├── Assets ├── Imposter.meta └── Imposter │ ├── Custom_Imposter.mat │ ├── Custom_Imposter.mat.meta │ ├── Editor.meta │ ├── Editor │ ├── ImposterEditor.cs │ └── ImposterEditor.cs.meta │ ├── Imposter.shader │ ├── Imposter.shader.meta │ ├── Imposter.unity │ ├── Imposter.unity.meta │ ├── ImposterRecorder.cs │ ├── ImposterRecorder.cs.meta │ ├── altas.png │ └── altas.png.meta ├── Packages └── manifest.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset /Assets/Imposter.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 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23 | m_Texture: {fileID: 2800000, guid: 8d004055254f7ea46858d9147bd74f01, type: 3} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _SubTex: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | m_Floats: 31 | - _AngleXRange: 120 32 | - _AngleYRange: 60 33 | - _AnimSpeed: 1 34 | - _Animation: 0 35 | - _Delay: 0 36 | - _Ratio: 0 37 | - _TileX: 5 38 | - _TileY: 5 39 | m_Colors: 40 | - _MainColor: {r: 1, g: 1, b: 1, a: 1} 41 | -------------------------------------------------------------------------------- /Assets/Imposter/Custom_Imposter.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a9e9fab80e18fb740bd4adbc175c240d 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Imposter/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c2036bc3268b304ba7744278c566e00 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Imposter/Editor/ImposterEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | [CustomEditor(typeof(ImposterRecorder))] 7 | public class ImposterEditor : Editor 8 | { 9 | private ImposterRecorder recorder; 10 | 11 | void OnEnable() 12 | { 13 | recorder = (ImposterRecorder) target; 14 | } 15 | 16 | public override void OnInspectorGUI() 17 | { 18 | EditorGUILayout.BeginVertical(); 19 | 20 | EditorGUILayout.LabelField("Texture Setting"); 21 | recorder.resolution = EditorGUILayout.IntField("Resolution", recorder.resolution); 22 | EditorGUILayout.BeginHorizontal(); 23 | recorder.saveFolder = EditorGUILayout.TextField("saveFolder", recorder.saveFolder); 24 | if (GUILayout.Button("Select")) 25 | { 26 | recorder.saveFolder = EditorUtility.SaveFilePanel("PathToSave", recorder.saveFolder, "altas", "png"); 27 | } 28 | EditorGUILayout.EndHorizontal(); 29 | if (GUILayout.Button("Make Atlas Texture")) 30 | { 31 | recorder.MakeAtlasTexture(); 32 | } 33 | 34 | EditorGUILayout.Space(); 35 | EditorGUILayout.LabelField("Camera Setting"); 36 | recorder.widthNumber = EditorGUILayout.IntSlider("Width Number", recorder.widthNumber, 1, 20); 37 | recorder.heightNumber = EditorGUILayout.IntSlider("Height Number", recorder.heightNumber, 1, 20); 38 | if (GUILayout.Button("Reset Camera")) 39 | { 40 | recorder.ResetCamera(); 41 | } 42 | 43 | EditorGUILayout.LabelField("Camera Position"); 44 | Vector3 lastOffset = recorder.lookOffset; 45 | Vector4 lastValue = new Vector4(recorder.camDistance, recorder.camHeight, recorder.widAngle, recorder.heiAngle); 46 | recorder.camDistance = EditorGUILayout.FloatField("Cam Distance", recorder.camDistance); 47 | recorder.camHeight = EditorGUILayout.FloatField("Cam Height", recorder.camHeight); 48 | recorder.lookOffset = EditorGUILayout.Vector3Field("Look Offset", recorder.lookOffset); 49 | recorder.widAngle = EditorGUILayout.Slider("Wid Angle", recorder.widAngle, 0, 180); 50 | recorder.heiAngle = EditorGUILayout.Slider("Hei Angle", recorder.heiAngle, 0, 90); 51 | if (lastValue != new