├── .gitignore ├── Assembly-CSharp-Editor.csproj.meta ├── Assets.meta ├── Assets ├── Rendering.meta └── Rendering │ ├── Art.meta │ ├── Art │ ├── Example_ALPHA.unity │ ├── Example_ALPHA.unity.meta │ ├── Example_PBR.unity │ ├── Example_PBR.unity.meta │ ├── Example_ROLE.unity │ ├── Example_ROLE.unity.meta │ ├── Material.meta │ ├── Material │ │ ├── PBS_CUBE.mat │ │ ├── PBS_CUBE.mat.meta │ │ ├── PBS_Debug.mat │ │ ├── PBS_Debug.mat.meta │ │ ├── PBS_M4.mat │ │ ├── PBS_M4.mat.meta │ │ ├── PBS_ORGIN.mat │ │ ├── PBS_ORGIN.mat.meta │ │ ├── PBS_SPHERE.mat │ │ ├── PBS_SPHERE.mat.meta │ │ ├── Player_body.mat │ │ ├── Player_body.mat.meta │ │ ├── Player_face.mat │ │ ├── Player_face.mat.meta │ │ ├── Player_hair.mat │ │ ├── Player_hair.mat.meta │ │ ├── Player_helmet.mat │ │ ├── Player_helmet.mat.meta │ │ ├── Player_lower.mat │ │ ├── Player_lower.mat.meta │ │ ├── Player_upper.mat │ │ ├── Player_upper.mat.meta │ │ ├── Shadow_Receiver.mat │ │ └── Shadow_Receiver.mat.meta │ ├── Mesh.meta │ ├── Mesh │ │ ├── M4A1_Barrel.asset │ │ ├── M4A1_Barrel.asset.meta │ │ ├── M4A1_Bolt.asset │ │ ├── M4A1_Bolt.asset.meta │ │ ├── M4A1_BoltFwdAsst.asset │ │ ├── M4A1_BoltFwdAsst.asset.meta │ │ ├── M4A1_DustCover.asset │ │ ├── M4A1_DustCover.asset.meta │ │ ├── M4A1_FrontSight.asset │ │ ├── M4A1_FrontSight.asset.meta │ │ ├── M4A1_Grip.asset │ │ ├── M4A1_Grip.asset.meta │ │ ├── M4A1_Handguard.asset │ │ ├── M4A1_Handguard.asset.meta │ │ ├── M4A1_Handguard_m.asset │ │ ├── M4A1_Handguard_m.asset.meta │ │ ├── M4A1_Handle.asset │ │ ├── M4A1_Handle.asset.meta │ │ ├── M4A1_MagCatch.asset │ │ ├── M4A1_MagCatch.asset.meta │ │ ├── M4A1_Magazine.asset │ │ ├── M4A1_Magazine.asset.meta │ │ ├── M4A1_RearSight.asset │ │ ├── M4A1_RearSight.asset.meta │ │ ├── M4A1_Receiver.asset │ │ ├── M4A1_Receiver.asset.meta │ │ ├── M4A1_Stock.asset │ │ ├── M4A1_Stock.asset.meta │ │ ├── Player_face.asset │ │ ├── Player_face.asset.meta │ │ ├── Player_hair.asset │ │ ├── Player_hair.asset.meta │ │ ├── Player_lower.asset │ │ ├── Player_lower.asset.meta │ │ ├── Player_upper.asset │ │ └── Player_upper.asset.meta │ ├── Prefab.meta │ ├── Prefab │ │ ├── M4A1_Handguard1.prefab │ │ ├── M4A1_Handguard1.prefab.meta │ │ ├── M4A1_Handguard2.prefab │ │ ├── M4A1_Handguard2.prefab.meta │ │ ├── Player_bandpose.prefab │ │ └── Player_bandpose.prefab.meta │ ├── Texture.meta │ └── Texture │ │ ├── M4A1_rev_M4A1_Stock_Rail_AlbedoTransparency.png │ │ ├── M4A1_rev_M4A1_Stock_Rail_AlbedoTransparency.png.meta │ │ ├── M4A1_rev_M4A1_Stock_Rail_MetallicSmoothness.png │ │ ├── M4A1_rev_M4A1_Stock_Rail_MetallicSmoothness.png.meta │ │ ├── M4A1_rev_M4A1_Stock_Rail_Normal.png │ │ ├── M4A1_rev_M4A1_Stock_Rail_Normal.png.meta │ │ ├── M4A1_rev_M4A1_Stock_Rail_ambient_occlusion.png │ │ ├── M4A1_rev_M4A1_Stock_Rail_ambient_occlusion.png.meta │ │ ├── Player_face_base.tga │ │ ├── Player_face_base.tga.meta │ │ ├── Player_face_pbs.tga │ │ ├── Player_face_pbs.tga.meta │ │ ├── Player_hair_base_a.tga │ │ ├── Player_hair_base_a.tga.meta │ │ ├── Player_lower_base_a.tga │ │ ├── Player_lower_base_a.tga.meta │ │ ├── Player_lower_pbs.tga │ │ ├── Player_lower_pbs.tga.meta │ │ ├── Player_upper_base_a.tga │ │ ├── Player_upper_base_a.tga.meta │ │ ├── Player_upper_pbs.tga │ │ ├── Player_upper_pbs.tga.meta │ │ ├── transparent_texture.psd │ │ └── transparent_texture.psd.meta │ ├── Editor.meta │ ├── Editor │ ├── ExportMesh.cs │ ├── ExportMesh.cs.meta │ ├── F4VectorDrawer.cs │ ├── F4VectorDrawer.cs.meta │ ├── LightCamera.cs │ ├── LightCamera.cs.meta │ ├── PBRShaderGUI.cs │ └── PBRShaderGUI.cs.meta │ ├── Shader.meta │ └── Shader │ ├── PBS_M4.shader │ ├── PBS_M4.shader.meta │ ├── PBS_Role.shader │ ├── PBS_Role.shader.meta │ ├── Shadow.meta │ ├── Shadow │ ├── Caster.shader │ ├── Caster.shader.meta │ ├── Receiver.shader │ └── Receiver.shader.meta │ ├── common.meta │ └── common │ ├── debug.hlsl │ ├── debug.hlsl.meta │ ├── head.hlsl │ ├── head.hlsl.meta │ ├── material.hlsl │ ├── material.hlsl.meta │ ├── piexl.hlsl │ ├── piexl.hlsl.meta │ ├── stdlib.hlsl │ ├── stdlib.hlsl.meta │ ├── vert.hlsl │ └── vert.hlsl.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── image ├── de2.jpg ├── dye.gif └── ibl.jpg └── readme.md /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/huailiang/pbr_proj/HEAD/.gitignore -------------------------------------------------------------------------------- /Assembly-CSharp-Editor.csproj.meta: 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