource_sharing/resource_reader.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
4 | func preload_and_read():
5 | var res_instance = preload("res://resource_sharing/a_resource_instance_preload.tres")
6 | print_debug("resource instance: %s, value read: %s" % [res_instance, res_instance.pp])
7 |
8 |
9 | func load_and_read():
10 | var res_instance = load("res://resource_sharing/a_resource_instance_load.tres")
11 | print_debug("resource instance: %s, value read: %s" % [res_instance, res_instance.pp])
12 |
--------------------------------------------------------------------------------
/Godot/Godot3/SavingScenesAndResources/resource_sharing/resource_writer.gd:
--------------------------------------------------------------------------------
1 | extends Reference
2 |
3 |
4 | func preload_and_write():
5 | var res_instance = preload("res://resource_sharing/a_resource_instance_preload.tres")
6 | res_instance.pp = "shared"
7 | print_debug("resource instance: %s, value written: %s" % [res_instance, res_instance.pp])
8 |
9 |
10 | func load_and_write():
11 | var res_instance = load("res://resource_sharing/a_resource_instance_load.tres")
12 | res_instance.pp = "shared"
13 | print_debug("resource instance: %s, value written: %s" % [res_instance, res_instance.pp])
14 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/ColourPicker.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends HBoxContainer
3 |
4 | var colour : Color
5 | var title : String setget set_title
6 | var index : int
7 |
8 | onready var colour_picker := $TODOColourPickerButton
9 |
10 | func _ready() -> void:
11 | $TODOColourPickerButton.color = colour
12 | $Label.text = title
13 |
14 | func set_title(value: String) -> void:
15 | title = value
16 | $Label.text = value
17 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/Pattern.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends HBoxContainer
3 |
4 | var text : String setget set_text
5 | var disabled : bool
6 | var index : int
7 |
8 | onready var line_edit := $LineEdit as LineEdit
9 | onready var remove_button := $RemoveButton as Button
10 |
11 | func _ready() -> void:
12 | line_edit.text = text
13 | remove_button.disabled = disabled
14 |
15 |
16 | func set_text(value: String) -> void:
17 | text = value
18 | if line_edit:
19 | line_edit.text = value
20 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/example.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | # TODO: this is a TODO
4 | # HACK: this is a HACK
5 | # FIXME: this is a FIXME
6 | # TODO this works too
7 | #HACK any format will do
8 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/Instruct1.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/Instruct1.png
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/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/Instruct2.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/Instruct2.png
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/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/Instruct3.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/Instruct3.png
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/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/Instruct4.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/Instruct4.png
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/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/Instruct5.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/Instruct5.png
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/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/TODO_Manager_Logo.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/TODO_Manager_Logo.png
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/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/TodoExternal.gif:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/TodoExternal.gif
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/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/example1.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/example1.png
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/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/example2.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/doc/images/example2.png
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/plugin.cfg:
--------------------------------------------------------------------------------
1 | [plugin]
2 |
3 | name="Todo Manager"
4 | description="Dock for housing TODO messages."
