├── .gitignore ├── .idea ├── .gitignore ├── encodings.xml ├── google-java-format.xml ├── misc.xml └── vcs.xml ├── .mvn └── wrapper │ ├── maven-wrapper.jar │ └── maven-wrapper.properties ├── LICENSE ├── README.md ├── img ├── demo.gif ├── gameplay.png ├── instructions.png ├── losing.png ├── start.png └── test.txt ├── mvnw ├── mvnw.cmd ├── pom.xml └── src └── main ├── java ├── com │ └── example │ │ └── spaceshootergamejavafx │ │ ├── BossEnemy.java │ │ ├── Bullet.java │ │ ├── Enemy.java │ │ ├── EnemyBullet.java │ │ ├── GameObject.java │ │ ├── Player.java │ │ ├── PowerUp.java │ │ └── SpaceShooter.java └── module-info.java └── resources ├── boss.png ├── com └── example │ └── spaceshootergamejavafx │ └── hello-view.fxml ├── enemy.png ├── player.jpg ├── player.png └── powerup.png /.gitignore: -------------------------------------------------------------------------------- 1 | target/ 2 | !.mvn/wrapper/maven-wrapper.jar 3 | !**/src/main/**/target/ 4 | !**/src/test/**/target/ 5 | 6 | ### IntelliJ IDEA ### 7 | .idea/modules.xml 8 | .idea/jarRepositories.xml 9 | .idea/compiler.xml 10 | .idea/libraries/ 11 | *.iws 12 | *.iml 13 | *.ipr 14 | 15 | ### Eclipse ### 16 | .apt_generated 17 | .classpath 18 | .factorypath 19 | .project 20 | .settings 21 | .springBeans 22 | .sts4-cache 23 | 24 | ### NetBeans ### 25 | /nbproject/private/ 26 | /nbbuild/ 27 | /dist/ 28 | /nbdist/ 29 | /.nb-gradle/ 30 | build/ 31 | !**/src/main/**/build/ 32 | !**/src/test/**/build/ 33 | 34 | ### VS Code ### 35 | .vscode/ 36 | 37 | ### Mac OS ### 38 | .DS_Store -------------------------------------------------------------------------------- /.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 | /shelf/ 3 | /workspace.xml 4 | # Editor-based HTTP Client requests 5 | /httpRequests/ 6 | # Datasource local storage ignored files 7 | /dataSources/ 8 | /dataSources.local.xml 9 | # GitHub Copilot persisted chat sessions 10 | /copilot/chatSessions 11 | -------------------------------------------------------------------------------- /.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /.idea/google-java-format.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 6 | -------------------------------------------------------------------------------- /.idea/misc.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 10 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /.mvn/wrapper/maven-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hoangsonww/Space-Invader-Game-JavaFX/d7e2ac3b28ca7aeb1de02e7a77005fcdf10a68a9/.mvn/wrapper/maven-wrapper.jar -------------------------------------------------------------------------------- /.mvn/wrapper/maven-wrapper.properties: -------------------------------------------------------------------------------- 1 | distributionUrl=https://repo.maven.apache.org/maven2/org/apache/maven/apache-maven/3.8.5/apache-maven-3.8.5-bin.zip 2 | wrapperUrl=https://repo.maven.apache.org/maven2/org/apache/maven/wrapper/maven-wrapper/3.1.0/maven-wrapper-3.1.0.jar -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Creative Commons Legal Code 2 | 3 | CC0 1.0 Universal 4 | 5 | CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE 6 | LEGAL SERVICES. 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Affirmer understands and acknowledges that Creative Commons is not a 120 | party to this document and has no duty or obligation with respect to 121 | this CC0 or use of the Work. 122 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Space Shooter Game in JavaFX 2 | 3 | ## Table of Contents 4 | 5 | - [Overview](#overview) 6 | - [User Interface](#user-interface) 7 | - [Demo GIF](#demo-gif) 8 | - [Start Screen](#start-screen) 9 | - [Gameplay](#gameplay) 10 | - [Instructions](#instructions) 11 | - [Losing Screen](#losing-screen) 12 | - [Features](#features) 13 | - [Prerequisites](#prerequisites) 14 | - [Setup and Installation](#setup-and-installation) 15 | - [Necessary Configuration](#necessary-configuration) 16 | - [How to Play](#how-to-play) 17 | - [Contributing](#contributing) 18 | - [License](#license) 19 | - [Author](#author) 20 | 21 | ## Overview 22 | 23 | Space Shooter is a simple, lightweight but engaging JavaFX-based game where players navigate a spaceship, avoiding enemies and obstacles while trying to achieve the highest score possible. The game incorporates features such as enemy spawn logic, collision detection, power-ups, and a scoring system, showcasing the capabilities of JavaFX in creating interactive 2D games. 24 | 25 | ## User Interface 26 | 27 | ### Demo GIF 28 | 29 |

30 | Space Shooter Game Demo 31 |

32 | 33 | > Our apologies for the low quality of the GIF. The actual game has a much smoother and visually appealing experience. Please try it out yourself! 😊 34 | 35 | ### Start Screen 36 | 37 |

38 | Space Shooter Game Start Screen 39 |

40 | 41 | ### Gameplay 42 | 43 |

44 | Space Shooter Game Interface 45 |

46 | 47 | ### Instructions 48 | 49 |

50 | Space Shooter Game Instructions 51 |

52 | 53 | ### Losing Screen 54 | 55 |

56 | Space Shooter Game Losing Screen 57 |

58 | 59 | ## Features 60 | 61 | - Control a spaceship using keyboard inputs (A, W, S, D, or arrow keys) to move and SPACE to shoot. 62 | - Enemies and boss enemies spawn at intervals, increasing the game's difficulty. 63 | - Collect power-ups to boost your abilities. 64 | - Score tracking and display, with the game increasing in difficulty as your score rises. 65 | - Lives system where players lose a life if an enemy reaches the bottom of the screen or collides with the player's spaceship. 66 | - Reset mechanism to start over once all lives are lost. 67 | - Sound effects for shooting, enemy hits, and power-up collection. 68 | - JavaDoc documentation for the game's classes and methods. 69 | 70 | ## Prerequisites 71 | 72 | - JDK 11 or higher. 73 | - JavaFX SDK (version compatible with your JDK). 74 | - Maven (for building and running the project). 75 | 76 | ## Setup and Installation 77 | 78 | 1. **JavaFX SDK**: Download the JavaFX SDK from [OpenJFX](https://openjfx.io/) and extract it to a known directory. 79 | 2. **Maven Configuration**: Ensure Maven is installed on your system and correctly configured. Alternatively, you can use an IDE like IntelliJ IDEA or Eclipse that supports Maven projects. 80 | 3. **Clone the Repository**: 81 | ```bash 82 | git clone https://github.com/hoangsonww/Space-Invader-Game-JavaFX.git 83 | cd Space-Invader-Game 84 | ``` 85 | 86 | 4. **Update `pom.xml`**: Modify the `javafx-sdk.path` property in the `pom.xml` file to point to the JavaFX SDK's location on your system. This is necessary for Maven to build the project correctly. 87 | 5. **Build the Project**: 88 | ```bash 89 | mvn clean install 90 | ``` 91 | 92 | 6. **Run the Application**: 93 | ```bash 94 | mvn javafx:run 95 | ``` 96 | 97 | If you're using an IDE like IntelliJ IDEA, you can run the `SpaceShooter.java` file directly to start the game. 98 | 99 | ## Necessary Configuration 100 | 101 | Ensure JavaFX is correctly set up in your development environment: 102 | - **IntelliJ IDEA**: 103 | 1. Go to `File` > `Project Structure` > `Libraries`, add the JavaFX SDK as a library by navigating to its `lib` folder. 104 | 2. Modify your run configuration to include VM options for the JavaFX modules you use, e.g., `--module-path "path/to/javafx-sdk/lib" --add-modules javafx.controls,javafx.fxml,javafx.media`. 105 | 106 | - **Eclipse**: 107 | 1. Add the JavaFX SDK as an external JAR to your project's build path. 108 | 2. Adjust the run configurations to include the necessary VM arguments, as shown above for IntelliJ. 109 | 110 | ## How to Play 111 | 112 | - Use the A, W, S, D keys or arrow keys to move the spaceship. 113 | - Press SPACE to shoot at enemies. 114 | - Avoid letting enemies reach the bottom of the screen or colliding with them. 115 | - Collect power-ups to enhance your capabilities and increase your score. 116 | - The game ends when all lives are lost, but you can start over by resetting the game. 117 | 118 | ## Contributing 119 | 120 | Contributions to the Space Shooter game are welcome! Please fork the repository, make your changes, and submit a pull request with your improvements. 121 | 122 | ## License 123 | 124 | This project is licensed under the Creative Commons License. See the [LICENSE](LICENSE) file for more information. 125 | 126 | ## Author 127 | 128 | - [Son Nguyen](https://github.com/hoangsonww) 129 | 130 | --- 131 | 132 | Created with ❤️ by [Son Nguyen](https://github.com/hoangsonww) in 2024. 133 | -------------------------------------------------------------------------------- /img/demo.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hoangsonww/Space-Invader-Game-JavaFX/d7e2ac3b28ca7aeb1de02e7a77005fcdf10a68a9/img/demo.gif -------------------------------------------------------------------------------- /img/gameplay.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hoangsonww/Space-Invader-Game-JavaFX/d7e2ac3b28ca7aeb1de02e7a77005fcdf10a68a9/img/gameplay.png -------------------------------------------------------------------------------- /img/instructions.