├── .gitignore ├── Assets ├── Examples.meta ├── Examples │ ├── 01_Vertical.meta │ ├── 01_Vertical │ │ ├── 01_Vertical.unity │ │ ├── 01_Vertical.unity.meta │ │ ├── TestGUI_01.cs │ │ ├── TestGUI_01.cs.meta │ │ ├── Verical Scroll View.prefab │ │ ├── Verical Scroll View.prefab.meta │ │ ├── Vertical Cell.prefab │ │ └── Vertical Cell.prefab.meta │ ├── 02_Horizontal.meta │ ├── 02_Horizontal │ │ ├── 02_Horizontal.unity │ │ ├── 02_Horizontal.unity.meta │ │ ├── Horizontal Cell.prefab │ │ ├── Horizontal Cell.prefab.meta │ │ ├── Horizontal Scroll View.prefab │ │ ├── Horizontal Scroll View.prefab.meta │ │ ├── TestGUI_02.cs │ │ └── TestGUI_02.cs.meta │ ├── 03_Grid.meta │ ├── 03_Grid │ │ ├── 03_Grid.unity │ │ ├── 03_Grid.unity.meta │ │ ├── DemoVerticalGridCell.cs │ │ ├── DemoVerticalGridCell.cs.meta │ │ ├── Grid Cell.prefab │ │ ├── Grid Cell.prefab.meta │ │ ├── TestGUI_03.cs │ │ ├── TestGUI_03.cs.meta │ │ ├── Vertical Grid Scroll View.prefab │ │ └── Vertical Grid Scroll View.prefab.meta │ ├── 04_TabPage.meta │ ├── 04_TabPage │ │ ├── 04_TabPage.unity │ │ ├── 04_TabPage.unity.meta │ │ ├── DemoTabPageCell.cs │ │ ├── DemoTabPageCell.cs.meta │ │ ├── DemoTabPageData.cs │ │ ├── DemoTabPageData.cs.meta │ │ ├── DemoTabPageScrollView.cs │ │ ├── DemoTabPageScrollView.cs.meta │ │ ├── Horizontal Tab Page Cell.prefab │ │ ├── Horizontal Tab Page Cell.prefab.meta │ │ ├── Horizontal Tab Page Scroll View.prefab │ │ ├── Horizontal Tab Page Scroll View.prefab.meta │ │ ├── TestGUI_04.cs │ │ └── TestGUI_04.cs.meta │ ├── 05_ChatRoom.meta │ └── 05_ChatRoom │ │ ├── 05_ChatRoom.unity │ │ ├── 05_ChatRoom.unity.meta │ │ ├── ChatCell.cs │ │ ├── ChatCell.cs.meta │ │ ├── ChatCell.prefab │ │ ├── ChatCell.prefab.meta │ │ ├── ChatCellData.cs │ │ ├── ChatCellData.cs.meta │ │ ├── TestGUI_05.cs │ │ └── TestGUI_05.cs.meta ├── InfiniteScrollView.meta └── InfiniteScrollView │ ├── Runtime.meta │ └── Runtime │ ├── HorizontalGridInfiniteScrollView.cs │ ├── HorizontalGridInfiniteScrollView.cs.meta │ ├── HorizontalInfiniteScrollView.cs │ ├── HorizontalInfiniteScrollView.cs.meta │ ├── InfiniteCell.cs │ ├── InfiniteCell.cs.meta │ ├── InfiniteCellData.cs │ ├── InfiniteCellData.cs.meta │ ├── InfiniteScrollView.asmdef │ ├── InfiniteScrollView.asmdef.meta │ ├── InfiniteScrollView.cs │ ├── InfiniteScrollView.cs.meta │ ├── VerticalGridInfiniteScrollView.cs │ ├── VerticalGridInfiniteScrollView.cs.meta │ ├── VerticalInfiniteScrollView.cs │ └── VerticalInfiniteScrollView.cs.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── UserSettings └── EditorUserSettings.asset /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | *.vsconfig 62 | -------------------------------------------------------------------------------- /Assets/Examples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 77e56931e26904bb887cff2fc9677eaa 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Examples/01_Vertical.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2132233ff93664af9b14ee0a3cf0f12f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Examples/01_Vertical/01_Vertical.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 137ef94c54e884ac2a52dba9c25b1727 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Examples/01_Vertical/TestGUI_01.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | using HowTungTung; 6 | public class TestGUI_01 : MonoBehaviour 7 | { 8 | private InfiniteScrollView infiniteScrollView; 9 | 10 | private string removeIndex = "0"; 11 | private string snapIndex = "0"; 12 | 13 | private void Awake() 14 | { 15 | infiniteScrollView = FindObjectOfType(); 16 | } 17 | 18 | private void OnGUI() 19 | { 20 | if (GUILayout.Button("NextScene")) 21 | { 22 | SceneManager.LoadScene((int)Mathf.Repeat(SceneManager.GetActiveScene().buildIndex + 1, SceneManager.sceneCountInBuildSettings)); 23 | } 24 | if (GUILayout.Button("Add 100 Random Height Cell")) 25 | { 26 | for (int i = 0; i < 100; i++) 27 | { 28 | var data = new InfiniteCellData(new Vector2(0, 50)); 29 | infiniteScrollView.Add(data); 30 | } 31 | infiniteScrollView.Refresh(); 32 | } 33 | if (GUILayout.Button("Add")) 34 | { 35 | var data = new InfiniteCellData(new Vector2(0, 50)); 36 | infiniteScrollView.Add(data); 37 | infiniteScrollView.Refresh(); 38 | infiniteScrollView.SnapLast(0.1f); 39 | } 40 | GUILayout.Label("Remove Index"); 41 | removeIndex = GUILayout.TextField(removeIndex); 42 | if (GUILayout.Button("Remove")) 43 | { 44 | infiniteScrollView.Remove(int.Parse(removeIndex)); 45 | } 46 | GUILayout.Label("Snap Index"); 47 | snapIndex = GUILayout.TextField(snapIndex); 48 | if (GUILayout.Button("Snap")) 49 | { 50 | infiniteScrollView.Snap(int.Parse(snapIndex), 0.1f); 51 | } 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Assets/Examples/01_Vertical/TestGUI_01.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: df3915ed2f83846848e9a752cfe5a8ac 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | 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/Assets/Examples/02_Horizontal/TestGUI_02.