5 | author="Peter de Vroom"
6 | version="1.2.2"
7 | script="plugin.gd"
8 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/todo.cfg:
--------------------------------------------------------------------------------
1 | [scripts]
2 |
3 | full_path=false
4 | sort_alphabetical=true
5 | script_colour=Color( 0.8, 0.807843, 0.827451, 1 )
6 | ignore_paths=[ "res://addons" ]
7 |
8 | [patterns]
9 |
10 | patterns=[ [ "\\bTODO\\b", Color( 0.588235, 0.945098, 0.678431, 1 ) ], [ "\\bHACK\\b", Color( 0.835294, 0.737255, 0.439216, 1 ) ], [ "\\bFIXME\\b", Color( 0.835294, 0.439216, 0.439216, 1 ) ] ]
11 |
12 | [config]
13 |
14 | auto_refresh=true
15 | builtin_enabled=false
16 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/todoItem_class.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends Reference
3 |
4 | var script_path : String
5 | var todos : Array
6 |
7 | func get_short_path() -> String:
8 | var temp_array := script_path.rsplit('/', false, 1)
9 | var short_path : String
10 | if !temp_array[1]:
11 | short_path = "(!)" + temp_array[0]
12 | else:
13 | short_path = temp_array[1]
14 | return short_path
15 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/addons/Todo_Manager/todo_class.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends Reference
3 |
4 | var pattern : String
5 | var title : String
6 | var content : String
7 | var script_path : String
8 | var line_number : int
9 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 | sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
5 | sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
6 | sky_curve = 0.25
7 | ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
8 | ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
9 | ground_curve = 0.01
10 | sun_energy = 16.0
11 |
12 | [resource]
13 | background_mode = 2
14 | background_sky = SubResource( 1 )
15 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/examples/MultipleResources.gd:
--------------------------------------------------------------------------------
1 | extends Node2D
2 |
3 | export(String) var nextScene := ""
4 |
5 | func _ready():
6 | var param = SceneSwitcher.get_params(self)
7 | $"LineEditParams".text = param if param else ""
8 |
9 |
10 | func _on_Switch_pressed():
11 | SceneSwitcher.switch_scene(nextScene)
12 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/examples/Scene2.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://examples/Scene1.tscn" type="PackedScene" id=1]
4 |
5 | [node name="Scene2" instance=ExtResource( 1 )]
6 | nextScene = "res://examples/Scene1.tscn"
7 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/examples/SwitchingIssues.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | const Scene1Scn = preload("res://examples/MultipleResources.tscn")
4 |
5 |
6 | func _on_WrongMetaType_pressed():
7 | var scene = Scene1Scn.instance()
8 | SceneSwitcher.switch_scene_to_instance(scene, null, 42)
9 | scene.free()
10 |
11 |
12 | func _on_NullSceneSource_pressed():
13 | SceneSwitcher.switch_scene_to_instance(null)
14 |
15 |
16 | func _on_InvalidScenePath_pressed():
17 | SceneSwitcher.switch_scene("res:/doesn't exist", 1337, "key")
18 |
19 |
20 | func _on_NodeIsNotAScene_pressed():
21 | SceneSwitcher.switch_scene_to_instance(Node.new())
22 |
--------------------------------------------------------------------------------
/Godot/Godot3/SceneSwitcher/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot3/SceneSwitcher/icon.png
--------------------------------------------------------------------------------
/Godot/Godot4NavigationServer/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Godot4NavigationServer/icon.png
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/Godot/Godot4NavigationServer/player.gd:
--------------------------------------------------------------------------------
1 | extends CharacterBody2D
2 |
3 |
4 | @onready var navAgent : NavigationAgent2D = $"NavigationAgent2D"
5 |
6 |
7 | func getNavAgent():
8 | return navAgent
9 |
10 |
11 | func _input(event):
12 | if event is InputEventMouseButton and event.is_action_pressed("move"):
13 | navAgent.set_target_location(event.position)
14 |
15 |
16 | func _process(delta):
17 | if navAgent.is_navigation_finished():
18 | return
19 |
20 | global_position.direction_to(navAgent.get_next_location())
21 |
--------------------------------------------------------------------------------
/Godot/InputOrder/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/InputOrder/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/InputOrder/icon.png
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/Godot/InputSequences/LongestSequenceDetector.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://LongestSequenceDetector.gd" type="Script" id=1]
4 |
5 | [node name="SequenceDetector" type="Node"]
6 | script = ExtResource( 1 )
7 |
8 | [node name="Timer" type="Timer" parent="."]
9 | wait_time = 0.5
10 |
11 | [connection signal="timeout" from="Timer" to="." method="reset"]
12 |
--------------------------------------------------------------------------------
/Godot/InputSequences/SubsequenceDetector.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://SubsequenceDetector.gd" type="Script" id=1]
4 |
5 |
6 | [node name="SequenceDetector" type="Node"]
7 | script = ExtResource( 1 )
8 |
9 | [node name="Timer" type="Timer" parent="."]