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hoangsonww/Space-Invader-Game-JavaFX/d7e2ac3b28ca7aeb1de02e7a77005fcdf10a68a9/img/instructions.png -------------------------------------------------------------------------------- /img/losing.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hoangsonww/Space-Invader-Game-JavaFX/d7e2ac3b28ca7aeb1de02e7a77005fcdf10a68a9/img/losing.png -------------------------------------------------------------------------------- /img/start.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hoangsonww/Space-Invader-Game-JavaFX/d7e2ac3b28ca7aeb1de02e7a77005fcdf10a68a9/img/start.png -------------------------------------------------------------------------------- /img/test.txt: -------------------------------------------------------------------------------- 1 | 2 | This is a test file! 3 | -------------------------------------------------------------------------------- /mvnw: -------------------------------------------------------------------------------- 1 | #!/bin/sh 2 | # ---------------------------------------------------------------------------- 3 | # Licensed to the Apache Software Foundation (ASF) under one 4 | # or more contributor license agreements. See the NOTICE file 5 | # distributed with this work for additional information 6 | # regarding copyright ownership. The ASF licenses this file 7 | # to you under the Apache License, Version 2.0 (the 8 | # "License"); you may not use this file except in compliance 9 | # with the License. You may obtain a copy of the License at 10 | # 11 | # https://www.apache.org/licenses/LICENSE-2.0 12 | # 13 | # Unless required by applicable law or agreed to in writing, 14 | # software distributed under the License is distributed on an 15 | # "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 | # KIND, either express or implied. See the License for the 17 | # specific language governing permissions and limitations 18 | # under the License. 19 | # ---------------------------------------------------------------------------- 20 | 21 | # ---------------------------------------------------------------------------- 22 | # Maven Start Up Batch script 23 | # 24 | # Required ENV vars: 25 | # ------------------ 26 | # JAVA_HOME - location of a JDK home dir 27 | # 28 | # Optional ENV vars 29 | # ----------------- 30 | # M2_HOME - location of maven2's installed home dir 31 | # MAVEN_OPTS - parameters passed to the Java VM when running Maven 32 | # e.g. to debug Maven itself, use 33 | # set MAVEN_OPTS=-Xdebug -Xrunjdwp:transport=dt_socket,server=y,suspend=y,address=8000 34 | # MAVEN_SKIP_RC - flag to disable loading of mavenrc files 35 | # ---------------------------------------------------------------------------- 36 | 37 | if [ -z "$MAVEN_SKIP_RC" ] ; then 38 | 39 | if [ -f /usr/local/etc/mavenrc ] ; then 40 | . /usr/local/etc/mavenrc 41 | fi 42 | 43 | if [ -f /etc/mavenrc ] ; then 44 | . /etc/mavenrc 45 | fi 46 | 47 | if [ -f "$HOME/.mavenrc" ] ; then 48 | . "$HOME/.mavenrc" 49 | fi 50 | 51 | fi 52 | 53 | # OS specific support. $var _must_ be set to either true or false. 54 | cygwin=false; 55 | darwin=false; 56 | mingw=false 57 | case "`uname`" in 58 | CYGWIN*) cygwin=true ;; 59 | MINGW*) mingw=true;; 60 | Darwin*) darwin=true 61 | # Use /usr/libexec/java_home if available, otherwise fall back to /Library/Java/Home 62 | # See https://developer.apple.com/library/mac/qa/qa1170/_index.html 63 | if [ -z "$JAVA_HOME" ]; then 64 | if [ -x "/usr/libexec/java_home" ]; then 65 | export JAVA_HOME="`/usr/libexec/java_home`" 66 | else 67 | export JAVA_HOME="/Library/Java/Home" 68 | fi 69 | fi 70 | ;; 71 | esac 72 | 73 | if [ -z "$JAVA_HOME" ] ; then 74 | if [ -r /etc/gentoo-release ] ; then 75 | JAVA_HOME=`java-config --jre-home` 76 | fi 77 | fi 78 | 79 | if [ -z "$M2_HOME" ] ; then 80 | ## resolve links - $0 may be a link to maven's home 81 | PRG="$0" 82 | 83 | # need this for relative symlinks 84 | while [ -h "$PRG" ] ; do 85 | ls=`ls -ld "$PRG"` 86 | link=`expr "$ls" : '.*-> \(.*\)$'` 87 | if expr "$link" : '/.*' > /dev/null; then 88 | PRG="$link" 89 | else 90 | PRG="`dirname "$PRG"`/$link" 91 | fi 92 | done 93 | 94 | saveddir=`pwd` 95 | 96 | M2_HOME=`dirname "$PRG"`/.. 97 | 98 | # make it fully qualified 99 | M2_HOME=`cd "$M2_HOME" && pwd` 100 | 101 | cd "$saveddir" 102 | # echo Using m2 at $M2_HOME 103 | fi 104 | 105 | # For Cygwin, ensure paths are in UNIX format before anything is touched 106 | if $cygwin ; then 107 | [ -n "$M2_HOME" ] && 108 | M2_HOME=`cygpath --unix "$M2_HOME"` 109 | [ -n "$JAVA_HOME" ] && 110 | JAVA_HOME=`cygpath --unix "$JAVA_HOME"` 111 | [ -n "$CLASSPATH" ] && 112 | CLASSPATH=`cygpath --path --unix "$CLASSPATH"` 113 | fi 114 | 115 | # For Mingw, ensure paths are in UNIX format before anything is touched 116 | if $mingw ; then 117 | [ -n "$M2_HOME" ] && 118 | M2_HOME="`(cd "$M2_HOME"; pwd)`" 119 | [ -n "$JAVA_HOME" ] && 120 | JAVA_HOME="`(cd "$JAVA_HOME"; pwd)`" 121 | fi 122 | 123 | if [ -z "$JAVA_HOME" ]; then 124 | javaExecutable="`which javac`" 125 | if [ -n "$javaExecutable" ] && ! [ "`expr \"$javaExecutable\" : '\([^ ]*\)'`" = "no" ]; then 126 | # readlink(1) is not available as standard on Solaris 10. 127 | readLink=`which readlink` 128 | if [ ! `expr "$readLink" : '\([^ ]*\)'` = "no" ]; then 129 | if $darwin ; then 130 | javaHome="`dirname \"$javaExecutable\"`" 131 | javaExecutable="`cd \"$javaHome\" && pwd -P`/javac" 132 | else 133 | javaExecutable="`readlink -f \"$javaExecutable\"`" 134 | fi 135 | javaHome="`dirname \"$javaExecutable\"`" 136 | javaHome=`expr "$javaHome" : '\(.*\)/bin'` 137 | JAVA_HOME="$javaHome" 138 | export JAVA_HOME 139 | fi 140 | fi 141 | fi 142 | 143 | if [ -z "$JAVACMD" ] ; then 144 | if [ -n "$JAVA_HOME" ] ; then 145 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 146 | # IBM's JDK on AIX uses strange locations for the executables 147 | JAVACMD="$JAVA_HOME/jre/sh/java" 148 | else 149 | JAVACMD="$JAVA_HOME/bin/java" 150 | fi 151 | else 152 | JAVACMD="`\\unset -f command; \\command -v java`" 153 | fi 154 | fi 155 | 156 | if [ ! -x "$JAVACMD" ] ; then 157 | echo "Error: JAVA_HOME is not defined correctly." >&2 158 | echo " We cannot execute $JAVACMD" >&2 159 | exit 1 160 | fi 161 | 162 | if [ -z "$JAVA_HOME" ] ; then 163 | echo "Warning: JAVA_HOME environment variable is not set." 164 | fi 165 | 166 | CLASSWORLDS_LAUNCHER=org.codehaus.plexus.classworlds.launcher.Launcher 167 | 168 | # traverses directory structure from process work directory to filesystem root 169 | # first directory with .mvn subdirectory is considered project base directory 170 | find_maven_basedir() { 171 | 172 | if [ -z "$1" ] 173 | then 174 | echo "Path not specified to find_maven_basedir" 175 | return 1 176 | fi 177 | 178 | basedir="$1" 179 | wdir="$1" 180 | while [ "$wdir" != '/' ] ; do 181 | if [ -d "$wdir"/.mvn ] ; then 182 | basedir=$wdir 183 | break 184 | fi 185 | # workaround for JBEAP-8937 (on Solaris 10/Sparc) 186 | if [ -d "${wdir}" ]; then 187 | wdir=`cd "$wdir/.."; pwd` 188 | fi 189 | # end of workaround 190 | done 191 | echo "${basedir}" 192 | } 193 | 194 | # concatenates all lines of a file 195 | concat_lines() { 196 | if [ -f "$1" ]; then 197 | echo "$(tr -s '\n' ' ' < "$1")" 198 | fi 199 | } 200 | 201 | BASE_DIR=`find_maven_basedir "$(pwd)"` 202 | if [ -z "$BASE_DIR" ]; then 203 | exit 1; 204 | fi 205 | 206 | ########################################################################################## 207 | # Extension to allow automatically downloading the maven-wrapper.jar from Maven-central 208 | # This allows using the maven wrapper in projects that prohibit checking in binary data. 209 | ########################################################################################## 210 | if [ -r "$BASE_DIR/.mvn/wrapper/maven-wrapper.jar" ]; then 211 | if [ "$MVNW_VERBOSE" = true ]; then 212 | echo "Found .mvn/wrapper/maven-wrapper.jar" 213 | fi 214 | else 215 | if [ "$MVNW_VERBOSE" = true ]; then 216 | echo "Couldn't find .mvn/wrapper/maven-wrapper.jar, downloading it ..." 217 | fi 218 | if [ -n "$MVNW_REPOURL" ]; then 219 | jarUrl="$MVNW_REPOURL/org/apache/maven/wrapper/maven-wrapper/3.1.0/maven-wrapper-3.1.0.jar" 220 | else 221 | jarUrl="https://repo.maven.apache.org/maven2/org/apache/maven/wrapper/maven-wrapper/3.1.0/maven-wrapper-3.1.0.jar" 222 | fi 223 | while IFS="=" read key value; do 224 | case "$key" in (wrapperUrl) jarUrl="$value"; break ;; 225 | esac 226 | done < "$BASE_DIR/.mvn/wrapper/maven-wrapper.properties" 227 | if [ "$MVNW_VERBOSE" = true ]; then 228 | echo "Downloading from: $jarUrl" 229 | fi 230 | wrapperJarPath="$BASE_DIR/.mvn/wrapper/maven-wrapper.jar" 231 | if $cygwin; then 232 | wrapperJarPath=`cygpath --path --windows "$wrapperJarPath"` 233 | fi 234 | 235 | if command -v wget > /dev/null; then 236 | if [ "$MVNW_VERBOSE" = true ]; then 237 | echo "Found wget ... using wget" 238 | fi 239 | if [ -z "$MVNW_USERNAME" ] || [ -z "$MVNW_PASSWORD" ]; then 240 | wget "$jarUrl" -O "$wrapperJarPath" || rm -f "$wrapperJarPath" 241 | else 242 | wget --http-user=$MVNW_USERNAME --http-password=$MVNW_PASSWORD "$jarUrl" -O "$wrapperJarPath" || rm -f "$wrapperJarPath" 243 | fi 244 | elif command -v curl > /dev/null; then 245 | if [ "$MVNW_VERBOSE" = true ]; then 246 | echo "Found curl ... using curl" 247 | fi 248 | if [ -z "$MVNW_USERNAME" ] || [ -z "$MVNW_PASSWORD" ]; then 249 | curl -o "$wrapperJarPath" "$jarUrl" -f 250 | else 251 | curl --user $MVNW_USERNAME:$MVNW_PASSWORD -o "$wrapperJarPath" "$jarUrl" -f 252 | fi 253 | 254 | else 255 | if [ "$MVNW_VERBOSE" = true ]; then 256 | echo "Falling back to using Java to download" 257 | fi 258 | javaClass="$BASE_DIR/.mvn/wrapper/MavenWrapperDownloader.java" 259 | # For Cygwin, switch paths to Windows format before running javac 260 | if $cygwin; then 261 | javaClass=`cygpath --path --windows "$javaClass"` 262 | fi 263 | if [ -e "$javaClass" ]; then 264 | if [ ! -e "$BASE_DIR/.mvn/wrapper/MavenWrapperDownloader.class" ]; then 265 | if [ "$MVNW_VERBOSE" = true ]; then 266 | echo " - Compiling MavenWrapperDownloader.java ..." 