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | using HowTungTung; 6 | public class TestGUI_02 : MonoBehaviour 7 | { 8 | private InfiniteScrollView infiniteScrollView; 9 | 10 | private string removeIndex = "0"; 11 | private string snapIndex = "0"; 12 | 13 | private void Awake() 14 | { 15 | infiniteScrollView = FindObjectOfType(); 16 | } 17 | 18 | private void OnGUI() 19 | { 20 | if (GUILayout.Button("NextScene")) 21 | { 22 | SceneManager.LoadScene((int)Mathf.Repeat(SceneManager.GetActiveScene().buildIndex + 1, SceneManager.sceneCountInBuildSettings)); 23 | } 24 | if (GUILayout.Button("Add 100 Random Width Cell")) 25 | { 26 | for (int i = 0; i < 100; i++) 27 | { 28 | infiniteScrollView.Add(new InfiniteCellData(new Vector2(50, 0))); 29 | } 30 | infiniteScrollView.Refresh(); 31 | 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/Assets/Examples/03_Grid/DemoVerticalGridCell.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using HowTungTung; 6 | 7 | public class DemoVerticalGridCell : InfiniteCell 8 | { 9 | public Text text; 10 | 11 | public override void OnUpdate() 12 | { 13 | RectTransform.sizeDelta = CellData.cellSize; 14 | text.text = CellData.index.ToString(); 15 | } 16 | 17 | public void OnClicked() 18 | { 19 | InvokeSelected(); 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/Examples/03_Grid/DemoVerticalGridCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3abf63867c15145b3b1eda64c5ff7351 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: 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"0"; 12 | private string snapIndex = "0"; 13 | 14 | private void Awake() 15 | { 16 | infiniteScrollView = FindObjectOfType(); 17 | infiniteScrollView.onCellSelected += OnCellSelected; 18 | } 19 | 20 | private void OnCellSelected(InfiniteCell selectedCell) 21 | { 22 | Debug.Log("On Cell Selected " + selectedCell.CellData.index); 23 | } 24 | 25 | private void OnGUI() 26 | { 27 | if (GUILayout.Button("NextScene")) 28 | { 29 | SceneManager.LoadScene((int)Mathf.Repeat(SceneManager.GetActiveScene().buildIndex + 1, SceneManager.sceneCountInBuildSettings)); 30 | } 31 | if (GUILayout.Button("Add 1000 Cell")) 32 | { 33 | for (int i = 0; i < 1000; i++) 34 | { 35 | infiniteScrollView.Add(new InfiniteCellData(new Vector2(100, 100))); 36 | } 37 | infiniteScrollView.Refresh(); 38 | } 39 | if (GUILayout.Button("Add")) 40 | { 41 | var data = new InfiniteCellData(new Vector2(100, 100)); 42 | infiniteScrollView.Add(data); 43 | infiniteScrollView.Refresh(); 44 | infiniteScrollView.SnapLast(0.1f); 45 | } 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-------------------------------------------------------------------------------- /Assets/Examples/04_TabPage/DemoTabPageCell.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using HowTungTung; 6 | public class DemoTabPageCell : InfiniteCell 7 | { 8 | public Text text; 9 | 10 | public override void OnUpdate() 11 | { 12 | DemoTabPageData data = (DemoTabPageData)CellData.data; 13 | RectTransform.sizeDelta = CellData.cellSize; 14 | text.text = data.content; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/Examples/04_TabPage/DemoTabPageCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 876dfcefd8fd5424db57c7f8efc7f62d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Examples/04_TabPage/DemoTabPageData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using HowTungTung; 5 | [Serializable] 6 | public class DemoTabPageData 7 | { 8 | public string content; 9 | } 10 | -------------------------------------------------------------------------------- /Assets/Examples/04_TabPage/DemoTabPageData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e8cb6c81587694c26bfd5343116514f2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Examples/04_TabPage/DemoTabPageScrollView.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.EventSystems; 5 | using UnityEngine.UI; 6 | using HowTungTung; 7 | public class DemoTabPageScrollView : MonoBehaviour, IBeginDragHandler, IEndDragHandler 8 | { 9 | public InfiniteScrollView scrollView; 10 | public string[] pageContents; 11 | public Toggle[] toggles; 12 | public ToggleGroup toggleGroup; 13 | public Vector2 eachContentSize = new Vector2(600, 400); 14 | public float snapThreshold = 100; 15 | private bool isEndDragging; 16 | 17 | private void Start() 18 | { 19 | foreach (var data in pageContents) 20 | { 21 | scrollView.Add(new InfiniteCellData(eachContentSize, new DemoTabPageData { content = data })); 22 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-------------------------------------------------------------------------------- /Assets/Examples/04_TabPage/TestGUI_04.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | using HowTungTung; 6 | public class TestGUI_04 : MonoBehaviour 7 | { 8 | private void OnGUI() 9 | { 10 | if (GUILayout.Button("NextScene")) 11 | { 12 | SceneManager.LoadScene((int)Mathf.Repeat(SceneManager.GetActiveScene().buildIndex + 1, SceneManager.sceneCountInBuildSettings)); 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Examples/04_TabPage/TestGUI_04.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24eeaf7429e4a4a9295f8597fcd9f5e9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | 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-------------------------------------------------------------------------------- /Assets/Examples/05_ChatRoom/ChatCell.