10 | wait_time = 0.5
11 |
12 | [connection signal="timeout" from="Timer" to="." method="reset"]
13 |
--------------------------------------------------------------------------------
/Godot/InputSequences/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/InputSequences/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/InputSequences/icon.png
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/Godot/MemoryConsumption/ArrayLine.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends "res://AbstractTypeLine.gd"
3 |
4 |
5 | var arrays := []
6 |
7 |
8 | func _create( count : int ) -> int:
9 | arrays.resize(count)
10 | for i in arrays.size():
11 | arrays[i] = Array()
12 | return OK
13 |
14 |
15 | func _destroy():
16 | arrays.clear()
17 |
18 |
19 | func _compute():
20 | var _sum := 0
21 | for i in arrays.size():
22 | _sum += arrays[i].size()
23 |
24 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/DictionaryLine.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends "res://AbstractTypeLine.gd"
3 |
4 |
5 | var dicts := []
6 |
7 |
8 | func _create( count : int ) -> int:
9 | dicts.resize(count)
10 | for i in dicts.size():
11 | dicts[i] = Dictionary()
12 | return OK
13 |
14 |
15 | func _destroy():
16 | dicts.clear()
17 |
18 |
19 | func _compute():
20 | var _sum := 0
21 | for i in dicts.size():
22 | _sum += dicts[i].size()
23 |
24 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/FloatsInArrayLine.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends "res://AbstractTypeLine.gd"
3 |
4 |
5 | var floats := []
6 |
7 |
8 | func _create( count : int ) -> int:
9 | floats.resize(count)
10 | for i in count:
11 | floats[i] = 2.2
12 | return OK
13 |
14 |
15 | func _destroy():
16 | floats.clear()
17 |
18 |
19 | func _compute():
20 | var _sum := 0
21 | for fl in floats:
22 | _sum += fl
23 |
24 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/FloatsInDictLine.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends "res://AbstractTypeLine.gd"
3 |
4 |
5 | var floats := {}
6 |
7 |
8 | func _create( count : int ) -> int:
9 | for i in count:
10 | floats[float(i)] = true
11 | return OK
12 |
13 |
14 | func _destroy():
15 | floats.clear()
16 |
17 |
18 | func _compute():
19 | var _sum := 0
20 | for fl in floats.keys():
21 | _sum += fl
22 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/IntegerLine.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends "res://AbstractTypeLine.gd"
3 |
4 |
5 | var ints := []
6 |
7 |
8 | func _create( count : int ) -> int:
9 | ints.resize(count)
10 | for i in ints.size():
11 | ints[i] = 3
12 | return OK
13 |
14 |
15 | func _destroy():
16 | ints.clear()
17 |
18 |
19 | func _compute():
20 | var _sum := 0
21 | for i in ints.size():
22 | _sum += ints[i]
23 |
24 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/MemoryUsage.gd:
--------------------------------------------------------------------------------
1 | extends HBoxContainer
2 |
3 |
4 | func _process(_delta):
5 | # warning-ignore:narrowing_conversion
6 | $"LineDynamic".text = \
7 | String.humanize_size( Performance.get_monitor(Performance.MEMORY_DYNAMIC) )
8 | # warning-ignore:narrowing_conversion
9 | $"LineStatic".text = \
10 | String.humanize_size( Performance.get_monitor(Performance.MEMORY_STATIC) )
11 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/NodeLine.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends "res://AbstractTypeLine.gd"
3 |
4 |
5 | var objects := []
6 |
7 |
8 | func _create( count : int ) -> int:
9 | objects.resize(count)
10 | for i in objects.size():
11 | objects[i] = MyNode.new()
12 | return OK
13 |
14 |
15 | func _destroy():
16 | for i in objects.size():
17 | objects[i].free()
18 | objects.clear()
19 |
20 |
21 | func _compute():
22 | var _sum := 0
23 | for ob in objects:
24 | _sum = ob.get_instance_id()
25 |
26 |
27 |
28 | class MyNode extends Node:
29 | pass
30 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/ObjectLine.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends "res://AbstractTypeLine.gd"
3 |