267 | fi 268 | # Compiling the Java class 269 | ("$JAVA_HOME/bin/javac" "$javaClass") 270 | fi 271 | if [ -e "$BASE_DIR/.mvn/wrapper/MavenWrapperDownloader.class" ]; then 272 | # Running the downloader 273 | if [ "$MVNW_VERBOSE" = true ]; then 274 | echo " - Running MavenWrapperDownloader.java ..." 275 | fi 276 | ("$JAVA_HOME/bin/java" -cp .mvn/wrapper MavenWrapperDownloader "$MAVEN_PROJECTBASEDIR") 277 | fi 278 | fi 279 | fi 280 | fi 281 | ########################################################################################## 282 | # End of extension 283 | ########################################################################################## 284 | 285 | export MAVEN_PROJECTBASEDIR=${MAVEN_BASEDIR:-"$BASE_DIR"} 286 | if [ "$MVNW_VERBOSE" = true ]; then 287 | echo $MAVEN_PROJECTBASEDIR 288 | fi 289 | MAVEN_OPTS="$(concat_lines "$MAVEN_PROJECTBASEDIR/.mvn/jvm.config") $MAVEN_OPTS" 290 | 291 | # For Cygwin, switch paths to Windows format before running java 292 | if $cygwin; then 293 | [ -n "$M2_HOME" ] && 294 | M2_HOME=`cygpath --path --windows "$M2_HOME"` 295 | [ -n "$JAVA_HOME" ] && 296 | JAVA_HOME=`cygpath --path --windows "$JAVA_HOME"` 297 | [ -n "$CLASSPATH" ] && 298 | CLASSPATH=`cygpath --path --windows "$CLASSPATH"` 299 | [ -n "$MAVEN_PROJECTBASEDIR" ] && 300 | MAVEN_PROJECTBASEDIR=`cygpath --path --windows "$MAVEN_PROJECTBASEDIR"` 301 | fi 302 | 303 | # Provide a "standardized" way to retrieve the CLI args that will 304 | # work with both Windows and non-Windows executions. 305 | MAVEN_CMD_LINE_ARGS="$MAVEN_CONFIG $@" 306 | export MAVEN_CMD_LINE_ARGS 307 | 308 | WRAPPER_LAUNCHER=org.apache.maven.wrapper.MavenWrapperMain 309 | 310 | exec "$JAVACMD" \ 311 | $MAVEN_OPTS \ 312 | $MAVEN_DEBUG_OPTS \ 313 | -classpath "$MAVEN_PROJECTBASEDIR/.mvn/wrapper/maven-wrapper.jar" \ 314 | "-Dmaven.home=${M2_HOME}" \ 315 | "-Dmaven.multiModuleProjectDirectory=${MAVEN_PROJECTBASEDIR}" \ 316 | ${WRAPPER_LAUNCHER} $MAVEN_CONFIG "$@" 317 | -------------------------------------------------------------------------------- /mvnw.cmd: -------------------------------------------------------------------------------- 1 | @REM ---------------------------------------------------------------------------- 2 | @REM Licensed to the Apache Software Foundation (ASF) under one 3 | @REM or more contributor license agreements. See the NOTICE file 4 | @REM distributed with this work for additional information 5 | @REM regarding copyright ownership. The ASF licenses this file 6 | @REM to you under the Apache License, Version 2.0 (the 7 | @REM "License"); you may not use this file except in compliance 8 | @REM with the License. You may obtain a copy of the License at 9 | @REM 10 | @REM https://www.apache.org/licenses/LICENSE-2.0 11 | @REM 12 | @REM Unless required by applicable law or agreed to in writing, 13 | @REM software distributed under the License is distributed on an 14 | @REM "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 15 | @REM KIND, either express or implied. See the License for the 16 | @REM specific language governing permissions and limitations 17 | @REM under the License. 18 | @REM ---------------------------------------------------------------------------- 19 | 20 | @REM ---------------------------------------------------------------------------- 21 | @REM Maven Start Up Batch script 22 | @REM 23 | @REM Required ENV vars: 24 | @REM JAVA_HOME - location of a JDK home dir 25 | @REM 26 | @REM Optional ENV vars 27 | @REM M2_HOME - location of maven2's installed home dir 28 | @REM MAVEN_BATCH_ECHO - set to 'on' to enable the echoing of the batch commands 29 | @REM MAVEN_BATCH_PAUSE - set to 'on' to wait for a keystroke before ending 30 | @REM MAVEN_OPTS - parameters passed to the Java VM when running Maven 31 | @REM e.g. to debug Maven itself, use 32 | @REM set MAVEN_OPTS=-Xdebug -Xrunjdwp:transport=dt_socket,server=y,suspend=y,address=8000 33 | @REM MAVEN_SKIP_RC - flag to disable loading of mavenrc files 34 | @REM ---------------------------------------------------------------------------- 35 | 36 | @REM Begin all REM lines with '@' in case MAVEN_BATCH_ECHO is 'on' 37 | @echo off 38 | @REM set title of command window 39 | title %0 40 | @REM enable echoing by setting MAVEN_BATCH_ECHO to 'on' 41 | @if "%MAVEN_BATCH_ECHO%" == "on" echo %MAVEN_BATCH_ECHO% 42 | 43 | @REM set %HOME% to equivalent of $HOME 44 | if "%HOME%" == "" (set "HOME=%HOMEDRIVE%%HOMEPATH%") 45 | 46 | @REM Execute a user defined script before this one 47 | if not "%MAVEN_SKIP_RC%" == "" goto skipRcPre 48 | @REM check for pre script, once with legacy .bat ending and once with .cmd ending 49 | if exist "%USERPROFILE%\mavenrc_pre.bat" call "%USERPROFILE%\mavenrc_pre.bat" %* 50 | if exist "%USERPROFILE%\mavenrc_pre.cmd" call "%USERPROFILE%\mavenrc_pre.cmd" %* 51 | :skipRcPre 52 | 53 | @setlocal 54 | 55 | set ERROR_CODE=0 56 | 57 | @REM To isolate internal variables from possible post scripts, we use another setlocal 58 | @setlocal 59 | 60 | @REM ==== START VALIDATION ==== 61 | if not "%JAVA_HOME%" == "" goto OkJHome 62 | 63 | echo. 64 | echo Error: JAVA_HOME not found in your environment. >&2 65 | echo Please set the JAVA_HOME variable in your environment to match the >&2 66 | echo location of your Java installation. >&2 67 | echo. 68 | goto error 69 | 70 | :OkJHome 71 | if exist "%JAVA_HOME%\bin\java.exe" goto init 72 | 73 | echo. 74 | echo Error: JAVA_HOME is set to an invalid directory. >&2 75 | echo JAVA_HOME = "%JAVA_HOME%" >&2 76 | echo Please set the JAVA_HOME variable in your environment to match the >&2 77 | echo location of your Java installation. >&2 78 | echo. 79 | goto error 80 | 81 | @REM ==== END VALIDATION ==== 82 | 83 | :init 84 | 85 | @REM Find the project base dir, i.e. the directory that contains the folder ".mvn". 86 | @REM Fallback to current working directory if not found. 87 | 88 | set MAVEN_PROJECTBASEDIR=%MAVEN_BASEDIR% 89 | IF NOT "%MAVEN_PROJECTBASEDIR%"=="" goto endDetectBaseDir 90 | 91 | set EXEC_DIR=%CD% 92 | set WDIR=%EXEC_DIR% 93 | :findBaseDir 94 | IF EXIST "%WDIR%"\.mvn goto baseDirFound 95 | cd .. 96 | IF "%WDIR%"=="%CD%" goto baseDirNotFound 97 | set WDIR=%CD% 98 | goto findBaseDir 99 | 100 | :baseDirFound 101 | set MAVEN_PROJECTBASEDIR=%WDIR% 102 | cd "%EXEC_DIR%" 103 | goto endDetectBaseDir 104 | 105 | :baseDirNotFound 106 | set MAVEN_PROJECTBASEDIR=%EXEC_DIR% 107 | cd "%EXEC_DIR%" 108 | 109 | :endDetectBaseDir 110 | 111 | IF NOT EXIST "%MAVEN_PROJECTBASEDIR%\.mvn\jvm.config" goto endReadAdditionalConfig 112 | 113 | @setlocal EnableExtensions EnableDelayedExpansion 114 | for /F "usebackq delims=" %%a in ("%MAVEN_PROJECTBASEDIR%\.mvn\jvm.config") do set JVM_CONFIG_MAVEN_PROPS=!JVM_CONFIG_MAVEN_PROPS! %%a 115 | @endlocal & set JVM_CONFIG_MAVEN_PROPS=%JVM_CONFIG_MAVEN_PROPS% 116 | 117 | :endReadAdditionalConfig 118 | 119 | SET MAVEN_JAVA_EXE="%JAVA_HOME%\bin\java.exe" 120 | set WRAPPER_JAR="%MAVEN_PROJECTBASEDIR%\.mvn\wrapper\maven-wrapper.jar" 121 | set WRAPPER_LAUNCHER=org.apache.maven.wrapper.MavenWrapperMain 122 | 123 | set DOWNLOAD_URL="https://repo.maven.apache.org/maven2/org/apache/maven/wrapper/maven-wrapper/3.1.0/maven-wrapper-3.1.0.jar" 124 | 125 | FOR /F "usebackq tokens=1,2 delims==" %%A IN ("%MAVEN_PROJECTBASEDIR%\.mvn\wrapper\maven-wrapper.properties") DO ( 126 | IF "%%A"=="wrapperUrl" SET DOWNLOAD_URL=%%B 127 | ) 128 | 129 | @REM Extension to allow automatically downloading the maven-wrapper.jar from Maven-central 130 | @REM This allows using the maven wrapper in projects that prohibit checking in binary data. 131 | if exist %WRAPPER_JAR% ( 132 | if "%MVNW_VERBOSE%" == "true" ( 133 | echo Found %WRAPPER_JAR% 134 | ) 135 | ) else ( 136 | if not "%MVNW_REPOURL%" == "" ( 137 | SET DOWNLOAD_URL="%MVNW_REPOURL%/org/apache/maven/wrapper/maven-wrapper/3.1.0/maven-wrapper-3.1.0.jar" 138 | ) 139 | if "%MVNW_VERBOSE%" == "true" ( 140 | echo Couldn't find %WRAPPER_JAR%, downloading it ... 