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using HowTungTung; 6 | public class ChatCell : InfiniteCell 7 | { 8 | public Text speakerText; 9 | public Text messageText; 10 | 11 | public override void OnUpdate() 12 | { 13 | ChatCellData data = (ChatCellData)CellData.data; 14 | speakerText.text = data.speaker; 15 | messageText.text = data.message; 16 | speakerText.alignment = data.isSelf ? TextAnchor.UpperRight : TextAnchor.UpperLeft; 17 | messageText.alignment = data.isSelf ? TextAnchor.UpperRight : TextAnchor.UpperLeft; 18 | RectTransform.sizeDelta = CellData.cellSize; 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Assets/Examples/05_ChatRoom/ChatCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da90108ee6064c04caee86ec3a2ad156 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Examples/05_ChatRoom/ChatCell.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &718589327 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 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1 | fileFormatVersion: 2 2 | guid: 27fc55d2dd9f245419dad5b69ec8e99f 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Examples/05_ChatRoom/ChatCellData.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using HowTungTung; 5 | public class ChatCellData 6 | { 7 | public string speaker; 8 | public string message; 9 | public bool isSelf; 10 | 11 | public ChatCellData(string speaker, string message, bool isSelf) 12 | { 13 | this.speaker = speaker; 14 | this.message = message; 15 | this.isSelf = isSelf; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Examples/05_ChatRoom/ChatCellData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 96c3669a0be230842ac9a15d802f0101 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Examples/05_ChatRoom/TestGUI_05.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | using HowTungTung; 6 | using UnityEngine.UI; 7 | 8 | public class TestGUI_05 : MonoBehaviour 9 | { 10 | public InfiniteScrollView chatScrollView; 11 | public Text heightInstrument; 12 | public float baseCellHeight = 20; 13 | public string myName = "HowTungTung"; 14 | private string speaker = "Tester"; 15 | private string message = "In a recent blog post we introduced the concept of Scriptable Render Pipelines. In short, SRP allow developers to control how Unity renders a frame in C#. We will release two built-in render pipelines with Unity 2018.1: the Lightweight Pipeline and HD Pipeline. In this article we’re going to focus on the Lightweight Pipeline or LWRP."; 16 | 17 | private void OnGUI() 18 | { 19 | if (GUILayout.Button("NextScene")) 20 | { 21 | SceneManager.LoadScene((int)Mathf.Repeat(SceneManager.GetActiveScene().buildIndex + 1, SceneManager.sceneCountInBuildSettings)); 22 | } 23 | GUILayout.Label("Speaker"); 24 | speaker = GUILayout.TextField(speaker); 25 | GUILayout.Label("Message"); 26 | message = GUILayout.TextArea(message, GUILayout.MaxWidth(300), GUILayout.MaxHeight(100)); 27 | if (GUILayout.Button("Add")) 28 | { 29 | AddChatData(new ChatCellData(speaker, message, false)); 30 | } 31 | 32 | } 33 | 34 | public void OnSubmit(string input) 35 | { 36 | AddChatData(new ChatCellData(myName, input, true)); 37 | } 38 | 39 | private void AddChatData(ChatCellData chatCellData) 40 | { 41 | heightInstrument.text = chatCellData.message; 42 | var infiniteData = new InfiniteCellData(new Vector2(0, heightInstrument.preferredHeight + baseCellHeight), chatCellData); 43 | chatScrollView.Add(infiniteData); 44 | chatScrollView.Refresh(); 45 | chatScrollView.SnapLast(0.1f); 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Assets/Examples/05_ChatRoom/TestGUI_05.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e354da97c280d2548bc4531ff1c3baaf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa4b3d89cff504635a4f6566edb7b2e3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ae95ef8c03cd4b4080f1466c34656b0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/HorizontalGridInfiniteScrollView.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | namespace HowTungTung 5 | { 6 | public class HorizontalGridInfiniteScrollView : InfiniteScrollView 7 | { 8 | public int rowCount = 1; 9 | public bool isAtLeft = true; 10 | public bool isAtRight = true; 11 | protected override void OnValueChanged(Vector2 normalizedPosition) 12 | { 13 | if (rowCount <= 0) 14 | { 15 | rowCount = 1; 16 | } 17 | float viewportInterval = scrollRect.viewport.rect.width; 18 | float minViewport = -scrollRect.content.anchoredPosition.x; 19 | Vector2 viewportRange = new Vector2(minViewport - extendVisibleRange, minViewport + viewportInterval + extendVisibleRange); 20 | float contentWidth = padding.x; 21 | for (int i = 0; i < dataList.Count; i += rowCount) 22 | { 23 | for (int j = 0; j < rowCount; j++) 24 | { 25 | int index = i + j; 26 | if (index >= dataList.Count) 27 | break; 28 | var visibleRange = new Vector2(contentWidth, contentWidth + dataList[index].cellSize.x); 29 | if (visibleRange.y < viewportRange.x || visibleRange.x > viewportRange.y) 30 | { 31 | RecycleCell(index); 32 | } 33 | } 34 | contentWidth += dataList[i].cellSize.x + spacing; 35 | } 36 | contentWidth = padding.x; 37 | for (int i = 0; i < dataList.Count; i += rowCount) 38 | { 39 | for (int j = 0; j < rowCount; j++) 40 | { 41 | int index = i + j; 42 | if (index >= dataList.Count) 