4 |
5 | var objects := []
6 |
7 |
8 | func _create( count : int ) -> int:
9 | objects.resize(count)
10 | for i in objects.size():
11 | objects[i] = MyObj.new()
12 | return OK
13 |
14 |
15 | func _destroy():
16 | for i in objects.size():
17 | objects[i].free()
18 | objects.clear()
19 |
20 |
21 | func _compute():
22 | var _sum := 0
23 | for ob in objects:
24 | _sum = ob.get_instance_id()
25 |
26 |
27 |
28 | class MyObj extends Object:
29 | pass
30 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/PoolIntLine.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends "res://AbstractTypeLine.gd"
3 |
4 |
5 | var poolInts := PoolIntArray()
6 |
7 |
8 | func _create( count : int ) -> int:
9 | poolInts.resize(count)
10 | for i in poolInts.size():
11 | poolInts[i] = 3
12 | return OK
13 |
14 |
15 | func _destroy():
16 | poolInts.resize(0)
17 |
18 |
19 | func _compute():
20 | var _sum := 0
21 | for i in poolInts.size():
22 | _sum += poolInts[i]
23 |
24 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/ReferenceLine.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends "res://AbstractTypeLine.gd"
3 |
4 |
5 | var objects := []
6 |
7 |
8 | func _create( count : int ) -> int:
9 | objects.resize(count)
10 | for i in objects.size():
11 | objects[i] = MyRef.new()
12 | return OK
13 |
14 |
15 | func _destroy():
16 | objects.clear()
17 |
18 |
19 | func _compute():
20 | var _sum := 0
21 | for ob in objects:
22 | _sum = ob.get_instance_id()
23 |
24 |
25 |
26 | class MyRef extends Reference:
27 | pass
28 |
29 |
30 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/ResourceLine.gd:
--------------------------------------------------------------------------------
1 | tool
2 | extends "res://AbstractTypeLine.gd"
3 |
4 |
5 | var objects := []
6 |
7 |
8 | func _create( count : int ) -> int:
9 | objects.resize(count)
10 | for i in objects.size():
11 | objects[i] = MyRes.new()
12 | return OK
13 |
14 |
15 | func _destroy():
16 | objects.clear()
17 |
18 |
19 | func _compute():
20 | var _sum := 0
21 | for ob in objects:
22 | _sum = ob.get_instance_id()
23 |
24 |
25 |
26 | class MyRes extends Resource:
27 | pass
28 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/MemoryConsumption/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/MemoryConsumption/icon.png
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/Godot/NewTilesetEditorTest/.gitattributes:
--------------------------------------------------------------------------------
1 | # Normalize EOL for all files that Git considers text files.
2 | * text=auto eol=lf
3 |
--------------------------------------------------------------------------------
/Godot/NewTilesetEditorTest/.gitignore:
--------------------------------------------------------------------------------
1 | # Godot 4+ specific ignores
2 | .godot/
3 |
--------------------------------------------------------------------------------
/Godot/NewTilesetEditorTest/assets/tilemap.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/NewTilesetEditorTest/assets/tilemap.png
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/Godot/NewTilesetEditorTest/assets/tilemap.txt:
--------------------------------------------------------------------------------
1 |
2 | Tile width : 16px
3 | Tile height: 16px
4 |
5 | Margin: 0px
6 | Spacing: 1px
--------------------------------------------------------------------------------
/Godot/NewTilesetEditorTest/assets/tilemap_packed.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/NewTilesetEditorTest/assets/tilemap_packed.png
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/Godot/NewTilesetEditorTest/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/NewTilesetEditorTest/icon.png
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/Godot/NewTilesetEditorTest/project.godot:
--------------------------------------------------------------------------------
1 | ; Engine configuration file.
2 | ; It's best edited using the editor UI and not directly,
3 | ; since the parameters that go here are not all obvious.