Vector4(recorder.camDistance, recorder.camHeight, recorder.widAngle, recorder.heiAngle) || 52 | lastOffset != recorder.lookOffset) 53 | recorder.ResetCameraPos(); 54 | 55 | EditorGUILayout.EndVertical(); 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /Assets/Imposter/Editor/ImposterEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6dd394280cb3e1c4b8f8e79a14da715a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Imposter/Imposter.shader: -------------------------------------------------------------------------------- 1 | Shader "Custom/Imposter" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Main Texture", 2D) = "white" {} 6 | _MainColor ("Main Color", Color) = (1, 1, 1, 1) 7 | [IntRange]_TileX ("Tile X Size", Range(1, 20)) = 1.0 8 | [IntRange]_TileY ("Tile Y Size", Range(1, 20)) = 1.0 9 | _AngleXRange ("Angle X Range", Range(0, 180)) = 0 10 | _AngleYRange ("Angle Y Range", Range(0, 90)) = 0 11 | 12 | [Space][Space] 13 | [Toggle(_ENABLE_ANIMATION)]_Animation ("Animation", Int) = 0 14 | _SubTex ("Sub Texture", 2D) = "black" {} 15 | _AnimSpeed ("Animation Speed", Float) = 1.0 16 | _Ratio ("Main <--> Sub : Ratio", Range(-0.99, 0.99)) = 0.0 17 | _Delay ("Start DelayTime", Float) = 0.0 18 | } 19 | SubShader 20 | { 21 | Tags { "Queue"="Transparent" "RenderType"="Transparent" } 22 | ZWrite Off 23 | Blend SrcAlpha OneMinusSrcAlpha 24 | Cull Off 25 | 26 | Pass 27 | { 28 | CGPROGRAM 29 | #pragma vertex vert 30 | #pragma fragment frag 31 | #pragma shader_feature _ENABLE_ANIMATION 32 | #pragma multi_compile_instancing 33 | 34 | #include "UnityCG.cginc" 35 | 36 | struct VertexInput 37 | { 38 | float4 positionOS : POSITION; 39 | float2 uv : TEXCOORD0; 40 | UNITY_VERTEX_INPUT_INSTANCE_ID 41 | }; 42 | 43 | struct VertexOutput 44 | { 45 | float4 positionCS : SV_POSITION; 46 | float2 uv : TEXCOORD0; 47 | float2 rowcol : TEXCOORD1; 48 | }; 49 | 50 | sampler2D _MainTex; 51 | float4 _MainTex_ST; 52 | float4 _MainTex_TexelSize; // 1/width, 1/height, width, height 53 | fixed4 _MainColor; 54 | float _TileX; 55 | float _TileY; 56 | float _AngleXRange; 57 | float _AngleYRange; 58 | sampler2D _SubTex; 59 | half _AnimSpeed; 60 | half _Ratio; 61 | half _Delay; 62 | 63 | // Billboard 64 | float3 GetRotatedPosByVector(float center, float3 vertex) 65 | { 66 | float3 viewer = mul(unity_WorldToObject, float4(_WorldSpaceCameraPos, 1)).xyz; 67 | float3 normalDir = viewer - center; 68 | normalDir.y = 0; 69 | normalDir = normalize(normalDir); 70 | float3 upDir = abs(normalDir.y) > 0.999 ? float3(0, 0, 1) : float3(0, 1, 0); 71 | float3 rightDir = normalize(cross(upDir, normalDir)); 72 | upDir = normalize(cross(normalDir, rightDir)); 73 | float3 centerOffs = vertex.xyz - center; 74 | float3 localPos = center + rightDir * centerOffs.x * -1 + upDir * centerOffs.y + normalDir * centerOffs.z; 75 | return localPos; 76 | } 77 | 78 | float2 RecTangularToSpherical(float3 p) 79 | { 80 | float r = sqrt(dot(p, p)); 81 | return float2(atan2(p.z, p.x) * 180 / UNITY_PI, acos(p.y / r) * 180 / UNITY_PI); // phi[-pi, pi], theta[0, pi] 82 | } 83 | 84 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userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Imposter/ImposterRecorder.