141 | echo Downloading from: %DOWNLOAD_URL% 142 | ) 143 | 144 | powershell -Command "&{"^ 145 | "$webclient = new-object System.Net.WebClient;"^ 146 | "if (-not ([string]::IsNullOrEmpty('%MVNW_USERNAME%') -and [string]::IsNullOrEmpty('%MVNW_PASSWORD%'))) {"^ 147 | "$webclient.Credentials = new-object System.Net.NetworkCredential('%MVNW_USERNAME%', '%MVNW_PASSWORD%');"^ 148 | "}"^ 149 | "[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12; $webclient.DownloadFile('%DOWNLOAD_URL%', '%WRAPPER_JAR%')"^ 150 | "}" 151 | if "%MVNW_VERBOSE%" == "true" ( 152 | echo Finished downloading %WRAPPER_JAR% 153 | ) 154 | ) 155 | @REM End of extension 156 | 157 | @REM Provide a "standardized" way to retrieve the CLI args that will 158 | @REM work with both Windows and non-Windows executions. 159 | set MAVEN_CMD_LINE_ARGS=%* 160 | 161 | %MAVEN_JAVA_EXE% ^ 162 | %JVM_CONFIG_MAVEN_PROPS% ^ 163 | %MAVEN_OPTS% ^ 164 | %MAVEN_DEBUG_OPTS% ^ 165 | -classpath %WRAPPER_JAR% ^ 166 | "-Dmaven.multiModuleProjectDirectory=%MAVEN_PROJECTBASEDIR%" ^ 167 | %WRAPPER_LAUNCHER% %MAVEN_CONFIG% %* 168 | if ERRORLEVEL 1 goto error 169 | goto end 170 | 171 | :error 172 | set ERROR_CODE=1 173 | 174 | :end 175 | @endlocal & set ERROR_CODE=%ERROR_CODE% 176 | 177 | if not "%MAVEN_SKIP_RC%"=="" goto skipRcPost 178 | @REM check for post script, once with legacy .bat ending and once with .cmd ending 179 | if exist "%USERPROFILE%\mavenrc_post.bat" call "%USERPROFILE%\mavenrc_post.bat" 180 | if exist "%USERPROFILE%\mavenrc_post.cmd" call "%USERPROFILE%\mavenrc_post.cmd" 181 | :skipRcPost 182 | 183 | @REM pause the script if MAVEN_BATCH_PAUSE is set to 'on' 184 | if "%MAVEN_BATCH_PAUSE%"=="on" pause 185 | 186 | if "%MAVEN_TERMINATE_CMD%"=="on" exit %ERROR_CODE% 187 | 188 | cmd /C exit /B %ERROR_CODE% 189 | -------------------------------------------------------------------------------- /pom.xml: -------------------------------------------------------------------------------- 1 | 2 | 5 | 4.0.0 6 | 7 | com.example 8 | SpaceShooterGameJavaFX 9 | 1.0-SNAPSHOT 10 | Space Shooter Game JavaFX 11 | 12 | 13 | UTF-8 14 | 5.9.1 15 | 16 | 17 | 18 | 19 | org.openjfx 20 | javafx-controls 21 | 17.0.2 22 | 23 | 24 | org.openjfx 25 | javafx-fxml 26 | 17.0.2 27 | 28 | 29 | 30 | org.junit.jupiter 31 | junit-jupiter-api 32 | ${junit.version} 33 | test 34 | 35 | 36 | org.junit.jupiter 37 | junit-jupiter-engine 38 | ${junit.version} 39 | test 40 | 41 | 42 | 43 | 44 | 45 | 46 | org.apache.maven.plugins 47 | maven-compiler-plugin 48 | 3.10.1 49 | 50 | 17 51 | 17 52 | 53 | 54 | 55 | org.openjfx 56 | javafx-maven-plugin 57 | 0.0.8 58 | 59 | 60 | 61 | default-cli 62 | 63 | 64 | com.example.spaceshootergamejavafx/com.example.spaceshootergamejavafx.SpaceShooter 65 | 66 | app 67 | app 68 | app 69 | true 70 | true 71 | true 72 | 73 | 74 | 75 | 76 | 77 | 78 | -------------------------------------------------------------------------------- /src/main/java/com/example/spaceshootergamejavafx/BossEnemy.java: -------------------------------------------------------------------------------- 1 | package com.example.spaceshootergamejavafx; 2 | 3 | import javafx.scene.canvas.GraphicsContext; 4 | import javafx.scene.image.Image; 5 | import javafx.scene.paint.Color; 6 | 7 | import java.util.List; 8 | import java.util.Objects; 9 | 10 | /** BossEnemy class represents a boss enemy in the game. */ 11 | public class BossEnemy extends Enemy { 12 | 13 | /** Health of the boss enemy. */ 14 | private int health = 5; 15 | 16 | /** Width of the boss enemy hitbox. */ 17 | private static final int WIDTH = 50; 18 | 19 | /** Height of the boss enemy hitbox. */ 20 | private static final int HEIGHT = 50; // Hitbox height 21 | 22 | /** Number of hits the boss can take before dying. */ 23 | private int numHits = 5; 24 | 25 | /** Image for the boss enemy. */ 26 | private final Image bossImage; 27 | 28 | /** Horizontal movement speed of the boss enemy. */ 29 | private double horizontalSpeed = 1.5; 30 | 31 | /** 32 | * Creates a new BossEnemy object at the specified position. 33 | * 34 | * @param x X-coordinate of the boss enemy. 35 | * @param y Y-coordinate of the boss enemy. 36 | */ 37 | public BossEnemy(double x, double y) { 38 | super(x, y); 39 | SPEED = 1.0; // Vertical speed 40 | health = 5; 41 | 42 | // Load the boss image from resources 43 | this.bossImage = new Image(Objects.requireNonNull(getClass().getResourceAsStream("/boss.png"))); 44 | } 45 | 46 | /** Updates the boss enemy's position and behavior. */ 47 | @Override 48 | public void update() { 49 | // BossEnemy moves vertically down 50 | if (y < 40) { 51 | y += SPEED; 52 | } 53 | 54 | // BossEnemy also moves horizontally back and forth 55 | x += horizontalSpeed; 56 | 57 | // Reverse direction if the boss reaches the edges of the screen 58 | if (x - WIDTH / 2 <= 0 || x + WIDTH / 2 >= SpaceShooter.WIDTH) { 59 | horizontalSpeed = -horizontalSpeed; 60 | } 61 | } 62 | 63 | /** Damages the boss enemy by reducing its health. */ 64 | public void takeDamage() { 65 | health--; 66 | if (health <= 0) { 67 | setDead(true); 68 | } 69 | } 70 | 71 | /** 72 | * Shoots bullets at the player. 73 | * 74 | * @param newObjects List of GameObjects to add new objects to. 75 | */ 76 | public void shoot(List newObjects) { 77 | if (Math.random() < 0.015) { 78 | newObjects.add(new EnemyBullet(x, y + HEIGHT / 2)); 79 | } 80 | } 81 | 82 | /** Checks if the boss enemy is dead. */ 83 | public boolean isDead() { 84 | return health <= 0; 85 | } 86 | 87 | /** 88 | * Renders the boss enemy on the screen. 89 | * 90 | * @param gc GraphicsContext object to render the boss enemy. 91 | */ 92 | @Override 93 | public void render(GraphicsContext gc) { 94 | if (bossImage != null) { 95 | // Double the visual size of the image 96 | double scaledWidth = WIDTH * 2; 97 | double scaledHeight = HEIGHT * 2; 98 | 99 | // Center the image around the hitbox's center 100 | double drawX = x - scaledWidth / 2; 101 | double drawY = y - scaledHeight / 2; 102 | 103 | gc.drawImage(bossImage, drawX, drawY, scaledWidth, scaledHeight); 104 | } else { 105 | // Fallback: Render a blue rectangle to match the hitbox size 106 | gc.setFill(Color.BLUE); 107 | gc.fillRect(x - WIDTH / 2, y - HEIGHT / 2, WIDTH, HEIGHT); 108 | } 109 | } 110 | 111 | /** Damages the boss enemy by reducing its health. */ 112 | public void hit() { 113 | health--; 114 | if (health <= 0) { 115 | setDead(true); 116 | } 117 | } 118 | } 119 | -------------------------------------------------------------------------------- /src/main/java/com/example/spaceshootergamejavafx/Bullet.java: -------------------------------------------------------------------------------- 1 | package com.example.spaceshootergamejavafx; 2 | 3 | import javafx.scene.canvas.GraphicsContext; 4 | import javafx.scene.paint.Color; 5 | 6 | /** Represents a bullet in the game */ 7 | public class Bullet extends GameObject { 8 | 9 | /** Width of the bullet */ 10 | public static final int WIDTH = 4; 11 | 12 | /** Height of the bullet */ 13 | public static final int HEIGHT = 15; 14 | 15 | /** Speed of the bullet */ 16 | private static final double SPEED = 7; 17 | 18 | /** Flag to indicate if the bullet is dead */ 19 | private boolean dead = false; 20 | 21 | /** 22 | * Creates a new bullet at the specified position 23 | * 24 | * @param x The x-coordinate of the bullet 25 | * @param y The y-coordinate of the bullet 26 | */ 27 | public Bullet(double x, double y) { 28 | super(x, y, WIDTH, HEIGHT); 29 | } 30 | 31 | /** Updates the bullet's position */ 32 | @Override 33 | public void update() { 34 | y -= SPEED; 35 | } 36 | 37 | /** 38 | * Renders the bullet on the screen 39 | * 40 | * @param gc The GraphicsContext to render the bullet 41 | */ 42 | @Override 43 | public void render(GraphicsContext gc) { 44 | gc.setFill(Color.YELLOW); 45 | gc.fillRect(x - WIDTH / 2, y - HEIGHT / 2, WIDTH, HEIGHT); 46 | } 47 | 48 | /** 49 | * Returns the width of the bullet 50 | * 51 | * @return The width of the bullet 52 | */ 53 | @Override 54 | public double getWidth() { 55 | return WIDTH; 56 | } 57 | 58 | /** 59 | * Returns the height of the bullet 60 | * 61 | * @return The height of the bullet 62 | */ 63 | @Override 64 | public double getHeight() { 65 | return HEIGHT; 66 | } 67 | 68 | /** 69 | * Sets the dead flag for the bullet 70 | * 71 | * @param dead The dead flag to set 72 | */ 73 | public void setDead(boolean dead) { 74 | this.dead = dead; 75 | } 76 | 77 | /** 78 | * Returns whether the bullet is dead 79 | * 80 | * @return True if the bullet is dead, false otherwise 81 | */ 82 | @Override 83 | public boolean isDead() { 84 | return dead; 85 | } 86 | } 87 | -------------------------------------------------------------------------------- /src/main/java/com/example/spaceshootergamejavafx/Enemy.java: -------------------------------------------------------------------------------- 1 | package com.example.spaceshootergamejavafx; 2 | 3 | import javafx.scene.canvas.GraphicsContext; 4 | import javafx.scene.image.Image; 5 | import javafx.scene.paint.Color; 6 | 7 | import java.util.Objects; 8 | 9 | /** Represents an enemy object in the game. */ 10 | public class Enemy extends GameObject { 11 | 12 | /** Width of the enemy hitbox. */ 13 | protected static final int WIDTH = 30; 14 | 15 | /** Height of the enemy hitbox. */ 16 | protected static final int HEIGHT = 30; 17 | 18 | /** Speed of the enemy. */ 19 | public static double SPEED = 1; 20 | 21 | /** Image for the enemy. */ 22 | private final Image enemyImage; 23 | 24 | /** Flag to indicate if the enemy is dead. */ 25 | private boolean dead = false; 26 | 27 | /** 28 | * Creates a new enemy object at the specified position. 