43 | break; 44 | var visibleRange = new Vector2(contentWidth, contentWidth + dataList[index].cellSize.x); 45 | if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y) 46 | { 47 | SetupCell(index, new Vector2(contentWidth, (dataList[index].cellSize.y + spacing) * -j)); 48 | if(visibleRange.y >= viewportRange.x) 49 | cellList[index].transform.SetAsLastSibling(); 50 | else 51 | cellList[index].transform.SetAsFirstSibling(); 52 | } 53 | } 54 | contentWidth += dataList[i].cellSize.x + spacing; 55 | } 56 | if (scrollRect.content.sizeDelta.x > viewportInterval) 57 | { 58 | isAtLeft = viewportRange.x + extendVisibleRange <= dataList[0].cellSize.x; 59 | isAtRight = scrollRect.content.sizeDelta.x - viewportRange.y + extendVisibleRange <= dataList[dataList.Count - 1].cellSize.x; 60 | } 61 | else 62 | { 63 | isAtLeft = true; 64 | isAtRight = true; 65 | } 66 | } 67 | 68 | public sealed override void Refresh() 69 | { 70 | if (!IsInitialized) 71 | { 72 | Initialize(); 73 | } 74 | if (scrollRect.viewport.rect.width == 0) 75 | StartCoroutine(DelayToRefresh()); 76 | else 77 | DoRefresh(); 78 | } 79 | 80 | private void DoRefresh() 81 | { 82 | float width = padding.x; 83 | for (int i = 0; i < dataList.Count; i += rowCount) 84 | { 85 | width += dataList[i].cellSize.x + spacing; 86 | } 87 | for (int i = 0; i < cellList.Count; i++) 88 | { 89 | RecycleCell(i); 90 | } 91 | width += padding.y; 92 | scrollRect.content.sizeDelta = new Vector2(width, scrollRect.content.sizeDelta.y); 93 | OnValueChanged(scrollRect.normalizedPosition); 94 | onRefresh?.Invoke(); 95 | } 96 | 97 | private IEnumerator DelayToRefresh() 98 | { 99 | yield return waitEndOfFrame; 100 | DoRefresh(); 101 | } 102 | 103 | public override void Snap(int index, float duration) 104 | { 105 | if (!IsInitialized) 106 | return; 107 | if (index >= dataList.Count) 108 | return; 109 | var columeNumber = index / rowCount; 110 | var width = padding.x; 111 | for (int i = 0; i < columeNumber; i++) 112 | { 113 | width += dataList[i * rowCount].cellSize.x + spacing; 114 | } 115 | width = Mathf.Min(scrollRect.content.rect.width - scrollRect.viewport.rect.width, width); 116 | if (scrollRect.content.anchoredPosition.x != width) 117 | { 118 | DoSnapping(new Vector2(-width, 0), duration); 119 | } 120 | } 121 | } 122 | } 123 | 124 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/HorizontalGridInfiniteScrollView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6d21924f8eae043c89bf0c4f443ead59 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/HorizontalInfiniteScrollView.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | namespace HowTungTung 6 | { 7 | public class HorizontalInfiniteScrollView : InfiniteScrollView 8 | { 9 | public bool isAtLeft = true; 10 | public bool isAtRight = true; 11 | 12 | public override void Initialize() 13 | { 14 | base.Initialize(); 15 | isAtLeft = true; 16 | isAtRight = true; 17 | } 18 | 19 | protected override void OnValueChanged(Vector2 normalizedPosition) 20 | { 21 | if (dataList.Count == 0) 22 | return; 23 | float viewportInterval = scrollRect.viewport.rect.width; 24 | float minViewport = -scrollRect.content.anchoredPosition.x; 25 | Vector2 viewportRange = new Vector2(minViewport - extendVisibleRange, minViewport + viewportInterval + extendVisibleRange); 26 | float contentWidth = padding.x; 27 | for (int i = 0; i < dataList.Count; i++) 28 | { 29 | var visibleRange = new Vector2(contentWidth, contentWidth + dataList[i].cellSize.x); 30 | if (visibleRange.y < viewportRange.x || visibleRange.x > viewportRange.y) 31 | { 32 | RecycleCell(i); 33 | } 34 | contentWidth += dataList[i].cellSize.x + spacing; 35 | } 36 | contentWidth = padding.x; 37 | for (int i = 0; i < dataList.Count; i++) 38 | { 39 | var visibleRange = new Vector2(contentWidth, contentWidth + dataList[i].cellSize.x); 40 | if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y) 41 | { 42 | SetupCell(i, new Vector2(contentWidth, 0)); 43 | if (visibleRange.y >= viewportRange.x) 44 | cellList[i].transform.SetAsLastSibling(); 45 | else 46 | cellList[i].transform.SetAsFirstSibling(); 47 | } 48 | contentWidth += dataList[i].cellSize.x + spacing; 49 | } 50 | if (scrollRect.content.sizeDelta.x > viewportInterval) 51 | { 52 | isAtLeft = viewportRange.x + extendVisibleRange <= dataList[0].cellSize.x; 53 | isAtRight = scrollRect.content.sizeDelta.x - viewportRange.y + extendVisibleRange <= dataList[dataList.Count - 1].cellSize.x; 54 | } 55 | else 56 | { 57 | isAtLeft = true; 58 | isAtRight = true; 59 | } 60 | } 61 | 62 | public sealed override void Refresh() 63 | { 64 | if (!IsInitialized) 65 | { 66 | Initialize(); 67 | } 68 | if (scrollRect.viewport.rect.width == 0) 69 | StartCoroutine(DelayToRefresh()); 70 | else 71 | DoRefresh(); 72 | } 73 | 74 | private void DoRefresh() 75 | { 76 | float width = padding.x; 77 | for (int i = 0; i < dataList.Count; i++) 78 | { 79 | width += dataList[i].cellSize.x + spacing; 80 | } 81 | for (int i = 0; i < cellList.Count; i++) 82 | { 83 | RecycleCell(i); 84 | } 85 | width += padding.y; 86 | scrollRect.content.sizeDelta = new Vector2(width, scrollRect.content.sizeDelta.y); 87 | OnValueChanged(scrollRect.normalizedPosition); 88 | onRefresh?.Invoke(); 89 | } 90 | 91 | private