4 | ;
5 | ; Format:
6 | ; [section] ; section goes between []
7 | ; param=value ; assign values to parameters
8 |
9 | config_version=5
10 |
11 | [application]
12 |
13 | config/name="NewTilesetEditorTest"
14 | config/icon="res://icon.png"
15 | config/features=PackedStringArray("4.0", "Vulkan Clustered")
16 |
--------------------------------------------------------------------------------
/Godot/Performance/TimeMeasurement/TimeMeasureBase.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 | class_name MeasureBase
3 |
4 | var loopCount : int = 10_000 setget setLoopCount
5 |
6 |
7 | func measureTime() -> int:
8 | var msec := OS.get_ticks_msec()
9 | _execute()
10 | return OS.get_ticks_msec() - msec
11 |
12 |
13 | func _execute():
14 | assert(false)
15 |
16 |
17 | func setup():
18 | pass
19 |
20 |
21 | func teardown():
22 | pass
23 |
24 |
25 | func setLoopCount(count : int):
26 | loopCount = count
27 |
--------------------------------------------------------------------------------
/Godot/Performance/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
--------------------------------------------------------------------------------
/Godot/Performance/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/Performance/icon.png
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/Godot/RVO/Level3.gd:
--------------------------------------------------------------------------------
1 | extends Node2D
2 |
3 | @export var agentHolders : Array[NodePath] = []
4 | var agents : Array[NavigationAgent2D]
5 |
6 |
7 | func _ready():
8 | for holder in agentHolders:
9 | var agent = get_node(holder).get_node("NavigationAgent2D")
10 | if agent != null:
11 | agents.append(agent)
12 | agent.path_changed.connect(update_path_drawer)
13 |
14 |
15 | func update_path_drawer():
16 | var paths := []
17 | for agent in agents:
18 | paths.append(agent.get_nav_path())
19 | $"PathsLayer/Drawer".paths = paths
20 | $"PathsLayer/Drawer".update()
21 |
--------------------------------------------------------------------------------
/Godot/RVO/NavigationMeshInstance2.gd:
--------------------------------------------------------------------------------
1 | extends NavigationMeshInstance
2 |
3 |
4 | func _ready():
5 | await get_tree().create_timer(10.0).timeout
6 | var ramp = load("res://Ramp.tscn").instance()
7 | $"RampPosition".add_child(ramp)
8 | print("Start baking navigation mesh")
9 | bake_navigation_mesh()
10 |
11 |
12 | func _on_NavigationMeshInstance2_navigation_mesh_changed():
13 | print("Navigation mesh changed")
14 |
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/Godot/RVO/PathsDrawer.gd:
--------------------------------------------------------------------------------
1 | extends Node2D
2 |
3 | var paths: Array[PackedVector2Array]
4 |
5 |
6 | func _draw():
7 | for path in paths:
8 | for i in path.size() - 1:
9 | draw_line(path[i], path[i+1], Color.BROWN, 1.2)
10 |
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/Godot/RVO/PathsLayer.gd:
--------------------------------------------------------------------------------
1 | extends CanvasLayer
2 |
--------------------------------------------------------------------------------
/Godot/RVO/Ramp.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=3 format=2]
2 |
3 | [sub_resource type="CubeMesh" id=1]
4 | size = Vector3( 20, 2, 5 )
5 |
6 | [sub_resource type="BoxShape" id=2]
7 | extents = Vector3( 9.97725, 1, 2.49444 )
8 |
9 | [node name="Ramp" type="MeshInstance"]
10 | transform = Transform( 0.899008, -0.437932, 0, 0.437932, 0.899008, 0, 0, 0, 1, 0, 0, 0 )
11 | mesh = SubResource( 1 )
12 | material/0 = null
13 |
14 | [node name="StaticBody2" type="StaticBody" parent="."]