29 | * 30 | * @param x X-coordinate of the enemy. 31 | * @param y Y-coordinate of the enemy. 32 | */ 33 | public Enemy(double x, double y) { 34 | super(x, y, WIDTH, HEIGHT); 35 | // Load the enemy image from resources 36 | this.enemyImage = 37 | new Image(Objects.requireNonNull(getClass().getResourceAsStream("/enemy.png"))); 38 | } 39 | 40 | /** Updates the enemy's position. */ 41 | @Override 42 | public void update() { 43 | y += SPEED; 44 | } 45 | 46 | /** 47 | * Renders the enemy on the screen. 48 | * 49 | * @param gc The GraphicsContext to render the enemy. 50 | */ 51 | @Override 52 | public void render(GraphicsContext gc) { 53 | if (enemyImage != null) { 54 | // Draw the enemy image, scaled to fit the enemy's dimensions 55 | gc.drawImage(enemyImage, x - WIDTH / 2, y - HEIGHT / 2, WIDTH, HEIGHT); 56 | } else { 57 | // Fallback: Render a red rectangle if the image is not loaded 58 | gc.setFill(Color.RED); 59 | gc.fillRect(x - WIDTH / 2, y - HEIGHT / 2, WIDTH, HEIGHT); 60 | } 61 | } 62 | 63 | /** 64 | * Returns the width of the enemy. 65 | * 66 | * @return The width of the enemy. 67 | */ 68 | @Override 69 | public double getWidth() { 70 | return WIDTH; 71 | } 72 | 73 | /** 74 | * Returns the height of the enemy. 75 | * 76 | * @return The height of the enemy. 77 | */ 78 | @Override 79 | public double getHeight() { 80 | return HEIGHT; 81 | } 82 | 83 | /** 84 | * Sets the dead flag for the enemy. 85 | * 86 | * @param dead The dead flag to set. 87 | */ 88 | public void setDead(boolean dead) { 89 | this.dead = dead; 90 | } 91 | 92 | /** 93 | * Returns whether the enemy is dead. 94 | * 95 | * @return True if the enemy is dead, false otherwise. 96 | */ 97 | @Override 98 | public boolean isDead() { 99 | return dead; 100 | } 101 | } 102 | -------------------------------------------------------------------------------- /src/main/java/com/example/spaceshootergamejavafx/EnemyBullet.java: -------------------------------------------------------------------------------- 1 | package com.example.spaceshootergamejavafx; 2 | 3 | import javafx.scene.canvas.GraphicsContext; 4 | import javafx.scene.paint.Color; 5 | 6 | /** Represents a bullet fired by an enemy */ 7 | public class EnemyBullet extends GameObject { 8 | 9 | /** Width of the bullet */ 10 | public static final int WIDTH = 4; 11 | 12 | /** Height of the bullet */ 13 | public static final int HEIGHT = 20; 14 | 15 | /** Speed of the bullet */ 16 | private static final double SPEED = 3; 17 | 18 | /** Flag to indicate if the bullet is dead */ 19 | private boolean dead = false; 20 | 21 | /** 22 | * Creates a new enemy bullet at the specified position 23 | * 24 | * @param x The x-coordinate of the bullet 25 | * @param y The y-coordinate of the bullet 26 | */ 27 | public EnemyBullet(double x, double y) { 28 | super(x, y, WIDTH, HEIGHT); 29 | } 30 | 31 | /** Updates the bullet's position */ 32 | @Override 33 | public void update() { 34 | y += SPEED; 35 | } 36 | 37 | /** 38 | * Renders the bullet on the screen 39 | * 40 | * @param gc The GraphicsContext to render the bullet 41 | */ 42 | @Override 43 | public void render(GraphicsContext gc) { 44 | gc.setFill(Color.RED); 45 | gc.fillRect(x - WIDTH / 2, y - HEIGHT / 2, WIDTH, HEIGHT); 46 | } 47 | 48 | /** 49 | * Returns the width of the bullet 50 | * 51 | * @return The width of the bullet 52 | */ 53 | @Override 54 | public double getWidth() { 55 | return WIDTH; 56 | } 57 | 58 | /** 59 | * Returns the height of the bullet 60 | * 61 | * @return The height of the bullet 62 | */ 63 | @Override 64 | public double getHeight() { 65 | return HEIGHT; 66 | } 67 | 68 | /** 69 | * Sets the dead flag for the bullet 70 | * 71 | * @param dead The dead flag to set 72 | */ 73 | public void setDead(boolean dead) { 74 | this.dead = dead; 75 | } 76 | 77 | /** 78 | * Returns whether the bullet is dead 79 | * 80 | * @return True if the bullet is dead, false otherwise 81 | */ 82 | @Override 83 | public boolean isDead() { 84 | return dead; 85 | } 86 | } 87 | -------------------------------------------------------------------------------- /src/main/java/com/example/spaceshootergamejavafx/GameObject.java: -------------------------------------------------------------------------------- 1 | package com.example.spaceshootergamejavafx; 2 | 3 | import javafx.scene.canvas.GraphicsContext; 4 | import javafx.geometry.Bounds; 5 | import javafx.scene.shape.Rectangle; 6 | 7 | /** Represents a game object in the game */ 8 | public abstract class GameObject { 9 | 10 | /** X-coordinate of the game object */ 11 | protected double x; 12 | 13 | /** Y-coordinate of the game object */ 14 | protected double y; 15 | 16 | /** Width of the game object */ 17 | protected double width; 18 | 19 | /** Height of the game object */ 20 | protected double height; 21 | 22 | /** 23 | * Creates a new game object at the specified position with the given dimensions. 24 | * 25 | * @param x The x-coordinate of the game object 26 | * @param y The y-coordinate of the game object 27 | * @param width The width of the game object 28 | * @param height The height of the game object 29 | */ 30 | public GameObject(double x, double y, double width, double height) { 31 | this.x = x; 32 | this.y = y; 33 | this.width = width; 34 | this.height = height; 35 | } 36 | 37 | /** Updates the game object's position and behavior. */ 38 | public abstract void update(); 39 | 40 | /** 41 | * Renders the game object on the screen. 42 | * 43 | * @param gc The GraphicsContext to render the game object 44 | */ 45 | public abstract void render(GraphicsContext gc); 46 | 47 | /** 48 | * Checks if the game object is dead. 49 | * 50 | * @return true if the game object is dead, false otherwise 51 | */ 52 | public abstract boolean isDead(); 53 | 54 | /** 55 | * Returns the x-coordinate of the game object. 56 | * 57 | * @return The x-coordinate of the game object 58 | */ 59 | public double getX() { 60 | return x; 61 | } 62 | 63 | /** 64 | * Returns the y-coordinate of the game object. 65 | * 66 | * @return The y-coordinate of the game object 67 | */ 68 | public double getY() { 69 | return y; 70 | } 71 | 72 | /** 73 | * Returns the bounds of the game object. 74 | * 75 | * @return The bounds of the game object 76 | */ 77 | public Bounds getBounds() { 78 | return new Rectangle(x - getWidth() / 2, y - getHeight() / 2, getWidth(), getHeight()) 79 | .getBoundsInLocal(); 80 | } 81 | 82 | /** 83 | * Returns the width of the game object. 84 | * 85 | * @return The width of the game object 86 | */ 87 | public abstract double getWidth(); 88 | 89 | /** 90 | * Returns the height of the game object. 91 | * 92 | * @return The height of the game object 93 | */ 94 | public abstract double getHeight(); 95 | } 96 | -------------------------------------------------------------------------------- /src/main/java/com/example/spaceshootergamejavafx/Player.java: -------------------------------------------------------------------------------- 1 | package com.example.spaceshootergamejavafx; 2 | 3 | import javafx.scene.canvas.GraphicsContext; 4 | import javafx.scene.image.Image; 5 | import javafx.scene.paint.Color; 6 | 7 | import java.util.List; 8 | import java.util.Objects; 9 | 10 | /** Represents the player object in the game */ 11 | public class Player extends GameObject { 12 | 13 | /** Width of the player hitbox */ 14 | private static final int WIDTH = 40; // Updated to 2x the original size 15 | 16 | /** Height of the player hitbox */ 17 | private static final int HEIGHT = 40; // Updated to 2x the original size 18 | 19 | /** Speed of the player */ 20 | private static final double SPEED = 5; 21 | 22 | /** Flags to indicate move left direction */ 23 | private boolean moveLeft; 24 | 25 | /** Flags to indicate move right direction */ 26 | private boolean moveRight; 27 | 28 | /** Flags to indicate move forward direction */ 29 | private boolean moveForward; 30 | 31 | /** Flags to indicate move backward direction */ 32 | private boolean moveBackward; 33 | 34 | /** Health of the player */ 35 | private int health = 20; 36 | 37 | /** Image for the player */ 38 | private final Image overlayImage; // Overlay image for the player 39 | 40 | /** Stores the dead flag for the player */ 41 | private boolean dead = false; 42 | 43 | /** 44 | * Creates a new player at the specified position 45 | * 46 | * @param x The x-coordinate of the player 47 | * @param y The y-coordinate of the player 48 | */ 49 | public Player(double x, double y) { 50 | super(x, y, WIDTH, HEIGHT); 51 | // Load the overlay image from resources 52 | this.overlayImage = 53 | new Image(Objects.requireNonNull(getClass().getResourceAsStream("/player.png"))); 54 | } 55 | 56 | /** 57 | * Returns the width of the player hitbox 58 | * 59 | * @return The width of the player hitbox 60 | */ 61 | @Override 62 | public double getWidth() { 63 | return WIDTH; 64 | } 65 | 66 | /** 67 | * Returns the height of the player hitbox 68 | * 69 | * @return The height of the player hitbox 70 | */ 71 | @Override 72 | public double getHeight() { 73 | return