├── .editorconfig ├── .github └── workflows │ └── cmake.yml ├── .gitignore ├── BungieFrameWork ├── BFW_Headers │ ├── BFW.h │ ├── BFW_Akira.h │ ├── BFW_Akira2.h │ ├── BFW_AppUtilities.h │ ├── BFW_Batou.h │ ├── BFW_BinaryData.h │ ├── BFW_Bink.h │ ├── BFW_BitVector.h │ ├── BFW_Collision.h │ ├── BFW_CommandLine.h │ ├── BFW_Console.h │ ├── BFW_DebuggerSymbols.h │ ├── BFW_DialogManager.h │ ├── BFW_Doors.h │ ├── BFW_Effect.h │ ├── BFW_EnvParticle.h │ ├── BFW_ErrorCodes.h │ ├── BFW_FileFormat.h │ ├── BFW_FileManager.h │ ├── BFW_Group.h │ ├── BFW_Image.h │ ├── BFW_LocalInput.h │ ├── BFW_MasterHeader.h │ ├── BFW_Materials.h │ ├── BFW_MathLib.h │ ├── BFW_Motoko.h │ ├── BFW_NetworkManager.h │ ├── BFW_Noise.h │ ├── BFW_Object.h │ ├── BFW_Particle.h │ ├── BFW_Particle2.h │ ├── BFW_Particle3.h │ ├── BFW_Path.h │ ├── BFW_Physics.h │ ├── BFW_Platform_AltiVec.h │ ├── BFW_Ranma.h │ ├── BFW_RedPig.h │ ├── BFW_ScriptLang.h │ ├── BFW_SoundSystem.h │ ├── BFW_SoundSystem2.h │ ├── BFW_TemplateManager.h │ ├── BFW_TextSystem.h │ ├── BFW_Timer.h │ ├── BFW_Totoro.h │ ├── BFW_Types.h │ ├── BFW_Util_BSP.h │ ├── BFW_ViewManager.h │ └── BFW_WindowManager.h ├── BFW_Source │ ├── BFW_Akira │ │ ├── Akira_Private.h │ │ ├── BFW_Akira.c │ │ ├── BFW_Akira_Collision.c │ │ ├── BFW_Akira_LightMap.c │ │ ├── BFW_Akira_Render.c │ │ ├── BFW_Akira_Render_AltiVec.c │ │ └── BFW_Akira_Template.c │ ├── BFW_AppUtilities │ │ └── BFW_AppUtilities.c │ ├── BFW_Batou │ │ └── BFW_Batou.c │ ├── BFW_BinaryData │ │ ├── BFW_BinaryData.c │ │ └── BFW_BinaryData_Template.c │ ├── BFW_Bink │ │ ├── BFW_Bink.c │ │ └── BinkHeaders │ │ │ ├── Rad.h │ │ │ └── bink.h │ ├── BFW_Collision │ │ └── BFW_Collision.c │ ├── BFW_CommandLine │ │ ├── BFW_CommandLine.c │ │ ├── Platform_MacOS │ │ │ ├── BFW_CL_Platform_MacOS.c │ │ │ └── BFW_CL_Platform_MacOS.h │ │ └── Platform_Win32 │ │ │ ├── BFW_CL_Platform_Win32.c │ │ │ ├── BFW_CL_Platform_Win32.h │ │ │ ├── BFW_CL_Resource.h │ │ │ └── BFW_CL_Resource.rc │ ├── BFW_Console │ │ ├── BFW_Console.c │ │ ├── BFW_ConsoleVariable.c │ │ └── BFW_ConsoleVariable.h │ ├── BFW_DebuggerSymbols │ │ ├── BFW_DebuggerSymbols_MacOS.c │ │ ├── BFW_DebuggerSymbols_Win32.c │ │ ├── stack_walk_windows.c │ │ └── stack_walk_windows.h │ ├── BFW_DialogManager │ │ ├── BFW_DMVM_Templates.c │ │ ├── BFW_DialogManager.c │ │ ├── BFW_ViewManager.c │ │ ├── BFW_ViewUtilities.c │ │ ├── BFW_ViewUtilities.h │ │ ├── DM_Cursor │ │ │ ├── DM_DialogCursor.c │ │ │ └── DM_DialogCursor.h │ │ └── VM_Views │ │ │ ├── VM_View_Box.c │ │ │ ├── VM_View_Box.h │ │ │ ├── VM_View_Button.c │ │ │ ├── VM_View_Button.h │ │ │ ├── VM_View_CheckBox.c │ │ │ ├── VM_View_CheckBox.h │ │ │ ├── VM_View_Dialog.c │ │ │ ├── VM_View_Dialog.h │ │ │ ├── VM_View_EditField.c │ │ │ ├── VM_View_EditField.h │ │ │ ├── VM_View_ListBox.c │ │ │ ├── VM_View_ListBox.h │ │ │ ├── VM_View_Picture.c │ │ │ ├── VM_View_Picture.h │ │ │ ├── VM_View_RadioButton.c │ │ │ ├── VM_View_RadioButton.h │ │ │ ├── VM_View_RadioGroup.c │ │ │ ├── VM_View_RadioGroup.h │ │ │ ├── VM_View_Scrollbar.c │ │ │ ├── VM_View_Scrollbar.h │ │ │ ├── VM_View_Slider.c │ │ │ ├── VM_View_Slider.h │ │ │ ├── VM_View_Tab.c │ │ │ ├── VM_View_Tab.h │ │ │ ├── VM_View_TabGroup.c │ │ │ ├── VM_View_TabGroup.h │ │ │ ├── VM_View_Text.c │ │ │ └── VM_View_Text.h │ ├── BFW_Effect │ │ ├── BFW_Effect.c │ │ └── BFW_Effect_Private.h │ ├── BFW_FileFormat │ │ ├── BFW_FileFormat.c │ │ ├── BMP │ │ │ ├── BFW_FF_BMP.c │ │ │ ├── BFW_FF_BMP.h │ │ │ └── BFW_FF_BMP_Priv.h │ │ ├── DDS │ │ │ ├── BFW_FF_DDS.c │ │ │ ├── BFW_FF_DDS.h │ │ │ └── BFW_FF_DDS_Priv.h │ │ └── PSD │ │ │ ├── BFW_FF_PSD.c │ │ │ ├── BFW_FF_PSD.h │ │ │ └── BFW_FF_PSD_Priv.h │ ├── BFW_FileManager │ │ ├── BFW_FileManager_Common.c │ │ ├── Platform_MacOS │ │ │ ├── BFW_FileManager_MacOS.c │ │ │ └── MoreFiles │ │ │ │ ├── DirectoryCopy.c │ │ │ │ ├── DirectoryCopy.h │ │ │ │ ├── FSpCompat.c │ │ │ │ ├── FSpCompat.h │ │ │ │ ├── FileCopy.c │ │ │ │ ├── FileCopy.h │ │ │ │ ├── FullPath.c │ │ │ │ ├── FullPath.h │ │ │ │ ├── IterateDirectory.c │ │ │ │ ├── IterateDirectory.h │ │ │ │ ├── MoreDesktopMgr.c │ │ │ │ ├── MoreDesktopMgr.h │ │ │ │ ├── MoreFiles.c │ │ │ │ ├── MoreFiles.h │ │ │ │ ├── MoreFilesExtras.c │ │ │ │ ├── MoreFilesExtras.h │ │ │ │ ├── Optimization.h │ │ │ │ ├── OptimizationEnd.h │ │ │ │ ├── PascalElim.h │ │ │ │ ├── Search.c │ │ │ │ ├── Search.h │ │ │ │ └── Sharing.h │ │ └── Platform_Win32 │ │ │ └── BFW_FileManager_Win32.c │ ├── BFW_Group │ │ └── BFW_Group.c │ ├── BFW_Image │ │ ├── BFW_Image.c │ │ ├── BFW_Image_Dither.c │ │ ├── BFW_Image_Draw.c │ │ ├── BFW_Image_PixelConversion.c │ │ ├── BFW_Image_PixelConversion_Unused.c │ │ ├── BFW_Image_Private.h │ │ └── BFW_Image_Scale_Box.c │ ├── BFW_LocalInput │ │ ├── BFW_LI_Platform.h │ │ ├── BFW_LI_Private.h │ │ ├── BFW_LI_Translators.c │ │ ├── BFW_LocalInput.c │ │ ├── BFW_LocalInput_Template.c │ │ ├── Platform_MacOS │ │ │ ├── BFW_LI_Platform_MacOS.c │ │ │ └── BFW_LI_Platform_MacOS.h │ │ └── Platform_Win32 │ │ │ ├── BFW_LI_Platform_Win32.c │ │ │ └── BFW_LI_Platform_Win32.h │ ├── BFW_Materials │ │ └── BFW_Materials.c │ ├── BFW_MathLib │ │ ├── BFW_MathLib.c │ │ ├── BFW_MathLib_Matrix.c │ │ ├── Decompose.c │ │ ├── Decompose.h │ │ ├── EulerAngles.c │ │ ├── EulerAngles.h │ │ ├── bfw_math.c │ │ ├── bfw_math.h │ │ ├── bfw_math_3dnow.c │ │ └── bfw_math_stdc.c │ ├── BFW_Motoko │ │ ├── Engines │ │ │ ├── DrawEngine │ │ │ │ ├── 3DFX_Glide │ │ │ │ │ ├── MG_DC_CreateVertex.c │ │ │ │ │ ├── MG_DC_CreateVertex.h │ │ │ │ │ ├── MG_DC_Method_Bitmap.c │ │ │ │ │ ├── MG_DC_Method_Bitmap.h │ │ │ │ │ ├── MG_DC_Method_Frame.h │ │ │ │ │ ├── MG_DC_Method_LinePoint.c │ │ │ │ │ ├── MG_DC_Method_LinePoint.h │ │ │ │ │ ├── MG_DC_Method_Pent.c │ │ │ │ │ ├── MG_DC_Method_Pent.h │ │ │ │ │ ├── MG_DC_Method_Quad.c │ │ │ │ │ ├── MG_DC_Method_Quad.h │ │ │ │ │ ├── MG_DC_Method_Query.c │ │ │ │ │ ├── MG_DC_Method_Query.h │ │ │ │ │ ├── MG_DC_Method_SmallQuad.c │ │ │ │ │ ├── MG_DC_Method_SmallQuad.h │ │ │ │ │ ├── MG_DC_Method_State.c │ │ │ │ │ ├── MG_DC_Method_State.h │ │ │ │ │ ├── MG_DC_Method_Triangle.c │ │ │ │ │ ├── MG_DC_Method_Triangle.h │ │ │ │ │ ├── MG_DC_Mode.c │ │ │ │ │ ├── MG_DC_Mode.h │ │ │ │ │ ├── MG_DC_Private.h │ │ │ │ │ ├── MG_DrawEngine_Method.c │ │ │ │ │ ├── MG_DrawEngine_Method.h │ │ │ │ │ ├── MG_DrawEngine_Method_Ptrs.c │ │ │ │ │ ├── MG_DrawEngine_Method_Ptrs.h │ │ │ │ │ ├── MG_DrawEngine_Platform.h │ │ │ │ │ ├── MG_Polygon.c │ │ │ │ │ ├── MG_Polygon.h │ │ │ │ │ ├── bfw_cseries.h │ │ │ │ │ ├── lrar_cache.c │ │ │ │ │ ├── lrar_cache.h │ │ │ │ │ ├── lrar_cache2.c │ │ │ │ │ ├── rasterizer_3dfx.c │ │ │ │ │ ├── rasterizer_3dfx.h │ │ │ │ │ └── rasterizer_3dfx_windows.c │ │ │ │ ├── Direct3D │ │ │ │ │ ├── MD_DC_Method_Bitmap.c │ │ │ │ │ ├── MD_DC_Method_Bitmap.h │ │ │ │ │ ├── MD_DC_Method_Frame.h │ │ │ │ │ ├── MD_DC_Method_LinePoint.c │ │ │ │ │ ├── MD_DC_Method_LinePoint.h │ │ │ │ │ ├── MD_DC_Method_Pent.c │ │ │ │ │ ├── MD_DC_Method_Pent.h │ │ │ │ │ ├── MD_DC_Method_Quad.c │ │ │ │ │ ├── MD_DC_Method_Quad.h │ │ │ │ │ ├── MD_DC_Method_Query.c │ │ │ │ │ ├── MD_DC_Method_Query.h │ │ │ │ │ ├── MD_DC_Method_SmallQuad.c │ │ │ │ │ ├── MD_DC_Method_SmallQuad.h │ │ │ │ │ ├── MD_DC_Method_State.c │ │ │ │ │ ├── MD_DC_Method_State.h │ │ │ │ │ ├── MD_DC_Method_Triangle.c │ │ │ │ │ ├── MD_DC_Method_Triangle.h │ │ │ │ │ ├── MD_DC_Private.h │ │ │ │ │ ├── MD_DrawEngine_Method.c │ │ │ │ │ ├── MD_DrawEngine_Method.h │ │ │ │ │ └── MD_DrawEngine_Platform.h │ │ │ │ ├── EmptyEngine │ │ │ │ │ ├── EM_DC_Method_Bitmap.c │ │ │ │ │ ├── EM_DC_Method_Bitmap.h │ │ │ │ │ ├── EM_DC_Method_Frame.h │ │ │ │ │ ├── EM_DC_Method_LinePoint.c │ │ │ │ │ ├── EM_DC_Method_LinePoint.h │ │ │ │ │ ├── EM_DC_Method_Pent.c │ │ │ │ │ ├── EM_DC_Method_Pent.h │ │ │ │ │ ├── EM_DC_Method_Quad.c │ │ │ │ │ ├── EM_DC_Method_Quad.h │ │ │ │ │ ├── EM_DC_Method_Query.c │ │ │ │ │ ├── EM_DC_Method_Query.h │ │ │ │ │ ├── EM_DC_Method_SmallQuad.c │ │ │ │ │ ├── EM_DC_Method_SmallQuad.h │ │ │ │ │ ├── EM_DC_Method_State.c │ │ │ │ │ ├── EM_DC_Method_State.h │ │ │ │ │ ├── EM_DC_Method_Triangle.c │ │ │ │ │ ├── EM_DC_Method_Triangle.h │ │ │ │ │ ├── EM_DC_Private.h │ │ │ │ │ ├── EM_DrawEngine_Method.c │ │ │ │ │ ├── EM_DrawEngine_Method.h │ │ │ │ │ └── EM_DrawEngine_Platform.h │ │ │ │ ├── OpenGL │ │ │ │ │ ├── GL_DC_Private.h │ │ │ │ │ ├── GL_DrawEngine_Method.c │ │ │ │ │ ├── GL_DrawEngine_Method.h │ │ │ │ │ ├── GL_Draw_Functions.c │ │ │ │ │ ├── GL_Draw_Functions.h │ │ │ │ │ ├── GL_Platform.h │ │ │ │ │ ├── GL_Platform_MacOS.c │ │ │ │ │ ├── GL_Platform_Windows.c │ │ │ │ │ ├── GL_Utility_Functions.c │ │ │ │ │ ├── GL_Utility_Functions.h │ │ │ │ │ ├── gl_code_version.h │ │ │ │ │ ├── gl_engine.c │ │ │ │ │ ├── gl_engine.h │ │ │ │ │ ├── gl_geometry_draw_method.c │ │ │ │ │ ├── gl_macos.c │ │ │ │ │ ├── gl_mswindows.c │ │ │ │ │ ├── gl_utility.c │ │ │ │ │ └── glext.h │ │ │ │ ├── RAVE │ │ │ │ │ ├── RV_DC_Method_Bitmap.c │ │ │ │ │ ├── RV_DC_Method_Bitmap.h │ │ │ │ │ ├── RV_DC_Method_Frame.h │ │ │ │ │ ├── RV_DC_Method_LinePoint.c │ │ │ │ │ ├── RV_DC_Method_LinePoint.h │ │ │ │ │ ├── RV_DC_Method_Pent.c │ │ │ │ │ ├── RV_DC_Method_Pent.h │ │ │ │ │ ├── RV_DC_Method_Quad.c │ │ │ │ │ ├── RV_DC_Method_Quad.h │ │ │ │ │ ├── RV_DC_Method_Query.c │ │ │ │ │ ├── RV_DC_Method_Query.h │ │ │ │ │ ├── RV_DC_Method_SmallQuad.c │ │ │ │ │ ├── RV_DC_Method_SmallQuad.h │ │ │ │ │ ├── RV_DC_Method_State.c │ │ │ │ │ ├── RV_DC_Method_State.h │ │ │ │ │ ├── RV_DC_Method_Triangle.c │ │ │ │ │ ├── RV_DC_Method_Triangle.h │ │ │ │ │ ├── RV_DC_Private.h │ │ │ │ │ ├── RV_DrawEngine_Method.c │ │ │ │ │ ├── RV_DrawEngine_Method.h │ │ │ │ │ └── RV_DrawEngine_Platform.h │ │ │ │ └── Software │ │ │ │ │ ├── MS_DC_Method_Bitmap.c │ │ │ │ │ ├── MS_DC_Method_Bitmap.h │ │ │ │ │ ├── MS_DC_Method_Frame.h │ │ │ │ │ ├── MS_DC_Method_LinePoint.c │ │ │ │ │ ├── MS_DC_Method_LinePoint.h │ │ │ │ │ ├── MS_DC_Method_Pent.c │ │ │ │ │ ├── MS_DC_Method_Pent.h │ │ │ │ │ ├── MS_DC_Method_Quad.c │ │ │ │ │ ├── MS_DC_Method_Quad.h │ │ │ │ │ ├── MS_DC_Method_Query.c │ │ │ │ │ ├── MS_DC_Method_Query.h │ │ │ │ │ ├── MS_DC_Method_SmallQuad.c │ │ │ │ │ ├── MS_DC_Method_SmallQuad.h │ │ │ │ │ ├── MS_DC_Method_State.c │ │ │ │ │ ├── MS_DC_Method_State.h │ │ │ │ │ ├── MS_DC_Method_Triangle.c │ │ │ │ │ ├── MS_DC_Method_Triangle.h │ │ │ │ │ ├── MS_DC_Private.h │ │ │ │ │ ├── MS_DrawEngine_Method.c │ │ │ │ │ ├── MS_DrawEngine_Method.h │ │ │ │ │ ├── MS_DrawEngine_Platform.h │ │ │ │ │ ├── Platform_MacOS │ │ │ │ │ ├── MS_DC_Platform_Mac.c │ │ │ │ │ ├── MS_DrawEngine_Platform_Mac.c │ │ │ │ │ ├── MS_Mac_CallAsm.s │ │ │ │ │ ├── MS_Mac_CustomProc.c │ │ │ │ │ ├── MS_Mac_CustomProc.h │ │ │ │ │ ├── MS_Mac_PPCAsm.c │ │ │ │ │ └── MS_Mac_PPCAsm.h │ │ │ │ │ └── Platform_Win32 │ │ │ │ │ └── MS_Platform_Win32.c │ │ │ ├── GeomEngine │ │ │ │ ├── EmptyGeomEngine │ │ │ │ │ ├── EM_GC_Method_Camera.c │ │ │ │ │ ├── EM_GC_Method_Camera.h │ │ │ │ │ ├── EM_GC_Method_Env.c │ │ │ │ │ ├── EM_GC_Method_Env.h │ │ │ │ │ ├── EM_GC_Method_Frame.c │ │ │ │ │ ├── EM_GC_Method_Frame.h │ │ │ │ │ ├── EM_GC_Method_Geometry.c │ │ │ │ │ ├── EM_GC_Method_Geometry.h │ │ │ │ │ ├── EM_GC_Method_Light.c │ │ │ │ │ ├── EM_GC_Method_Light.h │ │ │ │ │ ├── EM_GC_Method_Matrix.c │ │ │ │ │ ├── EM_GC_Method_Matrix.h │ │ │ │ │ ├── EM_GC_Method_Pick.c │ │ │ │ │ ├── EM_GC_Method_Pick.h │ │ │ │ │ ├── EM_GC_Method_State.c │ │ │ │ │ ├── EM_GC_Method_State.h │ │ │ │ │ ├── EM_GC_Private.h │ │ │ │ │ ├── EM_GeomEngine_Method.c │ │ │ │ │ └── EM_GeomEngine_Method.h │ │ │ │ ├── GeomOpenGL │ │ │ │ │ ├── OG_GC_Method_Camera.c │ │ │ │ │ ├── OG_GC_Method_Camera.h │ │ │ │ │ ├── OG_GC_Method_Env.c │ │ │ │ │ ├── OG_GC_Method_Env.h │ │ │ │ │ ├── OG_GC_Method_Frame.c │ │ │ │ │ ├── OG_GC_Method_Frame.h │ │ │ │ │ ├── OG_GC_Method_Geometry.c │ │ │ │ │ ├── OG_GC_Method_Geometry.h │ │ │ │ │ ├── OG_GC_Method_Light.c │ │ │ │ │ ├── OG_GC_Method_Light.h │ │ │ │ │ ├── OG_GC_Method_Matrix.c │ │ │ │ │ ├── OG_GC_Method_Matrix.h │ │ │ │ │ ├── OG_GC_Method_Pick.c │ │ │ │ │ ├── OG_GC_Method_Pick.h │ │ │ │ │ ├── OG_GC_Method_State.c │ │ │ │ │ ├── OG_GC_Method_State.h │ │ │ │ │ ├── OG_GC_Private.h │ │ │ │ │ ├── OG_GeomEngine_Method.c │ │ │ │ │ └── OG_GeomEngine_Method.h │ │ │ │ └── Software │ │ │ │ │ ├── MS_GC_Env_Clip.c │ │ │ │ │ ├── MS_GC_Env_Clip.h │ │ │ │ │ ├── MS_GC_Method_AltiVec.c │ │ │ │ │ ├── MS_GC_Method_AltiVec.h │ │ │ │ │ ├── MS_GC_Method_Camera.c │ │ │ │ │ ├── MS_GC_Method_Camera.h │ │ │ │ │ ├── MS_GC_Method_Env.c │ │ │ │ │ ├── MS_GC_Method_Env.h │ │ │ │ │ ├── MS_GC_Method_Frame.c │ │ │ │ │ ├── MS_GC_Method_Frame.h │ │ │ │ │ ├── MS_GC_Method_Geometry.c │ │ │ │ │ ├── MS_GC_Method_Geometry.h │ │ │ │ │ ├── MS_GC_Method_Light.c │ │ │ │ │ ├── MS_GC_Method_Light.h │ │ │ │ │ ├── MS_GC_Method_Matrix.c │ │ │ │ │ ├── MS_GC_Method_Matrix.h │ │ │ │ │ ├── MS_GC_Method_Pick.c │ │ │ │ │ ├── MS_GC_Method_Pick.h │ │ │ │ │ ├── MS_GC_Method_State.c │ │ │ │ │ ├── MS_GC_Method_State.h │ │ │ │ │ ├── MS_GC_Private.h │ │ │ │ │ ├── MS_GeomEngine_Method.c │ │ │ │ │ ├── MS_GeomEngine_Method.h │ │ │ │ │ ├── MS_Geom_Clip.c │ │ │ │ │ ├── MS_Geom_Clip.h │ │ │ │ │ ├── MS_Geom_Shade.c │ │ │ │ │ ├── MS_Geom_Shade.h │ │ │ │ │ ├── MS_Geom_Shade_AltiVec.c │ │ │ │ │ ├── MS_Geom_Shade_AltiVec.h │ │ │ │ │ ├── MS_Geom_Transform.c │ │ │ │ │ ├── MS_Geom_Transform.h │ │ │ │ │ ├── MS_Geom_Transform_AltiVec.c │ │ │ │ │ └── MS_Geom_Transform_AltiVec.h │ │ │ └── OGL_Common │ │ │ │ ├── OGL_DrawGeom_Common.c │ │ │ │ ├── OGL_DrawGeom_Common.h │ │ │ │ ├── OGL_DrawGeom_Platform.h │ │ │ │ ├── OGL_DrawGeom_Platform_MacOS.c │ │ │ │ └── OGL_DrawGeom_Platform_Win32.c │ │ └── Manager │ │ │ ├── AltiVec │ │ │ ├── Motoko_SIMDCache_AltiVec.c │ │ │ └── Motoko_SIMDCache_AltiVec.h │ │ │ ├── BFW_Motoko_Template.c │ │ │ ├── Motoko_DefaultFunctions.c │ │ │ ├── Motoko_DefaultFunctions.h │ │ │ ├── Motoko_Draw.c │ │ │ ├── Motoko_Draw.h │ │ │ ├── Motoko_Geom.c │ │ │ ├── Motoko_Geom_Camera.c │ │ │ ├── Motoko_Geom_Matrix.c │ │ │ ├── Motoko_Manager.c │ │ │ ├── Motoko_Manager.h │ │ │ ├── Motoko_Private.h │ │ │ ├── Motoko_SIMDCache.c │ │ │ ├── Motoko_SIMDCache.h │ │ │ ├── Motoko_Sort.c │ │ │ ├── Motoko_Sort.h │ │ │ ├── Motoko_State_Draw.c │ │ │ ├── Motoko_State_Geom.c │ │ │ ├── Motoko_Texture.c │ │ │ ├── Motoko_Utility.c │ │ │ ├── Motoko_Verify.c │ │ │ ├── Motoko_Verify.h │ │ │ └── Win32 │ │ │ ├── DriverManager.c │ │ │ ├── DriverManager.h │ │ │ ├── Motoko_Platform_Win32.c │ │ │ └── Motoko_Platform_Win32.h │ ├── BFW_NetworkManager │ │ ├── BFW_NetworkManager.c │ │ ├── NM_OpenTransport │ │ │ ├── NM_OpenTransport.c │ │ │ ├── NM_OpenTransport.h │ │ │ └── NM_OpenTransport_Private.h │ │ ├── NM_Queues │ │ │ ├── NM_Queues.c │ │ │ └── NM_Queues.h │ │ └── NM_WinSock │ │ │ ├── NM_WinSock.c │ │ │ ├── NM_WinSock.h │ │ │ └── NM_WinSock_Private.h │ ├── BFW_Object │ │ ├── BFW_Doors.c │ │ ├── BFW_Object.c │ │ ├── BFW_Object_Templates.h │ │ └── BFW_Physics.c │ ├── BFW_Particle │ │ ├── BFW_Decal.c │ │ ├── BFW_EnvParticle.c │ │ ├── BFW_Particle.c │ │ ├── BFW_Particle2.c │ │ └── BFW_Particle3.c │ ├── BFW_Path │ │ └── BFW_Path.c │ ├── BFW_Ranma │ │ └── BFW_Ranma.c │ ├── BFW_RedPig │ │ ├── BFW_RedPig.c │ │ └── BFW_RedPig_Template.c │ ├── BFW_ScriptLang │ │ ├── BFW_ScriptLang.c │ │ ├── BFW_ScriptLang_Context.c │ │ ├── BFW_ScriptLang_Context.h │ │ ├── BFW_ScriptLang_Database.c │ │ ├── BFW_ScriptLang_Database.h │ │ ├── BFW_ScriptLang_Error.c │ │ ├── BFW_ScriptLang_Error.h │ │ ├── BFW_ScriptLang_Eval.c │ │ ├── BFW_ScriptLang_Eval.h │ │ ├── BFW_ScriptLang_Expr.c │ │ ├── BFW_ScriptLang_Expr.h │ │ ├── BFW_ScriptLang_Parse.c │ │ ├── BFW_ScriptLang_Parse.h │ │ ├── BFW_ScriptLang_Private.h │ │ ├── BFW_ScriptLang_Scheduler.c │ │ ├── BFW_ScriptLang_Scheduler.h │ │ ├── BFW_ScriptLang_Token.c │ │ └── BFW_ScriptLang_Token.h │ ├── BFW_Shared │ │ ├── BFW_Shared_Camera.h │ │ ├── BFW_Shared_Clip.c │ │ ├── BFW_Shared_Clip.h │ │ ├── BFW_Shared_ClipCompPoint_c.h │ │ ├── BFW_Shared_ClipPoly_c.h │ │ ├── BFW_Shared_Math.c │ │ ├── BFW_Shared_Math.h │ │ ├── BFW_Shared_TriRaster.h │ │ └── BFW_Shared_TriRaster_c.h │ ├── BFW_SoundSystem │ │ ├── BFW_SS2_RegisterTemplate.c │ │ ├── BFW_SS_IMA.c │ │ ├── BFW_SS_IMA.h │ │ ├── BFW_SS_Platform.h │ │ ├── BFW_SS_Private.h │ │ ├── BFW_SoundSystem.c │ │ ├── BFW_SoundSystem_Template.c │ │ ├── Platform_MacOS │ │ │ ├── BFW_SS_Platform_MacOS.c │ │ │ └── BFW_SS_Platform_MacOS.h │ │ └── Platform_Win32 │ │ │ ├── BFW_SS_Platform_Win32.c │ │ │ └── BFW_SS_Platform_Win32.h │ ├── BFW_SoundSystem2 │ │ ├── BFW_SS2_IMA.c │ │ ├── BFW_SS2_IMA.h │ │ ├── BFW_SS2_MSADPCM.c │ │ ├── BFW_SS2_MSADPCM.h │ │ ├── BFW_SS2_Platform.h │ │ ├── BFW_SS2_Private.h │ │ ├── BFW_SS2_RegisterTemplate.c │ │ ├── BFW_SoundSystem2.c │ │ ├── Platform_MacOS │ │ │ ├── BFW_SS2_Platform_MacOS.c │ │ │ └── BFW_SS2_Platform_MacOS.h │ │ └── Platform_Win32 │ │ │ ├── BFW_SS2_Platform_Win32.c │ │ │ └── BFW_SS2_Platform_Win32.h │ ├── BFW_TemplateManager │ │ ├── BFW_TM_Common.c │ │ ├── BFW_TM_Construction.c │ │ ├── BFW_TM_Construction.h │ │ ├── BFW_TM_Game.c │ │ ├── BFW_TM_Private.h │ │ └── BFW_TemplateManager.c │ ├── BFW_TextSystem │ │ ├── BFW_TS_Private.h │ │ ├── BFW_TextSystem.c │ │ └── BFW_TextSystem_Template.c │ ├── BFW_Totoro │ │ ├── BFW_Totoro.c │ │ ├── BFW_Totoro_Private.h │ │ └── BFW_Totoro_Template.c │ ├── BFW_Utility │ │ ├── BFW_BitVector.c │ │ ├── BFW_Error.c │ │ ├── BFW_Error.h │ │ ├── BFW_Memory.c │ │ ├── BFW_Memory.h │ │ ├── BFW_Noise.c │ │ ├── BFW_Platform.h │ │ ├── BFW_Preferences.c │ │ ├── BFW_Preferences.h │ │ ├── BFW_String.c │ │ ├── BFW_Timer.c │ │ ├── BFW_Utility.c │ │ ├── Platform_MacOS │ │ │ ├── BFW_Platform_AltiVec.c │ │ │ └── BFW_Platform_MacOS.c │ │ └── Platform_Win32 │ │ │ └── BFW_Platform_Win32.c │ └── BFW_WindowManager │ │ ├── BFW_WindowManager.c │ │ ├── BFW_WindowManager_Private.h │ │ ├── BFW_WindowManager_Public.h │ │ ├── WM_Cursor │ │ ├── WM_Cursor.c │ │ └── WM_Cursor.h │ │ ├── WM_Dialog │ │ ├── WM_Dialog.c │ │ └── WM_Dialog.h │ │ ├── WM_DrawContext │ │ ├── WM_DrawContext.c │ │ └── WM_DrawContext.h │ │ ├── WM_PartSpecification │ │ ├── WM_PartSpecification.c │ │ └── WM_PartSpecification.h │ │ ├── WM_Utilities │ │ ├── WM_Utilities.c │ │ └── WM_Utilities.h │ │ └── WM_Windows │ │ ├── WM_Box.c │ │ ├── WM_Box.h │ │ ├── WM_Button.c │ │ ├── WM_Button.h │ │ ├── WM_CheckBox.c │ │ ├── WM_CheckBox.h │ │ ├── WM_EditField.c │ │ ├── WM_EditField.h │ │ ├── WM_ListBox.c │ │ ├── WM_ListBox.h │ │ ├── WM_Menu.c │ │ ├── WM_Menu.h │ │ ├── WM_MenuBar.c │ │ ├── WM_MenuBar.h │ │ ├── WM_Picture.c │ │ ├── WM_Picture.h │ │ ├── WM_PopupMenu.c │ │ ├── WM_PopupMenu.h │ │ ├── WM_ProgressBar.c │ │ ├── WM_ProgressBar.h │ │ ├── WM_RadioButton.c │ │ ├── WM_RadioButton.h │ │ ├── WM_Scrollbar.c │ │ ├── WM_Scrollbar.h │ │ ├── WM_Slider.c │ │ ├── WM_Slider.h │ │ ├── WM_Text.c │ │ ├── WM_Text.h │ │ ├── WM_Window.c │ │ └── WM_Window.h └── BFW_ToolSource │ ├── Common │ ├── Imp │ │ ├── ImpConsole.dsp │ │ ├── Imp_AI2.c │ │ ├── Imp_AI2.h │ │ ├── Imp_AI_HHT.c │ │ ├── Imp_AI_HHT.h │ │ ├── Imp_AI_Script.c │ │ ├── Imp_AI_Script.h │ │ ├── Imp_ANSI.c │ │ ├── Imp_BatchFile.c │ │ ├── Imp_BatchFile.h │ │ ├── Imp_Character.c │ │ ├── Imp_Character.h │ │ ├── Imp_Common.c │ │ ├── Imp_Common.h │ │ ├── Imp_Console.c │ │ ├── Imp_Console.h │ │ ├── Imp_Cursor.c │ │ ├── Imp_Cursor.h │ │ ├── Imp_Descriptor.c │ │ ├── Imp_Descriptor.h │ │ ├── Imp_Dialog.c │ │ ├── Imp_Dialog.h │ │ ├── Imp_DialogData.c │ │ ├── Imp_DialogData.h │ │ ├── Imp_DialogList.c │ │ ├── Imp_DialogList.h │ │ ├── Imp_Door.c │ │ ├── Imp_Door.h │ │ ├── Imp_Env2.c │ │ ├── Imp_Env2.h │ │ ├── Imp_Env2_CreateInst.c │ │ ├── Imp_Env2_Dirtmaps.c │ │ ├── Imp_Env2_LightMaps.c │ │ ├── Imp_Env2_LightMaps2.c │ │ ├── Imp_Env2_OctTree.c │ │ ├── Imp_Env2_OctTree2.c │ │ ├── Imp_Env2_Parse.c │ │ ├── Imp_Env2_Private.h │ │ ├── Imp_Env2_Process.c │ │ ├── Imp_Env2_Process_RastLM.c │ │ ├── Imp_EnvParticle.c │ │ ├── Imp_EnvParticle.h │ │ ├── Imp_Environment.c │ │ ├── Imp_Environment.h │ │ ├── Imp_FX.c │ │ ├── Imp_FX.h │ │ ├── Imp_Font.c │ │ ├── Imp_Font.h │ │ ├── Imp_Furniture.c │ │ ├── Imp_Furniture.h │ │ ├── Imp_GameSettings.c │ │ ├── Imp_GameSettings.h │ │ ├── Imp_InGameUI.c │ │ ├── Imp_InGameUI.h │ │ ├── Imp_Input.c │ │ ├── Imp_Input.h │ │ ├── Imp_Material.c │ │ ├── Imp_Material.h │ │ ├── Imp_MenuStuff.c │ │ ├── Imp_MenuStuff.h │ │ ├── Imp_Model.c │ │ ├── Imp_Model.h │ │ ├── Imp_ParseEnvFile.c │ │ ├── Imp_ParseEnvFile.h │ │ ├── Imp_PartSpec.c │ │ ├── Imp_PartSpec.h │ │ ├── Imp_Particle.c │ │ ├── Imp_Particle.h │ │ ├── Imp_Particle2.c │ │ ├── Imp_Particle2.h │ │ ├── Imp_Path.c │ │ ├── Imp_Path.h │ │ ├── Imp_Sky.c │ │ ├── Imp_Sky.h │ │ ├── Imp_Sound.c │ │ ├── Imp_Sound.h │ │ ├── Imp_Sound2.c │ │ ├── Imp_Sound2.h │ │ ├── Imp_Texture.c │ │ ├── Imp_Texture.h │ │ ├── Imp_TextureFlags.c │ │ ├── Imp_TextureFlags.h │ │ ├── Imp_Texture_Big.c │ │ ├── Imp_Trigger.c │ │ ├── Imp_Trigger.h │ │ ├── Imp_Turret.c │ │ ├── Imp_Turret.h │ │ ├── Imp_UnitViewer.c │ │ ├── Imp_UnitViewer.h │ │ ├── Imp_View.c │ │ ├── Imp_View.h │ │ ├── Imp_WaterSystem.c │ │ ├── Imp_WaterSystem.h │ │ ├── Imp_Weapon.c │ │ ├── Imp_Weapon.h │ │ └── libtiff │ │ │ ├── g3states.h │ │ │ ├── machdep.h │ │ │ ├── prototypes.h │ │ │ ├── t4.h │ │ │ ├── tif_aux.c │ │ │ ├── tif_ccittrle.c │ │ │ ├── tif_close.c │ │ │ ├── tif_compat.c │ │ │ ├── tif_compress.c │ │ │ ├── tif_dir.c │ │ │ ├── tif_dirinfo.c │ │ │ ├── tif_dirread.c │ │ │ ├── tif_dirwrite.c │ │ │ ├── tif_dumpmode.c │ │ │ ├── tif_error.c │ │ │ ├── tif_fax3.c │ │ │ ├── tif_fax3.h │ │ │ ├── tif_fax4.c │ │ │ ├── tif_flush.c │ │ │ ├── tif_getimage.c │ │ │ ├── tif_jpeg.c │ │ │ ├── tif_lzw.c │ │ │ ├── tif_machdep.c │ │ │ ├── tif_next.c │ │ │ ├── tif_open.c │ │ │ ├── tif_packbits.c │ │ │ ├── tif_print.c │ │ │ ├── tif_read.c │ │ │ ├── tif_strip.c │ │ │ ├── tif_swab.c │ │ │ ├── tif_thunder.c │ │ │ ├── tif_tile.c │ │ │ ├── tif_version.c │ │ │ ├── tif_warning.c │ │ │ ├── tif_write.c │ │ │ ├── tiff.h │ │ │ ├── tiffcompat.h │ │ │ ├── tiffio.h │ │ │ └── tiffioP.h │ ├── LSSolutionFileIO │ │ ├── BFW_LSSolution.c │ │ ├── BFW_LSSolution.h │ │ ├── LPWriter │ │ │ ├── BFW_LSPreperation.cpp │ │ │ └── BFW_LSPreperation.h │ │ └── LSReader │ │ │ ├── BFW_LSBuilder.cpp │ │ │ ├── BFW_LSBuilder.h │ │ │ ├── BFW_LSBuilderFactory.cpp │ │ │ └── BFW_LSFileReader.cpp │ └── TemplateExtractor │ │ ├── TE_Extract.c │ │ ├── TE_Extract.h │ │ ├── TE_Parser.c │ │ ├── TE_Parser.h │ │ ├── TE_Private.h │ │ ├── TE_Symbol.c │ │ ├── TE_Symbol.h │ │ ├── TemplateExtractor.c │ │ └── TemplateExtractor.h │ └── Win32 │ └── ModelExporter │ ├── AnimationExporter.cpp │ ├── AnimationExporter.h │ ├── CharacterExporter.cpp │ ├── CharacterExporter.h │ ├── EnvFileFormat.h │ ├── EnvironmentExporter.cpp │ ├── ExportMain.cpp │ ├── ExportMain.h │ ├── ExportTools.cpp │ ├── ExportTools.h │ ├── HierarchyExporter.cpp │ ├── HierarchyExporter.h │ ├── LightMap.cpp │ ├── LinkExporter.cpp │ ├── LinkExporter.h │ ├── ModelExporter.cpp │ ├── ModelExporter.def │ ├── ModelExporter.dsp │ ├── ModelExporter.h │ ├── ModelExporter.rc │ ├── OpacityExporter.cpp │ ├── OpacityExporter.h │ ├── SimpleExporter.cpp │ └── resource.h ├── CMakeLists.txt ├── OniProj ├── OniCMakeProjs │ ├── BinkProj │ │ ├── CMakeLists.txt │ │ └── binkw32.def │ ├── OniProj │ │ └── CMakeLists.txt │ └── TEVCProj │ │ └── CMakeLists.txt ├── OniGameSource │ ├── Oni.c │ ├── Oni.h │ ├── Oni_AI │ │ ├── Oni_AI.c │ │ ├── Oni_AI.h │ │ ├── Oni_AI2.c │ │ ├── Oni_AI2.h │ │ ├── Oni_AI2_Alarm.c │ │ ├── Oni_AI2_Alarm.h │ │ ├── Oni_AI2_Alert.c │ │ ├── Oni_AI2_Alert.h │ │ ├── Oni_AI2_Combat.c │ │ ├── Oni_AI2_Combat.h │ │ ├── Oni_AI2_Error.c │ │ ├── Oni_AI2_Error.h │ │ ├── Oni_AI2_Executor.c │ │ ├── Oni_AI2_Executor.h │ │ ├── Oni_AI2_Fight.c │ │ ├── Oni_AI2_Fight.h │ │ ├── Oni_AI2_Guard.c │ │ ├── Oni_AI2_Guard.h │ │ ├── Oni_AI2_Idle.c │ │ ├── Oni_AI2_Idle.h │ │ ├── Oni_AI2_Knowledge.c │ │ ├── Oni_AI2_Knowledge.h │ │ ├── Oni_AI2_LocalPath.c │ │ ├── Oni_AI2_LocalPath.h │ │ ├── Oni_AI2_Maneuver.c │ │ ├── Oni_AI2_Maneuver.h │ │ ├── Oni_AI2_Melee.c │ │ ├── Oni_AI2_Melee.h │ │ ├── Oni_AI2_MeleeProfile.h │ │ ├── Oni_AI2_Movement.c │ │ ├── Oni_AI2_Movement.h │ │ ├── Oni_AI2_MovementState.c │ │ ├── Oni_AI2_MovementState.h │ │ ├── Oni_AI2_MovementStub.c │ │ ├── Oni_AI2_MovementStub.h │ │ ├── Oni_AI2_Neutral.c │ │ ├── Oni_AI2_Neutral.h │ │ ├── Oni_AI2_Panic.c │ │ ├── Oni_AI2_Panic.h │ │ ├── Oni_AI2_Passive.c │ │ ├── Oni_AI2_Passive.h │ │ ├── Oni_AI2_Path.c │ │ ├── Oni_AI2_Path.h │ │ ├── Oni_AI2_Patrol.c │ │ ├── Oni_AI2_Patrol.h │ │ ├── Oni_AI2_Pursuit.c │ │ ├── Oni_AI2_Pursuit.h │ │ ├── Oni_AI2_Script.c │ │ ├── Oni_AI2_Script.h │ │ ├── Oni_AI2_Targeting.c │ │ ├── Oni_AI2_Targeting.h │ │ ├── Oni_AI2_TeamBattle.c │ │ ├── Oni_AI2_TeamBattle.h │ │ ├── Oni_AI_Action.c │ │ ├── Oni_AI_Action.h │ │ ├── Oni_AI_Activity.c │ │ ├── Oni_AI_Activity.h │ │ ├── Oni_AI_Behaviour.c │ │ ├── Oni_AI_Behaviour.h │ │ ├── Oni_AI_Group.c │ │ ├── Oni_AI_Group.h │ │ ├── Oni_AI_Learning.c │ │ ├── Oni_AI_Learning.h │ │ ├── Oni_AI_Profile.c │ │ ├── Oni_AI_Profile.h │ │ ├── Oni_AI_Script.c │ │ ├── Oni_AI_Script.h │ │ ├── Oni_AI_Setup.c │ │ ├── Oni_AI_Setup.h │ │ ├── Oni_AStar.c │ │ └── Oni_AStar.h │ ├── Oni_Action.h │ ├── Oni_Aiming.c │ ├── Oni_Aiming.h │ ├── Oni_BinaryData │ │ ├── Oni_BinaryData.c │ │ └── Oni_BinaryData.h │ ├── Oni_Bink.c │ ├── Oni_Bink.h │ ├── Oni_Camera.c │ ├── Oni_Camera.h │ ├── Oni_Camera_Templates.c │ ├── Oni_Character.c │ ├── Oni_Character.h │ ├── Oni_Character_Animation.h │ ├── Oni_Cinematics.c │ ├── Oni_Cinematics.h │ ├── Oni_Combos.c │ ├── Oni_Combos.h │ ├── Oni_Command.c │ ├── Oni_Command.h │ ├── Oni_DataConsole.c │ ├── Oni_DataConsole.h │ ├── Oni_Dialogs.c │ ├── Oni_Dialogs.h │ ├── Oni_Event.c │ ├── Oni_Event.h │ ├── Oni_FX.c │ ├── Oni_FX.h │ ├── Oni_Film.c │ ├── Oni_Film.h │ ├── Oni_Game.c │ ├── Oni_Game.h │ ├── Oni_GameSettings.c │ ├── Oni_GameSettings.h │ ├── Oni_GameState.c │ ├── Oni_GameState.h │ ├── Oni_GameStatePrivate.h │ ├── Oni_ImpactEffect.c │ ├── Oni_ImpactEffect.h │ ├── Oni_InGameUI.c │ ├── Oni_InGameUI.h │ ├── Oni_InputBindings.h │ ├── Oni_KeyBindings.c │ ├── Oni_KeyBindings.h │ ├── Oni_Level.c │ ├── Oni_Level.h │ ├── Oni_Mechanics.c │ ├── Oni_Mechanics.h │ ├── Oni_Motoko.c │ ├── Oni_Motoko.h │ ├── Oni_Networking │ │ ├── Oni_Net_Private.h │ │ ├── Oni_Net_Support.c │ │ ├── Oni_Net_Support.h │ │ ├── Oni_Networking.c │ │ └── Oni_Networking.h │ ├── Oni_Object │ │ ├── OT_PatrolPoint.c │ │ ├── Oni_Object.c │ │ ├── Oni_Object.h │ │ ├── Oni_ObjectFile.c │ │ ├── Oni_ObjectFile.h │ │ ├── Oni_Object_Private.h │ │ ├── Oni_Object_RegisterTemplates.c │ │ ├── Oni_Object_Utils.c │ │ └── object_types │ │ │ ├── OT_Character.c │ │ │ ├── OT_Combat.c │ │ │ ├── OT_Console.c │ │ │ ├── OT_Door.c │ │ │ ├── OT_Flags.c │ │ │ ├── OT_Furniture.c │ │ │ ├── OT_Melee.c │ │ │ ├── OT_Neutral.c │ │ │ ├── OT_Particle.c │ │ │ ├── OT_PowerUps.c │ │ │ ├── OT_Sound.c │ │ │ ├── OT_Trigger.c │ │ │ ├── OT_TriggerVolume.c │ │ │ ├── OT_Turret.c │ │ │ └── OT_Weapon.c │ ├── Oni_OutGameUI │ │ ├── Oni_OutGameUI.c │ │ └── Oni_OutGameUI.h │ ├── Oni_Particle3.c │ ├── Oni_Particle3.h │ ├── Oni_Path.c │ ├── Oni_Path.h │ ├── Oni_Performance.c │ ├── Oni_Performance.h │ ├── Oni_Persistance.c │ ├── Oni_Persistance.h │ ├── Oni_Platform.h │ ├── Oni_Script.c │ ├── Oni_Script.h │ ├── Oni_Sky.c │ ├── Oni_Sky.h │ ├── Oni_Sound.c │ ├── Oni_Sound.h │ ├── Oni_Sound2.c │ ├── Oni_Sound2.h │ ├── Oni_Sound_Animation.c │ ├── Oni_Sound_Animation.h │ ├── Oni_Sound_Material.c │ ├── Oni_Sound_Material.h │ ├── Oni_Sound_Private.h │ ├── Oni_Speech.c │ ├── Oni_Speech.h │ ├── Oni_Templates.c │ ├── Oni_Templates.h │ ├── Oni_Testbed.c │ ├── Oni_Testbed.h │ ├── Oni_TextureMaterials.c │ ├── Oni_TextureMaterials.h │ ├── Oni_UnitViewer.c │ ├── Oni_UnitViewer.h │ ├── Oni_Weapon.c │ ├── Oni_Weapon.h │ ├── Oni_Windows.c │ ├── Oni_Windows.h │ ├── Oni_Windows │ │ ├── Oni_Obj_Tools.c │ │ ├── Oni_Obj_Tools.h │ │ ├── Oni_Win_AI.c │ │ ├── Oni_Win_AI.h │ │ ├── Oni_Win_AI_Character.c │ │ ├── Oni_Win_AI_Combat.c │ │ ├── Oni_Win_AI_Combat.h │ │ ├── Oni_Win_AI_Melee.c │ │ ├── Oni_Win_AI_Melee.h │ │ ├── Oni_Win_AI_Neutral.c │ │ ├── Oni_Win_AI_Neutral.h │ │ ├── Oni_Win_AI_Path.c │ │ ├── Oni_Win_ImpactEffects.c │ │ ├── Oni_Win_ImpactEffects.h │ │ ├── Oni_Win_Multiplayer.c │ │ ├── Oni_Win_Particle.c │ │ ├── Oni_Win_Particle.h │ │ ├── Oni_Win_Settings.c │ │ ├── Oni_Win_Sound.c │ │ ├── Oni_Win_Sound.h │ │ ├── Oni_Win_Sound2.c │ │ ├── Oni_Win_Sound2.h │ │ ├── Oni_Win_TextureMaterials.c │ │ ├── Oni_Win_TextureMaterials.h │ │ ├── Oni_Win_Tools.c │ │ └── Oni_Win_Tools.h │ ├── Oni_Windows2.c │ ├── Platform_MacOS │ │ ├── Oni_Mac_Keys.h │ │ ├── Oni_Platform_Mac.c │ │ └── Oni_Platform_Mac.h │ └── Platform_Win32 │ │ ├── Oni_Platform_Win32.c │ │ └── Oni_Platform_Win32.h ├── OniMWProjects │ ├── OniProj │ │ ├── Oni.mcp │ │ ├── Oni.mcp.xml │ │ ├── Oni.r │ │ └── OniPrefix │ │ │ ├── ImporterPrefix_MacOSDbg.h │ │ │ ├── ImporterPrefix_MacOSOpt.h │ │ │ ├── ImporterPrefix_Win32.h │ │ │ ├── OniPrefix_MacOSDbg.h │ │ │ ├── OniPrefix_MacOSOpt.h │ │ │ ├── OniPrefix_MacOSProfile.h │ │ │ ├── OniPrefix_Win32Dbg.h │ │ │ └── OniPrefix_Win32Opt.h │ └── Oni_Film.h ├── OniResources │ ├── OniResources.rc │ ├── icon2.ico │ ├── importer.ico │ ├── oni.ico │ ├── oni_app.ico │ └── resource.h ├── OniWin32Projs │ ├── ImpConsole │ │ ├── ImpConsole.dsp │ │ ├── ImpConsole.vcproj │ │ ├── ImpConsole.vcxproj │ │ ├── ImpConsole.vcxproj.filters │ │ └── templatechecksum.c │ ├── LSSolutionConverter │ │ ├── LSSolutionConverter.dsp │ │ ├── LSVCDirectories.txt │ │ └── lsConverter.c │ ├── ModelExporterProj │ │ └── ModelExporter.dsp │ ├── OniVCDirectories.txt │ ├── OniVCProj │ │ ├── OniVCProj.dsp │ │ ├── OniVCProj.vcproj │ │ ├── OniVCProj.vcxproj │ │ └── OniVCProj.vcxproj.filters │ ├── TEVCProj │ │ ├── TEVCProj.dsp │ │ ├── TEVCProj.vcproj │ │ ├── TEVCProj.vcxproj │ │ └── TEVCProj.vcxproj.filters │ ├── UV_ImpConsole │ │ └── UV_ImpConsole.dsp │ └── UV_Proj │ │ └── UV_Proj.dsp └── TemplateFileList.txt ├── README.md ├── cmake_generate_vs2019-x86.cmd └── cmake_generate_vs2022-x86.cmd /.editorconfig: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/hogsy/OniFoxed/HEAD/.editorconfig 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