IEnumerator DelayToRefresh() 92 | { 93 | yield return waitEndOfFrame; 94 | DoRefresh(); 95 | } 96 | 97 | public override void Snap(int index, float duration) 98 | { 99 | if (!IsInitialized) 100 | return; 101 | if (index >= dataList.Count) 102 | return; 103 | if (scrollRect.content.rect.width < scrollRect.viewport.rect.width) 104 | return; 105 | float width = padding.x; 106 | for (int i = 0; i < index; i++) 107 | { 108 | width += dataList[i].cellSize.x + spacing; 109 | } 110 | width = Mathf.Min(scrollRect.content.rect.width - scrollRect.viewport.rect.width, width); 111 | if (scrollRect.content.anchoredPosition.x != width) 112 | { 113 | DoSnapping(new Vector2(-width, 0), duration); 114 | } 115 | } 116 | 117 | public override void Remove(int index) 118 | { 119 | var removeCell = dataList[index]; 120 | base.Remove(index); 121 | scrollRect.content.anchoredPosition -= new Vector2(removeCell.cellSize.x + spacing, 0); 122 | } 123 | } 124 | } -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/HorizontalInfiniteScrollView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 065b04b3381564ed08d52583d00bd8ae 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/InfiniteCell.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | namespace HowTungTung 4 | { 5 | public class InfiniteCell : MonoBehaviour 6 | { 7 | public event Action onSelected; 8 | 9 | private RectTransform rectTransform; 10 | public RectTransform RectTransform 11 | { 12 | get 13 | { 14 | if (rectTransform == null) 15 | rectTransform = GetComponent(); 16 | return rectTransform; 17 | } 18 | } 19 | 20 | private InfiniteCellData cellData; 21 | public InfiniteCellData CellData 22 | { 23 | set 24 | { 25 | cellData = value; 26 | OnUpdate(); 27 | } 28 | get 29 | { 30 | return cellData; 31 | } 32 | } 33 | 34 | public virtual void OnUpdate() { } 35 | 36 | public void InvokeSelected() 37 | { 38 | if (onSelected != null) 39 | onSelected.Invoke(this); 40 | } 41 | } 42 | } 43 | 44 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/InfiniteCell.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c39542c99c2d4a87a3c47dc8d743869 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/InfiniteCellData.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | namespace HowTungTung 3 | { 4 | public class InfiniteCellData 5 | { 6 | public int index; 7 | public Vector2 cellSize; 8 | public object data; 9 | 10 | public InfiniteCellData() 11 | { 12 | 13 | } 14 | 15 | public InfiniteCellData(Vector2 cellSize) 16 | { 17 | this.cellSize = cellSize; 18 | } 19 | 20 | public InfiniteCellData(Vector2 cellSize, object data) 21 | { 22 | this.cellSize = cellSize; 23 | this.data = data; 24 | } 25 | } 26 | } -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/InfiniteCellData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0139f730521054b84a9a58e35a9449f7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/InfiniteScrollView.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "InfiniteScrollView" 3 | } 4 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/InfiniteScrollView.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6452d7117df54491ca0207792fca65e5 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/InfiniteScrollView.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using System; 6 | using UnityEngine.EventSystems; 7 | 8 | namespace HowTungTung 9 | { 10 | [RequireComponent(typeof(ScrollRect))] 11 | public abstract class InfiniteScrollView : UIBehaviour 12 | { 13 | public int cellPoolSize = 20; 14 | public float spacing = 0f; 15 | public Vector2 padding; 16 | public float extendVisibleRange; 17 | 18 | public InfiniteCell cellPrefab; 19 | public ScrollRect scrollRect; 20 | public List dataList = new List(); 21 | public List cellList = new List(); 22 | protected Queue cellPool = new Queue(); 23 | protected YieldInstruction waitEndOfFrame = new WaitForEndOfFrame(); 24 | private Coroutine snappingProcesser; 25 | public event Action onRectTransformUpdate; 26 | public event Action onCellSelected; 27 | public Action onRefresh; 28 | 29 | public bool IsInitialized 30 | { 31 | get; 32 | private set; 33 | } 34 | 35 | public virtual void Initialize() 36 | { 37 | if (IsInitialized) 38 | return; 39 | scrollRect = GetComponent(); 40 | scrollRect.onValueChanged.AddListener(OnValueChanged); 41 | for (int i = 0; i < cellPoolSize; i++) 42 | { 43 | var newCell = Instantiate(cellPrefab, scrollRect.content); 44 | newCell.gameObject.SetActive(false); 45 | cellPool.Enqueue(newCell); 46 | } 47 | IsInitialized = true; 48 | } 49 | 50 | protected abstract void OnValueChanged(Vector2 normalizedPosition); 51 | 52 | public abstract void Refresh(); 53 | 54 | public virtual void Add(InfiniteCellData data) 55 | { 56 | if (!IsInitialized) 57 | { 58 | Initialize(); 59 | } 60 | data.index = dataList.Count; 61 | dataList.Add(data); 62 | cellList.Add(null); 63 | } 64 | 65 | public virtual void Remove(int index) 66 | { 67 | if (!IsInitialized) 68 | { 69 | Initialize(); 70 | } 71 | if (dataList.Count == 0) 72 | return; 73 | dataList.RemoveAt(index); 74 | Refresh(); 75 | } 76 | 77 | public abstract void Snap(int index, float duration); 78 | 79 | public void SnapLast(float duration) 80 | { 81 | Snap(dataList.Count - 1, duration); 82 | } 83 | 84 | protected void DoSnapping(Vector2 target, float duration) 85 | { 86 | if (!gameObject.activeInHierarchy) 87 | return; 88 | StopSnapping(); 89 | snappingProcesser = StartCoroutine(ProcessSnapping(target, duration)); 90 | } 91 | 92 | public void StopSnapping() 93 | { 94 | if (snappingProcesser != null) 95 | { 96 | StopCoroutine(snappingProcesser); 97 | snappingProcesser = null; 98 | } 99 | } 100 | 101 | private IEnumerator ProcessSnapping(Vector2 target, float duration) 102 | { 103 | scrollRect.velocity = Vector2.zero; 104 | Vector2 startPos = scrollRect.content.anchoredPosition; 105 | float t = 0; 106 | while (t < 1f) 107 | { 108 | if (duration <= 0) 109 | t = 1; 110 | else 111 | t += Time.deltaTime / duration; 112 | scrollRect.content.anchoredPosition = Vector2.Lerp(startPos, target, t); 113 | var normalizedPos = scrollRect.normalizedPosition; 114 | if (normalizedPos.y < 0 || normalizedPos.x > 1) 115 | { 116 | break; 117 | } 118 | yield return null; 119 | } 120 | if (duration <= 0) 121 | OnValueChanged(scrollRect.normalizedPosition); 122 | snappingProcesser = null; 123 | } 124 | 125 | protected void SetupCell(int index, Vector2 pos) 126 | { 127 | if (cellList[index] == null) 128 | { 129 | var cell = cellPool.Dequeue(); 130 | cell.gameObject.SetActive(true); 131 | cell.CellData = dataList[index]; 132 | cell.RectTransform.anchoredPosition = pos; 133 | cellList[index] = cell; 134 | cell.onSelected += OnCellSelected; 135 | } 136 | } 137 | 138 | protected void RecycleCell(int index) 139 | { 140 | if (cellList[index] != null) 141 | { 142 | var cell = cellList[index]; 143 | cellList[index] = null; 144 | cellPool.Enqueue(cell); 145 | cell.gameObject.SetActive(false); 146 | cell.onSelected -= OnCellSelected; 147 | } 148 | } 149 | 150 | private void OnCellSelected(InfiniteCell selectedCell) 151 | { 152 | onCellSelected?.Invoke(selectedCell); 153 | } 154 | 155 | public virtual void Clear() 156 | { 157 | if (IsInitialized == false) 158 | Initialize(); 159 | scrollRect.velocity = Vector2.zero; 160 | scrollRect.content.anchoredPosition = Vector2.zero; 161 | dataList.Clear(); 162 | for (int i = 0; i < cellList.Count; i++) 163 | { 164 | RecycleCell(i); 165 | } 166 | cellList.Clear(); 167 | Refresh(); 168 | } 169 | 170 | protected override void OnRectTransformDimensionsChange() 171 | { 172 | base.OnRectTransformDimensionsChange(); 173 | if (scrollRect) 174 | { 175 | onRectTransformUpdate?.Invoke(); 176 | } 177 | } 178 | } 179 | } -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/InfiniteScrollView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb992683966cd42ef919d4890b8576c0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/VerticalGridInfiniteScrollView.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | namespace HowTungTung 7 | { 8 | public class VerticalGridInfiniteScrollView : InfiniteScrollView 9 | { 10 | public bool isAtTop = true; 11 | public bool isAtBottom = true; 12 | public int columeCount = 1; 13 | 14 | protected override void OnValueChanged(Vector2 normalizedPosition) 15 | { 16 | if (columeCount <= 0) 17 | { 18 | columeCount = 1; 19 | } 20 | float viewportInterval = scrollRect.viewport.rect.height; 21 | float minViewport = scrollRect.content.anchoredPosition.y; 22 | Vector2 viewportRange = new Vector2(minViewport, minViewport + viewportInterval); 23 | float contentHeight = padding.x; 24 | for (int i = 0; i < dataList.Count; i += columeCount) 25 | { 26 | for (int j = 0; j < columeCount; j++) 27 | { 28 | int index = i + j; 29 | if (index >= dataList.Count) 30 | break; 31 | var visibleRange = new Vector2(contentHeight, contentHeight + dataList[index].cellSize.y); 32 | if (visibleRange.y < viewportRange.x || visibleRange.x > viewportRange.y) 33 | { 34 | RecycleCell(index); 35 | } 36 | } 37 | contentHeight += dataList[i].cellSize.y + spacing; 38 | } 39 | contentHeight = padding.x; 40 | for (int i = 0; i < dataList.Count; i += columeCount) 41 | { 42 | for (int j = 0; j < columeCount; j++) 43 | { 44 | int index = i + j; 45 | if (index >= dataList.Count) 46 | break; 47 | var visibleRange = new Vector2(contentHeight, contentHeight + dataList[index].cellSize.y); 48 | if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y) 49 | { 50 | SetupCell(index, new Vector2((dataList[index].cellSize.x + spacing) * j, -contentHeight)); 51 | if (visibleRange.y >= viewportRange.x) 52 | cellList[index].transform.SetAsLastSibling(); 53 | else 54 | cellList[index].transform.SetAsFirstSibling(); 55 | } 56 | } 57 | contentHeight += dataList[i].cellSize.y + spacing; 58 | } 59 | if (scrollRect.content.sizeDelta.y > viewportInterval) 60 | { 61 | isAtTop = viewportRange.x + extendVisibleRange <= dataList[0].cellSize.y; 62 | isAtBottom = scrollRect.content.sizeDelta.y - viewportRange.y + extendVisibleRange <= dataList[dataList.Count - 1].cellSize.y; 63 | } 64 | else 65 | { 66 | isAtTop = true; 67 | isAtBottom = true; 68 | } 69 | } 70 | 71 | public sealed override void Refresh() 72 | { 73 | if (!IsInitialized) 74 | { 75 | Initialize(); 76 | } 77 | if (scrollRect.viewport.rect.height == 0) 78 | StartCoroutine(DelayToRefresh()); 79 | else 80 | DoRefresh(); 81 | } 82 | 83 | private void DoRefresh() 84 | { 85 | float height = padding.x; 86 | for (int i = 0; i < dataList.Count; i += columeCount) 87 | { 88 | height += dataList[i].cellSize.y + spacing; 89 | } 90 | for (int i = 0; i < cellList.Count; i++) 91 | { 92 | RecycleCell(i); 93 | } 94 | height += padding.y; 95 | scrollRect.content.sizeDelta = new Vector2(scrollRect.content.sizeDelta.x, height); 96 | OnValueChanged(scrollRect.normalizedPosition); 97 | onRefresh?.Invoke(); 98 | } 99 | 100 | private IEnumerator DelayToRefresh() 101 | { 102 | yield return waitEndOfFrame; 103 | DoRefresh(); 104 | } 105 | 106 | public override void Snap(int index, float duration) 107 | { 108 | if (!IsInitialized) 109 | return; 110 | if (index >= dataList.Count) 111 | return; 112 | var rowNumber = index / columeCount; 113 | var height = padding.x; 114 | for (int i = 0; i < rowNumber; i++) 115 | { 116 | height += dataList[i * columeCount].cellSize.y + spacing; 117 | } 118 | height = Mathf.Min(scrollRect.content.rect.height - scrollRect.viewport.rect.height, height); 119 | if (scrollRect.content.anchoredPosition.y != height) 120 | { 121 | DoSnapping(new Vector2(0, height), duration); 122 | } 123 | } 124 | } 125 | } -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/VerticalGridInfiniteScrollView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d721149c3537492c8836b81633d1f6b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/VerticalInfiniteScrollView.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | namespace HowTungTung 7 | { 8 | public class VerticalInfiniteScrollView : InfiniteScrollView 9 | { 10 | public bool isAtTop = true; 11 | public bool isAtBottom = true; 12 | 13 | public override void Initialize() 14 | { 15 | base.Initialize(); 16 | isAtTop = true; 17 | isAtBottom = true; 18 | } 19 | 20 | protected override void OnValueChanged(Vector2 normalizedPosition) 21 | { 22 | if (dataList.Count == 0) 23 | return; 24 | float viewportInterval = scrollRect.viewport.rect.height; 25 | float minViewport = scrollRect.content.anchoredPosition.y; 26 | Vector2 viewportRange = new Vector2(minViewport - extendVisibleRange, minViewport + viewportInterval + extendVisibleRange); 27 | float contentHeight = padding.x; 28 | for (int i = 0; i < dataList.Count; i++) 29 | { 30 | var visibleRange = new Vector2(contentHeight, contentHeight + dataList[i].cellSize.y); 31 | if (visibleRange.y < viewportRange.x || visibleRange.x > viewportRange.y) 32 | { 33 | RecycleCell(i); 34 | } 35 | contentHeight += dataList[i].cellSize.y + spacing; 36 | } 37 | contentHeight = padding.x; 38 | for (int i = 0; i < dataList.Count; i++) 39 | { 40 | var visibleRange = new Vector2(contentHeight, contentHeight + dataList[i].cellSize.y); 41 | if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y) 42 | { 43 | SetupCell(i, new Vector2(0, -contentHeight)); 44 | if (visibleRange.y >= viewportRange.x) 45 | cellList[i].transform.SetAsLastSibling(); 46 | else 47 | cellList[i].transform.SetAsFirstSibling(); 48 | } 49 | contentHeight += dataList[i].cellSize.y + spacing; 50 | } 51 | if (scrollRect.content.sizeDelta.y > viewportInterval) 52 | { 53 | isAtTop = viewportRange.x + extendVisibleRange <= 0.001f; 54 | isAtBottom = scrollRect.content.sizeDelta.y - viewportRange.y + extendVisibleRange <= 0.001f; 55 | } 56 | else 57 | { 58 | isAtTop = true; 59 | isAtBottom = true; 60 | } 61 | } 62 | 63 | public sealed override void Refresh() 64 | { 65 | if (!IsInitialized) 66 | { 67 | Initialize(); 68 | } 69 | if (scrollRect.viewport.rect.height == 0) 70 | StartCoroutine(DelayToRefresh()); 71 | else 72 | DoRefresh(); 73 | } 74 | 75 | private void DoRefresh() 76 | { 77 | float height = padding.x; 78 | for (int i = 0; i < dataList.Count; i++) 79 | { 80 | height += dataList[i].cellSize.y + spacing; 81 | } 82 | for (int i = 0; i < cellList.Count; i++) 83 | { 84 | RecycleCell(i); 85 | } 86 | height += padding.y; 87 | scrollRect.content.sizeDelta = new Vector2(scrollRect.content.sizeDelta.x, height); 88 | OnValueChanged(scrollRect.normalizedPosition); 89 | onRefresh?.Invoke(); 90 | } 91 | 92 | private IEnumerator DelayToRefresh() 93 | { 94 | yield return waitEndOfFrame; 95 | DoRefresh(); 96 | } 97 | 98 | public override void Snap(int index, float duration) 99 | { 100 | if (!IsInitialized) 101 | return; 102 | if (index >= dataList.Count) 103 | return; 104 | if (scrollRect.content.rect.height < scrollRect.viewport.rect.height) 105 | return; 106 | float height = padding.x; 107 | for (int i = 0; i < index; i++) 108 | { 109 | height += dataList[i].cellSize.y + spacing; 110 | } 111 | height = Mathf.Min(scrollRect.content.rect.height - scrollRect.viewport.rect.height, height); 112 | if (scrollRect.content.anchoredPosition.y != height) 113 | { 114 | DoSnapping(new Vector2(0, height), duration); 115 | } 116 | } 117 | 118 | public override void Remove(int index) 119 | { 120 | var removeCell = dataList[index]; 121 | base.Remove(index); 122 | scrollRect.content.anchoredPosition -= new Vector2(0, removeCell.cellSize.y + spacing); 123 | } 124 | } 125 | } -------------------------------------------------------------------------------- /Assets/InfiniteScrollView/Runtime/VerticalInfiniteScrollView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e2ca4ec6676a043668b29bf738af54a0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 