HEIGHT; 74 | } 75 | 76 | /** 77 | * Returns the health of the player 78 | * 79 | * @return The health of the player 80 | */ 81 | public int getHealth() { 82 | return health; 83 | } 84 | 85 | /** 86 | * Sets the health of the player 87 | * 88 | * @param health The health of the player 89 | */ 90 | public void setHealth(int health) { 91 | this.health = health; 92 | } 93 | 94 | /** Updates the player's position */ 95 | @Override 96 | public void update() { 97 | // Move left 98 | if (moveLeft && x - WIDTH / 2 - SPEED >= 0) { 99 | x -= SPEED; 100 | } 101 | 102 | // Move right 103 | if (moveRight && x + WIDTH / 2 + SPEED <= SpaceShooter.WIDTH) { 104 | x += SPEED; 105 | } 106 | 107 | // Move up 108 | if (moveForward && y - HEIGHT / 2 - SPEED >= 0) { 109 | y -= SPEED; 110 | } 111 | 112 | // Move down 113 | if (moveBackward && y + HEIGHT / 2 + SPEED <= SpaceShooter.HEIGHT) { 114 | y += SPEED; 115 | } 116 | } 117 | 118 | /** 119 | * Renders the player on the screen 120 | * 121 | * @param gc The GraphicsContext to render the player 122 | */ 123 | @Override 124 | public void render(GraphicsContext gc) { 125 | // Check if the overlay image exists 126 | if (overlayImage != null) { 127 | double imageWidth = overlayImage.getWidth(); 128 | double imageHeight = overlayImage.getHeight(); 129 | 130 | // Calculate aspect ratio 131 | double aspectRatio = imageWidth / imageHeight; 132 | 133 | // Double the size of the visual image dimensions 134 | double scaledWidth = WIDTH * 2; // Double the width 135 | double scaledHeight = HEIGHT * 2; // Double the height 136 | 137 | // Maintain aspect ratio 138 | if (scaledHeight > scaledWidth / aspectRatio) { 139 | scaledHeight = scaledWidth / aspectRatio; 140 | } else { 141 | scaledWidth = scaledHeight * aspectRatio; 142 | } 143 | 144 | // Center the image within the hitbox 145 | double drawX = x - scaledWidth / 2; 146 | double drawY = y - scaledHeight / 2; 147 | 148 | gc.drawImage(overlayImage, drawX, drawY, scaledWidth, scaledHeight); 149 | } else { 150 | // Fallback: Render a rectangle if the image is not loaded 151 | gc.setFill(Color.BLUE); 152 | gc.fillRect(x - WIDTH / 2, y - HEIGHT / 2, WIDTH, HEIGHT); 153 | } 154 | } 155 | 156 | /** 157 | * Sets the move left flag 158 | * 159 | * @param moveLeft The move left flag to set 160 | */ 161 | public void setMoveLeft(boolean moveLeft) { 162 | this.moveLeft = moveLeft; 163 | } 164 | 165 | /** 166 | * Sets the move right flag 167 | * 168 | * @param moveRight The move right flag to set 169 | */ 170 | public void setMoveRight(boolean moveRight) { 171 | this.moveRight = moveRight; 172 | } 173 | 174 | /** 175 | * Sets the move forward flag 176 | * 177 | * @param moveForward The move forward flag to set 178 | */ 179 | public void setMoveForward(boolean moveForward) { 180 | this.moveForward = moveForward; 181 | } 182 | 183 | /** 184 | * Sets the move backward flag 185 | * 186 | * @param moveBackward The move backward flag to set 187 | */ 188 | public void setMoveBackward(boolean moveBackward) { 189 | this.moveBackward = moveBackward; 190 | } 191 | 192 | /** 193 | * Shoots a bullet from the player 194 | * 195 | * @param newObjects The list of new objects to add the bullet to 196 | */ 197 | public void shoot(List newObjects) { 198 | Bullet bullet = new Bullet(x, y - HEIGHT / 2 - Bullet.HEIGHT); 199 | newObjects.add(bullet); 200 | } 201 | 202 | /** 203 | * Sets the dead flag for the player 204 | * 205 | * @param dead The dead flag to set 206 | */ 207 | public void setDead(boolean dead) { 208 | this.dead = dead; 209 | } 210 | 211 | /** 212 | * Returns whether the player is dead 213 | * 214 | * @return true if the player is dead, false otherwise 215 | */ 216 | @Override 217 | public boolean isDead() { 218 | return dead; 219 | } 220 | } 221 | -------------------------------------------------------------------------------- /src/main/java/com/example/spaceshootergamejavafx/PowerUp.java: -------------------------------------------------------------------------------- 1 | package com.example.spaceshootergamejavafx; 2 | 3 | import javafx.scene.canvas.GraphicsContext; 4 | import javafx.scene.image.Image; 5 | import javafx.scene.paint.Color; 6 | 7 | import java.util.Objects; 8 | 9 | /** Represents a power-up in the game */ 10 | public class PowerUp extends GameObject { 11 | 12 | /** Width of the power-up */ 13 | public static final int WIDTH = 20; // Hitbox width remains unchanged 14 | 15 | /** Height of the power-up */ 16 | public static final int HEIGHT = 20; // Hitbox height remains unchanged 17 | 18 | /** Speed of the power-up */ 19 | private static final double SPEED = 2; 20 | 21 | /** Flag to indicate if the power-up is dead */ 22 | private boolean isDead = false; 23 | 24 | /** Image for the power-up */ 25 | private final Image powerUpImage; // Image for the power-up 26 | 27 | /** 28 | * Creates a new power-up at the specified position 29 | * 30 | * @param x The x-coordinate of the power-up 31 | * @param y The y-coordinate of the power-up 32 | */ 33 | public PowerUp(double x, double y) { 34 | super(x, y, WIDTH, HEIGHT); 35 | // Load the power-up image from resources 36 | this.powerUpImage = 37 | new Image(Objects.requireNonNull(getClass().getResourceAsStream("/powerup.png"))); 38 | } 39 | 40 | /** Updates the power-up's position */ 41 | @Override 42 | public void update() { 43 | y += SPEED; 44 | } 45 | 46 | /** 47 | * Renders the power-up on the screen 48 | * 49 | * @param gc The GraphicsContext to render the power-up 50 | */ 51 | @Override 52 | public void render(GraphicsContext gc) { 53 | if (powerUpImage != null) { 54 | // Double the visual size of the image 55 | double scaledWidth = WIDTH * 2; 56 | double scaledHeight = HEIGHT * 2; 57 | 58 | // Center the image around the hitbox's center 59 | double drawX = x - scaledWidth / 2; 60 | double drawY = y - scaledHeight / 2; 61 | 62 | gc.drawImage(powerUpImage, drawX, drawY, scaledWidth, scaledHeight); 63 | } else { 64 | // Fallback: Render a green rectangle to match the hitbox size 65 | gc.setFill(Color.GREEN); 66 | gc.fillRect(x - WIDTH / 2, y - HEIGHT / 2, WIDTH, HEIGHT); 67 | } 68 | } 69 | 70 | /** 71 | * Returns the width of the power-up 72 | * 73 | * @return The width of the power-up 74 | */ 75 | @Override 76 | public double getWidth() { 77 | return WIDTH; 78 | } 79 | 80 | /** 81 | * Returns the height of the power-up 82 | * 83 | * @return The height of the power-up 84 | */ 85 | @Override 86 | public double getHeight() { 87 | return HEIGHT; 88 | } 89 | 90 | /** 91 | * Returns whether the power-up is dead 92 | * 93 | * @return Whether the power-up is dead 94 | */ 95 | @Override 96 | public boolean isDead() { 97 | return this.isDead; 98 | } 99 | 100 | /** 101 | * Sets the dead flag for the power-up 102 | * 103 | * @param isDead The dead flag to set 104 | */ 105 | public void setDead(boolean isDead) { 106 | this.isDead = isDead; 107 | } 108 | } 109 | -------------------------------------------------------------------------------- /src/main/java/com/example/spaceshootergamejavafx/SpaceShooter.java: -------------------------------------------------------------------------------- 1 | package com.example.spaceshootergamejavafx; 2 | 3 | import javafx.animation.AnimationTimer; 4 | import javafx.animation.PauseTransition; 5 | import javafx.application.Application; 6 | import javafx.scene.Scene; 7 | import javafx.scene.canvas.Canvas; 8 | import javafx.scene.canvas.GraphicsContext; 9 | import javafx.scene.control.Button; 10 | import javafx.scene.control.Label; 11 | import javafx.scene.input.KeyCode; 12 | import javafx.scene.layout.Pane; 13 | import javafx.scene.layout.VBox; 14 | import javafx.scene.paint.Color; 15 | import javafx.scene.text.Font; 16 | import javafx.scene.text.FontWeight; 17 | import javafx.scene.text.Text; 18 | import javafx.stage.Stage; 19 | import javafx.util.Duration; 20 | import javafx.scene.control.Alert; 21 | import javafx.scene.control.Alert.AlertType; 22 | import javafx.scene.effect.DropShadow; 23 | import javafx.scene.effect.Glow; 24 | import javafx.scene.text.TextAlignment; 25 | import javafx.scene.image.Image; 26 | 27 | import java.util.ArrayList; 28 | import java.util.Iterator; 29 | import java.util.List; 30 | import java.util.Random; 31 | import java.util.Objects; 32 | 33 | /** Main game class for the Space Shooter game. */ 34 | public class SpaceShooter extends Application { 35 | 36 | /** Width of the game window. */ 37 | public static final int WIDTH = 350; 38 | 39 | /** Height of the game window. */ 40 | public static final int HEIGHT = 800; 41 | 42 | /** Number of lives the player starts with. */ 43 | public static int numLives = 3; 44 | 45 | /** Current score of the player. */ 46 | private int score = 0; 47 | 48 | /** Flag to indicate if a boss enemy exists. */ 49 | private boolean bossExists = false; 50 | 51 | /** Flag to indicate if the game should be reset. */ 52 | private boolean reset = false; 53 | 54 | /** Label to display the player's score. */ 55 | private final Label scoreLabel = new Label("Score: " + score); 56 | 57 | /** Label to display the player's remaining lives. */ 58 | private final Label lifeLabel = new Label("Lives: " + numLives); 59 | 60 | /** List of game objects in the game. */ 61 | private final List gameObjects = new ArrayList<>(); 62 | 63 | /** List of new game objects to add to the game. */ 64 | private final List newObjects = new ArrayList<>(); 65 | 66 | /** Player object for the game. */ 67 | private Player player = new Player(WIDTH / 2, HEIGHT - 40); 68 | 69 | /** Root pane for the game scene. */ 70 | private Pane root = new Pane(); 71 | 72 | /** Game scene for the game. */ 73 | private Scene scene = new Scene(root, WIDTH, HEIGHT, Color.BLACK); 74 | 75 | /** Flag to indicate if the level up message has been displayed. */ 76 | private boolean levelUpMessageDisplayed = false; 77 | 78 | /** Flag to indicate if the level up message has been shown. */ 79 | private boolean levelUpShown = false; 80 | 81 | /** Primary stage for the game. */ 82 | private Stage primaryStage; 83 | 84 | /** Flag to indicate if the game is running. */ 85 | private boolean gameRunning = false; 86 | 87 | /** Main method to launch the game. */ 88 | public static void main(String[] args) { 89 | launch(args); 90 | } 91 | 92 | /** 93 | * Starts the game and initializes the game window. 