15 |
16 | [node name="CollisionShape" type="CollisionShape" parent="StaticBody2"]
17 | shape = SubResource( 2 )
18 |
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/Godot/RVO/character.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/RVO/character.png
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/Godot/RVO/default_env.tres:
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1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
6 | background_mode = 2
7 | background_sky = SubResource( 1 )
8 |
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/Godot/RVO/icon.png:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/RVO/icon.png
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/Godot/RVO/map.png:
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/Godot/RVO/point.png:
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/Godot/RVO/readme.txt:
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1 | project made by AndreaCatania
2 | can be found here: https://github.com/godotengine/godot/pull/34776
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/Godot/RVO/uv_checker.jpg:
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https://raw.githubusercontent.com/hilfazer/Projects/c6d80ef3d1ee65a4bb1b87791a5022dd8281beff/Godot/RVO/uv_checker.jpg
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/Godot/Serialization/.gitignore:
--------------------------------------------------------------------------------
1 | save/*
2 |
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/Godot/Serialization/SaveGameFile.gd:
--------------------------------------------------------------------------------
1 | extends Resource
2 |
3 | # warning-ignore:unused_class_variable
4 | export var version : String = "0.0.0"
5 |
6 | # warning-ignore:unused_class_variable
7 | export var nodesDict := {}
8 |
9 | # warning-ignore:unused_class_variable
10 | export var userDict := {}
11 |
--------------------------------------------------------------------------------
/Godot/Serialization/TODO.gd:
--------------------------------------------------------------------------------
1 | """
2 |
3 | * example code
4 |
5 | * decide what to do with metadata
6 |
7 | * don't create multiple Probe objects
8 |
9 | * custom isSerializable detection for Probe
10 |
11 | * improve prints in HierarchicalSerializer.gd
12 |
13 |
14 | """
15 |
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/Godot/Serialization/addons/gut/double_templates/function_template.txt:
--------------------------------------------------------------------------------
1 | {func_decleration}
2 | __gut_spy('{method_name}', {param_array})
3 | if(__gut_should_call_super('{method_name}', {param_array})):
4 | return {super_call}
5 | else:
6 | return __gut_get_stubbed_return('{method_name}', {param_array})
7 |
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/Godot/Serialization/addons/gut/fonts/AnonymousPro-Italic.ttf:
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/Godot/Serialization/addons/gut/get_native_script.gd:
--------------------------------------------------------------------------------
1 | # Since NativeScript does not exist if GDNative is not included in the build
2 | # of Godot this script is conditionally loaded only when NativeScript exists.
3 | # You can then get a reference to NativeScript for use in `is` checks by calling
4 | # get_it.
5 | static func get_it():
6 | return NativeScript
7 |
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/Godot/Serialization/addons/gut/gui/GutRunner.tscn:
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1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://addons/gut/gui/GutRunner.gd" type="Script" id=1]
4 |
5 | [node name="GutRunner" type="Node2D"]
6 | script = ExtResource( 1 )
7 |
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/Godot/Serialization/addons/gut/icon.png:
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/Godot/Serialization/addons/gut/plugin.cfg:
--------------------------------------------------------------------------------
1 | [plugin]
2 |
3 | name="Gut"
4 | description="Unit Testing tool for Godot."
5 | author="Butch Wesley"
6 | version="7.2.0"
7 | script="gut_plugin.gd"
8 |
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/Godot/Serialization/asset_lib_icon.png:
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/Godot/Serialization/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 | sky_top_color = Color( 0.647059, 0.839216, 0.945098, 1 )
5 | sky_horizon_color = Color( 0.839216, 0.917647, 0.980392, 1 )
6 | ground_bottom_color = Color( 0.156863, 0.184314, 0.211765, 1 )
7 | ground_horizon_color = Color( 0.423529, 0.396078, 0.372549, 1 )
8 | sun_energy = 16.0
9 |
10 | [resource]
11 | background_mode = 2
12 | background_sky = SubResource( 1 )
13 |
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/Godot/Serialization/tests/files/BuiltInTypes.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://tests/files/BuiltInTypes.gd" type="Script" id=1]
4 |
5 | [node name="BuiltInTypes" type="Node"]
6 | script = ExtResource( 1 )
7 |
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/Godot/Serialization/tests/files/NoDeserialize.gd:
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1 | extends Node
2 |
3 | func serialize():
4 | return 0
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Godot/Serialization/tests/files/NoDeserialize.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://tests/files/NoDeserialize.gd" type="Script" id=1]
4 |
5 | [node name="NoDeserialize" type="Node"]
