├── .gitignore ├── AttackHandler.cpp ├── AttackHandler.h ├── ButtonHandler.cpp ├── ButtonHandler.h ├── CMakeLists.txt ├── COPYING ├── CharacterMove.cpp ├── CharacterMove.h ├── Credits.cpp ├── Credits.h ├── DeathMenu.cpp ├── DeathMenu.h ├── DemoEndText.cpp ├── DemoEndText.h ├── EffectHandler.cpp ├── EffectHandler.h ├── FadeHandler.cpp ├── FadeHandler.h ├── GameArea.cpp ├── GameArea.h ├── GameDamageArea.cpp ├── GameDamageArea.h ├── GameEnemy.cpp ├── GameEnemy.h ├── GameEnemy_Dog.cpp ├── GameEnemy_Dog.h ├── GameEnemy_Spider.cpp ├── GameEnemy_Spider.h ├── GameEnemy_Worm.cpp ├── GameEnemy_Worm.h ├── GameEntity.cpp ├── GameEntity.h ├── GameForceArea.cpp ├── GameForceArea.h ├── GameItem.cpp ├── GameItem.h ├── GameItemType.cpp ├── GameItemType.h ├── GameLadder.cpp ├── GameLadder.h ├── GameLamp.cpp ├── GameLamp.h ├── GameLink.cpp ├── GameLink.h ├── GameLiquidArea.cpp ├── GameLiquidArea.h ├── GameMessageHandler.cpp ├── GameMessageHandler.h ├── GameMusicHandler.cpp ├── GameMusicHandler.h ├── GameObject.cpp ├── GameObject.h ├── GameSaveArea.cpp ├── GameSaveArea.h ├── GameScripts.cpp ├── GameScripts.h ├── GameStickArea.cpp ├── GameStickArea.h ├── GameSwingDoor.cpp ├── GameSwingDoor.h ├── GameTypes.cpp ├── GameTypes.h ├── GlobalInit.h ├── GraphicsHelper.cpp ├── GraphicsHelper.h ├── HapticGameCamera.cpp ├── HapticGameCamera.h ├── HudModel_Throw.cpp ├── HudModel_Throw.h ├── HudModel_Weapon.cpp ├── HudModel_Weapon.h ├── Init.cpp ├── Init.h ├── IntroStory.cpp ├── IntroStory.h ├── Inventory.cpp ├── Inventory.h ├── Main.cpp ├── MainMenu.cpp ├── MainMenu.h ├── MapHandler.cpp ├── MapHandler.h ├── MapLoadText.cpp ├── MapLoadText.h ├── Notebook.cpp ├── Notebook.h ├── NumericalPanel.cpp ├── NumericalPanel.h ├── Penumbra.sln ├── Penumbra.vcproj ├── PenumbraOverture-Info.plist ├── PenumbraOverture.xcodeproj └── project.pbxproj ├── Player.cpp ├── Player.h ├── PlayerHands.cpp ├── PlayerHands.h ├── PlayerHelper.cpp ├── PlayerHelper.h ├── PlayerMoveStates.h ├── PlayerState.h ├── PlayerState_Interact.cpp ├── PlayerState_Interact.h ├── PlayerState_InteractHaptX.cpp ├── PlayerState_InteractHaptX.h ├── PlayerState_Misc.cpp ├── PlayerState_Misc.h ├── PlayerState_MiscHaptX.cpp ├── PlayerState_MiscHaptX.h ├── PlayerState_Weapon.cpp ├── PlayerState_Weapon.h ├── PlayerState_WeaponHaptX.cpp ├── PlayerState_WeaponHaptX.h ├── PreMenu.cpp ├── PreMenu.h ├── README.markdown ├── RadioHandler.cpp ├── RadioHandler.h ├── SDLMain.h ├── SDLMain.m ├── SaveHandler.cpp ├── SaveHandler.h ├── SaveTypes.cpp ├── SaveTypes.h ├── StdAfx.cpp ├── StdAfx.h ├── TODO ├── TriggerHandler.cpp ├── TriggerHandler.h ├── Triggers.cpp ├── Triggers.h ├── Version.h └── resource.h /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/historicalsource/penumbraoverture/HEAD/.gitignore -------------------------------------------------------------------------------- /AttackHandler.cpp: 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