94 | * 95 | * @param primaryStage The primary stage for the game 96 | */ 97 | @Override 98 | public void start(Stage primaryStage) { 99 | this.primaryStage = primaryStage; 100 | primaryStage.setScene(scene); 101 | primaryStage.setTitle("Space Shooter"); 102 | primaryStage.setResizable(false); 103 | 104 | primaryStage 105 | .getIcons() 106 | .add(new Image(Objects.requireNonNull(getClass().getResourceAsStream("/player.png")))); 107 | 108 | Canvas canvas = new Canvas(WIDTH, HEIGHT); 109 | scoreLabel.setTranslateX(10); 110 | scoreLabel.setTranslateY(10); 111 | scoreLabel.setTextFill(Color.WHITE); 112 | scoreLabel.setFont(Font.font("Verdana", FontWeight.BOLD, 18)); 113 | 114 | root.setStyle("-fx-background-color: black;"); 115 | root.getChildren().addAll(canvas, scoreLabel, lifeLabel); 116 | 117 | lifeLabel.setTranslateX(10); 118 | lifeLabel.setTranslateY(40); 119 | lifeLabel.setTextFill(Color.WHITE); 120 | lifeLabel.setFont(Font.font("Verdana", FontWeight.BOLD, 18)); 121 | 122 | GraphicsContext gc = canvas.getGraphicsContext2D(); 123 | gameObjects.add(player); 124 | 125 | Pane menuPane = createMenu(); 126 | Scene menuScene = new Scene(menuPane, WIDTH, HEIGHT); 127 | 128 | primaryStage.setScene(menuScene); 129 | primaryStage.setTitle("Space Shooter"); 130 | primaryStage.setResizable(false); 131 | initEventHandlers(scene); 132 | 133 | AnimationTimer gameLoop = 134 | new AnimationTimer() { 135 | private long lastEnemySpawned = 0; 136 | 137 | private long lastPowerUpSpawned = 0; 138 | 139 | @Override 140 | public void handle(long now) { 141 | if (!gameRunning) return; 142 | 143 | if (reset) { 144 | this.start(); 145 | reset = false; 146 | } 147 | 148 | gc.setFill(Color.BLACK); 149 | gc.clearRect(0, 0, WIDTH, HEIGHT); 150 | 151 | if (now - lastEnemySpawned > 1_000_000_000) { 152 | spawnEnemy(); 153 | lastEnemySpawned = now; 154 | } 155 | 156 | if (now - lastPowerUpSpawned > 10_000_000_000L) { 157 | spawnPowerUp(); 158 | lastPowerUpSpawned = now; 159 | } 160 | 161 | if (score >= 200 && score % 200 == 0) { 162 | boolean bossExists = false; 163 | for (GameObject obj : gameObjects) { 164 | if (obj instanceof BossEnemy) { 165 | bossExists = true; 166 | break; 167 | } 168 | } 169 | if (!bossExists) { 170 | spawnBossEnemy(); 171 | } 172 | } 173 | 174 | checkCollisions(); 175 | checkEnemiesReachingBottom(); 176 | 177 | gameObjects.addAll(newObjects); 178 | newObjects.clear(); 179 | 180 | for (GameObject obj : gameObjects) { 181 | obj.update(); 182 | obj.render(gc); 183 | } 184 | 185 | Iterator iterator = gameObjects.iterator(); 186 | while (iterator.hasNext()) { 187 | GameObject obj = iterator.next(); 188 | if (obj.isDead()) { 189 | iterator.remove(); 190 | } 191 | } 192 | } 193 | }; 194 | 195 | gameLoop.start(); 196 | primaryStage.show(); 197 | } 198 | 199 | /** Spawns an enemy at a random x-coordinate at the top of the screen. */ 200 | private void spawnEnemy() { 201 | Random random = new Random(); 202 | int x = random.nextInt(WIDTH - 50) + 25; 203 | 204 | if (score % 200 == 0 && score > 0 && !bossExists) { 205 | BossEnemy boss = new BossEnemy(x, -50); 206 | gameObjects.add(boss); 207 | showTempMessage("A boss is ahead, watch out!", 75, HEIGHT / 2 - 100, 5); 208 | bossExists = true; // Ensure we don't spawn multiple bosses 209 | } else { 210 | Enemy enemy = new Enemy(x, -40); 211 | gameObjects.add(enemy); 212 | } 213 | } 214 | 215 | /** 216 | * Checks for collisions between game objects and updates the score and game state accordingly. 217 | */ 218 | private void checkCollisions() { 219 | List bullets = new ArrayList<>(); 220 | List enemies = new ArrayList<>(); 221 | List powerUps = new ArrayList<>(); 222 | 223 | for (GameObject obj : gameObjects) { 224 | if (obj instanceof Bullet) { 225 | bullets.add((Bullet) obj); 226 | } else if (obj instanceof Enemy) { 227 | enemies.add((Enemy) obj); 228 | } else if (obj instanceof PowerUp) { 229 | powerUps.add((PowerUp) obj); 230 | } 231 | } 232 | 233 | for (Bullet bullet : bullets) { 234 | for (Enemy enemy : enemies) { 235 | if (bullet.getBounds().intersects(enemy.getBounds())) { 236 | bullet.setDead(true); 237 | if (enemy instanceof BossEnemy) { 238 | ((BossEnemy) enemy).takeDamage(); 239 | score += 20; 240 | } else { 241 | enemy.setDead(true); 242 | score += 10; 243 | } 244 | scoreLabel.setText("Score: " + score); 245 | 246 | if (score % 100 == 0) { 247 | Enemy.SPEED += 0.4; 248 | } 249 | } 250 | } 251 | 252 | // Check collisions between bullets and power-ups 253 | for (PowerUp powerUp : powerUps) { 254 | if (bullet.getBounds().intersects(powerUp.getBounds())) { 255 | bullet.setDead(true); 256 | powerUp.setDead(true); 257 | score += 50; 258 | scoreLabel.setText("Score: " + score); 259 | } 260 | } 261 | } 262 | 263 | if (score % 100 == 0 && score > 0 && !levelUpShown) { 264 | showTempMessage("Level Up!", 135, HEIGHT / 2, 2); 265 | levelUpShown = true; 266 | } else if (score % 100 != 0) { 267 | levelUpShown = false; 268 | } 269 | } 270 | 271 | /** 272 | * Checks if any enemies have reached the bottom of the screen and updates the game state 273 | * accordingly. 274 | */ 275 | private void checkEnemiesReachingBottom() { 276 | List enemies = new ArrayList<>(); 277 | 278 | for (GameObject obj : gameObjects) { 279 | if (obj instanceof Enemy) { 280 | enemies.add((Enemy) obj); 281 | } 282 | } 283 | 284 | for (Enemy enemy : enemies) { 285 | if (enemy.getY() + enemy.getHeight() / 2 >= HEIGHT) { 286 | enemy.setDead(true); 287 | enemy.SPEED = enemy.SPEED + 0.4; 288 | numLives--; 289 | score -= 10; 290 | lifeLabel.setText("Lives: " + numLives); 291 | if (numLives < 0) { 292 | resetGame(); 293 | } 294 | } 295 | } 296 | } 297 | 298 | /** Shows the losing screen when the player loses all lives. */ 299 | private void showLosingScreen() { 300 | Pane losingPane = new Pane(); 301 | losingPane.setStyle("-fx-background-color: black;"); 302 | 303 | // Game Over Text 304 | Text gameOverText = new Text("GAME OVER"); 305 | gameOverText.setFont(Font.font("Verdana", FontWeight.BOLD, 40)); 306 | gameOverText.setFill(Color.RED); 307 | gameOverText.setX((WIDTH - gameOverText.getLayoutBounds().getWidth()) / 2); 308 | gameOverText.setY(150); 309 | 310 | // Score Display 311 | if (score < 0) { 312 | score = 0; 313 | } 314 | 315 | Text scoreText = new Text("Your Score: " + score); 316 | scoreText.setFont(Font.font("Verdana", FontWeight.BOLD, 24)); 317 | scoreText.setFill(Color.WHITE); 318 | scoreText.setX((WIDTH - scoreText.getLayoutBounds().getWidth()) / 2); 319 | scoreText.setY(250); 320 | 321 | // Try Again Button 322 | Button tryAgainButton = new Button("Try Again"); 323 | tryAgainButton.setStyle( 324 | "-fx-background-color: #444; -fx-text-fill: white; -fx-font-size: 18; " 325 | + "-fx-font-weight: bold; -fx-padding: 10 20; -fx-font-family: 'Verdana';"); 326 | tryAgainButton.setOnMouseEntered( 327 | event -> { 328 | tryAgainButton.setStyle( 329 | "-fx-background-color: white; -fx-text-fill: black; -fx-font-size: 18; " 330 | + "-fx-font-weight: bold; -fx-padding: 10 20; -fx-font-family: 'Verdana';"); 331 | tryAgainButton.setEffect(new Glow(0.5)); 332 | }); 333 | tryAgainButton.setOnMouseExited( 334 | event -> { 335 | tryAgainButton.setStyle( 336 | "-fx-background-color: #444; -fx-text-fill: white; -fx-font-size: 18; " 337 | + "-fx-font-weight: bold; -fx-padding: 10 20; -fx-font-family: 'Verdana';"); 338 | tryAgainButton.setEffect(null); 339 | }); 340 | tryAgainButton.setLayoutX(115); 341 | tryAgainButton.setLayoutY(350); 342 | tryAgainButton.setOnAction(event -> restartGame()); 343 | 344 | // Exit Button 345 | Button exitButton = new Button("Exit Game"); 346 | exitButton.setStyle( 347 | "-fx-background-color: #d9534f; -fx-text-fill: white; -fx-font-size: 18; " 348 | + "-fx-font-weight: bold; -fx-padding: 10 20; -fx-font-family: 'Verdana';"); 349 | exitButton.setOnMouseEntered( 350 | event -> { 351 | exitButton.setStyle( 352 | "-fx-background-color: white; -fx-text-fill: red; -fx-font-size: 18; " 353 | + "-fx-font-weight: bold; -fx-padding: 10 