6 | script = ExtResource( 1 )
7 |
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/Godot/Serialization/tests/files/PostDeserialize.gd:
--------------------------------------------------------------------------------
1 | extends Node2D
2 |
3 | var i := 0
4 | var ii : int
5 |
6 |
7 | func serialize():
8 | return i
9 |
10 |
11 | func deserialize( data ):
12 | i = data
13 |
14 |
15 | func post_deserialize():
16 | ii = i
17 |
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/Godot/Serialization/tests/files/PostDeserialize.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://tests/files/PostDeserialize.gd" type="Script" id=1]
4 |
5 | [node name="PostDeserialize" type="Node2D"]
6 | script = ExtResource( 1 )
7 |
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/Godot/Serialization/tests/files/ResourceSavingTest.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://tests/files/ResourceSavingTest.gd" type="Script" id=1]
4 |
5 | [node name="Node" type="Node"]
6 | script = ExtResource( 1 )
7 |
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/Godot/Serialization/tests/files/Scene1.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [sub_resource type="GDScript" id=1]
4 | script/source = "extends Node
5 |
6 |
7 | var ii : int = 12
8 | var ff : float = 3.6
9 |
10 |
11 | func serialize():
12 | return [ii, ff]
13 |
14 |
15 | func deserialize( data ):
16 | ii = data[0]
17 | ff = data[1]
18 | "
19 |
20 | [node name="Node" type="Node"]
21 | script = SubResource( 1 )
22 |
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/Godot/Serialization/tests/files/SerializeToArray.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | var f := 0.0
4 | var i := 0
5 |
6 |
7 | func serialize():
8 | return [f, i]
9 |
10 |
11 | func deserialize( data ):
12 | f = data[0]
13 | i = data[1]
14 |
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/Godot/Serialization/tests/files/SerializeToDict.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | var f := 0.0
4 | var s := ""
5 |
6 |
7 | func serialize():
8 | return { 'f' : f, 's' : s }
9 |
10 |
11 | func deserialize( data ):
12 | f = data['f']
13 | s = data['s']
14 |
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/Godot/Serialization/tests/files/SerializeToFloat.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | var f := 0.0
4 |
5 |
6 | func serialize():
7 | return f
8 |
9 |
10 | func deserialize( data ):
11 | f = data
12 |
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/Godot/Serialization/tests/files/SerializeToString.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | var s := ""
4 |
5 |
6 | func serialize():
7 | return s
8 |
9 |
10 | func deserialize( data ):
11 | s = data
12 |
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/Godot/TypeWrappers/addons/gut/double_templates/function_template.txt:
--------------------------------------------------------------------------------
1 | {func_decleration}
2 | __gut_spy('{method_name}', {param_array})
3 | if(__gut_should_call_super('{method_name}', {param_array})):
4 | return {super_call}
5 | else:
6 | return __gut_get_stubbed_return('{method_name}', {param_array})
7 |
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/Godot/TypeWrappers/addons/gut/get_native_script.gd:
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1 | # Since NativeScript does not exist if GDNative is not included in the build
2 | # of Godot this script is conditionally loaded only when NativeScript exists.
3 | # You can then get a reference to NativeScript for use in `is` checks by calling
4 | # get_it.
5 | static func get_it():
6 | return NativeScript
7 |
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/Godot/TypeWrappers/addons/gut/gui/GutRunner.tscn:
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1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://addons/gut/gui/GutRunner.gd" type="Script" id=1]
4 |
5 | [node name="GutRunner" type="Node2D"]
6 | script = ExtResource( 1 )
7 |
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/Godot/TypeWrappers/addons/gut/plugin.cfg:
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1 | [plugin]
2 |
3 | name="Gut"
4 | description="Unit Testing tool for Godot."
5 | author="Butch Wesley"
6 | version="7.2.0"
7 | script="gut_plugin.gd"
8 |
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/Godot/TypeWrappers/default_env.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Environment" load_steps=2 format=2]
2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 | sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
5 | sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
6 | sky_curve = 0.25
7 | ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
8 | ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
9 | ground_curve = 0.01
10 | sun_energy = 16.0
11 |
12 | [resource]
13 | background_mode = 2
14 | background_sky = SubResource( 1 )
15 |
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/GodotEngine/type_conversions.hpp:
--------------------------------------------------------------------------------
1 | template
2 | Vector vectorize(Set const& set) {
3 | Vector vec;
4 |
5 | for (auto const *E = set.front(); E; E = E->next()) {
6 | vec.push_back(E->get());
7 | }
8 |
9 | return vec;
10 | }
11 |
12 | template
13 | Vector> vectorize(Map const& map) {
14 | Vector> vec;
15 |
16 | for (auto const *E = map.front(); E; E = E->next()) {
17 | vec.push_back({ E->key(), E->value() });
18 | }
19 |
20 | return vec;
21 | }
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