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | [ExecuteInEditMode] 8 | public class ImposterRecorder : MonoBehaviour 9 | { 10 | [Header("Texture Setting")] 11 | public int resolution = 512; 12 | 13 | public string saveFolder; 14 | 15 | [Header("Camera Setting")] 16 | public int widthNumber = 1; 17 | 18 | public int heightNumber = 1; 19 | 20 | [Header("Camera Position")] 21 | public float camDistance = 1; 22 | 23 | public float camHeight = 0; 24 | 25 | public Vector3 lookOffset = Vector3.zero; 26 | 27 | public float widAngle = 180; 28 | 29 | public float heiAngle = 90; 30 | 31 | private List camList; 32 | 33 | public void MakeAtlasTexture() 34 | { 35 | RenderAltas(); 36 | } 37 | 38 | public void ResetCamera() 39 | { 40 | if (widthNumber < 1 || heightNumber < 1) 41 | return; 42 | for (int i = transform.childCount - 1; i >= 0; i--) 43 | { 44 | Transform child = transform.GetChild(i); 45 | if(child.GetComponent()) 46 | DestroyImmediate(child.gameObject); 47 | } 48 | 49 | for (int i = 0; i < widthNumber * heightNumber; i++) 50 | { 51 | GameObject obj = new GameObject($"camera_{i}", typeof(Camera)); 52 | Transform camTrans = obj.GetComponent(); 53 | Camera cam = obj.GetComponent(); 54 | camTrans.SetParent(transform); 55 | cam.fieldOfView = 45; 56 | cam.clearFlags = CameraClearFlags.SolidColor; 57 | } 58 | 59 | ResetCameraPos(); 60 | } 61 | 62 | public void ResetCameraPos() 63 | { 64 | int i = 0; 65 | float maxWidAngle = 180; 66 | float maxHeiAngle = 90; 67 | for (int j = 0; j < transform.childCount; j++) 68 | { 69 | Transform camTrans = transform.GetChild(j); 70 | if(!camTrans.GetComponent()) 71 | continue; 72 | 73 | float widAngleUnit = widAngle / (widthNumber - 1); 74 | float heiAngleUnit = heiAngle / heightNumber; // 不用最上方角度 75 | float theta = ((maxHeiAngle - heiAngle) + (i / heightNumber + 1) * heiAngleUnit) * Mathf.Deg2Rad; 76 | float phi = ((maxWidAngle - widAngle) * 0.5f + i % widthNumber * widAngleUnit) * Mathf.Deg2Rad; 77 | 78 | camTrans.localPosition = camDistance * new Vector3( 79 | Mathf.Sin(theta) * Mathf.Cos(phi), 80 | Mathf.Cos(theta), 81 | Mathf.Sin(theta) * Mathf.Sin(phi) 82 | ); 83 | camTrans.localPosition += Vector3.up * camHeight; 84 | camTrans.LookAt(transform.position + lookOffset); 85 | i++; 86 | } 87 | } 88 | 89 | public void RenderAltas() 90 | { 91 | if (string.IsNullOrEmpty(saveFolder) || resolution <= 0) 92 | return; 93 | int w = Mathf.FloorToInt(resolution / widthNumber); 94 | int h = Mathf.FloorToInt(resolution / heightNumber); 95 | 96 | var target = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32); 97 | var texOut = new Texture2D(resolution, resolution, TextureFormat.ARGB32, false, true); 98 | var lastActive = RenderTexture.active; 99 | RenderTexture.active = target; 100 | 101 | int i = 0; 102 | for (int j = 0; j < transform.childCount; j++) 103 | { 104 | Transform camTrans = transform.GetChild(j); 105 | Camera cam = camTrans.GetComponent(); 106 | if(!cam) 107 | continue; 108 | var lastTargetSet = cam.targetTexture; 109 | cam.targetTexture = target; 110 | cam.Render(); 111 | cam.targetTexture = lastTargetSet; 112 | 113 | texOut.ReadPixels(new Rect(0, 0, w, h), (i%widthNumber)*w, (heightNumber - i/heightNumber - 1)*h); 114 | texOut.Apply(); 115 | i++; 116 | } 117 | 118 | for (i = 0; i < resolution; i++) 119 | { 120 | for (int j = 0; j < resolution; j++) 121 | { 122 | //用于测试的红线 123 | // if (i % w == 0 || j % h == 0) 124 | // { 125 | // texOut.SetPixel(i, j, new Color(1, 0, 0, 1)); 126 | // } 127 | 128 | // 边缘多余像素写0alpha 129 | if (i >= widthNumber * w || j >= heightNumber * h) 130 | { 131 | texOut.SetPixel(i, j, new Color(1, 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