20; -fx-font-family: 'Verdana';"); 354 | exitButton.setEffect(new Glow(0.5)); 355 | }); 356 | exitButton.setOnMouseExited( 357 | event -> { 358 | exitButton.setStyle( 359 | "-fx-background-color: #d9534f; -fx-text-fill: white; -fx-font-size: 18; " 360 | + "-fx-font-weight: bold; -fx-padding: 10 20; -fx-font-family: 'Verdana';"); 361 | exitButton.setEffect(null); 362 | }); 363 | exitButton.setLayoutX(115); 364 | exitButton.setLayoutY(450); 365 | exitButton.setOnAction(event -> System.exit(0)); 366 | 367 | losingPane.getChildren().addAll(gameOverText, scoreText, tryAgainButton, exitButton); 368 | 369 | // Create and set the losing screen scene 370 | Scene losingScene = new Scene(losingPane, WIDTH, HEIGHT); 371 | primaryStage.setScene(losingScene); 372 | } 373 | 374 | /** Restarts the game when the player chooses to try again. */ 375 | private void restartGame() { 376 | gameObjects.clear(); 377 | numLives = 3; 378 | score = 0; 379 | lifeLabel.setText("Lives: " + numLives); 380 | scoreLabel.setText("Score: " + score); 381 | gameObjects.add(player); 382 | reset = true; 383 | gameRunning = true; 384 | primaryStage.setScene(scene); 385 | } 386 | 387 | /** Resets the game when the player loses all lives. */ 388 | private void resetGame() { 389 | gameRunning = false; 390 | showLosingScreen(); 391 | } 392 | 393 | /** 394 | * Initializes the event handlers for the game scene. 395 | * 396 | * @param scene The game scene to add the event handlers to 397 | */ 398 | private void initEventHandlers(Scene scene) { 399 | scene.setOnKeyPressed( 400 | event -> { 401 | switch (event.getCode()) { 402 | case A: 403 | case LEFT: 404 | player.setMoveLeft(true); 405 | break; 406 | case D: 407 | case RIGHT: 408 | player.setMoveRight(true); 409 | break; 410 | case S: 411 | case DOWN: 412 | player.setMoveBackward(true); 413 | break; 414 | case W: 415 | case UP: 416 | player.setMoveForward(true); 417 | break; 418 | case SPACE: 419 | player.shoot(newObjects); 420 | break; 421 | } 422 | }); 423 | 424 | scene.setOnKeyReleased( 425 | event -> { 426 | switch (event.getCode()) { 427 | case A: 428 | case LEFT: 429 | player.setMoveLeft(false); 430 | break; 431 | case D: 432 | case RIGHT: 433 | player.setMoveRight(false); 434 | break; 435 | case S: 436 | case DOWN: 437 | player.setMoveBackward(false); 438 | break; 439 | case W: 440 | case UP: 441 | player.setMoveForward(false); 442 | break; 443 | } 444 | }); 445 | } 446 | 447 | /** Spawns a power-up at a random x-coordinate at the top of the screen. */ 448 | private void spawnPowerUp() { 449 | Random random = new Random(); 450 | int x = random.nextInt(WIDTH - PowerUp.WIDTH) + PowerUp.WIDTH / 2; 451 | PowerUp powerUp = new PowerUp(x, -PowerUp.HEIGHT / 2); 452 | gameObjects.add(powerUp); 453 | } 454 | 455 | /** Spawns a boss enemy at the top of the screen. */ 456 | private void spawnBossEnemy() { 457 | if (gameObjects.stream().noneMatch(obj -> obj instanceof BossEnemy)) { 458 | BossEnemy bossEnemy = new BossEnemy(WIDTH / 2, -40); 459 | gameObjects.add(bossEnemy); 460 | } 461 | } 462 | 463 | /** 464 | * Creates the main menu for the game. 465 | * 466 | * @return The main menu pane 467 | */ 468 | private Pane createMenu() { 469 | Pane menuPane = new Pane(); 470 | menuPane.setStyle( 471 | "-fx-background-color: linear-gradient(to bottom, #1e3c72, #2a5298);"); // Gradient 472 | // background 473 | 474 | // Styled title 475 | Text welcomeText = new Text("Welcome to\nSpace Shooter!"); 476 | welcomeText.setFont(Font.font("Verdana", FontWeight.EXTRA_BOLD, 36)); // Bold and larger font 477 | welcomeText.setFill(Color.LIGHTCYAN); // Softer text color 478 | welcomeText.setEffect(new DropShadow(10, Color.CYAN)); // Add a shadow effect 479 | welcomeText.setTextAlignment(TextAlignment.CENTER); 480 | welcomeText.setX(WIDTH / 2 - 150); 481 | welcomeText.setY(100); 482 | 483 | // Styled buttons 484 | Button startButton = createStyledButton("START", 200); 485 | startButton.setOnAction(event -> startGame()); 486 | 487 | Button instructionsButton = createStyledButton("INSTRUCTIONS", 300); 488 | instructionsButton.setOnAction(event -> showInstructions()); 489 | 490 | Button quitButton = createStyledButton("QUIT", 400); 491 | quitButton.setOnAction(event -> System.exit(0)); 492 | 493 | // Button layout container 494 | VBox buttonsContainer = new VBox(20); 495 | buttonsContainer.setLayoutX(WIDTH / 2 - 75); // Center the buttons 496 | buttonsContainer.setLayoutY(200); 497 | buttonsContainer.getChildren().addAll(startButton, instructionsButton, quitButton); 498 | 499 | menuPane.getChildren().addAll(welcomeText, buttonsContainer); 500 | 501 | return menuPane; 502 | } 503 | 504 | /** 505 | * Creates a styled button with a gradient background and hover effects. 506 | * 507 | * @param text The text to display on the button 508 | * @param y The y-coordinate of the button 509 | * @return The styled button 510 | */ 511 | private Button createStyledButton(String text, double y) { 512 | Button button = new Button(text); 513 | button.setStyle( 514 | "-fx-background-color: linear-gradient(to right, #6a11cb, #2575fc);" 515 | + "-fx-text-fill: white;" 516 | + "-fx-font-size: 18;" 517 | + "-fx-font-weight: bold;" 518 | + "-fx-padding: 10 20;" 519 | + "-fx-border-radius: 20;" 520 | + "-fx-background-radius: 20;" 521 | + "-fx-border-color: #ffffff;" 522 | + "-fx-border-width: 2;" 523 | + "-fx-font-family: 'Verdana';"); 524 | button.setOnMouseEntered( 525 | event -> { 526 | button.setStyle( 527 | "-fx-background-color: linear-gradient(to right, #2575fc, #6a11cb);" 528 | + "-fx-text-fill: yellow;" 529 | + "-fx-font-size: 18;" 530 | + "-fx-font-weight: bold;" 531 | + "-fx-padding: 10 20;" 532 | + "-fx-border-radius: 20;" 533 | + "-fx-background-radius: 20;" 534 | + "-fx-border-color: yellow;" 535 | + "-fx-border-width: 2;" 536 | + "-fx-font-family: 'Verdana';"); 537 | button.setEffect(new Glow(0.5)); 538 | }); 539 | button.setOnMouseExited( 540 | event -> { 541 | button.setStyle( 542 | "-fx-background-color: linear-gradient(to right, #6a11cb, #2575fc);" 543 | + "-fx-text-fill: white;" 544 | + "-fx-font-size: 18;" 545 | + "-fx-font-weight: bold;" 546 | + "-fx-padding: 10 20;" 547 | + "-fx-border-radius: 20;" 548 | + "-fx-background-radius: 20;" 549 | + "-fx-border-color: #ffffff;" 550 | + "-fx-border-width: 2;" 551 | + "-fx-font-family: 'Verdana';"); 552 | button.setEffect(null); 553 | }); 554 | return button; 555 | } 556 | 557 | /** Shows the instructions for the game. */ 558 | private void showInstructions() { 559 | Alert instructionsAlert = new Alert(AlertType.INFORMATION); 560 | instructionsAlert.setTitle("Instructions"); 561 | instructionsAlert.setHeaderText("Space Shooter Instructions"); 562 | instructionsAlert.setContentText( 563 | "Use the A, W, S, and D keys or the arrow keys to move your spaceship.\n" 564 | + "Press SPACE to shoot bullets and destroy the enemies.\n" 565 | + "If an enemy reaches the bottom of the screen, you lose a life.\n" 566 | + "The game resets if you lose all lives.\n" 567 | + "Collect power-ups to increase your score.\n" 568 | + "Defeat the boss enemy to level up and increase the difficulty.\n" 569 | + "Good luck and have fun!"); 570 | instructionsAlert.showAndWait(); 571 | } 572 | 573 | /** 574 | * Shows a temporary message on the screen for a specified duration. 575 | * 576 | * @param message The message to display 577 | * @param x The x-coordinate of the message 578 | * @param y The y-coordinate of the message 579 | * @param duration The duration to display the message 580 | */ 581 | private void showTempMessage(String message, double x, double y, double duration) { 582 | Text tempMessage = new Text(message); 583 | tempMessage.setFont(Font.font("Verdana", FontWeight.BOLD, 18)); 584 | tempMessage.setFill(Color.RED); 585 | tempMessage.setX(x); 586 | tempMessage.setY(y); 587 | root.getChildren().add(tempMessage); 588 | 589 | PauseTransition pause = new PauseTransition(Duration.seconds(duration)); 590 | pause.setOnFinished(event -> root.getChildren().remove(tempMessage)); 591 | pause.play(); 592 | } 593 | 594 | /** Starts the game when the player clicks the start button. */ 595 | private void startGame() { 596 | gameRunning = true; 597 | primaryStage.setScene(scene); 598 | } 599 | } 600 | -------------------------------------------------------------------------------- /src/main/java/module-info.java: -------------------------------------------------------------------------------- 1 | module com.example.spaceshootergamejavafx { 2 | requires javafx.controls; 3 | requires javafx.fxml; 4 | 5 | 6 | opens com.example.spaceshootergamejavafx to javafx.fxml; 7 | exports com.example.spaceshootergamejavafx; 8 | } -------------------------------------------------------------------------------- /src/main/resources/boss.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hoangsonww/Space-Invader-Game-JavaFX/d7e2ac3b28ca7aeb1de02e7a77005fcdf10a68a9/src/main/resources/boss.png -------------------------------------------------------------------------------- /src/main/resources/com/example/spaceshootergamejavafx/hello-view.fxml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 11 | 12 | 13 | 14 |