howtungtung 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": "1.0.0", 4 | "com.unity.2d.tilemap": "1.0.0", 5 | "com.unity.ads": "3.7.1", 6 | "com.unity.analytics": "3.5.3", 7 | "com.unity.collab-proxy": "1.5.7", 8 | "com.unity.ide.rider": "2.0.7", 9 | "com.unity.ide.visualstudio": "2.0.9", 10 | "com.unity.ide.vscode": "1.2.3", 11 | "com.unity.multiplayer-hlapi": "1.0.6", 12 | "com.unity.purchasing": "3.2.2", 13 | "com.unity.test-framework": "1.1.27", 14 | "com.unity.textmeshpro": "3.0.6", 15 | "com.unity.timeline": "1.4.8", 16 | "com.unity.ugui": "1.0.0", 17 | "com.unity.xr.legacyinputhelpers": "2.1.7", 18 | "com.unity.modules.ai": "1.0.0", 19 | "com.unity.modules.androidjni": "1.0.0", 20 | "com.unity.modules.animation": "1.0.0", 21 | "com.unity.modules.assetbundle": "1.0.0", 22 | "com.unity.modules.audio": "1.0.0", 23 | "com.unity.modules.cloth": "1.0.0", 24 | "com.unity.modules.director": "1.0.0", 25 | "com.unity.modules.imageconversion": "1.0.0", 26 | "com.unity.modules.imgui": "1.0.0", 27 | "com.unity.modules.jsonserialize": "1.0.0", 28 | "com.unity.modules.particlesystem": "1.0.0", 29 | "com.unity.modules.physics": "1.0.0", 30 | "com.unity.modules.physics2d": "1.0.0", 31 | "com.unity.modules.screencapture": "1.0.0", 32 | "com.unity.modules.terrain": "1.0.0", 33 | "com.unity.modules.terrainphysics": "1.0.0", 34 | "com.unity.modules.tilemap": "1.0.0", 35 | "com.unity.modules.ui": "1.0.0", 36 | "com.unity.modules.uielements": "1.0.0", 37 | "com.unity.modules.umbra": "1.0.0", 38 | "com.unity.modules.unityanalytics": "1.0.0", 39 | "com.unity.modules.unitywebrequest": "1.0.0", 40 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 41 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 42 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 43 | "com.unity.modules.unitywebrequestwww": "1.0.0", 44 | "com.unity.modules.vehicles": "1.0.0", 45 | "com.unity.modules.video": "1.0.0", 46 | "com.unity.modules.vr": "1.0.0", 47 | "com.unity.modules.wind": "1.0.0", 48 | "com.unity.modules.xr": "1.0.0" 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": { 4 | "version": "1.0.0", 5 | "depth": 0, 6 | "source": "builtin", 7 | "dependencies": {} 8 | }, 9 | "com.unity.2d.tilemap": { 10 | "version": "1.0.0", 11 | "depth": 0, 12 | "source": "builtin", 13 | "dependencies": {} 14 | }, 15 | "com.unity.ads": { 16 | "version": "3.7.1", 17 | "depth": 0, 18 | "source": "registry", 19 | "dependencies": { 20 | "com.unity.ugui": "1.0.0" 21 | }, 22 | "url": "https://packages.unity.com" 23 | }, 24 | "com.unity.analytics": { 25 | "version": "3.5.3", 26 | "depth": 0, 27 | "source": "registry", 28 | "dependencies": { 29 | "com.unity.ugui": "1.0.0" 30 | }, 31 | "url": "https://packages.unity.com" 32 | }, 33 | "com.unity.collab-proxy": { 34 | "version": "1.5.7", 35 | "depth": 0, 36 | "source": "registry", 37 | "dependencies": { 38 | "com.unity.nuget.newtonsoft-json": "2.0.0" 39 | }, 40 | "url": "https://packages.unity.com" 41 | }, 42 | "com.unity.ext.nunit": { 43 | "version": "1.0.6", 44 | "depth": 1, 45 | "source": "registry", 46 | "dependencies": {}, 47 | "url": "https://packages.unity.com" 48 | }, 49 | "com.unity.ide.rider": { 50 | "version": "2.0.7", 51 | "depth": 0, 52 | "source": "registry", 53 | "dependencies": { 54 | "com.unity.test-framework": 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1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # InfiniteScrollView 2 | InfiniteScrollView is made for Unity extension, that support use as less as possible gameObject count to achieve large infinite scrolling content. 3 | Developed by native UGUI system, no any magical code inside, so you can easily modify and extend by yourself. 4 | 5 | ## Features 6 | 1. Easy customize by OOP concept 7 | 2. Support different cell height or width 8 | 3. Full sourcecode and example include 9 | 10 | For more detail of the example please refer to Assets/Examples 11 | 12 | ## Example 13 | 14 | 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedScenePath-0: 9 | value: 224247031146467e150f01321c264c5f46452702233a2f2a22270932eeaf646addcf39fbee2030322d03e3721130082beb 10 | flags: 0 11 | RecentlyUsedScenePath-1: 12 | value: 224247031146467e150f01321c264c5f4644270d3e21227f7d7a2214f0e93076f7e93ffdfe 13 | flags: 0 14 | RecentlyUsedScenePath-2: 15 | value: 224247031146467e150f01321c264c5f4643271e2d2a16312a2c5263b6df0039e0d737eee2742a323016f6 16 | flags: 0 17 | RecentlyUsedScenePath-3: 18 | value: 224247031146467e150f01321c264c5f46422709242932022226107cb2b50b1beae622dbe83532722c0ce6281d 19 | flags: 0 20 | RecentlyUsedScenePath-4: 21 | value: 224247031146467e150f01321c264c5f4646271c293a32392e28117cb2b10b0ee7f522e0e43b33722c0ce6281d 22 | flags: 0 23 | vcSharedLogLevel: 24 | value: 0d5e400f0650 25 | flags: 0 26 | m_VCAutomaticAdd: 1 27 | m_VCDebugCom: 0 28 | m_VCDebugCmd: 0 29 | m_VCDebugOut: 0 30 | m_SemanticMergeMode: 2 31 | m_VCShowFailedCheckout: 1 32 | m_VCOverwriteFailedCheckoutAssets: 1 33 | m_VCProjectOverlayIcons: 1 34 | m_VCHierarchyOverlayIcons: 1 35 | m_VCOtherOverlayIcons: 1 36 | m_VCAllowAsyncUpdate: 1 37 | --------------------------------------------------------------------------------